Config
Log for #openttdcoop on 11th May 2013:
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00:30:17  <PublicServer> *** tycoondemon has left the game (general timeout)
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07:53:28  <Vinnie_nl> !password
07:53:28  <PublicServer> Vinnie_nl: pegged
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08:12:24  <V453000> !password
08:12:25  <PublicServer> V453000: rubric
08:12:38  <PublicServer> *** Game still paused (number of players)
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08:12:50  <PublicServer> <V453000> mu
08:13:00  <PublicServer> <V453000> :d why do people move the ---
08:18:42  <PublicServer> <Vinnie> hi
08:19:00  <PublicServer> <Vinnie> why do people vote for plans that don't exist?
08:19:04  <PublicServer> *** Vinnie has joined company #1
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08:20:41  <PublicServer> <V453000> ยจ:D ok you got me
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11:29:19  <pocok> hi
11:29:47  <pocok> @quickstart
11:29:47  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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11:42:52  <Vinnie_nl> !playercount
11:42:52  <PublicServer> Vinnie_nl: Number of players: 0 (0 spectators)
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12:48:29  <Maraxus> !password
12:48:29  <PublicServer> Maraxus: necked
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12:53:38  <Jam35> !dl
12:53:38  <PublicServer> Jam35: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
12:53:38  <PublicServer> Jam35: http://www.openttd.org/en/download-trunk/r25227
12:55:00  <Jam35> !password
12:55:00  <PublicServer> Jam35: necked
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14:42:50  <Vinnie_nl> !playercount
14:42:50  <PublicServer> Vinnie_nl: Number of players: 0 (0 spectators)
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14:51:22  <Vinnie_nl> !password
14:51:22  <PublicServer> Vinnie_nl: necked
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15:36:26  <LoPo> hi
15:36:32  <LoPo> !dl win64
15:36:32  <PublicServer> LoPo: http://binaries.openttd.org/nightlies/trunk/r25227/openttd-trunk-r25227-windows-win64.zip
15:40:24  <LoPo> !password
15:40:24  <PublicServer> LoPo: necked
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15:44:30  <PublicServer> <Vinnie> hello
15:44:48  <PublicServer> <LoPo> ey
15:46:42  <PublicServer> <LoPo> lol
15:46:52  <PublicServer> <LoPo> Yeti voted on YourPlanHere
15:47:34  <PublicServer> <Vinnie> smart move
15:48:20  <PublicServer> *** LoPo has left the game (leaving)
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17:05:00  <Maraxus> !password
17:05:01  <PublicServer> Maraxus: necked
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21:02:38  <planetmaker> !download
21:02:38  <PublicServer> planetmaker: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
21:02:38  <PublicServer> planetmaker: http://www.openttd.org/en/download-trunk/r25227
21:05:11  <planetmaker> !password
21:05:11  <PublicServer> planetmaker: perked
21:06:23  <PublicServer> *** Game still paused (number of players)
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21:07:01  <planetmaker> !clients
21:07:03  <planetmaker> !players
21:07:06  <PublicServer> planetmaker: Client 38 is planetm4ker, a spectator
21:07:13  <planetmaker> !rcon move 38 1
21:07:13  <PublicServer> planetmaker: โ€Ž*** planetm4ker has joined company #1
21:10:40  <V453000> !password
21:10:40  <PublicServer> V453000: perked
21:10:53  <PublicServer> *** Game still paused (number of players)
21:10:53  <PublicServer> *** Game unpaused (number of players)
21:10:55  <PublicServer> <V453000> el0
21:10:55  <PublicServer> *** V453000 joined the game
21:12:28  <PublicServer> <V453000> no american roads here yet :P
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21:12:54  <PublicServer> <V453000> and/or landscape :))
21:13:15  <planetmaker> :-)
21:13:35  <PublicServer> <V453000> perhaps sometime in the future :)
21:14:18  <planetmaker> I can tell you, only with zBase this really looks weired :-)
21:14:49  <PublicServer> <V453000> I am sorry but I wont make comments on zbase in order to remain politically correct :P
21:15:38  <planetmaker> !rcon move 38 255
21:15:38  <PublicServer> planetmaker: โ€Ž*** planetm4ker has joined spectators
21:15:39  <PublicServer> *** Game paused (number of players)
21:15:43  <planetmaker> !rcon move 38 1
21:15:43  <PublicServer> planetmaker: โ€Ž*** planetm4ker has joined company #1
21:15:44  <PublicServer> *** Game unpaused (number of players)
21:16:00  <PublicServer> <V453000> :D why do you use move instead of client clicking btw? :D
21:17:30  <Maraxus_> !password
21:17:30  <PublicServer> Maraxus_: perked
21:17:30  <planetmaker> :-) Testing console output :D
21:17:45  <V453000> :)
21:17:52  <PublicServer> *** Maraxus joined the game
21:18:53  <planetmaker> V453000, what actually looks quite interesting is opengfx landscape with zbase houses :-)
