Config
Log for #openttdcoop on 6th April 2013:
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07:09:50  <G-Tus> !players
07:09:53  <PublicServer> G-Tus: There are currently no clients connected to the server
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07:13:53  <G-Tus> !password
07:13:53  <PublicServer> G-Tus: malled
07:14:08  <PublicServer> *** Game still paused (number of players)
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15:20:45  <G-Tus> !players
15:20:47  <PublicServer> G-Tus: There are currently no clients connected to the server
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16:00:06  <G-Tus> !password
16:00:06  <PublicServer> G-Tus: gawked
16:00:17  <PublicServer> *** Game still paused (number of players)
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16:42:46  <PublicServer> *** Game still paused (number of players)
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16:42:46  <PublicServer> <uliko> Evening
16:42:46  <PublicServer> *** uliko joined the game
16:42:48  <PublicServer> <G-Tus> hey
17:27:42  <PublicServer> *** G-Tus has left the game (general timeout)
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18:14:15  <dwarf> !playercount
18:14:15  <PublicServer> dwarf: Number of players: 3 (0 spectators)
18:14:20  <dwarf> !password
18:14:20  <PublicServer> dwarf: sodomy
18:14:26  <dwarf> :D
18:14:55  <PublicServer> *** Game still paused (number of players)
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18:15:10  <PublicServer> <uliko> Hello
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18:37:13  <G-Tus> !playhers
18:37:15  <G-Tus> !players
18:37:18  <PublicServer> G-Tus: There are currently no clients connected to the server
18:38:03  <G-Tus> !password
18:38:03  <PublicServer> G-Tus: poised
18:38:20  <PublicServer> *** Game still paused (number of players)
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19:29:35  <molv> !password
19:29:35  <PublicServer> molv: poised
19:30:04  <PublicServer> *** Game still paused (number of players)
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19:30:04  <PublicServer> *** molv joined the game
19:30:09  <PublicServer> <molv> howdy
19:34:00  <PublicServer> <G-Tus> hey
19:52:38  <dwarf> !password
19:52:39  <PublicServer> dwarf: census
19:53:09  <PublicServer> *** dwarf joined the game
19:53:21  <PublicServer> <molv> hi
19:53:28  <PublicServer> <V453000> hel0
19:53:28  <PublicServer> *** V453000 joined the game
19:53:32  <PublicServer> <G-Tus> hey
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20:07:06  <PublicServer> <V453000> yayy
20:07:09  <PublicServer> <V453000> properly wet naow
20:07:19  <PublicServer> <dwarf> ?
20:07:26  <PublicServer> <V453000> flooded train
20:07:32  <PublicServer> <V453000> someone screwed up
20:07:38  <PublicServer> <dwarf> :D
20:07:41  <PublicServer> <dwarf> where?
20:07:55  <PublicServer> <V453000> Fort Dratburg:
20:08:22  <PublicServer> <dwarf> ah :D
20:08:38  <PublicServer> <G-Tus> looks like it was the town itself....
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20:14:44  <PublicServer> <V453000> I wonder if that is possible
20:14:54  <PublicServer> <V453000> ah right
20:15:04  <PublicServer> <V453000> there was missing canal and it deleted a building or something
20:15:19  <PublicServer> <G-Tus> yep town rebuild a building
20:20:07  <PublicServer> <G-Tus> .....
20:20:13  <PublicServer> <V453000> you built those signals?
20:20:29  <PublicServer> <G-Tus> no Im working on my refit network
20:20:31  <PublicServer> <V453000> entrance and exit of the refit station makes no sense at all
20:20:57  <PublicServer> <G-Tus> oh whoops
20:21:03  <PublicServer> <G-Tus> forgot to cycle them
20:21:09  <PublicServer> <V453000> what
20:21:12  <PublicServer> <V453000> PBS on default? :d
20:21:16  <PublicServer> <G-Tus> yes
20:22:03  <PublicServer> <V453000> why ? :d
20:22:25  <PublicServer> <V453000> esp-2way PBS which is like never used
20:22:27  <PublicServer> <V453000> almost
20:23:51  <PublicServer> <G-Tus> PBS on entrance is required, waiting bays are too short for block signals
20:24:53  <PublicServer> <V453000> yes but not 2way
20:27:03  <PublicServer> <G-Tus> so extra 2 way PBS signals at a terminus station are overkill?
