Config
Log for #openttdcoop on 7th March 2013:
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00:00:05  <CSBro> if there were too many on the inner lane then why does this work?
00:00:21  <PublicServer> <ZxBiohazardZx> not quite sure actually
00:00:27  <PublicServer> <ZxBiohazardZx> i wanted to make inner to outer
00:00:34  <PublicServer> <ZxBiohazardZx> but then i realised that might be too much
00:00:44  <CSBro> ah nevermind didnt see that the second group of 4 is on the inner lane, thought it was on the middle
00:00:44  <PublicServer> <ZxBiohazardZx> i did add outer to shorter/more nearby one
00:00:54  <PublicServer> <ZxBiohazardZx> but i didnt wanna distupt flow atm
00:07:07  <CSBro> so that should balance the lanes by making them more equidistant from the station?
00:07:18  <PublicServer> <ZxBiohazardZx> i think so
00:07:20  <PublicServer> <ZxBiohazardZx> im not sure if it works
00:07:30  <PublicServer> <ZxBiohazardZx> but pathfinder might fall for it
00:07:34  <PublicServer> <ZxBiohazardZx> if not then meh
00:07:38  <PublicServer> <ZxBiohazardZx> its not worse so far either
00:10:00  <PublicServer> <ZxBiohazardZx> at least i think the platforms will be used more like this
00:10:06  <PublicServer> <ZxBiohazardZx> mostly the outermost platforms had lower usage
00:10:20  <PublicServer> <ZxBiohazardZx> by adding these balancers, it should force some of the trains there
00:10:31  <PublicServer> <ZxBiohazardZx> seems to work(tm)
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00:13:13  <PublicServer> <ZxBiohazardZx> so far it looks more balanced
00:13:16  <PublicServer> <ZxBiohazardZx> output wise as well
00:13:23  <PublicServer> <ZxBiohazardZx> could be perception though
00:13:26  <CSBro> so that entry pre-signal checks to see if the exit signal is blocked?
00:13:43  <PublicServer> <ZxBiohazardZx> hmmz
00:13:46  <PublicServer> <ZxBiohazardZx> where you looking atm?
00:13:52  <PublicServer> <ZxBiohazardZx> and/or need me to setup some demos?
00:13:57  <CSBro> right below the seems to work sign, sorry
00:14:04  <PublicServer> <ZxBiohazardZx> ah yeah 1 sec
00:14:35  <PublicServer> <ZxBiohazardZx> see !Examples here (just north of it)
00:15:02  <CSBro> okay im there
00:15:06  <PublicServer> <ZxBiohazardZx> IF (C AND B  are red ) --> A = red
00:15:21  <PublicServer> <ZxBiohazardZx> "simple pre-exit"
00:15:28  <PublicServer> <ZxBiohazardZx> yellow is the pre, white is the exit
00:15:40  <CSBro> okay
00:15:42  <PublicServer> <ZxBiohazardZx> if both exits are blocked (red) then block the entry to the junction
00:16:08  <CSBro> if one is red it automatically routes to the other?
00:16:30  <PublicServer> <ZxBiohazardZx> combo signal:
00:16:36  <PublicServer> <ZxBiohazardZx> if D and C are red, E is red
00:16:42  <PublicServer> <ZxBiohazardZx> if E and B are red, A is red
00:16:48  <PublicServer> <ZxBiohazardZx> aka E is both pre and exit in 1
00:16:54  <PublicServer> <ZxBiohazardZx> and yes
00:17:00  <PublicServer> <ZxBiohazardZx> if 1 is red, it will push to other
00:17:10  <PublicServer> <ZxBiohazardZx> as pre is green, it will force to the next green
00:17:58  <CSBro> ah okay that makes sense. then correct me if im wrong, but in the setup to farm drop wouldnt it be better to put that exit signal that goes to the innermost stations where the first train stops so any trains behind it would go right?
00:18:05  <CSBro> would that prevent 2 from stopping?
