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Log for #openttdcoop on 17th May 2013:
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18:10:32  *** Webster has joined #openttdcoop
18:10:32  *** ChanServ sets mode: +o Webster
18:17:05  <PublicServer> <nicfer> speaking of oil rigs, can't they close if passenger production descends while at minimum, even at maximum oil production?
18:17:24  <PublicServer> <Mazur> I know nathing, nathing.
18:25:08  *** Maraxus has joined #openttdcoop
18:28:49  <PublicServer> <nicfer> anyone having idea of why are the freezes happening?
18:29:07  <PublicServer> <Mazur> No.
18:29:14  <PublicServer> <Mazur> Since I have none.
18:29:24  <PublicServer> <Mazur> >:-D
18:29:58  <PublicServer> <Mazur> I have four CPUs, of course, and good connection.
18:30:33  <Maraxus> !password
18:30:33  <PublicServer> Maraxus: sheers
18:30:53  <PublicServer> *** Maraxus joined the game
18:30:57  <PublicServer> <Maraxus> hi
18:31:00  <PublicServer> <Mazur> Hi.
18:31:40  <PublicServer> <Mazur> I've been messing around at !bottleneck.
18:31:46  <PublicServer> *** Spike joined the game
18:31:49  <PublicServer> <Mazur> Spook!
18:32:16  <PublicServer> <Spike> seems my ottdau still works... now fix prozone.... :)
18:32:38  <PublicServer> <Spike> wtf grfs.....
18:32:44  <PublicServer> *** LoPo has left the game (general timeout)
18:32:44  <PublicServer> *** LoPo has left the game (connection lost)
18:32:48  <PublicServer> <Spike> i don't login for some time.... and we get this? :D
18:33:06  <PublicServer> <Mazur> I had the same...
18:33:06  <LoPo> !password
18:33:06  <PublicServer> LoPo: sheers
18:33:27  <PublicServer> *** LoPo joined the game
18:33:35  <PublicServer> <Mazur> It's fun for about 5 minutes, then you crave for some good hard rails.
18:33:41  <PublicServer> <Spike> :D
18:33:51  <PublicServer> <Spike> 5 mins... that long? ;)
18:34:05  <PublicServer> <Mazur> Or a redjhot poker up the bottom, whichever comes first.
18:34:11  <PublicServer> <Spike> i've never seen water flow UP a hill ;)
18:34:30  <PublicServer> <Mazur> Not "flow", indeed.
18:34:40  <PublicServer> <nicfer> the train yard is broken... in addition to the one that says that, there are two coal trains and 4 oil ones
18:34:58  <PublicServer> <Mazur> Except in that M.C. Escher etching.
18:35:12  <PublicServer> <nicfer> may I fix it?
18:35:18  <PublicServer> <Spike> true mazur :)\
18:35:18  <PublicServer> <Mazur> If you can.
18:35:26  <PublicServer> <Spike> but escher is a great artist :)
18:35:28  <PublicServer> <Spike> or rather was :)
18:35:34  <PublicServer> <Spike> i really like what he did...
18:35:40  <PublicServer> <Spike> but back to fixing prozone.... :)
18:35:44  <PublicServer> <Spike> else V gets mad ;)
18:36:16  <PublicServer> <Mazur> My Dad has a book with lots of his etchings, I used to read it every few years.
18:40:59  <V453000> !! :)
18:41:18  <PublicServer> *** Spike has left the game (leaving)
18:41:20  <PublicServer> <Mazur> Blergh, some people build very wrongly.
18:43:46  <PublicServer> <Mazur> Around !needs prio is a total mess.
18:44:28  <PublicServer> <Mazur> ANd practically no more room to fix it by now.
18:45:30  <PublicServer> <Mazur> That'd help a bit.
18:45:40  <PublicServer> <Mazur> :-)
18:46:34  <PublicServer> <nicfer> is that prio too long?
18:46:57  <PublicServer> <Mazur> But It's at !bottleneck that the real problem lies.
18:48:23  <PublicServer> <nicfer> I made a little addition that will help a bit
18:48:49  <PublicServer> <nicfer> I removed a signal at one of the waiting lanes near !bottleneck
18:49:25  <PublicServer> <Mazur> Yes, I saw, and I changed hte exit signal on that line back to 2way, like it was before I ended messing around.
