Config
Log for #openttdcoop on 20th May 2013:
Times are UTC Toggle Colours
00:05:43  *** Raaaak has quit IRC
00:50:25  *** pugi has quit IRC
01:12:29  *** Max| has joined #openttdcoop
01:24:56  *** BiG_MeEcH has joined #openttdcoop
01:33:22  <Mazur> !password
01:33:22  <PublicServer> Mazur: pagoda
01:33:34  <PublicServer> *** Game still paused (number of players)
01:33:35  <PublicServer> *** Mazur joined the game
01:35:01  <Mazur> Seen tehe wet rails yet, Meech?
02:01:54  *** cyph3r has quit IRC
02:15:06  <nicfer> !password
02:15:06  <PublicServer> nicfer: pagoda
02:15:22  <PublicServer> *** Game still paused (number of players)
02:15:25  <PublicServer> *** nicfer joined the game
02:15:40  <PublicServer> <Mazur> MOrning.
02:15:47  <PublicServer> <nicfer> night...
02:15:53  <PublicServer> <Mazur> SAme thing.
02:16:23  <PublicServer> *** nicfer has joined company #1
02:16:23  <PublicServer> *** Game unpaused (number of players)
02:16:32  <PublicServer> <Mazur> Eek!
02:16:35  <PublicServer> <Mazur> Hey can move!
02:16:49  <PublicServer> <Mazur> +T
02:20:37  <PublicServer> <Mazur> All thwe little darlings taking the busy route.
02:22:03  <PublicServer> <Mazur> Oh, it's never mixed up.
02:28:09  <PublicServer> <Mazur> Do you know what needs done at: !fix this ?
02:29:00  <PublicServer> <Mazur> Ah, a nice juicy jam for me to fix.
02:49:10  *** dwarf has joined #openttdcoop
02:49:10  *** Webster sets mode: +o dwarf
02:50:00  <PublicServer> <Mazur> Ah.  You;re busy furtjer down hte line.
03:02:58  <PublicServer> <Mazur> I love it when a plan comes together.
03:09:31  <PublicServer> *** nicfer has left the game (leaving)
03:09:31  <PublicServer> *** Game paused (number of players)
03:09:40  <PublicServer> <Mazur> A little new invention I made.
03:11:11  <Mazur> !unpause
03:11:11  <PublicServer> *** Mazur has unpaused the server. (Use !auto to set it back.)
03:11:13  <PublicServer> *** Game unpaused (number of players)
03:38:44  *** BiG_MeEcH has quit IRC
03:50:17  <Mazur> !auto
03:50:17  <PublicServer> *** Mazur has enabled autopause mode.
03:50:19  <PublicServer> *** Game paused (number of players)
04:45:01  *** perk11 has quit IRC
05:05:38  <PublicServer> *** Mazur has left the game (leaving)
05:10:42  *** nicfer has quit IRC
05:34:35  *** andbo has joined #openttdcoop
06:02:05  *** Mazur has quit IRC
06:13:27  *** perk11 has joined #openttdcoop
06:14:03  <perk11> !playercount
06:14:03  <PublicServer> perk11: Number of players: 0 (0 spectators)
06:24:57  *** Mazur has joined #openttdcoop
06:24:57  *** ChanServ sets mode: +o Mazur
07:52:19  <tycoondemon> !password
07:52:19  <PublicServer> tycoondemon: exhort
08:01:41  <PublicServer> *** Game still paused (number of players)
08:01:44  <PublicServer> *** tycoondemon joined the game
08:04:21  <planetmaker> oi. We should update servers
08:04:23  <planetmaker> !update
08:04:23  <PublicServer> planetmaker: Update starting...
08:04:31  <tycoondemon> ok
08:04:33  <V453000> whats new? :)
08:04:38  <planetmaker> linkgraph
08:04:41  <tycoondemon> just some code
08:04:44  <planetmaker> no
08:04:45  <V453000> whats that
08:04:46  <V453000> ?
08:04:50  <tycoondemon> linkgraph?
08:04:55  <planetmaker> check it out, V453000 :-)
08:05:00  <planetmaker> find it in the map menu
08:05:08  <V453000> after it updates :)
08:05:19  <planetmaker> much easier to see than explain
08:05:23  <planetmaker> shows cargoflow basically
08:05:27  <tycoondemon> so lets go
08:06:22  <PublicServer> *** tycoondemon has left the game (leaving)
08:07:46  <planetmaker> hm, slow update?
08:08:24  <V453000> usually
08:09:07  *** Gregor-PLNL has joined #openttdcoop
08:09:57  <tycoondemon> scary
08:09:58  <PublicServer> Update done: OpenTTD r25267 (run !install)
08:10:06  <tycoondemon> this server also has occasual chatlos
08:10:15  <planetmaker> !install
08:10:15  <V453000> planetmaker: it says it ^ :P
08:10:17  <V453000> !install
08:10:19  <PublicServer> planetmaker: install done, please run !restart
08:10:21  <PublicServer> V453000: install done, please run !restart
08:10:23  <planetmaker> didn't see it
08:10:29  <V453000> yeah pz apparently forgot it
08:10:30  <V453000> .D
08:10:34  <V453000> !restart
08:10:34  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
08:11:05  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
08:11:05  <PublicServer> Thank you for playing r25244.
08:11:07  <PublicServer> Server has exited
08:11:08  *** PublicServer has quit IRC
08:11:22  *** PublicServer has joined #openttdcoop
08:11:22  <PublicServer> Autopilot engaged
08:11:22  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
08:11:22  *** ChanServ sets mode: +v PublicServer
08:11:22  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG259 (r25267) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Participate on wiki upgrades! http://blog.openttdcoop.org/2012/11/28/wiki-upgrades-and-list-of-things-to-be-done/"
08:12:05  <perk11> !dl
08:12:05  <PublicServer> perk11: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
08:12:05  <PublicServer> perk11: http://www.openttd.org/en/download-trunk/r25267
08:12:23  <tycoondemon> !password
08:12:23  <PublicServer> tycoondemon: drawer
08:12:33  <PublicServer> *** Game still paused (number of players)
08:12:36  <PublicServer> *** tycoondemon joined the game
08:12:50  <PublicServer> *** Game still paused (number of players)
08:12:50  <PublicServer> *** Game unpaused (number of players)
08:12:50  <PublicServer> *** perk11 joined the game
08:13:22  <PublicServer> <perk11> :O
08:13:56  <PublicServer> <perk11> cargoflow looks unexpected
08:14:30  <PublicServer> <perk11> and translation doesn't feet... have to fix it
08:15:45  <planetmaker> cargo flow display easily eats lots of cpu
08:16:36  <PublicServer> <perk11> what does exactly "unused" mean?
08:17:06  <PublicServer> <perk11> most of the network is white
08:17:25  <planetmaker> it will change. Stats need gathering first
08:17:39  <PublicServer> <perk11> oh I see
08:17:49  <PublicServer> <tycoondemon> this is pretty gcool
08:18:16  <planetmaker> it indicates how much capacity the link is running at for the selected cargo(s)
08:19:11  <perk11> I still don't know how to translate it shorter than 16 characters to Russian while keeping it understandable
08:19:14  <planetmaker> you'll likely have "unused" on the way back of the trains from drop to pickup
08:19:44  <PublicServer> <tycoondemon> but wehave refitted trains
08:19:48  <perk11> it only displays 6 characterts now
08:20:55  <PublicServer> <tycoondemon> I can see on this map that there are still not enough oil trains
08:21:13  <PublicServer> <perk11> true
08:23:56  <PublicServer> *** perk11 has left the game (leaving)
08:23:56  <PublicServer> *** Game paused (number of players)
08:25:39  <perk11> !password
08:25:39  <PublicServer> perk11: drawer
08:25:51  <PublicServer> *** Game still paused (number of players)
08:25:52  <PublicServer> *** Game unpaused (number of players)
08:25:52  <PublicServer> *** perk11 joined the game
08:27:21  *** Maraxus has joined #openttdcoop
08:27:42  <Maraxus> !password
08:27:42  <PublicServer> Maraxus: chutes
08:28:00  <PublicServer> *** Maraxus joined the game
08:28:08  <PublicServer> <Maraxus> hi
08:28:34  <PublicServer> <tycoondemon> maraxus praxus
08:28:59  <perk11> hi
08:37:02  <PublicServer> <tycoondemon> what are you working on maraxus?
08:37:20  <PublicServer> <Maraxus> nothing - just commenting some comments
08:37:34  <PublicServer> <tycoondemon> hmmm
08:39:12  <PublicServer> <tycoondemon> it is wierd to get used to that you can place signals on moving trains
08:39:20  <PublicServer> <perk11> +
08:39:26  <PublicServer> <perk11> but it's way better
08:39:52  <PublicServer> <perk11> I wish you could also change tracks under them
08:41:39  *** Progman has joined #openttdcoop
08:42:36  <codertux> !download
08:42:36  <PublicServer> codertux: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
08:42:37  <PublicServer> codertux: http://www.openttd.org/en/download-trunk/r25267
08:43:09  <PublicServer> <tycoondemon> and also drag signals at corners is nice
08:43:58  <PublicServer> <perk11> that always worked AFAIK
08:44:25  <V453000> well someone had to code it at some point :)
08:44:46  <V453000> that it is an old feature doesnt mean since always :P
08:44:53  <PublicServer> <tycoondemon> when you started drag a signal at corner
08:45:03  <PublicServer> <tycoondemon> the track would end because of it
08:50:41  <PublicServer> *** perk11 has left the game (general timeout)
08:50:41  <PublicServer> *** perk11 has left the game (connection lost)
08:51:02  <perk11> for some reason it's extremly slow for me :(
08:51:46  <PublicServer> *** perk11 joined the game
08:51:58  <perk11> !dl win32
08:51:58  <PublicServer> perk11: http://binaries.openttd.org/nightlies/trunk/r25267/openttd-trunk-r25267-windows-win32.zip
08:53:23  *** cyph3r has joined #openttdcoop
08:53:28  <PublicServer> *** Maraxus has left the game (leaving)
08:53:52  *** ODM has joined #openttdcoop
08:53:52  *** ChanServ sets mode: +o ODM
08:58:37  <Jomann> TWerkhoven: welcome server
08:58:53  <Jomann> oh dear its version mismatch
08:59:53  <V453000> ?
