Config
Log for #openttdcoop on 6th June 2013:
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01:53:00  <scshunt> iinsom`work: want to play?
01:53:27  <iinsom`work> nah all good
01:53:31  <iinsom`work> just chillin in there
01:53:35  <iinsom`work> in case somerone else needs too
01:54:08  <iinsom`work> bit busy here at work so cant do much :D
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02:16:10  <AnsonMobil> !password
02:16:10  <PublicServer> AnsonMobil: bemoan
02:16:23  <PublicServer> *** Game still paused (number of players)
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02:17:13  <PublicServer> <Anson> only looking around, not playing ...
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05:04:46  <Guest1145> !playercount
05:04:46  <PublicServer> Guest1145: Number of players: 0 (0 spectators)
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09:06:37  <Ryton_> !info
09:06:37  <PublicServer> Ryton_: #:1(Orange) Company Name: 'Bloggs & Co.'  Year Founded: 2100  Money: 24392623113  Loan: 0  Value: 24397008563  (T:1550, R:0, P:0, S:5) unprotected
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11:17:31  <Ry> !password
11:17:31  <PublicServer> Ry: cooper
11:17:36  <Ry> @dict cooper
11:17:37  <PublicServer> *** Game still paused (number of players)
11:17:38  <Webster> Ry: wn: Cooper n 1: United States industrialist who built the first American locomotive; founded Cooper Union in New York City to offer free courses in the arts and sciences (1791-1883) [syn: {Cooper}, {Peter Cooper}] 2: United States film actor noted for his portrayals of strong silent heroes (1901-1961) [syn: {Cooper}, {Gary Cooper}, {Frank Cooper}] 3: United States novelist noted for his stories (1 more message)
11:17:40  <PublicServer> *** Ryton joined the game
11:18:19  <Ry> !more
11:18:19  <PublicServer> Ry: you have no more messages
11:18:22  <Ry> @more
11:18:22  <Webster> Ry: of American Indians and the frontier life (1789-1851) [syn: {Cooper}, {James Fenimore Cooper}] 4: a craftsman who makes or repairs wooden barrels or tubs [syn: {cooper}, {barrel maker}] v 1: make barrels and casks
11:18:36  <Ry> a barrel maker
11:18:59  <PublicServer> <Ryton> lolz @ roundabout where my reveser used to be :p
11:20:25  <PublicServer> <Ryton> Vinnie left BBH08 crippled :s
11:26:38  <Ry> anyone here to help finishing BBH08?
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11:50:05  <nicfer> !password
11:50:05  <PublicServer> nicfer: sundae
11:50:10  <nicfer> !playercount
11:50:10  <PublicServer> nicfer: Number of players: 2 (0 spectators)
11:50:40  <PublicServer> *** Game still paused (number of players)
11:50:40  <PublicServer> *** Game unpaused (number of players)
11:50:40  <PublicServer> *** nicfer joined the game
11:50:52  <PublicServer> <nicfer> hu
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12:16:46  <PublicServer> <Ryton> hi
12:17:00  <PublicServer> <Ryton> oh, bbh06
12:19:40  <PublicServer> <Ryton> care to taclke 08 now?
12:19:51  <PublicServer> <Ryton> or not really? :-)
12:30:23  <PublicServer> <Ryton> bbh06 is more busy bc of BBH08's state
12:30:57  <PublicServer> <nicfer> I think it's time to connect '4th in progress'
12:31:19  <PublicServer> <nicfer> look at the join above
12:31:39  <PublicServer> <Ryton> look at south part of BBH08
12:31:42  <PublicServer> <Ryton> going N :p
12:31:53  <PublicServer> <Ryton> all disconnected
12:32:11  <PublicServer> <Ryton> there is a queue at the join above
12:32:18  <PublicServer> <Ryton> but not an increasing one == jam
12:34:34  <PublicServer> <Ryton> maybe put a 4th line in
12:34:44  <PublicServer> <Ryton> but focus on making the S connection again
12:34:58  <PublicServer> <nicfer> BBH03 is starting to jam
12:35:37  <PublicServer> <nicfer> so, I think 4th from BBH03 to 08 is a must now
12:39:51  <PublicServer> <nicfer> @@gap 3 3
12:39:52  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
12:39:59  <PublicServer> <Ryton> @@(gap 3)
12:40:00  <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
12:43:02  <PublicServer> <Ryton> ok, time for ABC
12:43:56  <PublicServer> <Ryton> any plans for an easy merger? :p
12:51:04  <PublicServer> <Ryton> 5
12:51:07  <Vinnie_nl> i know i broke it
12:51:14  <PublicServer> <Ryton> np :-)
12:51:21  <PublicServer> <Ryton> its fun to (try to) fix it
12:51:21  <Vinnie_nl> but you guys left yesterday when i just started
12:51:37  <Vinnie_nl> want me to continue or do you want to?
