Config
Log for #openttdcoop on 18th March 2013:
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00:12:40  <PublicServer> *** Game still paused (number of players)
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10:18:19  <Joosta> !password
10:18:19  <PublicServer> Joosta: affirm
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10:33:17  <Webster> Latest update from openttd: OpenTTD 1.3.0-RC3 <http://www.openttd.org/en/news/181>
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10:50:56  <Webster> 1 new tweet(s): OpenTTDNews Here comes OpenTTD 1.3.0-RC3, with a number of fixes and a new titlegame for the 1.3 series. http://t.co/7ShGVndLuw, about -1 years, 52 weeks, 0 days, and 23 hours ago via web. (313603787686285312)
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13:30:50  <Dom_> !playercount
13:30:50  <PublicServer> Dom_: Number of players: 0 (0 spectators)
13:30:56  <Dom_> !password
13:30:56  <PublicServer> Dom_: crayon
13:31:26  <PublicServer> *** Game still paused (number of players)
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13:33:49  <V453000> hai
13:34:10  <PublicServer> <Dom> hi
13:34:25  <PublicServer> <Dom> damn snow :(
13:36:48  <V453000> !password
13:36:48  <PublicServer> V453000: crayon
13:37:19  <PublicServer> *** Game still paused (number of players)
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13:38:47  <PublicServer> <V453000> this plan is so fucking regarded
13:38:55  <PublicServer> <V453000> the dead end MLs should never be allowed ever again
13:39:11  <PublicServer> <Dom> they are pointless
13:39:21  <PublicServer> <V453000> not just that it is basically one big SLH, but the huge problem is that you can control traffic VERY badly
13:39:23  <PublicServer> <Dom> except if it gets a big transfer station up top
13:39:37  <PublicServer> <Dom> and a nice merger
13:39:47  <PublicServer> <V453000> no, then make a SL
13:39:49  <PublicServer> <V453000> not planned ML
13:40:07  <PublicServer> <V453000> such a transfer would have been pointless just as much
13:40:18  <PublicServer> <Dom> still better than a dead end
13:40:25  <PublicServer> <V453000> for example
13:40:28  <PublicServer> <V453000> no
13:40:34  <PublicServer> <V453000> the same as dead end
13:40:36  <PublicServer> <V453000> also
13:40:46  <PublicServer> <V453000> for example BBH 01 will never get traffic from A to B
13:40:49  <PublicServer> <V453000> due to the positions of the drops
13:41:39  <PublicServer> <Dom> hmm
13:42:07  <PublicServer> <Dom> it will some but not alot
13:42:13  <PublicServer> <V453000> which
13:42:15  <PublicServer> <Dom> oil drop
13:42:25  <PublicServer> <Dom> some goes through but not much
13:42:27  <PublicServer> <V453000> no, those go through BBH chaos cross
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13:42:53  <PublicServer> <Dom> so bbh01 is pointless
13:42:59  <PublicServer> <V453000> oh I meant BBH slugstorm
13:43:01  <PublicServer> <V453000> soz
13:43:07  <PublicServer> <V453000> but I marked A to B
13:43:45  <PublicServer> <Dom> yep
13:44:36  <PublicServer> <Dom> hmm
13:45:18  <PublicServer> <V453000> even water/diamonds area faster throught BBH follow the patter
13:45:19  <PublicServer> <V453000> n
13:45:34  <PublicServer> <V453000> point is, if the main stations were at the dead ends, you could easily manage traffic
13:45:52  <PublicServer> <Dom> we could move them there?
13:46:06  <PublicServer> <V453000> would take some effort but sure we could
13:46:10  <PublicServer> <V453000> would make a lot of sense, too
13:46:25  <PublicServer> <V453000> we could even keep the food pickups
13:46:28  <PublicServer> <V453000> just transfer there again :D
13:46:42  <PublicServer> <Dom> yep and maybe kill some primaries :D
13:46:53  <PublicServer> <V453000> nah just reconnect those to SLHs
13:48:20  <PublicServer> <V453000> ofc it will need killing some of the primaries for now
13:48:22  <PublicServer> <V453000> can be reconnected
13:49:20  <PublicServer> <Dom> yep
13:49:50  <PublicServer> <V453000> see plan
13:49:53  <PublicServer> <Dom> what to do with the mshs
13:49:57  <PublicServer> <V453000> rotating it all counterclockwise
13:50:03  <PublicServer> <V453000> MSHs can turn into SLHs
13:50:14  <PublicServer> <Dom> big slh xD
13:50:29  <PublicServer> <V453000> keep the pickups everywhere
13:50:35  <PublicServer> <V453000> just make one more transfer for them
13:50:45  <PublicServer> <V453000> on chamaleons or fast maglev id say
13:50:47  <PublicServer> <Dom> ?
