Times are UTC Toggle Colours
00:05:19 <PublicServer> <ZxBiohazardZx> more like so v? 00:05:29 <PublicServer> <V453000> that should be alright 00:05:35 <PublicServer> <ZxBiohazardZx> and then for all 3 of the lanes? 00:05:37 <PublicServer> <ZxBiohazardZx> jeez :( 00:05:58 <PublicServer> <Troy McClure> where we looking at? 00:06:08 <PublicServer> <ZxBiohazardZx> choas-cross 00:07:31 <PublicServer> <ZxBiohazardZx> v do i have to do the same approach for the other 2 ? 00:07:41 <PublicServer> *** dwarf has left the game (leaving) 00:08:21 <PublicServer> <ZxBiohazardZx> and this is the least interesting choice / easiest branch of the set :( 00:09:11 <PublicServer> <V453000> depends 00:09:21 <PublicServer> <V453000> you could just do it only for 3 more lines 00:09:27 <PublicServer> <ZxBiohazardZx> ? 00:09:29 <PublicServer> <V453000> and then join it with the other 3 directly 00:09:33 <PublicServer> <ZxBiohazardZx> so just 1 and let 1 just be? 00:09:36 <PublicServer> <ZxBiohazardZx> ok 00:09:46 <PublicServer> <ZxBiohazardZx> the hell part will be the other ones :( 00:09:48 <PublicServer> <ZxBiohazardZx> but lets see 00:11:46 <PublicServer> <ZxBiohazardZx> would this be ok to? 00:11:56 <PublicServer> <V453000> just do something 00:17:36 <PublicServer> <ZxBiohazardZx> V does the un-choiced line gets prio over choiced ones right? 00:19:02 <PublicServer> <V453000> yes 00:19:08 <PublicServer> <ZxBiohazardZx> k 00:23:00 <PublicServer> <V453000> hint 00:23:06 <PublicServer> <V453000> the shorter the choice 00:23:06 <PublicServer> <V453000> the better 00:23:40 <PublicServer> <V453000> for example like that 00:24:15 <PublicServer> <V453000> if less trains can queue there it means better reaction 00:24:21 <PublicServer> <ZxBiohazardZx> ah ok 00:27:15 <PublicServer> <ZxBiohazardZx> ok so thats 1 :P 00:27:19 <PublicServer> <ZxBiohazardZx> now only 4 remain 00:27:27 <PublicServer> <ZxBiohazardZx> the most important one marked by Troy 00:27:29 <PublicServer> <Troy McClure> you could do the more important one... 00:27:31 <PublicServer> <ZxBiohazardZx> but its almost 2 AM 00:27:33 <PublicServer> <Troy McClure> :) 00:27:35 <PublicServer> <ZxBiohazardZx> so im off to sleep 00:27:49 <PublicServer> <ZxBiohazardZx> feel free to do it for me :P 00:27:57 <PublicServer> <Troy McClure> yeah, no 00:28:00 <PublicServer> <V453000> :D 00:28:02 <PublicServer> <Troy McClure> I don't think so 00:28:02 <PublicServer> <ZxBiohazardZx> XD 00:28:20 <PublicServer> <ZxBiohazardZx> the issue is in tunnel bridge as well 00:28:26 <PublicServer> <ZxBiohazardZx> bridge is short 00:28:26 <PublicServer> <V453000> of course due to no choice 00:28:38 <PublicServer> <V453000> prio doesnt solve anything 00:28:41 <PublicServer> <V453000> only moves the problem elsewhere 00:28:44 <PublicServer> <Troy McClure> I know 00:29:02 <PublicServer> <Troy McClure> now it's only blocking 2 hubs one way 00:29:02 <PublicServer> <V453000> I know you know :) 00:29:12 <PublicServer> <Troy McClure> and one hub the other... 00:29:55 <PublicServer> <ZxBiohazardZx> so bundle and add choice more south? 00:32:21 <PublicServer> <Troy McClure> seems a bit wavy tho 00:32:29 <PublicServer> <ZxBiohazardZx> ? 00:32:53 <PublicServer> <ZxBiohazardZx> well as i said before im off 00:32:55 <PublicServer> <Troy McClure> between SLH01 and Chaos Cross it seemed gone 00:33:03 <PublicServer> <Troy McClure> but it's coming back 00:33:03 <PublicServer> <ZxBiohazardZx> feel free to give some choice there 00:33:33 <PublicServer> <ZxBiohazardZx> you can shift/seperate them a bit longer and then add choice, so you dont have the craped space issue 00:34:11 <PublicServer> <Troy McClure> hmmz 00:34:29 <PublicServer> <Troy McClure> lot of traffic seems to be heading for SLH06 00:34:35 <PublicServer> <ZxBiohazardZx> the 3 lines form tunnel, the 3 lines under bridge and 3 lines near prio can be kept seperate a bit longer 00:35:06 <PublicServer> <ZxBiohazardZx> and then choice-merge them more south? 00:36:23 *** cyph3r has joined #openttdcoop 00:36:28 <PublicServer> <ZxBiohazardZx> oh well, im sleeping, good night :) 00:36:42 <PublicServer> <Troy McClure> gn 00:37:40 <PublicServer> <ZxBiohazardZx> it wont even try the top lane 00:37:56 <PublicServer> <ZxBiohazardZx> oil drop top lane has issue 00:38:04 <PublicServer> <ZxBiohazardZx> wrong signal somewhere most likely 00:40:02 <PublicServer> <ZxBiohazardZx> maybe its just pathfinder penalised more then the others 00:41:10 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 00:41:24 *** ZxBiohazardZx has quit IRC 00:46:30 <PublicServer> <Troy McClure> doesn't seem to be problem on top lane 00:51:43 <PublicServer> <Troy McClure> V 00:51:46 <PublicServer> <Troy McClure> ? 00:51:48 <PublicServer> <V453000> nooo 00:51:59 <PublicServer> <V453000> what 00:52:06 <PublicServer> <Troy McClure> one of the directions bio just made doesn't chose 00:52:08 <PublicServer> <Troy McClure> why not? 00:52:35 <PublicServer> <V453000> ? 00:53:19 <PublicServer> <Troy McClure> see it? 00:53:29 <PublicServer> <V453000> the reroute or? 00:53:35 <PublicServer> <V453000> the reroute is completely no-no 00:53:41 <PublicServer> <Troy McClure> no, CHOICE CHOICE NO CHOICE 00:53:53 <PublicServer> <V453000> he did that yes 00:53:56 <PublicServer> <V453000> what with it 00:54:06 <PublicServer> <Troy McClure> any particular reason 00:54:14 <PublicServer> <Troy McClure> or should one prefer all directions choiced 00:54:32 <PublicServer> <V453000> put signs pls 00:54:35 <PublicServer> <V453000> this doesnt lead anywhere 00:54:45 <PublicServer> <Troy McClure> I put signs -_- 00:54:47 <PublicServer> <Troy McClure> CHOICE 00:54:50 <PublicServer> <Troy McClure> and NO CHOICE 00:55:04 <PublicServer> <V453000> yes 00:55:34 <PublicServer> <V453000> and your question is why no choice at the last 3 is alright? 