Log for #openttdcoop on 19th May 2013:
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04:35:02  <iTKerry> !password
04:35:02  <PublicServer> iTKerry: chests
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07:16:01  <Vinnie_nl> !password
07:16:01  <PublicServer> Vinnie_nl: tycoon
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09:31:37  <Vinnie_nl> morning
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09:32:05  <Mazur> Moa ning to you three.
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09:33:55  <PublicServer> <Mazur> How's life?
09:34:17  <PublicServer> <Vinnie> pretty good, and with you?
09:34:47  <PublicServer> <Mazur> Fairly decent.
09:35:21  <PublicServer> <Vinnie> sunday, hamburger day :D
09:36:41  <PublicServer> <Mazur> Real ones or American supermass produced ones?
09:37:23  <PublicServer> <Vinnie> Mora burgers baked + unions + egg and some bread
09:37:33  <PublicServer> <Vinnie> cooked by dad so its nice
09:37:48  <PublicServer> <Vinnie> so i think its like the amarican burgers
09:37:48  <PublicServer> <Mazur> Real ones, in other words.
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09:38:26  <PublicServer> <Mazur> The McD ones are shite of the lowermost quality.
09:38:36  <PublicServer> <Vinnie> they are really bad
09:39:18  <PublicServer> <Vinnie> maybe we get soup to
09:40:01  <PublicServer> <Vinnie> i need to learn how to make good soup
09:40:43  <PublicServer> <Mazur> To much work for me, I'll satusfy my needs with the small cans from the Appie.
09:41:34  <PublicServer> <Vinnie> unox?
09:41:44  <PublicServer> <Vinnie> or housebrand
09:43:06  <PublicServer> <Mazur> I think I have the housebrand.  Makes no matter to me, I don;t eat soup that often, I prefer a regular meat/veg/potato combo.
09:43:53  <PublicServer> <Mazur> For dinner, I mean
09:44:23  <PublicServer> <Vinnie> yes dinner always potato's or rice
09:44:41  <PublicServer> <Vinnie> and jus lots of jus
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09:50:23  <PublicServer> <Mazur> Yes.  Real gravy, made from the butter the meat has been cooked in.
09:50:53  <PublicServer> <Vinnie> when you make meatballs and use that as basis
09:52:15  <PublicServer> <Mazur> WIth meatballs I generally use the remnant of the previous days gravy to ensure the proper flavour.
09:52:34  <PublicServer> <Mazur> TOgether with the new cooking fat.
09:53:04  <PublicServer> <Vinnie> oh i just use alot of ketjap ketchup and maggy, rest is just spices and a nice red union
09:53:18  <PublicServer> <Mazur> Because meatballs blled very little, so little flavour.
09:53:20  <PublicServer> <Vinnie> i heared that panneermeel is better then a biscuit
09:53:46  <PublicServer> <Mazur> I use paneermeel, dead cheap and a hell of a lot easier.
09:55:09  <PublicServer> <Mazur> Damnit, I got Eurovision Schlong contect type hits stuck in my head.
09:55:19  <PublicServer> <Vinnie> did you watch?
09:55:21  <PublicServer> <Mazur> contest
09:55:49  <PublicServer> <Mazur> The voting, for fun, to see if the East-block countries still are a solid east block.
09:56:23  <PublicServer> <Vinnie> are we still in the cold war?
09:57:05  <PublicServer> <Mazur> For them, apparently, top marks all go, within the "family".
09:57:12  <planetmaker> yes. nothing changed in the last 25 years ;-)
09:59:02  <PublicServer> <Mazur> Except Georgia can't abide Russia, and the three baltics are half-russian anyway by now.
10:01:48  <PublicServer> <Mazur> Hey, who stole my rubber!
10:01:57  <planetmaker> the pencil
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10:02:38  <Mazur> !rcon set raw_industry_construction 1
10:06:53  <Mazur> !rcon set raw_industry_construction 2
10:13:30  <PublicServer> <Vinnie> are you going to do the BBH later?
10:18:58  <tycoondemon> !passworcd
10:19:01  <tycoondemon> !password
10:19:01  <PublicServer> tycoondemon: fleece
10:19:13  <PublicServer> *** tycoondemon joined the game
10:19:20  <PublicServer> <tycoondemon> he all
10:19:22  <PublicServer> <Vinnie> hi
10:19:30  <PublicServer> <Mazur> "My name is Perk 11."
10:19:40  <PublicServer> <Mazur> "You killed my station."
10:19:46  <PublicServer> <Mazur> "prepare to die."
10:19:53  <PublicServer> <tycoondemon> ?
10:20:15  <PublicServer> <Vinnie> Mazur got hit by a train
10:20:18  <PublicServer> <Mazur> The middle line is a note here.
10:21:39  <PublicServer> <Vinnie> check his entry at SLH 03 Primairy 6
10:21:53  <PublicServer> <Vinnie> kinda sexy
10:23:07  <PublicServer> <tycoondemon> what about it
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10:24:05  <PublicServer> <Vinnie> SLH 04 is shorter than his primairy entry
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10:24:48  <PublicServer> <tycoondemon> I do not understand what you are saying
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10:48:03  <PublicServer> <tycoondemon> there is a big jam :S
10:48:15  <PublicServer> <Mazur> WHere?
10:48:45  <PublicServer> <tycoondemon> SL01
10:49:31  <PublicServer> <Mazur> A bit, yes.
10:50:03  <PublicServer> <Mazur> Overflow?
10:50:48  <PublicServer> <tycoondemon> hwy are all those trains going to that station :s
10:51:18  <PublicServer> <Mazur> Because it's their destination?
10:51:28  <PublicServer> <tycoondemon> so many
10:51:56  <PublicServer> <Mazur> SOmeone added during a jam and kept adding?
10:52:47  <PublicServer> <Mazur> So what's your plan, man?
10:52:55  <PublicServer> <Mazur> Expansion?
10:53:21  <PublicServer> <Mazur> Overlow would allow for deleting extras.
10:53:43  <PublicServer> * Mazur loves his overflows.
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10:53:57  <PublicServer> <Mazur> But not so as you'd notice, I hope.
10:55:03  <PublicServer> <tycoondemon> I don't like overflows when they trap other trains as well
10:55:41  <PublicServer> <Mazur> It helps finding those wrong trains, too, if a wrong train got caught, check the orders.
10:56:12  <PublicServer> <Vinnie> shouldn't an overflow have an escape path
10:56:17  <PublicServer> <tycoondemon> who is making termines stations as primayries
10:56:24  <PublicServer> <tycoondemon> this is where the jams happen
10:56:40  <PublicServer> <Mazur> I do, as well as roll through.
10:57:20  <PublicServer> <Vinnie> jams arn't so bad
10:57:30  <PublicServer> <Vinnie> jams means work
10:59:08  <PublicServer> <tycoondemon> problem is, 1 jam causes others
10:59:22  <PublicServer> <tycoondemon> becaus to many trains arrive at primary
10:59:33  <PublicServer> <Vinnie> it produces 700 a month
10:59:39  <PublicServer> <Vinnie> ofcourse it gets many trains
11:00:42  <PublicServer> <tycoondemon> the problem is that they arriva at once
11:00:49  <PublicServer> <tycoondemon> because they all where jammed first
11:01:03  <PublicServer> <Vinnie> that is what the overflow fixes
11:01:05  <PublicServer> <tycoondemon> to many arrive at a primary an causes another jam
11:01:27  <PublicServer> <Mazur> So you fix that, gives one something to do.
11:01:45  <PublicServer> <Mazur> If you're busy doing something else, send me at it, I love untangling jams.
11:02:27  <PublicServer> <tycoondemon> I cant do something else when there are still jams ::P
11:03:13  <PublicServer> <Mazur> Of course you can, you can get up and take a leak, pour a drink, check out that nasty website, read an email.
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11:03:23  <PublicServer> <Mazur> By the time your done, I'll have fixed the jam.
11:03:33  <PublicServer> <Vinnie> been there done that
11:05:49  <PublicServer> <tycoondemon> I will go get ootmeal
11:06:03  <PublicServer> <Mazur> ookmeal?
11:06:17  <PublicServer> <Mazur> Like the Librarian?
11:07:20  <PublicServer> <tycoondemon> sort of dont know
11:07:30  <PublicServer> <Mazur> Nother jam, I'm on it.
11:07:37  <PublicServer> <Mazur> Drajham Forest.
11:15:15  <PublicServer> <Vinnie> thats new
11:15:21  <PublicServer> <Vinnie> split without signals
11:17:00  <PublicServer> <tycoondemon> omg I only just noticed the 4th line
11:17:42  <PublicServer> <Vinnie> 5th soon
11:21:30  <PublicServer> <tycoondemon> to many signal vinnie
11:21:36  <PublicServer> <Vinnie> where?