21:19:22  <planetmaker> and zbase fences, hedges and field walls
21:19:26  <PublicServer> <V453000> lets try but I dont give it too much of a chance
21:19:33  <planetmaker> generally opengfx landscape with zbase fields
21:19:35  <PublicServer> *** V453000 has left the game (leaving)
21:19:36  <PublicServer> *** Game paused (number of players)
21:19:59  <planetmaker> V453000, you achieve that by taking ogfx+landscape in the *gridded* version with zbase as base set
21:20:04  <planetmaker> need nightly of ogfx-landscape
21:20:14  <V453000> understood
21:20:43  <planetmaker> that result actually makes me think to throw out fields from ogfx+landscape totally :-)
21:23:34  <planetmaker> http://devs.openttd.org/~planetmaker/patches/test.png
21:24:29  <V453000> looking at the same thing atm .... to me the core conteptual gigantical problem is - it looks nice ,yes - but Only in zoom x4
21:24:56  <V453000> x1 is pretty awful
21:25:17  <V453000> and - even though arguably - I think x1 is the thing to focus on
21:25:29  <planetmaker> I actually think 2x :-P
21:26:31  <V453000> still, if you look at literally any 32bpp ez thread/thing/whatever, authors post Only 4x zoomed images
21:26:40  <V453000> which clearly shows their focus
21:27:12  <planetmaker> yes, indeed. It need look nice at other zooms, too.
21:27:28  <planetmaker> The loss in detail often is... significant
21:27:40  <V453000> now conceptually (and quite unfortunately) I think that you simply cannot get as much control in 1x as in pixel art approach... simply because pixel art is done in 1x
21:27:54  <V453000> quite so
21:28:07  <planetmaker> conceptually it's wrong that 32bpp = rendered ;-)
21:28:32  <V453000> problem is I myself cant say that I would have a constructive suggestion how to actually reach good detail / general design value for 1x
21:28:39  <planetmaker> it need doing like Pikka: render the model. And the use pixel art to get it right
21:28:45  <V453000> pretty much, rendering is a big source of issues
21:28:52  <V453000> quite
21:29:26  <planetmaker> or drawing at 4x zoom. And then scaling. And then adjusting details in 2x and 1x to make it good sprites, too
21:29:34  <planetmaker> or vice versa
21:29:44  <planetmaker> from 1x -> 4x
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21:30:34  <V453000> certainly ... though 1->4 is a big difference in compare to 4->1
21:30:50  <planetmaker> yes. possibly
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21:32:16  <V453000> as I said before and as I will probably insist on, Zephyris is doing a great amount of effort, but the effort could use some sanitizing
21:33:16  <V453000> the tense is probably also an issue, it is not is doign a great amount, but is "does a great amount sometimes" ... difference is, if you consistently focus on graphics in the long term, results are obviously different
21:33:19  <planetmaker> it's so far the first step: getting all sprites done. That's done. Now it needs the 2nd and 3rd step (which he never denied it needs): revisiting those sprites which need it
21:33:32  <V453000> regardless of what I respect the amount of effort Z puts in stuff
21:33:40  <V453000> I know
21:33:49  <planetmaker> Sadly... that does not seem to happen :-(
21:34:11  <V453000> though seemingly he always said he intends to do the 2/3/xth steps, yet that never happened afaik
21:34:17  <V453000> indeed
21:35:25  <V453000> as I somewhat suggested, I am going to attempt to fix snow ... which you can almost assume is going to cause other landscapes to change at least slightly, otherwise causing too giant contrast to the older version
21:35:39  <planetmaker> :-)
21:35:57  <planetmaker> You may possibly want to revisit the terrain.xcf file found in ogfx-landscape
21:36:03  <planetmaker> it changed in the last days a lot
21:36:07  <V453000> possibly :P
21:36:20  <planetmaker> and has much more of the normal terrain tiles now
21:36:26  <V453000> :)
21:36:36  <planetmaker> kinda unifying where all those sprites come from. All in one file
21:37:00  <planetmaker> don't ask me how many layers it has... more than twice than what fits vertically on my screen :D
21:37:18  <V453000> I think terrain does like 70% of the graphics set feeling, improving those should help greatly ... though many other sprites could use updating just as well
21:37:25  <V453000> :D yes
21:37:34  <planetmaker> yes, I agree with your % assessment of the feeling
21:38:03  <planetmaker> but... 70% of all sprites ARE actually also terrain ;-) Probably that's why
21:38:08  <V453000> :D
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21:42:20  <V453000> well well ... as I said before, I will see what can be done, or to be more precise, what can I do :) for now, gnight :)
21:42:35  <planetmaker> good night, V453000
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21:44:11  <V453000> bai :) NOT FOR LONG :P
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21:44:36  <planetmaker> :-)
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