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Log for #openttdcoop on 20th March 2013:
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00:05:19  <PublicServer> <ZxBiohazardZx> more like so v?
00:05:29  <PublicServer> <V453000> that should be alright
00:05:35  <PublicServer> <ZxBiohazardZx> and then for all 3 of the lanes?
00:05:37  <PublicServer> <ZxBiohazardZx> jeez :(
00:05:58  <PublicServer> <Troy McClure> where we looking at?
00:06:08  <PublicServer> <ZxBiohazardZx> choas-cross
00:07:31  <PublicServer> <ZxBiohazardZx> v do i have to do the same approach for the other 2 ?
00:07:41  <PublicServer> *** dwarf has left the game (leaving)
00:08:21  <PublicServer> <ZxBiohazardZx> and this is the least interesting choice / easiest branch of the set :(
00:09:11  <PublicServer> <V453000> depends
00:09:21  <PublicServer> <V453000> you could just do it only for 3 more lines
00:09:27  <PublicServer> <ZxBiohazardZx> ?
00:09:29  <PublicServer> <V453000> and then join it with the other 3 directly
00:09:33  <PublicServer> <ZxBiohazardZx> so just 1 and let 1 just be?
00:09:36  <PublicServer> <ZxBiohazardZx> ok
00:09:46  <PublicServer> <ZxBiohazardZx> the hell part will be the other ones :(
00:09:48  <PublicServer> <ZxBiohazardZx> but lets see
00:11:46  <PublicServer> <ZxBiohazardZx> would this be ok to?
00:11:56  <PublicServer> <V453000> just do something
00:17:36  <PublicServer> <ZxBiohazardZx> V does the un-choiced line gets prio over choiced ones right?
00:19:02  <PublicServer> <V453000> yes
00:19:08  <PublicServer> <ZxBiohazardZx> k
00:23:00  <PublicServer> <V453000> hint
00:23:06  <PublicServer> <V453000> the shorter the choice
00:23:06  <PublicServer> <V453000> the better
00:23:40  <PublicServer> <V453000> for example like that
00:24:15  <PublicServer> <V453000> if less trains can queue there it means better reaction
00:24:21  <PublicServer> <ZxBiohazardZx> ah ok
00:27:15  <PublicServer> <ZxBiohazardZx> ok so thats 1 :P
00:27:19  <PublicServer> <ZxBiohazardZx> now only 4 remain
00:27:27  <PublicServer> <ZxBiohazardZx> the most important one marked by Troy
00:27:29  <PublicServer> <Troy McClure> you could do the more important one...
00:27:31  <PublicServer> <ZxBiohazardZx> but its almost 2 AM
00:27:33  <PublicServer> <Troy McClure> :)
00:27:35  <PublicServer> <ZxBiohazardZx> so im off to sleep
00:27:49  <PublicServer> <ZxBiohazardZx> feel free to do it for me :P
00:27:57  <PublicServer> <Troy McClure> yeah, no
00:28:00  <PublicServer> <V453000> :D
00:28:02  <PublicServer> <Troy McClure> I don't think so
00:28:02  <PublicServer> <ZxBiohazardZx> XD
00:28:20  <PublicServer> <ZxBiohazardZx> the issue is in tunnel bridge as well
00:28:26  <PublicServer> <ZxBiohazardZx> bridge is short
00:28:26  <PublicServer> <V453000> of course due to no choice
00:28:38  <PublicServer> <V453000> prio doesnt solve anything
00:28:41  <PublicServer> <V453000> only moves the problem elsewhere
00:28:44  <PublicServer> <Troy McClure> I know
00:29:02  <PublicServer> <Troy McClure> now it's only blocking 2 hubs one way
00:29:02  <PublicServer> <V453000> I know you know :)
00:29:12  <PublicServer> <Troy McClure> and one hub the other...
00:29:55  <PublicServer> <ZxBiohazardZx> so bundle and add choice more south?
00:32:21  <PublicServer> <Troy McClure> seems a bit wavy tho
00:32:29  <PublicServer> <ZxBiohazardZx> ?
00:32:53  <PublicServer> <ZxBiohazardZx> well as i said before im off
00:32:55  <PublicServer> <Troy McClure> between SLH01 and  Chaos Cross it seemed gone
00:33:03  <PublicServer> <Troy McClure> but it's coming back
00:33:03  <PublicServer> <ZxBiohazardZx> feel free to give some choice there
00:33:33  <PublicServer> <ZxBiohazardZx> you can shift/seperate them a bit longer and then add choice, so you dont have the craped space issue
00:34:11  <PublicServer> <Troy McClure> hmmz
00:34:29  <PublicServer> <Troy McClure> lot of traffic seems to be heading for SLH06
00:34:35  <PublicServer> <ZxBiohazardZx> the 3 lines form tunnel, the 3 lines under bridge and 3 lines near prio can be kept seperate a bit longer
00:35:06  <PublicServer> <ZxBiohazardZx> and then choice-merge them more south?
00:36:23  *** cyph3r has joined #openttdcoop
00:36:28  <PublicServer> <ZxBiohazardZx> oh well, im sleeping, good night :)
00:36:42  <PublicServer> <Troy McClure> gn
00:37:40  <PublicServer> <ZxBiohazardZx> it wont even try the top lane
00:37:56  <PublicServer> <ZxBiohazardZx> oil drop top lane has issue
00:38:04  <PublicServer> <ZxBiohazardZx> wrong signal somewhere most likely
00:40:02  <PublicServer> <ZxBiohazardZx> maybe its just pathfinder penalised more then the others
00:41:10  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
00:41:24  *** ZxBiohazardZx has quit IRC
00:46:30  <PublicServer> <Troy McClure> doesn't seem to be problem on top lane
00:51:43  <PublicServer> <Troy McClure> V
00:51:46  <PublicServer> <Troy McClure> ?