11:21:50  <PublicServer> <Mazur> LOL, read "14th" for a second.
11:22:42  <PublicServer> <tycoondemon> at oil drop
11:23:20  <PublicServer> <Vinnie> do you mean the outgoing merger?
11:24:11  <PublicServer> <tycoondemon> no, I do not know what I meant any more
11:24:13  <PublicServer> <Vinnie> its not a jam, its a jam if the first split turns red
11:24:24  <PublicServer> <tycoondemon> what I do think: 4 in needs 4 out right?
11:25:04  <PublicServer> <Vinnie> you can lay the 4th there, sidelines are easy to expand
11:25:50  <PublicServer> <tycoondemon> I will at least lay the rail
11:26:10  <PublicServer> <Vinnie> want me to help you expand sidelines?
11:26:13  <PublicServer> <tycoondemon> I dont dare touch that merger
11:26:32  <PublicServer> <Vinnie> just build a new merger for 4 exits
11:26:43  <PublicServer> <tycoondemon> I never build a merger
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11:28:13  <PublicServer> <Vinnie> are you trying a 2 + 1 > 2?
11:28:36  <PublicServer> <tycoondemon> i am allready failing at !FAIL
11:29:14  <PublicServer> <tycoondemon> I was trying if I remembered 3 to 2
11:29:46  <PublicServer> <Vinnie> that would be the basic one
11:30:04  <PublicServer> <tycoondemon> side to main
11:30:18  <PublicServer> <Vinnie> yes
11:31:16  <PublicServer> <Vinnie> how far do you want to go? do you want me to help you change that merger to 4 outputs?
11:31:50  <PublicServer> <tycoondemon> sure, well
11:32:12  <PublicServer> <tycoondemon> atm I am unable to load this big merger into my head :O
11:32:18  <PublicServer> <Vinnie> have you read V his article about mergers?
11:32:21  <PublicServer> <tycoondemon> yes
11:32:35  <PublicServer> <Vinnie> so if i use a term as all-to-all you understand what it means?
11:33:50  <PublicServer> <tycoondemon> yes
11:34:00  <PublicServer> <tycoondemon> I was trying to remember 3 to 2 all to all
11:34:07  <PublicServer> <tycoondemon> at !FAIL
11:36:24  <PublicServer> <tycoondemon> all to all
11:36:42  <PublicServer> <Vinnie> yes
11:37:00  <PublicServer> <Vinnie> if you look closely you see this merger 3 times into the big one
11:37:40  <PublicServer> <tycoondemon> indeed I see
11:38:02  <PublicServer> <Vinnie> this gives 3 sets of ML A ML B ML C
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11:38:38  <PublicServer> <tycoondemon> and then just merge an do it again?
11:38:52  <PublicServer> <Vinnie> no afterwards we make the 3 ML a connect
11:39:07  <PublicServer> <Vinnie> and the same for the 3 ML B and C
11:40:06  <PublicServer> <tycoondemon> I dont get that
11:41:58  <PublicServer> <Vinnie> uhm how do i explain this better
11:42:25  <PublicServer> <Vinnie> each merger has 3 exits. These 3 exits are all a 1 to 1 connection to the exit mainlines
11:42:33  <PublicServer> <Vinnie> but since we have 3 mergers
11:42:47  <PublicServer> <Vinnie> they need to connect to eachother first
11:43:01  <PublicServer> <tycoondemon> OW
11:43:08  <PublicServer> <tycoondemon> light...
11:43:23  <PublicServer> <tycoondemon> I get it
11:43:38  <PublicServer> <tycoondemon> but there is a problem I have with this merrger
11:43:48  <PublicServer> <Vinnie> to big?
11:43:51  <PublicServer> <tycoondemon> a LOT of trains are stopping
11:43:57  <PublicServer> <tycoondemon> size is no matter
11:44:07  <PublicServer> <Vinnie> yes that has to do with 2 things
11:44:11  <PublicServer> <tycoondemon> and maybe a little that the trains are zig zag ing
11:44:26  <PublicServer> <Vinnie> one not every mainline is considered equal for a train pathfinder
11:44:32  <PublicServer> <tycoondemon> and I believe that the less trains stop the better
11:44:47  <PublicServer> <Vinnie> so we got 9 entries that each have a short rout to the inner mainline
11:44:55  <PublicServer> <Vinnie> so lots of trains joining that line
11:45:49  <PublicServer> <tycoondemon> yes but then the main line should keep going and the sl should wait
11:45:51  <PublicServer> <Vinnie> the other reason is: the distance between the exit of each merger and the final merge varies
11:46:11  <PublicServer> <tycoondemon> I felt that with the going down simple mergers
11:46:22  <PublicServer> <tycoondemon> less trains stopping more thrue put
11:47:05  <PublicServer> <Vinnie> well this merger was build to teach how a merger is build up
11:47:12  <PublicServer> <Vinnie> so i builded it in modules
11:47:22  <PublicServer> <Vinnie> seperated so its easy to learn
11:47:28  <PublicServer> <tycoondemon> hmmm
11:48:06  <PublicServer> <Vinnie> but for a very efficient one you would not copy 3 parts inside the merger, you would just build it so the waiting bays are as short as possible
11:48:41  <PublicServer> <tycoondemon> indeed
11:48:59  <PublicServer> <tycoondemon> but I want to see the difference to the other simple merger
11:49:57  <PublicServer> <Vinnie> and building a all-to-all 9 >3 for the first time with every module of the merger intergrated might be to mutch for a first merger
11:50:41  <PublicServer> <tycoondemon> maybe, but I dont like this one
11:50:47  <PublicServer> <tycoondemon> no offence
11:51:05  <PublicServer> <Vinnie> i don't mind
11:51:19  <PublicServer> <Vinnie> it was just teaching merger
11:51:26  <PublicServer> <tycoondemon> I understand
11:52:25  <PublicServer> <tycoondemon> I allso dont like it that the slh is so close to the station
11:52:55  <PublicServer> <Vinnie> build a new one with 4 exits at your !fail sign
11:53:29  <PublicServer> <tycoondemon> ne what?
11:53:36  <PublicServer> <tycoondemon> new*
11:53:42  <PublicServer> <Vinnie> merger
11:55:52  <PublicServer> <tycoondemon> jam at suworth west
11:56:23  <PublicServer> <tycoondemon> I a thinking about it vinnie
11:56:27  <PublicServer> <tycoondemon> but
11:56:38  <PublicServer> <tycoondemon> industries in the way and the slh
11:56:45  <PublicServer> <tycoondemon> or sl
11:57:35  <PublicServer> <Vinnie> not if you go easy style
11:59:13  <PublicServer> <tycoondemon> KISS is the way :P
11:59:28  <PublicServer> <Vinnie> nevermind also no space for that :(
11:59:50  <PublicServer> <tycoondemon> I have a proposal
12:00:10  <PublicServer> <tycoondemon> first make a temperary like v did before down hill merger
12:00:20  <PublicServer> <tycoondemon> to bypass all the trains
12:00:30  <PublicServer> <tycoondemon> then destroy the tutorial merger
12:00:44  <PublicServer> <tycoondemon> and build a "perfect" merger
12:01:18  <PublicServer> <Vinnie> you do realize that the problem lies after this merger?
12:01:26  <PublicServer> <Vinnie> that the mainline from BBH to here jams
12:02:08  <PublicServer> <tycoondemon>  I dont
12:03:59  <PublicServer> <tycoondemon> I see a jamming at wher sl06 comes to ml
12:04:17  <PublicServer> <tycoondemon> and at sl01
12:04:25  <PublicServer> <tycoondemon> but not on from that to bbh
12:08:30  <PublicServer> <tycoondemon> this network really is getting big :O
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12:16:32  <PublicServer> <Mazur> It seems harder to detect stoppages on the minimap, am I right?
12:18:18  <PublicServer> <tycoondemon> hold right mouse in minimap?
12:18:48  <PublicServer> <Mazur> That's for scrolling.
12:19:02  <PublicServer> <Mazur> I mean hte orange colour of trains instead of white.
12:19:06  <PublicServer> <tycoondemon> no every time you move the minimap  it updatet
12:19:17  <PublicServer> <tycoondemon> it used to update at mouse hold
12:19:27  <PublicServer> <tycoondemon> but now you have to mo your mouse a little
12:19:50  <PublicServer> <Mazur> Here it updates fine, on the tick, but the new colour is hard.
12:19:56  <PublicServer> <tycoondemon> then you can detect stopages pretty easily
12:24:52  <nicfer> !playercount
12:24:52  <PublicServer> nicfer: Number of players: 3 (0 spectators)
12:25:23  <nicfer> !password
12:25:23  <PublicServer> nicfer: braves
12:25:37  <PublicServer> *** nicfer joined the game
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12:25:47  <PublicServer> <Mazur> Furry NIck!
