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00:00:07 <PublicServer> <Sylf> Overflows are really overrated right now IMO 00:01:05 <PublicServer> <Anson> yesterday, i was lucky to have had overflows on that server: after editing some track, i forgot a signal, and the consequences showed up long after i was offline ... when i came back, there were 30 trains in the depot which otherwise would have blocked the whole network 00:01:51 <PublicServer> <Sylf> I've also seen a broken overflow blocking the entire network. 00:02:32 <PublicServer> <Anson> true ... everything that is broken is bad :-) 00:03:59 <PublicServer> <Anson> with refitting networks, waves of trains are more likely, aren't they ? 00:04:13 <PublicServer> <Sylf> no. 00:04:23 <PublicServer> <Sylf> Refitting does not create waves. 00:04:33 <PublicServer> <Sylf> Conditional orders do. 00:04:49 <PublicServer> <Sylf> And we do have conditional orders, so they can create waves. 00:04:51 <PublicServer> <Anson> only if you use no conditionals 00:05:10 <PublicServer> <Sylf> But because of the nature of the orders, waves are less likely than the regular refitting games with conditional orders 00:06:25 <PublicServer> <Anson> I'm waiting to see how all the big stations will work when there are lots of trains ... 00:07:51 <PublicServer> <Sylf> then start building more primaries 00:08:30 <PublicServer> <Anson> i put a suggestion/question on the printing works station ... that might improve throughput later when it gets really busy ... i think the current layout might jam more easilywith all the going back and forth between station-depot-station 00:10:13 <PublicServer> <Sylf> it's not needed 00:10:40 <PublicServer> <Sylf> This style of station has been used and proven to work. 00:15:00 <scshunt> I broke a signal today 00:15:07 <scshunt> it was backing up the ML ... 00:15:29 <scshunt> !password 00:15:29 <PublicServer> scshunt: mobbed 00:15:38 <PublicServer> *** scshunt joined the game 00:16:30 <PublicServer> <Sylf> I still think, using overflow to protect yourself against mistake is a wrong approach to the game. 00:16:41 <scshunt> Why do conditionals lead to waves? 00:17:26 <PublicServer> <Anson> just seeing the type of drop stations that you built ... look almost like the refit stations that i invented ... why didn'tz i think of building my drops like that too ? :-) 00:17:30 <scshunt> I agree with Sylf here about overflows, btw 00:18:40 <PublicServer> <Anson> when all trains execute the same orders, they follow each other ... but when they have conditionals, they can skip part of their destinations and thus arrive in a different order, including several at the same time 00:19:02 <PublicServer> <Sylf> with orders without conditional orders, the trains should take same amount of time between your station 1, destination station, and back. Roughly speaking. 00:19:20 <PublicServer> <Sylf> well.... nvm. too slow. 00:36:04 <PublicServer> <Anson> did the forest just die, at Eggebo Mines pickup ? 00:36:30 <PublicServer> <scshunt> appears to have 00:36:40 <PublicServer> <scshunt> at least, I see no forest 00:36:47 <PublicServer> <Sylf> yeah it did 00:36:54 <PublicServer> <Anson> hehe, and without overflow, the wood trains now block access to the farm at Eggebo Valley/West ... 00:40:57 <PublicServer> <Anson> do you have a rule about improving the ratings by building statues ? .... to make resources grow faster at the beginning, and grow too fast/big in the end ? 00:41:43 <PublicServer> <Sylf> statues are never needed. 00:42:18 <PublicServer> <Sylf> and statues can't be destroyed, so it's better not to be built ever. 00:42:32 <PublicServer> <Anson> of course not ... but with statues, you get 10% better rating and thus better probability that the resource increases production 00:42:51 <PublicServer> <Sylf> not really. 00:43:09 <PublicServer> <Sylf> resource increase above certain percentage don't matter. 00:44:35 <PublicServer> <Sylf> and why not just wait for industries to grow on their own? 00:44:47 <PublicServer> <Sylf> Also, it's more fun to have more stations than have more trains with fewer stations 00:46:11 <PublicServer> <Anson> i always had the problem of resources being dead quickly ... and if they have better chances to grow, the chances to die are smaller .-) 00:46:37 <PublicServer> <Anson> but you are right ... i just checked the forests, and 5 of 6 are above 80%, good enough to grow 00:47:11 <PublicServer> <Anson> only Lonfjord Forest is below 50% ... and that is because there is no train waiting 00:47:47 <PublicServer> <Sylf> 50% is still enough to have chance for growth 00:47:55 <PublicServer> <Sylf> a pretty okay chance too. 00:49:05 <PublicServer> <Anson> although even at 60%++ a resource can die over time, chances below 50% are pretty big that they die or at least need hundreds of years to grow 00:49:41 <PublicServer> <Anson> and my luck with the RNG is pretty bad, always 00:52:55 <PublicServer> <Anson> how/who determines how many trains are used on a pickup ? ... i don't dare to just add one or more myself 00:53:14 <PublicServer> <scshunt> If there are no trains waiting, add more 00:53:20 <PublicServer> <Sylf> NO 00:53:22 <PublicServer> <Sylf> wrong answer. 00:53:33 <PublicServer> <Anson> Lonfjord Forest is down to 28% now, with 285 tonnes waiting ... 00:53:43 <PublicServer> <scshunt> wait, really? :/ 00:53:49 <PublicServer> <Sylf> yes, really. 00:53:59 <PublicServer> <scshunt> I've been adding trains as I see them... what's the correct way? 00:54:14 <PublicServer> <Sylf> You do that on a station servicing a high production industry, and you're sure to add too many trains. 00:54:28 <PublicServer> <scshunt> ah. I do check to see if there are any incoming 00:54:35 <PublicServer> <scshunt> often there aren't 00:54:37 <PublicServer> <Sylf> If you see that the station rating is low, add 1 train. 00:54:43 <PublicServer> <Anson> there could be 20 trains goind on tour around the world to deliver paper and newspaper, and then come back as a huge wave, when you just add trains without control ... 00:55:17 <PublicServer> <Sylf> Use your best judgement as to what is considered low. 00:55:35 <PublicServer> <Sylf> And don't add more than 1 per a year, for a start. 00:55:38 <PublicServer> <Anson> i was just about to type that question ... what is low ? .-) 01:02:20 <PublicServer> <Anson> no longer low ... 61% now ... it was a question of waves :-) ... after 2 trains came, i saw several more just delivering goods 01:02:54 <PublicServer> <Sylf> don't obsess over single station 01:06:05 <PublicServer> <Anson> i start with understanding single small pickups, before i rebuild the central station .-) 01:06:35 <PublicServer> <Sylf> rebuild central station? 01:07:17 <PublicServer> <Sylf> by the way, why are there pre signals around central station refit depots? 01:07:23 <PublicServer> <Anson> was a joke ... meaning that i will start small, trying to understand what and how you do, before doing bigger tasks 01:07:50 <PublicServer> <Anson> they should be in front, not around !? 