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Log for #openttdcoop on 21st May 2013:
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02:53:40  <PublicServer> *** Game still paused (number of players)
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02:54:04  <PublicServer> <Sylf> hola
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03:59:25  <nicfer> Sylf, you speak spanish?
04:23:14  <Sylf> no
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07:03:07  <PublicServer> *** tycoondemon has left the game (leaving)
07:06:18  <Ryton> !playercount
07:06:18  <PublicServer> Ryton: Number of players: 0 (0 spectators)
07:06:24  <Ryton> oh you were there still, tycoondemon
07:06:35  <Ryton> didnt notice you, unfortunately
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07:26:37  <Mazur> !password
07:26:37  <PublicServer> Mazur: mettle
07:26:47  <PublicServer> *** Game still paused (number of players)
07:26:50  <PublicServer> *** Mazur joined the game
07:27:05  <PublicServer> <Mazur> So, if anyone wants to play, they can.
07:29:20  <Ryton> I want but cant atm
07:29:26  <Ryton> maybe later (in 2hrs or so)
07:29:40  <Ryton> but ty for the opportunity anyway :-)
07:30:13  <Ryton> btw, isnt "rcon set min_players 1 easier than just joining? :-)
07:36:49  <Mazur> If I was planning to play right away, yes.
07:37:07  <Mazur> But there's a pause button I could use, instead.
07:38:28  <Mazur> In normal circumstances, we prefer not to let people play on their own, as arseholes and dipwits are more likely to seriously disrupt things solo.
07:38:50  <Mazur> ANd it's "coop", after all.
07:43:34  <Ryton> true, but then why stay around :p
07:43:40  <Ryton> it is an oxymoron
07:43:51  <Ryton> or contradictio interminis
07:44:49  <Ryton> *Contradictio in terminis
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07:57:25  <Mazur> Because I can co in someone's op, they won;t have to wit for yet another person, or not even join at all since alone there's little oipnt to them.
08:00:06  <tycoondemon> I agree limit should be at 2
08:08:27  <Mazur> Moar ning, tycoondemon.
08:13:48  <Ryton> well, tycoondemon, so do I, but then I havethe opinion that staying ingame so a solo-player can play is a bit unreasonable. :-)
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08:14:48  <Ryton> or not unreasonable, but more like "not in line with intentions"
08:14:56  <Ryton> (dont kown the english term for it)
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08:16:13  <tycoondemon> I'd say it is reasonable, because it shows my good intensions towards the other player
08:17:41  <V453000> most new people do not do anything when they join and if they have nobody to talk to anyway
08:17:50  <V453000> but I would still keep it at 2 here
08:18:36  <V453000> arguably on pz it would actually be even smarter touse 2 there, because some people are very inconsiderate and do stuff there even though they screw up
08:18:39  <Mazur> Ryton, if and when another player joins, they will not be playing solo.
08:18:55  <Mazur> Because I will be there, playing
08:19:08  <Mazur> I'm simply lowering the threshold for early birds.
08:19:21  <Mazur> By my attendance.
08:20:29  <Mazur> By my presence like this many more players have played here then would otherwise happen, if they'd found the game paused because there was noone else around.
08:20:51  <tycoondemon> even if there where bad intentions by a player, griefing etc, it would be hard to detect, when multiple players are online
08:22:14  <Mazur> Oh, I do;t know, tycoondemon, pretty much anything detrimental to hte game comes up quickly in massive jams here.
08:22:49  <Mazur> We've caught more unhinged players that way, adn believe em, their stay is short after that.
08:23:01  <tycoondemon> hmmm
08:23:19  <V453000> I dont think this is a very fortunate topic to discuss tbh :) But I will say this: I am quite disappointed with people who join irc channel, type !playercount, get 0, and immediately leave. If they really wanted to play then they should join the game and wait for like 10-X minutes if someone joins. And that is what Mazur is doing. Also, catching people destroying stuff or doing bad stuff is rather easy even retrospectively.
08:23:48  <Mazur> V gets me.
08:23:59  <Mazur> 1:-)
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08:24:26  <V453000> and regarding poor constructions which cause jams, they can always be fixed, signed, and showed to the author why it is bad
08:24:35  <Mazur> Indeed.
08:24:40  <V453000> bad constructions happen and are _The_ way to learn
08:24:51  <Mazur> Yep.
08:25:13  <tycoondemon> I am not talking about unintentional harm
08:25:19  <tycoondemon> this of course can be fixed
08:25:31  <tycoondemon> I talk about intentional disrupting of the game
08:25:32  <Mazur> Like that ill placed "bypass" or whatever it was I contructed, tat jammed the while map in 5 second flat.
08:26:23  <Mazur> tycoondemon, that can almost _never_ be detected beforehand, so there's no way ro _prevent_ it.
08:26:36  <V453000> intentional disruption of the game is rather easy to find out, and is usually solved by very executive measures
08:26:46  <Mazur> After the fact.
08:26:50  <V453000> also it happens very rarely
08:27:12  <V453000> if someone already joins the irc, downloads the shit, gets into the game, there is small risk of having that happen
08:27:37  <V453000> literally every griefing I remember happened here was by idiots who stayed for a while, and then went full retard mode
08:27:42  <Mazur> And even then, you cometimes can just see it coming by unusual nicknames or commentary.
08:27:46  <V453000> with server full of people
08:27:58  <Mazur> THey crave an audience.
08:28:14  <V453000> more or less
08:28:18  <planetmaker> intentional harm is rather easily detected. We have savegames all 2 minutes, thus easily restored. And such players get perma-ban. Done
08:28:30  <V453000> either way, it stays at 2, but there is nothing to be afraid of :P
08:28:56  <planetmaker> And personally I appreciate much Mazur's way of lowering the entry threshold. It's imho good community behaviour
08:29:00  <Mazur> But if you want to: be afraid, be verym, very afraid.
08:29:45  <planetmaker> fortunately I don't recall any serious problems here in the last 12+ months
08:30:09  <V453000> not at all
08:30:14  <V453000> and a lot longer
08:30:18  <V453000> I cant even remember the last incident
08:30:41  <planetmaker> well. I can remember some. But they're much longer ago than a year
08:31:05  <Mazur> I'm awake, I slept well, I'm having my morning coffee while enjoying some football manager 2008 in another virtual window, why would I not join in here to allow a lone early or late bird to get to know the place?
08:31:08  <planetmaker> All-in-all we had like 3 to 5 troublesome people since 2007 or so
08:31:12  <V453000> I remember one from psg 182
08:31:31  <planetmaker> probably rather 3
08:31:50  <V453000> something like that
08:31:59  <V453000> either way, discussion done :D we agree with you Mazur
08:32:06  <planetmaker> :-) ^
08:32:23  <Mazur> No, one actually disruptive, others just uncooperative, in my memory, or having trouble sticking with the rules.
08:32:44  <V453000> which they sooner or later were made not having trouble with :P
08:32:50  <planetmaker> :-)
08:32:54  <Mazur> :-)
08:33:01  <V453000> the only exception is Xeryus who simply wont adapt, but meh
08:33:20  <planetmaker> "you have a problem with your hand?" *slash* "no longer" :-P
08:33:38  <planetmaker> ^ be afraid. VERY afraid ;-)
08:33:41  <tycoondemon> well I agree with 2 player count
08:33:53  <tycoondemon> so Idling for other should not be done?
08:34:10  <planetmaker> the 2-player limit will prevent much harm :-)
08:34:16  <Mazur> Some of them you see 20.000 kms coming.  With nicks like "hitler" something.
08:34:21  <planetmaker> well. Idling... you should be around when you're on
08:34:33  <V453000> well obviously it is better not to idle, but I wouldnt go and find out who is idling and who isnt
08:34:34  <planetmaker> so that there's some control what other players do
08:34:56  <planetmaker> you shouldn't stay logged-in when you're afk prolonged
08:35:20  <planetmaker> as that makes the 2-player limit pointless
08:35:21  <Mazur> tycoondemon, if I went away from my computer to read a book, I would exit the server.
08:35:26  <planetmaker> ^
08:35:41  <planetmaker> mazur's around. Does other things, but watches others join. If they join, he plays
08:35:52  <Mazur> But like this I'mm on;y a window switch away.
08:35:53  <Mazur> Indeed.
08:35:54  <planetmaker> that's perfectly fine. actually very productive.
08:36:00  <V453000> exact
08:36:03  <planetmaker> otherwise it#s difficult to get started in the first place :-)
08:36:09  <Mazur> My point.,
08:36:35  <tycoondemon> ok well
08:36:37  <planetmaker> the statement is "I want to play (now) and I'm available. Please join"
08:36:37  <tycoondemon> what about
08:36:40  <tycoondemon> yesterday
08:36:45  <tycoondemon> somebody was playing
08:36:50  <tycoondemon> but I had to go
08:37:02  <V453000> my god do not take it as a rule
08:37:11  <V453000> just as a "should"
08:37:21  <tycoondemon> I counted actually on that this night my client would timeout
08:37:24  <planetmaker> then you have to go... one can't make iron rules for everything
08:37:25  <tycoondemon> like it usually would
08:37:28  <V453000> if you need to go afk for 30 minutes and the other one is building, ofc it is fine
08:37:32  <tycoondemon> but I was still online this morning
08:37:53  <planetmaker> if you stay online afk, you should be ready to stand up to the consequences, if it falls back on your feet, like a griefer abusing it
08:38:09  <planetmaker> you could also ask to be notified, to be kicked when the other is done playing
08:38:10  <tycoondemon> hmmm that is true
08:38:25  <tycoondemon> ah, this is an option too
08:38:29  <V453000> just dont afk for terribly long I would say
08:38:41  <V453000> members arent kicking bots
08:39:05  <V453000> the less regulation we need to do is both better for us and you
08:39:06  <Mazur> But in the normal course of things, don;t sweat it, I've forgotten to exit when I pratically crashed into bed a few times, just getting overwhelmed with the need for my bed tta I forgot, still here the next day, nothing happened.
08:39:08  <planetmaker> no :-) But if s/o is around and tends to stay around, that could be an option
08:39:38  <Mazur> Don't do it as a rule, though.
