Times are UTC Toggle Colours
00:00:05 <CSBro> if there were too many on the inner lane then why does this work? 00:00:21 <PublicServer> <ZxBiohazardZx> not quite sure actually 00:00:27 <PublicServer> <ZxBiohazardZx> i wanted to make inner to outer 00:00:34 <PublicServer> <ZxBiohazardZx> but then i realised that might be too much 00:00:44 <CSBro> ah nevermind didnt see that the second group of 4 is on the inner lane, thought it was on the middle 00:00:44 <PublicServer> <ZxBiohazardZx> i did add outer to shorter/more nearby one 00:00:54 <PublicServer> <ZxBiohazardZx> but i didnt wanna distupt flow atm 00:07:07 <CSBro> so that should balance the lanes by making them more equidistant from the station? 00:07:18 <PublicServer> <ZxBiohazardZx> i think so 00:07:20 <PublicServer> <ZxBiohazardZx> im not sure if it works 00:07:30 <PublicServer> <ZxBiohazardZx> but pathfinder might fall for it 00:07:34 <PublicServer> <ZxBiohazardZx> if not then meh 00:07:38 <PublicServer> <ZxBiohazardZx> its not worse so far either 00:10:00 <PublicServer> <ZxBiohazardZx> at least i think the platforms will be used more like this 00:10:06 <PublicServer> <ZxBiohazardZx> mostly the outermost platforms had lower usage 00:10:20 <PublicServer> <ZxBiohazardZx> by adding these balancers, it should force some of the trains there 00:10:31 <PublicServer> <ZxBiohazardZx> seems to work(tm) 00:10:41 *** Dilandau has left #openttdcoop 00:13:13 <PublicServer> <ZxBiohazardZx> so far it looks more balanced 00:13:16 <PublicServer> <ZxBiohazardZx> output wise as well 00:13:23 <PublicServer> <ZxBiohazardZx> could be perception though 00:13:26 <CSBro> so that entry pre-signal checks to see if the exit signal is blocked? 00:13:43 <PublicServer> <ZxBiohazardZx> hmmz 00:13:46 <PublicServer> <ZxBiohazardZx> where you looking atm? 00:13:52 <PublicServer> <ZxBiohazardZx> and/or need me to setup some demos? 00:13:57 <CSBro> right below the seems to work sign, sorry 00:14:04 <PublicServer> <ZxBiohazardZx> ah yeah 1 sec 00:14:35 <PublicServer> <ZxBiohazardZx> see !Examples here (just north of it) 00:15:02 <CSBro> okay im there 00:15:06 <PublicServer> <ZxBiohazardZx> IF (C AND B are red ) --> A = red 00:15:21 <PublicServer> <ZxBiohazardZx> "simple pre-exit" 00:15:28 <PublicServer> <ZxBiohazardZx> yellow is the pre, white is the exit 00:15:40 <CSBro> okay 00:15:42 <PublicServer> <ZxBiohazardZx> if both exits are blocked (red) then block the entry to the junction 00:16:08 <CSBro> if one is red it automatically routes to the other? 00:16:30 <PublicServer> <ZxBiohazardZx> combo signal: 00:16:36 <PublicServer> <ZxBiohazardZx> if D and C are red, E is red 00:16:42 <PublicServer> <ZxBiohazardZx> if E and B are red, A is red 00:16:48 <PublicServer> <ZxBiohazardZx> aka E is both pre and exit in 1 00:16:54 <PublicServer> <ZxBiohazardZx> and yes 00:17:00 <PublicServer> <ZxBiohazardZx> if 1 is red, it will push to other 00:17:10 <PublicServer> <ZxBiohazardZx> as pre is green, it will force to the next green 00:17:58 <CSBro> ah okay that makes sense. then correct me if im wrong, but in the setup to farm drop wouldnt it be better to put that exit signal that goes to the innermost stations where the first train stops so any trains behind it would go right? 