00:51:48  <PublicServer> <V453000> nooo
00:51:59  <PublicServer> <V453000> what
00:52:06  <PublicServer> <Troy McClure> one of the directions bio just made doesn't chose
00:52:08  <PublicServer> <Troy McClure> why not?
00:52:35  <PublicServer> <V453000> ?
00:53:19  <PublicServer> <Troy McClure> see it?
00:53:29  <PublicServer> <V453000> the reroute or?
00:53:35  <PublicServer> <V453000> the reroute is completely no-no
00:53:41  <PublicServer> <Troy McClure> no, CHOICE CHOICE NO CHOICE
00:53:53  <PublicServer> <V453000> he did that yes
00:53:56  <PublicServer> <V453000> what with it
00:54:06  <PublicServer> <Troy McClure> any particular reason
00:54:14  <PublicServer> <Troy McClure> or should one prefer all directions choiced
00:54:32  <PublicServer> <V453000> put signs pls
00:54:35  <PublicServer> <V453000> this doesnt lead anywhere
00:54:45  <PublicServer> <Troy McClure> I put signs -_-
00:54:47  <PublicServer> <Troy McClure> CHOICE
00:54:50  <PublicServer> <Troy McClure> and NO CHOICE
00:55:04  <PublicServer> <V453000> yes
00:55:34  <PublicServer> <V453000> and your question is why no choice at the last 3 is alright?
00:55:45  <PublicServer> <Troy McClure> right, that's my question
00:55:51  <PublicServer> <Troy McClure> why no choice at the 3rd
00:55:57  <PublicServer> <Troy McClure> and should you want to do that?
00:56:07  <PublicServer> <V453000> well you dont need that choice anymore
00:56:17  <PublicServer> <V453000> trains decide on which of the 3 lines to go already
00:56:22  <V453000> same as http://wiki.openttdcoop.org/File:LLmerger.png
00:56:49  <PublicServer> <Troy McClure> hmm, okay
00:57:04  <PublicServer> <Troy McClure> and I know the reroute isn't the best option
00:57:12  <PublicServer> <Troy McClure> but it's from inside SLH to inside SLH
00:57:14  <PublicServer> <V453000> it is totally not an option
00:57:32  <PublicServer> <V453000> better let ML jam until fixing
00:57:34  <PublicServer> <Troy McClure> that's why it says temp
00:57:40  <PublicServer> <V453000> but rerouting thorugh SLs is not even temp
00:57:42  <PublicServer> <V453000> that just isnt
00:58:09  <PublicServer> <Troy McClure> matter of opinion, I guess
00:58:25  <PublicServer> <Troy McClure> why would you want to jam network through rebuild if you don't have to
00:58:39  <PublicServer> <V453000> because it will jam through the SL anyway
00:58:49  <PublicServer> <Troy McClure> no
00:58:51  <PublicServer> <V453000> and it causes massive mess
00:59:10  <PublicServer> <Troy McClure> you know I just grafted one piece of an SLH to another SLH, right
00:59:20  <PublicServer> <V453000> yes
00:59:50  <PublicServer> <V453000> rather fix the merger
01:00:10  <PublicServer> <V453000> covering the problem often makes people just not see it or solve it
01:00:17  <PublicServer> <V453000> people already ask what to do all the time
01:00:19  <PublicServer> <V453000> hiding it doesnt help
01:00:22  <PublicServer> <Troy McClure> yes, that's true
01:00:24  <PublicServer> <V453000> even if it says temp
01:00:34  <PublicServer> <Troy McClure> but can't say that it's hidden atm
01:00:42  <PublicServer> <Troy McClure> it says !very problematic
01:00:48  <PublicServer> <V453000> just leave the problem where it really is
01:00:55  <PublicServer> <V453000> and fix it there
01:01:25  <PublicServer> <V453000> reroute can cause jam at that spot and someone can start expanding it there or adjusting it similarly
01:02:28  <PublicServer> <Troy McClure> I can hardly imagine this causing a jam, but I can imagine people trying to expand on the temp reroute
01:02:34  <PublicServer> <Troy McClure> I'll grant you that
01:02:58  <PublicServer> <V453000> the network has system which needs to be kept
01:03:12  <PublicServer> <Troy McClure> yes, I understand
01:03:30  <PublicServer> <V453000> it isnt just about "omg keep the system" but also about people getting lost in it
01:04:12  <PublicServer> <Troy McClure> well, if you say that
01:04:30  <PublicServer> <Troy McClure> you should also say that the rails belong to the killed stations need to be deleted
01:04:40  <PublicServer> <V453000> I dont just say it, it happened and confirmed itself countless times
01:04:55  <PublicServer> <V453000> killed station is meh
01:05:01  <PublicServer> <V453000> rerouted traffic is major issue
01:05:02  *** nicfer has joined #openttdcoop
01:05:08  <nicfer> !password
01:05:09  <PublicServer> nicfer: levity
01:05:13  <nicfer> !players
01:05:15  <PublicServer> nicfer: Client 446 (Orange) is Troy McClure, in company 1 (Thomson & Co.)
01:05:15  <PublicServer> nicfer: Client 457 (Orange) is V453000, in company 1 (Thomson & Co.)
01:05:57  <PublicServer> *** nicfercoop joined the game
01:06:08  <PublicServer> <V453000> just dont do that here, it really isnt an option
01:06:40  <PublicServer> *** nicfercoop has joined company #1
01:09:04  <PublicServer> <Troy McClure> Yeah, I'm going to differ with you on this one, but okay
01:09:24  <PublicServer> <Troy McClure> it isn't as much as a network issue on that, as it is a builders issue
01:09:31  <PublicServer> <V453000> and I can see why because in your own games it is alright
01:09:45  <PublicServer> <Troy McClure> you can't do anything about the "I don't care attitude"
01:09:55  <PublicServer> <nicfercoop> @slh06's temp I think the issue is about PF penalties
01:09:57  <PublicServer> <V453000> it isnt just i dont care
01:10:00  <PublicServer> <Troy McClure> and yes, you get that more frequently if you hide the problem
01:10:12  <PublicServer> <V453000> not everybody has the time to know every tiny change on the network , the general plan should be kept
01:10:15  <PublicServer> <Troy McClure> huh?