01:08:32 <PublicServer> <scshunt> I'm with sylf 01:08:34 <PublicServer> <scshunt> there are lots of pointless presigs 01:08:52 <PublicServer> <scshunt> and some sigs that should be path 01:09:11 <PublicServer> <scshunt> though that probably matters less 01:09:21 <PublicServer> <Anson> i used them on my refitting stations on the welcome server ... heloped to keep max 1 train in the depots and not overflow the depots in case of jams 01:09:27 <PublicServer> <scshunt> oh wait, no, those should be presig 01:09:42 <PublicServer> <scshunt> wha? 01:09:45 <PublicServer> <Anson> most of the time not needed, but don't hurt and will be helpful if needed somehow 01:09:47 <PublicServer> <scshunt> that makes no sense 01:09:57 <PublicServer> <scshunt> because you have exit signals into the depot 01:10:57 <PublicServer> <Anson> if a train comes, it keeps at least one gap distance to a train that just enters the depot, so that that train has enough time to start leaving the depot before the next train starts entering 01:11:05 <PublicServer> <Sylf> if you have no presignals at all, that keeps the trains from stacking in the depot 01:11:23 <PublicServer> <Sylf> because the next train will stick its head out of the depot, blocking the next train from coming in 01:11:38 <PublicServer> <scshunt> who stopped a train in front of the oil refinery and didn't restart it? 01:11:48 <PublicServer> <Anson> they are not intended to be exit into the depot, but pairs of entry/exit to keep a little space for a few moments after a train entered the depot 01:12:03 <PublicServer> <Sylf> presignals currently only adds bigger signal gap 01:12:11 <PublicServer> <Sylf> and not add any values or functions 01:13:14 <PublicServer> <scshunt> there was a giant wave of oil trains; watch out for backups at primaries in a few minutes 01:15:08 <PublicServer> <Sylf> hmmm 01:15:15 <PublicServer> <Sylf> the central station probably is way too oversized 01:15:22 <PublicServer> <scshunt> is it a problem? 01:15:27 <PublicServer> <Sylf> not really 01:16:27 <PublicServer> <Anson> usually, it should be as you said ... "train sticking out its head before the next tries to enter" ... but if somehow more trains got into the depot (bad overflow depots, maintain orders, whatever), that additional small signal gap never hurt and instead helped me to get trains out of the depot easier and faster 01:17:42 <PublicServer> <scshunt> \ 01:19:03 <PublicServer> <Anson> with current signaling, it might take forever ... with my entry/exit version, each entering train would allow two trains to leave the depot 01:19:08 *** pugi has quit IRC 01:19:49 <PublicServer> <scshunt> ah 01:20:59 <PublicServer> <Sylf> slh 4 drop isn't getting enough food 01:23:31 <PublicServer> <Sylf> Anson, you should add primaries around SLH 04 01:23:57 <PublicServer> <Sylf> You'll learn more from doing and not talking. 01:24:23 <PublicServer> <scshunt> Why would adding primaries near SLH 04 give it more food? 01:24:45 <PublicServer> <Sylf> it doesn't. 01:24:59 <PublicServer> <Sylf> it's just an untapped area that can use some love. 01:25:05 <PublicServer> <scshunt> ah ok 01:25:20 <PublicServer> <Sylf> also, there are farms and fruit plantations in that area 01:25:31 <PublicServer> <Sylf> that'll help with food situation a bit 01:31:03 <PublicServer> <Sylf> meh. they're toying with my brain 01:31:14 <PublicServer> <Sylf> that 1 forest that died earlier... 01:31:32 <PublicServer> <Sylf> they plant another forest in the vicinity after I delete the station 01:34:48 <PublicServer> <Anson> where do you insert new trains ? just a random depot and let the tzrain find its way ? 01:35:07 <PublicServer> <Sylf> create 1 train injector depot per side line 01:35:29 <PublicServer> <scshunt> injectors should not be visible 01:35:35 <PublicServer> <Sylf> if a sidline gets large, you can have additional injector 01:35:35 <PublicServer> <scshunt> (though in this game I'm not sure it matters) 01:35:45 <PublicServer> <Sylf> probably not 01:36:55 <PublicServer> <Anson> ah, found the incejtor ... and a stopped train in it :-) 01:36:59 <PublicServer> <scshunt> eep 01:37:13 <PublicServer> <scshunt> I've added an injector and a looparound on SLH04, by the way 01:37:36 <PublicServer> <scshunt> there may be a train-backing-up problem though 01:37:42 <PublicServer> <scshunt> so feel free to improve if the SL becomes more busy 01:38:12 <PublicServer> <scshunt> I think I'm out 01:38:16 <PublicServer> *** scshunt has left the game (leaving) 01:43:44 <nicfer> hmmm, there's a new function on trunk that's supposed to be an automated timetable 01:44:02 <nicfer> CTRL-Clicking on "Starting Date" 01:45:38 <PublicServer> <Sylf> I'm more curious, how is that function useful? 01:45:54 <nicfer> http://hg.openttd.org/openttd/trunk.hg/rev/006dfecf1559 01:48:14 <nicfer> http://www.tt-forums.net/viewtopic.php?p=1084523#p1084523 tell so 01:48:15 <Webster> Title: Transport Tycoon Forums View topic - [Patch] Slim Timetable Separation (new V60 out) (at www.tt-forums.net) 01:53:48 <Sylf> so, it's a traffic separation thing? 01:55:03 <Sylf> I guess some people might use it in SBahn building 01:55:16 <Sylf> I personally don't see much use for it 02:02:28 <PublicServer> <Anson> don't you like all the buses and Sbahns piling up, when the first always needs the most time for loading all waiting pax, the next being quicker to load fewer, and more following draving through empty .... 02:03:27 <PublicServer> <Anson> i would think that equally separated busses/Sbahns would be nice ... 02:03:37 <PublicServer> <Sylf> for one, I don't use buses. 02:03:56 <PublicServer> <Sylf> Two, I don't care about jams in SBahn system much. 02:04:34 <PublicServer> <Sylf> I've been able to manage my SBahns with standard schedules, if I ever wanted scheduling. 02:06:06 <PublicServer> <Anson> even if you don't use buses, the curremt game has 22 of them 02:06:40 <PublicServer> <Sylf> those are irrelevant to this game. 02:06:58 <PublicServer> <Anson> standard schedules ? you mean standard timetables ? 02:07:01 <PublicServer> <Sylf> and 22 buses on 512x512 maps don't matter. 02:08:35 <PublicServer> <Anson> you ould need to edit each single bus/Sbahn to give a starting time ... with automatic separation, it would look just as nice, but could be set up with a single click 02:09:11 <PublicServer> <Sylf> if you need to ctrl-click the start date to use the function, you still need to edit each route 02:09:21 <PublicServer> <Sylf> or am I wrong? 02:10:03 <PublicServer> <Anson> each route ... but not each bus/Sbahn !? 02:10:14 <PublicServer> <Sylf> what? 02:11:24 <PublicServer> <Anson> when i once tried to set up a schedule, i had to edit each single bus, giving them specific starting times which i had to calculate from doing a testrun and dividing the time by the number of buses on the route 02:11:55 <PublicServer> <Sylf> you should't have to do that if you group the buses 02:11:57 <PublicServer> <Anson> it would be nice when i could do all that by just taking a single bus, ctrl-clicking, and have all setup 02:12:35 <PublicServer> <Sylf> shared order means shared timetable too. 02:12:53 <PublicServer> <Anson> i don't know how i can make the buses start at different times, by simply grouping them and editing one timetable ? 02:13:03 <PublicServer> <Sylf> Yes. 02:13:15 <PublicServer> <Anson> yes, shared timetable, but all the buses need different stat times 02:13:25 <PublicServer> <Anson> * start times 02:13:32 <PublicServer> <Sylf> You start the buses at different times from the depot 02:13:46 <PublicServer> <Sylf> that's just one-time work when you create those buses. 02:25:18 *** roboboy has joined #openttdcoop 02:38:32 <PublicServer> <Anson> 45% rating and 450 tonnes wood waiting in Hammehavn Woods .... with only 4 trains assogned to the station ... time to add one train, and maybe soon another ? 02:39:03 <PublicServer> <Sylf> I don't have any hard numbers. 02:48:28 <PublicServer> <Sylf> This is enough for tonight for me 02:48:30 <PublicServer> *** Sylf has left the game (leaving) 02:48:30 <PublicServer> *** Game paused (number of players) 03:03:05 *** perk11 has quit IRC 06:04:16 *** nicfer has quit IRC 06:04:21 *** nicfer has joined #openttdcoop 06:36:33 *** Dom_ has joined #openttdcoop 06:41:14 *** Dom_ has quit IRC 06:43:35 *** Dom_ has joined #openttdcoop 07:00:46 <Dom_> !password 07:00:46 <PublicServer> Dom_: caress 07:00:53 <PublicServer> *** Game still paused (number of players) 07:00:53 <PublicServer> *** Game unpaused (number of players) 07:00:56 <PublicServer> *** Dom joined the game 07:12:02 <PublicServer> *** Sylf joined the game 07:12:03 <PublicServer> <Sylf> like how so? 07:12:06 <PublicServer> <Dom> check out slh 06 07:12:08 <PublicServer> <Dom> drop 07:12:42 <PublicServer> <Dom> full trains are driving through 07:12:52 <PublicServer> <Sylf> well, all trains do go to drp 6 so... 07:13:02 <PublicServer> <Dom> also that 07:14:49 <PublicServer> <Sylf> I haven't seen anything wrong yet 07:15:20 <PublicServer> <Dom> i still do not get why there are driving full trains in and out the station 07:15:30 <PublicServer> <Dom> and not leaving their carge there 07:15:42 <PublicServer> <Sylf> not all cargo are destined there. 