00:18:52  <PublicServer> <ZxBiohazardZx> i dont care if 2 trains wait or if 1 train waits
00:19:02  <PublicServer> <ZxBiohazardZx> as long as it is limited to those 1 or 2 i accept it
00:19:04  <CSBro> okay
00:19:22  <PublicServer> <ZxBiohazardZx> the reason i put it here is because my alternative route (bridge) had to be placed there in order to cross
00:19:32  <PublicServer> <ZxBiohazardZx> anyway also put example priority block there
00:19:42  <PublicServer> <ZxBiohazardZx> A is Red if there is a train in the priority block
00:20:28  <PublicServer> <ZxBiohazardZx> if D is red then C is red, thus B is red  and A is red
00:20:35  <PublicServer> <ZxBiohazardZx> but only in the "counter" direction
00:20:50  <PublicServer> <ZxBiohazardZx> the "driving" direction for trains coming from D is still green, hence they get priority
00:22:01  <CSBro> ive read about these but i think they are kinda confusing
00:22:15  <PublicServer> <ZxBiohazardZx> well this default block makes it easier to see/understand
00:22:21  <PublicServer> <ZxBiohazardZx> again, if a train passes D
00:22:31  <PublicServer> <ZxBiohazardZx> it will become red (2 ways)
00:22:45  <PublicServer> <ZxBiohazardZx> because the exit is red, the only pre signal (C) is also red
00:22:55  <PublicServer> <ZxBiohazardZx> note that  C is linked to D via the "crossing"
00:23:09  <PublicServer> <ZxBiohazardZx> the !prio block normal signals are unaffected and remain green
00:23:15  <PublicServer> <ZxBiohazardZx> then since C is red
00:23:29  <PublicServer> <ZxBiohazardZx> B will become red, towards C only (and remain green in the driving direction)
00:23:47  <PublicServer> <ZxBiohazardZx> and since B is red (the only exit for A) a is red as well
00:24:09  <PublicServer> <ZxBiohazardZx> see the triggered response here
00:24:12  <PublicServer> <ZxBiohazardZx> D is red (both ways)
00:24:22  <PublicServer> <ZxBiohazardZx> C is red (counter-directional)
00:24:52  <PublicServer> <ZxBiohazardZx> B is red (but only for direction towards C/D) and thus A is red, blocking side trains from entering ML and/or giving priority to the train @ D
00:25:18  <PublicServer> <ZxBiohazardZx> hope that helps for you
00:25:21  <CSBro> ah okay so its used to keep the ML moving and not be slowed down by trains merging?
00:25:27  <PublicServer> <ZxBiohazardZx> yes
00:25:27  <CSBro> yeah that makes a lot of sense
00:25:43  <PublicServer> <ZxBiohazardZx> its used so the side trains are forced to wait untill there is a large enough gap to fit in
00:25:43  <CSBro> so the track that looks like a "C" is just dummy track?
00:25:51  <PublicServer> <ZxBiohazardZx> as the train moves towards B (watch it go)
00:25:53  <PublicServer> <ZxBiohazardZx> A remains red
00:26:00  <PublicServer> <ZxBiohazardZx> yeah its a dummy track
00:26:19  <PublicServer> <ZxBiohazardZx> meh darn train isnt long enough
00:26:35  <PublicServer> <ZxBiohazardZx> aka the issue on the prio: the train has to be long enough to keep the signals triggered
00:26:51  <CSBro> ah okay. thanks for the help
00:26:53  <PublicServer> <ZxBiohazardZx> as you can see, the train is now on a "safe-spot" so the dummy track could have a train running
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00:27:48  <PublicServer> <ZxBiohazardZx> as you can see, if train 2 is close on train 1 then the side keeps blocked
00:27:55  <PublicServer> <ZxBiohazardZx> untill there is a gap for it to fit in
00:28:29  <CSBro> okay
00:28:53  <PublicServer> <ZxBiohazardZx> anyway its amost 2 AM so im off to sleep a bit
00:29:01  <PublicServer> <ZxBiohazardZx> if you need more help on signals, check the openttd coop wiki
00:29:04  <PublicServer> <ZxBiohazardZx> they have more examples
00:29:09  <CSBro> okay thank you
00:29:18  <PublicServer> *** ZxBiohazardZx has joined spectators
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00:29:31  <Sylf> or ask me for the time being
00:29:42  <ZxBiohazardZx> ow yeah i didnt see you Sylf :)
00:29:48  <Sylf> I just came in
00:29:57  <ZxBiohazardZx> haha i just showed him some signalling examples
00:30:09  <ZxBiohazardZx> if your bored, check the food drop pre-station balancers i made
00:30:16  <ZxBiohazardZx> they seem to work (tm)
00:30:29  <Sylf> Should I be scared?
