Log for #openttdcoop on 19th February 2013:
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00:11:55  *** andbo has quit IRC
00:52:54  <Generalcamo> !password
00:52:54  <PublicServer> Generalcamo: muffle
00:53:18  <PublicServer> *** Game still paused (number of players)
00:53:18  <PublicServer> *** Game unpaused (number of players)
00:53:21  <PublicServer> *** Generalcamo joined the game
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00:55:17  <Sylf> hi all
00:55:21  <PublicServer> <Generalcamo> Hello
00:59:51  <PublicServer> <Generalcamo> 3rd /dwarf needs improvement
01:00:14  <PublicServer> <Big Meech> name the BBH tha you are talking about when you say something like that
01:00:40  <PublicServer> <Generalcamo> It is named 3rd /dwarf...
01:00:54  <PublicServer> <Big Meech> and theres a name of a BBH near it
01:01:00  <PublicServer> <Generalcamo> Ahh, here...
01:01:22  <PublicServer> <Generalcamo> BBH 05
01:01:30  <PublicServer> <Generalcamo> No..
01:01:33  <PublicServer> <Generalcamo> BBH 06
01:02:19  <PublicServer> <Generalcamo> That entire BBH could use some improvement
01:02:29  <PublicServer> <Big Meech> lol
01:02:32  <PublicServer> <Generalcamo> Jams are common, which is to be expected with 7 tracks - 2
01:03:26  <PublicServer> <Big Meech> bbh05 needs the third lane
01:06:25  <PublicServer> <Generalcamo> This intersection has the infrastructure for a third lane...
01:06:35  <PublicServer> <Generalcamo> I'll go ahead and add it in
01:11:17  <PublicServer> <Generalcamo> Third land added to one side... seems to be working well
01:11:51  <PublicServer> <Generalcamo> I'm doing the other side now
01:11:57  <PublicServer> <Generalcamo> Make it a four lane
01:18:05  <PublicServer> <Generalcamo> SLH 04, at BBH 05
01:18:27  <PublicServer> <Generalcamo> Needs major improvement
01:27:08  <PublicServer> <Big Meech> wtf?
01:27:26  <PublicServer> *** Big Meech has joined company #1
01:28:40  <PublicServer> <Generalcamo> Which MagLev engines are we restricted to?
01:28:54  <PublicServer> <Big Meech> lol
01:30:01  <PublicServer> <Big Meech> its your first day, right?
01:30:19  <PublicServer> <Generalcamo> Pretty much, although I did do a little bit yesterday
01:30:45  <PublicServer> <Big Meech> we;re already using the final engine
01:30:59  <PublicServer> <Generalcamo> These don't look like slugs..
01:31:25  <PublicServer> <Big Meech> you go by the plan, not what you want
01:32:57  <PublicServer> <Generalcamo> Ahh
01:33:23  <PublicServer> <Generalcamo> Are we allowed to add in additional factories that are part of the plan, but no connected yet?
01:33:30  <PublicServer> <Big Meech> also you have to quit using 2-way pbs everywhere
01:33:40  <PublicServer> <Big Meech> no
01:33:42  <PublicServer> <Big Meech> you go by the plan
01:33:52  <V453000> !password
01:33:52  <PublicServer> V453000: indoor
01:34:17  <PublicServer> *** V453000 joined the game
01:34:22  <PublicServer> <V453000> hel0
01:34:53  <PublicServer> <Big Meech> hi V453000
01:35:20  <PublicServer> <Big Meech> V, did you see the drunk snails?
01:35:27  <PublicServer> <V453000> Generalcamo: is ABSOLUTELY right, those arent Slugs
01:35:33  <PublicServer> <V453000> game broken
01:35:35  <PublicServer> <Big Meech> lol
01:35:38  <PublicServer> <V453000> yes, snails dont get drunk
01:35:40  <PublicServer> <Big Meech> totally
01:36:39  <PublicServer> <V453000> I wonder by what did you conclude that Slugs are the right choice though :D
01:36:53  <PublicServer> <V453000> well highest engine ID
01:37:35  <PublicServer> <Big Meech> because V453000 made it, it must be the right choice :D
01:37:51  <PublicServer> <V453000> that is a pretty bad argument Meech since I made all of them ;(
01:37:56  <PublicServer> <Big Meech> lol
01:37:58  <Sylf> where's the light speed slug?
01:38:01  <PublicServer> <Big Meech> trying to be supportive
01:38:27  <PublicServer> <Big Meech> we really need to fix that bottleneck at bbh power 01
01:38:58  <Sylf> Is that the oil refinery BBH?
01:39:11  <PublicServer> <Big Meech> yeah, yours Sylf
01:39:16  <Sylf> damn
01:39:18  <PublicServer> <Big Meech> need a third lane from my bbh
01:39:25  <PublicServer> <Big Meech> power plant in the way and town xD
01:40:08  <Sylf> you should bridge over the powerplant
01:40:12  <Sylf> or drive through it
01:40:24  <PublicServer> <Big Meech> V435000 is working on that :D
01:40:26  <PublicServer> <V453000> dont joke bridging over everything might be possible very soon
01:40:40  <PublicServer> <Big Meech> that would be sick
01:41:22  <PublicServer> <V453000> stations get some new units of height
01:41:40  <PublicServer> <V453000> and you will be able to build a bridge over the station if the station is low enough / bridge is high enough
01:42:02  <PublicServer> <Big Meech> what is the gap needed to be over a station / plant ?
01:42:05  <PublicServer> <Big Meech> 1 tile ?