13:50:57  <PublicServer> <V453000> I will make the first one
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14:06:26  <PublicServer> <V453000> see FPP drop
14:06:48  <PublicServer> <Dom> yeah
14:07:14  <PublicServer> <V453000> that helps too
14:07:16  <PublicServer> <V453000> :D
14:07:39  <PublicServer> <V453000> the fast monorails would be best here but the chameleons are just too nice
14:07:41  <PublicServer> <V453000> .
14:08:47  <PublicServer> <Dom> so the big monorails go to the old station?
14:08:53  <PublicServer> <V453000> ye
14:09:47  <PublicServer> <Dom> sec brb
14:14:05  <PublicServer> <Dom> back
14:15:21  <PublicServer> <Dom> ok will start on factory
14:15:27  <PublicServer> <V453000> :) k
14:21:18  <PublicServer> <V453000> lol Kyler just left stable with "I dont rember" after I told him I dont quite like if he highlights me in IRC and leaves 2seconds after
14:21:33  <PublicServer> <V453000> also plugged off his router to cause connection lost lol
14:21:39  <PublicServer> <Dom> lol
14:29:01  <PublicServer> <Dom> can i kill jungle?
14:29:20  <PublicServer> <Dom> nah
14:31:14  <PublicServer> <Dom> hmm
14:34:09  <PublicServer> <V453000> easy not to kill jungle tbh
14:34:19  <PublicServer> <V453000> wtf are you doing there :d
14:34:25  <PublicServer> <V453000> why there
14:34:27  <PublicServer> <Dom> where?
14:34:37  <PublicServer> <V453000> just pput the station at teh end of the rails? :D
15:10:29  <PublicServer> <V453000> why does nobody at all take the "no jungle" part of plan seriously
15:10:33  <PublicServer> <V453000> are you guys just lazy or what
15:11:19  <PublicServer> <Dom> ?
15:11:33  <PublicServer> <V453000> you have a few green tiles on the new factory drop :(
15:12:29  <PublicServer> <Dom> 5 tiles
15:12:32  <PublicServer> <Dom> screw hippies
15:13:03  <PublicServer> <V453000> well, it is the plan
15:13:13  <PublicServer> <V453000> should be followed somewhat
15:15:29  <PublicServer> <V453000> o_O if the station doesnt accept, trains automatically transfer?
15:15:43  <PublicServer> <Dom> seems like it :(
15:15:51  <PublicServer> <V453000> hm no
15:15:54  <PublicServer> <V453000> idk what is that
15:16:12  <PublicServer> <V453000> w/e
15:43:59  <PublicServer> <Dom> whops
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17:38:06  <ZxBiohazardZx> !players
17:38:08  <PublicServer> ZxBiohazardZx: Client 378 (Orange) is V453000, in company 1 (Thomson & Co.)
17:38:26  <ZxBiohazardZx> !password
17:38:26  <PublicServer> ZxBiohazardZx: ladles
17:39:08  <PublicServer> *** Game still paused (number of players)
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17:39:23  <PublicServer> <ZxBiohazardZx> ohi
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17:41:25  <PublicServer> <ZxBiohazardZx> wait
17:41:31  <PublicServer> <ZxBiohazardZx> what is up with the FPP drop?
17:42:37  <PublicServer> <ZxBiohazardZx> someone modified the plan XD
17:42:39  <PublicServer> <ZxBiohazardZx> aha
17:42:45  <PublicServer> <ZxBiohazardZx> cheatz
17:55:42  <PublicServer> <ZxBiohazardZx> V
17:55:49  <PublicServer> <ZxBiohazardZx> is there a reason we have 1 train per town
17:56:00  <PublicServer> <ZxBiohazardZx> instead of 1 order set that iterates over all towns?