09:01:43  *** Gregor-PLNL has quit IRC
09:01:52  <Jomann> mhh sadly linux hasnt 1.3.1-rc1 yet
09:02:03  <Jomann> hi V
09:02:09  <perk11> !password
09:02:09  <PublicServer> perk11: guiled
09:02:33  <tycoondemon> Jomann
09:02:35  <PublicServer> *** perk11_test joined the game
09:02:35  <planetmaker> !dl lin64
09:02:35  <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r25267/openttd-trunk-r25267-linux-generic-amd64.tar.xz
09:02:38  <planetmaker> ^^ Jomann
09:02:44  <planetmaker> and there's not one linux
09:02:44  <tycoondemon> !dl lin64
09:02:45  <PublicServer> tycoondemon: http://binaries.openttd.org/nightlies/trunk/r25267/openttd-trunk-r25267-linux-generic-amd64.tar.xz
09:02:46  <tycoondemon> ow
09:02:57  <PublicServer> *** perk11_test has left the game (general timeout)
09:02:57  <PublicServer> *** perk11_test has left the game (connection lost)
09:03:18  <planetmaker> your packet manager likely will never have that, though, Jomann
09:03:30  <planetmaker> just get the one from openttd's website
09:03:44  <planetmaker> otherwise you're screwed with multiplayer in nearly every case
09:03:46  <Jomann> mhh I am with Gentoo and latest I got here after sync from zugaina repo is 1.3.0_beta1
09:03:55  <Jomann> !dl lin32
09:03:55  <PublicServer> Jomann: unknown option "lin32"
09:04:03  <planetmaker> yes. Don't use your distribution's repo
09:04:07  <planetmaker> !dl
09:04:07  <PublicServer> planetmaker: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
09:04:07  <PublicServer> planetmaker: http://www.openttd.org/en/download-trunk/r25267
09:04:18  <perk11> Jomann: it's pretty easy to build from source anyway
09:04:36  <planetmaker> easier to download, though ;-)
09:05:06  <perk11> it asked for other glib version for me :/
09:05:20  <Mazur> Tha's the same one I'm not running, then, albeit 32bit.
09:05:38  <planetmaker> perk11, the generic linux one?
09:05:46  <perk11> yes
09:06:02  <planetmaker> hm
09:06:13  <planetmaker> what distro are you running?
09:06:40  <perk11> [perk11@km34138-09 openttd-trunk-r25244-linux-generic-i686]$ ./openttd
09:06:40  *** pugi has joined #openttdcoop
09:06:40  <perk11> ./openttd: /lib/libc.so.6: version `GLIBC_2.7' not found (required by ./openttd)
09:06:40  <perk11> ./openttd: /lib/libc.so.6: version `GLIBC_2.11' not found (required by ./openttd)
09:06:44  <Mazur> !dl lin
09:06:44  <PublicServer> Mazur: http://binaries.openttd.org/nightlies/trunk/r25267/openttd-trunk-r25267-linux-generic-i686.tar.xz
09:06:52  <perk11> CentOS 5
09:07:13  <planetmaker> hum
09:08:09  <Mazur> !password
09:08:09  <PublicServer> Mazur: guiled
09:09:19  <Mazur> !password
09:09:19  <PublicServer> Mazur: guiled
09:09:38  <V453000> fuck linux!
09:09:44  * V453000 braces for impact
09:10:13  <Mazur> East least you can fuck linux.
09:10:26  <PublicServer> *** Mazur joined the game
09:10:33  <V453000> xd
09:10:33  <Mazur> Seven ways fro Sunnday, too.
09:10:48  <PublicServer> <perk11> train limit reached
09:10:59  <PublicServer> <perk11> what now?
09:11:00  <planetmaker> tehehe, Mazur :-)
09:11:17  <Mazur> Ow, noooooooooooo, whatever will we do?
09:11:21  <PublicServer> <tycoondemon> perk, there is a big jam
09:11:37  <PublicServer> <perk11> where
09:11:37  <PublicServer> <tycoondemon> dont build new ones if you think a station has to much cargo...
09:11:45  <PublicServer> <tycoondemon> BBH
09:11:55  <PublicServer> <tycoondemon> I just solved it
09:12:02  <PublicServer> <tycoondemon> there whas a track with no signals
09:12:08  <PublicServer> <tycoondemon> to a primary
09:12:12  <PublicServer> <perk11> looks like west needs a 4th track
09:12:19  <PublicServer> <perk11> east I mean
09:12:23  <PublicServer> <tycoondemon> it jammed the ml to food and the BBH
09:12:33  <PublicServer> <tycoondemon> no
09:12:36  <PublicServer> <tycoondemon> that was the jam
09:12:58  <PublicServer> <perk11> oh
09:13:01  <PublicServer> <perk11> my new station jammed
09:13:11  *** valhallasw has joined #openttdcoop
09:13:15  <PublicServer> <tycoondemon> this jam will likely cause more jams
09:13:15  <PublicServer> <perk11> forgot about signals cause of disconnect sorry
09:13:21  <PublicServer> <tycoondemon> because too much trains ariving at primaries
09:13:32  <PublicServer> <Mazur> The reason was, that the line was full from the GOODS station to the congestion.
09:13:46  <PublicServer> <tycoondemon> no
09:14:00  <PublicServer> <tycoondemon> sl02 primary 15 had no signals
09:15:33  <Jomann> mhh I installed from trunk but it still says version mismatch
09:15:55  <perk11> trunk != rc
09:15:56  <Mazur> Have you updated the GRFS?
09:16:00  <PublicServer> <tycoondemon> did you start from the compiled bin?
09:16:03  <PublicServer> <tycoondemon> and not the bin from path?
09:16:32  <Jomann> yeah from the compiled bin
09:16:47  <perk11> are you trying to join public server?
09:17:30  <Jomann> yes
09:17:55  <perk11> so your version should be r25267
09:18:31  <Jomann> yepp
09:19:09  <perk11> 2 options: 1. you're joining wrong server 2. wrong grfs
09:19:23  <perk11> if it's grfs the sign should be yellow
09:19:28  <Jomann> ah sorry I meant welcome server
09:19:29  <perk11> if version red
09:19:36  <Mazur> wELCOE SERVER IS 1.3.1
09:19:39  <Mazur> -RC1
09:19:49  <Mazur> Oops/
09:20:36  <Mazur> And the channel for it is: #openttdcoop..stable
09:20:42  <perk11> Jomann: http://www.openttd.org/en/download-testing
09:21:53  <Jomann> that sounds good perk11 :)
09:34:20  <PublicServer> *** perk11 has left the game (leaving)
09:34:27  <perk11> !password
09:34:28  <PublicServer> perk11: hubbub
09:34:44  <PublicServer> *** perk11 joined the game
09:35:22  *** dwarf has quit IRC
09:38:08  <PublicServer> *** perk11 has left the game (general timeout)
09:38:08  <PublicServer> *** perk11 has left the game (connection lost)
09:38:32  <PublicServer> <Mazur> Good morning, General.
09:40:21  *** perk111 has joined #openttdcoop
09:40:45  <perk111> !password
09:40:45  <PublicServer> perk111: hubbub
09:40:58  <PublicServer> *** perk11 joined the game
09:41:06  <PublicServer> <Mazur> Perkay.
09:41:07  <perk111> I feel guilty every time I dc
09:41:25  <PublicServer> <Mazur> That's because you are.
09:41:32  <PublicServer> <perk11> :(
09:41:36  <V453000> :D
09:42:16  <PublicServer> <Mazur> Throw yourself on the leniency of the court.
09:43:17  <tycoondemon> dc?
09:43:25  <PublicServer> <Mazur> Disco.
09:43:32  <tycoondemon> k
09:43:36  <PublicServer> <perk11> you justice, I didn't do anything, it's my Internet provider
09:43:38  <tycoondemon> the server is skipping chats
09:44:00  <V453000> I dont think it is
09:44:00  <PublicServer> <perk11> and also openttd becoming slow over time
09:44:02  <PublicServer> <Mazur> Not mine.
09:44:12  <PublicServer> <tycoondemon> then is there a way to cancel chat
09:44:16  <PublicServer> <tycoondemon> when typed
09:44:26  <PublicServer> <tycoondemon>
09:44:32  <PublicServer> <Mazur> All my drivel makes it  onto hte server fast as an oily eel.
09:44:40  <PublicServer> <tycoondemon> hmmm
09:45:03  <PublicServer> <tycoondemon> I sometimes have to retype chats in here
09:45:32  *** perk11 has quit IRC
09:46:04  <V453000> surely you didnt write it in team chat?
10:04:00  *** Vinnie_nl has joined #openttdcoop
10:04:10  <Vinnie_nl> !osx
10:04:39  <PublicServer> <perk11> tycoondemon: some trains go through the mererger from SL
10:04:41  <PublicServer> <perk11> lol
10:05:50  <Vinnie_nl> !password
10:05:51  <PublicServer> Vinnie_nl: somber
10:06:04  <PublicServer> *** Vinnie joined the game
10:06:06  <PublicServer> <Vinnie> hello
10:06:08  <PublicServer> <perk11> hi
10:06:46  <PublicServer> *** Vinnie has joined company #1
10:09:34  <PublicServer> *** perk11 has left the game (general timeout)
10:09:34  <PublicServer> *** perk11 has left the game (connection lost)
10:09:38  <PublicServer> <tycoondemon> jam sl05
10:09:48  <perk111> !password
10:09:48  <PublicServer> perk111: somber
10:10:08  <PublicServer> *** perk11 joined the game
10:10:15  <PublicServer> <tycoondemon> fixed bad signals
10:10:31  <PublicServer> <Vinnie> i still see some
10:10:53  <PublicServer> <Mazur> Where?
10:11:12  <PublicServer> <Vinnie> pretty mutch the entire SLH 05 drop entry
10:11:18  <PublicServer> <tycoondemon> the whole entry to sl05 drop is wierd
10:11:39  <PublicServer> <perk11> oops
10:11:50  <PublicServer> <Mazur> The tunnel entry is freshly minted
10:18:44  <PublicServer> <Vinnie> i like this Curvelength
10:18:58  <PublicServer> <tycoondemon> its easyer than longer
10:19:04  <PublicServer> <Mazur> It's pretty easy.
10:19:12  <PublicServer> <tycoondemon> I like longer trains hough
10:19:18  <PublicServer> <tycoondemon> though
10:19:56  <PublicServer> <Mazur> Though the hills are a bitch.
10:20:22  <PublicServer> <Vinnie> SLH 02 needs to be lowered
10:20:34  <V453000> !password
10:20:34  <PublicServer> V453000: chafes
10:20:41  <tycoondemon> !train limit 10000
10:20:56  <PublicServer> <Mazur> Yes, trains only crawl through.
10:21:00  <PublicServer> *** V453000 joined the game
10:21:04  <PublicServer> <V453000> moo
10:21:14  <PublicServer> <Mazur> Hloly Cow!
10:21:21  <PublicServer> <perk11> :D
10:21:35  <PublicServer> <V453000> I for sure am not holy, sir
10:21:42  <PublicServer> <Mazur> Are we ready to up the limit a tad, yet?
10:22:04  <PublicServer> <Mazur> You've fot holes, I'd hope.
10:22:21  <perk111> I don't see too much jams
10:22:24  <PublicServer> <V453000> th ML looks rather jammy
10:22:34  <PublicServer> <V453000> though it is just slowdowns
10:22:46  <PublicServer> <tycoondemon> wich?
