Config
Log for #openttdcoop on 8th April 2013:
Times are UTC Toggle Colours
00:02:55  <PublicServer> *** V453000 has left the game (leaving)
00:06:07  *** roboboy has quit IRC
00:19:26  <Rupe> why 5 day maintenance intervals?
00:19:40  <PublicServer> <dwarf> doesn't matter, it's off
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00:38:34  <dwarf> !playercount
00:38:34  <PublicServer> dwarf: Number of players: 0 (0 spectators)
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02:06:11  <dwarf> !password
02:06:11  <PublicServer> dwarf: nudity
02:06:39  <PublicServer> *** Game still paused (number of players)
02:06:39  <PublicServer> *** Game unpaused (number of players)
02:06:41  <PublicServer> *** dwarf joined the game
02:06:43  <PublicServer> <Sylf> hiya
02:06:43  <PublicServer> <dwarf> hi Sylf
02:06:58  <PublicServer> <dwarf> what do you think about the extended fast maglev?
02:07:04  <PublicServer> <dwarf> I mean monorail
02:07:15  <PublicServer> <Sylf> let me find it first
02:07:30  <PublicServer> <dwarf> picks food up at superheavy
02:08:15  *** Rupe has quit IRC
02:08:46  <PublicServer> <Sylf> ok, so, here's what I don't get
02:09:04  <PublicServer> <Sylf> we started the food pickup with the CL1 superstrong
02:09:26  <PublicServer> <Sylf> I think the food was being dropped at Wedwood originally?
02:09:40  <PublicServer> <Sylf> then someone got the idea of start stealing food there
02:10:02  <PublicServer> <Sylf> but the ships can't handle the amount of food anymore, so we augumented the system with the monorail?
02:10:16  <PublicServer> <Sylf> now we extended that monorail all the way back to the source?
02:10:40  <PublicServer> <dwarf> well, that's what I wanted to do originally
02:11:04  <PublicServer> <dwarf> it would need massive expansion of superstrong to get all that transported
02:11:54  <PublicServer> <dwarf> the transfer to monorail is quite redundant now
02:12:12  <PublicServer> <Sylf> yeah, I will remove it in a minute
02:12:22  <PublicServer> <Sylf> I'm just studying the FPP area
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02:12:48  <PublicServer> <dwarf> ok, I gotta go have dinner now
02:12:52  <PublicServer> <dwarf> later
02:12:58  <PublicServer> *** dwarf has left the game (leaving)
02:12:58  <PublicServer> *** Game paused (number of players)
02:12:58  <PublicServer> <Sylf> ok
02:13:00  <PublicServer> <Sylf> see ya
02:13:33  <Sylf> !unpause
02:13:34  <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.)
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03:18:47  <dwarf> !playercount
03:18:47  <PublicServer> dwarf: Number of players: 1 (0 spectators)
03:18:52  <dwarf> !password
03:18:52  <PublicServer> dwarf: nudity
03:19:28  <PublicServer> *** Game still paused (number of players)
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03:37:54  <PublicServer> <Sylf> ok, back to this game
03:41:06  <PublicServer> <dwarf> brb
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03:44:40  <dwarf> !password
03:44:40  <PublicServer> dwarf: frilly
03:44:58  <PublicServer> *** Game still paused (number of players)
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06:24:57  <dwarf> !unpause
06:24:57  <PublicServer> *** dwarf has unpaused the server. (Use !auto to set it back.)
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07:59:02  <dwarf> !auto
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08:01:50  <V453000> gnight dwarf :)
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08:08:03  <dwarf> thx :D
08:08:14  <dwarf> I think this game is comming to an end
08:08:20  <V453000> yeah more or less :)
08:08:25  <dwarf> we have all networks now
08:08:44  <V453000> yeah thats nice ... still would be nicer to show each engine in a separate normal game :)
08:08:53  <V453000> the smaller scale doesnt show their qualities too well :P
08:09:43  <dwarf> :D well, that's what usual PSG's are for
08:11:33  <G-Tus> !password
08:11:33  <PublicServer> G-Tus: stormy
08:11:44  <PublicServer> *** Game still paused (number of players)
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08:16:31  <V453000> well sure, the only problem is that 24 public server games are slightly a lot dwarf :P
08:17:08  <G-Tus> I thought Fast Monorail was the only one that wasn't used yet in any PSG?
08:21:09  <V453000> it is a bit more complicated than "just used" but yes, many have been used already, and many in the right way
08:21:54  <Darigaaz> !password
08:21:54  <PublicServer> Darigaaz: stormy
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08:42:41  <dr-dinosaur> HAPPY BIRTHDAY!
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08:44:23  <V453000> hello :)
08:44:26  <V453000> and thanks
09:00:54  *** Dom_ has quit IRC
09:01:07  <tycoondemon> BIRTH???
09:03:13  <V453000> see blog
09:03:27  <V453000> I gave birth 1 year ago
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09:47:09  <Darigaaz> is there any info/article why i should fill trains order list w dummy orders in SRNW?
09:47:57  <Darigaaz> want to make orderless trains but PF acts really strange
09:50:54  <Darigaaz> it chooses long curvy path over straight one till i put 4 reversed PBSs (like 6k penalty)
09:52:22  <Darigaaz> dunno what orderless trains trying to achive
09:53:12  <V453000> orderless trains are almost uncontrollable
09:53:13  <Darigaaz> take longer\more penaltiezed paths?
