Config
Log for #openttdcoop on 21st July 2013:
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00:05:38  *** Max| has quit IRC
00:12:35  *** Max| has joined #openttdcoop
00:25:07  *** dwarf has joined #openttdcoop
00:25:07  *** ChanServ sets mode: +o dwarf
00:28:51  <PublicServer> *** Sylf has left the game (general timeout)
00:28:51  <PublicServer> *** Sylf has left the game (connection lost)
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01:21:06  <PublicServer> *** scshunt has joined company #1
02:34:01  <scshunt> anyone up for some building? Sulf?
02:34:02  <scshunt> *Sylf
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04:34:08  <amiller> i want to build
04:34:09  <amiller> sup
04:34:38  <amiller> ahh i'm not sure i have the attention to build the right version atm
04:53:45  <scshunt> the right version?
05:07:40  <V453000> !passwprd
05:07:45  <V453000> !password
05:07:45  <PublicServer> V453000: steeps
05:07:57  <PublicServer> *** Game still paused (number of players)
05:07:58  <PublicServer> *** V453000 joined the game
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05:36:53  <V453000> !unpause
05:36:53  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
05:36:54  <PublicServer> *** Game unpaused (number of players)
05:39:23  *** Max| has quit IRC
05:41:22  <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/Jones%20%26%20Co.%2C%202149-06-15.sav
05:41:24  <PublicServer> V453000: OK :-)
05:41:25  <V453000> !rcon load 2
05:41:43  <PublicServer> *** Game still paused (manual, number of players)
05:41:47  <V453000> !changepw
05:41:47  <PublicServer> V453000: Password changed to civics
05:41:50  <V453000> !auto
05:41:50  <PublicServer> *** V453000 has enabled autopause mode.
05:41:52  <PublicServer> *** Game still paused (number of players)
05:41:58  <PublicServer> *** Game still paused (number of players)
05:42:00  <PublicServer> *** V453000 joined the game
05:42:03  <V453000> @stage Building RED
05:42:03  *** Webster changes topic to "Cooperative OpenTTD | PSG263 (r25613) | STAGE: Building RED | New players, use @quickstart and !help | www.openttdcoop.org"
05:42:11  <V453000> !unpause
05:42:11  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
05:42:13  <PublicServer> *** Game unpaused (number of players)
05:42:46  *** Tray has joined #openttdcoop
05:42:53  <Tray> !password
05:42:53  <PublicServer> Tray: civics
05:43:03  <Tray> !dl win32
05:43:03  <PublicServer> Tray: http://binaries.openttd.org/nightlies/trunk/r25613/openttd-trunk-r25613-windows-win32.zip
05:53:11  *** Maraxus has joined #openttdcoop
05:53:23  <PublicServer> <V453000> hi :)
05:53:24  <PublicServer> *** Tray joined the game
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05:53:55  <PublicServer> *** Tray has left the game (connection lost)
05:54:21  <Tray> !password
05:54:21  <PublicServer> Tray: alcove
05:54:38  <PublicServer> *** Tray joined the game
05:54:39  <PublicServer> <Tray> hi
05:54:42  <PublicServer> <V453000> hi. :)
05:55:34  <PublicServer> <Tray> I'm not sure, but maybe adding a quick hint where to put the grf pack on the wiki would be nice
05:55:35  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
05:56:18  <PublicServer> <V453000> who is stopping you? :P
05:56:48  <PublicServer> <Tray> Fair point.
05:56:48  *** dr-dinosaur2 has quit IRC
06:02:46  <PublicServer> <V453000> purr? :P
06:04:17  <PublicServer> <Tray> the signs next to you plan are required stations?
06:04:28  <PublicServer> <V453000> idk, Sylf wrote those
06:04:34  <PublicServer> <V453000> its just a list  I guess
06:06:23  *** Stevetrov has joined #openttdcoop
06:07:40  <Stevetrov> !password
06:07:40  <PublicServer> Stevetrov: alcove
06:07:56  <PublicServer> *** stevetrov joined the game
06:08:02  <PublicServer> <V453000> hi
06:08:08  <PublicServer> <V453000> please signal your constructions stevetrov :P
06:08:10  <PublicServer> <stevetrov> hi there
06:08:20  <PublicServer> <Tray> hello
06:08:36  <PublicServer> <stevetrov> i thought I had, did i miss something?
06:08:42  <PublicServer> <V453000> quite a few of them
06:09:24  <Stevetrov> sorry
06:09:39  <PublicServer> <V453000> just saying, nothing happened :)
06:10:05  <PublicServer> <stevetrov> ok so what can I help with this morning
06:10:12  <PublicServer> <V453000> stations I guess
06:10:58  <PublicServer> <stevetrov> ok which ones do we still need and where do u wnat em
06:11:08  <PublicServer> <V453000> yes.
06:11:30  <PublicServer> <V453000> [just go through the list and see ... positions are rather random]
06:11:44  *** Jam35 has joined #openttdcoop
06:13:50  <PublicServer> <stevetrov> I will add a steel mill drop unless u are already working on that one
06:13:53  *** Tray has quit IRC
06:14:12  <PublicServer> *** Tray has left the game (leaving)
06:15:06  <PublicServer> <V453000> ok :)
06:15:09  <PublicServer> <V453000> got any spot yet?
06:15:15  <PublicServer> <V453000> cause I just built steel drop
06:15:38  <PublicServer> *** stevetrov has joined company #1
06:16:22  <PublicServer> <stevetrov> I have just added a sign STEEL DROP, is that ok?
06:16:36  <PublicServer> <stevetrov> next to a town for the rubber goods
06:16:55  <PublicServer> <V453000> why not
06:17:01  <PublicServer> <stevetrov> :)
06:17:16  <PublicServer> <V453000> though
06:17:22  <PublicServer> <V453000> it would be nicer to put it in the valley
06:17:30  <PublicServer> <V453000> like
06:17:32  <PublicServer> <V453000> Mosfellsbær:
06:17:47  <PublicServer> <V453000>  !  Steel drop
06:18:14  <PublicServer> <V453000> like there
06:18:26  <PublicServer> <stevetrov> k
06:19:00  <PublicServer> <V453000> with ML leading there through the lowland there
06:19:58  <Jam35> !password
06:19:58  <PublicServer> Jam35: scrams
06:20:15  <PublicServer> <Jam35> morning
06:20:15  <PublicServer> *** Jam35 joined the game
06:20:23  <PublicServer> <V453000> oh no, him
06:20:33  <PublicServer> <Jam35> should I leave?
