Config
Log for #openttdcoop on 1st March 2013:
Times are UTC Toggle Colours
00:03:05  <PublicServer> <Maraxus> one hub left
00:05:59  <PublicServer> *** Big Meech has left the game (general timeout)
00:05:59  <PublicServer> *** Big Meech has left the game (connection lost)
00:06:07  <PublicServer> <ZxBiohazardZx> i was just looking at it haha
00:06:13  <PublicServer> <ZxBiohazardZx> is it all to all or ?
00:06:15  <PublicServer> <ZxBiohazardZx> that forest :(
00:07:41  <PublicServer> <Maraxus> there should be plenty of space to go around or under it
00:11:43  <BiG_MeEcH_> !password
00:11:43  <PublicServer> BiG_MeEcH_: wolves
00:12:04  <PublicServer> *** Big Meech joined the game
00:12:26  *** pugi has quit IRC
00:13:39  *** dwarf has joined #openttdcoop
00:13:39  *** ChanServ sets mode: +o dwarf
00:14:25  <PublicServer> <ZxBiohazardZx> there isnt cause of BBH 12s loc
00:16:48  <PublicServer> <Maraxus> hmm - I can try something
00:20:22  <PublicServer> *** Big Meech has left the game (general timeout)
00:20:22  <PublicServer> *** Big Meech has left the game (connection lost)
00:27:54  *** BiG_MeEcH_ has quit IRC
00:28:09  *** valhallasw has quit IRC
00:31:51  <dwarf> !platers
00:31:57  <dwarf> !players
00:32:00  <PublicServer> dwarf: Client 211 (Orange) is ZxBiohazardZx, in company 1 (Warnpool Transport)
00:32:00  <PublicServer> dwarf: Client 234 (Orange) is V453000, in company 1 (Warnpool Transport)
00:32:00  <PublicServer> dwarf: Client 221 (Orange) is Maraxus, in company 1 (Warnpool Transport)
00:32:34  *** BiG has joined #openttdcoop
00:35:29  <PublicServer> <Maraxus> gn
00:35:44  <PublicServer> *** Maraxus has left the game (leaving)
00:36:25  <dwarf> !password
00:36:26  <PublicServer> dwarf: setter
00:36:53  <PublicServer> *** dwarf joined the game
00:39:06  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
00:39:18  *** ZxBiohazardZx has quit IRC
00:39:28  *** Maraxus has quit IRC
00:40:31  <BiG> need me to join ?
00:41:12  <BiG> !PLAYERS
00:41:17  <BiG> !players
00:41:20  <PublicServer> BiG: Client 234 (Orange) is V453000, in company 1 (Warnpool Transport)
00:41:20  <PublicServer> BiG: Client 240 (Orange) is dwarf, in company 1 (Warnpool Transport)
00:45:23  *** Dilandau has left #openttdcoop
01:03:03  <Dom_> !password
01:03:03  <PublicServer> Dom_: chicer
01:03:13  <PublicServer> *** Dom joined the game
01:03:17  <PublicServer> <Dom> hi
01:03:23  *** cyph3r has quit IRC
01:07:12  <BiG> yo
01:07:27  <PublicServer> <dwarf> hi
01:07:39  <PublicServer> *** Sylf joined the game
01:07:54  <BiG> yo
01:07:58  <PublicServer> <Sylf> yo
01:08:45  <PublicServer> *** Big Meech joined the game
01:10:04  <PublicServer> *** Sylf has joined company #1
01:10:12  <PublicServer> <V453000> hai
01:15:42  <PublicServer> *** Dom has left the game (leaving)
01:17:00  <PublicServer> <Sylf> Oh, we're not done building BBHs yet
01:18:34  <BiG> yo
01:36:46  <PublicServer> <V453000> oh god refit costs
01:36:52  <PublicServer> <V453000> so hate those red numbers above depots
01:36:58  <PublicServer> <Sylf> :P
01:38:41  <PublicServer> <Sylf> hmmm, sort of weird hub, but oh well
01:38:47  <PublicServer> <V453000> :)
01:45:16  <PublicServer> *** Big Meech has joined company #1
01:46:02  <PublicServer> <V453000> feel free to put stuff on SLH 04 :)
01:46:08  <PublicServer> <V453000> not too much tho :P
01:46:18  <PublicServer> <Sylf> weird slh
01:46:24  <PublicServer> <V453000> noo
01:46:38  <PublicServer> <Big Meech> really weird
01:46:49  <PublicServer> <V453000> what
01:47:03  <PublicServer> <Big Meech> slh 04 :P
01:47:10  <PublicServer> <V453000> completely normal
01:47:16  <PublicServer> <V453000> .
01:47:26  <PublicServer> <Sylf> Suuuure
01:47:36  <PublicServer> <Big Meech> ab normal :)
01:47:46  <PublicServer> <dwarf> what are those weird reverser thingies?
01:47:56  <PublicServer> <Sylf> it's a part of hub
01:48:06  <PublicServer> <Sylf> it's a 4-way hub device
01:48:14  <PublicServer> <dwarf> I see thar
01:48:36  <PublicServer> <V453000> OK YOU WIN there might be a small piece of wtf
01:48:38  <PublicServer> <dwarf> I don't understand how those combined slow turn/reverser thing work
01:48:44  <PublicServer> <V453000> :(
01:48:50  <PublicServer> <dwarf> :D
01:48:53  <PublicServer> <Sylf> those are PF traps
01:48:55  <PublicServer> <Big Meech> :D
01:49:25  <PublicServer> <dwarf> one is broken then
01:49:39  <PublicServer> <Sylf> there, fixed.
01:49:41  <PublicServer> <V453000> im pretty sure it should work
01:49:58  <PublicServer> <V453000> since it does block
01:49:58  <PublicServer> <Sylf> I think it was broken with the exit signal being 1-way
01:50:01  <PublicServer> <V453000> oh
01:50:04  <PublicServer> <V453000> :d
01:50:10  <PublicServer> <V453000> thanks
01:50:37  <PublicServer> <V453000> we all know Meech is the fault of all this anyway
01:50:43  <PublicServer> <Big Meech> total
01:51:05  <PublicServer> <Big Meech> is denfingford woods messed up ?
01:51:12  <PublicServer> <V453000> why would it
01:51:23  <PublicServer> <Big Meech> it include those
01:51:28  <PublicServer> <V453000> is that a problem? :D
01:51:30  <PublicServer> <Big Meech> dont they have to be forced into depot ?
01:51:37  <PublicServer> <V453000> they have an order to go to the depot
01:51:39  <PublicServer> <V453000> no
01:51:45  <PublicServer> <Big Meech> ah okay
01:52:41  <PublicServer> <Sylf> kaflooosh
01:54:40  *** Dom_ has quit IRC
01:55:47  <PublicServer> *** Big Meech has left the game (general timeout)
01:55:47  <PublicServer> *** Big Meech has left the game (connection lost)
01:56:15  <PublicServer> <V453000> HE feels guilty and runs away!