12:52:49  <Vinnie_nl> !password
12:52:49  <PublicServer> Vinnie_nl: router
12:53:13  <PublicServer> *** Vinnie joined the game
12:53:16  <PublicServer> <Vinnie> hello
12:54:34  <PublicServer> <Vinnie> G is a new line in this case
12:54:40  <PublicServer> <Vinnie> not existing tunnels
12:59:53  <PublicServer> *** Vinnie has left the game (general timeout)
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13:00:34  <Vinnie_nl> if you need help, ask
13:00:38  <PublicServer> <Ryton> I do :p
13:01:50  <Vinnie_nl> really?
13:02:09  <PublicServer> <Ryton> yea
13:03:56  <PublicServer> *** Vinnie joined the game
13:04:35  <PublicServer> <Vinnie> that wasn't my plan to do that one first
13:10:57  <PublicServer> <Ryton> pff, my badly placed bridgges annoy me nno w:
13:10:57  <PublicServer> <Ryton> now
13:15:26  <PublicServer> <Ryton> yay
13:15:28  <PublicServer> <Ryton> 4th ready imho
13:22:46  <PublicServer> <Ryton> anyway
13:22:48  <PublicServer> <Ryton> me off
13:22:59  <PublicServer> <Ryton> I really couldnt do that area, Vinnie
13:23:05  <PublicServer> <Ryton> I'm glad you can
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13:23:15  <PublicServer> <Vinnie> its easy :P
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13:37:23  <PublicServer> <Vinnie> i connected as it was
13:37:38  <PublicServer> <Vinnie> atleast how i remember it
13:37:44  <PublicServer> <Ryton> kk
13:37:50  <PublicServer> <Ryton> now it shoudl be ok
13:39:03  <PublicServer> <Ryton> thats new
13:39:05  <PublicServer> <Ryton> for the 4th :p
13:40:27  <PublicServer> <Vinnie> are MSH 02 and BBH -8 merged now?
13:41:22  <PublicServer> <Ryton> this is cleaner I guess
13:42:06  <PublicServer> <Ryton> wth
13:42:08  <PublicServer> <Ryton> how does that happen? :p
13:42:15  <PublicServer> <Ryton> 3x pbs not good?
13:42:21  <PublicServer> <Vinnie> not like that
13:42:44  <PublicServer> <Ryton> kk
13:43:20  <PublicServer> <Ryton> probably needs another exit now
13:43:34  <PublicServer> <Vinnie> or cleanup
13:45:24  <PublicServer> <Vinnie> could you also try to never use CL2 or less in a hub\
13:45:34  <PublicServer> *** Vinnie has joined spectators
13:45:34  <PublicServer> <Ryton> where?
13:45:36  <PublicServer> <Ryton> I think I did
13:45:38  <PublicServer> *** Vinnie has joined company #1
13:45:40  <PublicServer> <Ryton> just some S bends
13:45:46  <PublicServer> <Ryton> but thats ok with TL3
13:46:04  <PublicServer> <Vinnie> no it is not ok with these trains
13:46:14  <PublicServer> <Ryton> hmm
13:46:16  <PublicServer> <Ryton> still some :p
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13:48:47  <PublicServer> *** Game paused (number of players)
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14:06:27  <PublicServer> <Vinnie> were you busy nicfer?
