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Log for #openttdcoop on 29th March 2013:
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18:06:23  <uliko> this place has grown
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19:39:36  <X-Frank-X> @quickstart
19:39:37  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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21:07:04  <V453000> uliko =D hello
21:07:56  <uliko> hey there, whats up?
21:08:16  <V453000> hello :) my train set has birthday in just 3 days
21:08:25  <V453000> sooo ... not much up right now but it will be :D
21:09:03  <uliko> yeah i saw it was the standard now or something?
21:09:14  <V453000> not entirely, just very common
21:09:33  <uliko> whats different compared to the default?
21:09:35  <inkoate> hi everyone
21:09:39  <inkoate> which is your set, V?
21:09:44  <V453000> a lot, come see for yourself :)
21:09:45  <uliko> hello
21:09:46  <V453000> hello inkoate
21:09:54  <uliko> in the current game?
21:09:56  <V453000> NUTS Unrealistic Train Set
21:09:59  <V453000> yep
21:10:02  <inkoate> nice
21:10:07  <uliko> lets see if i remember how to connect :p
21:10:08  <uliko> !password
21:10:08  <PublicServer> uliko: menial
21:10:24  <PublicServer> *** Game still paused (number of players)
21:10:25  <PublicServer> *** V453000 joined the game
21:10:31  <inkoate> yep, that's the one I've been playing with lately. :)
21:10:38  <PublicServer> *** Game still paused (number of players)
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21:10:42  <V453000> :> any thoughts?
21:10:59  <inkoate> its good.
21:11:10  <inkoate> love the names. :)
21:11:18  <V453000> hell I know that :P I meant something specific :P
21:11:28  <inkoate> ooh, a modest one. :)
21:12:15  <PublicServer> <uliko> as long as the trains accelerate fast i like it :p
21:12:16  <V453000> undoubtedly
21:12:23  <PublicServer> <V453000> relatively, they do
21:12:33  <PublicServer> <V453000> there are even trains which accelerate instantly
21:12:36  <PublicServer> <V453000> so called SUPERSTRONG class
21:12:49  <inkoate> yeah, I like that its all been classified.
21:12:56  <inkoate> I can join too if you guys want to work
21:12:57  <PublicServer> <uliko> yeah i modded the logic trains to get those kind of trains in a local game before
21:12:58  <inkoate> to unpause, I mean
21:12:58  <PublicServer> <V453000> most of them have very good acceleration in compare to the other train sets, except FAST trains
21:13:14  <PublicServer> <V453000> we can unpause as we want dont worry :)
21:13:18  <inkoate> ah, ok
21:13:20  <PublicServer> <V453000> but feel free to join!
21:13:22  <PublicServer> <uliko> :p
21:13:33  <inkoate> !password
21:13:33  <PublicServer> inkoate: menial
21:14:12  <PublicServer> <V453000> anyway, key specifics of the set are things like train classes where each train class is good for something. In total you currently get a choice of 22 trains, each of them having a reasonable usage
21:14:26  <PublicServer> <V453000> secondly, all cargoes are supported and all cargoes have their own sprites
21:14:33  <PublicServer> <V453000> thirdly a lot of other stuff
21:15:03  <inkoate> meh, I have the wrong version
21:15:05  <PublicServer> <V453000> weird things, trains with faces, SLUGs (trains too), and the most insane stuff is about to come on 1st april
21:15:12  <V453000> !dl
21:15:12  <PublicServer> V453000: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
21:15:12  <PublicServer> V453000: http://www.openttd.org/en/download-trunk/r25071
21:15:17  <V453000> inkoate: ^
21:15:18  <inkoate> hah, what insane stuff?
21:15:22  <V453000> make sure to read @@quickstart
21:15:24  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
21:15:31  <inkoate> oh, yeah, I've read it
21:15:38  <inkoate> I used to play around a bit a while ago
21:15:41  <V453000> insane stuff is a surprise for 1st April, no telling ... only thing I can tell you is that it will be something you would never expect
21:15:46  <inkoate> haven't hit the server lately, though
21:15:48  <V453000> yeah I think I remember your nickname
21:15:55  <inkoate> ELEPHANTS!
21:16:10  <PublicServer> <V453000> no, no elephants :) dont try to guess, it is almost impossible
21:16:12  <PublicServer> <uliko> these trains handle cl1?
21:16:19  <PublicServer> <V453000> CL1.5 to be exact
21:16:41  <PublicServer> <uliko> how do you make half a turn? :p
21:16:48  <PublicServer> <V453000> CL2 on diagonals, CL1 on full tiles
21:17:00  <PublicServer> *** Game still paused (number of players)
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21:17:04  <PublicServer> <uliko> oh like that
21:17:15  <PublicServer> <V453000> see near plan
21:17:22  <PublicServer> <uliko> yeah im looking
21:17:44  <PublicServer> <uliko> sweet, me likey short curves
21:17:46  <PublicServer> <V453000> I really like short CL allowance, simply because it puts more focus on systematic structure of the network/mechanisms on the network
21:17:58  <PublicServer> <V453000> which is a lot easier for people to learn the thing that really matters
21:18:17  <PublicServer> <V453000> CL is just about layout which you learn with building sooner or later anyway
21:18:31  <PublicServer> <Inkoate> you guys named it with a mars sceme too. :)
21:18:45  <PublicServer> <V453000> meh yeah the one who made the map did
21:19:16  <PublicServer> <V453000> honestly Mars should be with the Mars newGRF, but whatever
21:20:02  <PublicServer> <Inkoate> that would make sense
21:20:26  <PublicServer> <V453000> yeah but whatever it still has SLUGs and the WTF class of trains, soo ... all good :D
21:21:34  <PublicServer> <uliko> any new building standards or tricks?
