Log for #openttdcoop on 11th June 2013:
Times are UTC Toggle Colours
00:01:45  *** dwarf has quit IRC
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01:01:31  <PublicServer> *** Game still paused (number of players)
01:01:32  <PublicServer> *** Sylf joined the game
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01:20:00  <PublicServer> *** Sylf has left the game (leaving)
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07:31:55  <ZxBiohazardZx> !info
07:31:55  <PublicServer> ZxBiohazardZx: #:1(Orange) Company Name: 'Bloggs & Co.'  Year Founded: 2100  Money: 28013994992  Loan: 0  Value: 28018324522  (T:1550, R:0, P:0, S:5) unprotected
07:31:57  <ZxBiohazardZx> !players
07:32:00  <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server
07:34:40  *** Gregor-PLNL has quit IRC
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08:10:46  <ZxBiohazardZx> !password
08:10:46  <PublicServer> ZxBiohazardZx: lopped
08:10:57  <PublicServer> *** Game still paused (number of players)
08:10:59  <PublicServer> *** ZxBiohazardZx joined the game
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08:38:44  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
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09:44:39  <zxbiohazardzx_> !players
09:44:42  <PublicServer> zxbiohazardzx_: There are currently no clients connected to the server
09:44:51  *** zxbiohazardzx_ has left #openttdcoop
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09:45:26  <ZxBiohazardZx> darn ghosting
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11:49:18  <ZxBiohazardZx> !password
11:49:18  <PublicServer> ZxBiohazardZx: hunter
11:49:23  <PublicServer> *** Game still paused (number of players)
11:49:26  <PublicServer> *** ZxBiohazardZx joined the game
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13:26:52  <nicfer> !playercount
13:26:52  <PublicServer> nicfer: Number of players: 1 (0 spectators)
13:38:00  <ZxBiohazardZx> `supz
13:45:49  *** frdm has quit IRC
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14:17:52  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
14:51:47  *** Vinnie has joined #openttdcoop
14:52:08  <Vinnie> !password
14:52:08  <PublicServer> Vinnie: weeded
14:52:16  <PublicServer> *** Game still paused (number of players)
14:52:19  <PublicServer> *** Vinnie joined the game
14:52:34  <PublicServer> <Vinnie> hi all on irc
14:53:44  <ZxBiohazardZx> hey vin
14:53:50  <ZxBiohazardZx> nobody wanted to finish up i guess
14:53:57  <ZxBiohazardZx> and now your on, i have to go in about 5-10 mins :P
14:54:00  <PublicServer> <Vinnie> hey i saw you on dumpert
14:54:04  <ZxBiohazardZx> hides
14:54:05  <ZxBiohazardZx> :P
14:54:13  <PublicServer> <Vinnie> i hate first posts
14:54:18  <ZxBiohazardZx> XD
14:54:31  <ZxBiohazardZx> ppl liked me liking queen
14:54:38  <ZxBiohazardZx> didnt know i was first or not, dont care either
14:54:39  *** dwarf has joined #openttdcoop
14:54:39  *** Webster sets mode: +o dwarf
14:54:41  <ZxBiohazardZx> its not about being first
14:54:43  <PublicServer> <Vinnie> 1140 kudo's last time i saw
14:54:51  <ZxBiohazardZx> XD
14:54:55  <ZxBiohazardZx> anyway
14:55:04  <ZxBiohazardZx> i uploaded option for PSG261 on dropbox
14:55:07  <ZxBiohazardZx> not sure v got the link
14:55:14  <ZxBiohazardZx> but for now we should finish up 260 :P
14:55:17  <PublicServer> <Vinnie> he looks back on irc
14:55:22  <ZxBiohazardZx> aka check stuff
14:55:25  <PublicServer> <Vinnie> i can't alone, smartass
14:55:29  <ZxBiohazardZx> yeah i got webster bitching when i used @name
14:55:40  <ZxBiohazardZx> i will be back tonight?:)
14:55:45  <ZxBiohazardZx> im out now till 19:00ish
14:55:51  <ZxBiohazardZx> training
14:55:53  <ZxBiohazardZx> i can log though
14:55:55  <ZxBiohazardZx> so you can play :P
14:56:02  <PublicServer> <Vinnie> yes please
14:56:26  <ZxBiohazardZx> i was on whole day but nobody kept on for long enough to finish bbh07 :P
14:56:43  <ZxBiohazardZx> doesnt matter as traffic doesnt demand but i figured why not
14:56:55  <ZxBiohazardZx> !password
14:56:55  <PublicServer> ZxBiohazardZx: demean
14:57:03  <ZxBiohazardZx> ingame now :) enjoy
14:57:03  <PublicServer> *** Game still paused (number of players)
14:57:03  <PublicServer> *** Game unpaused (number of players)
14:57:04  <PublicServer> *** ZxBiohazardZx joined the game
14:57:07  <PublicServer> <ZxBiohazardZx> there we go
14:57:09  <PublicServer> <Vinnie> i was going to fix some mess
14:57:20  <PublicServer> <ZxBiohazardZx> messfixing is good
14:58:30  <PublicServer> <ZxBiohazardZx> anyway im afk for about 1 hour :P
14:58:34  <PublicServer> <ZxBiohazardZx> enjoy cleaning up :)
14:58:44  <PublicServer> <Vinnie> yeah i will clean it up
15:06:54  *** andbo has quit IRC
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15:15:18  <PublicServer> *** Brumi liked to make screenshot of last action, but nobody was working since. (
15:24:49  <PublicServer> <Vinnie> @@(gap 3 4)
15:24:50  <Webster> PublicServer: For Trainlength of 3: 10 - 14 needs 3, 15 - 19 needs 4, 20 - 24 needs 5.
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15:48:02  <PublicServer> <Vinnie> wtf
16:00:08  <V453000> Vinnie: having people logged on for nothing is worse than you using !unpause
16:00:18  <PublicServer> <Vinnie> i am evil
16:04:47  *** smoovi has quit IRC
16:06:52  <PublicServer> *** Vinnie has joined spectators
16:06:52  <PublicServer> *** Game paused (number of players)
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16:10:32  *** ChanServ sets mode: +o Vinnie_nl
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16:18:28  <PublicServer> *** Vinnie has left the game (general timeout)
16:18:28  <PublicServer> *** Vinnie has left the game (connection lost)
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16:23:56  *** Vinnie_nl is now known as Guest1704
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16:23:56  *** ChanServ sets mode: +o Vinnie_nl
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16:46:42  <PublicServer> <ZxBiohazardZx> back
16:47:25  <ZxBiohazardZx> also lol v you are right, but then again, lets pop back in vinnie :P
16:49:27  *** Jam35 has joined #openttdcoop
16:52:37  <ZxBiohazardZx> also v did you get the .sav link or?
16:55:37  *** Progman has joined #openttdcoop
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17:09:10  <Vinnie_nl> !dl osx
17:09:11  <PublicServer> Vinnie_nl:
17:10:11  <Vinnie_nl> !password
17:10:12  <PublicServer> Vinnie_nl: chatty
17:10:29  <PublicServer> *** Game still paused (number of players)
17:10:29  <PublicServer> *** Game unpaused (number of players)
17:10:32  <PublicServer> *** Vinnie joined the game
17:10:47  <PublicServer> <Vinnie> bio, wake up time
17:16:27  *** Progman has quit IRC
17:21:31  <PublicServer> *** Vinnie has joined spectators
17:21:31  <PublicServer> *** Game paused (number of players)
17:24:03  <PublicServer> <ZxBiohazardZx> soz dinner time :P
17:24:05  <PublicServer> <ZxBiohazardZx> back now
17:24:19  <PublicServer> <ZxBiohazardZx> pokes Vinnie
17:24:28  <Vinnie_nl> no poking
17:24:43  <PublicServer> <ZxBiohazardZx> aww
17:24:49  <PublicServer> <ZxBiohazardZx> *continues poking
17:24:52  <PublicServer> *** Vinnie has joined company #1
17:24:52  <PublicServer> *** Game unpaused (number of players)
17:24:56  <PublicServer> <ZxBiohazardZx> xd
17:25:06  <PublicServer> <ZxBiohazardZx> so where is it congested?
17:25:20  <PublicServer> <ZxBiohazardZx> ugh if only we had the network intensity graphs :(
17:25:25  <Vinnie_nl> you want the truth ?
17:25:33  <PublicServer> <ZxBiohazardZx> XD yes
17:26:00  <PublicServer> <ZxBiohazardZx> huge block @ MSH08 lol
17:26:24  <PublicServer> <ZxBiohazardZx> they dont go for the lower leg anymore
17:26:56  <PublicServer> <ZxBiohazardZx> see !!! something is wrong sign
17:27:02  <PublicServer> <Vinnie> thats my mess :D
17:27:21  <PublicServer> <Vinnie> dude don't place the sign there
17:27:32  <PublicServer> <Vinnie> place it at the start of jam, not the end
17:27:46  <PublicServer> <ZxBiohazardZx> no it was an issue as they didnt go 2nd lane :P
17:27:48  <PublicServer> <ZxBiohazardZx> oh well
17:29:46  <PublicServer> <ZxBiohazardZx> 4th is free yet unused
17:31:02  <PublicServer> *** Vinnie has left the game (leaving)
17:31:02  <PublicServer> *** Game paused (number of players)
17:31:06  <Vinnie_nl> !password
17:31:06  <PublicServer> Vinnie_nl: tossed
17:31:10  <PublicServer> <ZxBiohazardZx> aww whats this?
17:31:18  <PublicServer> *** Game still paused (number of players)
17:31:18  <PublicServer> *** Game unpaused (number of players)
17:31:18  <PublicServer> <ZxBiohazardZx> XD
17:31:20  <PublicServer> *** Vinnie joined the game
17:33:56  <PublicServer> <Vinnie> oh i see
17:34:02  <PublicServer> <Vinnie> missing connection
17:34:08  <PublicServer> <ZxBiohazardZx> :P
17:45:16  <PublicServer> <ZxBiohazardZx> hmmz
17:45:42  <PublicServer> <ZxBiohazardZx> still quite "full" near wood (ofc)
17:45:48  <PublicServer> <ZxBiohazardZx> but other then that we do fine i think
17:53:42  <PublicServer> <Vinnie> is your split done in BBH 07?
17:54:56  <PublicServer> <ZxBiohazardZx> yeah
17:55:11  <PublicServer> <ZxBiohazardZx> its good enough for traffic, just needed a more smooth split for 3rd into the directions, this seems ok
17:55:25  <PublicServer> <ZxBiohazardZx> the 3rd to north is hard to add without nuking it all, so nah
17:55:25  <PublicServer> <ZxBiohazardZx> its good
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17:58:58  <PublicServer> <Vinnie> nuke it all
17:59:12  <PublicServer> <ZxBiohazardZx> meh cba traffic isnt demaning 3rd :P
17:59:38  <PublicServer> <Vinnie> i was talking about everything
17:59:44  <PublicServer> <ZxBiohazardZx> haha
17:59:54  <PublicServer> <ZxBiohazardZx> nah just ask v to save this for archives & start next?
18:01:12  <PublicServer> <Vinnie> save is easy
18:01:18  <PublicServer> <Vinnie> but anyone can write archive
18:01:58  <PublicServer> <ZxBiohazardZx> let me see what is needed for it
18:02:16  <PublicServer> <Vinnie> its a copy paste thing
18:03:02  <PublicServer> <Vinnie> are you in archives? if so click edit
18:03:17  <PublicServer> <ZxBiohazardZx> when was the date we started this game?
18:03:19  <PublicServer> <Vinnie> copy a pararapgh and edit the data
18:03:27  <PublicServer> <Vinnie> the date the last one ended
18:03:34  <PublicServer> <ZxBiohazardZx> :P
18:04:10  <PublicServer> <ZxBiohazardZx> how do i determine users apart from guessing & remembering who i noticed?
18:04:21  <PublicServer> <Vinnie> i do it like this
18:04:28  <PublicServer> <Vinnie> i first do the names i remember
18:04:38  <PublicServer> <Vinnie> then i go to sign list search for /
18:04:44  <PublicServer> <Vinnie> and go over the next set of names
18:07:18  <PublicServer> <ZxBiohazardZx> written
18:08:36  <PublicServer> <Vinnie> pictures
18:09:26  <V453000> hm where did the system of writing names go :(
18:09:41  <V453000> aka plan maker first, members next (sorted by usefulness), players next (sorted by usefulness)
18:09:43  <V453000> +-
18:10:07  <PublicServer> <ZxBiohazardZx> it was your plan we executed right?
18:10:35  <V453000> I dont mean for this game only, for the other games too
18:10:36  <V453000> but yes
18:12:22  <PublicServer> <ZxBiohazardZx> updated to that standard a bit
18:12:28  <PublicServer> <ZxBiohazardZx> just needs image and save to be done i guess?