18:50:33  <PublicServer> <Mazur> Those trains are still staring at me.
18:51:21  <PublicServer> *** nicfer has left the game (general timeout)
18:51:21  <PublicServer> *** nicfer has left the game (connection lost)
18:51:34  <nicfer> !password
18:51:34  <PublicServer> nicfer: drapes
18:51:42  * Mazur salutes General TImeout.
18:51:47  <^Spike^> hehe
18:51:51  <PublicServer> *** nicfer joined the game
18:51:55  <PublicServer> *** nicfer has joined company #1
19:08:49  <PublicServer> *** Maraxus has left the game (leaving)
19:09:09  <PublicServer> <Mazur> Bottlenecl has emptied.
19:15:56  <PublicServer> <Mazur> Cleaner.
19:17:42  <PublicServer> <Mazur> I stopped the next train, want to clean up those signals.
19:21:12  *** Max|_ has joined #openttdcoop
19:27:44  *** Max| has quit IRC
19:27:51  <PublicServer> <Mazur> Now east to west again?  There are a few trains waiting.
19:28:33  <PublicServer> <Mazur> Not more than a thousand, though, so no worries.
19:30:13  <PublicServer> <nicfer> I need to go
19:30:25  <PublicServer> <nicfer> anyone continuing my job @ SLH01?
19:36:13  <PublicServer> <nicfer> well, now I'm off
19:36:28  <PublicServer> *** nicfer has joined spectators
19:36:30  <PublicServer> <Mazur> Finished?
19:36:34  <PublicServer> <nicfer> nope
19:36:50  <PublicServer> <nicfer> I may be back in ~20 minutes
19:36:52  <PublicServer> <Mazur> And not even restarted that train.
19:37:46  <PublicServer> <Mazur> And I'm not sure if all connections are there yet.
19:39:20  <PublicServer> <Mazur> Oh well.
20:01:43  *** Jam35 has quit IRC
20:24:47  *** Rytokn has joined #openttdcoop
20:24:51  <Rytokn> !password
20:24:51  <PublicServer> Rytokn: virile
20:25:03  <PublicServer> *** Ryton joined the game
20:25:06  <PublicServer> <Ryton> virile, thats my second name :pp
20:25:10  <PublicServer> <Ryton> hi y'all
20:25:21  <PublicServer> <Mazur> HI, lone one.
20:25:47  <PublicServer> <Ryton> who made !superfluous bridge?
20:25:53  <PublicServer> <Ryton> does it have a functio?
20:26:08  <PublicServer> <Mazur> Nicfer.
20:26:24  <PublicServer> <Ryton> kk
20:26:30  <PublicServer> <Mazur> I was wondering the same thing, it might have had a different purpose,originally.
20:27:04  <PublicServer> <Ryton> bio made quite al ot of adjustments to the city drop :-) and he was complaining that SLH01 was oversized before, look at his drop now ;-)
20:27:14  <PublicServer> <Mazur> NIcfer rebuild the whole area after I poi ted out !bottleneck.
20:27:52  <PublicServer> <Ryton> but nice work on making it 2lines tough
20:27:54  <PublicServer> <Mazur> The area leading to bottleneck.
20:28:40  <PublicServer> <Ryton> fun fun
20:28:50  <PublicServer> <Ryton> now the ML to S is too small, already?
20:28:56  <PublicServer> <Ryton> or just a bad merger?
20:29:31  <PublicServer> <Mazur> The bottleneck is, that all traiins prefer the same line, and then a train would enter towatrds it and block hte other connections.  Nicfer now exteded the lines leading up to it.
20:29:46  <PublicServer> <Ryton> kk
20:29:53  <PublicServer> <Mazur> Whiuch is merely shifting the problem.
20:29:59  <PublicServer> <Ryton> yeah, not a solution
20:30:17  <PublicServer> <Mazur> But my !provisionla connection should at elast prevent line blocking.
20:30:20  <PublicServer> <Ryton> but acceptable, since the SLH isnt getting congested
20:30:31  <PublicServer> <Ryton> still plenty of joining space on the 3rd (outer) ML
20:30:49  <PublicServer> <Mazur> Yes, the least rpeferred one.