07:15:56 <PublicServer> <Dom> and they still go there then? 07:15:58 <PublicServer> <Sylf> It's the result of cargodist 07:16:16 *** Vinnie_nl has joined #openttdcoop 07:16:16 *** ChanServ sets mode: +o Vinnie_nl 07:16:20 <PublicServer> <Dom> ok 07:16:34 <PublicServer> <Dom> ahh some trains leave only half there 07:16:41 <PublicServer> *** Vinnie joined the game 07:16:48 <PublicServer> <Vinnie> hello 07:16:50 <PublicServer> <Dom> hi 07:17:16 <PublicServer> <Sylf> you can ask Vinnie the rest of questions :P 07:17:21 <PublicServer> <Sylf> I'm going to bed 07:17:25 <PublicServer> *** Sylf has left the game (leaving) 07:17:27 <PublicServer> <Vinnie> shit 07:17:33 <PublicServer> <Vinnie> i know nothing 07:17:33 <PublicServer> <Dom> gn8 07:17:35 <PublicServer> <Dom> xD 07:17:41 <PublicServer> <Vinnie> cya 07:17:59 <PublicServer> <Dom> oh its your plan xD i thought it was was Sylfs xD 07:18:01 <PublicServer> <Dom> ups 07:24:23 <PublicServer> <Vinnie> looks very good so far 07:24:26 <PublicServer> <Dom> yep 07:25:05 <PublicServer> <Dom> ... 07:31:03 <PublicServer> *** Dom has left the game (general timeout) 07:31:03 <PublicServer> *** Dom has left the game (connection lost) 07:34:13 *** Dom__ has joined #openttdcoop 07:35:09 *** Dom_ has quit IRC 07:35:10 *** Dom__ is now known as Dom_ 07:35:14 <PublicServer> *** Vinnie has left the game (general timeout) 07:35:14 <PublicServer> *** Vinnie has left the game (connection lost) 07:35:14 <PublicServer> *** Game paused (number of players) 07:37:54 *** nicfer has quit IRC 07:44:56 <fonsinchen> !password 07:44:56 <PublicServer> fonsinchen: minion 07:45:20 <PublicServer> *** Game still paused (number of players) 07:45:20 <PublicServer> *** fonso joined the game 07:46:13 *** Gregor-PLNL has joined #openttdcoop 07:51:45 *** pugi has joined #openttdcoop 07:59:21 <PublicServer> *** fonso has left the game (leaving) 08:18:13 *** Jam35 has joined #openttdcoop 08:19:27 <PublicServer> *** Game still paused (number of players) 08:19:27 <PublicServer> *** Game unpaused (number of players) 08:19:29 <PublicServer> *** Jam35 joined the game 08:19:50 <PublicServer> <Jam35> gm 08:28:05 *** valhallasw has joined #openttdcoop 08:28:06 *** Maraxus has joined #openttdcoop 08:28:27 <Maraxus> !password 08:28:27 <PublicServer> Maraxus: coughs 08:28:42 <PublicServer> *** Maraxus joined the game 08:28:45 <PublicServer> <Maraxus> hi 08:28:48 <PublicServer> <Jam35> morning 08:29:07 *** Stevetrov has joined #openttdcoop 08:29:19 <PublicServer> *** Dom joined the game 08:29:20 <PublicServer> <Dom> ello 08:29:22 <PublicServer> *** Dom has joined spectators 08:29:26 <PublicServer> *** Dom has joined company #1 08:29:32 <PublicServer> <Jam35> morning 08:30:17 <Stevetrov> morning 08:31:42 <PublicServer> <Jam35> morning 08:32:49 <Stevetrov> I am trying to join the public server to get the feel of what is going on. I have the right version of openttd and grf but I can join the game because it needs a password. How do I get the password? 08:33:02 <PublicServer> <Dom> write !password 08:33:28 <Stevetrov> !password 08:33:28 <PublicServer> Stevetrov: skewer 08:33:31 <Stevetrov> thanks 08:33:36 <Dom_> yw 08:34:01 <PublicServer> *** stevetrov joined the game 08:34:05 <PublicServer> <stevetrov> hi there 08:34:11 <PublicServer> <Dom> hi 08:34:41 <PublicServer> <Jam35> hi 08:35:35 <Stevetrov> <--- public server noob so just looking around at the mo 08:35:57 <PublicServer> <Jam35> np look away :) 08:38:40 <PublicServer> *** Vinnie joined the game 08:38:43 <PublicServer> <Vinnie> hello again 08:38:57 <PublicServer> <Maraxus> hi 08:39:11 <PublicServer> <Jam35> hello 08:41:25 <PublicServer> <Vinnie> one sec this is wierd 08:41:27 <PublicServer> *** Vinnie has left the game (leaving) 08:41:31 <PublicServer> <Dom> lol 08:41:45 <PublicServer> *** Vinnie joined the game 08:41:59 *** Mucht has joined #openttdcoop 08:42:00 *** ChanServ sets mode: +o Mucht 08:42:33 <PublicServer> <Vinnie> does anyone know why in cargo flow legend, when you select goods it also shows the producers of goods like copper? 08:43:15 <PublicServer> *** Vinnie has joined company #1 08:47:15 <fonsinchen> There are some bugs in the order prediction code which lead to stray links 08:47:19 <fonsinchen> I'm working on that 08:48:05 <PublicServer> <Vinnie> ty 08:48:09 <fonsinchen> It shouldn't be a problem in the running game as no cargo will be scheduled for those links 08:54:51 <PublicServer> <Vinnie> i like how someone took the effort to make BBH universal rail and SLH maglev 08:56:57 <PublicServer> <Jam35> looks like various types everywhere to me 08:58:19 <PublicServer> <Jam35> I think scshunt is the only one preferring maglev 09:01:02 *** Gregor-PLNL has quit IRC 09:02:31 <roboboy> hello 09:02:33 <roboboy> !help 09:02:33 <PublicServer> roboboy: http://www.openttdcoop.org/wiki/IRC_Commands 09:04:32 <roboboy> @quicksatrt 09:04:35 <PublicServer> <Vinnie> hi 09:04:42 <roboboy> @quickstart 09:04:43 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 09:05:58 <roboboy> !dl win64 09:05:58 <PublicServer> roboboy: http://binaries.openttd.org/nightlies/trunk/r25549/openttd-trunk-r25549-windows-win64.zip 09:09:35 <Stevetrov> ok i think I get this jist of what is going on here (in a vague sence at least) what can I do to help??? 09:10:07 <roboboy> !password 09:10:07 <PublicServer> roboboy: bodily 09:10:13 <PublicServer> <Vinnie> connect primaries 09:10:15 <PublicServer> <Jam35> connect primaries 09:10:28 <PublicServer> *** roboboy joined the game 09:10:37 <PublicServer> *** stevetrov has left the game (leaving) 09:10:42 <PublicServer> <roboboy> hello 09:10:48 <PublicServer> <Vinnie> hi 09:10:50 <PublicServer> <Jam35> hi 09:11:01 <PublicServer> <Vinnie> stop copying me 09:11:07 <PublicServer> <Jam35> stop copying me 09:11:10 <PublicServer> <Vinnie> :( 09:11:18 <Stevetrov> !password 09:11:18 <PublicServer> Stevetrov: bodily 09:11:40 <PublicServer> <Jam35> ... 09:11:51 <PublicServer> *** stevetrov joined the game 09:12:59 *** Progman has joined #openttdcoop 09:15:14 <PublicServer> <stevetrov> maglev or universal? 09:15:57 <PublicServer> <Jam35> yes 09:21:38 <PublicServer> <roboboy> is anyone building something I can whatch? 09:22:20 <PublicServer> <roboboy> to get a better feel of how to construct in this particular game 09:24:18 <PublicServer> <Vinnie> i build an astonishing 6 signals and 4 tracks 09:24:25 <PublicServer> <Vinnie> this game so far 09:24:43 <PublicServer> <roboboy> ok 09:25:06 <PublicServer> <roboboy> Are we transporting every cargo? 09:25:12 <PublicServer> <Vinnie> but we can connect the industries near Romsby 09:25:26 <PublicServer> <Vinnie> all cargo but diamonds and mail 09:26:20 <PublicServer> <Jam35> & no gold 09:26:31 <PublicServer> <Vinnie> are you near SLH06 drop? 09:26:46 <PublicServer> <roboboy> yes 09:26:58 <PublicServer> <Vinnie> just above it is a sign split 09:27:12 <PublicServer> <Vinnie> it needs a split from there to sign !iron 09:27:14 <PublicServer> <roboboy> yeah 09:28:37 <PublicServer> <Vinnie> shall i build that part or would you like to? 09:29:15 <PublicServer> <roboboy> so does that mean we need a connection from Closmoen Halt to !Iron? 09:29:37 <PublicServer> <Vinnie> to be more precise from split to !iron 09:30:32 <PublicServer> <roboboy> I'll let you start it at the split end, and then i'll join in 09:32:00 <PublicServer> <Vinnie> little mistake by me 09:32:07 <PublicServer> <Vinnie> needs split from both lines 09:32:10 <PublicServer> <roboboy> ok 09:32:59 <PublicServer> <Vinnie> that should do right? 