00:55:45 <PublicServer> <Troy McClure> right, that's my question 00:55:51 <PublicServer> <Troy McClure> why no choice at the 3rd 00:55:57 <PublicServer> <Troy McClure> and should you want to do that? 00:56:07 <PublicServer> <V453000> well you dont need that choice anymore 00:56:17 <PublicServer> <V453000> trains decide on which of the 3 lines to go already 00:56:22 <V453000> same as http://wiki.openttdcoop.org/File:LLmerger.png 00:56:49 <PublicServer> <Troy McClure> hmm, okay 00:57:04 <PublicServer> <Troy McClure> and I know the reroute isn't the best option 00:57:12 <PublicServer> <Troy McClure> but it's from inside SLH to inside SLH 00:57:14 <PublicServer> <V453000> it is totally not an option 00:57:32 <PublicServer> <V453000> better let ML jam until fixing 00:57:34 <PublicServer> <Troy McClure> that's why it says temp 00:57:40 <PublicServer> <V453000> but rerouting thorugh SLs is not even temp 00:57:42 <PublicServer> <V453000> that just isnt 00:58:09 <PublicServer> <Troy McClure> matter of opinion, I guess 00:58:25 <PublicServer> <Troy McClure> why would you want to jam network through rebuild if you don't have to 00:58:39 <PublicServer> <V453000> because it will jam through the SL anyway 00:58:49 <PublicServer> <Troy McClure> no 00:58:51 <PublicServer> <V453000> and it causes massive mess 00:59:10 <PublicServer> <Troy McClure> you know I just grafted one piece of an SLH to another SLH, right 00:59:20 <PublicServer> <V453000> yes 00:59:50 <PublicServer> <V453000> rather fix the merger 01:00:10 <PublicServer> <V453000> covering the problem often makes people just not see it or solve it 01:00:17 <PublicServer> <V453000> people already ask what to do all the time 01:00:19 <PublicServer> <V453000> hiding it doesnt help 01:00:22 <PublicServer> <Troy McClure> yes, that's true 01:00:24 <PublicServer> <V453000> even if it says temp 01:00:34 <PublicServer> <Troy McClure> but can't say that it's hidden atm 01:00:42 <PublicServer> <Troy McClure> it says !very problematic 01:00:48 <PublicServer> <V453000> just leave the problem where it really is 01:00:55 <PublicServer> <V453000> and fix it there 01:01:25 <PublicServer> <V453000> reroute can cause jam at that spot and someone can start expanding it there or adjusting it similarly 01:02:28 <PublicServer> <Troy McClure> I can hardly imagine this causing a jam, but I can imagine people trying to expand on the temp reroute 01:02:34 <PublicServer> <Troy McClure> I'll grant you that 01:02:58 <PublicServer> <V453000> the network has system which needs to be kept 01:03:12 <PublicServer> <Troy McClure> yes, I understand 01:03:30 <PublicServer> <V453000> it isnt just about "omg keep the system" but also about people getting lost in it 01:04:12 <PublicServer> <Troy McClure> well, if you say that 01:04:30 <PublicServer> <Troy McClure> you should also say that the rails belong to the killed stations need to be deleted 01:04:40 <PublicServer> <V453000> I dont just say it, it happened and confirmed itself countless times 01:04:55 <PublicServer> <V453000> killed station is meh 01:05:01 <PublicServer> <V453000> rerouted traffic is major issue 01:05:02 *** nicfer has joined #openttdcoop 01:05:08 <nicfer> !password 01:05:09 <PublicServer> nicfer: levity 01:05:13 <nicfer> !players 01:05:15 <PublicServer> nicfer: Client 446 (Orange) is Troy McClure, in company 1 (Thomson & Co.) 01:05:15 <PublicServer> nicfer: Client 457 (Orange) is V453000, in company 1 (Thomson & Co.) 01:05:57 <PublicServer> *** nicfercoop joined the game 01:06:08 <PublicServer> <V453000> just dont do that here, it really isnt an option 01:06:40 <PublicServer> *** nicfercoop has joined company #1 01:09:04 <PublicServer> <Troy McClure> Yeah, I'm going to differ with you on this one, but okay 01:09:24 <PublicServer> <Troy McClure> it isn't as much as a network issue on that, as it is a builders issue 01:09:31 <PublicServer> <V453000> and I can see why because in your own games it is alright 01:09:45 <PublicServer> <Troy McClure> you can't do anything about the "I don't care attitude" 01:09:55 <PublicServer> <nicfercoop> @slh06's temp I think the issue is about PF penalties 01:09:57 <PublicServer> <V453000> it isnt just i dont care 01:10:00 <PublicServer> <Troy McClure> and yes, you get that more frequently if you hide the problem 01:10:12 <PublicServer> <V453000> not everybody has the time to know every tiny change on the network , the general plan should be kept 01:10:15 <PublicServer> <Troy McClure> huh? 01:10:21 <PublicServer> <Troy McClure> which penalties? 