20:30:57  <PublicServer> <Ryton> so, a propper 3+3 >3  merger?
20:31:03  <PublicServer> <Ryton> or just leave as is? :p
20:31:37  <PublicServer> <Mazur> I;m just getting reacquainted after 6 monts of kaputt powersupply.
20:32:47  <PublicServer> <Ryton> bummer
20:33:13  <PublicServer> <Ryton> what about just adding some reverse PBS to the outer ones?
20:33:44  <PublicServer> <Mazur> Yeah, especially since it would initiate boot, and then halfway boot shut off hte computer.  Took me a while to realise it _was_ hte power supply.
20:33:57  <PublicServer> <Ryton> 513 is making a huge detour
20:34:21  <PublicServer> <Ryton> bio really is on a roll
20:34:24  <PublicServer> <Ryton> with his overflows :-)
20:35:49  <PublicServer> <Ryton> btw, is prozone back online already?
20:35:59  <PublicServer> <Mazur> I've only looked at a few isolated things on this map, as yet.  I have no idea of most things.
20:36:05  <PublicServer> <Mazur> No,
20:36:32  <PublicServer> <Mazur> Spike is trying to raise pm or Ammler to check on some server ports.
20:36:38  <PublicServer> <Ryton> kk
20:36:48  <PublicServer> <Ryton> pm checked some yesterday
20:37:02  <PublicServer> <Ryton> but couldnt solve it in a fast manner
20:37:17  <PublicServer> <Mazur> Spike suspects a firewall.
20:39:39  <PublicServer> <nicfer> I BACK
20:39:39  <PublicServer> *** nicfer has joined company #1
20:39:41  <PublicServer> <Ryton> the 2nd mainline S from SLH1 has start/Stops
20:39:51  <PublicServer> <Mazur> Heya, mister Nick!
20:41:03  <PublicServer> <Mazur> Nicfer: I conncted the three ML lines, and unbalanced the bridge since that line is still avoided.
20:42:50  <PublicServer> <Ryton> flow is ok now, imho
20:47:16  <PublicServer> <Mazur> Your breaking the one presig 6 exit sig to hte bridges set up I had made.
20:47:35  <PublicServer> <Ryton> me?
20:47:42  <PublicServer> <Mazur> I think so.
20:47:49  <PublicServer> <Ryton> yeah that was me
20:47:51  <PublicServer> <Ryton> sorry
20:47:57  <PublicServer> <Ryton> didnt see your bypass
20:48:03  <PublicServer> <Mazur> This should work better.
20:48:05  <PublicServer> <Ryton> just mvoed the bridge (the superfluous one :-)
20:48:52  *** valhallasw has joined #openttdcoop
20:49:23  <PublicServer> <Mazur> Once both bridges one line are full the trains only get a clear presig if another line has room, and they should take that, not?
20:49:57  <PublicServer> <Ryton> idk, sorry Mazur
20:50:19  <PublicServer> <Ryton> are you talkin about SL01 exit?
20:50:21  <PublicServer> <Mazur> Never mind, I reset it.
20:50:25  <PublicServer> <Ryton> I think we need double signals there
20:50:31  <PublicServer> <nicfer> at SLH01, there's a new unused lane
20:50:45  <PublicServer> <Ryton> isnt this more usefull?
20:51:03  <PublicServer> <Ryton> double combo there, now they ddeide evenly
20:51:05  <PublicServer> <Ryton> divide*
20:51:23  <PublicServer> <Mazur> Or at least avoid a full line.
20:52:31  <PublicServer> <Mazur> Anyway, that was why right before the one bridge tere is no extra presig.
20:52:45  <PublicServer> <Ryton> now the uppr one wasnt joining
20:52:51  <PublicServer> <Ryton> but ok, I understand now
20:53:09  <PublicServer> <Ryton> ah disco
20:53:48  <PublicServer> <Ryton> full rebuild?
20:53:50  <PublicServer> <Ryton>  :-)
20:54:01  <PublicServer> <Ryton> nooo Mazur
20:54:03  <PublicServer> <Mazur> Feel free, I'm off for a while.
20:54:05  <PublicServer> <Ryton> the trains accelleration suckx
20:54:15  <PublicServer> <Ryton> they really need to join on a downhill
20:54:17  <PublicServer> <Mazur> It does.