08:39:54  <V453000> yes sure but if they are around then they could just leave themselves :P no kicking
08:40:19  <tycoondemon> then in future I will state that I want to be kicked after player is gone
08:40:25  <V453000> no
08:40:34  <V453000> who should kick you then
08:41:00  <tycoondemon> hmmm
08:41:17  <V453000> I really dont want to do the "leaving" for you when you should afk only for the amount of being "still around"
08:41:20  <tycoondemon> well in any case I made no intend to offend the rules and such
08:42:06  <Mazur> We know, we can tell without it being said, usually, and take that heavily into account.
08:42:19  <Mazur> oR AT LEAST i DO.
08:42:22  <Mazur> Oops.
08:42:34  <V453000> k, last words: For all the time I am here making rules, all of them can be bent and adapted to situations. Take it as that, but try not to abuse them. Therefore, staying connected when you sleep is really weird, but when you are just doing something else in another program or running around the room cleaning, etc. is totally fine.
08:43:09  <V453000> But, edge cases happen and can easily be forgiven or even ignored.
08:45:23  <tycoondemon> k
09:06:53  <Ryton> Oopz, my "semi-controversial" statement has stirred up quite some memories and opinions, it seems :-)
09:07:10  <Ryton> but all agree: its ok, as long as its not performed in extremes
09:07:13  <Ryton> so ty Mazur  :-)
09:07:28  <Ryton> (ill join you in 20 mins)
09:08:44  <Mazur> See you then.
09:10:16  <V453000> that is how everything works around here Ryton :)
09:10:24  <V453000> EXCEPT trains :D those are best when at extremes
09:15:51  <Mazur> Or when there's a major problem and nothing works.
09:16:19  <Mazur> BUt that rarely happens, if ever.
09:31:41  <Ryton> incoming
09:31:43  <Ryton> !password
09:31:43  <PublicServer> Ryton: musics
09:32:02  <Ryton> !version
09:32:02  <PublicServer> Ryton: Autopilot AP+ 4.0 Beta (r99+.422ef4e8cbe1+)
09:32:09  <Ryton> !revision
09:32:09  <PublicServer> Ryton: Game version is r25267
09:32:25  <PublicServer> *** Game still paused (number of players)
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09:35:22  <PublicServer> <Ryton> why isnt the 5th connected betwen SLH01 and BBH?
09:35:44  <PublicServer> <Ryton> ah  SLH01 isnt converted yet?
09:36:18  <PublicServer> <Ryton> but its more or less defined as bio & TD's playground; so I'd bettter not mess with it :-)
09:38:08  <PublicServer> *** Ryton has joined spectators
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09:38:24  <PublicServer> <Mazur> Moar ning!
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09:44:16  <Ryton> m'ogge
09:44:33  <PublicServer> <Mazur> Môgge.
09:45:11  <PublicServer> <Mazur> Got my 8bit chars under control again.  :-)
09:50:05  <Ryton> and your phonetic english too, it seems ;-)
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10:25:54  <Mazur> My phonetic English?
10:26:28  <Mazur> ine when is "m'ogge" English?
10:26:34  <Mazur> Since
10:28:33  <Ryton> true, its not
10:28:38  <Ryton> but I ment yesterday
10:29:09  <PublicServer> *** Ryton has joined company #1
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10:33:23  <PublicServer> <Ryton> lol
10:33:45  <PublicServer> <Ryton> there is a 20 tile prio very deep into one of the sidelines
10:33:56  <PublicServer> <Ryton> but, the first liĝt is wrong, so its only a 2 tile prio effectively
10:34:19  <Mazur> Oh, I've forgotten yesterday.
10:34:30  <Mazur> (all my troubles seemed so far away.)
10:34:38  <PublicServer> <Ryton>  :-)
10:34:49  <PublicServer> <Mazur> Where?
10:34:55  <PublicServer> <Ryton> I'll make a second exit to SLH01 N
10:35:01  <PublicServer> <Ryton> its almost doubled anywals
10:35:11  <PublicServer> <Ryton> exept for a small part
10:37:46  <PublicServer> <Mazur> Ah, there ya are.
10:40:17  <PublicServer> <Mazur> Yw.
10:40:28  <PublicServer> <Ryton> hmm
10:40:38  <PublicServer> <Ryton> if only 1 line in, mabe 1 out will be ok too...
10:40:45  <PublicServer> <Ryton> should be
10:40:52  <PublicServer> <Ryton> exept with jams
10:41:06  <PublicServer> <Mazur> Yeah, but with jams all bets are off.
10:41:13  <PublicServer> <Mazur> All baths, too.
10:43:21  <PublicServer> <Ryton> btw
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10:43:40  <PublicServer> <Ryton> in bbh, ŝould F be coupled to the 4th and 5th line to W too?
10:43:51  <PublicServer> <Ryton> I'd guess yyes, in theory?
10:44:37  <perk11> exactly
10:44:58  <perk11> !password
10:44:59  <PublicServer> perk11: evicts
10:45:01  <PublicServer> <Mazur> In the best of circumstances, yes.
10:45:30  <PublicServer> *** perk11 joined the game
10:45:31  <PublicServer> <Ryton> hmm
10:45:43  <PublicServer> <Ryton> tricky
10:45:58  <PublicServer> <Ryton> I'll leave it like this :pm
10:46:04  <PublicServer> *** Ryton has joined spectators
10:46:20  <PublicServer> <Mazur> But IMO, (opinion only), sinec all 5 lines meet at the station and mix afterwards, why bother if it'd involve scrapping the whole BBH and reuilding it from scratch?
10:46:58  <PublicServer> <Mazur> If you can manage enough lines to get throughput.
10:47:24  <PublicServer> <Mazur> But like I said, I'd simply count effect, in this game.
10:48:02  <PublicServer> <perk11> maybe because BBH throughoutput will become insufficient
10:48:08  <PublicServer> <perk11> but it looks okay for now
10:49:26  <PublicServer> <Mazur> I'd switch the connections at C2 over.
10:49:38  <PublicServer> <Mazur> Mkaes for a shorter bridge.
10:49:52  <PublicServer> <perk11> what is C2?
10:50:02  <PublicServer> <Mazur> A join in the BBH.
10:50:16  <PublicServer> <perk11> oh ;O
10:50:22  <PublicServer> <Mazur> There's a sign C2 there.
10:50:28  <PublicServer> <perk11> I see now
10:50:50  <PublicServer> *** perk11 has joined spectators
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10:51:11  <PublicServer> <perk11> wtf is temp gap :O
10:51:50  <PublicServer> <Mazur> Done.
10:52:48  <PublicServer> <Mazur> I quashed more of those on this map the last days.
10:54:06  <Ryton> temp gap wasnt connected
10:54:09  <Ryton> beyond SLH01
10:54:12  <Ryton> so it makes sense
10:54:21  <Ryton> else you just move the jam a bit forward
10:54:47  <PublicServer> <Mazur> I'd have led him to 4th, as I'm surer tat it's connection down the line, but you're right.
11:07:33  <PublicServer> <Ryton> t'd will only be back tomorrow eve
11:07:52  <PublicServer> <Ryton> so maybe finish the 5th merger in SLH01 ourselves?
11:08:07  <PublicServer> <Ryton> else its >24hr
11:08:13  <PublicServer> <Ryton> of 4 lines only
11:08:40  <PublicServer> *** Ryton has joined company #1
11:10:30  <PublicServer> <Ryton> hmm, coal drop is 5 in 4 out too
11:10:36  <PublicServer> *** perk11 has left the game (leaving)
11:10:38  <PublicServer> <Ryton> so if we connect it, itll tip over to the exit
11:10:45  <perk11> !password
11:10:45  <PublicServer> perk11: mering
11:10:58  <PublicServer> *** perk11 joined the game
11:11:01  <PublicServer> <Ryton> but a decent SLH01 exit to S is usefull anyway, I assume
11:12:59  <PublicServer> <Mazur> Do what you think best, and leave notes o what's left to do.
11:13:21  <PublicServer> <perk11> "hostile takeover"
11:13:23  <PublicServer> <perk11> :D
11:16:30  <PublicServer> <perk11> coal drop MAY be changed to 5 lanes exit
11:16:40  <PublicServer> <Ryton> k
11:16:43  <PublicServer> <perk11> it has the 5th which goes to SL
11:17:04  <V453000> so, who remembers which game had a company called "Dont try this at home" ? :)
11:17:23  <PublicServer> <Ryton> yay nr 4 is possible
11:18:51  <Mazur> I dno not remember that one.
11:19:15  <Mazur> But I rarely pay notice to the company name.
11:19:16  <V453000> oh you do
11:19:37  <V453000> which one could it be :) lalala
11:19:48  <Mazur> I do not.
11:20:09  <Mazur> Sorry.
11:20:11  <PublicServer> <Ryton> 5th in is life for Coal drop
11:20:45  <PublicServer> <Ryton> so the gap in BBH can be filled
11:21:37  <V453000> hint, it is a pro zone game
11:24:50  <Mazur> Is it the current one?  I'm going to try that at home.
11:24:59  <V453000> no
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11:31:42  <PublicServer> <Ryton> freeze?
11:31:42  <Ryton> freeze?
11:31:47  <PublicServer> <perk11> ?
11:32:07  <PublicServer> <perk11> you mean the game freezes?
11:32:09  <PublicServer> <Ryton> game froze for like 5 seconds
11:32:11  <PublicServer> <Ryton> yeah
11:32:14  <perk11> rejoin
11:32:23  <perk11> It helps against freezes for some time
11:36:16  <V453000> I cant help but assume that your cpu is simply suffering
11:36:24  <PublicServer> <Ryton> possible
11:36:34  <V453000> presumably the new link thingy having an impact, idk if it collects data even when not displayed
11:36:36  <PublicServer> <Ryton> 11 to 20% only touĝ
11:36:39  <PublicServer> <Ryton> though
11:37:16  <perk11> I reported bug on this http://bugs.openttd.org/task/5554?project=1
11:37:35  <PublicServer> <Ryton> anyone in the mood for a 2_>5 joiner at slh01?
11:37:36  <V453000> yes I know I read it
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11:42:30  <PublicServer> <Ryton> bridge overkill :-)
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12:01:11  <PublicServer> <Ryton> btw, I assume an obsolete entry can be nuked?
