Times are UTC Toggle Colours
00:05:43 *** Raaaak has quit IRC 00:50:25 *** pugi has quit IRC 01:12:29 *** Max| has joined #openttdcoop 01:24:56 *** BiG_MeEcH has joined #openttdcoop 01:33:22 <Mazur> !password 01:33:22 <PublicServer> Mazur: pagoda 01:33:34 <PublicServer> *** Game still paused (number of players) 01:33:35 <PublicServer> *** Mazur joined the game 01:35:01 <Mazur> Seen tehe wet rails yet, Meech? 02:01:54 *** cyph3r has quit IRC 02:15:06 <nicfer> !password 02:15:06 <PublicServer> nicfer: pagoda 02:15:22 <PublicServer> *** Game still paused (number of players) 02:15:25 <PublicServer> *** nicfer joined the game 02:15:40 <PublicServer> <Mazur> MOrning. 02:15:47 <PublicServer> <nicfer> night... 02:15:53 <PublicServer> <Mazur> SAme thing. 02:16:23 <PublicServer> *** nicfer has joined company #1 02:16:23 <PublicServer> *** Game unpaused (number of players) 02:16:32 <PublicServer> <Mazur> Eek! 02:16:35 <PublicServer> <Mazur> Hey can move! 02:16:49 <PublicServer> <Mazur> +T 02:20:37 <PublicServer> <Mazur> All thwe little darlings taking the busy route. 02:22:03 <PublicServer> <Mazur> Oh, it's never mixed up. 02:28:09 <PublicServer> <Mazur> Do you know what needs done at: !fix this ? 02:29:00 <PublicServer> <Mazur> Ah, a nice juicy jam for me to fix. 02:49:10 *** dwarf has joined #openttdcoop 02:49:10 *** Webster sets mode: +o dwarf 02:50:00 <PublicServer> <Mazur> Ah. You;re busy furtjer down hte line. 03:02:58 <PublicServer> <Mazur> I love it when a plan comes together. 03:09:31 <PublicServer> *** nicfer has left the game (leaving) 03:09:31 <PublicServer> *** Game paused (number of players) 03:09:40 <PublicServer> <Mazur> A little new invention I made. 03:11:11 <Mazur> !unpause 03:11:11 <PublicServer> *** Mazur has unpaused the server. (Use !auto to set it back.) 03:11:13 <PublicServer> *** Game unpaused (number of players) 03:38:44 *** BiG_MeEcH has quit IRC 03:50:17 <Mazur> !auto 03:50:17 <PublicServer> *** Mazur has enabled autopause mode. 03:50:19 <PublicServer> *** Game paused (number of players) 04:45:01 *** perk11 has quit IRC 05:05:38 <PublicServer> *** Mazur has left the game (leaving) 05:10:42 *** nicfer has quit IRC 05:34:35 *** andbo has joined #openttdcoop 06:02:05 *** Mazur has quit IRC 06:13:27 *** perk11 has joined #openttdcoop 06:14:03 <perk11> !playercount 06:14:03 <PublicServer> perk11: Number of players: 0 (0 spectators) 06:24:57 *** Mazur has joined #openttdcoop 06:24:57 *** ChanServ sets mode: +o Mazur 07:52:19 <tycoondemon> !password 07:52:19 <PublicServer> tycoondemon: exhort 08:01:41 <PublicServer> *** Game still paused (number of players) 08:01:44 <PublicServer> *** tycoondemon joined the game 08:04:21 <planetmaker> oi. We should update servers 08:04:23 <planetmaker> !update 08:04:23 <PublicServer> planetmaker: Update starting... 08:04:31 <tycoondemon> ok 08:04:33 <V453000> whats new? :) 08:04:38 <planetmaker> linkgraph 08:04:41 <tycoondemon> just some code 08:04:44 <planetmaker> no 08:04:45 <V453000> whats that 08:04:46 <V453000> ? 08:04:50 <tycoondemon> linkgraph? 08:04:55 <planetmaker> check it out, V453000 :-) 08:05:00 <planetmaker> find it in the map menu 08:05:08 <V453000> after it updates :) 08:05:19 <planetmaker> much easier to see than explain 08:05:23 <planetmaker> shows cargoflow basically 08:05:27 <tycoondemon> so lets go 08:06:22 <PublicServer> *** tycoondemon has left the game (leaving) 08:07:46 <planetmaker> hm, slow update? 08:08:24 <V453000> usually 08:09:07 *** Gregor-PLNL has joined #openttdcoop 08:09:57 <tycoondemon> scary 08:09:58 <PublicServer> Update done: OpenTTD r25267 (run !install) 08:10:06 <tycoondemon> this server also has occasual chatlos 08:10:15 <planetmaker> !install 08:10:15 <V453000> planetmaker: it says it ^ :P 08:10:17 <V453000> !install 08:10:19 <PublicServer> planetmaker: install done, please run !restart 08:10:21 <PublicServer> V453000: install done, please run !restart 08:10:23 <planetmaker> didn't see it 08:10:29 <V453000> yeah pz apparently forgot it 08:10:30 <V453000> .D 08:10:34 <V453000> !restart 08:10:34 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 08:11:05 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 08:11:05 <PublicServer> Thank you for playing r25244. 08:11:07 <PublicServer> Server has exited 08:11:08 *** PublicServer has quit IRC 08:11:22 *** PublicServer has joined #openttdcoop 08:11:22 <PublicServer> Autopilot engaged 08:11:22 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 08:11:22 *** ChanServ sets mode: +v PublicServer 08:11:22 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG259 (r25267) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Participate on wiki upgrades! http://blog.openttdcoop.org/2012/11/28/wiki-upgrades-and-list-of-things-to-be-done/" 08:12:05 <perk11> !dl 08:12:05 <PublicServer> perk11: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 08:12:05 <PublicServer> perk11: http://www.openttd.org/en/download-trunk/r25267 08:12:23 <tycoondemon> !password 08:12:23 <PublicServer> tycoondemon: drawer 08:12:33 <PublicServer> *** Game still paused (number of players) 08:12:36 <PublicServer> *** tycoondemon joined the game 08:12:50 <PublicServer> *** Game still paused (number of players) 08:12:50 <PublicServer> *** Game unpaused (number of players) 08:12:50 <PublicServer> *** perk11 joined the game 08:13:22 <PublicServer> <perk11> :O 08:13:56 <PublicServer> <perk11> cargoflow looks unexpected 08:14:30 <PublicServer> <perk11> and translation doesn't feet... have to fix it 08:15:45 <planetmaker> cargo flow display easily eats lots of cpu 08:16:36 <PublicServer> <perk11> what does exactly "unused" mean? 08:17:06 <PublicServer> <perk11> most of the network is white 08:17:25 <planetmaker> it will change. Stats need gathering first 08:17:39 <PublicServer> <perk11> oh I see 08:17:49 <PublicServer> <tycoondemon> this is pretty gcool 08:18:16 <planetmaker> it indicates how much capacity the link is running at for the selected cargo(s) 08:19:11 <perk11> I still don't know how to translate it shorter than 16 characters to Russian while keeping it understandable 08:19:14 <planetmaker> you'll likely have "unused" on the way back of the trains from drop to pickup 08:19:44 <PublicServer> <tycoondemon> but wehave refitted trains 08:19:48 <perk11> it only displays 6 characterts now 08:20:55 <PublicServer> <tycoondemon> I can see on this map that there are still not enough oil trains 08:21:13 <PublicServer> <perk11> true 08:23:56 <PublicServer> *** perk11 has left the game (leaving) 08:23:56 <PublicServer> *** Game paused (number of players) 08:25:39 <perk11> !password 08:25:39 <PublicServer> perk11: drawer 08:25:51 <PublicServer> *** Game still paused (number of players) 08:25:52 <PublicServer> *** Game unpaused (number of players) 08:25:52 <PublicServer> *** perk11 joined the game 08:27:21 *** Maraxus has joined #openttdcoop 08:27:42 <Maraxus> !password 08:27:42 <PublicServer> Maraxus: chutes 08:28:00 <PublicServer> *** Maraxus joined the game 08:28:08 <PublicServer> <Maraxus> hi 08:28:34 <PublicServer> <tycoondemon> maraxus praxus 08:28:59 <perk11> hi 08:37:02 <PublicServer> <tycoondemon> what are you working on maraxus? 08:37:20 <PublicServer> <Maraxus> nothing - just commenting some comments 08:37:34 <PublicServer> <tycoondemon> hmmm 08:39:12 <PublicServer> <tycoondemon> it is wierd to get used to that you can place signals on moving trains 08:39:20 <PublicServer> <perk11> + 08:39:26 <PublicServer> <perk11> but it's way better 08:39:52 <PublicServer> <perk11> I wish you could also change tracks under them 08:41:39 *** Progman has joined #openttdcoop 08:42:36 <codertux> !download 08:42:36 <PublicServer> codertux: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 08:42:37 <PublicServer> codertux: http://www.openttd.org/en/download-trunk/r25267 08:43:09 <PublicServer> <tycoondemon> and also drag signals at corners is nice 08:43:58 <PublicServer> <perk11> that always worked AFAIK 08:44:25 <V453000> well someone had to code it at some point :) 08:44:46 <V453000> that it is an old feature doesnt mean since always :P 08:44:53 <PublicServer> <tycoondemon> when you started drag a signal at corner 08:45:03 <PublicServer> <tycoondemon> the track would end because of it 08:50:41 <PublicServer> *** perk11 has left the game (general timeout) 08:50:41 <PublicServer> *** perk11 has left the game (connection lost) 08:51:02 <perk11> for some reason it's extremly slow for me :( 08:51:46 <PublicServer> *** perk11 joined the game 08:51:58 <perk11> !dl win32 08:51:58 <PublicServer> perk11: http://binaries.openttd.org/nightlies/trunk/r25267/openttd-trunk-r25267-windows-win32.zip 08:53:23 *** cyph3r has joined #openttdcoop 08:53:28 <PublicServer> *** Maraxus has left the game (leaving) 08:53:52 *** ODM has joined #openttdcoop 08:53:52 *** ChanServ sets mode: +o ODM 08:58:37 <Jomann> TWerkhoven: welcome server 08:58:53 <Jomann> oh dear its version mismatch 08:59:53 <V453000> ? 