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00:15:44 *** dwarf has quit IRC 00:22:16 <Sylf> !password 00:22:16 <PublicServer> Sylf: adobes 00:23:10 <PublicServer> *** Game still paused (number of players) 00:23:13 <PublicServer> *** Sylf joined the game 00:26:05 <PublicServer> *** Sylf has left the game (leaving) 00:33:42 *** pugi has quit IRC 00:46:16 *** Mazur has joined #openttdcoop 00:46:16 *** ChanServ sets mode: +o Mazur 01:02:01 <PublicServer> *** Game still paused (number of players) 01:02:04 <PublicServer> *** Mazur joined the game 01:08:12 <PublicServer> *** Mazur has left the game (leaving) 01:23:27 *** Vinnie_nl has quit IRC 01:51:45 *** adit has quit IRC 02:01:27 *** uliko has quit IRC 03:01:06 *** Mazur has quit IRC 03:01:35 *** Mazur has joined #openttdcoop 03:01:35 *** ChanServ sets mode: +o Mazur 04:02:07 *** DaRabman has quit IRC 04:02:18 *** Sylf has quit IRC 04:03:30 *** nicfer has quit IRC 04:05:49 *** Sylf has joined #openttdcoop 04:05:49 *** ChanServ sets mode: +o Sylf 04:23:48 *** Sylf has quit IRC 04:53:23 *** Sylf has joined #openttdcoop 04:53:24 *** ChanServ sets mode: +o Sylf 05:06:15 *** Mark has quit IRC 05:06:55 *** Mark has joined #openttdcoop 05:06:55 *** Webster sets mode: +o Mark 05:38:35 *** Vinnie_nl has joined #openttdcoop 05:38:35 *** ChanServ sets mode: +o Vinnie_nl 06:01:27 <planetmaker> !restart 06:01:28 <PublicServer> planetmaker: Restart scheduled, will be initiated in next minute! 06:02:25 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 06:02:25 <PublicServer> Thank you for playing r25546. 06:02:29 <PublicServer> Server has exited 06:02:29 *** PublicServer has quit IRC 06:03:01 *** PublicServer has joined #openttdcoop 06:03:01 <PublicServer> Autopilot engaged 06:03:01 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 06:03:01 *** ChanServ sets mode: +v PublicServer 06:03:02 *** Webster changes topic to "Cooperative OpenTTD | PSG262 (r25549) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org" 06:03:14 <planetmaker> !dl lin 06:03:15 <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r25549/openttd-trunk-r25549-linux-generic-i686.tar.xz 06:07:57 *** Mark has quit IRC 06:12:46 *** Vinnie_nl has quit IRC 06:18:33 *** Vinnie_nl has joined #openttdcoop 06:18:33 *** ChanServ sets mode: +o Vinnie_nl 06:21:03 <PublicServer> *** Game still paused (number of players) 06:21:04 <PublicServer> *** Sylf joined the game 06:21:15 <PublicServer> *** Sylf has left the game (leaving) 06:30:36 <planetmaker> thanks Sylf , I didn't notice the wrong version. I thought I updated correctly. alas 06:37:18 *** valhallasw has joined #openttdcoop 06:40:09 *** Vinnie_nl has quit IRC 06:42:54 *** Vinnie_nl has joined #openttdcoop 06:42:54 *** ChanServ sets mode: +o Vinnie_nl 06:51:50 <PublicServer> *** Game still paused (number of players) 06:51:53 <PublicServer> *** Vinnie joined the game 06:54:03 <PublicServer> *** Vinnie has left the game (leaving) 07:06:08 *** valhallasw has quit IRC 07:11:10 *** Gregor-PLNL has joined #openttdcoop 07:24:02 *** valhallasw has joined #openttdcoop 07:31:23 *** pugi has joined #openttdcoop 08:55:32 *** Jam35 has joined #openttdcoop 09:14:49 *** Anson has quit IRC 09:15:23 *** Anson has joined #openttdcoop 