Log for #openttdcoop on 23rd February 2013:
Times are UTC Toggle Colours
00:00:08  <V453000> @makeop dwarf
00:05:17  <PublicServer> *** dwarf has joined spectators
00:05:17  <PublicServer> *** Game paused (number of players)
00:06:03  <Webster> 1 new tweet(s): openttdcoop New member: dwarf, about -1 years, 52 weeks, 0 days, and 23 hours ago via (305106206651994112)
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00:13:37  <mfb-> lol
00:13:55  *** evildwarf has quit IRC
00:14:20  <V453000> :D EVIL :D
00:14:26  <V453000> dwarf gets my idea
00:14:26  *** dwarf_ has quit IRC
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00:15:31  <evildwarf> can someone kick dwarf?
00:15:35  <evildwarf> >D
00:15:41  <evildwarf> I'm his evil twin
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00:16:02  <mfb-> our current game started -10 years, 523 weeks ago!
00:16:20  <dwarf> :D
00:18:40  <Webster> Latest update from blog: New member: dwarf <>
00:19:52  <V453000> dwarf: where are you from?
00:19:54  <V453000> country
00:20:16  <dwarf> Hungary
00:20:38  <dwarf> but I live in the USA now
00:20:50  <dwarf> that's why the weird schedule
00:21:16  <V453000> I will put an us flag there then, you can change that anytime :)
00:21:22  <V453000> talking about wiki member list
00:21:36  <dwarf> fine for me
00:22:34  <V453000> dwarf, big brainmelt comes in small packages! ... good enough description? :)
00:23:14  <dwarf> I like it :D
00:23:31  <V453000> good :) also I should investigate who invented my description
00:23:52  <V453000> oh and please make an user page already :P
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00:51:28  <dwarf> bye
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02:02:38  <PublicServer> *** LoPo has joined company #1
02:02:40  <PublicServer> <LoPo> hi
02:24:23  <PublicServer> *** LoPo has left the game (leaving)
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04:16:18  *** ChanServ sets mode: +v KenjiE20
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04:16:18  *** ChanServ sets mode: -o LoPo
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04:16:18  *** ChanServ sets mode: +v Webster
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04:22:34  <BiG> !players
04:22:37  <PublicServer> BiG: There are currently no clients connected to the server
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04:45:30  <BiG> hi
04:45:46  <Sylf> yo
04:47:18  <BiG> hey man
04:47:22  <BiG> get lots of snow ?
04:47:33  <Sylf> yeah
04:47:44  <Sylf> about a foot
04:47:50  <Sylf> which is unheard of in KS
04:47:56  <BiG> oh wow
04:47:58  <BiG> nice
04:48:15  <BiG> so my hard drive that was going out i think it finally failed about 30 mins ago
04:48:30  <BiG> which is kick ass xD
04:49:04  <Sylf> you have another oversized paper weight
04:49:47  <BiG> Yup
04:50:06  <BiG> it wouldnt boot, so not sure if its dead or what so i unplugged it and using just 1 disk of the raid
04:57:28  <BiG> !players
04:57:30  <PublicServer> BiG: There are currently no clients connected to the server
04:57:36  <BiG> I wanna start a company in WS
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05:09:22  <DancinZerg> hello
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10:16:44  <zxbiohazardzx> !playercount
10:16:44  <PublicServer> zxbiohazardzx: Number of players: 0 (0 spectators)
10:32:11  <zxbiohazardzx> !password
10:32:11  <PublicServer> zxbiohazardzx: menial
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10:35:17  <PublicServer> *** Game still paused (number of players)
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11:35:30  <dwarf> !players
11:35:33  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
11:35:37  <zxbiohazardzx> ow lol
11:35:45  <zxbiohazardzx> do you need me to idle/log for you?