01:42:15  <PublicServer> <V453000> I only read about station so far
01:42:25  <PublicServer> <Big Meech> i'd think it should be 1 tile higher
01:48:41  <PublicServer> <V453000> what the ass is !that
01:49:13  <PublicServer> <Big Meech> i dont fuckign know
01:49:30  <PublicServer> <Big Meech> someone built 2-way pbs between bbh 05 and msh 03
01:49:33  <PublicServer> <V453000> and the "red 2159" signals will be red forever so I dont understand what is that supopsed to check
01:49:39  <PublicServer> <Big Meech> lots of mess
01:49:49  <PublicServer> <V453000> happens with new people :)
01:49:55  <PublicServer> <Big Meech> i probaby did it xD
01:50:01  <PublicServer> <Big Meech> blame bastard meech
01:50:09  <PublicServer> *** Sylf joined the game
01:50:11  <PublicServer> <V453000> excellent
01:50:13  <PublicServer> <Big Meech> yo
01:52:26  <PublicServer> <Sylf> lol
01:52:29  <PublicServer> <Sylf> I like !that
01:52:37  <PublicServer> <Big Meech> hellz yea
01:52:52  <PublicServer> <Big Meech> it would be better with more signal gap
01:53:06  <PublicServer> <V453000> fixed
01:53:14  <PublicServer> <Big Meech> needs more sphagetti
01:53:28  <PublicServer> <Sylf> XD
01:53:50  <PublicServer> <Big Meech> and more pbs
01:54:08  <PublicServer> <V453000> excellent
01:54:19  <PublicServer> <Big Meech> :D
01:54:31  <PublicServer> <Big Meech> 2 way is better
01:54:40  <PublicServer> <Big Meech> gotta hve the trains think they can go backwards as well
01:54:47  <PublicServer> <V453000> lol
01:55:05  <PublicServer> <V453000> this isnt 1way
01:55:08  <PublicServer> <V453000> I mean isnt 2way
01:55:18  <PublicServer> <Big Meech> I know but it COULD be
01:55:25  <PublicServer> <V453000> EVENTUALLY
01:55:31  <PublicServer> <Big Meech> YAY
01:56:21  <PublicServer> <V453000> my god finally
01:56:31  <PublicServer> <V453000> I found how to turn off a retarded function of a music player
01:56:37  <PublicServer> <V453000> fucking "crossfade"
01:56:44  <PublicServer> <Generalcamo> Just improved Plunnington Iron Ore mine by adding scenery, and an additional nearby mine.
01:56:50  <PublicServer> <V453000> means it mixes last 5 seconds of a track with the first 5 seconds of the following
01:57:04  <PublicServer> <Big Meech> thats an epic feature
01:57:08  <PublicServer> <V453000> ooh scenery
01:57:14  <PublicServer> <V453000> not much scenery :(
01:57:16  <PublicServer> <V453000> :P
01:57:26  <PublicServer> <Big Meech> we need more immovable towers everywhere
01:57:28  <PublicServer> <Generalcamo> Its supposed to look bland, but it will fill up with minerals eventually
01:57:54  <PublicServer> <V453000> ooh Sylf added the WTFAMOUNT of DWE/ISR/OMG object
01:57:56  <PublicServer> <V453000> s
01:58:27  <PublicServer> <Big Meech> are the oil rigs turned off ?
01:58:53  <PublicServer> <V453000> what I dont understand is why arent the objects made as station tiles
01:58:59  <PublicServer> <V453000> so they could be cargo aware
01:59:14  <PublicServer> <V453000> also objects can be deleted by any company I think
01:59:32  <PublicServer> <Generalcamo> Plunningtin Coal Mine is so bland...
01:59:35  <PublicServer> <Generalcamo> Going to spice it up
01:59:51  <PublicServer> <Big Meech> add tumeric
01:59:57  <PublicServer> <Generalcamo> Not like that
02:00:07  <PublicServer> <V453000> lol
02:00:17  <PublicServer> <Big Meech> shame, i love tumeric
02:00:51  <PublicServer> *** Big Meech has joined spectators
02:00:55  <PublicServer> <Big Meech> bbiab
02:04:58  <PublicServer> <Generalcamo> Plunnington Coal Mine now has Pizazz!
02:12:34  <PublicServer> *** Sylf has joined spectators
02:18:20  <PublicServer> <Big Meech> re-yo
02:22:10  <PublicServer> *** Sylf has left the game (general timeout)
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02:23:35  <PublicServer> <Generalcamo> Just gave GRAIN GOODS pickup the Camo treatment!
02:24:05  <PublicServer> <Big Meech> im afriad to look xD
02:25:51  <PublicServer> <Generalcamo> So many crates: They bury the trains
02:33:34  <PublicServer> <Big Meech> you spelled wheat wrong
02:33:42  <PublicServer> <Generalcamo> I didn't spell that
02:33:49  <PublicServer> <Big Meech> xD
02:33:59  <PublicServer> <Generalcamo> Besides, I think there is a character limit
02:34:05  <PublicServer> <Generalcamo> Yep...
02:34:11  <PublicServer> *** Big Meech has joined company #1
02:34:47  <PublicServer> <Big Meech> also , there was a reason for the extra space in front of behind the station
02:34:53  <PublicServer> <Big Meech> when using the presignals
02:35:11  <PublicServer> <Generalcamo> I don't think I removed those
02:35:21  <PublicServer> <Generalcamo> As I knew about the pre signals
02:35:35  <PublicServer> <Big Meech> and tyou have removed something b/c lopo doesnt build incorrectly
02:36:22  <PublicServer> <Big Meech> and yet you keep adding candy to the station yet I told you you removed vital parts to the station :D
02:37:12  <PublicServer> <Big Meech> i dont mind that you add candy but i wish you would correct the stations you have edited
02:37:54  <PublicServer> <Big Meech> lol, guess im totally ignored
02:38:01  <PublicServer> <Generalcamo> Yeah, i'm on it
02:38:13  <PublicServer> <Generalcamo> Thing is, I don't remember removing signals
02:38:19  <PublicServer> <Big Meech> what other stations have you changed with presignals ?
02:38:29  <PublicServer> <Big Meech> you're right, the signals are fine
02:38:31  <PublicServer> <Generalcamo> None
02:38:33  <PublicServer> <Big Meech> you changed the station
02:38:47  <PublicServer> <Generalcamo> Which station did I break?
02:38:57  <PublicServer> <Big Meech> punningbury heights meat and weat
02:38:59  <PublicServer> <Big Meech> i watched you break it :)
02:40:06  <PublicServer> <Generalcamo> So the space after the station or before?
02:40:20  <PublicServer> <Big Meech> correct so far
02:40:26  <PublicServer> <Big Meech> now add what you removed
02:41:08  <PublicServer> <Big Meech> good news is that you fixed the problem
02:41:15  <PublicServer> <Generalcamo> Bad news?
02:41:25  <PublicServer> <Big Meech> there isnt any
02:41:32  <PublicServer> <Generalcamo> Ahh, good..
02:41:35  <PublicServer> <Big Meech> theres a reason that extra track is there so you know for the future
02:41:57  <PublicServer> <Big Meech> it prevents station jamming
02:41:59  <PublicServer> <Big Meech> please dont remove them
02:42:13  <PublicServer> <Generalcamo> I would assume the buffers would do the same thing..
02:42:15  <PublicServer> <Generalcamo> I guess not
02:42:19  <PublicServer> <Big Meech> theyre not track
02:45:41  <PublicServer> <Generalcamo> I wish I could help with resolving jams, but after my last two attempts..