12:26:05  <PublicServer> <nicfer> herro
12:26:20  <PublicServer> <Mazur> Herro youlserf.
12:27:30  <PublicServer> <tycoondemon> I m gonna build a bypass and then redo a 9 to 4 merger
12:27:48  <PublicServer> <nicfer> whear?
12:28:06  <PublicServer> <Mazur> Lemme guess, southwest?
12:28:08  <PublicServer> <tycoondemon> oil drop exit
12:28:26  <PublicServer> <Mazur> Knew it.
12:28:42  <PublicServer> <Mazur> Getting better all hte time....
12:28:52  <PublicServer> <Mazur> Ued to eb mad at my school.
12:29:08  <PublicServer> <Mazur> Teachers that taught me were a fool.
12:29:25  <PublicServer> <Mazur> (Beatles.)
12:31:01  <PublicServer> <Mazur> Tycoon, why not delete SL06 PRIM 06 yourself?
12:31:15  <PublicServer> <tycoondemon> I did
12:31:25  <PublicServer> <tycoondemon> delled it
12:31:27  <PublicServer> <tycoondemon> was too long for sigr
12:31:29  <PublicServer> <tycoondemon> i
12:31:31  <PublicServer> <Mazur> BUt you did not delete the station & track.
12:31:59  <PublicServer> <Mazur> I was wondering why not.
12:32:37  <PublicServer> <tycoondemon> forgot
12:34:31  <PublicServer> <nicfer> can I connect it directly to the  ref drop?
12:34:51  <PublicServer> <nicfer> or it's too difficult?
12:35:33  <PublicServer> <Mazur> I've no idea.
12:38:17  <PublicServer> <Mazur> Well done, first crash in three days I've been back.
12:38:29  <PublicServer> <Mazur> And seecond.
12:38:41  <PublicServer> <tycoondemon> dont panic
12:38:51  <PublicServer> <Vinnie> ahhh the house is on fire
12:38:58  <PublicServer> <Mazur> No, just funning.
12:39:42  <PublicServer> <tycoondemon> the crashed trains have been rebuild allready
12:40:05  <PublicServer> <Mazur> I only panic when it's _my_ mess that grinds the whole map to a halt.
12:40:15  <PublicServer> <Mazur> Other peoples I love.
12:40:23  <PublicServer> <tycoondemon> cool
12:40:33  <PublicServer> <Mazur> GIves me something to do once the wrecks clear.
12:41:40  <PublicServer> <Mazur> I sorta remember the first time I messed up and blocked the whole map 5 minutes later.
12:41:50  <PublicServer> <Mazur> Blocked solid.
12:41:53  <PublicServer> <Vinnie> those are the best ones
12:42:03  <PublicServer> <tycoondemon> its a network test
12:42:10  <PublicServer> <tycoondemon> to see if it can handle stress :P
12:42:21  <PublicServer> <Mazur> Was expecting some sort of "You moron" tirade.
12:42:24  <PublicServer> <Mazur> Nothing.
12:42:40  <PublicServer> <Mazur> People just started to solve it.
12:42:46  <PublicServer> <Mazur> :-)
12:42:52  <PublicServer> <Vinnie> nukes
12:43:22  <PublicServer> <tycoondemon> nukes indeed
12:43:24  <PublicServer> <tycoondemon> gone is merger
12:44:31  <PublicServer> <Vinnie> mazur we have been griefed
12:45:01  <PublicServer> <Mazur> Have we?  I noticed nothing so far?
12:45:15  <PublicServer> <tycoondemon> need a 4th line to BBH
12:45:29  <PublicServer> <Vinnie> why didn't you do that first?
12:49:07  <PublicServer> <tycoondemon> in due time
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12:49:50  <PublicServer> <Mazur> Much cleaner.
12:50:04  <PublicServer> <Vinnie> yeah only its jammed back to BBH
12:50:30  <PublicServer> <tycoondemon> it is allready solving
12:51:04  <PublicServer> <Vinnie> so can i translate that your temp new merger is noting more then the destruction of the old merger?
12:51:26  <PublicServer> <tycoondemon> depends on how you look
12:51:30  <PublicServer> <tycoondemon> if in the past 10 min yes
12:51:34  <PublicServer> <tycoondemon> otherwise,
12:51:40  <PublicServer> <tycoondemon> I am building a new one
12:51:47  <PublicServer> <Vinnie> over 30 trains in depot
12:51:49  <PublicServer> <tycoondemon> so depends on your defenition of temp
12:51:57  <PublicServer> <Vinnie> so it ain't solving in 10 min
12:52:07  <PublicServer> <Mazur> Tartarsauce!
12:57:29  <PublicServer> <Mazur> Cleaned up a lot near SL03 DROP, should not give trouble there again.
12:57:48  <PublicServer> <tycoondemon> :)
12:58:18  <PublicServer> *** nicfer has left the game (general timeout)
12:58:18  <PublicServer> *** nicfer has left the game (connection lost)
12:58:27  <nicfer> !password
12:58:27  <PublicServer> nicfer: livens
12:58:34  <PublicServer> <tycoondemon> what is keningville halt?
12:58:45  <PublicServer> *** nicfer joined the game
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12:59:07  <PublicServer> <Mazur> Not mine.
12:59:31  <PublicServer> <nicfer> it's my test zone
12:59:37  <PublicServer> <Mazur> An Uebung in station building?
13:00:40  <PublicServer> <Mazur> A station is all about the entry and the exits.
13:02:27  <PublicServer> <tycoondemon> why is chat not coming thrue
13:02:38  <PublicServer> <tycoondemon> my mind allways jamming when building mergers :P
13:02:44  <PublicServer> <Mazur> Isn't it?
13:03:07  <PublicServer> <tycoondemon> I had to type that message 3 times before it came thrue
13:03:21  <PublicServer> <Mazur> Weird.
13:03:52  <PublicServer> <Mazur> I had that at hte start, had to click things several times before they worked.  It fixed itself.
13:06:21  <PublicServer> <Mazur> Nice, was  goig to blockthe GOODS station, but detected just in time my trains waiting to load at the first stop there.
13:06:38  <PublicServer> <tycoondemon> O
13:08:48  <PublicServer> <Mazur> Going todo my groceries, back later, gator.
13:08:58  <PublicServer> <tycoondemon> bye
13:09:06  <PublicServer> <Mazur> Good luck with your merger/exit.
13:09:20  <PublicServer> <tycoondemon> it will eventually succeed
13:09:24  <PublicServer> *** Mazur has left the game (leaving)
13:09:32  <Mazur> That's the spirit.
13:10:16  <Mazur> And then someone else wiol nuke that tomorrow and build another so they can practice, too.
13:10:20  <Mazur> ;-P
13:10:34  <PublicServer> <tycoondemon> sure
13:10:46  <PublicServer> <tycoondemon> thats life
13:10:52  <Mazur> As I said, see ya later.
13:10:54  <Mazur> :-)
13:11:06  <Mazur> .off
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13:23:24  <PublicServer> *** Vinnie has joined spectators
13:23:52  <perk11> !password
13:23:52  <PublicServer> perk11: boughs
13:24:08  <PublicServer> *** perk11 joined the game
13:24:41  <PublicServer> <perk11> lol
13:24:44  <PublicServer> <perk11> merger gone
13:25:07  <PublicServer> <perk11> was it inefffective?
13:25:17  <PublicServer> <tycoondemon> I was effective
13:25:28  <PublicServer> <perk11> but?
13:25:30  <PublicServer> <tycoondemon> but I thought it could be done better
13:25:37  <PublicServer> <tycoondemon> and vinnie said is was a practice merger
13:25:47  <PublicServer> <perk11> I see
13:25:53  <PublicServer> <tycoondemon> so I redo a nother practice merger
13:25:55  <PublicServer> <perk11> and how are trains going to turn left?
13:26:09  <PublicServer> <tycoondemon> 9 to 5 merger
13:26:16  <PublicServer> <tycoondemon> 1 line is the sl
13:26:26  <PublicServer> <perk11> oh
13:26:29  <PublicServer> <perk11> and you extend the whole ML??
13:26:47  <PublicServer> <tycoondemon> a large part of the ml has a 4th line
13:26:54  <PublicServer> <perk11> oh
13:27:20  <PublicServer> <tycoondemon> right now I am still figureing out how to do this merger
13:27:31  <PublicServer> <tycoondemon> so the long bridges are temporary
13:27:34  <PublicServer> <perk11> I'm not sure 34 tile bridges are a good idea
13:27:36  <PublicServer> <perk11> oh ok
13:30:19  <PublicServer> <tycoondemon> I am pretty strong headed
13:30:46  <PublicServer> <perk11> what do you mean?
