Config
Log for #openttdcoop on 28th April 2013:
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06:04:12  <TestUser> !download
06:04:12  <PublicServer> TestUser: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
06:04:13  <PublicServer> TestUser: http://www.openttd.org/en/download-trunk/r25186
06:04:23  <TestUser> !download win64
06:04:23  <PublicServer> TestUser: http://binaries.openttd.org/nightlies/trunk/r25186/openttd-trunk-r25186-windows-win64.zip
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06:05:01  <dwarf> hey everyone
06:05:16  <dwarf> sorry for disappearing, my lapop was stolen
06:05:32  <dwarf> but I just got a new one, so I'll be back!
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08:48:46  <Raaaak> !password
08:48:46  <PublicServer> Raaaak: dosing
08:48:59  <PublicServer> *** Game still paused (number of players)
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09:38:23  <tycoondemon> !password
09:38:23  <PublicServer> tycoondemon: dosing
09:38:45  <tycoondemon> dosing
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10:13:09  <planetmaker> 9:47min on that old laptop
10:13:21  <planetmaker> without the use of caching
10:15:08  <planetmaker> w/c
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14:18:35  <mfb-> hi
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14:23:57  <ZxBiohazardZx> !players
14:24:00  <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server
14:24:01  <ZxBiohazardZx> !password
14:24:01  <PublicServer> ZxBiohazardZx: dosing
14:24:59  <PublicServer> *** Game still paused (number of players)
14:25:02  <PublicServer> *** ZxBiohazardZx joined the game
14:44:25  <PublicServer> <ZxBiohazardZx> hmmz
14:44:32  <PublicServer> <ZxBiohazardZx> i should rebuild 07 to allow 3rd n/s
14:46:36  <PublicServer> *** Game still paused (number of players)
14:46:36  <PublicServer> *** Game unpaused (number of players)
14:46:36  <PublicServer> *** mfb joined the game
14:46:52  <PublicServer> <mfb> hmm
14:47:08  <PublicServer> <mfb> S has not much traffic
14:47:14  <PublicServer> <mfb> W->E?
14:47:36  <PublicServer> <ZxBiohazardZx> well
14:47:38  <PublicServer> <mfb> that antenna CL can be fixed with pbs tunnels by the way
14:47:44  <PublicServer> <ZxBiohazardZx> yeah i mean WE
14:47:50  <PublicServer> <ZxBiohazardZx> yeah i hate pbs tunnels
14:47:52  <PublicServer> <mfb> or just move them 1 tile
14:47:52  <PublicServer> <ZxBiohazardZx> so i prefer this
14:47:54  <PublicServer> <ZxBiohazardZx> as traffic is lower
14:48:04  <PublicServer> <ZxBiohazardZx> i can lower it too
14:48:14  <PublicServer> <mfb> I don't think that works
14:48:48  <PublicServer> <ZxBiohazardZx> well i have 3rd out
14:48:50  <PublicServer> <ZxBiohazardZx> now i want 3rd in :P
14:48:56  <PublicServer> <ZxBiohazardZx> thats gonna be more tricky
14:49:02  <PublicServer> <mfb> :p
14:49:04  <PublicServer> <ZxBiohazardZx> so i thought i could move up some parts :P
14:49:10  <PublicServer> <ZxBiohazardZx> and make creative splits solve some issues
14:49:20  <PublicServer> <mfb> I think the existing stuff is good
14:49:27  <PublicServer> <mfb> should work like that
14:49:35  <PublicServer> <mfb> if not, move the merge a bit
14:49:41  <PublicServer> <mfb> ah there
14:50:15  <PublicServer> <ZxBiohazardZx> hmmz ok leveldiff hate
14:50:45  <PublicServer> <mfb> you can shift it 1 tile
14:50:56  <PublicServer> <ZxBiohazardZx> wont help me enough, i want that top-line gone
14:51:02  <PublicServer> <ZxBiohazardZx> see
14:51:14  <PublicServer> <ZxBiohazardZx> the this has to be gone and changed into a choice-tunnel like the other is
14:51:16  <PublicServer> <mfb> ?