09:01:43 *** Gregor-PLNL has quit IRC 09:01:52 <Jomann> mhh sadly linux hasnt 1.3.1-rc1 yet 09:02:03 <Jomann> hi V 09:02:09 <perk11> !password 09:02:09 <PublicServer> perk11: guiled 09:02:33 <tycoondemon> Jomann 09:02:35 <PublicServer> *** perk11_test joined the game 09:02:35 <planetmaker> !dl lin64 09:02:35 <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r25267/openttd-trunk-r25267-linux-generic-amd64.tar.xz 09:02:38 <planetmaker> ^^ Jomann 09:02:44 <planetmaker> and there's not one linux 09:02:44 <tycoondemon> !dl lin64 09:02:45 <PublicServer> tycoondemon: http://binaries.openttd.org/nightlies/trunk/r25267/openttd-trunk-r25267-linux-generic-amd64.tar.xz 09:02:46 <tycoondemon> ow 09:02:57 <PublicServer> *** perk11_test has left the game (general timeout) 09:02:57 <PublicServer> *** perk11_test has left the game (connection lost) 09:03:18 <planetmaker> your packet manager likely will never have that, though, Jomann 09:03:30 <planetmaker> just get the one from openttd's website 09:03:44 <planetmaker> otherwise you're screwed with multiplayer in nearly every case 09:03:46 <Jomann> mhh I am with Gentoo and latest I got here after sync from zugaina repo is 1.3.0_beta1 09:03:55 <Jomann> !dl lin32 09:03:55 <PublicServer> Jomann: unknown option "lin32" 09:04:03 <planetmaker> yes. Don't use your distribution's repo 09:04:07 <planetmaker> !dl 09:04:07 <PublicServer> planetmaker: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 09:04:07 <PublicServer> planetmaker: http://www.openttd.org/en/download-trunk/r25267 09:04:18 <perk11> Jomann: it's pretty easy to build from source anyway 09:04:36 <planetmaker> easier to download, though ;-) 09:05:06 <perk11> it asked for other glib version for me :/ 09:05:20 <Mazur> Tha's the same one I'm not running, then, albeit 32bit. 09:05:38 <planetmaker> perk11, the generic linux one? 09:05:46 <perk11> yes 09:06:02 <planetmaker> hm 09:06:13 <planetmaker> what distro are you running? 09:06:40 <perk11> [perk11@km34138-09 openttd-trunk-r25244-linux-generic-i686]$ ./openttd 09:06:40 *** pugi has joined #openttdcoop 09:06:40 <perk11> ./openttd: /lib/libc.so.6: version `GLIBC_2.7' not found (required by ./openttd) 09:06:40 <perk11> ./openttd: /lib/libc.so.6: version `GLIBC_2.11' not found (required by ./openttd) 09:06:44 <Mazur> !dl lin 09:06:44 <PublicServer> Mazur: http://binaries.openttd.org/nightlies/trunk/r25267/openttd-trunk-r25267-linux-generic-i686.tar.xz 09:06:52 <perk11> CentOS 5 09:07:13 <planetmaker> hum 09:08:09 <Mazur> !password 09:08:09 <PublicServer> Mazur: guiled 09:09:19 <Mazur> !password 09:09:19 <PublicServer> Mazur: guiled 09:09:38 <V453000> fuck linux! 09:09:44 * V453000 braces for impact 09:10:13 <Mazur> East least you can fuck linux. 09:10:26 <PublicServer> *** Mazur joined the game 09:10:33 <V453000> xd 09:10:33 <Mazur> Seven ways fro Sunnday, too. 09:10:48 <PublicServer> <perk11> train limit reached 09:10:59 <PublicServer> <perk11> what now? 09:11:00 <planetmaker> tehehe, Mazur :-) 09:11:17 <Mazur> Ow, noooooooooooo, whatever will we do? 09:11:21 <PublicServer> <tycoondemon> perk, there is a big jam 09:11:37 <PublicServer> <perk11> where 09:11:37 <PublicServer> <tycoondemon> dont build new ones if you think a station has to much cargo... 09:11:45 <PublicServer> <tycoondemon> BBH 09:11:55 <PublicServer> <tycoondemon> I just solved it 09:12:02 <PublicServer> <tycoondemon> there whas a track with no signals 09:12:08 <PublicServer> <tycoondemon> to a primary 09:12:12 <PublicServer> <perk11> looks like west needs a 4th track 09:12:19 <PublicServer> <perk11> east I mean 09:12:23 <PublicServer> <tycoondemon> it jammed the ml to food and the BBH 09:12:33 <PublicServer> <tycoondemon> no 09:12:36 <PublicServer> <tycoondemon> that was the jam 09:12:58 <PublicServer> <perk11> oh 09:13:01 <PublicServer> <perk11> my new station jammed 09:13:11 *** valhallasw has joined #openttdcoop 09:13:15 <PublicServer> <tycoondemon> this jam will likely cause more jams 09:13:15 <PublicServer> <perk11> forgot about signals cause of disconnect sorry 09:13:21 <PublicServer> <tycoondemon> because too much trains ariving at primaries 09:13:32 <PublicServer> <Mazur> The reason was, that the line was full from the GOODS station to the congestion. 09:13:46 <PublicServer> <tycoondemon> no 09:14:00 <PublicServer> <tycoondemon> sl02 primary 15 had no signals 09:15:33 <Jomann> mhh I installed from trunk but it still says version mismatch 09:15:55 <perk11> trunk != rc 09:15:56 <Mazur> Have you updated the GRFS? 09:16:00 <PublicServer> <tycoondemon> did you start from the compiled bin? 09:16:03 <PublicServer> <tycoondemon> and not the bin from path? 09:16:32 <Jomann> yeah from the compiled bin 09:16:47 <perk11> are you trying to join public server? 09:17:30 <Jomann> yes 09:17:55 <perk11> so your version should be r25267 09:18:31 <Jomann> yepp 09:19:09 <perk11> 2 options: 1. you're joining wrong server 2. wrong grfs 09:19:23 <perk11> if it's grfs the sign should be yellow 09:19:28 <Jomann> ah sorry I meant welcome server 09:19:29 <perk11> if version red 09:19:36 <Mazur> wELCOE SERVER IS 1.3.1 09:19:39 <Mazur> -RC1 09:19:49 <Mazur> Oops/ 09:20:36 <Mazur> And the channel for it is: #openttdcoop..stable 09:20:42 <perk11> Jomann: http://www.openttd.org/en/download-testing 09:21:53 <Jomann> that sounds good perk11 :) 09:34:20 <PublicServer> *** perk11 has left the game (leaving) 09:34:27 <perk11> !password 09:34:28 <PublicServer> perk11: hubbub 09:34:44 <PublicServer> *** perk11 joined the game 09:35:22 *** dwarf has quit IRC 09:38:08 <PublicServer> *** perk11 has left the game (general timeout) 09:38:08 <PublicServer> *** perk11 has left the game (connection lost) 09:38:32 <PublicServer> <Mazur> Good morning, General. 09:40:21 *** perk111 has joined #openttdcoop 09:40:45 <perk111> !password 09:40:45 <PublicServer> perk111: hubbub 09:40:58 <PublicServer> *** perk11 joined the game 09:41:06 <PublicServer> <Mazur> Perkay. 09:41:07 <perk111> I feel guilty every time I dc 09:41:25 <PublicServer> <Mazur> That's because you are. 09:41:32 <PublicServer> <perk11> :( 09:41:36 <V453000> :D 09:42:16 <PublicServer> <Mazur> Throw yourself on the leniency of the court. 09:43:17 <tycoondemon> dc? 09:43:25 <PublicServer> <Mazur> Disco. 09:43:32 <tycoondemon> k 09:43:36 <PublicServer> <perk11> you justice, I didn't do anything, it's my Internet provider 09:43:38 <tycoondemon> the server is skipping chats 09:44:00 <V453000> I dont think it is 09:44:00 <PublicServer> <perk11> and also openttd becoming slow over time 09:44:02 <PublicServer> <Mazur> Not mine. 09:44:12 <PublicServer> <tycoondemon> then is there a way to cancel chat 09:44:16 <PublicServer> <tycoondemon> when typed 09:44:26 <PublicServer> <tycoondemon> 09:44:32 <PublicServer> <Mazur> All my drivel makes it onto hte server fast as an oily eel. 09:44:40 <PublicServer> <tycoondemon> hmmm 09:45:03 <PublicServer> <tycoondemon> I sometimes have to retype chats in here 09:45:32 *** perk11 has quit IRC 09:46:04 <V453000> surely you didnt write it in team chat? 10:04:00 *** Vinnie_nl has joined #openttdcoop 10:04:10 <Vinnie_nl> !osx 10:04:39 <PublicServer> <perk11> tycoondemon: some trains go through the mererger from SL 10:04:41 <PublicServer> <perk11> lol 10:05:50 <Vinnie_nl> !password 10:05:51 <PublicServer> Vinnie_nl: somber 10:06:04 <PublicServer> *** Vinnie joined the game 10:06:06 <PublicServer> <Vinnie> hello 10:06:08 <PublicServer> <perk11> hi 10:06:46 <PublicServer> *** Vinnie has joined company #1 10:09:34 <PublicServer> *** perk11 has left the game (general timeout) 10:09:34 <PublicServer> *** perk11 has left the game (connection lost) 10:09:38 <PublicServer> <tycoondemon> jam sl05 10:09:48 <perk111> !password 10:09:48 <PublicServer> perk111: somber 10:10:08 <PublicServer> *** perk11 joined the game 10:10:15 <PublicServer> <tycoondemon> fixed bad signals 10:10:31 <PublicServer> <Vinnie> i still see some 10:10:53 <PublicServer> <Mazur> Where? 10:11:12 <PublicServer> <Vinnie> pretty mutch the entire SLH 05 drop entry 10:11:18 <PublicServer> <tycoondemon> the whole entry to sl05 drop is wierd 10:11:39 <PublicServer> <perk11> oops 10:11:50 <PublicServer> <Mazur> The tunnel entry is freshly minted 10:18:44 <PublicServer> <Vinnie> i like this Curvelength 10:18:58 <PublicServer> <tycoondemon> its easyer than longer 10:19:04 <PublicServer> <Mazur> It's pretty easy. 10:19:12 <PublicServer> <tycoondemon> I like longer trains hough 10:19:18 <PublicServer> <tycoondemon> though 10:19:56 <PublicServer> <Mazur> Though the hills are a bitch. 10:20:22 <PublicServer> <Vinnie> SLH 02 needs to be lowered 10:20:34 <V453000> !password 10:20:34 <PublicServer> V453000: chafes 10:20:41 <tycoondemon> !train limit 10000 10:20:56 <PublicServer> <Mazur> Yes, trains only crawl through. 10:21:00 <PublicServer> *** V453000 joined the game 10:21:04 <PublicServer> <V453000> moo 10:21:14 <PublicServer> <Mazur> Hloly Cow! 10:21:21 <PublicServer> <perk11> :D 10:21:35 <PublicServer> <V453000> I for sure am not holy, sir 10:21:42 <PublicServer> <Mazur> Are we ready to up the limit a tad, yet? 10:22:04 <PublicServer> <Mazur> You've fot holes, I'd hope. 10:22:21 <perk111> I don't see too much jams 10:22:24 <PublicServer> <V453000> th ML looks rather jammy 10:22:34 <PublicServer> <V453000> though it is just slowdowns 10:22:46 <PublicServer> <tycoondemon> wich? 10:22:52 <PublicServer> <Mazur> Yes, because lf SL02, rof instance. 