Config
Log for #openttdcoop on 7th April 2013:
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03:51:04  <PublicServer> *** Game still paused (number of players)
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03:58:08  <Sylf> !unpause
03:58:08  <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.)
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04:02:41  <Sylf> !auto
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05:07:54  <dwarf> !password
05:07:54  <PublicServer> dwarf: parser
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08:48:05  <G-Tus> !password
08:48:05  <PublicServer> G-Tus: scanty
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09:14:38  <Darigaaz> !password
09:14:38  <PublicServer> Darigaaz: larynx
09:14:47  <PublicServer> *** Game still paused (number of players)
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12:37:18  <Darigaaz>  !curve
12:37:18  <PublicServer> Darigaaz: http://www.openttdcoop.org/wiki/Max_Curve_Speed
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13:08:23  <Troy_McClure> anybody here?
13:08:30  <hylje> hey
13:08:43  <Troy_McClure> hi
13:09:00  <Troy_McClure> I have trouble connecting to the Welcome Server
13:09:16  <Troy_McClure> although I have no further internet problems/lags
13:09:28  <Troy_McClure> so I was wondering if the WS has a problem
13:10:22  <Troy_McClure> you wouldn't have to know anything about that, do you?
13:10:31  <hylje> i don't know about the welcome server
13:10:44  <hylje> sorry
13:11:03  <Troy_McClure> okay
13:11:15  <KenjiE20> looks like your net is too slow, taking too long to get map
13:12:23  <Troy_McClure> yeah, but if that is true, I should have trouble connecting earlier
13:12:33  <Troy_McClure> and even have problems loading browser tabs
13:13:18  <Troy_McClure> which doesn't seem to be the case
13:14:11  <Troy_McClure> well I'll be darned
13:42:16  <Darigaaz> !svn
13:42:16  <PublicServer> Darigaaz: svn update -r25137 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p grasps
13:42:16  <PublicServer> Darigaaz: svn checkout -r25137 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
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15:34:59  <mfb-> hi
15:35:24  <PublicServer> *** Game still paused (number of players)
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15:37:43  <PublicServer> <mfb> why do we refit ships to valuables near hendhead cross?
15:37:57  <PublicServer> <mfb> that looks...strnage
15:38:07  <PublicServer> <mfb> strnage looks strange as well
15:39:41  <PublicServer> <G-Tus> bio has been doing some weird stuff
15:41:39  <mfb-> !rcon set max_ship 10
15:41:39  <PublicServer> mfb-: 'max_ship' is an unknown setting.
15:41:41  <mfb-> !rcon set max_ships 10
16:40:58  <PublicServer> *** G-Tus has joined spectators
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16:46:10  <Darigaaz> !password
16:46:10  <PublicServer> Darigaaz: salter
16:46:21  <PublicServer> *** Game still paused (number of players)
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16:46:21  <PublicServer> *** Dari joined the game
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16:51:37  <PublicServer> <Sylf> Dari, are you around?
16:53:48  <PublicServer> *** Sylf has joined company #1
16:58:40  <PublicServer> <Sylf> Any reason why goods and food drop are separate at Plonston?
16:59:11  <PublicServer> <Dari> hi. foods production was made before me
16:59:41  <PublicServer> <Dari> should i fix it?
16:59:43  <PublicServer> <Sylf> the food and goods drop still could be the same station
17:00:23  <PublicServer> <Sylf> so, for this system, let's keep all trains to be 2 TL, double-headed chameleon trains
17:01:22  <PublicServer> <Dari> yeah. but it was someone esle who made foods delivery, so i didnt want to interfere w his work
17:01:26  <PublicServer> <Dari> okay
17:02:02  <PublicServer> <Sylf> hrmrmrm
17:07:44  <PublicServer> <mfb> dari: if you really need so many train groups, please put them somewhere at the end of the list
17:12:03  <PublicServer> <Sylf> too many station tile choices :P
17:15:43  <PublicServer> *** TWerkhoven joined the game
17:16:19  <PublicServer> <Sylf> can someone explain the "Transfer" station area network?
17:16:26  <PublicServer> <mfb> ?