13:30:57  <PublicServer> <perk11> that you are smart? :)
13:32:19  *** Miolin has joined #openttdcoop
13:32:27  <Miolin> hi all
13:32:30  <PublicServer> <perk11> hi
13:32:32  <PublicServer> <Vinnie> hey
13:32:43  <PublicServer> <perk11> tycoondemon: now with jams more platforms are used
13:32:53  <PublicServer> <perk11> but without jams I guess it would be the same again
13:33:01  <PublicServer> <perk11> so why remove PBS
13:33:19  <PublicServer> <Vinnie> i removed pbs
13:33:30  <PublicServer> <tycoondemon> yes I did not
13:33:33  <PublicServer> <perk11> why so?
13:33:39  <PublicServer> <Vinnie> the first 3 sets of platforms were skipped
13:33:42  <PublicServer> <perk11> sorry I thought it was you, td
13:33:48  <PublicServer> <Vinnie> so the station wasn't fully used
13:33:50  <PublicServer> <perk11> oh
13:33:56  <PublicServer> <perk11> they were not when I set them up
13:33:59  <PublicServer> <perk11> what's changed
13:34:01  <PublicServer> <tycoondemon> my brain is melting
13:34:21  <PublicServer> <perk11> last time it ended up in a good station
13:34:24  <PublicServer> <Vinnie> what do you want? 4 or 5 exits?
13:34:26  <PublicServer> <perk11> so that's the good thing
13:34:40  <PublicServer> <tycoondemon> I want 5 exitss
13:35:15  <PublicServer> <tycoondemon> 4 for main, 1 for sl
13:35:46  <PublicServer> <tycoondemon> it should be doable
13:35:48  <PublicServer> <Vinnie> your making it complicated by building a sl exit in your merger
13:36:10  <PublicServer> <perk11> what's your problem, tycoondemon?
13:36:16  <PublicServer> <tycoondemon> yes and no
13:37:26  <PublicServer> *** Vinnie has joined company #1
13:37:30  <PublicServer> <tycoondemon> my problem is that I understand how mergers work, but I cannot get my head around one :O
13:38:14  <PublicServer> <tycoondemon> w
13:38:28  <PublicServer> <tycoondemon> that right bit allready is more smooth then my thinkning :P
13:38:38  <PublicServer> <tycoondemon> probl vinnie buliding ti
13:38:56  <PublicServer> <nicfer> I'm the one building those bridges
13:39:10  <PublicServer> <tycoondemon> yes but right of the merger
13:42:44  <PublicServer> <tycoondemon> vinnie's got the skills
13:43:03  <PublicServer> <Vinnie> vinnie can't count
13:43:38  <PublicServer> <tycoondemon> now put 9 of those behinds each other
13:43:44  <PublicServer> <Vinnie> 5
13:44:02  <PublicServer> <tycoondemon> you got 9 incoming lines
13:44:04  <PublicServer> <Vinnie> the first 4 come from the outmost lines
13:44:25  <PublicServer> <tycoondemon> ah
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13:44:27  <PublicServer> <tycoondemon> of course
13:44:28  *** Dom_ has joined #openttdcoop
13:44:37  <PublicServer> <tycoondemon> something like that
13:44:49  <PublicServer> <tycoondemon> buit with cl 1.5
13:45:31  <PublicServer> <perk11> maybe not make it all-to-all?
13:45:39  <PublicServer> <perk11> would be more compact
13:45:50  <PublicServer> <tycoondemon> it has to be, otherwise it cant handle sl
13:46:00  <PublicServer> <perk11> all to sl yes
13:46:02  <PublicServer> <Vinnie> 19x35 isn't that big
13:46:40  <PublicServer> <tycoondemon> I like your snippid vinnie
13:46:46  <PublicServer> <perk11> yeah me too
13:47:00  <PublicServer> <Vinnie> atleast 6 tiles from the edge of map
13:47:02  <PublicServer> <Vinnie> for first one
13:47:12  <PublicServer> <Vinnie> signals are good
13:48:18  <PublicServer> <tycoondemon> how does the outer track get to the inner?
13:48:25  <PublicServer> <Vinnie> not
13:48:28  <PublicServer> <tycoondemon> if not placing 9 of them
13:48:30  <PublicServer> <Vinnie> outer get priority
13:49:15  <Miolin> !password
13:49:15  <PublicServer> Miolin: clamps
13:49:25  <PublicServer> *** Miolin joined the game
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13:50:14  <PublicServer> <Vinnie> CL1.5
13:51:12  <PublicServer> <Vinnie> that is not the same axis
13:51:46  <PublicServer> <tycoondemon> what do you mean?
13:51:53  <PublicServer> <tycoondemon> ow
13:51:55  <PublicServer> <tycoondemon> yes
13:52:15  <PublicServer> <tycoondemon> what I am trying is to get the least amount of bridges
13:52:21  <PublicServer> <tycoondemon> and then stick 9 of them
13:52:31  <PublicServer> <tycoondemon> so it will be an all to all
13:52:45  <PublicServer> <Vinnie> then you need something like this
13:54:25  <PublicServer> <Vinnie> repeat such a patern
13:54:27  <PublicServer> <tycoondemon> hmmm, you've got an answer for everything :P
13:54:29  <PublicServer> <Vinnie> pattern
13:54:37  <PublicServer> <Vinnie> playing this game for to long
13:55:09  <PublicServer> <tycoondemon> it is apparent :P
13:55:21  <PublicServer> <perk11> I've been playing since 2007 but never built anything similar :P
13:55:55  <PublicServer> <tycoondemon> I am deciding what's best
13:56:01  <PublicServer> *** nicfer has joined spectators
13:57:13  <PublicServer> <Vinnie> your design needs to know this
13:57:19  <PublicServer> *** nicfer has joined company #1
13:57:35  <PublicServer> <Vinnie> see that sign
13:57:37  <PublicServer> *** nicfer has joined spectators
13:58:09  <PublicServer> <tycoondemon> wich sign?
13:58:16  <PublicServer> <Vinnie> 9 splits before join
13:58:22  <PublicServer> <tycoondemon> ah yes
13:58:50  <PublicServer> <tycoondemon> yes I figured tha the outer lane needs to get to the left also
13:58:56  <PublicServer> <tycoondemon> but only to the 5th
13:59:23  <PublicServer> <tycoondemon> I am still trying to undertand you tunnel snippit though
13:59:37  <PublicServer> <Vinnie> its just a doubletunnel
13:59:59  <PublicServer> <tycoondemon> doubletunnel for faster thrueput
14:00:01  <PublicServer> *** nicfer has joined company #1
14:00:03  <PublicServer> <Vinnie> yes
14:00:05  <PublicServer> <tycoondemon> ok
14:00:11  <PublicServer> <Vinnie> and the left tunnel is exit
14:00:14  <PublicServer> <tycoondemon> that makes sence
14:00:24  <PublicServer> *** nicfer has joined spectators
14:00:36  <PublicServer> <Vinnie> it is one soner so it has the length of a train
14:00:46  <PublicServer> <tycoondemon> yes
14:00:49  <PublicServer> <tycoondemon> I get that
14:01:03  <PublicServer> <tycoondemon> I like the tunnel snippid better
14:01:30  <PublicServer> <tycoondemon> 9 of those
14:01:56  <PublicServer> <perk11> this for every track?
14:01:58  <PublicServer> <tycoondemon> or is it to lame for using pbs? :P
14:02:25  <PublicServer> <Vinnie> no you use PBS on purpose, so you thought about using it.
14:02:43  <PublicServer> <tycoondemon> hmmm
14:03:02  <PublicServer> <perk11> this PBS shouldn't slow down the traffic
14:03:57  <PublicServer> <perk11> why reversed?
14:04:03  <PublicServer> <perk11> penalty?
14:04:06  <PublicServer> <Vinnie> yes
14:04:08  <PublicServer> <tycoondemon> land area says one way
14:04:18  <PublicServer> <Vinnie> you want trains to take the first exit unless it is blocked
14:04:27  <perk11> I see
14:04:36  <PublicServer> <tycoondemon> ow behind the tunnel
14:05:18  <PublicServer> <tycoondemon> I think I like the tunnel design
14:05:25  <PublicServer> <tycoondemon> but maybe
14:05:28  <PublicServer> <perk11> let's build it?