10:23:16 <PublicServer> <V453000> idk, do as you consider best :) 10:23:22 <PublicServer> <Mazur> TRains go 50/60 there, causing waves backwards. 10:24:35 <Mazur> !rcon set max_trains 1100 10:24:49 <PublicServer> <Mazur> Just because I wanna new station! 10:25:01 <PublicServer> <tycoondemon> I just deleted some stopped trains 10:25:07 <PublicServer> <tycoondemon> so shouldnt be needed yet 10:27:05 <PublicServer> <perk11> jam at SLH4 10:27:15 <PublicServer> <Mazur> BUt are you sure they didn't just need restarting? 10:27:17 <PublicServer> <tycoondemon> SL04n is used heavely 10:27:27 <PublicServer> <Mazur> Yay! 10:27:34 <PublicServer> <Mazur> Lemme at 'em! 10:29:19 <PublicServer> <Mazur> I see no jam. 10:29:29 <PublicServer> <perk11> at the entry 10:29:30 <PublicServer> <Mazur> Nor any other type of preserve. 10:29:40 <PublicServer> <tycoondemon> I said nothin about a jam 10:29:43 <PublicServer> <perk11> sign "here" 10:29:58 <PublicServer> <perk11> it was worse 10:30:17 <PublicServer> <Mazur> That's what they all say. 10:30:23 <PublicServer> <tycoondemon> stops are something different fromm jams 10:30:45 <PublicServer> <tycoondemon> I need MORE oil trains :O 10:31:04 <PublicServer> <Mazur> I've only had one hour of sleep, I'm trying to be funny all the time. 10:31:16 <PublicServer> <Mazur> MOAR OIL! 10:31:28 <PublicServer> <tycoondemon> to burn the fire! 10:31:42 <PublicServer> *** perk11 has left the game (leaving) 10:31:51 <perk111> !password 10:31:52 <PublicServer> perk111: laxest 10:32:01 <PublicServer> <Mazur> Ahm the God of Hell and I'm gonna bring you: 10:32:06 <PublicServer> *** perk11 joined the game 10:32:08 <PublicServer> <Mazur> Fire. 10:32:10 <PublicServer> <Vinnie> winter? 10:32:17 <PublicServer> <Mazur> No! 10:32:23 <PublicServer> <Mazur> No more winter. 10:32:34 <PublicServer> <Mazur> I wants sun! 10:32:48 <PublicServer> <Mazur> I wants 20 °C! 10:32:48 <PublicServer> <Vinnie> you live in the wrong country for sun 10:33:02 <PublicServer> *** Vinnie has left the game (general timeout) 10:33:04 <PublicServer> *** Vinnie has left the game (connection lost) 10:33:04 <PublicServer> <Mazur> July/August is often nice. 10:33:28 <PublicServer> <Mazur> Ireland and UK drain off a lot of bad weather for us. 10:34:16 <Vinnie_nl> !password 10:34:16 <PublicServer> Vinnie_nl: laxest 10:34:32 <PublicServer> *** Vinnie joined the game 10:34:53 <PublicServer> <Mazur> Vin du Table! 10:35:35 <PublicServer> <Mazur> de table, Mazur, she is feminine. 10:38:13 <PublicServer> <tycoondemon> I found more OIL WELLS! :D 10:38:31 <PublicServer> <perk11> nice 10:39:20 *** Jomann has quit IRC 10:43:19 *** Maraxus has quit IRC 10:46:46 <PublicServer> <Vinnie> did SLH 07 jam recently? 10:47:08 <PublicServer> <tycoondemon> NOT THAT I KNOW 10:53:16 <PublicServer> <tycoondemon> 4TH n -> s 10:53:22 <PublicServer> <tycoondemon> WHAT DOES THA EAN 10:53:28 <PublicServer> <tycoondemon> caps 10:53:30 <PublicServer> <Vinnie> North south 10:54:00 <PublicServer> <tycoondemon> what do you mean with such a sign? 10:54:18 <PublicServer> <Vinnie> that the 4t is made from North to south by /name 10:54:41 <PublicServer> <Vinnie> but that the 4th from South to North is not made 10:54:59 <PublicServer> <tycoondemon> ow 4th line on ml 10:58:41 <PublicServer> <tycoondemon> some sl are heavely used 11:04:08 <PublicServer> <tycoondemon> too bad there is no multiplayer last change function 11:04:16 <PublicServer> <tycoondemon> so you can see what was changed recendly 11:05:38 <PublicServer> <Mazur> Jammer-di-jam-jam. 11:05:48 <PublicServer> <tycoondemon> go get em 11:06:19 <PublicServer> <Mazur> Quick 'n' dirty fix. 11:09:37 *** Miolin has joined #openttdcoop 11:09:43 <Miolin> hi all 11:09:57 <Miolin> !download win645 11:09:57 <PublicServer> Miolin: unknown option "win645" 11:10:00 <Miolin> !download win64 11:10:00 <PublicServer> Miolin: http://binaries.openttd.org/nightlies/trunk/r25267/openttd-trunk-r25267-windows-win64.zip 11:10:04 <PublicServer> <Mazur> Lovely. Perk build an oil station, with one more train than the entry can handle without blocking, and without hte oil wells in hte catch area. 11:10:10 *** Miolin is now known as Guest6002 11:10:48 <perk111> Mazur: what 11:11:01 <PublicServer> <perk11> what station 11:11:07 <PublicServer> <Mazur> SL04n PRIMARY 26 11:11:52 <PublicServer> <perk11> whoops sorry 11:12:11 <PublicServer> <Mazur> 's Ok. 11:12:21 <PublicServer> <Mazur> That's a bit overkill, don;t you think? 11:12:39 <PublicServer> <perk11> 4 platforms? 11:12:49 <PublicServer> <Mazur> Raising that much water. 11:12:58 *** Ryton_ has joined #openttdcoop 11:13:11 <PublicServer> <Mazur> A single strip with some decoration woud have worked fine. 11:13:31 <PublicServer> <Vinnie> Train 1040 11:13:33 <PublicServer> <perk11> but now it can handle more trains without jam 11:13:39 <PublicServer> <Mazur> True. 11:13:42 *** Fulsalin has joined #openttdcoop 11:13:45 <PublicServer> <Vinnie> whoever did that, has lower max speed 11:13:51 <PublicServer> <tycoondemon> i RENAMED ALL STATION 11:13:54 <PublicServer> <Mazur> Lol. 11:13:56 <PublicServer> <tycoondemon> S ACCORDINGLY 11:13:58 <PublicServer> <tycoondemon> with caps 11:14:00 <PublicServer> <tycoondemon> :P 11:14:14 <PublicServer> <Mazur> Neat. 11:14:32 <Fulsalin> !password 11:14:32 <PublicServer> Fulsalin: bested 11:14:49 <PublicServer> *** Fulsalin joined the game 11:14:53 <PublicServer> <Mazur> Fuselier. 11:15:12 <PublicServer> <tycoondemon> EXCEP SL08 AND SL07 11:15:30 <PublicServer> <Mazur> Too lazy? 11:15:32 <PublicServer> *** V453000 has left the game (general timeout) 11:15:33 <PublicServer> *** V453000 has left the game (connection lost) 11:15:48 <PublicServer> <tycoondemon> on it 11:15:49 <PublicServer> * Mazur salutes the General. 11:16:43 <PublicServer> <Mazur> It's slow though, Vin. 11:17:28 <Ryton_> busy here! 11:17:31 <PublicServer> <tycoondemon> next game Ill do something like: SL01 P1 / MZ 11:17:33 <PublicServer> <Mazur> Most flexible ship evrerrr. 11:17:56 <Mazur> Think so, Ryton_? 11:18:32 *** Guest6002 is now known as Miolin 11:19:18 <PublicServer> *** Miolin joined the game 11:19:25 <PublicServer> <Mazur> Violin. 11:19:39 <PublicServer> <tycoondemon> MIOLIN PLAYS THE VIOLIN 11:19:45 <PublicServer> <Miolin> ;) 11:19:59 <PublicServer> <Miolin> sure not... I'm a noob in playing instruments 11:20:21 <PublicServer> <tycoondemon> YES! I HAVE RENAMED ALL TRAIN STATIONS 11:20:36 <PublicServer> <Mazur> Like Darwood. 11:20:56 <PublicServer> <Mazur> ;-P 11:21:50 <PublicServer> *** perk11 has left the game (general timeout) 11:21:50 <PublicServer> *** perk11 has left the game (connection lost) 11:21:52 <PublicServer> <tycoondemon> ALLMOST THEN 11:22:06 <PublicServer> <Mazur> Well done, tycoondemon. 11:22:24 <PublicServer> <Vinnie> can you find the caps lock once more? 11:22:47 <PublicServer> <Miolin> what to do with stations where industry closed? 11:23:01 <perk111> !password 11:23:01 <PublicServer> perk111: bested 11:23:14 <PublicServer> *** perk11 joined the game 11:23:37 <PublicServer> <tycoondemon> my caps lock is on the far right of my keyboard 11:23:59 <PublicServer> <Mazur> BUmmer. Or are you a leftie with a mirrored keyboard? 11:24:38 <PublicServer> <tycoondemon> its a typematrix 11:27:02 <PublicServer> <tycoondemon> I dont get the selfblock sign 11:27:12 <PublicServer> <tycoondemon> sl01 p11 11:27:35 <PublicServer> <perk11> who's changed SL02 PRIMARY15 now? 11:28:17 <PublicServer> <perk11> what are you doing with it? 11:34:45 <PublicServer> <tycoondemon> who build the train catcher? 11:37:33 <PublicServer> <Mazur> I nevvar wen' near it! I was at home. Readin'! 11:38:12 *** Ryton_ has quit IRC 11:38:27 <PublicServer> <tycoondemon> they are all trains wich where caught when the 4th line was added 11:38:33 <PublicServer> <tycoondemon> orders seem fine 11:39:41 <perk111> release them 11:39:59 <PublicServer> <tycoondemon> allready did 11:42:41 <PublicServer> <Mazur> tycoondemon: I build the traincatcher. 11:43:19 <PublicServer> <tycoondemon> its cool 11:43:25 <PublicServer> <tycoondemon> buit it caught no baddies yet 11:43:31 <PublicServer> <tycoondemon> at least when I checked it 11:43:42 <perk111> I saw one 11:43:46 <PublicServer> <Mazur> I fixed all hte baddies that used SL01 DROP. 11:43:48 <perk111> which had no "non-stop" orders 11:44:12 <PublicServer> <tycoondemon> and the search for more oil continues 11:44:23 <PublicServer> <perk11> just found more 11:44:25 <PublicServer> <perk11> :P 11:44:35 <PublicServer> <perk11> I mean found industr 11:44:45 <PublicServer> <tycoondemon> me2 11:45:19 <PublicServer> <Mazur> Not that hard, just sort industries by transported. 