Config
Log for #openttdcoop on 31st May 2013:
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00:04:38  <PublicServer> <Sylf> now, this is what I call ugly!
00:05:40  <PublicServer> <Sylf> and fail
00:05:58  <PublicServer> <Vinnie> nice one
00:07:32  <PublicServer> <Sylf> it was fail, but wasn't epic.  I fail at failing
00:08:44  <PublicServer> <B78900> Sylf.. !these tunnels.... Could they use less squares?
00:08:54  <PublicServer> <Sylf> yes they could
00:09:44  <PublicServer> <B78900> I was wondering if that was a proposital gap.
00:10:08  <PublicServer> <Sylf> it's just there for being there
00:10:19  <PublicServer> <Sylf> couple less tiles of terraforming
00:10:21  <PublicServer> <B78900> XD
00:13:04  <V453000> !password
00:13:04  <PublicServer> V453000: lobbed
00:13:20  <V453000> !password
00:13:20  <PublicServer> V453000: prided
00:13:31  <PublicServer> <V453000> mu
00:13:34  <PublicServer> *** V453000 joined the game
00:13:37  <PublicServer> <Sylf> no
00:14:15  <PublicServer> <V453000> is it just me or are people going totally holy shit about amount of platforms
00:14:47  <PublicServer> <B78900> No I think that to
00:14:49  <PublicServer> <V453000> 16 12 12 20 18
00:15:08  <PublicServer> <V453000> that is serious overkill of 2 lines of traffic, even for 3
00:15:31  <PublicServer> <Sylf> I was just doing my test on loading time of these wagons to decide on my station size :)
00:15:35  <PublicServer> <B78900> Yes.
00:15:46  <PublicServer> <Sylf> otherwise, people probably build stations blindly
00:16:04  <PublicServer> <V453000> if I am blind then I build it small
00:16:18  <PublicServer> <Vinnie> a "hope this works" challenge near OIL
00:16:36  <PublicServer> <V453000> o_O
00:16:42  <PublicServer> <V453000> whta is that supposed to do
00:16:42  <PublicServer> <B78900> These stations is for LLLL_RRRR or more...
00:16:54  <PublicServer> <Vinnie> don't delete it yet. i wanna see what it does
00:17:08  <PublicServer> <V453000> B78900: no because the entrances will break with that many lines :) platform-wise, it wont
00:17:30  <PublicServer> <V453000> well I can tell you quite exactly what it does but .. :>
00:17:36  <PublicServer> <Sylf> hmmm
00:17:44  <PublicServer> <Vinnie> looks like it does nothing
00:17:52  <PublicServer> <Sylf> so many stacked combo signals (meaningless)
00:18:06  <PublicServer> <V453000> actually
00:18:10  <PublicServer> <B78900> Could elaborate? I did not get our point V.
00:18:13  <PublicServer> <Sylf> he probably wants some kind of compact balancer
00:18:43  <PublicServer> <V453000> I smell presignal bypass-ish
00:18:53  <PublicServer> <Vinnie> what he wants it to do and wwhat it will do are two seperate things
00:18:59  <PublicServer> <Sylf> BTW, do we have a train yard yet?
00:19:09  <PublicServer> <V453000> cant see one :)
00:19:23  <PublicServer> <Sylf> nope, not yet
00:19:37  <PublicServer> <Sylf> these oil wagons sure carry so much oil
00:22:23  <PublicServer> <V453000> wtf how
00:22:29  <PublicServer> <V453000> that was always 30
00:22:35  <PublicServer> <V453000> and DB set hasnt been updated
00:23:05  <PublicServer> <Sylf> maybe DB set ECS extension
00:23:17  <PublicServer> <Sylf> Why is that loaded anyway?
00:23:21  <PublicServer> <V453000> X_X
00:23:27  <PublicServer> <V453000> that should have been DB set rv set
00:23:29  <PublicServer> <V453000> holyfuck
00:23:39  <PublicServer> <Sylf> :D
00:23:53  <iinsom`work> whats capacity
00:23:55  <PublicServer> <V453000> well the rest seems to be normal
00:25:09  <PublicServer> <V453000> well okay :d
00:25:39  <PublicServer> <V453000> probably might not be dangerous to remove the newgrf but lets keep it
00:25:49  <PublicServer> <V453000> all it does is that oil trains have double capacity
00:26:23  <PublicServer> <V453000> acceleration-wise trains should be able to handle it
00:26:27  <PublicServer> <V453000> traffic-wise meh
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00:28:13  <PublicServer> <V453000> by the way who knows which is the last TL3 2x BR182 game we played
00:28:15  <PublicServer> <V453000> and with what result
00:28:57  <PublicServer> <Vinnie> did we win?
00:29:01  <PublicServer> <V453000> yes
00:29:15  <PublicServer> <Vinnie> good enough for me
00:29:41  <PublicServer> <Sylf> I don't remember any BR182x2 TL3
00:30:11  <PublicServer> * V453000 runs away in tears
00:30:29  <PublicServer> <Vinnie> i remember a game i didn't play but was advised to watch anyway
00:30:44  <PublicServer> <V453000> I am quite sure you played that game actually
00:31:02  <PublicServer> <Vinnie> was it the one with all factories on one side of map?
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00:31:25  <PublicServer> <B78900> Someone elude me, 'cause I got back today.
00:32:11  <PublicServer> <V453000> ok it was 219
00:32:27  <PublicServer> <V453000> the victory of 2666 trains :P
00:33:06  <PublicServer> <V453000> everybody knows that, just ask anybody on the street
00:33:12  <PublicServer> <Sylf> oh, I finally remember that game
00:34:00  <PublicServer> <B78900> Have any save? :-)
00:34:03  <PublicServer> <Vinnie> so close, 223 with 1 engine
00:34:10  <PublicServer> <V453000> no our games do not have saves
00:34:49  <PublicServer> <Vinnie> oh we had terrible evil mode that game
00:34:59  <PublicServer> <B78900> Kkkk
00:35:01  <PublicServer> <V453000> P.S. you bastards should know at least hall of fame games :P
00:36:35  <rb78900> I do not remember where I find the hall. x_x I'm searching in coop site...
00:36:58  <Sylf> @archive
00:36:58  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
00:37:00  <V453000> in archive
00:37:17  <V453000> admittedly it isnt hard to miss it
00:37:27  <PublicServer> <Vinnie> its a special page v has written with all our best games
00:37:44  <V453000> the page was there before, I just gave it a sensible form
00:37:51  <rb78900> I just find it throgh google. :
00:37:53  <rb78900> XD
00:38:32  <PublicServer> <Vinnie> we got more land, so are you suggesting something?
00:39:10  <PublicServer> <B78900> Me?
00:39:30  <PublicServer> <Vinnie> V with his record breaking map
00:39:52  <PublicServer> <B78900> hehe
00:39:54  <PublicServer> <V453000> no I wouldnt expect this game to be anywhere near that
00:40:44  <PublicServer> <V453000> the network layout itself isnt nearly as suitable for it
00:41:26  <PublicServer> <V453000> but as you well know, all a record game needs is effort
00:41:57  <PublicServer> <V453000> pzg21 quite clearly shows that even with bad conditions records can be broken just through sheer amount of effor put into the game
00:42:43  <PublicServer> <Vinnie> hehe
00:42:45  <PublicServer> <Vinnie> fun game
00:44:57  <PublicServer> <iinsomlol> with the signals at steel pickup and ore drop
00:45:08  <PublicServer> <iinsomlol> whats the reasoning behind the one way pbs facing the wrong way on the in tracks?
00:45:42  <PublicServer> <V453000> none
00:45:56  <PublicServer> <V453000> they are literally not doing anything at all
00:46:02  <PublicServer> <iinsomlol> so you can use normal entry signals?
00:46:16  <PublicServer> <V453000> you can simply remove the reversed 2way PBS
00:46:31  <PublicServer> <iinsomlol> i thought so, cause the pbs creates the line doesnt it?
00:46:42  <PublicServer> <V453000> sort of
00:46:57  <PublicServer> <iinsomlol> like, gives train preference to one line
00:47:03  <PublicServer> <iinsomlol> i should say
00:48:10  <PublicServer> <iinsomlol> also, whats the reasoning for the signals on exit at wood drop
00:48:20  <PublicServer> <iinsomlol> at the end, the white exit signals
00:48:26  <PublicServer> <V453000> idk if you will understand this, but: 2way PBS signals are special utility signals which in 1 direction are completely ignored by PBS (except they give pathfinding penalty), while in the other direction they  are taken as a normal waiting spot for PBS
00:48:41  <PublicServer> <V453000> that is like short priorities
00:49:00  <V453000> those are mentioned on this page http://wiki.openttdcoop.org/Merging_Tracks
00:52:12  <PublicServer> <Vinnie> goodnight
00:52:22  <PublicServer> <B78900> goof
00:52:25  <PublicServer> <B78900> good
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00:54:46  <rb78900> Sylf. How did you get the size of your station? I did not get your test. x_x
00:55:30  <PublicServer> <Sylf> The coal trains unloads its cargo in 2 days (4 stages).
00:55:53  <PublicServer> <Sylf> so I thought 6 platforms per line would be a good size with some capacity to spare
00:56:19  <PublicServer> <Sylf> for the terminus side of the line, I gave 1 extra platform
00:56:42  <PublicServer> <V453000> while the terminus actually needs less in this case ;)
00:57:00  <PublicServer> <V453000> by a tiny little amount probably
00:57:56  <PublicServer> <V453000> coming from assumption that ro-ro entry signals are whole 3+ tiles away from the platform where the terminus is only 1 tile away from it
00:59:49  <iinsom`work> thanks for explaining
01:00:26  <PublicServer> <V453000> platform count isnt really too important
01:00:52  <PublicServer> <B78900> Get it, Sylf.
01:00:58  <PublicServer> <B78900> Thanks
01:01:01  <PublicServer> <V453000> he heard it many times before already
01:01:51  <V453000> @@abr07
01:01:54  <V453000> @abr07
01:01:55  <Webster> Advanced Building Revue 07: Stations at #openttdcoop - http://blog.openttdcoop.org/2010/09/28/advanced-building-revue-07-stations/
01:02:00  <V453000> for some more details on stations
01:06:40  <PublicServer> *** Sylf has joined spectators
01:10:36  <rb78900> Nice article. :-) I will read it with care later.
01:12:22  <V453000> I think it actually is the most read article on our blog
01:12:48  <rb78900> :D
01:14:07  <V453000> by quite a lot :o
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01:15:50  <rb78900> Time to work. Good day/night/moning. And thanks for the explanations.
01:16:19  <V453000> bye
01:16:29  <PublicServer> <B78900> bye
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01:32:03  <iinsom`work> anyone else get the error about missing sprites?
01:32:07  <iinsom`work> in this nightly version
01:32:21  <PublicServer> <Sylf> update the base graphic set
01:32:39  <PublicServer> <Sylf> using the "check online contents" button
01:32:45  <PublicServer> <Sylf> or whatever it's called
01:32:54  <iinsom`work> opengfx
01:32:57  <iinsom`work> doesnt say any update?
01:33:07  <PublicServer> *** Sylf has left the game (leaving)
01:33:28  <V453000> nightly openttd can want nightly opengfx
01:33:49  <iinsom`work> where do i get the nightly opengfx? not through ttd?
01:34:35  <Sylf> try bundles.openttdcoop.org
01:35:13  <iinsom`work> it seems to work fine
01:36:29  <Sylf> there indeed are some missing icons in the release version of opengfx
01:36:46  <iinsom`work> ah
01:36:48  <iinsom`work> fair enough
01:37:06  <Sylf> like, station building dialog, bridge selection dialog etc
01:37:32  <V453000> solution, use proper graphics :P
01:37:46  <iinsom`work> doesnt really bother me that much
01:37:48  <iinsom`work> i dont notice it :D
01:38:20  <iinsom`work> also is there somehwere i can find the settings you use on the server?
01:38:25  <Sylf> with the "proper" graphics, those missing icons are simple a black dot
01:38:35  <V453000> :)
01:38:40  <Sylf> and I haven't found out what they do yet
01:39:48  <Sylf> oh, it's the "reset window size" button
01:39:53  <Sylf> weird functionality
01:39:58  <iinsom`work> and you always use 2100 as starting year?
01:40:30  <Sylf> not always
01:40:35  <iinsom`work> ah k
01:41:25  <Sylf> we might start in 1920 and use new trains as they become available
01:41:33  <Sylf> but that type of game play is rare
01:41:33  <iinsom`work> yeah cool
01:41:35  <iinsom`work> =)
01:42:20  <Sylf> 2100 is a nice number - there are no train sets that don't give us complete set of trains by that year
01:42:32  <iinsom`work> id like to play with you guys once i learn a bit more. but its also hard because im in aus
01:42:34  <iinsom`work> timezone sux
01:42:51  <Sylf> excuse excuse
01:42:53  <Sylf> :P
01:43:12  <iinsom`work> well im at work right now
01:43:14  <iinsom`work> its quiet
01:43:19  <Sylf> I'm in american time zone, and there are hardly players who have agreeable time zone with me
01:43:19  <iinsom`work> but it can get busy at any time
01:43:28  <iinsom`work> so i dont want to just up and leave
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01:46:22  <V453000> owling
01:47:09  <iinsom`work> huh?
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04:22:29  <iinsom`work> !PASSWORD
04:22:32  <iinsom`work> !password
04:22:32  <PublicServer> iinsom`work: nasals
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04:31:35  <Mazur> iinsom`work, after starting up the client, click on "Check online content" and it will find all regular GRFs and automatically all updates of any newGRFs you may use, use that and no need to search.
04:32:19  <iinsom`work> didnt show i needed any updating though
04:32:36  <iinsom`work> or you mean check updates?
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04:32:46  <iinsom`work> the button for it?
04:32:59  <Mazur> "Select upgrades"
04:33:25  <iinsom`work> ah
04:33:32  <Mazur> Then, after that, "download"
04:33:41  <iinsom`work> zbase
04:33:42  <iinsom`work> eww
04:33:48  <Mazur> 32bit.
04:34:18  <iinsom`work> i dont really care for graphics
04:34:21  <iinsom`work> i just like the gameplay
04:34:27  <Mazur> There's a similar mechanism for any server you select.
04:34:40  <iinsom`work> select newgrf
04:34:44  <iinsom`work> find missing files?
04:34:59  <Mazur> On the Multiplayer plague.
04:35:01  <Mazur> page
04:35:28  <iinsom`work> i knew about the missing grf button
04:35:29  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
04:35:34  <Mazur> Ok.
04:35:53  <iinsom`work> just there was a dialogue that kept popping up when i started the game
04:35:58  <iinsom`work> regarding missing some sprites
04:36:05  <iinsom`work> which would be zbase i assume
04:36:09  <Mazur> "Check online content" is the one, then, I keep forgetting that one, too.
04:36:46  <iinsom`work> all good, i dont use zbase
04:36:52  <iinsom`work> i use opengfx
04:37:43  <Mazur> Select upgrades stays greyed out?  Otherwise you ahve at least one upgrade to do.
04:37:58  <Mazur> I missed the november openfgx.
04:40:44  <Mazur> Anyway: From hte starting page "Check online content"->"Select upgrades"->"Download" should fix the missing sprites message.
04:41:24  <Mazur> I'm gone now, should be in bed already, gotta do hte groceries tomorrow before they close, preferably.
