Log for #openttdcoop on 4th March 2013:
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00:16:13  <dwarf> !players
00:16:16  <PublicServer> dwarf: There are currently no clients connected to the server
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04:30:10  <BiG> woo
04:30:12  <BiG> !players
04:30:15  <PublicServer> BiG: There are currently no clients connected to the server
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07:49:44  <dihedral> greetings
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07:58:31  <dwarf> !players
07:58:34  <PublicServer> dwarf: There are currently no clients connected to the server
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09:10:24  <ZxBiohazardZx> !players
09:10:26  <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server
09:10:29  <ZxBiohazardZx> !password
09:10:29  <PublicServer> ZxBiohazardZx: aflame
09:11:16  <PublicServer> *** Game still paused (number of players)
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09:57:56  <pietballas> !password
09:57:56  <PublicServer> pietballas: aflame
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10:09:20  <PublicServer> <ZxBiohazardZx> hmmz
10:09:34  <PublicServer> <ZxBiohazardZx> SLH13 needs a better look indeed :P
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11:11:07  <ZxBiohazardZx> anyone able to log so i can try to finish the SLH13 and cleanup a bit?
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13:20:02  <ZxBiohazardZx> xd
13:21:22  <V453000> !password
13:21:23  <PublicServer> V453000: ebbing
13:21:34  <PublicServer> *** Game still paused (number of players)
13:21:34  <PublicServer> *** Game unpaused (number of players)
13:21:34  <PublicServer> <V453000> hell
13:21:34  <PublicServer> <V453000> o
13:21:35  <PublicServer> *** V453000 joined the game
13:23:10  <PublicServer> <ZxBiohazardZx> ah finally :P
13:35:38  <PublicServer> <ZxBiohazardZx> and hey v
13:35:40  <PublicServer> <ZxBiohazardZx> lets see
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13:55:09  <PublicServer> <V453000> hm
13:55:15  <PublicServer> <V453000> your choice waiting bays arent exactly right ;)
13:55:46  <PublicServer> <V453000> also dont be afraid to move with the ML
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14:13:42  <PublicServer> <V453000> uhmm
14:13:48  <PublicServer> <V453000> you cant have an overflow for drop
14:13:54  <PublicServer> <ZxBiohazardZx> ?
14:13:56  <PublicServer> <V453000> that doesnt make any sense
14:14:02  <PublicServer> <V453000> Paper drop cant have an overflow
14:14:05  <PublicServer> <V453000> it needs more platforms
14:14:12  <PublicServer> <V453000> overflow for drop is just wrong
14:14:18  <PublicServer> <ZxBiohazardZx> cant you see im nuking almost everything
14:14:20  <PublicServer> <V453000> you dont get waiting trains at drop
14:14:39  <PublicServer> <ZxBiohazardZx> will fix that too
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14:14:45  <PublicServer> <V453000> regardless what are you nuking, overflow at drop is just a complete no-no
14:14:52  <PublicServer> <ZxBiohazardZx> im completely reworking the area into a more streamlinned thing
14:14:55  <PublicServer> <ZxBiohazardZx> k
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14:29:29  <PublicServer> <ZxBiohazardZx> ffs
14:29:35  <PublicServer> <ZxBiohazardZx> fucking industry spawning in my buildzone
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14:45:01  <PublicServer> <ZxBiohazardZx> that helps a bit :P
14:45:07  <PublicServer> <ZxBiohazardZx> its a tiny bit more cleaned up already
14:55:37  <PublicServer> <V453000> :)
14:56:07  <PublicServer> <V453000> btw for what reason are !these signals 2way? ;)
14:56:43  <PublicServer> <ZxBiohazardZx> because conversion
14:56:51  <PublicServer> <ZxBiohazardZx> they used to come from other way XD
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14:57:58  <PublicServer> <V453000> :D
14:58:32  <PublicServer> <ZxBiohazardZx> hmmz
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15:11:29  <PublicServer> <ZxBiohazardZx> is that reverser ok @ Frennwell ridge mines?
