Log for #openttdcoop on 5th March 2013:
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01:32:14  <BiG> yo
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06:08:24  <BiG> !players
06:08:26  <PublicServer> BiG: There are currently no clients connected to the server
06:08:30  <BiG> !date
06:08:30  <PublicServer> BiG:  8 Nov 2357
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06:22:55  <BiG> !players
06:22:57  <PublicServer> BiG: There are currently no clients connected to the server
06:39:03  <dwarf> hi BiG
06:39:07  <dwarf> wanna play?
06:39:10  <dwarf> !password
06:39:11  <PublicServer> dwarf: yachts
06:39:54  <PublicServer> *** Game still paused (number of players)
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10:37:18  <LoPo> @op
10:37:18  *** Webster sets mode: +o LoPo
10:44:39  <V453000> !password
10:44:39  <PublicServer> V453000: pulped
10:45:06  <PublicServer> *** Game still paused (number of players)
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10:46:35  <LoPo> !password
10:46:35  <PublicServer> LoPo: pulped
10:48:20  <PublicServer> *** Game still paused (number of players)
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10:48:30  <PublicServer> <LoPo> lo
10:53:36  <PublicServer> <V453000> MOO
10:53:54  <PublicServer> <LoPo> how are your boats going? :)
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10:59:47  <PublicServer> <V453000> I almost have the first one complete
10:59:57  <PublicServer> <V453000> without various cargoes, but the base is the most important thing :)
11:00:07  <PublicServer> <LoPo> :)
11:00:18  <PublicServer> <LoPo> but they are still "trains" right?
11:00:36  <PublicServer> <LoPo> how do the signals look like then?
11:01:25  <V453000> custom :P
11:01:37  <PublicServer> <LoPo> oky
11:02:28  <V453000>
11:02:57  <LoPo> ah yes
11:02:59  <LoPo> nice
11:03:10  <LoPo> but :P do the ships bent? :P
11:03:11  <LoPo> lol
11:03:46  <V453000> obviously
11:03:56  <V453000> as you can see the short one is only engine
11:04:02  <V453000> they are 2 headed engine with segments inside
11:04:02  <PublicServer> <LoPo> yeah
11:04:08  <V453000> the second one has 4 wagons
11:04:10  <PublicServer> <LoPo> but isnt that kinda weird?
11:05:45  <PublicServer> <LoPo> maybe, becuase its part of NUTS, you can design "different/new" kind of ships, which looks differently from those we know nowadays
11:06:14  <V453000> ?
11:06:17  <PublicServer> <LoPo> then the "bending" would not be that weird looking i think
11:06:44  <PublicServer> <LoPo> well make (for example) only the eniges like ships
11:06:49  <V453000> nobody said there will be one ship, but some has to be the first
11:07:00  <PublicServer> <LoPo> but the rest is just hanging in between
11:07:08  <PublicServer> <LoPo> true
11:07:15  <PublicServer> <LoPo> just thinking out loud
11:07:36  <V453000> also no bending for larger ships would look horrible especially with short CL
11:07:59  <PublicServer> <LoPo> yeah
11:08:43  <V453000> not to mention hills, ...
11:08:51  <PublicServer> <LoPo> haha ;p
11:09:37  <PublicServer> <LoPo> on hills there are extra grafity generators underneath the cannals, so the water stays on there ;)
11:18:01  <PublicServer> <V453000> well yeah I considered making slopes have some sort of thing whihc "pulls water up", but cant be arsed
11:18:28  <PublicServer> <V453000> would just result in ugly
11:42:44  <PublicServer> *** LoPo has left the game (general timeout)
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11:42:46  <PublicServer> *** Game paused (number of players)
11:42:53  <LoPo> oh
11:42:58  <LoPo> !password
11:42:58  <PublicServer> LoPo: sighed
11:43:11  <PublicServer> *** Game still paused (number of players)
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11:56:09  <PublicServer> <LoPo> prios are overrated
11:57:47  <PublicServer> <LoPo> brb
12:02:13  <PublicServer> <LoPo> backisch
12:30:16  <PublicServer> <LoPo> hehe
12:30:31  <PublicServer> <LoPo> 25% of the network traffic is comming from my sl :)
12:30:54  <PublicServer> <V453000> :)
12:30:55  <Dilandau> !password
12:30:55  <PublicServer> Dilandau: pickax
12:31:11  <PublicServer> *** Dilandau joined the game
12:31:12  <PublicServer> <Dilandau> Hello
12:31:30  <PublicServer> <LoPo> ey
12:31:38  <PublicServer> <V453000> hai
12:31:45  <PublicServer> <LoPo> long time no see :)
12:32:00  <PublicServer> <Dilandau> ^^
12:32:55  <PublicServer> <V453000> oh, by the way LoPo, D skips orders and F removes them
12:33:01  <PublicServer> <V453000> just additionala hotkeys for the order list
12:33:11  <PublicServer> <LoPo> i knew d yes
12:33:17  <PublicServer> <LoPo> but thx :)
12:33:24  <PublicServer> <V453000> right :)
12:33:50  <PublicServer> <LoPo> xxdd
12:33:52  <PublicServer> <LoPo> lol
12:35:12  <PublicServer> <V453000> ?