18:12:59  <V453000> you only add image :)
18:16:56  <PublicServer> <ZxBiohazardZx> so i need to add image i guess :P
18:16:58  <PublicServer> <ZxBiohazardZx>
18:17:04  <PublicServer> <ZxBiohazardZx> let me see for a representative one
18:20:36  <PublicServer> <Vinnie> you want to end this game so soon
18:20:43  <PublicServer> <Vinnie> we could have gone for 5 lines
18:21:19  <PublicServer> <ZxBiohazardZx> well we have been at vehicle limit for ages
18:21:22  <PublicServer> <ZxBiohazardZx> and hardly any activity
18:21:40  <PublicServer> <ZxBiohazardZx> hence i think new game would be fine, but if you feel we can bump and continue, im in favor lol
18:21:46  <PublicServer> <ZxBiohazardZx> plenty of under-served stuff
18:22:00  <PublicServer> <Vinnie> well idling on irc and waiting for someone to join isn't activity
18:22:51  <PublicServer> <Vinnie> and i think mostly people need to learn how to build the mainline
18:23:02  <PublicServer> <Vinnie> not only focussing on trains for primaries
18:23:36  <PublicServer> <ZxBiohazardZx> fair enough
18:23:43  <PublicServer> <ZxBiohazardZx> i think i added a bunch of 3rd with you
18:23:55  <PublicServer> <Vinnie> yeah we did
18:24:01  <PublicServer> <ZxBiohazardZx> but fine lets continue :P
18:24:04  <PublicServer> <ZxBiohazardZx> were on anyway :P
18:24:14  <PublicServer> <ZxBiohazardZx> time to boom 07 then
18:24:20  <PublicServer> <Vinnie> no man
18:24:26  <PublicServer> <Vinnie> you wanted game to end, so it ends
18:24:52  <PublicServer> <ZxBiohazardZx> hehe
18:25:06  <PublicServer> <ZxBiohazardZx> nothing as irregular as me i guess, as long as its not done we can continue building
18:25:17  <PublicServer> <ZxBiohazardZx> i created next map and put it on dropbox so i dont have to scout stuff :P
18:25:32  <PublicServer> <ZxBiohazardZx> also this keeps me on stuff
18:25:34  <PublicServer> <Vinnie> it runs smooth enough
18:25:37  <PublicServer> <ZxBiohazardZx> :P i agree
18:25:39  <V453000> !save
18:25:39  <PublicServer> Saving game...
18:25:48  <V453000> !transfer 260 game.sav
18:25:51  <PublicServer> V453000: PublicServerGame_260_Final.sav
18:25:51  <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->
18:25:54  <V453000> there
18:26:13  <PublicServer> <ZxBiohazardZx> :)
18:26:35  <V453000> new map is on the server, we can start right away
18:26:43  <PublicServer> <ZxBiohazardZx> nice :)
18:26:53  <PublicServer> <ZxBiohazardZx> moneymaking & planning then i guess :)
18:28:07  <PublicServer> <Vinnie> im ok with new map
18:28:13  <PublicServer> <ZxBiohazardZx> same here :)
18:28:15  <PublicServer> *** Vinnie has joined spectators
18:28:15  <PublicServer> *** Game paused (number of players)
18:28:27  <V453000> !gamenr 261
18:28:27  <PublicServer> *** V453000 has set gamenr to 261 (next !restart)
18:28:31  <V453000> !restart
18:28:32  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
18:28:35  <PublicServer> *** ZxBiohazardZx has joined spectators
18:28:43  <PublicServer> *** Vinnie has left the game (leaving)
18:28:43  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
18:28:44  <PublicServer> Thank you for playing r25385.
18:28:47  <PublicServer> Server has exited
18:28:47  *** PublicServer has quit IRC
18:28:50  <ZxBiohazardZx> :)
18:29:30  *** PublicServer has joined #openttdcoop
18:29:30  <PublicServer> Autopilot engaged
18:29:30  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server ('
18:29:31  *** Webster changes topic to "Cooperative OpenTTD | PSG261 (r25385) | STAGE: Finalizing | New players, use @quickstart and !help"
18:29:31  *** ChanServ sets mode: +v PublicServer
18:29:36  <ZxBiohazardZx> also updated to newer build or is there none yet?
18:29:46  <V453000> why
18:29:50  <V453000> updated yesterday
18:30:17  <V453000> !rcon ls
18:30:22  <PublicServer> V453000: dbg: [misc] The file 'content_download/ai/library/SuperLib-28.tar' isn't a valid tar-file
18:30:22  <PublicServer> V453000: dbg: [misc] The file 'content_download/ai/library/SuperLib-28.tar' isn't a valid tar-file
18:30:22  <PublicServer> V453000: dbg: [misc] The file 'content_download/ai/library/SuperLib-28.tar' isn't a valid tar-file
18:30:22  <PublicServer> V453000: dbg: [misc] The file 'content_download/ai/library/SuperLib-28.tar' isn't a valid tar-file
18:30:22  <PublicServer> V453000: dbg: [misc] The file 'content_download/ai/library/SuperLib-28.tar' isn't a valid tar-file
18:30:23  <PublicServer> V453000: dbg: [misc] The file 'content_download/ai/library/SuperLib-28.tar' isn't a valid tar-file
18:30:23  <PublicServer> V453000: dbg: [net] [udp] closed listeners
18:30:25  <PublicServer> V453000: dbg: [net] [udp] initializing listeners
18:30:25  <PublicServer> V453000: dbg: [net] [udp] closed listeners
18:30:27  <V453000> y k
18:30:27  <PublicServer> V453000: dbg: [net] [udp] initializing listeners
18:30:27  <PublicServer> V453000: you have 27 more messages
18:30:29  <PublicServer> V453000: dbg: [net] [tcp] listening on IPv4 port (IPv4)
18:30:29  <PublicServer> V453000: dbg: [net] [tcp] listening on IPv4 port (IPv4)
18:30:31  <PublicServer> V453000: dbg: [net] [udp] listening on IPv4 port (IPv4)
18:30:31  <PublicServer> V453000: dbg: [net] [udp] advertising to master server
18:30:31  <V453000> !rcon quit
18:30:32  *** PublicServer has quit IRC
18:30:48  *** PublicServer has joined #openttdcoop
18:30:48  <PublicServer> Autopilot engaged
18:30:48  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server ('
18:30:48  *** Webster changes topic to "Cooperative OpenTTD | PSG261 (r25385) | STAGE: Finalizing | New players, use @quickstart and !help"
18:31:41  <V453000> @stage MM
18:31:41  *** Webster changes topic to "Cooperative OpenTTD | PSG261 (r25385) | STAGE: MM | New players, use @quickstart and !help"
18:31:47  <V453000> @topic add
18:31:47  *** Webster changes topic to "Cooperative OpenTTD | PSG261 (r25385) | STAGE: MM | New players, use @quickstart and !help |"
18:32:07  <V453000> !info
18:32:07  <PublicServer> V453000: #:1(Orange) Company Name: 'Bloggs & Co.'  Year Founded: 2100  Money: 29443445000  Loan: 0  Value: 29447712062  (T:1550, R:0, P:0, S:5) unprotected
18:32:14  <V453000> !rcon cd 3
18:32:15  <V453000> !rcon load 2
18:32:20  <PublicServer> *** Game paused (number of players)
18:32:48  <V453000> !password
18:32:48  <PublicServer> V453000: quacks
18:33:32  <V453000> !content
18:33:32  <PublicServer> V453000: [Content] Connection established
18:33:33  <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes)
18:33:33  <PublicServer> V453000: [Content] Nothing to download
18:33:35  <V453000> !content
18:33:37  <PublicServer> V453000: [Content Update] Expect timeout triggered!
18:33:39  <PublicServer> V453000: [Content] All 0 downloaded
18:33:39  <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded)
18:33:40  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
18:33:41  <V453000> !content
18:33:43  <PublicServer> V453000: [Content Update] Expect timeout triggered!
18:33:45  <PublicServer> V453000: [Content] All 0 downloaded
18:33:45  <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded)
18:33:46  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
18:33:47  <V453000> !content
18:33:50  <PublicServer> V453000: [Content Update] Expect timeout triggered!
18:33:50  <PublicServer> V453000: [Content] Downloading 8 file(s) (10461737 bytes)
18:33:54  <PublicServer> V453000: [Content] Downloading 5 file(s) (10278302 bytes)
18:33:56  <PublicServer> V453000: [Content] Completed download of 2721
18:33:56  <PublicServer> V453000: [Content] Completed download of 2682
18:33:58  <PublicServer> V453000: [Content] Completed download of 2685
18:33:58  <PublicServer> V453000: [Content] Completed download of 2699
18:34:00  <PublicServer> V453000: [Content] Completed download of 2687
18:34:00  <PublicServer> V453000: [Content] All 5 downloaded
18:34:02  <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded)
18:34:03  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
18:34:08  <V453000> !restart
18:34:08  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
18:34:44  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
18:34:44  <PublicServer> Thank you for playing r25385.
18:34:47  <PublicServer> Server has exited
18:34:47  *** PublicServer has quit IRC
18:34:59  *** PublicServer has joined #openttdcoop
18:34:59  <PublicServer> Autopilot engaged
18:34:59  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server ('
18:34:59  *** Webster changes topic to "Cooperative OpenTTD | PSG261 (r25385) | STAGE: MM | New players, use @quickstart and !help |"
18:36:56  <ZxBiohazardZx> !password
18:36:56  <PublicServer> ZxBiohazardZx: artful
18:37:01  <PublicServer> *** Game still paused (number of players)
18:37:04  <PublicServer> *** ZxBiohazardZx joined the game
18:37:23  <ZxBiohazardZx> ah not bad :p
18:37:55  <PublicServer> *** Game still paused (number of players)
18:37:57  <PublicServer> *** Vinnie has started a new company (#1)
18:37:58  <PublicServer> *** Vinnie joined the game
18:38:01  <PublicServer> <Vinnie> haha
18:38:01  <PublicServer> <ZxBiohazardZx> i predict loads of woods
18:38:07  <PublicServer> <ZxBiohazardZx> haha
18:38:21  <PublicServer> <Vinnie> i'll be doing a lap. be back in 30 minutes
18:38:27  <V453000> !changepw
18:38:27  <PublicServer> V453000: Password changed to heeled
18:38:38  <PublicServer> *** Game still paused (number of players)
18:38:38  <PublicServer> *** V453000 joined the game
18:38:50  <PublicServer> <V453000> and the fact that this is default map didnt disturb anybody? :D
18:38:56  <V453000> !rcon cd 3
18:38:57  <PublicServer> <ZxBiohazardZx> dutch locations :P
18:38:58  <V453000> !rcon load 2
18:39:01  <PublicServer> *** Game paused (number of players)
18:39:02  <ZxBiohazardZx> is that default?
18:39:04  <ZxBiohazardZx> i dunno :P
18:39:09  <V453000> !changepw
18:39:09  <PublicServer> V453000: Password changed to coyest
18:39:15  <PublicServer> *** Game still paused (number of players)
18:39:18  <PublicServer> *** V453000 joined the game
18:39:19  <ZxBiohazardZx> i was wondering why it was different but still i dont mind
18:39:21  <V453000> !content
18:39:21  <PublicServer> V453000: [Content] Connection established
18:39:21  <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes)
18:39:21  <PublicServer> V453000: [Content] Nothing to download
18:39:24  <V453000> !content
18:39:26  <PublicServer> V453000: [Content Update] Expect timeout triggered!
18:39:26  <PublicServer> V453000: [Content] Downloading 5 file(s) (313132 bytes)
18:39:26  <PublicServer> V453000: [Content] Completed download of 2722
18:39:27  <PublicServer> V453000: [Content] Completed download of 2690
18:39:27  <PublicServer> V453000: [Content] Completed download of 2
18:39:28  <PublicServer> V453000: [Content] Completed download of 2694
18:39:28  <PublicServer> V453000: [Content] Completed download of 2700
18:39:30  <PublicServer> V453000: [Content] All 5 downloaded
18:39:31  <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded)
18:39:31  <V453000> ...............
18:39:32  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
18:39:37  <V453000> !restart
18:39:37  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
18:39:43  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
18:39:43  <PublicServer> Thank you for playing r25385.
18:39:45  <ZxBiohazardZx> more updatez?
18:39:48  <PublicServer> Server has exited
18:39:48  *** PublicServer has quit IRC
18:39:57  *** PublicServer has joined #openttdcoop
18:39:57  <PublicServer> Autopilot engaged
18:39:57  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server ('
18:39:57  *** Webster changes topic to "Cooperative OpenTTD | PSG261 (r25385) | STAGE: MM | New players, use @quickstart and !help |"
18:41:10  <V453000> !rcon cd 3
18:41:14  <V453000> !rcon load 2
18:41:16  *** fonsinchen has left #openttdcoop
18:41:17  <PublicServer> *** Game paused (number of players)
18:41:30  <V453000> are you fucking kidding me
18:41:37  <ZxBiohazardZx> ? it hates you?
18:41:39  <ZxBiohazardZx> or?