09:33:13 <PublicServer> <roboboy> yep and then a normal station at Iron? 09:33:32 <PublicServer> <Vinnie> yes 09:33:38 <PublicServer> <Vinnie> 5 tiles long please 09:33:55 <Stevetrov> I have connected some of the industries behind SH04, does someone want to take a look before I put any trains on it? Do I need a prio on the merge back into the main line 09:34:58 <PublicServer> <Vinnie> oke just one missing link i can fix for you 09:35:01 <PublicServer> <roboboy> roro or terminus? 09:35:09 <PublicServer> <Vinnie> builders choice 09:35:13 <PublicServer> <roboboy> or is it terain dependant 09:35:42 <Stevetrov> ah was it hiding behind the fruit planation? 09:36:02 <PublicServer> *** Jam35 has joined spectators 09:36:10 <PublicServer> <Vinnie> no its the link from SLH 04 drop to your stations 09:36:40 <PublicServer> <stevetrov> ah good point 09:36:58 <PublicServer> <roboboy> is there a specific point where this track needs to rejoin the network? 09:37:02 <PublicServer> <Vinnie> that is basicly it 09:37:50 <Stevetrov> ok so to build trains I clone a train from the train yard, and then modify the pickup? 09:38:01 <Stevetrov> and how many trains per primary to start with? 09:38:12 <PublicServer> <Vinnie> yes that is the easy way, however they will be in the wrong traingroup 09:38:40 <PublicServer> <stevetrov> shall I just copy one from the correct grp then 09:39:02 <PublicServer> <Vinnie> then you need to check if it is refitted to the right cargo at start 09:39:21 <PublicServer> <stevetrov> ok will do 09:39:24 <PublicServer> <roboboy> so do I just join at the tracks in front of the station I built? 09:39:39 <PublicServer> <Vinnie> roboboy: no you need to connect back to the sideline 09:39:45 <PublicServer> <roboboy> ok 09:39:57 <PublicServer> <Vinnie> that would be !this line 09:40:39 *** ZxBiohazardZx has joined #openttdcoop 09:41:33 <PublicServer> <Vinnie> yes 09:41:35 <PublicServer> <roboboy> oh, I see you started 09:41:46 <ZxBiohazardZx> ohi 09:41:48 <PublicServer> <Vinnie> your solution is also fine 09:41:48 <ZxBiohazardZx> !players 09:41:51 <PublicServer> ZxBiohazardZx: Client 93 is Jam35, a spectator 09:41:51 <PublicServer> ZxBiohazardZx: Client 97 (Orange) is Maraxus, in company 1 (Vikgard Transport) 09:41:51 <PublicServer> ZxBiohazardZx: Client 99 (Orange) is Dom, in company 1 (Vikgard Transport) 09:41:51 <PublicServer> ZxBiohazardZx: Client 112 (Orange) is stevetrov, in company 1 (Vikgard Transport) 09:41:51 <PublicServer> ZxBiohazardZx: Client 69 (Orange) is Anson, in company 1 (Vikgard Transport) 09:41:52 <PublicServer> ZxBiohazardZx: Client 106 (Orange) is Vinnie, in company 1 (Vikgard Transport) 09:41:52 <PublicServer> ZxBiohazardZx: Client 108 (Orange) is roboboy, in company 1 (Vikgard Transport) 09:42:24 <ZxBiohazardZx> !password 09:42:25 <PublicServer> ZxBiohazardZx: emboss 09:42:34 <PublicServer> *** ZxBiohazardZx joined the game 09:42:50 <PublicServer> <ZxBiohazardZx> oee i see trains :P 09:43:00 <PublicServer> <roboboy> actually, your route looks a little easier to join back 09:43:34 <PublicServer> <Vinnie> then you can continue that one 09:43:49 <PublicServer> <ZxBiohazardZx> so who builds what where?:P 09:44:52 <PublicServer> <Vinnie> stevetrov: i usually do 3 trains a station 09:46:42 <PublicServer> <ZxBiohazardZx> there 09:46:52 <PublicServer> <ZxBiohazardZx> all maglev like its supposed to be :P 09:46:59 <PublicServer> <Dom> :( 09:47:09 <PublicServer> <Maraxus> I'd prefer universal for everything 09:47:12 <PublicServer> <ZxBiohazardZx> haha 09:47:18 <PublicServer> <Jam35> seconded 09:47:24 <PublicServer> <Dom> me2 09:47:30 <PublicServer> <Vinnie> FIGHT!!!!! 09:47:33 <PublicServer> <ZxBiohazardZx> plan didnt mention it but its 1 click so if you honestly want 09:47:39 <PublicServer> <Dom> to the death 09:47:41 <PublicServer> <ZxBiohazardZx> Vinnie's call 09:47:53 <PublicServer> <Vinnie> pay me 09:48:07 <PublicServer> <Dom> 1g 09:48:45 <Stevetrov> maglev stations do look better 09:49:36 <PublicServer> <roboboy> Vinnie: can you inspect what I have built so far? 09:49:36 <PublicServer> <Jam35> default ones maybe 09:49:54 <PublicServer> <Vinnie> you have curves of 0.5 tiles long 09:50:08 <PublicServer> <Vinnie> they will slow trainspeed 09:50:44 <PublicServer> <roboboy> I will try and lengthen them 09:54:31 <PublicServer> *** Vinnie has left the game (general timeout) 09:54:31 <PublicServer> *** Vinnie has left the game (connection lost) 09:59:08 <PublicServer> <roboboy> do trains leaving my iron pickup need to be able to go in both directions down the SL? 10:01:21 *** Vinnie_nl has quit IRC 10:03:25 *** Vinnie_nl has joined #openttdcoop 10:03:25 *** ChanServ sets mode: +o Vinnie_nl 10:03:36 <PublicServer> *** Dom has left the game (leaving) 10:03:57 <PublicServer> *** Vinnie joined the game 10:04:14 <PublicServer> <Vinnie> nice solution 10:05:28 <PublicServer> <roboboy> We seem to have a jam at romsby 10:05:47 <PublicServer> <Vinnie> fun to fix 10:06:01 <PublicServer> <ZxBiohazardZx> ? 10:06:11 <PublicServer> <ZxBiohazardZx> ah nvm 10:06:13 <PublicServer> <roboboy> so did I connect my tracks up correctly? 10:06:35 <PublicServer> <ZxBiohazardZx> sign? 10:06:37 <PublicServer> <Vinnie> roboboy: No you did not connect to !this track 10:07:09 <PublicServer> <Vinnie> your connection goes to another station, so trains will get lost 10:07:23 <PublicServer> <roboboy> whoopsie 10:10:01 *** Gregor-PLNL has joined #openttdcoop 10:10:03 <PublicServer> <roboboy> is that better, hope the tunnel isn't too long 10:10:58 <PublicServer> <Vinnie> its fine 10:12:30 <PublicServer> *** Jam35 has joined company #1 10:14:30 <PublicServer> *** Maraxus has joined spectators 10:16:38 <PublicServer> <Vinnie> @UR#$UIURU#$U# 10:16:48 <PublicServer> <Vinnie> half ass jobs i keep completing never do the trick 10:16:55 <PublicServer> <ZxBiohazardZx> haha 10:17:45 <PublicServer> <roboboy> how should I build my trains? 10:18:09 <PublicServer> <roboboy> clone an existing iron train? 10:18:19 <PublicServer> <Vinnie> yes that would be easiest 10:22:22 <PublicServer> <ZxBiohazardZx> so where is the issue then vin? 10:22:33 <PublicServer> <ZxBiohazardZx> slh06 i see? 10:22:48 <PublicServer> <Vinnie> no more issues now 10:22:55 <PublicServer> <ZxBiohazardZx> doubletraced it? 10:22:59 <PublicServer> <Vinnie> yeah 10:23:33 <PublicServer> <ZxBiohazardZx> why not split earlier? 10:24:27 <PublicServer> <ZxBiohazardZx> like so 10:24:37 <PublicServer> <ZxBiohazardZx> its saves you that weird split after the bridge 10:24:49 <PublicServer> <Vinnie> CL1,5 gives wierd stuff 10:25:07 <PublicServer> <ZxBiohazardZx> yeah but not needed, this is better imo 10:25:40 *** Brumi has joined #openttdcoop 10:26:30 <PublicServer> <Vinnie> roboboy: are you still working on the train? 10:26:36 <PublicServer> <roboboy> can someone check train 404's orders before I start cloning it for my new station Romsby Woods 10:26:46 <PublicServer> <roboboy> finished it's orders 10:27:05 <PublicServer> <Vinnie> looks like you just changed 2 orders so it will work 10:27:19 <PublicServer> <ZxBiohazardZx> looks good 10:27:23 <PublicServer> <roboboy> I just changed the pickup order 10:27:25 <PublicServer> <ZxBiohazardZx> clone away 10:27:35 <PublicServer> <Jam35> order 24 is wrong 10:27:51 <PublicServer> <ZxBiohazardZx> ugh 404 10:27:54 <PublicServer> <Jam35> wrong station 10:28:01 *** Brumi has quit IRC 10:28:02 <PublicServer> <roboboy> aha 10:28:04 <PublicServer> <Vinnie> fixed 10:28:04 <PublicServer> <ZxBiohazardZx> dont stop it on the junction (ever) 10:28:34 <PublicServer> <Vinnie> or Bio will dutch oven you 10:28:40 <PublicServer> <ZxBiohazardZx> yeah that 10:28:51 <PublicServer> <ZxBiohazardZx> its just stupid to stop a train yourself on the most important spot there 10:29:04 *** Mucht has quit IRC 10:29:53 <PublicServer> <Jam35> make your mind up :P 10:29:55 <PublicServer> <ZxBiohazardZx> And god said: let there be Universal rail, so my peopel can see what the freak they are doing 10:30:39 <PublicServer> <Vinnie> its like with the lights on 10:31:14 *** Brumi has joined #openttdcoop 10:32:39 <Stevetrov> Is there a reason the iron ore train in the train yard is carrying steel? 