00:30:31  <ZxBiohazardZx> as in: the flow i watched last 10-15 mins was more stable over the platforms
00:30:34  <ZxBiohazardZx> its ugly :)
00:30:43  <ZxBiohazardZx> but nah no reason to be scared
00:30:57  <ZxBiohazardZx> but the trains over-preferred inner lane
00:31:02  <ZxBiohazardZx> due to shorter dist to the station
00:31:22  <ZxBiohazardZx> i changed the entry a bit so all lines have a mix of platforms (close and far) thus shouldnt have a pref anymore
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00:31:36  <BiG> !players
00:31:40  <PublicServer> BiG: Client 487 is CSBro, a spectator
00:31:44  <ZxBiohazardZx> again its a "seems to work (tm) " thing, so if you dislike it, feel free to remove
00:31:46  <ZxBiohazardZx> im off to sleep
00:31:54  <BiG> w00
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00:33:49  <ZxBiohazardZx> also with it in place the "additional" balancer on the BBH is no longer a musthave i think
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00:34:05  <ZxBiohazardZx> though it wont hurt to keep it
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00:35:33  <Sylf> !password
00:35:33  <PublicServer> Sylf: palest
00:35:47  <PublicServer> *** Game still paused (number of players)
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00:36:29  <PublicServer> <Sylf> hmmm, this can cause problems
00:36:51  <CSBro> what's wrong with it?
00:37:55  <PublicServer> <Sylf> all in the signaling, plus the bad "X"
00:38:49  <CSBro> how much busier will the lines get? i thought the X might be bad but there hasnt been a lot of traffic over it
00:40:25  <PublicServer> <Sylf> I don't know without seeing it in motion
00:40:41  <CSBro> you want me to join?
00:40:50  <PublicServer> <Sylf> no
00:42:32  <PublicServer> <Sylf> what the...
00:42:45  <Sylf> !unpause
00:42:45  <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.)
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00:47:17  <PublicServer> <Sylf> what the...
00:47:41  <PublicServer> <Sylf> that SLH09 -.-
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00:50:58  <CSBro> theres a really bad jam happening at BBH 05
00:51:53  <PublicServer> <Sylf> that X is slowing the trains down
00:52:04  <PublicServer> <Sylf> the balancer is counteractive
00:53:02  <PublicServer> <Sylf> hmmm, grrr
00:53:56  <CSBro> is it necessary to cross them there?
00:53:59  <PublicServer> <Sylf> having a balancer probably a good idea at that spot
00:54:06  <PublicServer> <Sylf> we just need to rework the balancer design
00:54:28  <PublicServer> <Sylf> no, the cross is very bad there.
00:55:10  <PublicServer> <Sylf> I'm going to restart by not having any balancer at all
00:57:46  <PublicServer> <Sylf> the real problem seems to be BBH04
00:58:08  <PublicServer> <Sylf> bbh 06, actually
00:59:08  <PublicServer> <Sylf> the "tmp exit" in BBH06 is slowing the trains all the way back to BBH5
00:59:25  <CSBro> ah i see now
01:00:32  <CSBro> would that have to change into a priority merge to wrok?
01:00:44  <PublicServer> <Sylf> no
01:01:00  <PublicServer> <Sylf> it means we need to add the third line from BBH 06 to BBH 09
01:01:26  <PublicServer> <Sylf> and that 3rd line needs to go all the way to BBH5
01:02:05  <PublicServer> <Sylf> and I seriously don't want to touch BBH 09
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01:16:34  <CSBro> what are you working on now?