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11:42:48  <zxbiohazardzx> !players
11:42:50  <PublicServer> zxbiohazardzx: There are currently no clients connected to the server
11:42:55  <zxbiohazardzx> !playercount
11:42:55  <PublicServer> zxbiohazardzx: Number of players: 0 (0 spectators)
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12:36:35  <zxbiohazardzx> !players
12:36:38  <PublicServer> zxbiohazardzx: There are currently no clients connected to the server
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14:19:32  <zxbiohazardzx> `!players
14:19:36  <zxbiohazardzx> !players
14:19:39  <PublicServer> zxbiohazardzx: There are currently no clients connected to the server
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15:25:12  <LoPo> @op
15:25:12  *** Webster sets mode: +o LoPo
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15:36:27  <LoPo> !password
15:36:27  <PublicServer> LoPo: menial
15:36:31  <LoPo> !players
15:36:34  <PublicServer> LoPo: There are currently no clients connected to the server
15:36:46  <PublicServer> *** Game still paused (number of players)
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16:09:10  <zxbiohazardzx> lol
16:09:18  <zxbiohazardzx> need me to log for you lopo?
16:09:38  <zxbiohazardzx> !password
16:09:38  <PublicServer> zxbiohazardzx: menial
16:09:46  <PublicServer> *** Game still paused (number of players)
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16:14:03  <PublicServer> <ZxBiohazardZx> need me to join for gameunpause or?
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16:18:56  <Dom_> !playercount
16:18:56  <PublicServer> Dom_: Number of players: 1 (1 spectators)
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16:37:48  <Dom__> !download osx
16:37:48  <PublicServer> Dom__:
16:38:51  *** Dom___ has joined #openttdcoop
16:38:56  <Dom___> !password
16:38:56  <PublicServer> Dom___: menial
16:39:06  <PublicServer> *** Game still paused (number of players)
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16:39:10  <PublicServer> <Dom> yo
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17:31:28  <zxbiohazardzx> !players
17:31:30  <PublicServer> zxbiohazardzx: Client 28 is LoPo, a spectator
17:31:41  <zxbiohazardzx> need me to log for you LoPo?
17:36:31  <LoPo> nha
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19:10:31  <zxbiohazardzx> `!playercount
19:10:35  <zxbiohazardzx> !playercount
19:10:35  <PublicServer> zxbiohazardzx: Number of players: 1 (1 spectators)
19:10:40  <zxbiohazardzx> !players
19:10:42  <PublicServer> zxbiohazardzx: Client 28 is LoPo, a spectator
19:51:16  <zxbiohazardzx> !players
19:51:18  <PublicServer> zxbiohazardzx: Client 28 is LoPo, a spectator
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19:59:32  <iklucas> !password
19:59:32  <PublicServer> iklucas: howled
19:59:45  <iklucas> !dl
19:59:45  <PublicServer> iklucas: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
19:59:45  <PublicServer> iklucas:
20:01:01  <PublicServer> *** Game still paused (number of players)
20:01:03  <PublicServer> *** iklucas joined the game
20:01:07  <PublicServer> <iklucas> wow
20:02:16  <PublicServer> <iklucas> where is A?
20:02:54  <PublicServer> <iklucas> well there are more lines now already anyways:P
20:03:38  <zxbiohazardzx> ohi
20:03:40  <zxbiohazardzx> !players
20:03:43  <PublicServer> zxbiohazardzx: Client 28 is LoPo, a spectator
20:03:43  <PublicServer> zxbiohazardzx: Client 35 (Orange) is iklucas, in company 1 (GlobalTransport)
20:03:44  <PublicServer> <iklucas> :)
20:03:48  <zxbiohazardzx> need me to login for unpause?