02:45:45  <PublicServer> <Generalcamo> I think I should watch
02:50:40  <PublicServer> *** Big Meech has left the game (general timeout)
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02:51:33  <PublicServer> <Generalcamo> Do I have permission to bomb Prarnford Sawmill? It isn't in the plan...
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03:00:44  <dwarf> !password
03:00:44  <PublicServer> dwarf: fetish
03:01:13  <dwarf> !dl win64
03:01:14  <PublicServer> dwarf:
03:02:42  <dwarf> !password
03:02:42  <PublicServer> dwarf: damper
03:03:02  <PublicServer> *** dwarf joined the game
03:07:43  <PublicServer> <Generalcamo> You know, I am thinking of removing Prufingford Valley station, and combiningit with Prufingford forest...
03:09:59  <PublicServer> <Generalcamo> Oh, great
03:10:06  <PublicServer> <Generalcamo> Prufingford now hates us
03:10:23  <BiG_MeEcH> why are you trying to fix things taht dont need fixing?
03:10:43  <PublicServer> <Generalcamo> I just want to get this station ore efficient. Remove the middleman
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03:59:03  <V453000> oh, were you doing anything dwarf?
03:59:21  <PublicServer> <dwarf> can you give me a second?
03:59:36  <PublicServer> <dwarf> just have to put down a signal
04:03:21  <V453000> !unpause
04:03:21  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
04:03:23  <PublicServer> *** Game unpaused (number of players)
04:03:26  <V453000> as long as you need :)
04:03:29  <PublicServer> <dwarf> thx
04:03:31  <V453000> just type !auto when you are done
04:03:31  <V453000> gnight
04:03:35  <PublicServer> <dwarf> gn
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04:09:32  <Steven> !password
04:09:32  <PublicServer> Steven: flaked
04:10:13  <PublicServer> *** Steven has left the game (processing map took too long)
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04:16:49  <Steven> !password
04:16:49  <PublicServer> Steven: inning
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05:49:30  <dwarf> !password
05:49:30  <PublicServer> dwarf: inning
05:49:52  <PublicServer> *** Game still paused (number of players)
05:49:54  <PublicServer> *** dwarf joined the game
05:51:26  <dwarf> !gap
05:51:26  <PublicServer> dwarf: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
05:52:21  <dwarf> !gap 5  12
05:52:21  <PublicServer> dwarf: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
05:52:32  <dwarf> !gap 5 12
05:52:32  <PublicServer> dwarf: You need 3 tunnels/bridges for trainlength 5 and gap 12.
05:53:03  <dwarf> !gap 5 11
05:53:03  <PublicServer> dwarf: You need 2 tunnels/bridges for trainlength 5 and gap 11.
06:12:45  <dwarf> can someone explain why the formula isn't (gap+tl+2)/(tl+3)  ?
06:13:08  <dwarf> would make more sense
06:13:22  <dwarf> !gap 2 2
06:13:22  <PublicServer> dwarf: You need 2 tunnels/bridges for trainlength 2 and gap 2.
06:14:24  <dwarf> this isn't the result with the formula in the help
06:22:03  <dwarf> !gap 2
06:22:03  <PublicServer> dwarf: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
06:22:09  <dwarf> !gap@@2
06:22:21  <dwarf> !gap [2]
06:22:21  <PublicServer> dwarf: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
06:29:54  *** BiG_MeEcH has joined #openttdcoop
06:29:58  <BiG_MeEcH> hi
06:30:00  <BiG_MeEcH> !date
06:30:00  <PublicServer> BiG_MeEcH: 22 Jul 2175
06:30:04  <PublicServer> <dwarf> hi
06:30:16  <BiG_MeEcH> hey bud
06:30:21  <BiG_MeEcH> !players
06:30:23  <PublicServer> BiG_MeEcH: Client 332 (Orange) is dwarf, in company 1 (GlobalTransport)
06:30:30  <BiG_MeEcH> want me to join uP?
06:30:37  <BiG_MeEcH> !password
06:30:37  <PublicServer> BiG_MeEcH: mantle
06:30:50  <dwarf> if you're up for some
06:30:58  <PublicServer> *** Game still paused (number of players)
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06:31:03  <PublicServer> <Big Meech> always ready to learn
06:31:09  <PublicServer> *** Big Meech has joined company #1
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06:32:48  <PublicServer> <Big Meech> lol
06:34:26  <PublicServer> <Big Meech> were we removeing V453000's !wtf ? xD
06:41:08  <PublicServer> <Big Meech> gw
06:41:18  <PublicServer> <dwarf> well done
06:41:48  <PublicServer> <Big Meech> were missing a signal on lane 3
06:41:58  <PublicServer> <Big Meech> at this
06:42:05  <PublicServer> <Big Meech> how do you fix that?
06:42:31  <PublicServer> <dwarf> hmm
06:42:57  <PublicServer> <Big Meech> use tunnels instead?
06:43:21  <PublicServer> <Big Meech> inside lane gets shifted over to 2nd lane
06:43:24  <PublicServer> <dwarf> ah, I know
06:43:26  <PublicServer> <Big Meech> 2ndl lane becomes 1
06:45:44  <PublicServer> <Big Meech> nice
06:46:19  <PublicServer> <Big Meech> can you tell me about the one 2-way you put in there?
06:46:32  <PublicServer> <Big Meech> does it add to  the thing like roads do ?
06:46:32  <PublicServer> <dwarf> which1?
06:46:38  <PublicServer> <Big Meech> for opathfinding
06:46:44  <PublicServer> <Big Meech> at !here
06:47:04  <PublicServer> <Big Meech> ive seen that lately
06:47:10  <PublicServer> <dwarf> PBS works faster if exits are 2-way
06:47:16  <PublicServer> <dwarf> for some reason
06:47:22  <PublicServer> <Big Meech> really weird!
06:47:25  <PublicServer> <dwarf> so I make every exit 2-way
06:47:35  <PublicServer> <Big Meech> so i should be doing stations with 2-way exit with regular signals ?
06:48:04  <PublicServer> <dwarf> no
06:48:16  <PublicServer> <Big Meech> just in situations like that on main line then?
06:48:34  <PublicServer> <dwarf> It's just when there's a split with PBS all exits should be 2-way
06:48:45  <PublicServer> <Big Meech> cool ill try and remmber that
06:50:16  <PublicServer> <Big Meech> funny watching everything work, almost mesmirising xD
06:50:26  <PublicServer> <dwarf> yep
06:50:38  <PublicServer> <dwarf> that's what I do for most of the time :D
06:52:28  <PublicServer> <Big Meech> anything needing work?
