Log for #openttdcoop on 19th March 2013:
Times are UTC Toggle Colours
00:11:45  <PublicServer> <nicfercoop> jam at Daedalia Major south
00:12:31  <PublicServer> <LoPo> ?
00:13:01  <PublicServer> <LoPo> lost trains that is
00:13:36  <PublicServer> <LoPo> ...
00:13:38  <PublicServer> <LoPo> come on
00:16:12  <PublicServer> <LoPo> what a mess :D
00:16:28  <PublicServer> <LoPo> k oil station is done
00:19:22  <PublicServer> <LoPo> oil drop moved
00:23:34  <PublicServer> <nicfercoop> dinner time for me
00:23:44  <PublicServer> <nicfercoop> I'm off
00:24:06  <PublicServer> *** nicfercoop has changed his/her name to afkfer
00:27:54  <PublicServer> <V453000> nice
00:27:56  <PublicServer> <V453000> nite
00:27:59  <PublicServer> *** V453000 has left the game (connection lost)
00:31:59  <PublicServer> <Big Meech> lol jammed pickup at refinery pickup
00:32:57  <PublicServer> <Big Meech> wtf happened near hippie pleasing tunnel system?
00:33:04  <PublicServer> <Big Meech> oil drop gone?
00:33:30  <PublicServer> <LoPo> yes
00:33:32  <PublicServer> <Big Meech> oh lopo jam :P
00:33:43  <PublicServer> <Big Meech> tastes like raspberry
00:35:01  <PublicServer> <LoPo> but now the goods are not connceted anymora
00:37:46  <PublicServer> <LoPo> lazy mens station :P
00:41:23  *** Rhamphoryncus has quit IRC
00:42:42  <PublicServer> *** afkfer has changed his/her name to nicfercoop
00:42:46  <PublicServer> <nicfercoop> back
00:45:00  <PublicServer> <nicfercoop> weird mono bridges
00:47:48  <Dom_> !password
00:47:48  <PublicServer> Dom_: whirls
00:48:11  <PublicServer> *** Dom joined the game
00:48:14  <PublicServer> <Dom> yo
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00:49:09  <PublicServer> <LoPo> whats with all the CL1 in slh 06?
00:49:17  *** elecRules is now known as Guest2284
00:49:24  <PublicServer> <LoPo> and there is limited choice now
00:49:34  <PublicServer> <nicfercoop> how do you make cl1.5?
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00:52:09  <PublicServer> <LoPo> choice is still limited
00:52:59  <PublicServer> *** Dom has left the game (leaving)
00:53:04  *** Dom_ has quit IRC
00:54:43  <PublicServer> <LoPo> that is bad
00:54:53  <PublicServer> <LoPo> will block everything
00:55:27  <PublicServer> <LoPo> what was frong with my PBS anyway?
00:55:33  <PublicServer> <LoPo> wrong*
00:56:11  <PublicServer> <nicfercoop> isn't PBS CPU-heavier?
00:56:22  <PublicServer> <LoPo> lol :|
00:56:33  <PublicServer> <LoPo> so what :D
00:58:25  <PublicServer> <nicfercoop> better?
00:58:32  <PublicServer> <LoPo> well no
00:58:34  <PublicServer> <LoPo> look
00:58:44  <PublicServer> <LoPo> thats the problem
00:58:55  <PublicServer> <LoPo> when a train must wait like that
01:00:22  <PublicServer> <nicfercoop> lane 3 is the most crowded
01:00:28  <PublicServer> <nicfercoop> or no?
01:03:12  *** pugi has quit IRC
01:03:22  <PublicServer> <LoPo> still weird
01:04:36  <PublicServer> <LoPo> hmmmm
01:07:03  <PublicServer> <nicfercoop> laaaag
01:07:17  <PublicServer> *** nicfercoop has left the game (general timeout)
01:07:17  <PublicServer> *** nicfercoop has left the game (connection lost)
01:07:17  <PublicServer> *** Game paused (number of players)
01:07:25  <PublicServer> *** Big Meech has left the game (general timeout)
01:07:25  <PublicServer> *** Big Meech has left the game (connection lost)
01:07:41  <PublicServer> <LoPo> omg
01:07:43  <PublicServer> <LoPo> :|
01:07:50  <nicfer> !password
01:07:50  <PublicServer> nicfer: revoke
01:08:03  <PublicServer> *** Game still paused (number of players)
01:08:03  <PublicServer> *** nicfercoop joined the game
01:08:19  <PublicServer> *** nicfercoop has joined company #1
01:08:19  <PublicServer> *** Game unpaused (number of players)
01:09:07  <PublicServer> <LoPo> there
01:10:57  <PublicServer> <LoPo> i realy need to go ;p
01:10:59  <PublicServer> <LoPo> it late
01:11:13  <PublicServer> <LoPo> i can stay a bit longer if you want to build
01:11:15  <PublicServer> <LoPo> its*
01:27:24  <PublicServer> <LoPo> k, gtg now
01:27:30  <PublicServer> <LoPo> see you next time :)
01:27:40  <PublicServer> *** LoPo has left the game (leaving)
01:27:40  <PublicServer> *** Game paused (number of players)
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01:30:27  <PublicServer> *** nicfercoop has left the game (leaving)
01:36:03  <Sylf> yo
01:36:20  <Sylf> !password
01:36:20  <PublicServer> Sylf: withed
01:36:45  <PublicServer> *** Game still paused (number of players)
01:36:46  <PublicServer> *** Sylf joined the game
01:41:40  <Sylf> !unpause
01:41:40  <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.)
01:41:41  <PublicServer> *** Game unpaused (number of players)
01:45:41  <PublicServer> *** Sylf has enabled autopause mode.
01:45:43  <PublicServer> *** Game paused (number of players)
01:45:43  <PublicServer> *** Sylf has left the game (leaving)
01:50:09  <Sylf> <Big Meech> who made this lame maP?   <V453000> dwarf did    <---- No, I did.  I'm to be blamed for loading the wrong version of Japanese buildings
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02:05:23  <BiG> !players
02:05:26  <PublicServer> BiG: There are currently no clients connected to the server
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02:28:05  <nicfer> I've redone SLH06 on a singleplayer game
02:33:25  <BiG> woo
02:39:51  <nicfer> can I upload it to be rated?