01:56:38  <PublicServer> <dwarf> :D
01:56:56  <PublicServer> <dwarf> I'm running away too
01:57:06  <PublicServer> <dwarf> see you later
01:57:08  <PublicServer> <V453000> bastards
01:57:14  <PublicServer> <V453000> cya
01:57:34  <PublicServer> *** dwarf has left the game (leaving)
01:59:13  <BiG> lol
01:59:17  <BiG> !password
01:59:17  <PublicServer> BiG: flukes
01:59:44  <PublicServer> *** Big Meech joined the game
01:59:46  <PublicServer> <V453000> you are camouflaging it excellently Meech, even with the general timeout and a delay of chat
01:59:49  <PublicServer> <V453000> you are a professional bitch
02:00:47  <BiG> lol
02:01:34  <BiG> you are so kind to me
02:01:36  <PublicServer> <V453000> Anyway
02:01:39  <PublicServer> <V453000> yeah
02:01:42  <BiG> Im glad you are my friend
02:01:49  <PublicServer> <V453000> ME TOO!
02:02:16  <PublicServer> <V453000> now I need someone to blame for the time
02:02:23  <PublicServer> <V453000> because 3 a.m. is clearly wrong
02:02:28  <BiG> blame me
02:02:33  <BiG> you blame everything on me anyhow
02:02:35  <PublicServer> <V453000> wont work im afraid
02:02:44  <BiG> you should be nicer
02:02:56  <BiG> b/c i might decide to go again for a much longer time
02:03:26  <PublicServer> <V453000> :P
02:03:28  <PublicServer> <V453000> anyway
02:03:30  <PublicServer> <V453000> I will have to go
02:03:53  <PublicServer> <V453000> Sylf: doing anything
02:03:55  <PublicServer> <V453000> ?
02:03:59  <PublicServer> <V453000> well you can unpause in case :P
02:04:01  <PublicServer> <V453000> bai
02:04:03  <PublicServer> *** V453000 has left the game (leaving)
02:04:03  <PublicServer> *** Game paused (number of players)
02:04:07  <PublicServer> <Sylf> nope, not doing
02:04:14  <PublicServer> <Big Meech> if anythingi will rejoin if you are bored
02:05:36  <PublicServer> <Sylf> someone's using really weird signals at primary station exits
02:05:56  <PublicServer> <Big Meech> which statiN?
02:06:15  <PublicServer> <Sylf> I've seen SLH 01 and 05 so far
02:06:57  <PublicServer> <Sylf> I guess it's anywhere with are roro primaries
02:07:19  <PublicServer> <Big Meech> presignal exit you mean?
02:07:25  <PublicServer> <Sylf> yes
02:07:43  <PublicServer> <Big Meech> looks like whoever it is is spelling livestock wrong also
02:08:37  <PublicServer> <Big Meech> maybe biohazard ??? but that doesnt make sense, he knows better than that
02:08:57  <PublicServer> <Sylf> the english or the building style?
02:09:11  <PublicServer> <Sylf> I don't have a high regards to his building yet
02:09:45  <PublicServer> <Big Meech> well at least he got a few bbh done corretly
02:10:44  <PublicServer> <Sylf> BBH10 needs some fixes
02:10:50  <PublicServer> <Sylf> er, 03
02:11:25  <dwarf> !password
02:11:25  <PublicServer> dwarf: flukes
02:11:52  <PublicServer> *** Game still paused (number of players)
02:11:52  <PublicServer> *** Game unpaused (number of players)
02:11:54  <PublicServer> *** dwarf joined the game
02:14:20  <PublicServer> *** Big Meech has joined company #1
02:14:57  <PublicServer> <Big Meech> okay for me to remove aircraft?
02:15:01  <PublicServer> <Sylf> oh I didn't see that CL
02:16:23  <PublicServer> <Big Meech> I removed aircraft
02:16:41  <PublicServer> <dwarf> good
02:17:03  <PublicServer> <Sylf> 100% bio hub has officially been molested by intruders
02:17:17  <PublicServer> <Big Meech> lol
02:19:39  <PublicServer> *** dwarf has joined spectators
02:23:03  <PublicServer> *** Big Meech has left the game (general timeout)
02:23:03  <PublicServer> *** Big Meech has left the game (connection lost)
02:23:03  <PublicServer> *** Game paused (number of players)
02:23:26  <BiG> !password
02:23:26  <PublicServer> BiG: psychs
02:23:45  <PublicServer> *** Game still paused (number of players)
02:23:47  <PublicServer> *** Big Meech joined the game
02:23:59  <PublicServer> *** Big Meech has joined company #1
02:23:59  <PublicServer> *** Game unpaused (number of players)
02:23:59  <Sylf> !unpause
02:24:00  <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.)
02:24:04  <PublicServer> <Big Meech> sorry about that
02:24:24  <Sylf> !auto
02:24:24  <PublicServer> *** Sylf has enabled autopause mode.
02:25:08  <PublicServer> <Sylf> damn, bbh6 is so small compared to mine
02:25:11  <PublicServer> *** dwarf has joined company #1
02:25:24  <PublicServer> *** Big Meech has joined spectators
02:25:28  <PublicServer> <Big Meech> off for a bit
02:29:17  <PublicServer> <Sylf> I like bbh7
02:29:55  <PublicServer> <dwarf> It's pretty good
02:32:16  <PublicServer> <dwarf> are you building?
02:32:23  <PublicServer> <Sylf> no
02:32:41  <PublicServer> <dwarf> then I'm off
02:32:47  <PublicServer> <Sylf> see ya
02:32:53  <PublicServer> <dwarf> bye
02:32:59  <PublicServer> *** Sylf has left the game (leaving)
02:32:59  <PublicServer> *** Game paused (number of players)
02:33:07  <PublicServer> *** dwarf has left the game (leaving)
03:31:39  *** dwarf has quit IRC
03:57:53  <PublicServer> *** Big Meech has left the game (general timeout)
03:57:53  <PublicServer> *** Big Meech has left the game (connection lost)
04:02:06  <BiG> lol so it went to the welcome screen and i lole'd when a plane crashed into the runway xD
04:03:34  *** dwarf has joined #openttdcoop
04:03:34  *** ChanServ sets mode: +o dwarf
04:05:29  <BiG> yo
04:05:37  <BiG> I just saw the finniest thing dwarf
04:05:42  <BiG> *funniest
04:06:44  <dwarf> hi
04:06:47  <dwarf> what?
04:06:48  <BiG> yo
04:06:56  <BiG> planecrash on the ottd welcome screen
04:07:01  <BiG> never seen that before xD
04:07:40  <BiG> !password
04:07:41  <PublicServer> BiG: tucked
04:07:45  <dwarf> :D:D:D
04:07:49  <dwarf> me neither
04:07:55  <PublicServer> *** Game still paused (number of players)
04:07:58  <PublicServer> *** Big Meech joined the game
04:08:00  <BiG> i saw these explosions, i was like whatttttttttttttTT?
04:08:04  <dwarf> would have guessed disasters are disabled
04:08:12  <BiG>  Iwould have thought so too
04:08:21  <BiG> burned out plane left on the runway
04:09:08  <dwarf> do you have a screenshot?