12:01:31  *** Glen_ is now known as iinsomlol
12:01:36  <tycoondemon> wich do you reffer to the obsolete?
12:01:43  <PublicServer> <Ryton> $ah, wb
12:01:47  <iinsomlol> is there anyway i can get older nightly builds
12:01:52  <PublicServer> <Ryton> the one you were moving (in SLH01)
12:01:56  <tycoondemon> I can't play @ work
12:02:12  <PublicServer> <Ryton> I finished your WIP, td
12:02:18  <tycoondemon> yes the original was to be nuked, so there will be more room for the new one to make it really good
12:02:29  <PublicServer> <Ryton> but now the old merger from bio isnt used anymore
12:02:37  <PublicServer> <Ryton> ah, I just build it N of the original one
12:03:17  <tycoondemon> it was a wip because I destroyed 1 line and then build a new one for the moved slh
12:03:23  <tycoondemon> 1 line at a time
12:03:37  <tycoondemon> thats why there are so many bypasses and tmp gaps
12:03:46  <tycoondemon> but I cant play so Ill have to see tommorow
12:03:56  <PublicServer> <Ryton> well, its ready :p
12:04:14  <PublicServer> <Ryton> but the Q is just: can i delete the exiting ones, or do you want to be able to reroll aftewards?
12:04:20  <tycoondemon> or maybe very late this evening
12:04:45  <tycoondemon> well the plan was to remove the old one, sothat the rail for the ml is also more straigt
12:04:58  <tycoondemon> and the room added is for waiting Que for the merger
12:05:15  <tycoondemon> and in future the entry for 5th lin ml -> N
12:07:05  <iinsomlol> @quickstart
12:07:05  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
12:09:19  <iinsomlol> !password
12:09:19  <PublicServer> iinsomlol: dumbed
12:09:27  <PublicServer> *** Ryton has left the game (leaving)
12:09:34  <PublicServer> *** Game still paused (number of players)
12:09:35  <PublicServer> *** iinsomlol joined the game
12:09:36  *** Vinnie_nl has joined #openttdcoop
12:11:45  <nicfer> !password
12:11:45  <PublicServer> nicfer: seized
12:11:58  <PublicServer> *** Game still paused (number of players)
12:11:59  <PublicServer> *** nicfer joined the game
12:12:08  <Ryton> be back in 10
12:14:11  <iinsomlol> i wish i could build like you guys
12:14:19  <PublicServer> *** Mazur has left the game (leaving)
12:15:32  <Mazur> That's just a matter of joining the game (when enough people are presenrt to unpause it), watch a bit and join i hwre you can.
12:15:58  <iinsomlol> i think ill just watch a bit first
12:16:11  <Mazur> I started here after just one game solo at home.
12:16:17  <iinsomlol> where are the majority of people from?
12:16:22  <Mazur> I was dreaful at first, but no more.
12:16:57  <Mazur> Most are European, few Merkins, quite a few UK, NL, DE.
12:17:06  <iinsomlol> ah
12:17:09  <iinsomlol> im from aus
12:17:19  <Mazur> WE go some of those, too, I think.
12:17:40  <iinsomlol> i imagine its not main time now
12:17:46  <iinsomlol> for the europeans?
12:17:47  <Mazur> Hard to get them to join, as most of us are asleep when they want to play.
12:18:05  <Mazur> Still afternoon, some of us have jobs.
12:18:07  <iinsomlol> yeah understood
12:18:14  <iinsomlol> its 10:20pm here right now
12:18:34  <iinsomlol> but i have the luxury of being able to play at work too :)
12:18:50  <Mazur> I play at local night a lot, but that good for the US, not AU.
12:19:05  <iinsomlol> yeah its all good
12:19:16  <iinsomlol> i download most of the public games to look at them
12:19:23  <iinsomlol> but i just dont get alot of the stuff :(
12:19:27  <Mazur> GOod way to start learning.
12:19:34  <Mazur> COme in and ask.
12:19:39  <Mazur> :-)
12:19:44  <iinsomlol> and you guys build backwards to me :p
12:19:48  <iinsomlol> all on right hand side haha
12:20:17  <Mazur> Ah yes, that's a given tough, since only UK and it's colonies do othrwise.
12:20:27  <iinsomlol> :D
12:20:51  <perk11> iinsomlol: what kind of work do you have?
12:21:00  <perk11> so that you can play :O
12:21:05  <iinsomlol> im a parts interpreter
12:21:07  <Mazur> I'm off  for a while, back later.
12:21:14  <iinsomlol> bye Mazure
12:21:18  <iinsomlol> Mazur*
12:21:24  <iinsomlol> thanks for answering some questions
12:24:15  *** Vinnie_nl has quit IRC
12:24:50  <PublicServer> *** iinsomlol has left the game (leaving)
12:29:19  <Ryton> b
12:30:02  <Ryton> !password
12:30:02  <PublicServer> Ryton: seized
12:30:05  <Ryton> hhi iinsomlol
12:30:16  <PublicServer> *** Game still paused (number of players)
12:30:18  <PublicServer> *** Ryton joined the game
12:30:58  <PublicServer> <Ryton> care to join, iin?
12:31:08  <PublicServer> <Ryton> or hi nicefer
12:31:11  <PublicServer> <Ryton> nicfer*
12:31:26  <PublicServer> *** nicfer has joined company #1
12:31:26  <PublicServer> *** Game unpaused (number of players)
12:31:30  <PublicServer> <nicfer> hi
12:31:44  <PublicServer> <Ryton> you like nuking things, right? :)
12:32:03  <PublicServer> <Ryton> feel free to havock destruction on middle of SLH01
12:32:57  <PublicServer> <Ryton> I love the smell of napalm in the morning :-)
12:34:07  <PublicServer> <Ryton> fun SLH01
12:34:13  <PublicServer> <Ryton> moved quite abit since it started
12:34:25  <PublicServer> <Ryton> south by 20 tiles or so :-)
12:41:58  *** Guest6105 has quit IRC
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12:46:00  <PublicServer> <Ryton> its hard to squeeze in another connection in V's snakenest
12:49:41  <V453000> lies
12:49:49  <V453000> this aint snake nest
12:50:38  <tycoondemon> we can rebuild it
12:52:54  <V453000> there usually is a way to avoid that
12:52:59  *** Raaaak has joined #openttdcoop
12:53:29  <PublicServer> <Ryton> is this a usual BBH? ;-)
12:54:16  <V453000> yes?
12:54:57  <planetmaker> biggest fun is re-building without flow interruption ;-)
12:55:51  <V453000> rebuilding is like making a new game already, enhancing the existing and/or adding smaller add-ons is better :P
12:56:23  <V453000> !password
12:56:23  <PublicServer> V453000: dieted
12:56:26  <planetmaker> re-building with keeping flow is basically enhancing ;-)
12:56:37  <PublicServer> *** V453000 joined the game
12:56:38  <planetmaker> depends on how much / how long you want to re-build
12:56:41  <V453000> sort of :(
12:56:42  <V453000> :)
12:57:20  <tycoondemon> rebuilding is cooler
12:57:27  <planetmaker> is it?
12:58:35  <V453000> rebuilt things always look artificial, too clean, and not fitting :)
12:58:52  <V453000> organically growing stuff is a lot niecr
12:58:53  <V453000> nicer
12:58:58  <planetmaker> if re-build means *boom* and start anew: that's boring :-)
12:59:12  <planetmaker> but that's not my understanding of re-building :-)
12:59:36  <planetmaker> though... actually, that's Mark's way of doing it, V453000 ;-)
13:00:00  <planetmaker> he could never be bothered to fix things. He rather built anew
13:00:24  <V453000> hm, nt sure
13:00:34  <V453000> but yes I understand re-building as demolishing and building anew
13:00:45  <perk11> that BBH is already pretty much expanded
13:01:26  <perk11> would be sad to destroy all the expansion effort put in it
13:01:28  <V453000> then the game is done if it is impossible
13:02:33  <PublicServer> <V453000> junctions like this are not to be rebuilt :)
13:02:44  <PublicServer> <V453000> you wont be able to build it nicer when building it from scratch
13:03:19  <PublicServer> <V453000> regardless of your building abilities
13:03:35  <perk11> but 3 tracks were not enough
13:03:37  <perk11> :P
13:03:53  <perk11> why not build with 5 from the start?
13:04:17  <V453000> because it would again not be nicer with 5 tracks
13:04:42  <V453000> starting with 3 tracks is in general a good start for large things
13:04:50  <planetmaker> re-building a hub from scratch to add more lines than 3 is bad. Do it successively without doing it from scratch
13:05:02  <PublicServer> <Ryton> ah well, not all to all, but almost
13:05:03  <planetmaker> or you basically destroy the game while you re-build it for hours. Literally hours
13:05:16  <PublicServer> <Ryton> A-> E to all, F to 3 exits, good enough for me
13:05:25  <V453000> that isnt the point pm, stopped trains arent the problem, the problem is that the new rebuilt thing doesnt fit :)
13:05:37  <planetmaker> dunno about you guys, but it takes me a good evening to build a complete, nice hub with all it needs like joins, splits, merges
13:05:52  <planetmaker> I hate stopped trains ;-)
13:06:19  <planetmaker> it destroys all flow... and makes building elsewhere also impossible due to creating one giant jam
13:06:46  <V453000> to explain: if you start with 3 lines, and then add 2 for total of 5, you have a hub with great density and optimalization
13:06:56  <planetmaker> of course
13:07:01  <V453000> when you build 5 from start, it is bigger, but obviously with potential to grow more
13:07:02  <perk11> ok
13:07:14  <V453000> but it is uglier than the first one
13:07:15  <planetmaker> well. you can build for small size from the start :-)
13:07:18  <PublicServer> <Ryton> woa
13:07:24  <PublicServer> <Ryton> 20 trains in mfbs trap
13:07:25  <V453000> it depends
13:07:33  <PublicServer> <Ryton> probably dute to rebuilds?