12:41:47  <PublicServer> <LoPo> i had a nice idea with a srnw and refit and random drop locations
12:41:54  <PublicServer> <LoPo> with a unreachable depot :)
12:42:45  <PublicServer> <V453000> I assume trains skip the order if the depot is unreachable
12:42:55  <PublicServer> <LoPo> no
12:43:02  <PublicServer> <LoPo> i tested it
12:43:04  <PublicServer> <LoPo> it works
12:43:22  <PublicServer> <LoPo> and when they reach any random repot, they will refit there
12:43:28  <PublicServer> <V453000> right
12:44:18  <PublicServer> <V453000> hmm
12:44:24  <PublicServer> <LoPo> its simmilair to unreachable wps
12:44:26  <PublicServer> <V453000> I am hungry but I am too lazy to go to the fridge
12:44:30  <PublicServer> <LoPo> lol ;p
12:44:32  <PublicServer> <V453000> I will probably die of hunger
12:44:46  <PublicServer> <LoPo> maybe ottd has a hotkey for that to :D
12:44:46  <PublicServer> <V453000> OR of laziness?
12:45:12  <PublicServer> <LoPo> you will die by addiction ;p
12:45:18  <PublicServer> <LoPo> of food
12:45:28  <PublicServer> <LoPo> and laziness
12:45:32  <PublicServer> <LoPo> lazyness
12:52:50  <PublicServer> <V453000> I mean if I had a slave from one of t he countries where people die starving left and right and feed him well, we would both be happy
12:55:16  <PublicServer> <LoPo> :)
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13:04:23  <PublicServer> <LoPo> working on something Dilanda?
13:04:38  <PublicServer> <LoPo> Dilandau*
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13:16:28  <G-Tus> !password
13:16:28  <PublicServer> G-Tus: egoism
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13:18:54  <PublicServer> <LoPo> ey
13:18:57  <PublicServer> <G-Tus> hey
13:19:03  <PublicServer> <LoPo> G-Tus
13:19:13  <PublicServer> <G-Tus> yes?
13:19:19  <PublicServer> <LoPo> nothing :P
13:25:26  <PublicServer> <LoPo> bbh 01 is weird
13:37:22  <PublicServer> <G-Tus> hmm, why are there 2 SLH 13s?
13:37:40  <PublicServer> <LoPo> where?
13:37:51  <PublicServer> <G-Tus> You have Bio's one from the list
13:37:53  <PublicServer> <LoPo> oh
13:38:08  <PublicServer> <LoPo> mistake ;p
13:38:34  <PublicServer> <G-Tus> not that 14 is particularly active
13:38:40  <PublicServer> <LoPo> yeah
13:38:51  <PublicServer> <LoPo> 1 primary, and not even a refitable one
13:39:33  <PublicServer> <LoPo> hmmm
13:39:55  <PublicServer> <LoPo> want to change taht?
13:40:02  <PublicServer> <G-Tus> just connect primaries?
13:40:06  <PublicServer> <LoPo> well
13:40:20  <PublicServer> <LoPo> we have a printing works
13:40:30  <PublicServer> <LoPo> at Great Pundinghall
13:40:34  <PublicServer> <LoPo> north
13:41:02  <PublicServer> <G-Tus> but not really any wood
13:41:06  <PublicServer> <LoPo> and then we can steal some wood
13:41:13  <PublicServer> <LoPo> from Invefinghill Forest
13:41:21  <PublicServer> <LoPo> Flondinghall Forest
13:41:27  <PublicServer> <LoPo> and
13:41:37  <PublicServer> <LoPo> Denfingfield forest
13:41:52  <PublicServer> <LoPo> ill do the forestes
13:42:03  <PublicServer> <LoPo> you make the paper -> goods refit stations
13:42:05  <PublicServer> <LoPo> oky?
13:42:15  <PublicServer> <G-Tus> oke
13:44:36  <PublicServer> <LoPo> ?
13:44:50  <PublicServer> <LoPo> hoes going? :P
13:44:50  <PublicServer> <G-Tus> Yeh just looking at the other SLHs what it should look like
13:44:56  <PublicServer> <LoPo> k
13:45:14  <PublicServer> <LoPo> make the pickup platform 4 long
13:45:21  <PublicServer> <LoPo> so we can do a cargo check
13:48:31  <PublicServer> <LoPo> good
13:48:31  <PublicServer> <LoPo> so
13:48:37  <PublicServer> <LoPo> we need a drop first
13:48:39  <PublicServer> <LoPo> for the paper
13:48:49  <PublicServer> <LoPo> then they refit
13:48:52  <PublicServer> <LoPo> at a depot
13:48:56  <PublicServer> <LoPo> then to pickups
13:49:20  <PublicServer> <LoPo> if they get fully loaded, they will bring it to goods drop
13:49:23  <PublicServer> <LoPo> if not
13:49:41  <PublicServer> <LoPo> they release their cargo, and refit back
13:49:51  <PublicServer> <LoPo> so we need another refit center behind the pickup
13:49:57  <PublicServer> <LoPo> get it? :)
13:55:35  <PublicServer> <LoPo> which one is the drop / pickup?