18:41:43  <ZxBiohazardZx> !password
18:41:43  <PublicServer> ZxBiohazardZx: disown
18:41:52  <V453000> !content
18:41:52  <PublicServer> V453000: [Content] Connection established
18:41:52  <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes)
18:41:52  <PublicServer> V453000: [Content] Nothing to download
18:41:56  <V453000> !content
18:41:58  <PublicServer> V453000: [Content Update] Expect timeout triggered!
18:41:59  <PublicServer> V453000: [Content] Downloading 3 file(s) (83316 bytes)
18:41:59  <PublicServer> V453000: [Content] Completed download of 2
18:41:59  <PublicServer> V453000: [Content] Completed download of 2689
18:41:59  <PublicServer> V453000: [Content] Completed download of 3
18:42:00  <PublicServer> V453000: [Content] All 3 downloaded
18:42:00  <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded)
18:42:01  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
18:42:04  <V453000> excellent
18:42:06  <V453000> excellent
18:42:09  <V453000> !content
18:42:10  <ZxBiohazardZx> try !grf :p
18:42:10  <PublicServer> V453000: [Content Update] Expect timeout triggered!
18:42:10  <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes)
18:42:10  <PublicServer> V453000: [Content] Nothing to download
18:42:16  <V453000> !restart
18:42:16  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
18:42:43  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
18:42:43  <PublicServer> Thank you for playing r25385.
18:42:47  <PublicServer> Server has exited
18:42:47  *** PublicServer has quit IRC
18:42:58  *** PublicServer has joined #openttdcoop
18:42:58  <PublicServer> Autopilot engaged
18:42:58  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server ('
18:42:58  *** Webster changes topic to "Cooperative OpenTTD | PSG261 (r25385) | STAGE: MM | New players, use @quickstart and !help |"
18:43:27  <V453000> !rcon cd 3
18:43:29  <V453000> !rcon load 2
18:43:33  <PublicServer> *** Game paused (number of players)
18:44:46  *** ChanServ sets mode: +v Vinnie_nl
18:44:46  *** ChanServ sets mode: +v ODM
18:44:46  *** ChanServ sets mode: +v dwarf
18:44:46  *** ChanServ sets mode: +v KenjiE20
18:44:46  *** ChanServ sets mode: +v Mazur
18:44:46  *** ChanServ sets mode: +v Sylf
18:44:46  *** ChanServ sets mode: +v ^Spike^
18:44:46  *** ChanServ sets mode: +o tneo
18:45:27  <V453000> !rcon load 2
18:45:31  <PublicServer> *** Game paused (number of players)
18:45:39  *** DaRabman has joined #openttdcoop
18:45:50  <V453000> !rcon ls
18:45:50  <PublicServer> V453000: 0) .. (Parent directory)
18:45:50  <PublicServer> V453000: 1) archive/ (Directory)
18:45:50  <PublicServer> V453000: 2) PSG261starta.sav
18:45:50  <PublicServer> V453000: 3) PSG261start.sav
18:45:50  <PublicServer> V453000: 4) Bloggs & Co., 2197-12-19.sav
18:45:50  <PublicServer> V453000: 5) Bloggs & Co., 24th Apr 2135.sav
18:45:50  <PublicServer> V453000: 6) psg260start1.sav
18:45:52  <PublicServer> V453000: 7) psg259start2.sav
18:45:52  <PublicServer> V453000: 8) psg259start1.sav
18:45:54  <PublicServer> V453000: 9) PSG258Start.sav
18:45:54  <PublicServer> V453000: you have 99 more messages
18:45:58  <V453000> !rcon load 2
18:45:58  <ZxBiohazardZx> haha
18:46:01  <PublicServer> *** Game paused (number of players)
18:46:05  *** ZxBiohazardZx was kicked by V453000 (wibble)
18:46:22  *** ZxBiohazardZx has joined #openttdcoop
18:46:26  <perk11> :O
18:46:27  <ZxBiohazardZx> wibble?
18:48:09  *** fonsinchen has joined #openttdcoop
18:49:24  <PublicServer> *** Game paused (number of players)
18:49:45  <V453000> why the actual fuck
18:50:15  *** DaRab has joined #openttdcoop
18:50:25  *** DaRabman has quit IRC
18:50:32  *** DaRab has quit IRC
18:50:40  <PublicServer> *** Game still paused (manual, number of players)
18:51:04  <V453000> some part of your newGRF setting is wrong
18:53:18  <ZxBiohazardZx> what part is?
18:53:33  <V453000> if I knew that ...
18:53:48  <ZxBiohazardZx> going over the list, i dont see anything out of the ordinairy
18:53:55  <PublicServer> *** Game still paused (manual, number of players)
18:54:06  <V453000> I think it was CHIPS
18:54:14  <V453000> wasnt latest and server didnt have that version
18:54:21  <V453000> anyway, up there now
18:54:23  <ZxBiohazardZx> :P
18:54:30  <ZxBiohazardZx> !password
18:54:30  <PublicServer> ZxBiohazardZx: scouts
18:54:31  <V453000> !changepw
18:54:31  <PublicServer> V453000: Password changed to shying
18:54:31  *** DaRabman has joined #openttdcoop
18:54:39  <PublicServer> *** Game still paused (manual, number of players)
18:54:41  <ZxBiohazardZx> hatred
18:54:42  <PublicServer> *** V453000 joined the game
18:54:44  <ZxBiohazardZx> !password
18:54:44  <PublicServer> ZxBiohazardZx: shying
18:54:54  <PublicServer> *** Game still paused (manual, number of players)
18:54:55  <PublicServer> *** ZxBiohazardZx joined the game
18:55:05  <ZxBiohazardZx> haha
18:55:15  <V453000> !auto
18:55:15  <PublicServer> *** V453000 has enabled autopause mode.
18:55:15  <ZxBiohazardZx> diff game on purpose i assume V?
18:55:16  <PublicServer> *** Game unpaused (manual)
18:55:28  <PublicServer> <V453000> obviously
18:55:50  <PublicServer> <V453000> I almost kept the newGRfs though, I might have removed a few when trying to load the game
18:55:56  <PublicServer> <ZxBiohazardZx> fair enough
18:56:04  <PublicServer> <ZxBiohazardZx> doesnt matter that much
18:56:14  <PublicServer> <ZxBiohazardZx> just preferred artic as we just had temperate map :P
18:56:16  <PublicServer> <V453000> thanks for your effort, next time :P
18:56:18  <PublicServer> <ZxBiohazardZx> but then again MORE WOOD! :P
18:56:32  <PublicServer> <ZxBiohazardZx> no its fine, ill try to do better for next :P
18:56:54  <PublicServer> <ZxBiohazardZx> thin map :P
18:57:15  <PublicServer> <V453000> its enough :)
18:57:17  <PublicServer> *** V453000 has left the game (leaving)
18:57:17  <PublicServer> *** Game paused (number of players)
18:57:33  <ZxBiohazardZx> hard to make money without planes :P
18:57:34  <ZxBiohazardZx> :P
18:57:37  <ZxBiohazardZx> 1920s
18:57:55  <V453000> @stage Chaos
18:57:55  *** Webster changes topic to "Cooperative OpenTTD | PSG261 (r25385) | STAGE: Chaos | New players, use @quickstart and !help |"
18:58:09  <V453000> trains win
18:58:10  <^Spike^> .....
18:58:40  <V453000> what ^Spike^ :)
18:58:44  <PublicServer> <ZxBiohazardZx> fine trainstart then
18:58:54  <PublicServer> <ZxBiohazardZx> go go haul coal as far as you can for 100k! woot
19:03:11  <Maraxus> !password
19:03:11  <PublicServer> Maraxus: polled
19:03:12  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
19:03:16  <ZxBiohazardZx> whoops
19:03:19  <ZxBiohazardZx> didnt intend to close it
19:03:31  <PublicServer> *** Game still paused (number of players)
19:03:32  <PublicServer> *** Maraxus joined the game
19:03:47  <PublicServer> *** Game still paused (number of players)
19:03:49  <PublicServer> *** ZxBiohazardZx joined the game
19:04:09  <PublicServer> *** Maraxus has joined company #1
19:04:09  <PublicServer> *** Game unpaused (number of players)
19:04:26  <PublicServer> *** V453000 joined the game
19:05:09  <PublicServer> <V453000> TL5
19:05:16  <PublicServer> <ZxBiohazardZx> even for mm?
19:05:26  <PublicServer> <V453000> there is no mm
19:05:33  <PublicServer> <V453000> single track
19:05:36  <PublicServer> <V453000> what the fuck
19:05:39  <PublicServer> <V453000> who does this
19:05:41  <PublicServer> <V453000> really
19:05:43  <PublicServer> <V453000> play normally
19:05:45  <PublicServer> <ZxBiohazardZx> kk
19:09:11  <PublicServer> <V453000> this game is free building, next game will be too but with more restrictions, sort of a plan
19:09:59  <V453000> @stage building
19:09:59  *** Webster changes topic to "Cooperative OpenTTD | PSG261 (r25385) | STAGE: building | New players, use @quickstart and !help |"
19:10:19  <PublicServer> <V453000> visible depot
19:11:31  <PublicServer> <V453000> still needs autoreplace depot :P
19:11:45  <PublicServer> <ZxBiohazardZx> can be added later :)
19:11:49  <PublicServer> <V453000> the fuck
19:11:59  <PublicServer> <V453000> nice approach
19:12:05  <PublicServer> <V453000> do it again never, ty
19:14:03  *** Sylf_mobile has joined #openttdcoop
19:14:25  <PublicServer> <ZxBiohazardZx> fair enough
19:14:51  <PublicServer> <V453000> seriously "no, others will do that for me" is not right
19:15:05  <PublicServer> <ZxBiohazardZx> that depot is just as visible as the other was?
19:15:19  <PublicServer> <V453000> serious?
19:16:06  *** Jam35_ has joined #openttdcoop
19:16:15  *** Jam35_ has quit IRC
19:16:28  *** Sylf_mobile has quit IRC
19:16:44  *** Jam35_ has joined #openttdcoop
19:16:54  <Jam35_> !password
19:16:54  <PublicServer> Jam35_: romped
19:16:58  *** Sylf_mobile has joined #openttdcoop
19:17:07  <PublicServer> *** Jam35 joined the game
19:20:31  *** Jam35 has quit IRC
19:21:22  *** Sylf_mobile has quit IRC
19:21:51  *** Sylf_mobile has joined #openttdcoop
19:24:59  <PublicServer> <V453000> Jam35: go show these bitches how you play a normal game :P
19:25:04  *** frdm has quit IRC
19:25:05  <PublicServer> <V453000> plan is for the weak
19:25:07  <PublicServer> <ZxBiohazardZx> haha
19:25:13  *** frdm has joined #openttdcoop
19:25:21  <PublicServer> <V453000> I go melt shit in the meantime
19:25:35  <PublicServer> <Jam35> nice
19:27:47  *** proleartthreat has joined #openttdcoop
19:28:23  *** andbo has quit IRC
19:28:23  *** proleartthreat has quit IRC
19:30:01  *** Chris_Booth has joined #openttdcoop
19:30:15  *** Sylf_mobile has quit IRC
19:32:05  <PublicServer> <V453000> and how will trains go autoreplace there now :D
19:32:11  <PublicServer> <V453000> :D
19:32:21  <PublicServer> <ZxBiohazardZx> the ones from baptise can use reverser into it?
19:32:28  <PublicServer> <V453000> why would they do that
19:32:35  <PublicServer> <V453000> trains wont go towards reverser
19:32:47  <PublicServer> <ZxBiohazardZx> this one is visible no?
19:32:53  <PublicServer> <V453000> of course
19:33:35  <PublicServer> <V453000> also please start connecting to !this power plant as well
19:33:38  <PublicServer> <V453000> same mines
19:33:53  <PublicServer> <V453000> it will create something you can "call" ML
19:34:19  <PublicServer> <ZxBiohazardZx> fine
19:34:20  <PublicServer> <V453000> hint: making a station terminus automatically allows for easy hidden depot
19:34:34  <PublicServer> <ZxBiohazardZx> so i see
19:34:57  <PublicServer> <ZxBiohazardZx> might as well make it srnw then  :P
19:35:07  <PublicServer> <ZxBiohazardZx> ring it :P
19:35:25  <PublicServer> <V453000> you just got into top 3 of stupid things I heard in the last week
19:35:59  <PublicServer> *** Jam35 has joined company #1
19:36:08  <PublicServer> <ZxBiohazardZx> :)
19:36:15  <PublicServer> <ZxBiohazardZx> only top 3
19:36:21  <PublicServer> <ZxBiohazardZx> damn still not #1 :(
19:36:27  <PublicServer> <V453000> well you are in front of the other 2
19:36:57  <PublicServer> <V453000> also I miss why do we keep only 150k loan
19:37:08  <PublicServer> <V453000> + the depot is still visible
19:37:42  <PublicServer> <ZxBiohazardZx> cause trains
19:37:56  <PublicServer> <V453000> logical
19:38:02  <PublicServer> <V453000> also not at all
19:41:09  <PublicServer> <ZxBiohazardZx> happier now?