15:11:35  <PublicServer> <ZxBiohazardZx> its curved, so i wondered
15:12:05  <PublicServer> <V453000> yeah its finei
15:12:15  <PublicServer> <ZxBiohazardZx> k
15:12:22  <PublicServer> <V453000> not like you need an overflow there however
15:12:45  <PublicServer> <ZxBiohazardZx> true
15:12:56  <PublicServer> <ZxBiohazardZx> production is huge though, 1200 tonnes/month :P
15:13:26  <PublicServer> <ZxBiohazardZx> lets see how ill reconnect hte goods pickup
15:13:58  <PublicServer> <V453000> 1200 is a lot but you have a looong line coming to it
15:14:01  <PublicServer> <V453000> should be enough of a buffer
15:14:11  <PublicServer> <ZxBiohazardZx> fair enough
15:16:09  <PublicServer> <V453000> also if you are adding an overflow, it should not make the original station worse
15:16:16  <PublicServer> <V453000> aka not adding a gap etc
15:16:51  <PublicServer> <ZxBiohazardZx> this intros a gap you mean?
15:17:05  <PublicServer> <ZxBiohazardZx> else you have 2x 45 deg :P
15:17:34  <planetmaker> V453000 et al: wrt station build window: The station preview shows a small sprite for direction selection and a slightly higher one in the list of the different station kinds
15:17:53  <planetmaker> which size is better, assuming that we want the same sprite (image) size in both cases?
15:17:57  <planetmaker> Or something in between?
15:18:19  <V453000> ? :d
15:18:28  <planetmaker> build a station :D
15:18:29  <V453000> oh, let me see
15:19:14  <planetmaker>
15:19:40  <V453000> they are almost the same, the one in the direction selection looks like it is a complete tile though
15:19:46  <V453000> so I like that one a bit better
15:20:10  <planetmaker> both are a complete tile. Just the sprite can be higher currently in the selection list
15:20:11  <V453000> but I dont think it matters much
15:20:17  <V453000> any is fine to me
15:20:20  <planetmaker> e.g. for higher buildings, like cranes or so, more is shown
15:20:30  <V453000> yeah that is what I meant basically
15:20:46  <planetmaker> yes, it doesn't matter much. That's why I ask :-P
15:20:53  <planetmaker> I've no opinion on that myself ;-)
15:21:12  <V453000> I think 90% sprites are not taller than the window, so I would make them show the bottom corner completely
15:21:30  <V453000> it is just like 2 pixels cut off, but if some decision then that
15:22:15  <V453000> can these sprites be separately re-defined by station newGRF?
15:22:42  <planetmaker> currently not, as far as I'm aware. Not 100% sure
15:22:54  <planetmaker> and the 2px in the bottom is a bug which is going to be fixed regardless
15:23:03  <V453000> :)
15:25:00  <PublicServer> <ZxBiohazardZx> hmmz Frennwell Ridge Woods needs more buffer/overflow
15:25:12  <PublicServer> <V453000> there overflow is reasonable
15:25:26  <PublicServer> <V453000> only 2 waiting spaces can easily not be enough
15:26:16  <PublicServer> <V453000> good first step also usually is making more spaces like this
15:26:20  <PublicServer> <V453000> then you can easily add an overflow
15:26:22  <PublicServer> <ZxBiohazardZx> hmhm
15:27:01  <PublicServer> <ZxBiohazardZx> dafuq you making lol
15:28:11  <PublicServer> <V453000> wtf are you doing
15:28:30  <PublicServer> <ZxBiohazardZx> :)
15:29:54  <PublicServer> <ZxBiohazardZx> :)
15:30:13  <PublicServer> <ZxBiohazardZx> in general this is way more smooth even for the ML to dropoff, way less traffic there now
15:30:28  <PublicServer> <V453000> ?
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15:35:43  <PublicServer> <ZxBiohazardZx> hmmz
15:35:53  <PublicServer> <ZxBiohazardZx> why does the overflow depot @ SLH09 paper goods fail
15:36:19  <PublicServer> <V453000> why wouldnt it
15:36:25  <PublicServer> <ZxBiohazardZx> train ignored it
15:36:31  <PublicServer> <V453000> of course
15:36:34  <PublicServer> <ZxBiohazardZx> it went for platform instead of the turner
15:36:44  <PublicServer> <V453000> sure why would it go to the reverser
15:36:56  <PublicServer> <ZxBiohazardZx> if all bays are full, tis only free path?