01:10:36 <PublicServer> <nicfercoop> I forced some trains from mid lane to top and they got no problem getting to the station 01:10:46 <PublicServer> <Troy McClure> It was not because of traffic going out of SLH, but the traffic going in SLH 01:12:00 <PublicServer> <Troy McClure> I'm expecting a huge chunk of text by now... 01:14:10 *** cyph3r has quit IRC 01:20:27 <PublicServer> <V453000> from me? :d 01:20:57 <PublicServer> <Troy McClure> yeah, I did, but then I saw I mistook some of nicfers for yours 01:21:03 <PublicServer> <V453000> I actually do have a chunk of text, started writing article about mergers and have 7 pages already :s 01:21:14 <Sylf> !password 01:21:14 <PublicServer> Sylf: buttes 01:21:27 <PublicServer> <Troy McClure> you did write the most important thing first right 01:21:35 <PublicServer> *** Sylf joined the game 01:21:39 <PublicServer> <Troy McClure> hi Sylf 01:21:41 <PublicServer> <V453000> what is that 01:21:43 <PublicServer> <V453000> hi 01:21:45 <PublicServer> <Sylf> hi 01:21:45 <PublicServer> <nicfercoop> hi 01:21:47 <PublicServer> <Troy McClure> split before merge 01:21:59 <PublicServer> <V453000> that isnt even related to mergers 01:22:08 <PublicServer> <V453000> well sort of 01:22:24 <PublicServer> <Troy McClure> you can assume it to be general knowledge for your audience 01:22:34 <PublicServer> <V453000> you can assume many things 01:22:50 <PublicServer> <V453000> but who builds a merger probably doesnt have a join before split hub 01:23:16 <PublicServer> <Troy McClure> *probably 01:23:34 <PublicServer> <V453000> and smaller mergings inside of a merger arent join before split 01:24:16 <PublicServer> <V453000> other than that it isnt even related to the merger 01:24:22 <PublicServer> <Troy McClure> -_- 01:24:29 <PublicServer> <V453000> its like positioning the merger and 1000 other things regarding building a hub 01:24:39 <PublicServer> <Troy McClure> just teasing man, don't always be this precies 01:24:41 <PublicServer> <V453000> not building only the merger 01:24:51 <PublicServer> <V453000> asdf :) 01:24:53 <PublicServer> <Troy McClure> I look forward to it 01:24:55 <PublicServer> <Troy McClure> rghio[fbaf 01:25:25 <dwarf> !password 01:25:25 <PublicServer> dwarf: buttes 01:25:33 <PublicServer> <nicfercoop> syIf, I've just redone slh06 01:25:33 <PublicServer> <V453000> well well, might finish writing it this weekend or on friday :P 01:25:48 <PublicServer> <nicfercoop> looks like new 01:25:48 <PublicServer> *** dwarf joined the game 01:25:52 <PublicServer> <nicfercoop> nah just kidding 01:25:54 <PublicServer> <V453000> then I need to finish preparing NUTS birthday too 01:26:06 <PublicServer> <Troy McClure> has it been a year already? 01:26:11 <PublicServer> <V453000> 1.4. 01:26:18 <PublicServer> <V453000> prepare for the worst 01:26:21 <PublicServer> <V453000> worst I say 01:26:32 <PublicServer> <Troy McClure> you're celebrating sqrt(2) birthday? 01:26:42 <PublicServer> <V453000> wut? 01:26:49 <PublicServer> <Troy McClure> 1.4 you said, right? 01:26:55 <PublicServer> <V453000> 1st april 01:27:05 <PublicServer> <Troy McClure> aar 01:27:07 <PublicServer> <Troy McClure> okay 01:27:15 <PublicServer> <Troy McClure> not the notation I'm used to 01:27:21 <PublicServer> <V453000> :D 01:27:29 <PublicServer> <nicfercoop> just redone a bit a small part 01:27:51 <PublicServer> <V453000> well, make sure you are around on 1st april because terrible, terrible things are going to happen 01:27:58 <PublicServer> <Troy McClure> yes I know 01:28:06 <PublicServer> <V453000> cant know enough! 01:28:08 <PublicServer> <Troy McClure> last year was Toyland on welcome server, I think 01:28:18 <PublicServer> <Troy McClure> doesn't get much worse than that... 01:28:20 <PublicServer> <V453000> nah no toyland 01:28:22 <PublicServer> <Troy McClure> or it has to be Mars 01:28:24 <PublicServer> <Troy McClure> :P 01:28:38 <PublicServer> <V453000> most likely temperate, pooossibly arctic 01:28:57 <PublicServer> <V453000> NUTS will have some new features though 01:29:51 <PublicServer> *** dwarf has left the game (leaving) 01:30:33 <PublicServer> <nicfercoop> I hope this time I didn't screw that much slh06 01:31:19 <PublicServer> <Sylf> wewt 01:31:34 <PublicServer> <Sylf> we finally have enough oil income to get those trains moving? 01:31:52 <PublicServer> <Sylf> Time to fix the !Tempfix 01:32:23 <PublicServer> <Troy McClure> yeah, that should not be your priority atm 01:32:37 <PublicServer> <Sylf> ?who? which project? 01:32:51 <PublicServer> <Troy McClure> Chaos Cross 01:33:09 <PublicServer> <Troy McClure> it needs choices on mergers at north end 01:33:25 <PublicServer> <Troy McClure> or East 01:33:33 <PublicServer> <Sylf> can we go back to using BBH numbers 01:33:40 <PublicServer> <Sylf> Please? 01:33:42 <PublicServer> <Troy McClure> yeah, bout that 01:33:50 <PublicServer> <Troy McClure> it doesn't have one 01:34:20 <PublicServer> <Sylf> I know. I said that after I realized that "Chaos Cross" is a name of the hub. 01:34:30 <PublicServer> <Troy McClure> right 01:34:41 <PublicServer> <Troy McClure> I thought before, hence 01:34:44 <PublicServer> <Sylf> I like the creativity of the unique names 01:34:50 <PublicServer> <Sylf> But. Bleh. 01:34:54 <PublicServer> <Troy McClure> yeah, BBH's should have numbers anyway 01:35:05 <PublicServer> <Troy McClure> doesn't mean they can have names 01:35:15 <PublicServer> <Troy McClure> *can't 01:36:22 <PublicServer> <Sylf> There. 01:37:16 <PublicServer> <Sylf> It really needs improvements at mergers, right? 01:37:26 <PublicServer> <Troy McClure> choices at merges 01:37:30 <PublicServer> <Sylf> right. 