04:42:18  <iinsom`work> =)
04:42:27  <iinsom`work> THANKS
04:42:31  <iinsom`work> caps*
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05:26:51  <iinsom`work> !password
05:26:51  <PublicServer> iinsom`work: nasals
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06:05:37  <adit> !password
06:05:37  <PublicServer> adit: ironed
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06:23:36  <adit> !info
06:23:36  <PublicServer> adit: #:1(Orange) Company Name: 'Bloggs & Co.'  Year Founded: 2100  Money: 957479382  Loan: 0  Value: 959189455  (T:5, R:0, P:10, S:0) unprotected
06:31:18  <adit> wow...
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07:38:28  <planetmaker> !password
07:38:28  <PublicServer> planetmaker: cinder
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07:40:05  <PublicServer> <Vinnie> morning
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07:41:10  <planetmaker> moin Vinnie_nl
07:41:27  <planetmaker> ah, sorry, were you doing stuff? I could stay online for maybe 10 minutes or so
07:42:01  <Vinnie_nl> no its ok
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07:48:28  <planetmaker> I was mostly curious how things were going. I found out that my steel mill vanished again ;-)
07:50:09  <Vinnie_nl> i reserved spot for you
07:50:22  <planetmaker> some progress since midnight. But... not so much that nothing's left to do
07:50:29  <planetmaker> yeah. right there where it was before ;-)
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07:51:26  <Vinnie_nl> well would be evil to finish it all up and leave nothing for others
07:52:51  <planetmaker> true
07:53:07  <planetmaker> and granted, the initial build phase is what many find most exciting. for good reason
07:53:45  <planetmaker> brb
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08:04:24  <planetmaker> back... do we have so far any SLH anyway? I guess not
08:08:04  <Vinnie_nl> no
08:08:19  <Vinnie_nl> still 4 BBH's + 2 mainstation
08:10:17  <planetmaker> !dl lin64
08:10:17  <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r25300/openttd-trunk-r25300-linux-generic-amd64.tar.xz
08:10:58  <planetmaker> that's good. Some nice things left :-)
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11:15:07  <Maraxus> !password
11:15:07  <PublicServer> Maraxus: lasses
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11:34:52  <PublicServer> *** Maraxus has joined spectators
11:52:33  <PublicServer> <Vinnie> hello
11:54:15  <PublicServer> <Maraxus> hi
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12:01:13  <PublicServer> <Vinnie> want to play?
12:02:59  <PublicServer> *** Maraxus has joined company #1
12:03:08  <Maraxus> yes
12:05:58  <PublicServer> *** Vinnie has joined company #1
12:05:58  <PublicServer> *** Game unpaused (number of players)
12:12:48  <nicfer> !password
12:12:48  <PublicServer> nicfer: skinny
12:12:59  <PublicServer> *** nicfer joined the game
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12:16:44  <ZxBiohazardZx> !password
12:16:44  <PublicServer> ZxBiohazardZx: hectic
12:16:47  <PublicServer> <Vinnie> goods drop might be tricky.
12:16:53  <PublicServer> *** ZxBiohazardZx joined the game
12:16:59  <PublicServer> <Vinnie> can't have trains using it as a shortcut
12:17:01  <PublicServer> <ZxBiohazardZx> sup
12:17:04  <PublicServer> <Maraxus> i'm trying to sketch an idea
12:17:47  <PublicServer> <ZxBiohazardZx> anyone building that goods unit yet or shall i give it a shot
12:17:58  <PublicServer> <Maraxus> I am
12:21:08  <PublicServer> <Maraxus> scrapped the idea feel free to take over
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12:22:39  <PublicServer> <nicfer> can I do another BBH? or shall I reserve one for another guy?
12:23:37  <PublicServer> <Vinnie> 5 more BBH's. i don't expect many more people to claim one
12:25:03  <PublicServer> <ZxBiohazardZx> its s-curve no?
12:25:24  <PublicServer> <Vinnie> 2 turns in 3 tiles
12:25:28  <PublicServer> <Vinnie> no s bend
12:26:06  <PublicServer> <Vinnie> fix wasn't a complete rebuild
12:28:55  <PublicServer> <ZxBiohazardZx> fuck my mouse
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12:30:15  <Miolin> !password
12:30:15  <PublicServer> Miolin: drills
12:30:25  <PublicServer> *** Miolin joined the game
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12:30:49  <PublicServer> <Miolin> hi all
12:31:08  <PublicServer> <Maraxus> hi
12:33:00  <iinsom`sleep> !password
12:33:00  <PublicServer> iinsom`sleep: drills
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12:33:31  <PublicServer> <Vinnie> hello
12:33:41  <PublicServer> <iinsomlol> yoyo
12:33:43  <PublicServer> <Miolin> hi
12:40:35  <PublicServer> <Maraxus> so who is helping?
12:40:55  <PublicServer> <Vinnie> just some signs to prevent industry spawns
12:41:26  <PublicServer> <Maraxus> np - just wondering
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13:01:54  <PublicServer> <Vinnie> you don't have the space for that nicfer, you run into the iron mine
13:08:52  <PublicServer> <Vinnie> dont give up so easy, you have room nicfer
13:13:12  <PublicServer> *** Vinnie has left the game (general timeout)
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13:13:36  <Vinnie_nl> !password
13:13:36  <PublicServer> Vinnie_nl: fluxed
13:13:55  <PublicServer> *** Vinnie joined the game
13:15:55  <PublicServer> <Maraxus> thx
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13:29:52  <PublicServer> <Maraxus> I think goods drop is done
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13:30:04  <Absolutis> !password
13:30:04  <PublicServer> Absolutis: gabbed
13:30:18  <PublicServer> <Absolutis> hy
13:30:19  <PublicServer> *** Absolutis joined the game
13:30:23  <PublicServer> <Vinnie> hello
13:30:26  <PublicServer> <Maraxus> hi
13:30:40  <PublicServer> <Absolutis> almost ready except for my BBH
13:30:42  <PublicServer> <Absolutis> lulz
13:31:02  <PublicServer> <Absolutis> I won't mind help
13:33:32  <PublicServer> <Absolutis> who farted?
13:34:14  <PublicServer> <Vinnie> who has problems with stadium
13:34:17  <PublicServer> <Absolutis> me
13:34:27  <PublicServer> <Vinnie> need exellent rating
13:34:49  <PublicServer> <Absolutis> fuck this
13:35:40  <PublicServer> <Vinnie> what happens if you remove every house and then do a fund commercial buildings order? will the stadium be removed?
13:40:26  <PublicServer> <Absolutis> hm
13:40:40  <PublicServer> <Absolutis> should i double the bridges on the mixers?
13:41:42  <PublicServer> <Vinnie> no its only half a ML
13:43:08  <PublicServer> <Vinnie> i love how you star building your hub and hit evrything nearby as an obstacle
13:43:16  <PublicServer> <Absolutis> lel
13:43:23  <PublicServer> *** Vinnie has left the game (general timeout)
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13:43:25  <PublicServer> <Absolutis> well, towns are removable
13:43:32  <PublicServer> <Absolutis> and that airport is just MM
13:43:46  <Vinnie_nl> !password
13:43:46  <PublicServer> Vinnie_nl: sundae
13:43:55  <PublicServer> <Absolutis> it could be removed now, IMO
13:44:06  <PublicServer> *** Vinnie joined the game
13:45:02  <PublicServer> <Absolutis> @@gap 3
13:45:03  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
13:45:33  <PublicServer> <Vinnie>  @@(gap 3)
13:45:34  <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
13:47:20  <scshunt> huh, how does that work? why would a bigger signal gap be acceptable?
13:47:43  <PublicServer> <Absolutis> uhmm, thats for calculating required amount of bridges/tunnels
13:47:46  <PublicServer> <Absolutis> for crossings
13:48:07  <Absolutis> under 9 signal gap needs 2 bridges
13:48:08  <scshunt> wait, confused
13:48:11  <scshunt> oh ok
13:48:15  <Absolutis> 10-14 signal gap needs 3
13:48:15  <Absolutis> etc
13:48:27  <PublicServer> <Absolutis> or tunnels
13:48:29  <scshunt> why would you ever have such a big signal gap?
13:48:31  <PublicServer> <Absolutis> but you get the point
13:48:43  <scshunt> or is this the length of the tunnel/bridge?
13:48:48  <Vinnie_nl> yes
13:48:48  <PublicServer> <Absolutis> yes
13:48:53  <scshunt> oh ok :)
13:48:54  <PublicServer> <Absolutis> basically
13:55:42  <PublicServer> <Absolutis> heh
13:55:53  <PublicServer> <Absolutis> this one town is named "Writing-on-stone"
13:56:08  <scshunt> Absolutis: welcome to Alberta
13:56:18  <PublicServer> <Absolutis> :P
13:56:36  <PublicServer> <Absolutis> wouldn't a stone plate with the town's name on it be kinda tautologic :P
13:56:46  <PublicServer> <Absolutis> Writing-on-stone on stone
13:56:50  <scshunt> hah
13:57:29  <PublicServer> <Absolutis> I moved the airport one tile to the side
13:57:39  <PublicServer> <Absolutis> Day 33: no-one still suspects anything
14:03:17  <PublicServer> <Absolutis> @@(gap 3)
14:03:18  <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
14:03:22  <PublicServer> <Absolutis> ^
14:03:36  <PublicServer> <Absolutis> :P
14:03:38  <PublicServer> <Maraxus> heh
14:03:54  <PublicServer> <Absolutis> silly, that's not possible
14:04:20  <PublicServer> <Vinnie> black holes need 2 bridges
14:04:27  <PublicServer> <Absolutis> very true
14:06:47  <PublicServer> <Absolutis> steel goods is balanced
14:06:53  <PublicServer> <Absolutis> so
14:07:11  <PublicServer> <Absolutis> i guess i won't have to balance steel -> ml right?
14:07:50  <PublicServer> <Vinnie> why don't you want a proper merge?
14:11:09  <PublicServer> <nicfer> my version of opengfx has missing sprites
14:11:15  <PublicServer> <Absolutis> mine too
14:14:03  <PublicServer> *** Thraxian joined the game
14:14:06  <PublicServer> <Absolutis> hy
14:14:47  <perk11> !password
14:14:47  <PublicServer> perk11: duplex
14:15:03  <PublicServer> *** perk11 joined the game
14:15:04  <perk11> wow 6 people online
14:15:15  <PublicServer> <Absolutis> welcome to summer
14:15:19  <PublicServer> <Absolutis> population: us
14:16:05  <PublicServer> <perk11> the company has net loss btw
14:16:17  <PublicServer> <Absolutis> guess who doesn't give a fuck
14:16:27  <PublicServer> <Absolutis> we have 900 million
14:16:29  <PublicServer> <Vinnie> santa
14:16:29  <PublicServer> <perk11> but it can go bancrupt
14:16:32  <PublicServer> <perk11> :P
14:16:47  <PublicServer> <Absolutis> hmm
14:20:41  <PublicServer> <Vinnie> CL1 ftw
14:21:03  <PublicServer> <Absolutis> my hub or smth else?
14:21:34  <PublicServer> <perk11> can I start connectin primaries?
14:21:50  <PublicServer> <Vinnie> grain drop
14:21:52  <PublicServer> <Absolutis> sure, start by making a SLH
14:22:10  <PublicServer> <Thraxian> I was looking at the BBH for the grain drop
14:22:24  <PublicServer> <Thraxian> I can get it started, but I have a call coming up soon that I'll need to run off to
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14:26:07  <PublicServer> <Absolutis> what the fuck do i have that tunnel for
14:26:17  <PublicServer> <Vinnie> you tell me
14:26:23  <PublicServer> <Absolutis> umm
14:26:29  <PublicServer> <Absolutis> ganks?
14:26:41  <PublicServer> <Absolutis> oh wait wrong game
14:26:44  <PublicServer> <Absolutis> :P
14:26:50  <PublicServer> <perk11> lol
14:27:20  <PublicServer> <perk11> gank the train passing
14:27:27  <PublicServer> <Absolutis> noob jungler no gank
14:27:33  <PublicServer> <nicfer> what drops are possible?
14:27:39  <PublicServer> <Absolutis> grain drop
14:28:01  <PublicServer> <Absolutis> does someone else play league of legends btw? :P
14:28:11  <PublicServer> <Absolutis> THE :P SYNDROME
14:28:17  <PublicServer> <Absolutis> its a horrible disease
14:28:23  <perk11> no, I played Dota
14:28:49  <PublicServer> <Absolutis> oh ok :P
14:28:51  <PublicServer> <nicfer> I play it very rarely
14:28:59  <PublicServer> <nicfer> mostly a friend plays it however
14:29:01  <PublicServer> <Absolutis> i apparently still have the :P syndrome
14:30:59  <PublicServer> <Thraxian> what happened to the setting for tiles between signals when dragging?  I can't find it, and my config is set wrong.
14:31:14  <PublicServer> <perk11> it's in the GUI
14:31:20  <PublicServer> <perk11> was removed from settings
14:31:30  <PublicServer> <perk11> just open advanced signals menu
14:31:32  <PublicServer> <Thraxian> found it, thanks
14:31:42  <PublicServer> <Thraxian> thought I was going mad....
14:31:54  <PublicServer> <Thraxian> then I realized that I went mad a long time ago
14:32:05  <PublicServer> <Absolutis> lol
14:32:15  <PublicServer> <Absolutis> Madness by Ottdcoop
14:34:21  <PublicServer> <Absolutis> hm, that isnt too bad for my first BBH in a while
14:34:29  <PublicServer> <Absolutis> (who am i kidding, it's horribad)
14:35:23  <V453000> !password
14:35:23  <PublicServer> V453000: wipers
14:35:33  <PublicServer> <V453000> moo
14:35:35  <PublicServer> *** V453000 joined the game
14:35:37  <PublicServer> <Absolutis> meow
14:35:52  <PublicServer> <Maraxus> hi
14:37:20  <PublicServer> <V453000> how can anyone play league of legends and openttd at the same time, I dont understand :d
14:37:28  <PublicServer> <perk11> why not?
14:37:42  <PublicServer> <perk11> both have high entry barrier
14:37:53  <PublicServer> <V453000> openttd doesnt have an entry barrier ...
