Log for #openttdcoop on 23rd July 2013:
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00:00:19  *** gnemonix has joined #openttdcoop
00:04:27  <PublicServer> *** amiller has left the game (leaving)
00:27:00  *** dwarf has quit IRC
00:59:56  <scshunt> amiller: you can't put signals on bridges
01:00:05  <scshunt> so it ensures that the trains can go through uninterrupted
01:00:11  <amiller> ohh i see that does make sense
01:02:38  <Sylf> so, where's ielo?
01:02:50  *** dwarf has joined #openttdcoop
01:02:50  *** Webster sets mode: +o dwarf
01:03:03  <amiller> technical difficulties, we might have given up
01:03:04  <Sylf> we finally, finally, at long last may have multiple players on this side of the ocean!
01:03:05  <ielo> Sylf, leave me alone
01:03:08  <ielo> i hate you
01:03:13  <Sylf> heh.
01:07:31  <scshunt> Sylf: which side of the ocean?
01:09:13  <Sylf> american side
01:12:08  <ielo> im uk side
01:13:10  <Sylf> yeah, figured that out after I said that
01:13:50  <ielo> miller is my american boi
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01:42:35  <amiller> what are all the openttd people european
01:42:45  <amiller> that makes sense beacuse there's no public transport in amreica
01:48:05  <Sylf> we have some, but not to the extent of asia or europe
01:53:27  <PublicServer> *** Game still paused (number of players)
02:36:20  <ZestyLemons> !password
02:36:20  <PublicServer> ZestyLemons: boldly
02:36:36  <PublicServer> *** Game still paused (number of players)
02:36:37  <PublicServer> *** ZestyLemons joined the game
02:37:14  <scshunt> Sylf: I'm Canadian
02:37:32  <ZestyLemons> canadian here too
02:37:35  <ZestyLemons> best coast?
02:38:23  <Sylf> I'm a Japanese on the States soil
02:38:47  <ZestyLemons> now i'm just confused
02:39:54  <ZestyLemons> man I sort of wish that you didn't need two players on the server to play but I can see why it's in place
02:42:37  *** ielo has quit IRC
02:46:40  <PublicServer> *** ZestyLemons has left the game (leaving)
02:53:20  <scshunt> ZestyLemons: I can join in if you'd like
02:53:29  <scshunt> ZestyLemons: ontario, from alberta
02:57:01  <scshunt> !password
02:57:01  <PublicServer> scshunt: boldly
02:57:08  <ZestyLemons> oh sure
02:57:10  <PublicServer> *** Game still paused (number of players)
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02:57:30  <PublicServer> *** Game still paused (number of players)
02:57:30  <PublicServer> *** Game unpaused (number of players)
02:57:33  <PublicServer> *** ZestyLemons joined the game
02:59:42  <PublicServer> *** Sylf joined the game
02:59:45  <PublicServer> <ZestyLemons> hi
03:00:16  <PublicServer> <Sylf> laggy game
03:00:39  <PublicServer> <scshunt> yeah :(
03:01:17  <PublicServer> <Sylf> wtf is this dirty prio at BBH10?
03:01:36  <PublicServer> <ZestyLemons> lemme see
03:01:38  <PublicServer> <scshunt> was it mine?
03:01:44  <PublicServer> <scshunt> if not, no clue
03:02:10  <PublicServer> <ZestyLemons> yeah it's yours
03:02:24  <PublicServer> <Sylf> hub is his, but the prio is not
03:02:38  <PublicServer> <scshunt> ok then
03:02:46  <PublicServer> <Sylf> that prio dosn't make any sense
03:03:21  <PublicServer> <ZestyLemons> maybe it's just me but i think most of the rails here are super messy
03:04:17  <PublicServer> <Sylf> as long as you know the separation between main and side lines, this is considered pretty clean so far
03:05:51  <PublicServer> <Sylf> at least I don't see much mess yet
03:08:01  <PublicServer> <scshunt> ugh, I done screwed up
03:08:05  <PublicServer> <Sylf> ?
03:08:41  <PublicServer> <Sylf> zesty, for stuff like Olafsvik Mines, a few tips...
03:08:43  <PublicServer> <scshunt> ok, fixed it, but it's ugly
03:08:45  <PublicServer> <ZestyLemons> shoot
03:08:49  <PublicServer> <scshunt> and terrible
03:09:13  <PublicServer> <scshunt> (I'm working at BBH  08 to add choice)
03:09:31  <PublicServer> <Sylf> having those depot accessible from anywhere on the network is a bad thing.