17:57:28  <PublicServer> <ZxBiohazardZx> town isnt accepting food, lolwut
17:57:31  <PublicServer> <V453000> I have no idea how secondary network is done and I dont really want to see
17:57:45  <PublicServer> <ZxBiohazardZx> its crap
17:57:47  <PublicServer> <ZxBiohazardZx> but more worrying
17:57:51  <PublicServer> <ZxBiohazardZx> the towns do NOT accept food
17:57:55  <PublicServer> <ZxBiohazardZx> nowhere in the town
17:58:09  <PublicServer> <ZxBiohazardZx> japanset isnt demanding food in desert
17:58:13  <PublicServer> <ZxBiohazardZx> so all food trains run for nothing
17:58:28  <PublicServer> <ZxBiohazardZx> just FYI
17:58:50  <PublicServer> <ZxBiohazardZx> the towns that have "normal" buildings and japset do accept food
17:58:56  <PublicServer> <ZxBiohazardZx> the towns with japset only dont
17:59:19  <PublicServer> <ZxBiohazardZx> 2nd network is crap ordered
17:59:33  <PublicServer> <ZxBiohazardZx> imo all trains should share orderset, and just iterate over towns based on time
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18:53:29  <nicfer> hello
18:54:32  <nicfer> someone remembers that some days ago I asked for how to do ECS networks?
18:54:57  <nicfer> I didn't meant to ask for ECS, but rather FIRS
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19:07:39  <V453000> FIRS is a lot better :)
19:07:44  <V453000> well, what do you need to know?
19:13:54  <BiG_MeEcH> yo
19:14:29  <BiG_MeEcH>  Nicfer, I think I said something about you didnt have to haul all the cargo on the map
19:15:03  <nicfer> I wanted to know which supply chains are the most fun
19:16:06  <BiG_MeEcH> most people start with scrap & iron ore to make supplies
19:16:27  <BiG_MeEcH> its probably the easiest for money too
19:16:53  <BiG_MeEcH> but you can do food, oil, wood, its basically all the same as with regular industries
19:21:22  <BiG_MeEcH> Only thing that is really different is the supplies, farm , manufacturing or engeneering, you make those chains to get your primary and secondary industries to increase produtction
19:22:05  <BiG_MeEcH> and that you would need to have a train or rv deliver supplies every month
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20:07:43  <Dom_> !playercount
20:07:43  <PublicServer> Dom_: Number of players: 1 (0 spectators)
20:07:48  <Dom_> !players
20:07:51  <PublicServer> Dom_: Client 378 (Orange) is V453000, in company 1 (Thomson & Co.)
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20:25:03  <xpac> !password
20:25:03  <PublicServer> xpac: urning
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20:25:12  <PublicServer> *** Game still paused (number of players)
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20:28:55  *** Webster sets mode: +o Mark
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20:31:26  <Mark> hai
20:32:17  <Mark> !password
20:32:17  <PublicServer> Mark: urning
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20:33:14  <PublicServer> <V453000> hi
20:33:21  <PublicServer> <Mark> wazzap
20:34:11  <PublicServer> <V453000> the main stations should be moved to the """ML dead ends"""
20:34:13  <PublicServer> <V453000> 2 done already
20:35:44  <PublicServer> <Mark> need more hours in a day
20:35:54  <PublicServer> <Mark> want to play a bit
20:36:12  <PublicServer> <Mark> 27 or 28 would be nice
20:36:40  <PublicServer> <V453000> I dont think that would be enough for me
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20:37:56  <PublicServer> <Mark> youre unemployed anyway
20:38:15  <PublicServer> <V453000> depends how you put it
20:38:23  <PublicServer> <V453000> nobody is employing me, that is correct :D
20:38:29  <PublicServer> <V453000> freelance bullshit
20:38:31  <PublicServer> <V453000> oye
20:38:39  <PublicServer> <V453000> 38% tax next year
20:38:41  <PublicServer> <V453000> G_G
20:38:59  <PublicServer> <Mark> :/
20:39:09  <PublicServer> <Mark> i already pay that
20:39:19  <PublicServer> <V453000> 38% tax from income?