11:45:45 <PublicServer> <Vinnie> back 11:45:51 <PublicServer> <Mazur> Rehi. 11:46:19 <perk111> I wonder why there are now "overloaded" industries on cargo flow legend 11:46:38 <perk111> now=no 11:47:29 <PublicServer> <Mazur> I have trouble understanding that sentence. 11:47:43 <PublicServer> <tycoondemon> sleep 11:47:46 <PublicServer> <Vinnie> he said he likes you 11:47:53 <perk111> yeah 11:48:40 <perk111> Mazur: there's a new feature "cargo flow legend" on map icon 11:48:44 <PublicServer> <Mazur> Ah, I had never seen that minimap. 11:49:03 <perk111> it's not a minimap, you gotta turn it on 11:49:13 <perk111> to see 11:49:25 <PublicServer> *** perk11 has left the game (leaving) 11:49:32 <perk111> !password 11:49:32 <PublicServer> perk111: assent 11:49:37 <PublicServer> <Mazur> Cargo-flow is a minimap. 11:49:48 <PublicServer> *** perk11 joined the game 11:50:04 <PublicServer> <perk11> it's not for me 11:50:23 <PublicServer> <perk11> oh 11:50:25 <PublicServer> * Mazur gets even more interested. 11:50:31 <PublicServer> <perk11> there are 2 types of it 11:50:34 <PublicServer> <perk11> a minimap 11:50:44 <PublicServer> <perk11> and also the whole-size lines on map 11:51:02 <PublicServer> <perk11> but I think that's what makes my game slow over time 11:51:21 <PublicServer> <tycoondemon> so oil drop has 509 trains :O 11:51:40 <PublicServer> <perk11> and only 58% rating on pickup 11:51:47 <PublicServer> <perk11> is there any way to fix that? 11:51:53 <PublicServer> <tycoondemon> because of direct oil service 11:52:03 <PublicServer> <perk11> still 11:52:06 <PublicServer> <tycoondemon> it gets more goods then it can take 11:52:08 <PublicServer> <perk11> it's low 11:52:14 <PublicServer> <perk11> even without it 11:52:24 <PublicServer> <tycoondemon> without it it will get better 11:52:35 <PublicServer> <tycoondemon> there wont be an excess of goods 11:52:41 <PublicServer> <perk11> there will be 11:52:44 <PublicServer> <perk11> check other stations 11:52:46 <PublicServer> <Mazur> Is it an option in Advanced Settings? 11:53:08 <PublicServer> <perk11> Mazur: no, it's an option on the map icon 11:53:30 <PublicServer> <perk11> above the sign list 11:53:47 <PublicServer> <Mazur> Found it. 11:54:01 <PublicServer> *** Miolin has left the game (leaving) 11:54:01 <PublicServer> <tycoondemon> I stopped the direct oil service 11:54:03 <PublicServer> <tycoondemon> lets see 11:54:09 <PublicServer> *** Fulsalin has left the game (leaving) 11:54:18 *** Miolin has left #openttdcoop 11:54:18 <PublicServer> <perk11> tycoondemon: why do you think 2 other stations have excess of goods/food? 11:54:46 <PublicServer> <tycoondemon> because of non stop orders 11:54:55 <PublicServer> <perk11> huh? 11:54:59 <PublicServer> <tycoondemon> and it drops some goods in the drop station, where it will never be picked up 11:55:09 <PublicServer> <tycoondemon> the industry 11:55:19 <PublicServer> <tycoondemon> puts some goods in a station 11:55:21 <PublicServer> <perk11> yeah same with your station 11:55:27 <PublicServer> <tycoondemon> wich is only used as a drop 11:55:42 <PublicServer> <perk11> no that was fixed 11:55:52 <PublicServer> <tycoondemon> ow wait 11:55:55 *** Fulsalin has quit IRC 11:55:58 <PublicServer> <tycoondemon> that is fixed 11:56:00 <PublicServer> <tycoondemon> never mind 11:56:16 <PublicServer> <perk11> I guess it's just 1 oil produces > 1 good 11:56:28 <PublicServer> <tycoondemon> no it makes less 11:56:31 <PublicServer> <tycoondemon> I tested that with the first train 11:56:47 <PublicServer> <Vinnie> % of service 11:56:49 <PublicServer> <perk11> then how come there's an excrss 11:56:57 <PublicServer> <perk11> excess 11:57:35 <PublicServer> <tycoondemon> time between load and in station 11:57:45 <PublicServer> <tycoondemon> I dont know how the rating system works any way 11:57:55 <PublicServer> <perk11> it's complicated 11:58:05 <PublicServer> <perk11> but normally with full load orders you get better rating 11:58:15 <PublicServer> <perk11> which means transport more 11:58:37 <PublicServer> <tycoondemon> full load would jam the station 11:58:55 <PublicServer> <perk11> it could theoretecally 11:59:02 <PublicServer> <perk11> or no 11:59:08 <PublicServer> <perk11> the trains would go to the depot 11:59:15 <PublicServer> <perk11> and wait there 11:59:50 <PublicServer> <perk11> let's test full load? 12:00:09 <PublicServer> <Vinnie> please don't 12:00:11 <PublicServer> <tycoondemon> yes 12:00:15 <PublicServer> <perk11> why not? 12:00:17 <PublicServer> <tycoondemon> on second thought i think it wont jam 12:00:40 <PublicServer> <tycoondemon> but full load would be hassle 12:00:41 <PublicServer> <Vinnie> you could trap lots of trains in a depot 12:00:47 <PublicServer> <tycoondemon> there ar e lot of stations 12:00:53 <PublicServer> <Vinnie> and you need to change orders for every train 12:01:03 <PublicServer> <tycoondemon> ye 12:01:05 <PublicServer> <perk11> we can change only for a half of them 12:01:11 <PublicServer> <tycoondemon> I say no 12:01:13 <PublicServer> <perk11> that might solve it 12:01:23 <PublicServer> <tycoondemon> my thought experiment has satisfied me enough 12:01:27 <PublicServer> <perk11> :D 12:01:39 <PublicServer> <tycoondemon> untill I understand rating 12:01:41 <PublicServer> <perk11> maybe add no-refit trains? 12:01:48 <PublicServer> <perk11> read the wiki 12:01:54 <PublicServer> <perk11> about rating 12:01:58 <PublicServer> <Vinnie> your problem is that there is 300 food waiting? 12:02:12 <PublicServer> <perk11> http://wiki.openttd.org/Game_mechanics 12:02:18 <PublicServer> <tycoondemon> sl01 merger with ml seems busy 12:02:24 <PublicServer> <perk11> Vinnie: yes and rating about 60% 12:02:42 <PublicServer> <perk11> which means 40% of goods/food don't get transported 12:02:48 <PublicServer> <Vinnie> speed accounts for 27 - 30 % 12:02:59 <PublicServer> <Vinnie> so you can't get that high 12:03:01 <PublicServer> <perk11> still there are 10 more % 12:03:07 <PublicServer> <tycoondemon> speed of what? 12:03:09 <PublicServer> <perk11> of train 12:03:17 <PublicServer> <Vinnie> 10 % is age of train 12:03:27 <PublicServer> <tycoondemon> a slow train affects the rating of a station :S 12:03:33 <PublicServer> <perk11> speed is only 17% 12:03:37 <PublicServer> <perk11> according to the wiki 12:03:43 <PublicServer> <perk11> age 13% 12:03:49 <PublicServer> <Vinnie> yeah read the wiki about that 12:04:00 <PublicServer> <Vinnie> 10% if you place statue 12:04:03 <PublicServer> <tycoondemon> may be we need to ad service stations with depots 12:04:09 <PublicServer> <tycoondemon> so all trains are new 12:04:27 <PublicServer> <Vinnie> not all depots are invisible 12:04:35 <PublicServer> <Vinnie> so you jam the network for about 3 hours 12:04:46 <PublicServer> <perk11> we get 7% from speed 12:05:00 <PublicServer> <tycoondemon> yeah well people shouldnt add a depot at every station 12:05:02 <PublicServer> <tycoondemon> only at main stations 12:06:12 <PublicServer> <tycoondemon> it would be nice to incorperate that in a future plan 12:06:18 <PublicServer> <Vinnie> if you want to really do something, help with BBH and figure out how to fit a 4th line in there 12:06:20 <PublicServer> <tycoondemon> autorenew must be done for higher ratings 12:06:43 <PublicServer> <tycoondemon> every time I look at BBH my brain melts 12:06:49 <PublicServer> <perk11> + 12:08:32 <PublicServer> <Vinnie> there needs to be another set of tunnels at !here 12:08:38 <PublicServer> <Vinnie> and i can't see it yet 12:08:57 <PublicServer> <perk11> just move the right part 12:08:59 <PublicServer> <perk11> ? 12:09:07 <PublicServer> <Vinnie> I ain't moving an entire merger 12:09:30 <PublicServer> <tycoondemon> well 12:09:36 <PublicServer> <tycoondemon> it can go up 1 12:09:47 <PublicServer> <tycoondemon> than you can add one right and left 12:15:33 <PublicServer> <tycoondemon> ml to oil drop is prety much maxed 12:15:39 <PublicServer> <tycoondemon> if I look at the slh 12:23:47 *** cyph3r has quit IRC 12:28:56 <PublicServer> *** tycoondemon has left the game (general timeout) 12:28:56 <PublicServer> *** tycoondemon has left the game (connection lost) 12:29:36 <PublicServer> <Mazur> Is train 684 ok on orders? 12:29:58 <tycoondemon> !password 12:29:58 <PublicServer> tycoondemon: basted 12:30:22 <PublicServer> <perk11> yeah 12:30:22 <PublicServer> *** tycoondemon joined the game 12:32:15 <PublicServer> <Mazur> Hah, got a wrong un,. though. 721. 12:32:50 <PublicServer> <perk11> yeah 12:33:05 <PublicServer> <Mazur> ALl good now. 12:33:15 <PublicServer> <Mazur> Releasing the catch. 12:33:17 <PublicServer> <Mazur> :-) 12:35:12 <PublicServer> <Mazur> Vinnie, your PATHS checking train got caught in my little trap. 12:35:32 <PublicServer> <Vinnie> could be 12:35:38 <PublicServer> <Vinnie> i keep disconnecting BBH 12:35:46 <PublicServer> <Mazur> SL01->SL02 drops. 12:36:34 <PublicServer> <Vinnie> if comming from Factory yes 12:37:02 <PublicServer> <tycoondemon> how many traps are there? 