20:27:11  <PublicServer> <V453000> they dont do anything
20:27:53  <PublicServer> <V453000> only if the platform can be accessed from the other end, then they make sense
20:27:55  <PublicServer> <V453000> otherwise not
20:30:04  <dwarf> they have the tiny advantage of letting the train move out of the platform to the signal even if the exit is not free
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20:32:34  <V453000> yes, if there is a big gap between the signal and the station, but not building the signals already gives you faster response by having the one tile gone
20:34:06  <Darigaaz> !password
20:34:06  <PublicServer> Darigaaz: homier
20:34:08  <dwarf> but you may want that for braking space
20:34:28  <PublicServer> *** Dari joined the game
20:35:14  <dwarf> anyways, I agree with the conclusion, that they are usually not necessary for terminus stations
20:39:42  <Darigaaz> @quickstart
20:39:42  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
20:39:50  <PublicServer> *** dwarf has left the game (leaving)
20:40:47  <molv> with a pbs you can penalty a particular platform to have trains move to the outside of your terminus station
20:41:41  <V453000> not like that achieves much
20:42:16  <molv> i have some tight stations where particular exits are tight corners
20:42:48  <PublicServer> <V453000> right, but they can be penalized in different ways like with a road crossing
20:42:58  <PublicServer> <V453000> therefore discussing  2way PBS there is irrelevant
20:43:10  <PublicServer> <V453000> it is about the penalty and the way how the station works not about PBS
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21:10:26  <Darigaaz> !password
21:10:26  <PublicServer> Darigaaz: burlap
21:10:38  <PublicServer> *** Dari joined the game
21:11:01  <PublicServer> <V453000> hello :)
21:11:16  <Darigaaz> hi
21:11:24  <Darigaaz> is this game done?
21:11:38  <PublicServer> <V453000> I dont think so
21:11:42  <Darigaaz> i cant see any plan and looks like everything is in place
21:11:44  <PublicServer> <V453000> this is a bit special game, people just have fun
21:11:55  <PublicServer> <V453000> just expand any part you like
21:12:17  <PublicServer> <V453000> we are celebrating NUTS birthday :)
21:12:19  <Darigaaz> well, im scared to mess with somebodies network
21:12:38  <PublicServer> <V453000> dont worry about it too much
21:12:48  <PublicServer> <V453000> start with some small stations, or just create your own little network
21:12:58  <PublicServer> <V453000> for example the monorail in the top left of the map is abandoned
21:14:15  <Darigaaz> looks like it goes through half of the map
21:15:06  <PublicServer> <V453000> see train 119 for example
21:15:42  <Darigaaz> oh. that one
21:16:43  <PublicServer> <V453000> feel free to play with it in any way you want :)
21:16:49  <PublicServer> <V453000> tehre are some industries to connect
21:17:01  <Darigaaz> ther is oil and oil plant nearby. looks like im going to do smthing w it
21:17:13  <PublicServer> <V453000> :)
21:18:43  <PublicServer> <V453000> the game chat is transmitted to IRC btw so just dont worry and feel free to talk in game
21:18:51  <PublicServer> <Dari> ok
21:19:13  <PublicServer> <Dari> dual monitor keeps it simple tho
21:20:19  <PublicServer> <G-Tus> hmmm
21:20:21  <PublicServer> <V453000> :>
21:20:36  <PublicServer> <V453000> testing ultimate chameleon recolour to black and white?
21:20:46  <PublicServer> <G-Tus> yep
21:20:49  <PublicServer> <V453000> works nice eh
21:22:40  <PublicServer> <V453000> connect it to the network
21:22:47  <PublicServer> <V453000> not just a direct conection
21:22:53  <PublicServer> <V453000> use the existing rails :)
21:23:08  <PublicServer> <G-Tus> but this is easy
21:23:14  <PublicServer> <G-Tus> :p
21:23:15  <Darigaaz> still planing)
21:23:16  <PublicServer> <V453000> was talking to Dari
21:23:18  <PublicServer> <G-Tus> oh
21:23:24  <PublicServer> <V453000> :P
21:25:20  <PublicServer> <V453000> preferably use train length 2 there btw :p just noting when I see the station
21:25:26  <PublicServer> <V453000> these trains are good with 2 tiles
21:25:41  <PublicServer> <G-Tus> (better with 3 tiles)
21:25:44  <PublicServer> <G-Tus> :p
21:26:03  <PublicServer> <V453000> no :)
21:26:09  <PublicServer> <V453000> best with 2 tiles :P
21:26:45  <PublicServer> <V453000> actually solid with TL1, and doable with TL0.5 :D
21:26:55  <PublicServer> <G-Tus> I prefer the higher capacity of the 3 tile ones
21:27:17  <PublicServer> <V453000> thats nice but some other train classes are probably stronger at TL2
21:27:19  <PublicServer> <G-Tus> 2 tile gives them the same capacity as a dualheaded 3 tile medium maglev, which is faster, although longer curves
21:27:21  <PublicServer> <V453000> TL3 I mean
21:27:31  <PublicServer> <V453000> but shorter loading time
21:27:34  <PublicServer> <G-Tus> yep
21:27:52  <PublicServer> <G-Tus> loading time is the only real downside of Chami for me
21:28:10  <PublicServer> <V453000> and better acceleration I think
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21:28:42  <PublicServer> <G-Tus> dunno how much the TE affects...