19:41:41  <PublicServer> <V453000> never
19:41:43  <PublicServer> <V453000> yes
19:41:46  <PublicServer> <ZxBiohazardZx> :)
19:42:00  <PublicServer> <ZxBiohazardZx> ill do the other later, im gonna get coffee and be afk a bit
19:42:02  <PublicServer> *** ZxBiohazardZx has joined spectators
19:45:10  *** Progman has joined #openttdcoop
19:45:29  *** frdm has quit IRC
19:46:09  *** frdm has joined #openttdcoop
19:51:29  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
19:51:32  *** ZxBiohazardZx has quit IRC
19:57:17  <Vinnie_nl> !password
19:57:17  <PublicServer> Vinnie_nl: warded
19:57:46  <PublicServer> *** Vinnie joined the game
19:57:51  <PublicServer> <Vinnie> hello
19:57:57  <PublicServer> <Maraxus> hi
19:58:05  <PublicServer> <Jam35> hi
19:58:36  *** ODM has quit IRC
19:59:26  *** someanother has joined #openttdcoop
20:00:47  <PublicServer> <Vinnie> ehm changelog for trunk is not updated past 1.3.1 is this normal?
20:01:05  <V453000> ask me not
20:01:59  <PublicServer> <Vinnie> then, cargo dist on welcome signs mean what exactly?
20:02:15  <PublicServer> <V453000> well thats what I am trying to figure out now
20:02:22  <PublicServer> <Jam35> haven't a clue yet :)
20:02:26  <PublicServer> <V453000> because it apparently doesnt have to mean anything
20:02:37  *** someanother has quit IRC
20:02:53  <PublicServer> <Vinnie> can we for fun make two power plant drops and see what happens?
20:03:09  <PublicServer> <Jam35> we nearly have
20:03:43  <PublicServer> <V453000> the only way to activate cargodist is by having 1 mine go to multiple power plants
20:03:49  <PublicServer> <V453000> or re-transfer cargo
20:05:36  <Vinnie_nl> to flyspary
20:09:11  <planetmaker> yeah... it's *distribution*. Not *destinations*
20:09:24  <planetmaker> distribution among existing destinations
20:09:34  <planetmaker> not destinations independent of network
20:10:29  <V453000> myeah
20:16:29  <PublicServer> <V453000> also I just built the single most awesome thing in the universe
20:16:43  <PublicServer> <Vinnie> a pirate ship for nuts?
20:17:07  <PublicServer> <V453000> built, not drew
20:18:25  <PublicServer> <Jam35> hm okay
20:18:27  <PublicServer> <Vinnie> arse
20:18:34  <PublicServer> <Jam35> 2 trains at the station
20:18:36  <PublicServer> <Vinnie> i think i messed up network
20:18:42  <PublicServer> <V453000> XD
20:18:49  <PublicServer> <Jam35> separate destination: bothe get loaded
20:19:11  <PublicServer> <Vinnie> start the minimp cargo flow
20:19:29  <PublicServer> <V453000> you can have it on normal view too
20:19:35  <PublicServer> <V453000> but that doesnt explain wtf that is
20:19:53  <PublicServer> <Vinnie> St paul woods is doin wierd
20:19:57  <PublicServer> <V453000> yes
20:20:51  <PublicServer> <Vinnie> you sort by destination source via?
20:21:50  <PublicServer> <Vinnie> i think this cargo dist only works with a transfer station instead of a SLH
20:22:20  <PublicServer> <V453000> mhm yeah you probably have to redistribute things
20:22:22  <PublicServer> <V453000> do pax :)
20:22:36  <PublicServer> <Vinnie> pax gonna be a pain with sbahn
20:22:45  <PublicServer> <V453000> no that should actually work nicely
20:22:55  <PublicServer> <V453000> should
20:23:05  <PublicServer> <Vinnie> SRNW sbahn not
20:23:12  <PublicServer> <V453000> just normal, see how it works
20:23:22  <PublicServer> <V453000> cargodist for cargo is apparently worthless
20:23:28  <PublicServer> <V453000> unless you want to replace all hubs with stations
20:23:47  <PublicServer> <V453000> sooo
20:23:53  <PublicServer> <V453000> sell coal trains, get pax :D
20:24:07  <PublicServer> <V453000> +mail could be a nice addition
20:24:13  <PublicServer> <Vinnie> whats the word you use for someone who likes to torture himself
20:24:20  <PublicServer> <Vinnie> mail is asymmetric
20:24:42  <PublicServer> <V453000> pax just as much
20:24:49  <fonsinchen> Actually Sbahn should work
20:25:03  <fonsinchen> Just don't give any load/unload orders anywhere
20:25:09  <fonsinchen> I've tried
20:25:16  <PublicServer> <V453000> quite so
20:25:48  <Vinnie_nl> ah welcome, a question
20:25:59  <Vinnie_nl> is this up to date on cargo dist?
20:26:03  <fonsinchen> Automatic distribution for cargo certainly is a challenge. Your classic cargo concept of course won't work.
20:26:29  <fonsinchen> yes, that is up to date.
20:26:49  <V453000> nothing changes until you connect one primary to multiple drops
20:27:03  <Vinnie_nl> but now lets try
20:27:05  <V453000> so I dont see how does that break """our""" concept
20:27:08  <Vinnie_nl> a reverser between
20:27:52  <fonsinchen> What I mean is that it either does nothing or works against your concept. So you better switch it off if you want to play cargo concept.
20:28:39  <V453000> ah, sort of
20:33:04  <fonsinchen> !download
20:33:04  <PublicServer> fonsinchen: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
20:33:04  <PublicServer> fonsinchen:
20:33:42  <fonsinchen> I'll join to see what you're doing there :)
20:33:52  <PublicServer> <V453000> killing coal trains :D
20:34:10  <PublicServer> <Vinnie> i notice
20:34:12  <PublicServer> <Vinnie> nice timing
20:34:32  <PublicServer> <V453000> why? :)
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20:36:24  <fonsinchen> !password
20:36:24  <PublicServer> fonsinchen: knifes
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20:38:58  <PublicServer> <Vinnie> wait a minute, sbahns are a seperate network
20:39:11  <PublicServer> <Vinnie> so they should not accept passengers from another sbahn
20:39:27  <PublicServer> <V453000> just keep normal system
20:39:33  <PublicServer> <V453000> you will see how it works
20:39:59  <PublicServer> <fonso> One thing we can do is build an S-Bahn network in each town, skipping the transfer orders
20:40:01  <PublicServer> <V453000> its like psg 221
20:40:07  <PublicServer> <fonso> Then connect those with intercity trains.
20:40:13  <PublicServer> <fonso> Also without transfers
20:40:19  <PublicServer> <fonso> That works automagically
20:40:21  <PublicServer> <V453000> exactly
20:40:39  <PublicServer> <Vinnie> so the cargo is smart, it knows when to transfer?
20:40:45  <PublicServer> <V453000> yes
20:40:50  <PublicServer> <fonso> that's the whole point of it.
20:41:29  <PublicServer> <fonso> You can then refine the inner city networks with buses or trams connecting to the S-Bahn
20:41:36  <PublicServer> <V453000> trains only here :)
20:41:47  <PublicServer> <fonso> As you like.
20:42:26  <PublicServer> <V453000> oh
20:42:28  <PublicServer> <V453000> hang on
20:42:31  <PublicServer> <V453000> I turn magic dozer on
20:42:34  <PublicServer> <V453000> for authorities
20:42:41  <PublicServer> *** V453000 has left the game (leaving)
20:43:21  <V453000> !getsave
20:43:22  <PublicServer> V453000: OK :-)
20:43:24  <V453000> !rcon load 2
20:43:25  <PublicServer> *** Game still paused (manual, number of players)
20:43:33  <V453000> !changepw
20:43:33  <PublicServer> V453000: Password changed to francs
20:43:41  <PublicServer> *** Game still paused (manual, number of players)
20:43:44  <PublicServer> *** Vinnie joined the game
20:43:45  <PublicServer> *** Game still paused (manual, number of players)
20:43:46  <V453000> !auto
20:43:46  <PublicServer> *** V453000 has enabled autopause mode.
20:43:47  <PublicServer> *** Game still paused (number of players)
20:43:48  <PublicServer> *** V453000 joined the game
20:43:49  <PublicServer> *** Vinnie has joined company #1
20:43:49  <PublicServer> *** Game unpaused (number of players)
20:44:02  <PublicServer> <V453000> oh look money falls from the sky
20:44:04  <PublicServer> <V453000> catch
20:44:12  <PublicServer> *** fonso joined the game
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20:44:39  <PublicServer> <Vinnie> 1927, thats the capone era. Is he funding us?
20:44:56  <Maraxus> !password
20:44:56  <PublicServer> Maraxus: francs
20:45:07  <PublicServer> <V453000> dunno ask him
20:45:10  <PublicServer> *** Maraxus joined the game
20:45:13  <PublicServer> <V453000> money came from above.
20:46:47  <PublicServer> <V453000> fonso: how does it behave with trains without orders visiting random destinations?
20:47:09  <PublicServer> <fonso> It tries to figure out the destinations using implicit orders
20:47:25  <PublicServer> <Vinnie> train 2 test
20:47:27  <PublicServer> <fonso> If they're truly random it will do BS
20:47:30  <PublicServer> <V453000> and if you add 255 instances of 1 order which never gets reached?
20:47:48  <PublicServer> <V453000> (so implicit orders cant spawn)
20:47:54  <PublicServer> <fonso> It will also do BS then
20:48:00  <PublicServer> <V453000> what does that mean? :D
20:48:02  <PublicServer> <fonso> or rather, nothing
20:48:20  <PublicServer> <V453000> right, makes sense
20:48:26  <PublicServer> <fonso> BS means it will route cargo along links that don't exist
20:48:36  <PublicServer> <fonso> nothing means all cargo will have "any station"
20:48:51  <PublicServer> <V453000> hm :)
20:49:53  <PublicServer> <fonso> you can see what it does at West Baptiste Woods now
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20:50:04  <PublicServer> <fonso> just switch the grouping to Source-via-dest
20:50:06  <PublicServer> <V453000> yes I built that :)
20:50:34  <PublicServer> <fonso> for extra fun you can connect central and woods directly
20:50:44  <PublicServer> <V453000> that i figured :)
20:51:22  <PublicServer> <fonso> then it will route most of the passengers between them directly, using the main station only if the direct link is overloaded.
20:51:50  <PublicServer> <V453000> that sounds logical too :)
20:52:08  <PublicServer> <Vinnie> this can get complicated
20:52:47  <PublicServer> <fonso> You should use the link graph overlay to figure out which links are overloaded
20:52:49  <PublicServer> <V453000> I think it can be a solid option for pax games
20:53:07  <PublicServer> <fonso> then it doesn't get too complicated.
20:53:21  <PublicServer> <fonso> link graph overlay is in the map menu.
20:53:35  <PublicServer> <V453000> can cargodist be turned off/on in multiplayer?
20:53:41  <PublicServer> <fonso> Sure
20:53:44  <PublicServer> <V453000> nice
20:53:50  <PublicServer> <V453000> remember the setting?
20:54:17  <PublicServer> <fonso> Yes, in advanced settings, Cargo Distribution set the distribution type to "Manual"
20:54:29  <V453000> that isnt mupltiplayer command :P
20:54:33  <PublicServer> <Vinnie> would that be 1st or 3rd option?
20:54:55  <PublicServer> <fonso> 1st
20:55:09  <PublicServer> <Vinnie> set linkgraph.distribution_pax 1
20:55:23  <PublicServer> <fonso> hrm
20:55:25  <PublicServer> <Vinnie> or 0
20:55:32  <PublicServer> <fonso> probably 0
20:55:34  <PublicServer> <Vinnie> depends how console counts
20:55:43  <V453000> !rcon set linkgraph.distribution_pax
20:55:43  <PublicServer> V453000: Current value for 'linkgraph.distribution_pax' is: '2' (min: 0, max: 2)
20:55:50  <V453000> !rcon set linkgraph.distribution_pax 1
20:55:57  <V453000> looks changeable, very good
20:56:19  <PublicServer> <fonso> Did anything change?
20:56:19  <PublicServer> <V453000> question is if it actually changed
20:56:26  <V453000> !rcon set linkgraph.distribution_pax 0
20:56:29  <PublicServer> <Vinnie> yes pax is asymetric
20:56:35  <V453000> !rcon set linkgraph.distribution_pax 2
20:56:36  <PublicServer> <Vinnie> it was symetric
20:56:42  <PublicServer> <V453000> k
20:56:45  <PublicServer> <V453000> we want which
20:56:47  <PublicServer> <fonso> It still is symmetric here
20:56:56  <perk11> cargodist in trunk?
20:56:57  <PublicServer> <V453000> I just changed it back
20:56:59  <PublicServer> <V453000> see irc
20:58:17  <PublicServer> <Vinnie> oke, idea
20:58:48  <PublicServer> <fonso> Now if you build a station in Lubicon lake and have all trains call there it will still work
20:58:50  <PublicServer> <V453000> 194k :>
20:59:25  <PublicServer> <V453000> and I already know how to reach 5000/200 000 :P
20:59:31  <PublicServer> <V453000> (talking about another game)
21:01:46  <PublicServer> <V453000> build whatever you want, this game is really free to build anything :P
21:02:10  <PublicServer> <fonso> Well, I'll demonstrate a potential problem ...