02:43:49  <BiG> maybe upload a pic on imgur?
02:43:59  <BiG> are you building to learn?
02:44:23  <Sylf> that sLH needed a rework?
02:44:40  <Sylf> !password
02:44:40  <PublicServer> Sylf: withed
02:44:51  <PublicServer> *** Game still paused (number of players)
02:44:52  <PublicServer> *** Sylf joined the game
02:46:20  <BiG> I think he was doing it to learn
02:46:43  <Sylf> there's one spot that's really weird that should be fixed
02:46:54  <Sylf> I don't remember seeing this weirdness last night
02:47:17  <BiG> you need some beer
02:47:18  <PublicServer> *** Game still paused (number of players)
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02:47:24  <PublicServer> *** Game unpaused (number of players)
02:47:26  <PublicServer> <Sylf> I'm out of beeeeeeer
02:47:42  <PublicServer> <Big Meech> what sorta weirdness?
02:49:37  <PublicServer> <Big Meech> what wierdness? :)
02:49:49  <PublicServer> <Big Meech> also
02:49:53  <PublicServer> <Big Meech> why are you out of beer?
02:50:48  *** hbee has quit IRC
02:51:05  <PublicServer> <Big Meech> lopo looks like he had too much beer
02:51:39  <PublicServer> <Sylf> I thought it was someone else trying to fix a problem that didn't exist
02:51:53  <nicfer> !password
02:51:53  <PublicServer> nicfer: pickup
02:52:04  <PublicServer> <Big Meech> terra fonnus west is fucking a lot of shit up
02:52:08  <PublicServer> *** nicfercoop joined the game
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02:52:52  <PublicServer> <Big Meech> does it really need 15 trains ?
02:53:02  <PublicServer> <Sylf> oh wtf
02:53:06  <PublicServer> <Sylf> yeah, I just saw that
02:53:12  <PublicServer> <Big Meech> lol
02:53:16  <PublicServer> <Big Meech> i dont likle removing shit
02:53:22  <PublicServer> <Big Meech> without @ approval xD
02:53:40  <PublicServer> <Big Meech> either that or it needs an overflow
02:54:02  <PublicServer> <Sylf> when it's jamming the ML like that, I have no reservations
02:54:20  <PublicServer> <Sylf> it already has a small overflow in the form of the twisties
02:55:18  <PublicServer> <Sylf> and this poor PC doesn't like this game
02:55:20  <PublicServer> *** Sylf has left the game (leaving)
02:55:34  <PublicServer> <Big Meech> D:
02:55:47  <Sylf> let's try this PC
02:55:51  <PublicServer> <Big Meech> :D
02:55:56  <Sylf> !password
02:55:56  <PublicServer> Sylf: pickup
02:56:50  <PublicServer> *** Sylf joined the game
02:56:53  <PublicServer> <Big Meech> :D
02:57:15  <PublicServer> <Sylf> WAIT
02:57:22  <PublicServer> <Sylf> why are we rebuilding SLH 06????
02:57:36  <PublicServer> <Sylf> that hub was working fine
02:57:48  <PublicServer> <Sylf> HELLO?!~
02:57:54  <PublicServer> <Big Meech> im no touching it
02:58:12  <PublicServer> <Big Meech> nicfer had an i dea i guess
02:58:22  <PublicServer> <Sylf> But it does not need a fix
02:58:34  <PublicServer> <Sylf> Actually, it was a beauty
02:58:48  <PublicServer> <Big Meech> still needs 1 connection
02:59:03  <PublicServer> <Big Meech> yep
03:00:02  <PublicServer> <Big Meech> you ever get your cpu cooler back ?
03:00:17  <PublicServer> <Sylf> yeah, after I bought another one
03:00:23  <PublicServer> <Big Meech> lol
03:00:26  <PublicServer> <Big Meech> good
03:02:19  <PublicServer> <Sylf> Nic
03:02:23  <PublicServer> <Sylf> Nicfer
03:02:29  <PublicServer> <nicfercoop> yea?
03:02:36  <PublicServer> <Sylf> what exactly were you trying to fix
03:02:49  <PublicServer> <Sylf> also, what does that crossover accomplish?
03:04:42  <PublicServer> <Sylf> Hello?
03:04:49  <PublicServer> <Big Meech> hi
03:04:59  <PublicServer> <nicfercoop> what crossover?
03:05:07  <PublicServer> <Sylf> nevermind the crossover
03:05:14  <PublicServer> <Sylf> Explain to me what you were trying to fiux
03:05:28  <PublicServer> <Sylf> or what this change "fixed"
03:06:21  <PublicServer> <Sylf> also, did you know that these trains have CL of 1.5, not 2?
03:10:43  <PublicServer> <nicfercoop> it's much harder on multiplayer
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03:20:35  <PublicServer> <Sylf> nicfer, can you take a break for a minute and answer some  questions?
03:20:46  <PublicServer> <nicfercoop> wait 5 minutes
03:21:03  <Sylf> !pause
03:21:03  <PublicServer> *** Sylf has paused the server.
03:21:05  <PublicServer> *** Game paused (number of players)
03:21:10  <PublicServer> <Sylf> now please?
03:21:49  <PublicServer> <nicfercoop> I'm cleaning the thing
03:22:07  <PublicServer> <Sylf> Cleaning what thing?
03:22:13  <PublicServer> <nicfercoop> the junction
03:22:15  <PublicServer> <Sylf> Also, my original question.
03:22:21  <PublicServer> <Sylf> What were you trying to fix exactly?
03:22:39  <PublicServer> <Sylf> The junction was functioning fine I thought.
03:22:41  <PublicServer> <nicfercoop> not fixing, improving really
03:22:51  <PublicServer> <Sylf> But it didn't need it.
03:23:06  <PublicServer> <Sylf> It was pretty unique and I liked it.
03:23:28  <PublicServer> <Sylf> Also, did you read my note about the CL of these trains?
03:23:42  <PublicServer> <nicfercoop> cl1.5??
03:23:42  <PublicServer> <Sylf> Sometimes, you are tring to fix the problem that doesn't exist
03:23:44  <PublicServer> <Sylf> Yes.
03:23:50  <PublicServer> <nicfercoop> how do you  do that?
03:23:58  <PublicServer> <Sylf> at the mark !CL?