09:37:31 *** Sylf has quit IRC 09:44:07 *** Sylf has joined #openttdcoop 09:44:07 *** ChanServ sets mode: +o Sylf 10:04:32 *** Maraxus has joined #openttdcoop 10:06:12 *** Brumi has joined #openttdcoop 10:32:39 <Anson> !password 10:32:39 <PublicServer> Anson: irking 10:32:52 <PublicServer> *** Game still paused (number of players) 10:32:55 <PublicServer> *** Anson joined the game 10:32:56 <PublicServer> *** Anson has left the game (connection lost) 10:33:33 <PublicServer> *** Game still paused (number of players) 10:33:33 <PublicServer> *** Anson joined the game 10:44:21 <Jam35> !dl 10:44:21 <PublicServer> Jam35: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 10:44:21 <PublicServer> Jam35: http://www.openttd.org/en/download-trunk/r25549 10:46:49 <PublicServer> *** Game still paused (number of players) 10:46:49 <PublicServer> *** Jam35 joined the game 10:47:50 <PublicServer> *** Jam35 has left the game (leaving) 11:02:08 *** Sylf has quit IRC 11:09:50 *** adit has joined #openttdcoop 11:42:56 *** robotboy is now known as roboboy 11:46:45 *** nicfer has joined #openttdcoop 12:06:04 *** Brumi has quit IRC 12:19:51 <PublicServer> *** Anson has left the game (leaving) 12:21:43 *** Brumi has joined #openttdcoop 12:25:41 *** Sylf has joined #openttdcoop 12:25:41 *** ChanServ sets mode: +o Sylf 13:37:11 *** Vinnie_nl has quit IRC 14:01:13 *** perk11 has joined #openttdcoop 15:11:19 *** Sylf_ has joined #openttdcoop 15:18:45 *** Gregor-PLNL has quit IRC 15:21:21 *** Sylf_ has quit IRC 15:25:50 *** Brumi has quit IRC 15:26:17 *** valhallasw has quit IRC 15:27:23 *** Brumi has joined #openttdcoop 15:27:50 *** Sylf_ has joined #openttdcoop 15:45:10 *** roboboy has quit IRC 15:51:44 *** Sylf has quit IRC 15:55:40 *** Sylf has joined #openttdcoop 15:55:40 *** ChanServ sets mode: +o Sylf 15:59:26 *** valhallasw has joined #openttdcoop 16:15:37 *** Sylf has quit IRC 16:26:50 *** perk11 has quit IRC 16:30:38 *** Progman has joined #openttdcoop 16:34:24 *** Sylf has joined #openttdcoop 16:34:24 *** ChanServ sets mode: +o Sylf 16:48:47 *** Sylf has quit IRC 17:03:24 *** Sylf_ has quit IRC 17:25:20 *** Gregor-PLNL has joined #openttdcoop 17:34:44 *** Ryton has joined #openttdcoop 17:35:06 <Ryton> !password 17:35:06 <PublicServer> Ryton: irking 17:35:10 <Ryton> !playercount 17:35:10 <PublicServer> Ryton: Number of players: 0 (0 spectators) 17:35:53 <PublicServer> *** Game still paused (number of players) 17:35:53 <PublicServer> *** Ryton joined the game 17:36:10 <PublicServer> <Ryton> hmm, still only 2 plans 17:36:40 <PublicServer> <Ryton> time to make a 3rd :p 17:36:54 <PublicServer> <Ryton> anyone around to join 17:36:56 <PublicServer> <Ryton> ? 17:38:39 <PublicServer> *** Ryton has left the game (leaving) 18:12:14 *** Sylf has joined #openttdcoop 18:12:14 *** ChanServ sets mode: +o Sylf 18:41:59 *** Chris_Booth has joined #openttdcoop 18:51:24 *** adit has quit IRC 18:56:01 *** adit has joined #openttdcoop 18:59:04 *** Vinnie_nl has joined #openttdcoop 18:59:05 *** ChanServ sets mode: +o Vinnie_nl 18:59:14 <Vinnie_nl> !password 18:59:14 <PublicServer> Vinnie_nl: irking 19:00:01 <PublicServer> *** Game still paused (number of players) 19:00:04 <PublicServer> *** Vinnie joined the