Config
Log for #openttdcoop on 8th March 2013:
Times are UTC Toggle Colours
00:03:09  <PublicServer> <ZxBiohazardZx> hmmz
00:03:11  <PublicServer> <ZxBiohazardZx> hate
00:05:51  <PublicServer> <ZxBiohazardZx> lol jam
00:06:01  <PublicServer> <ZxBiohazardZx> blocked the system :)
00:07:15  <PublicServer> <ZxBiohazardZx> it literally jams everything haha
00:14:52  *** pugi has quit IRC
00:30:36  <PublicServer> *** Sylf joined the game
00:30:45  <PublicServer> <Sylf> ello
00:30:48  <PublicServer> <ZxBiohazardZx> hehe Sylf can you add overflow on the mines @ SLH09 for me
00:30:54  <PublicServer> <ZxBiohazardZx> its jamming up the ml as well
00:31:04  <PublicServer> <ZxBiohazardZx> that and my bbh5 rework to make it 3 by 2
00:31:15  <PublicServer> <Sylf> which station?
00:31:29  <PublicServer> <ZxBiohazardZx> eehm the mine there
00:31:36  <PublicServer> <ZxBiohazardZx> you cant miss it, alot of trains on a very long approach
00:31:54  <PublicServer> <Sylf> get rid of some trains
00:32:00  <PublicServer> *** Sylf has joined company #1
00:32:25  <PublicServer> <ZxBiohazardZx> production is stalled everywhere due to this major standstill
00:33:23  <PublicServer> <Sylf> you shouldn't use overflow to control the traffic.
00:33:38  <PublicServer> <Sylf> if overflow is constantly needed, then you have too many trains for that station
00:34:08  <PublicServer> <ZxBiohazardZx> well it wasnt needed for now
00:34:12  <PublicServer> <ZxBiohazardZx> its needed after the jam :P
00:34:22  <PublicServer> <ZxBiohazardZx> it produced 1-2k
00:34:28  <PublicServer> <ZxBiohazardZx> high prod thus overflow isnt bad
00:34:35  <PublicServer> <ZxBiohazardZx> anyway i just reworked bbh5
00:34:39  <PublicServer> <ZxBiohazardZx> hopefully its good enough
00:35:33  <PublicServer> <Sylf> why is it jammed so badly anyway?
00:35:43  <PublicServer> <ZxBiohazardZx> i wondered the same thing
00:35:46  <PublicServer> <ZxBiohazardZx> whole net was jammed
00:36:00  <PublicServer> <Sylf> we don't have any more trains than yesterday
00:36:44  <PublicServer> <Sylf> where did the choices go at BBH 05?
00:36:55  <PublicServer> <Big Meech> lol
00:37:01  <PublicServer> <ZxBiohazardZx> what choices
00:37:07  <PublicServer> <Big Meech> haha good answer
00:37:11  <PublicServer> <ZxBiohazardZx> it never was there
00:37:21  <PublicServer> <ZxBiohazardZx> outer can go either to 2 or 3
00:37:24  <PublicServer> <ZxBiohazardZx> inner goes to 1 or 2
00:37:30  <PublicServer> <ZxBiohazardZx> choice is there from east to west
00:38:01  <PublicServer> <ZxBiohazardZx> question is why the f all trains prefer to go freaking inner lane again
00:39:16  <PublicServer> <Big Meech> lol
00:39:19  <PublicServer> <Sylf> bbh 05 looks nothing like last night
00:39:38  <PublicServer> <ZxBiohazardZx> that is because i tunneled out the east to south (unused)
00:39:44  <PublicServer> <ZxBiohazardZx> and i made tri-lane in mid
00:39:50  <PublicServer> <ZxBiohazardZx> so yeah i altered it
00:40:30  <PublicServer> <Sylf> no minor stuff like that's going to help
00:40:45  <PublicServer> <ZxBiohazardZx> ?
00:40:51  <PublicServer> <Sylf> we need the hub from last night back
00:41:05  <PublicServer> <ZxBiohazardZx> why that?