13:56:27  <PublicServer> <LoPo> oky
13:59:56  <PublicServer> <LoPo> hmmm
14:00:20  <PublicServer> <LoPo> can i change something?
14:00:26  <PublicServer> <G-Tus> ofcourse
14:01:40  <PublicServer> <LoPo> oky
14:03:03  <PublicServer> <LoPo> k this will work
14:03:26  <PublicServer> <LoPo> now the trains
14:04:21  <PublicServer> <G-Tus> So they pick up wood, bring it to Wood Drop, refit to Paper, bring it back to the SLH, drop it, pick up goods and then bring goods to some village?
14:04:38  <PublicServer> <LoPo> to goods drop
14:04:41  <PublicServer> <LoPo> but yes
14:04:46  <PublicServer> <LoPo> that is the idea
14:06:25  <PublicServer> <G-Tus> how many trains per primary?
14:06:35  <PublicServer> <LoPo> w8
14:06:46  <PublicServer> <LoPo> first the order set
14:09:45  <PublicServer> <LoPo> k this should work :)
14:09:55  <PublicServer> <LoPo> see train  1084
14:10:57  <PublicServer> <LoPo> you can do the rest of the primaries
14:11:24  <PublicServer> <G-Tus> so 4 trains per primary?
14:11:34  <PublicServer> <LoPo> at least
14:18:51  <PublicServer> <LoPo> btw sign your station
14:19:08  <PublicServer> <G-Tus> Like that?
14:19:18  <PublicServer> <LoPo> yes
14:22:16  <PublicServer> <LoPo> first paper on his way :)
14:25:07  <PublicServer> <LoPo> good :)
14:30:50  <Tray> !password
14:30:50  <PublicServer> Tray: wheeze
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14:31:34  <PublicServer> <Tray> ahoi
14:31:37  <PublicServer> <G-Tus> hey
14:31:47  <PublicServer> <LoPo> lo
14:34:05  <PublicServer> <Tray> slh 04 is broken.
14:34:15  <PublicServer> <Tray> Or I don't understande it
14:34:38  <PublicServer> <LoPo> yeah
14:34:44  <PublicServer> <LoPo> dead lock
14:35:55  <PublicServer> <LoPo> that works :)
14:37:29  <PublicServer> <Tray> You should label it for feedback.
14:38:09  <PublicServer> <LoPo> better? :)
14:38:27  <PublicServer> <Tray> just in case
14:38:31  <PublicServer> <LoPo> yeah
14:38:37  <PublicServer> <LoPo> well V will kill me anyways ;P
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14:42:53  <PublicServer> <Tray> Lopo, could you please explain your SRNWStation?
14:43:04  <PublicServer> <LoPo> no its secret :P
14:43:10  <PublicServer> <LoPo> haha ofc!
14:43:16  <PublicServer> <LoPo> what do you want to know?
14:43:34  <PublicServer> <Tray> why do incomming trains only enter when a feeder trains unloads?
14:43:58  <PublicServer> <G-Tus> to make sure they do full load without full load order?
14:44:04  <PublicServer> <V453000> wa, how did that deadlock?
14:44:14  <PublicServer> <Tray> I understand the concept
14:44:16  <PublicServer> <V453000> pf trap broke?
14:44:18  <PublicServer> <LoPo> they weird gates only open when there is a train on their end
14:44:20  <PublicServer> <LoPo> yeah
14:44:22  <PublicServer> <G-Tus> looked like it
14:44:22  <PublicServer> <LoPo> well
14:44:24  <PublicServer> <V453000> ah
14:44:26  <PublicServer> <V453000> right
14:44:28  <PublicServer> <LoPo> see the signal i pointed
14:44:38  <PublicServer> <LoPo> its red when reverser is used
14:45:00  <PublicServer> <Tray> so the trains react differently based on the side of the trains?
14:45:03  <PublicServer> <LoPo> yes
14:45:18  <PublicServer> <Tray> wicked
14:45:32  <PublicServer> <LoPo> and the comby of these 2 make the check so that both trains are pressent
14:45:42  <PublicServer> <Tray> yeah I see
14:45:44  <PublicServer> <LoPo> so there is a full transfer of cargo
14:46:15  <PublicServer> <LoPo> the paper to goods refit is realy nice i think :)
14:49:42  <PublicServer> <G-Tus> Invefinghill Mines is gone, 5 trains waiting forever
14:50:20  <PublicServer> <LoPo> oh poor station/trains
14:52:15  <PublicServer> <V453000> well this shouldnt deadlock
14:52:21  <PublicServer> <LoPo> :)
14:52:35  <PublicServer> <LoPo> why the pbs signal?