14:37:55  <PublicServer> <Absolutis> league of legends has much strategy too
14:38:01  <PublicServer> <V453000> and nobody shouts at you that you are a noob
14:38:07  <PublicServer> <Absolutis> haha
14:38:13  <PublicServer> <Absolutis> yeah, the community is much better
14:38:13  <PublicServer> <perk11> openttd does have one
14:38:32  <PublicServer> <perk11> when I first run it I was wtf, how do I get trains
14:38:50  <PublicServer> <perk11> had to google to find the depot
14:38:52  <PublicServer> <V453000> barriers in your head, but nobody says you have to do X or Y
14:38:58  <PublicServer> <Absolutis> the average league game has at least one shoutout of "noob <champion> plz report"
14:39:01  <PublicServer> <Absolutis> so yeah
14:39:11  <PublicServer> <Absolutis> lol in 3 words
14:39:17  <PublicServer> <Absolutis> Worst community ever
14:39:19  <PublicServer> <perk11> that's the community
14:39:19  <PublicServer> <V453000> I played heroes of newerth and dota(2), so I know how exactly it goes there
14:39:29  <PublicServer> <perk11> so you played it too
14:39:39  <PublicServer> <perk11> that's one more example
14:39:47  <PublicServer> <Absolutis> teemo OP plz nerf
14:40:21  <PublicServer> <V453000> well admittedly I spent more time watching pro matches than playing it
14:40:31  <PublicServer> <Absolutis> i watch a lotta pro matches too
14:40:33  <PublicServer> <V453000> the tactical part is interesting, community is not
14:41:01  <PublicServer> <perk11> I guess more people play it  => greater part of population takes part => more assholes
14:41:08  <PublicServer> <V453000> not quite
14:41:14  <PublicServer> <Absolutis> more smart people too :P
14:41:28  <PublicServer> <V453000> it is simple the fact that it is a team game, with strong emphasis on teamplay
14:41:30  <PublicServer> <perk11> yeah but smart people don't blame teammates
14:41:36  <PublicServer> <V453000> and if someone screws up in the beginning, it just drags on
14:41:36  <PublicServer> <perk11> oh yeah right
14:41:38  <PublicServer> <Absolutis> i think it's somehow related to the difficulty of the game
14:41:44  <PublicServer> <perk11> and that too
14:41:54  <PublicServer> <Absolutis> well, genre mostly
14:42:12  <PublicServer> <Absolutis> e.g. co-op game like this or Alien Swarm etc.
14:42:22  <PublicServer> <V453000> but of course, the fact that questionable people play it is a part too
14:42:29  <PublicServer> <Absolutis> not much flaming, just intelligent discussion
14:42:39  <PublicServer> <Absolutis> but the instant it gets competitive
14:42:41  <PublicServer> <perk11> coop is less fun in long term
14:42:47  <PublicServer> <Absolutis> people want to find other people to blame for their loss
14:42:49  <PublicServer> <perk11> because it lacks competition mostly
14:43:17  <PublicServer> <Absolutis> and that is why  there is "noob jungler plz report
14:43:21  <PublicServer> <V453000> idk what do you mean by coop, but openttd has different competition than with anyone else
14:43:51  <PublicServer> <perk11> yeah openttd is somehow different
14:44:13  <PublicServer> <V453000> you cant really compete in openttd
14:44:19  <PublicServer> <perk11> by coop I mean the lack of competition beetwen players
14:44:29  <PublicServer> <perk11> yeah
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14:44:39  <perk11> unless it's city builder
14:44:47  <PublicServer> <V453000> not really
14:45:17  <PublicServer> <V453000> once you learn how to play the game, the results would be purely scaled off 1. randomness, 2. who took which spot
14:45:27  <PublicServer> <V453000> because the mechanisms work way too simply
14:45:29  <PublicServer> <perk11> yeah maybe
14:45:43  <PublicServer> <V453000> also, i cant say I noticed lack of competition among moba players
14:45:53  <PublicServer> <V453000> me iz carry fuck you
14:46:03  <PublicServer> <Vinnie> have you watched a city builder game? always the same tactic for each company
14:46:06  <PublicServer> <V453000> we all carry, me carry better gold per minute than you
14:46:21  <perk11> I didn't say there's a lack of competition in moba
14:46:23  <PublicServer> <V453000> I even made the mistake of playing one Vinnie :)
14:46:34  <PublicServer> <Vinnie> i join it and play coop style
14:46:39  <perk11> LOL
14:46:47  <PublicServer> <Vinnie> ignore cities
14:47:49  <PublicServer> <V453000> either way, openttd is all about competing vs yourself, building stuff better than last time
14:48:15  <PublicServer> <V453000> which from my experience offers plenty of fun for years :P
14:48:41  <PublicServer> * Vinnie wispers to perk11: {signals after bridges}
14:48:55  <PublicServer> <perk11> yeah and that doesn't motivate one for developing as much as competitive gameplay
14:48:58  <PublicServer> <perk11> that's what I meant
14:49:04  <PublicServer> <perk11> Vinnie: thanls
14:49:08  <PublicServer> <perk11> tnanks*
14:49:10  <PublicServer> <V453000> depends
14:49:16  <PublicServer> <V453000> it motivates me a lot more than any competition
14:59:02  <PublicServer> <V453000> I need farm
14:59:04  <PublicServer> <V453000> cya
14:59:06  <PublicServer> *** V453000 has left the game (leaving)
14:59:22  <PublicServer> <Vinnie> is he gonna buy one?
14:59:39  <V453000> no I am going to go get some feeding
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15:10:30  <PublicServer> <Absolutis> there
15:11:05  <PublicServer> <Absolutis> i'm seeing no problems in my hub
15:11:16  <PublicServer> <Absolutis> but can anyone quickly look at tit and tell any problems?
15:11:47  <V453000> I can look at tits any time of the day
15:12:00  <perk11> :D
15:12:07  <PublicServer> <Absolutis> hub*
15:12:09  <PublicServer> <Absolutis> wtf
15:12:11  <PublicServer> <Absolutis> brain fart
15:12:33  <PublicServer> <Absolutis> like my hub
15:13:35  <V453000> !password
15:13:35  <PublicServer> V453000: hisses
15:13:46  <PublicServer> *** V453000 joined the game
15:13:53  <PublicServer> <V453000> terrible hub never build another again
15:13:55  <PublicServer> <V453000> 0/10
15:13:57  <PublicServer> <perk11> lol
15:14:17  <PublicServer> <Vinnie> not even a pity point?
15:14:19  <PublicServer> <perk11> should we report him for this hub
15:14:37  <PublicServer> <V453000> well, first thing you should pay more attention to stopping places
15:14:39  <PublicServer> <V453000> e.g. waiting bays
15:14:58  <PublicServer> <V453000> other than that it looks more or less laright
15:17:36  <PublicServer> <V453000> as an extra tip, you should try to make mergers more like 1 thing combined, not a series of "pre-balancers"
15:17:40  <PublicServer> <V453000> but this should work too for now
15:18:19  <PublicServer> <V453000> it is one of the things which has most effect when expanding
15:18:33  <PublicServer> <V453000> wont really hurt us now
15:21:20  <PublicServer> <Thraxian> how we looking on grain drop BBH?
15:21:23  <PublicServer> <Thraxian> and thanks for the assist!
15:21:29  <PublicServer> <V453000> pretty good
15:21:43  <PublicServer> <V453000> see this
15:21:45  <PublicServer> <Thraxian> it's been a while...hope I have prios and such right
15:22:03  <PublicServer> <V453000> connecting all at one spot is always a good thing
15:22:09  <PublicServer> <Thraxian> yeah...looks good
15:22:11  <PublicServer> <V453000> means less disturbance of traffic on each other
15:22:29  <PublicServer> <V453000> but generally pretty good considering your absence :)
15:22:37  <PublicServer> <V453000> not really much to say otherwise
15:22:39  <PublicServer> <Thraxian> I tried to roll with the land...it looks kinda natural, anyways
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15:22:53  <PublicServer> <Thraxian> and pretty tight, all things considering
15:23:04  <RT78900> !password
15:23:04  <PublicServer> RT78900: hisses
15:23:21  <PublicServer> <Thraxian> one more merger...the 4>2 into the grain drop
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15:23:53  <PublicServer> <V453000> :)
15:26:51  <PublicServer> <perk11> I want a piece of critique for  my SLH01 too :)
15:27:21  <PublicServer> <Vinnie> that costs money
15:27:29  <PublicServer> <Vinnie> 5 bucks for feedback
15:27:31  <PublicServer> <V453000> or naturals
15:27:31  <PublicServer> <perk11> I don't have any :(
15:27:41  <PublicServer> <Thraxian> he can pay in pride :)
15:27:47  <PublicServer> <V453000> accepted currency is also beer
15:27:57  <PublicServer> <Vinnie> only in large quantities
15:28:18  <PublicServer> <perk11> money seems like easier way
15:28:21  <PublicServer> <Vinnie> 4 bridges for 11 tile gap is overkill
15:28:27  <PublicServer> <Thraxian> perk:11: you pretty new to the community?  I've been away a while
15:28:33  <PublicServer> <perk11> not sure if there exist international beer transfer
15:28:43  <PublicServer> <perk11> Thraxian: yeah, it's my 2nd game
15:28:45  <PublicServer> <V453000> there must be
15:29:31  <PublicServer> <perk11> 11/7=3,6
15:29:42  <PublicServer> <perk11> that's why I made 4 bridges
15:30:02  <perk11> nvm
15:30:13  <perk11> that logic is obviously wrong
15:30:29  <PublicServer> <Vinnie> 11/7 should be more like 1,5
15:30:33  <PublicServer> <Thraxian> you could also try to find a narrower place to bridge
15:33:35  <PublicServer> <perk11> oh right
15:39:21  <PublicServer> <perk11> what's pre-signal split?
15:39:31  <PublicServer> <V453000> split with presignals? .d
15:39:37  <PublicServer> <perk11> oh but why?
15:39:43  <PublicServer> <V453000> wtf
15:40:33  <Vinnie_nl> http://wiki.openttdcoop.org/File:Mergers_Split_pre1.png
15:40:41  <Vinnie_nl> text http://wiki.openttdcoop.org/Merging_Tracks
15:41:07  <perk11> thanks
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15:44:33  <PublicServer> *** Vinnie joined the game
15:44:40  <perk11> It's strange that I'm reading the article called "Meging tracks" to find out about splits :)
15:45:09  <PublicServer> <V453000> of course because splits are important in mergers too
15:46:35  <PublicServer> <nicfer> airplanes are getting very ineffective
15:47:07  <PublicServer> <nicfer> only two have possitive last year profit
15:47:10  <planetmaker> oh,... splits are easy :-)
15:47:16  <planetmaker> mergers are the fun :D
15:47:16  <PublicServer> <Vinnie> we killed one of the towns were they load
15:47:50  <PublicServer> <V453000> pm your station has actually quite a few poor splits ;) or more like incorrect waiting spot lengths
15:48:14  <planetmaker> I'll check
15:48:49  <planetmaker> not sure which you mean, though. Please show me
15:48:56  <PublicServer> <V453000> im here :)
15:48:59  <planetmaker> !password
15:48:59  <PublicServer> planetmaker: dangle
15:49:07  <PublicServer> *** planetm4ker joined the game
15:49:08  <PublicServer> <planetm4ker> me, too
15:49:34  <PublicServer> *** Absolutis has left the game (leaving)
15:49:39  <PublicServer> <V453000> trains cant wait at those signals
15:49:41  <PublicServer> <nicfer> so, shall we delete the air services?
15:49:43  <PublicServer> <V453000> where maglev tracks are
15:50:10  <PublicServer> <planetm4ker> yes, agreed, that's bad
15:50:33  <PublicServer> <planetm4ker> I don't mind too much mosts (though not too good), but...
15:50:56  <PublicServer> <planetm4ker> ... the indicated is the worst
15:51:02  <PublicServer> <V453000> well, that is the fun of building a good split :P
15:51:28  <PublicServer> <planetm4ker> see above ;-)
15:51:38  <PublicServer> <V453000> welll always 1->3 split is fastest
15:51:54  <PublicServer> <V453000> then the slower arrays
15:51:56  <PublicServer> <V453000> etc
15:52:07  <PublicServer> <V453000> but
15:52:17  <PublicServer> <V453000> see for example this
15:52:40  <PublicServer> <planetm4ker> what's there?
15:52:42  <PublicServer> <V453000> full throughput for the choice solves throughput issues
15:52:49  <PublicServer> <V453000> and one less broken waiting spot
15:53:08  <PublicServer> <V453000> the one below isnt exactly friendly though :)
15:53:18  <PublicServer> <planetm4ker> it isn't yes
15:53:45  <PublicServer> <V453000> there
15:54:04  <PublicServer> <V453000> keep the signals for best performance :)
15:54:38  <PublicServer> <planetm4ker> the worst is exactly where I started
15:54:44  <PublicServer> <planetm4ker> I increasingly remembered more ;-)
15:55:10  <PublicServer> <V453000> hm :)
15:55:24  <PublicServer> <Vinnie> that would be enough perk11
15:55:30  <perk11> really? ok
15:55:52  <PublicServer> <Vinnie> try the command @gap 3 7 in irc
15:55:58  <perk11> @gap 3 7
15:55:58  <Webster> perk11: For Trainlength of 3: 25 - 29 needs 6, 30 - 34 needs 7, 35 - 39 needs 8.
15:56:05  <PublicServer> <planetm4ker> @@gap 3 7
15:56:06  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
15:56:21  <PublicServer> <Vinnie> i mean gap 3 2
15:56:23  <PublicServer> <planetm4ker> @ gap 3 7
15:56:28  <perk11> @gap 3 2
15:56:28  <Webster> perk11: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
15:56:32  <PublicServer> <Vinnie> 2 stands for amount of bridges
15:56:34  <perk11> oh
15:56:45  <PublicServer> <Vinnie> lower then 9 tiles needs 2 bridges
15:57:05  <perk11> that's something not so obvious
15:57:16  <perk11> but there was a page on wiki, have to read again
15:57:24  <PublicServer> <planetm4ker> @gap 3 7
15:58:17  <PublicServer> <Vinnie> ingame its space @@(gap 3 2)
15:58:18  <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
15:58:33  <PublicServer> <V453000> ingame its build and see if works
15:58:43  <PublicServer> <planetm4ker>  @@gap 3 2
15:58:44  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
15:58:49  <PublicServer> <perk11> V453000:  no trains
15:58:56  <PublicServer> <perk11> so would be hard
15:58:58  <PublicServer> <V453000> well then works :)
15:59:08  <PublicServer> <planetm4ker> @@(gap 3 2)
15:59:09  <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
15:59:17  <PublicServer> <planetm4ker> ah
15:59:27  <PublicServer> <planetm4ker> in parenthesis
16:04:08  <perk11> @gap 3 4
16:04:08  <Webster> perk11: For Trainlength of 3: 10 - 14 needs 3, 15 - 19 needs 4, 20 - 24 needs 5.
16:04:50  <perk11> @gap 3
16:04:50  <Webster> perk11: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
16:07:46  <PublicServer> *** perk11 has left the game (general timeout)
16:07:46  <PublicServer> *** perk11 has left the game (connection lost)
16:07:47  <perk11> @ping
16:07:47  <Webster> pong
16:08:04  <perk11> !password
16:08:04  <PublicServer> perk11: crusts
16:08:17  <PublicServer> *** perk11 joined the game
16:08:18  <PublicServer> <V453000> what the actual fuck did I just do
16:08:20  <PublicServer> <V453000> :)
16:08:22  <PublicServer> <Vinnie> haha
16:08:33  <PublicServer> <V453000> thanks
16:08:47  <PublicServer> *** perk11 has left the game (general timeout)
16:08:47  <PublicServer> *** perk11 has left the game (connection lost)
16:09:00  <PublicServer> <V453000> mah
16:09:27  <PublicServer> *** perk11 joined the game
16:09:47  <perk11> crap
16:09:52  <perk11> time for proxy again
16:10:30  <PublicServer> *** perk11 has left the game (general timeout)
16:10:30  <PublicServer> *** perk11 has left the game (connection lost)
16:15:16  <perk11> !password
16:15:16  <PublicServer> perk11: fifths
16:15:26  <PublicServer> <V453000> yay for no bridges
16:15:29  <PublicServer> *** perk11 joined the game
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16:17:50  <PublicServer> <V453000> there, I think that should be it for all BBHs?