13:07:37  <perk11> yeah
13:07:39  <planetmaker> tbh, I'd not want to build a 5-track hub ;-)
13:07:43  <V453000> if you really know what you are doing, L_R -> A LOT L_R is possible
13:07:44  <planetmaker> I'd always build at most 3-track
13:07:48  <planetmaker> and expand if needed
13:08:04  <V453000> yes that is also a valid reason, I wouldnt really suggest starting with 5 either
13:08:13  <V453000> I personally prefer L_R -> infinitum
13:08:24  <V453000> but for coop games 2 or 3 lines is optimal
13:08:35  <planetmaker> you mean keeping single-tracked lines?
13:08:47  <planetmaker> for you personalyl?
13:09:09  <V453000> to start with
13:09:16  <V453000> ending with holy shit amount :)
13:09:21  <V453000> (mathematical value)
13:09:32  <planetmaker> :-) ok, yeah
13:09:47  <V453000> rule n1, no mass dynamite
13:09:48  <planetmaker> if I play privately... it depends. LR or LLRR as starter
13:10:12  <PublicServer> *** nicfer has left the game (general timeout)
13:10:12  <PublicServer> *** nicfer has left the game (connection lost)
13:10:16  <planetmaker> but in my private games, yes, everything just grows dynamically
13:10:21  <V453000> my typical game http://wiki.openttdcoop.org/ProZone:Archive_-_Games_21_-_30#gameid_23
13:11:03  <V453000> speaking of which, I actually sold ALL my trains in current game and am rebuilding a huge part :D
13:11:08  <V453000> soooo ... :)
13:11:19  <V453000> exceptions :P
13:11:22  <planetmaker> he. In that case I'd start a new game ;-)
13:11:30  <V453000> it isnt just any game :P
13:11:58  <V453000> the undemolished things are so valuable that it is worth it
13:12:30  <perk11> Usual supects: 	V453000, minions
13:12:31  <perk11> :O
13:12:38  <planetmaker> :D
13:12:46  <V453000> to be more specific, I am recreating pro-zone game 13, which is impossible to play online :)
13:13:04  <V453000> demolishing most of it and making it actually work
13:13:08  <V453000> keeping only the timed thing :)
13:13:32  <V453000> yes it was really just my playground that game perk11  :)
13:19:51  <PublicServer> *** V453000 has left the game (leaving)
13:19:51  <PublicServer> *** Game paused (number of players)
13:19:56  <PublicServer> <Ryton> aah
13:20:02  <PublicServer> <Ryton> just rebuilding ML
13:20:08  <PublicServer> <Ryton> with TL6 gap now :-)
13:20:19  <PublicServer> <Ryton> can you unpause for 2 seconds?
13:20:40  <V453000> !unpause
13:20:40  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
13:20:41  <PublicServer> *** Game unpaused (number of players)
13:20:57  <PublicServer> <Ryton> k fixed
13:20:59  <PublicServer> <Ryton> ty
13:21:01  <V453000> sorry thought there is someone else too :)
13:21:07  <PublicServer> <Ryton> np
13:21:17  <PublicServer> <Ryton> not clean now, but acceptable
13:31:04  <PublicServer> <Ryton> k ty
13:31:10  <PublicServer> *** Ryton has joined spectators
13:31:10  <PublicServer> *** Game paused (number of players)
13:31:14  <PublicServer> *** Ryton has left the game (leaving)
13:31:17  *** Dom_ has quit IRC
13:31:28  <V453000> !auto
13:31:29  <PublicServer> *** V453000 has enabled autopause mode.
13:53:45  <tycoondemon> rebuilding without stopping flow, is like keep perfecting everything
14:00:23  *** Raaaak has quit IRC
14:09:44  <nicfer> !playercount
14:09:45  <PublicServer> nicfer: Number of players: 0 (0 spectators)
14:34:43  *** Vinnie_nl has joined #openttdcoop
14:34:49  <Vinnie_nl> !password
14:34:49  <PublicServer> Vinnie_nl: doting
14:34:58  <PublicServer> *** Game still paused (number of players)
14:34:59  <PublicServer> *** Vinnie joined the game
14:36:39  <Vinnie_nl> @logs
14:36:39  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
14:47:52  <PublicServer> *** Game still paused (number of players)
14:47:52  <PublicServer> *** Game unpaused (number of players)
14:47:52  <PublicServer> *** Mazur joined the game
14:49:36  <PublicServer> <Mazur> Hola.
14:49:45  <nicfer> hola
14:51:29  <PublicServer> <Vinnie> hey dutchie
14:52:23  <V453000> omfg dutch invasion again
14:52:37  <PublicServer> <Vinnie> we come with weed
14:53:11  <PublicServer> <Mazur> And strong hash.
14:53:15  <V453000> XD and leave with havoc behind them
14:54:39  <PublicServer> <Vinnie> bloody uphills
14:54:54  <tycoondemon> It wasnt me
14:55:08  <PublicServer> <Mazur> We're not used to tis uneven terrain.
14:55:46  <PublicServer> <Vinnie> there is only one type of hill the dutch wanna see
15:05:51  <V453000> XD
15:05:55  <V453000> the wet hill
15:06:49  <PublicServer> <Vinnie> don't diss water
15:07:47  <PublicServer> *** Vinnie has left the game (general timeout)
15:07:47  <PublicServer> *** Vinnie has left the game (connection lost)
15:07:47  <PublicServer> *** Game paused (number of players)
15:08:14  <Vinnie_nl> my internet drowned
15:08:17  <Vinnie_nl> !password
15:08:17  <PublicServer> Vinnie_nl: bootee
15:08:30  <PublicServer> *** Game still paused (number of players)
15:08:30  <PublicServer> *** Game unpaused (number of players)
15:08:31  <PublicServer> *** Vinnie joined the game
15:09:17  <V453000> OH BTW Vinnie, Mazur wanted to tell you that you are a total noob :P
15:09:28  <PublicServer> <Vinnie> tell me
15:09:31  <V453000> http://wiki.openttdcoop.org/File:Overflow_primary.png
15:09:53  <V453000> trains from depot cant go to both platforms :P
15:10:18  <PublicServer> <Vinnie> took you 6 months to figure out
15:10:54  <PublicServer> <Vinnie> or Mazur
15:11:18  <V453000> ye :D
15:11:39  <V453000> I never clicked on the image to see it tbh :)
15:11:50  <PublicServer> <Mazur> And V wanted you to know he looks up to you.
15:13:05  <PublicServer> <Vinnie> i know this because he know that i'm dutch
15:13:15  <PublicServer> <Vinnie> its a gift only the few recieve
15:14:53  <PublicServer> <Vinnie> anyone wanna learn about splits and forced pathfinder routes via two-ways?
15:21:05  <Ryton> yeah, but not now :-)
15:21:23  <Vinnie_nl> really it disrupts traffic atm
15:27:47  *** ODM has joined #openttdcoop
15:27:47  *** ChanServ sets mode: +o ODM
15:40:43  <PublicServer> <Mazur> WHat does that do different,PBS+exit sigs?
15:41:21  <PublicServer> <Vinnie> it does nothing, the PBS acts as a block signal
15:41:29  <PublicServer> <Vinnie> the pre signal acts as a block signal
15:41:36  <PublicServer> <Vinnie> so why use them?
15:41:46  <PublicServer> <Mazur> Indeed, except two trains pass side by side.
15:42:00  <PublicServer> <Vinnie> anyway found over 10 of signal things like that on the map
15:42:00  <PublicServer> <Mazur> Exit functions as regular block, you mean.
15:42:14  <PublicServer> <Vinnie> so for those interested follow the signs with ! infront
15:42:52  <PublicServer> <Vinnie> that one would do for PBS
15:43:01  * V453000 is currently constructing a station with 64 platforms and 11 lines
15:43:32  <Mazur> Have you no ambition?
15:43:57  *** ZxBiohazardZx has joined #openttdcoop
15:44:15  <PublicServer> <Vinnie> you really are rebuilding PZ13?
15:44:17  <PublicServer> <Mazur> Hazzah.
15:44:24  <ZxBiohazardZx> ohi
15:44:28  <ZxBiohazardZx> !players
15:44:30  <PublicServer> ZxBiohazardZx: Client 97 (Orange) is Vinnie, in company 1 (PSG259 Transport)
15:44:30  <PublicServer> ZxBiohazardZx: Client 95 (Orange) is Mazur, in company 1 (PSG259 Transport)
15:44:32  <ZxBiohazardZx> !password
15:44:32  <PublicServer> ZxBiohazardZx: palate
15:44:59  <ZxBiohazardZx> newer version ofc
15:45:06  <V453000> yes
15:45:08  <PublicServer> <Vinnie> play more
15:46:00  <V453000> I would put it online but nobody would be able to stay connected
15:46:19  <ZxBiohazardZx> ?
15:47:29  <PublicServer> *** ZxBiohazardZx joined the game
15:47:33  <PublicServer> <ZxBiohazardZx> sup
15:47:49  <V453000> nothing :)
15:49:09  <PublicServer> <ZxBiohazardZx> SLH04 did improve after the new mergers
15:49:19  <PublicServer> <ZxBiohazardZx> just still some slowdowns  and we need 5th? :P
15:49:21  <PublicServer> <ZxBiohazardZx> blegh
15:50:24  <PublicServer> <ZxBiohazardZx> hmmz
15:50:31  <PublicServer> <Vinnie> what gap?
15:50:51  <PublicServer> <ZxBiohazardZx> SLH04 if i want that 5th in then better rebuild the south exit completely
15:50:53  <PublicServer> <ZxBiohazardZx> easier
15:51:07  <PublicServer> <ZxBiohazardZx> and it can remove the reversers
15:51:07  <Mazur> Ha, openttd in the fedora repository is just up to 1.3.0-1
15:51:09  <PublicServer> <Vinnie> remove the obsolete join first
15:51:19  <PublicServer> <ZxBiohazardZx> didnt i clean it yet?
15:51:40  <PublicServer> <ZxBiohazardZx> ah i didnt :P ok
15:51:54  <PublicServer> <Vinnie> i give ou some space for free
15:52:24  <PublicServer> <ZxBiohazardZx> why did you shift that last join/.?