14:52:41  <PublicServer> <V453000> waiting spaces
14:52:51  <PublicServer> <LoPo> ah yes
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14:56:35  <PublicServer> <LoPo> hmm
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15:33:36  <PublicServer> <LoPo> im off
15:33:42  <PublicServer> <LoPo> see you later
15:33:42  <G-Tus> Same
15:33:45  <G-Tus> later
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17:09:03  <Dom_> !playercount
17:09:03  <PublicServer> Dom_: Number of players: 0 (0 spectators)
17:09:33  <ZxBiohazardZx> heya
17:09:41  <ZxBiohazardZx> ill log as well in a sec dom if you need :P
17:16:56  <ZxBiohazardZx> !password
17:16:56  <PublicServer> ZxBiohazardZx: ninety
17:17:07  <PublicServer> *** Game still paused (number of players)
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17:20:22  <G-Tus> !password
17:20:22  <PublicServer> G-Tus: ninety
17:20:33  <PublicServer> *** Game still paused (number of players)
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17:24:23  <PublicServer> <ZxBiohazardZx> hmmz
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17:24:43  <PublicServer> <ZxBiohazardZx> SLH11 completely relays the ML way far! :(
17:26:21  <PublicServer> <ZxBiohazardZx> revamp time
17:26:35  <PublicServer> <ZxBiohazardZx> its low traffic for now anyway
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17:43:45  <PublicServer> <G-Tus> nice
17:43:53  <PublicServer> <ZxBiohazardZx> ?
17:43:56  <PublicServer> <G-Tus> bribe
17:44:02  <PublicServer> <ZxBiohazardZx> attempt :P
17:44:04  <PublicServer> <ZxBiohazardZx> fail:(
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17:46:48  <dwarf> don't bribe local authorities
17:51:52  <PublicServer> <ZxBiohazardZx> there much better already
17:58:52  <PublicServer> <ZxBiohazardZx> still not superhappy but its better then it was
17:58:59  <PublicServer> <ZxBiohazardZx> at least  the ML now is less interrupted
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18:19:38  <PublicServer> <ZxBiohazardZx> hmmz
18:19:41  <PublicServer> <ZxBiohazardZx> dafuq
18:19:49  <PublicServer> <ZxBiohazardZx> id swear that line wasnt there earlier :P
18:19:59  <PublicServer> <G-Tus> built this afternoon
18:20:05  <PublicServer> <ZxBiohazardZx> lopo ninjaed my idea :(
18:20:07  <PublicServer> <ZxBiohazardZx> oh well
18:21:38  <PublicServer> <G-Tus> wtf
18:22:04  <PublicServer> <ZxBiohazardZx> ?
18:22:30  <PublicServer> <G-Tus> why did you connect the mainline to a sideline?
18:22:40  <PublicServer> <ZxBiohazardZx> mainline to sideline?
18:22:50  <PublicServer> <ZxBiohazardZx> where
18:22:55  <PublicServer> <G-Tus> SLH Ninja
18:23:04  <PublicServer> <ZxBiohazardZx> its a normal SL?
18:23:26  <PublicServer> <ZxBiohazardZx> ow i was thinking to replace 14 and put others there
18:23:45  <PublicServer> <G-Tus> ah
18:23:47  <PublicServer> <ZxBiohazardZx> but ill ninja it out again
18:24:05  <PublicServer> <G-Tus> no its fine by me
18:24:08  <PublicServer> <G-Tus> but dont really see the point
18:24:11  <PublicServer> <ZxBiohazardZx> Pintown for food and farm would be ok, but farm can be on  1 as well
18:24:25  <PublicServer> <ZxBiohazardZx> nah i didnt look for SLH14 thus it can be removed :P
18:24:51  <PublicServer> <G-Tus> it might be a good idea to make it BBH
18:24:58  <PublicServer> <ZxBiohazardZx> yeah
18:25:01  <PublicServer> <ZxBiohazardZx> i thought so to
18:25:03  <PublicServer> <G-Tus> so not everything goes via BBH04
18:25:05  <PublicServer> <ZxBiohazardZx> someone said no space
18:25:07  <PublicServer> <ZxBiohazardZx> i prove space
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18:26:22  <dwarf> !password
18:26:22  <PublicServer> dwarf: rhymes
18:26:46  <PublicServer> *** dwarf joined the game
18:27:10  <PublicServer> <ZxBiohazardZx> not sure if V agrees
18:27:16  <PublicServer> <ZxBiohazardZx> as its not in the plan....