16:18:36  *** frdm has joined #openttdcoop
16:18:48  <PublicServer> <RT78900> There are one yet to finish...
16:19:15  <PublicServer> <V453000> planetm4ker: the "reverse" thing could use other way around of "prioritizing" in your hub :p
16:19:21  *** Progman has quit IRC
16:19:45  <PublicServer> <V453000> simplified rule: lines which split give prio
16:26:55  <PublicServer> <V453000> naptime and back to work
16:26:55  <PublicServer> <V453000> laters
16:26:57  <PublicServer> *** V453000 has left the game (leaving)
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16:33:35  <RT78900> exit
16:33:40  *** RT78900 has quit IRC
16:33:49  <PublicServer> <perk11> that way -->
16:33:55  <perk11> oh
16:42:44  <PublicServer> *** perk11 has left the game (leaving)
16:52:31  <PublicServer> <Vinnie> brb
16:52:41  <PublicServer> *** Vinnie has left the game (leaving)
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17:14:02  <PublicServer> *** Jam35 joined the game
17:14:06  <PublicServer> <Jam35> hi
17:14:20  <PublicServer> <planetm4ker> ho
17:18:30  <PublicServer> *** Jam35 has joined company #1
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17:24:49  <ZxBiohazardZx> !password
17:24:49  <PublicServer> ZxBiohazardZx: impish
17:24:59  <PublicServer> *** ZxBiohazardZx joined the game
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17:29:34  <perk11> !password
17:29:34  <PublicServer> perk11: moping
17:31:14  <PublicServer> *** perk11 joined the game
17:36:23  <PublicServer> <perk11> One town is called Head-Smashed-In Buffalo Jump O_o
17:37:56  <perk11> oh lol it's a real place name
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17:52:16  <perk11> @gap 3 36
17:52:16  <Webster> perk11: For Trainlength of 3: 170 - 174 needs 35, 175 - 179 needs 36, 180 - 184 needs 37.
17:52:31  <perk11> @gap 3 10
17:52:31  <Webster> perk11: For Trainlength of 3: 40 - 44 needs 9, 45 - 49 needs 10, 50 - 54 needs 11.
17:52:36  <perk11> @gap 3 8
17:52:36  <Webster> perk11: For Trainlength of 3: 30 - 34 needs 7, 35 - 39 needs 8, 40 - 44 needs 9.
17:53:57  <PublicServer> <perk11> can I run some trains? (which are not going to grain drop
17:53:59  <PublicServer> <perk11> )
17:54:34  <PublicServer> <Maraxus> check drop for industry first
17:54:59  <PublicServer> <perk11> I think all drops are ready except grain
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18:07:57  <PublicServer> <Maraxus> be sure to check train orders - fixing some errors in trainyard atm
18:08:11  <PublicServer> <ZxBiohazardZx> i didnt put trains just yet
18:08:17  <PublicServer> <perk11> coal train need refit
18:08:19  <PublicServer> <ZxBiohazardZx> still making my slh :)
18:08:21  <PublicServer> <perk11> in train year
18:08:27  <PublicServer> *** planetm4ker has joined spectators
18:08:31  <PublicServer> <perk11> yard*
18:09:41  <PublicServer> *** nicfer has joined company #1
18:11:30  <PublicServer> <ZxBiohazardZx> there
18:11:40  <PublicServer> <ZxBiohazardZx> way oversized but meh
18:13:13  <PublicServer> *** Mazur has joined company #1
18:14:43  <PublicServer> <Mazur> I see others took up my "put hub numbers in the NETWORK PLAN" scheme.
18:20:27  <PublicServer> <perk11> what's the point of having a train group called TRAINYARD?
18:20:34  <PublicServer> <perk11> all copied trains will go there
18:21:08  <PublicServer> <perk11> do the trees work after failed bribe?
18:21:12  <PublicServer> <perk11> oh it's timed out
18:21:38  <PublicServer> <Maraxus> no they don't if you clone correctly
18:21:46  <PublicServer> <perk11> what is correctly?
18:22:20  <PublicServer> <Maraxus> not ctrl-cloning from trainyard so you don't share orders
18:22:47  <PublicServer> <perk11> I didn't
18:23:01  <PublicServer> <perk11> but the trains are still in the TRAIN YARD group
18:27:11  <PublicServer> *** planetm4ker has joined company #1
18:27:36  <PublicServer> <planetm4ker> I funded a steel mill. Now that trains are sent there, it better is available ;-)
18:28:37  <PublicServer> <planetm4ker> though... hm. That train resides in the train yard :D
18:29:39  <PublicServer> <Maraxus> can someone toggle allow multiple indstries pr town?
18:30:00  <planetmaker> !rcon set allow_multiple_industries_per_town
18:30:00  <PublicServer> planetmaker: 'allow_multiple_industries_per_town' is an unknown setting.
18:30:04  <Vinnie_nl> number 9 inbound
18:30:17  <PublicServer> *** Vinnie joined the game
18:30:25  <Mazur> !rcon set multiple_industry_per_town
18:30:25  <PublicServer> Mazur: Current value for 'multiple_industry_per_town' is: 'off' (min: 0, max: 1)
18:30:28  <Mazur> !rcon set multiple_industry_per_town 1
18:30:33  <PublicServer> <Vinnie> hello
18:30:40  <PublicServer> <planetm4ker> hi vinnie
18:31:06  <PublicServer> <Maraxus> hi
18:31:11  <planetmaker> !rcon set multiple_industry_per_town
18:31:11  <PublicServer> planetmaker: Current value for 'multiple_industry_per_town' is: 'on' (min: 0, max: 1)
18:31:20  <PublicServer> <Mazur> Vin du Ciècle.
18:31:21  <planetmaker> gah
18:31:25  <planetmaker> damn you Mazur ;-)
18:31:35  <PublicServer> <Mazur> I already am.
18:31:41  <PublicServer> <ZxBiohazardZx> haha
18:32:10  <planetmaker> hehe :-) yes. But there are 7 circle of damn-ness
18:32:14  <planetmaker> go down one further ;-)
18:32:24  <PublicServer> <ZxBiohazardZx> ill be damned!
18:32:24  <PublicServer> <Mazur> Seen 'em.
18:32:34  <PublicServer> <nicfer> someone is cloning trains directly from the trainyard
18:32:38  <PublicServer> <Mazur> And not just passing through.
18:32:40  <PublicServer> <perk11> damned for all time
18:32:54  <PublicServer> <perk11> I cloned them from the trainyard
18:32:56  <PublicServer> <Vinnie> Veni Vidi Vice
18:33:00  <planetmaker> 7ths sphere is for arch demons ;-)
18:33:02  <PublicServer> <perk11> is that wrong?
18:33:12  <PublicServer> <nicfer> don't clone then
18:33:18  <PublicServer> <perk11> what's the point of trainyard then?
18:33:18  <PublicServer> <nicfer> them*
18:33:28  <PublicServer> <nicfer> just copy them
18:33:34  <PublicServer> <Mazur> Don't CTRL clone, they mean.
18:33:34  <PublicServer> <nicfer> without Ctrl
18:33:40  <PublicServer> <perk11> ah
18:33:50  <PublicServer> <perk11> but some trains will all have shared orders
18:33:50  <PublicServer> <Mazur> SO unshare the lot you made.
18:33:52  <PublicServer> <perk11> the goods
18:34:08  <PublicServer> <perk11> theese are the only I shared
18:35:31  <PublicServer> <nicfer> livestock drop can now receive trains
18:35:49  <PublicServer> <planetm4ker> ah, nicfer sav ed. He built an SLH near an ore mine already :D
18:39:09  <PublicServer> *** nicfer has left the game (leaving)
18:44:55  <PublicServer> <Jam35> taking a quick break...if anyone would like to finish the grain drop please go ahead
18:44:59  <PublicServer> *** Jam35 has joined spectators
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18:48:47  <PublicServer> <Vinnie> my plan
18:48:57  <PublicServer> <perk11> sorry
18:49:07  <PublicServer> <perk11> it had to be destroyed :(
18:49:09  <PublicServer> <Vinnie> imagine you have a child
18:49:15  <PublicServer> <Vinnie> and i run over it with a car
18:49:21  <PublicServer> <Vinnie> would sorry be enough?
18:49:29  <PublicServer> <Mazur> Oh, no tou DESECRATED te Holiest of Holies?
18:49:31  <PublicServer> <perk11> omg
18:49:37  <PublicServer> <Vinnie> :P
18:56:33  <PublicServer> <Mazur> LOL.
18:56:43  <PublicServer> <ZxBiohazardZx> ?
18:56:45  <PublicServer> <planetm4ker> hm?
18:57:27  <PublicServer> <Mazur> I noticed the trains going, and was suddenly gripped by alarm: Oh, trinas, I should hurry and finish this SLH, momentarily forgetting that there is no indusrty connected here, yet.
18:58:16  <PublicServer> <ZxBiohazardZx> ah darn grain is still WIP
19:06:02  <PublicServer> <ZxBiohazardZx> J
19:06:09  <PublicServer> <ZxBiohazardZx> why do ytou balance on exit and then add another balancer?
19:06:16  <PublicServer> <perk11> he's afk
19:06:22  <PublicServer> <ZxBiohazardZx> someone is building
19:06:28  <PublicServer> <ZxBiohazardZx> see !sign
19:06:33  *** frdm has quit IRC
19:06:50  <PublicServer> *** Jam35 has joined company #1
19:06:54  <PublicServer> <ZxBiohazardZx> ah nvm
19:06:56  <PublicServer> <Vinnie> because i need to think about a right answer
19:06:56  <PublicServer> <Jam35> I am here but not building
19:07:07  <PublicServer> <ZxBiohazardZx> nvm i see
19:07:09  <PublicServer> <Jam35> I left a note: please continue
19:07:17  <PublicServer> <ZxBiohazardZx> its for the grabber not for the dropper
19:07:19  <PublicServer> <ZxBiohazardZx> its fine
19:07:24  *** frdm has joined #openttdcoop
19:08:17  <PublicServer> <Vinnie> ZxBiohazardZx: to increase flow, it is 4 ML joining into 2. and i want the station to unload fast
19:08:24  <PublicServer> <Vinnie> more choices improves that
19:09:46  <PublicServer> <ZxBiohazardZx> kk cool
19:10:12  <PublicServer> <Vinnie> and it isn't wrong building it like that
19:14:24  <PublicServer> *** Mazur has joined spectators
19:21:08  <PublicServer> <ZxBiohazardZx> true but ididnt see the pickup XD
19:21:38  <PublicServer> <Vinnie> I made worst junction in the game
19:21:44  <PublicServer> <ZxBiohazardZx> haha
19:21:50  <PublicServer> <ZxBiohazardZx> sign it ! :P
19:22:18  <PublicServer> <ZxBiohazardZx> haha
19:22:21  <PublicServer> <ZxBiohazardZx> its actually not that bad
19:22:23  <PublicServer> <ZxBiohazardZx> cincerely
19:22:26  <PublicServer> <ZxBiohazardZx> traffic dictates it
19:22:40  <PublicServer> <ZxBiohazardZx> that junction has about 50% of the capacity of a complexer one
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19:35:29  <PublicServer> <perk11> why do trains ignore 1st platform at Grain goods pickup?
19:35:39  <PublicServer> <Mazur> Be right there.
19:35:53  <PublicServer> <Jam35> wrong signal
19:36:06  <V453000> !password
19:36:06  <PublicServer> V453000: boning
19:36:30  <PublicServer> *** V453000 joined the game
19:36:31  <PublicServer> <V453000> yoooo
19:36:31  <PublicServer> <perk11> can you fix it? I can't see it
19:36:46  <PublicServer> <Maraxus> hi V
19:39:45  <PublicServer> <V453000> :[
19:39:55  <PublicServer> <V453000> the goods wagons are mixed up :D
19:43:44  <PublicServer> <V453000> oh god Jam35 got the no choices -> double depot station illness again? :(
19:44:02  <PublicServer> <ZxBiohazardZx> ?
19:44:12  <PublicServer> <Jam35> knew that was coming :)
19:44:54  <Vinnie_nl> ass
19:44:54  <PublicServer> *** Vinnie has left the game (general timeout)
19:44:54  <PublicServer> *** Vinnie has left the game (connection lost)
19:45:06  <Mazur> Whose?
19:45:13  <PublicServer> *** Vinnie joined the game
19:45:49  <PublicServer> <V453000> now usually you at least give the depots the option go go to both halves, but not even that
19:45:55  <PublicServer> <V453000> please reconsider that :)
19:46:29  <PublicServer> <V453000> actually if you kept only the bottom depot, you would gain some space for choices there
19:47:32  <PublicServer> <Jam35> k I'll do something in a while
19:47:54  <PublicServer> <V453000> it will get sooner or later into problems anyway :p
19:48:01  <PublicServer> <V453000> you can see only one half is used already
19:48:19  <PublicServer> <perk11> that's because I bought trains on that half
19:48:26  <PublicServer> <V453000> invalid! :D
19:48:45  <PublicServer> <Mazur> Nincompoop!
19:49:01  <PublicServer> <V453000> because also the likelihood of both lines being used increases later on as traffic spreads more at the mergers
19:49:19  <PublicServer> <V453000> but having pickup without choices cant be remedied by overflow, that doesnt fix anything
19:50:17  <PublicServer> <V453000> Maraxus: nice stuff you built this game, but I would make the depot not forced at xx :P detail
19:51:03  <PublicServer> <ZxBiohazardZx> easy fixable though
19:51:09  <PublicServer> <V453000> of course
19:51:33  <PublicServer> <V453000> Mazur: no reason to move the !entry signal to the bridges
19:51:47  <PublicServer> <V453000> only creates a signal gap
19:51:57  <PublicServer> <V453000> this big
19:52:12  <PublicServer> <V453000> moving it to the semaphore position would work
19:52:54  <PublicServer> <V453000> aaand a few other minor issues :P
19:52:54  <PublicServer> <ZxBiohazardZx> alot of CL issues there
19:53:17  <PublicServer> <V453000> the top priority is probably meant to be exit signal
19:53:31  <PublicServer> <Mazur> Those cl issues are in hte waiting bays, who cares?
19:53:41  <PublicServer> <V453000> why have them if they arent necessary
19:54:35  <nicfer> !password
19:54:35  <PublicServer> nicfer: cruels
19:54:45  <PublicServer> <V453000> . : D
19:54:51  <PublicServer> *** nicfer joined the game
19:54:56  <PublicServer> <ZxBiohazardZx> more pplz
19:55:06  <PublicServer> <nicfer> I r back
19:55:13  <PublicServer> <Vinnie> hey
19:55:15  <PublicServer> <V453000> noez
19:55:21  <PublicServer> *** nicfer has joined company #1
19:55:57  <PublicServer> <V453000> Jam35: I would build the station choices first
19:56:03  <PublicServer> <V453000> overflow always fits somewhere
19:57:42  <PublicServer> <Mazur> You ean te block signal, right?  That's ok one-way.
19:58:16  <PublicServer> *** Thraxian has left the game (leaving)
19:58:28  <PublicServer> <V453000> its not :)
19:58:44  <PublicServer> <V453000> PBS will only choose one bridge
19:58:55  <PublicServer> <perk11> we're almost out of money
19:59:05  <PublicServer> <V453000> no we are ok :)
19:59:19  <PublicServer> <V453000> k perhaps not so much :)
19:59:45  <PublicServer> <Vinnie> gives you time to fix the trainyard group
19:59:49  <PublicServer> <Mazur> I've seen both bridges in action, V.