game 19:11:59 <fonsinchen> !dl 19:12:00 <PublicServer> fonsinchen: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 19:12:00 <PublicServer> fonsinchen: http://www.openttd.org/en/download-trunk/r25549 19:13:41 <fonsinchen> !password 19:13:41 <PublicServer> fonsinchen: zanied 19:13:53 <PublicServer> *** Game still paused (number of players) 19:13:56 <PublicServer> *** fonso joined the game 19:14:19 *** DaRabman has joined #openttdcoop 19:14:37 <DaRabman> !dl win64 19:14:37 <PublicServer> DaRabman: http://binaries.openttd.org/nightlies/trunk/r25549/openttd-trunk-r25549-windows-win64.zip 19:16:03 <PublicServer> *** fonso has joined company #1 19:22:59 *** Brumi has quit IRC 19:23:34 <DaRabman> !password 19:23:34 <PublicServer> DaRabman: netted 19:23:56 <PublicServer> *** Game still paused (number of players) 19:23:56 <PublicServer> *** Game unpaused (number of players) 19:23:56 <PublicServer> *** DaRabman joined the game 19:24:16 <PublicServer> <Vinnie> hello all 19:24:34 <PublicServer> <DaRabman> hi 19:24:38 <PublicServer> <fonso> hi 19:28:40 <Ryton> Yo 19:28:44 *** tycoondemon has quit IRC 19:29:11 <PublicServer> *** Ryton joined the game 19:29:30 <PublicServer> <Ryton> Fonso has a plan? 19:29:33 <PublicServer> <fonso> I have 19:29:41 <Maraxus> !password 19:29:42 <PublicServer> Maraxus: netted 19:29:48 <PublicServer> <Ryton> please mark it with !plan /Fonso then 19:29:50 <PublicServer> <Ryton> :-) 19:29:58 <PublicServer> <Ryton> then it can be found easily with the sign list 19:30:00 <PublicServer> <fonso> almost done 19:30:00 <PublicServer> *** Maraxus joined the game 19:30:04 <PublicServer> <Maraxus> hi 19:30:06 <PublicServer> *** DaRabman has left the game (general timeout) 19:30:06 <PublicServer> *** DaRabman has left the game (connection lost) 19:30:08 <PublicServer> <Ryton> kk 19:30:15 <PublicServer> <Ryton> looking good :D 19:30:18 <PublicServer> <fonso> there you go 19:30:41 <PublicServer> <Ryton> 5 different networks? 19:31:00 <PublicServer> <fonso> in my plan? no, only 3 19:31:02 <PublicServer> <Ryton> or 4 BBHs at corner and 4w hub at centre? 19:31:08 <PublicServer> <fonso> no bbh at corner 19:31:10 <PublicServer> <Ryton> hmm, I dont see the 3 :p 19:31:16 <PublicServer> <Ryton> oh ok. So one middle area 19:31:22 <PublicServer> <Ryton> and two side netwprks? :-) 19:31:33 <PublicServer> <fonso> only big stations at corners with 3 different accesses each 19:31:43 <PublicServer> <Ryton> oh ok 19:31:49 <PublicServer> <fonso> in fact 5 networks for IC if you count like that 19:32:08 <PublicServer> <fonso> "network" being a single long track in 4 cases 19:32:19 <PublicServer> <fonso> actually we don't really need a hub in the middle either 19:32:25 <PublicServer> <fonso> it can be 6 networks 19:32:53 <PublicServer> <fonso> well, a station in the middle would be good 19:33:07 <PublicServer> <fonso> will need an interesting design 19:33:07 <PublicServer> <Ryton> makes more sense imho, else it becomes hard to strengthen weak connections 19:33:27 <PublicServer> <Ryton> oh, 5 networks + one central station, then? :-) 19:33:42 <PublicServer> <fonso> Either 6 or 8 networks I guess 19:33:52 <PublicServer> <fonso> with station in the middle 19:33:58 <PublicServer> <Ryton> btw, TL>10 => also large CL? 19:34:04 <PublicServer> <Ryton> or just CL3-4ish? 19:34:11 <PublicServer> <Vinnie> no this is NUTS, you can have small CL 19:34:29 <PublicServer> <Ryton> even with TL10? 