20:04:02  <PublicServer> <iklucas> i guess i'll lag anyways
20:04:09  <PublicServer> <iklucas> and i have to go in a sec;)
20:04:19  <PublicServer> <iklucas> so dont worry, thanks for offering:)
20:04:27  <zxbiohazardzx> !password
20:04:27  <PublicServer> zxbiohazardzx: skiing
20:04:34  <PublicServer> *** Game still paused (number of players)
20:04:34  <PublicServer> *** Game unpaused (number of players)
20:04:34  <PublicServer> *** ZxBiohazardZx joined the game
20:04:36  <PublicServer> <ZxBiohazardZx> soo
20:04:39  <PublicServer> <ZxBiohazardZx> gives me option to see as well
20:04:45  <PublicServer> <iklucas> ;)
20:04:51  <PublicServer> <iklucas> i will soon have to go
20:05:01  <PublicServer> <iklucas> they managed pretty well
20:05:27  <PublicServer> <ZxBiohazardZx> we have a jam near BBH3
20:05:34  <PublicServer> <ZxBiohazardZx> well almost jam
20:05:37  <PublicServer> <iklucas> ye
20:05:48  <PublicServer> <iklucas> i was searching for the cause already:P
20:06:06  <PublicServer> <ZxBiohazardZx> BBH3 southern part
20:06:12  <PublicServer> <ZxBiohazardZx> thats where the trains pile up
20:06:16  <PublicServer> <iklucas> yes
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20:06:34  <PublicServer> <iklucas> needs lllrrr i guess
20:06:52  <PublicServer> <ZxBiohazardZx> hmhm
20:06:53  <dwarf> !password
20:06:53  <PublicServer> dwarf: skiing
20:06:58  <PublicServer> <iklucas> but that is easier said than done^^
20:07:14  <PublicServer> <ZxBiohazardZx> nah just add a 3rd in the mid and make it accesible from both entryes
20:07:18  <PublicServer> *** dwarf joined the game
20:07:22  <PublicServer> <ZxBiohazardZx> Dwarf!
20:07:25  <PublicServer> <ZxBiohazardZx> have a look at BBH3 with me
20:07:33  <dwarf> hi
20:07:37  <PublicServer> <iklucas> hi:)
20:07:43  <PublicServer> *** dwarf has joined spectators
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20:07:55  <PublicServer> *** LoPo has left the game (connection lost)
20:07:59  <PublicServer> *** dwarf has joined company #1
20:08:11  <PublicServer> <ZxBiohazardZx> BBH3 northface i think should be 3 by 3
20:08:17  <PublicServer> <iklucas> true that switch is not much used
20:08:20  <PublicServer> <ZxBiohazardZx> the 2 by 2 is almost jamming up / jamming up
20:08:34  <PublicServer> <iklucas> yes
20:08:52  <PublicServer> <iklucas> but that part is hard at BBH power 03;)
20:09:26  <PublicServer> <ZxBiohazardZx> the 6 tunnels are overdimensioned for traffic flow
20:09:32  <PublicServer> <iklucas> but its also caused by the prio
20:09:34  <PublicServer> <ZxBiohazardZx> 3-4 tunnels would do
20:09:45  <PublicServer> <dwarf> I think the join at bbh 04 is the bottleneck
20:10:03  <PublicServer> <dwarf> I mean BBH power 04
20:10:11  <PublicServer> <dwarf> in bbh 03
20:10:18  <PublicServer> <iklucas> we
20:10:24  <PublicServer> <ZxBiohazardZx> yeah
20:10:30  <PublicServer> <ZxBiohazardZx> BBH power 4 in BBH3
20:10:32  <PublicServer> <iklucas> every now and then bbh power 03 at prioo slows the mainline down too
20:10:38  <PublicServer> <ZxBiohazardZx> renumber those powerstations accordingly haha
20:10:44  <PublicServer> <dwarf> so adding 3rd from that point to bbh 01 should solve it
20:10:54  <PublicServer> <ZxBiohazardZx> agreed dwarf
20:10:56  <PublicServer> <iklucas> but the empty line on that bbh gets priority
20:11:06  <PublicServer> <ZxBiohazardZx> ?
20:11:32  <PublicServer> <ZxBiohazardZx> prolly a reason for that
20:11:43  <PublicServer> <dwarf> I get you iklucas
20:11:58  <PublicServer> <ZxBiohazardZx> no i mean why does it get prio
20:12:00  <PublicServer> <iklucas> but it starts at bbh power 03
20:12:02  <PublicServer> <dwarf> maybe changing prios would help
20:12:04  <PublicServer> <ZxBiohazardZx> its only connected to the dropoff
20:12:06  <PublicServer> <iklucas> these prios are short
20:12:22  <PublicServer> <iklucas> wich every now and then slow down the north input
20:12:52  <PublicServer> <ZxBiohazardZx> let me try to set prio to the lower one instead of top
20:13:02  <PublicServer> <iklucas> :)
20:13:09  <PublicServer> <ZxBiohazardZx> or do we want top to have prio over mid?