10:32:43 <PublicServer> <ZxBiohazardZx> who came up with SLH06 drop layout lolz 10:33:19 <PublicServer> <Jam35> the plan did :P 10:33:36 <PublicServer> <Jam35> miles of track to work with 10:33:36 <PublicServer> <ZxBiohazardZx> meh 10:35:23 <PublicServer> <Vinnie> stevetrov: they refit to steel and drop steel refit to goods then drop goods and then refit back to iron 10:35:49 <PublicServer> <Vinnie> wait i missread 10:35:59 <PublicServer> <roboboy> I heard roughly three trains per primary industry? 10:37:41 <PublicServer> *** Maraxus has left the game (leaving) 10:37:58 *** Maraxus has quit IRC 10:38:09 <PublicServer> <Jam35> who's @ 05 drop? 10:41:49 <PublicServer> <Jam35> ok why did you move the depots? 10:41:59 <PublicServer> <ZxBiohazardZx> look at the station 10:42:09 <PublicServer> <Jam35> I am 10:42:11 <PublicServer> <ZxBiohazardZx> trains cant enter the platform if a train enters the depot so slowly 10:42:25 <PublicServer> <ZxBiohazardZx> 197 had to wait for 218 to be in the depot fully 10:42:35 <PublicServer> <ZxBiohazardZx> this allows them to enter faster thus makes you require less platforms 10:43:15 <PublicServer> <Jam35> ok then but it's not that busy 10:48:28 <PublicServer> <Vinnie> bbl 10:48:33 <PublicServer> *** Vinnie has left the game (leaving) 10:59:21 <PublicServer> <ZxBiohazardZx> alternative is a ro-ro with optional depots 11:00:07 <PublicServer> *** stevetrov has left the game (general timeout) 11:00:07 <PublicServer> *** stevetrov has left the game (connection lost) 11:00:19 <PublicServer> <Jam35> or LLRR 11:00:45 <PublicServer> <ZxBiohazardZx> roro is more space efficient there 11:01:15 <PublicServer> <Jam35> might not solve the exit problem 11:01:29 <PublicServer> <Jam35> up to you idc 11:01:43 <PublicServer> <roboboy> bbl 11:01:50 <PublicServer> <Jam35> later 11:01:52 <PublicServer> *** roboboy has left the game (leaving) 11:01:52 <PublicServer> <ZxBiohazardZx> let me test it on a part of station to see :P 11:01:55 <Stevetrov> !password 11:01:55 <PublicServer> Stevetrov: rosier 11:02:00 <PublicServer> <Jam35> go for it 11:02:07 <PublicServer> *** stevetrov joined the game 11:04:06 <Stevetrov> Is it ok to bride a LA so I can extend SLH04? 11:05:15 *** Gregor-PLNL has quit IRC 11:05:46 <PublicServer> <ZxBiohazardZx> not ideal but hmmz 11:05:52 <PublicServer> <ZxBiohazardZx> something like that 11:06:01 <Dom_> !password 11:06:02 <PublicServer> Dom_: basins 11:06:22 <PublicServer> <Jam35> traffic seems to leave like a SRNW station :/ 11:06:29 <PublicServer> *** Dom joined the game 11:06:30 <PublicServer> <Jam35> waave 11:06:32 <PublicServer> <ZxBiohazardZx> ofc the exit is kinda bad atm but hmmz 11:06:34 <PublicServer> <ZxBiohazardZx> hehe 11:07:49 <PublicServer> <ZxBiohazardZx> those 2 plats are quite efficient :P 11:08:27 <PublicServer> <ZxBiohazardZx> could even make the loop first and offer depotset after the station 11:08:30 <PublicServer> <ZxBiohazardZx> saves you even more room 11:08:45 <PublicServer> <ZxBiohazardZx> aka normal ro-ro it and then make seperate depotset on out-tracks 11:09:19 <PublicServer> <Jam35> if you want to do that feel free 11:09:31 <PublicServer> <ZxBiohazardZx> haha 11:09:37 <PublicServer> <ZxBiohazardZx> just wanna see how that works out 11:17:43 <PublicServer> *** Brumi joined the game 11:17:44 <PublicServer> <Brumi> hello 11:17:54 <PublicServer> <Jam35> hi 11:18:02 <PublicServer> <Dom> yo 11:22:30 <PublicServer> *** Brumi has joined company #1 11:24:14 *** Vinnie_nl has quit IRC 11:25:46 <PublicServer> <ZxBiohazardZx> there 11:25:48 <PublicServer> <ZxBiohazardZx> that should be it 11:30:42 *** Vinnie_nl has joined #openttdcoop 11:30:42 *** ChanServ sets mode: +o Vinnie_nl 11:35:40 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 11:36:44 <PublicServer> *** stevetrov has left the game (leaving) 11:38:01 <Stevetrov> !password 11:38:01 <PublicServer> Stevetrov: shrubs 11:38:15 <PublicServer> *** stevetrov joined the game 11:52:16 *** Vinnie_nl has quit IRC 11:56:14 <PublicServer> <Brumi> hmm SLH 07 drop needs some reconstruction 12:06:47 <PublicServer> <Brumi> argh :( 12:07:39 <PublicServer> <Jam35> :) 12:08:27 <phatmatt> !dl win32 12:08:28 <PublicServer> phatmatt: http://binaries.openttd.org/nightlies/trunk/r25549/openttd-trunk-r25549-windows-win32.zip 12:09:01 <Stevetrov> Thats one way to stop the trains 12:09:07 <PublicServer> <Brumi> :D 12:15:37 <PublicServer> <Brumi> is it good now? 12:16:07 <PublicServer> <Jam35> entry is blocking a bit 12:16:47 <PublicServer> *** phatmatt joined the game 12:16:54 <PublicServer> <phatmatt> sup 12:17:00 <PublicServer> <Brumi> hi 12:17:02 <PublicServer> <Jam35> hi 12:17:40 <PublicServer> <Jam35> don't blame me lol 12:17:46 <PublicServer> <Brumi> :D 12:17:48 <PublicServer> <Jam35> I placed 5 signals 12:17:56 <PublicServer> <Brumi> "blame" 12:18:02 <PublicServer> <Jam35> right :D 12:18:48 <PublicServer> <Jam35> I wouldn't do that until the paper mill dies 12:18:56 <PublicServer> <Brumi> why? 12:19:23 <PublicServer> <Jam35> causes problems with cargodist 12:19:37 <PublicServer> <Jam35> thinking it is a wood drop 12:19:52 <PublicServer> <Jam35> sort of 12:20:10 <PublicServer> <Brumi> the station could definitely use a platform or two now 12:20:24 <PublicServer> <Jam35> yes 12:20:58 <PublicServer> <Jam35> I don't know but maybe turn it all 90deg? 12:21:12 <PublicServer> <Jam35> more work obviously 12:21:22 <PublicServer> <Brumi> not before lunch for me :P 12:21:32 <PublicServer> <Jam35> k :) 12:23:34 <PublicServer> <Brumi> nice jam I did on the mainline 12:23:40 <PublicServer> <Jam35> nice jam you're causing :) 12:23:43 <PublicServer> <Jam35> :D 12:24:06 <PublicServer> <Brumi> I hope it lightens up a bit before I return from lunch 12:24:29 <PublicServer> <Jam35> idc :) 12:24:51 <PublicServer> *** Brumi has left the game (leaving) 12:28:47 <PublicServer> *** phatmatt has left the game (leaving) 13:00:07 *** Brumi_ has joined #openttdcoop 13:01:44 <PublicServer> *** Jam35 has joined spectators 13:03:51 *** Brumi has quit IRC 13:12:43 <PublicServer> *** stevetrov has left the game (leaving) 13:13:14 <PublicServer> *** Brumi joined the game 13:13:38 <PublicServer> <Brumi> phew the jam is gone 13:15:44 <PublicServer> *** Brumi has joined company #1 13:16:05 *** ZxBiohazardZx has left #openttdcoop 13:35:59 <PublicServer> *** Brumi has joined spectators 13:36:44 <Stevetrov> !password 13:36:44 <PublicServer> Stevetrov: lazier 13:36:57 <PublicServer> *** stevetrov joined the game 13:40:32 <PublicServer> *** Brumi has left the game (leaving) 13:43:12 <PublicServer> *** Dom has left the game (leaving) 13:49:11 <PublicServer> *** Jam35 has joined company #1 13:52:39 <PublicServer> *** Jam35 has joined spectators 13:53:31 <PublicServer> *** Jam35 has joined company #1 13:55:27 <scshunt> !password 13:55:27 <PublicServer> scshunt: pokers 13:55:36 <PublicServer> *** scshunt joined the game 13:55:54 <PublicServer> <stevetrov> great minds think alike 13:56:40 <PublicServer> <scshunt> whoa, major backup 13:57:18 <PublicServer> <Jam35> see my sign @ Brandenga West 13:57:40 <PublicServer> <scshunt> wth? 13:57:55 <PublicServer> <Jam35> maybe some building caused it idk 13:58:10 <PublicServer> <scshunt> or someone launched trains configured to paper by accident 13:58:13 <PublicServer> <Jam35> but it jammed the network 13:58:22 <PublicServer> <Jam35> maybe that 13:58:44 <PublicServer> <stevetrov> wasnt itthe depots? or were they an attempt at a solution? 