06:53:47  <PublicServer> <dwarf> we'll need a 3rd between MSH 01 and BBH 01
06:54:05  <PublicServer> <Big Meech> agreed
06:54:24  <PublicServer> <Big Meech> lot of goods coming out of the factory
06:57:23  <PublicServer> <Big Meech> that cant work well
06:57:30  <PublicServer> <Big Meech> unless entry is pbs then ?
06:59:00  <PublicServer> <dwarf> you're right
07:05:00  <PublicServer> <dwarf> that join will be ugly
07:05:06  <PublicServer> <Big Meech> bbh01 join ?
07:05:16  <PublicServer> <dwarf> ok, actually not
07:05:22  <PublicServer> <Big Meech> I think i got it actually
07:10:09  <PublicServer> <dwarf> hey
07:10:15  <PublicServer> <dwarf> let me do that
07:10:21  <PublicServer> <Big Meech> kk
07:10:45  <PublicServer> <Big Meech> oh, ya got it
07:12:52  <PublicServer> <Big Meech> sorry :)
07:13:00  <PublicServer> <dwarf> np
07:14:51  <PublicServer> <Big Meech> oh, no combo needed there?
07:15:01  <PublicServer> <dwarf> no, it's pbs
07:15:05  <PublicServer> <Big Meech> :D
07:15:15  <PublicServer> <dwarf> coz I already used the exit signap
07:15:18  <PublicServer> <dwarf> signal
07:15:37  <PublicServer> <Big Meech> :D
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07:26:23  <PublicServer> <Big Meech> I worked a bit on BBH01
07:26:40  <PublicServer> <Big Meech> but im getting pretty tired
07:28:10  <PublicServer> <dwarf> are you leaving soon?
07:28:52  <PublicServer> <Big Meech> its 230 am here
07:29:10  <PublicServer> <dwarf> ah, east coast
07:29:41  <PublicServer> <Big Meech> where are you From ?
07:30:02  <PublicServer> <dwarf> California
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07:30:06  <PublicServer> <Big Meech> cool
07:30:10  <PublicServer> <dwarf> originally Hungary
07:30:20  <PublicServer> <dwarf> how about you?
07:30:31  <PublicServer> <Big Meech> Michigan
07:30:47  <PublicServer> <dwarf> nice, I have a friend who lives there
07:30:54  <PublicServer> <dwarf> in Lansing
07:30:56  <PublicServer> <Big Meech> :)
07:30:59  <PublicServer> <Big Meech> ah
07:31:46  <PublicServer> *** Big Meech has left the game (general timeout)
07:31:46  <PublicServer> *** Big Meech has left the game (connection lost)
07:31:46  <PublicServer> *** Game paused (number of players)
07:31:55  <PublicServer> <dwarf> alright, gn
07:32:14  <BiG_MeEcH> my computer is lagging hang on
07:32:20  <BiG_MeEcH> I have a drive going out
07:32:29  <BiG_MeEcH> when it saves, which it is supposedly, it hangs at times
07:32:41  <BiG_MeEcH> ill rejoin in a second if you have something to finish
07:33:03  <PublicServer> <dwarf> I'm done for now
07:33:11  <BiG_MeEcH> ah okay
07:33:17  <BiG_MeEcH> BBH01 needs completing
07:33:25  <BiG_MeEcH> but everything is there mostly
07:33:39  <PublicServer> <dwarf> everything works as is
07:33:45  <PublicServer> <dwarf> we'll omplete later
07:33:48  <BiG_MeEcH> yup
07:33:50  <BiG_MeEcH> good work :)
07:33:54  <BiG_MeEcH> ill catcha tomorrow probably
07:33:59  <PublicServer> <dwarf> okay
07:34:05  <PublicServer> <dwarf> cu
07:34:12  <BiG_MeEcH> night!
07:35:26  <Dom_> !password
07:35:26  <PublicServer> Dom_: busied
07:35:37  <PublicServer> *** Game still paused (number of players)
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07:35:37  <PublicServer> *** Dom joined the game
07:35:41  <PublicServer> <dwarf> hi
07:35:42  <BiG_MeEcH> nice timing :P
07:35:45  <PublicServer> <Dom> morning
07:35:47  <PublicServer> <Dom> :D
07:35:53  <BiG_MeEcH> yo :D
07:35:59  <BiG_MeEcH> okay im off :D
07:36:00  <BiG_MeEcH> seeya
07:36:03  <PublicServer> <Dom> n8
07:36:07  <PublicServer> <dwarf> are you going to hang around for a while?
07:36:17  <PublicServer> <Dom> sure
07:36:23  <PublicServer> <Dom> what ya building?
07:36:33  <PublicServer> <dwarf> nice, then I'll finish BBH 01
07:36:43  <PublicServer> <Dom> sure go ahead
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08:05:38  <PublicServer> <dwarf> kinof a spagetthi at BBH 04
08:05:45  <PublicServer> <Dom> yep :)
08:07:39  <PublicServer> <dwarf> are you building?
08:07:49  <PublicServer> <Dom> not atm but im searching for something to build :)
08:07:52  <PublicServer> <Dom> you?
08:08:15  <PublicServer> <dwarf> I'll go to sleep soon as well
08:08:26  <PublicServer> <Dom> ok np
08:08:29  <PublicServer> <dwarf> soon meaning in tike half hour
08:08:40  <PublicServer> <dwarf> like
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08:25:16  <Maraxus> !password
08:25:16  <PublicServer> Maraxus: deject
08:25:34  <PublicServer> *** Maraxus joined the game
08:25:37  <PublicServer> <Dom> moin
08:25:41  <PublicServer> <Maraxus> hi
08:25:51  <PublicServer> <dwarf> hi
08:28:37  <PublicServer> *** dwarf has joined spectators
08:32:38  <PublicServer> *** dwarf has joined company #1
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09:05:14  <chester_> @clcalc monorail 5
09:05:15  <Webster> chester_: A monorail Curve Length of 5 (9 half tiles) gives a speed of 324.0km/h or 202.5mph
09:11:22  <PublicServer> <Maraxus> I'm off - cu later
09:11:32  <PublicServer> *** Maraxus has left the game (leaving)
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09:22:27  <PublicServer> <dwarf> I'm off too
09:26:09  <PublicServer> *** dwarf has joined spectators
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09:27:42  <PublicServer> <Dom> bb
09:28:00  <PublicServer> <dwarf> need to finish anything?