10:22:52  <PublicServer> <Mazur> Yes, because lf SL02, rof instance.
10:23:16  <PublicServer> <V453000> idk, do as you consider best :)
10:23:22  <PublicServer> <Mazur> TRains go 50/60 there, causing waves backwards.
10:24:35  <Mazur> !rcon set max_trains 1100
10:24:49  <PublicServer> <Mazur> Just because I wanna new station!
10:25:01  <PublicServer> <tycoondemon> I just deleted some stopped trains
10:25:07  <PublicServer> <tycoondemon> so shouldnt be needed yet
10:27:05  <PublicServer> <perk11> jam at SLH4
10:27:15  <PublicServer> <Mazur> BUt are you sure they didn't just need restarting?
10:27:17  <PublicServer> <tycoondemon> SL04n is used heavely
10:27:27  <PublicServer> <Mazur> Yay!
10:27:34  <PublicServer> <Mazur> Lemme at 'em!
10:29:19  <PublicServer> <Mazur> I see no jam.
10:29:29  <PublicServer> <perk11> at the entry
10:29:30  <PublicServer> <Mazur> Nor any other type of preserve.
10:29:40  <PublicServer> <tycoondemon> I said nothin about a jam
10:29:43  <PublicServer> <perk11> sign "here"
10:29:58  <PublicServer> <perk11> it was worse
10:30:17  <PublicServer> <Mazur> That's what they all say.
10:30:23  <PublicServer> <tycoondemon> stops are something different fromm jams
10:30:45  <PublicServer> <tycoondemon> I need MORE oil trains :O
10:31:04  <PublicServer> <Mazur> I've only had one hour of sleep, I'm trying to be funny all the time.
10:31:16  <PublicServer> <Mazur> MOAR OIL!
10:31:28  <PublicServer> <tycoondemon> to burn the fire!
10:31:42  <PublicServer> *** perk11 has left the game (leaving)
10:31:51  <perk111> !password
10:31:52  <PublicServer> perk111: laxest
10:32:01  <PublicServer> <Mazur> Ahm the God of Hell and I'm gonna bring you:
10:32:06  <PublicServer> *** perk11 joined the game
10:32:08  <PublicServer> <Mazur> Fire.
10:32:10  <PublicServer> <Vinnie> winter?
10:32:17  <PublicServer> <Mazur> No!
10:32:23  <PublicServer> <Mazur> No more winter.
10:32:34  <PublicServer> <Mazur> I wants sun!
10:32:48  <PublicServer> <Mazur> I wants 20 °C!
10:32:48  <PublicServer> <Vinnie> you live in the wrong country for sun
10:33:02  <PublicServer> *** Vinnie has left the game (general timeout)
10:33:04  <PublicServer> *** Vinnie has left the game (connection lost)
10:33:04  <PublicServer> <Mazur> July/August is often nice.
10:33:28  <PublicServer> <Mazur> Ireland and UK drain off a lot of bad weather for us.
10:34:16  <Vinnie_nl> !password
10:34:16  <PublicServer> Vinnie_nl: laxest
10:34:32  <PublicServer> *** Vinnie joined the game
10:34:53  <PublicServer> <Mazur> Vin du Table!
10:35:35  <PublicServer> <Mazur> de table,  Mazur, she is feminine.
10:38:13  <PublicServer> <tycoondemon> I found more OIL WELLS! :D
10:38:31  <PublicServer> <perk11> nice
10:39:20  *** Jomann has quit IRC
10:43:19  *** Maraxus has quit IRC
10:46:46  <PublicServer> <Vinnie> did SLH 07 jam recently?
10:47:08  <PublicServer> <tycoondemon> NOT THAT I KNOW
10:53:16  <PublicServer> <tycoondemon> 4TH n -> s
10:53:22  <PublicServer> <tycoondemon> WHAT DOES THA EAN
10:53:28  <PublicServer> <tycoondemon> caps
10:53:30  <PublicServer> <Vinnie> North south
10:54:00  <PublicServer> <tycoondemon> what do you mean with such a sign?
10:54:18  <PublicServer> <Vinnie> that the 4t is made from North to south by /name
10:54:41  <PublicServer> <Vinnie> but that the 4th from South to North is not made
10:54:59  <PublicServer> <tycoondemon> ow 4th line on ml
10:58:41  <PublicServer> <tycoondemon> some sl are heavely used
11:04:08  <PublicServer> <tycoondemon> too bad there is no multiplayer last change function
11:04:16  <PublicServer> <tycoondemon> so you can see what was changed recendly
11:05:38  <PublicServer> <Mazur> Jammer-di-jam-jam.
11:05:48  <PublicServer> <tycoondemon> go get em
11:06:19  <PublicServer> <Mazur> Quick 'n' dirty fix.
11:09:37  *** Miolin has joined #openttdcoop
11:09:43  <Miolin> hi all
11:09:57  <Miolin> !download win645
11:09:57  <PublicServer> Miolin: unknown option "win645"
11:10:00  <Miolin> !download win64
11:10:00  <PublicServer> Miolin: http://binaries.openttd.org/nightlies/trunk/r25267/openttd-trunk-r25267-windows-win64.zip
11:10:04  <PublicServer> <Mazur> Lovely.  Perk build an oil station, with one more train than the entry can handle without blocking, and without hte oil wells in hte catch area.
11:10:10  *** Miolin is now known as Guest6002
11:10:48  <perk111> Mazur: what
11:11:01  <PublicServer> <perk11> what station
11:11:07  <PublicServer> <Mazur> SL04n PRIMARY 26
11:11:52  <PublicServer> <perk11> whoops sorry
11:12:11  <PublicServer> <Mazur> 's Ok.
11:12:21  <PublicServer> <Mazur> That's a bit overkill, don;t you think?
11:12:39  <PublicServer> <perk11> 4 platforms?
11:12:49  <PublicServer> <Mazur> Raising that much water.
11:12:58  *** Ryton_ has joined #openttdcoop
11:13:11  <PublicServer> <Mazur> A single strip with some decoration  woud have worked fine.
11:13:31  <PublicServer> <Vinnie> Train 1040
11:13:33  <PublicServer> <perk11> but now it can handle more trains without jam
11:13:39  <PublicServer> <Mazur> True.
11:13:42  *** Fulsalin has joined #openttdcoop
11:13:45  <PublicServer> <Vinnie> whoever did that, has lower max speed
11:13:51  <PublicServer> <tycoondemon> i RENAMED ALL STATION
11:13:54  <PublicServer> <Mazur> Lol.
11:13:56  <PublicServer> <tycoondemon> S ACCORDINGLY
11:13:58  <PublicServer> <tycoondemon> with caps
11:14:00  <PublicServer> <tycoondemon> :P
11:14:14  <PublicServer> <Mazur> Neat.
11:14:32  <Fulsalin> !password
11:14:32  <PublicServer> Fulsalin: bested
11:14:49  <PublicServer> *** Fulsalin joined the game
11:14:53  <PublicServer> <Mazur> Fuselier.
11:15:12  <PublicServer> <tycoondemon> EXCEP SL08 AND SL07
11:15:30  <PublicServer> <Mazur> Too lazy?
11:15:32  <PublicServer> *** V453000 has left the game (general timeout)
11:15:33  <PublicServer> *** V453000 has left the game (connection lost)
11:15:48  <PublicServer> <tycoondemon> on it
11:15:49  <PublicServer> * Mazur salutes the General.
11:16:43  <PublicServer> <Mazur> It's slow though, Vin.
11:17:28  <Ryton_> busy here!
11:17:31  <PublicServer> <tycoondemon> next game Ill do something like: SL01 P1 / MZ
11:17:33  <PublicServer> <Mazur> Most flexible ship evrerrr.
11:17:56  <Mazur> Think so, Ryton_?
11:18:32  *** Guest6002 is now known as Miolin
11:19:18  <PublicServer> *** Miolin joined the game
11:19:25  <PublicServer> <Mazur> Violin.
11:19:39  <PublicServer> <tycoondemon> MIOLIN PLAYS THE VIOLIN
11:19:45  <PublicServer> <Miolin> ;)
11:19:59  <PublicServer> <Miolin> sure not... I'm a noob in playing instruments
11:20:21  <PublicServer> <tycoondemon> YES! I HAVE RENAMED ALL TRAIN STATIONS
11:20:36  <PublicServer> <Mazur> Like Darwood.
11:20:56  <PublicServer> <Mazur> ;-P
11:21:50  <PublicServer> *** perk11 has left the game (general timeout)
11:21:50  <PublicServer> *** perk11 has left the game (connection lost)
11:21:52  <PublicServer> <tycoondemon> ALLMOST THEN
11:22:06  <PublicServer> <Mazur> Well done, tycoondemon.
11:22:24  <PublicServer> <Vinnie> can you find the caps lock once more?
11:22:47  <PublicServer> <Miolin> what to do with stations where industry closed?
11:23:01  <perk111> !password
11:23:01  <PublicServer> perk111: bested
11:23:14  <PublicServer> *** perk11 joined the game
11:23:37  <PublicServer> <tycoondemon> my caps lock is on the far right of my keyboard
11:23:59  <PublicServer> <Mazur> BUmmer.  Or are you a leftie with a mirrored keyboard?
11:24:38  <PublicServer> <tycoondemon> its a typematrix
11:27:02  <PublicServer> <tycoondemon> I dont get the selfblock sign
11:27:12  <PublicServer> <tycoondemon> sl01 p11
11:27:35  <PublicServer> <perk11> who's changed SL02 PRIMARY15 now?
11:28:17  <PublicServer> <perk11> what are you doing with it?
11:34:45  <PublicServer> <tycoondemon> who  build the train catcher?
11:37:33  <PublicServer> <Mazur> I nevvar wen'  near it! I was at home. Readin'!
11:38:12  *** Ryton_ has quit IRC
11:38:27  <PublicServer> <tycoondemon> they are all trains wich where caught when the 4th line was added
11:38:33  <PublicServer> <tycoondemon> orders seem fine
11:39:41  <perk111> release them
11:39:59  <PublicServer> <tycoondemon> allready did
11:42:41  <PublicServer> <Mazur> tycoondemon: I build the traincatcher.
11:43:19  <PublicServer> <tycoondemon> its cool
11:43:25  <PublicServer> <tycoondemon> buit it caught no baddies yet
11:43:31  <PublicServer> <tycoondemon> at least when I checked it
11:43:42  <perk111> I saw one
11:43:46  <PublicServer> <Mazur> I fixed all hte baddies that used SL01 DROP.
11:43:48  <perk111> which had no "non-stop" orders
11:44:12  <PublicServer> <tycoondemon> and the search for more oil continues
11:44:23  <PublicServer> <perk11> just found more
11:44:25  <PublicServer> <perk11> :P
11:44:35  <PublicServer> <perk11> I mean found industr
11:44:45  <PublicServer> <tycoondemon> me2
11:45:19  <PublicServer> <Mazur> Not that hard, just sort industries by transported.