03:24:08  <PublicServer> <Sylf> that isn't an issue at all.
03:24:15  <PublicServer> <Sylf> These trains will pass that curve at full speed.
03:24:35  <PublicServer> <Sylf> The only thing you can't have is 2x45degree  bends
03:25:01  <PublicServer> <nicfercoop> I can move the bridge a bit to the back
03:25:19  <PublicServer> <Sylf> I'm really not talking about any single spot anymore.
03:25:27  <PublicServer> <Sylf> Also, now, another point.
03:25:46  <PublicServer> <Sylf> Please don't ignore us like what you've done tonight
03:26:14  <PublicServer> <nicfercoop> I can't do the junction while talking
03:26:33  <PublicServer> <Sylf> I first asked you to WAIT at very beginning.
03:26:43  <PublicServer> <Sylf> I asked you why you were making the change.
03:26:45  <PublicServer> <nicfercoop> can I upload what I did on singleplayer?
03:26:51  <PublicServer> <Sylf> I asked what this was going to improve.
03:26:58  <PublicServer> <Sylf> No, at this point, I don't care.
03:27:09  <PublicServer> <Sylf> I'm pretty pissed at what I just witnessed overall.
03:27:19  <PublicServer> <nicfercoop> can this be rolled back?
03:27:22  <PublicServer> <Sylf> Yes.
03:27:52  <PublicServer> <nicfercoop> the only real fix was at the spot I'll mark
03:27:58  <PublicServer> <Sylf> Please go back and read the quickstart again.
03:29:10  <PublicServer> <nicfercoop> where's that?
03:29:44  <PublicServer> <Sylf> See the irc channel topic.
03:29:56  <nicfer> @quickstart
03:29:57  <Webster> Quickstart - #openttdcoop Wiki -
03:30:52  <PublicServer> <nicfercoop> what specifically do you want me to look?
03:31:02  <PublicServer> <nicfercoop> there's too much text
03:31:27  <Sylf> OK, I'll point out the basics.
03:31:48  <Sylf> Cooperative playing require us to communicate well.
03:32:26  <Sylf> You can't simply ignore others just because you're busy at the moment, because we may be talking about exactly what you may be working on.
03:32:32  <Sylf> Just what happened tonight.
03:32:51  <Sylf> I waited for a few minutes, but things didn't improve.
03:33:09  <PublicServer> <nicfercoop> because you weren't patient enough
03:33:19  <Sylf> What?
03:33:43  <Sylf> I needed the explanation of the changes first before we wasted 40 minutes on this.
03:34:19  <Sylf> You wanted me to wait for an hour, just to roll back the game to before-change state?
03:34:45  <PublicServer> <nicfercoop> my work requires time, even more when I do this on MP
03:34:46  <Sylf> If you're going to make a significant changes like that, please communicate it up front.
03:34:56  <Sylf> More than just "I'm going to rework on X."
03:35:25  <Sylf> It's more than about things needing time.
03:35:46  <Sylf> We could have totally avoid this.
03:36:04  <Sylf> If I said "Please don't make that change" and if you complied, that was that.
03:38:14  <Sylf> Oh, this is exactly the page I was looking for.
03:38:15  <Sylf>
03:38:46  <PublicServer> <nicfercoop> I also had a doubt about how to do the part I was modifying last, so I was even more wrong
03:39:06  <Sylf> I'm really not talking about what you were building.
03:39:11  <Sylf> I'm talking about your behavior.
03:40:34  <PublicServer> <nicfercoop> yeah, I was building like mad
03:41:03  <Sylf> I care more about how you were not willing to communicate.
03:41:47  <PublicServer> <nicfercoop> as I said, I was too much concentrated on work that I couldn't handle the conversation
03:42:04  <Sylf> and I'm here to tell you, it should be the other way around.
03:42:31  <Sylf> Please take that note for the future.
03:42:41  <PublicServer> <nicfercoop> ok.................
03:43:32  <PublicServer> <nicfercoop> also, if you're worried about time lost, why don't you just rollback now and continue the discussion later on?
03:43:51  <PublicServer> <nicfercoop> or you have no permission for that?
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03:44:34  <Sylf> I was simply waiting for some response.
03:44:37  <PublicServer> *** Big Meech has joined spectators
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03:44:50  <Sylf> I was trying to be patient.
03:46:09  <Sylf> The game hasn't been reloaded yet only because I was focusing on the irc more.
03:46:27  <Sylf> I'm only getting to find the exact file I need to roll back to.
03:46:28  <PublicServer> <nicfercoop> anyways, I have to go to bed right now
03:49:53  <PublicServer> *** Big Meech has left the game (leaving)
03:52:53  <PublicServer> *** Game paused (number of players)
03:53:18  <Sylf> !rcon clients
03:53:18  <PublicServer> Sylf: Client #1  name: 'PublicServer'  company: 255  IP: server
03:53:52  *** nicfer has left #openttdcoop
03:55:00  <PublicServer> Sylf: Password changed to unties
03:55:13  <Sylf> !auto
03:55:13  <PublicServer> *** Sylf has enabled autopause mode.
03:55:17  <PublicServer> *** Game still paused (number of players)
03:55:20  <PublicServer> *** Sylf joined the game
03:58:04  <BiG> reloaded?
03:58:06  <BiG> !password
03:58:06  <PublicServer> BiG: unties
03:58:14  <PublicServer> <Sylf> yup.
03:58:28  <PublicServer> *** Game still paused (number of players)
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03:59:22  <PublicServer> <Big Meech> looks like i was when nicfer started
03:59:41  <PublicServer> <Sylf> yeah I think so.
03:59:56  <PublicServer> <Sylf> right before I deleted a few train spams
04:00:06  <PublicServer> *** Big Meech has joined company #1
04:00:06  <PublicServer> *** Game unpaused (number of players)
04:02:51  <PublicServer> <Big Meech> when he said he redid the thing i thought he was doing it for practice
04:03:37  <PublicServer> <Sylf> that's fine too.
04:04:11  <PublicServer> <Sylf> there are other things that needed work which he could use to practice too.
04:05:09  <PublicServer> <Sylf> It's day X of looking at MSH01, and I'm still finding errors tonight
04:05:13  <PublicServer> <Big Meech> well i feel bad though b/c i asked him few days ago if he would visit PS
04:05:49  <PublicServer> <Sylf> It's good that  he comes here.