00:18:05 <CSBro> would that prevent 2 from stopping? 00:18:52 <PublicServer> <ZxBiohazardZx> i dont care if 2 trains wait or if 1 train waits 00:19:02 <PublicServer> <ZxBiohazardZx> as long as it is limited to those 1 or 2 i accept it 00:19:04 <CSBro> okay 00:19:22 <PublicServer> <ZxBiohazardZx> the reason i put it here is because my alternative route (bridge) had to be placed there in order to cross 00:19:32 <PublicServer> <ZxBiohazardZx> anyway also put example priority block there 00:19:42 <PublicServer> <ZxBiohazardZx> A is Red if there is a train in the priority block 00:20:28 <PublicServer> <ZxBiohazardZx> if D is red then C is red, thus B is red and A is red 00:20:35 <PublicServer> <ZxBiohazardZx> but only in the "counter" direction 00:20:50 <PublicServer> <ZxBiohazardZx> the "driving" direction for trains coming from D is still green, hence they get priority 00:22:01 <CSBro> ive read about these but i think they are kinda confusing 00:22:15 <PublicServer> <ZxBiohazardZx> well this default block makes it easier to see/understand 00:22:21 <PublicServer> <ZxBiohazardZx> again, if a train passes D 00:22:31 <PublicServer> <ZxBiohazardZx> it will become red (2 ways) 00:22:45 <PublicServer> <ZxBiohazardZx> because the exit is red, the only pre signal (C) is also red 00:22:55 <PublicServer> <ZxBiohazardZx> note that C is linked to D via the "crossing" 00:23:09 <PublicServer> <ZxBiohazardZx> the !prio block normal signals are unaffected and remain green 00:23:15 <PublicServer> <ZxBiohazardZx> then since C is red 00:23:29 <PublicServer> <ZxBiohazardZx> B will become red, towards C only (and remain green in the driving direction) 00:23:47 <PublicServer> <ZxBiohazardZx> and since B is red (the only exit for A) a is red as well 00:24:09 <PublicServer> <ZxBiohazardZx> see the triggered response here 00:24:12 <PublicServer> <ZxBiohazardZx> D is red (both ways) 00:24:22 <PublicServer> <ZxBiohazardZx> C is red (counter-directional) 00:24:52 <PublicServer> <ZxBiohazardZx> B is red (but only for direction towards C/D) and thus A is red, blocking side trains from entering ML and/or giving priority to the train @ D 00:25:18 <PublicServer> <ZxBiohazardZx> hope that helps for you 00:25:21 <CSBro> ah okay so its used to keep the ML moving and not be slowed down by trains merging? 00:25:27 <PublicServer> <ZxBiohazardZx> yes 00:25:27 <CSBro> yeah that makes a lot of sense 00:25:43 <PublicServer> <ZxBiohazardZx> its used so the side trains are forced to wait untill there is a large enough gap to fit in 00:25:43 <CSBro> so the track that looks like a "C" is just dummy track? 00:25:51 <PublicServer> <ZxBiohazardZx> as the train moves towards B (watch it go) 00:25:53 <PublicServer> <ZxBiohazardZx> A remains red 00:26:00 <PublicServer> <ZxBiohazardZx> yeah its a dummy track 00:26:19 <PublicServer> <ZxBiohazardZx> meh darn train isnt long enough 00:26:35 <PublicServer> <ZxBiohazardZx> aka the issue on the prio: the train has to be long enough to keep the signals triggered 00:26:51 <CSBro> ah okay. thanks for the help 00:26:53 <PublicServer> <ZxBiohazardZx> as you can see, the train is now on a "safe-spot" so the dummy track could have a train running 00:27:39 *** Dilandau has joined #openttdcoop 00:27:48 <PublicServer> <ZxBiohazardZx> as you can see, if train 2 is close on train 1 then the side keeps blocked 00:27:55 <PublicServer> <ZxBiohazardZx> untill there is a gap for it to fit in 00:28:29 <CSBro> okay 00:28:53 <PublicServer> <ZxBiohazardZx> anyway its amost 2 AM so im off to sleep a bit 00:29:01 <PublicServer> <ZxBiohazardZx> if you need more help on signals, check the openttd coop wiki 00:29:04 <PublicServer> <ZxBiohazardZx> they have more examples 00:29:09 <CSBro> okay thank you 00:29:18 <PublicServer> *** ZxBiohazardZx has joined spectators 00:29:18 <PublicServer> *** Game paused (number of players) 00:29:26 <PublicServer> *** CSBro has joined spectators 00:29:30 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 00:29:31 <Sylf> or ask me for the time being 00:29:42 <ZxBiohazardZx> ow yeah i didnt see you Sylf :) 00:29:48 <Sylf> I just came in 00:29:57 <ZxBiohazardZx> haha i just showed him some signalling examples 00:30:09 <ZxBiohazardZx> if your bored, check the food drop pre-station balancers i made 00:30:16 <ZxBiohazardZx> they seem to work (tm) 00:30:29 <Sylf> Should I be scared? 00:30:31 <ZxBiohazardZx> as in: the flow i watched last 10-15 mins was more stable over the platforms 00:30:34 <ZxBiohazardZx> its ugly :) 00:30:43 <ZxBiohazardZx> but nah no reason to be scared 00:30:57 <ZxBiohazardZx> but the trains over-preferred inner lane 00:31:02 <ZxBiohazardZx> due to shorter dist to the station 00:31:22 <ZxBiohazardZx> i changed the entry a bit so all lines have a mix of platforms (close and far) thus shouldnt have a pref anymore 00:31:31 *** BiG has joined #openttdcoop 00:31:36 <BiG> !players 00:31:40 <PublicServer> BiG: Client 487 is CSBro, a spectator 00:31:44 <ZxBiohazardZx> again its a "seems to work (tm) " thing, so if you dislike it, feel free to remove 00:31:46 <ZxBiohazardZx> im off to sleep 00:31:54 <BiG> w00 00:33:13 *** Dilandau has quit IRC 00:33:49 <ZxBiohazardZx> also with it in place the "additional" balancer on the BBH is no longer a musthave i think 00:34:03 *** cyph3r has quit IRC 00:34:05 <ZxBiohazardZx> though it wont hurt to keep it 00:34:31 *** ZxBiohazardZx has quit IRC 00:35:33 <Sylf> !password 00:35:33 <PublicServer> Sylf: palest 00:35:47 <PublicServer> *** Game still paused (number of players) 00:35:50 <PublicServer> *** Sylf joined the game 00:36:29 <PublicServer> <Sylf> hmmm, this can cause problems 00:36:51 <CSBro> what's wrong with it? 00:37:55 <PublicServer> <Sylf> all in the signaling, plus the bad "X" 00:38:49 <CSBro> how much busier will the lines get? i thought the X might be bad but there hasnt been a lot of traffic over it 00:40:25 <PublicServer> <Sylf> I don't know without seeing it in motion 00:40:41 <CSBro> you want me to join? 00:40:50 <PublicServer> <Sylf> no 00:42:32 <PublicServer> <Sylf> what the... 00:42:45 <Sylf> !unpause 00:42:45 <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.) 00:42:46 <PublicServer> *** Game unpaused (number of players) 00:47:17 <PublicServer> <Sylf> what the... 00:47:41 <PublicServer> <Sylf> that SLH09 -.- 00:49:28 *** pugi has quit IRC 00:50:58 <CSBro> theres a really bad jam happening at BBH 05 00:51:53 <PublicServer> <Sylf> that X is slowing the trains down 00:52:04 <PublicServer> <Sylf> the balancer is counteractive 00:53:02 <PublicServer> <Sylf> hmmm, grrr 00:53:56 <CSBro> is it necessary to cross them there? 