15:52:30  <PublicServer> <Vinnie> give you space
15:53:25  <PublicServer> <ZxBiohazardZx> ill move the !this soon
15:54:00  <PublicServer> <ZxBiohazardZx> split and join there are making weird bends
15:54:06  <PublicServer> <ZxBiohazardZx> if you clean that then 5th is way easier
15:54:12  <PublicServer> <ZxBiohazardZx> like i did on new merger
15:55:55  <PublicServer> <Vinnie> didnt need it?
15:56:13  <PublicServer> <ZxBiohazardZx> easier like so
15:56:24  <PublicServer> <ZxBiohazardZx> the only reason it was there was because i didnt change whole hub yet
15:56:27  <PublicServer> <ZxBiohazardZx> i started on that merger
15:56:31  <PublicServer> <ZxBiohazardZx> but holiday and nobody on
15:56:37  <PublicServer> <ZxBiohazardZx> so i stopped, but got back
15:57:04  <PublicServer> <ZxBiohazardZx> now its clean time yet again
15:57:15  <PublicServer> <ZxBiohazardZx> new splits
15:57:33  <PublicServer> <Mazur> Ach, so.
16:00:47  <PublicServer> <Vinnie> that would work for you
16:02:43  <PublicServer> <Vinnie> one tile shorter
16:11:12  <PublicServer> <ZxBiohazardZx> ?
16:14:13  <PublicServer> <Vinnie> tiny split
16:14:17  <PublicServer> <Vinnie> as example
16:14:32  <PublicServer> <ZxBiohazardZx> its to one not to 2 directions :P
16:14:50  <PublicServer> <ZxBiohazardZx> but yeah better then mine for real
16:14:57  <PublicServer> <Vinnie> you want two directions?
16:15:15  <PublicServer> <ZxBiohazardZx> why not while at it, easy enough we got hte 5 bases
16:15:17  <PublicServer> <ZxBiohazardZx> yeah eaxtly
16:15:17  <PublicServer> <ZxBiohazardZx> easy
16:15:23  <PublicServer> <ZxBiohazardZx> i know
16:15:29  <PublicServer> <ZxBiohazardZx> its ok, lets try to get that in then
16:15:43  <PublicServer> <Vinnie> no need for exact copy
16:15:57  <PublicServer> <ZxBiohazardZx> dont care where its at actually haha
16:16:44  <PublicServer> <Vinnie> i would rebuild it closer to hub
16:17:36  <PublicServer> <Vinnie> also the ML goes up and later down
16:17:42  <PublicServer> <Vinnie> thats bad design
16:17:57  <PublicServer> <ZxBiohazardZx> doesnt anymore?
16:18:15  <PublicServer> <ZxBiohazardZx> just dig the tunnels, solves it
16:18:29  <PublicServer> <ZxBiohazardZx> and 2 is long enough
16:20:45  <tycoondemon> when it goes straight down its better
16:20:46  <Mazur> What a referee: other team not a single card, my team, 3 yellow and 2 reds, one for an obstruction _against_ my player.
16:20:53  <tycoondemon> that why I move the entry en exit
16:22:39  <PublicServer> <ZxBiohazardZx> doesnt matter
16:22:45  <PublicServer> <ZxBiohazardZx> tunnellenght is enough, but fine
16:22:48  <PublicServer> <Vinnie> one tile shorter tunnel
16:23:02  <PublicServer> <Vinnie> it might be needed later
16:23:52  <PublicServer> <Vinnie> you had it
16:24:30  <PublicServer> <Mazur> Where are you guys off to now?
16:24:34  <PublicServer> <ZxBiohazardZx> meh nvm this isnt helping indeed
16:24:48  <PublicServer> <ZxBiohazardZx> was hoping 2 per split to reduce chance of backfire
16:25:06  <PublicServer> <Vinnie> waiting bay is for backfire
16:25:25  <PublicServer> <ZxBiohazardZx> most likely not big enough but ok
16:25:39  <PublicServer> <Vinnie> 5 tiles looks fine to me
16:30:07  *** Jam35 has joined #openttdcoop
16:31:03  <PublicServer> *** Mazur has left the game (leaving)
16:32:32  <PublicServer> <Vinnie> why 3 choices?
16:32:55  <PublicServer> <ZxBiohazardZx> 2 but i assumed 1 bridge :P
16:42:03  <PublicServer> <ZxBiohazardZx> uphill jams are a pain :(
16:42:26  <PublicServer> <Vinnie> vote for next game
16:42:34  <PublicServer> <ZxBiohazardZx> denser signaling works for now
16:42:40  <PublicServer> <ZxBiohazardZx> vote for next?
16:42:50  <PublicServer> <ZxBiohazardZx> i dont mind :P
16:44:24  <PublicServer> <Vinnie> funny how you rebuild that split
16:44:31  <PublicServer> <ZxBiohazardZx> ?
16:44:37  <PublicServer> <ZxBiohazardZx> you did or?
16:44:43  <PublicServer> <Vinnie> sign !?
16:45:02  <PublicServer> <ZxBiohazardZx> its the 1 split for both dirs on the slh;)
16:45:09  <PublicServer> <ZxBiohazardZx> just have to find the link
16:45:28  *** pugi has quit IRC
16:45:33  <PublicServer> <ZxBiohazardZx> yes the "also" will be gone
16:46:27  <PublicServer> <Vinnie> do it the easy way
16:46:31  <PublicServer> <Vinnie> nuke it
16:46:38  <PublicServer> <ZxBiohazardZx> nah keep trains ill get them there
16:46:40  <PublicServer> <ZxBiohazardZx> relax
16:50:36  *** valhallasw has quit IRC
16:53:06  <PublicServer> *** Vinnie has left the game (general timeout)
16:53:06  <PublicServer> *** Vinnie has left the game (connection lost)
16:53:06  <PublicServer> *** Game paused (number of players)
16:53:16  <Vinnie_nl> !password
16:53:16  <PublicServer> Vinnie_nl: sodded
16:53:24  <PublicServer> *** Game still paused (number of players)
16:53:24  <PublicServer> *** Game unpaused (number of players)
16:53:27  <PublicServer> *** Vinnie joined the game
16:53:28  <PublicServer> <ZxBiohazardZx> hehe
16:53:47  <PublicServer> <Vinnie> you can complete 5 todo
16:57:28  *** valhallasw has joined #openttdcoop
17:04:52  <PublicServer> <Vinnie> time for a nap
17:05:06  <PublicServer> <Vinnie> cya
17:05:20  <PublicServer> *** Vinnie has left the game (leaving)
17:05:20  <PublicServer> *** Game paused (number of players)
17:15:57  *** uliko has joined #openttdcoop
17:15:57  *** ChanServ sets mode: +o uliko
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17:27:31  <PublicServer> <ZxBiohazardZx> nah im gonna play some dota
17:27:37  <PublicServer> <ZxBiohazardZx> back home so :P
17:30:30  <Ryton> I'm in todo mode though
17:30:41  <Ryton> if its at my level
17:30:45  <Ryton> !password
17:30:45  <PublicServer> Ryton: rodeos
17:31:08  <PublicServer> *** Game still paused (number of players)
17:31:08  <PublicServer> *** Game unpaused (number of players)
17:31:08  <PublicServer> *** Ryton joined the game
17:31:44  <PublicServer> <Ryton> cool, cargoflow can also be overlayed on the map?
17:37:14  <PublicServer> <ZxBiohazardZx> ?
17:37:25  <PublicServer> <ZxBiohazardZx> ow i see the new option
17:37:39  <PublicServer> <ZxBiohazardZx> all-all is a bit much
17:44:25  <tycoondemon> I am unable to make it usefull untill now
17:44:33  <PublicServer> <ZxBiohazardZx> ?
17:45:01  <tycoondemon> I dont understand how it works
17:45:49  <PublicServer> <Ryton> left sideshows color of the node (industry)
17:46:02  <tycoondemon> yes I know how to activate it
17:46:05  <PublicServer> <Ryton> middle pane shows whiĉ company (here only the orange coop)
17:46:14  <tycoondemon> but I dont know what to make of the values it gives
17:46:23  <perk11> yeah
17:46:33  <perk11> pretty much useless
17:46:35  <PublicServer> <Ryton> c
17:46:41  <PublicServer> <Ryton> colors can be usefull
17:46:55  <perk11> I only saw white and average green
17:47:11  <PublicServer> <Ryton> well: white could use extra trains
17:47:26  <perk11> white: not enough info collected
17:47:41  <perk11> games needs to run more
17:47:43  <perk11> :/
17:47:47  <PublicServer> <ZxBiohazardZx> poor yuou
17:48:02  <perk11> ZxBiohazardZx: don't play dota
17:48:10  <PublicServer> <ZxBiohazardZx> perk11 i do
17:48:12  <PublicServer> <ZxBiohazardZx> friends made me
17:48:16  <PublicServer> <ZxBiohazardZx> it was that or WoW
17:48:22  <PublicServer> <ZxBiohazardZx> i still pay for WoW, thats the worst
17:48:24  * perk11 quited Dota 2 months ago
17:48:37  <hylje> dota is good
17:49:03  <hylje> it's great when you get good, and hilarious in the bottom of the trench
17:49:14  <perk11> !password
17:49:14  <PublicServer> perk11: spiced
17:49:28  <PublicServer> *** perk11 joined the game
17:49:31  <PublicServer> *** Ryton has left the game (general timeout)
17:49:32  <PublicServer> *** Ryton has left the game (connection lost)
17:49:56  <perk11> hylje: it's too addictive :(
17:50:12  <hylje> that's not a bad thing
17:50:29  <PublicServer> *** Ryton joined the game
17:50:44  <tycoondemon> the only game is ttd
17:50:45  <tycoondemon> :P
17:51:44  <PublicServer> <ZxBiohazardZx> wow insane jam @ SL02
17:52:30  <PublicServer> <Ryton> oh on sl
17:52:36  <PublicServer> <Ryton> not on ML luckily
17:52:52  <PublicServer> <ZxBiohazardZx> uphill issue
17:54:18  <PublicServer> <Ryton> its unsycned now, isntit?
17:54:24  <PublicServer> <perk11> why?