20:54:29  <PublicServer> <Ryton> or you have horrible train density
20:54:31  <PublicServer> <Mazur> Can we retstart those trains?
20:54:33  <PublicServer> <Ryton> sjre
20:54:36  <PublicServer> <Ryton> i didnt stop them
20:54:54  <PublicServer> <Mazur> Dunno who did, then.
20:55:02  <PublicServer> <Ryton> how is this better?
20:55:11  *** zxbiohazardzx has joined #openttdcoop
20:55:12  <PublicServer> <Ryton> ah more evne distribution
20:55:20  <zxbiohazardzx> ohi
20:55:23  <zxbiohazardzx> sooo
20:55:25  <zxbiohazardzx> worth joining?
20:55:27  <zxbiohazardzx> !players
20:55:29  <PublicServer> zxbiohazardzx: Client 111 (Orange) is LoPo, in company 1 (Saningbury Transport)
20:55:29  <PublicServer> zxbiohazardzx: Client 113 (Orange) is nicfer, in company 1 (Saningbury Transport)
20:55:29  <PublicServer> zxbiohazardzx: Client 118 (Orange) is Ryton, in company 1 (Saningbury Transport)
20:55:29  <PublicServer> zxbiohazardzx: Client 86 (Orange) is Mazur, in company 1 (Saningbury Transport)
20:55:30  <PublicServer> <Ryton> yeah
20:55:32  <PublicServer> <Mazur> That is how it began.
20:55:34  <PublicServer> <Ryton> your prios are belong to us :-)à
20:55:41  <zxbiohazardzx> im in
20:55:43  <PublicServer> <Ryton> lolz
20:55:49  <PublicServer> <Ryton> back to the beginning?
20:55:56  <PublicServer> <Ryton> why stop them?
20:55:59  <PublicServer> <Mazur> Before nicfer rebuild it.
20:56:21  <PublicServer> <Ryton> just let trains continue, otherwise you have a jam up to the mainstation
20:56:22  <zxbiohazardzx> joining 1 sec
20:57:17  <zxbiohazardzx> ow ryton is here
20:57:18  <zxbiohazardzx> good
20:57:22  <PublicServer> <Ryton>  :p
20:57:25  <zxbiohazardzx> then we can clean up some spaghetti of him
20:57:27  <PublicServer> <Mazur> Anyway, I'm off for a while.
20:57:33  <PublicServer> <Ryton> thx Mazur
20:57:40  <zxbiohazardzx> !password
20:57:40  <PublicServer> zxbiohazardzx: beacon
20:57:40  <PublicServer> <Mazur> Gonna weat my spaghetti.
20:57:48  <PublicServer> <Ryton> & hi LoPo (didnt even see you till now, sorry)
20:57:51  <PublicServer> *** ZxBiohazardZx joined the game
20:57:52  <PublicServer> <ZxBiohazardZx> soo
20:57:59  <PublicServer> <ZxBiohazardZx> whats going on :)
20:58:02  <PublicServer> <Mazur> Carbonara, my favourite.
20:58:11  <PublicServer> <ZxBiohazardZx> lemmy see
20:58:18  <PublicServer> *** Mazur has left the game (leaving)
20:58:22  <PublicServer> <ZxBiohazardZx> aaah
20:58:24  <PublicServer> <ZxBiohazardZx> the epic failpart
20:58:32  <PublicServer> <Ryton> it worked with 1 entry
20:58:34  <PublicServer> <ZxBiohazardZx> that is SLH01 right?
20:58:41  <PublicServer> <Ryton> now someone added one, but not a proper exit :p
20:58:43  <PublicServer> <ZxBiohazardZx> you want a 2 by 2 system no>?