11:45:45  <PublicServer> <Vinnie> back
11:45:51  <PublicServer> <Mazur> Rehi.
11:46:19  <perk111> I wonder why there are now "overloaded" industries on cargo flow legend
11:46:38  <perk111> now=no
11:47:29  <PublicServer> <Mazur> I have trouble understanding that sentence.
11:47:43  <PublicServer> <tycoondemon> sleep
11:47:46  <PublicServer> <Vinnie> he said he likes you
11:47:53  <perk111> yeah
11:48:40  <perk111> Mazur: there's a new feature "cargo flow legend" on map icon
11:48:44  <PublicServer> <Mazur> Ah, I had never seen that minimap.
11:49:03  <perk111> it's not a minimap, you gotta turn it on
11:49:13  <perk111> to see
11:49:25  <PublicServer> *** perk11 has left the game (leaving)
11:49:32  <perk111> !password
11:49:32  <PublicServer> perk111: assent
11:49:37  <PublicServer> <Mazur> Cargo-flow is a minimap.
11:49:48  <PublicServer> *** perk11 joined the game
11:50:04  <PublicServer> <perk11> it's not for me
11:50:23  <PublicServer> <perk11> oh
11:50:25  <PublicServer> * Mazur gets even more interested.
11:50:31  <PublicServer> <perk11> there are 2 types of it
11:50:34  <PublicServer> <perk11> a minimap
11:50:44  <PublicServer> <perk11> and also the whole-size lines on map
11:51:02  <PublicServer> <perk11> but I think that's what makes my game slow over time
11:51:21  <PublicServer> <tycoondemon> so oil drop has 509 trains :O
11:51:40  <PublicServer> <perk11> and only 58% rating on pickup
11:51:47  <PublicServer> <perk11> is there any way to fix that?
11:51:53  <PublicServer> <tycoondemon> because of direct oil service
11:52:03  <PublicServer> <perk11> still
11:52:06  <PublicServer> <tycoondemon> it gets more goods then it can take
11:52:08  <PublicServer> <perk11> it's low
11:52:14  <PublicServer> <perk11> even without it
11:52:24  <PublicServer> <tycoondemon> without it it will get better
11:52:35  <PublicServer> <tycoondemon> there wont be an excess of goods
11:52:41  <PublicServer> <perk11> there will be
11:52:44  <PublicServer> <perk11> check other stations
11:52:46  <PublicServer> <Mazur> Is it an option in Advanced Settings?
11:53:08  <PublicServer> <perk11> Mazur: no, it's an option on the map icon
11:53:30  <PublicServer> <perk11> above the sign list
11:53:47  <PublicServer> <Mazur> Found it.
11:54:01  <PublicServer> *** Miolin has left the game (leaving)
11:54:01  <PublicServer> <tycoondemon> I stopped the direct oil service
11:54:03  <PublicServer> <tycoondemon> lets see
11:54:09  <PublicServer> *** Fulsalin has left the game (leaving)
11:54:18  *** Miolin has left #openttdcoop
11:54:18  <PublicServer> <perk11> tycoondemon: why do you think 2 other stations have excess of goods/food?
11:54:46  <PublicServer> <tycoondemon> because of non stop orders
11:54:55  <PublicServer> <perk11> huh?
11:54:59  <PublicServer> <tycoondemon> and it drops some goods in the drop station, where it will never be picked up
11:55:09  <PublicServer> <tycoondemon> the industry
11:55:19  <PublicServer> <tycoondemon> puts some goods in a station
11:55:21  <PublicServer> <perk11> yeah same with your station
11:55:27  <PublicServer> <tycoondemon> wich is only used as a drop
11:55:42  <PublicServer> <perk11> no that was fixed
11:55:52  <PublicServer> <tycoondemon> ow wait
11:55:55  *** Fulsalin has quit IRC
11:55:58  <PublicServer> <tycoondemon> that is fixed
11:56:00  <PublicServer> <tycoondemon> never mind
11:56:16  <PublicServer> <perk11> I guess it's just 1 oil produces > 1 good
11:56:28  <PublicServer> <tycoondemon> no it makes less
11:56:31  <PublicServer> <tycoondemon> I tested that with the first train
11:56:47  <PublicServer> <Vinnie> % of service
11:56:49  <PublicServer> <perk11> then how come there's an excrss
11:56:57  <PublicServer> <perk11> excess
11:57:35  <PublicServer> <tycoondemon> time between load and in station
11:57:45  <PublicServer> <tycoondemon> I dont know how the rating system works any way
11:57:55  <PublicServer> <perk11> it's complicated
11:58:05  <PublicServer> <perk11> but normally with full load orders you get better rating
11:58:15  <PublicServer> <perk11> which means transport more
11:58:37  <PublicServer> <tycoondemon> full load would jam the station
11:58:55  <PublicServer> <perk11> it could theoretecally
11:59:02  <PublicServer> <perk11> or no
11:59:08  <PublicServer> <perk11> the trains would go to the depot
11:59:15  <PublicServer> <perk11> and wait there
11:59:50  <PublicServer> <perk11> let's test full load?
12:00:09  <PublicServer> <Vinnie> please don't
12:00:11  <PublicServer> <tycoondemon> yes
12:00:15  <PublicServer> <perk11> why not?
12:00:17  <PublicServer> <tycoondemon> on second thought i think it wont jam
12:00:40  <PublicServer> <tycoondemon> but full load would be hassle
12:00:41  <PublicServer> <Vinnie> you could trap lots of trains in a depot
12:00:47  <PublicServer> <tycoondemon> there ar e lot of stations
12:00:53  <PublicServer> <Vinnie> and you need to change orders for every train
12:01:03  <PublicServer> <tycoondemon> ye
12:01:05  <PublicServer> <perk11> we can change only for a half of them
12:01:11  <PublicServer> <tycoondemon> I say no
12:01:13  <PublicServer> <perk11> that might solve it
12:01:23  <PublicServer> <tycoondemon> my thought experiment has satisfied me enough
12:01:27  <PublicServer> <perk11> :D
12:01:39  <PublicServer> <tycoondemon> untill I understand rating
12:01:41  <PublicServer> <perk11> maybe add no-refit trains?
12:01:48  <PublicServer> <perk11> read the wiki
12:01:54  <PublicServer> <perk11> about rating
12:01:58  <PublicServer> <Vinnie> your problem is that there is 300 food waiting?
12:02:12  <PublicServer> <perk11> http://wiki.openttd.org/Game_mechanics
12:02:18  <PublicServer> <tycoondemon> sl01 merger with ml seems busy
12:02:24  <PublicServer> <perk11> Vinnie: yes and rating about 60%
12:02:42  <PublicServer> <perk11> which means 40% of goods/food don't get transported
12:02:48  <PublicServer> <Vinnie> speed accounts for 27 - 30 %
12:02:59  <PublicServer> <Vinnie> so you can't get that high
12:03:01  <PublicServer> <perk11> still there are 10 more %
12:03:07  <PublicServer> <tycoondemon> speed of what?
12:03:09  <PublicServer> <perk11> of train
12:03:17  <PublicServer> <Vinnie> 10 % is age of train
12:03:27  <PublicServer> <tycoondemon> a slow train affects the rating of a station :S
12:03:33  <PublicServer> <perk11> speed is only 17%
12:03:37  <PublicServer> <perk11> according to the wiki
12:03:43  <PublicServer> <perk11> age 13%
12:03:49  <PublicServer> <Vinnie> yeah read the wiki about that
12:04:00  <PublicServer> <Vinnie> 10% if you place statue
12:04:03  <PublicServer> <tycoondemon> may be we need to ad service stations with depots
12:04:09  <PublicServer> <tycoondemon> so all trains are new
12:04:27  <PublicServer> <Vinnie> not all depots are invisible
12:04:35  <PublicServer> <Vinnie> so you jam the network for about 3 hours
12:04:46  <PublicServer> <perk11> we get 7% from speed
12:05:00  <PublicServer> <tycoondemon> yeah well people shouldnt add a depot at every station
12:05:02  <PublicServer> <tycoondemon> only at main stations
12:06:12  <PublicServer> <tycoondemon> it would be nice to incorperate that in a future plan
12:06:18  <PublicServer> <Vinnie> if you want to really do something, help with BBH and figure out how to fit a 4th line in there
12:06:20  <PublicServer> <tycoondemon> autorenew must be done for higher ratings
12:06:43  <PublicServer> <tycoondemon> every time I look at BBH my brain melts
12:06:49  <PublicServer> <perk11> +
12:08:32  <PublicServer> <Vinnie> there needs to be another set of tunnels at !here
12:08:38  <PublicServer> <Vinnie> and i can't see it yet
12:08:57  <PublicServer> <perk11> just move the right part
12:08:59  <PublicServer> <perk11> ?
12:09:07  <PublicServer> <Vinnie> I ain't moving an entire merger
12:09:30  <PublicServer> <tycoondemon> well
12:09:36  <PublicServer> <tycoondemon> it can go up 1
12:09:47  <PublicServer> <tycoondemon> than you can add one right and left
12:15:33  <PublicServer> <tycoondemon> ml to oil drop is prety much maxed
12:15:39  <PublicServer> <tycoondemon> if I look at the slh
12:23:47  *** cyph3r has quit IRC
12:28:56  <PublicServer> *** tycoondemon has left the game (general timeout)
12:28:56  <PublicServer> *** tycoondemon has left the game (connection lost)
12:29:36  <PublicServer> <Mazur> Is train 684 ok on orders?
12:29:58  <tycoondemon> !password
12:29:58  <PublicServer> tycoondemon: basted
12:30:22  <PublicServer> <perk11> yeah
12:30:22  <PublicServer> *** tycoondemon joined the game
12:32:15  <PublicServer> <Mazur> Hah, got a wrong un,. though.  721.
12:32:50  <PublicServer> <perk11> yeah
12:33:05  <PublicServer> <Mazur> ALl good now.
12:33:15  <PublicServer> <Mazur> Releasing the catch.
12:33:17  <PublicServer> <Mazur> :-)
12:35:12  <PublicServer> <Mazur> Vinnie, your PATHS checking train got caught in my little trap.
12:35:32  <PublicServer> <Vinnie> could be
12:35:38  <PublicServer> <Vinnie> i keep disconnecting BBH
12:35:46  <PublicServer> <Mazur> SL01->SL02 drops.
12:36:34  <PublicServer> <Vinnie> if comming from Factory yes
12:37:02  <PublicServer> <tycoondemon> how many traps are there?
12:37:08  <PublicServer> <Mazur> One.
12:37:11  <PublicServer> <perk11> I see 2
12:37:29  <PublicServer> <Mazur> Where woudl the second be?