20:39:53  <PublicServer> <V453000> we have 15% atm, but then there are all the social, medical, and whatever insurances so in the end you pay like 40% already
20:40:15  <PublicServer> <Mark> 36% i believe
20:40:21  <PublicServer> <Mark> plus all the insurances
20:40:27  <PublicServer> <V453000> lol
20:40:30  <PublicServer> <V453000> wow
20:40:57  <PublicServer> <Mark> if you make more than i do you 52%
20:41:11  <PublicServer> <V453000> I will just go to greenland, build myself a nice igloo there and bring internet to it
20:41:13  <PublicServer> <V453000> and fuck stuff
20:41:20  <PublicServer> <V453000> ooh, progressive taxes
20:41:22  <PublicServer> <V453000> we dont have that yet
20:41:49  <PublicServer> <V453000> but our left-wingers wont be too far behind for long
20:43:22  <BiG_MeEcH> :D
20:44:00  <BiG_MeEcH> openttdigloo
20:44:41  <BiG_MeEcH> !password
20:44:41  <PublicServer> BiG_MeEcH: deftly
20:44:51  <Mark> fuck stuff?
20:44:59  <Mark> like what, polar boars?
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20:46:07  <PublicServer> <V453000> no like not do anything
20:46:15  <PublicServer> <V453000> polar bears could be nice too
20:46:44  <Mark> i thought you more of a penguin guy
20:46:48  <PublicServer> <V453000> doubt you could recognize eskimo woman from a polarbear
20:46:59  <Mark> :D
20:47:07  <PublicServer> <Big Meech> xD
20:47:14  <PublicServer> <Big Meech> super hairy
20:47:28  <PublicServer> <V453000> nuh I think they have dark hair though
20:47:40  <PublicServer> <Big Meech> you should find out
20:47:40  <PublicServer> <V453000> well old ladies could be dangerous in this regard
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20:51:41  <BiG_MeEcH> :D
20:51:50  <PublicServer> <Big Meech> didnt know you were into grannies, V
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20:57:04  <PublicServer> <Big Meech> can someone lend a hand near !slow
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21:20:36  <ZxBiohazardZx> !players
21:20:38  <PublicServer> ZxBiohazardZx: Client 388 (Orange) is Big Meech, in company 1 (Thomson & Co.)
21:20:38  <PublicServer> ZxBiohazardZx: Client 378 (Orange) is V453000, in company 1 (Thomson & Co.)
21:20:38  <PublicServer> ZxBiohazardZx: Client 386 (Orange) is Mark, in company 1 (Thomson & Co.)
21:20:42  <ZxBiohazardZx> !password
21:20:42  <PublicServer> ZxBiohazardZx: heifer
21:21:17  <ZxBiohazardZx> !password
21:21:17  <PublicServer> ZxBiohazardZx: belies
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21:21:31  <PublicServer> <ZxBiohazardZx> ohi
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21:22:26  <PublicServer> <ZxBiohazardZx> hmmz
21:22:37  <PublicServer> <ZxBiohazardZx> why do 2ndairy lines go Pickup-> dropoff
21:22:43  <PublicServer> <ZxBiohazardZx> and not chained /shared orders?
21:27:58  <PublicServer> <V453000> cause why not I guess
21:28:05  <PublicServer> <ZxBiohazardZx> k
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21:35:32  <PublicServer> <ZxBiohazardZx> meh stupid japset wont accept food
21:35:43  <PublicServer> *** Big Meech has joined spectators
21:35:49  <PublicServer> <ZxBiohazardZx> Terra Gonnus has 12k ton food waiting for it stopped accepting with only jap buildings in the town
21:36:39  <PublicServer> <ZxBiohazardZx> that goes for alot more towns btw
21:36:50  <PublicServer> <ZxBiohazardZx> Hellas Catena
21:36:55  <PublicServer> <ZxBiohazardZx> Abus Minor
21:37:09  <PublicServer> <ZxBiohazardZx> Juventae Patera
21:37:19  <PublicServer> <ZxBiohazardZx> Zephyria Catena
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21:46:29  <PublicServer> <ZxBiohazardZx> hmmz
21:46:35  <PublicServer> <ZxBiohazardZx> why is japset loaded on desert map
21:46:42  <PublicServer> <ZxBiohazardZx> or is it random?
21:48:20  <PublicServer> <ZxBiohazardZx> japset is NOT accepting food thus its horrible on desert maps (we just drop food that isnt accepted anywhere but in places that have old buildings)
21:49:02  <PublicServer> <ZxBiohazardZx> and how the hell do trains profit if the town doesnt accept (hax!)