09:29:48  <PublicServer> *** dwarf has left the game (leaving)
09:29:54  <dwarf> bye then
09:30:53  <PublicServer> *** Dom has left the game (leaving)
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12:01:58  <Killian> !download win64
12:01:58  <PublicServer> Killian:
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12:53:26  <V453000> !start prozone
13:38:39  <chester_> v
13:38:41  <chester_> hi
13:38:52  <chester_> can u check smth @welcome
13:41:37  <chester_> vvvvvvvvvvvvvvvvvvvvvvv
13:41:39  <chester_> VVVVVVVV
13:41:46  <chester_> V453000
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18:24:05  <dwarf> hi
18:24:11  <dwarf> anyone arond?
18:25:11  <dwarf> !players
18:25:13  <PublicServer> dwarf: There are currently no clients connected to the server
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19:16:26  <Dom_> !playercount
19:16:26  <PublicServer> Dom_: Number of players: 0 (0 spectators)
19:16:59  *** zxbiohazardzx has joined #openttdcoop
19:17:04  <zxbiohazardzx> !password
19:17:04  <PublicServer> zxbiohazardzx: canvas
19:17:17  <PublicServer> *** Game still paused (number of players)
19:17:18  <PublicServer> *** ZxBiohazardZx joined the game
19:17:39  <PublicServer> *** Game still paused (number of players)
19:17:39  <PublicServer> *** Game unpaused (number of players)
19:17:39  <PublicServer> *** Dom joined the game
19:17:41  <PublicServer> <ZxBiohazardZx> heya
19:17:43  <PublicServer> <Dom> hi
19:22:07  <PublicServer> <ZxBiohazardZx> we seem to have a jam on a sideline haha
19:22:13  <PublicServer> <Dom> ?
19:22:15  <PublicServer> <Dom> which?
19:22:21  <PublicServer> <ZxBiohazardZx> near SLH01 not a huge one but its forming :P
19:23:11  <PublicServer> <ZxBiohazardZx> higher productions of the industries, more trains on the sideline then it was designed for
19:25:12  <PublicServer> <ZxBiohazardZx> not sure if it has to be solved though but it seems it also causes a back-fire effect onto ML there
19:26:41  <PublicServer> <ZxBiohazardZx> maybe we should increase the capacity of the sideline for the first part up to the split of 2 sides?
19:27:08  <PublicServer> <ZxBiohazardZx> as atm SLH01 is almost jamming the ML behind it due to traffic bound for the SL
19:27:38  <PublicServer> <Dom> yeah almost :)
19:28:10  <PublicServer> <Dom> well leave it aslong as it won't make jams
19:28:20  <PublicServer> <ZxBiohazardZx> it almost does already XD
19:30:11  <PublicServer> <ZxBiohazardZx> and since most industries on that SL are at 50-70% and have cargo on stations, we want more trains there (right?)
19:31:41  <PublicServer> <ZxBiohazardZx> also in SLH01 i think there is a missing end-signal (not sure
19:31:51  <PublicServer> <Dom> well we don't need anymore wood trains there
19:31:53  <PublicServer> <ZxBiohazardZx> marked
19:32:20  <PublicServer> <Dom> what should be an end?
19:32:31  <PublicServer> <ZxBiohazardZx> see sign, that signal
19:32:41  <PublicServer> <Dom> oh you mean that signal should be an exit?
19:32:47  <PublicServer> <ZxBiohazardZx> the left bridge is end-signal, the right bridge is not
19:32:49  <PublicServer> <ZxBiohazardZx> yeah exit
19:32:56  <PublicServer> <Dom> ok nope
19:33:07  <PublicServer> <ZxBiohazardZx> why not?
19:33:21  <PublicServer> <Dom> it does the job if only one os an exit signal since there is a pbs infront of the bridge
19:33:31  <PublicServer> <ZxBiohazardZx> ah
19:33:37  <PublicServer> <Dom> but i think it wouldn't change much
19:33:41  <PublicServer> <ZxBiohazardZx> k
19:33:53  <PublicServer> <Dom> oh
19:33:56  <PublicServer> <ZxBiohazardZx> the pathfinder gives diff value for it i think
19:33:58  <PublicServer> <Dom> right it may jam
19:34:04  <PublicServer> <ZxBiohazardZx> k
19:34:26  <PublicServer> <Dom> anyway going for a round of diablo
19:34:28  <PublicServer> <Dom> cya later
19:34:34  <PublicServer> <ZxBiohazardZx> haha fine
19:34:37  <PublicServer> *** Dom has left the game (leaving)
19:34:37  <PublicServer> *** Game paused (number of players)
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19:42:36  <dwarf> !password
19:42:36  <PublicServer> dwarf: hoaxes
19:42:52  <dwarf> !players
19:42:55  <PublicServer> dwarf: There are currently no clients connected to the server
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20:32:20  <dwarf> !players
20:32:22  <PublicServer> dwarf: There are currently no clients connected to the server
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20:50:54  <BiG_MeEcH> !players Big Meech
20:50:56  <PublicServer> BiG_MeEcH: There are currently no clients connected to the server
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21:02:49  *** zxbiohazardzx has joined #openttdcoop
21:05:45  <Dom_> !playerscount
21:05:50  <zxbiohazardzx> ?
21:05:50  <Dom_> !playercount
21:05:50  <PublicServer> Dom_: Number of players: 0 (0 spectators)
21:05:55  <zxbiohazardzx> you need me to log for you?
21:06:08  <Dom_> i may join soon
21:06:14  <zxbiohazardzx> if you need then poke me on irc
21:06:19  <Dom_> ok
21:06:21  <zxbiohazardzx> im on dota2 but i can join for you
21:06:22  *** fonsinchen has quit IRC
21:06:23  <zxbiohazardzx> idle :P
21:17:55  <zxbiohazardzx> !password
21:17:55  <PublicServer> zxbiohazardzx: hoaxes
21:18:01  <zxbiohazardzx> im idling
21:18:02  <PublicServer> *** Game still paused (number of players)
21:18:03  <PublicServer> *** ZxBiohazardZx joined the game
21:18:07  <PublicServer> <ZxBiohazardZx> idleing
21:22:21  *** mfb- has joined #openttdcoop
21:22:21  *** ChanServ sets mode: +o mfb-
21:22:38  <mfb-> hi
21:22:48  <PublicServer> *** Game still paused (number of players)
21:22:49  <PublicServer> *** Game unpaused (number of players)
21:22:49  <PublicServer> *** mfb joined the game
21:24:38  <PublicServer> *** mfb has left the game (general timeout)
21:24:38  <PublicServer> *** mfb has left the game (connection lost)
21:24:38  <PublicServer> *** Game paused (number of players)
21:26:49  <mfb-> !password
21:26:49  <PublicServer> mfb-: hoaxes
21:27:04  <PublicServer> *** Game still paused (number of players)
21:27:04  <PublicServer> *** Game unpaused (number of players)
21:27:06  <PublicServer> *** mfb joined the game
21:32:56  <PublicServer> <ZxBiohazardZx> heya
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21:43:16  <PublicServer> <ZxBiohazardZx> BBH1 has a train that didnt move for a long time lol
21:43:26  <PublicServer> <mfb> ?