12:37:49  <PublicServer> <perk11> this sign
12:37:55  <PublicServer> <Mazur> I build more detectors, but only one trap/
12:37:59  <PublicServer> <perk11> ah
12:38:09  <PublicServer> <tycoondemon> where are the detectorns then?
12:38:11  <PublicServer> <Mazur> That one has never caught one.
12:39:05  <PublicServer> <perk11> Vinnie:  so you moved the joiner eventually?
12:39:11  <PublicServer> <Mazur> Those two, and a third one at a station in SL03, but that caused mayhem after major jam solved, so is disconnected atm.
12:39:37  <PublicServer> <Mazur> Eek, ghost at doorbell.
12:40:11  <PublicServer> <Mazur> It rang, I went to see, not even its lught was on.
12:40:33  <PublicServer> <Mazur> Nor its light.
12:41:22  <PublicServer> <Vinnie> no i'm switching tracks in the middle of merger
12:41:25  <PublicServer> <tycoondemon> snippet it is
12:41:27  <PublicServer> <perk11> oh
12:45:41  <PublicServer> <Mazur> New Boil rig, whoever was collecting them.
12:45:51  <PublicServer> <tycoondemon> boil rig?
12:46:05  <PublicServer> <Mazur> Soil rig, then.
12:46:11  <PublicServer> <tycoondemon> I look at the network, I think adding oil is usefull
12:46:11  <PublicServer> <Mazur> foil rig?
12:46:13  <PublicServer> <tycoondemon> the ml is maxed
12:46:25  <PublicServer> <tycoondemon> is not usefull
12:46:28  <PublicServer> <tycoondemon> atm
12:46:30  <PublicServer> <Mazur> toil rig.
12:46:36  <PublicServer> <tycoondemon> poil rig
12:46:46  <PublicServer> <Mazur> roiul rig.
12:46:49  <PublicServer> <Mazur> -u
12:47:07  <PublicServer> <Mazur> Cun'ville, really?
12:47:09  <PublicServer> <Mazur> :-)
12:47:17  <hylje> cthulhu ftaghn?
12:47:35  <Mazur> Look, it speaks.
12:48:13  <Mazur> Granted, sounds like gibberish, but it spoke.
12:48:31  <hylje> huh
12:48:42  <Mazur> ftaghn?
12:48:57  <PublicServer> *** perk11 has left the game (general timeout)
12:48:57  <PublicServer> *** perk11 has left the game (connection lost)
12:49:07  <perk111> !password
12:49:07  <PublicServer> perk111: vexing
12:49:17  <Mazur> General Vexing?
12:49:18  <PublicServer> *** perk11 joined the game
12:49:38  <perk111> these passwords are always fun
12:49:52  *** nicfer has joined #openttdcoop
12:49:55  <perk111> the funniest so far were "mayhem" and "herpes"
12:50:19  <PublicServer> <Vinnie> bigger jam incomming
12:50:45  <PublicServer> <Vinnie> that aint right
12:50:45  <PublicServer> <perk11> wo
12:50:55  <PublicServer> <perk11> 4 people died
12:50:57  <PublicServer> <perk11> :(
12:51:50  <nicfer> !password
12:51:51  <PublicServer> nicfer: vexing
12:52:03  <nicfer> !dl win64
12:52:03  <PublicServer> nicfer: http://binaries.openttd.org/nightlies/trunk/r25267/openttd-trunk-r25267-windows-win64.zip
12:52:26  <nicfer> what changes are there?
12:52:35  <Mazur> Everything.
12:52:57  <nicfer> !password
12:52:57  <PublicServer> nicfer: vexing
12:52:59  <PublicServer> <Mazur> Excep[t most things.
12:53:05  <PublicServer> <perk11> it's not the game of trains anymore
12:53:13  <PublicServer> <Mazur> VIndaloo is upsetting the BBH.
12:53:14  <PublicServer> *** nicfer joined the game
12:53:46  <PublicServer> <tycoondemon> isnt ther like a fast way to empy a trap
12:53:48  <PublicServer> *** nicfer has joined company #1
12:53:50  <PublicServer> <Mazur> DROP SL05 is fixed.
12:54:01  <PublicServer> <perk11> yes there is
12:54:07  <PublicServer> <perk11> remove the signal
12:54:08  <PublicServer> <tycoondemon> add i signal
12:54:22  <PublicServer> <Mazur> ile from hte catch line.
12:54:32  <PublicServer> <Mazur> No, remove one tile from the catch line.
12:55:06  <PublicServer> <perk11> how did train 111 end up there
12:55:29  <PublicServer> <Mazur> Brief disconnect in the BBH while Vin is improving stuff.
12:55:44  <PublicServer> <Vinnie> improving is a big word
12:55:59  <PublicServer> <Mazur> Well, yer a big man.
12:56:44  <PublicServer> <tycoondemon> I believe the network is maxed out
12:56:46  <PublicServer> <tycoondemon> we need a 5th line
12:56:52  <PublicServer> <Mazur> You're a big boy now, so no crying over a little scratch.
12:57:10  <PublicServer> <perk11> 5th line is impossible
12:57:28  <PublicServer> <Mazur> Not impossible,
12:57:34  <PublicServer> <Mazur> Nothing is impossible,.
12:57:36  <PublicServer> <perk11> without rebuilding BBH and all SLHs
12:57:46  <PublicServer> <tycoondemon> that would be a fun project
12:57:52  <PublicServer> <Mazur> That's a different story.
12:57:54  <PublicServer> <tycoondemon> we could build a test model
12:58:00  <PublicServer> <perk11> haha
12:58:04  <PublicServer> <perk11> better start a new game
12:58:26  <PublicServer> <tycoondemon> why a new game
12:58:44  <PublicServer> <perk11> but a food station isn't even close to being maxexd
12:58:46  <PublicServer> <perk11> maxed
12:59:12  <PublicServer> <Vinnie> muhahaha
12:59:18  <PublicServer> <Vinnie> only took an hour
12:59:25  <PublicServer> <Mazur> Maybe V will get intsrested now, addiing a 5th to te BBH.
12:59:39  <PublicServer> <tycoondemon> vinnie got it rocking
12:59:41  <PublicServer> <perk11> the 4th is not added yet
12:59:49  <PublicServer> <perk11> I mean not from all sides
12:59:55  <PublicServer> <Mazur> There ya go, then./
12:59:59  <PublicServer> <tycoondemon> 5th is not needed for all sides
13:00:13  <PublicServer> <tycoondemon> oil has twice as many trains as teh other
13:00:39  <PublicServer> <tycoondemon> sl04 has a lot of trains
13:01:01  <PublicServer> <tycoondemon> so from ther to bbh at least and to oil
13:02:08  <PublicServer> *** Mazur has left the game (leaving)
13:04:57  <PublicServer> <tycoondemon> something is jamming
13:05:08  <PublicServer> <perk11> yes
13:05:10  <PublicServer> <perk11> lost trains
13:05:32  <PublicServer> <Vinnie> it jams the merger i wanna expand
13:05:54  <PublicServer> *** perk11 has left the game (general timeout)
13:05:54  <PublicServer> *** perk11 has left the game (connection lost)
13:05:59  <perk111> !password
13:05:59  <PublicServer> perk111: wigged
13:06:13  <PublicServer> *** perk11 joined the game
13:09:05  <PublicServer> <tycoondemon> sl02 p10 had un refitted trains
13:09:15  <PublicServer> <tycoondemon> jammed the whole sl
13:10:45  <PublicServer> <perk11> do not add that path
13:10:47  <PublicServer> <perk11> it's not needed
13:17:19  <PublicServer> <tycoondemon> the bbh is really crazy
13:17:30  <PublicServer> <perk11> yeah
13:17:48  <PublicServer> <perk11> maybe rebuild it from sratch? *TROLLFACE*
13:18:10  <PublicServer> <tycoondemon> I am thinkning of an 5line model...
13:19:40  <PublicServer> <tycoondemon> so a bbh is all to all righct?
13:19:46  <PublicServer> <perk11> yes
13:20:08  <PublicServer> <tycoondemon> inpossible :S
13:22:32  <PublicServer> <Vinnie> that should unjam a bit
13:25:24  <PublicServer> <tycoondemon> drop sl05 :O
13:26:03  <PublicServer> <perk11> new weakest link
13:26:39  <PublicServer> <Vinnie> 2 exit lanes
13:27:17  <PublicServer> <nicfer> cargodist on trunk?
13:27:29  <perk111> lol what
13:27:44  <planetmaker> no, cargodist is not (yet) in trunk
13:27:56  <PublicServer> <nicfer> there's a 'cargo flow legend' window
13:28:04  <planetmaker> there is, yes
13:28:16  <PublicServer> <perk11> it has nothing to do with cargo dist
13:28:26  <planetmaker> that's not entirely true either :-P
13:28:37  <planetmaker> but it can be seen separate
13:29:08  <planetmaker> as it can work as-is without other changes to any cargo routing
13:29:43  <PublicServer> <nicfer> does this mean that cargodist is entering trunk soon?
13:31:46  <planetmaker> the first cargodist patch was comitted in 2009 ;-)
13:34:15  <PublicServer> <perk11> lol the delivered cargo graph has a falling trend
13:45:15  <PublicServer> *** Vinnie has joined spectators
13:54:25  <PublicServer> *** nicfer has left the game (leaving)
13:55:17  <PublicServer> <perk11> whoops train limit hi again
13:55:21  <PublicServer> <perk11> hit*
13:55:27  <PublicServer> <tycoondemon> why build new trains?
13:55:37  <PublicServer> <perk11> to deliver more cargo?
13:55:58  *** Maraxus has joined #openttdcoop
13:55:59  <PublicServer> <tycoondemon> ore cargo isnt delivered cause the netwrok is maxed out
13:56:10  <PublicServer> <perk11> it's not
13:56:46  <Maraxus> !password
13:56:46  <PublicServer> Maraxus: crusts
13:57:01  <PublicServer> *** Maraxus joined the game
13:57:04  <PublicServer> <Maraxus> hi
13:57:07  <PublicServer> <perk11> hi
13:57:13  <PublicServer> <tycoondemon> maraxus praxus
13:57:17  *** nicfer has quit IRC
14:07:36  <PublicServer> *** perk11 has left the game (leaving)
14:15:27  *** Ryton_ has joined #openttdcoop
14:21:17  *** perk111 is now known as perk11
14:24:23  *** nicfer has joined #openttdcoop
14:24:51  <nicfer> !password
14:24:51  <PublicServer> nicfer: remake
14:25:08  <PublicServer> *** nicfer joined the game
14:27:44  <PublicServer> *** Maraxus has left the game (leaving)
14:31:40  <PublicServer> *** Vinnie has left the game (leaving)
14:34:03  *** Maraxus has quit IRC
14:36:05  <tycoondemon> who is playing
14:36:06  <tycoondemon> ?