00:41:27  <PublicServer> <ZxBiohazardZx> if you need then just roll back 4-6 hours as nobody was on for that timeframe
00:41:50  <PublicServer> <ZxBiohazardZx> but we had lanes out
00:41:52  <PublicServer> <Sylf> why was this hub modified so drastically?
00:41:54  <PublicServer> <ZxBiohazardZx> so why not 3 lanes in from south
00:42:00  <PublicServer> <ZxBiohazardZx> cause it was jammed
00:42:15  <PublicServer> <ZxBiohazardZx> and there was no traffic on one part
00:42:29  <PublicServer> <ZxBiohazardZx> the !no traffic one
00:44:03  <PublicServer> <Sylf> ok, I'm reloading the autosave file
00:44:06  <PublicServer> <ZxBiohazardZx> k
00:44:17  <PublicServer> <ZxBiohazardZx> still you will see what i mean i think
00:44:19  <PublicServer> <Big Meech> woo
00:44:29  <PublicServer> <ZxBiohazardZx> the !no traffic leg and the need for 3rd south
00:47:55  <PublicServer> <ZxBiohazardZx> actually the issue was a wrong connect
00:47:58  <PublicServer> <ZxBiohazardZx> choice should be back
00:48:04  <PublicServer> <ZxBiohazardZx> just tunnels instead of bridges
00:49:16  <ZxBiohazardZx> aww just when i fixed it :(
00:49:18  <ZxBiohazardZx> hehe
00:49:22  <PublicServer> *** Game paused (number of players)
00:49:24  <BiG> !password
00:49:24  <PublicServer> BiG: laurel
00:49:34  <BiG> !password
00:49:34  <PublicServer> BiG: laurel
00:49:38  <PublicServer> Sylf: Password changed to defame
00:49:57  <ZxBiohazardZx> hmmz
00:49:59  <ZxBiohazardZx> anyway
00:50:03  <PublicServer> *** Game still paused (number of players)
00:50:03  <PublicServer> *** ZxBiohazardZx joined the game
00:50:05  <ZxBiohazardZx> see that junct again
00:50:05  <PublicServer> *** Sylf joined the game
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00:50:29  <PublicServer> <ZxBiohazardZx> all i did was straighten some lines
00:50:39  <PublicServer> <ZxBiohazardZx> and remove the !noTraffic  overkill
00:50:53  <PublicServer> *** Sylf has joined company #1
00:50:53  <PublicServer> *** Game unpaused (number of players)
00:50:55  <PublicServer> <Big Meech> lol
00:51:35  <PublicServer> <ZxBiohazardZx> those 4 bridges majorly limit space for 3rd and there is hardly any traffic to justify multiple bridges
00:52:11  <PublicServer> <Big Meech> im going to change bbh05!
00:52:25  <PublicServer> * Sylf ragequit
00:52:25  <PublicServer> <ZxBiohazardZx> haha
00:52:28  <PublicServer> <ZxBiohazardZx> ofc
00:52:43  <PublicServer> <ZxBiohazardZx> actually Sylf after you restarted it i found my issue
00:52:49  <PublicServer> <ZxBiohazardZx> i had 2 tubes on inner
00:52:55  <PublicServer> <ZxBiohazardZx> where 2nd should have been outer :P
00:52:57  <PublicServer> <ZxBiohazardZx> oh well
00:54:40  <PublicServer> <Big Meech> even if the 4 is overkill biohazard, its good to have it for later when you wont need to rebuild everything
00:55:07  <PublicServer> <ZxBiohazardZx> well the overkill isnt bad, but you can limit it if you tunnel a few and reorder :P
00:55:18  <PublicServer> <ZxBiohazardZx> but main reason i changed was to allow a 3rd on south
00:55:22  <PublicServer> <Big Meech> but if its not broken, why fix it ?