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21:05:50  <PublicServer> <Vinnie> wait this is bad idea
21:06:01  <PublicServer> <fonso> what?
21:06:11  <PublicServer> <Vinnie> playing with conditional orders
21:06:21  <PublicServer> <V453000> PUT THEM TO THE TEST
21:06:23  <PublicServer> <V453000> :D
21:06:25  <PublicServer> <fonso> Depends on the exact type of order
21:07:59  <PublicServer> <fonso> now all trains will call at Lubicon lake, but it will take some time for the direct link to disappear.
21:08:29  <PublicServer> <fonso> oh, and I just triggered a bug.
21:08:31  <PublicServer> <V453000> :S that is what I was afaid of
21:08:41  <PublicServer> <V453000> :D ?
21:08:48  <PublicServer> <fonso> Is Sherwood Park Woods station 0?
21:09:14  <PublicServer> <V453000> you mean the first one ever built?
21:09:14  <PublicServer> <V453000> no
21:09:29  <PublicServer> <V453000> at this point it is Three Hills Mines, which might be 1
21:09:39  <PublicServer> <fonso> did anyone create an order from west baptiste to sherwood park?
21:09:46  <PublicServer> <V453000> 0 was probably its related powerp plant
21:09:48  <PublicServer> <fonso> from rainbow lake I mean
21:09:59  <PublicServer> <V453000> no trains go to Sherwood Park Woods now
21:10:01  <PublicServer> <Vinnie> nope
21:10:11  <PublicServer> <fonso> oh, another stray link
21:10:11  <PublicServer> <Vinnie> and i buils sherwood park
21:10:13  <PublicServer> <V453000> you can see that right of the Rename button
21:10:39  <PublicServer> <V453000> hm :)
21:11:09  <PublicServer> <fonso> some train thinks it has stopped at sherwood park woods
21:11:51  <PublicServer> <Vinnie> lets say i split a station in two, a station for unloading and a station for loading. Will the passengers all unload at the unloading station?
21:12:30  <PublicServer> <fonso> I can't imagine how that looks like
21:12:36  <PublicServer> <fonso> can you demonstrate it?
21:13:44  <PublicServer> <Vinnie> sign !question
21:13:59  <PublicServer> <Vinnie> every mainline train will visit both stations
21:14:21  <PublicServer> <fonso> actually the trains are going to sherwood park, but they shouldn't stop there due to non-stop
21:14:27  <PublicServer> <fonso> somehow they do, though.
21:14:45  <PublicServer> <fonso> Very nice. Now I know how to reproduce it.
21:17:55  <fonsinchen> I can't find the !question sign
21:18:06  <PublicServer> <Vinnie> i deleted it, it was retarded
21:20:28  <PublicServer> <fonso> since when has that no orders mail train been around?
21:21:02  <PublicServer> <fonso> I guess that's the easy explanation for the link between sherwood park and rainbow lake
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21:21:53  <PublicServer> <fonso> you can now see the problem my last, yet uncommitted patch fixes.
21:22:18  <PublicServer> <Vinnie> purpose of trunk
21:22:18  <PublicServer> <fonso> The link between Lubicon and Rainbow will occasionally break, rerouting all passengers waiting for it.
21:25:05  <PublicServer> <Vinnie> signal gaps
21:28:44  <PublicServer> <Vinnie> citybuilder is gonna get complicated :D
21:30:08  <PublicServer> <Vinnie> 90 degree turns are off
21:30:34  <PublicServer> <V453000> the philosophy of moar is unbreakable
21:30:42  <PublicServer> <fonso> I don't want them to turn 90 degrees there
21:31:17  <PublicServer> <V453000> this is a sign :D
21:31:20  <PublicServer> <V453000> nice
21:32:07  <PublicServer> <Vinnie> my Sbahn collects a ass kicking 4 passengers a month
21:32:17  <PublicServer> <Vinnie> not even worth a connection in cargo links
21:33:03  <PublicServer> <V453000> might need a timed SML there Vinnie
21:33:21  <PublicServer> <Vinnie> good idea
21:33:43  <PublicServer> <Vinnie> sml is always good
21:33:57  <PublicServer> <V453000> esp in Sbahns!
21:34:09  <PublicServer> <Vinnie> most space can be found there
21:39:43  *** ZxBiohazardZx has joined #openttdcoop
21:39:45  <ZxBiohazardZx> !password
21:39:45  <PublicServer> ZxBiohazardZx: shirts
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21:41:57  <PublicServer> <ZxBiohazardZx> i dont get the comment near rainbow lake
21:41:59  <PublicServer> <ZxBiohazardZx> if not 60 full
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21:42:02  <PublicServer> <fonso> me neither
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21:42:41  <PublicServer> <V453000> I think the needs big town before test is key
21:42:44  <PublicServer> <V453000> aka it isnt there yet
21:42:47  <PublicServer> <ZxBiohazardZx> :P
21:43:01  <PublicServer> <ZxBiohazardZx> so for now: grow towns via s-bahn & IC it
21:43:03  <PublicServer> <ZxBiohazardZx> ?
21:43:13  <PublicServer> <V453000> build stuff
21:43:19  <PublicServer> <V453000> period :)
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21:55:15  <PublicServer> <Brumi> hi there
21:55:21  <PublicServer> <Vinnie> hello
21:55:25  <PublicServer> <fonso> hi
21:55:55  <PublicServer> <Brumi> whoa cargodist game :)
21:56:13  <PublicServer> <Brumi> how is the inclusion in trunk going?
21:56:23  <PublicServer> <ZxBiohazardZx> i love cargodist :P makes pax interesting
21:56:29  <PublicServer> <fonso> It's done, except for one commit
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21:56:39  <PublicServer> <Brumi> congratz
21:56:57  <PublicServer> <fonso> thanks
21:57:49  <PublicServer> <V453000> does existence of Lubicon Lake mean that trains going directly between e.g. Rainbow Lake and West Baptiste will not get cargo?
21:58:13  <PublicServer> <ZxBiohazardZx> depends on orders
21:58:23  <PublicServer> <ZxBiohazardZx> but no
21:58:25  <PublicServer> <fonso> If you add direct trains now, eventually they will get cargo
21:58:28  <PublicServer> <ZxBiohazardZx> there is a % that will go to lucibon only
21:58:38  <PublicServer> <ZxBiohazardZx> anything further down the line will prefer the direct connection
21:58:52  <PublicServer> <ZxBiohazardZx> regardless of when the connection is added
21:58:52  <PublicServer> <fonso> you have to wait until the routing is recalculated and some pax appear, though
21:59:02  <PublicServer> <ZxBiohazardZx> keep in mind that cargodest takes time to generate destinations
21:59:16  <PublicServer> <ZxBiohazardZx> and it is profitable only if you have a semi-all to all network
21:59:24  <PublicServer> <ZxBiohazardZx> we can even try the continuous setup for ics
21:59:50  <PublicServer> <fonso> You don't need an all-to-all network
21:59:52  <PublicServer> <ZxBiohazardZx> does create loop-like lines, but throughs work quite nice
22:00:07  <PublicServer> <V453000> but we do have direct trains between Rainbow and West Baptiste ?
22:00:10  <PublicServer> <ZxBiohazardZx> A-> B-> C-> D -> E -> F -> E allt he way to A
22:00:22  <PublicServer> <fonso> no direct ones
22:00:23  <PublicServer> <ZxBiohazardZx> trains will get flooded if you lack direct or shortcuts though :P
22:00:29  <PublicServer> <fonso> I've changed the orders
22:00:35  <PublicServer> <V453000> :d wtf
22:00:54  <PublicServer> <V453000> hmm
22:01:04  <PublicServer> <fonso> I've made them stop at flyingshot, too
22:01:04  <PublicServer> <ZxBiohazardZx> you never played paxdest/cargodest with pax V?
22:01:10  <PublicServer> <V453000> soo why do we build junctions instead of stations
22:01:24  <PublicServer> <V453000> I did
22:01:26  *** orudge` has joined #openttdcoop
22:01:42  <PublicServer> <ZxBiohazardZx> id go PBS game on pax for more wtf but fine
22:01:53  <PublicServer> <V453000> wtf is a PBS game
22:02:07  <PublicServer> <ZxBiohazardZx> no junctions, just use PBS to keep your trains safe
22:02:09  <PublicServer> <ZxBiohazardZx> :P
22:02:15  <PublicServer> <ZxBiohazardZx> well no bridge shit
22:02:21  <PublicServer> <V453000> dumb
22:02:23  <PublicServer> <ZxBiohazardZx> :P
22:02:30  <PublicServer> <ZxBiohazardZx> challenging :P
22:02:36  <PublicServer> <V453000> dumb
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22:03:08  *** Webster sets mode: +o Ammler
22:03:11  <PublicServer> <V453000> problem is, eliminating junctions might be the most effective way to do it I think
22:03:15  <PublicServer> <Vinnie> train 4 orders on purpose?
22:03:20  *** orudge has quit IRC
22:03:37  <PublicServer> <ZxBiohazardZx> V ?
22:03:47  <PublicServer> <fonso> Train 4 creates some interesting effects here.
22:04:02  *** Brumi has quit IRC
22:04:27  <PublicServer> <Maraxus> gn
22:04:33  <PublicServer> <Brumi> gn
22:04:33  <PublicServer> <Vinnie> cya
22:04:35  <PublicServer> *** Maraxus has left the game (leaving)
22:04:37  <PublicServer> <V453000> I didnt touch anything for more than 1 hour
22:04:46  *** Maraxus has quit IRC
22:05:25  <PublicServer> <ZxBiohazardZx> can i experiment a bit?
22:05:47  <PublicServer> <V453000> what does that mean
22:05:57  <PublicServer> <ZxBiohazardZx> build a bit and see the effect :P
22:06:00  <PublicServer> <ZxBiohazardZx> mostly your reaction :P
22:06:10  <PublicServer> <V453000> that doesnt answer it
22:06:36  <PublicServer> <ZxBiohazardZx> through setup for pax, local and ic
22:08:03  <PublicServer> <V453000> I have literally no idea what are you saying
22:14:44  <PublicServer> <Vinnie> inflation again?
22:15:02  <PublicServer> <ZxBiohazardZx> inflation: On
22:15:08  <PublicServer> <ZxBiohazardZx> so yes
22:17:10  <PublicServer> <fonso> Mail going from St Albert to West Baptiste via Acme :)
22:17:11  *** Raaaak has quit IRC
22:17:34  <PublicServer> <fonso> I guess we're not making any profit on that.
22:21:04  <PublicServer> <V453000> ah that you mean
22:22:14  <PublicServer> <V453000> well, ultimately dumb "network" without hubs is dumb indeed, but cargodist-wise it is a very good solution, the only better solution I can think of is making the statiosn point to point instead of this
22:22:44  <PublicServer> <V453000> and that is exactly why I am saying all this leads nowhere :s
22:22:46  <PublicServer> <ZxBiohazardZx> you can make it semi-smart by adding junctions like the marked flat one
22:22:56  <PublicServer> <V453000> why would you do that
22:23:03  <PublicServer> <ZxBiohazardZx> and by doing so you make 1 hub more important then others
22:23:09  <PublicServer> <ZxBiohazardZx> as all pax will transfer on that one station
22:23:27  <PublicServer> <V453000> that sounds and looks more like mistake
22:23:29  <PublicServer> <ZxBiohazardZx> as cargodest doesnt care what train its on, it is "smart" hence ppl get off at eg ministik and get on another train to the network
22:23:35  <PublicServer> <ZxBiohazardZx> the whole flow is different
22:23:53  <PublicServer> <V453000> of course I know
22:23:55  <PublicServer> <ZxBiohazardZx> cargo on A that can go to B (point to point) and then B-> C
22:23:57  <PublicServer> <ZxBiohazardZx> is using that
22:24:03  <PublicServer> <V453000> but why would you build the junction isntead of a station
22:24:03  <PublicServer> <ZxBiohazardZx> now what i did is make a train visit all
22:24:21  <PublicServer> <ZxBiohazardZx> and if you want you can make St Albert terminus for  a line via ministik to west bat
22:24:41  <PublicServer> <ZxBiohazardZx> ?
22:24:45  <PublicServer> <ZxBiohazardZx> why junct over station?
22:24:51  <PublicServer> <V453000> yes
22:25:37  <PublicServer> <V453000> e.g. !those
22:25:39  <fonsinchen> You could just make a game of only point-to-point links, sure.
22:25:42  <PublicServer> <V453000> would seem like perfect solution
22:25:46  <fonsinchen> But where is the fun in that?
22:26:08  <PublicServer> <V453000> nowhere, exactly
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22:26:15  <PublicServer> <V453000> but that is what cargodist leads to ?