01:37:32 <PublicServer> <Troy McClure> like bio did down below 01:37:54 <PublicServer> <Sylf> I'll give it a try on the west side of the hub 01:38:56 <PublicServer> <Sylf> Less busy side. Less hassle. :D 01:41:24 <PublicServer> <V453000> anyway 01:41:26 <PublicServer> <V453000> gnight 01:41:28 <PublicServer> <Troy McClure> night 01:41:30 <PublicServer> *** V453000 has left the game (leaving) 01:41:32 <PublicServer> <Sylf> night V 01:41:41 <V453000> bai :( fucking time, 3 am again 01:53:36 <PublicServer> <Sylf> meh. It's better than nothing. 01:53:51 <PublicServer> <Troy McClure> Meme: *It's something* 01:54:58 <PublicServer> <Sylf> yeah, it was something until I realized its suckability 01:58:28 <PublicServer> *** nicfercoop has left the game (leaving) 01:58:29 *** nicfer has left #openttdcoop 02:08:23 *** dwarf has quit IRC 02:12:51 *** dwarf has joined #openttdcoop 02:12:51 *** ChanServ sets mode: +o dwarf 02:23:51 *** dwarf has quit IRC 02:26:22 <PublicServer> <Troy McClure> well, it's something 02:26:32 <PublicServer> <Sylf> (tm) 02:26:39 <PublicServer> <Troy McClure> haven't made a setup with all choices, though 02:26:45 <PublicServer> <Troy McClure> mostly just mising 02:26:48 <PublicServer> <Troy McClure> mixing* 02:26:54 <PublicServer> <Troy McClure> could you check it, Sylf? 02:28:15 <PublicServer> <Troy McClure> review its suckability, so to say 02:28:15 <PublicServer> <Sylf> maybe in a few 02:28:15 <PublicServer> <Sylf> I'm working on the north end right now 02:30:47 *** EyeMWing has joined #openttdcoop 02:31:23 <PublicServer> <Troy McClure> they really don't like a 3rd lane 02:36:59 <PublicServer> <Troy McClure> other one too? 02:36:59 <PublicServer> <Sylf> yeah, probably 02:36:59 <PublicServer> <Troy McClure> are there any more ways to make penalties? 02:36:59 <PublicServer> <Sylf> there. Full waiting bays for at least 2 lines 02:36:59 <PublicServer> <Troy McClure> but how suckable is it? 02:36:59 <PublicServer> <Sylf> it'll work. 02:36:59 <PublicServer> <Troy McClure> I know, I can see that 02:36:59 <PublicServer> <Troy McClure> but somehow, this doesn't feel right 02:36:59 <PublicServer> <Troy McClure> I'm using choices for tunnels as choices for lines 02:37:37 <PublicServer> <Sylf> hmm 02:38:07 <PublicServer> <Sylf> those 2 incoming lines have no choices 02:38:09 <PublicServer> <Sylf> that's a problem 02:38:31 <PublicServer> <Troy McClure> the top one 02:38:41 <PublicServer> <Troy McClure> it mixes, it has no choice, that's true 02:38:55 <PublicServer> <Troy McClure> but that's what I said: I'm using choice for tunnel as choice for line 02:39:05 <PublicServer> <Sylf> A and A' are relatively busy 02:39:07 <PublicServer> <Troy McClure> and the bottom one shouldn't be problematic 02:39:11 <PublicServer> <Troy McClure> yeah, I know 02:39:13 <PublicServer> <Sylf> added to that, 02:39:23 <PublicServer> <Sylf> the mixer with road crossing is still popular 02:39:38 <PublicServer> <Troy McClure> yeah, I'm trying to penalize it 02:41:18 <PublicServer> <Sylf> we'll see how that'll hold up. 02:42:58 <PublicServer> <Troy McClure> still busy? 02:42:58 <PublicServer> <Sylf> still gotta finish the north end 02:44:22 <PublicServer> <Sylf> 2 lines done. 02:56:18 <PublicServer> <Sylf> Done! :D 02:56:26 <PublicServer> <Troy McClure> congrats 02:57:02 <PublicServer> <Troy McClure> could you check @this 02:57:08 <PublicServer> <Troy McClure> I don't think it does anything 02:57:20 <PublicServer> <Sylf> 1 sec 02:57:26 <PublicServer> <Troy McClure> I'm quite sure actually, but need a 2nd opinion 02:57:28 <PublicServer> <Troy McClure> j 02:57:30 <PublicServer> <Troy McClure> k 02:58:39 <PublicServer> <Sylf> hmm 02:58:46 <PublicServer> <Sylf> looking at @this now 02:58:51 <PublicServer> <Sylf> You're right. 02:59:05 <PublicServer> <Sylf> no train should travel from 1 side of the SL to the other side :D 02:59:09 <PublicServer> <Troy McClure> yep 02:59:23 <PublicServer> <Troy McClure> just noticed SLH06 is a huge SLH 02:59:29 <PublicServer> <Troy McClure> in terms of industries connected 03:00:00 <PublicServer> <Sylf> oh noez 03:00:07 <PublicServer> <Troy McClure> que? 03:00:14 <PublicServer> <Sylf> Juventae Patera Oil Wells aren't connected yet 03:00:17 <PublicServer> <Sylf> More black gold! 03:00:24 <BiG> texas Tea 03:00:32 <PublicServer> <Troy McClure> so much isn't connected yet 03:00:35 <BiG> !password 03:00:35 <PublicServer> BiG: hotbed 03:00:39 <PublicServer> <Troy McClure> we needed that hub improved first 03:00:57 <PublicServer> <Sylf> oil was a precious commodity for this game early on 03:01:01 <BiG> You're up late Troy 03:01:10 <PublicServer> <Troy McClure> yeah, should go soon 03:01:16 <PublicServer> <Troy McClure> :) 03:01:20 <BiG> !password 03:01:20 <PublicServer> BiG: hotbed 03:01:39 <PublicServer> *** Big Meech joined the game 03:01:41 <PublicServer> <Troy McClure> hi 03:01:43 <PublicServer> <Big Meech> yoyo 03:01:53 <PublicServer> <Troy McClure> they locked off our hub :( 03:02:03 <PublicServer> <Troy McClure> and my personal one too :( 03:02:06 <PublicServer> <Big Meech> aww man 03:02:17 <PublicServer> <Big Meech> tragedy 03:02:23 <PublicServer> *** Big Meech has joined company #1 03:02:27 <PublicServer> <Big Meech> ill have to get revenge 03:02:45 <PublicServer> <Big Meech> harsh brutal revenge 03:03:15 <PublicServer> <Troy McClure> I was actually quite proud of my MSH 03:03:33 <PublicServer> <Troy McClure> quite compact and so on 03:03:37 <PublicServer> <Troy McClure> well, bygones are bygones 03:05:15 <PublicServer> <Sylf> all right. 