19:59:55  <PublicServer> <perk11> I already did
20:00:01  <PublicServer> *** Vinnie has left the game (general timeout)
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20:01:35  <PublicServer> <V453000> Mazur: see?
20:01:49  <PublicServer> <Mazur> No, I did not.
20:01:51  <PublicServer> <V453000> yes, both are used, but not properly
20:02:01  <PublicServer> <V453000> train is stopping at entrance
20:02:07  <PublicServer> <V453000> now it isnt
20:02:09  <PublicServer> <V453000> magic
20:02:36  <PublicServer> <V453000> so? :)
20:03:13  <PublicServer> <V453000> the 2way eol simply applies there with the PBS
20:03:44  <PublicServer> <Mazur> Oh, in that instant.  I grok.
20:03:46  <PublicServer> <V453000> if the other path is occupied and has only 1way signal, and the first path has red 2way eol, PBS will wait for the 1-way to be free
20:03:56  <PublicServer> <V453000> well that instant happens all the time :P
20:04:06  *** perk111 has joined #openttdcoop
20:04:16  <perk111> !password
20:04:16  <PublicServer> perk111: autoed
20:04:19  <PublicServer> <V453000> im not sure if that is mentioned on the wiki actually
20:04:31  <perk111> @logs
20:04:32  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
20:04:39  <PublicServer> <Mazur> Now, if you have an idea how to solve the missing siganls without creating a signal gap or moving the ML, I'd be muhc intrigued.
20:04:55  <PublicServer> <V453000> moving the ML is a problem?
20:04:59  <PublicServer> *** perk11 joined the game
20:05:03  <PublicServer> <Maraxus> will !this work?
20:05:05  <PublicServer> <V453000> esp if you have pointless increase of bridge length there?
20:05:15  <PublicServer> <V453000> yes but why not
20:05:29  <PublicServer> <Mazur> No, it's just how I was trying to solve it, and could not see it, so the only idea I  have is moving them out one tile.
20:05:31  <PublicServer> <V453000> +2 misisng things
20:05:57  <PublicServer> <V453000> well the only option that way would be to make single bridges in that case Mazur, which is probably not a bad idea either
20:06:20  <PublicServer> <V453000> but anybody having probelms with moving the ML should be executed :P repeatedly
20:06:34  <PublicServer> <Vinnie> wow
20:06:45  *** chester_ has joined #openttdcoop
20:06:45  <PublicServer> <perk11> now I fear to play here
20:07:15  <PublicServer> <V453000> I dont want to know what are you doing now
20:07:38  <PublicServer> <V453000> that
20:08:12  <PublicServer> <Mazur> Ah.
20:08:17  *** perk11 has quit IRC
20:08:26  <PublicServer> <V453000> there
20:08:33  <PublicServer> <Mazur> Well, ladida.
20:09:07  <PublicServer> <V453000> + nicer bridges police visit :P
20:14:44  <PublicServer> <perk11> oh selling land no longer gives you money :/
20:14:55  <PublicServer> <Vinnie> money :(
20:15:21  <PublicServer> <Mazur> Expensive trains.....
20:15:31  <PublicServer> <V453000> more rails less trains :)
20:15:42  <PublicServer> <Vinnie> 3 trains a year at this speed
20:16:22  <PublicServer> *** V453000 has left the game (leaving)
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20:17:43  <PublicServer> *** perk11 has left the game (general timeout)
20:17:43  <PublicServer> *** perk11 has left the game (connection lost)
20:18:18  <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/Bloggs%20%26%20Co.%2C%202197-12-19.sav
20:18:20  <PublicServer> V453000: OK :-)
20:18:26  <V453000> !rcon pwd
20:18:27  <PublicServer> V453000: ‎[All] Mazur: I dunno, 6 million per train, where it makes about 100k per year: 760 years to recoup hte initial invenstments, if you forget running costs.
20:18:27  <PublicServer> V453000: /home/openttd/svn-public/autopilot/save/uploads/
20:18:32  <V453000> !rcon load 2
20:18:40  <planetmaker> woot?
20:18:45  <PublicServer> *** Game paused (number of players)
20:18:48  <V453000> moneys
20:18:56  <V453000> !auto
20:18:56  <PublicServer> *** V453000 has enabled autopause mode.
20:19:00  <V453000> only lost 1 minute dont worry :P
20:19:12  <planetmaker> I do. I was testing ;-)
20:19:13  <nicfer> !password
20:19:13  <PublicServer> nicfer: golder
20:19:16  *** perk11 has joined #openttdcoop
20:19:19  <V453000> !changepw
20:19:19  <PublicServer> V453000: Password changed to griefs
20:19:27  <PublicServer> *** Game still paused (number of players)
20:19:29  <PublicServer> *** planetm4ker joined the game
20:19:32  * planetmaker stopped worrying now :-P
20:19:35  <PublicServer> *** V453000 joined the game
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20:19:58  <PublicServer> <V453000> well I was wondering how many peopel will take it for obvious :)
20:20:01  <PublicServer> *** Mazur joined the game
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20:20:06  <PublicServer> <Vinnie> lol
20:20:06  <PublicServer> *** Jam35 has joined company #1
20:20:19  <PublicServer> <V453000> anyway, I added basecosts
20:20:21  <PublicServer> <Vinnie> money :P
20:20:45  <perk11> !password
20:20:45  <PublicServer> perk11: griefs
20:20:55  <PublicServer> <V453000> cause cba clicking furiously 1 cheat button per 3 trains :D
20:20:55  <PublicServer> *** perk11 joined the game
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20:21:05  <PublicServer> <perk11> why not just cheat?
20:21:14  <perk11> instead of riscing and adding newgrf
20:21:33  <PublicServer> <V453000> if you know what it does it isnt risking
20:21:47  <perk11> well for some reason it was removed
20:21:48  <perk11> by ok
20:21:50  <perk11> but ok*
20:22:12  *** Thraxian has quit IRC
20:22:57  <PublicServer> <V453000> yes cause people who didnt know what can happen used it :P
20:25:10  *** perk111 has quit IRC
20:26:15  <PublicServer> <Mazur> If we make a Service Centre, and  reaplce all trains with themselvws, we'd get a lot of money back.
20:26:22  <PublicServer> <perk11> lol
20:26:28  <PublicServer> <V453000> I wonder if it works that way
20:26:34  <PublicServer> <perk11> yes it does
20:26:37  <PublicServer> <V453000> funny
20:26:39  <PublicServer> <perk11> they cost like 2 mln
20:27:06  <PublicServer> <Mazur> Before, yes, now 41k or so per engine.
20:27:20  <PublicServer> <perk11> I mean the old
20:27:30  <PublicServer> <V453000> I understand what you mean, but .. :)
20:28:04  <PublicServer> <perk11> well I tried to sell with Shift it showed 2 mln
20:28:22  <PublicServer> <V453000> I am still missing the point why would we need more money
20:28:24  <PublicServer> <V453000> but k :P
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20:30:15  <PublicServer> * planetm4ker is disappointed. I forgot about two-way EOL
20:32:13  <PublicServer> <V453000> hm :)
20:32:20  <PublicServer> <V453000> where?
20:32:38  <PublicServer> <planetm4ker> well. See !trains use ...
20:33:01  <PublicServer> <V453000> you meain trains use it as autoreplace dpeot?
20:33:11  <PublicServer> <V453000> that we solve by reverser
20:33:17  <PublicServer> <planetm4ker> No. How to make it behave like now
20:33:35  <PublicServer> <Mazur> It explains the gain made on New Vehicles.
20:33:42  <PublicServer> <planetm4ker> I found similar - or identical on the map. And tried to rebuild it without actually looking
20:34:06  <PublicServer> <Vinnie> that waiting bay is .5 to short
20:34:07  <PublicServer> <V453000> uhm, what is the issue guys?
20:34:10  <PublicServer> <planetm4ker> But yes, vehicles did use it to refit. Not sure that it's a good thing :-)
20:34:38  <PublicServer> <V453000> it not, due to that we use reverser in front of depot so trains do not see it through the dead end
20:34:40  <PublicServer> <planetm4ker> the issue is that this depot should NOT be used for refit
20:34:50  <PublicServer> <V453000> ye
20:34:52  <PublicServer> <V453000> then hide it :)
20:35:11  <PublicServer> <planetm4ker> but as storage  for the trains
20:35:13  <PublicServer> <planetm4ker> eh?
20:35:23  <PublicServer> <planetm4ker> it's inaccessible now
20:35:26  <PublicServer> <planetm4ker> ah now
20:35:32  <PublicServer> <V453000> is accessible but trains cant find it
20:35:52  <PublicServer> <V453000> though now you need 2way eol at the waiting bay
20:35:55  <PublicServer> <planetm4ker> good :-)
20:35:57  <PublicServer> <planetm4ker> ty
20:36:03  <PublicServer> <V453000> yw
20:36:33  <PublicServer> <V453000> ALSO, everyone who is lazy to build reversers @overflows, follow example. :P
20:37:12  <PublicServer> <V453000> Jam35: that station exit @ grain drop is borkd as hell atm :P
20:37:30  <PublicServer> <perk11> is it really too close to drop?
20:37:36  <PublicServer> <Jam35> fix it then :D
20:37:52  <PublicServer> <V453000> I dont need to learn how to do it properly :P
20:38:14  <PublicServer> <Vinnie> those are not the signals i placed when i build it
20:38:40  <PublicServer> <V453000> no there were presignals, I added the note and someone apparently tried to fix it in not the most fortunate way
20:38:46  <PublicServer> <V453000> hence me bitching
20:39:13  <PublicServer> <Jam35> I did something...not sure what
20:39:21  <ZxBiohazardZx> !password
20:39:21  <PublicServer> ZxBiohazardZx: wicket
20:39:32  <PublicServer> *** ZxBiohazardZx joined the game
20:39:36  <PublicServer> <V453000> well you basically expect trains from PBS to wait at the Xs
20:39:46  <PublicServer> <V453000> expect-ed :P
20:40:05  <PublicServer> <Mazur> Yeah, who has never been kept waiting by their exes.
20:40:26  <scshunt> !password
20:40:26  <PublicServer> scshunt: wicket
20:40:27  <PublicServer> <Vinnie> damn the exes
20:40:38  <PublicServer> *** scshunt joined the game
20:41:38  <PublicServer> <planetm4ker> btw, I "renamed" a few BBHs to MSH - main station hubs
20:41:48  <PublicServer> <V453000> wise
20:41:54  <PublicServer> <planetm4ker> main station hubs only connect a main station. And no SLH allowed between them and station
20:41:56  <PublicServer> <V453000> I noticed it too but didnt bother :)
20:41:58  <PublicServer> <Mazur> Very wise.
20:42:00  <PublicServer> <planetm4ker> ok
20:42:08  <PublicServer> <Mazur> Ditto.
20:42:22  <PublicServer> <planetm4ker> but it screwed numbering with plan ;-)
20:42:28  <PublicServer> <V453000> :D
20:42:28  <PublicServer> <planetm4ker> I didn't bother with that
20:42:36  <PublicServer> <Mazur> I;'ll fix that later.
20:42:56  <PublicServer> <Mazur> Change it to Bx and Mx.
20:43:13  <PublicServer> <scshunt> Can someone who has a minute explain the logic behind "hope this works"?
20:43:23  <PublicServer> <V453000> random wtf scshunt
20:43:33  <PublicServer> <scshunt> hi
20:43:35  <PublicServer> <V453000> most precise explanation you can get I am afraid
20:43:38  <PublicServer> <V453000> hi
20:43:40  <PublicServer> <scshunt> oh, I see
20:43:40  <PublicServer> <perk11> oh
20:43:47  <PublicServer> <perk11> I built it
20:43:58  <PublicServer> <planetm4ker> :D
20:44:14  <PublicServer> <planetm4ker> you could try to explain the intent, perk
20:44:20  <PublicServer> <V453000> indeed
20:44:22  <PublicServer> <planetm4ker> "hope it works" explains nothing
20:44:34  <PublicServer> <perk11> it's a prio
20:44:36  <PublicServer> <scshunt> and why for only the drop and not the pickup?
20:44:38  <PublicServer> <V453000> well it explains that it is meant to atually do something :P
20:45:00  <PublicServer> <perk11> the drop is divided into 2 parts
20:45:11  <PublicServer> <perk11> this blocks trains from going to another part
20:45:25  <PublicServer> <perk11> if there's a train somewhere on it's way
20:45:31  <PublicServer> <scshunt> ah ok
20:45:34  <PublicServer> <V453000> hm
20:45:36  <PublicServer> <planetm4ker> but I see :-)
20:45:46  <PublicServer> <planetm4ker> takes a bit to grasp
20:45:56  <PublicServer> <V453000> the point is, 1. combo signals are dangerous like that, they can block up
20:46:04  <PublicServer> <V453000> when e.g. both trains arrive at the same time
20:46:10  <PublicServer> <perk11> I tried to avoid that
20:46:17  <PublicServer> <V453000> but the more important point is, each line is good enough for the drop
20:46:33  <PublicServer> <planetm4ker> but why the marked | track?
20:46:36  <PublicServer> <V453000> you cant avoid that except with fail-safe logic, typically seen at shifters
20:46:58  <PublicServer> <planetm4ker> :D
20:47:24  <PublicServer> <V453000> Conceptual point: A drop station is a station from which trains constantly leave, you dont need to have choices to all platforms from all lines, if the amount of platforms for each line is sufficient
20:47:35  <PublicServer> <V453000> which it should be sufficient in this case
20:47:57  <PublicServer> <planetm4ker> fair point
20:48:02  <perk11> oh right
20:48:12  <perk11> that I forgot :D
20:48:23  <PublicServer> <scshunt> Ok, another question: up at the livestock drop, trains are backed up. What's the correct way to deal with this?
20:48:29  <perk11> but what if there's jam on exit
20:48:44  <PublicServer> <V453000> there cant be jam on exit if 2 liens go in, and 2 out
20:48:58  <PublicServer> <planetm4ker> I would remove that one signal and make the other double-sided as now
20:49:06  <PublicServer> <V453000> I would remove the contraption entirely
20:49:12  <PublicServer> <planetm4ker> at !here
20:49:14  <PublicServer> <V453000> if you want choices, add waiting bays
20:49:25  <PublicServer> <planetm4ker> :-(
20:49:27  <PublicServer> <V453000> combo signals are really dangerous, even PBS is better in such case
20:49:33  <PublicServer> <Vinnie> scshunt: design error
20:49:35  <PublicServer> <V453000> :-( but for the better
20:49:39  <PublicServer> <Mazur> There, replaced all my expensive trains.
20:50:45  <PublicServer> <scshunt> Would it be bad form for me to look at the pickup and try to fix? the obvious fix is combo signals but you don't like them :P
20:51:05  <PublicServer> <V453000> what would you want to fix? .)
20:51:20  <PublicServer> <Mazur> LIVESTOCK entramce?