01:10:21  <PublicServer> <Troy McClure> which penalties?
01:10:36  <PublicServer> <nicfercoop> I forced some trains from mid lane to top and they got no problem getting to the station
01:10:46  <PublicServer> <Troy McClure> It was not because of traffic going out of SLH, but the traffic going in SLH
01:12:00  <PublicServer> <Troy McClure> I'm expecting a huge chunk of text by now...
01:14:10  *** cyph3r has quit IRC
01:20:27  <PublicServer> <V453000> from me? :d
01:20:57  <PublicServer> <Troy McClure> yeah, I did, but then I saw I mistook some of nicfers  for yours
01:21:03  <PublicServer> <V453000> I actually do have a chunk of text, started writing article about mergers and have 7 pages already :s
01:21:14  <Sylf> !password
01:21:14  <PublicServer> Sylf: buttes
01:21:27  <PublicServer> <Troy McClure> you did write the most important thing first right
01:21:35  <PublicServer> *** Sylf joined the game
01:21:39  <PublicServer> <Troy McClure> hi Sylf
01:21:41  <PublicServer> <V453000> what is that
01:21:43  <PublicServer> <V453000> hi
01:21:45  <PublicServer> <Sylf> hi
01:21:45  <PublicServer> <nicfercoop> hi
01:21:47  <PublicServer> <Troy McClure> split before merge
01:21:59  <PublicServer> <V453000> that isnt even related to mergers
01:22:08  <PublicServer> <V453000> well sort of
01:22:24  <PublicServer> <Troy McClure> you can assume it to be general knowledge for your audience
01:22:34  <PublicServer> <V453000> you can assume many things
01:22:50  <PublicServer> <V453000> but who builds a merger probably doesnt have a join before split hub
01:23:16  <PublicServer> <Troy McClure> *probably
01:23:34  <PublicServer> <V453000> and smaller mergings inside of a merger arent join before split
01:24:16  <PublicServer> <V453000> other than that it isnt even related to the merger
01:24:22  <PublicServer> <Troy McClure> -_-
01:24:29  <PublicServer> <V453000> its like positioning the merger and 1000 other things regarding building a hub
01:24:39  <PublicServer> <Troy McClure> just teasing man, don't always be this precies
01:24:41  <PublicServer> <V453000> not building only the merger
01:24:51  <PublicServer> <V453000> asdf :)
01:24:53  <PublicServer> <Troy McClure> I look forward to it
01:24:55  <PublicServer> <Troy McClure> rghio[fbaf
01:25:25  <dwarf> !password
01:25:25  <PublicServer> dwarf: buttes
01:25:33  <PublicServer> <nicfercoop> syIf, I've just redone  slh06
01:25:33  <PublicServer> <V453000> well well, might finish writing it this weekend or on friday :P
01:25:48  <PublicServer> <nicfercoop> looks like new
01:25:48  <PublicServer> *** dwarf joined the game
01:25:52  <PublicServer> <nicfercoop> nah just kidding
01:25:54  <PublicServer> <V453000> then I need to finish preparing NUTS birthday too
01:26:06  <PublicServer> <Troy McClure> has it been a year already?
01:26:11  <PublicServer> <V453000> 1.4.
01:26:18  <PublicServer> <V453000> prepare for the worst
01:26:21  <PublicServer> <V453000> worst I say
01:26:32  <PublicServer> <Troy McClure> you're celebrating sqrt(2) birthday?
01:26:42  <PublicServer> <V453000> wut?
01:26:49  <PublicServer> <Troy McClure> 1.4 you said, right?
01:26:55  <PublicServer> <V453000> 1st april
01:27:05  <PublicServer> <Troy McClure> aar
01:27:07  <PublicServer> <Troy McClure> okay
01:27:15  <PublicServer> <Troy McClure> not the notation I'm used to
01:27:21  <PublicServer> <V453000> :D
01:27:29  <PublicServer> <nicfercoop> just redone a bit a small part
01:27:51  <PublicServer> <V453000> well, make sure you are around on 1st april because terrible, terrible things are going to happen
01:27:58  <PublicServer> <Troy McClure> yes  I know
01:28:06  <PublicServer> <V453000> cant know enough!
01:28:08  <PublicServer> <Troy McClure> last year was Toyland on welcome server, I think
01:28:18  <PublicServer> <Troy McClure> doesn't get much worse than that...
01:28:20  <PublicServer> <V453000> nah no toyland
01:28:22  <PublicServer> <Troy McClure> or it has to be Mars
01:28:24  <PublicServer> <Troy McClure> :P
01:28:38  <PublicServer> <V453000> most likely temperate, pooossibly arctic
01:28:57  <PublicServer> <V453000> NUTS will have some new features though
01:29:51  <PublicServer> *** dwarf has left the game (leaving)
01:30:33  <PublicServer> <nicfercoop> I hope this time I didn't screw that much slh06
01:31:19  <PublicServer> <Sylf> wewt
01:31:34  <PublicServer> <Sylf> we finally have enough oil income to get those trains moving?
01:31:52  <PublicServer> <Sylf> Time to fix the !Tempfix
01:32:23  <PublicServer> <Troy McClure> yeah, that should not be your priority atm
01:32:37  <PublicServer> <Sylf> ?who? which project?
01:32:51  <PublicServer> <Troy McClure> Chaos Cross
01:33:09  <PublicServer> <Troy McClure> it needs choices on mergers at north end
01:33:25  <PublicServer> <Troy McClure> or East
01:33:33  <PublicServer> <Sylf> can we go back to using BBH numbers
01:33:40  <PublicServer> <Sylf> Please?
01:33:42  <PublicServer> <Troy McClure> yeah, bout that
01:33:50  <PublicServer> <Troy McClure> it doesn't have one
01:34:20  <PublicServer> <Sylf> I know.  I said that after I realized that "Chaos Cross" is a name of the hub.