18:27:16  <PublicServer> <dwarf> hi
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18:28:38  <PublicServer> <G-Tus> well the other option is to expand the connection between BBH08 -> BBH09 -> BBH06 -> BBH04 -> SLH04 -> BBH05
18:28:46  <PublicServer> <ZxBiohazardZx> yeah i know
18:28:52  <PublicServer> <G-Tus> het dwarf
18:28:52  <PublicServer> <ZxBiohazardZx> but since the upper half is so unused
18:28:54  <PublicServer> <G-Tus> hey*
18:28:58  <PublicServer> <ZxBiohazardZx> i do like the cut
18:29:08  <PublicServer> <ZxBiohazardZx> or maybe check why trains perfer the other route so heavily
18:29:15  <PublicServer> <ZxBiohazardZx> i blame huge bridgeset btw
18:29:29  <PublicServer> <ZxBiohazardZx> i think there is a pathfind disbonus there somewhere
18:29:39  <PublicServer> <ZxBiohazardZx> as they prefer the way longer route over the obv
18:30:33  <PublicServer> <ZxBiohazardZx> BBH4  BBH6 BBH9 BBH8 route is longer afaik
18:32:08  <PublicServer> <ZxBiohazardZx> i think the bridge give a pathfind disbonus somehow
18:32:14  <PublicServer> <ZxBiohazardZx> the insane bridgeset near SLH01
18:32:32  <PublicServer> <ZxBiohazardZx> as from what i count the route via BBH07 should be shorter then the route over the other BBH's
18:33:07  <PublicServer> <G-Tus> think so too
18:33:29  <PublicServer> <ZxBiohazardZx> its either that or the dests are way more south then i know/think
18:34:32  <PublicServer> <ZxBiohazardZx> temp/test shortcut added
18:34:40  <PublicServer> <ZxBiohazardZx> lets see if trains prefer the route
18:34:58  <PublicServer> <G-Tus> also make it the other way
18:34:58  <PublicServer> <ZxBiohazardZx> answer is yes
18:35:01  <PublicServer> <G-Tus> thats the main problem
18:35:07  <PublicServer> <ZxBiohazardZx> no just 1 way to see if it attracts traffic
18:35:09  <PublicServer> <ZxBiohazardZx> and instant result
18:35:11  <PublicServer> <ZxBiohazardZx> see
18:35:14  <PublicServer> <G-Tus> yep
18:37:58  <PublicServer> <ZxBiohazardZx> i didnt even finish the ninja btw
18:38:09  <PublicServer> <ZxBiohazardZx> and already it attracks major traffic
18:38:35  <PublicServer> <G-Tus> better watch out it doesnt get stuck
18:38:49  <PublicServer> <G-Tus> sort of jamming already
18:39:07  <PublicServer> <ZxBiohazardZx> ikr
18:39:10  <PublicServer> <ZxBiohazardZx> so yeah
18:39:16  <PublicServer> <ZxBiohazardZx> let me poke v
18:39:29  <ZxBiohazardZx> V453000 around?
18:39:56  <V453000> +-
18:40:04  <V453000> !password
18:40:04  <PublicServer> V453000: otters
18:40:15  <ZxBiohazardZx> come look at my ninja thingy :P
18:40:16  <PublicServer> *** V453000 joined the game
18:40:29  <PublicServer> <ZxBiohazardZx> i kinda cut it
18:40:31  <PublicServer> <ZxBiohazardZx> but the idea is there
18:40:41  <PublicServer> <ZxBiohazardZx> the SLH/BBH ninja /bio
18:40:57  <PublicServer> <ZxBiohazardZx> i hacked it in temp to see if trains would prefer it over the old route
18:41:01  <PublicServer> <ZxBiohazardZx> and they do bigtime
18:41:11  <PublicServer> <ZxBiohazardZx> so either BBH7 is just to much out of route
18:41:18  <PublicServer> <ZxBiohazardZx> or the bridgeset give huge disbonus to pathfinding
18:41:20  <PublicServer> <V453000> and the jam is an improvement how?
18:41:24  <PublicServer> <ZxBiohazardZx> the jam is not
18:41:34  <PublicServer> <dwarf> that's terrible
18:41:36  <PublicServer> <ZxBiohazardZx> but as you might see the connection isnt really done properly yet
18:41:38  <PublicServer> <V453000> shorter path isnt an improvement itself
18:41:48  <PublicServer> <V453000> remove it and expand the ML properly instead
18:41:50  <PublicServer> <ZxBiohazardZx> let me put it this way
18:42:09  <PublicServer> <ZxBiohazardZx> the line between BBH7 and BBH6 is hardly ever used before that cut
18:42:29  <PublicServer> <ZxBiohazardZx> i can easily remove the connect
18:42:39  <PublicServer> <ZxBiohazardZx> i was just wondering since plan didnt have it, why not :P
18:42:39  <PublicServer> <V453000> then add primaries to SLH 11
18:42:42  <PublicServer> <V453000> but not by this
18:42:50  <PublicServer> <ZxBiohazardZx> and/or would it not be better to cut it off
18:43:55  <V453000> also I have no clue why do you try to highlight me in #openttd when you have an issue here
18:44:09  <PublicServer> <ZxBiohazardZx> meh pokie pokie :P
18:44:20  <PublicServer> <ZxBiohazardZx> for my client they are both named openttd...
18:44:26  <PublicServer> <V453000> ...
18:44:30  <PublicServer> <ZxBiohazardZx> #opentt..  #opentt..
18:44:43  <PublicServer> <V453000> also, the bridges are not a penalty. The route is just longer, simple as that
18:44:45  <PublicServer> <ZxBiohazardZx> i have multiple IRCs open, so topwindow shows #opentt..
18:44:47  <PublicServer> <ZxBiohazardZx> k
18:45:14  <PublicServer> <V453000> how you manage your windows is up to you really
18:45:28  <PublicServer> <ZxBiohazardZx> that was why i poked in the other chan, wasnt sure what the right was :p
18:45:59  <PublicServer> <V453000> reading which people are in the channel usually helps too ;)
18:48:09  <PublicServer> <V453000> why are you doing that ._.
18:48:19  <PublicServer> <V453000> to make it look more artificial with the TF?