14:51:22  <PublicServer> <mfb> ah
14:51:24  <PublicServer> <ZxBiohazardZx> that will allow better lining
14:51:42  <PublicServer> <mfb> hmm
14:51:44  <PublicServer> <mfb> ah
14:51:51  <PublicServer> <mfb> like that
14:52:05  <PublicServer> <ZxBiohazardZx> hmmz
14:52:07  <PublicServer> <mfb> okay, that tunnel does not fit in
14:52:10  <PublicServer> <ZxBiohazardZx> doesnt so nvm
14:52:16  <PublicServer> <ZxBiohazardZx> ill think of something eventually
14:52:22  <PublicServer> <mfb> that would fit
14:52:28  <PublicServer> <ZxBiohazardZx> the overhead is to big for what im using anyway
14:53:28  <PublicServer> <ZxBiohazardZx> thats 2 options already
14:54:40  <PublicServer> <ZxBiohazardZx> hmmz now some mergins: how do i evensplit it
14:55:42  <PublicServer> <mfb> interesting problem
14:56:22  <PublicServer> <mfb> if you move that, bridges are easier
14:56:48  <PublicServer> <ZxBiohazardZx> move to up or?
14:57:02  <PublicServer> <mfb> like tat
14:57:04  <PublicServer> <mfb> +h
14:58:28  <PublicServer> <mfb> interesting concept
14:59:22  <PublicServer> <mfb> was better with the old position
14:59:37  <PublicServer> <ZxBiohazardZx> yeah
14:59:43  <PublicServer> <ZxBiohazardZx> ill move it even more
14:59:47  <PublicServer> <ZxBiohazardZx> but i got another idea
14:59:53  <PublicServer> <mfb> then you get a short CL
15:00:19  <PublicServer> <mfb> well that would be possible
15:01:49  <PublicServer> <ZxBiohazardZx> at least we got old situation kinda back
15:01:52  <PublicServer> <ZxBiohazardZx> now new fiddling
15:02:02  <PublicServer> <mfb> now bridges are possible
15:02:06  <PublicServer> <ZxBiohazardZx> the tunnel to outer, tunnel to mid and tunnel to bot
15:02:36  <PublicServer> <ZxBiohazardZx> will fix CL later
15:03:34  <PublicServer> <mfb> I would connect that line to the first tunnel
15:03:36  <PublicServer> <mfb> (from S)
15:03:58  <PublicServer> <mfb> and that to the second
15:04:24  <PublicServer> <mfb> hmm interesting concept
15:04:42  <PublicServer> <ZxBiohazardZx> its hmmz but it should work
15:04:50  <PublicServer> <mfb> like that?
15:04:54  <PublicServer> <ZxBiohazardZx> just balancing the merger is gonna be more of an issue with diff joinpoints
15:04:56  <PublicServer> <ZxBiohazardZx> yeah
15:08:44  <PublicServer> <mfb> prio too short
15:09:50  <PublicServer> <mfb> the point where they join should be fine
15:10:09  <PublicServer> <ZxBiohazardZx> im just swapping stuff more :P
15:10:15  <PublicServer> <ZxBiohazardZx> making the 3rd better
15:13:43  <PublicServer> <ZxBiohazardZx> hmmz
15:13:46  <PublicServer> <ZxBiohazardZx> its ugly but should do
15:13:56  <PublicServer> <ZxBiohazardZx> the this here thing
15:14:26  <PublicServer> <ZxBiohazardZx> 1 2 and 3
15:14:32  <PublicServer> <ZxBiohazardZx> can go anywhere if im not mistaken
15:14:42  <PublicServer> <ZxBiohazardZx> only ugly part is "this here"
15:14:52  <PublicServer> <ZxBiohazardZx> that would have to be split in both
15:14:54  <PublicServer> <ZxBiohazardZx> ow wait i can
15:15:31  <Raaaak> !password
15:15:31  <PublicServer> Raaaak: barber
15:15:41  <PublicServer> *** Raaaak joined the game
15:17:01  <PublicServer> <Raaaak> I'm considering joining up the Coal Mine, Forest, and Farm on the Northern(?) part of the map
15:17:31  <PublicServer> <Raaaak> can I just join that up to the sideline just before it joins  SLH 05?
15:17:57  <PublicServer> <Raaaak> or does it need a proper junction , even though it's only 3 producers?
15:18:32  <mfb-> you can join everything to a SL
15:19:18  <PublicServer> <mfb> SL03 looks better for the farm, however
15:19:32  <PublicServer> <mfb> or.. which farm do you mean?
15:20:02  <PublicServer> <Raaaak> the one just outside BBH 01
15:20:13  <PublicServer> <Raaaak> To the north of it I think?
15:20:25  <PublicServer> <mfb> ah, hmm
15:20:47  <PublicServer> <mfb> that space could be interesting for an expansion of the SLH
15:20:54  <PublicServer> <mfb> BBH, not SLH
15:21:16  <PublicServer> <Raaaak> I'll stay away from that then.