06:20:36  <PublicServer> <V453000> no :>
06:20:46  <PublicServer> <V453000> jams are good to have
06:21:13  <PublicServer> <V453000> stevetrov: there I brought you the tracks, rest is yours :)
06:21:23  <PublicServer> <stevetrov> thx
06:21:55  <PublicServer> <Jam35> building blue now?
06:21:59  <PublicServer> <V453000> red
06:22:09  <PublicServer> <Jam35> oh 2250 :)
06:22:23  <PublicServer> <V453000> it is simple, red is meant to be the beginning
06:22:33  <PublicServer> <V453000> as beginning isnt complete yet, we cant move to next colour :P
06:22:43  <PublicServer> <V453000> blue is 2200-2250
06:23:01  <PublicServer> <Jam35> I see
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06:24:58  <PublicServer> <Jam35> hm still plenty of stations to build, any ideas where? or just wherever?
06:25:09  <PublicServer> <V453000> rather random
06:25:19  <PublicServer> <Jam35> ok
06:25:26  <PublicServer> <V453000> just look if there is the goods related stations to your station nto to make them totally neighbouring etc
06:25:29  <PublicServer> <V453000> but meh
06:25:39  <PublicServer> <Jam35> sure
06:25:49  <PublicServer> <Jam35> can I found town?
06:26:04  <PublicServer> <V453000> later if necessary
06:26:18  <PublicServer> <Jam35> oh this ones signed: fruit/steel goods
06:26:24  <Maraxus> !password
06:26:24  <PublicServer> Maraxus: planar
06:26:39  <PublicServer> <V453000> that I just built
06:26:44  <PublicServer> *** Maraxus joined the game
06:26:48  <PublicServer> <Maraxus> hi
06:26:50  <PublicServer> <V453000> helo
06:26:56  <PublicServer> <Jam35> hii
06:28:36  <Stevetrov> hi
06:28:45  <PublicServer> <V453000> btw I renamed most of the MSHs to BBHs
06:31:00  <PublicServer> <V453000> anyone building rubber drop?
06:31:10  <PublicServer> *** Jam35 has joined company #1
06:31:18  <PublicServer> <Jam35> not me
06:31:24  <PublicServer> <V453000> k in Selfoss it shall be
06:31:36  <PublicServer> <stevetrov> no got the rubber goods with the steel mill though
06:31:42  <PublicServer> <V453000> I kno
06:31:45  <PublicServer> <V453000> thats related :P
06:31:52  <PublicServer> <stevetrov> ;)
06:32:06  <PublicServer> <stevetrov> testing how well u know yr own plan ;0
06:32:16  <PublicServer> <V453000> good luck with that :D
06:33:31  <Stevetrov> lol
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06:35:02  <PublicServer> <Jam35> Patreksfjörður: paper goods/gold/diamonds?
06:35:13  <PublicServer> <V453000> pylons
06:35:43  <PublicServer> <V453000> we got paper goods pickup yet?
06:37:13  <PublicServer> <Jam35> that's what I meant
06:37:27  <PublicServer> <V453000> yeah sure sounds good
06:37:34  <Tray> !password
06:37:34  <PublicServer> Tray: planar
06:37:58  <PublicServer> *** Tray joined the game
06:42:19  <PublicServer> <Tray> Did something changed in regard to naming conventions of hubs? e.g. BBH25 is what I used to know as MSH
06:42:43  <PublicServer> <V453000> no, it is a bbh, look what I am doing there just now :)
06:43:05  <PublicServer> <Tray> BBH26?
06:43:11  <PublicServer> <V453000> 25
06:43:22  <PublicServer> <Tray> Yeah I see, I mean what about 26?
06:43:33  <PublicServer> <stevetrov> is anyone working on a water and coper ore drop?
06:43:43  <PublicServer> <V453000> same shit, there could be a SLH if Jam35 wasnt a bastard with fat tracks
06:44:17  <PublicServer> <Jam35> wha? moi?
06:44:17  <PublicServer> <V453000> leave that one for the last stevetrov
06:44:19  <PublicServer> <Tray> beg your pardon? Who is jam35?
06:44:29  <PublicServer> <V453000> bastard
06:44:29  <PublicServer> <Jam35> exactly :)
06:44:39  <PublicServer> <stevetrov> ok which one next then?
06:44:45  <PublicServer> <V453000> any other
06:44:55  <PublicServer> <V453000> copper goods / water is drop only
06:45:03  <PublicServer> <V453000> so it can be anywhere, good for fill-up later on
06:46:21  <PublicServer> <stevetrov> ok will look for a spot for diamond / gold paper unless anyone else is doing that one
06:46:32  <PublicServer> <Jam35> doing
06:46:42  <PublicServer> <V453000> see, typical bastard
06:46:44  <PublicServer> <stevetrov> coaland
06:46:52  <PublicServer> <stevetrov> coal and steel drop anyone ???
06:47:18  <PublicServer> <V453000> seems free :)
06:47:24  <PublicServer> <stevetrov> woot
06:49:00  <PublicServer> <Tray> V, actually that was my point you connected a Station to a BBH
06:49:14  <PublicServer> <V453000> SLHs between station and BBH?
06:49:20  <PublicServer> <V453000> lowland
06:53:38  <PublicServer> <V453000> stevetrov: where are you building that thing?
06:53:47  <PublicServer> <V453000> ah good
06:53:53  <PublicServer> <stevetrov> top of map
06:53:57  <PublicServer> <V453000> but way, wayy to close to the ML
06:54:05  <PublicServer> <V453000> that should be  at Stykkishólmur
06:54:29  <PublicServer> <V453000> it is a BBH, thus there should be a SLH between it
06:55:00  <PublicServer> *** phatmatt joined the game
06:55:03  <PublicServer> <stevetrov> ok, i can move it,
06:55:09  <PublicServer> <V453000> please do
06:56:07  <PublicServer> <V453000> hm actually
06:56:13  <PublicServer> <V453000> you are building paper goods  / wheat drop :P
06:56:25  <PublicServer> <V453000> just change of name, position stays
06:56:39  <PublicServer> <stevetrov> arggggg I have bulldozed it all now
06:56:45  <PublicServer> <V453000> thats fine
06:56:56  <PublicServer> <V453000> Stykkishólmur is the position
06:57:15  <PublicServer> <Tray> I like V's attitude, it alway make me smile - as long as I don't get flamed (:
06:57:30  <PublicServer> <V453000> what I am not flaming anybody :d
06:57:36  <PublicServer> <Jam35> ffs
06:57:52  <Stevetrov> so which station do u want at Stykkishlmur
06:57:58  <PublicServer> <V453000> signed
06:58:02  <Stevetrov> V is just direct!