00:55:41  <PublicServer> <ZxBiohazardZx> and with the antenna and powerstation in the way
00:55:55  <PublicServer> <ZxBiohazardZx> its kidnda space eating
00:56:01  <PublicServer> <Big Meech>  go around
00:56:05  <PublicServer> <Big Meech> or under
00:56:19  <PublicServer> <ZxBiohazardZx> under was my option, i put the bridgeset under
00:56:29  <PublicServer> <ZxBiohazardZx> and maybe bridge the tunnel
00:56:31  <PublicServer> <ZxBiohazardZx> that would give room :P
00:57:01  <PublicServer> <Sylf> I don't see BBH5 as problem at all right now
00:57:15  <PublicServer> <Sylf> there are other places that needs work more than bbh5
00:57:57  <PublicServer> <Big Meech> jesus
00:58:03  <PublicServer> <Sylf> no
00:58:13  <PublicServer> <Big Meech> why are you merging like that????
00:58:23  <PublicServer> <Sylf> ?
00:58:26  <PublicServer> <Big Meech> bbh 05
00:58:36  <PublicServer> <ZxBiohazardZx> outer is unused
00:58:44  <PublicServer> <Big Meech> LMAO
00:58:46  <PublicServer> <Sylf> so don't merge at all
00:58:46  <PublicServer> <Big Meech> I quit
00:58:48  <PublicServer> <ZxBiohazardZx> fine
00:59:42  <PublicServer> <Sylf> worry about that only after anyone can figure out how to expand slh4
01:00:04  <PublicServer> <Sylf> that's needed since third lines are needed from bbh6->bbh4->bbh5
01:00:34  <PublicServer> <Sylf> then hopefully bbh9->bbh6 after that
01:00:37  <PublicServer> <ZxBiohazardZx> question is why V added the referser stuff anyway
01:00:59  <PublicServer> <Sylf> it's a part of 4-way slh design
01:01:30  <PublicServer> <Sylf> reversers are not used often
01:03:20  <PublicServer> <Sylf> actually, as systematic as SLH4 is, it shouldn't be too hard to expand that.  It's just lots of work and moving around stuff that's around it
01:03:27  <PublicServer> <ZxBiohazardZx> haha
01:03:29  <PublicServer> <Sylf> which I totally feel bleh about
01:03:49  <PublicServer> <ZxBiohazardZx> well you can do that, i spend alot of time afking so its already 2 AM and i have to get out @ 6AM :)
01:03:51  <PublicServer> <ZxBiohazardZx> cya
01:04:02  <PublicServer> *** Big Meech has joined company #1
01:04:11  <PublicServer> <ZxBiohazardZx> yeah but wont it make tunnels longer (and thus require 4th tnnl?)
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01:05:29  <PublicServer> <Big Meech> bio sure knows how to destroy a slh
01:05:40  <PublicServer> <Big Meech> I mean BBH
01:08:47  <PublicServer> <Sylf> Let's get rid of that CL in BBH5
01:13:09  <PublicServer> <Sylf> hmmm, new CL...