14:05:31  <PublicServer> <tycoondemon> It should be reversed
14:05:45  <PublicServer> <tycoondemon> as in that the trains go down when entering the ml
14:06:00  <perk11> that's a good point probably
14:06:21  <perk11> just change tunnels to bridges
14:06:24  <perk11> and they go down
14:06:43  <PublicServer> <tycoondemon> yes
14:06:53  <PublicServer> <tycoondemon> lets try make snippid next to it
14:08:01  *** Jam35 has joined #openttdcoop
14:09:37  <PublicServer> <Vinnie> btw, 4th into SLH 01 has missing connection to the BBH
14:10:07  <PublicServer> <tycoondemon> that could be
14:10:33  <PublicServer> <Vinnie> remember then that it will create some lost trains if you connect it
14:10:40  *** Kibyts has joined #openttdcoop
14:10:53  <Kibyts> HI :)
14:10:55  <PublicServer> <tycoondemon> they wont chose the right path?
14:11:02  <PublicServer> <tycoondemon> hi
14:11:04  <PublicServer> <Vinnie> Hello
14:11:19  <Kibyts> o0 - now I lost my bet...
14:11:24  <PublicServer> <Vinnie> no they will get forced to take the SLH01 exit in some cases
14:11:38  <Kibyts> I was pretty sure that nobody will answer :D
14:11:45  <perk11> lol
14:12:16  <PublicServer> *** nicfer has joined company #1
14:12:36  <PublicServer> <perk11> I made the reverse version
14:12:42  <PublicServer> <perk11> yeah it's pretty much the same
14:13:04  <PublicServer> <tycoondemon> it needs to remain same lvl
14:13:14  <PublicServer> <tycoondemon> not go down on every line
14:13:25  <perk11> why can't it go down?
14:13:29  <Kibyts> Me and a friend of mine try to play cargodist using hamachi for some weeks, but as soon as we get 3 stations connected for passangers we receive tons of desync errors. We didn't find anything about it. Is this a known issue? We use FIRS + cargodist but nothing else...
14:13:34  <PublicServer> <tycoondemon> 5 lines
14:13:37  <PublicServer> <Vinnie> if you use that version make sure its one tile higher
14:13:39  <PublicServer> <tycoondemon> 5 times goes down
14:14:12  <perk11> Kibyts: I tried cargodist and got the same issue, it looks like the cargodist problem, try reporting a bug to the developer
14:14:12  <Kibyts> anyone that knows anything about it?
14:14:31  <Kibyts> ok - so it seems not to be my fault :)
14:14:32  <Vinnie_nl> I'm not a pro with cargo dist
14:14:40  <Kibyts> this already helps a lot
14:14:43  <Vinnie_nl> maybe in the #openttd channel
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14:15:19  <PublicServer> <tycoondemon> vinnie is pro in mergers
14:15:21  <PublicServer> <tycoondemon> that for suere
14:15:23  <PublicServer> <tycoondemon> sure
14:15:28  <perk11> :D
14:15:57  <perk11> tycoondemon: maybe make them go down every line?
14:16:05  <perk11> we can make them climb before
14:16:11  <PublicServer> <tycoondemon> why
14:16:14  <PublicServer> <perk11> for speed
14:16:20  <PublicServer> <tycoondemon> yes
14:16:25  <Kibyts> okay, so I will try to contact any developper - just one more question - what is the best way to contact one of them?
14:16:26  <PublicServer> <tycoondemon> but why down all the time?
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14:16:43  <Vinnie_nl> Kibyts: one sec let me see
14:16:51  <Kibyts> thanks!
14:17:19  <PublicServer> <perk11> my opinion is: more time down the hill=more probability to acelerate
14:17:39  <Fulsalin> !password
14:17:39  <PublicServer> Fulsalin: smiths
14:18:04  <PublicServer> *** Fulsalin joined the game
14:18:15  <Vinnie_nl> i think its hosted by devzone so try this channel there you can find support by IRC otherwise try the bugtracker
14:18:15  <PublicServer> <tycoondemon> yes
14:18:18  <PublicServer> <tycoondemon> that could be a factor
14:19:07  <Jam35> !password
14:19:07  <PublicServer> Jam35: smiths
14:19:13  <PublicServer> <Vinnie> perk11: reverse applies for climbing slopes
14:19:28  <PublicServer> *** Jam35 joined the game
14:19:31  <PublicServer> <Jam35> hi
14:19:34  <Kibyts> thx Vinnie_nl
14:19:37  <PublicServer> <tycoondemon> yes we know vinnie
14:19:39  <PublicServer> <nicfer> hi
14:19:41  <PublicServer> <tycoondemon> but the idea is:
14:19:43  <PublicServer> <Vinnie> so try to make the final mainline not climb
14:19:45  <PublicServer> <Miolin> hi
14:19:47  <PublicServer> <perk11> hi
14:19:53  <PublicServer> <tycoondemon> that they go down in places where there are more prone to stop
14:20:08  <PublicServer> <tycoondemon> and go up at a place, where ther will more unlikely stop
14:20:14  <PublicServer> <tycoondemon> net would be a gain
14:20:24  <PublicServer> <Vinnie> want me to start building for you?
14:20:38  <PublicServer> <perk11> so we need what
14:20:41  <PublicServer> <perk11> 5 tiles up
14:20:43  <PublicServer> <tycoondemon> I don't know
14:21:21  <PublicServer> <tycoondemon> arg , you are so pro
14:21:27  <PublicServer> <perk11> :D
14:21:33  <PublicServer> <Vinnie> counting, i mastered it
14:21:35  <PublicServer> <perk11> yeah same thoughts I have
14:22:53  <PublicServer> <tycoondemon> wouldnt it be better
14:23:19  <PublicServer> <tycoondemon> if the mergers on to the ml's would be farther appart
14:23:27  <PublicServer> <tycoondemon> so that the inner line has to move further
14:23:34  <PublicServer> <tycoondemon> then the outer to the mergers
14:23:44  <PublicServer> <tycoondemon> because it is a left turn
14:23:52  <PublicServer> <tycoondemon> en the outer have to travel further
14:24:22  <PublicServer> <Vinnie> you can do that via signals
14:24:26  <PublicServer> <Vinnie> see example
14:24:52  <PublicServer> <tycoondemon> I mean more, for the amount of spac where trains can stop
14:24:58  <PublicServer> <tycoondemon> before they come to the merger
14:25:41  <PublicServer> <Vinnie> i don't know what you mean
14:25:45  <tycoondemon> well
14:26:10  <tycoondemon> because the station exit is facing east
14:26:18  <tycoondemon> and the trains have to go west
14:26:28  <tycoondemon> they have to make a turn to the left
14:26:46  <PublicServer> *** perk11 has left the game (general timeout)
14:26:46  <PublicServer> *** perk11 has left the game (connection lost)
14:26:47  <tycoondemon> and the outer lines (closer to the east) have more space
14:26:53  <tycoondemon> to hold trains
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14:27:02  <tycoondemon> but the inner lines/corner has less
14:27:08  <perk11> !password
14:27:08  <PublicServer> perk11: herpes
14:27:20  <PublicServer> <tycoondemon> so
14:27:20  <PublicServer> *** perk11 joined the game
14:27:21  <perk11> herpes :O
14:27:29  <PublicServer> *** nicfer has left the game (general timeout)
14:27:29  <PublicServer> *** nicfer has left the game (connection lost)
14:27:31  <PublicServer> <Vinnie> like arrows?
14:27:41  <PublicServer> <tycoondemon> when you space out the snippids
14:27:48  <nicfer> !password
14:27:48  <PublicServer> nicfer: herpes
14:27:58  <PublicServer> <Vinnie> but this will be big, you will not have alot of space
14:28:07  <PublicServer> *** nicfer joined the game
14:28:19  <PublicServer> <tycoondemon> so that when it splits it has to traver more to the north, the outer lan would have to travel less furthur to a snippid
14:28:35  <PublicServer> <tycoondemon> ah
14:28:37  <PublicServer> <tycoondemon> ok
14:28:41  <PublicServer> <tycoondemon> that might be a problem
14:28:56  <PublicServer> <tycoondemon> it is nine snippids after all
14:29:14  <PublicServer> <tycoondemon> ok
14:29:20  <PublicServer> <tycoondemon> that wouldnt matter
14:29:22  <PublicServer> <tycoondemon> I think now
14:29:24  <PublicServer> <tycoondemon> because its 9
14:29:30  <PublicServer> <tycoondemon> inner will have to travel farther
14:29:36  <PublicServer> <Vinnie> want it all 1 tile higher?