20:13:19  <PublicServer> <iklucas> but in the end we will need lllrrr at some point there
20:13:29  <PublicServer> <dwarf> yup
20:13:39  <PublicServer> <dwarf> I think that has to happen
20:13:51  <PublicServer> <iklucas> this is a tweek that will work for now
20:14:01  <PublicServer> <iklucas> but it still will be close to its max capacity
20:14:16  <PublicServer> <dwarf> can you add 3rd to sl11 while I have breakfast? :)
20:14:22  <PublicServer> *** dwarf has joined spectators
20:14:43  <PublicServer> <ZxBiohazardZx> i can try if you check work after im done
20:14:49  <PublicServer> <iklucas> :)
20:14:51  <PublicServer> <ZxBiohazardZx> im kinda new to the coop design stuff ;)
20:15:17  <PublicServer> <dwarf> I'll be back
20:15:19  <PublicServer> <iklucas> kinda new is 100% new or?
20:15:38  <PublicServer> <ZxBiohazardZx> ^^
20:15:54  <PublicServer> <ZxBiohazardZx> i read shit and i can cope a bit, just the prios and balancers are not my speiciality (yet)
20:16:00  <PublicServer> <ZxBiohazardZx> though i get better every build
20:16:26  <PublicServer> <iklucas> thats what people are here for, to try and learn new things:)
20:17:07  <PublicServer> <iklucas> whats is the cl?
20:17:17  <PublicServer> <iklucas> 3 good
20:17:43  <PublicServer> <ZxBiohazardZx> ah your building i see
20:17:53  <PublicServer> <iklucas> no please go on and finnish
20:18:03  <PublicServer> <iklucas> i expected friends to come 20 min ago already
20:18:13  <PublicServer> <ZxBiohazardZx> im thinking if we go 3 after then the entry from SLH needs to be 3-balanced as well anyway
20:18:35  <PublicServer> <iklucas> i think we will have to crack our brains for bbh power 03
20:18:37  <PublicServer> <iklucas> i g2g
20:18:39  <PublicServer> *** iklucas has left the game (connection lost)
20:18:39  <PublicServer> *** Game paused (number of players)
20:18:43  <PublicServer> <ZxBiohazardZx> aww
20:18:46  <PublicServer> <ZxBiohazardZx> paused :(
20:18:57  <PublicServer> *** dwarf has joined company #1
20:18:57  <PublicServer> *** Game unpaused (number of players)
20:19:01  <PublicServer> <ZxBiohazardZx> xd
20:19:01  <PublicServer> <ZxBiohazardZx> thx
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20:25:04  <PublicServer> <ZxBiohazardZx> hmmz
20:25:16  <PublicServer> <ZxBiohazardZx> 3 out 2 in if i counted correctly :P
20:32:01  <PublicServer> <dwarf> you won't have space for the prios like that
20:32:19  <PublicServer> <ZxBiohazardZx> i had to move the old ones before i can shift the outermost
20:32:26  <PublicServer> <ZxBiohazardZx> ill place M3 lower in a sec
20:32:36  <PublicServer> <dwarf> but it's enough to have one join to every ML line
20:32:54  <PublicServer> <ZxBiohazardZx> do i not have that like now?
20:32:54  <PublicServer> <dwarf> so you can add prios
20:33:05  <PublicServer> <ZxBiohazardZx> i only have 1 join no?
20:33:11  <PublicServer> <ZxBiohazardZx> ah wait i have 2 on the bottom one
20:33:14  <PublicServer> <dwarf> 2 joins on M@
20:33:18  <PublicServer> <ZxBiohazardZx> but thats because we have 2 entries in my view
20:33:20  <PublicServer> <dwarf> M2
20:33:34  <PublicServer> <ZxBiohazardZx> k
20:33:49  <PublicServer> <ZxBiohazardZx> so this is acceptable?
20:33:59  <PublicServer> <ZxBiohazardZx> is it balanced?
20:33:59  <PublicServer> <dwarf> this is good
20:34:22  <PublicServer> <dwarf> yea, because in the end there is only one line comming from the SL
20:34:36  <PublicServer> <dwarf> you split it 3 ways, that's balanced
20:35:02  <PublicServer> <ZxBiohazardZx> id like to tunnel M2 for easier passage of S1
20:35:17  <PublicServer> <ZxBiohazardZx> acceptable or move S1 so i can fit a 3t curve
20:40:00  <PublicServer> <dwarf> it's better to avoid bridging/tunnelling the ml if possible
20:40:10  <PublicServer> <ZxBiohazardZx> yeah i shifted M2 already :)
20:41:05  <PublicServer> <ZxBiohazardZx> see S1 sign, is that turn acceptable or not
20:41:11  <PublicServer> <ZxBiohazardZx> i recon we prefer longer?