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21:54:10  <PublicServer> <V453000> why do you repeat one issue 100 times instead of for example moving the main stations
21:55:05  <PublicServer> *** Mark has left the game (general timeout)
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22:02:45  <PublicServer> <ZxBiohazardZx> hmmz
22:02:51  <PublicServer> <ZxBiohazardZx> nobody wanna answer it? XD
22:03:07  <PublicServer> <ZxBiohazardZx> the issue is irrelephant of main station or not
22:03:14  <PublicServer> <ZxBiohazardZx> the town has 0 (zero) tiles that accept the cargo
22:03:28  <PublicServer> <ZxBiohazardZx> all towns that expand replace tiles that accept food for tiles that do not accept food
22:03:46  <PublicServer> <ZxBiohazardZx> so regardless of stationplacement, the town will never accept food when it has japset buildings only
22:05:12  <PublicServer> <ZxBiohazardZx> Daedalia Major is the first town out of 20 that accepts food :P
22:05:22  <PublicServer> <ZxBiohazardZx> because it has non-japset buildings
22:06:22  <PublicServer> <ZxBiohazardZx> Daedalia and Daga  Icaria
22:06:24  <PublicServer> <ZxBiohazardZx> 3 food accepters
22:07:26  <PublicServer> <ZxBiohazardZx> oh well
22:07:48  <PublicServer> <ZxBiohazardZx> maybe town size affects it, but small towns wont grow without food, and they wont accept food, hence deadlock :P
22:07:58  <PublicServer> <ZxBiohazardZx> and huge ammounts of cargo waiting :P
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22:10:36  <PublicServer> <V453000> I already said, fund buildings
22:11:04  <PublicServer> <ZxBiohazardZx> i did, i got more jap buildings
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22:28:22  <PublicServer> <Big Meech> woo
22:28:42  <PublicServer> <Big Meech> what is the problem with towns?
22:28:56  <PublicServer> *** Big Meech has joined company #1
22:29:16  <PublicServer> <Big Meech> do we have to grow each one with Bus Service?
22:29:47  <PublicServer> <ZxBiohazardZx> the issue is they wont accept food
22:29:49  <PublicServer> <ZxBiohazardZx> thus not grow
22:29:55  <PublicServer> <ZxBiohazardZx> and food accumulates on stations
22:30:03  <PublicServer> <Big Meech> they will never accept food?
22:30:05  <PublicServer> <ZxBiohazardZx> hence, fund buildings and prey you get non-jap-set ones
22:30:39  <PublicServer> <Big Meech> thats pretty lame
22:30:42  <PublicServer> <Big Meech> who made this lame maP?
22:31:12  <PublicServer> <Big Meech> :D
22:34:59  <PublicServer> *** Big Meech has left the game (general timeout)
22:34:59  <PublicServer> *** Big Meech has left the game (connection lost)
22:36:18  <PublicServer> <V453000> dwarf did
22:51:48  <BiG_MeEcH> :D
22:51:59  <BiG_MeEcH> Maybe dwarf started drinking early xD
22:52:13  <BiG_MeEcH> !password
22:52:13  <PublicServer> BiG_MeEcH: erupts
22:52:21  <LoPo> lo
22:52:26  <BiG_MeEcH> yolo'
22:52:32  <PublicServer> *** Big Meech joined the game
22:53:59  <PublicServer> <Big Meech> ;D
22:54:00  <PublicServer> *** LoPo joined the game
23:00:31  <PublicServer> <LoPo> why is factory drop moved so far away?
23:01:21  <PublicServer> <LoPo> lol and FPP also ?!
23:06:07  <PublicServer> <V453000> moved to the "dead end MLs"
23:06:17  <PublicServer> <V453000> much better controllable traffic that way
23:06:23  <PublicServer> <LoPo> oky
23:06:45  <PublicServer> <V453000> with them where they were, you often have to guess which path they take
23:06:47  <PublicServer> <V453000> now it is clear
23:07:01  <PublicServer> <V453000> or well, only for 2 of them so far
23:07:07  <PublicServer> <V453000> the other two should be moved too
23:07:30  <PublicServer> <ZxBiohazardZx> what?
23:07:40  <PublicServer> <ZxBiohazardZx> ow oil has to move?