01:16:46  <PublicServer> <Sylf> just watching for now
01:18:20  <Sylf> !auto
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01:20:31  <PublicServer> <Sylf> @@(gap 13)
01:20:31  <Webster> PublicServer: For Trainlength of 13: <= 19 needs 2, 20 - 34 needs 3, 35 - 49 needs 4.
01:20:52  <PublicServer> <Sylf> @@(gap 3)
01:20:52  <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
01:22:02  <Sylf> !unpause
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02:23:19  <CSBro> !password
02:23:19  <PublicServer> CSBro: glares
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06:01:36  <dwarf> !players
06:01:38  <PublicServer> dwarf: There are currently no clients connected to the server
06:52:36  <BiG>  yo
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07:29:34  <Harikawashi> Hi - Quick question - I've tried the automatic signal completion as described here: http://wiki.openttdcoop.org/Signalling
07:29:54  <Harikawashi> I want to place one-way facing block signals
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07:30:04  <Harikawashi> but I always end up with two-way block signals
07:30:16  <Harikawashi> And have to convert them by hand, one by one
07:30:19  <Harikawashi> What am I missing?
07:57:39  <Ammler> place first one, then drag&drop
08:03:09  <Harikawashi> Place the first one and release the mouse, then click on it till it converts to desired one way, then drag that one?
08:04:29  <Harikawashi> aaah works like a charm. So simple! Thanks.
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08:07:19  <Ammler> also try with ctrl
08:12:44  <Harikawashi> Will do, thanks.
08:20:39  <BiG> hi
08:21:47  <BiG> !players
08:21:50  <PublicServer> BiG: There are currently no clients connected to the server
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10:38:12  <V453000> !password
10:38:12  <PublicServer> V453000: glares
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10:40:01  <PublicServer> <V453000> hello
10:40:03  <PublicServer> <G-Tus> hey
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14:30:47  <Lafie> !password
14:30:47  <PublicServer> Lafie: tickle
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15:35:33  <dr-dinosaur> I really don't wanna give EA Money
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17:38:06  <Dom_> !playercount
17:38:06  <PublicServer> Dom_: Number of players: 0 (0 spectators)
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19:04:24  <ZxBiohazardZx> !players
19:04:26  <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server
19:04:32  <ZxBiohazardZx> !password
19:04:32  <PublicServer> ZxBiohazardZx: tickle
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20:05:35  <PublicServer> <ZxBiohazardZx> afkhour :)
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20:17:15  <CSBro> !password
20:17:16  <PublicServer> CSBro: bulged
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20:22:26  <PublicServer> <ZxBiohazardZx> heya
20:22:47  <CSBro> hey
20:23:56  <PublicServer> <ZxBiohazardZx> join the comp :P
20:23:58  <PublicServer> <ZxBiohazardZx> for unpause
20:24:04  <PublicServer> *** CSBro has joined company #1
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20:24:08  <PublicServer> <ZxBiohazardZx> thx
20:24:25  <CSBro> no prob
20:29:07  <CSBro> where are you working?
20:29:19  <PublicServer> <ZxBiohazardZx> BBh5
20:29:23  <PublicServer> <ZxBiohazardZx> gonna try to add 3rd
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20:39:05  <CSBro> dont you need a presignal where i just put the sign?
20:39:17  <PublicServer> <ZxBiohazardZx> no as its not a choice
20:39:25  <PublicServer> <ZxBiohazardZx> its 2 diff ways (later
20:39:32  <CSBro> ah okay sorry
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20:47:20  <Tray> !password
20:47:20  <PublicServer> Tray: mosses
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20:47:53  <PublicServer> <Tray> hi
20:48:08  <PublicServer> <ZxBiohazardZx> heya
20:48:14  <CSBro> hey
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20:53:52  <PublicServer> <Tray> What is !priority block about? I can't see any problem
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20:54:06  <PublicServer> <ZxBiohazardZx> there isnt a problem, its an example
20:54:26  <PublicServer> <Tray> what about?