12:37:08 <PublicServer> <Mazur> One. 12:37:11 <PublicServer> <perk11> I see 2 12:37:29 <PublicServer> <Mazur> Where woudl the second be? 12:37:49 <PublicServer> <perk11> this sign 12:37:55 <PublicServer> <Mazur> I build more detectors, but only one trap/ 12:37:59 <PublicServer> <perk11> ah 12:38:09 <PublicServer> <tycoondemon> where are the detectorns then? 12:38:11 <PublicServer> <Mazur> That one has never caught one. 12:39:05 <PublicServer> <perk11> Vinnie: so you moved the joiner eventually? 12:39:11 <PublicServer> <Mazur> Those two, and a third one at a station in SL03, but that caused mayhem after major jam solved, so is disconnected atm. 12:39:37 <PublicServer> <Mazur> Eek, ghost at doorbell. 12:40:11 <PublicServer> <Mazur> It rang, I went to see, not even its lught was on. 12:40:33 <PublicServer> <Mazur> Nor its light. 12:41:22 <PublicServer> <Vinnie> no i'm switching tracks in the middle of merger 12:41:25 <PublicServer> <tycoondemon> snippet it is 12:41:27 <PublicServer> <perk11> oh 12:45:41 <PublicServer> <Mazur> New Boil rig, whoever was collecting them. 12:45:51 <PublicServer> <tycoondemon> boil rig? 12:46:05 <PublicServer> <Mazur> Soil rig, then. 12:46:11 <PublicServer> <tycoondemon> I look at the network, I think adding oil is usefull 12:46:11 <PublicServer> <Mazur> foil rig? 12:46:13 <PublicServer> <tycoondemon> the ml is maxed 12:46:25 <PublicServer> <tycoondemon> is not usefull 12:46:28 <PublicServer> <tycoondemon> atm 12:46:30 <PublicServer> <Mazur> toil rig. 12:46:36 <PublicServer> <tycoondemon> poil rig 12:46:46 <PublicServer> <Mazur> roiul rig. 12:46:49 <PublicServer> <Mazur> -u 12:47:07 <PublicServer> <Mazur> Cun'ville, really? 12:47:09 <PublicServer> <Mazur> :-) 12:47:17 <hylje> cthulhu ftaghn? 12:47:35 <Mazur> Look, it speaks. 12:48:13 <Mazur> Granted, sounds like gibberish, but it spoke. 12:48:31 <hylje> huh 12:48:42 <Mazur> ftaghn? 12:48:57 <PublicServer> *** perk11 has left the game (general timeout) 12:48:57 <PublicServer> *** perk11 has left the game (connection lost) 12:49:07 <perk111> !password 12:49:07 <PublicServer> perk111: vexing 12:49:17 <Mazur> General Vexing? 12:49:18 <PublicServer> *** perk11 joined the game 12:49:38 <perk111> these passwords are always fun 12:49:52 *** nicfer has joined #openttdcoop 12:49:55 <perk111> the funniest so far were "mayhem" and "herpes" 12:50:19 <PublicServer> <Vinnie> bigger jam incomming 12:50:45 <PublicServer> <Vinnie> that aint right 12:50:45 <PublicServer> <perk11> wo 12:50:55 <PublicServer> <perk11> 4 people died 12:50:57 <PublicServer> <perk11> :( 12:51:50 <nicfer> !password 12:51:51 <PublicServer> nicfer: vexing 12:52:03 <nicfer> !dl win64 12:52:03 <PublicServer> nicfer: http://binaries.openttd.org/nightlies/trunk/r25267/openttd-trunk-r25267-windows-win64.zip 12:52:26 <nicfer> what changes are there? 12:52:35 <Mazur> Everything. 12:52:57 <nicfer> !password 12:52:57 <PublicServer> nicfer: vexing 12:52:59 <PublicServer> <Mazur> Excep[t most things. 12:53:05 <PublicServer> <perk11> it's not the game of trains anymore 12:53:13 <PublicServer> <Mazur> VIndaloo is upsetting the BBH. 12:53:14 <PublicServer> *** nicfer joined the game 12:53:46 <PublicServer> <tycoondemon> isnt ther like a fast way to empy a trap 12:53:48 <PublicServer> *** nicfer has joined company #1 12:53:50 <PublicServer> <Mazur> DROP SL05 is fixed. 12:54:01 <PublicServer> <perk11> yes there is 12:54:07 <PublicServer> <perk11> remove the signal 12:54:08 <PublicServer> <tycoondemon> add i signal 12:54:22 <PublicServer> <Mazur> ile from hte catch line. 12:54:32 <PublicServer> <Mazur> No, remove one tile from the catch line. 12:55:06 <PublicServer> <perk11> how did train 111 end up there 12:55:29 <PublicServer> <Mazur> Brief disconnect in the BBH while Vin is improving stuff. 12:55:44 <PublicServer> <Vinnie> improving is a big word 12:55:59 <PublicServer> <Mazur> Well, yer a big man. 12:56:44 <PublicServer> <tycoondemon> I believe the network is maxed out 12:56:46 <PublicServer> <tycoondemon> we need a 5th line 12:56:52 <PublicServer> <Mazur> You're a big boy now, so no crying over a little scratch. 12:57:10 <PublicServer> <perk11> 5th line is impossible 12:57:28 <PublicServer> <Mazur> Not impossible, 12:57:34 <PublicServer> <Mazur> Nothing is impossible,. 12:57:36 <PublicServer> <perk11> without rebuilding BBH and all SLHs 12:57:46 <PublicServer> <tycoondemon> that would be a fun project 12:57:52 <PublicServer> <Mazur> That's a different story. 12:57:54 <PublicServer> <tycoondemon> we could build a test model 12:58:00 <PublicServer> <perk11> haha 12:58:04 <PublicServer> <perk11> better start a new game 12:58:26 <PublicServer> <tycoondemon> why a new game 12:58:44 <PublicServer> <perk11> but a food station isn't even close to being maxexd 12:58:46 <PublicServer> <perk11> maxed 12:59:12 <PublicServer> <Vinnie> muhahaha 12:59:18 <PublicServer> <Vinnie> only took an hour 12:59:25 <PublicServer> <Mazur> Maybe V will get intsrested now, addiing a 5th to te BBH. 12:59:39 <PublicServer> <tycoondemon> vinnie got it rocking 12:59:41 <PublicServer> <perk11> the 4th is not added yet 12:59:49 <PublicServer> <perk11> I mean not from all sides 12:59:55 <PublicServer> <Mazur> There ya go, then./ 12:59:59 <PublicServer> <tycoondemon> 5th is not needed for all sides 13:00:13 <PublicServer> <tycoondemon> oil has twice as many trains as teh other 13:00:39 <PublicServer> <tycoondemon> sl04 has a lot of trains 13:01:01 <PublicServer> <tycoondemon> so from ther to bbh at least and to oil 13:02:08 <PublicServer> *** Mazur has left the game (leaving) 13:04:57 <PublicServer> <tycoondemon> something is jamming 13:05:08 <PublicServer> <perk11> yes 13:05:10 <PublicServer> <perk11> lost trains 13:05:32 <PublicServer> <Vinnie> it jams the merger i wanna expand 13:05:54 <PublicServer> *** perk11 has left the game (general timeout) 13:05:54 <PublicServer> *** perk11 has left the game (connection lost) 13:05:59 <perk111> !password 13:05:59 <PublicServer> perk111: wigged 13:06:13 <PublicServer> *** perk11 joined the game 13:09:05 <PublicServer> <tycoondemon> sl02 p10 had un refitted trains 13:09:15 <PublicServer> <tycoondemon> jammed the whole sl 13:10:45 <PublicServer> <perk11> do not add that path 13:10:47 <PublicServer> <perk11> it's not needed 13:17:19 <PublicServer> <tycoondemon> the bbh is really crazy 13:17:30 <PublicServer> <perk11> yeah 13:17:48 <PublicServer> <perk11> maybe rebuild it from sratch? *TROLLFACE* 13:18:10 <PublicServer> <tycoondemon> I am thinkning of an 5line model... 13:19:40 <PublicServer> <tycoondemon> so a bbh is all to all righct? 13:19:46 <PublicServer> <perk11> yes 13:20:08 <PublicServer> <tycoondemon> inpossible :S 13:22:32 <PublicServer> <Vinnie> that should unjam a bit 13:25:24 <PublicServer> <tycoondemon> drop sl05 :O 13:26:03 <PublicServer> <perk11> new weakest link 13:26:39 <PublicServer> <Vinnie> 2 exit lanes 13:27:17 <PublicServer> <nicfer> cargodist on trunk? 13:27:29 <perk111> lol what 13:27:44 <planetmaker> no, cargodist is not (yet) in trunk 13:27:56 <PublicServer> <nicfer> there's a 'cargo flow legend' window 13:28:04 <planetmaker> there is, yes 13:28:16 <PublicServer> <perk11> it has nothing to do with cargo dist 13:28:26 <planetmaker> that's not entirely true either :-P 13:28:37 <planetmaker> but it can be seen separate 13:29:08 <planetmaker> as it can work as-is without other changes to any cargo routing 13:29:43 <PublicServer> <nicfer> does this mean that cargodist is entering trunk soon? 13:31:46 <planetmaker> the first cargodist patch was comitted in 2009 ;-) 13:34:15 <PublicServer> <perk11> lol the delivered cargo graph has a falling trend 13:45:15 <PublicServer> *** Vinnie has joined spectators 13:54:25 <PublicServer> *** nicfer has left the game (leaving) 13:55:17 <PublicServer> <perk11> whoops train limit hi again 13:55:21 <PublicServer> <perk11> hit* 13:55:27 <PublicServer> <tycoondemon> why build new trains? 13:55:37 <PublicServer> <perk11> to deliver more cargo? 13:55:58 *** Maraxus has joined #openttdcoop 13:55:59 <PublicServer> <tycoondemon> ore cargo isnt delivered cause the netwrok is maxed out 13:56:10 <PublicServer> <perk11> it's not 13:56:46 <Maraxus> !password 13:56:46 <PublicServer> Maraxus: crusts 13:57:01 <PublicServer> *** Maraxus joined the game 13:57:04 <PublicServer> <Maraxus> hi 13:57:07 <PublicServer> <perk11> hi 13:57:13 <PublicServer> <tycoondemon> maraxus praxus 13:57:17 *** nicfer has quit IRC 14:07:36 <PublicServer> *** perk11 has left the game (leaving) 14:15:27 *** Ryton_ has joined #openttdcoop 14:21:17 *** perk111 is now known as perk11 14:24:23 *** nicfer has joined #openttdcoop 14:24:51 <nicfer> !password 14:24:51 <PublicServer> nicfer: remake 14:25:08 <PublicServer> *** nicfer joined the game 14:27:44 <PublicServer> *** Maraxus has left the game (leaving) 14:31:40 <PublicServer> *** Vinnie has left the game (leaving) 14:34:03 *** Maraxus has quit IRC 14:36:05 <tycoondemon> who is playing 14:36:06 <tycoondemon> ? 