15:21:34  <PublicServer> <ZxBiohazardZx> hmmz
15:21:40  <PublicServer> <Raaaak> I'll just build the rest, without connecting it. And you can erase if it is wrong
15:21:44  <PublicServer> <ZxBiohazardZx> 07 has some jamming, but not sure if design or penalties
15:22:10  <PublicServer> <mfb> hmm
15:22:14  <PublicServer> <mfb> they prefer the inner line
15:22:20  <PublicServer> <ZxBiohazardZx> yes
15:22:27  <PublicServer> <mfb> maybe that helps
15:22:37  <PublicServer> <mfb> but those are just trains waiting in bays
15:22:39  <PublicServer> <mfb> should be fine
15:22:45  <PublicServer> <ZxBiohazardZx> true
15:22:59  <PublicServer> <ZxBiohazardZx> anyway next challenge is to add SLH08 3rd :P
15:23:01  <PublicServer> <ZxBiohazardZx> moving up :P
15:23:15  <PublicServer> <mfb> :D
15:23:23  <PublicServer> <ZxBiohazardZx> space is tight on most :P
15:23:44  <PublicServer> <mfb> well you can move the W->E connection a lot
15:24:02  <PublicServer> <ZxBiohazardZx> yeah the slh shouldnt be too much of an issue
15:24:10  <PublicServer> <ZxBiohazardZx> just bridge an extra and add 3rd
15:34:36  <PublicServer> <ZxBiohazardZx> not sure why i did it like this :P
15:34:39  <PublicServer> <ZxBiohazardZx> but well see how it works out
15:39:44  <PublicServer> <Raaaak> Ok suggestion for connecting Wood and Coal on northern part of map built
15:40:06  <PublicServer> <Raaaak> Sorry about bad railroads, I'm unused to low terraforming games.
15:40:16  <PublicServer> <ZxBiohazardZx> hmmz
15:40:19  <PublicServer> <ZxBiohazardZx> your allowed to terraform
15:40:25  <PublicServer> <ZxBiohazardZx> just keep in mind some form of realism
15:40:31  <PublicServer> <ZxBiohazardZx> and dont flatten the whole map
15:56:54  <PublicServer> <mfb> raaak: that curve is too short
15:57:05  <PublicServer> <mfb> actually, most of those curves are
16:06:43  <PublicServer> <ZxBiohazardZx> hmmz
16:06:45  <PublicServer> <ZxBiohazardZx> aint pretty
16:06:47  <PublicServer> <ZxBiohazardZx> but i think thats 08 :P
16:07:30  <dr-dinosaur> The rule I made is you shouldn't smile when terraforming
16:07:46  <dr-dinosaur> If you have a big grin on your face well...
16:07:55  <dr-dinosaur> You should be constantly grimacing
16:09:01  <PublicServer> <ZxBiohazardZx> ugh 03 is next :(
16:09:03  <PublicServer> <ZxBiohazardZx> hate :)
16:09:40  <dr-dinosaur> wasn't 03 mine ? ;p
16:09:45  <PublicServer> <ZxBiohazardZx> nah its mine as well :P
16:09:45  <dr-dinosaur> !password
16:09:45  <PublicServer> dr-dinosaur: roused
16:09:55  <PublicServer> <ZxBiohazardZx> but 03 is a biatch as the mines are too close and it actually needs a 2 outs
16:10:09  <PublicServer> <ZxBiohazardZx> so it needs upgrade all over the place, but its tight
16:10:22  <dr-dinosaur> it's a differnt map now
16:11:13  <PublicServer> <mfb> 01<->03 will need a 3rd soon, I think
16:11:15  <PublicServer> <ZxBiohazardZx> im not gonna touch 03 for the moment
16:11:17  <PublicServer> <ZxBiohazardZx> yeah
16:11:23  <PublicServer> <ZxBiohazardZx> that is BBH ?
16:11:29  <PublicServer> <mfb> ?