04:09:19  <PublicServer> <Big Meech> sadly no
04:10:14  <PublicServer> <Big Meech> when i got the frame moved it was a bit too late to hit printescreen
04:10:24  <PublicServer> <Big Meech> all that was left was a charred aircraft though
04:10:31  <PublicServer> <Big Meech> not many pyrotechics :P
04:10:36  <dwarf> !password
04:10:36  <PublicServer> dwarf: tucked
04:10:58  <PublicServer> *** Game still paused (number of players)
04:10:59  <PublicServer> *** dwarf joined the game
04:11:14  <PublicServer> *** Big Meech has joined company #1
04:11:14  <PublicServer> *** Game unpaused (number of players)
04:19:25  <PublicServer> <Big Meech> anything youre working hard on ?
04:19:55  <PublicServer> <dwarf> building a new SLH at the wood drop
04:20:22  <PublicServer> <Big Meech> oh nice
04:20:41  <PublicServer> <dwarf> want to build primaries?
04:21:23  <PublicServer> <Big Meech> it needs a town drop before other primaries or doesnt matter?
04:21:29  <PublicServer> <dwarf> my plan is to have a separate wood drop/paper pickup station inside the SL
04:22:11  <PublicServer> <dwarf> not necesarily
04:22:21  <PublicServer> <dwarf> eg coal doesn't need anything
04:22:32  <PublicServer> <Big Meech> would just be collecting wood then >
04:22:46  <PublicServer> <dwarf> but you can build that too if you want
04:23:25  <PublicServer> <Big Meech> we are going to need to double bridge on exitor your going over or under?
04:25:31  <PublicServer> <dwarf> zigzag not good
04:25:42  <PublicServer> <Big Meech> goin unda?
04:25:49  <PublicServer> <dwarf> but my dinner is ready
04:25:55  <PublicServer> <Big Meech> oh nice hb!
04:26:13  <PublicServer> <dwarf> go unda
04:27:00  <PublicServer> <dwarf> ah, don't break the ml
04:27:06  <PublicServer> <dwarf> lunnel the sl
04:27:10  <PublicServer> <Big Meech> kk
04:46:36  <PublicServer> <Big Meech> question
04:46:55  <PublicServer> <Big Meech> umm
04:47:01  <PublicServer> <Big Meech> nevermind xD im totally confused
04:47:41  <PublicServer> <dwarf> actuall, you're right
04:47:44  <PublicServer> <dwarf> :D
04:47:54  <PublicServer> <Big Meech> lol
05:02:03  <PublicServer> <Big Meech> your slh confuses me
05:02:09  <PublicServer> <Big Meech> :D
05:02:35  <PublicServer> <dwarf> it's kindof a weirdo
05:02:37  <PublicServer> <Big Meech> i was going to say if that stuff got moved over
05:02:44  <PublicServer> <Big Meech> v might need more room for expansion
05:03:38  <PublicServer> <Big Meech> I mean, not V
05:03:44  <PublicServer> <Big Meech> the shit we built xD
05:21:04  <PublicServer> <Big Meech> lol
05:21:16  <PublicServer> <dwarf> damn towns
05:21:24  <PublicServer> <Big Meech>  i know
05:28:45  <PublicServer> <Big Meech> wtf?
05:28:52  <PublicServer> <Big Meech> 2200 tons of wood waiting at wood drop ?
05:29:18  <PublicServer> <dwarf> I think that's been there since the beginning
05:30:00  <PublicServer> <Big Meech> good
05:45:48  <PublicServer> <Big Meech> building poop ?
05:45:50  <PublicServer> <Big Meech> :)
05:58:40  <PublicServer> <Big Meech> whatcha doin ? :)
06:03:44  <PublicServer> <Big Meech> dwarf
06:03:46  <PublicServer> <Big Meech> dwarf
06:03:48  <PublicServer> <Big Meech> dwarf :)
06:03:55  <PublicServer> <dwarf> ?
06:04:00  <PublicServer> <Big Meech> whatcha working on :)
06:04:03  <PublicServer> <dwarf> building a new slh
06:04:29  <PublicServer> <Big Meech> where ? :)
06:04:35  <PublicServer> <Big Meech> maybe i can help mess it up :)
06:04:41  <PublicServer> <dwarf> near bbh3
06:06:15  <PublicServer> <Big Meech> hmm
06:06:45  <PublicServer> <Big Meech> im blind :)
06:06:52  <PublicServer> <dwarf> bbh4
06:07:14  <PublicServer> <Big Meech> ah
06:08:05  <PublicServer> <Big Meech> want to go on the other side of the town there?
06:08:11  <PublicServer> <dwarf> no
06:08:14  <PublicServer> <Big Meech> kk
06:10:56  <PublicServer> <dwarf> actually, it's not a bad idea to move the ml
06:11:14  <PublicServer> <Big Meech> :D
06:12:04  <PublicServer> <Big Meech> yw :)
06:12:14  <PublicServer> <Big Meech> <-- network consultant :D
06:14:17  *** Dom_ has joined #openttdcoop
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06:31:56  <Dom_> !password
06:31:56  <PublicServer> Dom_: cloves
06:32:28  <PublicServer> *** Dom joined the game
06:32:31  <PublicServer> <Big Meech> :D
06:32:33  <PublicServer> <Dom> #hi#
06:32:37  <PublicServer> <Big Meech> #yo#
06:32:40  <PublicServer> <Dom> good morning _:D
06:32:42  <PublicServer> <dwarf> hi
06:32:48  <PublicServer> <Big Meech> sup boss
06:33:06  <PublicServer> <Dom> boss is pissed because he had to wake up this early xD
06:39:37  *** Tray has joined #openttdcoop
06:40:09  <PublicServer> <Dom> gtgo
06:40:09  <PublicServer> <Dom> bb
06:40:13  <PublicServer> *** Dom has left the game (leaving)
06:40:17  <PublicServer> <dwarf> bya
06:46:05  <PublicServer> <Big Meech> lol @ dom
06:46:31  <PublicServer> <Big Meech> im tired
06:47:10  <PublicServer> <dwarf> go sleep then
06:47:21  <PublicServer> <Big Meech> if you are done :)
06:47:47  <PublicServer> <dwarf> I can finish it alone
06:48:05  <PublicServer> <Big Meech> if you use auto
06:50:47  <PublicServer> *** Big Meech has left the game (general timeout)
06:50:47  <PublicServer> *** Big Meech has left the game (connection lost)
06:50:47  <PublicServer> *** Game paused (number of players)
06:51:00  <BiG> jesus, sorry...
06:51:04  <BiG> i dont know why i timeout so much
06:51:08  <PublicServer> <dwarf> np
06:51:14  <BiG> i think you can use !unpause
06:52:31  <dwarf> !unpause
06:52:32  <PublicServer> *** dwarf has unpaused the server. (Use !auto to set it back.)
06:52:33  <PublicServer> *** Game unpaused (number of players)
06:52:44  <BiG> :)
06:52:49  <BiG> anyhoo i need some beddage
06:53:12  <BiG> night boss :D
06:53:19  <PublicServer> <dwarf> gn
07:20:13  <PublicServer> *** dwarf has enabled autopause mode.