01:34:30  <PublicServer> <Troy McClure> right
01:34:41  <PublicServer> <Troy McClure> I thought before, hence
01:34:44  <PublicServer> <Sylf> I like the creativity of the unique names
01:34:50  <PublicServer> <Sylf> But. Bleh.
01:34:54  <PublicServer> <Troy McClure> yeah, BBH's should have numbers anyway
01:35:05  <PublicServer> <Troy McClure> doesn't mean they can have names
01:35:15  <PublicServer> <Troy McClure> *can't
01:36:22  <PublicServer> <Sylf> There.
01:37:16  <PublicServer> <Sylf> It really needs improvements at mergers, right?
01:37:26  <PublicServer> <Troy McClure> choices at merges
01:37:30  <PublicServer> <Sylf> right.
01:37:32  <PublicServer> <Troy McClure> like bio did down below
01:37:54  <PublicServer> <Sylf> I'll give it a try on the west side of the hub
01:38:56  <PublicServer> <Sylf> Less busy side.  Less hassle. :D
01:41:24  <PublicServer> <V453000> anyway
01:41:26  <PublicServer> <V453000> gnight
01:41:28  <PublicServer> <Troy McClure> night
01:41:30  <PublicServer> *** V453000 has left the game (leaving)
01:41:32  <PublicServer> <Sylf> night V
01:41:41  <V453000> bai :( fucking time, 3 am again
01:53:36  <PublicServer> <Sylf> meh.  It's better than nothing.
01:53:51  <PublicServer> <Troy McClure> Meme: *It's something*
01:54:58  <PublicServer> <Sylf> yeah, it was something until I realized its suckability
01:58:28  <PublicServer> *** nicfercoop has left the game (leaving)
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02:12:51  *** ChanServ sets mode: +o dwarf
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02:26:22  <PublicServer> <Troy McClure> well, it's something
02:26:32  <PublicServer> <Sylf> (tm)
02:26:39  <PublicServer> <Troy McClure> haven't made a setup with all choices, though
02:26:45  <PublicServer> <Troy McClure> mostly just mising
02:26:48  <PublicServer> <Troy McClure> mixing*
02:26:54  <PublicServer> <Troy McClure> could you check it, Sylf?
02:28:15  <PublicServer> <Troy McClure> review its suckability, so to say
02:28:15  <PublicServer> <Sylf> maybe in a few
02:28:15  <PublicServer> <Sylf> I'm working on the north end right now
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02:31:23  <PublicServer> <Troy McClure> they really don't like a 3rd lane
02:36:59  <PublicServer> <Troy McClure> other one too?
02:36:59  <PublicServer> <Sylf> yeah, probably
02:36:59  <PublicServer> <Troy McClure> are there any more ways to make penalties?
02:36:59  <PublicServer> <Sylf> there.  Full waiting bays for at least 2 lines
02:36:59  <PublicServer> <Troy McClure> but how suckable is it?
02:36:59  <PublicServer> <Sylf> it'll work.
02:36:59  <PublicServer> <Troy McClure> I know, I can see that
02:36:59  <PublicServer> <Troy McClure> but somehow, this doesn't feel right
02:36:59  <PublicServer> <Troy McClure> I'm using choices for tunnels as choices for lines
02:37:37  <PublicServer> <Sylf> hmm
02:38:07  <PublicServer> <Sylf> those 2 incoming lines have no choices
02:38:09  <PublicServer> <Sylf> that's a problem
02:38:31  <PublicServer> <Troy McClure> the top one
02:38:41  <PublicServer> <Troy McClure> it mixes, it has no choice, that's true
02:38:55  <PublicServer> <Troy McClure> but that's what I said: I'm using choice for tunnel as choice for line
02:39:05  <PublicServer> <Sylf> A and A' are relatively busy
02:39:07  <PublicServer> <Troy McClure> and the bottom one shouldn't be problematic
02:39:11  <PublicServer> <Troy McClure> yeah, I know
02:39:13  <PublicServer> <Sylf> added to that,
02:39:23  <PublicServer> <Sylf> the mixer with road crossing is still popular
02:39:38  <PublicServer> <Troy McClure> yeah, I'm trying to penalize it
02:41:18  <PublicServer> <Sylf> we'll see how that'll hold up.
02:42:58  <PublicServer> <Troy McClure> still busy?
02:42:58  <PublicServer> <Sylf> still gotta finish the north end
02:44:22  <PublicServer> <Sylf> 2 lines done.
02:56:18  <PublicServer> <Sylf> Done!  :D
02:56:26  <PublicServer> <Troy McClure> congrats
02:57:02  <PublicServer> <Troy McClure> could you check @this
02:57:08  <PublicServer> <Troy McClure> I don't think it does anything
02:57:20  <PublicServer> <Sylf> 1 sec
02:57:26  <PublicServer> <Troy McClure> I'm quite sure actually, but need a 2nd opinion
02:57:28  <PublicServer> <Troy McClure> j
02:57:30  <PublicServer> <Troy McClure> k
02:58:39  <PublicServer> <Sylf> hmm
02:58:46  <PublicServer> <Sylf> looking at @this now
02:58:51  <PublicServer> <Sylf> You're right.
02:59:05  <PublicServer> <Sylf> no train should travel from 1 side of the SL to the other side :D
02:59:09  <PublicServer> <Troy McClure> yep
02:59:23  <PublicServer> <Troy McClure> just noticed SLH06 is a huge SLH
02:59:29  <PublicServer> <Troy McClure> in terms of industries connected
03:00:00  <PublicServer> <Sylf> oh noez
03:00:07  <PublicServer> <Troy McClure> que?
03:00:14  <PublicServer> <Sylf> Juventae Patera Oil Wells aren't connected yet
03:00:17  <PublicServer> <Sylf> More black gold!