20:58:45  <PublicServer> <Ryton> yes
20:58:55  <PublicServer> <ZxBiohazardZx> whole slh01 is ugly and badz
20:58:55  <PublicServer> <Ryton> not me, I guess Nicefer
20:58:58  <PublicServer> <ZxBiohazardZx> i considered rebuilding it
20:59:00  <PublicServer> <Ryton> hehe bio
20:59:00  <PublicServer> <ZxBiohazardZx> but yeah
20:59:07  <PublicServer> <ZxBiohazardZx> i just modified parts
20:59:15  <PublicServer> <Ryton> I agree partially
20:59:25  <PublicServer> <ZxBiohazardZx> but ill start cleaning then
20:59:31  <PublicServer> <ZxBiohazardZx> let me check my other 2 works before i do
20:59:41  <PublicServer> <ZxBiohazardZx> yeah ok lets do this
21:00:00  *** ODM has quit IRC
21:00:11  <PublicServer> <ZxBiohazardZx> ML is disturbed too much and some entries are ugly and bad
21:00:13  <PublicServer> <Ryton> oh epic fail 2
21:00:36  <PublicServer> <ZxBiohazardZx> gonna start on trathill side for splits and doubling up
21:00:38  <PublicServer> <Ryton> one side of "coal bypass" from the ML in SLH01  doesnt go to  S part
21:10:58  <PublicServer> <Ryton> still 2 in, 1 out from S
21:11:01  <PublicServer> <ZxBiohazardZx> ?
21:11:09  <PublicServer> <ZxBiohazardZx> ignore that im on it
21:11:12  <PublicServer> <Ryton> to SLH01
21:11:18  <PublicServer> <ZxBiohazardZx> see A and B lower
21:11:28  <PublicServer> <Ryton> are you? :-)
21:13:01  <PublicServer> *** {TWerkhoven[l]} joined the game
21:14:18  <PublicServer> <ZxBiohazardZx> now i need to cut out the original exits
21:15:53  <PublicServer> <ZxBiohazardZx> epic jam on tyhe oil
21:19:04  <PublicServer> <Ryton> 93 kmh when at exit
21:19:11  <PublicServer> <ZxBiohazardZx> ok this shit is ugly
21:19:13  <PublicServer> <Ryton> and like this possibly more
21:19:13  <PublicServer> <ZxBiohazardZx> but care less
21:19:15  <PublicServer> <ZxBiohazardZx> ryton
21:19:26  <PublicServer> <ZxBiohazardZx> you made slh01 right?
21:19:36  <PublicServer> <Ryton> at first, yes
21:19:38  <PublicServer> <Ryton> but long time ago
21:19:40  <PublicServer> <ZxBiohazardZx> i intensely hate it :)
21:19:46  <PublicServer> <Ryton> thank you ;-)
21:19:52  <PublicServer> <Ryton> I takethat as a compliment :-))
21:19:52  <PublicServer> <ZxBiohazardZx> i did manage to untangle first half as you can see
21:20:02  <PublicServer> <ZxBiohazardZx> now let me try to do same for otehr
21:20:21  <PublicServer> <Ryton> 97 kmh with gap
21:20:26  <PublicServer> <Ryton> so better density
21:20:28  <PublicServer> <ZxBiohazardZx> what where when
21:20:32  <PublicServer> <Ryton> better to let trains start from higher
21:20:38  <PublicServer> <Ryton> see gap on purpose
21:20:44  <PublicServer> <Ryton> there
21:20:51  <PublicServer> <ZxBiohazardZx> haha
21:21:05  <PublicServer> <ZxBiohazardZx> fix your stuff guys, its ugly and not functional in parts
21:21:31  <PublicServer> <Ryton> hehe
21:21:34  <PublicServer> <Ryton> uglyness is relative
21:21:40  <PublicServer> <ZxBiohazardZx> well see my exit
21:21:42  <PublicServer> <ZxBiohazardZx> and compare it
21:22:33  <PublicServer> <ZxBiohazardZx> man
21:22:37  <PublicServer> <ZxBiohazardZx> why this
21:23:08  <PublicServer> <ZxBiohazardZx> my eyes XD
21:24:16  <PublicServer> *** TWerkhoven[l] has left the game (leaving)
21:30:13  *** Chris_Booth has joined #openttdcoop
21:30:32  <PublicServer> <Ryton> your exit is jamming :p
21:30:39  <PublicServer> <ZxBiohazardZx> mine?
21:30:46  <PublicServer> <ZxBiohazardZx> meh blame horribad traffic down the line
21:31:00  <PublicServer> <ZxBiohazardZx> and someone modifying
21:31:01  *** Chris_Booth has quit IRC
21:31:22  <PublicServer> <ZxBiohazardZx> dont build there
21:31:25  <PublicServer> <ZxBiohazardZx> whatever your building
21:31:31  <PublicServer> <nicfer> y?
