Config
Log for #openttdcoop on 17th June 2013:
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00:52:57  <DaRabman> !dl win64
00:52:57  <PublicServer> DaRabman: http://binaries.openttd.org/nightlies/trunk/r25385/openttd-trunk-r25385-windows-win64.zip
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00:58:41  <DaRabman> !password
00:58:41  <PublicServer> DaRabman: cabbed
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00:59:00  <Sylf> hi
00:59:10  <PublicServer> <DaRabman> hey
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04:39:12  <odisseus> Hi
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04:45:09  <odisseus> How to register on your forum?
04:45:47  <odisseus> Nevermind.
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05:14:51  <odisseus> !download lin64
05:14:52  <PublicServer> odisseus: http://binaries.openttd.org/nightlies/trunk/r25385/openttd-trunk-r25385-linux-generic-amd64.tar.xz
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05:57:44  <fonsinchen> !password
05:57:44  <PublicServer> fonsinchen: giants
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14:43:32  <Ryton_> !date
14:43:33  <PublicServer> Ryton_: 13 Jun 2114
14:44:31  <Ryton_> just 101 years  and -4 days off, not bad
14:51:25  <tycoondemon2> !size
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15:00:13  <Vinnie> !password
15:00:13  <PublicServer> Vinnie: giants
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18:38:14  <Vinnie_nl> Hello
18:38:22  <Vinnie_nl> !password
18:38:22  <PublicServer> Vinnie_nl: giants
18:38:38  <PublicServer> *** Game still paused (number of players)
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18:43:20  <DaRabman> !password
18:43:20  <PublicServer> DaRabman: sloped
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18:46:24  <PublicServer> <Vinnie> hello
18:46:32  <PublicServer> <DaRabman> Hi
18:51:18  <PublicServer> <Vinnie> if you want to see the network running you can join. the game unpauses with 2 players in the company
18:51:46  <PublicServer> <DaRabman> Okay sure
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18:54:10  <PublicServer> <Vinnie> first time here?
18:54:26  <PublicServer> <DaRabman> Yeah, really fascinating stuff
18:54:42  <PublicServer> <Vinnie> be careful, its addicting
18:55:06  <PublicServer> <DaRabman> Haha, I bet. I'm not going to get stuck in until I've had a bit of practice.
18:55:44  <PublicServer> <Vinnie> you learn fastest by playing along
18:56:02  <PublicServer> <Vinnie> enough people here will help you if you ask for it
18:56:53  <PublicServer> <DaRabman> What nights are busiest?
18:57:11  <PublicServer> <Vinnie> it varies alot
18:57:25  <PublicServer> <Vinnie> i would say friday or saturday Europe time
18:58:05  <PublicServer> <Vinnie> but if you want to see the most building you need to be here the 3 hours after building stage begins
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18:58:19  <PublicServer> <Vinnie> 90% of everyting is build then
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18:58:33  <PublicServer> <Vinnie> and that time is even more random
18:58:36  <PublicServer> <DaRabman> How close is this to being finalised now?
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18:59:06  <PublicServer> <Vinnie> finalized is a stage that begins when players are bored with the game
18:59:17  <PublicServer> <Vinnie> that could last two days before new map
18:59:36  <PublicServer> <Vinnie> so best way would be to just participate this game
18:59:43  <PublicServer> <Vinnie> its actually very easy
18:59:57  <PublicServer> <Vinnie> this is Passenger game
19:00:25  <PublicServer> <Vinnie> so a contribution would be to make a station in a city and connect it to the rest of the network
19:00:35  <PublicServer> <Vinnie> unconnected city that would be
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19:01:36  <Maraxus> !password
19:01:36  <PublicServer> Maraxus: laymen
19:01:46  <PublicServer> <Vinnie> or if you wanna learn the really fun stuff, prepare a SLH for an unconnected town
19:01:50  <PublicServer> *** Maraxus joined the game
19:01:52  <PublicServer> <Maraxus> hi
19:01:54  <PublicServer> <DaRabman> Okay, are these cities all using s-bahns?
19:02:00  <PublicServer> <Vinnie> yes
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19:14:59  <PublicServer> <Vinnie> Sexsmith: is a giant station walk :P
19:17:06  <PublicServer> <DaRabman> 1 station, 25 tiles :)
19:17:35  <PublicServer> <DaRabman> 40!
19:22:17  <PublicServer> <DaRabman> What's the best start for growing a town, ICE first or city n/w?