20:51:26  <PublicServer> <V453000> the pickup station has a few excessive signals, but they dont hurt anything
20:51:38  <PublicServer> <scshunt> the trains are poor at selecting the way to the drop
20:51:45  <PublicServer> <scshunt> err, the pickup
20:51:55  <PublicServer> <scshunt> they all pick the same group (is that south or east, I can't remember)
20:51:57  <PublicServer> <V453000> aha, livestock station?
20:52:03  <PublicServer> <scshunt> and they back up
20:52:10  <PublicServer> <Mazur> LS PU.
20:52:12  <PublicServer> <perk11> :D
20:52:14  <PublicServer> <V453000> hm yeah that isnt the best construction
20:52:16  <PublicServer> <Vinnie> its just a single mainline that splits into 6 lines joins into 3 lines splits into 6 lines that go to 9 platforms
20:52:23  <PublicServer> <V453000> that is why you give pickup stations choices
20:52:25  <PublicServer> <Vinnie> basicly he made 800 waiting bays
20:52:31  <PublicServer> <V453000> we say it all the time, but no :)
20:53:46  <PublicServer> *** Mazur has joined spectators
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20:54:16  <PublicServer> <scshunt> how would you sages address this?
20:54:18  <PublicServer> <V453000> at this point a PBS cross would actually be an improvement
20:54:48  <PublicServer> <scshunt> also is it just me or is the brief join between the two mainlines also a problem?
20:54:59  <PublicServer> <Vinnie> i would remove 4 bridges there\
20:55:03  <PublicServer> <scshunt> at !here
20:55:27  <PublicServer> <perk11> lol
20:55:29  <PublicServer> <V453000> this demonstrates how bad no choices at pickups are
20:55:43  <PublicServer> <V453000> wat WTF
20:55:49  <PublicServer> <V453000> it is ->1 line and then back to 3?
20:55:52  <PublicServer> <scshunt> yup
20:55:54  <PublicServer> <V453000> o_O
20:55:56  <PublicServer> <perk11> this is train slower
20:55:56  <PublicServer> <perk11> :D
20:55:59  <PublicServer> <V453000> Ryton what have you been smoking again
20:56:09  <PublicServer> <V453000> I want it too
20:56:19  <PublicServer> <Mazur> V: It's 2->1->3->9.
20:56:31  <PublicServer> <V453000> yes the standard 2->1->3
20:56:33  <PublicServer> <scshunt> clearly I should learn from this master
20:56:35  <PublicServer> <Mazur> I missed a 6.
20:57:10  <PublicServer> <Mazur> No, 6 is tunnels, so still 3 lines.
20:57:37  <PublicServer> <scshunt> is it unreasonable to just continue the 2, split to  4, and then do a choice cross to the 9?
20:57:55  <PublicServer> <scshunt> (and by split to 4, I really mean bridges)
20:58:05  <PublicServer> <V453000> in a sort, yes
20:58:14  <PublicServer> <scshunt> sort?
20:58:20  <PublicServer> <V453000> in a way
20:58:34  <PublicServer> <V453000> idk if that is englishly correct
20:58:45  <PublicServer> <scshunt> do you mean sort as in put in order, or sort as in kind?
20:58:51  <PublicServer> <Mazur> It isn't, you'd write: Sort of.
20:59:01  <PublicServer> <scshunt> oh ok
20:59:01  <PublicServer> <Mazur> Or: In a way.
20:59:11  <PublicServer> <planetm4ker> gotta sleep. Good night & have fun everyone
20:59:17  <PublicServer> <Vinnie> cya
20:59:19  <PublicServer> *** planetm4ker has left the game (leaving)
20:59:19  <PublicServer> <V453000> bye
20:59:21  <PublicServer> <Mazur> Sweep lell, pm.
20:59:29  <PublicServer> <Maraxus> cu
20:59:43  <PublicServer> <Mazur> Gonna take a bite to eat.
20:59:46  <PublicServer> *** Mazur has joined spectators
20:59:50  <PublicServer> <Mazur> Maybe later.
20:59:57  <PublicServer> <V453000> Maraxus: overflows at all primaries shouldnt be necessary but at least you build them properly :P
21:00:19  <PublicServer> <Maraxus> just a habit :)
21:00:25  <PublicServer> <scshunt> So I'm not quite sure I follow: should I rejigger this 2->1->madness, or would it be better to leave it to Ryton?
21:00:27  <PublicServer> <perk11> are there some inproper oveflows?
21:01:01  <PublicServer> <Mazur> Sure, I could show you a few trying to nuild a proper one.
21:01:11  <PublicServer> <Vinnie> he hasn't been here for 2 days
21:01:17  <PublicServer> <Vinnie> i would not wait for him
21:01:23  <PublicServer> <scshunt> Ok
21:02:34  <PublicServer> <scshunt> Ok, so problem 1 is that whole business going to 1 line, problem 2 is the poor selection, problem 3 is that if a grain takes the (west/north?) ward tunnel it can't reach the (south/east?)ward platform
21:02:37  <PublicServer> <scshunt> as is happening right now
21:03:00  <PublicServer> <Vinnie> yes
21:03:43  <PublicServer> <Vinnie> someone put a train in first tunnel and stopped it
21:04:29  *** Gregor-PLNL has quit IRC
21:04:45  <PublicServer> <scshunt> so working backwards from the platforms: would it be good or bad to have 9 tunnels, one to each platform?
21:06:56  <PublicServer> <scshunt> 
21:07:02  <PublicServer> <Vinnie> would bake your split impossible
21:08:12  <PublicServer> <Vinnie> just build something you think is better
21:08:33  <scshunt> why would it make it impossible?
21:09:49  <PublicServer> <Vinnie> you will have 9 tracks on the other side
21:10:04  <PublicServer> <Vinnie> how will you make a nice split without a massive PBS junction
21:10:24  <PublicServer> <scshunt> I mean immediately before the platforms, where there are currently 6 tunnels
21:10:34  <PublicServer> <scshunt> at !here
21:10:52  <PublicServer> <scshunt> I'm saying to just do the choice before the tunnels rather than after
21:11:14  <PublicServer> <Vinnie> i say you don't have space for that on the other side of tunnel
21:11:36  <PublicServer> <scshunt> ah, I see
21:11:54  <PublicServer> <scshunt> couldn't it be done with presignals on groups of 3, and PBS through the groups?
21:12:36  <PublicServer> <scshunt> also, we're running out of money
21:12:43  <PublicServer> <perk11> no we're not
21:12:49  <PublicServer> <scshunt> ok
21:12:51  <PublicServer> <Vinnie> its fine
21:12:54  <PublicServer> <perk11> check trains cost
21:13:04  <PublicServer> <Vinnie> just stop terraforming water
21:13:12  <PublicServer> <scshunt> eh, I'll just try to build it, see what it does, and then cry when it breaks
21:15:36  <PublicServer> <perk11> is there any design for overflow with PBS on entry?
21:15:46  <PublicServer> <Vinnie> yes
21:17:20  <PublicServer> <Vinnie> what station do you need it for?
21:17:27  *** dwarf has joined #openttdcoop
21:17:27  *** Webster sets mode: +o dwarf
21:18:34  <PublicServer> <perk11> Red Earth Creek Oil
21:19:08  <PublicServer> <perk11> http://blog.openttdcoop.org/files/blog/V453000/_Overflow08.png this?
21:19:22  <Vinnie_nl> will work
21:24:33  <PublicServer> <perk11> it's not working
21:25:03  <PublicServer> <perk11> :O
21:26:41  <PublicServer> <Vinnie> wierd
21:26:45  *** frdm has quit IRC
21:26:55  <PublicServer> <perk11> I gues something change in ottd since then
21:26:56  *** pugi has quit IRC
21:27:05  <PublicServer> <perk11> it's the post from 2010
21:27:27  <PublicServer> <V453000> omfg PBS overflow
21:27:30  *** frdm has joined #openttdcoop
21:28:24  <PublicServer> <Vinnie> does not work like this
21:28:33  <perk11> !set line_reverse_mode
21:28:34  <PublicServer> <Vinnie> use waiting bay + two-way
21:28:42  <PublicServer> <V453000> also, PBS pathing is quite fragile so if you dont copy it 1:1 obviously it will need adjustments
21:28:44  <PublicServer> <Vinnie> into reverser and that to depot
21:28:47  <PublicServer> <V453000> ^
21:28:58  <PublicServer> <scshunt> Vinnie: this is what I was thinking of, managed to fit it in
21:28:59  <perk11> it's 1-to-1 I guess
21:29:06  <PublicServer> <scshunt> not ideal but it at least allows all->all
21:29:28  <PublicServer> <perk11> how do I use two way for that?
21:30:50  <PublicServer> <perk11> can't find it in any of the overflow articles
21:30:52  <PublicServer> <V453000> the signals make no sense at all scshunt
21:30:58  <PublicServer> <V453000> perk11: you dont
21:31:16  <PublicServer> <V453000> using PBS with overflows is very unreliable and limited
21:31:22  <PublicServer> <perk11> oj
21:31:22  <PublicServer> <perk11> oh
21:32:16  <PublicServer> <V453000> scshunt: see that
21:32:56  <PublicServer> <scshunt> overflows?
21:33:06  <PublicServer> <V453000> no the signals you built
21:33:08  <PublicServer> <scshunt> oh, I guess you could consider the middle an overflow
21:33:14  <PublicServer> <scshunt> why does it make no sense?
21:33:16  <PublicServer> <V453000> and no you cant
21:33:22  <PublicServer> <V453000> PBS into presignals?
21:33:28  <PublicServer> <V453000> without any waiting space for the PBS?
21:33:38  <PublicServer> <V453000> array of combo signal doesnt do anything either
21:33:57  <PublicServer> <Vinnie> could use a reverser before the depot
21:33:59  <PublicServer> <scshunt> oh, hang on
21:34:22  <PublicServer> <perk11> like this?
21:34:32  <PublicServer> <Vinnie> no
21:34:50  <PublicServer> <scshunt> there, better. the point of the presignals is to pick stations... should I just kill them and PBS from the intersection all the way to the station?
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21:35:04  <PublicServer> <scshunt> that seems worse since more pbs
21:35:35  <PublicServer> <perk11> what signals?
21:35:49  <PublicServer> <scshunt> at the livestock goods pickup
21:36:15  <PublicServer> <Vinnie> ehm i think you didn't understand the dirct route signs
21:36:25  <PublicServer> <perk11> yeah
21:36:47  <PublicServer> <scshunt> V: I consider it an improvement since trains aren't backing up ;)
21:37:05  <PublicServer> <V453000> how is that a problem
21:37:31  <PublicServer> <scshunt> there were a bunch of unused platforms?
21:37:41  <PublicServer> <V453000> yes, how is that a proble
21:37:47  <Vinnie_nl> perk11: http://blog.openttdcoop.org/2010/11/07/advanced-building-revue-08-overflows-ii/ a bit of text about unreal depots
21:37:49  <PublicServer> <V453000> apparently they still were enough
21:37:52  <Vinnie_nl> same as invisible depots
21:38:06  <PublicServer> <scshunt> enough for what?
21:38:24  <PublicServer> <V453000> for trains to load all the cargo?
21:38:34  <PublicServer> <scshunt> well I assume the volume will go up
21:38:36  <PublicServer> <V453000> sure
21:38:40  <PublicServer> <scshunt> sorry if I'm being really daft
21:38:50  <PublicServer> <V453000> and at that point more platforms will be used
21:38:56  <PublicServer> <scshunt> not in the original deisng
21:38:58  <PublicServer> <scshunt> *design
21:39:05  <PublicServer> <V453000> but I dont really care about that, I care that your signals are really senseless
21:39:27  <PublicServer> <V453000> combo signals basically do not do anything in this case
21:39:29  <PublicServer> <scshunt> I don't follow why they're senseless :/
21:39:36  <PublicServer> <scshunt> they go red when the station is full?
21:39:38  <PublicServer> <V453000> chain of combo signals is the same as signal gap
21:39:40  <PublicServer> <perk11> oh I see Vinnie
21:39:42  <PublicServer> <perk11> thanks
21:39:49  <PublicServer> <V453000> you can have entry -> exit and it does the same
21:39:52  <PublicServer> <scshunt> yeah, but it cuts down on the size of PBS right?
21:39:59  <PublicServer> <scshunt> oh I see what you mean
21:40:02  <PublicServer> <scshunt> ok
21:40:17  <PublicServer> <V453000> it isnt about size of PBS, but about where trains stop
21:40:27  <PublicServer> <V453000> the PBS sends it directly to signals where trains cant ever wait
21:40:30  <PublicServer> <scshunt> the idea is to get them to stop at the pbs if all trains are fulls
21:40:32  <PublicServer> <scshunt> yeah
21:40:40  <PublicServer> <V453000> why should PBS stop in such a case
21:40:46  <PublicServer> <V453000> no reason it would
21:40:56  <PublicServer> <scshunt> oh right...
21:40:58  <PublicServer> <V453000> PBS chooses path not react to signals ahead
21:41:08  <PublicServer> <scshunt> so how do I deal with this?
21:41:38  <PublicServer> <V453000> I already fixed it before
21:41:40  <PublicServer> <V453000> ..
21:41:46  <PublicServer> <scshunt> it had other problems though
21:42:20  <PublicServer> <scshunt> it was getting trains stuck when there were empty platforms
21:42:34  <PublicServer> <V453000> which is not a problem at all
21:42:34  <PublicServer> <V453000> .
21:42:44  <PublicServer> <scshunt> :/
21:42:48  <PublicServer> <V453000> ok tell me
21:42:50  <PublicServer> <V453000> why  is it a problem
21:42:52  <PublicServer> <scshunt> I don't follow why that's not a problme
21:43:06  <PublicServer> <scshunt> because if the platforms fill up, we want trains moving to replace trains as soon as possible
21:43:31  <PublicServer> <V453000> which does happen with more traffic
21:43:35  <PublicServer> <scshunt> and if a train is stuck in a place where it can only reach two platforms, it might have been able to pull in and start loading
21:43:49  <PublicServer> <scshunt> but if those two platforms are full, it needs to wait for the trains in them to finish loading first
21:43:55  <PublicServer> <scshunt> so it can't pull in as quick
21:44:05  <PublicServer> <perk11> just build it if you know how
21:44:27  <PublicServer> <perk11> ah ofc
21:44:29  <PublicServer> <V453000> ok look
21:44:39  <PublicServer> <scshunt> looking
21:44:46  <PublicServer> <V453000> all of the 3 entrances have correct signalling, and high throughput
21:44:56  <PublicServer> <perk11> so the other circle on the picture was another reverser
21:44:56  <PublicServer> <perk11> lol
21:45:02  <PublicServer> <perk11> I thought both is one
21:45:04  <PublicServer> <V453000> even if there are 9 trains at one of them, it only means that there isnt as much throughput necessary
21:45:30  <PublicServer> <scshunt> ok
21:47:16  <PublicServer> <V453000> 2 things to remember, 1. try to know where trains stop and make signalling appropriately
21:47:34  <PublicServer> <V453000> 2. PBS needs waiting spots ahead of it regardless where it is, always
21:47:49  <PublicServer> <scshunt> ok, so now it is not a problem that there is a train stalled and not in platform?
21:47:51  <PublicServer> <V453000> + chains of presignals dont do anything
21:48:09  <PublicServer> <V453000> how is it a problem if there is no cargo waiting
21:48:16  <PublicServer> <perk11> what station are you talking about, V453000, scshunt?