14:41:56 *** Ryton_ has quit IRC 14:43:27 <PublicServer> *** tycoondemon has left the game (general timeout) 14:43:27 <PublicServer> *** tycoondemon has left the game (connection lost) 14:43:27 <PublicServer> *** Game paused (number of players) 14:43:40 <tycoondemon> what???? 14:43:45 <tycoondemon> I had train windows open fuck 14:43:51 <tycoondemon> !password 14:43:51 <PublicServer> tycoondemon: turfed 14:44:02 <PublicServer> *** Game still paused (number of players) 14:44:02 <PublicServer> *** Game unpaused (number of players) 14:44:04 <PublicServer> *** tycoondemon joined the game 14:47:52 <perk11> tycoondemon: do you also have freezes after you play a while? I'm going to report a bug, if that's not only me 14:48:09 <PublicServer> <tycoondemon> what kind of freezes? 14:48:32 <PublicServer> <nicfer> like the app goes 'not responding' 14:48:33 <perk11> the game stops responding when you move/build 14:48:50 <perk11> "not responding" is the worst case of it 14:48:54 <PublicServer> <tycoondemon> what architecture and how is your system load? 14:49:02 <perk11> win x64 14:49:21 <perk11> CPU load is 100% for 1 core after playing a while 14:49:22 <PublicServer> <tycoondemon> I do have sometimes short glitches, but thats usually when you break a heavely used path 14:49:23 <nicfer> win 64bits 14:49:30 <PublicServer> <tycoondemon> but no not responding messages 14:49:32 <nicfer> dual core 2.7ghz 14:49:48 <PublicServer> <tycoondemon> hen I think it is a case of maxed out processor 14:49:56 <PublicServer> <tycoondemon> openttd is not yet threaded if I recall 14:50:02 <PublicServer> <tycoondemon> I have 4.0 GHz 14:50:10 <perk11> I have them all the time but when I rejoin it's ok 14:50:13 <nicfer> processor gets up to 60% usage 14:50:18 <perk11> I have 3 core 2.7 Ghz 14:50:28 <perk11> 3.1 Ghz * 14:50:30 <nicfer> it's normally at 35-40% 14:50:30 <PublicServer> <tycoondemon> I actually wanted my proc that high because in the past I had problemms with big games 14:50:55 <perk11> yes it's not threaded and not going soon to be because of codebase 14:51:07 <PublicServer> <tycoondemon> hmmm I am having openttd on for days and have no problems 14:51:22 <PublicServer> <tycoondemon> when I connect to my own multyplayer server I am connected for weeks 14:51:42 <perk11> nicfer: but do you have freezes which disappear after rejoin? 14:51:46 <PublicServer> <tycoondemon> timeouts on this server seem to be on the datacentre side I suspect 14:51:56 <PublicServer> <tycoondemon> or bad path from here to the server 14:51:58 <nicfer> yeah 14:52:10 <perk11> nicfer: ok, I'm reporting it 14:52:31 <perk11> tycoondemon: if it were datacenter, everyone would disconnect, not just you 14:52:38 <perk11> at the same time 14:52:40 <PublicServer> <tycoondemon> you need to bring the cirmostances when it occurs or it will not be very usefull 14:54:08 <tycoondemon> I am at this moment also connect to a nother server, this one does not time out, so it is somewhere between here and the datacentre 14:55:37 <perk11> here we have more trains I guess tycoondemon 14:55:55 <PublicServer> <tycoondemon> this is true 14:56:37 <PublicServer> <nicfer> and this doesn't happen on single player 14:59:27 <PublicServer> <tycoondemon> maybe my timeout is related to your freez 15:00:04 <perk11> !password 15:00:04 <PublicServer> perk11: excels 15:00:19 <PublicServer> *** perk11 joined the game 15:01:46 <tycoondemon> my timeout does not crash the game 15:01:49 <tycoondemon> does yours? 15:01:55 <perk11> it doesn't 15:01:58 <perk11> just disconnects 15:02:31 <PublicServer> <tycoondemon> does it happen when you zoom out completely? 15:02:44 <perk11> no it happens even with highest available zoom 15:02:49 <perk11> and I'm able to zoom out now 15:03:18 <perk11> and furthermore only 20% of CPU is used (while maximum one-core usage is 33% in my case) 15:03:38 <PublicServer> <tycoondemon> amd 15:03:56 <PublicServer> <perk11> yes 15:04:04 <PublicServer> <tycoondemon> I have 6 cores 15:04:11 <PublicServer> <perk11> slh07 is jammed 15:04:14 <PublicServer> <tycoondemon> 17% usage 15:04:18 <PublicServer> <tycoondemon> would be max 15:04:57 <PublicServer> <tycoondemon> not really 15:05:08 <PublicServer> <tycoondemon> the mainline is simply saturized 15:05:15 <PublicServer> <perk11> it goes all the way to sl07primary08 15:06:09 <PublicServer> <tycoondemon> you could cheat and make an extra line from sl07 arround bbh, a lot of thrains want to go down 15:06:13 <PublicServer> <tycoondemon> to oil 15:06:35 <PublicServer> <perk11> I'm done with playing for now 15:06:45 <PublicServer> <perk11> just want to confirm a bug one more time 15:08:59 <PublicServer> *** perk11 has joined spectators 15:27:29 <perk11> ok bug reported http://bugs.openttd.org/task/5554 16:05:19 <PublicServer> *** perk11 has joined company #1 16:16:03 <planetmaker> perk11, with a 3Hz machine, no wonder you have CPU issues :D *hides* 16:16:31 <planetmaker> even 20 years ago, my first PC has 12 MHz ;P 16:16:32 <perk11> oops 16:17:25 <planetmaker> perk11, and you didn't have link display active? 16:17:38 <perk11> what link? 16:17:47 <planetmaker> cargo flow 16:18:07 <perk11> no 16:18:15 <planetmaker> ingame, main menu "map" -> cargo flow legend. Or on the minimap 16:18:32 <perk11> yes I checked it out 16:18:49 <PublicServer> *** tycoondemon has left the game (general timeout) 16:18:49 <PublicServer> *** tycoondemon has left the game (connection lost) 16:19:58 *** uliko has joined #openttdcoop 16:19:58 *** ChanServ sets mode: +o uliko 16:21:01 <PublicServer> <perk11> nicfer: are you playing? 16:21:07 <PublicServer> <nicfer> yea 16:21:11 <PublicServer> <perk11> ok I'll stay 16:25:59 *** tycoondemon has quit IRC 16:26:20 *** tycoondemon has joined #openttdcoop 16:29:51 <PublicServer> <nicfer> well, I'm leaving now 16:29:53 <PublicServer> <nicfer> cya 16:29:55 <PublicServer> <perk11> cya 16:29:55 <PublicServer> *** nicfer has left the game (leaving) 16:29:55 <PublicServer> *** Game paused (number of players) 16:30:01 <PublicServer> *** perk11 has left the game (leaving) 17:00:21 *** Dom_ has quit IRC 17:09:52 *** Dom_ has joined #openttdcoop 17:15:18 *** dwarf has joined #openttdcoop 17:15:18 *** Webster sets mode: +o dwarf 17:35:19 <tycoondemon> !players 17:35:22 <PublicServer> tycoondemon: There are currently no clients connected to the server 17:43:59 <PublicServer> *** Game still paused (number of players) 17:44:02 <PublicServer> *** Mazur joined the game 18:00:41 *** Ryton has joined #openttdcoop 18:00:47 *** Gregor-PLNL has joined #openttdcoop 18:00:51 <Ryton> !playercount 18:00:51 <PublicServer> Ryton: Number of players: 2 (0 spectators) 18:00:54 <Ryton> !password 18:00:55 <PublicServer> Ryton: grovel 18:01:19 *** Maraxus has joined #openttdcoop 18:01:51 <PublicServer> *** Game still paused (number of players) 18:01:51 <PublicServer> *** Game unpaused (number of players) 18:01:51 <PublicServer> *** Ryton joined the game 18:02:00 <PublicServer> <Mazur> HI, Toast-on-Rye. 18:02:26 <PublicServer> <Ryton> mr Tuna for you ;-) 18:02:33 <PublicServer> <Ryton> Rytonyn 18:02:39 <PublicServer> <Mazur> In tuna or out of tuna? 18:03:13 <PublicServer> <Ryton> in Tunesia! 18:03:27 <PublicServer> <Mazur> Troublesome. 18:04:05 <PublicServer> <Ryton> nice SLH01 area 18:04:35 <PublicServer> <Ryton> I like the small details that changed, such as a 4th line :p 18:04:47 <PublicServer> <Ryton> and some propper mergers/entries 18:08:23 <PublicServer> <Mazur> I think VIn did most of hte work on SL01 18:10:18 <PublicServer> <Ryton> SL07 has trouble joining 18:10:24 <PublicServer> <Ryton> one full line, one almost empty 18:10:30 <PublicServer> <Ryton> near SL07 primary 05 18:10:40 <PublicServer> <Ryton> ah it is only one 18:10:54 <PublicServer> <Ryton> and already marked as jammy 18:11:28 <PublicServer> <Mazur> Yeah, looks to me like a panicky sign, reather than real. 18:11:32 <PublicServer> <Mazur> than 18:11:42 <PublicServer> <Ryton> nay its quite true 18:12:12 <PublicServer> <Ryton> but its the ML that is full, so not really an easy solution 18:12:19 <PublicServer> <Ryton> *there isn't 18:12:29 <PublicServer> <Mazur> My point, really. 18:12:59 <PublicServer> <Ryton> unless you'd like to squeeze in nr5 at the most simple BBH of this game? 18:13:01 <PublicServer> <Mazur> Nicely placed oil well, lets connect it. 18:13:36 <PublicServer> <Ryton> there are quite a lot of unconnected ones atm 18:14:14 <PublicServer> <Mazur> Yes, but train limit because of fullish hubs. 18:14:24 <PublicServer> <Ryton> yeah, and deserved limit 18:14:42 <PublicServer> <Ryton> the one BBH gets like ~800 trains atm 18:15:04 <PublicServer> <Ryton> though that doesnt mean much offc 18:15:24 <PublicServer> <Ryton> its crowded, is what i was trying to say 18:15:31 <PublicServer> <Mazur> The engines slow accel and speed also account fo some fullness. 18:15:50 <PublicServer> <Mazur> Crowded House. 18:17:24 <PublicServer> <Ryton> ru building? 18:17:42 <PublicServer> <Mazur> \Que? 18:17:50 <PublicServer> <Ryton> because of this: 18:17:53 <PublicServer> *** Ryton has joined spectators 18:17:53 <PublicServer> *** Game paused (number of players) 18:18:16 <Mazur> No, not building. 