19:34:33 <PublicServer> <Vinnie> yes 19:34:35 <PublicServer> <fonso> no curves at all on IC networks 19:34:41 <PublicServer> <Ryton> and S-bends are slowed too? 19:34:44 <PublicServer> <fonso> where would you need curves? 19:34:46 <PublicServer> <Ryton> aren't* 19:34:48 <PublicServer> <Vinnie> S bends could be more a problem then a single turn 19:35:03 <PublicServer> <Ryton> Fonso: at S-bends, or at a hub/merger 19:35:09 <PublicServer> <Ryton> or station entry 19:35:20 <PublicServer> <fonso> Station entry counts 19:35:30 <PublicServer> <fonso> But yes, I like long trains 19:35:36 <PublicServer> <Ryton> no problem :-) 19:35:43 <PublicServer> <Ryton> I was just interested :-) 19:35:47 <PublicServer> <Ryton> voting time? 19:35:53 <PublicServer> <Ryton> or wait for more plans still? 19:36:43 <PublicServer> <Vinnie> you don't want to make a plan? 19:36:53 <PublicServer> <Ryton> I did 19:37:11 <PublicServer> <Ryton> and I'm off :p 19:37:13 <PublicServer> *** Ryton has left the game (leaving) 19:37:15 <PublicServer> <Vinnie> that is so cheap :P 19:37:26 *** tycoondemon has joined #openttdcoop 19:37:27 <Ryton> yes, isn't it :p 19:37:32 <Ryton> I was going to copy your plan 19:37:37 <Ryton> or V's 19:37:43 <Ryton> but in absense of those :p 19:37:45 <PublicServer> <Vinnie> screw you, now im making one for you 19:37:49 <Ryton> Ill try it :-) 19:37:54 <Ryton> be my guest :-) 19:38:04 * Ryton off 19:38:05 <Ryton> laterz 19:38:08 <PublicServer> <Vinnie> cya 19:39:08 <PublicServer> <Vinnie> fonso, you might want to know that two passenger games in a row are pretty rare 19:39:19 <PublicServer> <fonso> well, one can try 19:39:41 <PublicServer> <Vinnie> is it more for debug testing cargo dist? 19:40:11 <PublicServer> <Vinnie> because we can do that for a cargo game and that might be elected 19:40:15 <PublicServer> <fonso> I would like to see a big cargodist game, but not actually for debugging 19:40:45 <PublicServer> <fonso> It's hard for me to come up with a concise plan for a cargodist enabled cargo game here 19:41:08 *** adit has quit IRC 19:41:39 *** adit has joined #openttdcoop 19:42:19 <PublicServer> <Vinnie> FPP, Printing works, Factory and Oil Refinairy produce secondaries. Maybe a boost to these factories 19:42:29 <PublicServer> <Vinnie> then a distribution of secondary cargo 19:43:00 <PublicServer> <Vinnie> which can be made complicated 19:43:05 <PublicServer> <fonso> yes, maybe 19:43:12 <PublicServer> <fonso> food distribution may be funny, too 19:43:19 <PublicServer> <Vinnie> by making every SIdeline a drop for all 19:43:43 <PublicServer> <Vinnie> then refit to available cargo pickups in that sideline and otherwise overflow to next sideline 19:44:57 <PublicServer> <Vinnie> no wait cargodist doesnt work with those orders 19:45:03 <fonsinchen> I can't quite imagine your plan like this. 19:45:52 <fonsinchen> what kind of orders? 19:46:08 <PublicServer> <Vinnie> wait i kinda have something 19:46:10 *** Ryton has quit IRC 19:46:11 <PublicServer> *** Vinnie has joined company #1 19:52:23 <PublicServer> <fonso> so you do orders like PS, A, PS, B, PS, C ...? 