04:06:15  <PublicServer> <Sylf> But coop isn't single player.
04:06:58  <PublicServer> <Big Meech> true
04:09:29  <PublicServer> <Big Meech> did you pause the game as he was still here or was that my imagination?
04:09:46  <PublicServer> <Sylf> yes, I paused thet game.
04:14:39  <PublicServer> <Sylf> whoa
04:14:58  <PublicServer> <Sylf> look at the !signal gap in BBH Follow the pattern
04:30:50  <PublicServer> *** Big Meech has left the game (general timeout)
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04:30:50  <PublicServer> *** Game paused (number of players)
04:31:14  <Sylf> !unpause
04:31:14  <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.)
04:31:14  <PublicServer> *** Game unpaused (number of players)
04:32:02  <BiG> woops sorry
04:38:54  <PublicServer> *** Sylf has left the game (general timeout)
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04:38:56  <PublicServer> *** Game paused (number of players)
04:39:14  <Sylf> !auto
04:39:14  <PublicServer> *** Sylf has enabled autopause mode.
04:39:24  <Sylf> !password
04:39:25  <PublicServer> Sylf: ordeal
04:39:32  <PublicServer> *** Game still paused (number of players)
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06:23:23  <iTKerry> !password
06:23:23  <PublicServer> iTKerry: ordeal
06:23:32  <PublicServer> *** Game still paused (number of players)
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07:44:01  <NCommander> Evening all
07:44:30  <NCommander> @quickstart
07:44:31  <Webster> Quickstart - #openttdcoop Wiki -
07:46:20  <NCommander> !dl lin64
07:46:20  <PublicServer> NCommander:
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08:28:26  <V453000> !password
08:28:26  <PublicServer> V453000: cloths
08:28:35  <PublicServer> *** Game still paused (number of players)
08:28:35  <PublicServer> *** Game unpaused (number of players)
08:28:37  <PublicServer> *** V453000 joined the game
08:28:41  <PublicServer> <V453000> oi
08:34:17  <PublicServer> <iTKerry> V, can i help smth?
08:35:23  <PublicServer> <V453000> one more main station needs to be moved
08:35:25  <PublicServer> <V453000> the water transfer
08:35:35  <PublicServer> <V453000> other than that, more oil wells mainly
08:35:41  <PublicServer> <V453000> also some more food primaries would be nice
08:35:57  <PublicServer> <V453000> factory cargoes are more than plenty already
08:47:54  <PublicServer> *** iTKerry has left the game (leaving)
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11:11:04  <Killian> !players
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13:57:47  <BiG> woo
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16:28:57  <Purity> Newbie here - I'm missing some of the GRFs needed to join the server, where can I find them?
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16:39:07  <V453000> Purity: @@quickstart
16:39:08  <Webster> Quickstart - #openttdcoop Wiki -
16:39:25  <perk11> Purity:
16:39:25  <Purity> thankyou
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17:01:33  <Purity> !dl win32
17:01:33  <PublicServer> Purity:
17:07:04  <Purity> !password
17:07:04  <PublicServer> Purity: genies
17:07:16  <PublicServer> *** Game still paused (number of players)
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17:19:17  <Purity> !playercount
17:19:17  <PublicServer> Purity: Number of players: 1 (1 spectators)
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17:57:11  <ZxBiohazardZx> sup
17:57:14  <ZxBiohazardZx> !players
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20:19:54  <iTKerry> !password
20:19:54  <PublicServer> iTKerry: genies
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20:45:28  <nicfer> !players
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20:56:26  <Mark> yo
20:56:27  <Troy> !password
20:56:28  <PublicServer> Troy: billed
20:56:30  <Troy> yo
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20:56:41  <PublicServer> *** Game still paused (number of players)
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20:59:01  <PublicServer> <Troy McClure> yo Mark, why the move of FPP?
21:00:09  <PublicServer> *** Game still paused (number of players)
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21:00:13  <PublicServer> <Troy McClure> hi nicfer
21:00:15  <PublicServer> <nicfercoop> hey
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21:16:09  <PublicServer> <nicfercoop> can I add more trains to Hellas Catena Mines?
21:16:15  <PublicServer> <Troy McClure> probably
21:16:25  <PublicServer> <Troy McClure> is that a copper ore mine?
21:16:43  <PublicServer> <Troy McClure> probably wouldn't help much, since throughput at factory is capped
21:16:43  <PublicServer> <nicfercoop> yes
21:19:07  <PublicServer> <nicfercoop> looks like trains prefer the inner lane at FACTORY DROP's exit
21:19:25  <PublicServer> <Troy McClure> yeah, im looking at it
21:19:27  <PublicServer> <Troy McClure> and working on it
21:20:18  <PublicServer> <nicfercoop> maybe a 4->3 at the bottom join?
21:20:28  <PublicServer> <Troy McClure> station is crowded anyway
21:20:34  <Mark> !password
21:20:34  <PublicServer> Mark: welted
21:20:34  <PublicServer> <Troy McClure> only meant to take in two lines
21:20:43  <PublicServer> *** Mark joined the game
21:20:44  <PublicServer> <Troy McClure> where there are actually 3 lines coming in
21:20:49  <PublicServer> <Troy McClure> Mark
21:21:00  <PublicServer> <Troy McClure> why was FPP moved? anything wrong with my MSH?
21:21:02  <PublicServer> <Mark> yoyo
21:21:44  <PublicServer> *** Mark has left the game (general timeout)
21:21:44  <PublicServer> *** Mark has left the game (connection lost)
21:21:50  <PublicServer> <Troy McClure> byebye :)
21:21:53  <PublicServer> <nicfercoop> I have some doubts @ slh06, at the point marked as 'bad?'
21:22:40  *** [1]Mark has joined #openttdcoop
21:22:47  <PublicServer> <nicfercoop> I mean, a crossover will get jammed if traffic busts up
21:23:17  <PublicServer> <Troy McClure> well, lazy builder anyway
21:23:27  <PublicServer> <Troy McClure> he mixed the outgoing line with an ingoing line
21:23:37  <[1]Mark> Troy: i think we had some dead end mainlines they connected the stations to
21:23:48  <PublicServer> <nicfercoop> I can solve it somehow by making a split at the upper part
21:23:50  <[1]Mark> not entirely sure what though, ask V
21:23:50  <PublicServer> <Troy McClure> ah, right, thanks
21:24:16  <PublicServer> <Troy McClure> yeah, that's probably it
21:24:32  *** Mark is now known as Guest2432
21:24:33  *** [1]Mark is now known as Mark
21:24:35  <PublicServer> <Troy McClure> @nicfer, it's better to clear that upt yeah...