13:58:58 <PublicServer> <Jam35> I refitted them to wood 13:59:32 <PublicServer> <Jam35> hopefully it was a one-off 14:00:12 <PublicServer> <scshunt> I'll watch for new jams formed by an excess of trains at primaries 14:00:22 <PublicServer> <Jam35> and 07 is jamming again 14:00:28 <PublicServer> <scshunt> same jam 14:00:46 <PublicServer> <Jam35> different :) 14:00:56 <PublicServer> <Jam35> before you joined maybe 14:01:06 <PublicServer> <scshunt> nope. It was backed up all the way 14:02:00 <PublicServer> <Jam35> it was blocking at 06 then they all rushed to 07 14:02:18 <PublicServer> <scshunt> that doesn't even make sense. All the 7 -> 6 trains got stuck 14:02:36 <PublicServer> <scshunt> see now 8 is jammed too 14:02:58 <PublicServer> <scshunt> it might be good to take some trains of the network 14:03:17 <PublicServer> <scshunt> otherwise this jam may just circle around 14:03:21 <PublicServer> <Jam35> well whatever before I refitted the trains at Brandenga west the SL was full 14:03:23 <PublicServer> <scshunt> without ever properly clearing 14:04:02 <PublicServer> <Jam35> or build SL07 better :P 14:04:17 <PublicServer> <scshunt> it's not a problem with the hub strictly, that's the problem 14:04:27 <PublicServer> <scshunt> like, look at slh08 14:05:13 <PublicServer> <Jam35> yes I mean the sidelines themselves may need doubling 14:05:19 <PublicServer> <stevetrov> why not a thru station style like 6? 14:05:37 <PublicServer> <scshunt> the station capacity isn't the problem here 14:05:43 <PublicServer> <scshunt> doubling the SL would probably help a lot 14:05:49 <PublicServer> <scshunt> I'll apply a patchwork fix 14:06:48 <PublicServer> <Jam35> hardly any trains have been added since all was fine 14:07:10 <PublicServer> <Jam35> must move in waves 14:07:14 <PublicServer> <scshunt> Yeah, but the jam made waes 14:07:16 <PublicServer> <scshunt> *waves 14:07:53 <PublicServer> *** Sylf joined the game 14:08:17 <PublicServer> <Sylf> g'morning 14:08:23 <PublicServer> <scshunt> Morning 14:08:29 <PublicServer> <scshunt> we had a giant jam :( 14:11:01 <PublicServer> <scshunt> The only good thing is the jam does not appear to be expanding 14:11:19 <PublicServer> <scshunt> (do NOT add more trains) 14:12:21 <PublicServer> <Sylf> SLH07 needs to be expanded to LL_RR 14:12:23 <Stevetrov> Looking at 7, half the problem seems so be that the entrance and exit tracks have to go under the main line. Shall I move the main line to the other side of the station to get around this 14:12:29 <PublicServer> <scshunt> agreed 14:12:41 <PublicServer> <scshunt> that probably would help 14:12:54 <Stevetrov> ok will move the ML then 14:13:01 <PublicServer> <scshunt> the jam is fixing itself though. Now there's only one direction of ML traffic coming 14:13:19 <PublicServer> <Sylf> whoever's building at the coal mine 14:13:25 <PublicServer> <Sylf> please wait for a while 14:13:27 <PublicServer> <scshunt> he's moving the ML 14:13:33 <PublicServer> <scshunt> that's not a primary station 14:13:35 <PublicServer> <stevetrov> thats me 14:14:57 <PublicServer> <Sylf> why do we need to move the ML? 14:15:08 <PublicServer> <scshunt> More room for the SL and SLH 14:15:14 <PublicServer> <stevetrov> because 14:15:16 <PublicServer> <Sylf> I'm trying to build more expand the drop station there 14:15:19 <PublicServer> <stevetrov> what he said 14:15:30 <PublicServer> <scshunt> expand it to where the ML is now 14:15:32 <PublicServer> <Sylf> the location of ML doesn't bother me 14:15:46 <PublicServer> <Sylf> the SL will fit just fine in the space available 14:16:01 <PublicServer> <Sylf> I need the space for the station 14:16:25 <PublicServer> <stevetrov> u are not cooperating 14:16:43 <PublicServer> <Sylf> Please read what I said 14:16:49 <PublicServer> <scshunt> Can someone fix the overflow at Glossnipa Woods? 14:17:03 <PublicServer> <scshunt> I don't have the skill and it's very broken 14:17:28 *** Dom_ has quit IRC 14:18:03 <PublicServer> <scshunt> thanks 14:18:05 <PublicServer> <scshunt> how does that work? penalties? 14:18:07 <PublicServer> <Jam35> done but it's still crap 14:18:29 <PublicServer> <Jam35> 2way eol 14:18:43 <PublicServer> <Jam35> red 2 way=never go there 14:19:22 <PublicServer> <scshunt> ah, ok 14:19:25 <PublicServer> <scshunt> cool 14:22:51 <PublicServer> <scshunt> yay, the jams are gone 14:25:22 <PublicServer> <Sylf> who's up to the task of expanding SLH07 hub itself? 14:25:48 <PublicServer> <Jam35> just changing some lines to allow it 14:25:58 <PublicServer> <Sylf> kk 14:37:10 *** Dom_ has joined #openttdcoop 14:38:59 <PublicServer> <Jam35> wha? 14:39:05 <PublicServer> <Jam35> prio? 14:39:07 <PublicServer> <Sylf> ? 14:39:14 <PublicServer> <scshunt> put a prio for trains coming in from the drop 14:39:24 <PublicServer> <scshunt> most trains are headed the same way so PBS isn't that helpful 14:42:10 <PublicServer> <Jam35> not sure much difference will be made 14:42:30 <PublicServer> <scshunt> I would have prioritized the other way 14:42:41 <PublicServer> <scshunt> to avoid backing the SL up beyond the station junction 14:42:47 <PublicServer> <Jam35> go on then 14:43:21 <PublicServer> <scshunt> hrm, actually how do you do this 14:43:27 <PublicServer> <Jam35> hmm 14:45:01 <PublicServer> *** stevetrov has left the game (leaving) 14:45:02 <PublicServer> <Jam35> pbs it is :) 14:45:06 <PublicServer> <scshunt> heh 14:45:14 <PublicServer> <Jam35> marginally better throughput 14:45:18 <PublicServer> <scshunt> was considering merging the two lines earlier 14:45:28 <PublicServer> <scshunt> but I'll just do it if it breaks 14:45:46 <PublicServer> <Jam35> I don't consider it busy enough to worry yet 14:46:00 <PublicServer> <scshunt> oh hey, we can actually move the station junction back 14:46:02 <PublicServer> <scshunt> I'll do that 14:46:13 <PublicServer> <scshunt> add a train or two of backup room 14:47:45 <PublicServer> <scshunt> There 14:51:49 <PublicServer> *** Brumi joined the game 14:52:02 <PublicServer> <scshunt> Are we good to work on primary networks again? 14:52:27 *** dwarf has joined #openttdcoop 14:52:27 *** ChanServ sets mode: +o dwarf 14:53:24 <PublicServer> <Jam35> I guess 14:53:40 <PublicServer> <Jam35> need to sign that expansion 14:53:51 <PublicServer> <Jam35> Sylf you helped? 14:56:37 <PublicServer> <Brumi> does it lag for you as well or only me? 14:56:47 <PublicServer> <Jam35> occasionally 14:56:55 <PublicServer> <Brumi> I feel it shouldn't with 466 trains 14:57:02 <PublicServer> <Sylf> Jam35: did I help where? 14:57:16 <PublicServer> <Jam35> doubling SL07 14:57:30 <PublicServer> <Sylf> some bits and pieces of it. 14:57:33 <PublicServer> <Jam35> you did the exit 14:57:40 <PublicServer> <Jam35> I signed it various 14:58:34 <PublicServer> <Sylf> what did that do... 14:58:52 <PublicServer> <Jam35> moving the line? 14:58:56 <PublicServer> <Sylf> yeah 14:58:58 <PublicServer> <scshunt> Brumi: it could be cargodist? 14:59:12 <PublicServer> <Jam35> was bringing lines together for a shorter tunnel under 14:59:14 <PublicServer> *** Brumi has joined company #1 14:59:38 <PublicServer> <Brumi> the previous game didn't lag this much as I recall 14:59:53 <PublicServer> <Sylf> oh, you're getting the oil well? :) 15:00:03 <PublicServer> <Jam35> yep 15:00:03 <PublicServer> <scshunt> got 15:00:49 <scshunt> @gap 5 15:00:49 <Webster> scshunt: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 15:08:52 <Stevetrov> !password 15:08:52 <PublicServer> Stevetrov: guiled 15:09:10 <PublicServer> *** Brumi has joined spectators 15:09:14 <PublicServer> *** stevetrov joined the game 15:09:22 <PublicServer> <Jam35> is the shortcut needed? 15:10:21 <PublicServer> <stevetrov> are we building / expanding primaries again? 15:10:31 <PublicServer> <scshunt> yes 15:11:03 <Stevetrov> cool what rating are we aiming for on primaries ? 50% 15:11:51 <PublicServer> <Sylf> I think 50% is an okay number 15:12:01 <PublicServer> <Jam35> who built !here? Sylf? 15:12:11 <PublicServer> <Jam35> not needed surely? 