19:22:51  <PublicServer> <Vinnie> towns grow when they are serviced
19:23:17  <PublicServer> <Vinnie> but the best start to make a town would be Sbahn first
19:23:31  <PublicServer> <Vinnie> because this uses the most space in the town
19:23:53  <PublicServer> <DaRabman> okay thanks
19:39:15  <DaRabman> !password
19:39:15  <PublicServer> DaRabman: limped
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19:40:49  <PublicServer> <Vinnie> 2 clients. Fancy
19:40:59  <PublicServer> <DaRabman> second monitor ;)
19:41:17  <PublicServer> <Vinnie> but what do you show on second monitor?
19:41:51  <PublicServer> <DaRabman> Map, vehicle list, sign list, graphs
19:42:09  <PublicServer> <DaRabman> Keeps main screen clear for monitoring vehicles and building
19:42:35  <PublicServer> <Vinnie> kinda useful
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19:42:53  <PublicServer> <DaRabman> Yeah, just means more space really
19:43:40  <PublicServer> <DaRabman> 26" 16:10 flatscreen is more expensive than my shitty old family monitor :)
19:48:02  <PublicServer> *** Vinnie has left the game (general timeout)
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19:48:02  <PublicServer> *** Game paused (number of players)
19:48:24  <Vinnie_nl> !password
19:48:24  <PublicServer> Vinnie_nl: hornet
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19:49:15  <PublicServer> <Vinnie> nice start
19:49:45  <PublicServer> <DaRabman> haha, a bit distracted at the moment
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20:03:04  <PublicServer> *** Vinnie has left the game (general timeout)
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20:03:06  <PublicServer> *** Game paused (number of players)
20:03:12  <Vinnie_nl> !password
20:03:12  <PublicServer> Vinnie_nl: plumes
20:03:34  <PublicServer> *** Game still paused (number of players)
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20:03:42  <PublicServer> <Vinnie> need better interne t
20:04:00  <PublicServer> <DaRabman> dang
20:04:15  <PublicServer> <Vinnie> with internet radio it sometimes stops
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20:05:05  <PublicServer> <DaRabman> what's your bandwidth?
20:06:25  <PublicServer> <Vinnie> you would not believe
20:06:43  <PublicServer> <Vinnie> but that isnt the problem anyway
20:06:53  <PublicServer> <Vinnie> i placed wireless in another room
20:07:04  <PublicServer> <Vinnie> and bathroom with concrete between here and wireless
20:07:30  <PublicServer> <DaRabman> blech
20:07:32  <PublicServer> <DaRabman> fair enough
20:07:55  <PublicServer> <Vinnie> i think its something like 20 Mb down 5 Mb up on cable
20:08:18  <PublicServer> <DaRabman> I use ethernet for my desktop but I have a tiny flat
20:08:21  <PublicServer> <DaRabman> not bad
20:09:03  <PublicServer> <Vinnie> Netherlands, no more then 3 kilometer from a telephone hub
20:09:13  <PublicServer> <Vinnie> so cable quality is quite good
20:09:24  <PublicServer> <DaRabman> No mountains to mine through :)
20:09:54  <PublicServer> <Vinnie> no just water
20:10:12  <PublicServer> <DaRabman> What province?
20:10:27  <PublicServer> <Vinnie> Zuid Holland
20:10:32  <PublicServer> <Vinnie> where do you live?
20:10:43  <PublicServer> <DaRabman> UK, Yorkshire
20:11:55  <PublicServer> <Vinnie> nice
20:12:01  <PublicServer> <DaRabman> Our city was the first to get fibre in the UK, so 72up 20 down
20:12:07  <PublicServer> <DaRabman> I like telling people that
20:14:15  <PublicServer> <Vinnie> fiber is quite intersting.  How they weld it in particular
20:15:47  <PublicServer> <Vinnie> do you have station catchment on when you build your stations?
20:16:18  <PublicServer> <DaRabman> Varies, not at the moment
20:18:12  <PublicServer> *** Vinnie has left the game (general timeout)
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20:18:12  <PublicServer> *** Game paused (number of players)
20:18:18  <Vinnie_nl> !password
20:18:18  <PublicServer> Vinnie_nl: yonder
20:18:44  <Vinnie_nl> !password
20:18:44  <PublicServer> Vinnie_nl: yonder
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20:21:23  <PublicServer> <Vinnie> dont worry about mainine, it can move
20:21:29  <PublicServer> <Vinnie> if its in the way
20:21:47  <PublicServer> <DaRabman> Nah it's good atm
20:22:24  <V453000> !dl win64
20:22:24  <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r25385/openttd-trunk-r25385-windows-win64.zip
20:23:09  <PublicServer> <DaRabman> Is the ML likely to get more lanes?