19:52:46 <PublicServer> <fonso> How would you do the refit? 19:56:24 <PublicServer> <Maraxus> yes, and up to the builder 19:58:04 <PublicServer> <fonso> Cargo may take big detours with Vinnie's plan 19:58:18 <PublicServer> <Vinnie> yes 19:58:53 <PublicServer> <Vinnie> but that can't be solved unless you use a different set of trains for secondairy distribution 19:58:55 <PublicServer> <fonso> You may need very high capacities then 19:59:17 <PublicServer> <Vinnie> every primairy train caries cargo 19:59:19 <PublicServer> <fonso> You could do a two way roundabout around all the map 19:59:41 <PublicServer> <fonso> and transfer the cargo at all 4 crossings 20:00:03 <PublicServer> <fonso> so you have separate trains for the roundabout and the "feeders" 20:00:13 <PublicServer> <Vinnie> well, is cargo dist smart that it sees a different connection 20:00:13 <PublicServer> <fonso> feeders from central stations to transfer on roundabout 20:00:19 <PublicServer> <fonso> yes 20:00:23 <PublicServer> <Vinnie> lets say we have this example 20:01:37 <PublicServer> <Vinnie> lets say that happens 20:01:52 <PublicServer> <Vinnie> there is another train comming counter clockwise 20:02:08 <PublicServer> <Vinnie> will cargo wait at station for that? 20:02:22 <PublicServer> <Vinnie> and hop on counter clockwise transport to destination 20:02:28 <PublicServer> <fonso> if the shorter way is counterclock cargo will transfer somewhere to the other train 20:02:58 <PublicServer> <Vinnie> than itmight work 20:03:35 <PublicServer> <fonso> the problem is the "visit all sideline drops" 20:03:53 <PublicServer> <fonso> what is "CCL"? 20:03:56 <PublicServer> <Vinnie> counterclockwise 20:03:58 <PublicServer> <fonso> ah, counter clock 20:04:08 <PublicServer> <fonso> you basically want trains to go both ways 20:04:12 <PublicServer> <Vinnie> yes 20:04:24 <PublicServer> <Vinnie> so the drops are also transfer stations 20:04:26 <PublicServer> <fonso> and you want to use all four "axis" 20:04:36 <PublicServer> <fonso> then it may work 20:04:47 <PublicServer> <fonso> (for each cargo, that is) 20:05:05 <PublicServer> <Vinnie> yes but now i wanna complicate it 20:05:31 <PublicServer> <Vinnie> say there are not enough trains comming into a sideline 20:05:33 <PublicServer> <fonso> just take out the clock/counterclock specifications from the secondaries and make those "both ways" 20:05:36 <PublicServer> <fonso> then it may work 20:05:58 <PublicServer> <Vinnie> but then the mainline might be unbalanced 20:06:06 <PublicServer> <Vinnie> all trains going one direction 20:06:28 <PublicServer> <fonso> why would they go only one direction? 20:06:43 <PublicServer> <Vinnie> because that is how they appear in the orderlist 20:06:59 <PublicServer> <Vinnie> visit all drops either in a clockwise or counterclockwise circle 20:07:17 <PublicServer> <fonso> I think we're talking about different things. let me build an example ... 