07:20:15  <PublicServer> *** Game paused (number of players)
07:20:17  <PublicServer> *** dwarf has left the game (leaving)
07:26:12  *** Dom_ has quit IRC
07:30:39  *** dwarf has quit IRC
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07:33:33  *** ChanServ sets mode: +o dwarf
07:33:39  <dwarf> !password
07:33:39  <PublicServer> dwarf: mouths
07:34:00  <PublicServer> *** Game still paused (number of players)
07:34:00  <PublicServer> *** dwarf joined the game
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07:52:08  <PublicServer> *** dwarf has left the game (leaving)
07:55:59  *** pugi has joined #openttdcoop
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08:25:16  *** Dom_ has joined #openttdcoop
08:32:07  <Dom_> !playercount
08:32:07  <PublicServer> Dom_: Number of players: 0 (0 spectators)
08:46:11  *** ZxBiohazardZx has joined #openttdcoop
08:46:16  <ZxBiohazardZx> !players
08:46:17  <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server
08:48:31  <ZxBiohazardZx> !password
08:48:31  <PublicServer> ZxBiohazardZx: mouths
08:48:40  <PublicServer> *** Game still paused (number of players)
08:48:43  <PublicServer> *** ZxBiohazardZx joined the game
08:55:39  <ZxBiohazardZx> sup
08:59:59  <PublicServer> <ZxBiohazardZx> hmmz if anyone is afk-sitting then log i wanna add a slh :P
09:23:28  *** andbo has joined #openttdcoop
09:31:29  <PublicServer> <ZxBiohazardZx> guess
09:57:45  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
09:58:08  <ZxBiohazardZx> poke if your in then ill log
10:10:50  *** Dom_ has quit IRC
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10:45:07  <ZxBiohazardZx> still nobody?
10:45:14  <ZxBiohazardZx> !players
10:45:17  <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server
10:45:30  <dnzali> hi admins. when start new map on wellcom server? this mars map is not intrested :(
10:47:28  <ZxBiohazardZx> dnzali say wut now?
10:47:38  <ZxBiohazardZx> you mean the public server i assume?
10:48:06  <dnzali> welcome server
10:54:07  *** dwarf has quit IRC
11:01:26  <ZxBiohazardZx> "welcome server" ?
11:01:55  <ZxBiohazardZx> http://www.openttdcoop.org/?page=servers
11:01:59  <ZxBiohazardZx> ow lol nvm im blind
11:04:18  *** dnzali has quit IRC
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11:43:53  <ZxBiohazardZx> `!players
11:43:56  <ZxBiohazardZx> !players
11:44:00  <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server
11:56:18  *** Dom_ has joined #openttdcoop
11:58:17  <Dom_> !playercount
11:58:18  <PublicServer> Dom_: Number of players: 0 (0 spectators)
12:08:29  *** valhallasw has quit IRC
12:10:12  <ZxBiohazardZx> h
12:10:16  <ZxBiohazardZx> finally someon eon
12:10:27  <ZxBiohazardZx> !password
12:10:27  <PublicServer> ZxBiohazardZx: crutch
12:11:02  <PublicServer> *** Game still paused (number of players)
12:11:05  <PublicServer> *** ZxBiohazardZx joined the game
12:11:52  <PublicServer> <ZxBiohazardZx> u coming ingame as well dom?
12:13:48  <PublicServer> <ZxBiohazardZx> ?
12:17:47  <ZxBiohazardZx>  guess not
12:17:56  <ZxBiohazardZx> anyone else wanna log?
12:22:08  <V453000> !password
12:22:12  <PublicServer> V453000: tucked
12:22:21  <PublicServer> *** Game still paused (number of players)
12:22:22  <PublicServer> *** Game unpaused (number of players)
12:22:24  <PublicServer> *** V453000 joined the game
12:22:49  <PublicServer> <V453000> hy
12:23:44  <PublicServer> <ZxBiohazardZx> nice
12:23:49  <PublicServer> <ZxBiohazardZx> sup v
12:24:07  <PublicServer> <V453000> not much, hello
12:25:18  <PublicServer> <V453000> play dota a lot?
12:25:27  <PublicServer> <ZxBiohazardZx> recently i started so yeah
12:25:29  <PublicServer> <ZxBiohazardZx> lvl 10 :P
12:25:36  <PublicServer> <V453000> oh right :)
12:26:26  <PublicServer> <ZxBiohazardZx> fixing up some stations o mine :p
12:27:07  <PublicServer> <V453000> ah yes I put those signs
12:27:30  <PublicServer> <ZxBiohazardZx> yeah i know, gaps dont matter ont hose intensity but ill fix it
12:27:40  <PublicServer> <V453000> it doesnt matter on any intensity
12:27:56  <PublicServer> <V453000> massive waste of space imo
12:28:19  <PublicServer> <ZxBiohazardZx> ?
12:28:28  <PublicServer> <V453000> the TL space after every platform
12:28:31  <PublicServer> <V453000> why would you ever do that
12:28:43  <PublicServer> <ZxBiohazardZx> make trains exit the station so next can start loading
12:28:50  <PublicServer> <ZxBiohazardZx> if crowded its usefull :P
12:28:52  <PublicServer> <V453000> I know thaat
12:28:52  <PublicServer> <V453000> but why
12:28:54  <PublicServer> <ZxBiohazardZx> dunno :P
12:29:04  <PublicServer> <ZxBiohazardZx> cause i can
12:29:11  <PublicServer> <V453000> crowded, in case of SL would be a monstrous jam
12:29:17  <PublicServer> <ZxBiohazardZx> haha
12:29:20  <PublicServer> <V453000> in which case you definitely dont need 1% faster loading
12:29:26  <PublicServer> <ZxBiohazardZx> true
12:29:39  <PublicServer> <V453000> and on main stations it really only improves a tiny bit if throughput per platform
12:29:51  <PublicServer> <V453000> but making 1 or 2 extra platforms makes same effect and better
12:29:58  <PublicServer> <V453000> just please dont use this
12:31:11  <PublicServer> <ZxBiohazardZx> hmmz
12:31:14  <PublicServer> <ZxBiohazardZx> see bridge
12:31:15  <PublicServer> <ZxBiohazardZx> signalfail?
12:31:21  <PublicServer> <ZxBiohazardZx> train7
12:31:24  <PublicServer> <V453000> of course
12:31:34  <PublicServer> <ZxBiohazardZx> prio over bridge :(:P
12:31:41  <PublicServer> <V453000> lets see normal bridges without prio
12:31:56  <PublicServer> <V453000> now
12:32:02  <PublicServer> <V453000> try to add a prio
12:32:04  <PublicServer> <V453000> just to this
12:32:54  <PublicServer> <V453000> only by signals .. :)
12:33:38  <PublicServer> <ZxBiohazardZx> would be too simple and prolly wont work :P
12:33:39  <LoPo> hi
12:33:45  <PublicServer> <V453000> why the PBS there
12:33:48  <PublicServer> <V453000> hi LoPo
12:33:50  <LoPo> !players
12:33:53  <PublicServer> LoPo: Client 266 (Orange) is ZxBiohazardZx, in company 1 (Warnpool Transport)
12:33:53  <PublicServer> LoPo: Client 270 (Orange) is V453000, in company 1 (Warnpool Transport)
12:33:56  <LoPo> !password
12:33:56  <PublicServer> LoPo: arcing
12:34:01  <PublicServer> *** XeryusTC joined the game
12:34:04  <PublicServer> <V453000> also if both A and B are red it blocks itself
12:34:16  <PublicServer> <XeryusTC> boo!