20:23:19  <PublicServer> <Vinnie> maximum of 1
20:23:41  <PublicServer> <Vinnie> small map so i guess 3 lanes on each side is pretty max
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20:23:52  <PublicServer> <DaRabman> Traffic looks okay atm anyway
20:24:21  <V453000> !password
20:24:21  <PublicServer> V453000: yonder
20:26:36  <V453000> !revision
20:26:36  <PublicServer> V453000: Game version is r25385
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20:27:30  <ZxBiohazardZx> !password
20:27:30  <PublicServer> ZxBiohazardZx: yonder
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20:27:44  <PublicServer> <ZxBiohazardZx> heya
20:27:50  <PublicServer> <Vinnie> hey
20:27:52  <PublicServer> <ZxBiohazardZx> hows stuff
20:27:54  <PublicServer> <ZxBiohazardZx> XD
20:28:00  <PublicServer> <Vinnie> im going afk for 30 min brb
20:30:26  <PublicServer> <ZxBiohazardZx> Standard is groing big as well, should be fenced or?
20:30:29  <PublicServer> <ZxBiohazardZx> xd
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20:30:59  <PublicServer> <DaRabman> Don't know, just started
20:31:01  <PublicServer> <ZxBiohazardZx> :P
20:31:09  <PublicServer> <DaRabman> sry
20:31:11  <PublicServer> <ZxBiohazardZx> its ok, i think im gonna try to increase min n capacity more :P
20:31:49  <PublicServer> <ZxBiohazardZx> whats the oil feed/ ICE test oil stuff?
20:31:59  <PublicServer> <ZxBiohazardZx> ah nvm
20:32:01  <PublicServer> <ZxBiohazardZx> i see
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20:34:29  <PublicServer> <ZxBiohazardZx> ACM and RBL link need more capacity lol
20:36:35  <fonsinchen> !password
20:36:35  <PublicServer> fonsinchen: elicit
20:36:49  <PublicServer> *** fonso joined the game
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20:38:57  <fonsinchen> You may be wondering why the distribution is not really symmetric
20:39:07  <PublicServer> <ZxBiohazardZx> on what part?
20:39:17  <fonsinchen> Basically everywhere
20:39:40  <fonsinchen> The sum of "from this station" and the sum of "stopping at this station" should be about equal
20:39:42  <PublicServer> <ZxBiohazardZx> not really
20:40:00  <PublicServer> <ZxBiohazardZx> i always check the VIA ones
20:40:07  <PublicServer> <ZxBiohazardZx> via-dest-source
20:40:13  <PublicServer> <ZxBiohazardZx> it shouldnt be equal at all
20:40:27  <fonsinchen> If you're playing symmetric distribution it should
20:40:29  <PublicServer> <ZxBiohazardZx> its just how you setup the network and the params for the cargodest/dist/whatever
20:40:32  <fonsinchen> By design
20:41:01  <fonsinchen> Whatever, forget it and use "asymmetric" next time.
20:41:02  <PublicServer> <ZxBiohazardZx> the issue with unbalance is caused by undercapacity or "bigger attractors" (more stops, bigger towns, stuff like that)
20:41:12  <PublicServer> <ZxBiohazardZx> then distance also factors in
20:41:14  <PublicServer> <ZxBiohazardZx> hmmz
20:42:25  <PublicServer> <ZxBiohazardZx> eg Min N has a huge pileup for B2
20:42:39  <PublicServer> <ZxBiohazardZx> because i removed a bad order that caused the semi-direct link
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20:43:22  <fonsinchen> I guess we're talking about different things.
20:43:51  <fonsinchen> I'm talking about the bugs I just fixes with r25422 and r25423
20:44:15  <PublicServer> <ZxBiohazardZx> aha
20:44:25  <PublicServer> <ZxBiohazardZx> then yes
20:44:49  <PublicServer> <ZxBiohazardZx> anyway min - ACM is still demanded :P
20:45:12  <PublicServer> <ZxBiohazardZx> its cause ACM forms a link to Standard
20:45:36  <PublicServer> <ZxBiohazardZx> so in fact ACM is both Standard and Tsuu T'ina
20:45:38  <PublicServer> <ZxBiohazardZx> qq
20:45:56  <PublicServer> <ZxBiohazardZx> no wonder that was requested so high :P
20:47:31  <PublicServer> <ZxBiohazardZx> i think im gonna add extra station for standard
20:47:35  <PublicServer> <fonso> yes those are quite a lot
20:47:41  <PublicServer> <ZxBiohazardZx> its better to keep ACM and Tsuu seperated a bit
20:47:59  <PublicServer> <ZxBiohazardZx> somewhere near W35/W15?