21:25:09  <PublicServer> <Troy McClure> e1 and e2 need to be seperated
21:25:11  <PublicServer> <nicfercoop> trains should go from e1 to o1 and from e2 to o3-5
21:25:33  <Mark> !password
21:25:33  <PublicServer> Mark: births
21:25:37  <PublicServer> <nicfercoop> trains from o2 shall go to o3-5
21:25:46  <PublicServer> *** Mark joined the game
21:25:50  <PublicServer> <Troy McClure> yes
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21:27:58  <PublicServer> <Troy McClure> Mark, is it possible for one station to drop to 2 factories?
21:28:08  <PublicServer> <Mark> no
21:28:08  <PublicServer> <Troy McClure> our current factory seems overloaded
21:28:22  <PublicServer> <Mark> or maybe it is
21:28:44  <PublicServer> <Troy McClure> well, in that case, we need to split the station for a 2nd fac and waypoint it
21:28:52  <PublicServer> <Mark> we dont need a second
21:28:59  <PublicServer> <Troy McClure> why not?
21:29:06  <PublicServer> <Mark> they can produce about 27k
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21:29:20  <PublicServer> <Troy McClure> why is there cargo at the drop station?
21:29:26  <PublicServer> *** Mark has left the game (general timeout)
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21:29:30  <PublicServer> <Troy McClure> ah, stationary cargo
21:29:32  <PublicServer> <Troy McClure> I see
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21:31:18  <[1]Mark> Troy: secondary industries can produce about 27k/month
21:31:25  <[1]Mark> so were nowhere near the limit
21:31:29  <PublicServer> <Troy McClure> yes, thanks
21:31:47  <PublicServer> <Troy McClure> yeah, I thought that was the reason for the cargo at the fac drop
21:32:01  <PublicServer> <Troy McClure> but it was probably due to some rebuild or a re-placing of the factory
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21:32:27  <[1]Mark> or there might be a primary industry near the stations and trains without unload order
21:32:43  <PublicServer> <Troy McClure> no, cause it is not growing
21:32:53  <PublicServer> <Troy McClure> I'm taking care of it as we speak
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21:35:41  <PublicServer> <nicfercoop> about slh06, I made the first help at that line
21:35:57  <PublicServer> <nicfercoop> althrough no train seems to pass there
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21:38:00  <dwarf> !players
21:38:03  <PublicServer> dwarf: Client 446 (Orange) is Troy McClure, in company 1 (Thomson & Co.)
21:38:03  <PublicServer> dwarf: Client 449 (Orange) is nicfercoop, in company 1 (Thomson & Co.)
21:38:08  <dwarf> !password
21:38:08  <PublicServer> dwarf: muting
21:38:37  <PublicServer> *** dwarf joined the game
21:39:05  <PublicServer> <Troy McClure> hi
21:39:08  <PublicServer> <dwarf> hi
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21:41:12  <V453000> !password
21:41:12  <PublicServer> V453000: muting
21:41:24  <PublicServer> <V453000> evening
21:41:26  <PublicServer> *** V453000 joined the game
21:41:30  <PublicServer> <Troy McClure> evenin
21:41:32  <PublicServer> <nicfercoop> gooday
21:43:18  <PublicServer> *** dwarf has left the game (leaving)
21:43:23  <PublicServer> <V453000> need to move water transfer too
21:44:03  <dwarf> I'll have some time to do stuff later
21:44:23  <PublicServer> <V453000> I might do it now unless you somehow utterly want to :)
21:45:26  <dwarf> no, it's fine
21:46:01  <dwarf> I have to catch up with work, spent the whole weekend in Boston getting wasted for st Patrick's day
21:46:08  <dwarf> it did woth it :D
21:46:20  <PublicServer> <Troy McClure> kewl
21:46:26  <PublicServer> <V453000> :D
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21:47:25  <PublicServer> <V453000> please connect some free oil wells if you see some, we need more oil
21:47:47  <PublicServer> <Troy McClure> there's plenty of cargo waiting at some of the stations, why oil?
21:47:54  <PublicServer> <Troy McClure> and I'm considering expanding the fac drop
21:48:00  <PublicServer> <V453000> see traffic at oil drop
21:49:18  <PublicServer> <Troy McClure> I' still trying to find it
21:49:48  <ZxBiohazardZx> prospect the wells
21:49:52  <ZxBiohazardZx> they dont fund themselfs
21:49:54  <ZxBiohazardZx> !password
21:49:54  <PublicServer> ZxBiohazardZx: muting
21:49:57  <PublicServer> <Troy McClure> ah, okay
21:50:23  <PublicServer> <V453000> I already did obviously
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21:51:14  <ZxBiohazardZx> i did some as well :P
21:51:16  <ZxBiohazardZx> anyway coming in
21:51:20  <ZxBiohazardZx> slow pc is slow
21:51:51  <ZxBiohazardZx> !password
21:51:51  <PublicServer> ZxBiohazardZx: wigged
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21:52:09  <PublicServer> <Troy McClure> pretty quick join, tho
21:52:31  <PublicServer> <ZxBiohazardZx> awww moving my hippy station :(
21:52:38  <PublicServer> <ZxBiohazardZx> making the MSH01 pointless
21:53:33  <PublicServer> <V453000> just turn it into a SLH
21:53:43  <PublicServer> <ZxBiohazardZx> oversized qq
21:54:35  <PublicServer> <ZxBiohazardZx> hmmz the issue i have with current water/diamond system
21:54:41  <PublicServer> <ZxBiohazardZx> is that its hard to add new trains
21:54:47  <PublicServer> <ZxBiohazardZx> we have alot of goods waiting
21:54:53  <PublicServer> <ZxBiohazardZx> but all trains have seperate orders :P
21:55:03  <PublicServer> <V453000> so?
