Config
Log for #openttdcoop on 16th July 2013:
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01:33:54  <scshunt> !password
01:33:54  <PublicServer> scshunt: ounces
01:33:58  <scshunt> !dl lin64
01:33:58  <PublicServer> scshunt: http://binaries.openttd.org/nightlies/trunk/r25575/openttd-trunk-r25575-linux-generic-amd64.tar.xz
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14:14:52  <scshunt> !password
14:14:52  <PublicServer> scshunt: ounces
14:15:22  <PublicServer> *** Game still paused (number of players)
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15:32:27  <Stevetrov> !password
15:32:27  <PublicServer> Stevetrov: ounces
15:32:42  <PublicServer> *** Game still paused (number of players)
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15:33:06  <Stevetrov> hi there
15:36:26  <Vinnie_nl> hey
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15:50:10  <planetmaker> err,,,
15:50:29  <planetmaker> Stevetrov, you're online... and don't ask *here* but over at tt-forums?
15:50:40  <planetmaker> wth?
15:51:40  <V453000> what happened?
15:52:00  <planetmaker> nothing really... but http://www.tt-forums.net/viewtopic.php?f=29&t=67020 kinda surprises me
15:52:01  <Webster> Title: Transport Tycoon Forums View topic - openttdcoop (at www.tt-forums.net)
15:52:38  <V453000> lol
15:52:50  <Stevetrov> I have asked several times and got not responses.
15:53:12  <V453000> mhm \.)
15:53:22  <Stevetrov> SO is this game dead?
15:53:42  <planetmaker> maybe it's 'done' :-)
15:53:43  <V453000> Vinnie said he is about to finish it and create a new one
15:53:47  <scshunt> I think this game's done
15:54:07  <Stevetrov> ok :)
15:54:24  <V453000> I am extremely busy right now drinking beer
15:54:25  <Stevetrov> is this how most games go then?
15:54:29  <V453000> but I could do that too
15:54:41  <Stevetrov> Ah I remember drinking beer, I used to do that
15:54:57  <V453000> no, not all but many do ... it makes sense, game ends when people lose interest
15:54:59  <V453000> generally
15:55:03  <planetmaker> I didn't play this particular map. But I would recon that it's kinda typical. While three weeks is already long
15:55:04  <Vinnie_nl> i have not been the most active in this map, it should not be my call to end it
15:55:21  <V453000> or, game ends when we reach awesome results and everybody is happy with it to end again
15:55:23  <planetmaker> well. make the call, Vinnie_nl
15:55:39  <planetmaker> three weeks *is* long
15:55:39  <V453000> Vinnie_nl: it is not uncommon that people who were active in a game arent around for a while :)
15:55:41  <Stevetrov> It was yr plan wasnt it vinnie
15:55:43  <Stevetrov> ?
15:55:43  <V453000> so
15:55:45  <V453000> the only thing is
15:55:49  <V453000> who makes next map
15:55:52  <V453000> me or someone else
15:55:56  <V453000> speak mortals :D
15:56:01  <Vinnie_nl> you could while i make archive?
15:56:04  <V453000> k
15:56:19  <planetmaker> btw, I can't see that question my IRC backlog, Stevetrov
15:56:28  <Vinnie_nl> !password
15:56:28  <PublicServer> Vinnie_nl: shrunk
15:56:39  <PublicServer> *** Game still paused (number of players)
15:56:40  <PublicServer> *** Server joined the game
15:56:43  <planetmaker> not during the last days. They're not totally complete if there's much said at night...
15:56:44  <Stevetrov> well as its IRC I would start of with a hello or something like that
15:56:45  <V453000> we should update btw
15:56:50  <V453000> !save
15:56:50  <PublicServer> Saving game...
15:56:56  <V453000> !transfer 262 game.sav
15:56:59  <PublicServer> V453000: PublicServerGame_262_Final.sav
15:56:59  <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_262_Final.sav)
15:56:59  <Stevetrov> no worries
15:57:06  <V453000> !update
15:57:06  <PublicServer> V453000: Update starting...