03:00:24  <BiG> texas Tea
03:00:32  <PublicServer> <Troy McClure> so much isn't connected yet
03:00:35  <BiG> !password
03:00:35  <PublicServer> BiG: hotbed
03:00:39  <PublicServer> <Troy McClure> we needed that hub improved first
03:00:57  <PublicServer> <Sylf> oil was a precious commodity for this game early on
03:01:01  <BiG> You're up late Troy
03:01:10  <PublicServer> <Troy McClure> yeah, should go soon
03:01:16  <PublicServer> <Troy McClure> :)
03:01:20  <BiG> !password
03:01:20  <PublicServer> BiG: hotbed
03:01:39  <PublicServer> *** Big Meech joined the game
03:01:41  <PublicServer> <Troy McClure> hi
03:01:43  <PublicServer> <Big Meech> yoyo
03:01:53  <PublicServer> <Troy McClure> they locked off our hub :(
03:02:03  <PublicServer> <Troy McClure> and my personal one too :(
03:02:06  <PublicServer> <Big Meech> aww man
03:02:17  <PublicServer> <Big Meech> tragedy
03:02:23  <PublicServer> *** Big Meech has joined company #1
03:02:27  <PublicServer> <Big Meech> ill have to get revenge
03:02:45  <PublicServer> <Big Meech> harsh brutal revenge
03:03:15  <PublicServer> <Troy McClure> I was actually quite proud of my MSH
03:03:33  <PublicServer> <Troy McClure> quite compact and so on
03:03:37  <PublicServer> <Troy McClure> well, bygones are bygones
03:05:15  <PublicServer> <Sylf> all right.
03:05:18  <PublicServer> <Sylf> Back to the !tempfix
03:05:25  <PublicServer> <Sylf> which needs to be a full SLH
03:05:58  *** Dom_ has joined #openttdcoop
03:06:41  <PublicServer> <Big Meech> for having like 1000 trains it doesnt look very full yeyt
03:07:07  <PublicServer> <Sylf> partly becasue we have 2 separate systems, probably
03:07:16  <PublicServer> *** Big Meech has left the game (general timeout)
03:07:16  <PublicServer> *** Big Meech has left the game (connection lost)
03:07:28  <PublicServer> <Troy McClure> perhaps has to do with the fact that we actually have 4 useless MSH's
03:07:34  <BiG> :D
03:07:42  <BiG> I only buil;d useless MSH
03:07:42  <PublicServer> <Troy McClure> 2 at least function as an SLH
03:11:22  <PublicServer> <Sylf> afk 10 minutes... gonna make tea and switch the PC
03:11:24  <PublicServer> *** Sylf has left the game (leaving)
03:11:24  <PublicServer> *** Game paused (number of players)
03:11:34  <PublicServer> <Troy McClure> yeah, I'm gonna do nighty
03:13:10  <BiG> seeya
03:13:25  <BiG> !password
03:13:26  <PublicServer> BiG: awning
03:13:44  <PublicServer> *** Game still paused (number of players)
03:13:47  <PublicServer> *** Big Meech joined the game
03:13:50  <PublicServer> *** Big Meech has joined company #1
03:13:50  <PublicServer> *** Game unpaused (number of players)
03:14:03  <PublicServer> <Troy McClure> have fun with Sylf later
03:14:07  <PublicServer> <Big Meech> Always do
03:14:21  <PublicServer> <Big Meech> we'regonna chug some sake
03:14:21  <PublicServer> <Troy McClure> check out the fac transfer stations, improvements are welcome
03:14:47  <PublicServer> <Big Meech> nice choices on exit
03:14:53  <PublicServer> <Troy McClure> where?
03:15:00  <PublicServer> <Big Meech> FACTORY DROP
03:15:08  <PublicServer> <Troy McClure> ah right
03:15:14  <PublicServer> <Big Meech> makes life easier
03:15:18  <PublicServer> <Troy McClure> yeah, Dom's looked like that too
03:15:24  <PublicServer> <Big Meech> cool
03:15:34  <PublicServer> <Troy McClure> but he only had 8 station bays
03:15:44  <PublicServer> <Troy McClure> doing it for 12 needs some more space
03:16:02  <PublicServer> <Big Meech> it would need 4x3 lanes ?
03:16:04  <PublicServer> <Troy McClure> but I was actually referring to that other station
03:16:10  <PublicServer> <Troy McClure> the monorail ones
03:16:17  <PublicServer> <Big Meech> 4 turns to unload x3 lines?
03:16:28  <PublicServer> <Troy McClure> for fac drop, yeah
03:16:35  <PublicServer> <Big Meech> excellent
03:16:58  <PublicServer> <Troy McClure> apparently, traffic wasn't that high in beginning and he just spread the middle line over the other 2
03:17:00  <PublicServer> <Troy McClure> gave huge jams
03:17:36  <PublicServer> <Troy McClure> perhaps only thing wrong with choices there is that they don't have waiting bays long enough for the shortest ones
03:17:51  <PublicServer> <Troy McClure> at Fac drop that is
03:18:30  <PublicServer> <Big Meech> hmm yea
03:21:22  <PublicServer> <Troy McClure> nor at the beginning
03:21:55  <PublicServer> *** Sylf joined the game
03:21:56  <PublicServer> <Troy McClure> wb
03:21:56  <PublicServer> *** Sylf has joined company #1
03:22:02  <PublicServer> <Big Meech> re-yo-lo
03:22:04  <PublicServer> <Sylf> hola.
03:22:07  <PublicServer> <Sylf> I mean.
03:22:13  <PublicServer> <Sylf> Re-konnichiwa.
03:22:23  *** Dom_ has quit IRC
03:23:23  <PublicServer> <Big Meech> hmm
03:23:33  <PublicServer> <Big Meech> maybe the waiting area on FACTORY DROP needs to be a bit longer
03:23:59  <PublicServer> <Troy McClure> might as well move the whole drop down a bit
03:24:02  <PublicServer> <Sylf> yeah
03:24:05  <PublicServer> <Troy McClure> for waiting bays at end and start
03:24:16  <PublicServer> <Troy McClure> mini-jams occur
03:24:22  <PublicServer> <Troy McClure> but nothing major
03:24:24  <PublicServer> <Sylf> or get rid of some of the signals for now
03:24:35  <PublicServer> <Troy McClure> and do all on pbs?