00:53:59 <PublicServer> <Sylf> having a balancer probably a good idea at that spot 00:54:06 <PublicServer> <Sylf> we just need to rework the balancer design 00:54:28 <PublicServer> <Sylf> no, the cross is very bad there. 00:55:10 <PublicServer> <Sylf> I'm going to restart by not having any balancer at all 00:57:46 <PublicServer> <Sylf> the real problem seems to be BBH04 00:58:08 <PublicServer> <Sylf> bbh 06, actually 00:59:08 <PublicServer> <Sylf> the "tmp exit" in BBH06 is slowing the trains all the way back to BBH5 00:59:25 <CSBro> ah i see now 01:00:32 <CSBro> would that have to change into a priority merge to wrok? 01:00:44 <PublicServer> <Sylf> no 01:01:00 <PublicServer> <Sylf> it means we need to add the third line from BBH 06 to BBH 09 01:01:26 <PublicServer> <Sylf> and that 3rd line needs to go all the way to BBH5 01:02:05 <PublicServer> <Sylf> and I seriously don't want to touch BBH 09 01:09:40 *** brylie has joined #openttdcoop 01:16:34 <CSBro> what are you working on now? 01:16:46 <PublicServer> <Sylf> just watching for now 01:18:20 <Sylf> !auto 01:18:20 <PublicServer> *** Sylf has enabled autopause mode. 01:18:20 <PublicServer> *** Game paused (number of players) 01:19:42 <PublicServer> *** CSBro has left the game (leaving) 01:19:53 *** CSBro has quit IRC 01:20:31 <PublicServer> <Sylf> @@(gap 13) 01:20:31 <Webster> PublicServer: For Trainlength of 13: <= 19 needs 2, 20 - 34 needs 3, 35 - 49 needs 4. 01:20:52 <PublicServer> <Sylf> @@(gap 3) 01:20:52 <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 01:22:02 <Sylf> !unpause 01:22:02 <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.) 01:22:03 <PublicServer> *** Game unpaused (number of players) 01:22:27 <PublicServer> *** Sylf has enabled autopause mode. 01:22:29 <PublicServer> *** Game paused (number of players) 01:27:45 <PublicServer> *** Sylf has left the game (leaving) 01:35:05 *** G-Tus has left #openttdcoop 01:35:13 *** brylie has quit IRC 01:38:22 *** Dom_ has quit IRC 02:04:40 *** brylie has joined #openttdcoop 02:22:53 *** CSBro has joined #openttdcoop 02:23:19 <CSBro> !password 02:23:19 <PublicServer> CSBro: glares 02:23:43 <PublicServer> *** Game still paused (number of players) 02:23:46 <PublicServer> *** CSBro joined the game 02:24:30 <PublicServer> *** CSBro has left the game (leaving) 02:31:22 *** CSBro has quit IRC 03:04:51 *** dwarf has joined #openttdcoop 03:04:51 *** ChanServ sets mode: +o dwarf 03:12:44 *** Dom_ has joined #openttdcoop 03:17:56 *** Dom_ has quit IRC 03:33:36 *** Virtulis has joined #openttdcoop 04:18:31 *** dwarf has quit IRC 04:18:51 *** dwarf has joined #openttdcoop 04:18:51 *** ChanServ sets mode: +o dwarf 04:29:33 *** orudge has quit IRC 04:29:35 *** Born_Acorn has quit IRC 04:38:56 *** Born_Acorn has joined #openttdcoop 04:38:58 *** orudge has joined #openttdcoop 06:01:36 <dwarf> !players 06:01:38 <PublicServer> dwarf: There are currently no clients connected to the server 06:52:36 <BiG> yo 07:00:18 *** valhallasw has joined #openttdcoop 07:28:46 *** Harikawashi has joined #openttdcoop 07:29:34 <Harikawashi> Hi - Quick question - I've tried the automatic signal completion as described here: http://wiki.openttdcoop.org/Signalling 07:29:54 <Harikawashi> I want to place one-way facing block signals 07:30:04 *** valhallasw has quit IRC 07:30:04 <Harikawashi> but I always end up with two-way block signals 07:30:16 <Harikawashi> And have to convert them by hand, one by one 07:30:19 <Harikawashi> What am I missing? 