03:05:18 <PublicServer> <Sylf> Back to the !tempfix 03:05:25 <PublicServer> <Sylf> which needs to be a full SLH 03:05:58 *** Dom_ has joined #openttdcoop 03:06:41 <PublicServer> <Big Meech> for having like 1000 trains it doesnt look very full yeyt 03:07:07 <PublicServer> <Sylf> partly becasue we have 2 separate systems, probably 03:07:16 <PublicServer> *** Big Meech has left the game (general timeout) 03:07:16 <PublicServer> *** Big Meech has left the game (connection lost) 03:07:28 <PublicServer> <Troy McClure> perhaps has to do with the fact that we actually have 4 useless MSH's 03:07:34 <BiG> :D 03:07:42 <BiG> I only buil;d useless MSH 03:07:42 <PublicServer> <Troy McClure> 2 at least function as an SLH 03:11:22 <PublicServer> <Sylf> afk 10 minutes... gonna make tea and switch the PC 03:11:24 <PublicServer> *** Sylf has left the game (leaving) 03:11:24 <PublicServer> *** Game paused (number of players) 03:11:34 <PublicServer> <Troy McClure> yeah, I'm gonna do nighty 03:13:10 <BiG> seeya 03:13:25 <BiG> !password 03:13:26 <PublicServer> BiG: awning 03:13:44 <PublicServer> *** Game still paused (number of players) 03:13:47 <PublicServer> *** Big Meech joined the game 03:13:50 <PublicServer> *** Big Meech has joined company #1 03:13:50 <PublicServer> *** Game unpaused (number of players) 03:14:03 <PublicServer> <Troy McClure> have fun with Sylf later 03:14:07 <PublicServer> <Big Meech> Always do 03:14:21 <PublicServer> <Big Meech> we'regonna chug some sake 03:14:21 <PublicServer> <Troy McClure> check out the fac transfer stations, improvements are welcome 03:14:47 <PublicServer> <Big Meech> nice choices on exit 03:14:53 <PublicServer> <Troy McClure> where? 03:15:00 <PublicServer> <Big Meech> FACTORY DROP 03:15:08 <PublicServer> <Troy McClure> ah right 03:15:14 <PublicServer> <Big Meech> makes life easier 03:15:18 <PublicServer> <Troy McClure> yeah, Dom's looked like that too 03:15:24 <PublicServer> <Big Meech> cool 03:15:34 <PublicServer> <Troy McClure> but he only had 8 station bays 03:15:44 <PublicServer> <Troy McClure> doing it for 12 needs some more space 03:16:02 <PublicServer> <Big Meech> it would need 4x3 lanes ? 03:16:04 <PublicServer> <Troy McClure> but I was actually referring to that other station 03:16:10 <PublicServer> <Troy McClure> the monorail ones 03:16:17 <PublicServer> <Big Meech> 4 turns to unload x3 lines? 03:16:28 <PublicServer> <Troy McClure> for fac drop, yeah 03:16:35 <PublicServer> <Big Meech> excellent 03:16:58 <PublicServer> <Troy McClure> apparently, traffic wasn't that high in beginning and he just spread the middle line over the other 2 03:17:00 <PublicServer> <Troy McClure> gave huge jams 03:17:36 <PublicServer> <Troy McClure> perhaps only thing wrong with choices there is that they don't have waiting bays long enough for the shortest ones 03:17:51 <PublicServer> <Troy McClure> at Fac drop that is 03:18:30 <PublicServer> <Big Meech> hmm yea 03:21:22 <PublicServer> <Troy McClure> nor at the beginning 03:21:55 <PublicServer> *** Sylf joined the game 03:21:56 <PublicServer> <Troy McClure> wb 03:21:56 <PublicServer> *** Sylf has joined company #1 03:22:02 <PublicServer> <Big Meech> re-yo-lo 03:22:04 <PublicServer> <Sylf> hola. 03:22:07 <PublicServer> <Sylf> I mean. 03:22:13 <PublicServer> <Sylf> Re-konnichiwa. 03:22:23 *** Dom_ has quit IRC 03:23:23 <PublicServer> <Big Meech> hmm 03:23:33 <PublicServer> <Big Meech> maybe the waiting area on FACTORY DROP needs to be a bit longer 03:23:59 <PublicServer> <Troy McClure> might as well move the whole drop down a bit 03:24:02 <PublicServer> <Sylf> yeah 03:24:05 <PublicServer> <Troy McClure> for waiting bays at end and start 03:24:16 <PublicServer> <Troy McClure> mini-jams occur 03:24:22 <PublicServer> <Troy McClure> but nothing major 03:24:24 <PublicServer> <Sylf> or get rid of some of the signals for now 03:24:35 <PublicServer> <Troy McClure> and do all on pbs? 03:24:53 <PublicServer> <Big Meech> WHOAAAAA 03:24:53 <PublicServer> <Sylf> Boo yah! 03:24:53 <PublicServer> <Troy McClure> YOLO 03:24:55 <PublicServer> <Big Meech> xD 03:25:14 <PublicServer> <Big Meech> lolz 03:25:53 <PublicServer> <Sylf> hrm, it's not working at all 03:26:23 <PublicServer> <Big Meech> I think it needs to be done the same way just longer entry bay on shortest entry 03:26:33 <PublicServer> <Sylf> probably. 03:26:47 <PublicServer> <Sylf> no need to extend that way 03:26:53 <PublicServer> <Big Meech> i dont know why slugs explode though when hit 03:26:59 <PublicServer> <Big Meech> they should smear goo all over 03:27:01 <PublicServer> <Sylf> yeah. 03:27:07 <PublicServer> <Sylf> They need to go mush. 03:27:21 <PublicServer> <Big Meech> xD 03:30:39 <PublicServer> <Troy McClure> really? 03:30:41 <PublicServer> <Troy McClure> okay 03:30:43 <PublicServer> <Sylf> yeah 03:49:28 <PublicServer> <Troy McClure> bb 03:49:32 <PublicServer> *** Troy McClure has joined spectators 03:49:34 <PublicServer> <Big Meech> bye Troy 03:49:44 <PublicServer> *** Troy McClure has left the game (leaving) 03:49:50 *** Guest2427 has quit IRC 03:53:58 <PublicServer> <Big Meech> got new beer? 03:54:04 <PublicServer> <Sylf> nope 03:54:06 <PublicServer> <Sylf> still no beer. 03:54:16 <PublicServer> <Big Meech> oh man 04:04:40 <BiG> no beer make sylf go crazy 04:06:36 <PublicServer> <Sylf> crazy is good 04:17:26 <PublicServer> <Big Meech> what are you working on ? 04:17:50 <PublicServer> <Sylf> I'm at Euripus Tholus 04:18:12 <PublicServer> <Big Meech> can i go about removing some extra tunnels and stuff from the move of the dropoff's 04:18:22 <PublicServer> <Sylf> where? 