23:07:42  <PublicServer> <ZxBiohazardZx> aww
23:07:56  <PublicServer> <ZxBiohazardZx> but i loved my lubricate MSH
23:08:04  <PublicServer> <ZxBiohazardZx> not that many oil anyway
23:08:26  <PublicServer> <LoPo> i dont realy see the problem
23:08:29  <PublicServer> <LoPo> but oky
23:08:47  <PublicServer> <LoPo> using MSH 02 as a slh now ;p
23:08:47  <PublicServer> <V453000> lets take some example
23:09:13  <PublicServer> <V453000> for example with drops where they were, you would never get traffic between A and B at BBH Slugstorm
23:09:32  <PublicServer> <V453000> any more other weird things
23:09:36  <PublicServer> <V453000> and*
23:09:54  <PublicServer> <V453000> having dead end ML is pointless anyway
23:10:08  <PublicServer> <LoPo> uncommon yes
23:10:16  <PublicServer> <LoPo> pointless i dont know
23:10:22  <PublicServer> <LoPo> its just a line
23:10:24  <PublicServer> <V453000> it is just a SL
23:10:34  <PublicServer> <LoPo> yeah a SL with hubs
23:10:46  <PublicServer> <LoPo> more or less
23:10:53  <PublicServer> <V453000> SL with hubs in the case what was built here
23:10:59  <PublicServer> <V453000> doesnt mean you have to do it that way
23:11:29  <PublicServer> <V453000> which pretty much means it is a build whatever you want area ... therefore no need to plan it at all
23:11:31  <PublicServer> <LoPo> yes, but it doesnt -doesnt- to be this way eigther
23:11:35  <PublicServer> <V453000> just like other SLs
23:11:53  <PublicServer> <LoPo> it being uncommon doesnt say we cant do it this way
23:12:11  <PublicServer> <V453000> it is uncommon because it doesnt make sense
23:12:46  <PublicServer> <LoPo> well
23:12:52  <PublicServer> <LoPo> it was in the plan
23:12:55  <PublicServer> <LoPo> clearly
23:13:01  <PublicServer> <LoPo> and peeps voted for it
23:13:03  <PublicServer> <LoPo> so...
23:13:05  <PublicServer> <LoPo> :P
23:13:15  <PublicServer> <V453000> that doesnt mean anything
23:13:19  <PublicServer> <LoPo> i would say; life with it :P
23:13:58  <PublicServer> <V453000> "live with it" is about as much of a solution as "living with" a jamming junction
23:14:24  <PublicServer> <LoPo> changing the plan is not a solution imo
23:14:34  <PublicServer> <LoPo> its changing the rules of the game
23:14:44  <PublicServer> <V453000> how is that not a solution ...
23:14:46  <PublicServer> <LoPo> in which are presented in the plan in the first place
23:15:00  <PublicServer> <LoPo> plan gives challanges
23:15:08  <PublicServer> <LoPo> change plan = change challanges
23:15:18  <PublicServer> <V453000> fair enough
23:15:26  <PublicServer> <LoPo> with is avoiding certain "problems"
23:15:41  *** G-Tus has left #openttdcoop
23:15:54  <PublicServer> <V453000> if a plan has a dumb flaw it can be fixed
23:16:00  <PublicServer> <LoPo> true
23:16:07  <PublicServer> <V453000> and it would be even dumber not to fix it
23:16:26  <PublicServer> <V453000> of course relative to how much does it take to do the change
23:20:17  <PublicServer> <LoPo> i think slh 10 needs expantion
23:20:23  <PublicServer> <LoPo> can some1 help?
23:22:15  <PublicServer> <LoPo> a
23:22:37  <PublicServer> <V453000> oil and fpp primaries would be most welcome
23:23:39  <PublicServer> <LoPo> k ill make oils
23:23:45  <PublicServer> <LoPo> at slh 07
23:24:15  <PublicServer> <LoPo> lol
23:24:25  <PublicServer> <LoPo> nice broken overflow bio
23:24:27  <PublicServer> <LoPo> ...
23:24:54  <PublicServer> <V453000> now too btw
23:26:08  <PublicServer> <LoPo> lol
23:27:10  <PublicServer> <V453000> this form of overflow is completely bad btw
23:27:18  <PublicServer> <LoPo> why?