15:37:04  <PublicServer> <V453000> reverser surely isnt a path
15:37:22  <PublicServer> <ZxBiohazardZx> ?
15:37:32  <PublicServer> <V453000> trains cant see through dead ends
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15:37:52  <PublicServer> <ZxBiohazardZx> ugh
15:38:06  <PublicServer> <ZxBiohazardZx> i had a similar one working earlier
15:38:08  <PublicServer> <ZxBiohazardZx> was that luck or?
15:38:16  <PublicServer> <V453000> apparently :)
15:38:31  <PublicServer> <V453000> you need something to force these trains to go to a dead end
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15:39:37  <PublicServer> <V453000> not quite a solution but okay
15:39:47  <PublicServer> <ZxBiohazardZx> works for now (tm)
15:58:01  <PublicServer> <ZxBiohazardZx> SLH 08 is jamming up (or the sideline is, either way)
16:03:37  <PublicServer> <V453000> im drawing some new vehicles so I wont be too helpful :P
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16:27:33  <PublicServer> <ZxBiohazardZx> vehicle limit reached
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16:29:10  <PublicServer> <ZxBiohazardZx> hmmz im out anyway swimming time
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16:29:14  <PublicServer> *** Game paused (number of players)
16:29:20  <Firestar> hi
16:29:31  <Firestar> !players
16:29:33  <PublicServer> Firestar: Client 385 (Orange) is V453000, in company 1 (Warnpool Transport)
16:29:44  <Firestar> !password
16:29:44  <PublicServer> Firestar: rector
16:30:04  <PublicServer> *** Game still paused (number of players)
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16:30:14  <ZxBiohazardZx> vehicle limit is reached :P
16:30:18  <ZxBiohazardZx> just saying;)
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17:31:36  <dwarf> !players
17:31:39  <PublicServer> dwarf: Client 389 is Jam35, a spectator
17:31:39  <PublicServer> dwarf: Client 385 (Orange) is V453000, in company 1 (Warnpool Transport)
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18:15:06  <dwarf> !players
18:15:09  <PublicServer> dwarf: Client 385 (Orange) is V453000, in company 1 (Warnpool Transport)
18:15:15  <dwarf> !password
18:15:15  <PublicServer> dwarf: withes
18:15:37  <PublicServer> *** Game still paused (number of players)
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18:15:39  <PublicServer> <V453000> hi
18:15:41  <PublicServer> <dwarf> hi V
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18:43:33  <Maraxus> !password
18:43:33  <PublicServer> Maraxus: mantle
18:43:48  <Maraxus> !password
18:43:48  <PublicServer> Maraxus: shrewd
18:44:07  <PublicServer> *** Maraxus joined the game
18:44:10  <PublicServer> <Maraxus> hi
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18:48:02  <pietballas_> !password
18:48:02  <PublicServer> pietballas_: shrewd
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19:19:07  <G-Tus> @quickstart
19:19:08  <Webster> Quickstart - #openttdcoop Wiki -
19:20:51  <ZxBiohazardZx> back
19:21:09  <ZxBiohazardZx> did they restart / increase vehicle limit yet?
19:24:39  <PublicServer> *** Maraxus has left the game (leaving)
19:25:11  <ZxBiohazardZx> !players
19:25:14  <PublicServer> ZxBiohazardZx: Client 385 (Orange) is V453000, in company 1 (Warnpool Transport)
19:25:14  <PublicServer> ZxBiohazardZx: Client 397 is pietballas, a spectator
19:25:39  <ZxBiohazardZx> !password
19:25:39  <PublicServer> ZxBiohazardZx: primly
19:25:45  <PublicServer> *** Game still paused (number of players)
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19:25:49  <PublicServer> <ZxBiohazardZx> hmmz
19:25:52  <PublicServer> <ZxBiohazardZx> easy way to find out: try
19:26:10  <PublicServer> <ZxBiohazardZx> ok not
19:26:20  <PublicServer> <ZxBiohazardZx> V is there a way to increase vehicle limts?