20:07:39 <PublicServer> *** Maraxus has left the game (leaving) 20:08:22 *** Maraxus has quit IRC 20:15:02 <fonsinchen> check sign @vinnie 20:16:37 <PublicServer> <Vinnie> you think my plan is like that? 20:16:43 <PublicServer> <Vinnie> or is that a suggestion 20:16:53 <PublicServer> <fonso> no a modification like that would benefit your plan 20:17:03 <PublicServer> <fonso> So it's a suggestion 20:17:13 <PublicServer> <fonso> to avoid massive overload 20:17:55 <PublicServer> <Vinnie> im not sure if my plan will overload 20:18:23 <PublicServer> <Vinnie> it has only 8 drops, every train carries secondaries expect for coal 20:18:30 <PublicServer> <fonso> well, imagine all cargo that normally goes only 1 stop going N stops instead 20:18:44 <PublicServer> <fonso> this would be 4 times the normal load 20:18:56 <PublicServer> <fonso> as the average number of hops would be 4 20:19:22 <PublicServer> <fonso> You want to provide short paths, believe me 20:19:41 <Jam35> !password 20:19:41 <PublicServer> Jam35: sizzle 20:19:50 *** Sylf_ has joined #openttdcoop 20:19:58 <PublicServer> *** Jam35 joined the game 20:20:10 <PublicServer> <Jam35> hi 20:20:13 <PublicServer> <Vinnie> hello 20:20:27 <PublicServer> <Vinnie> i understand that logic 20:25:37 <PublicServer> *** Vinnie has left the game (general timeout) 20:25:37 <PublicServer> *** Vinnie has left the game (connection lost) 20:25:37 <PublicServer> *** Game paused (number of players) 20:25:50 <Vinnie_nl> food only comes from one drop so that is always making a loop 20:25:51 <Sylf_> It sounds like we have a few plans now 20:25:57 <Vinnie_nl> a ton 20:26:03 <Sylf_> any objections against opening up for voting? 20:26:09 <Vinnie_nl> !password 20:26:09 <PublicServer> Vinnie_nl: sizzle 20:26:16 <Vinnie_nl> none here 20:26:26 <PublicServer> *** Game still paused (number of players) 20:26:26 <PublicServer> *** Game unpaused (number of players) 20:26:27 <PublicServer> *** Vinnie joined the game 20:26:33 <Sylf_> Good enough for me :) 20:26:35 <fonsinchen> I would do the same thing for food 20:26:42 <Sylf_> @stage Voting 20:26:42 *** Webster changes topic to "Cooperative OpenTTD | PSG262 (r25549) | STAGE: Voting | New players, use @quickstart and !help | www.openttdcoop.org" 20:27:36 <PublicServer> <Vinnie> but i like refit, i really don't give alot for making simple stuff for a simple visit transfer herethen there 20:27:50 <PublicServer> <fonso> You can keep the refit 20:28:16 <PublicServer> <fonso> However, you should use all 4 axis and make the ring accessible in both ways 20:28:19 <PublicServer> <fonso> for each cargo 20:30:01 <PublicServer> <Vinnie> so basicly in the orderlist let it do the first loop clockwise, second loop counterclockwise then repeat 20:30:04 <PublicServer> <Vinnie> will solve alot 20:30:14 <PublicServer> <fonso> that may work 20:30:49 <PublicServer> <fonso> plus shift the orders in a way that it exits from the central station in a different direction each time 20:30:59 <PublicServer> <fonso> so 8 "order rounds" in total 20:31:06 <PublicServer> <Vinnie> exactly extremly random 20:31:12 <PublicServer> <fonso> maybe 4 are enough 20:31:31 <PublicServer> <fonso> you can have cargo transfer for other direction 20:31:34 <PublicServer> <Vinnie> you mean visit only 4 drops each direction? 