18:48:46  <PublicServer> <ZxBiohazardZx> shortening and cleaning up after my re-routing east
18:48:53  <PublicServer> <ZxBiohazardZx> i put it more to east
18:49:01  <PublicServer> <ZxBiohazardZx> the stupid foodplant is where orig line was
18:49:35  <PublicServer> <V453000> and what does that shortening gain
18:49:50  <PublicServer> <ZxBiohazardZx> about 15 tiles
18:50:00  <PublicServer> <V453000> -> gain is?
18:52:52  <PublicServer> <V453000> what I mean is, making a hyper ugly ML for nothing is always looked badly upon
18:53:18  <PublicServer> <ZxBiohazardZx> aha
19:07:52  <PublicServer> <dwarf> hmmm
19:08:02  <PublicServer> <dwarf> why do we have wood on paper pick?
19:08:16  <PublicServer> <G-Tus> ?
19:08:18  <PublicServer> <ZxBiohazardZx> do we?
19:08:32  <PublicServer> <dwarf> ah, a forest grew near
19:08:42  <PublicServer> <ZxBiohazardZx> shouldnt matter
19:08:48  <PublicServer> <dwarf> and probably some trains do load
19:08:48  <PublicServer> <ZxBiohazardZx> no wood trains service paper-pick
19:08:54  <PublicServer> <ZxBiohazardZx> thus it wont load there
19:08:57  <PublicServer> <ZxBiohazardZx> unless refit failed
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19:34:44  <PublicServer> <dwarf> slh 06 needs better throughput at the entrance
19:34:50  <PublicServer> <dwarf> but I have to go
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19:44:28  <PublicServer> <ZxBiohazardZx> there more room for you;)
19:47:50  <PublicServer> <ZxBiohazardZx> there we go
19:48:44  <PublicServer> <G-Tus> weird bridge...
19:49:06  <PublicServer> <ZxBiohazardZx> where?
19:49:12  <PublicServer> <G-Tus> just removed it
19:49:18  <PublicServer> <G-Tus> SLH6 entrance
19:50:25  <PublicServer> <ZxBiohazardZx> much more clean like this
19:50:49  <PublicServer> <G-Tus> still, could probably use more tunnels
19:51:19  <PublicServer> <ZxBiohazardZx> is cause length
19:51:25  <PublicServer> <ZxBiohazardZx> we can try to split the tunnels for more capacity
19:51:33  <PublicServer> <ZxBiohazardZx> the lenght is the issue atm
19:51:39  <PublicServer> <ZxBiohazardZx> if we could split it we gain some
19:52:09  <PublicServer> <G-Tus> shit
19:52:15  <PublicServer> <ZxBiohazardZx> boom :P
19:52:37  <PublicServer> <ZxBiohazardZx> way to go
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19:59:55  <dwarf> !password
19:59:55  <PublicServer> dwarf: loosed
20:00:14  <PublicServer> *** dwarf joined the game
20:02:05  <PublicServer> <ZxBiohazardZx> hmmz better now?
20:02:05  <PublicServer> *** dwarf has joined spectators
20:02:15  <PublicServer> <G-Tus> the junction yes
20:02:41  <PublicServer> <G-Tus> but that entrance is still quite messy, 3 lines join before they split
20:02:43  <PublicServer> <dwarf> needs more tunnels
20:02:49  <PublicServer> <ZxBiohazardZx> where?
20:02:53  <PublicServer> *** dwarf has joined company #1
20:03:01  <PublicServer> <G-Tus> coming from the left
20:03:07  <PublicServer> <G-Tus> where it is totally jammed
20:03:46  <PublicServer> <dwarf> my mouse just died :/
20:03:50  <PublicServer> <ZxBiohazardZx> hahhaha
20:04:00  *** Dom_ has joined #openttdcoop
20:04:04  <PublicServer> <ZxBiohazardZx> oh well i think the tunnelsplit was good, it helped out a bit
20:04:15  <PublicServer> <ZxBiohazardZx> we just need to move the left leg a bit
20:04:18  <PublicServer> <ZxBiohazardZx> including mergers
20:05:44  <PublicServer> <dwarf> what would help a lot is doubling the line from here to there
20:05:54  <PublicServer> <ZxBiohazardZx> there to here?
20:06:40  <PublicServer> <ZxBiohazardZx> ah
20:08:46  <PublicServer> *** dwarf has joined spectators
20:09:46  <PublicServer> <ZxBiohazardZx> also the entrance is wrong
20:09:49  <PublicServer> <ZxBiohazardZx> we got 3 incomeing
20:09:55  <PublicServer> <ZxBiohazardZx> 1 splits left, 2 split right
20:10:02  <PublicServer> <ZxBiohazardZx> but the 2 right ones arent balanced from input
20:10:24  <PublicServer> <ZxBiohazardZx> trains from left go to 1R
20:10:28  <PublicServer> <ZxBiohazardZx> trains from right go to 2R
20:11:10  <PublicServer> <ZxBiohazardZx> we should try to offer trains a choice for 1R or 2R based on usuage?