23:27:28  <PublicServer> <V453000> when the overflow is actually used, it has 50-50 prio of incoming trains
23:27:34  <PublicServer> <V453000> forces a lot of trains into overflow for no reason
23:28:00  <PublicServer> <LoPo> there
23:28:18  <PublicServer> <LoPo> pbs cheats :P
23:28:20  <PublicServer> <V453000> while this wont release trains basically ever :s
23:30:26  <PublicServer> <V453000> this should work
23:30:48  <PublicServer> <LoPo> i dont think the platform detection is needed but
23:30:54  <PublicServer> <V453000> it totally is
23:31:04  <nicfer> !dl win
23:31:04  <PublicServer> nicfer: unknown option "win"
23:31:09  <PublicServer> <V453000> if you dont add it then the train goes through green entry at anytime priority is green
23:31:12  <nicfer> !dl win64
23:31:12  <PublicServer> nicfer: http://binaries.openttd.org/nightlies/trunk/r25071/openttd-trunk-r25071-windows-win64.zip
23:31:19  <PublicServer> <V453000> and proceeds to path choosing
23:31:23  <PublicServer> <V453000> which can be done anytime later
23:31:37  <PublicServer> <V453000> meaning you again get 50-50, only a bit reduced
23:32:07  <PublicServer> <LoPo> oky, but the point was the priority on the waiting train
23:32:18  <PublicServer> <V453000> that is kept?
23:32:28  <PublicServer> <LoPo> yes now it has prio
23:32:39  <PublicServer> <LoPo> meh okt
23:32:41  <PublicServer> <LoPo> oky
23:32:43  <PublicServer> <LoPo> *
23:33:37  <nicfer> !pass
23:33:41  <nicfer> !password
23:33:41  <PublicServer> nicfer: parted
23:33:54  <PublicServer> *** nicfercoop joined the game
23:34:06  <PublicServer> <LoPo> hi
23:34:09  <PublicServer> <nicfercoop> hi
23:35:19  <PublicServer> <V453000> elo
23:40:47  <PublicServer> <nicfercoop> cl1.5 really?
23:42:49  <PublicServer> *** nicfercoop has joined company #1
23:44:14  <PublicServer> <nicfercoop> anything more to do?
23:44:49  <PublicServer> <ZxBiohazardZx> meh soz overflow isnt my speciallity
23:44:55  <PublicServer> <ZxBiohazardZx> i dont see the signal pattern
23:45:05  <PublicServer> <ZxBiohazardZx> aka trigger
23:46:32  <PublicServer> <ZxBiohazardZx> if you wanna complain , SLH06 seem to jam up a bit
23:47:06  <PublicServer> <LoPo> lets change the plan! :P
23:48:17  <PublicServer> <ZxBiohazardZx> added an extra tunnel on SLH06 to improve flow a bit
23:48:23  <PublicServer> <LoPo> :)
23:48:25  <PublicServer> <ZxBiohazardZx> 3 tubes for 2 inlines are not enough
23:48:28  <PublicServer> <LoPo> ill be there in a moment
23:48:31  <PublicServer> <ZxBiohazardZx> it was jamming ml
23:48:53  <PublicServer> <ZxBiohazardZx> oh well its time for sleep :(
23:48:59  <PublicServer> <ZxBiohazardZx> :)*
23:48:59  <PublicServer> <LoPo> ML doesnt care
23:49:01  <PublicServer> <LoPo> :)
23:49:04  <PublicServer> <LoPo> oky bye
23:49:16  <PublicServer> <ZxBiohazardZx> it should, BBH has no choice (yet) (its todo)
23:52:13  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
23:52:25  *** ZxBiohazardZx has quit IRC
23:56:57  <PublicServer> <nicfercoop> there seems to not too much traffic passing at 'no?' right?
23:57:27  <PublicServer> <LoPo> uhmm
23:57:45  <PublicServer> <nicfercoop> that would be a U-Turn
23:58:09  <PublicServer> <LoPo> no? :P
23:58:27  <PublicServer> <nicfercoop> from 1 to 2
23:58:42  <PublicServer> <LoPo> yeah and every other roro station on every sl
23:58:50  <PublicServer> <LoPo> should not matter
23:59:00  <PublicServer> <LoPo> dont stop them
23:59:06  <PublicServer> <LoPo> ohhhh
23:59:12  <PublicServer> <LoPo> fix it fast plz

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