22:26:27  <PublicServer> <ZxBiohazardZx> for pax yes
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22:26:46  <fonsinchen> It doesn't force you to play like this
22:26:53  <PublicServer> <V453000> it does
22:26:55  <fonsinchen> It depends on your objectives.
22:27:03  <fonsinchen> You're setting those yourself
22:27:11  <PublicServer> <ZxBiohazardZx> make it all to all :P
22:27:21  <PublicServer> <ZxBiohazardZx> no V is right
22:27:25  <PublicServer> <ZxBiohazardZx> it does force you to play like that
22:27:33  <PublicServer> <V453000> why would I do it all to all if stations do it for me
22:27:33  <PublicServer> <ZxBiohazardZx> the system hugely benefits from 3 factors:
22:27:35  <PublicServer> <V453000> that sounds dumb
22:27:47  <PublicServer> <V453000> why would I provide any direct connection if stations do it for me
22:27:49  <PublicServer> <ZxBiohazardZx> 1) ammount of stations (more destinations in a city == more pax attracted to it)
22:28:02  <PublicServer> <ZxBiohazardZx> 2) all to all network (via local or ic makes no diff, they transfer)
22:28:17  <PublicServer> <ZxBiohazardZx> eeehm true v
22:28:21  <fonsinchen> Direct connections are usually faster and you make more money from that.
22:28:25  <PublicServer> <ZxBiohazardZx> thats where "realism" hit my personal like
22:28:32  <V453000> money is quite irrelevant
22:28:35  <PublicServer> <ZxBiohazardZx> aka i build the flow rather then turnaround every time :p
22:28:41  <fonsinchen> What is relevant here?
22:28:48  <V453000> what works
22:28:53  <PublicServer> <Vinnie> efficiency
22:28:57  <V453000> profit is only Y/N thing
22:29:03  <V453000> you either do profit or you bankrupt
22:29:05  <V453000> nothing in between
22:29:10  <fonsinchen> Everything "works".
22:29:17  <PublicServer> <ZxBiohazardZx> i played cargo/paxdest alot with eg romazoon on his realm, and mostly the thing for paxdest/cargodest = that you make it hard by adding rules
22:29:21  <V453000> that isnt true
22:29:21  <fonsinchen> Efficiency is more to the point.
22:29:32  <fonsinchen> What are you trying to optimize?
22:29:36  <PublicServer> <ZxBiohazardZx> but yeah !those is fine without diags
22:30:01  <V453000> optimize? well that depends, but usually there is some concept, and you just build it bigger as long as you can
22:30:12  <V453000> and obviously that sets a scenario
22:30:19  <fonsinchen> Most of the time it's about throughput, I think
22:30:24  <V453000> exactly
22:30:39  <fonsinchen> If that is the point then junctions are bad indeed, as they slow the trains.
22:31:02  <PublicServer> <ZxBiohazardZx> V my concept layer can be extended as much as you want
22:31:04  <PublicServer> <ZxBiohazardZx> but yes
22:31:04  <V453000> if your network jams, all other goals go aside
22:31:11  <fonsinchen> So, if you're optimizing for raw throughput, make lots of point-to-point links.
22:31:14  <PublicServer> <ZxBiohazardZx> for optimisation your right, its more effective to have pendulum trains
22:31:36  <PublicServer> <ZxBiohazardZx> with auto-timetable from eg cpp or hardpatchpack its even easier
22:31:37  <V453000> exactly fonsinchen, that is exactly the problem. That the dumbest solution is the best
22:31:44  <PublicServer> <ZxBiohazardZx> the trains auto-space to leave gaps on juncts :P
22:31:52  <fonsinchen> You could also optimize, e.g. for speed of delivery
22:31:57  <PublicServer> <ZxBiohazardZx> i do side with V here
22:32:00  <fonsinchen> or for something else.
22:32:05  <V453000> you could, but you have no reason to do so
22:32:08  <PublicServer> <ZxBiohazardZx> even speedwise you lose against the transfer fons
22:32:11  <V453000> or even means to check if you did that right
22:32:12  <fonsinchen> Throughput is pretty arbitrary.
22:32:26  <V453000> how do you judge if the speed you delivered in is good
22:32:29  <PublicServer> <ZxBiohazardZx> there is no way your train will go though all stations at higher capacity then a dedicated line can
22:32:45  <fonsinchen> I don't think so. If you have tons of transfers on the way the result is going to be slower than a direct train.
22:32:51  <V453000> if throughput isnt enough, you clearly detect jamming
22:32:53  <PublicServer> <ZxBiohazardZx> no not ingame
22:33:04  <PublicServer> *** Vinnie has left the game (leaving)
22:33:06  <fonsinchen> I could make a separate route skipping all the stations.
22:33:09  <V453000> of course transfers will be slower in total, but how do you judge "when you transfer too much"
22:33:11  <Vinnie_nl> cya
22:33:14  <V453000> bye
22:33:25  <PublicServer> <ZxBiohazardZx> ^^ V is right
22:33:27  <V453000> playing with throughput is intuitive, it jams, it doesnt
22:33:33  <PublicServer> <ZxBiohazardZx> its a different gameplay style
22:33:44  <PublicServer> <ZxBiohazardZx> "realism" and such are my factors in cargodest
22:34:06  <PublicServer> <ZxBiohazardZx> hence the build-style near !those isnt optimised, but looks best and works quite well
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22:34:23  <V453000> but how do I care if I make 1000 dollars per trip, or 1100 ... if I make 100 millions every month
22:34:33  <fonsinchen> I'm just saying that you're selecting an arbitrary aspect of the game, and then saying optimizing that with cargodist makes boring gameplay.
22:34:45  <PublicServer> <ZxBiohazardZx> :P
22:34:55  <fonsinchen> Well, then either switch cargodist off or optimize for something else.
22:34:58  <PublicServer> <ZxBiohazardZx> XD
22:35:02  <adit> !dl lin32
22:35:02  <PublicServer> adit: unknown option "lin32"
22:35:07  <adit> !dl
22:35:07  <PublicServer> adit: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
22:35:07  <PublicServer> adit:
22:35:10  <V453000> you cant optimize for someting else :s
22:35:12  <adit> !dl lin
22:35:12  <PublicServer> adit:
22:35:27  <fonsinchen> You can always optimize for aesthetics
22:35:35  <PublicServer> <ZxBiohazardZx> looks
22:35:39  <V453000> that is irrelevant, you can do that regardless of system
22:35:43  <PublicServer> <ZxBiohazardZx> hence i said, realism and how nice it looks
22:35:57  <PublicServer> <ZxBiohazardZx> try to make it something you could have in real life
22:35:59  <PublicServer> <ZxBiohazardZx> so not a insane bbh
22:36:00  <V453000> any network can look nice, no matter how it works
22:36:03  <PublicServer> <ZxBiohazardZx> but a flat junction
22:36:05  <PublicServer> <ZxBiohazardZx> and check capacity of that
22:36:35  <PublicServer> <ZxBiohazardZx> as long as you stay under the saturation of the junction you wont have jam issues
22:36:45  <PublicServer> <V453000> and when you do
22:36:47  <fonsinchen> I'm sure you can find other things to optimize for: minimize amount of station tiles for example
22:36:54  <fonsinchen> that would be ... interesting.
22:36:56  <adit> I heard it's a chaos gameplay?
22:36:58  <PublicServer> <ZxBiohazardZx> then you solve it by adding more lanes
22:37:17  <PublicServer> <ZxBiohazardZx> and-or start de-tangling the junction in a more layered one
22:37:27  <PublicServer> <V453000> and you do not improve the junction because ... it is prohibited
22:37:41  <PublicServer> <ZxBiohazardZx> aka on the "all hate it /bio sign"
22:37:51  <PublicServer> <ZxBiohazardZx> you add a bridge like so to releave the junct
22:37:52  <fonsinchen> If maximize for throughput while minimizing the number of station tiles in use you cannot make pointless transfers.
22:37:53  <PublicServer> <V453000> exactly
22:38:00  <PublicServer> <V453000> and a de-tangled one is our normal hub
22:38:26  <PublicServer> <ZxBiohazardZx> Fons you can, terminus wins over through as your trains saturate along the road
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22:38:45  <V453000> but why would you attempt to make minimum of station tiles
22:38:51  <PublicServer> <ZxBiohazardZx> a fully loaded train coming from A with cargo destined for C will not load more pax @ B
22:38:56  <V453000> when the game logically hints you to build as much stuff as you can
22:39:05  <fonsinchen> Why would you try to gain a high transfer.
22:39:17  <fonsinchen> Every objective is arbitrary
22:39:19  <V453000> for systematic superiority
22:39:23  <PublicServer> <ZxBiohazardZx> ^^
22:39:26  <PublicServer> <ZxBiohazardZx> V is right here fons
22:39:41  <PublicServer> <ZxBiohazardZx> his "ill force you to transfer more" is superiour on a network point of view
22:39:58  <PublicServer> <Brumi> and what if we try to optimize as usual, while keeping the number of transfers for each trip under a certain number?
22:40:00  <PublicServer> <ZxBiohazardZx> the only reason to play paxdest/cargodest for me is estetics and realism in network
22:40:05  <fonsinchen> Well "systematic superiority" is just as arbitrary as anything, too.
22:40:08  <PublicServer> <Brumi> I think that would be a sensible goal
22:40:22  <PublicServer> <ZxBiohazardZx> Brumi, name a number and you lose fast
22:40:24  <V453000> it isnt really, system helps with throughput, and that helps with jams
22:40:28  <PublicServer> <ZxBiohazardZx> as eg S-bahns count
22:40:46  <PublicServer> <ZxBiohazardZx> S-Bahn -> intercity -> sbahn
22:40:47  <V453000> if network jams, your game breaks. Technically to the point.
22:40:54  <PublicServer> <Brumi> yeah something like that
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22:40:56  <PublicServer> <ZxBiohazardZx> thats 2 transfers even for a "direct" line
22:40:58  <PublicServer> <Brumi> 3 or 4
22:41:08  <PublicServer> <ZxBiohazardZx> so we allow 1 or 2 extra transfers?
22:41:18  <V453000> if you dont have enough transport speed / not enough aesthetics / any arbitrary goal, you can be not satisfied, but the game works
22:41:18  <PublicServer> <Brumi> why not
22:41:23  <V453000> as long as you dont have jams
22:41:50  <PublicServer> <ZxBiohazardZx> also then the snake would win btw Brumi
22:41:58  <fonsinchen> If you just take a plain map without trains you'll never have jams. Problem solved.
22:42:06  <PublicServer> <ZxBiohazardZx> as then you get 0 transfers and you can upgrade both size and capacity by simply adding more lanes
22:42:06  <PublicServer> <Brumi> true
22:42:25  <PublicServer> <Brumi> or if you count each station as a "transfer"?
22:42:31  <V453000> that isnt really relevant at all fonsinchen, obviously it leads to making as many trains as you can, which is strongly supported by industry and town growth
22:42:34  <PublicServer> <ZxBiohazardZx> no its not a transfer, they sit inside the train :P
22:42:41  <V453000> you can never "win" the game - they will always grow
22:42:51  <PublicServer> <Brumi> I'm thinking, as a passenger, you want do do your trip as fast as possible
22:42:55  <V453000> (unless you have all at 2295 and well transported which I have not seen yet)
22:43:00  <PublicServer> <ZxBiohazardZx> nah V is right, for networking this gametype is unsuitable
22:43:10  <PublicServer> <ZxBiohazardZx> i play this gametype when im not building the puzzle shit from cargo
22:43:52  <PublicServer> <ZxBiohazardZx> i admit i add CPP features for more realism in as well, but the point is that its not a suitable playground for coop
22:43:58  <PublicServer> <ZxBiohazardZx> there is not a real goal
22:43:58  <V453000> it isnt about gametype, we play the game as it is, with the only real technical goal you can get
22:44:02  <PublicServer> <ZxBiohazardZx> and what i think looks good can be ugly for another
22:45:10  <fonsinchen> You could also optimize for number of cargo transported while minimizing the number of trains being used.
22:45:28  <PublicServer> <ZxBiohazardZx> aka longer trains?
22:45:38  <PublicServer> <ZxBiohazardZx> a 64 tile train setup wins that :p
22:45:41  <fonsinchen> With the usual thing of fixed train length
22:46:11  <PublicServer> <ZxBiohazardZx> number of cargo transported  with fixed trainlenght equals shortest possible distance travveled
22:46:29  <PublicServer> <ZxBiohazardZx> its all related ;)
22:46:34  <V453000> that isnt really too valid unless you hit 5000 trains. However, you can optimize for throughput/space used
22:46:48  <V453000> which I am afraid, that pure transfering is best in again
22:46:55  <PublicServer> <ZxBiohazardZx> hmhm
22:47:21  <PublicServer> <ZxBiohazardZx> been there done it, maglev/metro lines with high capacity for max s-bahn and then add IC services between those for instant win
22:47:23  <V453000> it isnt bio, trains stopping to transfer loses their transport effectiveness
22:47:38  <PublicServer> <ZxBiohazardZx> ?