14:28:18  <PublicServer> <nicfer> yea kind of
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15:26:38  <RT78900> !playser
15:26:43  <RT78900> !players
15:26:46  <PublicServer> RT78900: Client 268 is nicfer, a spectator
15:26:46  <PublicServer> RT78900: Client 272 is Vinnie, a spectator
15:26:48  <RT78900> !playerscount
15:27:11  <RT78900> !password
15:27:11  <PublicServer> RT78900: trouts
15:27:52  <PublicServer> *** Game still paused (number of players)
15:27:53  <PublicServer> *** RT78900 joined the game
15:30:44  <PublicServer> <Vinnie> hey RT78900
15:30:59  <PublicServer> <RT78900> Hi!
15:31:05  <PublicServer> <Vinnie> wanna play?
15:31:36  <PublicServer> *** Vinnie has joined company #1
15:33:44  <PublicServer> <RT78900> I think I don't have skills to contribute with this game. If you are willing to play I can enter to unpause it for you. :-)
15:34:02  <PublicServer> <Vinnie> want to learn how to play this game?
15:34:20  <PublicServer> <Vinnie> because it is not hard and i can show you
15:35:02  <PublicServer> *** nicfer has joined company #1
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15:35:10  <PublicServer> <RT78900> Ok. Where we start?
15:35:24  <PublicServer> *** RT78900 has joined company #1
15:35:37  <PublicServer> <Vinnie> basicly i was cleaning up BBH08 and expanding
15:35:56  <PublicServer> <Vinnie> but Ryton has been helping expanding and now im also kinda lost
15:36:22  <PublicServer> <Vinnie> lets start with the missing link from 4th
15:36:29  <PublicServer> <Vinnie> that needs to go into a merger on the West
15:36:58  <PublicServer> <Vinnie> 8 lines comming in 3 lines comming out
15:37:30  <PublicServer> <Vinnie> ABCD from North
15:37:54  <PublicServer> <RT78900> I'm following you
15:38:05  <PublicServer> <Vinnie> EFGH from East
15:38:12  <PublicServer> <Vinnie> E would be a new line we create
15:38:38  <PublicServer> <Vinnie> then we call the exit lines 123
15:39:25  <PublicServer> <Vinnie> so we have 8 lines comming in 3 comming out
15:40:08  <PublicServer> <Vinnie> that means if we give the outer two lines of the merger a priority over the choises we have 6 lines in the middle that need balancing
15:40:34  <PublicServer> <Vinnie> that one might be hard to understand, do you follow the idea behind that line?
15:41:28  <PublicServer> <RT78900> Not yet. Let see yours signals for a minute.
15:41:38  <PublicServer> <Vinnie> i'm not building there
15:41:40  <PublicServer> <Vinnie> must be nicfer
15:41:58  <PublicServer> <nicfer> yeah
15:42:15  <V453000> !password
15:42:15  <PublicServer> V453000: bootee
15:42:24  <PublicServer> <Vinnie> if you go to !example
15:42:26  <PublicServer> <V453000> moo
15:42:28  <PublicServer> *** V453000 joined the game
15:42:36  <PublicServer> <Vinnie> hello
15:42:42  <PublicServer> <RT78900> hi
15:42:48  <PublicServer> <Vinnie> you see only the outer two lines have a priority
15:43:29  <PublicServer> <Vinnie> and in the middle it is basicly an all-to-all
15:43:31  <PublicServer> <RT78900> I'm seeing.
15:43:39  <PublicServer> <Vinnie> thats the idea for this new merge
15:44:13  <PublicServer> <Vinnie> so form the 8 lines into the merger we are going to split only 6 all-to-all
15:44:55  <PublicServer> <Vinnie> 6 is a nice even number
15:45:25  <PublicServer> <Vinnie> and with 3 exit lines i proose we split every line into 3 lines in one tile
15:45:43  <PublicServer> <RT78900> Ok. Each of the 6 lines will get a 3way split.