14:41:56  *** Ryton_ has quit IRC
14:43:27  <PublicServer> *** tycoondemon has left the game (general timeout)
14:43:27  <PublicServer> *** tycoondemon has left the game (connection lost)
14:43:27  <PublicServer> *** Game paused (number of players)
14:43:40  <tycoondemon> what????
14:43:45  <tycoondemon> I had train windows open fuck
14:43:51  <tycoondemon> !password
14:43:51  <PublicServer> tycoondemon: turfed
14:44:02  <PublicServer> *** Game still paused (number of players)
14:44:02  <PublicServer> *** Game unpaused (number of players)
14:44:04  <PublicServer> *** tycoondemon joined the game
14:47:52  <perk11> tycoondemon: do you also have freezes after you play a while? I'm going to report a bug, if that's not only me
14:48:09  <PublicServer> <tycoondemon> what kind of freezes?
14:48:32  <PublicServer> <nicfer> like the app goes 'not responding'
14:48:33  <perk11> the game stops responding when you move/build
14:48:50  <perk11> "not responding" is the worst case of it
14:48:54  <PublicServer> <tycoondemon> what architecture and how is your system load?
14:49:02  <perk11> win x64
14:49:21  <perk11> CPU load is 100% for 1 core after playing a while
14:49:22  <PublicServer> <tycoondemon> I do have sometimes short glitches, but thats usually when you break a heavely used path
14:49:23  <nicfer> win 64bits
14:49:30  <PublicServer> <tycoondemon> but no not responding messages
14:49:32  <nicfer> dual core 2.7ghz
14:49:48  <PublicServer> <tycoondemon> hen I think it is a case of maxed out processor
14:49:56  <PublicServer> <tycoondemon> openttd is not yet threaded if I recall
14:50:02  <PublicServer> <tycoondemon> I have 4.0 GHz
14:50:10  <perk11> I have them all the time but when I rejoin it's ok
14:50:13  <nicfer> processor gets up to 60% usage
14:50:18  <perk11> I have 3 core 2.7 Ghz
14:50:28  <perk11> 3.1 Ghz *
14:50:30  <nicfer> it's normally at 35-40%
14:50:30  <PublicServer> <tycoondemon> I actually wanted my proc that high because in the past I had problemms with big games
14:50:55  <perk11> yes it's not threaded and not going soon to be because of codebase
14:51:07  <PublicServer> <tycoondemon> hmmm I am having openttd on for days and have no problems
14:51:22  <PublicServer> <tycoondemon> when I connect to my own multyplayer server I am connected for weeks
14:51:42  <perk11> nicfer: but do you have freezes which disappear after rejoin?
14:51:46  <PublicServer> <tycoondemon> timeouts on this server seem to be on the datacentre side I suspect
14:51:56  <PublicServer> <tycoondemon> or bad path from here to the server
14:51:58  <nicfer> yeah
14:52:10  <perk11> nicfer: ok, I'm reporting it
14:52:31  <perk11> tycoondemon: if it were datacenter, everyone would disconnect, not just you
14:52:38  <perk11> at the same time
14:52:40  <PublicServer> <tycoondemon> you need to bring the cirmostances when it occurs or it will not be very usefull
14:54:08  <tycoondemon> I am at this moment also connect to a nother server, this one does not time out, so it is somewhere between here and the datacentre
14:55:37  <perk11> here we have more trains I guess tycoondemon
14:55:55  <PublicServer> <tycoondemon> this is true
14:56:37  <PublicServer> <nicfer> and this doesn't happen on single player
14:59:27  <PublicServer> <tycoondemon> maybe my timeout is related to your freez
15:00:04  <perk11> !password
15:00:04  <PublicServer> perk11: excels
15:00:19  <PublicServer> *** perk11 joined the game
15:01:46  <tycoondemon> my timeout does not crash the game
15:01:49  <tycoondemon> does yours?
15:01:55  <perk11> it doesn't
15:01:58  <perk11> just disconnects
15:02:31  <PublicServer> <tycoondemon> does it happen when you zoom out completely?
15:02:44  <perk11> no it happens even with highest available zoom
15:02:49  <perk11> and I'm able to zoom out now
15:03:18  <perk11> and furthermore only 20% of CPU is used (while maximum one-core usage is 33% in my case)
15:03:38  <PublicServer> <tycoondemon> amd
15:03:56  <PublicServer> <perk11> yes
15:04:04  <PublicServer> <tycoondemon> I have 6 cores
15:04:11  <PublicServer> <perk11> slh07 is jammed
15:04:14  <PublicServer> <tycoondemon> 17% usage
15:04:18  <PublicServer> <tycoondemon> would be max
15:04:57  <PublicServer> <tycoondemon> not really
15:05:08  <PublicServer> <tycoondemon> the mainline is simply saturized
15:05:15  <PublicServer> <perk11> it goes all the way to sl07primary08
15:06:09  <PublicServer> <tycoondemon> you could cheat and make an extra line from sl07 arround bbh, a lot of thrains want to go down
15:06:13  <PublicServer> <tycoondemon> to oil
15:06:35  <PublicServer> <perk11> I'm done with playing for now
15:06:45  <PublicServer> <perk11> just want to confirm a bug one more time
15:08:59  <PublicServer> *** perk11 has joined spectators
15:27:29  <perk11> ok bug reported http://bugs.openttd.org/task/5554
16:05:19  <PublicServer> *** perk11 has joined company #1
16:16:03  <planetmaker> perk11, with a 3Hz machine, no wonder you have CPU issues :D *hides*
16:16:31  <planetmaker> even 20 years ago, my first PC has 12 MHz ;P
16:16:32  <perk11> oops
16:17:25  <planetmaker> perk11, and you didn't have link display active?
16:17:38  <perk11> what link?
16:17:47  <planetmaker> cargo flow
16:18:07  <perk11> no
16:18:15  <planetmaker> ingame, main menu "map" -> cargo flow legend. Or on the minimap
16:18:32  <perk11> yes I checked it out
16:18:49  <PublicServer> *** tycoondemon has left the game (general timeout)
16:18:49  <PublicServer> *** tycoondemon has left the game (connection lost)
16:19:58  *** uliko has joined #openttdcoop
16:19:58  *** ChanServ sets mode: +o uliko
16:21:01  <PublicServer> <perk11> nicfer: are you playing?
16:21:07  <PublicServer> <nicfer> yea
16:21:11  <PublicServer> <perk11> ok I'll stay
16:25:59  *** tycoondemon has quit IRC
16:26:20  *** tycoondemon has joined #openttdcoop
16:29:51  <PublicServer> <nicfer> well, I'm leaving now
16:29:53  <PublicServer> <nicfer> cya
16:29:55  <PublicServer> <perk11> cya
16:29:55  <PublicServer> *** nicfer has left the game (leaving)
16:29:55  <PublicServer> *** Game paused (number of players)
16:30:01  <PublicServer> *** perk11 has left the game (leaving)
17:00:21  *** Dom_ has quit IRC
17:09:52  *** Dom_ has joined #openttdcoop
17:15:18  *** dwarf has joined #openttdcoop
17:15:18  *** Webster sets mode: +o dwarf
17:35:19  <tycoondemon> !players
17:35:22  <PublicServer> tycoondemon: There are currently no clients connected to the server
17:43:59  <PublicServer> *** Game still paused (number of players)
17:44:02  <PublicServer> *** Mazur joined the game
18:00:41  *** Ryton has joined #openttdcoop
18:00:47  *** Gregor-PLNL has joined #openttdcoop
18:00:51  <Ryton> !playercount
18:00:51  <PublicServer> Ryton: Number of players: 2 (0 spectators)
18:00:54  <Ryton> !password
18:00:55  <PublicServer> Ryton: grovel
18:01:19  *** Maraxus has joined #openttdcoop
18:01:51  <PublicServer> *** Game still paused (number of players)
18:01:51  <PublicServer> *** Game unpaused (number of players)
18:01:51  <PublicServer> *** Ryton joined the game
18:02:00  <PublicServer> <Mazur> HI, Toast-on-Rye.
18:02:26  <PublicServer> <Ryton> mr Tuna for you ;-)
18:02:33  <PublicServer> <Ryton> Rytonyn
18:02:39  <PublicServer> <Mazur> In tuna or out of tuna?
18:03:13  <PublicServer> <Ryton> in Tunesia!
18:03:27  <PublicServer> <Mazur> Troublesome.
18:04:05  <PublicServer> <Ryton> nice SLH01 area
18:04:35  <PublicServer> <Ryton> I like the small details that changed,  such as a 4th line :p
18:04:47  <PublicServer> <Ryton> and some propper mergers/entries
18:08:23  <PublicServer> <Mazur> I think VIn did most of hte work on SL01
18:10:18  <PublicServer> <Ryton> SL07 has trouble joining
18:10:24  <PublicServer> <Ryton> one full line, one almost empty
18:10:30  <PublicServer> <Ryton> near SL07 primary 05
18:10:40  <PublicServer> <Ryton> ah it is only one
18:10:54  <PublicServer> <Ryton> and already marked as jammy
18:11:28  <PublicServer> <Mazur> Yeah, looks to me like a panicky sign, reather than real.
18:11:32  <PublicServer> <Mazur> than
18:11:42  <PublicServer> <Ryton> nay its quite true
18:12:12  <PublicServer> <Ryton> but its the ML that is full, so not really an easy solution
18:12:19  <PublicServer> <Ryton> *there isn't
18:12:29  <PublicServer> <Mazur> My point, really.
18:12:59  <PublicServer> <Ryton> unless you'd like to squeeze in nr5 at the most simple BBH of this game?
18:13:01  <PublicServer> <Mazur> Nicely placed oil well, lets connect it.
18:13:36  <PublicServer> <Ryton> there are quite a lot of unconnected ones atm
18:14:14  <PublicServer> <Mazur> Yes, but train limit because of fullish hubs.
18:14:24  <PublicServer> <Ryton> yeah, and deserved limit
18:14:42  <PublicServer> <Ryton> the one BBH gets like ~800 trains atm
18:15:04  <PublicServer> <Ryton> though that doesnt mean much offc
18:15:24  <PublicServer> <Ryton> its crowded, is what i was trying to say
18:15:31  <PublicServer> <Mazur> The engines slow accel and speed also account fo some fullness.
18:15:50  <PublicServer> <Mazur> Crowded House.
18:17:24  <PublicServer> <Ryton> ru building?
18:17:42  <PublicServer> <Mazur> \Que?
18:17:50  <PublicServer> <Ryton> because of this:
18:17:53  <PublicServer> *** Ryton has joined spectators
18:17:53  <PublicServer> *** Game paused (number of players)
18:18:16  <Mazur> No, not building.
18:18:44  <Mazur> And otherwise, I know where to find the pause button.
18:19:14  <PublicServer> <Ryton> ah yes, you are one of the almighty here
18:19:40  <PublicServer> <Mazur> Only a bit.