07:02:52  <PublicServer> <V453000> ok I might flame Jam35 a little bit, but he is guilty of verbal littering about Slugs and their slim figure
07:03:14  <PublicServer> <Jam35> Dixon started it
07:03:20  <PublicServer> <V453000> guilty
07:03:22  <PublicServer> <Jam35> I just jumped on the bandwagon
07:03:38  <PublicServer> <Jam35> anyways they DO need to diet
07:05:22  <PublicServer> <V453000> ASS :D I just built a steel mill instead of factory
07:06:52  <PublicServer> <Tray> Yay first train arrival
07:06:59  <PublicServer> <V453000> hax
07:10:27  <PublicServer> <V453000> stevetrov: see sign :)
07:10:38  <PublicServer> <V453000> (and the AWESOME purr highlight)
07:10:46  <PublicServer> <V453000> :)
07:12:00  <PublicServer> <stevetrov> those werent really meant to be waiting bays but now they are :)
07:12:18  <PublicServer> <V453000> they were even if werent meant to be :P
07:12:24  <PublicServer> <V453000> trains would attemp to wait there
07:12:48  <PublicServer> <stevetrov> I know what I meant is that I didnt design them to be waiting bays, fixed now
07:12:50  <PublicServer> <V453000> anyway, all main stations should be complete
07:12:52  <PublicServer> <V453000> onwards to SLH mayhem!
07:13:02  <PublicServer> <V453000> sure sure :) iz fine now
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07:16:36  <PublicServer> <V453000> prospected some industries :P
07:17:58  <PublicServer> <stevetrov> so, before I get this wrong agin... Primaries are connected to the ML thru a Side line hub and the side line hub is in the lowland?
07:18:08  <PublicServer> <V453000> exactly
07:18:14  <PublicServer> <stevetrov> :D
07:18:18  <PublicServer> <stevetrov> i am learning
07:18:32  <PublicServer> <V453000> get more beer quick
07:18:42  <PublicServer> <V453000> that should slow down the process
07:19:20  <PublicServer> <stevetrov> beer at this time of the morning....
07:19:34  <PublicServer> <V453000> what, better than milk
07:20:24  <PublicServer> <stevetrov> I hardly know you and I am already worried about u!
07:20:47  <PublicServer> <V453000> pfft, I just know what is good for your mental health
07:20:57  <PublicServer> <V453000> [railz n stuf]
07:23:58  <PublicServer> <V453000> Train 11-13 have wrong refit
07:24:08  <PublicServer> <V453000> fat you say
07:24:46  <hylje> fatties gonna fat
07:25:56  *** slaca has joined #openttdcoop
07:26:38  <slaca> !password
07:26:38  <PublicServer> slaca: loiter
07:26:52  <PublicServer> *** Player has joined spectators
07:26:52  <PublicServer> <Player> hi
07:26:54  <PublicServer> <V453000> helo
07:27:04  <PublicServer> <V453000> whats that name :)
07:27:07  <PublicServer> <Player> oh
07:27:10  <PublicServer> <Player> sry
07:27:12  <PublicServer> <Jam35> helo
07:27:22  <PublicServer> <Player> how can a ichange that?
07:27:28  <PublicServer> <V453000> console and type name
07:27:34  <PublicServer> <V453000> or rejoin :)
07:27:34  <PublicServer> *** Player has changed his/her name to slaca
07:27:36  <PublicServer> <V453000> nice
07:30:50  <PublicServer> <V453000> them rails need snow awareness :)
07:42:10  <PublicServer> <stevetrov> oh crap the fruit FPP closed just before the first fruit train arrived. Built a new one ):)
07:42:18  <PublicServer> <V453000> happens :)
07:42:28  <PublicServer> <V453000> stevetrov: BBH 08
07:42:40  <PublicServer> <Jam35> a couple of the goods drops don't accept
07:42:46  <PublicServer> <Jam35> yet
07:42:48  <PublicServer> <V453000> will in time
07:42:50  <PublicServer> <V453000> doesnt matter
07:43:00  <PublicServer> <V453000> just use unload and leave empty orders as always
07:44:30  <PublicServer> <V453000> Tray: use arrows with presignal terminus stations pls :)
07:44:44  <PublicServer> <V453000> FLAMED
07:44:48  <PublicServer> <stevetrov> BBH08 sorted
07:44:54  <PublicServer> <Tray> ):
07:46:16  <PublicServer> <Jam35> ANIMAL DROP needs a town
07:46:46  <PublicServer> <V453000> THE ANIMALS ARE HAPPY WITHOUT ONE
07:47:15  <V453000> !rcon set found_town 2
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07:47:33  *** ChanServ sets mode: +o Vinnie_nl
07:47:37  <V453000> !rcon set found_town 0
07:47:48  <Vinnie_nl> !password
07:47:48  <PublicServer> Vinnie_nl: damper
07:47:58  <PublicServer> <V453000> animals hate you now Jam35
07:48:02  <PublicServer> *** Vinnie joined the game
07:48:06  <PublicServer> <V453000> hy
07:48:10  <PublicServer> <Vinnie> hello
07:48:16  <PublicServer> <Maraxus> hi
07:48:22  <PublicServer> <slaca> hi
07:48:56  <PublicServer> <Jam35> hi
07:49:55  <PublicServer> <Jam35> I hate their cuboid faces :P
07:50:09  <PublicServer> <V453000> edges of anorexia
07:50:51  <PublicServer> *** slaca has left the game (leaving)
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08:36:30  <PublicServer> <Jam35> hm someone dropped cows @ steak drop
08:36:44  <PublicServer> <V453000> poor cows :(
08:37:16  <PublicServer> <Jam35> they are watching their processed brothers arrive
08:37:22  <PublicServer> <V453000> solved
08:37:22  <PublicServer> <stevetrov> then I foolishly copied u!