21:55:41  <PublicServer> <ZxBiohazardZx> so more efford in adding new  trains for all towns in order to increase flow of goods
21:55:43  <dwarf> you could unify distribution trains, making them all visit every town
21:56:05  <PublicServer> <V453000> both approaches have some advantages
21:56:19  <PublicServer> <V453000> but I dont see why couldnt you just build random trains to random towns
21:56:26  <PublicServer> <ZxBiohazardZx> that was my point dwarf maybe have some subsets instead of 1 per one
21:56:40  <PublicServer> <ZxBiohazardZx> balanced distribution was preferred?
21:57:06  <PublicServer> <V453000> was when
21:57:24  <dwarf> it was in my plan
21:57:33  <dwarf> this plan says nothing about it
21:57:34  <PublicServer> <ZxBiohazardZx> ah k i rememer it from some plan :P
21:58:08  <PublicServer> <V453000> on the whole network, obviously spreading the traffic is good, but honestly in such a not-really-a-network as here, it doesnt matter and individual approach can be more fun
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22:02:40  <PublicServer> <ZxBiohazardZx> more oil!
22:02:46  <PublicServer> <ZxBiohazardZx> and more food accepting towns!
22:03:41  <PublicServer> <ZxBiohazardZx> how is the !tempfix for slow btw
22:03:53  <PublicServer> <ZxBiohazardZx> good enough for permanent or?
22:04:19  <PublicServer> <V453000> it is a normal split?
22:04:35  <PublicServer> <ZxBiohazardZx> well i kinda did it while druk
22:04:41  <PublicServer> <ZxBiohazardZx> i saw a 3->1->3
22:04:52  <PublicServer> <ZxBiohazardZx> so i made it 3->3 and split off for SL
22:04:59  <PublicServer> <ZxBiohazardZx> but if you dont see issues then ill just make it perm
22:05:18  <PublicServer> <nicfercoop> I finished up slh06's changes
22:05:44  <PublicServer> <ZxBiohazardZx> also V does Chaos Cross need Choice on mergers (i think yes) and how much space / where is best spot for it?
22:05:46  <PublicServer> <nicfercoop> althrough no trains use it
22:05:59  <PublicServer> <V453000> serious question?
22:06:18  <PublicServer> <ZxBiohazardZx> well i put it as TODO but there are trains on it :P XD
22:06:33  <PublicServer> <ZxBiohazardZx> all -> all or some to some enough?
22:06:45  <PublicServer> <V453000> junction without choices is not a junction
22:06:56  <PublicServer> <ZxBiohazardZx> all to all or some to some enough?
22:07:07  <PublicServer> <V453000> what do you think
22:07:15  <PublicServer> <ZxBiohazardZx> with you all to all ofc :P
22:07:25  <PublicServer> <nicfercoop> junction without choices = joint?
22:07:27  <PublicServer> <V453000> not quite
22:08:37  <PublicServer> <ZxBiohazardZx> so V some to some enough?
22:08:39  <PublicServer> <ZxBiohazardZx> aka 2/3 is fine?
22:08:49  <PublicServer> <V453000> wtf is 2/3 :D
22:09:07  <PublicServer> <ZxBiohazardZx> connect every 1 in to 2/3 outs
22:09:13  <PublicServer> <ZxBiohazardZx> but fine, all to all
22:09:19  <PublicServer> <ZxBiohazardZx> just makes it more spaghetti
22:09:22  <PublicServer> <V453000> seen some mergers in junctionary?
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22:10:02  <PublicServer> <ZxBiohazardZx> yeah
22:10:16  <PublicServer> <ZxBiohazardZx> any particular you wanted to point at?
22:10:34  <PublicServer> <V453000> no, just wanted to ask if all of them were all-to-all
22:11:16  <PublicServer> <ZxBiohazardZx> ill check again :P
22:12:04  <PublicServer> <nicfercoop> missing track
22:12:11  <ZxBiohazardZx> @quickstart
22:12:12  <Webster> Quickstart - #openttdcoop Wiki -
22:12:31  <PublicServer> <Troy McClure> can anyone check at the fac drop
22:12:41  <PublicServer> <Troy McClure> there's probably something wrong there
22:12:51  <PublicServer> <nicfercoop> I found a missing track piece
22:13:13  <PublicServer> <ZxBiohazardZx> not all to all btw
22:13:15  <PublicServer> <ZxBiohazardZx> some to some
22:13:34  <PublicServer> <V453000> point is
22:13:41  <PublicServer> <V453000> even when it isnt all to all a merger can be reliable
22:13:43  <PublicServer> <Troy McClure> ah, right
22:13:46  <PublicServer> <Troy McClure> thanks
22:13:52  <PublicServer> <V453000> but that doesnt mean "any" partial thing
22:14:31  <PublicServer> <V453000> @@ABR06
22:14:32  <Webster> Advanced Building Revue 06: Hubs at #openttdcoop -
22:14:33  <PublicServer> <V453000> might be helpful
22:14:51  <PublicServer> <ZxBiohazardZx> ill check V thx
22:14:59  <PublicServer> <ZxBiohazardZx> so far te bbh seems to be working quite ok
22:15:04  <PublicServer> <V453000> just see the mergers part atm
22:15:05  <PublicServer> <ZxBiohazardZx> but its just better to have choice
22:15:20  <PublicServer> <V453000> it is working because there is no traffic
22:15:22  <PublicServer> <ZxBiohazardZx> theory if all lanes are full, they all split equally then no choice is needed XD
22:15:26  <PublicServer> <ZxBiohazardZx> but its never like that :P
22:15:28  <PublicServer> <V453000> and it has some waiting trains already
22:15:34  <PublicServer> <ZxBiohazardZx> ill check anyway
22:18:20  <PublicServer> *** nicfercoop has left the game (leaving)
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22:20:27  <Purity> !password
22:20:27  <PublicServer> Purity: forums
22:20:53  <PublicServer> *** Purity joined the game
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22:25:58  <Purity> !password
22:25:58  <PublicServer> Purity: dimple
22:26:19  <PublicServer> *** Purity joined the game
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22:31:09  <PublicServer> <ZxBiohazardZx> hmmz
22:31:39  <PublicServer> <Troy McClure> ?