17:54:26  <PublicServer> <ZxBiohazardZx> dont care
17:54:32  <PublicServer> <ZxBiohazardZx> we need the longer uphill consts
17:54:39  <PublicServer> <Ryton> k fair enough :-)
17:55:17  <PublicServer> <Ryton> stupid tower :-)
17:55:29  <PublicServer> <ZxBiohazardZx> hat tower
17:55:59  <Vinnie_nl> !password
17:55:59  <PublicServer> Vinnie_nl: spiced
17:56:09  <PublicServer> *** Vinnie joined the game
17:56:11  <PublicServer> <Vinnie> No fear, Vinnie is here
17:56:19  <PublicServer> <perk11> hi Vinnie
17:56:40  <PublicServer> <Vinnie> Bio your die is dead
17:57:06  <PublicServer> <ZxBiohazardZx> this iss still better
17:58:16  <PublicServer> <Ryton> btw, why not creating a 2 space gap instead of 3 htere, bio?
17:58:22  <PublicServer> <ZxBiohazardZx> where?
17:58:43  <PublicServer> <ZxBiohazardZx> ow there yeah
17:58:53  <PublicServer> <Ryton> no big deal, but may help
17:59:27  <PublicServer> <Ryton> not even needed, thats wood
17:59:30  <PublicServer> <Ryton> doesnt need to go to food plant
17:59:53  <PublicServer> <Ryton> this is oke
17:59:56  <PublicServer> <ZxBiohazardZx> k
18:00:03  <PublicServer> <ZxBiohazardZx> look at that huge jam there
18:00:09  <PublicServer> <ZxBiohazardZx> we need 2nd out or better out
18:00:39  <PublicServer> <Ryton> yeah
18:00:45  <PublicServer> <Ryton> thats why, a 3 tile gap there is huge
18:01:00  <PublicServer> <Ryton> but the tunnels+ uphill is even more limiting
18:01:04  <PublicServer> <ZxBiohazardZx> yeah
18:01:07  <PublicServer> <Ryton> so porbably needs a 3rd
18:01:09  <PublicServer> <ZxBiohazardZx> hence 3rd needed
18:01:27  <PublicServer> <Ryton> you have 1 in, but could use  a 2cond easily
18:01:53  <PublicServer> <ZxBiohazardZx> bam
18:01:53  <PublicServer> <ZxBiohazardZx> 3
18:02:25  <PublicServer> <Ryton> wood trains are going there now :s
18:02:35  <PublicServer> <ZxBiohazardZx> its due to missing link, fixed now i think
18:02:53  <PublicServer> <Ryton> k
18:03:07  <Vinnie_nl> !teamspeak
18:03:22  <Vinnie_nl> @teamspeak
18:03:22  <Webster> Vinnie_nl: TeamSpeak3 Users (voice.openttdcoop.org): Dr. Phlox, Martizor, Meeeps, MissRhippet, tjbearpig, and Vinnie
18:03:29  <PublicServer> <Ryton> now the desync does matter there
18:03:29  <Vinnie_nl> cool it works
18:03:37  <PublicServer> <Ryton> they go in in sync, so you loose some density
18:03:41  <PublicServer> <ZxBiohazardZx> still doesnt
18:03:47  <PublicServer> <ZxBiohazardZx> as they all fill as you can see;)
18:03:49  <PublicServer> <Ryton> but with second it'll be solved easily
18:03:56  <PublicServer> <Ryton> k true
18:03:58  <PublicServer> <ZxBiohazardZx> the issue is still the big ass uphill bend
18:04:09  <PublicServer> <Vinnie> lower entire SLH
18:04:19  <PublicServer> <ZxBiohazardZx> alot of work, im dotaing
18:04:29  <PublicServer> <Ryton> there is another ML too
18:04:33  <PublicServer> <Ryton> so could join to 4th
18:04:39  <PublicServer> <Ryton> and maybe join on downhill too
18:06:43  <PublicServer> <Ryton> CL.5 may be ok there too, at uphill
18:06:50  <PublicServer> <Ryton> could allow to squeeze in a 3rd
18:10:56  <PublicServer> <Ryton> hmm, cl05 was better i guess
18:11:49  *** Gregor-PLNL has joined #openttdcoop
18:12:54  <PublicServer> *** Ryton has joined spectators
18:18:53  <PublicServer> *** Ryton has joined company #1
18:21:48  <nicfer> !password
18:21:48  <PublicServer> nicfer: marvel
18:21:49  <PublicServer> <Vinnie> understand how it works? the PBS prio?
18:22:06  <PublicServer> *** nicfer joined the game
18:22:21  <PublicServer> <Vinnie> that extra track isn't seen by prio
18:22:31  <PublicServer> <ZxBiohazardZx> why is it there then?
18:22:55  <PublicServer> <Ryton> isnt it?
18:22:57  <PublicServer> <Vinnie> i'm not building that
18:23:11  <PublicServer> <Vinnie> almost
18:23:23  <PublicServer> *** perk11 has left the game (leaving)
18:23:25  <PublicServer> <Vinnie> now it needs two PBS signals
18:23:25  *** BiG_MeEcH has joined #openttdcoop
18:23:30  <BiG_MeEcH> woooooooooooooooooooooooooooooooooo
18:23:31  <PublicServer> <Ryton> there were 2
18:23:34  <BiG_MeEcH> !players
18:23:36  <PublicServer> BiG_MeEcH: Client 106 (Orange) is Ryton, in company 1 (PSG259 Transport)
18:23:37  <PublicServer> BiG_MeEcH: Client 99 (Orange) is ZxBiohazardZx, in company 1 (PSG259 Transport)
18:23:37  <PublicServer> BiG_MeEcH: Client 108 (Orange) is Vinnie, in company 1 (PSG259 Transport)
18:23:37  <PublicServer> BiG_MeEcH: Client 110 is nicfer, a spectator
18:23:43  <PublicServer> <Ryton> was my plan at least :p
18:23:49  <perk11> !password
18:23:49  <PublicServer> perk11: marvel
18:24:00  <PublicServer> *** perk11 joined the game
18:24:03  <PublicServer> <Vinnie> under >till here needs PBS
18:24:05  <PublicServer> <Ryton> but I fail at executing it these days, it seems
18:24:23  <BiG_MeEcH> I fully support PBS
18:25:37  <PublicServer> <Vinnie> my first question should be. Do you understand what the PBS signals do in the prio, or just a copy
18:25:47  <V453000> I fully support eliminating meech
18:25:48  <V453000> hi :)
18:26:11  <PublicServer> *** nicfer has joined company #1
18:26:19  <PublicServer> <ZxBiohazardZx> my name is biohazard and i approve THIS message!
18:27:02  <BiG_MeEcH> But you're a bastard!
18:27:09  <BiG_MeEcH> also hi
18:27:35  <PublicServer> <Vinnie> i don't see why move tunnels, it has connections to all lines
18:27:47  <PublicServer> <Ryton> for downward joiner
18:27:54  <PublicServer> <Ryton> or is that overrated?
18:28:14  <PublicServer> <Vinnie> maybe
18:28:20  <PublicServer> <Vinnie> maybe not
18:28:34  <PublicServer> <Vinnie> first time i play with crap trains
18:29:18  <PublicServer> <ZxBiohazardZx> blame V for the craptrains :P
18:29:27  <BiG_MeEcH> :D
18:29:28  <PublicServer> <Vinnie> now he will get mad
18:29:31  <PublicServer> <ZxBiohazardZx> a bit more HP would be nice, they already slow down for a 1 tile uphill
18:29:51  <PublicServer> <Vinnie> we fix it by changing to TL 2
18:30:01  <PublicServer> <perk11> :D
18:30:01  <PublicServer> <ZxBiohazardZx> capacity issue
18:31:07  <PublicServer> <Vinnie> SLH works to good now
18:31:13  <PublicServer> <Vinnie> the sideline entry jams
18:36:27  <PublicServer> <nicfer> look @ THE GOODS STATION! exit
18:37:09  <PublicServer> <Ryton> whats wrong htere?
18:38:15  <PublicServer> <Ryton> or you mean train 609?
18:38:18  <PublicServer> <nicfer> yeah
18:38:28  <PublicServer> <Vinnie> what do you want to know, is this a test from a shrink that wants to know what i see? Because i see a butterfly in it.
18:38:48  <PublicServer> <Ryton> that train is weird :p
18:39:07  <PublicServer> <nicfer> it's in front of a really big prio
18:40:31  <PublicServer> <Ryton> cya
18:40:37  <PublicServer> *** Ryton has joined spectators
18:40:41  <PublicServer> <Vinnie> bb
18:47:08  <PublicServer> <Vinnie> ask for more trains?
18:47:22  <PublicServer> <perk11> limit not hit
18:47:48  <PublicServer> <Vinnie> 24, thats pretty soon
18:49:50  <PublicServer> <ZxBiohazardZx> hehe
18:49:52  <PublicServer> <ZxBiohazardZx> new game?
18:49:55  <PublicServer> <ZxBiohazardZx> aka did we meet targets?
18:51:36  <PublicServer> <perk11> oil refinery production only 9k
18:51:59  <PublicServer> <perk11> and it's biggest station
18:52:32  <PublicServer> <Vinnie> someone is autorenewing
18:53:33  <V453000> anybody wants to contribute on recreating pzg13?
18:53:43  <V453000> only connecting primaries through SRNW
18:53:58  <PublicServer> <nicfer> we could be using SHI*s instead of C4Ts, they have 4k HP
18:54:03  <V453000> we could try how long we can stay connected
18:54:04  <PublicServer> <Vinnie> your asking for slaves
18:54:28  <perk11> a little jam at SLH 5 entry
18:54:33  <V453000> not exactly, slave labour is done - shifters etc
18:54:39  <PublicServer> <Vinnie> i'd like a test for that
18:55:01  <PublicServer> <Vinnie> again no newgrf's?
18:55:26  <V453000> same trains ofc
18:55:31  <V453000> they must work with the logic
18:55:43  <V453000> I just added nuts for the univ rail for marking things
18:55:57  <PublicServer> <nicfer> for next game I'll like something like a mix between this and SNRW
18:56:07  <PublicServer> <nicfer> SRNW*
18:56:44  <V453000> why do I even ask ... :)
18:56:46  <PublicServer> <ZxBiohazardZx> plan will do
18:56:48  <PublicServer> <ZxBiohazardZx> haha
18:56:55  <PublicServer> <ZxBiohazardZx> also V that is my question :(
18:56:57  <PublicServer> <Vinnie> here or PZ?