12:34:23  <PublicServer> <V453000> this doesnt
12:34:25  <PublicServer> <V453000> moo
12:34:40  <PublicServer> *** LoPo joined the game
12:34:43  <PublicServer> <ZxBiohazardZx> but the prio is relatively shorter no?
12:34:46  <PublicServer> <V453000> you should focus on more signal understanding :)
12:34:56  <PublicServer> <V453000> it is over the whole bridges
12:34:59  <PublicServer> <V453000> how can it be shorter :p
12:34:59  <PublicServer> <XeryusTC> holy fucktits
12:35:03  <PublicServer> <XeryusTC> bridges :D
12:35:09  <PublicServer> <ZxBiohazardZx> meh fucking pre-end is not my love :P
12:35:15  <PublicServer> <V453000> you dont understand PBS either
12:35:27  <PublicServer> <ZxBiohazardZx> i usually play more with PBS and flat networks, where intensity is low enough not to care for merges like this
12:36:01  <PublicServer> <ZxBiohazardZx> PBS is simply check if train can safely stop in front of it, and it determines a free path after
12:36:11  <PublicServer> *** XeryusTC has left the game (general timeout)
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12:36:13  <PublicServer> <V453000> it doesnt determine any path
12:36:15  <PublicServer> <ZxBiohazardZx> the diff with coop is that here the network is more flow oriented :P
12:36:19  <PublicServer> <V453000> it just lets train in the block yes/no
12:36:40  <PublicServer> <V453000> honestly, how can a network NOT be flow oriented?
12:36:55  <PublicServer> <V453000> if you have too much traffic what else do you do than build properly
12:37:02  <PublicServer> <ZxBiohazardZx> played enough games where the intensity is way lower then here
12:37:16  <PublicServer> <V453000> sooner or later industries will produce a ton of cargo
12:37:22  <PublicServer> <V453000> I dont see how intensity can be low
12:37:24  <PublicServer> <V453000> ever
12:37:38  <PublicServer> <ZxBiohazardZx> play paxgames on cargodist and TL 5-7
12:37:52  <PublicServer> <ZxBiohazardZx> i mangage quite well :P
12:38:02  <PublicServer> <V453000> cargodist is retarded, OpenTTD is about inventing solutions, not making the game solve it for you
12:38:04  <PublicServer> <ZxBiohazardZx> oh well diff play
12:38:07  <PublicServer> <V453000> pax is interesting because of all to all
12:38:24  <PublicServer> <ZxBiohazardZx> well yeah paxdest as i hardly move cargo from anywhere to anywhere
12:38:39  <PublicServer> <V453000> ?
12:38:49  <PublicServer> <V453000> what do you mean by hardly there
12:38:53  <PublicServer> <ZxBiohazardZx> and yes pax all to all was fun, played alot of that, really fun to see what the game does
12:39:15  <PublicServer> <ZxBiohazardZx> only shit i moved was goods to city to make it grow
12:39:22  <PublicServer> <ZxBiohazardZx> it was mainly paxgame not cargo game
12:39:29  <PublicServer> <ZxBiohazardZx> so its more paxdest not cargodest:P
12:39:39  <PublicServer> <V453000> same bullshit for me
12:39:49  <PublicServer> <V453000> YACD/dest/dist/pax/cargo, all the same idea
12:40:13  <PublicServer> <V453000> I dont really care about the implementation, it is imo conceptually outright wrong
12:40:28  <PublicServer> <V453000> "omg I have freedom I dont know what to do" fix
12:40:30  <PublicServer> <ZxBiohazardZx> for pax its not actually it really adds a bigger challenge to the gameplay there
12:40:36  <PublicServer> <ZxBiohazardZx> instead of randomly dropping ppl off
12:40:38  <PublicServer> <V453000> challenge?
12:40:41  <PublicServer> <ZxBiohazardZx> they actually have a destination to go for
12:40:52  <PublicServer> <V453000> well yeah so you just read what goes where and obey it
12:41:16  <PublicServer> <ZxBiohazardZx> no but if i have 1 huge station im not pushing everyone into the train and drop them on the next random station ;)
12:41:38  <PublicServer> <ZxBiohazardZx> aka timetabled trains + cargodest (auto-spaced) gives you a real fun gameplay imo
12:41:56  <PublicServer> <V453000> lets just say you never discuss this with me again
12:42:02  <PublicServer> <ZxBiohazardZx> hahaha
12:42:16  <PublicServer> <ZxBiohazardZx> meh
12:44:16  <PublicServer> <V453000> but it is good for you to be here with us and learn the proper ways :P
12:44:38  <PublicServer> <ZxBiohazardZx> ofc V ofc
12:44:49  <PublicServer> <ZxBiohazardZx> its just why the whole concept sometimes is a diff mindset for me :P
12:44:55  <PublicServer> <ZxBiohazardZx> ill get used to this (eventually)
12:45:41  <PublicServer> <V453000> well you can use this anywhere else too
12:45:49  <PublicServer> <V453000> the only reason for building like this is high traffic
12:45:52  <PublicServer> <LoPo> hmmm
12:46:10  <PublicServer> <V453000> you can get high traffic with any diff, unless it changes industry productions or wagon capacities massively
12:46:13  <PublicServer> <LoPo> can i have universal cargo train, so i can build a full srnw sl
12:46:27  <PublicServer> <V453000> what do you mean LoPo
12:46:33  <PublicServer> <V453000> need univ wagon?
12:46:36  <PublicServer> <ZxBiohazardZx> yes V but if you focus on more realistic junctions/eyecandy over flow
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12:46:39  <PublicServer> <LoPo> one train -> all cargo types
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12:46:44  <PublicServer> <ZxBiohazardZx> then you dont want 100.000 tunnels
12:46:51  <PublicServer> <V453000> what exactly is realistic
12:46:51  <PublicServer> <ZxBiohazardZx> you just flat-connect and make trains wait
12:47:12  <PublicServer> <V453000> guess I would have to load NUTS LoPo ... doable
12:47:16  <PublicServer> <LoPo> ;p
12:47:16  *** SAL9000 is now known as Guest608
12:47:19  <PublicServer> <V453000> want?
12:47:26  <PublicServer> <LoPo> let me figure something out
12:47:40  <PublicServer> *** V453000 has left the game (leaving)
12:48:43  <V453000> !getsave https://dl.dropbox.com/u/20419525/psg256continue1.sav
12:48:46  <PublicServer> V453000: OK :-)
12:48:52  <V453000> !rcon pwd
12:48:53  <PublicServer> V453000: /home/openttd/svn-public/autopilot/save/uploads/
12:48:57  <V453000> !rcon load 2
12:49:06  <ZxBiohazardZx> ?