07:57:39 <Ammler> place first one, then drag&drop 08:03:09 <Harikawashi> Place the first one and release the mouse, then click on it till it converts to desired one way, then drag that one? 08:04:29 <Harikawashi> aaah works like a charm. So simple! Thanks. 08:06:14 *** valhallasw has joined #openttdcoop 08:07:19 <Ammler> also try with ctrl 08:12:44 <Harikawashi> Will do, thanks. 08:20:39 <BiG> hi 08:21:47 <BiG> !players 08:21:50 <PublicServer> BiG: There are currently no clients connected to the server 08:28:45 *** andbo has joined #openttdcoop 08:29:54 *** G-Tus has joined #openttdcoop 08:30:01 *** andbo has quit IRC 08:30:06 *** andbo has joined #openttdcoop 08:34:23 *** pugi has joined #openttdcoop 08:37:19 *** Harikawashi has quit IRC 09:16:36 *** Dom_ has joined #openttdcoop 09:20:42 *** brylie has quit IRC 09:21:15 *** Gregor-PLNL has joined #openttdcoop 09:24:31 *** Dom_ has quit IRC 09:37:31 *** Dilandau has joined #openttdcoop 10:38:12 <V453000> !password 10:38:12 <PublicServer> V453000: glares 10:38:37 <PublicServer> *** Game still paused (number of players) 10:38:40 <PublicServer> *** V453000 joined the game 10:39:49 <PublicServer> *** Game still paused (number of players) 10:39:49 <PublicServer> *** Game unpaused (number of players) 10:39:50 <PublicServer> *** G-Tus joined the game 10:40:01 <PublicServer> <V453000> hello 10:40:03 <PublicServer> <G-Tus> hey 11:04:08 *** dwarf has quit IRC 11:25:39 *** andbo_ has joined #openttdcoop 11:25:39 *** andbo has quit IRC 11:39:55 <PublicServer> *** G-Tus has joined spectators 11:39:55 <PublicServer> *** Game paused (number of players) 11:49:51 *** Dom_ has joined #openttdcoop 12:18:07 <PublicServer> *** V453000 has left the game (leaving) 12:20:19 <PublicServer> *** G-Tus has left the game (leaving) 12:23:13 *** cyph3r has joined #openttdcoop 13:00:23 *** valhallasw has quit IRC 13:05:31 *** valhallasw has joined #openttdcoop 13:13:43 *** valhallasw has quit IRC 13:22:55 *** valhallasw has joined #openttdcoop 14:30:15 *** Lafie has joined #openttdcoop 14:30:47 <Lafie> !password 14:30:47 <PublicServer> Lafie: tickle 14:38:53 <PublicServer> *** Game still paused (number of players) 14:38:53 <PublicServer> *** Lafie joined the game 14:40:25 <PublicServer> *** Lafie has left the game (leaving) 14:51:44 *** Dom_ has quit IRC 15:11:59 *** pietballas has joined #openttdcoop 15:20:04 *** pietballas has quit IRC 15:34:00 *** cyph3r has quit IRC 15:35:19 *** dr-dinosaur has joined #openttdcoop 15:35:33 <dr-dinosaur> I really don't wanna give EA Money 16:00:43 *** andbo_ has quit IRC 16:06:01 *** Jerik has joined #openttdcoop 16:34:45 *** brylie has joined #openttdcoop 16:39:43 *** dwarf has joined #openttdcoop 16:39:43 *** ChanServ sets mode: +o dwarf 16:49:11 *** Gregor-PLNL has quit IRC 16:57:41 *** G-Tus has left #openttdcoop 16:59:43 *** valhallasw has quit IRC 17:27:45 *** brylie