08:37:24  <PublicServer> <V453000> yeah :D
08:38:32  <PublicServer> <stevetrov> thx for fixing that
08:38:42  <PublicServer> <V453000> yw
08:47:50  <PublicServer> *** Vinnie has left the game (general timeout)
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09:19:32  <PublicServer> *** stevetrov has joined company #1
09:40:01  <dr-dinosaur> !password
09:40:01  <PublicServer> dr-dinosaur: sleepy
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09:43:19  <hylje> General Timeout, Major DeLay
09:43:37  <PublicServer> <Dr-Dinosaur> I'm going to bulldoze the other plans
09:43:53  <PublicServer> <V453000> iz k
09:45:07  <PublicServer> <Dr-Dinosaur> wow
09:45:10  <PublicServer> <Dr-Dinosaur> how do you delete em so quick?>
09:45:16  <PublicServer> <Jam35> ctrl click
09:45:20  <PublicServer> <Dr-Dinosaur> k thanks
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09:52:00  <Maraxus> !password
09:52:11  <Stevetrov> !password
09:52:12  <Maraxus> !inf
09:52:14  <PublicServer> *** Maraxus has left the game (general timeout)
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09:52:19  <Maraxus> !info
09:52:19  <PublicServer> *** V453000 has left the game (connection lost)
09:52:19  <PublicServer> *** Game paused (number of players)
09:52:21  <PublicServer> Maraxus: sleepy
09:52:21  <PublicServer> Stevetrov: sleepy
09:52:23  <PublicServer> Maraxus: #:1(Orange) Company Name: 'Jones & Co.'  Year Founded: 2100  Money: 385948262  Loan: 0  Value: 408860245  (T:320, R:0, P:11, S:0) unprotected
09:52:36  <PublicServer> *** Game still paused (number of players)
09:52:36  <PublicServer> *** Game unpaused (number of players)
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09:59:18  <PublicServer> <stevetrov> is it ok if I make BBH11 into a SLH?
09:59:22  <PublicServer> <V453000> no
09:59:36  <PublicServer> <V453000> it is above snow line
09:59:43  <Stevetrov> oh yea ofc
09:59:52  <PublicServer> <stevetrov> it doesnt go any where
09:59:54  <PublicServer> <V453000> it will get its use later
10:00:09  <PublicServer> <stevetrov> ok
10:00:18  <PublicServer> <V453000> Maraxus: plan explicitly says no overkills
10:00:21  <PublicServer> <V453000> and you build LL_RR hub :(
10:00:35  <PublicServer> <Maraxus> I'll remove the overkill then
10:01:02  <PublicServer> <V453000> would be nice but meh
10:01:57  <PublicServer> <Maraxus> just let it be as is or remove?
10:02:19  <PublicServer> <V453000> well the absolutely best case would be remove entirely and rebuild with L_R
10:02:29  <PublicServer> <V453000> as removing is kind of pointless if you do the same later anyway
10:03:08  <PublicServer> <V453000> just leave it as is but dont do more
10:03:17  <PublicServer> <Maraxus> ok
10:04:32  <PublicServer> <V453000> lets pretend it isnt there yet
10:13:07  <Jam35> !password
10:13:07  <PublicServer> Jam35: monies
10:13:22  <PublicServer> *** Jam35 joined the game
10:13:37  <PublicServer> <V453000> omg
10:15:04  <PublicServer> <Jam35> were you addressing me sir?
10:17:06  <PublicServer> <V453000> oh dear lady I would have never dared to do that
10:17:14  <PublicServer> <V453000> fat.
10:19:32  <PublicServer> <Jam35> glandular problem actually
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10:39:18  <Tray> !password
10:39:18  <PublicServer> Tray: cranky
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10:55:36  <Anson> !password
10:55:36  <PublicServer> Anson: bleach
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10:56:20  <PublicServer> <Anson> hallo ... I'm going nuts with my smartphone :-)
10:57:19  <PublicServer> <V453000> must be very smart then
10:57:21  <PublicServer> <V453000> hy
10:57:47  <PublicServer> <Anson> to be exact, i tested only purr, and it works
10:58:05  <PublicServer> <Anson> too bad that there is only version 1.3.1 of ottd
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11:01:53  <PublicServer> <Anson> would never have thought someone gets it done, but it seems to work well, and even with downloads from bananas and multiplayer over internet
11:02:40  <PublicServer> <Anson> i only have to find the keyboard, mostly the ctrl and shift keys :-) LOL
11:05:46  <PublicServer> <Anson> train stuck at Grindavík Woods
11:06:00  <PublicServer> <Anson> missing rail
11:06:56  <PublicServer> <Jam35> Id like to know how the other train got out :/
11:07:30  <PublicServer> <Anson> it was only one missing rail for one platform ... the other worked :-)
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11:39:47  <Maraxus> !password
11:39:47  <PublicServer> Maraxus: dyeing
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12:33:10  <PublicServer> <Maraxus> anyone else getting lag?
12:33:20  <PublicServer> <V453000> ye
12:33:22  <PublicServer> <stevetrov> yea
12:38:13  <PublicServer> <Jam35> lagged response : yes
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13:00:55  <planetmaker> !archive
13:00:55  <PublicServer> planetmaker: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
13:00:58  <PublicServer> <Jam35> not sure whether your SL is excessively long stevetrov?
13:01:21  <PublicServer> <Jam35> maybe a SLH south of BBH12
13:02:37  <Stevetrov> how long is too long?
13:02:47  <PublicServer> <Jam35> exactly :)
13:03:21  <Stevetrov> is there a rule of thumb or something to go by?