19:26:27  <PublicServer> <ZxBiohazardZx> or do you check for jams etc first ( i see none)
19:27:37  <PublicServer> <V453000> you answered yourself :)
19:27:43  <PublicServer> <ZxBiohazardZx> i found out myself :P
19:27:53  <PublicServer> <ZxBiohazardZx> so we check for jams ( isee none)
19:27:57  <PublicServer> <ZxBiohazardZx> and then raise limit by a few?
19:27:59  <PublicServer> <ZxBiohazardZx> or?
19:28:27  <PublicServer> <ZxBiohazardZx> train 682 is lost for denville woods
19:29:05  <PublicServer> <ZxBiohazardZx> there
19:29:23  <PublicServer> *** Player has changed his/her name to MyName
19:29:27  <PublicServer> *** MyName has changed his/her name to G-Tus
19:29:43  <PublicServer> <V453000> welcome
19:29:50  <PublicServer> <G-Tus> hey
19:30:32  <PublicServer> <ZxBiohazardZx> hello
19:30:34  <PublicServer> <V453000> uhmm why are no trains at BBH 07 :D suspicious
19:30:48  <PublicServer> <ZxBiohazardZx> no i wondered as well
19:30:50  <PublicServer> <V453000> hm barely any SLHs in the area
19:30:52  <PublicServer> <ZxBiohazardZx> but its due to routings
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19:31:10  <PublicServer> <ZxBiohazardZx> hardly SLH's, hardly industries and more important, its not on a direct route from wood to paper ors
19:31:17  <PublicServer> <V453000> well obviously but if there is no SLH, well .. :P
19:31:23  <PublicServer> <ZxBiohazardZx> there is my SLH
19:31:29  <PublicServer> <ZxBiohazardZx> well SLH01
19:31:32  <PublicServer> <ZxBiohazardZx> i was growing traffic there
19:31:32  <BiG> yo
19:31:36  <PublicServer> <ZxBiohazardZx> but i hit vehicle limits
19:31:47  <PublicServer> <ZxBiohazardZx> we can add another SLH near Fort Chedingworth
19:31:53  <PublicServer> <ZxBiohazardZx> mainly lacking primairies
19:32:28  <BiG> woo
19:32:48  <PublicServer> <ZxBiohazardZx> but yeah between 6 and 7 hardly any SLH or traffic
19:33:50  <PublicServer> <ZxBiohazardZx> also we have a small jam @ BBH5
19:34:18  <V453000> !rcon set max_trains 1200
19:34:28  <PublicServer> <V453000> try to add trains where is least traffic
19:34:30  <BiG> hi V453000!
19:34:36  <V453000> hello
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19:42:38  <PublicServer> <ZxBiohazardZx> BBH05 nees another look
19:42:40  <PublicServer> <ZxBiohazardZx> we got a jam there
19:49:14  <dwarf> !password
19:49:14  <PublicServer> dwarf: fended
19:49:32  <PublicServer> <ZxBiohazardZx> V i think BBh5 needs either 3 lanes or needs prio checks
19:49:37  <PublicServer> *** dwarf joined the game
19:49:38  <PublicServer> <ZxBiohazardZx> BBH05 that is
19:51:29  <PublicServer> <ZxBiohazardZx> there is balance issue between inner and outer lanes there
19:51:32  <PublicServer> <pietballas> I think station capacity needs to  increase as well
19:51:42  <PublicServer> <pietballas> yea that too
19:53:01  <PublicServer> <ZxBiohazardZx> station seems to be fine
19:53:11  <PublicServer> <ZxBiohazardZx> signalgap!