15:57:13  <PublicServer> *** stevetrov has left the game (leaving)
15:57:28  <V453000> SO, purr, nuts, other ideas?
15:57:32  <planetmaker> :D
15:57:38  <PublicServer> *** Server has left the game (leaving)
15:57:39  <planetmaker> firs
15:57:46  <Vinnie_nl> oh my name is evil
15:57:49  <planetmaker> with "Heart of Darkness"
15:57:58  <V453000> firs generally doesnt get much success here
15:58:02  <V453000> planning with it is ass
15:58:09  <planetmaker> hm, and it's not released, that economy. so nvm
15:58:18  <V453000> mhm ... ogfx+ industries it is
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15:58:56  <Stevetrov> How about a boost game??
15:59:03  <planetmaker> what about... swedish houses, norwegian townnames, arctic, snowline varying between 4 and 8
15:59:12  <V453000> sure bring an idea with 200k+ goods per month Stevetrov  :)
15:59:32  <V453000> hm well .. arctic is on stable now :D
15:59:34  <planetmaker> Stevetrov, make a plan and convince people :-)
15:59:52  <Stevetrov> ok, will give it some thought (total noob here)
16:00:08  <Vinnie_nl> Stevetrov: 200 k a month is kinda the limit
16:00:16  <Vinnie_nl> maybe 60k for PS is also good
16:00:24  <planetmaker> 200k+ is... HUGE
16:00:30  <V453000> 100k is a lot already
16:00:33  <Stevetrov> Yea I saw V453000's 200K pro game
16:00:41  <Stevetrov> go to go c ya laters
16:00:41  <planetmaker> yeah 100k is already LOTS
16:00:44  <V453000> you havent yet seen the update :)
16:00:50  <V453000> mayhem ^ 2
16:01:08  <V453000> 370 000k rails on the map, one of the reasons of purr existence :D
16:01:15  <V453000> 5000 trains
16:01:48  <V453000> 370000 rail pieces ... different from "rails" :)
16:02:13  <Vinnie_nl> well a rail can count for 36 pieces
16:02:36  <V453000> exactly
16:02:39  <Vinnie_nl> so it isn't really any measurement for anything
16:02:42  <V453000> thats why I say it is different
16:02:49  <V453000> still its fucklot :P
16:03:01  <PublicServer> Update done: OpenTTD r25613 (run !install)
16:03:02  <V453000> our normal games have like up to 200k
16:03:04  <V453000> !install
16:03:08  <PublicServer> V453000: install done, please run !restart
16:03:15  <V453000> !gamenr 263
16:03:15  <PublicServer> *** V453000 has set gamenr to 263 (next !restart)
16:03:38  <planetmaker> 2^n is the count where n is the number of track pieces on the tile :-)
16:03:43  *** nicfer has quit IRC
16:04:08  <V453000> a bit silly counting system :D
16:04:25  <planetmaker> switches are just more expensive than rail. Also more than two single rail pieces
16:04:41  <planetmaker> that's the idea behind that. It#s there for the purpose of calculating maintenance costs
16:05:12  <V453000> omfg
16:05:31  <V453000> realism ftw
16:05:35  <V453000> switches are expensive :D
16:07:34  <Vinnie_nl> switches break in the Neterlands, they break when it -1 degree
16:07:40  <Vinnie_nl> do that for realism
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16:08:26  <V453000> lol
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16:18:34  <Vinnie_nl> !password
16:18:34  <PublicServer> Vinnie_nl: shrunk
16:18:42  <PublicServer> *** Game still paused (number of players)
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16:18:47  <PublicServer> *** Server has changed his/her name to VInnie
16:18:53  <PublicServer> *** VInnie has changed his/her name to Vinnie
16:22:11  <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/psg263.sav
16:22:13  <PublicServer> V453000: OK :-)
16:22:16  <V453000> !restart
16:22:16  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
16:23:11  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
16:23:11  <PublicServer> Thank you for playing r25575.