17:17:08  <PublicServer> <Sylf> near Fanpool Lakeside
17:17:30  <PublicServer> <mfb> wtf
17:17:44  <PublicServer> <Sylf> it has some srnw style station
17:17:46  <PublicServer> <Sylf> but it's not srnw at all
17:17:52  <PublicServer> <Sylf> and that transfer makes no sense
17:18:00  <PublicServer> <Sylf> and there's no name tag
17:18:00  <Darigaaz> i dunno, how should i group my trains? trying to make some system
17:18:16  <Darigaaz> wasnt me)
17:18:21  <PublicServer> <mfb> add all trains in a single network in one group
17:18:36  <PublicServer> <Sylf> Your system is so small, so you can put all of them in 1 group
17:19:10  <PublicServer> <mfb> hmm, interesting SRNW idea
17:19:20  <PublicServer> <mfb> but it looks broken
17:19:40  <PublicServer> <mfb> and the transfer station does not make sense of course
17:20:15  <PublicServer> <Sylf> but it's not really srnw, that you need to modify orders for each new station
17:20:18  <PublicServer> <mfb> multi-cargo SRNW with refit directly at the station
17:20:22  <PublicServer> <mfb> yeah
17:20:38  <PublicServer> <Sylf> yes, it's an interesting idea
17:20:44  <PublicServer> <mfb> well, self-regulating
17:21:42  <PublicServer> *** mfb has left the game (leaving)
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17:30:40  <PublicServer> <Sylf> whaaaaaat the fuck
17:30:54  <PublicServer> <Sylf> damn it  bio
17:31:48  <V453000> !password
17:31:48  <PublicServer> V453000: roding
17:32:09  <V453000> !password
17:32:09  <PublicServer> V453000: breads
17:32:25  <PublicServer> <V453000> yoooo
17:32:25  <PublicServer> *** V453000 joined the game
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18:02:50  <PublicServer> <G-Tus> reserver needs to be a bit longer, otherwise they might stack up in depot
18:03:29  <PublicServer> <Sylf> how?
18:04:39  <PublicServer> <G-Tus> happens sometimes, the train that is entering the depot is slower than the one going through the reverser, so before the train can get out of the depot, the train from the reserver is already in the block to enter the depot
18:08:31  <ZxBiohazardZx> ohi
18:08:33  <ZxBiohazardZx> !info
18:08:33  <PublicServer> ZxBiohazardZx: #:1(Orange) Company Name: 'Donfingley Market Transport'  Year Founded: 1955  Money: 17006496062  Loan: 0  Value: 17012710761  (T:1178, R:3, P:0, S:10) unprotected
18:08:41  <ZxBiohazardZx> !password
18:08:41  <PublicServer> ZxBiohazardZx: gavels
18:08:47  <PublicServer> <Sylf> hi bio
18:08:53  <PublicServer> <Sylf> I destroyed some of your pirates base
18:08:59  <ZxBiohazardZx> awww :(
18:09:01  <ZxBiohazardZx> arr!
18:09:08  <ZxBiohazardZx> some of it?
18:09:21  <PublicServer> *** ZxBiohazardZx joined the game
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18:09:47  <PublicServer> <ZxBiohazardZx> disabled valuables?
18:10:01  <PublicServer> <ZxBiohazardZx> why?
18:11:00  <PublicServer> <Sylf> hold on a sec
18:11:54  <PublicServer> <ZxBiohazardZx> its still possible to have valuables there, its the only thing that made the bigger ships profitable
18:13:13  <PublicServer> <Sylf> we really don't care about profits
18:13:27  <PublicServer> <ZxBiohazardZx> but why was the gold not good?
18:13:37  <PublicServer> <G-Tus> need some penalties on station 4 Sylf
18:13:47  <PublicServer> <ZxBiohazardZx> ship from 2 sources to 1  destination :(
18:13:49  <PublicServer> <ZxBiohazardZx> but k
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18:14:07  <PublicServer> <ZxBiohazardZx> now the wronningville bypass makes no sense
18:14:42  <PublicServer> <G-Tus> that should work
18:15:40  <PublicServer> <Sylf> the valuable refit was clogging the drop station
18:15:50  <PublicServer> <ZxBiohazardZx> ah yeah i was gonna improve that :P
18:15:52  <PublicServer> <Sylf> that's one thing
18:15:59  <PublicServer> <ZxBiohazardZx> but noted
18:16:01  <PublicServer> <Sylf> and the refit wasn't adding anything to the network
18:16:08  <PublicServer> <Sylf> it was only slowing the whole thing down
18:16:22  <PublicServer> <G-Tus> the fast monorail stuff was just temporarily by the way, I was planning on letting them travel quite a distance to drop the stuff
18:16:24  <PublicServer> <ZxBiohazardZx> ill make a dedi boat for it
18:16:43  <PublicServer> <Sylf> you should put those signs in place
18:16:57  <PublicServer> <Sylf> and you should sign your work too
18:17:18  <PublicServer> <G-Tus> yeh I had just started building it and forgot to place them before dinner
18:17:24  <PublicServer> <ZxBiohazardZx> hmmz i thought i did most but your right
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18:31:40  <PublicServer> <Sylf> hmm, that was pleasasnt.  1 minute power outage.
18:31:43  <PublicServer> *** Sylf has joined company #1
18:32:25  <PublicServer> <Sylf> trying to make a 2 train version?