14:29:58  <PublicServer> <tycoondemon> might be nicer
14:30:29  <PublicServer> <tycoondemon> farther=further
14:31:06  <PublicServer> *** nicfer has joined company #1
14:31:08  <PublicServer> <Vinnie> this is only 5 wide :(
14:31:24  <PublicServer> <tycoondemon> we just need to move the temp
14:31:27  <PublicServer> <tycoondemon> a bit more
14:31:33  <PublicServer> <tycoondemon> that would not be a big problem
14:32:55  <PublicServer> <perk11> lol it's the 3rd rebuilding of this exit
14:33:15  <PublicServer> <tycoondemon> openttd is about building
14:33:17  <PublicServer> <Vinnie> oil rig is in the way
14:33:21  <PublicServer> <tycoondemon> rebuilding is also building
14:33:27  <PublicServer> <tycoondemon> its like the 500th game
14:33:33  <PublicServer> <tycoondemon> wich is a rebuild every time :P
14:33:34  <perk11> I'm not saying it's bad
14:33:36  <perk11> it's fun
14:33:39  <PublicServer> <tycoondemon> if you look at it right :P
14:34:01  <PublicServer> <tycoondemon> there is a stupuid oilwell in the wai
14:34:07  <PublicServer> <perk11> I guess the height is still wrong
14:34:21  <PublicServer> <perk11> it should be 1 level higher
14:35:42  <PublicServer> <Vinnie> oke i leave it to you
14:39:24  <PublicServer> <tycoondemon> ah yeah! :D
14:39:47  <PublicServer> <tycoondemon> why there?
14:40:13  <PublicServer> <tycoondemon> so are we deciding on each line one lvl down?
14:40:15  <PublicServer> <Vinnie> the oilrig will not be in the way
14:40:17  <PublicServer> <tycoondemon> or same lvl
14:40:24  <PublicServer> <perk11> some down
14:40:26  <PublicServer> <perk11> some not
14:40:36  <PublicServer> <perk11> we don't have enough lvls for each
14:40:42  <PublicServer> <tycoondemon> I like samhe lvl better -_-
14:40:48  <PublicServer> <perk11> why?
14:40:54  <PublicServer> <perk11> we already have high lvl
14:40:57  <PublicServer> <perk11> why not use it
14:41:20  <PublicServer> <tycoondemon> then it should be on the first mergers
14:41:23  <PublicServer> <tycoondemon> after the sl
14:41:25  <PublicServer> <perk11> agreed
14:41:31  <PublicServer> <tycoondemon> because  those will the most bussy
14:41:49  <PublicServer> <perk11> so SL doesn't get lvl down?
14:42:03  <PublicServer> <tycoondemon> exactly
14:42:05  <PublicServer> <perk11> k
14:42:13  <PublicServer> <tycoondemon> because stops will be less there
14:42:20  <PublicServer> <Vinnie> wait i would not make it for all 9 lines
14:42:22  <PublicServer> <tycoondemon> because the sl will be much less chosen
14:42:40  <PublicServer> <Vinnie> then it needs length 60 and the farm is in the way
14:42:58  <PublicServer> <tycoondemon> we should kill the farm
14:43:08  <PublicServer> <perk11> :D
14:43:16  <PublicServer> <tycoondemon> or start closer to the station
14:43:18  <PublicServer> <Vinnie> or make 4 lines join from South
14:43:33  <PublicServer> <tycoondemon> that would be ugly
14:43:47  <PublicServer> <Vinnie> that would be the proper way to use such a merger
14:44:01  <PublicServer> *** tycoondemon has left the game (leaving)
14:44:03  <tycoondemon> ahteouhsáo
14:44:11  <tycoondemon> !password
14:44:11  <PublicServer> tycoondemon: gaming
14:44:25  <PublicServer> *** tycoondemon joined the game
14:44:27  <perk11> ahteowhat?
14:44:35  <PublicServer> <tycoondemon> if we place it right it should fit right??
14:45:02  <PublicServer> <Vinnie> not fo 9 by 9
14:45:08  <PublicServer> <Vinnie> for*
14:45:26  <PublicServer> <Vinnie> or let me see to make sure
14:45:57  <PublicServer> *** Miolin has left the game (general timeout)
14:45:57  <PublicServer> *** Miolin has left the game (connection lost)
14:46:29  <Miolin> !password
14:46:29  <PublicServer> Miolin: gaming
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14:46:57  <PublicServer> <tycoondemon> if you widen the space between some snippids it would go more diagonal rigthL
14:47:03  <PublicServer> <tycoondemon> ??
14:47:09  <PublicServer> <nicfer> are you also getting those freezes Miolin?
14:47:30  <PublicServer> <perk11> nicfer:  I am getting them
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14:48:01  <PublicServer> <Vinnie> lucky you
14:48:03  <PublicServer> <tycoondemon> isnt this 1 to little
14:48:22  <PublicServer> *** Jam35 has left the game (general timeout)
14:48:22  <PublicServer> *** Jam35 has left the game (connection lost)
14:48:30  <PublicServer> <Vinnie> yes your right
14:48:32  <PublicServer> <tycoondemon> dont we need 1 more snippid?
14:49:03  <PublicServer> <tycoondemon> so next:
14:49:25  <PublicServer> <tycoondemon> would it make senc to make the sl the first or the last counting fro the stationt
14:49:27  <PublicServer> <Vinnie> i would do first one complete snippid
14:49:43  <PublicServer> <tycoondemon> sence=sense
14:49:50  <PublicServer> <perk11> snippid=snippet?
14:49:56  <PublicServer> <tycoondemon> i think
14:50:00  <PublicServer> <tycoondemon> my spelling is bad :P
14:50:01  <PublicServer> <Vinnie> whatever, never heared of that word
14:50:10  <PublicServer> *** nicfer has left the game (general timeout)
14:50:10  <PublicServer> *** nicfer has left the game (connection lost)
14:50:27  <nicfer> !password
14:50:27  <PublicServer> nicfer: forges
14:50:34  <PublicServer> <tycoondemon> a snippit as in a sub part
14:50:42  <PublicServer> *** nicfer joined the game
14:50:46  <PublicServer> *** nicfer has joined company #1
14:50:54  <PublicServer> <tycoondemon> what I was thinking vinnie
14:51:04  <PublicServer> <tycoondemon> if it would make sense to make A the sl or E
14:51:06  <PublicServer> <tycoondemon> ?
14:51:08  <PublicServer> <nicfer> I just completed a lacking connection @ SLH04
14:51:12  <PublicServer> <Vinnie> A
14:51:23  <PublicServer> <tycoondemon> ok
14:51:33  <PublicServer> <tycoondemon> so
14:51:51  <PublicServer> <tycoondemon> go down before b and c
14:52:02  <PublicServer> <tycoondemon> I think this is a plan :)
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14:54:13  <PublicServer> <perk11> what
14:54:25  <PublicServer> <perk11> why have this lane then?
14:54:43  <PublicServer> <tycoondemon> for looks
14:54:45  <PublicServer> <Vinnie> its a repeated pattern
14:54:45  <PublicServer> <tycoondemon> or depot
14:55:11  <PublicServer> <tycoondemon> lets
14:55:14  <PublicServer> <tycoondemon> keey it like
14:55:17  <PublicServer> <Vinnie> for the sake of easy building i would change that last
14:55:21  <PublicServer> <tycoondemon> asif it had another snippid
14:56:36  <PublicServer> <perk11> no
14:56:39  <PublicServer> <perk11> it wouldn't have
14:56:53  <PublicServer> <tycoondemon> ?
14:57:03  <PublicServer> <perk11> signs
14:57:17  <PublicServer> <Vinnie> oke
14:57:19  <PublicServer> <tycoondemon> no
14:57:25  <PublicServer> <tycoondemon> look at where it goes
14:57:28  <PublicServer> <tycoondemon> after the farm
14:57:42  <PublicServer> <tycoondemon> just giv it a lower gorge
14:58:05  <PublicServer> <Vinnie> last one is just a simple join, no double tunnel needed
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15:00:19  <PublicServer> <tycoondemon> this is cool
15:01:09  <PublicServer> <tycoondemon> ?
15:03:12  <PublicServer> *** perk11 has left the game (leaving)
15:03:30  <perk11> !password
15:03:30  <PublicServer> perk11: forges
15:03:40  <PublicServer> *** perk11 joined the game
15:03:48  <PublicServer> <tycoondemon> even though its a repeating pattern
15:03:52  <PublicServer> <tycoondemon> it is still hard
15:03:57  *** codertux has joined #openttdcoop
15:03:58  <PublicServer> <Vinnie> come follow me
15:04:20  <PublicServer> <Vinnie> 4 straight 1 diagonal there
15:06:08  <PublicServer> <Vinnie> first and last row as last
15:06:42  <PublicServer> <Vinnie> every diagonal is a join
15:07:28  <PublicServer> <Vinnie> bridges
15:07:39  <PublicServer> <perk11> what about them
15:07:54  <PublicServer> <tycoondemon> simul building lol nice
15:08:24  <PublicServer> <Vinnie> right
15:08:27  <PublicServer> <perk11> :D
15:10:29  <PublicServer> <perk11> how long should it be
15:10:35  <PublicServer> <perk11> 5 ?