18:57:19  <PublicServer> <ZxBiohazardZx> pzg13 is that the one we never finished due to AP screwing up?
18:58:13  <PublicServer> <nicfer> main stations connected with SRNW, using trnsfer stations instead of SLHs
18:58:33  <V453000> wtf are you talking about ZxBiohazardZx
18:58:53  <PublicServer> <ZxBiohazardZx> V nvm that was latest prozone where AP kept tellinga pass that wasnt the pass :P
18:58:57  <PublicServer> <ZxBiohazardZx> nvm :)(
18:59:07  <PublicServer> <ZxBiohazardZx> im gonna grab coffee
19:00:14  <PublicServer> *** Vinnie has left the game (leaving)
19:01:37  <V453000> you mean the prozone game where you joined and screwed up about as many things as you could? :P
19:01:48  <PublicServer> <ZxBiohazardZx> i didnt screwup anything :O
19:02:11  <PublicServer> <ZxBiohazardZx> how rude to suggest :P
19:03:13  <PublicServer> <ZxBiohazardZx> aah i love the bing of "coffee is ready"
19:03:13  <PublicServer> <ZxBiohazardZx> brb
19:03:56  <BiG_MeEcH> lol
19:04:45  <PublicServer> *** nicfer has left the game (leaving)
19:05:57  <PublicServer> <ZxBiohazardZx> hmmz V
19:06:03  <PublicServer> <ZxBiohazardZx> you signals glitch
19:06:22  <PublicServer> <ZxBiohazardZx> see !signalglitch
19:06:24  <PublicServer> *** perk11 has left the game (general timeout)
19:06:24  <PublicServer> *** perk11 has left the game (connection lost)
19:06:24  <PublicServer> *** Game paused (number of players)
19:06:49  <perk11> !password
19:06:49  <PublicServer> perk11: topped
19:07:03  <PublicServer> *** Game still paused (number of players)
19:07:03  <PublicServer> *** Game unpaused (number of players)
19:07:05  <PublicServer> *** perk11 joined the game
19:07:42  <PublicServer> <perk11> where's the glitch
19:07:58  <PublicServer> <perk11> yeah I see the sign
19:08:01  <PublicServer> <ZxBiohazardZx> the ones on the edge sink into the ground grafically
19:08:19  <PublicServer> <perk11> ah you mean that lol
19:08:21  <PublicServer> <ZxBiohazardZx> compare the box to the one next to it
19:09:15  <PublicServer> <ZxBiohazardZx> signal glitches on hard-edges
19:09:42  <ZxBiohazardZx> @V453000 signalbox graphical glitches on specific tile
19:09:44  <PublicServer> *** Ryton has joined company #1
19:09:56  <PublicServer> <ZxBiohazardZx> lame @command bounce
19:10:42  <V453000> I know
19:10:48  <PublicServer> <ZxBiohazardZx> hmmz ok
19:11:05  <ZxBiohazardZx> can be fixed or is it because of the dimensions of the box?
19:11:12  <PublicServer> <perk11> trainflow at OIL drop is impressive
19:12:48  <PublicServer> <ZxBiohazardZx> its the station of awesomeness
19:12:52  <PublicServer> <ZxBiohazardZx> its damn efficient indeed
19:16:35  <PublicServer> <perk11> ok
19:20:10  *** andbo has joined #openttdcoop
19:20:53  <PublicServer> <perk11> train limit reached already
19:22:32  <BiG_MeEcH> uze moar RV'z
19:22:49  <PublicServer> <perk11> lol why
19:23:03  <BiG_MeEcH> eye sed sow
19:23:08  <PublicServer> <Ryton> another limit
19:23:14  <PublicServer> <Ryton> and they are faster on this map :p
19:23:15  <BiG_MeEcH> uze shipz
19:23:22  <PublicServer> <perk11> same
19:23:31  <BiG_MeEcH> uze arepower
19:27:08  <PublicServer> *** perk11 has left the game (general timeout)
19:27:08  <PublicServer> *** perk11 has left the game (connection lost)
19:27:19  <perk11> !password
19:27:20  <PublicServer> perk11: hinged
19:27:30  <PublicServer> *** perk11 joined the game
19:30:42  <PublicServer> <Ryton> 6 trains in mfb's flytrap again
19:30:56  <PublicServer> <Ryton> just release them?
19:31:02  <PublicServer> <perk11> :D
19:31:08  <PublicServer> <perk11> I released 2 recently
19:31:18  <PublicServer> <perk11> so maybe something is really wrong
19:31:28  <PublicServer> <Ryton> nah, just rebuilding ML
19:31:32  <PublicServer> <Ryton> 4 isnt much, was 20+ before
19:31:42  <PublicServer> <Ryton> but I'll chek them
19:31:53  <PublicServer> <Ryton> all from different SL's though
19:45:22  <Ammler> !playercount
19:45:22  <PublicServer> Ammler: Number of players: 3 (0 spectators)
19:53:05  *** ODM has quit IRC
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19:57:21  <PublicServer> *** perk11 has left the game (leaving)
19:59:21  <PublicServer> <ZxBiohazardZx> force bankrupcy
19:59:36  <PublicServer> <ZxBiohazardZx> nvm
19:59:48  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
19:59:48  <PublicServer> *** Game paused (number of players)
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20:05:38  *** ChanServ sets mode: +o Phoenix_the_II
20:07:28  <PublicServer> <Ryton> cya
20:07:32  <PublicServer> <Ryton> i'm gone too
20:07:34  <PublicServer> *** Ryton has left the game (leaving)
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21:43:01  <Chris_Booth> no one is a member here anymore?
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22:03:24  <PublicServer> *** Game still paused (number of players)
22:03:25  <PublicServer> *** Mazur joined the game
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22:26:06  *** iinsom is now known as iinsom`work
22:26:55  <iinsom`work> anyone have a link to old nightly builds/
22:27:30  <iinsom`work> all good, found it
22:28:16  <V453000> how old? :)
22:29:33  <iinsom`work> was looking for the one the ps is using
22:29:40  <iinsom`work> but i found the list of them all, thanks
22:29:53  <V453000> it is better to read @@quickstart more thoroughly :P
22:29:54  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
22:30:00  <V453000> you can always download the current one with a command
22:30:08  <V453000> as in current = what the game is running
22:30:15  <iinsom`work> the public server isnt using the current nightly though
22:30:42  <V453000> yes :P
22:30:54  <iinsom`work> ?
22:31:11  <iinsom`work> it says 25267, but latest is 25275
22:31:31  <V453000> read the quickstart please :)
22:31:46  <PublicServer> *** Mazur has left the game (leaving)
22:32:27  <PublicServer> *** Game still paused (number of players)
22:32:27  <PublicServer> *** Mazur joined the game
22:32:30  <iinsom`work> i have read it =(
22:32:32  *** Vinnie_nl has quit IRC
22:33:11  <V453000> alright, then try again at Getting In Game
22:33:14  <iinsom`work> im saying the current nightly is newer then what the server is running, and wont let me join (version mismatch)
22:33:21  <V453000> exactly
22:33:30  <iinsom`work> !password
22:33:30  <PublicServer> iinsom`work: homier
22:33:35  <V453000> quickstart -> getting in game -> Get correct OpenTTD version
22:33:53  <PublicServer> *** Game still paused (number of players)
22:33:54  <PublicServer> *** iinsomlol joined the game
22:34:03  <V453000> and welcome :)
22:34:10  <iinsom`work> apologies
22:34:23  <iinsom`work> i dont mean to be rude, i thought that only showed the latest nightly build
22:34:26  <V453000> nothing happened :)
22:34:27  <Mazur> That passwod reads with rn insted of m with me.
22:34:41  <iinsom`work> when you do the download link
22:35:02  <V453000> !dl win64
22:35:02  <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r25267/openttd-trunk-r25267-windows-win64.zip
22:35:03  <V453000> example
22:35:08  <V453000> this gives you the version you need
22:35:20  <Mazur> Unless you are running linux.
22:35:24  <V453000> just substitute win64 with your system
22:35:25  <V453000> !dl
22:35:25  <PublicServer> V453000: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
22:35:25  <PublicServer> V453000: http://www.openttd.org/en/download-trunk/r25267
22:35:31  <V453000> there are the possible options
22:35:40  <tycoondemon> damn I am missing something, if I read here
22:35:45  <tycoondemon> but no time :O
22:35:50  <tycoondemon> bed bye
22:35:55  <V453000> ? :D cya
22:36:00  <Mazur> SNore well
22:36:19  <V453000> I will be going as well
22:36:19  <V453000> bai
22:37:16  <Mazur> Slep well.
22:37:33  * Mazur will sing lonesomecowboy songs.
22:37:48  <iinsom`work> yeah sorry, i thought that the download link only gave you the latest nightly, not the server version
22:37:49  <iinsom`work> my mistake
22:38:17  <Mazur> Don;t worry about it.
22:42:19  <Mazur> I'll unpause, so you can see things move a bit.
22:42:23  <Mazur> !unpause
22:42:23  <PublicServer> *** Mazur has unpaused the server. (Use !auto to set it back.)
22:42:25  <PublicServer> *** Game unpaused (number of players)
22:45:14  <iinsom`work> what rail is that..
22:48:46  <PublicServer> <Mazur> NOrmally we're only unpause with two active players.
22:49:02  <PublicServer> <iinsomlol> ah
22:51:28  <PublicServer> <Mazur> Since the intention is for people to copperate in one company, anyway
22:52:10  <PublicServer> <Mazur> If someone wants to play with themselves, they can do so at home.
22:53:23  <iinsom`work> yeah makes sense
22:55:26  <PublicServer> <Mazur> As you can see, things can get pretty complicated looking over time, but you'd learn all that as you go along.
22:55:37  <PublicServer> <iinsomlol> yeah i noticed
22:56:15  <PublicServer> <Mazur> RUnning 1200 trains now, but that's not even that much, only this particular set up has relatively a low speed.