18:18:44 <Mazur> And otherwise, I know where to find the pause button. 18:19:14 <PublicServer> <Ryton> ah yes, you are one of the almighty here 18:19:40 <PublicServer> <Mazur> Only a bit. 18:20:06 <PublicServer> <Ryton> I'll have a look at prozone later, rumor has it that it has evolved quite a bit during hte last few days 18:20:08 <PublicServer> <Ryton> so cya 18:20:22 <Mazur> Bye. 18:20:24 <PublicServer> *** Ryton has left the game (leaving) 18:36:58 <PublicServer> *** Game still paused (number of players) 18:36:58 <PublicServer> *** Game unpaused (number of players) 18:37:01 <PublicServer> *** Vinnie joined the game 18:37:04 <PublicServer> <Vinnie> Hello dutchie 18:37:56 <Maraxus> !password 18:37:57 <PublicServer> Maraxus: sparer 18:38:15 <PublicServer> *** Maraxus joined the game 18:38:21 <PublicServer> *** tycoondemon joined the game 18:38:23 <PublicServer> <Maraxus> hi 18:38:25 <PublicServer> <tycoondemon> hello 18:38:27 <PublicServer> <Vinnie> hey 18:38:30 <PublicServer> <tycoondemon> maraxus praxus 18:40:04 <PublicServer> <Mazur> Wow, invasion. 18:40:06 <PublicServer> <tycoondemon> so whats happenin here 18:40:17 *** Dom__ has joined #openttdcoop 18:40:17 <PublicServer> <Mazur> TRain limit. 18:40:38 <PublicServer> <tycoondemon> I deleted some trains at low production primaries 18:40:39 <PublicServer> <Mazur> SO cheking the netowkr at all points is happening, if anyone is doing it. 18:40:41 <PublicServer> <Vinnie> what do we need to raise trainlimit? 18:40:59 <PublicServer> <Mazur> Just a quick check, VIn. 18:41:21 <PublicServer> <Vinnie> want me to mess some more with BBH 18:41:37 <PublicServer> <tycoondemon> I think 18:41:47 <PublicServer> <Mazur> I do not want anything, slept only oe hour last night, so I leave judgements to others. 18:42:13 <PublicServer> <tycoondemon> that a fith line fromslh04 to sl01 at least is needed 18:42:27 <PublicServer> <Mazur> Bur I can fiddle the limit if someone I trust tells me we're good to go. 18:42:31 <PublicServer> <tycoondemon> so why sleep for only one hour 18:42:41 <PublicServer> <Mazur> Why sleep more? 18:42:45 <PublicServer> <Mazur> It just happened. 18:43:35 <PublicServer> <Mazur> Things will be back tomore normal tonight. 18:43:53 <PublicServer> <Mazur> SO tomorrow I'll be as more usual. 18:44:15 <PublicServer> <tycoondemon> are you at least ejoying your stay? 18:44:39 <PublicServer> <Mazur> Always. 18:44:45 <PublicServer> <tycoondemon> that ok 18:45:40 *** Dom_ has quit IRC 18:45:41 *** Dom__ is now known as Dom_ 18:45:47 <PublicServer> <tycoondemon> what do you think vinnie? 18:46:06 <PublicServer> <Vinnie> i think i still need to excercise tonight 18:46:24 <PublicServer> <tycoondemon> like workout? 18:46:26 <PublicServer> <tycoondemon> or in game? 18:46:40 <PublicServer> <Vinnie> yeah, 30 minutes of running. constant speed 18:46:51 <PublicServer> <tycoondemon> hmm I allready did my sets today 18:47:22 <PublicServer> <tycoondemon> but 30 minutes running hurtst the ankles 18:47:44 <PublicServer> <Vinnie> well that would be progress for me 18:48:18 <PublicServer> <Vinnie> that 5th of yours is a pain 18:48:20 <PublicServer> <tycoondemon> I usually do 1 hour cycling a day 18:48:30 <PublicServer> <tycoondemon> it is not ment as a pain 18:48:50 <PublicServer> <tycoondemon> I see it as nessesary when I look at sl07 and sl04 join 18:49:10 <nicfer> !password 18:49:10 <PublicServer> nicfer: sniped 18:49:29 <PublicServer> *** nicfer joined the game 18:49:40 <PublicServer> <Mazur> Fur. 18:49:51 <PublicServer> <nicfer> hir 18:49:57 <PublicServer> <tycoondemon> and I am not asking if you do it for me or something, but if you agree it is neccesary 18:49:59 <PublicServer> *** nicfer has joined company #1 18:50:03 <PublicServer> <tycoondemon> or that there is something else that 18:50:06 <PublicServer> <tycoondemon> can be done 18:51:29 <PublicServer> <Mazur> Why not cu out those bends at the same time, if ou;re at it? 18:51:36 <PublicServer> <Mazur> Sorry, of course. 18:52:15 <PublicServer> <tycoondemon> ??? 18:52:42 <PublicServer> <Mazur> Thusly. 18:54:24 <PublicServer> <tycoondemon> S5? 18:54:34 <PublicServer> <Vinnie> S south E ? 18:55:14 <PublicServer> <tycoondemon> what I am saying is that 5th lin is not needed on all the main line 18:55:30 <PublicServer> <tycoondemon> yes 18:55:36 <PublicServer> <tycoondemon> west south 18:55:58 <PublicServer> <tycoondemon> what is wes the view or the map? 18:56:20 <PublicServer> <Vinnie> as i learned myself, draw an arrow up 18:56:22 <PublicServer> <tycoondemon> fro left top corner of screen to bottom of screen 18:56:24 <PublicServer> <Vinnie> straight up 18:56:38 <PublicServer> <Vinnie> if its called vertical 18:56:44 <PublicServer> <Vinnie> you call that north 18:56:54 *** Max| has quit IRC 18:57:03 <PublicServer> <tycoondemon> northwest to south 18:57:09 <PublicServer> <tycoondemon> thats what I would say then 18:57:37 <PublicServer> <Vinnie> but it needs a connection to east or it can't be a mainline 18:57:59 <PublicServer> <tycoondemon> yes that ofcourse 18:58:03 <PublicServer> <tycoondemon> but not a 5th added 18:58:10 <PublicServer> <tycoondemon> from bbh to east 18:58:45 <PublicServer> <tycoondemon> only that the 5th from west can go to all 4 of east 18:59:42 <PublicServer> <tycoondemon> I could be wrong on this 19:00:51 <PublicServer> <Mazur> Back later. Have fnu! 19:01:06 <PublicServer> *** Mazur has left the game (leaving) 19:02:48 *** Gregor-PLNL has quit IRC 19:13:14 *** Raaaak has joined #openttdcoop 19:13:16 <PublicServer> <tycoondemon> sl01 is double :S 19:13:26 <PublicServer> <Vinnie> sure? 19:15:12 <PublicServer> <tycoondemon> its harder to connect :P 19:23:27 <PublicServer> <Vinnie> there you go 19:26:17 <PublicServer> *** Ryton joined the game 19:26:23 <PublicServer> <Ryton> 'llo 19:26:27 <PublicServer> <Vinnie> hello 19:26:29 <PublicServer> <tycoondemon> hi 19:26:51 <PublicServer> <Ryton> cool, full house 19:26:55 <PublicServer> <Maraxus> hi 19:27:05 <PublicServer> <Ryton> where's the building action? 19:27:15 <PublicServer> <Vinnie> BBH and SLH 01 19:27:29 <PublicServer> <Ryton> between both? 19:27:35 <PublicServer> <Ryton> daring 19:28:01 <PublicServer> <Vinnie> don't fear working on V his creations 19:29:07 <PublicServer> <Ryton> I do, and I know it is not an unreasonable fear :p 19:29:25 <PublicServer> <Vinnie> thats no way to learn 19:29:39 <PublicServer> <Ryton> you havo to be ready for that kind of work 19:29:41 <PublicServer> <tycoondemon> fear learns you nothing 19:29:59 <PublicServer> <Ryton> I'm in the -trying to improve SLH-phase 19:30:14 <PublicServer> <Vinnie> See the A B C D E in BBH? they need a split to 4th and 5th 19:30:25 <PublicServer> <tycoondemon> I ll have to temp connect it so I can make rome for the double lines 19:31:15 <PublicServer> <Ryton> hmm k that sounds doable 19:31:21 <PublicServer> <Ryton> but in like 10-15 mins then 19:31:59 <PublicServer> <Vinnie> you keep making the SLH bigger :D 19:32:13 <PublicServer> <Ryton> ;-) 19:32:24 <PublicServer> <Ryton> yeah, I just imagine a4th and 5th inthere :p 19:44:13 *** ODM has quit IRC 19:49:25 <PublicServer> <Ryton> ok, back 19:49:31 <PublicServer> <Ryton> now I got time/animo 19:49:37 <PublicServer> <Ryton> s 19:49:44 <PublicServer> <Ryton> so, unbalanced joiner to 4 and 5 ok? 19:50:06 <PublicServer> <tycoondemon> wow 19:50:12 <PublicServer> <tycoondemon> this is my first ml intervention 19:50:12 <PublicServer> <tycoondemon> solo 19:50:18 <PublicServer> <Ryton> it worked? 19:50:20 <PublicServer> <Ryton> :-) 19:50:20 <PublicServer> <tycoondemon> I feel cool 19:50:26 <PublicServer> <Ryton> +1 19:50:32 <PublicServer> <Ryton> all hail to the god tycondemon 19:50:35 <PublicServer> <tycoondemon> I only move stuff abit 19:50:45 <PublicServer> <Vinnie> _O_ 19:50:48 <PublicServer> <tycoondemon> and added 5th line for one enry of sl01 19:51:19 <PublicServer> <tycoondemon> no I need to think about the entri 19:51:45 <PublicServer> <Ryton> ah, downhill mergers all the way too? 19:51:51 <PublicServer> <tycoondemon> why is sl entry double anyway 19:52:11 <PublicServer> <tycoondemon> well this is what I am pondering about 19:52:33 <PublicServer> <tycoondemon> please give this novice some time to think 19:53:15 <PublicServer> <Vinnie> no destruction of connections you need more 19:54:03 <PublicServer> <tycoondemon> ? what you mean? 19:57:45 <PublicServer> <tycoondemon> fuck priorities are harder 20:04:03 <PublicServer> <Ryton> not clean but it works 20:04:41 <PublicServer> <tycoondemon> what is not clean exactly? 20:05:09 <PublicServer> <Ryton> the connection of middle line to new tracks in bbh01 area 20:05:15 <PublicServer> <tycoondemon> d 20:05:18 <PublicServer> <tycoondemon> hmmm 20:09:50 *** Raaaak has quit IRC 20:10:40 <PublicServer> <tycoondemon> I really need to start understanding priorities 20:10:42 <PublicServer> <tycoondemon> :S 20:11:13 <V453000> what exactly? 