20:47:59  <PublicServer> <fonso> you can check the projected monthly numbers in the Amount:Planned view in the station GUI
20:48:23  <PublicServer> <ZxBiohazardZx> haha 20k planned
20:48:30  <PublicServer> <fonso> per month
20:48:37  <PublicServer> <ZxBiohazardZx> mostly split over tsuu and standard
20:48:55  <PublicServer> <ZxBiohazardZx> so i think ill add a new station for standard, question is where and wont it scre up the test someone is doing there
20:49:13  <PublicServer> <fonso> The one with implicit orders?
20:49:21  <PublicServer> <fonso> I wonder what was wrong there
20:49:36  <PublicServer> <ZxBiohazardZx> with full SNRW the pax doesnt know the destination of the train
20:49:38  <PublicServer> <ZxBiohazardZx> thus wont board it
20:49:44  <PublicServer> <ZxBiohazardZx> :P
20:49:59  * fonsinchen looks up SNRW in the wiki
20:50:08  <PublicServer> <ZxBiohazardZx> orderless trains wont pickup the cargo, for they want a specific destination, not "any"
20:50:14  <PublicServer> <ZxBiohazardZx> Self Regulating Network
20:50:30  <PublicServer> <ZxBiohazardZx> you force trains to a dropoff, but let them decide a route though the city based on signalling and some clever tricks
20:51:00  <PublicServer> <ZxBiohazardZx> mfb or vinny around?
20:51:07  <fonsinchen> The key is having them choose the same route every time so that the implicit orders are correct
20:51:13  <fonsinchen> Otherwise you get chaos
20:51:31  <PublicServer> <ZxBiohazardZx> well the chaos isnt there on SRNW
20:51:45  <PublicServer> <ZxBiohazardZx> the issue we faced here is that i think (wasnt around) the pax wouldnt board the trains
20:51:47  <PublicServer> <ZxBiohazardZx> for they didnt know where they went
20:51:51  <PublicServer> <ZxBiohazardZx> so now implicit orders are used
20:51:57  <PublicServer> <ZxBiohazardZx> hoping they do hop on :P
20:52:47  <fonsinchen> If the pax can rely on the implicit orders to tell the next stop of the train you will get them to board it.
20:52:49  <PublicServer> <ZxBiohazardZx> and it does seem to work @ PTN due to orderset s:P
20:52:55  <PublicServer> <ZxBiohazardZx> yes
20:53:01  <PublicServer> <ZxBiohazardZx> and thus we do that now
20:53:05  <PublicServer> <ZxBiohazardZx> still no real orders, just implicit ones
20:53:25  <PublicServer> <ZxBiohazardZx> but imo implicit and explicit orders arent much different, they will follow same path every time :p
20:53:39  <PublicServer> <ZxBiohazardZx> just makes it easier to add/remove stations as they arent forced i think
20:56:21  <nicfer> !password
20:56:21  <PublicServer> nicfer: wolves
20:56:37  <PublicServer> *** nicfer joined the game
20:56:39  <PublicServer> <ZxBiohazardZx> its nic :P
20:56:47  <PublicServer> <nicfer> yea
20:56:50  <PublicServer> <ZxBiohazardZx> sup
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21:05:12  *** ChanServ sets mode: +o mfb-
21:05:16  <mfb-> hi
21:05:22  <PublicServer> <ZxBiohazardZx> heya mfb
21:05:30  <PublicServer> <ZxBiohazardZx> can i add a IC station to standard
21:05:36  <PublicServer> <ZxBiohazardZx> or you guys still testing stuff
21:05:41  <mfb-> it works
21:05:44  <mfb-> ice where?