20:41:55  <PublicServer> <dwarf> that's short, need CL3
20:42:06  <PublicServer> <ZxBiohazardZx> ah ok i can fit that
20:42:08  <PublicServer> <dwarf> you can split earlier
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20:45:31  <PublicServer> <ZxBiohazardZx> blegh that old on eis in the way :P
20:45:33  <PublicServer> <ZxBiohazardZx> lets see
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20:50:07  <PublicServer> <ZxBiohazardZx> barely fits but should be possible :P
20:50:45  <PublicServer> <dwarf> I'm almost done with breakfast
20:50:49  <PublicServer> <ZxBiohazardZx> ssst
20:50:55  <PublicServer> <ZxBiohazardZx> im revampingto make it fit :P
20:50:59  <PublicServer> <ZxBiohazardZx> bitchy for 2 stations
20:52:15  <PublicServer> <ZxBiohazardZx> b
20:54:41  <PublicServer> <ZxBiohazardZx> hmmz
20:54:43  <PublicServer> <ZxBiohazardZx> that should actually already do it
20:54:59  <PublicServer> <ZxBiohazardZx> the bridge 1 is 1 tile wide and 8 long so my 4x1 wont be the blocker
20:56:54  <PublicServer> <ZxBiohazardZx> ok now its prio time
20:58:12  <PublicServer> <ZxBiohazardZx> how do you determine how long it is?
20:58:54  <PublicServer> <dwarf> it should be somewhat longer than the train lenght
20:59:14  <PublicServer> <ZxBiohazardZx> like so?
20:59:16  <PublicServer> <dwarf> maglev has low acceleration, so the train gap is pretty large
20:59:26  <PublicServer> <dwarf> so it should be round 9
21:00:21  <PublicServer> <ZxBiohazardZx> check it plz :)
21:01:11  <PublicServer> <ZxBiohazardZx> or is this too long?
21:02:51  <PublicServer> <ZxBiohazardZx> think its finished like this, just check for any errors :)
21:10:02  <PublicServer> <dwarf> it looks good
21:10:15  <PublicServer> <dwarf> you should add presigs at the splits
21:10:43  <PublicServer> <dwarf> and it's better to use only presigs in the prios instead of PBS
21:11:02  <PublicServer> <ZxBiohazardZx> i wasnt sure if that would cause jams hence the PBS in those spots
21:11:12  <PublicServer> <ZxBiohazardZx> ah ok
21:12:58  <PublicServer> <dwarf> ok, don't connect at bbh3 yet
21:13:00  <PublicServer> <ZxBiohazardZx> ok so other then that it was good
21:13:02  <PublicServer> <ZxBiohazardZx> i wont
21:13:16  <PublicServer> <ZxBiohazardZx> i just removed the tempconnect
21:13:22  <PublicServer> <dwarf> I have to make a skype call now, so I'll log out
21:13:32  <PublicServer> <ZxBiohazardZx> i put the ML closer to eachother, we had some room  for it
21:13:32  <PublicServer> <dwarf> but I'll be back in like half an hour
21:13:34  <PublicServer> <ZxBiohazardZx> yeah fine
21:13:40  <PublicServer> <ZxBiohazardZx> im not sure, i think ill be around
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21:32:30  <dwarf> re
21:32:34  <dwarf> !password
21:32:34  <PublicServer> dwarf: navels
21:33:03  <PublicServer> *** Game still paused (number of players)
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21:33:33  <PublicServer> <ZxBiohazardZx> ah welcome back :)
21:33:43  <PublicServer> <ZxBiohazardZx> i just started a match of dota so i might be semi afk
21:33:59  <PublicServer> <ZxBiohazardZx> do we integrate BBH1 before BBH3?