21:48:24  <PublicServer> <scshunt> livestock goods pickup
21:48:30  <PublicServer> <perk11> k
21:48:52  <PublicServer> <scshunt> because the train waiting is waiting for the train in front of it to leave
21:49:06  <PublicServer> <scshunt> and every other train could leave before it gets the chance to fill
21:49:17  <PublicServer> <perk11> yeah this looks wrong
21:49:36  <PublicServer> <perk11> but with more trains it will work okay
21:49:42  <PublicServer> <scshunt> ok
21:49:50  <PublicServer> <perk11> it doesn't matter which of the trains comes to the platform
21:51:12  <PublicServer> <Vinnie> perk11 if you want to learn more about overflows, you can fix one at lac ste Anne Farm
21:51:26  <PublicServer> <perk11> ok
21:51:32  <PublicServer> <perk11> I'll try to thanks
21:52:02  <PublicServer> <perk11> it looks pretty cool though now
21:52:14  <PublicServer> <perk11> trains constantly leaving :D
21:52:44  <PublicServer> <scshunt> the overflow stops trains from leaving
21:52:58  <PublicServer> <perk11> oh true
21:53:14  <PublicServer> <perk11> or not
21:53:36  <PublicServer> <perk11> yeah I see sometimes it does
21:53:54  <PublicServer> <V453000> well, if you read the overflow articles,you should have an idea what is missing :P
21:54:35  <perk11> V453000: which of 3? :)
21:54:42  <V453000> all?
21:55:05  <PublicServer> <perk11> I read them like 3 times already
21:55:05  <PublicServer> <perk11> or more
21:55:07  <PublicServer> <V453000> well more like any to know what to do with this station
21:55:21  <PublicServer> <perk11> ok
21:56:08  <PublicServer> <Vinnie> I see solution by changing 3 signals laying3 tracks and add one signal
21:56:16  <PublicServer> <Vinnie> can it be done in less?
21:56:46  <PublicServer> <perk11> lol it's like chess puzzle
21:56:52  <PublicServer> <V453000> doesnt really matter in how many
21:57:22  <PublicServer> <V453000> why did you do that and what does it help?
21:57:37  <PublicServer> <perk11> I just changed it to the way it was
21:57:39  <PublicServer> <V453000> admittedly the station is so poorly built that it actually does help a tiny bit
21:57:41  <PublicServer> <V453000> oh
21:57:43  <PublicServer> <V453000> even so
21:59:13  <PublicServer> <scshunt> would it be wrong to move the reverser over to make trains that go that way not go back into the stations?
21:59:24  <PublicServer> <scshunt> or is that pointless
21:59:58  <PublicServer> <V453000> if they are at the reverser, the station is full anyway
22:00:04  <PublicServer> <V453000> so that wouldnt really help anything
22:00:46  <PublicServer> <V453000> never ever build combo signal after depot
22:00:46  <PublicServer> <V453000> ever
22:00:58  <PublicServer> <perk11> :(
22:01:09  <PublicServer> <V453000> exit signal is necessary though ofc
22:02:27  <PublicServer> <scshunt> shouldn't trains be forced to go through the depot?
22:02:38  <PublicServer> <V453000> they are in case the 2way exit signal is red
22:03:21  <PublicServer> <Vinnie> why am i looking at this and not getting bored
22:03:25  <PublicServer> <scshunt> hah
22:03:32  <PublicServer> <perk11> lol
22:03:46  <PublicServer> <nicfer> perk, you're building Innisfail iron mine right?
22:04:00  <PublicServer> <perk11> what?
22:04:03  <PublicServer> <scshunt> ok, I'm going to be heading out
22:04:09  <PublicServer> <scshunt> gl with the overflow
22:04:13  <PublicServer> *** scshunt has left the game (leaving)
22:04:29  <PublicServer> <V453000> so
22:04:35  <PublicServer> <V453000> under what circumstance is the overflow used now?
22:04:45  <PublicServer> <perk11> none?
22:04:51  <PublicServer> <V453000> exactly
22:05:17  <PublicServer> <V453000> to be fair you picked a terrible station to do it on, it has many other problems
22:05:19  <PublicServer> <V453000> lets make that easier
22:05:29  <PublicServer> <perk11> no don't
22:06:11  <PublicServer> <V453000> the idea stays
22:06:18  <PublicServer> <V453000> is just cleaner
22:08:28  <PublicServer> <V453000> nonono
22:08:30  <PublicServer> <V453000> never do that
22:09:04  <PublicServer> <V453000> want help?
22:11:39  <PublicServer> <Vinnie> close
22:11:49  <PublicServer> <nicfer> where's perk work?
22:11:55  <PublicServer> <perk11> дщд
22:11:57  <PublicServer> <perk11> lol
22:12:00  <PublicServer> <perk11> free show
22:12:18  <PublicServer> <perk11> Lac Ste Anne Farm
22:13:18  <PublicServer> <V453000> you are just randomly trying
22:13:25  <PublicServer> <V453000> without any logic
22:13:31  <PublicServer> <perk11> yeah I guess
22:13:45  <PublicServer> <V453000> why are there no signals that I totally dont get
22:13:49  <PublicServer> <V453000> and it looks like on purpose
22:14:03  <PublicServer> <perk11> how do I stop trains from leaving depot
22:14:13  <PublicServer> <V453000> Entry signal: a signal which makes trains stop. Do you want them to stop if you have an overflow?
22:14:20  <PublicServer> <V453000> by exit signal
22:14:42  <PublicServer> <perk11> oh
22:15:04  <PublicServer> <V453000> ok enough
22:15:10  <PublicServer> <V453000> you are just getting confused
22:15:13  <PublicServer> <ZxBiohazardZx> haha
22:15:17  <PublicServer> <perk11> :(
22:15:23  <PublicServer> <ZxBiohazardZx> meh my crappy stuff :(
22:15:25  <PublicServer> <V453000> the key idea is this
22:15:35  <PublicServer> <V453000> you have 2way signals whidh divert traffic
22:15:41  <PublicServer> <V453000> dont complicate with presignals yet
22:15:51  <PublicServer> <V453000> then you have a reverser and a depot
22:16:07  <PublicServer> <V453000> ok
22:16:13  <PublicServer> <V453000> why did you add the presignals
22:16:21  <PublicServer> <V453000> when I am trying to explain to you that they arent necessary
22:16:27  <PublicServer> <perk11> wasn't me
22:16:29  <PublicServer> <ZxBiohazardZx> this doesnt have detection loop fagz
22:16:35  <PublicServer> <ZxBiohazardZx> it was me, but nvm
22:16:46  <PublicServer> <ZxBiohazardZx> it lacks detect loop
22:16:48  <PublicServer> <V453000> thanks for that
22:16:52  <PublicServer> <V453000> now go elsewhere, thanks
22:16:59  <PublicServer> <Vinnie> bio, your detection line was broken
22:17:06  <PublicServer> <Vinnie> it was looping how you made it
22:17:08  <PublicServer> <ZxBiohazardZx> i know it was
22:17:22  <PublicServer> <ZxBiohazardZx> i was gonna fix it but now v is playing so im watching
22:17:24  <PublicServer> <V453000> now, perk11 as you can see now we have an overflow which works, it just releases trains too much
22:17:42  <PublicServer> <perk11> yeah it was like this before I touched
22:17:46  <PublicServer> <perk11> it
22:17:56  <PublicServer> <V453000> kind of
22:17:56  <PublicServer> <nicfer> just delete the piece of track that skips the depot
22:18:10  <PublicServer> <V453000> which will surely solve a lot
22:18:24  <PublicServer> <nicfer> now...
22:18:26  <PublicServer> <perk11> lol
22:18:28  <PublicServer> <V453000> how is that different
22:18:34  <PublicServer> <V453000> you didnt change any overflow release logic
22:18:52  <PublicServer> <V453000> so
22:18:59  <PublicServer> <V453000> what you want to do is give trains some conditions by presignals
22:19:05  <PublicServer> <V453000> at what tiem can trains leave the overflow
22:19:05  <PublicServer> <Vinnie> better then the simpsons
22:19:35  <PublicServer> <V453000> asdf
22:19:46  <PublicServer> <V453000> ok enough
22:19:48  <PublicServer> <V453000> I am done
22:19:54  <PublicServer> <perk11> comboes to detect station
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22:20:12  <PublicServer> <V453000> but they cant be on the normal line because they hurt the main traffic that way
22:20:34  <PublicServer> <Vinnie> i bet the punchline to this joke is an entry signal before the combo signals
22:20:34  <PublicServer> <nicfer> I made that hump rail
22:21:28  <PublicServer> <V453000> now
22:21:30  <PublicServer> <V453000> what is unclear
22:21:52  <PublicServer> <V453000> there is a priority which then checks if any of the waiting bays are empty
22:22:10  <PublicServer> <perk11> ah
22:22:25  <PublicServer> <V453000> definitely try to build some more of this kind of stuff to learn signals
22:22:33  <PublicServer> <V453000> why what
22:22:40  <PublicServer> <perk11> why check there
22:22:44  <PublicServer> <V453000> prio?
22:22:58  <PublicServer> <perk11> ah
22:23:09  <PublicServer> <V453000> priority is only a chain of conditions itself
22:23:15  <PublicServer> <V453000> which means more conditions can be added to it
22:23:18  <PublicServer> <ZxBiohazardZx> my ugly one kinda works too
22:23:27  <PublicServer> <ZxBiohazardZx> new train resets my red but meh
22:23:29  <PublicServer> <nicfer> I made a crazier one @ Strathcona Farm
22:24:32  <PublicServer> <V453000> not having a prio for main traffic is not optimal nicfer, but it works
22:24:42  <PublicServer> <perk11> yeah I guess I get it
22:24:44  <PublicServer> <V453000> also to be picky you could make it a bit smaller
22:25:10  <PublicServer> <V453000> it is all explained in the articles to the detail perk11
22:25:20  <PublicServer> <ZxBiohazardZx> @overflow
22:25:20  <PublicServer> <V453000> but it wont work without knowing signals precisely
22:25:22  <perk11> it's hard to undersant
22:25:27  <perk11> understand
22:25:32  <ZxBiohazardZx> hmmz webster not from ingame?
22:25:34  <ZxBiohazardZx> @overflow
22:25:58  <V453000> I more like wonder why do you assume overflow is a valid command
22:26:03  <ZxBiohazardZx> haha
22:26:16  <perk11> ZxBiohazardZx: http://blog.openttdcoop.org/2010/11/07/advanced-building-revue-08-overflows-ii/
22:26:17  <V453000> its not like every word in english has a command
22:26:18  <V453000> like
22:26:19  <ZxBiohazardZx> there was a trick to make webster link you the related thing
22:26:20  <V453000> @beer
22:26:20  <Webster> The cause of, and solution to, all of life's problems
22:26:27  <ZxBiohazardZx> XD
22:26:36  <V453000> there is wiki search
22:26:38  <V453000> @wiki overflow
22:26:39  <Webster> Overflow - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=overflow
22:26:54  <V453000> which isnt very useful
22:26:54  <perk11> I searched wiki btw
22:27:04  <V453000> in case of overflows you want the ABRs
22:27:48  <V453000> so either @@ABR04 , @@ABR08 and @@ABR12 , or the wiki page http://wiki.openttdcoop.org/Advanced_Building_Revue , or my user page http://wiki.openttdcoop.org/User:V453000
22:27:49  <Webster> Advanced Building Revue 04: Overflows at #openttdcoop - http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/
22:27:50  <Webster> Advanced Building Revue 08: Overflows II at #openttdcoop - http://blog.openttdcoop.org/2010/11/07/advanced-building-revue-08-overflows-ii/
22:27:51  <Webster> Advanced Building Revue 12: Overflows III at #openttdcoop - http://blog.openttdcoop.org/2012/06/28/advanced-building-revue-12-overflows-iii/
22:29:08  <PublicServer> <V453000> those are grain trains
22:29:11  <PublicServer> <V453000> whoever added them
22:29:14  <PublicServer> <perk11> I know
22:29:20  <PublicServer> <perk11> I want to build overflow for grain
22:30:04  <PublicServer> <V453000> why spam them here and now :d
22:30:11  <PublicServer> <perk11> :(
22:30:13  <PublicServer> <V453000> you could add them after you have the overflow
22:30:23  <PublicServer> <V453000> now they just get lost somewhere on the network
22:30:23  <PublicServer> <perk11> ah you mean that
22:30:40  <PublicServer> <V453000> sure, by all means build as much as you can and want :)
22:31:19  <PublicServer> <V453000> I would recommend improving the station first
22:31:25  <PublicServer> <V453000> in the way I did, or some other
22:32:19  <PublicServer> <Vinnie> goodnight
22:32:29  <PublicServer> <perk11> Vinnie: night, thanks for help
22:32:32  <PublicServer> *** Vinnie has left the game (leaving)
22:36:25  <PublicServer> <Maraxus> gn
22:36:31  <PublicServer> <perk11> gn
22:36:32  <PublicServer> <V453000> cya
22:36:33  <PublicServer> <Jam35> cya
22:36:35  <PublicServer> *** Maraxus has left the game (leaving)
22:36:47  <iinsom`work> damn man
22:36:52  <iinsom`work> stocktake last night
22:36:55  <iinsom`work> back again D:
22:36:59  *** Maraxus has quit IRC
22:37:27  <iinsom`work> !password
22:37:27  <PublicServer> iinsom`work: copier
22:37:58  <PublicServer> <nicfer> what are the extra rails at the end of reversers?
22:38:09  <iinsom`work> !password
22:38:10  <PublicServer> iinsom`work: copier
22:38:23  <PublicServer> <ZxBiohazardZx> pathfinder trick
22:38:27  <PublicServer> <ZxBiohazardZx> its only a valid path with the arrows
22:38:28  <PublicServer> *** iinsomlol joined the game
22:38:32  <V453000> http://wiki.openttdcoop.org/Two-way-Signals
22:42:54  <PublicServer> <Jam35> slight jam @Frank Iron Ore
22:48:04  <PublicServer> <V453000> cause ZxBiohazardZx fucked up presignals @ station
22:48:11  <PublicServer> <ZxBiohazardZx> no
22:48:17  <PublicServer> <V453000> k then no
22:48:17  <PublicServer> <ZxBiohazardZx> cause i stopped train manually
22:48:36  <PublicServer> <V453000> I meant the wtf at wood station
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22:50:23  <PublicServer> <V453000> that doesnt make it less broken
22:50:25  <PublicServer> <V453000> see
22:50:48  <PublicServer> <V453000> that
22:50:54  <PublicServer> <ZxBiohazardZx> ah lame, path signals manage that shit fine
22:50:56  <PublicServer> <ZxBiohazardZx> but k
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22:51:02  <PublicServer> <ZxBiohazardZx> thx for uberjam
22:51:09  <PublicServer> <V453000> you are welcome
22:51:39  <PublicServer> <V453000> why dont you just ...
22:51:41  <PublicServer> <V453000> change the signals?
22:51:51  <PublicServer> <ZxBiohazardZx> cause
22:52:25  <PublicServer> <V453000> sounds reasonable
22:52:32  <PublicServer> <perk11> I don't understand, why is signal at "2way diverts to depot" red?
22:52:50  <PublicServer> <perk11> it has a signal after it
22:52:53  <PublicServer> <perk11> before the train
22:52:55  <PublicServer> <V453000> there is a train ahead of it?