21:31:41  <PublicServer> <ZxBiohazardZx> what are you building to start with!: P
21:31:47  <PublicServer> <ZxBiohazardZx> just leave the exit like it is for now
21:32:05  <PublicServer> <ZxBiohazardZx> exits, mergerers sidelineconnects that order :P
21:32:11  <PublicServer> <nicfer> I'm trying to connect the entry from north
21:32:51  <PublicServer> <Ryton> trains slowed down bc of slope upwards
21:33:12  <PublicServer> <ZxBiohazardZx> slope upwards where?
21:33:22  <PublicServer> <ZxBiohazardZx> i can fix some of it later, just give me a sec to cleanup then i will
21:33:41  <PublicServer> <Ryton> kk take yoru time
21:34:34  <zxbiohazardzx> crashlag :)
21:34:41  <PublicServer> <ZxBiohazardZx> ah i made it
21:34:53  <PublicServer> <ZxBiohazardZx> dafuq
21:34:59  <PublicServer> <ZxBiohazardZx> stop modding stuff i finished upo lol
21:35:27  <PublicServer> <Ryton> it had CL issues :-)
21:36:49  <PublicServer> <ZxBiohazardZx> bad merger :)
21:36:59  <PublicServer> <ZxBiohazardZx> but ill leave that in for now
21:37:01  <PublicServer> <ZxBiohazardZx> first the rest
21:43:39  <PublicServer> <nicfer> I saw that wrong line
21:43:53  <PublicServer> <ZxBiohazardZx> it must die imo
21:44:07  <PublicServer> <Ryton> yeah was moving it earlier
21:44:09  <PublicServer> <Ryton> but can move a bit more too
21:44:19  <PublicServer> <ZxBiohazardZx> kill it all with fire
21:44:41  <PublicServer> <Ryton> with holy water
21:46:16  <PublicServer> <nicfer> I wanted to fix that but I didn't know what was the correct direction
21:48:13  <PublicServer> <ZxBiohazardZx> its uncompactness is biting it atm
21:48:56  <PublicServer> <nicfer> those X crossings under the new line...
21:49:12  <PublicServer> <Ryton> actually
21:49:18  <PublicServer> <Ryton> just kill that side of the SL
21:49:21  <PublicServer> <Ryton> saves a lot of headaches
21:49:24  <PublicServer> <Ryton> only 4stations
21:49:50  <PublicServer> <ZxBiohazardZx> way better idea
21:49:50  <PublicServer> <nicfer> can't trains interfere each other there?
21:49:52  <PublicServer> <ZxBiohazardZx> thank god
21:50:07  <PublicServer> <ZxBiohazardZx> so if that is gone i can compact it way more
21:51:07  <PublicServer> <Ryton> or actually, apart from disbanding
21:51:13  <PublicServer> <Ryton> could be reconnected to other SL
21:51:19  <PublicServer> <ZxBiohazardZx> not just jet
21:51:21  <PublicServer> <nicfer> or from other place
21:51:23  <PublicServer> <ZxBiohazardZx> rebuild is pain though
21:51:29  <PublicServer> <ZxBiohazardZx> the current lines are crossing to much
21:53:23  <PublicServer> <ZxBiohazardZx> let me see
21:53:30  <PublicServer> <ZxBiohazardZx> now that part is gone we can safely cleanup more
21:53:36  <PublicServer> <ZxBiohazardZx> and compact it more
21:53:42  <PublicServer> <Ryton> now its easy :p
21:54:16  <PublicServer> <ZxBiohazardZx> blegh dislike
21:54:22  <PublicServer> <ZxBiohazardZx> the exit is way off
21:55:10  <PublicServer> <nicfer> maybe reconnect them from a different place
21:55:24  <PublicServer> <Ryton> yeah nicefer
21:55:30  <PublicServer> <Ryton> but that one is really in the middle of all
21:55:37  <PublicServer> <ZxBiohazardZx> help cleanup first
21:55:39  <PublicServer> <Ryton> in the middle of slh01
21:55:47  <PublicServer> <Ryton> I'm deleting trains first
21:57:05  <PublicServer> <ZxBiohazardZx> more killtime
21:57:59  <PublicServer> <Ryton> 6 more to go