03:09:49  <PublicServer> <ZestyLemons> oh
03:09:52  <PublicServer> <ZestyLemons> i realize why
03:09:58  <PublicServer> <Sylf> also, the primary stations should be attached to sidelines, not directly to the main line
03:10:28  <PublicServer> <Sylf> and you should only use path based signals only when you really need to
03:10:46  <PublicServer> <ZestyLemons> do they stress the server?
03:10:49  <PublicServer> <scshunt> Sylf: if you want to see, look at !wtf is this. I'm going to ponder how to fix it for a mo
03:11:16  <PublicServer> <Sylf> people do claim that PBS is a bit heavier than block signals
03:11:47  <PublicServer> <ZestyLemons> alright, i'll re work it. what do you mean by side lines?
03:11:56  <PublicServer> <Sylf> that wtf is... hmmm
03:12:22  <PublicServer> <scshunt> if you mean CPU, then yes
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03:12:44  <PublicServer> <Sylf> side lines.... hmmm
03:13:04  <PublicServer> <ZestyLemons> because i put prio on the mainline
03:13:10  <PublicServer> <Sylf> so, here on coop games, we have 2 main types of lines.  Main and side lines.
03:13:33  <PublicServer> <Sylf> side lines are attached to main lines with sideline hubs.
03:13:51  <PublicServer> <Sylf> each of those sideline hubs are marked as SLH xx
03:13:57  <PublicServer> <Sylf> so you know where those sidelines are.
03:14:00  <PublicServer> <ZestyLemons> ohh
03:14:30  <PublicServer> <Sylf> any lines between BBH and BBH or BBH and MSH are main lines.
03:14:36  <PublicServer> <ZestyLemons> so i need to build a SLH instead of just plug in rails, i see
03:14:38  <PublicServer> <Sylf> BBH - Back Bone Hubs
03:14:42  <PublicServer> <Sylf> MSH - Main Station Hubs
03:16:12  <PublicServer> <Sylf> for that diamond mine, you can probably attach it to either SLH 05 or SLH 21
03:16:38  <PublicServer> <scshunt> ok, fixed the wtffery
03:16:48  <PublicServer> <scshunt> somewhat, anyway
03:16:51  <PublicServer> <ZestyLemons> hm
03:16:53  <PublicServer> <scshunt> I still have some concerns
03:16:59  <PublicServer> <ZestyLemons> thinking of what design i should go for
03:17:10  <PublicServer> <ZestyLemons> while i'm waiting for my trains to come back
03:17:36  <PublicServer> <scshunt> actually I can do better
03:19:07  <PublicServer> <scshunt> Sylf: how does the north->west connection look at BBH 08?
03:19:17  <PublicServer> <Sylf> :D
03:19:20  <PublicServer> <scshunt> :D
03:20:18  <PublicServer> <ZestyLemons> whos trains crashed yo
03:20:37  <PublicServer> <ZestyLemons> 155 and 453?
03:20:40  <PublicServer> <scshunt> Sylf I think
03:20:48  <PublicServer> <scshunt> crashes happen
03:21:07  <PublicServer> <ZestyLemons> rip
03:21:21  <PublicServer> <ZestyLemons> oh man that traffic build up
03:21:33  <PublicServer> <scshunt> yup, crashes on MLs suck
03:22:01  <PublicServer> <ZestyLemons> i guess all my trains are back
03:22:19  <PublicServer> <ZestyLemons> time to work on that SLH
03:24:37  <PublicServer> <scshunt> ok, that was a bad idea
03:24:55  <PublicServer> <ZestyLemons> what happened now?
03:25:09  <PublicServer> <scshunt> I did a thing which caused backup
03:25:33  <PublicServer> <scshunt> Sylf: merge before choice, right?
03:25:40  <PublicServer> <Sylf> ?
03:25:43  <PublicServer> <Sylf> like where?
03:25:53  <PublicServer> <scshunt> east corner of BBH 08
03:25:56  <PublicServer> <scshunt> where that bridge is
03:25:58  <PublicServer> <scshunt> by the tunnels
03:26:12  <PublicServer> <scshunt> need to have proper choice; the PBS before tunnels is backing up
03:26:22  <PublicServer> <scshunt> do I merge first, then choice, or choice first, then merge
03:26:36  <PublicServer> <scshunt> plenty of room for either
03:27:20  <PublicServer> <Sylf> hmmm
03:27:39  <PublicServer> <Sylf> what you have isn't terrible, but
03:27:49  <PublicServer> <scshunt> it definitely doesn't work
03:27:55  <PublicServer> <scshunt> need proper choice
03:28:01  <PublicServer> <Sylf> let's do this....