21:43:28  <PublicServer> <ZxBiohazardZx> train 651 has been on that bridge forever
21:43:38  <PublicServer> <ZxBiohazardZx> bad priority or i dunno
21:43:40  <PublicServer> <mfb> :p
21:43:44  <PublicServer> <ZxBiohazardZx> ah finally it moved :P
21:43:46  <PublicServer> <mfb> there it moves
21:43:52  <PublicServer> <ZxBiohazardZx> 671 is next
21:43:58  <PublicServer> <ZxBiohazardZx> see
21:44:06  <PublicServer> <ZxBiohazardZx> priority seems a bit off
21:44:12  <PublicServer> <mfb> high traffic on that line
21:44:15  <PublicServer> <mfb> no its' fine
21:44:26  <PublicServer> <mfb> stopping that flow would be bad
21:44:28  <PublicServer> <ZxBiohazardZx> xd
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21:52:28  <PublicServer> <mfb> great
21:52:38  <PublicServer> <mfb> 621 tons production, serviced by just 2 trains
21:52:40  <PublicServer> <mfb> 84% :D
21:53:02  <PublicServer> <mfb> (nenfingfield coal mine, right next to the drop)
21:58:33  <PublicServer> <mfb> ok, where is the undo-button :(
22:03:30  <PublicServer> <ZxBiohazardZx> im also adding trains on low % ones :P
22:03:36  <PublicServer> <ZxBiohazardZx> already upped a few from 30 to 80 :P
22:04:30  <PublicServer> <mfb> good :)
22:04:40  <PublicServer> <ZxBiohazardZx> steel goes to 1 place?
22:04:50  <PublicServer> <ZxBiohazardZx> steelmill produces WAY more then we transport :P
22:05:01  <PublicServer> <mfb> check existing steel trains ;)
22:05:11  <PublicServer> <ZxBiohazardZx> yeah all 30 to 1 orderlist
22:05:26  <PublicServer> <ZxBiohazardZx> now 35
22:06:52  <PublicServer> <ZxBiohazardZx> we do have a jam on BBH06 due to that
22:07:22  <PublicServer> <mfb> might be a temporary issue
22:07:25  *** Dilandau has quit IRC
22:07:25  <PublicServer> <ZxBiohazardZx> ofc due to high traffic on the BBH6-> BBh 4 interaction but yeah
22:07:41  <PublicServer> <ZxBiohazardZx> i think its cause d by high traffic on BBH 1- BBH6 BBh 4 axis
22:07:55  <PublicServer> <ZxBiohazardZx> while BBH7 BBh2 is lower traffic
22:13:27  <PublicServer> <ZxBiohazardZx> to many vehicles ingame?
22:13:29  <PublicServer> <ZxBiohazardZx> lol limit
22:13:31  <PublicServer> <ZxBiohazardZx> 750
22:13:41  <PublicServer> <mfb> do we have jams?
22:13:49  <PublicServer> <ZxBiohazardZx> not that i can see
22:13:55  <PublicServer> <mfb> hmm BBH06
22:13:57  <PublicServer> <ZxBiohazardZx> its crowded but no jams (yet)
22:14:03  <PublicServer> <ZxBiohazardZx> BBH06 is the tricky one
22:14:11  <PublicServer> <ZxBiohazardZx> but mainly due to all traffic for BBH4/BBH3
22:14:13  <PublicServer> <mfb> +BBH04
22:14:29  <PublicServer> <mfb> that should get expanded first
22:15:03  <PublicServer> <mfb> poor gratown
22:15:13  <PublicServer> <ZxBiohazardZx> ?
22:15:19  <PublicServer> <mfb> in BBH01
22:15:37  <PublicServer> <mfb> it has to go
22:16:39  <PublicServer> <mfb> stop that!
22:16:48  <PublicServer> <mfb> you are not helping
22:16:54  <PublicServer> <ZxBiohazardZx> destroy alot, plant trees?
22:16:57  <PublicServer> <mfb> no
22:16:59  <PublicServer> <ZxBiohazardZx> always works
22:17:01  <PublicServer> <mfb> destroy water
22:17:07  <PublicServer> <ZxBiohazardZx> destroy water?
22:17:13  <PublicServer> <mfb> and town killing is a job for one
22:17:19  <PublicServer> <ZxBiohazardZx> trees worked better if you are on lowest rated :P
22:17:21  <PublicServer> <mfb> plant trees in water
22:17:27  <PublicServer> <mfb> they always work
22:17:31  <PublicServer> <mfb> up to some level
22:17:33  <PublicServer> <ZxBiohazardZx> k
22:18:03  <PublicServer> <ZxBiohazardZx> is it not possible to merge BBH4 and 1 into 1 huge BBH?
22:18:25  <PublicServer> <mfb> thinking about that
22:18:43  <PublicServer> <ZxBiohazardZx> they are relatively close to eachother and its a X-shaped 4 legged junction
22:19:37  <PublicServer> <mfb> my ping is horrible :(
22:19:47  <PublicServer> <ZxBiohazardZx> game lags balls with so many trains on network
22:19:49  <PublicServer> <ZxBiohazardZx> XD
22:19:55  <PublicServer> <mfb> "many"? :D
22:20:01  <mfb-> @records
22:20:02  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 3000 (PZG#21) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) | PublicServer:Archive - Hall of Fame - #openttdcoop Wiki -
22:20:13  <PublicServer> <ZxBiohazardZx> 750 limited
22:20:24  <mfb-> this will be raised as soon as the jams are gone
22:20:28  <PublicServer> <ZxBiohazardZx> i cant build more, vehicle limit reached
22:20:33  <mfb-> 1500 are quite usual in our games
22:20:34  <PublicServer> <ZxBiohazardZx> ah ok
22:20:47  <mfb-> see IRC for records
22:21:11  <mfb-> PSG201 had some 3k as well, but that was a cargo game
22:21:26  <mfb-> eh. pax
22:21:36  <mfb-> oh, just 2553
22:22:01  <mfb-> well, that are the typical train counts for final games
22:22:26  <mfb-> 1500-2000, sometimes more, sometimes less
22:22:33  <PublicServer> <ZxBiohazardZx> k
22:27:49  <PublicServer> <ZxBiohazardZx> can you check BBH 1 i think i editted a signal but im not sure :P
22:27:56  <PublicServer> <mfb> where?