16:23:15  <PublicServer> Server has exited
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16:23:28  <PublicServer> Autopilot engaged
16:23:28  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
16:23:28  *** ChanServ sets mode: +v PublicServer
16:23:28  *** Webster changes topic to "Cooperative OpenTTD | PSG263 (r25613) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org"
16:25:22  <V453000> !rcon cd 3
16:25:23  <V453000> !rcon load 2
16:25:26  <PublicServer> *** Game still paused (manual, number of players)
16:25:27  <V453000> !auto
16:25:27  <PublicServer> *** V453000 has enabled autopause mode.
16:25:28  <PublicServer> *** Game still paused (number of players)
16:25:28  <V453000> !changepw
16:25:28  <PublicServer> V453000: Password changed to feeler
16:25:58  <V453000> !dl win64
16:25:58  <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r25613/openttd-trunk-r25613-windows-win64.zip
16:26:49  <PublicServer> *** Game still paused (number of players)
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16:26:51  <PublicServer> <V453000> OMFG IT IS A GAME
16:26:58  <PublicServer> <V453000> which awesome person made this newgrf setup
16:27:02  <PublicServer> <V453000> ooh the awesomeness
16:27:09  <PublicServer> *** V453000 has joined company #1
16:27:26  <V453000> @stage MM
16:27:26  *** Webster changes topic to "Cooperative OpenTTD | PSG263 (r25613) | STAGE: MM | New players, use @quickstart and !help | www.openttdcoop.org"
16:27:44  <PublicServer> *** V453000 has joined spectators
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16:30:13  <V453000> everybody go join or else
16:32:58  <planetmaker> !dl lin64
16:32:58  <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r25613/openttd-trunk-r25613-linux-generic-amd64.tar.xz
16:36:51  <planetmaker> !password
16:36:51  <PublicServer> planetmaker: feeler
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16:42:55  <Stevetrov> !password
16:42:55  <PublicServer> Stevetrov: gushed
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16:44:05  <Stevetrov> Is there a page I can read about purr?
16:44:36  <PublicServer> <planetm4ker> I'd bet not. But it's just differently-coloured rails
16:45:03  <planetmaker> !auto
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16:46:15  <Stevetrov> ok, just wondered what the try to utilialise purr's sign meant
16:46:41  <PublicServer> <Vinnie> well for example. You can have the competition idea i just had
16:46:48  <PublicServer> <Vinnie> Member build with blue
16:47:07  <PublicServer> <Vinnie> Bio builds with pink so we can track his movements
16:47:13  <PublicServer> <planetm4ker> :D:
16:47:20  <PublicServer> <Vinnie> new players build with yellow
16:47:30  <PublicServer> <planetm4ker> you can't enforce it though
16:47:37  <PublicServer> <Vinnie> and the most active player is gonna pick another colour
16:47:37  <Stevetrov> I think new players should be green, because after all we are green!
16:47:45  <PublicServer> <planetm4ker> :-)
16:48:03  <PublicServer> <Vinnie> you can't though
16:48:26  <Stevetrov> That would look terrible though, in my latest game I have used NUTs and used universal rails for the main lines and maglev for the side lines, looks really nice.
16:48:48  <PublicServer> <Vinnie> i would make every tile another colour
16:48:50  <PublicServer> <Vinnie> because i can
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16:50:31  <Vinnie_nl> !rcon set station_spread
16:50:31  <PublicServer> Vinnie_nl: Current value for 'station_spread' is: '12' (min: 4, max: 64)
16:50:37  <Vinnie_nl> !rcon set station_spread 64
16:55:03  <PublicServer> <Vinnie> btw the next person to expand MM should know cargodist is on
16:58:13  <TWerkhoven> when i first read the description, i thought purr would pick a different colour each tile randomly
16:59:10  <Stevetrov> So as I have never seen this part of a PSG b4, whats happens now?
16:59:26  <PublicServer> <Vinnie> we build airplanes
16:59:53  <Stevetrov> with the aim of making money to fund the rest of the game?