04:18:36 <PublicServer> <Big Meech> near icaria montes mines 04:18:50 <PublicServer> <Big Meech> they arent used and disconnected 04:18:56 <PublicServer> <Sylf> yeah 04:18:58 <PublicServer> <Big Meech> kk 04:20:08 <PublicServer> <Sylf> hrm. 04:20:14 <PublicServer> <Sylf> I knew this was gonna be the tight spot 04:20:24 <PublicServer> <Big Meech> and can i erase no longer needed lines near ' hippie pleasing tunnel system ' but leaving the lines from the MSH ? 04:20:38 <PublicServer> <Sylf> yeah. 04:21:00 <PublicServer> <Sylf> and we might as well connect that fruit plantition 04:21:14 <PublicServer> <Sylf> so it'll still be worthy of calling a SLH 04:21:20 <PublicServer> <Big Meech> and water too 04:30:43 <PublicServer> <Big Meech> gw 04:31:09 <PublicServer> <Sylf> aye. 04:31:11 <PublicServer> <Big Meech> were you making trains for all ? 04:31:14 <PublicServer> <Big Meech> or want me to make my own 04:31:25 <PublicServer> <Sylf> go ahead and make one for yours 04:31:31 <PublicServer> <Sylf> ones* 04:32:01 <PublicServer> <Big Meech> which do i need to take them to though? 04:32:08 <PublicServer> <Big Meech> water has water transfer 2 and 1 04:32:14 <PublicServer> <Big Meech> or doesnt matter? 04:32:14 <PublicServer> <Sylf> let's move that fruit station to the desert area 04:32:28 <PublicServer> <Big Meech> kk 04:32:30 <PublicServer> <Sylf> transfer 2? 04:32:48 <PublicServer> <Sylf> ah, ok. 04:32:55 <PublicServer> <Sylf> The trains should go to water transfer 2 04:33:02 <PublicServer> <Big Meech> okay 04:33:06 <PublicServer> <Big Meech> you redo the fruit? 04:33:12 <PublicServer> <Sylf> yeah 04:39:45 <PublicServer> <Sylf> there. 04:39:51 <PublicServer> <Big Meech> what were we doing abotu the towns not accepting food / goodS? 04:40:15 <PublicServer> <Sylf> goods part is easy for most towns. 04:40:33 <PublicServer> <Sylf> But the food part... nothing we can do 04:41:27 <PublicServer> <Big Meech> would have to fund buildings? 04:41:50 <PublicServer> <Sylf> I loaded wrong version of Japan buildings grf 04:41:56 <PublicServer> <Sylf> these buildings don't accept food. 04:42:02 <PublicServer> <Big Meech> oh aight 04:42:21 <PublicServer> <Big Meech> someone last night was saying to fund town grow to trty and get buildings that accept food 04:42:24 <PublicServer> <Sylf> so the best thing we can do is to igoner that we have problems. 04:42:39 <PublicServer> <Big Meech> well at least i can blame you now 04:42:45 <PublicServer> <Big Meech> instead of dwarf :) 04:42:47 <PublicServer> <Sylf> yes. 04:42:57 <PublicServer> <Sylf> tha't already established. 04:43:17 <PublicServer> <Big Meech> news to me :D 04:43:56 <PublicServer> <Sylf> I mentioned something about that last night. 04:44:06 <PublicServer> <Big Meech> ah maybe i didnt read it 04:45:21 <PublicServer> <Big Meech> monorail water looks neat 04:45:55 <PublicServer> <Sylf> nice blue. 04:46:05 <PublicServer> <Big Meech> very refreshing 04:49:04 <PublicServer> <Big Meech> full copper ore looks like chocolate candies 04:49:12 <PublicServer> <Sylf> XD 04:49:22 <PublicServer> <Big Meech> im getting hungry 04:49:24 <PublicServer> <Big Meech> xD 04:50:52 <PublicServer> <Big Meech> why doesnt happy transport play in here from time to time? 04:58:46 <PublicServer> <Sylf> good enough for tonight. 04:58:56 <PublicServer> <Sylf> at the stroke of midnight. 04:59:08 <PublicServer> <Big Meech> :D 05:01:30 <PublicServer> <Sylf> next on the to-do list is upgrade of the factory line 05:03:24 <PublicServer> <Sylf> anyway. Time for bed. GN. 05:03:30 <PublicServer> <Big Meech> seeya 05:03:33 <PublicServer> *** Sylf has left the game (leaving) 05:03:33 <PublicServer> *** Game paused (number of players) 05:03:43 <PublicServer> *** Big Meech has joined spectators 05:03:44 *** dwarf has joined #openttdcoop 05:03:44 *** ChanServ sets mode: +o dwarf 05:04:34 <dwarf> !players 05:04:37 <PublicServer> dwarf: Client 489 is Big Meech, a spectator 05:04:43 <dwarf> !password 05:04:43 <PublicServer> dwarf: oiling 05:05:17 <PublicServer> *** Game still paused (number of players) 05:05:19 <PublicServer> *** dwarf joined the game 05:05:24 <PublicServer> <dwarf> hi Big Meech 05:05:38 <PublicServer> *** Big Meech has joined company #1 05:05:38 <PublicServer> *** Game unpaused (number of players) 05:05:42 <PublicServer> <Big Meech> yo 05:07:58 <PublicServer> <dwarf> what needs to be done? 05:08:20 <PublicServer> <Big Meech> probably connecting junk 05:08:26 <PublicServer> <Big Meech> connecting primaries 05:08:52 <PublicServer> <dwarf> do we want to keep the long monorail transfer trains? 05:09:02 <PublicServer> <Big Meech> I think so 05:11:25 <PublicServer> *** Big Meech has left the game (general timeout) 05:11:25 <PublicServer> *** Big Meech has left the game (connection lost) 05:11:27 <PublicServer> *** Game paused (number of players) 05:11:43 <BiG> !password 05:11:43 <PublicServer> BiG: waxier 05:12:07 <PublicServer> *** Game still paused (number of players) 05:12:09 <PublicServer> *** Big Meech joined the game 05:12:11 <PublicServer> *** Big Meech has joined company #1 05:12:11 <PublicServer> *** Game unpaused (number of players) 05:12:15 <PublicServer> <Big Meech> sorry 05:17:24 <PublicServer> <Big Meech> still here bud? 05:17:30 <PublicServer> <dwarf> yup 05:17:36 <PublicServer> <dwarf> adding primaries 05:17:42 <PublicServer> <Big Meech> nice 05:31:24 <PublicServer> <dwarf> I'll be back in a couple minutes 05:31:26 <PublicServer> *** dwarf has joined spectators 05:31:26 <PublicServer> *** Game paused (number of players) 05:31:30 <PublicServer> <Big Meech> kk 05:31:33 <PublicServer> <Big Meech> htfb :) 05:40:14 <PublicServer> *** dwarf has joined company #1 05:40:14 <PublicServer> *** Game unpaused (number of players) 05:43:51 <PublicServer> <Big Meech> :D 06:05:46 <PublicServer> <Big Meech> whatcha adding? 