22:28:16  <PublicServer> <mfb> looks fine
22:28:18  <PublicServer> <ZxBiohazardZx> right next to where you build
22:28:20  <PublicServer> <ZxBiohazardZx> k
22:28:38  <PublicServer> <mfb> oh crap
22:28:45  <PublicServer> <ZxBiohazardZx> wasnt me!
22:28:47  <PublicServer> <ZxBiohazardZx> XD
22:29:01  <PublicServer> <ZxBiohazardZx> ^^
22:29:07  <PublicServer> <mfb> hello jam
22:29:14  <PublicServer> <ZxBiohazardZx> how are you sir jam, cant wait
22:29:16  <PublicServer> <ZxBiohazardZx> wait
22:29:22  <PublicServer> <mfb> anyway, will solve itself
22:30:44  <PublicServer> <ZxBiohazardZx> temp solution
22:30:56  <Dom_> !playercount
22:30:56  <PublicServer> Dom_: Number of players: 6 (0 spectators)
22:31:00  <Dom_> !players
22:31:02  <PublicServer> Dom_: Client 347 (Orange) is ZxBiohazardZx, in company 1 (GlobalTransport)
22:31:02  <PublicServer> Dom_: Client 350 (Orange) is mfb, in company 1 (GlobalTransport)
22:31:43  *** BiG_MeEch has joined #openttdcoop
22:31:47  <BiG_MeEch> !players
22:31:50  <PublicServer> BiG_MeEch: Client 347 (Orange) is ZxBiohazardZx, in company 1 (GlobalTransport)
22:31:50  <PublicServer> BiG_MeEch: Client 350 (Orange) is mfb, in company 1 (GlobalTransport)
22:31:54  <PublicServer> <ZxBiohazardZx> wtf is that spagetty you add there haaha
22:32:01  <PublicServer> <mfb> more lines
22:32:08  <PublicServer> <ZxBiohazardZx> haha k
22:33:46  <PublicServer> <ZxBiohazardZx> there accident is cleaned up, removed bypass
22:34:09  <PublicServer> <ZxBiohazardZx> unless you want to merge BBH's and reopen it :P
22:39:09  *** brylie has joined #openttdcoop
22:51:06  <Dom_> @quickstart
22:51:07  <Webster> Quickstart - #openttdcoop Wiki -
22:51:16  *** Maraxus has joined #openttdcoop
22:52:23  <Dom_> !password
22:52:23  <PublicServer> Dom_: inkier
22:53:18  <PublicServer> <ZxBiohazardZx> hehe i like BBH01 on the wiki
22:53:24  <PublicServer> <ZxBiohazardZx> swapping to left hand for the junct just to get rid of some shit
22:53:26  <PublicServer> <ZxBiohazardZx> epic
22:53:33  <PublicServer> *** Dom joined the game
22:53:37  <PublicServer> <Dom> yo
22:54:07  <mfb-> hi
22:56:18  <PublicServer> <ZxBiohazardZx> yo
22:57:22  <PublicServer> <mfb> :D :D
22:57:32  <PublicServer> <mfb> mess++
22:59:02  <PublicServer> <ZxBiohazardZx> hehe
22:59:22  <PublicServer> <ZxBiohazardZx> since more are online im off :p
22:59:28  <PublicServer> <ZxBiohazardZx> enjoy guys :)
22:59:34  <PublicServer> <mfb> bye
22:59:37  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
22:59:40  *** zxbiohazardzx has quit IRC
22:59:41  <PublicServer> <mfb> do you fear us? :p
23:01:16  <BiG_MeEch> !dl
23:01:16  <PublicServer> BiG_MeEch: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
23:01:16  <PublicServer> BiG_MeEch:
23:03:00  <BiG_MeEch> where do i get the new doanlod?
23:03:06  <mfb-> ?
23:03:19  <BiG_MeEch> dl goes to old version
23:03:27  <mfb-> r24990
23:03:31  <mfb-> the same as our server
23:03:35  <PublicServer> <Dom> just go to
23:03:46  <BiG_MeEch> huh why did it say incompatable
23:04:15  <mfb-> with the server?
23:04:19  <mfb-> newGRF issue?
23:04:21  <PublicServer> <Dom> where is the action?
23:04:28  <BiG_MeEch> oh my bad, nevermind
23:04:32  <PublicServer> <mfb> looking at BBH04
23:04:36  <PublicServer> <mfb> I added two lines to N
23:04:38  <BiG_MeEch> !password
23:04:38  <PublicServer> BiG_MeEch: salons
23:04:43  <PublicServer> <mfb> but I am unsure how to use them
23:05:01  *** MinchinWeb has quit IRC
23:05:03  <PublicServer> *** Big Meech has left the game (processing map took too long)
23:05:03  <PublicServer> *** Big Meech has left the game (connection lost)
23:05:23  <PublicServer> *** Big Meech joined the game
23:05:40  <PublicServer> <Dom> oh you mean the 1cl merger
23:05:47  <PublicServer> <mfb> ?
23:06:14  <PublicServer> <Dom> for the new lines?
23:06:41  <PublicServer> <mfb> there is a new, unconnected line
23:06:48  <PublicServer> <mfb> and another one has nearly no traffic
23:06:50  <PublicServer> <Dom> yep
23:07:24  <PublicServer> <mfb> and that merger at BBH01 is crap
23:07:27  <PublicServer> *** Big Meech has joined company #1
23:07:35  <PublicServer> <Big Meech> big hustlerssss
23:07:43  <PublicServer> <Dom> which?
23:07:49  <PublicServer> <mfb> to W
23:07:55  <PublicServer> <Big Meech> what are we working on?
23:08:19  <PublicServer> <mfb> 01/04
23:08:53  <PublicServer> <Dom> all to all merger?
23:09:01  <PublicServer> <mfb> with 8 lines in?