20:11:21  <PublicServer> <ZxBiohazardZx> we have 3 incs into 1 out atm
20:11:35  <PublicServer> <G-Tus> yep
20:14:20  <PublicServer> <dwarf> `
20:15:14  <PublicServer> *** dwarf has joined company #1
20:20:03  <PublicServer> *** dwarf has joined spectators
20:20:56  <PublicServer> <ZxBiohazardZx> there we have some space now
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20:24:27  <Webster> Latest update from openttd: OpenTTD 1.3.0-RC2 <>
20:24:50  <PublicServer> *** dwarf has left the game (leaving)
20:30:37  <PublicServer> <ZxBiohazardZx> i think i did it
20:30:39  <PublicServer> <ZxBiohazardZx> ugly but should do
20:30:47  <PublicServer> <G-Tus> better than it was
20:30:53  <PublicServer> <ZxBiohazardZx> for sure that
20:32:31  <PublicServer> <G-Tus> hmmm
20:32:45  <PublicServer> <G-Tus> traffic from most left lane cant get both ways
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20:33:00  <PublicServer> <ZxBiohazardZx> ?
20:33:05  *** dwarf has quit IRC
20:33:07  <PublicServer> <G-Tus> fixed
20:33:13  <PublicServer> <ZxBiohazardZx> k
20:33:47  <PublicServer> <ZxBiohazardZx> do /sign your changes
20:33:47  <PublicServer> <ZxBiohazardZx> and why
20:33:57  <PublicServer> <ZxBiohazardZx> so orig builder (lopo/dom) can check
20:34:51  *** Dom_ has quit IRC
20:34:55  <Webster> 1 new tweet(s): OpenTTDNews With OpenTTD 1.3.0-RC2 we present you with another release candidate for the upcoming release, 3 seconds ago via Twitter for Android. (309039326006767616)
20:40:44  *** Maraxus has joined #openttdcoop
20:40:52  <Maraxus> !password
20:40:52  <PublicServer> Maraxus: piking
20:41:08  <PublicServer> *** Maraxus joined the game
20:41:09  <PublicServer> <Maraxus> hi
20:41:11  <PublicServer> <G-Tus> hey
20:48:08  <PublicServer> <ZxBiohazardZx> anyway that should improve 06 a bit indeed
20:48:16  <PublicServer> <ZxBiohazardZx> any other near-jams?
20:49:11  <PublicServer> <G-Tus> BBH09 is still not optimal
20:49:21  <PublicServer> <G-Tus> but that is mostly the bridges after it
20:49:35  <PublicServer> <ZxBiohazardZx> 09?
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20:51:45  <PublicServer> <ZxBiohazardZx> BBH09 is V's no tunnel work
20:51:51  <PublicServer> <ZxBiohazardZx> issue is indeed the bridges i think
20:54:29  <PublicServer> <ZxBiohazardZx> sets of 4 or 3?
20:54:33  <PublicServer> <G-Tus> 4
20:55:03  <PublicServer> <G-Tus> but that was the idea before making them shorter
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20:56:09  <PublicServer> <G-Tus> with 4 there is no need to make them shorter
20:56:16  <PublicServer> <ZxBiohazardZx> its not really shorter...
20:56:19  <PublicServer> <ZxBiohazardZx> its just room for merging
20:56:34  <PublicServer> <ZxBiohazardZx> i wanted to have 2 smaller merges over 1 bigger one so more flow
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21:03:41  <PublicServer> <ZxBiohazardZx> can someone check prio @ mark in BBH6
21:04:07  <PublicServer> <ZxBiohazardZx> marked !here
21:04:22  <PublicServer> <G-Tus> kinda long
21:04:36  <PublicServer> <G-Tus> but should be fine I htink
21:04:46  <PublicServer> <ZxBiohazardZx> better?
21:04:57  <PublicServer> <G-Tus> as there is barely an y traffic joining there
21:10:11  <PublicServer> <ZxBiohazardZx> BBH6 into 4 also has some slow trains
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21:15:32  <PublicServer> <ZxBiohazardZx> hmmz
21:15:46  <PublicServer> <ZxBiohazardZx> overflow prolly will fail, does it force trains to depot if station is full is the question
21:16:01  <PublicServer> <G-Tus> where?
21:16:39  <PublicServer> <ZxBiohazardZx> carfingbourne
21:16:42  <PublicServer> <ZxBiohazardZx> but hmmz i see no
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21:17:28  <PublicServer> <G-Tus> just remove some trains?
21:17:40  <PublicServer> <ZxBiohazardZx> nah i want more trains there
21:17:44  <PublicServer> <ZxBiohazardZx> i want the flower to work
21:17:50  <PublicServer> <G-Tus> why are they not loading?