22:47:52  <PublicServer> <ZxBiohazardZx> passengers WANT to transfer
22:47:55  <PublicServer> <ZxBiohazardZx> or get out;)
22:47:57  <V453000> the point is, I dont want to restrict myself from anything
22:48:12  <PublicServer> *** Mazur joined the game
22:48:15  <PublicServer> <ZxBiohazardZx> aka if you dont transfer you will overshoot and they will take another train back to where they do wanna go
22:48:18  <V453000> e.g. restrictions from building bridges at junctions, restriction from building more than 400 trians
22:48:29  <PublicServer> <ZxBiohazardZx> you can build bridges at junctions
22:48:43  <PublicServer> <ZxBiohazardZx> and you can have more then 1000 trains for sure on this map
22:48:49  <PublicServer> <ZxBiohazardZx> i never said you couldnt :P
22:49:04  <PublicServer> <ZxBiohazardZx> just that setting up a basic network with flats works forcurrent intensities
22:49:12  <adit> !password
22:49:12  <PublicServer> adit: hostel
22:49:14  <PublicServer> <ZxBiohazardZx> setup the destination tables first so cargo can be generated
22:49:16  <V453000> of course, but goals like optimizing for "maximum amount of trains" says so
22:49:22  <PublicServer> <ZxBiohazardZx> and then improve the jucntions that jam
22:49:24  <V453000> same as "realism", "any other" similar goals
22:49:34  <PublicServer> *** adit joined the game
22:49:40  <V453000> improving junctions that jam leads to our normal BBHs
22:50:09  <PublicServer> <ZxBiohazardZx> true
22:50:12  <V453000> there is no dark magical reason why we build it, it simply is needed to work, nothing more nothing less
22:50:28  <PublicServer> <ZxBiohazardZx> yes but usually we start on BBH and ML's and then work to SL's and cargos
22:50:34  <PublicServer> <ZxBiohazardZx> now this is reverse :P
22:50:40  <PublicServer> <ZxBiohazardZx> we start on a line+cargoes etc
22:50:42  <PublicServer> <V453000> you might, I dont
22:50:44  <PublicServer> <ZxBiohazardZx> and then we build the stuff :P
22:50:55  <PublicServer> <ZxBiohazardZx> after planning whats the first we build?
22:51:02  <PublicServer> <ZxBiohazardZx> dropoffs, bbhs, mainlines
22:51:04  <PublicServer> <V453000> the system of building you refer to is only for cooperation
22:51:14  <PublicServer> <ZxBiohazardZx> then sidelines then trains :P
22:51:14  <PublicServer> <ZxBiohazardZx> ah
22:51:20  <PublicServer> <V453000> that is only because when organizing game with amny people, it is theb est way to do it
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22:51:30  <PublicServer> <V453000> but when playing solo I dont do that either from start
22:51:32  <PublicServer> <ZxBiohazardZx> fair enough
22:51:34  <PublicServer> <V453000> but that doesnt mean I dont reach same results
22:51:41  <PublicServer> <V453000> because the results are what works
22:51:52  <PublicServer> <V453000> I will write an article about it in fime
22:51:58  <PublicServer> <ZxBiohazardZx> i keep my bbh's minimal by playing bigger maps and stopping :)
22:52:25  <PublicServer> <ZxBiohazardZx> but yeah evolve it into that, isnt that what "chaos" was all about
22:52:31  <PublicServer> <ZxBiohazardZx> "banned from PS" XD
22:52:33  <PublicServer> <ZxBiohazardZx> loving wiki
22:52:56  <PublicServer> <V453000> that is only because of the poor controllability
22:53:07  <PublicServer> <V453000> if you can do anything you can easily fuck up the game for others
22:53:15  <PublicServer> <fonso> Maybe just play a game with stations instead of hubs then. This will lead to a lot of crowded terminus stations. Might be interesting
22:53:15  <PublicServer> <V453000> if there is system it is a bit harder to do
22:53:33  <PublicServer> <V453000> fonso: building point to point stations is trivial ;)
22:53:51  <PublicServer> <V453000> you could just clone one station design all over the place
22:54:21  <PublicServer> <fonso> So how is that different from hubs?
22:54:24  <PublicServer> <V453000> massively
22:54:27  <PublicServer> <ZxBiohazardZx> true
22:54:38  <PublicServer> <V453000> example
22:54:41  <PublicServer> *** adit has left the game (leaving)
22:54:43  <PublicServer> <ZxBiohazardZx> and i can build a point to point no problem, a hub has terrain, traffic etc
22:54:43  <PublicServer> <V453000> 3way hub has LL_RR from each end
22:55:01  <PublicServer> <V453000> meaning every exit from the hub is 2+2
22:55:07  <PublicServer> <V453000> but you need only 2 out, not 4
22:55:09  <PublicServer> <V453000> how do you make 4->2
22:55:23  <PublicServer> <V453000> and here is the most key factor in openttd
22:55:29  <PublicServer> <V453000> letting trains choose
22:55:43  <PublicServer> <fonso> The station also has terrain and it has to connect to several multi-track lines.
22:55:46  <V453000> you can read about it here
22:56:00  <PublicServer> <ZxBiohazardZx> fonso but you dont have to worry about how to merge shit
22:56:03  <PublicServer> <V453000> no why you can have 3 single-track lines for 3 lines
22:56:09  <PublicServer> <ZxBiohazardZx> you simply connect the 3 lines into the station and done
22:56:11  <PublicServer> <V453000> 3 single-track stations
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22:56:21  <PublicServer> <ZxBiohazardZx> fonso check !example
22:56:35  <PublicServer> <fonso> Because you want multiple trains on each line, don't you?
22:56:57  <PublicServer> <V453000> uhm that is what signals are for?
22:57:20  <PublicServer> <ZxBiohazardZx> now fonso, i challenge you to make a junction that beats that
22:57:54  <PublicServer> <Brumi> in my opinion
22:58:00  <PublicServer> <Brumi> about the hub vs station case
22:58:06  <PublicServer> <fonso> Once you get to the point where that simple pair of lines in each direction is not enough you need to create additional infrastructure to have trains enter and leave the station
22:58:20  <PublicServer> <Brumi> it is fundamentally different what we try to optimize
22:58:27  <PublicServer> <V453000> indeed so you just add another independent line fonso
22:58:33  <PublicServer> <Brumi> in case of a hub: the number of trains going through
22:58:47  <PublicServer> <ZxBiohazardZx> Brumi the design is different
22:58:54  <PublicServer> <ZxBiohazardZx> because you have dedicated line trains
22:58:55  <PublicServer> <Brumi> in case of a transfer station: the number of passengers
22:59:01  <PublicServer> <ZxBiohazardZx> you dont have to worry that much about choice
22:59:11  <PublicServer> <Brumi> but the transfer station can also be bad
22:59:11  <PublicServer> <V453000> number of passengers == number of trains, in short, throughput
22:59:17  <PublicServer> <ZxBiohazardZx> input = output for stations isnt hard, 2-3 platforms per incoming line are enough
22:59:17  <PublicServer> <Brumi> if passengers pile up
22:59:40  <PublicServer> <ZxBiohazardZx> how is pax piling different from cargo on primairies piling up
22:59:58  <PublicServer> <Brumi> well we don't usually care about that
23:00:08  <PublicServer> <Brumi> not the main goal
23:00:14  <PublicServer> <ZxBiohazardZx> well i garnatee you that you will have ALOT of pax waiting
23:00:20  <PublicServer> <ZxBiohazardZx> regardless of how well you build your network
23:00:26  <PublicServer> <ZxBiohazardZx> its because towns explode rapidly
23:00:28  <PublicServer> <Brumi> yes, but that could be one thing to optimize
23:00:35  <PublicServer> <Brumi> keeping it to the possible minimum
23:00:41  <PublicServer> <V453000> as I said, you cant win the game
23:00:43  <PublicServer> <V453000> they will always grow
23:00:45  <PublicServer> <V453000> always
23:00:47  <PublicServer> <ZxBiohazardZx> pax come by the millions and cargodest builds it up faster then usually as they dont enter every train
23:00:49  <PublicServer> <Brumi> I'm not saying it would be very interesting though
23:00:51  <PublicServer> <V453000> there is always more to connect
23:01:05  <PublicServer> <ZxBiohazardZx> but only join the ones they want (you lose control over the choice in the network!)
23:01:11  <PublicServer> <V453000> it doesnt even matter by how much it comes, there is always something more to connect
23:01:25  <PublicServer> <Mazur> I'm confused, if the game plan lists pax/mail/valu only, how am I to understand those coal stations?
23:01:29  <PublicServer> <ZxBiohazardZx> ?who to connect?
23:01:36  <PublicServer> <ZxBiohazardZx> Mazur ancient shit
23:01:43  <PublicServer> <V453000> Mazur: was MM :D ... aka total fail of starting, but whatever
23:01:53  <PublicServer> <Mazur> Oh.
23:02:17  <V453000> anyway, I do not want to be rude and quit the discussion, but I dont think we will get anywhere tonight anyway :P sooo I will be calling it a night ... already cutting some sleep :s
23:02:19  <PublicServer> <Mazur> I see, wrong starting date, or something.
23:02:33  <PublicServer> <ZxBiohazardZx> nah just utter chaos
23:02:44  <PublicServer> <ZxBiohazardZx> V wanted Chaos so he created it, then now this cargodest/paxdest is even more :)
23:02:50  <PublicServer> <ZxBiohazardZx> i claim it was planned!
23:03:04  <PublicServer> <V453000> no I just thought cargodist works a bit more like YACD did
23:03:26  <PublicServer> <ZxBiohazardZx> YACD doesnt transfer pax?
23:03:33  <PublicServer> <V453000> - mines had destinations where they want to go, e.g. 100t to power plant A, 50t to power plant B
23:03:47  <PublicServer> <V453000> yacd did everything, idk why it got abandoned
23:03:53  <PublicServer> <ZxBiohazardZx> V this does similar
23:03:56  <PublicServer> <V453000> but the "transfer superiority" was exactly the same as here
23:04:02  <PublicServer> <ZxBiohazardZx> if you build a mine and let it serve 2 powerstations
23:04:05  <PublicServer> <V453000> it does only after you connect the second one
23:04:07  <PublicServer> <ZxBiohazardZx> it will create 50-50 for each
23:04:13  <PublicServer> <V453000> of course
23:04:21  <PublicServer> <V453000> but it doesnt make you connect the second one
23:04:33  <PublicServer> <ZxBiohazardZx> problem is that 1 its responsive (aka it generates to destinations)
23:04:40  <PublicServer> <V453000> in YACD if you dont connect the second one you dont get high transported % and no growth
23:04:47  <PublicServer> <ZxBiohazardZx> ah here you do
23:04:57  <PublicServer> <Mazur> Well, I'm only looking really, still in getting other things done more.
23:04:57  <PublicServer> <ZxBiohazardZx> specially pax doesnt care
23:05:19  <PublicServer> <Mazur> I'll drop in frmo time to time.
23:05:21  <PublicServer> <ZxBiohazardZx> next game just normal cargo :P
23:05:21  <PublicServer> <V453000> though dont get me wrong, the destinations suck ass for normal games with multiple companies
23:05:23  <PublicServer> <ZxBiohazardZx> plz :)
23:05:25  <PublicServer> *** Mazur has left the game (leaving)
23:05:43  <PublicServer> <ZxBiohazardZx> hmmz i played cargodest alot, its not bad for my personal playstyle
23:05:54  <PublicServer> <ZxBiohazardZx> but i think goalwise for openttdcoop its not best package
23:06:32  <PublicServer> <ZxBiohazardZx> only challenge you can try is SRNW with all to all pax :P
23:06:34  <PublicServer> <V453000> actually YACD was especially funny
23:06:40  <PublicServer> <V453000> with the transfers
23:06:42  <PublicServer> <ZxBiohazardZx> the issue is that they wait forever for the right train :P
23:06:48  <PublicServer> <ZxBiohazardZx> why?
23:06:48  <PublicServer> <V453000> industries had the destinations AND "local destinations"
23:06:54  <PublicServer> <V453000> local destinations meant anywhere nearby
23:06:56  <PublicServer> <ZxBiohazardZx> haha
23:06:59  <PublicServer> <ZxBiohazardZx> thats better then this one
23:07:02  <PublicServer> <V453000> transfer automatically solved that
23:07:04  <PublicServer> <ZxBiohazardZx> this doesnt care where
23:07:06  <PublicServer> <V453000> nothing else did
23:07:14  <PublicServer> <ZxBiohazardZx> it simply distributes over all possible destinations it can reach
23:07:25  <PublicServer> <V453000> I know.