06:06:15 <PublicServer> <dwarf> making 1 kind of water train 06:06:25 <PublicServer> <dwarf> takes forever :D 06:06:36 <PublicServer> <Big Meech> copy? :) 06:07:14 <PublicServer> <dwarf> merging orders 06:07:21 <PublicServer> <Big Meech> hmm 06:07:24 <PublicServer> <Big Meech> :) 06:07:46 <PublicServer> <Big Meech> smoosh with foot should fix it 06:08:08 <PublicServer> <dwarf> :D 06:13:23 <PublicServer> *** Big Meech has left the game (general timeout) 06:13:23 <PublicServer> *** Big Meech has left the game (connection lost) 06:13:25 <PublicServer> *** Game paused (number of players) 06:13:26 <BiG> !password 06:13:26 <PublicServer> BiG: sprain 06:13:40 <BiG> hang on :P 06:13:52 <PublicServer> *** Game still paused (number of players) 06:13:52 <PublicServer> *** Big Meech joined the game 06:13:54 <PublicServer> *** Big Meech has joined company #1 06:13:54 <PublicServer> *** Game unpaused (number of players) 06:15:49 <PublicServer> *** Big Meech has left the game (general timeout) 06:15:50 <PublicServer> *** Big Meech has left the game (connection lost) 06:15:52 <PublicServer> *** Game paused (number of players) 06:16:23 <BiG> hang on :P 06:16:25 <BiG> !password 06:16:25 <PublicServer> BiG: sprain 06:16:48 <PublicServer> *** Big Meech has left the game (processing map took too long) 06:16:48 <PublicServer> *** Big Meech has left the game (connection lost) 06:16:48 <PublicServer> *** Game still paused (number of players) 06:17:10 <PublicServer> *** Game still paused (number of players) 06:17:12 <PublicServer> *** Big Meech joined the game 06:17:14 <PublicServer> *** Big Meech has joined company #1 06:17:14 <PublicServer> *** Game unpaused (number of players) 06:23:28 <PublicServer> <Big Meech> I need to get going 06:23:35 <PublicServer> <dwarf> ok 06:24:02 <PublicServer> <Big Meech> finish up or get ready to unpause :) 06:24:16 <PublicServer> <dwarf> I'm essentially done 06:24:26 <PublicServer> <dwarf> just checking if it jams somewhere 06:24:28 <PublicServer> <Big Meech> :D 06:24:34 <PublicServer> <dwarf> gn 06:25:00 <PublicServer> <Big Meech> night boss 06:25:03 <PublicServer> *** Big Meech has joined spectators 06:25:03 <PublicServer> *** Game paused (number of players) 06:25:15 <dwarf> !unpause 06:25:15 <PublicServer> *** dwarf has unpaused the server. (Use !auto to set it back.) 06:25:17 <PublicServer> *** Game unpaused (number of players) 06:41:40 <PublicServer> *** Big Meech has left the game (general timeout) 06:41:40 <PublicServer> *** Big Meech has left the game (connection lost) 06:44:12 <PublicServer> *** dwarf has left the game (connection lost) 06:44:12 <PublicServer> *** Game paused (number of players) 07:00:05 <dwarf> !auto 07:00:05 <PublicServer> *** dwarf has enabled autopause mode. 07:27:28 *** Dilandau has joined #openttdcoop 07:30:58 *** dwarf has quit IRC 07:45:55 *** cyph3r has joined #openttdcoop 08:28:43 *** G-Tus has joined #openttdcoop 08:29:03 *** kuch3n has quit IRC 08:42:26 *** Gregor-PLNL has joined #openttdcoop 08:45:48 <G-Tus> !password 08:45:48 <PublicServer> G-Tus: humped 08:45:57 <PublicServer> *** Game still paused (number of players) 08:46:00 <PublicServer> *** G-Tus joined the game 09:03:42 <PublicServer> *** G-Tus has left the game (leaving) 09:28:28 *** andbo has joined #openttdcoop 10:08:05 *** Killian has joined #openttdcoop 10:08:07 <Killian> !players 10:08:10 <PublicServer> Killian: There are currently no clients connected to the server 10:08:16 *** Killian has quit IRC 10:17:01 *** Virtuall has quit IRC 10:33:51 *** Gregor-PLNL has quit IRC 10:47:43 *** Gregor-PLNL has joined #openttdcoop 10:51:09 <dihedral> why do you want to kill Ian ? 11:10:34 *** Virtuall has joined #openttdcoop 11:29:28 *** roboboy has joined #openttdcoop 11:59:06 *** andbo has quit IRC 12:07:35 *** roboboy has quit IRC 12:13:46 *** Troy_McClure has joined #openttdcoop 12:13:50 <Troy_McClure> !password 12:13:50 <PublicServer> Troy_McClure: disarm 12:14:04 <PublicServer> *** Game still paused (number of players) 12:14:04 <PublicServer> *** Troy McClure joined the game 12:14:09 *** Dom_ has joined #openttdcoop 12:14:16 <PublicServer> *** Troy McClure has joined company #1 12:21:28 <PublicServer> *** Troy McClure has left the game (leaving) 12:21:38 *** Troy_McClure has quit IRC 12:43:21 *** andbo has joined #openttdcoop 12:55:50 *** andbo has quit IRC 13:21:09 <Dom_> !password 13:21:09 <PublicServer> Dom_: disarm 13:32:22 <PublicServer> *** Game still paused (number of players) 13:32:25 <PublicServer> *** Dom joined the game 13:46:22 <PublicServer> *** Dom has left the game (leaving) 14:02:43 *** Tray has joined #openttdcoop 14:41:50 *** andbo has joined #openttdcoop 15:05:30 *** Dom_ has quit IRC 15:46:01 *** cyph3r has quit IRC 15:49:29 *** pugi has joined #openttdcoop 15:59:44 *** cyph3r has joined #openttdcoop 16:25:51 *** dwarf has joined #openttdcoop 16:25:51 *** ChanServ sets mode: +o dwarf 16:31:51 *** Gregor-PLNL has quit