15:45:49  <PublicServer> <Vinnie> yes
15:46:03  <PublicServer> <Vinnie> now after the split there is always a waiting bay
15:46:07  <PublicServer> <Vinnie> atleast one TL
15:46:29  <PublicServer> *** nicfer has joined spectators
15:46:33  <PublicServer> <Vinnie> to prevent those 6 lines becoming 18 lines and making our life difficult
15:46:43  <PublicServer> <Vinnie> we gonna join them into groups
15:46:59  <PublicServer> <Vinnie> So lets say line B and C split to exit line 1
15:47:09  <PublicServer> <Vinnie> we merge them together and call it BC1
15:47:31  <PublicServer> <RT78900> Oks
15:47:42  <PublicServer> *** nicfer has left the game (leaving)
15:47:50  <PublicServer> <Vinnie> that means that we get 3 groups of lines for exit line 1
15:48:00  <PublicServer> <Vinnie> BC1 DE1 EF1
15:48:10  <PublicServer> <Vinnie> again merge them into a siingle tile
15:48:26  <PublicServer> <Vinnie> if we do this merge like this
15:48:32  <PublicServer> <Vinnie> eacht incomming line has
15:48:42  <PublicServer> <Vinnie> 1 split followed by 2 joins
15:48:56  <PublicServer> <Vinnie> and if all lines have that we can call it balanced
15:49:22  <PublicServer> <Vinnie> now to complicate things
15:49:32  <PublicServer> <RT78900> so wait a litle.
15:49:34  <PublicServer> <Vinnie> ke
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15:51:14  <RT78900> please draw what you mean with "<Vinnie> 1 split followed by 2 joins"
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15:52:57  <PublicServer> <Vinnie> did you see those lines, IRC does not show text starting with !
15:53:15  <PublicServer> <Mazur> Yes.
15:53:21  <PublicServer> <Mazur> I did.
15:53:35  <PublicServer> <RT78900> Get it. so you make a 2 diferent splis join together to later join in "exit line"
15:53:41  <PublicServer> <Vinnie> yes
15:53:43  <PublicServer> <Mazur> To whit: !split, !join A, !join B
15:54:09  <PublicServer> <Vinnie> next stage of complication
15:54:23  <PublicServer> <RT78900> ok...
15:54:33  <PublicServer> <Vinnie> After join A (two lines lik A and B join) we do not single bridge this line
15:54:44  <PublicServer> <Vinnie> preverably no bridge or tunnel at all
15:55:02  <PublicServer> * Mazur hands Vinnie an 'f'.
15:55:36  <PublicServer> <Vinnie> f refused, passes mazur back a cookie
15:56:02  <PublicServer> <Mazur> Prefereably one with chocolate, please.
15:56:04  <PublicServer> <Mazur> -e
15:56:22  <PublicServer> <Vinnie> you can't spell it either, smart ass
15:56:24  <PublicServer> <Mazur> Oh, wiat, I have those myself, want one too?
15:56:35  <PublicServer> <Vinnie> i will get them
15:56:39  <PublicServer> <Mazur> I can, just can't type it.
15:56:42  <PublicServer> <Vinnie> Zoetermeer isn't that far away
15:56:51  <PublicServer> <Mazur> Indeed.
15:56:53  <PublicServer> <RT78900> I can understad why.
15:57:08  <PublicServer> <Vinnie> wanna begin?
15:57:51  <RT78900> Kkkk Are you realy serious?
15:58:31  <PublicServer> <Vinnie> yes
15:59:25  <PublicServer> <Vinnie> to be fair, i can't be bothered with keeping the current layout so a controlled demolition of this merger seems appropriate
16:01:04  <PublicServer> <Mazur> Damn, these are small.  When I was young, I needed two hands for one.