15:10:37  <PublicServer> <Vinnie> 1 TL = 5 tiles
15:10:41  <PublicServer> <perk11> k
15:14:31  <PublicServer> <Vinnie> signals?
15:14:50  <PublicServer> <tycoondemon> yes
15:14:52  <PublicServer> <tycoondemon> the hard part :S
15:15:03  <PublicServer> <Vinnie> select one way PBS
15:15:18  <PublicServer> <Vinnie> i do start here you the one next to it?
15:15:31  <PublicServer> <tycoondemon> ok
15:16:12  <PublicServer> *** perk11 has left the game (general timeout)
15:16:12  <PublicServer> *** perk11 has left the game (connection lost)
15:16:19  <perk11> !password
15:16:19  <PublicServer> perk11: bulled
15:16:31  <PublicServer> <Vinnie> penalties, reversed PBS
15:16:40  *** perk11 has quit IRC
15:16:46  <PublicServer> <Vinnie> 6 per row
15:17:44  <PublicServer> <Vinnie> two way exit signals
15:18:01  <PublicServer> <Vinnie> 5x
15:18:07  <PublicServer> <Vinnie> yellow
15:18:22  <PublicServer> <tycoondemon> yellow wthat?
15:18:46  *** perk11 has joined #openttdcoop
15:18:56  <PublicServer> <tycoondemon> you said exit nsignal
15:19:00  <perk11> !passwordf
15:19:03  <perk11> !password
15:19:03  <PublicServer> perk11: bulled
15:19:09  <PublicServer> <Vinnie> is that entry signa?
15:19:44  <PublicServer> <tycoondemon> it says pre signals
15:19:46  <PublicServer> <tycoondemon> land area
15:19:48  <PublicServer> <tycoondemon> info
15:19:51  <PublicServer> *** perk11 joined the game
15:20:07  <PublicServer> <Vinnie> oke
15:20:14  <PublicServer> <Vinnie> well next part is the prio
15:20:22  <PublicServer> <Vinnie> Combo + white one
15:20:34  <PublicServer> *** perk11 has joined company #1
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15:22:04  <PublicServer> <Vinnie> and a block signal to seperate priorities
15:22:08  <PublicServer> <tycoondemon> omg, that is also a prio, did not realise it
15:22:14  <PublicServer> *** perk11 joined the game
15:23:09  <PublicServer> <tycoondemon> wow
15:24:04  <PublicServer> <perk11> this pattern give me a headache :D
15:24:14  <PublicServer> <perk11> gives*
15:24:22  <PublicServer> <tycoondemon> id like to see it work :)
15:26:00  <PublicServer> <Vinnie> this is it
15:26:18  <PublicServer> <tycoondemon> pretty cool
15:27:00  <PublicServer> <Vinnie> id prefer only that you connect the outer mainline D to C untill you fixed the next SLH
15:27:20  <PublicServer> <tycoondemon> you mean E
15:27:26  <PublicServer> <tycoondemon> ?
15:27:36  <PublicServer> <Vinnie> yes E to D
15:27:56  <PublicServer> <tycoondemon> as a temp
15:27:58  <PublicServer> <tycoondemon> you mean
15:28:00  <PublicServer> <Vinnie> yes
15:30:23  <PublicServer> <tycoondemon> ehm
15:30:33  <PublicServer> <tycoondemon> so ready to stop the trains for a bit?
15:30:37  <PublicServer> <Vinnie> sure
15:31:19  <PublicServer> <tycoondemon> lag when I broke the rails, must be the pathfinder :P
15:33:54  <PublicServer> <Vinnie> room for prio's
15:33:56  <PublicServer> <perk11> it's not working
15:34:54  <PublicServer> <Vinnie> that isnt part of looking for errors
15:35:16  <PublicServer> <tycoondemon> lol
15:35:18  <PublicServer> <tycoondemon> it look crazy
15:37:20  <PublicServer> <Vinnie> need PBS there
15:37:26  <PublicServer> <perk11> yeah it was missclick
15:37:28  <PublicServer> <tycoondemon> there is where?
15:38:19  <PublicServer> <tycoondemon> that 4th line is needed
15:38:33  <PublicServer> <Vinnie> then it needs extending to BBH
15:38:39  <PublicServer> <tycoondemon> yes
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15:39:02  <PublicServer> <tycoondemon> well I woulntd want to mess with the bBBH
15:39:45  <PublicServer> <Miolin> are the stopped trains at oil drop ok`?
15:39:55  <PublicServer> <perk11> no?
15:40:01  <PublicServer> <tycoondemon> how about letting the sl go in the first line of the merger
15:40:08  <PublicServer> <tycoondemon> they are fine
15:40:11  <PublicServer> <tycoondemon> they are waiting
15:40:13  <PublicServer> <tycoondemon> not stopping
15:41:35  <PublicServer> <perk11> wtf
15:41:41  <PublicServer> <perk11> oh temp
15:42:20  <PublicServer> <perk11> why not just join the outer
15:42:34  <PublicServer> <Vinnie> outer is only SLH exit
15:42:58  <PublicServer> <perk11> I mean for temp but doesn't matter
15:43:08  <PublicServer> <tycoondemon> ho
15:43:10  <PublicServer> <tycoondemon> who connected E
15:43:12  <PublicServer> <Vinnie> i was talking about temp
15:43:14  <PublicServer> <Vinnie> me
15:43:18  <PublicServer> <tycoondemon> ok
15:43:33  <PublicServer> <Vinnie> unjamming that merge
15:43:39  <PublicServer> <tycoondemon> but only goes to sl
15:43:54  <PublicServer> <Vinnie> see !temp
15:44:08  <Maraxus> !password
15:44:08  <PublicServer> Maraxus: strewn
15:44:12  <PublicServer> <tycoondemon> ah
15:44:22  <PublicServer> *** Maraxus joined the game
15:44:24  <PublicServer> <Maraxus> hi
15:44:34  <PublicServer> <tycoondemon> maraxus praxus
15:45:01  <PublicServer> <Vinnie> hello
15:49:40  <PublicServer> *** Fulsalin has left the game (leaving)
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15:50:13  <PublicServer> <Vinnie> who is going to do 4th in SLH 01?
15:50:29  <PublicServer> <tycoondemon> I was looking at it
15:50:47  <PublicServer> <tycoondemon> but not really sure where to start
15:50:49  <PublicServer> *** Miolin has left the game (leaving)
15:50:53  <Miolin> bye all... cu later
15:50:59  <PublicServer> <Vinnie> cya
15:51:10  *** Miolin has left #openttdcoop
15:58:21  <PublicServer> <tycoondemon> I dont know
15:59:09  <PublicServer> <tycoondemon> funny lag every time you connect to rail parts
15:59:11  <PublicServer> <Vinnie> anyway its a gap
15:59:13  <PublicServer> <Vinnie> lets kill it
15:59:31  <PublicServer> <nicfer> can I connect Wrondington Mines directly to the drop?
15:59:54  <PublicServer> <tycoondemon> tl ok now
15:59:56  <PublicServer> <tycoondemon> ?
16:00:02  <PublicServer> <Vinnie> yes
16:00:28  <PublicServer> <tycoondemon> ok
16:00:34  <PublicServer> *** nicfer has left the game (leaving)
16:00:43  <PublicServer> <Vinnie> your past the mayhem
16:01:05  <PublicServer> <tycoondemon> indeed
16:06:46  <PublicServer> <tycoondemon> I have to go and get something to eat, I will be back later
16:06:52  <PublicServer> <Vinnie> ke
16:07:06  <PublicServer> <tycoondemon> I learn a lot by playing like this
16:07:12  <PublicServer> <tycoondemon> in your shadows :P
16:07:18  <PublicServer> <Vinnie> just wing it
16:13:29  <PublicServer> *** Vinnie has left the game (general timeout)
16:13:29  <PublicServer> *** Vinnie has left the game (connection lost)
16:23:36  <nicfer> !password
16:23:36  <PublicServer> nicfer: crated
16:23:52  <PublicServer> *** nicfer joined the game
16:24:00  <PublicServer> *** nicfer has joined company #1
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16:32:58  *** ChanServ sets mode: +o ODM
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17:00:48  <PublicServer> <Maraxus> anyone building?