has quit IRC 17:33:27 *** Progman has joined #openttdcoop 17:37:42 *** Dom_ has joined #openttdcoop 17:38:06 <Dom_> !playercount 17:38:06 <PublicServer> Dom_: Number of players: 0 (0 spectators) 17:43:42 *** Progman_ has joined #openttdcoop 17:48:22 *** Progman has quit IRC 17:48:30 *** Progman_ is now known as Progman 17:48:55 *** valhallasw has joined #openttdcoop 17:49:44 *** dr_gonzo_ has joined #openttdcoop 18:16:49 *** ODM has joined #openttdcoop 18:16:49 *** ChanServ sets mode: +o ODM 18:21:59 *** Gregor-PLNL has joined #openttdcoop 18:39:33 *** Jam35 has joined #openttdcoop 19:02:57 *** ZxBiohazardZx has joined #openttdcoop 19:04:24 <ZxBiohazardZx> !players 19:04:26 <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server 19:04:32 <ZxBiohazardZx> !password 19:04:32 <PublicServer> ZxBiohazardZx: tickle 19:06:06 <PublicServer> *** Game still paused (number of players) 19:06:08 <PublicServer> *** ZxBiohazardZx joined the game 19:21:21 *** Dom_ has quit IRC 19:28:48 *** valhallasw has quit IRC 19:37:44 *** valhallasw has joined #openttdcoop 19:39:16 *** Lafie has quit IRC 19:41:47 *** andbo has joined #openttdcoop 20:05:35 <PublicServer> <ZxBiohazardZx> afkhour :) 20:10:33 *** Jerik1 has joined #openttdcoop 20:16:29 *** CSBro has joined #openttdcoop 20:16:34 *** Jerik has quit IRC 20:17:15 <CSBro> !password 20:17:16 <PublicServer> CSBro: bulged 20:17:32 <PublicServer> *** Game still paused (number of players) 20:17:32 <PublicServer> *** CSBro joined the game 20:19:34 *** dwarf has quit IRC 20:22:26 <PublicServer> <ZxBiohazardZx> heya 20:22:47 <CSBro> hey 20:23:56 <PublicServer> <ZxBiohazardZx> join the comp :P 20:23:58 <PublicServer> <ZxBiohazardZx> for unpause 20:24:04 <PublicServer> *** CSBro has joined company #1 20:24:04 <PublicServer> *** Game unpaused (number of players) 20:24:08 <PublicServer> <ZxBiohazardZx> thx 20:24:25 <CSBro> no prob 20:29:07 <CSBro> where are you working? 20:29:19 <PublicServer> <ZxBiohazardZx> BBh5 20:29:23 <PublicServer> <ZxBiohazardZx> gonna try to add 3rd 20:33:19 *** Tray has joined #openttdcoop 20:39:05 <CSBro> dont you need a presignal where i just put the sign? 20:39:17 <PublicServer> <ZxBiohazardZx> no as its not a choice 20:39:25 <PublicServer> <ZxBiohazardZx> its 2 diff ways (later 20:39:32 <CSBro> ah okay sorry 20:47:10 *** Jerik has joined #openttdcoop 20:47:15 *** ODM has quit IRC 20:47:20 <Tray> !password 20:47:20 <PublicServer> Tray: mosses 20:47:47 <PublicServer> *** Tray joined the game 20:47:53 <PublicServer> <Tray> hi 20:48:08 <PublicServer> <ZxBiohazardZx> heya 20:48:14 <CSBro> hey 20:50:50 *** Jam35 has quit IRC 20:53:52 <PublicServer> <Tray> What is !priority block about? I can't see any problem 20:54:01 *** Jerik1 has quit IRC 20:54:06 <PublicServer> <ZxBiohazardZx> there isnt a problem, its an example 20:54:26 <PublicServer> <Tray> what about? 20:55:28 <PublicServer> <ZxBiohazardZx> ugh bbh5 :( 20:55:34 <PublicServer> <ZxBiohazardZx> i propose the nukestick :P 20:55:44 <PublicServer> <ZxBiohazardZx> for the main leg is the left 20:55:48 <PublicServer> <ZxBiohazardZx> and fiddling in middle stinks 20:56:16 <PublicServer> *** Tray has left the game (leaving) 20:57:56 <PublicServer> <ZxBiohazardZx> hmmz hate 20:58:38 <PublicServer> <ZxBiohazardZx> Dom around on irc by any chance? 