15:12:29 <PublicServer> <Sylf> most of time 15:12:51 <PublicServer> <Jam35> I mean that connection is made already 15:12:51 <PublicServer> <Sylf> but if the trains get emptied at that drop, those trains will use that link 15:12:57 <PublicServer> <scshunt> they can already get there 15:13:07 <PublicServer> <scshunt> at the PBS junction 15:13:07 <PublicServer> <Sylf> oh 15:13:10 <PublicServer> <Jam35> long way round or not? 15:13:32 <PublicServer> <scshunt> at !junction 15:13:38 <PublicServer> <Sylf> ok, good enough 15:14:01 <PublicServer> <Sylf> cleaner, the better 15:14:08 <PublicServer> <Jam35> cool it was np :) 15:14:10 <PublicServer> <scshunt> yeah 15:14:48 <PublicServer> <scshunt> these poor businesspeople. expect us to actually use new secondaries 15:17:14 <PublicServer> <scshunt> whoever built that tunnel at svinmyr, it doesn't do what you want 15:17:19 <PublicServer> <scshunt> since the other end is in the plantation 15:17:46 <PublicServer> <scshunt> suggets making svinmyr woods a terminus 15:18:00 <PublicServer> <scshunt> and routing the other track around 15:18:03 *** dwarf has quit IRC 15:19:46 <PublicServer> <Sylf> I think those industries are beter serviced from SLH08 15:20:00 <PublicServer> <Sylf> like that Gløssnipa North 15:20:14 <PublicServer> *** scshunt has left the game (leaving) 15:20:27 <PublicServer> <Jam35> hm ok 15:20:41 <PublicServer> *** Brumi has left the game (leaving) 15:21:41 <PublicServer> <Jam35> cbb 15:21:56 <PublicServer> <Jam35> going slow mode 15:24:27 *** Vinnie_nl has joined #openttdcoop 15:24:27 *** ChanServ sets mode: +o Vinnie_nl 15:24:46 <PublicServer> *** Jam35 has joined spectators 15:40:28 <PublicServer> *** Sylf has joined spectators 15:44:40 <PublicServer> *** Jam35 has joined company #1 15:45:20 <PublicServer> *** Jam35 has joined spectators 15:46:00 <PublicServer> *** Sylf has joined company #1 15:46:24 <PublicServer> *** Sylf has joined spectators 15:48:12 <PublicServer> *** Sylf has joined company #1 15:49:34 <PublicServer> *** Sylf has joined spectators 16:05:53 <PublicServer> *** Sylf has left the game (leaving) 16:09:22 <PublicServer> *** stevetrov has left the game (leaving) 16:09:22 <PublicServer> *** Game paused (number of players) 16:23:54 *** Stevetrov has quit IRC 16:27:56 *** dwarf has joined #openttdcoop 16:27:56 *** ChanServ sets mode: +o dwarf 16:29:28 *** gnemonix has joined #openttdcoop 16:31:44 *** Vinnie_nl has quit IRC 16:33:10 *** Firestar has joined #openttdcoop 16:33:47 <Firestar> hi 16:37:17 <Jam35> o/ 16:37:38 <Firestar> !password 16:37:38 <PublicServer> Firestar: hawked 16:38:04 <PublicServer> *** Game still paused (number of players) 16:38:04 <PublicServer> *** Game unpaused (number of players) 16:38:05 <PublicServer> *** Firestar joined the game 16:42:20 <PublicServer> *** Firestar has left the game (leaving) 16:42:20 <PublicServer> *** Game paused (number of players) 16:42:28 *** Firestar has quit IRC 17:01:04 *** Brumi_ is now known as Brumi 17:04:31 *** Maraxus has joined #openttdcoop 17:04:52 <Maraxus> !password 17:04:53 <PublicServer> Maraxus: juices 17:05:19 <PublicServer> *** Game still paused (number of players) 17:05:20 <PublicServer> *** Maraxus joined the game 17:14:17 <PublicServer> *** Maraxus has left the game (leaving) 17:18:26 *** Gregor-PLNL has joined #openttdcoop 17:26:30 *** adit has joined #openttdcoop 17:36:59 *** nicfer has joined #openttdcoop 17:37:07 *** gnemonix has quit IRC 17:37:43 <PublicServer> *** Jam35 has left the game (leaving) 17:59:34 *** adit_ has joined #openttdcoop 18:05:23 *** Gregor-PLNL1 has joined #openttdcoop 18:06:00 *** adit is now known as Guest2316 18:06:00 *** adit_ is now known as adit 18:12:28 *** Gregor-PLNL has quit IRC 18:16:47 *** mfb- has joined #openttdcoop 18:16:47 *** ChanServ sets mode: +o mfb- 18:16:54 <mfb-> hi 18:17:10 <PublicServer> *** Game still paused (number of players) 18:17:10 <PublicServer> *** Game unpaused (number of players) 18:17:10 <PublicServer> *** mfb joined the game 18:23:52 *** evildwarf has joined #openttdcoop 18:23:53 *** Webster sets mode: +o evildwarf 18:24:38 *** dwarf has quit IRC 18:29:05 *** Stevetrov has joined #openttdcoop 18:34:00 <mfb-> I think dedicated goods distribution trains would have been better 18:34:18 <PublicServer> <mfb> most trains run from SLH to SLH, nearly empty 18:35:21 <scshunt> yeah 18:37:19 <Stevetrov> |password 18:37:25 <Stevetrov> !password 18:37:25 <PublicServer> Stevetrov: foxier 18:37:35 <PublicServer> *** stevetrov joined the game 18:38:00 <Stevetrov> !help 18:38:00 <PublicServer> Stevetrov: http://www.openttdcoop.org/wiki/IRC_Commands 18:39:35 *** Progman has quit IRC 18:48:07 *** adit has quit IRC 18:50:13 *** Brumi_ has joined #openttdcoop 18:56:51 *** Brumi has quit IRC 18:57:19 <Maraxus> !password 18:57:19 <PublicServer> Maraxus: cynics 18:57:34 <PublicServer> *** Maraxus joined the game 18:57:41 <PublicServer> <Maraxus> hi 18:57:57 <Stevetrov> hi 18:59:44 *** evildwarf has quit IRC 19:02:04 *** adit_ has joined #openttdcoop 19:05:21 *** Guest2316 has quit IRC 19:10:14 *** adit has joined #openttdcoop 19:16:13 *** Vinnie_nl has joined #openttdcoop 19:16:13 *** ChanServ sets mode: +o Vinnie_nl 19:17:26 *** Brumi_ has quit IRC 19:24:12 <PublicServer> *** stevetrov has left the game (leaving) 19:24:35 <Stevetrov> !password 19:24:35 <PublicServer> Stevetrov: dampen 19:24:55 <PublicServer> *** stevetrov joined the game 19:26:12 <PublicServer> <stevetrov> who is reworking the entrance to SLH02? Do you need a hand? I was about to do that! 19:26:20 <PublicServer> <mfb> me 19:26:28 <PublicServer> <mfb> a second line out would be useful 19:26:42 <PublicServer> <stevetrov> ok I can work on that 19:35:13 <Jam35> !password 19:35:14 <PublicServer> Jam35: gunman 19:35:36 <PublicServer> *** Jam35 joined the game 19:35:49 <PublicServer> <stevetrov> looks good, 19:36:27 <PublicServer> *** Jam35 has joined company #1 19:36:32 <PublicServer> <Jam35> hi btw :) 19:36:39 <Stevetrov> hi 19:36:44 <PublicServer> <Maraxus> hi 19:36:50 <PublicServer> <mfb> aww 19:37:04 <PublicServer> <stevetrov> oops 19:38:03 <PublicServer> <stevetrov> w e will probably need to add second lines to the other SLH stations 19:38:14 <PublicServer> <mfb> I think so, too 19:42:06 <PublicServer> <mfb> somehow most trains in SLH03 want to refit 19:44:10 *** adit has quit IRC 19:44:37 <PublicServer> <mfb> oh 19:44:43 <PublicServer> <mfb> I increased the capacity of SLH03 drop 19:44:47 <PublicServer> <mfb> now the exit jams 19:45:09 <PublicServer> <stevetrov> ah I am working on adding an extra line to 4 19:45:25 <PublicServer> <Jam35> the depots stack a little also 19:45:56 <PublicServer> <mfb> at 04? 19:45:59 <scshunt> query: where can I learn about penalties in the pathfinder? 19:46:05 <PublicServer> <stevetrov> yea 19:46:11 <PublicServer> <mfb> where? 19:46:21 <PublicServer> <mfb> scshunt: config file for the numerical values 19:46:35 <PublicServer> <stevetrov> just moving some lines around at the mo to make room 19:46:55 <PublicServer> <mfb> see 01 or 03 how to increase the capacity within the same space 19:48:05 <Stevetrov> I looked at 01 and thought it looked rather complex to improve, you were working on 03 so I left that one to you. 19:48:30 <PublicServer> <mfb> that is not complex, just a second platform for each set 19:49:28 <PublicServer> <mfb> those depots are non-stacking, interestingly 19:49:42 <PublicServer> <mfb> they have a small advantage compared to new trains 19:50:12 <PublicServer> <mfb> (unless all trains want to refit) 19:50:38 <PublicServer> <mfb> hmm... too complicated 19:50:56 <PublicServer> <Jam35> yes my comment was perhaps premature 19:51:15 <PublicServer> <Jam35> 2 trains at most so far 19:51:45 <PublicServer> <Jam35> surely that will stack? 19:52:07 <PublicServer> <mfb> it should not, under regular operations 19:52:17 <PublicServer> <Jam35> oky 19:53:08 <PublicServer> <Jam35> define 'regular operation' :P 19:53:22 <PublicServer> <mfb> no major plan change 19:57:02 <mfb-> no massive jam somewhere 19:57:10 <PublicServer> <mfb> (important) 19:58:25 <PublicServer> <mfb> 08 is fine 19:59:42 <Sylf> scshunt: things like curves in the possible path, backward facing PBS, road crossings, hills, bridges, tunnels, extra distance to the next destination, mismatched station length etc.... they're all considered path finding penalties. And all of them, except for distance penalties, are defined in openttd.cfg 19:59:47 *** Vinnie_nl has quit IRC 20:00:54 <scshunt> interesting; is it a useful technique to built a station platform too long to penalize it? 20:01:14 <PublicServer> <mfb> with multiple different TLs maybe 20:01:24 <PublicServer> <mfb> hmm 20:01:36 <PublicServer> <mfb> PSG200 could have an example of that 20:01:44 <scshunt> no, with a single TL 20:02:04 <PublicServer> <mfb> well... it is possible, but where is the point? 