21:05:46  <PublicServer> <ZxBiohazardZx> as atm ACM is serving both and is overloaded due to that
21:05:47  <PublicServer> *** mfb joined the game
21:05:52  <PublicServer> <ZxBiohazardZx> near W35ish
21:06:16  <PublicServer> <mfb> hmm... that does not fit with the Sbahn-system
21:06:20  <PublicServer> <mfb> should be close to W38
21:06:32  <PublicServer> <mfb> or well, at one of the ends of the town
21:06:52  <PublicServer> <ZxBiohazardZx> W38 gives little room to the ML to build with
21:07:14  <PublicServer> <mfb> hmm
21:07:20  <PublicServer> <fonso> You should probably connect all the SBahns to the second ICE station
21:07:22  <PublicServer> <mfb> do everything at the western part
21:07:29  <PublicServer> <ZxBiohazardZx> so 36/35 is my reasonable guess
21:07:33  <PublicServer> <mfb> actually, we can make two ICE stations
21:07:35  *** Gregor-PLNL has quit IRC
21:07:43  <PublicServer> <ZxBiohazardZx> depending on the merger of the splits/exits
21:08:01  <PublicServer> <ZxBiohazardZx> SLh03 is blocked :P
21:08:09  <PublicServer> <ZxBiohazardZx> ACM needs more plats i think
21:08:16  <PublicServer> <mfb> yeah
21:08:22  <PublicServer> <mfb> or less traffic
21:08:36  <PublicServer> <ZxBiohazardZx> yeah less traffic is my aim with a seperate IC for Standard
21:08:50  <PublicServer> <mfb> merge there
21:09:02  <PublicServer> <ZxBiohazardZx> i already have a merge?
21:09:07  <PublicServer> <ZxBiohazardZx> at here?
21:09:09  <PublicServer> <mfb> yes but that is very close to the town
21:09:19  <PublicServer> <mfb> and too big
21:09:21  <PublicServer> <ZxBiohazardZx> fair enough
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21:09:28  <PublicServer> <Vinnie> hello all
21:09:42  <PublicServer> <mfb> hi vinnie
21:12:20  <PublicServer> <Vinnie> fonso: "a link breaks" can i see this as a table with all links that clears itself every X ticks until a train rebuilds link?
21:12:38  <PublicServer> <fonso> Sort of
21:12:42  <PublicServer> <ZxBiohazardZx> its a list of destinations
21:12:59  <PublicServer> <ZxBiohazardZx> if you remove a station from the destinations or the orderlist, it takes time to fade it out of the list
21:13:05  <PublicServer> <ZxBiohazardZx> its like ant crawler
21:13:11  <PublicServer> <fonso> I have a patch which will have all related trains check their links before dropping one. But that's not in trunk yet
21:13:11  <PublicServer> <ZxBiohazardZx> they all leave a scent trail
21:13:21  <PublicServer> <ZxBiohazardZx> and if no ants go to the station, the link is removed
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21:13:52  <PublicServer> <fonso> yeah, funny explanation
21:13:54  <PublicServer> <ZxBiohazardZx> isnt it a typical swarm intelligence problem / question
21:13:56  <PublicServer> <fonso> but somewhat right
21:14:04  <PublicServer> <ZxBiohazardZx> we had it on AI tech, it instantly reminded me of this
21:14:11  <PublicServer> <fonso> no, it's centrally computed
21:14:22  <PublicServer> <ZxBiohazardZx> meh
21:14:24  <PublicServer> <mfb> bio: do you want to build that ICE station?
21:14:34  <PublicServer> <fonso> but still, if a link breaks that doesn't mean that everything is recomputed immediately
21:14:36  <PublicServer> <ZxBiohazardZx> mfb i was on split, wasnt sure where you wanted it, ro-ro will do
21:14:46  <PublicServer> <mfb> roro needs reversers
21:14:52  <PublicServer> <ZxBiohazardZx> why?
21:14:58  <PublicServer> <ZxBiohazardZx> see Min N
21:15:04  <PublicServer> <mfb> for depots, if we plan to change the ML trains
21:15:10  <PublicServer> <ZxBiohazardZx> i depend on other stations for hidden depots :P
21:15:12  <PublicServer> <mfb> yes, that is the only exception :p
21:15:23  <PublicServer> <ZxBiohazardZx> similar approach can be done here
21:15:26  <PublicServer> <mfb> well, we can add a second exception I guess
21:15:36  <PublicServer> <ZxBiohazardZx> but putting the depots behind reversers on the exit?