03:24:53  <PublicServer> <Big Meech> WHOAAAAA
03:24:53  <PublicServer> <Sylf> Boo yah!
03:24:53  <PublicServer> <Troy McClure> YOLO
03:24:55  <PublicServer> <Big Meech> xD
03:25:14  <PublicServer> <Big Meech> lolz
03:25:53  <PublicServer> <Sylf> hrm, it's not working at all
03:26:23  <PublicServer> <Big Meech> I think it needs to be done the same way just longer entry bay on shortest entry
03:26:33  <PublicServer> <Sylf> probably.
03:26:47  <PublicServer> <Sylf> no need to extend that way
03:26:53  <PublicServer> <Big Meech> i dont know why slugs explode though when hit
03:26:59  <PublicServer> <Big Meech> they should smear goo all over
03:27:01  <PublicServer> <Sylf> yeah.
03:27:07  <PublicServer> <Sylf> They need to go mush.
03:27:21  <PublicServer> <Big Meech> xD
03:30:39  <PublicServer> <Troy McClure> really?
03:30:41  <PublicServer> <Troy McClure> okay
03:30:43  <PublicServer> <Sylf> yeah
03:49:28  <PublicServer> <Troy McClure> bb
03:49:32  <PublicServer> *** Troy McClure has joined spectators
03:49:34  <PublicServer> <Big Meech> bye Troy
03:49:44  <PublicServer> *** Troy McClure has left the game (leaving)
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03:53:58  <PublicServer> <Big Meech> got new beer?
03:54:04  <PublicServer> <Sylf> nope
03:54:06  <PublicServer> <Sylf> still no beer.
03:54:16  <PublicServer> <Big Meech> oh man
04:04:40  <BiG> no beer make sylf go crazy
04:06:36  <PublicServer> <Sylf> crazy is good
04:17:26  <PublicServer> <Big Meech> what are you working on ?
04:17:50  <PublicServer> <Sylf> I'm at Euripus Tholus
04:18:12  <PublicServer> <Big Meech> can i go about removing some extra tunnels and stuff from the move of the dropoff's
04:18:22  <PublicServer> <Sylf> where?
04:18:36  <PublicServer> <Big Meech> near icaria montes mines
04:18:50  <PublicServer> <Big Meech> they arent used and disconnected
04:18:56  <PublicServer> <Sylf> yeah
04:18:58  <PublicServer> <Big Meech> kk
04:20:08  <PublicServer> <Sylf> hrm.
04:20:14  <PublicServer> <Sylf> I knew this was gonna be the tight spot
04:20:24  <PublicServer> <Big Meech> and can i erase no longer needed lines near ' hippie pleasing tunnel system ' but leaving the lines from the MSH ?
04:20:38  <PublicServer> <Sylf> yeah.
04:21:00  <PublicServer> <Sylf> and we might as well connect that fruit plantition
04:21:14  <PublicServer> <Sylf> so it'll still be worthy of calling a SLH
04:21:20  <PublicServer> <Big Meech> and water too
04:30:43  <PublicServer> <Big Meech> gw
04:31:09  <PublicServer> <Sylf> aye.
04:31:11  <PublicServer> <Big Meech> were you making trains for all ?
04:31:14  <PublicServer> <Big Meech> or want me to make my own
04:31:25  <PublicServer> <Sylf> go ahead and make one for yours
04:31:31  <PublicServer> <Sylf> ones*
04:32:01  <PublicServer> <Big Meech> which do i need to take them to though?
04:32:08  <PublicServer> <Big Meech> water has water transfer 2 and 1
04:32:14  <PublicServer> <Big Meech> or doesnt matter?
04:32:14  <PublicServer> <Sylf> let's move that fruit station to the desert area
04:32:28  <PublicServer> <Big Meech> kk
04:32:30  <PublicServer> <Sylf> transfer 2?
04:32:48  <PublicServer> <Sylf> ah, ok.
04:32:55  <PublicServer> <Sylf> The trains should go to water transfer 2
04:33:02  <PublicServer> <Big Meech> okay
04:33:06  <PublicServer> <Big Meech> you redo the fruit?
04:33:12  <PublicServer> <Sylf> yeah
04:39:45  <PublicServer> <Sylf> there.
04:39:51  <PublicServer> <Big Meech> what were we doing abotu the towns not accepting food / goodS?
04:40:15  <PublicServer> <Sylf> goods part is easy for most towns.
04:40:33  <PublicServer> <Sylf> But the food part... nothing we can do
04:41:27  <PublicServer> <Big Meech> would have to fund buildings?
04:41:50  <PublicServer> <Sylf> I loaded wrong version of Japan buildings grf
04:41:56  <PublicServer> <Sylf> these buildings don't accept food.
04:42:02  <PublicServer> <Big Meech> oh aight
04:42:21  <PublicServer> <Big Meech> someone last night was saying to fund town grow to trty and get buildings that accept food
04:42:24  <PublicServer> <Sylf> so the best thing we can do is to igoner that we have problems.
04:42:39  <PublicServer> <Big Meech> well at least i can blame you now
04:42:45  <PublicServer> <Big Meech> instead of dwarf :)
04:42:47  <PublicServer> <Sylf> yes.
04:42:57  <PublicServer> <Sylf> tha't already established.
04:43:17  <PublicServer> <Big Meech> news to me :D
04:43:56  <PublicServer> <Sylf> I mentioned something about that last night.
04:44:06  <PublicServer> <Big Meech> ah maybe i didnt read it
04:45:21  <PublicServer> <Big Meech> monorail water looks neat
04:45:55  <PublicServer> <Sylf> nice blue.