18:32:28  <V453000> thats what I have ups for :)
18:32:39  <PublicServer> <Sylf> ups keeps the PC running
18:32:47  <V453000> exactly
18:32:49  <PublicServer> <Sylf> but I don't have routers and modems on ups
18:32:49  <PublicServer> <ZxBiohazardZx> 2 train version?
18:32:53  <V453000> I do :D
18:33:25  <PublicServer> <G-Tus> yep its a version with 2 dummies
18:33:36  <PublicServer> <G-Tus> based on a station LoPo designed in PSG239
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18:37:26  <PublicServer> <Sylf> I've no idea if mine will work at all
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18:44:43  <PublicServer> <Sylf> by the way, G-tus, how will those 2 trains be synchronized?
18:44:57  <PublicServer> <G-Tus> they synchronize themselves
18:45:05  <PublicServer> <G-Tus> they wait before the other is loaded/unloaded
18:45:15  <PublicServer> <Sylf> k
18:46:46  <PublicServer> <G-Tus> orders are done
18:50:24  <Darigaaz> !password
18:50:24  <PublicServer> Darigaaz: poplar
18:50:35  <PublicServer> *** Dari joined the game
18:50:42  <PublicServer> <Sylf> damn, my irc isn't up
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19:04:38  <PublicServer> *** Dari has left the game (leaving)
19:06:26  <uliko> !playercount
19:06:27  <PublicServer> uliko: Number of players: 4 (1 spectators)
19:06:43  <uliko> !password
19:06:43  <PublicServer> uliko: caviar
19:06:55  <PublicServer> *** uliko joined the game
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19:45:39  <PublicServer> <G-Tus> who made station 0?
19:46:41  <PublicServer> <G-Tus> trains from overflow cant reach station 0, so they will get stuck in a loop
19:46:55  <PublicServer> <Sylf> it should be ok
19:46:58  <PublicServer> <Sylf> oh
19:47:02  <PublicServer> <Sylf> oh, right.
19:47:24  <PublicServer> <Sylf> we can skip station 0
19:47:38  <PublicServer> <G-Tus> station 0 only for trains returning from drop station?
19:47:56  <PublicServer> <Sylf> oh well.  both ways works
19:48:06  <PublicServer> <G-Tus> maybe its not a bad idea
19:48:36  <PublicServer> <G-Tus> eventually production rates will go up and the final stations in the loop will get worse service
19:48:58  <PublicServer> <G-Tus> so if we then place overflow further down the loop, the station coming back from drop station can service the first few stations
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19:53:32  <dwarf> !password
19:53:32  <PublicServer> dwarf: pinion
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20:03:18  <PublicServer> <uliko> ops
20:11:20  <PublicServer> <G-Tus> how bugged is atown if it only grows every 64 years....
20:11:34  <PublicServer> <Sylf> sorry
20:11:40  <PublicServer> <Sylf> that's my script
20:11:58  <PublicServer> <G-Tus> and gets about 4000 goods every month
20:12:04  <PublicServer> <G-Tus> script?
20:12:14  <Darigaaz> lacks of women? rainbow town? )
20:12:19  <PublicServer> <Sylf> it's the game script that's controlling the town growth
20:12:25  <PublicServer> <G-Tus> ah okay
20:12:40  <PublicServer> <Sylf> it checks to see how well the pax and mail is being transported from each town
20:12:58  <PublicServer> *** dwarf has left the game (leaving)
20:12:59  <PublicServer> <Sylf> and if the rate is low, it penalizes the growth rate
20:13:14  <PublicServer> <Sylf> But it's not totally working yet
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20:13:18  <PublicServer> <G-Tus> okay
20:13:21  <PublicServer> <Sylf> and I haven't worked on it for over a year
20:13:23  <Darigaaz> move away as many people as possible to make it grow)
20:13:24  *** Tray has quit IRC
20:13:43  <PublicServer> <G-Tus> so moving mail should help some?
20:13:55  <Darigaaz> w their furniture)
20:13:59  <PublicServer> <Sylf> but it doesn't always work for some reason
20:14:02  <PublicServer> <Sylf> like Brufingburg
20:14:32  <PublicServer> <G-Tus> yeh I made a sign at my goods drop
20:14:46  <PublicServer> <G-Tus> Findhattan
20:15:20  <PublicServer> <G-Tus> I have to be careful that it doesnt shrink too much, otherwise it wont accept goods, which will be bad
20:16:02  <PublicServer> <Sylf> hmmm, "fund new buildings" is on...
20:16:12  <PublicServer> <G-Tus> tried that several times
20:16:12  <PublicServer> <Sylf> that's supposed to be disabled when that script is loaded
20:16:14  <PublicServer> <G-Tus> didnt do much
20:17:02  <PublicServer> <Sylf> that goods drop entrance needs to be better
20:17:21  <PublicServer> <G-Tus> its not a priority
20:17:31  <PublicServer> <G-Tus> the wood drop is a bigged problem
20:17:31  <PublicServer> <Sylf> I'll work on it
20:17:31  <PublicServer> *** Dari has joined company #1
20:17:35  <PublicServer> <Sylf> with a cheat
20:17:37  <PublicServer> <G-Tus> bigger*
20:17:51  <PublicServer> <Sylf> which what?