21:15:47  <PublicServer> <mfb> that is possible of course
21:15:50  <PublicServer> <mfb> paint does that
21:16:04  <PublicServer> <ZxBiohazardZx> hmhm
21:16:06  <thequux> !password
21:16:06  <PublicServer> thequux: acorns
21:16:11  <PublicServer> <ZxBiohazardZx> something like that does make the entry way shorter
21:16:17  <PublicServer> <ZxBiohazardZx> thus allowing it closer to 38
21:16:34  <PublicServer> <mfb> well, it does not have to be exactly there
21:16:48  <PublicServer> <mfb> the SBahn is flexible
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21:17:37  *** Webster sets mode: +o KenjiE20
21:18:08  <PublicServer> <ZxBiohazardZx> so W38 it is, roro or terminus :P
21:18:22  <PublicServer> <mfb> does not matter
21:18:32  <PublicServer> <mfb> orientation of the lines is better for terminus
21:18:34  <PublicServer> <ZxBiohazardZx> im thinking CL5 and approach :P
21:18:40  <PublicServer> <mfb> like that
21:18:47  <PublicServer> <ZxBiohazardZx> true, terminus then
21:20:13  <PublicServer> <ZxBiohazardZx> 1 in 2 outs no?
21:20:24  <PublicServer> <mfb> ?
21:20:30  <PublicServer> <ZxBiohazardZx> nvm
21:22:16  <PublicServer> <ZxBiohazardZx> does require 7 tile bridge :(
21:22:22  <PublicServer> <mfb> so what?
21:22:40  <PublicServer> <ZxBiohazardZx> true
21:22:59  <PublicServer> <mfb> I would leave one tile braking space in front of the station
21:23:01  <PublicServer> <ZxBiohazardZx> let me see if asym can help
21:23:07  <PublicServer> <mfb> or maybe 2
21:23:47  <PublicServer> <mfb> that was fine anyway
21:24:41  <PublicServer> <nicfer> that wasn't any trouble
21:25:07  <PublicServer> <nicfer> it looked even nicer before
21:25:43  <PublicServer> <ZxBiohazardZx> just more ins then outs atm? bothers me :P
21:25:58  <PublicServer> <Vinnie> thats by design genius
21:25:58  <PublicServer> <mfb> :D
21:26:09  <PublicServer> <ZxBiohazardZx> yes and its wrong
21:26:19  <PublicServer> <ZxBiohazardZx> it should have more outs then ins :p
21:26:19  <PublicServer> <ZxBiohazardZx> by 1
21:26:29  <PublicServer> <nicfer> same problem @ ACM
21:26:47  <PublicServer> <ZxBiohazardZx> no
21:27:01  <PublicServer> <ZxBiohazardZx> ACM has 3 ins and 3 outs on a 5 tile station
21:27:31  <PublicServer> <ZxBiohazardZx> whatev
21:28:15  <PublicServer> <mfb> no, not standard w38 :D
21:28:23  <PublicServer> <ZxBiohazardZx> ?
21:28:42  <PublicServer> <ZxBiohazardZx> k
21:28:52  <PublicServer> <Vinnie> Platform 1 from north has no exit
21:29:06  <PublicServer> <mfb> who needs exits
21:29:24  <PublicServer> <mfb> trains will love to stay there!
21:29:38  <PublicServer> <nicfer> STD lol
21:29:38  <PublicServer> <Vinnie> is there free coffee?
21:29:44  <PublicServer> <mfb> sure
21:31:49  <PublicServer> <ZxBiohazardZx> hmmz
21:31:52  <PublicServer> <ZxBiohazardZx> think thats it
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21:39:35  <PublicServer> <nicfer> can I connect more cities?
21:39:52  *** Mornington has joined #openttdcoop
21:39:53  <PublicServer> <mfb> sure, just don't forget the ML train
21:39:53  <PublicServer> <nicfer> like Frank or Flyingshot Lake?
21:39:55  <PublicServer> <ZxBiohazardZx> im thinking MIN E :P
21:39:57  <PublicServer> <mfb> (all of them)
21:39:59  <PublicServer> <ZxBiohazardZx> but yeah more city
21:40:29  <PublicServer> <Vinnie> lets break cargo dist next game with refit
21:40:35  <PublicServer> <mfb> :D
21:40:45  <PublicServer> <ZxBiohazardZx> it wont break
21:40:55  <PublicServer> <ZxBiohazardZx> it still creates links between the industry and the dropoff
21:41:10  <PublicServer> <mfb> I am sure we CAN break it
21:41:14  <PublicServer> <fonso> Try
21:41:20  <PublicServer> <fonso> I actually know of one bug
21:41:27  <PublicServer> <fonso> But that is hard to exploit
21:41:29  <PublicServer> <mfb> that is enough
21:41:31  <PublicServer> <mfb> :D
21:41:38  <Mornington> !download
21:41:38  <PublicServer> Mornington: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
21:41:38  <PublicServer> Mornington: http://www.openttd.org/en/download-trunk/r25385
21:41:46  <PublicServer> <Vinnie> blow up the steelmill
21:41:56  <PublicServer> <mfb> no :D
21:42:06  <PublicServer> <Vinnie> you need 2 exits
21:42:12  <PublicServer> <mfb> I have orders
21:42:30  <PublicServer> <Vinnie> cheater
21:42:41  <PublicServer> <mfb> :D
21:43:18  <PublicServer> <ZxBiohazardZx> who changed us to red!?