04:46:05  <PublicServer> <Big Meech> very refreshing
04:49:04  <PublicServer> <Big Meech> full copper ore looks like chocolate candies
04:49:12  <PublicServer> <Sylf> XD
04:49:22  <PublicServer> <Big Meech> im getting hungry
04:49:24  <PublicServer> <Big Meech> xD
04:50:52  <PublicServer> <Big Meech> why doesnt happy transport play in here from time to time?
04:58:46  <PublicServer> <Sylf> good enough for tonight.
04:58:56  <PublicServer> <Sylf> at the stroke of midnight.
04:59:08  <PublicServer> <Big Meech> :D
05:01:30  <PublicServer> <Sylf> next on the to-do list is upgrade of the factory line
05:03:24  <PublicServer> <Sylf> anyway.  Time for bed.  GN.
05:03:30  <PublicServer> <Big Meech> seeya
05:03:33  <PublicServer> *** Sylf has left the game (leaving)
05:03:33  <PublicServer> *** Game paused (number of players)
05:03:43  <PublicServer> *** Big Meech has joined spectators
05:03:44  *** dwarf has joined #openttdcoop
05:03:44  *** ChanServ sets mode: +o dwarf
05:04:34  <dwarf> !players
05:04:37  <PublicServer> dwarf: Client 489 is Big Meech, a spectator
05:04:43  <dwarf> !password
05:04:43  <PublicServer> dwarf: oiling
05:05:17  <PublicServer> *** Game still paused (number of players)
05:05:19  <PublicServer> *** dwarf joined the game
05:05:24  <PublicServer> <dwarf> hi Big Meech
05:05:38  <PublicServer> *** Big Meech has joined company #1
05:05:38  <PublicServer> *** Game unpaused (number of players)
05:05:42  <PublicServer> <Big Meech> yo
05:07:58  <PublicServer> <dwarf> what needs to be done?
05:08:20  <PublicServer> <Big Meech> probably connecting junk
05:08:26  <PublicServer> <Big Meech> connecting primaries
05:08:52  <PublicServer> <dwarf> do we want to keep the long monorail transfer trains?
05:09:02  <PublicServer> <Big Meech> I think so
05:11:25  <PublicServer> *** Big Meech has left the game (general timeout)
05:11:25  <PublicServer> *** Big Meech has left the game (connection lost)
05:11:27  <PublicServer> *** Game paused (number of players)
05:11:43  <BiG> !password
05:11:43  <PublicServer> BiG: waxier
05:12:07  <PublicServer> *** Game still paused (number of players)
05:12:09  <PublicServer> *** Big Meech joined the game
05:12:11  <PublicServer> *** Big Meech has joined company #1
05:12:11  <PublicServer> *** Game unpaused (number of players)
05:12:15  <PublicServer> <Big Meech> sorry
05:17:24  <PublicServer> <Big Meech> still here bud?
05:17:30  <PublicServer> <dwarf> yup
05:17:36  <PublicServer> <dwarf> adding primaries
05:17:42  <PublicServer> <Big Meech> nice
05:31:24  <PublicServer> <dwarf> I'll be back in a couple minutes
05:31:26  <PublicServer> *** dwarf has joined spectators
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05:31:30  <PublicServer> <Big Meech> kk
05:31:33  <PublicServer> <Big Meech> htfb :)
05:40:14  <PublicServer> *** dwarf has joined company #1
05:40:14  <PublicServer> *** Game unpaused (number of players)
05:43:51  <PublicServer> <Big Meech> :D
06:05:46  <PublicServer> <Big Meech> whatcha adding?
06:06:15  <PublicServer> <dwarf> making 1 kind of water train
06:06:25  <PublicServer> <dwarf> takes forever :D
06:06:36  <PublicServer> <Big Meech> copy? :)
06:07:14  <PublicServer> <dwarf> merging orders
06:07:21  <PublicServer> <Big Meech> hmm
06:07:24  <PublicServer> <Big Meech> :)
06:07:46  <PublicServer> <Big Meech> smoosh with foot should fix it
06:08:08  <PublicServer> <dwarf> :D
06:13:23  <PublicServer> *** Big Meech has left the game (general timeout)
06:13:23  <PublicServer> *** Big Meech has left the game (connection lost)
06:13:25  <PublicServer> *** Game paused (number of players)
06:13:26  <BiG> !password
06:13:26  <PublicServer> BiG: sprain
06:13:40  <BiG> hang on :P
06:13:52  <PublicServer> *** Game still paused (number of players)
06:13:52  <PublicServer> *** Big Meech joined the game
06:13:54  <PublicServer> *** Big Meech has joined company #1
06:13:54  <PublicServer> *** Game unpaused (number of players)
06:15:49  <PublicServer> *** Big Meech has left the game (general timeout)
06:15:50  <PublicServer> *** Big Meech has left the game (connection lost)
06:15:52  <PublicServer> *** Game paused (number of players)
06:16:23  <BiG> hang on :P
06:16:25  <BiG> !password
06:16:25  <PublicServer> BiG: sprain
06:16:48  <PublicServer> *** Big Meech has left the game (processing map took too long)
06:16:48  <PublicServer> *** Big Meech has left the game (connection lost)
06:16:48  <PublicServer> *** Game still paused (number of players)
06:17:10  <PublicServer> *** Game still paused (number of players)
06:17:12  <PublicServer> *** Big Meech joined the game
06:17:14  <PublicServer> *** Big Meech has joined company #1
06:17:14  <PublicServer> *** Game unpaused (number of players)
06:23:28  <PublicServer> <Big Meech> I need to get going
06:23:35  <PublicServer> <dwarf> ok
06:24:02  <PublicServer> <Big Meech> finish up or get ready to unpause :)
06:24:16  <PublicServer> <dwarf> I'm essentially done
06:24:26  <PublicServer> <dwarf> just checking if it jams somewhere
06:24:28  <PublicServer> <Big Meech> :D
06:24:34  <PublicServer> <dwarf> gn
06:25:00  <PublicServer> <Big Meech> night boss
06:25:03  <PublicServer> *** Big Meech has joined spectators
06:25:03  <PublicServer> *** Game paused (number of players)
06:25:15  <dwarf> !unpause
06:25:15  <PublicServer> *** dwarf has unpaused the server. (Use !auto to set it back.)