23:09:07  <PublicServer> <mfb> feel free to build one :D :D
23:09:33  <PublicServer> <Dom> nah xD
23:10:11  <PublicServer> <Big Meech> where are we working? :)
23:10:17  <PublicServer> <mfb> 01/04
23:10:21  <PublicServer> <Dom> since the lines from east do not need to be upgraded
23:10:28  <PublicServer> <mfb> (those are BBH numbers)
23:10:42  <PublicServer> <Big Meech> ohhhhh
23:11:05  <PublicServer> <Big Meech> nice
23:11:11  <PublicServer> <Dom> ok i'll start with the merger in 5 mins
23:11:41  <PublicServer> <Big Meech> what line are we working on?
23:11:47  <PublicServer> <Big Meech> adding another line ?
23:11:49  <PublicServer> <mfb> ...
23:12:03  <PublicServer> <Big Meech> lol just looking at the mess
23:12:23  <PublicServer> <Dom> some mergers :)
23:13:02  <PublicServer> <Big Meech> its almost one gigantic merge
23:13:53  <PublicServer> <Dom> pz game 21
23:14:13  <PublicServer> <Dom> one small merger there :D
23:14:27  <PublicServer> <mfb> "small"
23:14:35  *** dwarf has joined #openttdcoop
23:14:42  <dwarf> !players
23:14:44  <PublicServer> <Dom> :D
23:14:44  <PublicServer> dwarf: Client 356 (Orange) is Big Meech, in company 1 (GlobalTransport)
23:14:44  <PublicServer> dwarf: Client 350 (Orange) is mfb, in company 1 (GlobalTransport)
23:14:44  <PublicServer> dwarf: Client 352 (Orange) is Dom, in company 1 (GlobalTransport)
23:14:46  <PublicServer> <mfb> but I think we had the biggest merger somewhere in psg20x
23:14:51  <dwarf> hi
23:15:01  <mfb->
23:15:02  <PublicServer> <Dom> hi
23:15:02  <mfb-> 210
23:15:05  <mfb-> hi
23:15:09  <dwarf> mfb, can I ask you a theoretical question?
23:15:25  <PublicServer> <Big Meech> yo
23:15:27  <mfb-> I would expect that you can do this
23:15:34  <dwarf> it's about the gap formula
23:15:44  <mfb-> in particular, I think this question was theoretical
23:16:08  <dwarf> trying to derive it for myself I get (gap + TL + 2) / (TL + 3)
23:16:44  <PublicServer> <Dom> damn xD
23:16:55  <dwarf> and I don't get how you get the one on the wiki
23:17:12  <mfb-> @wiki double bridge
23:17:13  <Webster> Search - #openttdcoop Wiki - bridge
23:17:31  <mfb-> where?
23:18:00  <dwarf>
23:18:22  <dwarf> !gap
23:18:22  <PublicServer> dwarf: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
23:18:31  <mfb-> oh, +-1...
23:18:32  <dwarf> the same one
23:18:49  <mfb-> don't take them too serious. a train spacing of 2-3 tiles is not possible anyway
23:18:56  <mfb-> unless it jams
23:19:10  <mfb-> you need more like ~4 tiles
23:19:20  <mfb-> high-speed maglev even more
23:19:34  <dwarf> you can't really do better than 3 with signal on every other tile
23:19:52  <mfb-> you cannot even reach 3
23:19:54  <dwarf> yea, that's true
23:20:33  <dwarf> but I'm bothered by the fact that this formula gives a result smaller than 1 for gap=2
23:20:43  <PublicServer> <mfb> :D
23:20:47  <dwarf> which doesn't make sense
23:20:49  <PublicServer> <mfb> pathological case
23:21:04  <dwarf> but my formula works there too
23:21:17  <mfb-> try gap=0 :p
23:21:52  <mfb-> I would propose (gap + TL + 3) / (TL + 4)
23:21:55  <dwarf> :D
23:22:07  <mfb-> this assumes more realistic 4 tiles between trains
23:22:19  <PublicServer> <mfb> and starts with 1 line for gap 1
23:22:26  <dwarf> yea, that sounds good
23:23:23  <dwarf> anyways, I was just annoyed because I can't think of any reasoning that gives the original gap formula
23:24:15  <PublicServer> <mfb> I'm sure there is one
23:24:23  <PublicServer> <mfb> count gaps differently, done
23:25:10  <dwarf> the denominator still doesn't make sense
23:25:28  <mfb-> a right
23:25:32  <dwarf> I'm only arguing because I don't want to work btw :D
23:25:47  <PublicServer> <Big Meech> hurry and join PS :P
23:26:07  <dwarf> noo, my collegues would despise me
23:26:15  <PublicServer> <Big Meech> we already despise you :P
23:26:17  <PublicServer> <Big Meech> come join
23:26:23  <dwarf> I'll come sometime later
23:26:30  <dwarf> :D
23:26:34  <PublicServer> <Big Meech> :D
23:26:37  <dwarf> bye for now
23:30:17  <PublicServer> <mfb> nice traffic flow
23:30:25  <mfb-> !rcon set max_trains 850
23:30:28  <mfb-> more trains ;)
23:30:44  <PublicServer> <Big Meech> lol
23:31:10  <PublicServer> <Big Meech> I like how its LLLLLRRRRR there
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23:50:25  <PublicServer> <Big Meech> lol
23:50:39  <PublicServer> <Big Meech> love the livestock on trains
23:50:49  <PublicServer> <Big Meech> they look super happy
23:51:03  <PublicServer> <Big Meech> but only before they are slaughterhouseified
23:51:10  <PublicServer> <Dom> :D
23:51:27  *** chester_ has quit IRC
23:51:32  <PublicServer> <Big Meech> or is that slaughterhouseification?
23:52:38  <PublicServer> <mfb> good night
23:52:48  <PublicServer> <Dom> n8
23:53:11  <PublicServer> <Big Meech> you leaving?
23:53:21  <PublicServer> <mfb> right
23:53:30  <BiG_MeEch> night!
23:53:54  <PublicServer> <Big Meech> guess its just up to you and me dom to destroy everything! buhahaha
23:54:12  <PublicServer> *** mfb has left the game (leaving)
23:54:16  <PublicServer> <Dom> just nuke it :D
23:54:19  <PublicServer> <Big Meech> woo
23:54:39  *** mfb- has quit IRC
23:54:42  <PublicServer> <Big Meech> looks like iron dropoff could use more lanes
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23:57:16  <PublicServer> <Big Meech> lol

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