21:58:17  <PublicServer> <ZxBiohazardZx> im gonna fix the ugly merger and make it 2x2 suitable first
21:58:24  <PublicServer> <Ryton> pff
21:58:58  <PublicServer> *** nicfer has joined spectators
21:59:26  <PublicServer> <ZxBiohazardZx> the ml joiners and exits ahve to be put closer to the line :(
22:00:17  <PublicServer> <Ryton> 5 more trains to kill (send to depot)
22:00:35  <PublicServer> <Ryton> let nature have those 4 tiles
22:00:35  <PublicServer> <ZxBiohazardZx> just let the lake be dead
22:00:43  <PublicServer> <ZxBiohazardZx> i might need them
22:00:45  <PublicServer> <Ryton> aestetics
22:00:45  <PublicServer> <ZxBiohazardZx> just wait
22:00:47  <PublicServer> <Ryton> then fill it later
22:00:49  <PublicServer> <ZxBiohazardZx> first build then lake
22:00:51  <PublicServer> <Ryton> now is the time
22:00:55  <PublicServer> <Ryton> later there are tracks around
22:01:06  <PublicServer> <Ryton> but
22:01:09  <PublicServer> <Ryton> im out
22:01:11  <PublicServer> *** Ryton has left the game (connection lost)
22:09:53  <PublicServer> <ZxBiohazardZx> merger of uglyness!
22:09:56  <PublicServer> <ZxBiohazardZx> jeej
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22:18:34  <PublicServer> <ZxBiohazardZx> monsterjam ftw
22:19:28  <PublicServer> <ZxBiohazardZx> we have a temp entry 2 lane fat
22:19:31  <PublicServer> <ZxBiohazardZx> we have 1 exit 2 lane fat
22:19:37  <PublicServer> <ZxBiohazardZx> now we need other entry and exit :P
22:20:21  <PublicServer> <ZxBiohazardZx> SL blocks ml due to the coal-overflow blockage
22:20:58  <PublicServer> <ZxBiohazardZx> tempfixing by overflowing
22:21:29  <PublicServer> <ZxBiohazardZx> stuff on SL needs to be ready for LLRR sl
22:22:56  *** cypher has quit IRC
22:31:29  <PublicServer> <ZxBiohazardZx> finefornow
22:31:43  <PublicServer> <ZxBiohazardZx> ugly merger is still ugly thouh
22:35:20  *** andbo has quit IRC
22:35:28  <PublicServer> <ZxBiohazardZx> southern part seems to be under control now
22:35:37  <PublicServer> <ZxBiohazardZx> now northern part :P
22:38:02  *** Progman has quit IRC
22:38:09  <PublicServer> <ZxBiohazardZx> worksfornow(tm)
22:38:15  <PublicServer> <ZxBiohazardZx> as in time for sleep
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22:43:41  <PublicServer> *** nicfer has joined company #1
22:43:45  <PublicServer> <nicfer> bak
22:43:55  <PublicServer> <ZxBiohazardZx> im gonna go sleep in a moment
22:44:03  <PublicServer> <ZxBiohazardZx> south is mostly done
22:44:09  <PublicServer> <ZxBiohazardZx> just north needs more tlc
22:45:31  <PublicServer> <ZxBiohazardZx> 2 way is mostly up
22:45:37  <PublicServer> <ZxBiohazardZx> just merger is ugly i know
22:45:39  <PublicServer> <ZxBiohazardZx> but works
22:45:49  <PublicServer> <ZxBiohazardZx> now im off cya
22:45:51  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
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22:49:11  <PublicServer> *** nicfer has joined spectators
22:49:11  <PublicServer> *** Game paused (number of players)
22:52:13  *** nicfer1 has joined #openttdcoop
22:56:05  *** dwarf has joined #openttdcoop
22:56:05  *** Webster sets mode: +o dwarf
23:32:34  <LoPo> @op
23:33:06  <LoPo> @op
23:33:06  *** Webster sets mode: +o LoPo
23:33:12  <LoPo> ^^
23:39:35  <Webster> Latest update from openttd: OpenTTD 1.3.1-RC1 <http://www.openttd.org/en/news/183>

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