19:53:17  <PublicServer> <ZxBiohazardZx> nvm pbs
19:54:23  <PublicServer> <pietballas> we can balance inner and outer and see what diff it will make bottom station is to busy
19:55:19  <PublicServer> *** pietballas has joined company #1
20:01:33  <PublicServer> <pietballas> the trains like the inner lane more :)
20:02:15  <V453000> as long as there are no jams it doesnt matter which lane is chosen
20:02:37  <PublicServer> <G-Tus> add prios and pre-signals? so they dont block traffic on the line they are joining
20:03:19  <PublicServer> <dwarf> that's a short WB
20:04:33  <PublicServer> <ZxBiohazardZx> well it jams hence i dislike it
20:05:03  <PublicServer> <pietballas> tx dwarf
20:05:25  <PublicServer> <G-Tus> maybe remove the ability for the outer lane to join innerlane? outerline is not busy at all
20:06:43  <PublicServer> <ZxBiohazardZx> the balancerissue sint htere piet
20:06:54  <PublicServer> <ZxBiohazardZx> try to find the issue in the BBH that makes them pref inner
20:07:40  <PublicServer> <dwarf> I think it's just the fact that it's closer
20:07:59  <PublicServer> <pietballas> looks a bit better
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20:13:33  <PublicServer> <ZxBiohazardZx> nah it needs to be 3 by 3
20:13:45  <PublicServer> <ZxBiohazardZx> outgoing is also pretty cramped up, if we increase traffic it will jam
20:15:24  <PublicServer> <ZxBiohazardZx> hmmz who made the plan again?
20:16:03  <PublicServer> <ZxBiohazardZx> i think it was V right?
20:16:17  <PublicServer> <dwarf> his name is right there
20:16:47  <PublicServer> <ZxBiohazardZx> i wanna hack in a shortcut :P
20:17:02  <PublicServer> <dwarf> where?
20:17:24  <PublicServer> <dwarf> ah, I see
20:17:39  <PublicServer> <dwarf> there isn't enough space for bbhs there
20:21:01  <PublicServer> *** dwarf has joined spectators
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20:26:26  <PublicServer> *** dwarf has left the game (connection lost)
20:30:07  <PublicServer> <ZxBiohazardZx> fair enough
20:33:12  <LoPo> hi
20:33:15  <LoPo> !password
20:33:15  <PublicServer> LoPo: amulet
20:33:30  <PublicServer> *** LoPo joined the game
20:34:14  <PublicServer> <ZxBiohazardZx> well something will be needed @ BBH5 soon i think
20:35:11  <dwarf> yup, 3rd
20:35:29  <dwarf> actually there are many places where we'll need 3rd
20:35:36  <PublicServer> <ZxBiohazardZx> haha
20:35:46  <PublicServer> <ZxBiohazardZx> adding 3rd isnt always easy in the tight BBHs?
20:36:04  <dwarf> that's the challenge ;p
20:40:28  <PublicServer> <LoPo> can someone expant the station?
20:40:35  <PublicServer> <LoPo> food pickups and drpos
20:43:17  <PublicServer> <G-Tus> I can do it, but is it possible to destroy the mine to make room?
20:43:24  <PublicServer> <LoPo> nope
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20:45:13  <PublicServer> <G-Tus> any suggestions where to make room for it?
20:45:31  <PublicServer> <LoPo> we need
20:45:37  <PublicServer> <LoPo> 8 platforms
20:45:44  <PublicServer> <LoPo> so three there
20:45:51  <PublicServer> <G-Tus> okay
20:45:54  <PublicServer> <LoPo> well 2
20:46:32  <PublicServer> <ZxBiohazardZx> 3-3-3 will do
20:46:35  <PublicServer> <ZxBiohazardZx> 3 sets of 2 :P
20:46:40  <BiG> hi
20:46:44  <PublicServer> <LoPo> help him :)
20:47:26  <PublicServer> <G-Tus> first time Im building something: do I use Industrial Stations in Station GUI?
20:48:36  <PublicServer> <ZxBiohazardZx> doesnt matter
20:48:40  <BiG> no , you can select any station, G-rus
20:48:42  <PublicServer> <ZxBiohazardZx> just use what they picked
20:48:42  <BiG> *tus
20:48:46  <PublicServer> <ZxBiohazardZx> aka cows and goods station a
20:49:04  <PublicServer> <G-Tus> Cadtown not happy
20:49:15  <BiG> you will have to use trees
20:50:16  <PublicServer> <G-Tus> use trees? plant trees?