20:11:13 <PublicServer> <Ryton> cl is a bitch 20:12:03 <PublicServer> <tycoondemon> I understand the priority concept, but I cannot make one on the top of my head 20:12:22 <PublicServer> <tycoondemon> priorties tracks in ttd that is 20:12:22 <V453000> use presignals more :) 20:12:50 <tycoondemon> this song really rocks btw http://www.youtube.com/watch?v=IHT382x8Foo&NR=1&feature=fvwp 20:12:50 <Webster> Title: Mr.Roboto (Styx), Length: 5m 29s, Views: 172738, Likes: 446 20:15:22 <PublicServer> <Vinnie> stopped train caused that jam 20:15:29 <PublicServer> <Vinnie> should unjam in a minute 20:16:39 <PublicServer> <tycoondemon> can someone advice me on !prio ? 20:17:38 <PublicServer> <nicfer> MLs to food and oil/coal drop has only two SLHs, while factory's got like 4 20:17:50 <V453000> !password 20:17:50 <PublicServer> V453000: felted 20:18:01 <PublicServer> *** V453000 joined the game 20:18:51 <PublicServer> <Vinnie> hello 20:19:09 <PublicServer> <V453000> heyo 20:19:11 <PublicServer> <tycoondemon> like so? 20:19:17 <PublicServer> <tycoondemon> it is a prio right? 20:19:21 <PublicServer> <tycoondemon> or wouldnt it work? 20:19:27 <PublicServer> <V453000> that combo signal isnt doing anything 20:19:29 <PublicServer> <Vinnie> that combo isn't needed 20:19:47 <PublicServer> <V453000> the exit signal isnt detected by the combo signal in this direction 20:20:01 <PublicServer> <tycoondemon> thats why I made it double 20:20:21 <PublicServer> <V453000> now is :) 20:20:43 <PublicServer> <V453000> all a prio is, is a chain 20:20:53 <PublicServer> <tycoondemon> ah yes that other combo signal would only be needed with really short trains 20:20:53 <PublicServer> <V453000> just imagine the chain 20:21:07 <PublicServer> <V453000> no it would not do anything ever 20:21:17 <PublicServer> <V453000> in fact it would block the prio itself 20:21:39 <PublicServer> <V453000> A is looking at both e1 and e2 20:21:50 <PublicServer> <V453000> meaning if e1 is green, it doesnt matter what colour e2 is 20:21:56 <PublicServer> <V453000> because A will be green 20:22:11 <PublicServer> <tycoondemon> yes but what if the train was passed the blok signal 20:22:17 <PublicServer> <tycoondemon> when it is really short 20:22:32 <PublicServer> <tycoondemon> so it would only be in e1 20:22:36 <PublicServer> <V453000> doesnt mean you do it by e1 20:22:58 <PublicServer> <V453000> more like by this 20:23:12 <PublicServer> <tycoondemon> ok, I think I get it better now 20:23:18 <PublicServer> <V453000> just play, it will get clear sooner or later :) 20:23:48 <PublicServer> <tycoondemon> I am planning to mo everything to the left a bit 20:23:55 <PublicServer> <tycoondemon> but itl take some time 20:24:49 <PublicServer> <V453000> ._. 20:24:51 <PublicServer> <Vinnie> Ryton: the two-ways are directly after the PBS signal, they could still block 20:25:01 <PublicServer> <V453000> who made THE GOOD STATION! exit? 20:25:07 <PublicServer> <Ryton> li 20:25:09 <PublicServer> <Ryton> like this then? 20:25:19 <PublicServer> <Vinnie> yes 20:25:21 <PublicServer> <Ryton> k ty 20:26:01 <PublicServer> <Vinnie> i see, nice prio chain 20:26:03 <PublicServer> <Maraxus> the exit from the goods station? 20:26:49 <PublicServer> *** Vinnie has joined spectators 20:27:04 <PublicServer> <V453000> yes Maraxus 20:27:14 <PublicServer> <Maraxus> I did, why? 20:27:20 <PublicServer> <V453000> the presignals are completely broken 20:27:38 <PublicServer> <V453000> apart from entry detecting exits 20:27:41 <PublicServer> <V453000> comboes detect exits too 20:28:20 <PublicServer> <V453000> so not only breaking the "prio" but also creating larger signal gap 20:28:38 <PublicServer> <V453000> I noticed you making this mistake multiple times lately :P 20:29:08 <PublicServer> <Maraxus> and the solution is making the prio shorter? 20:29:27 <PublicServer> <V453000> one of them yes 20:30:26 <PublicServer> <V453000> about that 20:30:58 <PublicServer> <V453000> 0,5 tile addition is a lot less harmful than broken things :P 20:31:05 <PublicServer> <V453000> + at least one tile gap at each 20:31:11 <PublicServer> <Maraxus> I agree 20:31:21 <PublicServer> <V453000> well, just try to kee it in mind :) 20:31:35 <PublicServer> <Maraxus> will do :) 20:32:17 *** mfb- has joined #openttdcoop 20:32:17 *** ChanServ sets mode: +o mfb- 20:32:25 <mfb-> hi 20:32:41 <V453000> hi 20:33:03 <PublicServer> *** mfb joined the game 20:33:27 <PublicServer> <tycoondemon> 11 31111141324 20:33:38 <PublicServer> <Ryton> +1 tycon 20:33:45 <PublicServer> <V453000> ASS 20:35:24 <PublicServer> <tycoondemon> but V 20:35:25 <mfb-> logs 20:35:33 <PublicServer> <tycoondemon> a prio on a single line would also work 20:35:37 <mfb-> !logs 20:35:39 <mfb-> hmm 20:35:41 <mfb-> @logs 20:35:42 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 20:36:54 <PublicServer> <V453000> on which line 20:37:04 <PublicServer> <tycoondemon> prio2 20:37:36 <PublicServer> <V453000> not at all 20:37:56 <PublicServer> <V453000> btw this is All written on the @@prio page 20:37:57 <Webster> prio: Priority, see also: http://wiki.openttdcoop.org/Priorities 20:37:57 <PublicServer> <mfb> N->BBH has some slow trains 20:38:04 <PublicServer> <tycoondemon> yes I realize 20:40:14 <PublicServer> <tycoondemon> and now it still woudnt? 20:40:29 <PublicServer> <V453000> check yourself? 20:40:55 <PublicServer> <V453000> both of the comboes red means large signal gap 20:41:02 <PublicServer> <V453000> of this size 20:41:16 <PublicServer> <tycoondemon> ow 20:41:16 <PublicServer> <V453000> this is exactly the same as 20:41:20 <PublicServer> <tycoondemon> rigt it works both ways 20:41:32 <PublicServer> <tycoondemon> so the ml train will have to wait 20:41:34 <PublicServer> <tycoondemon> longer 20:41:36 <PublicServer> <V453000> chain of combo signal is never doing anything unless it splits signal blocks 20:41:48 <PublicServer> <V453000> sort of 20:41:55 <PublicServer> <V453000> the ML simply has a signal gap 20:41:55 <PublicServer> <V453000> is all 20:41:57 <PublicServer> <tycoondemon> yes 20:42:03 <PublicServer> <tycoondemon> ok 20:42:13 <PublicServer> <tycoondemon> tnx 20:42:16 <PublicServer> <V453000> yw 20:46:26 <PublicServer> <Ryton> pfiew 20:46:28 <PublicServer> <Ryton> I think its connected 20:46:36 <PublicServer> <Ryton> if not feel free to change 20:48:02 <PublicServer> *** Ryton has left the game (connection lost) 20:55:40 *** Ryton has quit IRC 20:58:00 <PublicServer> *** nicfer has left the game (leaving) 21:01:36 *** Progman has quit IRC 21:04:16 *** andbo has quit IRC 21:07:24 <PublicServer> <Maraxus> gn 21:07:28 <PublicServer> <tycoondemon> yess 21:07:31 <PublicServer> <tycoondemon> it is time to sleep 21:07:37 <PublicServer> *** Maraxus has left the game (leaving) 21:07:46 <PublicServer> <tycoondemon> allmost 21:07:54 *** Maraxus has quit IRC 21:08:20 <PublicServer> *** V453000 has left the game (leaving) 21:13:36 <PublicServer> *** mfb has left the game (leaving) 21:13:36 <PublicServer> *** Game paused (number of players) 21:13:44 <PublicServer> <tycoondemon> grumf 21:13:46 <PublicServer> <tycoondemon> ok 21:13:52 <PublicServer> <Vinnie> i can join 21:13:54 <PublicServer> <Vinnie> if you want to 21:14:09 <PublicServer> <tycoondemon> sure 21:14:11 <PublicServer> <tycoondemon> b 21:14:14 <PublicServer> *** Vinnie has joined company #1 21:14:15 <PublicServer> *** Game unpaused (number of players) 21:14:18 <PublicServer> <tycoondemon> but I wont be too long on 21:14:28 <PublicServer> <Vinnie> i'm also off soon 21:18:51 <PublicServer> <tycoondemon> do you need to place exit signals persay? 21:19:13 <PublicServer> <Vinnie> where? 21:19:23 <PublicServer> <tycoondemon> when using combos 21:19:30 <PublicServer> <tycoondemon> or am I missing something again 21:19:42 <PublicServer> <Vinnie> no your priorities are ok 21:19:48 <PublicServer> <tycoondemon> ok 21:21:55 <PublicServer> <tycoondemon> but do exit signals matter for cpu cycle? 21:22:21 <PublicServer> <Vinnie> don't think so far 21:22:31 <PublicServer> <Vinnie> build it like it works 21:22:45 <PublicServer> <tycoondemon> I like to take as much as I can into account :P 21:27:17 <nicfer> !password 21:27:17 <PublicServer> nicfer: muffin 21:27:35 <PublicServer> *** nicfer joined the game 21:27:39 <PublicServer> *** nicfer has joined company #1 21:33:37 <PublicServer> <Vinnie> im going to get some sleep, gn 21:33:43 <PublicServer> <tycoondemon> gn 21:33:45 <PublicServer> *** Vinnie has left the game (leaving) 21:34:14 <PublicServer> <nicfer> 5th lane up to oil drop? 21:34:25 <PublicServer> <tycoondemon> yep 21:36:36 *** Vinnie_nl has quit IRC 21:45:52 <PublicServer> <tycoondemon> gtg to sleep, not play for a while work tommorow :S 21:49:21 <PublicServer> <tycoondemon> gtg, will idle a bit 21:49:23 <PublicServer> <tycoondemon> nn 22:06:51 <PublicServer> *** nicfer has joined spectators 22:06:51 <PublicServer> *** Game paused (number of players) 22:22:21 <PublicServer> *** nicfer has left the game (leaving) 22:24:56 *** uliko has quit IRC 22:32:14 *** valhallasw has quit IRC 23:26:24 *** dwarf has quit IRC 23:54:02 *** dwarf has joined #openttdcoop 23:54:02 *** Webster sets mode: +o dwarf 23:54:47 *** mfb- has quit IRC