13:03:57  <PublicServer> <V453000> :d
13:04:03  <PublicServer> <V453000> yeah that is wayyy too far
13:04:08  <Stevetrov> I often have much bigger side lines in my single player games maybe I am getting something wron
13:04:11  <PublicServer> <Jam35> not really just think it would be cleaner to connect the westernmost 4 primaries  to the ml nearby
13:04:30  <PublicServer> <V453000> rule of the thumb is simple, there are better spots to connect those primaries to on the ML
13:04:57  <PublicServer> <V453000> I would cut this SL into 3
13:05:03  <PublicServer> <V453000> marked by blue
13:05:50  <Stevetrov> ok, willhave a look at that later
13:06:53  <PublicServer> <Jam35> and just noticed we have an unused bbh :11
13:07:08  <PublicServer> <V453000> for now yeds
13:08:02  <PublicServer> <V453000> anyway, gtg
13:08:02  <PublicServer> <V453000> later
13:08:04  <PublicServer> *** V453000 has left the game (leaving)
13:08:08  <PublicServer> <Jam35> bye
13:08:18  <PublicServer> <Maraxus> cu
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13:20:59  <PublicServer> <Jam35> too much lag now
13:21:38  <PublicServer> *** Jam35 has left the game (leaving)
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13:22:43  <PublicServer> *** Game paused (number of players)
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13:38:11  <Stevetrov> !password
13:38:11  <PublicServer> Stevetrov: pelvic
13:38:24  <PublicServer> *** Game still paused (number of players)
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14:21:33  <Maraxus> !password
14:21:33  <PublicServer> Maraxus: wobble
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14:32:07  <Maraxus> Stevetrov: Please read http://wiki.openttdcoop.org/Communication
14:33:23  <PublicServer> <stevetrov> your point
14:34:21  <PublicServer> <Maraxus> our naming convention - using leading spaces in hub names help sorthing them and finding them in the sign list
14:34:55  <PublicServer> <stevetrov> Right I am new here and all anybody has done is critise everything I do. why do I bother
14:35:38  <PublicServer> <stevetrov> I am trying to learn but there is a hell of a lot to learn and all i get it critism
14:35:38  <PublicServer> <Maraxus> I'm only trying to help so I will be easier to find what you need later in the game
14:36:24  <Stevetrov> well I am getting fed up of everyone tell me I am getting it all wrong
14:36:38  <PublicServer> <Maraxus> It was just a helpful hint
14:38:36  <PublicServer> <stevetrov> sry man just this is my first game proper. When I have askedwhat to do I have been given some very vague suggestions. then everything I have done has been critised. no one has said hi there welcoe to the game or good job you got that right
14:39:42  <PublicServer> <Maraxus> have you checked our archive games and the wiki?
14:39:56  <PublicServer> <stevetrov> yea
14:40:16  <dr-dinosaur> i'd say learning openTTD is like learning to program
14:40:58  <PublicServer> <Maraxus> that's a good start - from there it's a matter of trying stuff until you learn what works and what doesn't
14:42:54  <dr-dinosaur> !password
14:42:54  <PublicServer> dr-dinosaur: shovel
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14:43:46  <Stevetrov> I have played this game a lot single player. My latest game has over 1200 trains connected on a single network.
14:45:35  <PublicServer> <Dr-Dinosaur> Erm... the difference between SLH and BBH:
14:45:39  <PublicServer> <Dr-Dinosaur> cause they seem the same
14:46:18  <PublicServer> <Maraxus> every hub is the same because the network is L_R
14:46:41  <PublicServer> <Dr-Dinosaur> So sideline hubs branch from main line to less rails
14:46:47  <PublicServer> <Dr-Dinosaur> That's the definition
14:49:38  <scshunt> !password
14:49:38  <PublicServer> scshunt: shovel
14:50:17  <PublicServer> <Maraxus> time for other stuff - cu later
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14:52:14  <PublicServer> <scshunt> ok, can someone explain to me why we have main stations on sidelines?
14:52:57  <PublicServer> <scshunt> and SLHs that aren't SLHs
14:54:09  <Stevetrov> like where?
14:54:24  <PublicServer> <scshunt> OIL & FRUIT
14:54:51  <PublicServer> <scshunt> it's connected to the ML via a hub labeled as a  BH, and there are two primaries directly on that branch
14:55:07  <PublicServer> <scshunt> *BBH
14:55:13  <PublicServer> <stevetrov> fair point no idea,
14:55:21  <PublicServer> <scshunt> and they're unlabeled too
14:55:35  <PublicServer> <stevetrov> looks wrong to me. but what do i know
14:55:54  <PublicServer> <scshunt> also I want to know who renamed all the MSHs to BBHs :/
14:56:35  <Stevetrov> think that was v
14:56:50  <PublicServer> <scshunt> k well he at least probably had a reason
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15:14:55  <V453000> MSH = hub directly  to station
15:15:02  <V453000> BBH = there is meant to be a SLH between hub and station
15:15:09  <PublicServer> <scshunt> ah ok
15:15:24  <V453000> !password
15:15:24  <PublicServer> V453000: convoy
15:15:28  <PublicServer> <scshunt> that still doesn't explain why we had unhubbed, unlabeled primaries, but I fixed it
15:15:38  <PublicServer> *** V453000 joined the game
15:15:55  <PublicServer> <V453000> also why did you move my stations to "SL
15:18:42  <PublicServer> <V453000> in short, conventions are to be followed, but can be bent if they work
15:19:18  <PublicServer> <scshunt> Because the results of attempting to expand that would suck
15:19:29  <PublicServer> <scshunt> and I think extending the ML through to the north might be good later
15:19:31  <PublicServer> <V453000> there isnt any real problem
15:19:57  <PublicServer> <scshunt> and it wasn't labeled, so I couldn't tell that it was you and not someone who didn't know what they were doing :)
15:20:07  <PublicServer> <V453000> well yeah that is my bad
15:20:09  <PublicServer> <scshunt> :P
15:21:34  <Stevetrov> right I have seperated both the side lines I have done so far up into 3 each and added extra hubs accordingly. I am done here for now because I am fed up of being critised for everything I had done in this game
15:21:57  <PublicServer> <V453000> lol, you are given hints :d
15:22:13  <PublicServer> <V453000> after fixing it it is always nice what you build
15:22:16  <PublicServer> <scshunt> steve: I wasn't criticizing you
15:22:19  <PublicServer> <V453000> nobody knows everything instantly.
15:22:39  <Stevetrov> well I am new around here and I have recieved lots of critism and virtually no prase
15:22:41  <PublicServer> <scshunt> just this V nobody
15:22:59  <PublicServer> <V453000> praise comes later :)
15:23:18  <Stevetrov> does it look ok now?
15:23:31  <PublicServer> <V453000> yes it is perfecly acceptablet now
15:24:01  <PublicServer> <V453000> -t :)
15:24:31  <PublicServer> <scshunt> do we have a trainyard?
15:24:41  <PublicServer> <V453000> nah not necessary
15:24:43  <Stevetrov> well thats something. this game is already up to ~20 side lines the last public server game I played had 8, very confusing
15:24:49  <PublicServer> <scshunt> it isn't?