20:50:35  <BiG> yes, but first you will have to bulldoze most tiles around the town
20:50:52  <BiG> but be careful not to destroy track  / station / ect
20:52:05  <BiG> planting trees on the empty tiles are the only way to increase the towns happiness towards you
20:52:17  <PublicServer> <ZxBiohazardZx> bribing is
20:52:27  <PublicServer> <LoPo> :O
20:52:29  <PublicServer> <LoPo> CHEATS!
20:52:35  <PublicServer> <ZxBiohazardZx> no
20:52:37  <PublicServer> <ZxBiohazardZx> its expensive and a risk
20:52:43  <PublicServer> <LoPo> cheats!
20:52:46  <PublicServer> <LoPo> heresy!
20:52:52  <PublicServer> <LoPo> :P
20:52:56  <BiG> xD
20:53:08  <PublicServer> <LoPo> i dont care, its your money ;)
20:53:19  <BiG> xD
20:53:58  <PublicServer> <LoPo> bbh is done
20:54:36  <PublicServer> <ZxBiohazardZx> numbered exit - > lane
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20:55:30  <Dom_> !password
20:55:30  <PublicServer> Dom_: shears
20:55:43  <PublicServer> *** Dom joined the game
20:55:46  <PublicServer> <Dom> hi
20:55:49  <PublicServer> <LoPo> lo
20:55:56  <BiG> yo
20:56:06  <PublicServer> <ZxBiohazardZx> do we need even more bays?
20:56:30  <PublicServer> <G-Tus> maybe put 4 bays on inner lane, since they prefer it?
20:57:02  <dwarf> !password
20:57:02  <PublicServer> dwarf: shears
20:57:37  <PublicServer> *** dwarf joined the game
20:57:45  <PublicServer> <ZxBiohazardZx> nah we assume balanced lanes in and out
20:57:53  <PublicServer> <ZxBiohazardZx> so 3 per lane or 4 per lane is the question atm it seems
20:58:19  <PublicServer> <LoPo> no
20:58:29  <PublicServer> <LoPo> 8 platforms per lane
20:58:31  <PublicServer> <LoPo> as it was
20:58:38  <PublicServer> <LoPo> might be not enough tho
21:00:38  <PublicServer> <LoPo> the question is; to TF or not to TF :P
21:01:00  <BiG> not to tf :P
21:03:23  <PublicServer> <LoPo> this is enough ;
21:03:25  <PublicServer> <LoPo> )
21:05:55  <PublicServer> <Dom> e-rail!
21:06:06  <PublicServer> <LoPo> ?
21:06:07  <BiG> woo
21:11:18  <PublicServer> <dwarf> that's weird
21:11:30  <PublicServer> <dwarf> the old depots are different style
21:12:01  <PublicServer> <LoPo> wtf!
21:12:16  <PublicServer> <ZxBiohazardZx> buildyear
21:12:23  <PublicServer> <LoPo> who changed everything to electricity rail?
21:12:34  <PublicServer> <ZxBiohazardZx> it always was
21:12:44  <PublicServer> <LoPo> not in my SRNW
21:12:47  <PublicServer> <LoPo> god dammid!
21:12:49  <PublicServer> <LoPo> ...
21:12:55  <PublicServer> <LoPo> thanks
21:13:11  <PublicServer> <Dom> sry :(
21:16:10  <PublicServer> <LoPo> k
21:16:13  <PublicServer> <LoPo> fixed :)
21:16:19  <PublicServer> <LoPo> sorry for cursing
21:16:29  <PublicServer> <Dom> excpet your overflow dont work
21:16:31  <PublicServer> <Dom> np :)
21:16:42  <PublicServer> <LoPo> maybe i should put a sign
21:16:52  <PublicServer> <LoPo> overflow is only for trains from the ML
21:17:06  <PublicServer> <LoPo> ah
21:17:12  <PublicServer> <Dom> yeah i know it still dont work :)
21:17:12  <PublicServer> <LoPo> nvm
21:17:16  <PublicServer> <Dom> need a entry signal
21:17:18  <PublicServer> <LoPo> it changed...