18:20:06  <PublicServer> <Ryton> I'll have a look at prozone later, rumor has it that it has evolved quite a bit during hte last few days
18:20:08  <PublicServer> <Ryton> so cya
18:20:22  <Mazur> Bye.
18:20:24  <PublicServer> *** Ryton has left the game (leaving)
18:36:58  <PublicServer> *** Game still paused (number of players)
18:36:58  <PublicServer> *** Game unpaused (number of players)
18:37:01  <PublicServer> *** Vinnie joined the game
18:37:04  <PublicServer> <Vinnie> Hello dutchie
18:37:56  <Maraxus> !password
18:37:57  <PublicServer> Maraxus: sparer
18:38:15  <PublicServer> *** Maraxus joined the game
18:38:21  <PublicServer> *** tycoondemon joined the game
18:38:23  <PublicServer> <Maraxus> hi
18:38:25  <PublicServer> <tycoondemon> hello
18:38:27  <PublicServer> <Vinnie> hey
18:38:30  <PublicServer> <tycoondemon> maraxus praxus
18:40:04  <PublicServer> <Mazur> Wow, invasion.
18:40:06  <PublicServer> <tycoondemon> so whats happenin here
18:40:17  *** Dom__ has joined #openttdcoop
18:40:17  <PublicServer> <Mazur> TRain limit.
18:40:38  <PublicServer> <tycoondemon> I deleted some trains at low production primaries
18:40:39  <PublicServer> <Mazur> SO cheking the netowkr at all points is happening, if anyone is doing it.
18:40:41  <PublicServer> <Vinnie> what do we need to raise trainlimit?
18:40:59  <PublicServer> <Mazur> Just a quick check, VIn.
18:41:21  <PublicServer> <Vinnie> want me to mess some more with BBH
18:41:37  <PublicServer> <tycoondemon> I think
18:41:47  <PublicServer> <Mazur> I do not want anything, slept only oe hour last night, so I leave judgements to others.
18:42:13  <PublicServer> <tycoondemon> that a fith line fromslh04 to sl01 at least is needed
18:42:27  <PublicServer> <Mazur> Bur I can fiddle the limit if someone I trust tells me we're good to go.
18:42:31  <PublicServer> <tycoondemon> so why sleep for only one hour
18:42:41  <PublicServer> <Mazur> Why sleep more?
18:42:45  <PublicServer> <Mazur> It just happened.
18:43:35  <PublicServer> <Mazur> Things will be back tomore normal tonight.
18:43:53  <PublicServer> <Mazur> SO tomorrow I'll be as more usual.
18:44:15  <PublicServer> <tycoondemon> are you at least ejoying your stay?
18:44:39  <PublicServer> <Mazur> Always.
18:44:45  <PublicServer> <tycoondemon> that ok
18:45:40  *** Dom_ has quit IRC
18:45:41  *** Dom__ is now known as Dom_
18:45:47  <PublicServer> <tycoondemon> what do you think vinnie?
18:46:06  <PublicServer> <Vinnie> i think i still need to excercise tonight
18:46:24  <PublicServer> <tycoondemon> like workout?
18:46:26  <PublicServer> <tycoondemon> or in game?
18:46:40  <PublicServer> <Vinnie> yeah, 30 minutes of running. constant speed
18:46:51  <PublicServer> <tycoondemon> hmm I allready did my sets today
18:47:22  <PublicServer> <tycoondemon> but 30 minutes running hurtst the ankles
18:47:44  <PublicServer> <Vinnie> well that would be progress for me
18:48:18  <PublicServer> <Vinnie> that 5th of yours is a pain
18:48:20  <PublicServer> <tycoondemon> I usually do 1 hour cycling a day
18:48:30  <PublicServer> <tycoondemon> it is not ment as a pain
18:48:50  <PublicServer> <tycoondemon> I see it as nessesary when I look at sl07 and sl04 join
18:49:10  <nicfer> !password
18:49:10  <PublicServer> nicfer: sniped
18:49:29  <PublicServer> *** nicfer joined the game
18:49:40  <PublicServer> <Mazur> Fur.
18:49:51  <PublicServer> <nicfer> hir
18:49:57  <PublicServer> <tycoondemon> and I am not asking if you do it for me or something, but if you agree it is neccesary
18:49:59  <PublicServer> *** nicfer has joined company #1
18:50:03  <PublicServer> <tycoondemon> or that there is something else that
18:50:06  <PublicServer> <tycoondemon> can be done
18:51:29  <PublicServer> <Mazur> Why not cu out those bends at the same time, if ou;re at it?
18:51:36  <PublicServer> <Mazur> Sorry, of course.
18:52:15  <PublicServer> <tycoondemon> ???
18:52:42  <PublicServer> <Mazur> Thusly.
18:54:24  <PublicServer> <tycoondemon> S5?
18:54:34  <PublicServer> <Vinnie> S south E ?
18:55:14  <PublicServer> <tycoondemon> what I am saying is that 5th lin is not needed on all the main line
18:55:30  <PublicServer> <tycoondemon> yes
18:55:36  <PublicServer> <tycoondemon> west south
18:55:58  <PublicServer> <tycoondemon> what is wes the view or the map?
18:56:20  <PublicServer> <Vinnie> as i learned myself, draw an arrow up
18:56:22  <PublicServer> <tycoondemon> fro left top corner of screen to bottom of screen
18:56:24  <PublicServer> <Vinnie> straight up
18:56:38  <PublicServer> <Vinnie> if its called vertical
18:56:44  <PublicServer> <Vinnie> you call that north
18:56:54  *** Max| has quit IRC
18:57:03  <PublicServer> <tycoondemon> northwest to south
18:57:09  <PublicServer> <tycoondemon> thats what I would say then
18:57:37  <PublicServer> <Vinnie> but it needs a connection to east or it can't be a mainline
18:57:59  <PublicServer> <tycoondemon> yes that ofcourse
18:58:03  <PublicServer> <tycoondemon> but not a 5th added
18:58:10  <PublicServer> <tycoondemon> from bbh to east
18:58:45  <PublicServer> <tycoondemon> only that the 5th from west can go to all 4 of east
18:59:42  <PublicServer> <tycoondemon> I could be wrong on this
19:00:51  <PublicServer> <Mazur> Back later.  Have fnu!
19:01:06  <PublicServer> *** Mazur has left the game (leaving)
19:02:48  *** Gregor-PLNL has quit IRC
19:13:14  *** Raaaak has joined #openttdcoop
19:13:16  <PublicServer> <tycoondemon> sl01 is double :S
19:13:26  <PublicServer> <Vinnie> sure?
19:15:12  <PublicServer> <tycoondemon> its harder to connect :P
19:23:27  <PublicServer> <Vinnie> there you go
19:26:17  <PublicServer> *** Ryton joined the game
19:26:23  <PublicServer> <Ryton> 'llo
19:26:27  <PublicServer> <Vinnie> hello
19:26:29  <PublicServer> <tycoondemon> hi
19:26:51  <PublicServer> <Ryton> cool, full house
19:26:55  <PublicServer> <Maraxus> hi
19:27:05  <PublicServer> <Ryton> where's the building action?
19:27:15  <PublicServer> <Vinnie> BBH and SLH 01
19:27:29  <PublicServer> <Ryton> between both?
19:27:35  <PublicServer> <Ryton> daring
19:28:01  <PublicServer> <Vinnie> don't fear working on V his creations
19:29:07  <PublicServer> <Ryton> I do, and I know it is not an unreasonable fear :p
19:29:25  <PublicServer> <Vinnie> thats no way to learn
19:29:39  <PublicServer> <Ryton> you havo to be ready for that kind of work
19:29:41  <PublicServer> <tycoondemon> fear learns you nothing
19:29:59  <PublicServer> <Ryton> I'm in the -trying to improve SLH-phase
19:30:14  <PublicServer> <Vinnie> See the A B C D E in BBH? they need a split to 4th and 5th
19:30:25  <PublicServer> <tycoondemon> I ll have to temp connect it so I can make rome for the double lines
19:31:15  <PublicServer> <Ryton> hmm k that sounds doable
19:31:21  <PublicServer> <Ryton> but in like 10-15 mins then
19:31:59  <PublicServer> <Vinnie> you keep making the SLH bigger :D
19:32:13  <PublicServer> <Ryton>  ;-)
19:32:24  <PublicServer> <Ryton> yeah, I just imagine a4th and 5th inthere :p
19:44:13  *** ODM has quit IRC
19:49:25  <PublicServer> <Ryton> ok, back
19:49:31  <PublicServer> <Ryton> now I got time/animo
19:49:37  <PublicServer> <Ryton> s
19:49:44  <PublicServer> <Ryton> so, unbalanced joiner to 4 and 5 ok?
19:50:06  <PublicServer> <tycoondemon> wow
19:50:12  <PublicServer> <tycoondemon> this is my first ml intervention
19:50:12  <PublicServer> <tycoondemon> solo
19:50:18  <PublicServer> <Ryton> it worked?
19:50:20  <PublicServer> <Ryton>  :-)
19:50:20  <PublicServer> <tycoondemon> I feel cool
19:50:26  <PublicServer> <Ryton> +1
19:50:32  <PublicServer> <Ryton> all hail to the god tycondemon
19:50:35  <PublicServer> <tycoondemon> I only move stuff abit
19:50:45  <PublicServer> <Vinnie> _O_
19:50:48  <PublicServer> <tycoondemon> and added 5th line for one enry of sl01
19:51:19  <PublicServer> <tycoondemon> no I need to think about the entri
19:51:45  <PublicServer> <Ryton> ah, downhill mergers all the way too?
19:51:51  <PublicServer> <tycoondemon> why is sl entry double anyway
19:52:11  <PublicServer> <tycoondemon> well this is what I am pondering about
19:52:33  <PublicServer> <tycoondemon> please give this novice some time to think
19:53:15  <PublicServer> <Vinnie> no destruction of connections you need more
19:54:03  <PublicServer> <tycoondemon> ? what you mean?
19:57:45  <PublicServer> <tycoondemon> fuck priorities are harder
20:04:03  <PublicServer> <Ryton> not clean but it works
20:04:41  <PublicServer> <tycoondemon> what is not clean exactly?
20:05:09  <PublicServer> <Ryton> the connection of middle line to new tracks in bbh01 area
20:05:15  <PublicServer> <tycoondemon> d
20:05:18  <PublicServer> <tycoondemon> hmmm
20:09:50  *** Raaaak has quit IRC
20:10:40  <PublicServer> <tycoondemon> I really need to start understanding priorities
20:10:42  <PublicServer> <tycoondemon> :S
20:11:13  <V453000> what exactly?