22:52:58  <PublicServer> <V453000> no
22:53:00  <PublicServer> <ZxBiohazardZx> ^^
22:53:03  <PublicServer> <V453000> the train is still in that block
22:53:05  <PublicServer> <V453000> by a half
22:53:08  <PublicServer> <perk11> aj
22:53:11  <PublicServer> <perk11> ah
22:53:57  <PublicServer> <iinsomlol> where is the wood station jamming?
22:54:11  <PublicServer> <V453000> not anymore
22:54:17  <PublicServer> <iinsomlol> ah
22:54:36  <PublicServer> <iinsomlol> and will all those lines actually be used?
22:54:46  <PublicServer> <V453000> ?
22:54:52  <PublicServer> <ZxBiohazardZx> BOOM
22:54:54  <PublicServer> <nicfer> wheee
22:55:00  <PublicServer> <iinsomlol> like
22:55:06  <PublicServer> <iinsomlol> 18 station platforms
22:55:06  <PublicServer> <ZxBiohazardZx> another way to remove trains that v added
22:55:08  <PublicServer> <ZxBiohazardZx> XD
22:55:15  <PublicServer> <V453000> we werent talking about that wood station iinsomlol
22:55:21  <PublicServer> <V453000> but no they wont, no with 2 lines
22:55:21  <PublicServer> <iinsomlol> oh
22:55:23  <PublicServer> <iinsomlol> derp
22:55:25  <PublicServer> <iinsomlol> D:
22:56:27  <PublicServer> <perk11> train 48 is lost again
22:56:49  <PublicServer> <perk11> oh it's cause of crash
22:56:57  <PublicServer> <V453000> crashes dont divert trains
22:57:03  <PublicServer> <V453000> more like was a missing track at some point
23:01:37  <PublicServer> <nicfer> the forest that must die has 170 monthly production
23:02:03  <PublicServer> <nicfer> it just lowered
23:02:13  <PublicServer> <perk11> talk more about it and it dies :P
23:02:17  *** uliko has quit IRC
23:02:31  <PublicServer> <nicfer> but still, it may take a lot until it burns
23:02:34  <PublicServer> <V453000> not like it is an obstacle to anything
23:03:24  <PublicServer> <nicfer> it returned to 170 -.-
23:03:31  <PublicServer> <nicfer> shall we use it?
23:03:43  <PublicServer> <V453000> why not tbh
23:03:49  <PublicServer> <perk11> I tried
23:03:51  <PublicServer> <perk11> but someone stopped me
23:04:33  <PublicServer> <V453000> perk11: your station is sort of working but you need 2way signals to divert from platforms
23:04:37  <PublicServer> <V453000> this way trains wont go to the reverser
23:04:51  <PublicServer> <perk11> yeah I'm trying to figure why they don't go
23:04:53  <PublicServer> <ZxBiohazardZx> hmmz can oil wells increase in temp?
23:05:01  <PublicServer> <perk11> ah this
23:05:03  <PublicServer> <perk11> thanks
23:05:05  <PublicServer> <V453000> yw
23:05:08  <PublicServer> <V453000> also moved one of them
23:06:10  <PublicServer> <V453000> why in the hell is the SL Ll_RR
23:06:13  <PublicServer> <V453000> ZxBiohazardZx:
23:06:19  <PublicServer> <ZxBiohazardZx> cause overdimension ftw
23:06:21  <PublicServer> <V453000> :d
23:06:55  <PublicServer> <ZxBiohazardZx> 3rd ML shouldnt be hard to add either, i think i left some room for it :P
23:06:57  <PublicServer> <V453000> perk11: want to try an extra bonus, aka adding priority to the incoming line?
23:07:11  <PublicServer> <V453000> never make SLs LL_RR from the start unless plan says so
23:07:11  <PublicServer> <perk11> yeah I understan how to do that
23:07:17  <PublicServer> <perk11> just to little space
23:07:21  <PublicServer> <V453000> then do, it isnt exactly easy here
23:07:27  <PublicServer> <V453000> and not due to space
23:07:57  <PublicServer> <iinsomlol> you are all crazy with drive on the right side :p
23:07:59  <PublicServer> <ZxBiohazardZx> its due to double entry
23:08:21  <PublicServer> <ZxBiohazardZx> perk your only checking 1/2 of the entries now
23:08:24  <PublicServer> <ZxBiohazardZx> the other one isnt getting the prio
23:08:27  <PublicServer> <perk11> yeah I see
23:08:33  <PublicServer> <V453000> that isnt the real problem at all
23:08:53  <PublicServer> <V453000> the problem is that the train is checking whether prio is green, OR if some platforms are green
23:08:59  <PublicServer> <perk11> yeah
23:09:01  <PublicServer> <perk11> I saw that
23:09:05  <PublicServer> <V453000> while you want a check like "if prio is green, then check if platforms are greenů
23:09:11  <PublicServer> <V453000> -ú
23:09:21  <PublicServer> <ZxBiohazardZx> im off
23:09:27  <PublicServer> <V453000> now in this case, it isnt probably convenient to do something complicated like that
23:09:27  <PublicServer> <ZxBiohazardZx> enjoy the AND OR etc logics ;)
23:09:38  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
23:09:40  <PublicServer> <iinsomlol> cya bio
23:09:42  <PublicServer> <Jam35> bb
23:09:45  *** ZxBiohazardZx has quit IRC
23:09:48  <PublicServer> <Jam35> bb also
23:09:48  <PublicServer> <V453000> so what you need to do is not make presignals there
23:09:50  <PublicServer> <perk11> buy
23:09:52  <PublicServer> *** Jam35 has left the game (leaving)
23:09:54  <PublicServer> <perk11> bye*
23:09:57  <PublicServer> <V453000> so they dont disturb the signal chain
23:09:59  <PublicServer> *** Mazur has joined company #1
23:10:03  <PublicServer> <perk11> :O
23:10:03  <PublicServer> <Mazur> lo
23:10:06  *** Jam35 has quit IRC
23:10:13  <PublicServer> <V453000> now you have a working prio
23:10:15  <PublicServer> <perk11> wow
23:10:21  <PublicServer> <V453000> so all you need now is a check for platforms
23:10:23  <PublicServer> <V453000> and that means any check
23:10:45  <PublicServer> <V453000> one is here
23:10:51  <PublicServer> <V453000> nonononon
23:10:53  <PublicServer> <V453000> jeodifhshgosad
23:10:53  <PublicServer> <V453000> omfg
23:10:57  <PublicServer> <nicfer> look at a track just north of coal drop
23:11:08  <PublicServer> <nicfer> it's glitching
23:11:19  <PublicServer> <V453000> FIRST whole prio
23:11:26  <PublicServer> <V453000> THEN check for platforms
23:11:32  <PublicServer> <V453000> the order is key
23:11:38  <PublicServer> <V453000> otherwise you get the same problem as before
23:11:56  <PublicServer> <V453000> so the output is here
23:12:02  <PublicServer> <V453000> now we can do something with it
23:12:06  <PublicServer> <V453000> prio ended, now the next thing
23:12:29  <PublicServer> <V453000> see?
23:12:32  <PublicServer> <perk11> :O
23:13:28  <PublicServer> <perk11> yeah I thought something like that is possible
23:13:28  <PublicServer> <V453000> there
23:13:38  <PublicServer> <V453000> right :)
23:13:42  <PublicServer> <perk11> thanks
23:13:48  <PublicServer> <V453000> well, again, those things are in the article probably too :P
23:13:52  <PublicServer> <V453000> yw
23:13:55  <PublicServer> <V453000> I am off, night
23:14:02  <PublicServer> <perk11> this thing I could make
23:14:10  <PublicServer> <perk11> just didn't have enough time
23:14:12  <PublicServer> <perk11> good night
23:14:14  <PublicServer> <Mazur> Bye, V.
23:14:16  <PublicServer> <V453000> it didnt look so :P cya
23:14:19  <PublicServer> *** V453000 has left the game (leaving)
23:14:32  <PublicServer> <Mazur> What are you making there, anyway?
23:14:40  <PublicServer> <perk11> a prio for incoming line
23:14:50  <PublicServer> <perk11> for the overflow exit
23:15:00  <PublicServer> <Mazur> No, I mean, the whole thing, what i it a station for?
23:15:14  <PublicServer> <Mazur> The forest?
23:15:14  <PublicServer> <perk11> overflow
23:15:21  <PublicServer> <perk11> for farm
23:15:51  <PublicServer> <Mazur> Except ther is no farm there....
23:15:57  <PublicServer> <iinsomlol> lol
23:15:59  <PublicServer> <nicfer> is the overflow logic ok at Rosemary West?
23:16:01  <PublicServer> <perk11> well you're talking about smth else
23:16:13  <PublicServer> <iinsomlol> i think nicfer is doing rosemary west?
23:16:55  <PublicServer> <Mazur> Yes, but WH is nicfer doing srosemary west?
23:17:03  <PublicServer> <Mazur> Why?
23:17:14  <PublicServer> <iinsomlol> i dontg know what hes doing D:
23:17:30  <PublicServer> <perk11> game of crazy overflows
23:17:41  <PublicServer> <perk11> unnessecary and huge
23:18:07  <PublicServer> <Mazur> That forest is tpp c;pse the the DROP. building a proper station there would stop it from dying.
23:18:13  <PublicServer> <Mazur> Too close.
23:18:24  <PublicServer> <perk11> that's what nicfer is trying to do
23:18:35  <PublicServer> <nicfer> I don't think it'll die soon
23:18:58  <PublicServer> <nicfer> it has 200 per month production
23:19:00  <PublicServer> <Mazur> Not if you;re going to service it, it won't.
23:19:11  <PublicServer> <perk11> yeah logic seems okay to me
23:20:01  <PublicServer> <Mazur> If for some reason the coal drop needs a lot of extra room in the future, the whole Rosemary West set up is not going to help, is it?
23:21:07  <PublicServer> <Mazur> So I am suggesting, that it is a very bad idea to have build that station/
23:21:13  <PublicServer> <Mazur> Or did V say it's ok?
23:21:23  <PublicServer> <perk11> he said "why not tbh"
23:22:05  <PublicServer> <Mazur> Well, he's a better judge in these matters that I am.
23:22:36  <PublicServer> <perk11> you could move coal drop to the south
23:22:46  <PublicServer> <perk11> if there's an emergency
23:24:48  <PublicServer> *** Sylf joined the game
23:24:54  <PublicServer> <nicfer> iron mine isn't worth the same treatment however
23:24:58  <PublicServer> <Mazur> Silph!
23:25:33  <PublicServer> <iinsomlol> so i have no idea how the signals work at rosemary west
23:25:39  <PublicServer> <iinsomlol> but its awesome :D
23:25:46  <PublicServer> <perk11> lol
23:25:52  <PublicServer> <perk11> I just got that idea
23:25:58  <PublicServer> <perk11> just took 2 hours
23:26:40  <PublicServer> <Sylf> why do we have such an elaborate overflow system at rosemary west?
23:26:54  <PublicServer> <Sylf> it's so far out of the main line, it won't matter
23:27:01  <PublicServer> <Sylf> and it's so close to the main station
23:27:07  <PublicServer> <perk11> because it's overflow time
23:27:22  <PublicServer> <nicfer> well, now it's time to leave
23:27:28  <PublicServer> <Sylf> it's an overflow that shouldn't be there
23:27:34  <PublicServer> <Mazur> My overflow fetish was contagious.
23:27:34  <PublicServer> <nicfer> gb
23:27:44  <PublicServer> *** nicfer has left the game (leaving)
23:28:14  <PublicServer> <Mazur> And I objected to the proximity to a DROP, too, but apparently V sees no problem ariding.
23:28:44  <PublicServer> <Sylf> WTF
23:28:54  <PublicServer> <Sylf> Stop adding so many damn trains
23:29:04  <PublicServer> <perk11> yeah that was too much
23:29:38  <PublicServer> <Sylf> 16 is more than enough
23:29:40  <PublicServer> <Mazur> Are we back on expensive trains?
23:29:46  <PublicServer> <perk11> no
23:30:14  <PublicServer> <Mazur> No, 300k, not quite 2 million, still not cheap, though.
23:30:16  <PublicServer> <perk11> Sylf: I just want to test an overflow in work
23:30:34  <PublicServer> <Sylf> you can stop some trains then
23:30:44  <PublicServer> <Sylf> you don't need to spam 50 trains
23:30:47  <PublicServer> <perk11> the thing is
23:30:53  <PublicServer> <perk11> none came back so far
23:31:07  <PublicServer> <perk11> it's the first
23:31:33  <PublicServer> <Mazur> Neaning you;ve still at least 5 too many.
23:31:44  <PublicServer> <perk11> yeah I'll sell them
23:31:50  <PublicServer> <perk11> oh
23:31:53  <PublicServer> <perk11> :(
23:32:15  <PublicServer> <Sylf> there are other ways to test overflows than totally spamming the station
23:32:21  <PublicServer> <perk11> ok
23:32:40  <PublicServer> <Sylf> thks
23:35:10  <PublicServer> <perk11> ok it works as a clock
23:35:29  <PublicServer> <perk11> you can remove it now :P
23:35:35  <PublicServer> <perk11> if nicfer wouldn't mind
23:36:33  <PublicServer> <Sylf> that exit signal outside of the depot doesn't need to be two-way
23:36:56  <PublicServer> <Sylf> 2-way signals are only needed when you need the eol functionality
23:37:15  <PublicServer> <perk11> wasn't me building it
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23:37:29  <PublicServer> <Sylf> I'm just pointing it out
23:37:35  <PublicServer> <perk11> but what signal?
23:37:38  <PublicServer> <perk11> I don't see
23:37:54  <PublicServer> <perk11> oh it's 2way
23:39:05  <PublicServer> <perk11> wouldn't the production increas?
23:39:11  <PublicServer> <perk11> increase?
23:39:17  <PublicServer> <perk11> why sell one train
23:39:23  <PublicServer> <Sylf> itll increase regardless
23:39:45  <PublicServer> <Sylf> It's still time to focus on building more stations, not micromanaging individual stations
23:40:39  <PublicServer> <perk11> good night
23:40:41  <PublicServer> *** perk11 has left the game (leaving)
23:40:49  <PublicServer> <Mazur> Sleep well, perk.
23:41:44  <perk11> I will, it's almost 4 AM :D
23:41:52  <PublicServer> <Mazur> 2 am.
23:42:14  <PublicServer> <Mazur> I found onwe of the last places for a SLH, Sylf, if you want it?
23:42:33  <PublicServer> <Sylf> wheres that?
23:42:39  <PublicServer> <Sylf> South Cooking Lake?
23:43:09  <PublicServer> <Sylf> I'll do that one in a few minutes then
23:43:15  <PublicServer> <Mazur> Good.
23:45:41  <PublicServer> *** iinsomlol has left the game (leaving)
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23:53:49  <PublicServer> <Sylf> how does the overflow at Grande Prairie Woods supposed to work?
23:54:55  <PublicServer> <Sylf> hm, it doesn't worx.
23:55:30  <PublicServer> <Mazur> Who doesn't?  Where?
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23:58:52  <PublicServer> <Mazur> Lots of secondary industries spawning, rather than primary.
23:59:38  <PublicServer> <Sylf> do I even bother to ask why we have Train 40...

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