20:59:20 <CSBro> i dont see him 20:59:25 <PublicServer> <ZxBiohazardZx> hmmz k 21:00:54 <PublicServer> <ZxBiohazardZx> meh no wonder they didnt wanna go upper lane, there was a wrong signal 21:01:03 *** Jerik has quit IRC 21:03:42 <CSBro> when you have a minute i think theres a signaling problem causing the jam 21:03:55 <PublicServer> <ZxBiohazardZx> its ok for now 21:04:01 <PublicServer> <ZxBiohazardZx> ill fix that its a temp solution 21:04:12 <CSBro> okay 21:05:18 <PublicServer> <ZxBiohazardZx> the jam is because 3-> 2 21:09:34 <PublicServer> <ZxBiohazardZx> 3 -> 2 :) 21:20:39 <PublicServer> *** CSBro has joined spectators 21:20:39 <PublicServer> *** Game paused (number of players) 21:20:44 <PublicServer> *** CSBro has left the game (leaving) 21:20:49 <PublicServer> <ZxBiohazardZx> hmmz puzzling 21:20:57 <CSBro> sorry i havta go :p 21:21:00 <ZxBiohazardZx> its ok 21:21:04 <ZxBiohazardZx> anyone else able to log? 21:21:08 *** CSBro has quit IRC 21:23:01 <ZxBiohazardZx> was in tha middle of BBH05 changes 21:23:40 *** perk11 has quit IRC 21:23:55 *** perk11 has joined #openttdcoop 21:26:29 *** Tray has quit IRC 21:28:16 <PublicServer> <ZxBiohazardZx> guess not 21:46:11 *** G-Tus has joined #openttdcoop 21:48:26 <G-Tus> !players 21:48:29 <PublicServer> G-Tus: Client 502 (Orange) is ZxBiohazardZx, in company 1 (Warnpool Transport) 21:49:56 *** Virtulis has quit IRC 21:55:56 *** brylie has joined #openttdcoop 22:11:20 *** pugi has quit IRC 22:12:12 *** pugi has joined #openttdcoop 22:40:30 *** brylie has quit IRC 22:41:14 *** Progman has quit IRC 22:41:43 *** Virtulis has joined #openttdcoop 22:51:36 *** dr_gonzo_ has quit IRC 22:52:22 <PublicServer> <ZxBiohazardZx> still nobody? 22:52:24 <PublicServer> <ZxBiohazardZx> qq 22:53:28 <ZxBiohazardZx> anyone able to log for me? 23:05:17 *** andbo has quit IRC 23:06:26 <PublicServer> <ZxBiohazardZx> i guess not 23:14:03 *** Gregor-PLNL has quit IRC 23:15:21 <BiG> yo 23:18:45 <ZxBiohazardZx> log in lol 23:18:49 <ZxBiohazardZx> im editting BBH5 23:18:54 <ZxBiohazardZx> and halfway in my edit someone logged out 23:18:58 <ZxBiohazardZx> :P 23:19:28 <PublicServer> <ZxBiohazardZx> so i wanna finish it before going to sleep 23:21:56 <BiG> want me to log on ? 23:23:15 <BiG> !players 23:23:18 <PublicServer> BiG: Client 502 (Orange) is ZxBiohazardZx, in company 1 (Warnpool Transport) 23:23:20 <BiG> !password 23:23:20 <PublicServer> BiG: bikini 23:23:31 <PublicServer> *** Game still paused (number of players) 23:23:56 <PublicServer> *** Game still paused (number of players) 23:23:56 <PublicServer> *** Big Meech joined the game 23:24:08 <PublicServer> *** Big Meech has joined company #1 23:24:08 <PublicServer> *** Game unpaused (number of players) 23:24:12 <PublicServer> <ZxBiohazardZx> lets see 23:40:48 <PublicServer> <ZxBiohazardZx> hmmz 23:43:11 <PublicServer> <ZxBiohazardZx> lets see 23:43:25 <PublicServer> <ZxBiohazardZx> i have 3 splits on left though not ideal 23:43:31 <PublicServer> <ZxBiohazardZx> i have 3 splits on south that will do fine 23:43:39 <PublicServer> <ZxBiohazardZx> i got ugly fuck merge on south 23:45:54 *** G-Tus has left #openttdcoop 23:46:01 *** valhallasw has quit IRC