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21:18:56  <PublicServer> <G-Tus> prolly needs entry signal
21:19:15  *** Dom_ has quit IRC
21:20:31  <PublicServer> <ZxBiohazardZx> nope i tried that as well
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21:22:17  <PublicServer> <ZxBiohazardZx> lets try again
21:22:23  <PublicServer> <G-Tus> this should be it
21:22:42  <PublicServer> <ZxBiohazardZx> all bays full
21:22:46  <PublicServer> <ZxBiohazardZx> next should overflow
21:23:29  <PublicServer> <ZxBiohazardZx> see
21:23:33  <PublicServer> <ZxBiohazardZx> wont overflow
21:23:43  <PublicServer> <G-Tus> weird
21:24:17  <PublicServer> <ZxBiohazardZx> maybe now :)
21:26:20  <PublicServer> <Maraxus> gn
21:26:26  <PublicServer> <G-Tus> night
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21:28:03  <PublicServer> <ZxBiohazardZx> this works
21:29:28  <PublicServer> <G-Tus> booo
21:29:30  <PublicServer> <G-Tus> train limit
21:33:29  <PublicServer> *** G-Tus has left the game (leaving)
21:50:00  <PublicServer> <ZxBiohazardZx> vehicle limit is reached btw
21:52:41  <G-Tus> yeh just said that, thats why I left
21:58:56  <PublicServer> <ZxBiohazardZx> pokes V435000
22:00:18  <PublicServer> <ZxBiohazardZx> bbh8 to 12 needs a look
22:00:28  <PublicServer> <ZxBiohazardZx> join and split way close cause some jams it seems
22:00:44  <PublicServer> <ZxBiohazardZx> move 12 towards the south (terr?) would solve that
22:00:50  <PublicServer> <ZxBiohazardZx> or fix the connection
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22:09:32  <PublicServer> <ZxBiohazardZx> hmmz revamping the bbh a bit to have SBJ instead of JBS
22:13:44  <PublicServer> <ZxBiohazardZx> hmmz this is already slightly better
22:13:50  <PublicServer> <ZxBiohazardZx> but still not enough
22:14:12  <PublicServer> <ZxBiohazardZx> heavily overdimensioned 3-tube for a barely used connect
22:14:26  <PublicServer> <ZxBiohazardZx> BBH8 -> BBh7 is notraffic at all (hardly)
22:15:56  <PublicServer> <ZxBiohazardZx> we have another jaam btw
22:16:39  <G-Tus> !password
22:16:39  <PublicServer> G-Tus: marine
22:16:52  <PublicServer> *** G-Tus joined the game
22:17:48  <PublicServer> <G-Tus> still BBH 09?
22:18:35  <LoPo> want more vehicles?
22:18:59  <PublicServer> <ZxBiohazardZx> not yet
22:19:05  <PublicServer> <ZxBiohazardZx> we need to fix the jam
22:19:09  <LoPo> k :)
22:19:13  <PublicServer> <ZxBiohazardZx> BBH6 9
22:19:19  <PublicServer> <ZxBiohazardZx> and i was redoing parts of 8
22:19:37  <PublicServer> <ZxBiohazardZx> as 8 into 12 has some join before split on a 5 tile area
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22:50:04  <PublicServer> <ZxBiohazardZx> BBH9 BBH6 BBH4 jam
22:50:26  <PublicServer> <G-Tus> Im trying to upgrade BBH 6 and BBH 4
22:56:46  <PublicServer> <ZxBiohazardZx> its a pure capacity issue on the line
22:56:52  <PublicServer> <ZxBiohazardZx> to the end station
22:56:58  <PublicServer> <ZxBiohazardZx> all towards wood/paper pick
22:57:00  <PublicServer> <ZxBiohazardZx> is jammed
22:57:10  <PublicServer> <ZxBiohazardZx> from paper goods drop to paper pickup
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23:36:48  <PublicServer> <ZxBiohazardZx> major jam :(
23:36:48  <PublicServer> <ZxBiohazardZx> hate
23:36:58  <PublicServer> <ZxBiohazardZx> its capacity issue
23:38:36  <LoPo> !password
23:38:36  <PublicServer> LoPo: daises
23:38:51  <PublicServer> *** LoPo joined the game
23:39:32  <PublicServer> <LoPo> ey
23:39:36  <PublicServer> <G-Tus> hey
23:39:38  <PublicServer> <ZxBiohazardZx> ey
23:39:44  <PublicServer> <ZxBiohazardZx> try to fix the jams lol
23:39:54  <PublicServer> <ZxBiohazardZx> capacity issue on the BBH from paper goods to paper pick
23:40:46  <PublicServer> <LoPo> lol
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23:42:16  <PublicServer> <LoPo> oky i let you work ;p
23:42:34  <PublicServer> <G-Tus> could use some help on BBH 4 and 6
23:44:15  <PublicServer> <LoPo> what is wrong with it then?
23:44:42  <PublicServer> <G-Tus> trying to add a third lane
23:45:16  <PublicServer> <LoPo> ic
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23:57:14  <PublicServer> <LoPo> but where does it goes?
23:57:16  <PublicServer> <ZxBiohazardZx> ?
23:57:26  <PublicServer> <LoPo> G-Tus?
23:57:32  <PublicServer> <G-Tus> ?
23:57:33  <PublicServer> <LoPo> the 3rd line
23:58:15  <PublicServer> <G-Tus> I thought eventually till Farm Drop
23:58:22  <PublicServer> <G-Tus> BBH 09 is constantly jamming up
23:59:23  <PublicServer> <LoPo> yes but then you must start at BBH 05
23:59:33  <PublicServer> <LoPo> and work from there

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