15:24:59  <PublicServer> <scshunt> 21, I added a new one :P
15:25:01  <PublicServer> <V453000> no you can just clone a train from the network :)
15:25:09  <PublicServer> <scshunt> that requires me finding one :)
15:25:13  <PublicServer> <V453000> it is just an entirely different game :)
15:25:20  <PublicServer> <V453000> well they have different colours so it isnt that hard :P
15:25:31  <Stevetrov> i know its a different game but its confusing..
15:25:35  <PublicServer> <scshunt> I don't know enough to recognize them :)
15:25:47  <Stevetrov> anyhow scshunt use the train window there are in handy grps
15:25:50  <PublicServer> <V453000> well then, lets call it practice in getting used to them :P
15:25:56  <PublicServer> <V453000> or groups yeah
15:26:15  <Stevetrov> bye for now
15:26:23  <PublicServer> *** stevetrov has left the game (leaving)
15:26:31  <PublicServer> <V453000> Anyway, on the insufficient praise topic, please understand my scale. If I bitch around, there is something to do better, if I dont, thats a success and standard acceptability
15:27:14  <PublicServer> <V453000> especially in a game with a lot of stuff like this I cant run from one object to another and pat everyone on the back
15:27:57  <PublicServer> <V453000> I also have to admit that the "newbie errors" are extremely rare in this game
15:29:44  <Stevetrov> You might want to look at http://www.urbandictionary.com/define.php?term=Shit%20Sandwich :)
15:29:45  <Webster> Title: Urban Dictionary: Shit Sandwich (at www.urbandictionary.com)
15:30:03  <V453000> lol
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15:48:29  <Jam35> !password
15:48:29  <PublicServer> Jam35: debris
15:48:52  <PublicServer> *** Jam35 joined the game
15:53:59  <Jam35> stevetrov: I don't think anybody is meaning to be critical, just friendly advice/nonsense
15:54:14  <Jam35> it's only a game after all
15:55:51  <Jam35> your station is shit destroy it now would be bad
15:56:56  <Stevetrov> My issue was that everything I did I was told it was wrong.
15:57:45  <Stevetrov> No one said looks good on the whole but could you change this to improve it. Anyhow its all sorted now.
15:58:32  <V453000> I simply dont have enough time to say what all looks good, say what all needs improving, and build myself
15:58:48  <V453000> so if I am not bitching, first case applies :P
16:00:32  <PublicServer> <scshunt> I can't believe this is 500 trains already
16:01:54  <PublicServer> *** Jam35 has left the game (general timeout)
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16:02:02  <PublicServer> * scshunt salutes
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16:06:30  <Jam35> I don't get the TL signs @SLH09
16:06:40  <dr-dinosaur> Let me have a look
16:06:45  <dr-dinosaur> !password
16:06:45  <PublicServer> dr-dinosaur: docile
16:07:52  <PublicServer> *** Dr-Dinosaur joined the game
16:08:12  <PublicServer> <Dr-Dinosaur> Yeah, your CL is too short
16:08:22  <PublicServer> <Dr-Dinosaur> Or is it?
16:08:48  <Jam35> na CL1
16:09:05  <PublicServer> <Dr-Dinosaur> TL4, CL 1 :p
16:09:32  <PublicServer> <scshunt> I cleared up the station at the coal/steel drop
16:09:36  <Jam35> :) see train 1
16:09:41  <PublicServer> <scshunt> should start un-backing up the ML
16:10:37  <PublicServer> <scshunt> ok, ML is no longer backed up; the back-queue of trains is waiting to clear now
16:10:43  <PublicServer> <Dr-Dinosaur> When will we be going LL_RR?
16:10:45  <PublicServer> <Dr-Dinosaur> 2200?
16:10:47  <PublicServer> <scshunt> As needed
16:10:53  <PublicServer> <scshunt> and only where needed
16:11:27  <PublicServer> <scshunt> if your coal mines have seemed a little low on the industry score, that's why
16:11:51  <PublicServer> <Dr-Dinosaur> I haven't connected any stations, I just usually watch :)
16:12:05  <PublicServer> <scshunt> primaries are easy to do
16:12:55  <PublicServer> <Dr-Dinosaur> Just connect to an existing SLH or make a new one?
16:13:09  <PublicServer> <scshunt> make a new one if needed, but prefer connecting if there's one close
16:13:23  <PublicServer> <scshunt> then add 2 or 3 trains and share their orders
16:13:29  <PublicServer> <scshunt> launch them from the depot near the SLH
16:14:07  <PublicServer> <Dr-Dinosaur> I'm gonna make a SLH! I'm going for it!
16:14:22  <PublicServer> <scshunt> whereabouts?
16:14:24  <PublicServer> <scshunt> I'll watch
16:14:35  <PublicServer> <Dr-Dinosaur> **HERE**
16:15:21  <PublicServer> <scshunt> you could connect to SLH 20, couldn't you?
16:15:27  <PublicServer> <scshunt> oh, I guess that points the wrong way
16:15:41  <PublicServer> <Dr-Dinosaur> Theres a lot of space in the middle, with about 4 industires
16:19:04  <PublicServer> <scshunt> ugh
16:19:10  <PublicServer> <Dr-Dinosaur> that traffic
16:19:16  <PublicServer> <scshunt> I'm an idio
16:19:18  <PublicServer> <scshunt> my fault
16:19:22  <PublicServer> <scshunt> I broke the signals
16:19:36  <PublicServer> <scshunt> the BBH needs repair too
16:26:58  <PublicServer> <scshunt> ok well, I've fixed problem 1 with BBH 13
16:27:21  <PublicServer> <Dr-Dinosaur> I'm made my first 2 trains for my new station :p
16:27:23  <PublicServer> <Dr-Dinosaur> I'm so rusty
16:27:25  <PublicServer> <scshunt> please don't add more trains to the network right now
16:27:28  <PublicServer> <Dr-Dinosaur> ..