22:56:39  <PublicServer> <iinsomlol> yeah, ive seen the games where you've got 2k+
22:56:41  <PublicServer> <iinsomlol> its insane
22:56:48  <PublicServer> <Mazur> We've often maglev games with double this.
22:57:10  <PublicServer> <Mazur> Ah, not your first visit, then?
22:57:20  <PublicServer> <iinsomlol> on multi it is
22:57:27  <PublicServer> <iinsomlol> but i download all the games once theyre done
22:57:45  <PublicServer> <Mazur> Ah, home study.
22:57:51  <PublicServer> <iinsomlol> and work yes :p
22:58:07  <PublicServer> <iinsomlol> im at work right now
22:59:49  <PublicServer> <Mazur> Have you built stuff yourself, yet?
23:00:17  <iinsom`work> i try
23:00:32  <iinsom`work> but its never as complex as this
23:01:23  <PublicServer> <Mazur> Few of use go this complex solo, it too much work for idle play.
23:01:31  <iinsom`work> like i cant get the concept of entry signals and tiles etc
23:01:41  <iinsom`work> i end up with like 20+ tiles of entry haha
23:01:54  <PublicServer> <Mazur> Neeed some help on that?
23:02:09  <PublicServer> <iinsomlol> well ive read the wiki
23:02:19  <PublicServer> <iinsomlol> just maybe im not understanding it properly
23:02:30  <PublicServer> <iinsomlol> oh, and feel free to pause it again =)
23:02:52  <PublicServer> <Mazur> Notig l;ike a bit of observational leearning.
23:03:03  <iinsom`work> but then again, i dont usually have 4 line going in either
23:03:09  <iinsom`work> mainly 2 mainline
23:03:14  <PublicServer> <Mazur> You mean an entry for a station?
23:03:16  <iinsom`work> 2 each direction*
23:03:17  <iinsom`work> yeah
23:04:03  <PublicServer> <Mazur> I can show you stuff !here, or you can join and try to build something, and I can explain what you don;t get.
23:05:02  <PublicServer> <iinsomlol> i see the sign
23:05:28  <PublicServer> <Mazur> HOw may platforms shall we do?
23:05:35  <PublicServer> <iinsomlol> what i understand is you want every main line to be able to access every platform?
23:05:46  <PublicServer> <iinsomlol> i think i try and complicate it too much
23:06:06  <PublicServer> <iinsomlol> um, you can do like 6?
23:06:24  <PublicServer> <Mazur> YOU should start out with simply building the station and then drawing two lines in like this.
23:06:58  <PublicServer> <Mazur> FIrst a spot of entry to hte first platform.
23:07:16  <PublicServer> <Mazur> Brqaking space if a train needs it.
23:07:38  <PublicServer> <iinsomlol> brb 2 sec
23:07:40  <PublicServer> <Mazur> Exit signal to turn red if occupied
23:07:51  <PublicServer> <Mazur> k, I'll wait
23:08:55  <PublicServer> <iinsomlol> k
23:09:01  <PublicServer> <iinsomlol> sorry at work i need to answer phones sometimes =(
23:09:45  *** valhallasw has quit IRC
23:10:55  <PublicServer> <Mazur> I understand.
23:11:13  <PublicServer> <iinsomlol> i understand like
23:11:19  <PublicServer> <Mazur> Just say the word when I can go on.
23:12:23  <PublicServer> <iinsomlol> all good
23:12:25  <PublicServer> <iinsomlol> continue
23:12:53  <PublicServer> <Mazur> Ok, I;m eliminating the braking sapce, because it's not relevant to the method.
23:13:15  <PublicServer> <Mazur> Now we have 3 lines coming in, right?
23:13:17  <PublicServer> <Mazur> 2
23:13:35  <PublicServer> <iinsomlol> yep[
23:13:37  <PublicServer> <iinsomlol> ye[*
23:13:57  <PublicServer> <Mazur> That means we need every one of them to reach 2 platforms with one line, so we combine pairs of platforms.
23:14:17  <PublicServer> <Mazur> Like that.
23:14:24  <PublicServer> <iinsomlol> yep
23:14:54  <PublicServer> <Mazur> Now thwe first of each pair will be for one line, and the second for the other.
23:16:08  <PublicServer> <Mazur> Now those combo signals can go closer to the incoming line,
23:18:04  <PublicServer> <iinsomlol> yep
23:18:06  <PublicServer> <Mazur> ANd there you gave a dead simple entrance.
23:18:21  <PublicServer> <Mazur> Simply build backward fro the platforms
23:18:48  <PublicServer> <iinsomlol> i think i try and complicate it overly
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23:20:49  <PublicServer> <Mazur> And this is 8 long from the platform, near the minimum,
23:21:04  <iinsom`work> ah yeah
23:21:09  <iinsom`work> thats if it comes from the side
23:21:23  <iinsom`work> i think my issue is if it comes straight on
23:21:30  <iinsom`work> trying to get them all on each other
23:21:57  <PublicServer> <Mazur> So?
23:22:04  <PublicServer> <iinsomlol> ah cool
23:22:14  <PublicServer> <iinsomlol> as i said, i think i try and overcomplicate everything
23:22:18  <PublicServer> <iinsomlol> when its easier to leave it simple
23:22:40  <PublicServer> <iinsomlol> and it works better
23:23:02  <PublicServer> <Mazur> Yep.  Build it up, minimally, from the platform away ,like I just did, and once you have this, connect it to the rest.
23:23:16  <PublicServer> <Mazur> Well, after you build an exit.
23:23:42  <PublicServer> <iinsomlol> yep
23:24:00  <iinsom`work> exits arnt as important for every lane should be able to reach each main line right?
23:24:12  <iinsom`work> because you should have each mainline going off to a side line?
23:25:03  <PublicServer> <Mazur> Depends, we do insist on it so building errors from newbies don;t effect the whole map.
23:25:21  <iinsom`work> makes sense
23:25:49  <iinsom`work> thanks for explaining that
23:25:57  <PublicServer> <Mazur> Plus, with a bood mixer you can get a more evenly spread load on all lines, once they're all connected up.
23:26:11  <PublicServer> <Mazur> My pleasure.
23:27:53  *** nicfer has quit IRC
23:28:24  <PublicServer> <Mazur> Anything else you've trouble with?
23:30:55  <PublicServer> <iinsomlol> SORRY
23:30:57  <PublicServer> <iinsomlol> brb
23:35:07  <PublicServer> <iinsomlol> this whole week we've been quiet at work
23:35:10  <PublicServer> <iinsomlol> and today its stupid busy..
23:35:24  <PublicServer> <Mazur> Always the way.
23:36:03  <PublicServer> <iinsomlol> i sometimes have issues with joining sl to the ml
23:36:22  <PublicServer> <Mazur> In what way?
23:36:40  <PublicServer> <iinsomlol> more doing the prio's
23:36:50  <PublicServer> <iinsomlol> i think
23:39:33  <PublicServer> <Mazur> Allthough I usually use combo on the prio lines, so I can easily extend them without forgetting to upgrade the exit signal.
23:39:35  <PublicServer> <iinsomlol> so presignal
23:39:45  <PublicServer> <iinsomlol> for the sl
23:40:19  <PublicServer> <Mazur> Yes, that is key: the presig gets turned red to make a train wait.
23:41:09  <PublicServer> <Mazur> On the mainline/prioline are exit/combo signals turning red when a train is coming through.
23:41:22  <iinsom`work> and how long should you make them, based on tl and speed?
23:41:48  <iinsom`work> cause you dont want the trains on the ml slowing down right?
23:42:00  <PublicServer> <Mazur> Like what you said, it varies with TL and speed and accel.
23:42:26  <PublicServer> <Mazur> One to one and a half TL usually does the trick.
23:42:46  <iinsom`work> tyvm
23:42:50  <iinsom`work> youve been very helpful
23:43:47  <PublicServer> <Mazur> That's a nice rule of thumb to start with, and then you van twiddle at one of them to get it spot perfect, and then add one signalinterval for safety for your default length.
23:44:06  <PublicServer> <Mazur> It also depends on slope.
23:44:22  <iinsom`work> do you run realistic accel?
23:44:38  <PublicServer> <Mazur> You know, I;ve no idea.
23:45:06  <PublicServer> <Mazur> Yep.
23:45:41  <PublicServer> <Mazur> This game at least.
23:47:15  <PublicServer> <Mazur> Whoops, only 80 billion $ to waste.
23:47:49  <PublicServer> <iinsomlol> HAHA
23:47:51  <PublicServer> <iinsomlol> caps*
23:48:08  <iinsom`work> sorry, we use capslock for part numbers, so sometimes its left on D:
23:48:23  <PublicServer> <Mazur> I'll live.
23:48:45  <PublicServer> <Mazur> I ofte turn mine accidentally on when I try to use shift.
23:49:16  <iinsom`work> haha
23:49:18  <PublicServer> <Mazur> You USA?
23:49:24  <iinsom`work> nah
23:49:27  <iinsom`work> Aus
23:49:34  <PublicServer> <Mazur> AH, an ozzie.
23:49:56  <PublicServer> <Mazur> We need more of those.
23:50:09  <iinsom`work> haha
23:50:10  <iinsom`work> =)
23:51:50  <PublicServer> <Mazur> Once we get a few Ozzies to regularly play, and play well enough, we get closer to be a 24 hour active service.
23:53:01  <iinsom`work> how many do you have?
23:54:29  <PublicServer> <Mazur> None active that I know of.  There was a Dutchie hangin about yours for a year, but he;s back over here.
23:55:45  <Mazur> http://wiki.openttdcoop.org/Users
23:56:44  <iinsom`work> ah
23:56:49  <iinsom`work> theres only a few of us then xD
23:57:06  <Mazur> And those AWOL.
23:57:36  <Mazur> Perhaps shifted to a more local network game, to have more play coincide with their playtimes.
23:57:49  <iinsom`work> yeah fair enough
23:57:53  <iinsom`work> i can usually play during the day
23:58:11  <Mazur> Besides, this is the real shit.
23:58:14  <iinsom`work> but not like all the time cause of work
23:58:29  <Mazur> No worries.

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