21:34:01  <PublicServer> <dwarf> ok
21:34:13  <PublicServer> <dwarf> yup, I'll get to that now
21:34:23  <PublicServer> <ZxBiohazardZx> also i think in BH1 (gratown) the 6 tunnel is major overkill
21:35:17  <PublicServer> <dwarf> true, but it's not in the way of anything
21:35:28  <PublicServer> <dwarf> so I'll just leave it like that for now
21:37:02  <PublicServer> <ZxBiohazardZx> well it gives the option for shorter bridges ??
21:43:57  <PublicServer> <ZxBiohazardZx> i think prio is to long now, all side trains dont merge :P
21:46:31  <PublicServer> <dwarf> whete?
21:48:29  <PublicServer> <ZxBiohazardZx> SLH11
21:48:40  <PublicServer> <ZxBiohazardZx> i think prio is fine btw, just the line is so full they cant get on :P
21:48:42  <PublicServer> <dwarf> ah, yea
21:48:53  <PublicServer> <dwarf> that's mainly beacause the ML is overloaded
21:49:00  <PublicServer> <dwarf> 3rd will help with it
21:49:12  <PublicServer> <dwarf> exactly
21:49:43  <PublicServer> <dwarf> time to jam everything up :D
21:49:51  <PublicServer> <ZxBiohazardZx> BBH1 right?
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22:04:57  <PublicServer> <ZxBiohazardZx> see cutting a tunnel gives more room :)
22:05:08  <PublicServer> <dwarf> yea, you were right :D
22:05:18  <PublicServer> <ZxBiohazardZx> and imo we can even drop to 2 tunnels
22:05:21  <PublicServer> <ZxBiohazardZx> the leg is hardly used
22:08:04  <PublicServer> <ZxBiohazardZx> also with BBH1 and 4 almost touching i think expansion should be north unless we merge it into 1
22:08:10  <PublicServer> <ZxBiohazardZx> but the netplan has more space imo
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22:11:46  <PublicServer> <ZxBiohazardZx> as slowly but surely its turning into 1 big BBH
22:12:00  <PublicServer> <ZxBiohazardZx> and then we could try the super 4-way left-right converter hub thingy
22:16:37  <dwarf> what do you mean?
22:17:41  <PublicServer> <ZxBiohazardZx> see BBH1
22:17:47  <PublicServer> <ZxBiohazardZx> and i think its BBH4
22:17:50  <PublicServer> <ZxBiohazardZx> they are insanely close to eachother
22:18:21  <PublicServer> <ZxBiohazardZx> and i was wondering if it wouldnt be better to make it 1 big junct instead of 2 seperates stuck to eachother
22:18:23  <PublicServer> <ZxBiohazardZx> or is it already 1
22:18:25  <PublicServer> <ZxBiohazardZx> XD
22:19:39  <PublicServer> <dwarf> i've been thinking about that, and it's actually the same as making the midle part as wide as all the incomming lines
22:19:50  <PublicServer> <dwarf> so there is no much difference
22:19:50  <PublicServer> <ZxBiohazardZx> yeah
22:20:04  <PublicServer> <ZxBiohazardZx> oh well
22:30:32  <PublicServer> <ZxBiohazardZx> also i was wondering what is the Red2212 stuff for?
22:30:42  <PublicServer> <ZxBiohazardZx> MSH03
22:30:56  <PublicServer> <dwarf> I think it's thesting how long that memory lasts
22:31:03  <PublicServer> <dwarf> it's red sinve then
22:31:09  <PublicServer> <dwarf> since
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22:31:44  <PublicServer> <ZxBiohazardZx> ah so it resets the stuff at some point?
22:32:47  <PublicServer> <dwarf> the combo sig looking at itself is a 1 bit memory
22:33:02  <PublicServer> <dwarf> if it sees a train turns red and stays like tat
22:33:13  <PublicServer> <dwarf> until it sees a green exit signal
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22:59:56  <PublicServer> <dwarf> are you around, bio?
23:00:18  <PublicServer> <dwarf> I'm terribly lagging, so I'll go if you don't mind
23:00:40  <PublicServer> <ZxBiohazardZx> haha thats ok
23:00:47  <PublicServer> <ZxBiohazardZx> im idling now
23:00:59  <PublicServer> <dwarf> ok
23:01:07  <PublicServer> <dwarf> then see you later
23:01:25  <PublicServer> <ZxBiohazardZx> k
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