16:27:30  <PublicServer> <Dr-Dinosaur> oh
16:27:32  <PublicServer> <scshunt> besides those
16:27:50  <PublicServer> <scshunt> ok so there is a problem with the SLH
16:27:54  <PublicServer> <scshunt> you have a join before split
16:28:13  <PublicServer> <scshunt> if a northbound train comes off the SL, it will join up before the trains going to the SL split
16:28:20  <PublicServer> <scshunt> this creates higher-than-usual volume in between
16:28:23  <PublicServer> <Dr-Dinosaur> ahh
16:28:33  <PublicServer> <scshunt> rather than loop around, you could head up the hill and merge there
16:32:07  <PublicServer> <scshunt> we need to double between BBHs 26 and 14
16:32:15  <PublicServer> <scshunt> and probably up to 10 as well
16:32:25  <PublicServer> <scshunt> I'm going to call it quits since I don't feel like I'm up to doubling atm
16:32:31  <PublicServer> *** scshunt has left the game (connection lost)
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16:34:04  <PublicServer> <Vinnie> wow looks nice
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16:36:08  <scshunt> !players
16:36:43  <scshunt> who's playing right now?
16:36:48  <scshunt> shouldn't the game be paused?
16:38:56  <scshunt> !password
16:38:56  <PublicServer> scshunt: hooted
16:39:20  <PublicServer> *** scshunt joined the game
16:39:37  <scshunt> V453000: are you building?
16:39:47  <PublicServer> <Dr-Dinosaur> I'm spectating
16:39:50  <scshunt> if not, Vinnie_nl, I think you should set autopause mode
16:39:54  <PublicServer> *** scshunt has left the game (connection lost)
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16:42:31  <PublicServer> <Dr-Dinosaur> What's happening at coal and steel drop
16:42:43  <scshunt> ugh, is it broken again?
16:42:51  <PublicServer> <Dr-Dinosaur> Yep
16:42:57  <PublicServer> <Dr-Dinosaur> Yep
16:43:03  <PublicServer> <Dr-Dinosaur> Coal trucks waiting in the drop off area
16:43:06  <scshunt> k I'm going to start my client again
16:43:23  <scshunt> can you ping ops while I do that?
16:43:33  <scshunt> !password
16:43:33  <PublicServer> scshunt: hooted
16:43:34  <PublicServer> <Dr-Dinosaur> ping ops?
16:43:51  <PublicServer> *** scshunt joined the game
16:43:53  <scshunt> yeah, just say thier names in the channel
16:43:58  <Sylf> what
16:44:05  <scshunt> autopause mode is off
16:44:10  <Sylf> !auto
16:44:10  <PublicServer> *** Sylf has enabled autopause mode.
16:44:11  <V453000> !auto
16:44:11  <PublicServer> *** V453000 has enabled autopause mode.
16:44:12  <V453000> :)
16:44:26  <PublicServer> <scshunt> thanks
16:45:56  <PublicServer> <scshunt> fixed it, it was a bad order
16:46:11  <PublicServer> <scshunt> I'll let it run just long enough for the traffic to clear before I head out
16:47:50  <PublicServer> <scshunt> ok, we're definitely in need of some doubling
16:48:05  <PublicServer> *** scshunt has left the game (connection lost)
16:48:07  <PublicServer> *** Game paused (number of players)
16:48:17  <scshunt> there's a massive backup on the ML due to merge issues
16:52:52  <PublicServer> *** Game still paused (number of players)
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16:53:01  <scshunt> GLHF
16:53:05  <scshunt> ;)
16:53:36  <PublicServer> <Sylf> there's a piece of missing rail in BBH 11
16:53:44  <PublicServer> <Sylf> that's causing massive jam
16:53:53  <scshunt> oh, is that it?
16:53:58  <scshunt> I thought it was a merging problem
16:54:12  <PublicServer> <Sylf> it was one of the cause
16:54:20  <scshunt> I'd have to look to see if I tinkered with that hub lately, but I don't think so
16:54:34  <scshunt> oh, can you add a note to BBH 13 saying "doubled bridges /scshunt"
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16:54:37  <scshunt> thanks
16:54:46  * scshunt is going for real now
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16:56:50  <PublicServer> <Sylf> aha
16:57:00  <PublicServer> <Sylf> there's a jam in circle
16:57:06  <PublicServer> <Sylf> that'll never solve by itself
16:59:46  <Vinnie_nl> btw anyone can set autopause
16:59:56  <Vinnie_nl> just type !auto in chat or in irc
17:00:17  <PublicServer> *** V453000 has enabled autopause mode.
17:00:29  <PublicServer> <V453000> works from here too
17:00:53  <PublicServer> <Sylf> why do these SLHs have no prio?
17:05:12  <PublicServer> <V453000> idk could even be my fault too :)
17:05:22  <PublicServer> <V453000> L_R prios dont do that much anyway it will just keep jam in SL
17:05:30  <scshunt> ah, I didn't know that :)
17:05:42  <scshunt> there could be any number of reasons
17:05:53  <scshunt> some of them might be ex-BBHs, for instance
17:05:58  <PublicServer> <V453000> well doubling basically everything is going to happen sooner or later anyway :P
17:06:16  <scshunt> not quite everything; I suspect a few areas of ML will go undoubled, like the left corner
17:06:18  <PublicServer> <V453000> no SLHs cannot be ex-BBHs due to positioning above/below snow :)
17:06:20  <scshunt> I could be wrong though!
17:06:28  <scshunt> oh, right
17:06:40  <scshunt> uh, look over there! a distraction!
17:07:25  <PublicServer> <V453000> jammed up steel pickup due to too many pickup trains wasnt helpful either :)
17:08:11  <scshunt> didn't see that
17:08:22  <PublicServer> <V453000> we will just probably want to add an overflow there sooner or later
17:12:04  <PublicServer> *** Dr-Dinosaur has left the game (general timeout)
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17:12:13  <V453000> !password
17:12:13  <PublicServer> V453000: marted
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17:21:11  <scshunt> !password
17:21:11  <PublicServer> scshunt: marted
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17:22:25  <PublicServer> <scshunt> oh, no
17:22:55  <PublicServer> <scshunt> backup at the wheat food pickup
17:23:44  <PublicServer> <scshunt> what's the best way to deal with this? an overflow?
17:24:06  <PublicServer> <scshunt> more platforms? fewer trains?
17:25:14  <Sylf> any or all of above or any combination thereof
17:26:00  <PublicServer> <scshunt> Ok, going to try this out
17:31:50  <Jam35> !password
17:31:50  <PublicServer> Jam35: papyri
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17:37:32  <PublicServer> <scshunt> Ok, how's that overflow?