22:32:14  <PublicServer> <ZxBiohazardZx> thinking how to add choice here based on that ABR
22:35:00  <PublicServer> <ZxBiohazardZx> its mostly SLH-styles :P
22:35:11  <PublicServer> <ZxBiohazardZx> wher eyou prio mainline and merge all to all
22:35:13  <PublicServer> <ZxBiohazardZx> but here both are ML
22:38:53  <PublicServer> <ZxBiohazardZx> hmmz
22:39:11  <PublicServer> <ZxBiohazardZx> balance should happen pre-merge , making it a bit more bitchy i think
22:39:29  <PublicServer> <ZxBiohazardZx> choice should*
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22:40:15  <Josta> !password
22:40:15  <PublicServer> Josta: hooray
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22:53:14  <PublicServer> <ZxBiohazardZx> hmmz
22:53:29  <PublicServer> <ZxBiohazardZx> bridges offer a good time for choice i guess, but my mind fucks me over :)
22:54:45  *** Purity01 has joined #openttdcoop
22:55:23  <Purity01> !password
22:55:23  <PublicServer> Purity01: ragged
22:55:47  <PublicServer> *** Purity joined the game
22:55:55  <PublicServer> <ZxBiohazardZx> would it be ok to premerge the choices and then merge that with the rest?:P
22:58:07  <PublicServer> *** Purity has left the game (leaving)
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22:58:35  <PublicServer> <ZxBiohazardZx> hmmz
22:58:37  <PublicServer> <ZxBiohazardZx> hate
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23:02:15  <PublicServer> <ZxBiohazardZx> damnit
23:02:21  <PublicServer> <ZxBiohazardZx> i cant get my mindset to it
23:03:19  *** Progman has quit IRC
23:04:17  <PublicServer> <ZxBiohazardZx> hmmz
23:04:28  <PublicServer> <ZxBiohazardZx> this will lead to sequential joins rather then all on 1 points  :(
23:05:20  <PublicServer> <V453000> it doesnt have to
23:05:26  <PublicServer> <V453000> you can just do this
23:05:48  <PublicServer> <V453000> and then just fix the sequential joins
23:06:08  <PublicServer> <V453000> make sure you have waiting bays there however
23:06:22  <PublicServer> <ZxBiohazardZx> on the diag parts you mean right?
23:06:32  <PublicServer> <V453000> no
23:06:42  <PublicServer> <V453000> on the parts where trains split of course
23:06:56  <PublicServer> <V453000> you could have a train waiting there
23:07:07  <PublicServer> <ZxBiohazardZx> ah like that
23:07:10  <PublicServer> <ZxBiohazardZx> k
23:07:18  <PublicServer> <ZxBiohazardZx> yeah this was just personal mockup
23:07:24  <PublicServer> <ZxBiohazardZx> as i said, this is 2-> 1
23:07:30  <PublicServer> <ZxBiohazardZx> and 3rd isnt included in this idea
23:07:32  <PublicServer> <V453000> more like pure copy from BBH 01
23:07:38  <PublicServer> <ZxBiohazardZx> im thinking how i can make 3->1
23:07:40  <PublicServer> <V453000> well almost pure :)
23:14:59  <PublicServer> <ZxBiohazardZx> hmmz
23:17:14  <PublicServer> <ZxBiohazardZx> hmmz
23:17:21  <PublicServer> <Troy McClure> yes?
23:17:23  <PublicServer> <ZxBiohazardZx> isnt this 2nd (sequential split) bad?
23:17:31  <PublicServer> <Troy McClure> you do have a lot of hmmz...
23:17:46  <PublicServer> <ZxBiohazardZx> its cause my brain isnt functioning :)
23:17:48  <PublicServer> <Troy McClure> sign?
23:18:03  <PublicServer> <Troy McClure> ah, I see. So you form words randomly :)
23:18:15  <PublicServer> <Troy McClure> and sentences...
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23:20:53  <PublicServer> <Troy McClure> but which split?
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23:29:39  <PublicServer> <ZxBiohazardZx> V
23:29:45  <PublicServer> <ZxBiohazardZx> could i merge the choices earlier?
23:29:51  <PublicServer> <ZxBiohazardZx> and then merge that with ML?
23:30:31  <PublicServer> <V453000> ?
23:30:57  <PublicServer> <ZxBiohazardZx> space issues on the chaos-cross, and this isnt even all connects yet
23:31:00  <PublicServer> <ZxBiohazardZx> jsut 2 lines into eachother
23:31:10  <PublicServer> <V453000> I dont see any issues
23:31:16  <PublicServer> <ZxBiohazardZx> this isnt all yet :P
23:34:27  <PublicServer> <ZxBiohazardZx> there thats 1
23:34:29  <PublicServer> <ZxBiohazardZx> now i need the other
23:34:35  <PublicServer> <ZxBiohazardZx> and then for all exits :P
23:34:49  <PublicServer> <V453000> how about
23:35:07  <PublicServer> <V453000> joinging them together
23:35:09  <PublicServer> <ZxBiohazardZx> why?
23:35:19  <PublicServer> <ZxBiohazardZx> i had 3 above
23:35:19  <PublicServer> <V453000> well it removes the sequence?
23:35:37  <PublicServer> <ZxBiohazardZx> tl /wait issues?
23:35:49  <PublicServer> <V453000> what?
23:35:59  <PublicServer> <ZxBiohazardZx> i was hoping i could combine that lower one with the top from the ones i still have todo
23:36:01  <PublicServer> <V453000> as I said last time, trains should join the line at one point not at 2
23:36:04  <PublicServer> <ZxBiohazardZx> i have 6 entrys onto the line
23:36:08  <PublicServer> <ZxBiohazardZx> i put them 2 by 2 i think?