17:02:22  <PublicServer> *** Maraxus has left the game (leaving)
17:02:22  <PublicServer> *** Game paused (number of players)
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17:31:56  <Vinnie_nl> !playercount
17:31:56  <PublicServer> Vinnie_nl: Number of players: 0 (0 spectators)
17:34:27  <Vinnie_nl> !password
17:34:27  <PublicServer> Vinnie_nl: skiing
17:34:40  <PublicServer> *** Game still paused (number of players)
17:34:43  <PublicServer> *** Vinnie joined the game
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18:37:09  <PublicServer> *** Vinnie has joined company #1
18:39:10  <Maraxus> !password
18:39:10  <PublicServer> Maraxus: alibis
18:39:27  <PublicServer> *** Game still paused (number of players)
18:39:27  <PublicServer> *** Game unpaused (number of players)
18:39:27  <PublicServer> *** Maraxus joined the game
18:39:35  <PublicServer> <Maraxus> hi
18:39:37  <PublicServer> <Vinnie> hey
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18:41:07  <PublicServer> <Vinnie> near deadlock
18:41:25  <perk11> :O
18:41:46  <perk11> !password
18:41:46  <PublicServer> perk11: alibis
18:41:57  <PublicServer> *** perk11 joined the game
18:42:53  <PublicServer> <perk11> oh BBH is really jammed
18:45:08  <PublicServer> <Vinnie> its unjamming
18:45:14  <PublicServer> <perk11> true
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18:46:21  <PublicServer> <perk11> did you change anything in merger?
18:46:35  <PublicServer> <perk11> why did trains suddenly started to use all tracks
18:46:58  <PublicServer> <Vinnie> because tracks are full
18:47:04  <PublicServer> <perk11> ah right
18:52:12  <PublicServer> <perk11> so that's funny
18:52:26  <PublicServer> <perk11> building an efficient merger actually jammed the whole network
19:08:14  <PublicServer> <Vinnie> tnx for the joiner
19:08:43  <perk11> are you thanking yourself?
19:08:47  <PublicServer> <Maraxus> np
19:08:50  <PublicServer> <perk11> oh
19:13:32  <PublicServer> <perk11> lot of trains are caught into "baddies trap", what's so bad about them?
19:14:26  <PublicServer> <Vinnie> i disconnected the mainline for a few seconds to insert 4th
19:14:33  <PublicServer> <Vinnie> thats why they could get lost
19:23:33  <PublicServer> *** perk11 has left the game (leaving)
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19:34:02  <PublicServer> <Vinnie> building?
19:34:17  <PublicServer> <Maraxus> not atm
19:34:48  <PublicServer> <Vinnie> next thing would be a 4th inside BBH, but i don't feel like that tonight
19:35:09  <PublicServer> <Maraxus> just watching the large merger - signalling seems a bit suspicious
19:36:34  <V453000> !password
19:36:34  <PublicServer> V453000: gopher
19:36:47  <PublicServer> <V453000> hell
19:36:48  <PublicServer> *** V453000 joined the game
19:36:51  <PublicServer> <Vinnie> hi
19:36:54  <PublicServer> <Maraxus> hi
19:41:18  <PublicServer> <V453000> I am surprised nobody went into panic mode and tried to convince others to convert to slug engines
19:41:24  <PublicServer> <V453000> OR nobody reads the plan
19:41:34  <PublicServer> <V453000> ... I suppose the second option is the actual thing what happens
19:41:48  <PublicServer> <Vinnie> it works
19:41:59  <PublicServer> <V453000> ofc :)
19:48:49  <PublicServer> *** Vinnie has joined spectators
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19:53:03  <nicfer> !password
19:53:03  <PublicServer> nicfer: snooty
19:53:21  <PublicServer> *** nicfer joined the game
19:54:01  <PublicServer> *** nicfer has joined company #1
19:54:26  *** zxbiohazardzx has joined #openttdcoop
19:54:40  <zxbiohazardzx> heya
19:54:44  <zxbiohazardzx> !players
19:54:46  <PublicServer> zxbiohazardzx: Client 335 is Vinnie, a spectator
19:54:46  <PublicServer> zxbiohazardzx: Client 337 (Orange) is Maraxus, in company 1 (PSG259 Transport)
19:54:46  <PublicServer> zxbiohazardzx: Client 341 (Orange) is V453000, in company 1 (PSG259 Transport)
19:54:46  <PublicServer> zxbiohazardzx: Client 343 (Orange) is nicfer, in company 1 (PSG259 Transport)
19:54:51  <zxbiohazardzx> sup sup
19:55:09  <zxbiohazardzx> !password
19:55:09  <PublicServer> zxbiohazardzx: snooty
19:55:23  <PublicServer> *** ZxBiohazardZx joined the game
19:55:24  <PublicServer> <ZxBiohazardZx> sup
19:55:24  <PublicServer> <ZxBiohazardZx> xd
19:55:39  <PublicServer> <ZxBiohazardZx> slh04 still jams lol
19:55:51  <PublicServer> <ZxBiohazardZx> 4th didnt solve that issue :P
19:56:54  <PublicServer> <ZxBiohazardZx> bad connecttion thats why
19:57:13  <PublicServer> <ZxBiohazardZx> the reerser isnt considered to be an option
19:57:28  <PublicServer> <ZxBiohazardZx> is now
19:58:16  <PublicServer> *** V453000 has left the game (leaving)
19:58:44  <PublicServer> <ZxBiohazardZx> prim1 seems to jam it all
19:59:38  <PublicServer> <ZxBiohazardZx> rebuild ftw
19:59:56  <PublicServer> <nicfer> better to make it two slhs?
20:00:14  <PublicServer> <ZxBiohazardZx> nah just better merger, this one is way messy
20:00:29  <PublicServer> <ZxBiohazardZx> with 20 long for 4 you can do better :P
20:11:44  <PublicServer> *** Vinnie has joined company #1
20:11:52  <PublicServer> <Vinnie> later
20:12:02  <PublicServer> *** Vinnie has left the game (leaving)
20:12:19  <PublicServer> <Maraxus> cu
20:14:43  *** Jam35 has quit IRC
20:20:34  <PublicServer> <Maraxus> gn
20:20:40  <PublicServer> *** Maraxus has left the game (leaving)
20:21:15  *** Maraxus has quit IRC
20:25:08  <PublicServer> <ZxBiohazardZx> blegh
20:25:11  <PublicServer> <ZxBiohazardZx> old infraz
20:25:52  <PublicServer> *** nicfer has left the game (leaving)
20:25:52  <PublicServer> *** Game paused (number of players)
20:25:54  *** nicfer has quit IRC
20:30:26  <zxbiohazardzx> hmmz almost done :p
20:48:54  *** Vinnie_nl has quit IRC
20:50:37  <PublicServer> <ZxBiohazardZx> can someone log so i can finishit up?:P
20:52:49  *** Phoenix_the_II has quit IRC
21:00:09  <PublicServer> <ZxBiohazardZx> guess not
21:20:48  <PublicServer> <ZxBiohazardZx> qq
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21:34:06  <PublicServer> <ZxBiohazardZx> ow common i just wanna finish the merger before sleeping
21:43:45  <PublicServer> <ZxBiohazardZx> ill just tag it all up :P
21:44:16  <TWerkhoven> sec
21:44:22  <PublicServer> <ZxBiohazardZx> ah great
21:44:24  <PublicServer> <ZxBiohazardZx> :)
21:44:26  <PublicServer> <ZxBiohazardZx> just wanted to finish up the work
21:44:40  <PublicServer> <ZxBiohazardZx> nicfer suddenly left so i couldnt finish the last bit :P
21:44:58  <PublicServer> *** Game still paused (number of players)
21:45:00  <PublicServer> *** {TWerkhoven[l]} joined the game
21:45:08  <PublicServer> *** {TWerkhoven[l]} has joined company #1
21:45:08  <PublicServer> *** Game unpaused (number of players)
21:45:24  <TWerkhoven> :)
21:45:36  <PublicServer> <ZxBiohazardZx> thx
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21:49:02  <Jomann> hey
21:49:49  <Jomann> I cannot connect via Linux version of openttd I tried to download missing content but then it stops?
21:50:14  <Jomann> ah its coop server
21:50:36  <PublicServer> <TWerkhoven[l]> all done bio?
21:50:39  <PublicServer> <ZxBiohazardZx> almost
21:51:57  <Jomann> ok i am goin to bed. Will have a look in some hours :)
21:51:59  <PublicServer> <ZxBiohazardZx> done i think
21:52:01  <PublicServer> <ZxBiohazardZx> :P
21:52:24  <PublicServer> <ZxBiohazardZx> thnx tc
21:52:30  <PublicServer> <ZxBiohazardZx> twerk :P
21:54:37  <PublicServer> *** TWerkhoven[l] has left the game (connection lost)
21:54:39  <PublicServer> *** Game paused (number of players)
21:54:41  <TWerkhoven> np
21:55:01  <PublicServer> <ZxBiohazardZx> :P
21:55:11  <PublicServer> <ZxBiohazardZx> 1 tile short but im off myself as well cya
21:55:13  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
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21:55:30  <TWerkhoven> jomann, which server are you trying to connect to, public or welcome?
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