09:53:14  <V453000> @srnw
09:53:14  <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW
09:53:39  <V453000> no they just take some path, penalties dont apply to them .. up to a certain point
09:53:55  <V453000> I recommend trying orderless trains for later
09:54:20  <Darigaaz> ive read that one
09:54:55  <V453000> there is no article about lost (orderless) trains ... it is pretty much impossible to write one
09:54:58  <Darigaaz> but why should i fill in 255 dummy orders
09:55:01  <V453000> their behaviour is very unpredictable
09:55:13  <V453000> not entirely impossible, but ...
09:55:35  <V453000> because of implicit orders which appear otherwise
09:55:39  <V453000> see for yourself :)
09:55:42  <Darigaaz> isnt 1 order: go to PF waypoint enough?
09:55:53  <Darigaaz> and why are it bad?
09:56:14  <Darigaaz> implicit orders i mean
09:57:20  <G-Tus> Look at the Doombringer network in this PSG, it is an unreachable waypoint SRNW
09:57:41  <V453000> 1 order is enough in case the order is unreachable and only navigates trains ... obviously it can be reachable but then it doesnt do anything anyway, just navigates trains
09:58:04  <V453000> implicit order just spam your order list so you cannot even read it or add more orders ... not sure if you want that
09:58:21  <Darigaaz> where is that network? stations 0-8 - overflow?
09:58:25  <G-Tus> no
09:58:36  <Darigaaz> oh its Sylf's
09:58:54  <PublicServer> <G-Tus> look for the waypoint DOOM!!!
10:00:04  <PublicServer> *** G-Tus has joined company #1
10:00:16  <PublicServer> <G-Tus> or the sign !here
10:00:20  <Darigaaz> yeah. thats what i meant by PF waypoint
10:00:56  <V453000> unreachable isnt orderless
10:01:10  <V453000> unreachable waypoint trains are very well controllable
10:01:14  <PublicServer> <G-Tus> indeed
10:01:24  <Darigaaz> V453000, and why i dont want implicit orders since my orders have no sense already
10:01:30  <PublicServer> <G-Tus> this Doombringer network was orderless from the start, but trains just wouldnt go through the stations
10:02:03  <Darigaaz> yeah.. have same problem as you describe. made PF waypoint and it works like a charm
10:02:09  <Darigaaz> *had
10:02:19  <V453000> I dont really care Darigaaz, you arent forced to want or not want anything
10:02:19  <PublicServer> <G-Tus> with an orderless SRNW you will need logic to force trains in directions I think
10:02:31  <V453000> if you dont mind it, not my problem
10:02:45  <PublicServer> *** G-Tus has left the game (leaving)
10:02:53  <V453000> yes and even the logic can break sometimes
10:03:02  <V453000> or at the very least takes a load of space
10:03:09  <G-Tus> yep
10:04:04  <Darigaaz> ok, thats alot
10:04:07  <Darigaaz> *thanks)
10:04:33  <V453000> you are welcome, just feel free to ask
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13:19:14  <luigivok> good morning
13:19:31  <luigivok> !password
13:19:31  <PublicServer> luigivok: median
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13:26:51  <luigivok> woa...
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16:12:51  <G-Tus> !password
16:12:51  <PublicServer> G-Tus: median
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17:31:36  <Darigaaz> !password
17:31:36  <PublicServer> Darigaaz: archer
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18:13:29  <dwarf> !playercount
18:13:29  <PublicServer> dwarf: Number of players: 0 (0 spectators)
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18:54:44  <G-Tus> !password
18:54:44  <PublicServer> G-Tus: squawk
18:54:55  <PublicServer> *** Game still paused (number of players)
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20:02:40  <dwarf> !playercount
20:02:40  <PublicServer> dwarf: Number of players: 1 (1 spectators)
20:02:45  <dwarf> !password
20:02:45  <PublicServer> dwarf: lanced
20:03:09  <PublicServer> *** Game still paused (number of players)
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20:03:15  <PublicServer> <dwarf> hi G-Tus
20:03:21  <PublicServer> <dwarf>  checking in
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20:06:32  <dwarf> !unpause
20:06:32  <PublicServer> *** dwarf has unpaused the server. (Use !auto to set it back.)
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20:17:14  <dwarf> !auto
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21:22:12  <aurourafx> !password
21:22:12  <PublicServer> aurourafx: chimps
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22:23:08  <V453000> exactly :)
22:23:11  <V453000> @quickstart
22:23:12  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
22:24:47  <NewFolder5> reading it now
22:26:29  <molv> @logs
22:26:30  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
22:35:19  <V453000> feel free to ask if there was something unclear :)
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22:39:24  <aurourafx> !password
22:39:25  <PublicServer> aurourafx: clacks
22:39:50  <PublicServer> *** Game still paused (number of players)
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22:47:13  <NewFolder5> !password
22:47:13  <PublicServer> NewFolder5: clacks
22:47:36  <PublicServer> *** Game still paused (number of players)
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22:47:55  <uliko> Nice name
22:48:16  <NewFolder5> Everyone keeps saying that :)
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22:50:52  <aurourafx> brand new to openttd multiplay, hi everyone :)
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22:51:22  <NewFolder5> so is this a nice place to start?
22:52:23  <aurourafx> I can watch and learn from people who really know what they are doing, so yeah I think so
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23:23:07  <V453000> I dont think there are any other real places where to start :P and regarding quality, I dont think it is bad around here
23:24:55  <NewFolder5> I kinda like the n-ice.org servers
23:25:08  <NewFolder5> nice people on there too, ready to help and good moderation
23:29:09  <V453000> that is nice to hear but they wont teach you build :P
23:32:22  <NewFolder5> hmm
23:33:12  <NewFolder5> only programming books will do that :) or maybe not
23:33:21  <V453000> :D
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