21:22:52  <PublicServer> <V453000> hard to tell
21:22:55  <PublicServer> <V453000> I wrote a lot of wiki pages
21:23:01  <PublicServer> <V453000> some blog articles
21:24:17  <PublicServer> <V453000> nothing too notable probably
21:24:19  <PublicServer> <V453000> not sure
21:24:22  <PublicServer> <V453000> what worked, works now
21:24:33  <PublicServer> <V453000> of course with some relation if it truly worked
21:27:36  <PublicServer> <Inkoate> do you guys play with the higer res graphics? Or do they not work really yet?
21:28:18  <PublicServer> *** Bassals joined the game
21:28:56  <PublicServer> <V453000> they are utter bullshit if you want to know my opinion
21:29:06  <PublicServer> <Inkoate> oh yeah?
21:29:16  <PublicServer> <V453000> absolutely
21:29:18  <PublicServer> <Inkoate> how come?
21:29:29  <PublicServer> <V453000> well, you spend most of the time in the 1x zoom
21:29:47  <PublicServer> <V453000> and logically, 3D render cannot look better than pixel art drawn just for the 1x
21:30:07  <PublicServer> <V453000> that it looks even more terrible than humanly possible is another thing
21:30:11  <PublicServer> <uliko> lots of trains taking the shortcut through anio montes cargo
21:30:22  <PublicServer> <Inkoate> fair enough. :)
21:31:18  <PublicServer> <V453000> I had a similar opinion before I started drawing, but when you get to realize how the pixel art actually works, it is clear without second thoughts
21:32:24  <PublicServer> <V453000> I am not saying rendering cannot help, it can. But it needs post processing and focusing the graphics on 1x zoom. But of course all of the extra zoom graphics fall into the trap of "OMFG MORE PIXELS" and they focus on x4 zoom, leaving x1 look terrible
21:32:42  <PublicServer> <Inkoate> interesting
21:32:48  <PublicServer> <V453000> and honestly they dont even look anyhow awesome in the x4, they just use the fact that it all seems sharper
21:33:34  <PublicServer> <V453000> I personally use original TTD graphics set and I would not trade it for neither opengfx or zbase for a moment
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21:34:30  <PublicServer> <V453000> especially if you inspect the TTD base set more thoroughly, you can find a lot of drawing techniques to learn
21:36:06  <PublicServer> *** Inkoate has left the game (leaving)
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21:36:57  <PublicServer> <Bassals> don't you mind if I unpause it?
21:37:19  <PublicServer> <V453000> absolutely not
21:37:26  <PublicServer> <V453000> cant say I care too much what is happening in this game in fact :)
21:37:52  <PublicServer> <uliko> why dont you like it? or do you consider it finished?
21:38:10  <PublicServer> <V453000> finished is a very fragile term
21:38:24  <PublicServer> <V453000> the author did say that he will edit it, but he is gone for quite some time now
21:38:46  <PublicServer> <V453000> so you can consider it finished because no work is being done on it, but you cannot consider it finished from the flaws it has
21:39:01  <PublicServer> <Bassals> btw V do the brainmelters work correctly, right now?
21:39:43  <PublicServer> <V453000> to be more specific graphically, when you draw you need to make certain illusion how a thing looks, which is done by contrast. Contrast made when rendering is extremely difficult to make with same control as clicking on the pixels it should be on
21:39:46  <PublicServer> <V453000> if that makes sene to you
21:39:49  <PublicServer> <V453000> Bassals: yeah they do
21:39:59  <PublicServer> <V453000> they always did, OpenTTD just had a bug where they managed to desync it :P
21:40:37  <PublicServer> <V453000> basically, if you render an image to 1x zoom, you cannot have as good control over the exact pixels as with pixel art ... that should be obvious
21:40:45  <PublicServer> <V453000> and really, every bright pixel matters a lot
21:41:00  <PublicServer> <V453000> ... bright pixels define how the illusion is taken by the eye
21:41:38  <PublicServer> <V453000> given that most of the environment is not overbrigtened, in that case dark pixels would matter ofc, but that isnt the case of openttd
21:42:09  <PublicServer> <V453000> in fact most of the graphics like opengfx are too dark, which makes the importance of bright pixels that much bigger
21:55:39  <PublicServer> <uliko> time to hit the sack, cya tomorrow
21:55:45  <PublicServer> *** uliko has left the game (leaving)
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21:58:08  <V453000> bai
21:58:12  <PublicServer> <Bassals> bai
21:59:24  <PublicServer> <Bassals> okay I'm also closing this
21:59:26  <PublicServer> <V453000> I will be going as well actually
21:59:28  <PublicServer> <V453000> yeah
21:59:28  <PublicServer> <V453000> cya
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