12:49:12  <PublicServer> *** Game paused (number of players)
12:49:25  <ZxBiohazardZx> !password
12:49:25  <PublicServer> ZxBiohazardZx: holing
12:49:33  <V453000> !changepw
12:49:33  <PublicServer> V453000: Password changed to wretch
12:49:38  <ZxBiohazardZx> lol
12:49:43  <PublicServer> *** Game still paused (number of players)
12:49:47  <PublicServer> *** LoPo joined the game
12:49:47  <PublicServer> *** Game still paused (number of players)
12:49:50  <PublicServer> *** V453000 joined the game
12:49:54  <V453000> your pw wouldnt work :)
12:49:56  <PublicServer> *** LoPo has joined company #1
12:49:56  <PublicServer> *** Game unpaused (number of players)
12:50:00  <ZxBiohazardZx> haha
12:50:18  <PublicServer> *** ZxBiohazardZx joined the game
12:50:21  <PublicServer> <ZxBiohazardZx> so?
12:50:43  <PublicServer> <V453000> so LoPo can do badass stuff
12:50:45  <PublicServer> <LoPo> lol all engines are gone ;p
12:51:04  <PublicServer> <V453000> wut LoPo?
12:51:15  <PublicServer> <LoPo> oh nvm
12:51:21  <PublicServer> <LoPo> filter was on food...
12:51:21  <PublicServer> <V453000> cargo filter? :D
12:51:23  <PublicServer> <V453000> ye
12:52:37  <PublicServer> <V453000> im pretty sure you can attach univ wagons to UKRS trains
12:52:47  <PublicServer> <V453000> in fact
12:52:53  <PublicServer> <V453000> probably Any universal wagon
12:53:00  <PublicServer> <V453000> including monorail and maglev
12:53:43  <PublicServer> <ZxBiohazardZx> do we need both way connect on !sign?
12:54:13  <PublicServer> <V453000> if gold was there, yes
12:54:15  <PublicServer> <V453000> but meh
12:54:29  <PublicServer> <ZxBiohazardZx> there is 1 24 bag gold o_o :P
12:54:29  <PublicServer> <V453000> ignore gold if you want
12:54:35  <PublicServer> <ZxBiohazardZx> k
12:54:53  <PublicServer> <V453000> if someone wants to service gold there they can fill the SLH up
12:55:15  <PublicServer> <ZxBiohazardZx> its not the most beautifull one but it works  i think
12:55:29  <PublicServer> <V453000> its alright
12:55:44  <PublicServer> <V453000> fairly good in fact
12:56:42  <PublicServer> <ZxBiohazardZx> the full will be needed later btw
12:56:46  <PublicServer> <ZxBiohazardZx> paper is brought back to SLH :P
12:56:52  <PublicServer> <V453000> true
12:57:19  <PublicServer> <ZxBiohazardZx> not my problem so far i can return the paper, just not bring paper to dropoff yet
12:57:21  <PublicServer> <ZxBiohazardZx> all fine
12:58:40  <PublicServer> <V453000> well it isnt the most beautiful combination LoPo but it works
12:58:52  <PublicServer> <LoPo> :)
12:59:18  <PublicServer> <V453000> the rail wagons are actually fairly good
12:59:56  <PublicServer> <V453000> 2nd gen Universal wagon is perfect imo
13:00:02  <PublicServer> <LoPo> yes
13:00:02  <PublicServer> <V453000> also same capacity as UKRS
13:00:06  <PublicServer> <LoPo> i took those
13:00:17  <PublicServer> <V453000> and I wouldnt recognize that they arent from a different set really
13:00:19  <PublicServer> <V453000> fits well
13:00:29  <PublicServer> <V453000> good
13:01:51  <PublicServer> <V453000> he, I see ring :P
13:02:09  <PublicServer> <V453000> one ring to rule them all
13:08:47  *** Maraxus has joined #openttdcoop
13:09:17  <Maraxus> !password
13:09:17  <PublicServer> Maraxus: tussle
13:09:32  <PublicServer> *** Maraxus joined the game
13:09:36  <PublicServer> <Maraxus> hi
13:09:39  <PublicServer> <V453000> hi
13:13:21  <PublicServer> <V453000> hm I wonder if the (steam), (diesel) and (electric) wouldnt be nice in the colour of the train class
13:13:45  <PublicServer> <V453000> if the train is electric or not is not too important anyway
13:15:16  <PublicServer> <V453000> any thoughts? :p
13:15:38  <PublicServer> <LoPo> what?
13:16:41  <PublicServer> <ZxBiohazardZx> hmmz reverser is like so? (SLH09 paper drop) ?
13:17:00  <PublicServer> <ZxBiohazardZx> or wait
13:17:04  <PublicServer> <ZxBiohazardZx> i need to refit there anyway! :P
13:19:41  *** Guest608 is now known as SAL9000
13:22:28  <PublicServer> <LoPo> kajsdksad
13:22:42  <PublicServer> <LoPo> fuck this shit, im gona build a transfer
13:22:42  <PublicServer> <V453000> asdfasdasfasdasdf
13:22:44  <PublicServer> <ZxBiohazardZx> wait we now also have NUTS loaded?
13:22:46  <PublicServer> <V453000> :)
13:23:08  <PublicServer> <ZxBiohazardZx> crazy!
13:23:09  <PublicServer> <V453000> yes just for the wagons
13:23:51  <PublicServer> <ZxBiohazardZx> so for wood what wagons to use? NUTS or the "bogie" ones from ukrs
13:24:05  <PublicServer> <V453000> keep all wagons as shown near plan
13:24:23  <PublicServer> <ZxBiohazardZx> eehm whoops i did something bad :P
13:24:29  <PublicServer> <ZxBiohazardZx> bad copy move
13:25:04  <XeryusTC> V likes his NUTS ;)
13:25:23  <PublicServer> <LoPo> lol!
13:25:29  <PublicServer> <ZxBiohazardZx> fixed
13:25:31  <PublicServer> <LoPo> fu factory!
13:26:57  <V453000> screw you XeryusTC LoPo requested universal wagon :)
13:30:03  <PublicServer> <ZxBiohazardZx> brb lunchtime
13:37:29  <PublicServer> <V453000> WEAT :DDD I shall suggest a new cargo label for wheat
13:37:39  <PublicServer> <LoPo> ;p
13:37:41  <PublicServer> <V453000> ... cargo labels are 4-letter shortcuts for each cargo
13:37:52  <PublicServer> <V453000> wheat is WHET I think
13:37:58  <PublicServer> <V453000> but WEAT is so much better :D
13:45:43  <PublicServer> <V453000> ;)
13:45:47  <PublicServer> <LoPo> ah yes
13:45:50  <PublicServer> <LoPo> -_-
13:46:12  <PublicServer> <V453000> draaag :P
13:47:18  <PublicServer> <LoPo> k to be contineud :P
13:47:24  <PublicServer> <LoPo> i need to go now
13:47:26  <PublicServer> <V453000> bai
13:47:48  <PublicServer> <LoPo> see u in some time
13:47:54  <PublicServer> <V453000> NEVER
13:47:56  <PublicServer> *** LoPo has joined spectators
13:47:56  <PublicServer> <ZxBiohazardZx> gold!
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13:52:18  <BiG> yo
13:54:48  <V453000> NO
13:54:50  <BiG> yo
13:54:53  <V453000> hi :)
13:54:55  <BiG> :D
13:55:02  <PublicServer> <ZxBiohazardZx> dwarf around?