16:01:38  <PublicServer> <Vinnie> so some lines come into the merger as a double bridge/tunnel
16:01:53  <PublicServer> <Vinnie> lets start with those because splits can be a little tricky
16:02:28  <PublicServer> <Vinnie> make splits like that
16:02:34  <PublicServer> <Vinnie> should be balanced
16:04:42  <PublicServer> <Vinnie> H will be the priority line
16:05:08  <PublicServer> <RT78900> ok
16:06:03  <PublicServer> <Vinnie> thats the first one
16:08:57  <PublicServer> <Vinnie> is it clear so far
16:11:35  <PublicServer> <RT78900> I am following you. :-) Now it starts to make some sense.
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16:14:15  <PublicServer> <Vinnie> AF is the hard one now
16:14:51  <PublicServer> <Vinnie>  @@(gap 3)
16:14:52  <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
16:15:19  <PublicServer> <Vinnie> hmm
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16:17:46  <PublicServer> <Vinnie> good so far?
16:18:00  <PublicServer> <RT78900> yes
16:18:38  <PublicServer> <Vinnie> A will be there under bridge
16:18:53  <PublicServer> <Vinnie> so now we have every connection to line 1
16:18:59  <PublicServer> <Vinnie> lets connect line 2
16:19:10  <PublicServer> *** RT78900 has left the game (general timeout)
16:19:10  <PublicServer> *** RT78900 has left the game (connection lost)
16:19:22  <RT78900> Please wait me
16:19:36  <RT78900> !password
16:19:36  <PublicServer> RT78900: tribal
16:19:39  <PublicServer> <Vinnie> I'm
16:20:22  <PublicServer> *** RT78900 joined the game
16:21:25  <PublicServer> <Vinnie> B 2 and C2
16:21:29  <PublicServer> *** RT78900 has left the game (general timeout)
16:21:29  <PublicServer> *** RT78900 has left the game (connection lost)
16:22:45  <PublicServer> <Vinnie> comming back?
16:23:16  <PublicServer> *** RT78900 joined the game
16:23:33  <PublicServer> <Vinnie> B2 to C2
16:24:15  <RT78900> yes... But I'm getting the messagem that my pc is very slow to run the game... rs
16:24:31  <PublicServer> *** RT78900 has left the game (general timeout)
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16:24:35  <RT78900> Wait a little more. I'm rebooting here.
16:24:37  <PublicServer> <Vinnie> full animation and full detail off?
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16:25:04  <RT78900> Idk... I've never set this things before.
16:25:50  <PublicServer> <Vinnie> press the settings key
16:26:00  <PublicServer> <Vinnie> 3rg on left on the menu bar
16:26:03  <PublicServer> <Vinnie> 3rd
16:26:22  <PublicServer> <Vinnie> 3rd and 4th last ones
16:27:38  <Vinnie_nl> but my dinner is ready
16:27:45  <Vinnie_nl> maybe we can both take a break
16:27:57  <RT78900> ok
16:28:09  <RT78900> well... I will get my lunch
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16:36:23  <RT78900> brb
16:36:29  *** RT78900 has quit IRC
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16:42:39  <RT78900> !password
16:42:39  <PublicServer> RT78900: humbug
16:43:11  <PublicServer> *** RT78900 joined the game
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16:46:10  <PublicServer> <RT78900> I'm back
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16:59:44  *** hylje is now known as Guest1210
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17:02:44  <PublicServer> <RT78900> Mazur?
17:05:40  <PublicServer> *** RT78900 has joined company #1
17:06:33  <Vinnie_nl> back alive
17:07:01  <PublicServer> <RT78900> :-) I'm trying here...
17:07:07  <PublicServer> <Vinnie> CL 1 :P
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17:12:40  <PublicServer> <RT78900> OGM! G3! ><
17:12:45  <PublicServer> <Vinnie> funny isnt it
17:14:48  <PublicServer> <Vinnie> like that?
17:16:14  <PublicServer> <Vinnie> will you do line 3?
17:18:40  <PublicServer> <Vinnie> deadlock :P
17:18:50  <PublicServer> <RT78900> how you will do the SL entance? haha
17:19:00  <PublicServer> <Vinnie> worry about that later
17:19:07  <PublicServer> <Vinnie> first you complete line 3
17:19:14  <PublicServer> <RT78900> ok
17:19:52  <PublicServer> <RT78900> But you link 2 with 3...