06:25:17  <PublicServer> *** Game unpaused (number of players)
06:41:40  <PublicServer> *** Big Meech has left the game (general timeout)
06:41:40  <PublicServer> *** Big Meech has left the game (connection lost)
06:44:12  <PublicServer> *** dwarf has left the game (connection lost)
06:44:12  <PublicServer> *** Game paused (number of players)
07:00:05  <dwarf> !auto
07:00:05  <PublicServer> *** dwarf has enabled autopause mode.
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08:45:48  <G-Tus> !password
08:45:48  <PublicServer> G-Tus: humped
08:45:57  <PublicServer> *** Game still paused (number of players)
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09:03:42  <PublicServer> *** G-Tus has left the game (leaving)
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10:08:07  <Killian> !players
10:08:10  <PublicServer> Killian: There are currently no clients connected to the server
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10:51:09  <dihedral> why do you want to kill Ian ?
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12:13:50  <Troy_McClure> !password
12:13:50  <PublicServer> Troy_McClure: disarm
12:14:04  <PublicServer> *** Game still paused (number of players)
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13:21:09  <Dom_> !password
13:21:09  <PublicServer> Dom_: disarm
13:32:22  <PublicServer> *** Game still paused (number of players)
13:32:25  <PublicServer> *** Dom joined the game
13:46:22  <PublicServer> *** Dom has left the game (leaving)
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17:19:44  <Dom_> !playercount
17:19:45  <PublicServer> Dom_: Number of players: 0 (0 spectators)
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17:36:21  *** ChanServ sets mode: +o ODM
18:00:01  <dwarf> !password
18:00:01  <PublicServer> dwarf: regale
18:00:23  <PublicServer> *** Game still paused (number of players)
18:00:25  <PublicServer> *** dwarf joined the game
18:04:43  *** Zennon has joined #openttdcoop
18:04:51  <Zennon> @teamspeak
18:04:51  <Webster> Zennon: TeamSpeak3 Users (voice.openttdcoop.org): Meeeps
18:05:44  *** Zennon has quit IRC
18:09:21  <PublicServer> *** dwarf has left the game (leaving)
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18:13:46  <ZxBiohazardZx> !players
18:13:49  <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server
18:14:22  <dwarf> hi
18:14:24  <dwarf> !password
18:14:24  <PublicServer> dwarf: rectal
18:14:46  <PublicServer> *** Game still paused (number of players)
18:14:46  <PublicServer> *** dwarf joined the game
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18:28:36  <ZxBiohazardZx> hi
18:28:50  <ZxBiohazardZx> !players
18:28:53  <PublicServer> ZxBiohazardZx: Client 510 is dwarf, a spectator
18:28:54  <ZxBiohazardZx> !password
18:28:54  <PublicServer> ZxBiohazardZx: rectal
18:29:09  <PublicServer> *** Game still paused (number of players)
18:29:12  <PublicServer> *** ZxBiohazardZx joined the game
18:30:52  <PublicServer> <ZxBiohazardZx> still hate you for japset in desert dwarf :P
18:35:56  <PublicServer> *** dwarf has joined company #1
18:35:56  <PublicServer> *** Game unpaused (number of players)
18:36:12  <dwarf> what?
18:37:17  *** Mark has joined #openttdcoop
18:37:19  <Mark> hai
18:37:26  <PublicServer> <dwarf> hi
18:37:56  <PublicServer> <ZxBiohazardZx> hmmz
18:38:07  <V453000> omg him!
18:38:13  <V453000> hi <3
18:38:41  <PublicServer> <ZxBiohazardZx> so vehicle limit is there
18:39:03  <PublicServer> <ZxBiohazardZx> and i think we hit limits on station capacity for factory even with expansion
18:39:35  <PublicServer> *** dwarf has left the game (general timeout)
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18:39:37  <PublicServer> *** Game paused (number of players)
18:39:52  <V453000> no idea why is factory still getting more traffic when we clearly need oilfpp
18:40:03  <PublicServer> <ZxBiohazardZx> oilfpp
18:40:09  <PublicServer> <ZxBiohazardZx> more oil, more fpp
18:40:09  <PublicServer> <ZxBiohazardZx> ?
18:40:13  <PublicServer> <ZxBiohazardZx> vehicle limit anyway
18:40:20  <PublicServer> <ZxBiohazardZx> but yeah more oil XD
18:42:30  <dwarf> what is fpp?
18:42:37  <PublicServer> <ZxBiohazardZx> food production plant?
18:42:40  <PublicServer> <ZxBiohazardZx> i assumed
18:42:51  <dwarf> ah
18:43:17  <PublicServer> <ZxBiohazardZx> anyway still hate japset for not accepting food in desert
18:43:28  <PublicServer> <ZxBiohazardZx> funding only helps if your hitting a non-japset buildign :P
18:43:42  <PublicServer> <ZxBiohazardZx> whatup 300k waiting :p
18:48:56  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
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19:02:36  <dwarf> !players
19:02:39  <PublicServer> dwarf: There are currently no clients connected to the server
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20:26:11  <BiG> woo
20:26:15  <BiG> !players
20:26:17  <PublicServer> BiG: There are currently no clients connected to the server
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21:09:17  <Dom_> !playercount
21:09:17  <PublicServer> Dom_: Number of players: 0 (0 spectators)
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22:17:35  <BiG> woo!
22:17:39  <BiG> !playercount
22:17:39  <PublicServer> BiG: Number of players: 0 (0 spectators)
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23:17:49  <BiG> !players
23:17:51  <PublicServer> BiG: There are currently no clients connected to the server
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