13:55:05  <BiG> hi cutiepie!
13:55:07  <PublicServer> <V453000> probably not yt
13:55:10  <PublicServer> <V453000> yet
13:55:17  <PublicServer> <ZxBiohazardZx> k
13:56:56  <BiG> maybe in 3 more hours but i think he has school also
13:57:04  <PublicServer> <ZxBiohazardZx> nah its ok
13:57:19  <PublicServer> <ZxBiohazardZx> just wondering why he wanted a 9-10 tile long bridge and not do as i did, 3 tile tunnel
14:14:27  <PublicServer> <ZxBiohazardZx> LoPo what the hell is that stuff?
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14:17:25  <PublicServer> <ZxBiohazardZx> Fanpool Bridge Woods is dropping wood that isnt being processed?
14:17:47  <PublicServer> <ZxBiohazardZx> @ Wood drop 2184 units  (2184 tonnes en-route from Fanpool Bridge Woods)
14:22:57  <PublicServer> *** Maraxus has joined spectators
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14:26:30  <PublicServer> *** Game paused (number of players)
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14:35:28  <PublicServer> *** Maraxus has left the game (leaving)
14:36:28  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
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15:31:32  <PublicServer> *** LoPo has joined company #1
15:31:52  <LoPo> !unpause
15:31:52  <PublicServer> *** LoPo has unpaused the server. (Use !auto to set it back.)
15:31:54  <PublicServer> *** Game unpaused (number of players)
15:32:02  <LoPo> !auto
15:32:02  <PublicServer> *** LoPo has enabled autopause mode.
15:32:04  <PublicServer> *** Game paused (number of players)
15:32:07  <LoPo> hi
15:32:47  <V453000> !psasword
15:32:52  <V453000> !password
15:32:53  <PublicServer> V453000: weeded
15:33:01  <PublicServer> *** Game still paused (number of players)
15:33:01  <PublicServer> *** Game unpaused (number of players)
15:33:04  <PublicServer> *** V453000 joined the game
15:33:05  <PublicServer> <V453000> oi
15:33:08  <PublicServer> <LoPo> lo
15:57:29  <PublicServer> <LoPo> test time ;0
15:57:31  <PublicServer> <LoPo> :)
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16:09:03  <Kalaidos> !dl
16:09:03  <PublicServer> Kalaidos: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
16:09:03  <PublicServer> Kalaidos: http://www.openttd.org/en/download-trunk/r25034
16:10:34  <Kalaidos> !password
16:10:34  <PublicServer> Kalaidos: canals
16:10:43  <PublicServer> *** Kalaidos joined the game
16:10:45  <PublicServer> <Kalaidos> Hi
16:10:47  <PublicServer> <LoPo> lo
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16:15:43  <PublicServer> <LoPo> bye
16:23:05  *** Jam35 has quit IRC
16:23:47  <PublicServer> <LoPo> good ;p
16:23:50  <PublicServer> <LoPo> working now
16:23:57  <PublicServer> <LoPo> stupid gates
16:23:59  *** valhallasw has quit IRC
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16:29:03  <pietballas> !password
16:29:03  <PublicServer> pietballas: boiler
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17:08:04  <Dom_> !playercount
17:08:04  <PublicServer> Dom_: Number of players: 2 (0 spectators)
17:08:06  <Dom_> !password
17:08:07  <PublicServer> Dom_: slings
17:08:47  <PublicServer> *** Dom joined the game
17:08:49  <PublicServer> <LoPo> yo
17:08:51  <PublicServer> <Dom> hi
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17:16:58  *** ChanServ sets mode: +o ODM
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17:22:12  <PublicServer> <LoPo> where is wood drop?
17:24:43  <PublicServer> <LoPo> oh ic
17:25:01  <PublicServer> <LoPo> paper processing is inside the sl
17:25:19  <PublicServer> <Dom> yep
17:25:33  <PublicServer> <LoPo> hmmm intressting :)
17:25:51  <PublicServer> <LoPo> self regulating transfer/refit
17:26:01  <PublicServer> <LoPo> need to think about it
17:26:07  <PublicServer> <Dom> xD
17:30:36  <PublicServer> <V453000> well you can include paper in the srnw
17:30:37  <PublicServer> <V453000> ;)
17:30:44  <PublicServer> <LoPo> yes im gona do that :)
17:30:58  <PublicServer> <LoPo> make a station with paper as primarie
17:31:12  <PublicServer> <LoPo> and then paper -> goods refit etc.
17:31:34  <PublicServer> <LoPo> and drop good at the big station
17:31:40  <PublicServer> <LoPo> goods*
17:35:50  <PublicServer> <LoPo> but first dinner time.....
17:36:08  <PublicServer> <LoPo> dom
17:36:14  <PublicServer> <Dom> yes
17:36:28  <PublicServer> <LoPo> you can (if you dare) connect the woods primaries
17:36:46  <PublicServer> <Dom> oke
17:37:01  <PublicServer> <LoPo> from !here
17:37:09  <PublicServer> <LoPo> to Bindhead Cross Woods
17:37:23  <PublicServer> <Dom> ok
17:37:25  <PublicServer> <LoPo> and Kindwood forest
17:37:31  <PublicServer> <LoPo> for the trains
17:37:37  <PublicServer> <LoPo> copy the coal ones
17:37:44  <PublicServer> <LoPo> and refit to wood
17:37:46  <PublicServer> <LoPo> etc
17:39:13  <dwarf> !password
17:39:13  <PublicServer> dwarf: bested
17:39:54  <PublicServer> *** dwarf joined the game
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17:40:07  <sane> !password
17:40:07  <PublicServer> sane: bested
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17:50:29  <PublicServer> <LoPo>
17:53:53  <PublicServer> <LoPo> seems to work :)
17:54:01  <PublicServer> <LoPo> and thx dom
17:54:19  <PublicServer> <Dom> np
17:59:05  <PublicServer> <Dom> there are not many wood main trains tthough
18:00:27  <PublicServer> <LoPo> yeah they are last in line
18:00:45  <PublicServer> <LoPo> to bad you cant make a random conditional order jump
18:01:00  <PublicServer> <Dom> crazy trains xD
18:01:06  <PublicServer> <LoPo> then the train spread will be better :)
18:01:40  <PublicServer> <LoPo> but here they come :)
18:03:18  <PublicServer> <Dom> Im going for a round of wc3
18:03:18  <PublicServer> <Dom> cya
18:03:24  <PublicServer> <LoPo> bye
18:03:26  <PublicServer> *** Dom has left the game (leaving)
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18:25:56  <V453000> Dom_: someone still plays wc3? :D
18:26:40  <hylje> wc3 never dies
18:39:01  <LoPo> wth
18:39:03  <LoPo> hi
18:39:08  <LoPo> !password
18:39:08  <PublicServer> LoPo: gnomes
18:39:18  <PublicServer> *** LoPo joined the game
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18:40:33  <Firestar> !password
18:40:33  <PublicServer> Firestar: gnomes
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18:45:28  <[FR]Syl59> !password
18:45:28  <PublicServer> [FR]Syl59: jolted
18:45:48  <PublicServer> *** {[FR]Syl59} joined the game
18:45:53  <PublicServer> <[FR]Syl59> Hello all
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18:50:50  <Maraxus> !password
18:50:51  <PublicServer> Maraxus: jolted
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18:51:09  <PublicServer> <Maraxus> hi
18:51:15  <PublicServer> <[FR]Syl59> o/
18:53:13  <PublicServer> <LoPo> hmmm
18:53:39  <PublicServer> <LoPo> w
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18:55:14  <BenJTotterdell> !dl win64
18:55:14  <PublicServer> BenJTotterdell: http://binaries.openttd.org/nightlies/trunk/r25034/openttd-trunk-r25034-windows-win64.zip
18:56:11  <BenJTotterdell> !dl win32
18:56:11  <PublicServer> BenJTotterdell: http://binaries.openttd.org/nightlies/trunk/r25034/openttd-trunk-r25034-windows-win32.zip
18:57:31  <PublicServer> *** {[FR]Syl59} has joined company #1
18:57:33  <BenJTotterdell> !password
18:57:33  <PublicServer> BenJTotterdell: jolted
18:57:55  <PublicServer> *** BenTotterdell joined the game
18:58:16  <PublicServer> <BenTotterdell> Howdy
18:58:19  <PublicServer> <LoPo> lo
18:58:22  <PublicServer> <Maraxus> hi
18:59:28  <PublicServer> <BenTotterdell> Not all the bridges are white.. tutt tutt
18:59:40  <PublicServer> <dwarf> where?