23:36:14  <PublicServer> <ZxBiohazardZx> yes
23:36:18  <PublicServer> <ZxBiohazardZx> i know
23:36:24  <PublicServer> <ZxBiohazardZx> but space forbids all on 1 point
23:36:27  <PublicServer> <ZxBiohazardZx> i had all on 1 point
23:36:29  <PublicServer> <V453000> says who
23:36:31  <PublicServer> <ZxBiohazardZx> but no choice
23:36:39  <PublicServer> <ZxBiohazardZx> says me, didnt you see me type
23:36:49  <PublicServer> <V453000> doesnt mean it is true
23:36:52  <PublicServer> <ZxBiohazardZx> XD
23:37:03  <PublicServer> <ZxBiohazardZx> not touching forest and other lines makes it harder imo
23:37:05  <PublicServer> <ZxBiohazardZx> but k
23:37:11  <PublicServer> <ZxBiohazardZx> 6 entries, this is only 3 so far
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23:37:36  <PublicServer> <ZxBiohazardZx> i dont see how your improve changes alot, as you forgot the other set on that as well
23:38:02  <PublicServer> <V453000> I didnt say it is complete
23:38:09  <PublicServer> <V453000> I made a suggestion
23:38:12  <PublicServer> <ZxBiohazardZx> and this is only 2/6
23:38:14  <PublicServer> <ZxBiohazardZx> XD
23:39:44  <PublicServer> <ZxBiohazardZx> 9 tracks in, 3 out....
23:39:47  <PublicServer> <ZxBiohazardZx> all merge on 1 point
23:39:55  <PublicServer> <ZxBiohazardZx> and allow choice
23:40:37  <PublicServer> <V453000> omg why did you nuke it ._.
23:40:43  <PublicServer> <ZxBiohazardZx> cause it sucke
23:40:59  <PublicServer> <V453000> just try something it doesnt have to be perfect from the start
23:41:02  <PublicServer> <ZxBiohazardZx> you cant fit in the other 3 connects without sequential joining
23:41:08  <PublicServer> <ZxBiohazardZx> does so
23:41:14  <PublicServer> <V453000> I can
23:44:09  <PublicServer> <ZxBiohazardZx> now its just a matter of joining all to 3 :P
23:44:45  <PublicServer> <ZxBiohazardZx> on 1 point XD
23:46:45  <PublicServer> <ZxBiohazardZx> so you get a 6-point join in 1?
23:46:51  <PublicServer> <ZxBiohazardZx> thats preferred over sequential?
23:46:53  <PublicServer> <ZxBiohazardZx> why the f?
23:47:20  <PublicServer> <V453000> im not answering to why the f
23:48:02  <PublicServer> <ZxBiohazardZx> then do tell me why 6 point is preferred over sequential, as from my view atm, 6point is turning sequential
23:48:16  <PublicServer> <ZxBiohazardZx> 6tracks -> 1 track in 1 point....
23:48:18  <PublicServer> <V453000> obviously depends how you make it
23:48:32  <PublicServer> <ZxBiohazardZx> sequential?
23:48:46  <PublicServer> <V453000> are you retarded?
23:48:49  <PublicServer> <V453000> im giving example
23:49:15  <PublicServer> <V453000> what this means
23:49:19  <PublicServer> <ZxBiohazardZx> then why is that much different from
23:49:33  <PublicServer> <V453000> is that on every join trains have 50% chance to join the line
23:49:51  <PublicServer> <V453000> meaning that the first lines have less chance
23:49:55  <PublicServer> <ZxBiohazardZx> so if i removed prios they have same chance?
23:50:05  <PublicServer> <V453000> to be precise
23:50:11  <PublicServer> <V453000> rail has the same chance as monorail
23:50:17  <PublicServer> <V453000> this without removed prios
23:50:23  <PublicServer> <V453000> with priorities, the logic is reverse
23:50:33  <PublicServer> <V453000> with priorities, the monorail would have the hardest time joining
23:50:36  <PublicServer> <ZxBiohazardZx> with prio, they have less i got that
23:50:38  <PublicServer> <ZxBiohazardZx> but i had that
23:50:48  <PublicServer> <ZxBiohazardZx> but the priority made it bad
23:51:06  <PublicServer> <ZxBiohazardZx> as long as i give it 50-50 it doesnt matter?
23:51:17  <PublicServer> <V453000> here
23:51:23  <PublicServer> <V453000> all rails have the same "chance"
23:51:33  <PublicServer> <V453000> as they join in one unified spot
23:51:39  <PublicServer> <V453000> get it?
23:51:46  <PublicServer> <ZxBiohazardZx> yeah
23:51:56  <PublicServer> <ZxBiohazardZx> so old design was fine, just needed prios removed
23:52:06  <PublicServer> <V453000> sort of
23:53:38  <PublicServer> <V453000> you need to join the lines first
23:53:48  <dwarf> !password
23:53:48  <PublicServer> dwarf: zoomed
23:53:56  <PublicServer> <V453000> and connect them to the chosen lines at the end
23:53:56  <PublicServer> <ZxBiohazardZx> ?
23:53:58  <PublicServer> <V453000> like
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23:54:51  <PublicServer> <V453000> exankoe
23:54:51  <PublicServer> <ZxBiohazardZx> so with 3 options per side, 18 total that is nasty spacewise?
23:54:53  <PublicServer> <V453000> example
23:55:00  <PublicServer> <V453000> probably
23:55:20  <PublicServer> <ZxBiohazardZx> its not probably, i just had 18 and it was huge
23:55:26  <PublicServer> <ZxBiohazardZx> and that wasnt even interconnecting stuff
23:56:20  <PublicServer> <V453000> by the way
23:56:22  <PublicServer> <V453000> wh ydo you start there
23:56:24  <PublicServer> <V453000> instead of
23:56:39  <PublicServer> <ZxBiohazardZx> space on all of them?
23:56:46  <PublicServer> <V453000> wut?
23:56:48  <PublicServer> <ZxBiohazardZx> if you do only 1 then the other 2 will be harder?
23:56:58  <PublicServer> <V453000> what?
23:57:16  <PublicServer> <ZxBiohazardZx> you need all to all, the otehr 2 also need cross-connects
23:57:34  <PublicServer> <V453000> who says it needs to be there
23:57:36  <PublicServer> <ZxBiohazardZx> tunnel in the way for 3 on the last tubes
23:57:58  <PublicServer> <ZxBiohazardZx> see the conflict arise
23:57:58  <PublicServer> <V453000> can also do that
23:58:20  <PublicServer> <ZxBiohazardZx> yes and then the other line is in the way for the tunnel
23:58:20  <PublicServer> <V453000> either way the point was that you should try to make it as close to the tunnels as possible when you know you dont have space
23:58:27  <PublicServer> <V453000> ok
23:58:35  <PublicServer> <V453000> happy?
23:58:49  <PublicServer> <ZxBiohazardZx> the reason i shifted it up was so i can tunnel the 3 lanes and then do stuff
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