16:59:59  <PublicServer> <Vinnie> yes
17:00:11  <Stevetrov> ok, when does the planning and voting start?
17:00:31  <PublicServer> <Vinnie> planning could start once we hit 10 planes
17:00:49  <PublicServer> <Vinnie> voting after a few plans hve been made
17:02:39  <PublicServer> <Vinnie> brb
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17:14:31  <slaca> !password
17:14:31  <PublicServer> slaca: warded
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17:15:26  <PublicServer> <slaca> hi
17:16:36  <Maraxus> !password
17:16:36  <PublicServer> Maraxus: warded
17:16:52  <PublicServer> *** Maraxus joined the game
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17:23:46  <planetmaker> !rcon set max_aircraft 20
17:27:22  <PublicServer> *** slaca has left the game (leaving)
17:27:53  <planetmaker> @planning
17:28:00  <planetmaker> @stage planning
17:28:00  *** Webster changes topic to "Cooperative OpenTTD | PSG263 (r25613) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org"
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17:47:42  <PublicServer> <planetm4ker> hmpf. Timetables seem to be tricky
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17:51:28  <PublicServer> <Vinnie> you want the auto seperation function?
17:51:58  <PublicServer> <planetm4ker> that's what I activated, I believe
17:52:12  <PublicServer> <planetm4ker> but I can't say it looks like :-)
18:01:28  <PublicServer> <Vinnie> what if you spam it with planes?
18:04:18  <PublicServer> <planetm4ker> giving slightly more relaxed schedules might be the clue
18:04:32  <PublicServer> <planetm4ker> now they regularily arrive too early at stations, but...
18:07:38  <PublicServer> *** planetm4ker has left the game (leaving)
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18:15:01  <Vinnie_nl> !password
18:15:01  <PublicServer> Vinnie_nl: dampen
18:15:08  <PublicServer> *** Game still paused (number of players)
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18:33:07  <PublicServer> <Brumi> hello
18:34:01  <PublicServer> <Vinnie> hey
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18:41:29  <Sylf> purrrr :>
18:42:44  <Anson> hallo
18:46:14  <scshunt> !password
18:46:14  <PublicServer> scshunt: unpick
18:46:20  <scshunt> !dl lin64
18:46:20  <PublicServer> scshunt: http://binaries.openttd.org/nightlies/trunk/r25613/openttd-trunk-r25613-linux-generic-amd64.tar.xz
18:47:37  <Anson> i had a look at tje prices of purr on the welcome server. with inflation... is this intended? eg nomal rail 1200. maglev 6500. unirail+purr a multiple of that (ok with me so far). but changing colors of purr rails costs the same as new maglev?
18:47:58  <PublicServer> *** Game still paused (number of players)
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18:48:00  <Sylf> look at the cost of universal rails.
18:48:01  <PublicServer> *** scshunt joined the game
18:48:32  <Sylf> purr rails are universal rails, and they have the same price tag
18:49:50  <slaca> @gap 3
18:49:50  <Webster> slaca: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
18:50:02  <PublicServer> *** Brumi has left the game (leaving)
18:50:49  <Anson> maybe it s difficult to do. but imho replacing one color of purr with another shouldn t cost the same as putting new maglev
18:51:59  <Vinnie_nl> colors cost money
18:52:47  <Sylf> color dye is a complex chemistry
18:52:58  <Anson> when replacing rail with uni/purr costs 150 mil. just changing one type/color of uni/purr
18:53:15  <Anson> shouldnt cost 15 mil
18:54:21  <Vinnie_nl> for singleplayer games basecost mod can fix that
18:54:57  <Sylf> You don't replace the entire network every game year, and 150mil is not much late in the game
18:55:22  <Sylf> If you need to test different colors, you can do it in SP
18:58:39  <PublicServer> <Vinnie> scshunt: do you have a plan?