21:28:48  <PublicServer> <V453000> a lot
21:28:54  <PublicServer> <V453000> TE is probably even more important than power
21:29:36  <PublicServer> <G-Tus> but maglevs dont have TE
21:29:51  <PublicServer> <V453000> I didnt talk about maglevs :d
21:29:57  <PublicServer> <V453000> monorail medium
21:30:15  <PublicServer> <G-Tus> monorail medium is weird...
21:30:33  <PublicServer> <V453000> ? :d
21:30:47  <PublicServer> <G-Tus> losing TE when making them longer
21:31:07  <PublicServer> <V453000> which is obviously good when using them short
21:31:23  <PublicServer> <G-Tus> but what is their advantage when they are short?
21:31:45  <PublicServer> <V453000> acceleration
21:32:06  <PublicServer> <V453000> though chameleons are probably too good in that as well
21:32:34  <PublicServer> <G-Tus> by default they have less TE than Chami and lower power
21:32:40  <PublicServer> <G-Tus> lower capacity
21:32:50  <PublicServer> <G-Tus> only 5 loading stages instead of 7
21:33:08  <PublicServer> <V453000> yeah the acceleration of chameleons shouldnt be as high
21:33:26  <PublicServer> <G-Tus> monorail fast on the other hand are quite epic
21:33:36  <PublicServer> <V453000> only when long
21:33:37  <PublicServer> <G-Tus> too bad nobody has used them yet :p
21:38:59  <PublicServer> <V453000> hmm
21:39:35  <PublicServer> <V453000> I think I will reduce chameleon speed and tractive effort
21:40:49  <PublicServer> <G-Tus> I think the speed is fine...
21:41:00  <PublicServer> <G-Tus> increasing their length kills their speed anyway
21:41:46  <PublicServer> <V453000> yes, I am trying to reduce teh difference in length
21:41:48  <PublicServer> <V453000> but reduce speed in general
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22:01:18  <PublicServer> <Dari> how am i ended like building 4way LR hub =\
22:01:44  <PublicServer> <V453000> oh :D
22:01:54  <PublicServer> <V453000> you made it a bit too complicated for yourself, oil only needed the path to the refinery
22:02:00  <PublicServer> <V453000> you didnt need the other choices
22:02:11  <PublicServer> <V453000> s/choices/directions
22:02:12  <Darigaaz> i know, but still
22:02:27  <PublicServer> <Dari> i want it "complete"
22:02:42  <PublicServer> <Dari> hate undone things
22:02:48  <PublicServer> <V453000> complete isnt always beneficial :)
22:03:10  <PublicServer> <Dari> are not we suppose getting fun? =)
22:03:22  <PublicServer> <Dari> make smthing in half aint fun
22:03:32  <PublicServer> <V453000> it isnt half if it does everything it needs to do
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22:25:30  <PublicServer> <V453000> alright that should do it :)
22:25:32  <PublicServer> <V453000> gnight
22:25:38  <PublicServer> <G-Tus> night
22:25:38  <PublicServer> *** V453000 has left the game (leaving)
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22:43:28  <Rupe> !password
22:43:28  <PublicServer> Rupe: bosoms
22:44:18  <PublicServer> *** Rupe joined the game
22:57:33  <dwarf> !playercount
22:57:33  <PublicServer> dwarf: Number of players: 4 (2 spectators)
22:57:37  <dwarf> !password
22:57:37  <PublicServer> dwarf: tenths
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