IRC 16:42:56 *** Gregor-PLNL has joined #openttdcoop 16:45:18 *** Gregor-PLNL has quit IRC 16:46:48 *** amitp has joined #openttdcoop 17:03:16 *** hbee_ has joined #openttdcoop 17:05:06 *** hbee has quit IRC 17:13:51 *** Dom_ has joined #openttdcoop 17:19:44 <Dom_> !playercount 17:19:45 <PublicServer> Dom_: Number of players: 0 (0 spectators) 17:31:38 *** amitp has quit IRC 17:35:58 *** Jam35 has joined #openttdcoop 17:36:21 *** ODM has joined #openttdcoop 17:36:21 *** ChanServ sets mode: +o ODM 18:00:01 <dwarf> !password 18:00:01 <PublicServer> dwarf: regale 18:00:23 <PublicServer> *** Game still paused (number of players) 18:00:25 <PublicServer> *** dwarf joined the game 18:04:43 *** Zennon has joined #openttdcoop 18:04:51 <Zennon> @teamspeak 18:04:51 <Webster> Zennon: TeamSpeak3 Users (voice.openttdcoop.org): Meeeps 18:05:44 *** Zennon has quit IRC 18:09:21 <PublicServer> *** dwarf has left the game (leaving) 18:11:44 *** ZxBiohazardZx has joined #openttdcoop 18:12:24 *** Gregor-PLNL has joined #openttdcoop 18:13:46 <ZxBiohazardZx> !players 18:13:49 <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server 18:14:22 <dwarf> hi 18:14:24 <dwarf> !password 18:14:24 <PublicServer> dwarf: rectal 18:14:46 <PublicServer> *** Game still paused (number of players) 18:14:46 <PublicServer> *** dwarf joined the game 18:18:10 *** Dom_ has quit IRC 18:18:18 <PublicServer> *** dwarf has joined spectators 18:24:31 *** andbo has quit IRC 18:25:02 *** Progman has joined #openttdcoop 18:28:36 <ZxBiohazardZx> hi 18:28:50 <ZxBiohazardZx> !players 18:28:53 <PublicServer> ZxBiohazardZx: Client 510 is dwarf, a spectator 18:28:54 <ZxBiohazardZx> !password 18:28:54 <PublicServer> ZxBiohazardZx: rectal 18:29:09 <PublicServer> *** Game still paused (number of players) 18:29:12 <PublicServer> *** ZxBiohazardZx joined the game 18:30:52 <PublicServer> <ZxBiohazardZx> still hate you for japset in desert dwarf :P 18:35:56 <PublicServer> *** dwarf has joined company #1 18:35:56 <PublicServer> *** Game unpaused (number of players) 18:36:12 <dwarf> what? 18:37:17 *** Mark has joined #openttdcoop 18:37:19 <Mark> hai 18:37:26 <PublicServer> <dwarf> hi 18:37:56 <PublicServer> <ZxBiohazardZx> hmmz 18:38:07 <V453000> omg him! 18:38:13 <V453000> hi <3 18:38:41 <PublicServer> <ZxBiohazardZx> so vehicle limit is there 18:39:03 <PublicServer> <ZxBiohazardZx> and i think we hit limits on station capacity for factory even with expansion 18:39:35 <PublicServer> *** dwarf has left the game (general timeout) 18:39:35 <PublicServer> *** dwarf has left the game (connection lost) 18:39:37 <PublicServer> *** Game paused (number of players) 18:39:52 <V453000> no idea why is factory still getting more traffic when we clearly need oilfpp 18:40:03 <PublicServer> <ZxBiohazardZx> oilfpp 18:40:09 <PublicServer> <ZxBiohazardZx> more oil, more fpp 18:40:09 <PublicServer> <ZxBiohazardZx> ? 18:40:13 <PublicServer> <ZxBiohazardZx> vehicle limit anyway 18:40:20 <PublicServer> <ZxBiohazardZx> but yeah more oil XD 18:42:30 <dwarf> what is fpp? 18:42:37 <PublicServer> <ZxBiohazardZx> food production plant? 18:42:40 <PublicServer> <ZxBiohazardZx> i assumed 18:42:51 <dwarf> ah 18:43:17 <PublicServer> <ZxBiohazardZx> anyway still hate japset for not accepting food in desert 18:43:28 <PublicServer> <ZxBiohazardZx> funding only helps if your hitting a non-japset buildign :P 18:43:42 <PublicServer> <ZxBiohazardZx> whatup 300k waiting :p 18:48:56 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 19:01:02 *** chester_ has joined #openttdcoop 19:01:10 *** bassals has joined #openttdcoop 19:02:36 <dwarf> !players 19:02:39 <PublicServer> dwarf: There are currently no clients connected to the server 19:09:15 *** Mark has quit IRC 20:23:13 *** andbo has joined #openttdcoop 20:26:11 <BiG> woo 20:26:15 <BiG> !players 20:26:17 <PublicServer> BiG: There are currently no clients connected to the server 20:54:13 *** ODM has quit IRC 21:01:49 *** ZxBiohazardZx has quit IRC 21:04:22 *** Dom_ has joined #openttdcoop 21:09:17 <Dom_> !playercount 21:09:17 <PublicServer> Dom_: Number of players: 0 (0 spectators) 21:28:47 *** Jam35 has quit IRC 21:55:34 *** Mark has joined #openttdcoop 21:57:47 *** bassals has quit IRC 21:58:05 *** Gregor-PLNL has quit IRC 22:05:56 *** Mark has quit IRC 22:06:37 *** Mark has joined #openttdcoop 22:07:58 *** Mark has quit IRC 22:08:39 *** Mark has joined #openttdcoop 22:16:38 *** [1]Mark has joined #openttdcoop 22:17:35 <BiG> woo! 22:17:39 <BiG> !playercount 22:17:39 <PublicServer> BiG: Number of players: 0 (0 spectators) 22:18:41 *** Mark has quit IRC 22:18:41 *** [1]Mark is now known as Mark 22:21:22 *** Tray has quit IRC 22:35:24 *** Progman has quit IRC 22:40:56 *** ^Spike^ has quit IRC 22:41:00 *** ^Spike^ has joined #openttdcoop 22:41:00 *** ChanServ sets mode: +o ^Spike^ 22:41:11 *** pugi has quit IRC 22:46:38 *** Osai has quit IRC 22:46:42 *** Osai has joined #openttdcoop 22:49:29 *** avdg has quit IRC 22:49:42 *** avdg has joined #openttdcoop 22:56:09 *** chester_ has quit IRC 23:13:59 *** dwarf has quit IRC 23:14:20 *** dwarf has joined #openttdcoop 23:14:20 *** ChanServ sets mode: +o dwarf 23:17:49 <BiG> !players 23:17:51 <PublicServer> BiG: There are currently no clients connected to the server 23:22:51 *** hylje has quit IRC 23:22:53 *** hylje has joined #openttdcoop 23:22:53 *** ChanServ sets mode: +o hylje 23:33:13 *** G-Tus has left #openttdcoop