17:20:07  <PublicServer> <Vinnie> where?
17:20:17  <PublicServer> <RT78900> Steel detour.
17:20:37  <PublicServer> <Vinnie> thats no problem
17:20:59  <PublicServer> <RT78900> Get it
17:21:10  <PublicServer> <Vinnie> that part is just a formality
17:25:20  <PublicServer> <RT78900> I think that it is all.
17:25:34  <PublicServer> <RT78900> Oh.. g3
17:25:36  <PublicServer> <Vinnie> A3 is alone and G3 unconnected
17:28:58  <PublicServer> <Vinnie> wtf has been happening
17:29:08  <PublicServer> <Vinnie> someone is doing serious damage to mainlines
17:29:55  <PublicServer> <RT78900> Idk... What you mean?
17:30:45  <PublicServer> <Vinnie> someone is making 4 Mainlines go merrge like 4>4 inside sideline hubs
17:30:47  <PublicServer> <Vinnie> 4>3
17:32:05  <PublicServer> <Vinnie> easier?
17:32:51  <PublicServer> <RT78900> A lot.  I will get there sometime.
17:33:51  <PublicServer> <Vinnie> now all that remains is unjamming the mess
17:34:18  <PublicServer> <Vinnie> witch will happen now
17:36:19  <PublicServer> <RT78900> :)
17:36:19  <PublicServer> <Vinnie> SSLH 02 needs the exits
17:37:33  <PublicServer> <Vinnie> ideas for exit SLH 02?
17:38:24  <PublicServer> <RT78900> I got one...
17:43:18  <PublicServer> <Vinnie> am I stuck?
17:43:36  <PublicServer> <RT78900> Im think is not.
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17:44:54  <PublicServer> <RT78900> You can connect 2+3 to the antrance...
17:45:00  <PublicServer> <RT78900> entrance
17:47:48  <PublicServer> <Vinnie> ofcourse
17:50:30  <PublicServer> <Vinnie> good?
17:51:25  <PublicServer> <RT78900> With a single bridge on entrance, ML will sometimes stop.
17:53:11  <PublicServer> <Vinnie> also missing connection in SLH 02 merge to west
17:53:25  <PublicServer> <RT78900> ><
17:56:03  <PublicServer> <Vinnie> but was that an easy way to create a balanced merge?
17:56:31  <PublicServer> <RT78900> Idk how to sove it without refit the ML.
17:56:59  <PublicServer> <RT78900> Well Is was not that hard, but not that easy too. rs
17:57:10  <PublicServer> <Vinnie> its all about overview
17:57:16  <PublicServer> <Vinnie> know what you are doing
18:02:01  *** andbo has joined #openttdcoop
18:02:48  <pocok> !dl lin
18:02:48  <PublicServer> pocok: http://binaries.openttd.org/nightlies/trunk/r25300/openttd-trunk-r25300-linux-generic-i686.tar.xz
18:03:27  <PublicServer> <Vinnie> fixed like a boss
18:03:37  <PublicServer> <RT78900> :-)
18:04:27  <pocok> !password
18:04:27  <PublicServer> pocok: hyenas
18:04:42  <PublicServer> <RT78900> But the and of 3rd is 'kinda jamming  the ML and the SHL can't get trains in ml...
18:04:48  *** frdm has quit IRC
18:04:57  <PublicServer> <RT78900> and = end
18:05:19  <pocok> !commands
18:05:22  *** frdm has joined #openttdcoop
18:05:23  <pocok> hm
18:05:28  <pocok> !newgrf
18:05:28  <PublicServer> pocok: Please use /msg for the newgrf list (and use !grf)
18:06:35  <PublicServer> <Vinnie> it appears something in m@rk's BBH is fucked up
18:06:50  <PublicServer> <Vinnie> trains don't choice right
18:06:56  <PublicServer> <Vinnie> choose
18:07:34  <PublicServer> <Vinnie> nvm
18:07:36  <PublicServer> <Vinnie> i see it
18:07:59  *** chester_ has joined #openttdcoop
18:08:34  *** Vinnie_nl has quit IRC
18:10:16  <PublicServer> <RT78900> Man... I have to go. Work called.