20:31:36 <PublicServer> *** Jam35 has joined company #1 20:31:44 <PublicServer> <fonso> no 4 "rounds of orders" 20:31:54 <PublicServer> <fonso> like all orders of my example vehicles in one list 20:32:28 <PublicServer> <fonso> that is to use all 4 exits from the central station 20:32:39 <PublicServer> <Vinnie> central station is pretty useless 20:32:57 <PublicServer> <fonso> It's the producer of secondaries 20:33:03 <PublicServer> <fonso> or did I get that wrong? 20:33:09 <PublicServer> <fonso> oh 20:33:12 <PublicServer> <fonso> OK, I did 20:33:14 <PublicServer> <Vinnie> not really, it produces steel and paper 20:33:18 <PublicServer> <Vinnie> none go to drops 20:34:12 <PublicServer> <fonso> so, we're producing stuff for dropping at the corners after all 20:34:16 <PublicServer> <Vinnie> yes 20:34:27 <PublicServer> <Vinnie> from corners to each town drop 20:34:29 <PublicServer> <fonso> then it's enough to have alternating two directions 20:34:36 <PublicServer> <Vinnie> thanks 20:36:32 <PublicServer> <fonso> I like that plan more than mine 20:36:50 <PublicServer> <Vinnie> that's no problem 20:37:40 <PublicServer> <Vinnie> also Trainlenght 5 will keep traffic down 20:37:44 <PublicServer> <Jam35> cheeky boy Ryton :) 20:37:46 <PublicServer> <fonso> I like long trains though 20:37:48 <PublicServer> *** Jam35 has joined spectators 20:39:20 <PublicServer> *** Jam35 has left the game (leaving) 20:39:32 <PublicServer> <fonso> symmetric won't work for those cargos, though 20:39:34 <PublicServer> <fonso> you need asymmetric 20:39:44 <PublicServer> <Vinnie> yeah ii figured after reading a little 20:41:39 <PublicServer> <Vinnie> well this next stage might take another 2 days :D 20:42:46 *** Jam35 has quit IRC 20:43:14 <PublicServer> <Vinnie> btw what forum thread are you revering to? 20:47:09 <fonsinchen> https://www.tt-forums.net/viewtopic.php?f=29&t=58091#p1083942 20:47:10 <Webster> Title: Transport Tycoon Forums View topic - Cargodist/YACD/ChillPP playing strategies (at www.tt-forums.net) 20:49:41 <PublicServer> *** fonso has left the game (leaving) 20:49:41 <PublicServer> *** Game paused (number of players) 20:50:23 <fonsinchen> well, I'm out for today 20:50:53 <PublicServer> <Vinnie> cya 20:51:00 <PublicServer> *** Vinnie has left the game (leaving) 20:51:11 <Vinnie_nl> thanks for help 21:03:46 *** Gregor-PLNL has quit IRC 21:08:18 *** perk11 has joined #openttdcoop 21:10:15 <DaRabman> !password 21:10:15 <PublicServer> DaRabman: lather 21:10:25 <PublicServer> *** Game still paused (number of players) 21:10:25 <PublicServer> *** DaRabman joined the game 21:11:15 <PublicServer> *** DaRabman has left the game (leaving) 21:22:22 *** Mazur has quit IRC 21:24:18 *** moslemmasry has joined #openttdcoop 21:41:59 *** Mazur has joined #openttdcoop 21:41:59 *** ChanServ sets mode: +o Mazur 21:43:39 *** Brumi has joined #openttdcoop 21:45:21 *** Progman has quit IRC 21:48:28 <PublicServer> *** Game still paused (number of players) 21:48:29 <PublicServer> *** Brumi joined the game 21:52:41 *** Chris_Booth has quit IRC 22:02:13 <PublicServer> *** Brumi has left the game (leaving) 22:05:17 *** Brumi has quit IRC 22:22:17 *** valhallasw has quit IRC 23:08:45 *** DaRabman has quit IRC 23:14:15 *** DaRabman has joined #openttdcoop 23:19:28 *** Vinnie_nl has quit IRC 23:46:27 *** uliko has joined #openttdcoop 23:46:27 *** ChanServ sets mode: +o uliko 23:51:16 *** Sylf_ has quit IRC