18:59:43  <scshunt> not really
18:59:46  <Anson> btw i tried creating a map which encourages users to build eyecandy stations and let them experiment (put and delete) signals and depots by making them "free (no costs)". but they still cost somethi.g. is that just a matter of label. like naming x4 double. 1/2 half. or 1
18:59:50  <PublicServer> *** scshunt has joined spectators
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19:00:00  <scshunt> sorry, I left it running without playing
19:00:17  <scshunt> maybe I'll come up with one later; busy atm
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19:01:08  <Anson> or the biggest reduction (1/256 or whatever) namimg "free" ?
19:01:39  <Vinnie_nl> Anson: im not sure how that works but i guess it rounds up
19:03:24  <Sylf> When is anyone so poor that you can't experiment with station buildings or signals?
19:03:40  <Sylf> Other than at VERY beginning of a company
19:04:08  <Vinnie_nl> also if you make a game like that you could cheat for money early on
19:05:01  <Sylf> build rails cheap, then sell for more?
19:05:46  <Vinnie_nl> no actually cheat with shift ctrl c
19:06:11  <Vinnie_nl> but that was a bug with nutracks
19:07:15  <Sylf> oh, cheat in SP.
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19:14:16  *** ChanServ sets mode: +v dwarf
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19:14:16  *** ChanServ sets mode: +v planetmaker
19:14:16  *** ChanServ sets mode: +v Webster
19:14:16  *** ChanServ sets mode: +v Sylf
19:14:16  *** ChanServ sets mode: +v SmatZ
19:17:19  <PublicServer> *** scshunt has left the game (general timeout)
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19:20:22  <Stevetrov> !password
19:20:22  <PublicServer> Stevetrov: misfit
19:20:37  <PublicServer> *** Game still paused (number of players)
19:20:38  <PublicServer> *** stevetrov joined the game
19:20:57  <PublicServer> *** stevetrov has joined company #1
19:24:21  <Stevetrov> !help
19:24:21  <PublicServer> Stevetrov: http://www.openttdcoop.org/wiki/IRC_Commands
19:26:06  <PublicServer> *** stevetrov has left the game (leaving)
19:28:25  <Vinnie_nl> !password
19:28:25  <PublicServer> Vinnie_nl: misfit
19:28:56  <PublicServer> *** Game still paused (number of players)
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21:03:25  <V453000> helo :D
21:03:29  <V453000> whats  the rage about costs
21:05:41  *** dwarf has quit IRC
21:13:41  <V453000> !password
21:13:41  <PublicServer> V453000: misfit
21:13:56  <PublicServer> *** Game still paused (number of players)
21:13:56  <PublicServer> *** V453000 joined the game
21:14:12  <PublicServer> *** V453000 has left the game (leaving)
21:14:56  <Vinnie_nl> changing colours is the same expense as changing from rail to couloured rail
21:15:12  <Vinnie_nl> kinda obvious but that was the short version of the problem
21:15:56  <V453000> lok
21:15:58  <V453000> lol
21:16:04  <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/psg263.sav
21:16:07  <PublicServer> V453000: OK :-)
21:16:07  <V453000> uh no
21:16:20  <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/Jones%20%26%20Co.%2C%202107-04-20.sav
21:16:21  <PublicServer> V453000: OK :-)
21:16:25  <V453000> no cargodist.
21:16:30  <V453000> !rcon load 2
21:16:31  <PublicServer> *** Game still paused (manual, number of players)
21:16:34  <V453000> !changepw
21:16:34  <PublicServer> V453000: Password changed to sprain
21:16:36  <V453000> !auto
21:16:36  <PublicServer> *** V453000 has enabled autopause mode.
21:16:37  <PublicServer> *** Game still paused (number of players)
21:16:43  <Vinnie_nl> but that can be done ingame
21:16:50  <PublicServer> *** Game still paused (number of players)
21:16:50  <PublicServer> *** V453000 joined the game
21:16:56  <V453000> I couldnt find the command
21:17:02  <Vinnie_nl> list settings
21:17:07  <Vinnie_nl> the link graph part
21:17:22  <PublicServer> <V453000> my config is so long that I couldnt find it in there :)
21:17:37  <PublicServer> <V453000> and I doubt I will be using it ever again so meh
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