20:02:15 <scshunt> if you have, say, a close station that you want to be less busy because its merging is poor or something 20:03:20 <PublicServer> <mfb> other penalties do the same thing 20:03:26 <PublicServer> <mfb> but they are more flexible usually 20:03:26 <scshunt> I suppose 20:03:46 <Sylf> also, if merge is poor, that merge should be fixed first. 20:03:52 <PublicServer> <mfb> :D 20:06:35 <PublicServer> <mfb> 05 is the only hub with 1 line left I think 20:06:41 <PublicServer> <mfb> and 04 needs a better second line 20:07:28 <PublicServer> <Jam35> strange game: empty ML, full SLs 20:07:55 <Sylf> it's inevitable with the way orders are set up 20:08:45 <Sylf> actually, those lines between SLH and drops are really extension of mainlines 20:08:57 <PublicServer> <Jam35> with enough foresight drops should have been treated as ML 20:09:03 <PublicServer> <Jam35> yes 20:10:34 <Sylf> Without cargodist, we could treat them as sidelines without a problem 20:10:48 <PublicServer> <mfb> I think the plan is a bit problematic 20:11:02 <PublicServer> <mfb> dedicated drop distribution trains would work better 20:11:19 <Sylf> or... 20:11:26 <PublicServer> <mfb> oh, guess what, the last L_R SL begins to jam :D 20:11:56 <Sylf> primary -> secondary -> drop1 -> primary -> secondary -> drop 2 -> etc 20:11:58 <PublicServer> <mfb> is there some work in progress? 20:12:09 <PublicServer> <mfb> well that would not need cargodist 20:12:14 <Sylf> no 20:12:15 <PublicServer> <Jam35> not me 20:12:21 <Sylf> no cargo dist in that plan 20:12:24 <PublicServer> <mfb> okay. there is an open line 20:12:42 <PublicServer> <mfb> ah I see red numbers 20:12:56 <PublicServer> <mfb> and appearing rails :D 20:13:14 <PublicServer> <Jam35> thought it was you :P 20:13:29 <PublicServer> <Maraxus> just me messing a bit 20:16:07 <PublicServer> <mfb> I added a landing spot for a bridge towards the drop 20:18:20 <PublicServer> *** Jam35 has left the game (general timeout) 20:18:20 <PublicServer> *** Jam35 has left the game (connection lost) 20:21:53 <PublicServer> <Maraxus> any ideas for !here? 20:23:59 *** adit_ has quit IRC 20:24:08 *** Jam35 has quit IRC 20:28:56 <PublicServer> <stevetrov> need any help with 05? 20:29:20 <PublicServer> <Maraxus> almost there 20:29:28 <Stevetrov> :D 20:35:07 <PublicServer> <Maraxus> SLH 05 is more or less done, feel free to improve it 20:38:39 <scshunt> !password 20:38:39 <PublicServer> scshunt: behead 20:38:51 <PublicServer> *** scshunt joined the game 20:44:00 <PublicServer> <scshunt> where are we experiencing problems right now? 20:46:44 <Stevetrov> who else is working on 08? 20:46:56 <PublicServer> <Maraxus> i am 20:47:11 <PublicServer> <scshunt> are there supposed to be many trains waiting in depot? 20:47:30 <Stevetrov> I was trying to get 2 lines into the station, did you add the x tracks before the bridges into the station? 20:48:25 <PublicServer> <scshunt> and is there much else to be added or is the game just going to keep lagging? 20:50:49 <PublicServer> <Maraxus> that x is necessary 20:51:19 <PublicServer> <mfb> it is not 20:51:33 <PublicServer> <mfb> but if it does not work with X, we have to expand it 20:53:19 <Stevetrov> we have been trying to get dual lines into each of the SLH stations, that what I was trying here 20:53:45 <PublicServer> <stevetrov> although it looks a lot better now :D 20:53:51 <PublicServer> <scshunt> ugh, cargodist was a terrible idea for this game :( 20:56:59 <PublicServer> *** scshunt has left the game (leaving) 21:06:23 <PublicServer> *** stevetrov has left the game (leaving) 21:09:22 *** Progman has joined #openttdcoop 21:11:09 *** Anson has quit IRC 21:11:32 *** Anson has joined #openttdcoop 21:13:34 *** Gregor-PLNL1 has quit IRC 21:14:18 *** Stevetrov has quit IRC 21:23:55 <PublicServer> <Maraxus> gn 21:24:05 <PublicServer> *** Maraxus has left the game (leaving) 21:24:59 *** Maraxus has quit IRC 21:45:53 *** Brumi has joined #openttdcoop 21:46:29 <PublicServer> *** Brumi joined the game 21:57:39 <PublicServer> *** Brumi has left the game (leaving) 21:59:51 *** Brumi has quit IRC 22:14:02 *** Vinnie_nl has joined #openttdcoop 22:14:02 *** ChanServ sets mode: +o Vinnie_nl 22:14:11 <Vinnie_nl> !password 22:14:11 <PublicServer> Vinnie_nl: reefed 22:14:34 <PublicServer> *** Vinnie joined the game 22:14:37 <PublicServer> <Vinnie> hello 22:15:01 <mfb-> hi 22:15:29 <PublicServer> <mfb> we have... issues with the train distribution 22:15:37 <PublicServer> <mfb> too many trains, going from drop to drop with nearly no load 22:16:03 <PublicServer> <mfb> I think dedicated goods/food trains would be better 22:16:41 <PublicServer> <Vinnie> that basicly means you give up cargodist for cargo? 22:16:51 <PublicServer> <mfb> currently, traffic is mainly one big circle, going from drop to drop 22:17:01 <PublicServer> <mfb> no, use trains going from drop to drop 22:17:07 <PublicServer> <mfb> but only that 22:17:25 <PublicServer> <mfb> like in the previous game, let them go to everything 22:17:43 <PublicServer> <mfb> probably with 28 different train groups 22:18:05 <PublicServer> <Vinnie> effect distance on demand 22:18:12 <PublicServer> <Vinnie> have you played with it? 22:18:18 <PublicServer> <mfb> hmm the trainyard train group is bad 22:18:20 <PublicServer> <mfb> ? 22:18:23 <PublicServer> <mfb> no 22:18:33 <PublicServer> <Vinnie> we can increase to see if it works 22:18:40 <PublicServer> <Vinnie> nearby drops get more cargo 22:20:41 <Vinnie_nl> !rcon set linkgraph.demand_distance 22:20:41 <PublicServer> Vinnie_nl: Current value for 'linkgraph.demand_distance' is: '20' (min: 0, max: 255) 22:20:50 <Vinnie_nl> !rcon set linkgraph.demand_distance 100 22:21:02 <PublicServer> <Vinnie> maybe that will help 22:24:09 <PublicServer> <Vinnie> second solution would in my opinion be a change in orders 22:24:23 <PublicServer> <Vinnie> remove the last 4 links in each loop of drops 22:24:45 <PublicServer> <Vinnie> after that i would consider the new traingroup, since that would require rebuild of all drops 22:24:55 <PublicServer> <Vinnie> and also all trainorders 22:26:09 <PublicServer> <Vinnie> but that is my opinion 22:28:05 <Vinnie_nl> @logs 22:28:05 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 22:33:27 *** Stevetrov has joined #openttdcoop 22:34:23 <PublicServer> <Vinnie> how would your traingroups be with 28 traingroups? 22:34:45 <PublicServer> <Vinnie> existing 9 for primaries and the rest? 22:35:01 <Stevetrov> !password 22:35:01 <PublicServer> Stevetrov: culled 22:35:15 <PublicServer> *** stevetrov joined the game 22:40:31 <PublicServer> <Vinnie> how about this, the refit to goods/food keeps as planned 22:40:57 <PublicServer> <Vinnie> but only transports it to the first drop 22:41:11 <PublicServer> <Vinnie> then a secondary group that loops all drops 22:41:34 <PublicServer> <Vinnie> hence the Maindrops keep in use, the trainorers are insanly simplified 22:42:32 <PublicServer> *** Vinnie has left the game (general timeout) 22:42:32 <PublicServer> *** Vinnie has left the game (connection lost) 22:42:59 <Vinnie_nl> i'll check chatloggs and fix this mess tommorow 22:48:05 *** valhallasw has quit IRC 22:48:45 *** perk11 has joined #openttdcoop 22:56:02 <PublicServer> *** stevetrov has left the game (leaving) 22:56:25 <Stevetrov> !password 22:56:25 <PublicServer> Stevetrov: leaner 22:56:51 <PublicServer> *** stevetrov joined the game 23:11:18 <PublicServer> *** stevetrov has left the game (leaving) 23:17:14 *** Vinnie_nl has quit IRC 23:17:26 *** gnemonix has joined #openttdcoop 23:19:10 *** Stevetrov has quit IRC 23:19:34 *** woltar has joined #openttdcoop 23:23:35 *** woltar has left #openttdcoop 23:30:38 <PublicServer> *** Gnemonix joined the game 23:36:59 *** Progman has quit IRC