21:17:20  <PublicServer> <LoPo> my bad
21:17:23  <PublicServer> <Dom> ok
21:17:42  <PublicServer> <LoPo> yeah ill do that :)
21:17:45  <PublicServer> <LoPo> smart
21:17:52  <PublicServer> <LoPo> oh
21:17:54  <PublicServer> <LoPo> hmmm
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21:39:31  <PublicServer> <G-Tus> BBH04 is jamming
21:39:53  <PublicServer> <G-Tus> which is also jamming SLH04
21:40:29  <PublicServer> <LoPo> yeah
21:41:43  <PublicServer> <ZxBiohazardZx> damn i have to double track my SLH13 in order to handle throughput
21:42:17  <PublicServer> <LoPo> :)
21:42:25  <PublicServer> <LoPo> maybe some prio helps
21:42:39  <PublicServer> <LoPo> and more w8ing space
21:44:57  <PublicServer> <LoPo> there ":)
21:45:32  <PublicServer> <LoPo> see what i did ZxBiohazardZx?
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21:59:02  <PublicServer> <ZxBiohazardZx> LoPo got a suggest for the exit as well?
21:59:09  <PublicServer> <LoPo> uhmm
21:59:15  <PublicServer> <LoPo> let me look
21:59:22  <PublicServer> <ZxBiohazardZx> nvm i see a solution myself :P
21:59:28  <PublicServer> <LoPo> :)
22:01:54  <PublicServer> <LoPo> still a JBS
22:02:02  <PublicServer> <LoPo> see it?
22:02:20  <PublicServer> <LoPo> z
22:02:22  <PublicServer> <LoPo> ZxBiohazardZx:
22:06:30  <PublicServer> <ZxBiohazardZx> fuck crash
22:06:47  <BiG> nice
22:06:48  <PublicServer> <LoPo> lol
22:06:50  <PublicServer> <LoPo> well
22:06:56  <PublicServer> <LoPo> now you have time to build ;)
22:07:11  <PublicServer> <G-Tus> BBH09 is jamming
22:08:21  <PublicServer> <LoPo> hmmm
22:08:31  <PublicServer> <ZxBiohazardZx> not pretty but works i think
22:08:37  <PublicServer> <LoPo> yes
22:09:03  <PublicServer> <LoPo> but
22:09:07  <PublicServer> <LoPo> still jbs ;p
22:09:21  <PublicServer> <ZxBiohazardZx> jbs?
22:09:27  <PublicServer> <LoPo> join before split
22:09:41  <PublicServer> <LoPo> let me do something
22:09:47  <PublicServer> <ZxBiohazardZx> ofc
22:09:57  <PublicServer> <ZxBiohazardZx> yeah jbs was true
22:10:07  <PublicServer> <LoPo> there
22:10:13  <PublicServer> <ZxBiohazardZx> topside isnt connected to eastside
22:10:15  <PublicServer> <ZxBiohazardZx> ?
22:10:33  <PublicServer> <LoPo> which to whcih?
22:10:51  <PublicServer> <ZxBiohazardZx> nvm you moved teh pathing choice up
22:10:53  <PublicServer> <LoPo> its all connected
22:10:57  <PublicServer> <LoPo> yeah :)
22:11:03  <PublicServer> <ZxBiohazardZx> trains have to decide earlier for north/south
22:11:03  <PublicServer> <LoPo> that was the point
22:11:05  <PublicServer> <ZxBiohazardZx> k
22:11:15  <PublicServer> <ZxBiohazardZx> ow and i have overcapacity
22:11:18  <PublicServer> <LoPo> now there is more w8ing space aswell :)
22:11:20  <PublicServer> <ZxBiohazardZx> i need a reverser/overflow on mines
22:11:26  <PublicServer> <LoPo> no
22:11:48  <PublicServer> <LoPo> the crash ruined your ratings
22:12:02  <PublicServer> <ZxBiohazardZx> ofc
22:12:09  <PublicServer> <LoPo> so production is low atm
22:12:15  <PublicServer> <ZxBiohazardZx> but the jam is backfiring and the station is big and should have overflow
22:12:15  <PublicServer> <LoPo> it will be fine
22:12:27  <PublicServer> <LoPo> just make a simple one
22:13:33  <PublicServer> <LoPo> the loops are not realy usefull
22:13:39  <PublicServer> <LoPo> if you want to do it right
22:13:50  <PublicServer> <LoPo> hide the depot behind a reserver
22:14:33  <PublicServer> <LoPo> like at Frennwell Ridge Woods
22:14:43  <PublicServer> <LoPo> V build a proper one there
22:15:13  <PublicServer> <G-Tus> whoops crash
22:15:15  <PublicServer> <ZxBiohazardZx> lol
22:15:21  <PublicServer> <LoPo> wth?