20:55:28  <PublicServer> <ZxBiohazardZx> ugh bbh5 :(
20:55:34  <PublicServer> <ZxBiohazardZx> i propose the nukestick :P
20:55:44  <PublicServer> <ZxBiohazardZx> for the main leg is the left
20:55:48  <PublicServer> <ZxBiohazardZx> and fiddling in middle stinks
20:56:16  <PublicServer> *** Tray has left the game (leaving)
20:57:56  <PublicServer> <ZxBiohazardZx> hmmz hate
20:58:38  <PublicServer> <ZxBiohazardZx> Dom around on irc by any chance?
20:59:20  <CSBro> i dont see him
20:59:25  <PublicServer> <ZxBiohazardZx> hmmz k
21:00:54  <PublicServer> <ZxBiohazardZx> meh no wonder they didnt wanna go upper lane, there was a wrong signal
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21:03:42  <CSBro> when you have a minute i think theres a signaling problem causing the jam
21:03:55  <PublicServer> <ZxBiohazardZx> its ok for now
21:04:01  <PublicServer> <ZxBiohazardZx> ill fix that its a temp solution
21:04:12  <CSBro> okay
21:05:18  <PublicServer> <ZxBiohazardZx> the jam is because 3-> 2
21:09:34  <PublicServer> <ZxBiohazardZx> 3 -> 2 :)
21:20:39  <PublicServer> *** CSBro has joined spectators
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21:20:49  <PublicServer> <ZxBiohazardZx> hmmz puzzling
21:20:57  <CSBro> sorry i havta go :p
21:21:00  <ZxBiohazardZx> its ok
21:21:04  <ZxBiohazardZx> anyone else able to log?
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21:23:01  <ZxBiohazardZx> was in tha middle of BBH05 changes
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21:28:16  <PublicServer> <ZxBiohazardZx> guess not
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21:48:26  <G-Tus> !players
21:48:29  <PublicServer> G-Tus: Client 502 (Orange) is ZxBiohazardZx, in company 1 (Warnpool Transport)
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22:52:22  <PublicServer> <ZxBiohazardZx> still nobody?
22:52:24  <PublicServer> <ZxBiohazardZx> qq
22:53:28  <ZxBiohazardZx> anyone able to log for me?
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23:06:26  <PublicServer> <ZxBiohazardZx> i guess not
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23:15:21  <BiG> yo
23:18:45  <ZxBiohazardZx> log in lol
23:18:49  <ZxBiohazardZx> im editting BBH5
23:18:54  <ZxBiohazardZx> and halfway in my edit someone logged out
23:18:58  <ZxBiohazardZx> :P
23:19:28  <PublicServer> <ZxBiohazardZx> so i wanna finish it before going to sleep
23:21:56  <BiG> want me to log on ?
23:23:15  <BiG> !players
23:23:18  <PublicServer> BiG: Client 502 (Orange) is ZxBiohazardZx, in company 1 (Warnpool Transport)
23:23:20  <BiG> !password
23:23:20  <PublicServer> BiG: bikini
23:23:31  <PublicServer> *** Game still paused (number of players)
23:23:56  <PublicServer> *** Game still paused (number of players)
23:23:56  <PublicServer> *** Big Meech joined the game
23:24:08  <PublicServer> *** Big Meech has joined company #1
23:24:08  <PublicServer> *** Game unpaused (number of players)
23:24:12  <PublicServer> <ZxBiohazardZx> lets see
23:40:48  <PublicServer> <ZxBiohazardZx> hmmz
23:43:11  <PublicServer> <ZxBiohazardZx> lets see
23:43:25  <PublicServer> <ZxBiohazardZx> i have 3 splits on left though not ideal
23:43:31  <PublicServer> <ZxBiohazardZx> i have 3 splits on south that will do fine
23:43:39  <PublicServer> <ZxBiohazardZx> i got ugly fuck merge on south
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