18:59:44  <PublicServer> <BenTotterdell> SLH 01
18:59:54  <PublicServer> <[FR]Syl59> Looks funny :D
19:00:08  <PublicServer> <BenTotterdell> Network plan :P
19:00:11  <PublicServer> <V453000> all ML bridges I see are white :)
19:00:19  <PublicServer> <V453000> also hi :)
19:00:38  <PublicServer> <BenTotterdell> to be fair - i would say they were purple
19:01:13  <PublicServer> <[FR]Syl59> I think the bridges near SLH 01 are the exceptions which validate the rule x)
19:01:32  <PublicServer> <V453000> wat
19:01:46  <PublicServer> <BenTotterdell> I never understood that saying
19:02:01  <PublicServer> <[FR]Syl59> my bas english, gain :'(
19:02:04  <PublicServer> <[FR]Syl59> again *
19:02:06  <PublicServer> <V453000> still, every ML bridge I see is white
19:02:08  <PublicServer> <[FR]Syl59> bad *
19:04:10  <PublicServer> <[FR]Syl59> V, Can i use your SLH 04 to build a small wood SL ?
19:09:00  <PublicServer> <BenTotterdell> No oil :/4
19:09:16  <PublicServer> <LoPo> ...
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19:11:04  <PublicServer> <LoPo> lol
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20:31:18  <ZxBiohazardZx> !password
20:31:18  <PublicServer> ZxBiohazardZx: rascal
20:31:26  <PublicServer> *** Game still paused (number of players)
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20:31:36  <PublicServer> <ZxBiohazardZx> heya
20:32:46  <PublicServer> <Maraxus> hi
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20:41:49  <PublicServer> <ZxBiohazardZx> ohi tneo
20:42:05  <PublicServer> <tneo> hello
20:42:15  <PublicServer> <Maraxus> hi
20:44:59  <PublicServer> *** tneo has left the game (leaving)
20:48:51  <PublicServer> <ZxBiohazardZx> im semi afk as of now
20:51:57  <PublicServer> <ZxBiohazardZx> Maraxus here?
20:52:03  <PublicServer> <Maraxus> yes
20:52:06  <PublicServer> <ZxBiohazardZx> in BBH2 see sign: why the 2nd bridgeset there?
20:52:10  <PublicServer> <ZxBiohazardZx> 12*
20:52:49  <dwarf> I'm wondering about tunnel entrances on flat tiles
20:53:08  <dwarf> I can't seem to find a discussion on this on the ottd forums
20:53:25  <PublicServer> <Maraxus> no particular reason
20:53:37  <dwarf> it would be a logical thing to do imho, making tunnels and bridges more symmetric
20:56:34  <PublicServer> <ZxBiohazardZx> what>?
20:59:43  <PublicServer> <Maraxus> afaik you can make suggestions at bugs.openttd.org - the list has a lot of 'feature request' reports
21:09:18  <PublicServer> <ZxBiohazardZx> it had something todo with grfs and handling, but you can suggest it
21:16:33  <dwarf> yea, thinking about it it might be hard to avoid graphics glitche
21:16:44  <dwarf> anyways, I just suggested it
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21:23:46  <V453000> keep tunnels hard :P
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21:30:57  <V453000> !password
21:30:58  <PublicServer> V453000: tamely
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21:31:57  <PublicServer> <V453000> wtf O_O LoPo?
21:32:07  <PublicServer> <V453000> you expect the goods to be full?
21:32:21  <PublicServer> <V453000> would only work with 100% station rating which isnt quite possible
21:33:19  <PublicServer> <ZxBiohazardZx> nah the thing with tunnels is that trains disappear into them
21:33:37  <PublicServer> <ZxBiohazardZx> you cant make the down-tile + tunnelentrance and something traings fit through in 1 tile
21:33:47  <PublicServer> <V453000> I bet you could do various things
21:33:53  <PublicServer> <ZxBiohazardZx> whereas bridges you can elevate in 1 tile and have seperate bridge-tiles for the rest no glitch
21:33:53  <PublicServer> <V453000> but flat tunnels would be a massive hack probably
21:33:59  <PublicServer> <ZxBiohazardZx> try to draw a flat tunnel;)
21:34:07  <PublicServer> <ZxBiohazardZx> just draw one out of me :P
21:34:21  <PublicServer> <V453000> I could imagine it  really
21:34:29  <hylje> not so bad, just a vertical walled slope
21:34:31  <PublicServer> <V453000> just make a slope tile and add tunnel to the end of it
21:38:42  <PublicServer> <ZxBiohazardZx> yeah hence thats what you do now
21:38:44  <PublicServer> <ZxBiohazardZx> :P
21:39:06  <PublicServer> <ZxBiohazardZx> anyway in BBH12 why the 2nd bridgeset (signed)
21:39:28  <PublicServer> <V453000> I assume something was expected to be there
21:39:47  <PublicServer> <ZxBiohazardZx> yeah but i dont see what other then maybe the town road that can be abused by us
21:40:13  <PublicServer> <ZxBiohazardZx> its like big dipper :P
21:40:27  <PublicServer> <ZxBiohazardZx> up down up down up :P
21:44:31  <PublicServer> <Maraxus> gn
21:44:42  <PublicServer> *** Maraxus has left the game (leaving)
21:44:55  <PublicServer> <V453000> byez
21:44:58  <PublicServer> *** V453000 has left the game (leaving)
21:44:58  <PublicServer> *** Game paused (number of players)
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21:46:16  <LoPo> V453000: yeah you are right this is still temp; im thinking of a better idea (will be something like 2 trains and one then refits to goods, or 1 drop refit -> check if full -> refit back/further)
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23:17:37  <V453000> LoPo: I thought you could do it just like any primary? Within the primary cycle?
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