21:43:21  <PublicServer> <ZxBiohazardZx> V hates red
21:43:31  <PublicServer> <Vinnie> you want pink
21:43:37  <PublicServer> <ZxBiohazardZx> no i prefer red actually
21:43:39  <PublicServer> <mfb> oh god no
21:43:41  <PublicServer> <ZxBiohazardZx> easier to read
21:43:44  <PublicServer> <ZxBiohazardZx> or blue in desert
21:43:46  <PublicServer> <ZxBiohazardZx> but v hates
21:44:00  <PublicServer> <Vinnie> V hates you, and you are still here
21:44:10  <PublicServer> *** Vinnie has joined company #1
21:45:32  <PublicServer> <mfb> why do we have so many min N - std trains?
21:45:53  <PublicServer> <mfb> and why do we have trains not going to min n in that group?
21:46:01  <PublicServer> <ZxBiohazardZx> im still sorting
21:46:04  <PublicServer> <mfb> okay
21:48:38  <PublicServer> <mfb> vkg, std, swk are nearly in one line
21:48:47  <PublicServer> <mfb> for maximal confusion at the connection graph
21:49:21  <PublicServer> <mfb> I moved the std sign by a few tiles :D
21:49:39  <PublicServer> <ZxBiohazardZx> :P
21:49:49  <PublicServer> <ZxBiohazardZx> doesnt matter, STD is a huge attractor due to stations
21:49:52  <PublicServer> <ZxBiohazardZx> but im going to sleep
21:50:02  <PublicServer> <ZxBiohazardZx> already having a cold, a bit of sleep should fix it
21:50:22  <PublicServer> <ZxBiohazardZx> so ttyl
21:50:57  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
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21:57:12  <PublicServer> <mfb> nearly all trains are still missing :(
21:57:52  *** Mornington has quit IRC
22:00:26  *** Mornington has joined #openttdcoop
22:01:16  *** frdm has quit IRC
22:01:46  <Mornington> !grf
22:01:46  <PublicServer> Mornington: http://www.openttdcoop.org/wiki/GRF
22:01:57  *** frdm has joined #openttdcoop
22:01:58  <PublicServer> <mfb> now we have a train group "SEX-STD"
22:03:16  *** Progman has quit IRC
22:03:37  <PublicServer> <Vinnie> better that SEX+STD
22:03:44  <PublicServer> <mfb> :D
22:04:31  <PublicServer> <mfb> good, done
22:05:22  <Mornington> !password
22:05:22  <PublicServer> Mornington: riping
22:06:05  <PublicServer> *** Mornington joined the game
22:07:52  <PublicServer> <mfb> acme (population 0) likes us most!
22:08:18  <PublicServer> <Vinnie> i think it will grow soon
22:08:37  <PublicServer> <mfb> like in... 23212 days?
22:08:49  <PublicServer> <Vinnie> thats 63 ingame years
22:09:07  <PublicServer> <mfb> oh it built a house
22:09:21  <PublicServer> <mfb> let's see
22:09:24  <PublicServer> <nicfer> just when you built the road
22:09:34  <PublicServer> <mfb> eight
22:09:36  <PublicServer> <mfb> right
22:09:38  <PublicServer> <mfb> interesting typo
22:11:36  <PublicServer> *** DaRab-Spec has left the game (general timeout)
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22:11:38  <PublicServer> *** DaRabman has left the game (general timeout)
22:11:38  <PublicServer> *** DaRabman has left the game (connection lost)
22:11:59  <DaRabman> !password
22:11:59  <PublicServer> DaRabman: riping
22:12:02  <PublicServer> *** mfb has left the game (general timeout)
22:12:02  <PublicServer> *** mfb has left the game (connection lost)
22:12:12  <PublicServer> *** DaRabman joined the game
22:12:16  <PublicServer> <Vinnie> its like russian roulette, who is next?