18:10:31  <PublicServer> <Vinnie> all right cya
18:10:50  <PublicServer> <RT78900> Thanks for the lessons. o/ cya
18:11:08  <PublicServer> *** RT78900 has left the game (leaving)
18:11:14  <PublicServer> <Vinnie> anytime,
18:11:15  *** RT78900 has quit IRC
18:14:10  <PublicServer> <Vinnie>  @@(gap 3 27)
18:14:11  <Webster> PublicServer: For Trainlength of 3: 125 - 129 needs 26, 130 - 134 needs 27, 135 - 139 needs 28.
18:14:26  <PublicServer> <Vinnie>  @@(gap 3 4)
18:14:27  <Webster> PublicServer: For Trainlength of 3: 10 - 14 needs 3, 15 - 19 needs 4, 20 - 24 needs 5.
18:14:46  <PublicServer> <Vinnie> pff 6 tunnels
18:29:02  <Maraxus> !password
18:29:02  <PublicServer> Maraxus: gibber
18:29:19  <PublicServer> *** Maraxus joined the game
18:29:22  <PublicServer> <Maraxus> hi
18:30:08  <PublicServer> <Vinnie> hello
18:32:03  <PublicServer> <Vinnie> @@(gap 3 6)
18:32:04  <Webster> PublicServer: For Trainlength of 3: 20 - 24 needs 5, 25 - 29 needs 6, 30 - 34 needs 7.
18:34:42  <PublicServer> <Vinnie> trains turning in wierd places
18:36:16  <PublicServer> <Maraxus> 6th?
18:36:22  <PublicServer> <Vinnie> tunnel
18:37:04  <PublicServer> <Vinnie> anyway im done for today
18:37:06  <PublicServer> <Vinnie> cya later
18:37:13  <PublicServer> <Maraxus> cu
18:37:23  <PublicServer> *** Vinnie has left the game (connection lost)
18:42:06  <PublicServer> *** Maraxus has joined spectators
18:42:06  <PublicServer> *** Game paused (number of players)
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18:43:55  *** ChanServ sets mode: +o Vinnie_nl
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19:38:00  <V453000> https://dl.dropboxusercontent.com/u/20419525/pzg13win.png
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19:42:51  <Vinnie_nl> hacks
19:43:16  <V453000> actually not :D
19:44:10  <Vinnie_nl> lies?
19:45:57  <V453000> ..
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19:52:26  <TWerkhoven> !info
19:52:26  <PublicServer> TWerkhoven: #:1(Orange) Company Name: 'Bloggs & Co.'  Year Founded: 2100  Money: 26926825019  Loan: 0  Value: 26931077253  (T:1548, R:0, P:0, S:5) unprotected
19:58:27  <Vinnie_nl> continued in SP
20:17:11  <nicfer> !playercount
20:17:11  <PublicServer> nicfer: Number of players: 1 (0 spectators)
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20:55:52  *** Webster sets mode: +o dwarf
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20:58:13  <ZxBiohazardZx> !players
20:58:15  <PublicServer> ZxBiohazardZx: Client 279 (Orange) is Mazur, in company 1 (Bloggs & Co.)
20:58:18  <ZxBiohazardZx> !password
20:58:18  <PublicServer> ZxBiohazardZx: finely
20:58:55  <PublicServer> *** Game still paused (number of players)
20:58:55  <PublicServer> *** Game unpaused (number of players)
20:58:57  <PublicServer> <ZxBiohazardZx> ohi
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21:00:09  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
21:00:09  <PublicServer> *** Game paused (number of players)
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21:13:35  <nicfer> !playercount
21:13:35  <PublicServer> nicfer: Number of players: 2 (0 spectators)
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22:01:47  <nb14> @quickstart
22:01:48  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
22:05:47  <nb14> !password
22:05:47  <PublicServer> nb14: parred
22:08:02  *** nb14 has left #openttdcoop
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