23:07:27  <PublicServer> <ZxBiohazardZx> although it could be that it wont auto-transfer
23:07:38  <PublicServer> <V453000> hm yeah
23:07:45  <PublicServer> <ZxBiohazardZx> let me see
23:07:55  <PublicServer> <ZxBiohazardZx> do i ahve traffic on st albert to a non-direct linked station :P
23:07:57  <PublicServer> <V453000> but then it wouldnt really do too much
23:08:11  <PublicServer> <ZxBiohazardZx> ow yes we do
23:08:21  <PublicServer> <ZxBiohazardZx> From St Albert VIA ministik TO ministik central
23:08:28  <PublicServer> <ZxBiohazardZx> no direct train, it only links the s-bahn to IC
23:08:35  <PublicServer> <ZxBiohazardZx> hence wherever it can get, it will go
23:08:38  <PublicServer> <V453000> yes obviously
23:08:45  <PublicServer> <ZxBiohazardZx> its good and honestly is a good play for me on myself
23:08:59  <PublicServer> <ZxBiohazardZx> but i think its not suited for this environment
23:09:09  <PublicServer> <ZxBiohazardZx> i come on openttdcoop to build insane hubs & networks
23:09:13  <PublicServer> <V453000> I dont understand how can you be satisfied with that primitive ring but k
23:09:21  <PublicServer> <ZxBiohazardZx> not to fiddle with s-bahns & ics like i do in my local games :P
23:09:27  <PublicServer> <ZxBiohazardZx> that primitive ring is meh
23:09:29  <PublicServer> <ZxBiohazardZx> lazyness ftw
23:09:40  <PublicServer> <V453000> you can say that about everything along similar logic
23:09:47  <PublicServer> <ZxBiohazardZx> true
23:09:54  <PublicServer> <ZxBiohazardZx> but the question is why do you play here :P
23:10:00  <PublicServer> <V453000> Sbahns in our games are TONS of work, and aesthetics are always kept an eye on there
23:10:06  <PublicServer> <ZxBiohazardZx> hmmz
23:10:13  <PublicServer> <ZxBiohazardZx> let me see an s-bahn for you guys
23:10:47  <PublicServer> <ZxBiohazardZx> and then compare it to what i usually build :P
23:10:57  <PublicServer> <ZxBiohazardZx> as agreed this is one ugly fuck ring :)
23:11:20  <fonsinchen> I still don't quite see the problem. You could make your normal IC/Sbahn game, just without hubs. That will still leave the S-Bahn and the IC station designs
23:11:43  <PublicServer> <ZxBiohazardZx> the problem is choice fonse
23:11:50  <fonsinchen> I'm sure you'll find some other problem in the course of that.
23:11:56  <PublicServer> <ZxBiohazardZx> the cargo makes the choice rather then the build :P
23:11:59  <PublicServer> <V453000> fonsinchen, every game has stations
23:12:14  <PublicServer> <ZxBiohazardZx> V any link to an example S-bahn?
23:12:15  <fonsinchen> You always have the choice to switch the distribution to "manual".
23:12:22  <PublicServer> <V453000> you will not any additional problem in compare to the problematic of throughput of a junction
23:12:33  <PublicServer> *** Sylf joined the game
23:12:34  <PublicServer> <ZxBiohazardZx> ABR 5?
23:12:42  <PublicServer> <V453000> manual distribution isnt justifying cargodist logic :P
23:12:44  <PublicServer> <V453000> hi Sylf
23:12:47  <PublicServer> <V453000>  @@ABR05
23:12:48  <Webster> Advanced Building Revue 05: Sbahns and city networks at #openttdcoop -
23:12:49  <PublicServer> <Sylf> hi
23:12:55  <PublicServer> <Brumi> well I'm going to get some sleep
23:13:00  <PublicServer> <Brumi> goodnight
23:13:04  <iinsomlol> !dl win32
23:13:04  <PublicServer> iinsomlol:
23:13:06  <PublicServer> *** Brumi has left the game (leaving)
23:13:18  <PublicServer> <ZxBiohazardZx> yeah ABR05 i read
23:13:18  <V453000> some links to games too
23:13:20  <fonsinchen> So the junction thing is the main motivation for you to play here?
23:13:32  <PublicServer> <ZxBiohazardZx> though its mostly bridging and not giving the city the room it needs
23:13:36  <V453000> it isnt a "thing"
23:13:40  <fonsinchen> And anything else is just too easy?
23:13:42  <PublicServer> <ZxBiohazardZx> comparing it to my cindini games or stuff :P
23:13:55  <PublicServer> <ZxBiohazardZx> and yes i side with V
23:13:58  <V453000> yes, everything else is only sub-logic of merging tracks fonsinchen
23:14:00  <PublicServer> <ZxBiohazardZx> i come here to play the junctions
23:14:08  <PublicServer> <ZxBiohazardZx> for the rest i can play myself and i do that :P
23:14:09  <V453000> everything else can be derived from it
23:14:13  *** Brumi_ has quit IRC
23:14:21  <V453000> it is always train A going to options XYZ
23:14:29  <V453000> XYZ can be platforms, tracks, anything
23:14:30  <fonsinchen> Well, then, I give up.
23:15:21  <PublicServer> <Sylf> hmm
23:15:28  <PublicServer> <Sylf> the game is already turning into wtf?
23:15:38  <PublicServer> <V453000> surprised?
23:15:44  <fonsinchen> Just don't play cargodist. Cargodist indeed gives you the option to build less junctions without sacrificing throughput.
23:16:00  <V453000> I guess
23:16:03  <V453000> sorry fonsinchen  :)
23:16:13  <PublicServer> <Sylf> where's execution of plan #3?
23:16:22  <fonsinchen> I didn't know you were so religious about junctions.
23:16:25  <iinsomlol> new game already :o
23:16:28  <PublicServer> <ZxBiohazardZx> haha
23:16:32  <PublicServer> <Sylf> wait... what?  coal?
23:16:38  <PublicServer> <ZxBiohazardZx> no Sylf
23:16:39  <iinsomlol> !password
23:16:39  <PublicServer> iinsomlol: inking
23:16:46  <PublicServer> <ZxBiohazardZx> leftovers from mm
23:16:49  <V453000> It is not religious, it contains so much logical thinking that everything else is only sub-part of a junction
23:16:51  <PublicServer> *** iinsomlol joined the game
23:17:12  <V453000> removing them is taking away a huge part of the game
23:17:23  <V453000> try to build a few and you will see what I am talking about
23:17:31  <V453000> we are always open :P
23:17:39  <iinsomlol> pax game?
23:17:43  <fonsinchen> I hate building junctions.
23:17:50  <V453000> oh :D why ?
23:18:06  <fonsinchen> lots of clicky-clicky work
23:18:13  <fonsinchen> My fingers hurt after that.
23:18:31  <iinsomlol> try playing an rts
23:18:32  <iinsomlol> :p
23:18:46  <V453000> hm :)
23:19:01  <V453000> well the game in general is kind of a bit about clicky clicky work :D :P
23:19:15  <V453000> let me send you a save with some clicky work
23:19:20  <fonsinchen> There are some more and some less obnoxious parts.
23:19:42  <V453000>
23:19:53  <V453000> 404 for a minute :P
23:20:08  <V453000> I think a lot of it is a matter of patience
23:20:10  <PublicServer> <ZxBiohazardZx> V if you want i can try to salvage that map once again for a artic cargo psg261:P
23:20:17  <PublicServer> <ZxBiohazardZx> 262 :P
23:20:32  <V453000> if you have enough patience to investigate why things jam and fix them ,easy :P
23:20:42  <PublicServer> *** fonso has left the game (leaving)
23:20:47  <V453000> I have the map still, do not worry
23:21:07  <PublicServer> <V453000> probably wont use it next time as exact copy of newGRFs is kind of boring
23:21:12  <fonsinchen> Well, not my cup of tea.
23:21:15  <PublicServer> <V453000> we might try polish set next game
23:21:22  <V453000> fonsinchen: how can you say that! :(
23:21:39  <V453000> ok well :>
23:21:42  <PublicServer> <ZxBiohazardZx> if you have prefered sets poke me
23:21:57  <PublicServer> <V453000> nah I only hate things
23:22:03  <PublicServer> <V453000> no preferences
23:22:09  <PublicServer> <ZxBiohazardZx> i can change the map based on newgrfs, just have to load the seed for generation
23:22:18  <fonsinchen> I think I know what I'm mostly optimizing for: That's getting a lot of unusual things to happen in the game while putting in as little work as possible.
23:22:22  <PublicServer> <V453000> I didnt consider the seed that heavenly :P
23:22:37  <V453000> fonsinchen: I never thought of that:D
23:23:21  <PublicServer> *** Sylf has changed his/her name to Sylf_
23:23:21  <fonsinchen> good night
23:23:26  <PublicServer> *** Sylf_ has joined spectators
23:23:27  <V453000> whiiich might be the reason why the nerd is bashing some irc chatter into the keyboard at 1:30 a.m.
23:23:29  <V453000> gnight
23:23:31  <V453000> exactly :)
23:24:15  <PublicServer> *** Sylf joined the game
23:24:26  <PublicServer> * Sylf clones himself
23:24:42  <PublicServer> <V453000> KICK THEM ALL
23:24:48  <PublicServer> <ZxBiohazardZx> lol
23:24:54  <PublicServer> *** Game paused (number of players)
23:25:06  <PublicServer> <ZxBiohazardZx> darn you
23:25:16  <PublicServer> *** Sylf has joined company #1
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23:25:21  <V453000> byez
23:27:23  <PublicServer> <Sylf> oh
23:27:30  <PublicServer> <Sylf> that city growth limiter script is still active
23:27:44  <PublicServer> <ZxBiohazardZx> haha that will make it at least a bit more interesting haha
23:28:00  <PublicServer> <ZxBiohazardZx> anyway im off to sleep too, 1:30 already :P
23:28:15  <V453000> I added that? :D possible
23:28:30  <ZxBiohazardZx> on purpose V
23:28:34  <ZxBiohazardZx> i smell it
23:28:40  <ZxBiohazardZx> you wanted Chaos, and thus created this :)
23:28:52  <ZxBiohazardZx> pax, cargodest, limited towngrowth, chaos-mode :P
23:28:54  <ZxBiohazardZx> lovely
23:29:08  <V453000> chaos pax is actually rather standard
23:29:13  <V453000> starting with coal for pax game isnt :D
23:29:18  <PublicServer> <Sylf> all cargo share same stations?
23:29:40  <V453000> idk Sylf it is probably our last cargodist game so really, do whatever :D
23:30:39  <iinsomlol> wtf is cargodist anyway
23:30:57  <PublicServer> <ZxBiohazardZx> its cargo destinations patch
23:31:00  <PublicServer> <ZxBiohazardZx> it adds a destination to cargo
23:31:05  <V453000> cargo distribution
23:31:07  <V453000> not destinations
23:31:10  <V453000> big difference
23:31:10  <PublicServer> <ZxBiohazardZx> so instead of simply dropping it all at 1 dropoff
23:31:14  <V453000> cargodest isnt cargodist
23:31:20  <PublicServer> <ZxBiohazardZx> ah true
23:31:26  <PublicServer> <Sylf> when the cargo reaches the source station, they assign themselves specific destination
23:31:28  <PublicServer> <ZxBiohazardZx> we currently seem to have cargodest though
23:31:40  <V453000> no
23:31:51  <V453000> destinations = cargo wants somewhere
23:32:04  <V453000> distribution = cargo distributes its wanting based on which connections you offer
23:33:07  <V453000> e.g. what I said about YACD
23:33:43  <V453000> a mine of 150 production had "90to to power plant A, 30t to power plant B, 30t to any power plant nearby"
23:33:46  <V453000> regardless of stations
23:34:05  <V453000> anyway, finally gn
23:34:17  <iinsomlol> laters
23:35:00  <PublicServer> <Sylf> is magin dozer enabled?
23:35:14  <PublicServer> <ZxBiohazardZx> yes
23:35:29  <PublicServer> <Sylf> you're working at ministik?
23:35:48  <PublicServer> <Sylf> I'd suggest putting the main station further away from the city center
23:36:18  <PublicServer> <ZxBiohazardZx> i already moved it slightly
23:36:24  <PublicServer> <ZxBiohazardZx> next IC will move to forest or so
23:36:39  <PublicServer> <ZxBiohazardZx> but i wanted to setup the destinations first before moving them
23:36:49  <PublicServer> <Sylf> ugh
23:36:52  <PublicServer> <Sylf> station spread is wrong
23:37:05  <Sylf> !rcon set station_spread 64
23:37:35  <PublicServer> <Sylf> start with about that far away from the city itself
23:37:42  <PublicServer> <Sylf> then connect the main station with SBahn
23:38:14  <PublicServer> <Sylf> Of course, that's a terrible location for that particular station, because of its proximity to the next city
23:39:00  <PublicServer> <ZxBiohazardZx> boom ftw
23:45:25  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
23:45:25  <PublicServer> *** Game paused (number of players)
23:45:27  *** ZxBiohazardZx has quit IRC
23:45:50  <Sylf> !unpause
23:45:50  <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.)
23:45:52  <PublicServer> *** Game unpaused (number of players)
23:46:00  <Sylf> !auto
23:46:00  <PublicServer> *** Sylf has enabled autopause mode.
23:46:02  <PublicServer> *** Game paused (number of players)
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23:49:25  <PublicServer> *** Game still paused (number of players)
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