20:17:57  <PublicServer> <G-Tus> Wood Drop
20:18:05  <PublicServer> <Sylf> yeat, there are several wood drops
20:18:35  <PublicServer> <G-Tus> the entire network is probably overloaded anyway....
20:19:43  <PublicServer> <Sylf> I'm gonna move Wrendingworth connection
20:19:57  <PublicServer> <Sylf> use the common connection with Fradhead Woods
20:19:59  <PublicServer> <G-Tus> sure, do whatever is needed
20:20:22  <PublicServer> <G-Tus> oh well that works too
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20:34:21  <dwarf> I would build a TL10 fast monorail to transport the excess food somewhere far away
20:34:32  <dwarf> but I don't have my mouse :(
20:34:53  <hylje> slow monorail is better
20:34:54  <PublicServer> <G-Tus> TL10 fast monorail requires CL7
20:34:59  <dwarf> 10
20:35:12  <dwarf> but it's the only missing network
20:35:39  <dwarf> you want some high througput pont to point thing for that
20:35:44  <dwarf> food would be ideal
20:35:52  <PublicServer> <Sylf> if it's not really a network, you can somewhat ignore the CL
20:36:14  <PublicServer> <uliko> Ignoring CL? Blasphemy I say
20:36:23  <dwarf> it's not that hard to build cl10 if you don't have hubs
20:36:48  <hylje> just double the parts that are slow CL
20:37:00  <PublicServer> <Sylf> a line without hubs isn't really a network :)
20:37:24  <dwarf> sure, we can worry about that later :D
20:37:59  <dwarf> also, a simple split is not really a hub
20:38:10  <dwarf> still you can bild a tree-like network
20:41:36  <PublicServer> <G-Tus> what is the purpose of those extra block signals at the entrance?
20:41:50  <PublicServer> <Sylf> just faster reaction time
20:41:53  <PublicServer> <G-Tus> okay
20:42:19  <PublicServer> <Sylf> it turns the twoway signals green 1 micro second faster
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20:55:44  <PublicServer> <Sylf> what's up with bio's fascination with
20:55:54  <PublicServer> <Sylf> pirate ships doing valuables
20:56:48  <PublicServer> <G-Tus> no idea
20:57:10  <PublicServer> <G-Tus> I normally don't bother moving valuables
20:57:44  <PublicServer> <Sylf> he's picking up valuables at Printfield Heights, which is a drop station, not a pickup station
20:59:52  <PublicServer> <Sylf> meh.
21:01:14  <PublicServer> <G-Tus> that island used to be cool, now its just weird
21:01:36  <PublicServer> <Sylf> Hendhead/Printfield?
21:01:38  <PublicServer> <G-Tus> yep
21:02:10  <PublicServer> <Sylf> I think some people thinks "chaos game" means whatever the fuck they want to do, the can do in the game
21:03:44  <PublicServer> <Sylf> or, better put, "Yay, it's chaos game, we can break all coop rules"
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21:51:46  <PublicServer> <G-Tus> uh oh
21:51:52  <PublicServer> <Sylf> ?
21:51:58  <PublicServer> <G-Tus> trains are too long
21:55:40  <PublicServer> <G-Tus> slowdown is not too bad
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22:13:03  <PublicServer> <G-Tus> apparently I picked the wrong primary for the double station...
22:13:29  <PublicServer> <Sylf> give it another 50 years
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22:23:39  <PublicServer> *** Game paused (number of players)
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22:30:57  *** ChanServ sets mode: +o dwarf
22:31:04  <dwarf> !password
22:31:04  <PublicServer> dwarf: golfed
22:31:28  <PublicServer> *** Game still paused (number of players)
22:31:28  <PublicServer> *** Game unpaused (number of players)
22:31:28  <PublicServer> *** dwarf joined the game
22:32:46  *** G-Tus has left #openttdcoop
22:32:46  <PublicServer> <dwarf> mind if I extend fast monorail to directly pick stuff up from the FPP?
22:34:26  <PublicServer> <dwarf> ah, G-Tus is not here anymore
22:45:25  *** valhallasw has quit IRC
23:00:30  *** Mark has quit IRC
23:09:06  *** pugi has quit IRC
23:18:16  *** roboboy has joined #openttdcoop
23:35:16  *** Rupe has joined #openttdcoop
23:35:45  <Rupe> !password
23:35:45  <PublicServer> Rupe: adverb
23:36:45  <PublicServer> *** Rupe joined the game

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