17:38:48  <PublicServer> *** Jam35 has left the game (general timeout)
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17:41:42  *** Maraxus has joined #openttdcoop
17:42:10  <Maraxus> !password
17:42:10  <PublicServer> Maraxus: oceans
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17:42:37  <PublicServer> <Maraxus> hi
17:44:59  <PublicServer> <scshunt> ok this is a poor overflow
17:45:01  <PublicServer> <scshunt> but it will work
17:45:23  <Jam35> scshunt: needed 2way?
17:45:33  <PublicServer> <scshunt> yes, to convince trains to take the overflow
17:45:36  <PublicServer> <scshunt> since they don't see a route to the station
17:45:52  <Jam35> just looking at save
17:46:44  <Jam35> release is done when the bay is free but is not guaranteed to be first there
17:46:52  <PublicServer> <scshunt> yeah, that's problem 1
17:46:58  <Jam35> prio
17:47:16  <PublicServer> <scshunt> problem 2 is that it will release two trains before the first one hits the bay
17:47:18  <PublicServer> <scshunt> hence crappy
17:47:35  <Jam35> can be fixed :)
17:48:03  <PublicServer> <scshunt> yeah
17:48:21  <PublicServer> <scshunt> what are you doing?
17:48:31  <PublicServer> <Maraxus> just making an example
17:48:40  <Jam35> not me
17:48:43  <Jam35> oh ok
17:52:25  <PublicServer> <scshunt> Maraxus: why not just build that on the actual line? I won't mind
17:52:48  <PublicServer> <Maraxus> I'll just show the example first
17:53:18  <PublicServer> <scshunt> why all the extra signals?
17:53:42  <PublicServer> <Maraxus> which extra signals?
17:53:49  <PublicServer> <scshunt> in the bay to the station
17:54:03  <PublicServer> <scshunt> actually wait
17:54:14  <PublicServer> <Maraxus> to make as few as possible trains overflow
17:54:54  <PublicServer> <scshunt> I think aa
17:55:01  <PublicServer> <scshunt> *I think I see how to repair this
17:55:05  <PublicServer> <scshunt> without rebuilding a lot
18:16:10  <PublicServer> <scshunt> Ok, got the overflow working :)
18:16:20  <PublicServer> <Maraxus> nice :)
18:16:35  <PublicServer> <scshunt> there's no prio to the ML, but that shouldn't matter too much
18:17:03  <PublicServer> <scshunt> since the backup will be temporary
18:19:36  <scshunt> whoa, it's really lagging
18:19:55  <PublicServer> <Maraxus> it certainly is
18:20:17  <PublicServer> <scshunt> any clue why?
18:20:59  <^Spike^> we are known with the issue and are looking on how to fix it
18:23:11  <Maraxus> what is the issue?
18:23:18  <PublicServer> <scshunt> ok, at the moment I don't see any major backups
18:23:26  <^Spike^> yeesh... you're just like customers i get everyday... ;)
18:23:48  <PublicServer> <scshunt> only the busy traffic around BBHs 3, 4, 8, 10, 13, 14, 20
18:23:50  <PublicServer> <scshunt> (that's a loop)
18:24:08  <PublicServer> <scshunt> hmm actually
18:24:18  <PublicServer> <scshunt> we might be able to solve that by adding a new cut across the loop
18:24:37  <Maraxus> heh - just interested
18:24:42  <PublicServer> <scshunt> or at least alleviate it somewhat
18:25:16  <PublicServer> <scshunt> add, say, a new hub between 13 and 14 and connected it to one between 4 and SLH 23
18:25:23  <^Spike^> that's what they all say Maraxus ;)
18:26:05  <Maraxus> I was about to blame cargodist for the recent slowdowns, but it's probably not that simple
18:26:15  <PublicServer> <scshunt> could also try a hub between 14 and SLH 22
18:26:19  <PublicServer> <scshunt> well, considering cargodist is off...
18:26:52  <^Spike^> for PS it's different atm :)
18:27:28  <PublicServer> *** scshunt has left the game (leaving)
18:27:31  <Maraxus> doesn't mean that the linkgraph calculations are off as well, but haven't looked at the code, so don't know how that works
18:28:26  <V453000> cargodist is off
18:28:41  <scshunt> oh they better be
18:28:42  <V453000> and you need to enable the linkgraph manually I think
18:28:54  <scshunt> calculating a linkgraph for no reason would suuuuuuuuuck
18:30:18  <PublicServer> <V453000> at least I fucking hope it doesnt increase cpu requirements even when both things are off
18:31:01  <PublicServer> <V453000> easy to test
18:31:12  <PublicServer> *** V453000 has left the game (leaving)
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18:31:41  <V453000> :D yes it doesnt increase cpu when off
18:31:52  <^Spike^> ... :)
18:32:19  <V453000> you never know :) the linkgraph is hideous
18:32:31  <^Spike^> i've not seen the new cargodist yet.. ;)
18:32:49  <^Spike^> i know what it does.. cause i've seen the fork once.. long ago :)
18:32:55  <V453000> that is another thing, but you arent missing anything :)
18:33:22  <^Spike^> :)
18:33:32  <^Spike^> i'm missing alot... cause of the lack of time....
18:33:45  <^Spike^> yesterday i also was called up: hey can you help with customer X.... it seems broken.........
18:33:49  <^Spike^> #*($@$&()#@$ it's weekend!!!! :)
18:34:40  <V453000> I have it similar dont worry :) well at least they dont call during weekend, but I have to do stuff during weekend anyway
18:34:40  <V453000> so meh
18:38:21  <^Spike^> working @ a hosting company... means living in a 24/7 economy.. meaning if something you know from top to bottom... you get called
18:42:52  <PublicServer> *** Maraxus has joined spectators
18:47:48  <dr-dinosaur> !PASSWORD
18:47:54  <dr-dinosaur> !password
18:47:54  <PublicServer> dr-dinosaur: larked
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19:14:11  <planetmaker> TWerkhoven, you're missing the license file you promised to apply to the project ;-)
19:16:40  <TWerkhoven> copying.txt?
19:21:15  <TWerkhoven> i could rename it license.txt
19:21:27  <TWerkhoven> or is there something im missing?
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19:30:16  <Tray> !password
19:30:16  <PublicServer> Tray: larked
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22:04:37  <pjpe> !password
22:04:37  <PublicServer> pjpe: sorest
22:04:47  <PublicServer> *** Game still paused (number of players)
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23:51:16  <scshunt> !password
23:51:16  <PublicServer> scshunt: sorest
23:51:58  <PublicServer> *** Game still paused (number of players)
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