01:14:03  <PublicServer> <Sylf> also, I should add some space for the 3rd line while I'm working around here
01:21:50  <PublicServer> <Sylf> hrm
01:42:11  <PublicServer> <Sylf> hmmm kay, that's my contribution of the day
01:42:26  <BiG> :D
01:45:58  <PublicServer> *** Sylf has left the game (leaving)
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04:40:10  <dwarf> !players
04:40:12  <PublicServer> dwarf: There are currently no clients connected to the server
04:40:17  <dwarf> !password
04:40:17  <PublicServer> dwarf: bowels
04:40:41  <PublicServer> *** Game still paused (number of players)
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05:28:11  <BiG> !players
05:28:14  <PublicServer> BiG: There are currently no clients connected to the server
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09:44:35  <ZxBiohazardZx> !players
09:44:37  <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server
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10:38:57  <Tray> !password
10:38:58  <PublicServer> Tray: bowels
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11:39:56  <V453000> !password
11:39:57  <PublicServer> V453000: bowels
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12:07:59  <Maraxus> !info
12:07:59  <PublicServer> Maraxus: #:1(Orange) Company Name: 'Warnpool Transport'  Year Founded: 2100  Money: 5898569992  Loan: 0  Value: 5901261415  (T:1200, R:3, P:0, S:0) unprotected
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15:25:01  <ZxBiohazardZx> !players
15:25:03  <PublicServer> ZxBiohazardZx: Client 532 (Orange) is V453000, in company 1 (Warnpool Transport)
15:25:24  <ZxBiohazardZx> !password
15:25:24  <PublicServer> ZxBiohazardZx: bowels
15:25:45  <PublicServer> *** Game still paused (number of players)
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15:25:53  <PublicServer> <ZxBiohazardZx> sup v
15:26:15  <PublicServer> <ZxBiohazardZx> your SLH04 needs to be upgraded to 3 lines ML
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15:30:18  <G-Tus> !players
15:30:20  <PublicServer> G-Tus: Client 532 (Orange) is V453000, in company 1 (Warnpool Transport)
15:30:20  <PublicServer> G-Tus: Client 534 (Orange) is ZxBiohazardZx, in company 1 (Warnpool Transport)
15:38:18  <PublicServer> <ZxBiohazardZx> ugh changing SLH04 into 3 way will be a kinda bitchy job no?
15:38:21  <G-Tus> !password
15:38:21  <PublicServer> G-Tus: cutlet
15:38:35  <PublicServer> *** G-Tus joined the game
15:38:37  <PublicServer> <ZxBiohazardZx> i mean pattern is obvious (not that hard) but there isnt alot of room
15:46:11  <PublicServer> <G-Tus> so what is supposed to happen with SLH 04
15:46:21  <PublicServer> <ZxBiohazardZx> increase to LLL RRR
15:46:27  <PublicServer> <ZxBiohazardZx> the pattern is obvious
15:46:34  <PublicServer> <ZxBiohazardZx> the issue is space on sides
15:46:42  <PublicServer> <ZxBiohazardZx> but V can do that voodo imo
15:47:14  <PublicServer> <ZxBiohazardZx> im thinking to again touch BBH5 a bit to make it ready for 3rd
15:49:36  <PublicServer> <ZxBiohazardZx> hmmz
15:49:51  <PublicServer> <ZxBiohazardZx> there currently is a choice for middle lane only
15:49:58  <PublicServer> <ZxBiohazardZx> but that is because you go from 2 to 3
15:50:28  <PublicServer> <ZxBiohazardZx> if we just add 3rd do we need more or less choice XD
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15:59:02  <iTKerry> !password
15:59:02  <PublicServer> iTKerry: hymned
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16:59:54  <PublicServer> *** V453000 has left the game (leaving)
17:01:41  <PublicServer> *** Game still paused (manual, number of players)
17:01:46  <PublicServer> V453000: Password changed to doting
17:01:48  <PublicServer> *** V453000 has enabled autopause mode.
17:01:48  <PublicServer> *** Game still paused (number of players)
17:02:13  <PublicServer> *** Game still paused (number of players)
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17:02:14  <V453000> !unpause
17:02:14  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
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17:38:51  <PublicServer> *** V453000 has left the game (connection lost)
17:38:51  <PublicServer> *** Game paused (number of players)
17:38:55  <V453000> !auto
17:38:55  <PublicServer> *** V453000 has enabled autopause mode.
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17:42:49  <ZxBiohazardZx> !password
17:42:49  <PublicServer> ZxBiohazardZx: doting
17:42:55  <PublicServer> *** Game still paused (number of players)
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18:57:06  <CSBro> !players
18:57:08  <PublicServer> CSBro: There are currently no clients connected to the server
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22:38:01  <ZxBiohazardZx> !players
22:38:03  <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server
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23:47:47  <V453000> !password
23:47:47  <PublicServer> V453000: grazes
23:48:16  <PublicServer> *** Game still paused (number of players)
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