16:11:35  <PublicServer> <mfb> BBH numbers, sure
16:11:37  <PublicServer> <ZxBiohazardZx> ow yeah
16:11:43  <PublicServer> <ZxBiohazardZx> tidal wave has room for 3rd afaik
16:12:17  <PublicServer> <ZxBiohazardZx> but im gonna afk a small bit
16:12:27  <PublicServer> <ZxBiohazardZx> and if i get back then SLH03 is on the menu
16:16:43  <PublicServer> <ZxBiohazardZx> i think im gonna completely screw it over :)
16:16:45  <PublicServer> <ZxBiohazardZx> cause i can
16:17:59  <PublicServer> <mfb> well, it can be expanded
16:18:21  <PublicServer> <mfb> I see enough space for that
16:18:52  <PublicServer> <ZxBiohazardZx> im just gonna revamp it
16:19:00  <PublicServer> <ZxBiohazardZx> for the SLH03 will need 2 in and out anyway
16:19:02  <PublicServer> <ZxBiohazardZx> so yeah
16:19:04  <PublicServer> <ZxBiohazardZx> rebuild :)
16:19:07  <PublicServer> <ZxBiohazardZx> i like rebuilding
16:19:21  <mfb-> :p
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16:22:57  <PublicServer> <ZxBiohazardZx> brb
16:22:59  <PublicServer> <ZxBiohazardZx> :)
16:23:52  <PublicServer> *** ZxBiohazardZx has left the game (general timeout)
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16:46:19  <ZxBiohazardZx> !password
16:46:19  <PublicServer> ZxBiohazardZx: buzzed
16:46:20  <ZxBiohazardZx> !players
16:46:23  <PublicServer> ZxBiohazardZx: Client 392 (Orange) is ZxBiohazardZx, in company 1 (Brown & Co.)
16:46:24  <PublicServer> *** Game still paused (number of players)
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16:55:42  <Raaaak> !password
16:55:42  <PublicServer> Raaaak: gassed
16:55:51  <PublicServer> *** Game still paused (number of players)
16:55:51  <PublicServer> *** Game unpaused (number of players)
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16:58:59  <PublicServer> <ZxBiohazardZx> so lets do this
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17:04:29  <PublicServer> <ZxBiohazardZx> lag?
17:07:17  <Maraxus> !password
17:07:17  <PublicServer> Maraxus: gassed
17:07:32  <PublicServer> *** Maraxus joined the game
17:07:35  <PublicServer> <Maraxus> hi
17:07:41  <PublicServer> <ZxBiohazardZx> ey
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17:33:06  <PublicServer> <ZxBiohazardZx> brainfucked
17:33:08  <PublicServer> <ZxBiohazardZx> :)
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17:52:01  <PublicServer> <ZxBiohazardZx> hmmz
17:52:07  <PublicServer> <ZxBiohazardZx> small improvement so far
17:52:26  <PublicServer> <ZxBiohazardZx> aka almost there
18:03:34  <PublicServer> *** Maraxus has left the game (general timeout)
18:03:34  <PublicServer> *** Maraxus has left the game (connection lost)
18:03:59  <Maraxus> !password
18:03:59  <PublicServer> Maraxus: skinny
18:04:13  <Maraxus> !info
18:04:13  <PublicServer> Maraxus: #:1(Orange) Company Name: 'Brown & Co.'  Year Founded: 2020  Money: 4240251411  Loan: 0  Value: 4243083728  (T:931, R:0, P:0, S:0) unprotected
18:08:00  <PublicServer> <ZxBiohazardZx> hmmz
18:08:06  <PublicServer> <ZxBiohazardZx> the splitter is hate
18:08:08  <PublicServer> <ZxBiohazardZx> :)
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18:19:24  <PublicServer> <ZxBiohazardZx> i "think" this should be it for SLH03 :P
18:20:59  <Maraxus> !password
18:20:59  <PublicServer> Maraxus: staple
18:21:15  <PublicServer> *** Maraxus joined the game
18:24:05  <PublicServer> <ZxBiohazardZx> next is BBH04 :(
18:24:11  <PublicServer> <ZxBiohazardZx> dislike :)
18:24:13  <PublicServer> <ZxBiohazardZx> but im out anyway
18:24:52  <PublicServer> <Maraxus> if this lag continues I'm off too
18:24:57  <PublicServer> <ZxBiohazardZx> yeah
18:25:03  <PublicServer> *** Maraxus has left the game (general timeout)
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18:25:05  <PublicServer> <ZxBiohazardZx> im just trying to see any reason in 04
18:25:11  <PublicServer> <ZxBiohazardZx> but i think im off for now
18:25:27  <PublicServer> <ZxBiohazardZx> its just a matter of reorganising the merger for 04, 3+2 -> 3 ina diff way and its done
18:26:18  <Maraxus> that's it for today - cu some other day
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20:39:07  <ZxBiohazardZx> !players
20:39:09  <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server
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