22:15:48  <DaRabman> Space fluff from saturn formed an inpenetrable casing around my switch
22:16:05  <PublicServer> <Vinnie> goodnight ppl
22:16:08  <PublicServer> *** Vinnie has left the game (leaving)
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22:22:49  <fonsinchen> good night
22:22:53  <mfb-> !password
22:22:53  <PublicServer> mfb-: duress
22:22:59  <mfb-> gn8
22:23:04  <PublicServer> *** mfb joined the game
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22:47:55  <PublicServer> <nicfer> I'm relocating the HQ momentanealy
22:48:06  <PublicServer> <nicfer> until Flyingshot Lake builds a house
22:48:12  <PublicServer> <mfb> :D
22:48:30  <PublicServer> <mfb> grows every 152 days!
22:48:56  <PublicServer> <nicfer> that's 5 months
22:50:59  <PublicServer> <mfb> you can add more station signs at the town tile
22:51:23  <mfb-> or <=2 tiles away
22:52:11  <PublicServer> <mfb> like that
22:54:13  <PublicServer> <mfb> as soon as it has 8 houses, all those station signs are within range
22:54:55  <PublicServer> <nicfer> yay first house
22:55:38  <Mornington> !password
22:55:38  <PublicServer> Mornington: assent
22:55:54  <PublicServer> *** Mornington joined the game
23:02:55  <PublicServer> <mfb> hmm... can I test something?
23:03:05  *** frdm has quit IRC
23:03:33  <PublicServer> <mfb> well, what could go wrong..
23:03:53  <PublicServer> <mfb> okay nothing happened
23:04:00  *** frdm has joined #openttdcoop
23:04:06  <Mornington> was anything meant to happen?
23:04:13  <PublicServer> <mfb> acme got a house that way
23:04:21  <Mornington> oh ok
23:04:30  <Mornington> interesting
23:04:35  <PublicServer> <mfb> why do we have FLYingshot lake -> FYL?
23:04:55  *** Brumi has quit IRC
23:05:03  <Mornington> dunno who builllt flying hot lake?
23:05:13  <PublicServer> <mfb> nicfer
23:05:32  <Mornington> I'm just a newbie spectating so I'm clueless
23:06:23  <PublicServer> <mfb> second house!
23:06:28  <Mornington> :D
23:06:30  <PublicServer> <mfb> 2 more to go
23:06:38  <Mornington> what happens at 4?
23:07:04  <PublicServer> <mfb> more stations are counted
23:07:06  <PublicServer> <mfb> so I expect more growth
23:07:06  *** evildwarf has joined #openttdcoop
23:07:06  *** Webster sets mode: +o evildwarf
23:07:14  <Mornington> cool
23:07:18  <PublicServer> *** nicfer has joined spectators
23:07:20  <PublicServer> *** nicfer has left the game (leaving)
23:07:30  <PublicServer> <mfb> probably 1/60 days roughly
23:07:38  <Mornington> is there a wiki page about town growth mechanics or is it mostly random?
23:07:51  <mfb-> http://wiki.openttdcoop.org/User:Mfb/Towns
23:08:06  <Mornington> ty I'll start reading
23:14:30  *** nicfer_ has joined #openttdcoop
23:14:42  <nicfer_> !password
23:14:42  <PublicServer> nicfer_: tinges
23:15:17  <PublicServer> *** nicfer joined the game
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23:18:44  <mfb-> 3 houses!
23:18:52  <mfb-> 1/199 days
23:18:58  <mfb-> let's see how it will go up
23:19:50  <PublicServer> <nicfer> Flyingshot Lake HQ has announced imminent clausure!
23:20:23  <Mornington> I'm guessing most of the train stops near FYL are temp to increase town growth?
23:20:30  <PublicServer> <mfb> there is no HQ
23:20:41  <PublicServer> <mfb> right
23:20:55  <PublicServer> <nicfer> I relocated it since stations now accept pax by their own
23:21:18  <PublicServer> <mfb> and I removed it :p
23:21:24  <Mornington> how do you stop stations that are close to each other from merging into a bigger station?
23:21:32  <PublicServer> <mfb> ctrl+click
23:21:40  <Mornington> ty
23:21:52  <Mornington> learning lots by spectating
23:21:58  <PublicServer> <mfb> nearly every action gets a second meaning with ctrl :D
23:24:24  <PublicServer> <mfb> interesting, went to 1/152days now
23:26:54  <PublicServer> <mfb> ah, we have that strange script
23:27:00  <PublicServer> <mfb> it does not follow the regular pattern
23:33:32  <PublicServer> <mfb> 1/142 days with 4 houses :)
23:33:45  <Mornington> :D
23:46:22  <PublicServer> <Mornington> *road bridges*
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23:53:27  <vin_>  !password
23:53:28  <PublicServer> vin_: griefs
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