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22:32:37  <PublicServer> *** V453000 has left the game (leaving)
22:32:40  <V453000> bai
22:33:53  <BiG> bye V453000!
22:34:01  <PublicServer> <LoPo> nn
22:36:02  <V453000> the development is progressing btw :P
22:36:04  <V453000> insanity soonish
22:36:14  <V453000> maybe on first NUTS birthday :)
22:37:21  <V453000> which minion knows when that is?
22:38:19  <PublicServer> <ZxBiohazardZx> i can google it.....
22:38:21  <PublicServer> <ZxBiohazardZx> but lazy
22:38:36  <G-Tus> 31st of March?
22:39:28  <V453000> :)
22:39:36  <V453000> well it is officially 1st of April
22:40:17  <G-Tus> Archive says 31st :p
22:40:20  <V453000> which is of course purely coincidental date :P
22:40:45  <V453000> yes it was at 23:00 UTC+1
22:40:58  <V453000> -1
22:41:01  <V453000> or
22:41:01  <V453000> whatever
22:41:03  <V453000> 1st . :P
22:42:02  <G-Tus> I only know it, because I looked for v0.0.1 to see if it worked with Chill patch pack
22:43:05  <V453000> hm, did it? Cpp is usually massively outdated
22:43:16  <PublicServer> <ZxBiohazardZx> i liked CPP alot
22:43:18  <V453000> so I guess it didnt? :P
22:43:21  <G-Tus> No, didnt work
22:43:54  <G-Tus> Made my own patchpack which is patched against r24158, which works with NUTS 0.4.7
22:44:27  <V453000> nice
22:44:40  <G-Tus> Just needed it for the fully refittable wagons
22:44:58  <V453000> @stage Building
22:44:58  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG255 (r25034) | STAGE: Building | | New players, use @quickstart and !help | | Participate on wiki upgrades!"
22:44:58  <G-Tus> for some 7 cargo refit SRNW
22:45:08  <V453000> well I rarely play without NUTS nowadays :)
22:45:31  <V453000> both for the extra features and the basic mechanics :)
22:45:35  <G-Tus> its a bit confusing at first
22:45:48  <V453000> really? :)
22:45:59  <V453000> some idea how I could improve that perhaps?
22:46:32  <V453000> this might be helpful as well
22:46:34  <G-Tus> I have sometimes difficulty choosing the right engine for the right job
22:46:49  <G-Tus> often I just go for Medium
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22:47:10  <V453000> that is usually a good choice
22:47:55  <G-Tus> Any reason why there are no Strong Monorail/Maglev engines?
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22:48:59  <V453000> well yeah there is no need for them :)
22:49:08  <V453000> or, I havent found any special purpose for them
22:49:18  <V453000> every class has some special usage atm
22:49:49  <V453000> and monorail trains do not really have any problems with acceleration at all
22:49:56  <V453000> so making some stronger/slower ones would not be useful
22:50:06  <G-Tus> true
22:50:20  <V453000> and maglev kind of has Slugs for strong job
22:50:47  <V453000> Chameleon class can be considered strong too
22:52:13  <V453000> the general logic is that each train should not be just a scaling of stats of power/speed/TE, but also something extra to make their usage more specific
22:52:24  <V453000> so for example the flexible stats for monorail
22:52:47  <V453000> then there are short curves possible for maglev, but they have low capacity
22:52:53  <V453000> etc
22:53:03  <V453000> all can be found on the NUTS wiki :)
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22:55:02  <LoPo> bye
22:56:00  <V453000> bai
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23:26:11  <Dom_> !password
23:26:11  <PublicServer> Dom_: yachts
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