20:11:13  <PublicServer> <Ryton> cl is a bitch
20:12:03  <PublicServer> <tycoondemon> I understand the priority concept, but I cannot make one on the top of my head
20:12:22  <PublicServer> <tycoondemon> priorties tracks in ttd that is
20:12:22  <V453000> use presignals more :)
20:12:50  <tycoondemon> this song really rocks btw http://www.youtube.com/watch?v=IHT382x8Foo&NR=1&feature=fvwp
20:12:50  <Webster> Title: Mr.Roboto (Styx), Length: 5m 29s, Views: 172738, Likes: 446
20:15:22  <PublicServer> <Vinnie> stopped train caused that jam
20:15:29  <PublicServer> <Vinnie> should unjam in a minute
20:16:39  <PublicServer> <tycoondemon> can someone advice me on !prio ?
20:17:38  <PublicServer> <nicfer> MLs to food and oil/coal drop has only two SLHs, while factory's got like 4
20:17:50  <V453000> !password
20:17:50  <PublicServer> V453000: felted
20:18:01  <PublicServer> *** V453000 joined the game
20:18:51  <PublicServer> <Vinnie> hello
20:19:09  <PublicServer> <V453000> heyo
20:19:11  <PublicServer> <tycoondemon> like so?
20:19:17  <PublicServer> <tycoondemon> it is a prio right?
20:19:21  <PublicServer> <tycoondemon> or wouldnt it work?
20:19:27  <PublicServer> <V453000> that combo signal isnt doing anything
20:19:29  <PublicServer> <Vinnie> that combo isn't needed
20:19:47  <PublicServer> <V453000> the exit signal isnt detected by the combo signal in this direction
20:20:01  <PublicServer> <tycoondemon> thats why I made it double
20:20:21  <PublicServer> <V453000> now is :)
20:20:43  <PublicServer> <V453000> all a prio is, is a chain
20:20:53  <PublicServer> <tycoondemon> ah yes that other combo signal would only be needed with really short trains
20:20:53  <PublicServer> <V453000> just imagine the chain
20:21:07  <PublicServer> <V453000> no it would not do anything ever
20:21:17  <PublicServer> <V453000> in fact it would block the prio itself
20:21:39  <PublicServer> <V453000> A is looking at both e1 and e2
20:21:50  <PublicServer> <V453000> meaning if e1 is green, it doesnt matter what colour e2 is
20:21:56  <PublicServer> <V453000> because A will be green
20:22:11  <PublicServer> <tycoondemon> yes but what if the train was passed the blok signal
20:22:17  <PublicServer> <tycoondemon> when it is really short
20:22:32  <PublicServer> <tycoondemon> so it would only be in e1
20:22:36  <PublicServer> <V453000> doesnt mean you do it by e1
20:22:58  <PublicServer> <V453000> more like by this
20:23:12  <PublicServer> <tycoondemon> ok, I think I get it better now
20:23:18  <PublicServer> <V453000> just play, it will get clear sooner or later :)
20:23:48  <PublicServer> <tycoondemon> I am planning to mo everything to the left a bit
20:23:55  <PublicServer> <tycoondemon> but itl take some time
20:24:49  <PublicServer> <V453000> ._.
20:24:51  <PublicServer> <Vinnie> Ryton: the two-ways are directly after the PBS signal, they could still block
20:25:01  <PublicServer> <V453000> who made THE GOOD STATION! exit?
20:25:07  <PublicServer> <Ryton> li
20:25:09  <PublicServer> <Ryton> like this then?
20:25:19  <PublicServer> <Vinnie> yes
20:25:21  <PublicServer> <Ryton> k ty
20:26:01  <PublicServer> <Vinnie> i see, nice prio chain
20:26:03  <PublicServer> <Maraxus> the exit from the goods station?
20:26:49  <PublicServer> *** Vinnie has joined spectators
20:27:04  <PublicServer> <V453000> yes Maraxus
20:27:14  <PublicServer> <Maraxus> I did, why?
20:27:20  <PublicServer> <V453000> the presignals are completely broken
20:27:38  <PublicServer> <V453000> apart from entry detecting exits
20:27:41  <PublicServer> <V453000> comboes detect exits too
20:28:20  <PublicServer> <V453000> so not only breaking the "prio" but also creating larger signal gap
20:28:38  <PublicServer> <V453000> I noticed you making this mistake multiple times lately :P
20:29:08  <PublicServer> <Maraxus> and the solution is making the prio shorter?
20:29:27  <PublicServer> <V453000> one of them yes
20:30:26  <PublicServer> <V453000> about that
20:30:58  <PublicServer> <V453000> 0,5 tile addition is a lot less harmful than broken things :P
20:31:05  <PublicServer> <V453000> + at least one tile gap at each
20:31:11  <PublicServer> <Maraxus> I agree
20:31:21  <PublicServer> <V453000> well, just try to kee it in mind :)
20:31:35  <PublicServer> <Maraxus> will do :)
20:32:17  *** mfb- has joined #openttdcoop
20:32:17  *** ChanServ sets mode: +o mfb-
20:32:25  <mfb-> hi
20:32:41  <V453000> hi
20:33:03  <PublicServer> *** mfb joined the game
20:33:27  <PublicServer> <tycoondemon>  11 31111141324
20:33:38  <PublicServer> <Ryton> +1 tycon
20:33:45  <PublicServer> <V453000> ASS
20:35:24  <PublicServer> <tycoondemon> but V
20:35:25  <mfb-> logs
20:35:33  <PublicServer> <tycoondemon> a prio on  a single line would also work
20:35:37  <mfb-> !logs
20:35:39  <mfb-> hmm
20:35:41  <mfb-> @logs
20:35:42  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
20:36:54  <PublicServer> <V453000> on which line
20:37:04  <PublicServer> <tycoondemon> prio2
20:37:36  <PublicServer> <V453000> not at all
20:37:56  <PublicServer> <V453000> btw this is All written on the @@prio page
20:37:57  <Webster> prio: Priority, see also: http://wiki.openttdcoop.org/Priorities
20:37:57  <PublicServer> <mfb> N->BBH has some slow trains
20:38:04  <PublicServer> <tycoondemon> yes I realize
20:40:14  <PublicServer> <tycoondemon> and now it still woudnt?
20:40:29  <PublicServer> <V453000> check yourself?
20:40:55  <PublicServer> <V453000> both of the comboes red means large signal gap
20:41:02  <PublicServer> <V453000> of this size
20:41:16  <PublicServer> <tycoondemon> ow
20:41:16  <PublicServer> <V453000> this is exactly the same as
20:41:20  <PublicServer> <tycoondemon> rigt it works both ways
20:41:32  <PublicServer> <tycoondemon> so the ml train will have to wait
20:41:34  <PublicServer> <tycoondemon> longer
20:41:36  <PublicServer> <V453000> chain of combo signal is never doing anything unless it splits signal blocks
20:41:48  <PublicServer> <V453000> sort of
20:41:55  <PublicServer> <V453000> the ML simply has a signal gap
20:41:55  <PublicServer> <V453000> is all
20:41:57  <PublicServer> <tycoondemon> yes
20:42:03  <PublicServer> <tycoondemon> ok
20:42:13  <PublicServer> <tycoondemon> tnx
20:42:16  <PublicServer> <V453000> yw
20:46:26  <PublicServer> <Ryton> pfiew
20:46:28  <PublicServer> <Ryton> I think its connected
20:46:36  <PublicServer> <Ryton> if not feel free to change
20:48:02  <PublicServer> *** Ryton has left the game (connection lost)
20:55:40  *** Ryton has quit IRC
20:58:00  <PublicServer> *** nicfer has left the game (leaving)
21:01:36  *** Progman has quit IRC
21:04:16  *** andbo has quit IRC
21:07:24  <PublicServer> <Maraxus> gn
21:07:28  <PublicServer> <tycoondemon> yess
21:07:31  <PublicServer> <tycoondemon> it is time to sleep
21:07:37  <PublicServer> *** Maraxus has left the game (leaving)
21:07:46  <PublicServer> <tycoondemon> allmost
21:07:54  *** Maraxus has quit IRC
21:08:20  <PublicServer> *** V453000 has left the game (leaving)
21:13:36  <PublicServer> *** mfb has left the game (leaving)
21:13:36  <PublicServer> *** Game paused (number of players)
21:13:44  <PublicServer> <tycoondemon> grumf
21:13:46  <PublicServer> <tycoondemon> ok
21:13:52  <PublicServer> <Vinnie> i can join
21:13:54  <PublicServer> <Vinnie> if you want to
21:14:09  <PublicServer> <tycoondemon> sure
21:14:11  <PublicServer> <tycoondemon> b
21:14:14  <PublicServer> *** Vinnie has joined company #1
21:14:15  <PublicServer> *** Game unpaused (number of players)
21:14:18  <PublicServer> <tycoondemon> but I wont be too long on
21:14:28  <PublicServer> <Vinnie> i'm also off soon
21:18:51  <PublicServer> <tycoondemon> do you need to place exit signals persay?
21:19:13  <PublicServer> <Vinnie> where?
21:19:23  <PublicServer> <tycoondemon> when using combos
21:19:30  <PublicServer> <tycoondemon> or am I missing something again
21:19:42  <PublicServer> <Vinnie> no your priorities are ok
21:19:48  <PublicServer> <tycoondemon> ok
21:21:55  <PublicServer> <tycoondemon> but do exit signals matter for cpu cycle?
21:22:21  <PublicServer> <Vinnie> don't think so far
21:22:31  <PublicServer> <Vinnie> build it like it works
21:22:45  <PublicServer> <tycoondemon> I like to take as much as I can into account :P
21:27:17  <nicfer> !password
21:27:17  <PublicServer> nicfer: muffin
21:27:35  <PublicServer> *** nicfer joined the game
21:27:39  <PublicServer> *** nicfer has joined company #1
21:33:37  <PublicServer> <Vinnie> im going to get some sleep, gn
21:33:43  <PublicServer> <tycoondemon> gn
21:33:45  <PublicServer> *** Vinnie has left the game (leaving)
21:34:14  <PublicServer> <nicfer> 5th lane up to oil drop?
21:34:25  <PublicServer> <tycoondemon> yep
21:36:36  *** Vinnie_nl has quit IRC
21:45:52  <PublicServer> <tycoondemon> gtg to sleep, not play for a while work tommorow :S
21:49:21  <PublicServer> <tycoondemon> gtg, will idle a bit
21:49:23  <PublicServer> <tycoondemon> nn
22:06:51  <PublicServer> *** nicfer has joined spectators
22:06:51  <PublicServer> *** Game paused (number of players)
22:22:21  <PublicServer> *** nicfer has left the game (leaving)
22:24:56  *** uliko has quit IRC
22:32:14  *** valhallasw has quit IRC
23:26:24  *** dwarf has quit IRC
23:54:02  *** dwarf has joined #openttdcoop
23:54:02  *** Webster sets mode: +o dwarf
23:54:47  *** mfb- has quit IRC

Powered by YARRSTE version: svn-trunk