03:28:03  <PublicServer> <scshunt> if I connect it up, the red line backks up
03:28:29  <PublicServer> <scshunt> oh not up there
03:28:35  <PublicServer> <scshunt> up there is fine
03:29:01  <PublicServer> <scshunt> dude, there's no need for that
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03:29:08  *** Webster sets mode: +o dwarf
03:29:40  <PublicServer> <Sylf> now we have 2 clean waiting bays.
03:29:43  <PublicServer> <scshunt> I guess
03:29:50  <PublicServer> <Sylf> now, wee need to take them to above snow lines
03:30:00  <PublicServer> <scshunt> oh right, totally forgot about that XD
03:30:12  <PublicServer> <scshunt> I'll let you work on that while I do the east side
03:30:22  <PublicServer> *** phatmatt joined the game
03:36:30  <PublicServer> <scshunt> how do I penalize a line to encourage trains to prefer the other?
03:36:41  <PublicServer> <scshunt> at a choice
03:36:43  <PublicServer> <Sylf> add PF penalties
03:36:49  <PublicServer> <scshunt> yes, how?
03:36:52  <PublicServer> <Sylf> such as road crossing, back facing PBS
03:37:30  <PublicServer> <Sylf> where do you want a penality?
03:37:32  <PublicServer> <scshunt> how do you build a road crossing?
03:37:34  <PublicServer> <scshunt> build road first?
03:37:52  <PublicServer> <scshunt> oh wait, that square has a signal
03:38:29  <PublicServer> <scshunt> nope, not enough :(
03:38:35  <PublicServer> <scshunt> oh, there we go
03:38:51  <PublicServer> <scshunt> hmm
03:39:05  <PublicServer> <scshunt> nope, need more
03:39:44  <PublicServer> *** phatmatt has left the game (general timeout)
03:39:44  <PublicServer> *** phatmatt has left the game (connection lost)
03:39:46  <PublicServer> <scshunt> ok, that worked
03:40:00  <PublicServer> <scshunt> BBH has been improved :)
03:40:35  <PublicServer> <scshunt> and BBH 04 as well :D
03:43:01  <PublicServer> <scshunt> Sylf: do you see a way to add choice to BBH 04's W -> N?
03:43:29  <PublicServer> <Sylf> I don't see W-> N connection
03:43:40  <PublicServer> <scshunt> err, wait, you use funny directions
03:43:42  <PublicServer> <scshunt> N -> E
03:44:20  <PublicServer> <scshunt> oh, I think I do. make the middle set of brdiges longer?
03:44:21  <PublicServer> <Sylf> we already have enough choice there
03:44:35  <PublicServer> <scshunt> it's only partial
03:44:45  <PublicServer> <Sylf> we don't need all to all
03:44:47  <PublicServer> <scshunt> and trains coming in seem to prefer red
03:45:01  <PublicServer> <Sylf> the middle two lines have choices, and that should be good enough
03:45:03  <PublicServer> <scshunt> hence the PF penalties on the choice
03:45:09  <PublicServer> <scshunt> not to bad right now though so I'll leave it
03:45:31  <PublicServer> <Sylf> BTW, that yellow line isn't big enough of waiting bay
03:45:53  <PublicServer> <scshunt> wasn't mine, but ok
03:45:59  <PublicServer> <scshunt> easy enough to fix
03:46:55  <PublicServer> <scshunt> I'll let you take care of it then :)
03:47:14  <PublicServer> <Sylf> ok, done.
03:51:05  <PublicServer> <Sylf> zesty, use blue purr rails when you build
03:51:32  <PublicServer> <ZestyLemons> oh whoa has that much time passed?
03:51:45  <PublicServer> <ZestyLemons> it's not <2250
03:51:53  <PublicServer> <ZestyLemons> it's 2215 :/
03:51:53  <PublicServer> <Sylf> it is.
03:51:59  <PublicServer> <ZestyLemons> you sure?
03:52:09  <PublicServer> <Sylf> blue rails between 2200 and 2249.
03:52:39  <PublicServer> <ZestyLemons> the big signs list says <2200 red and then <2250 blue
03:52:49  <PublicServer> <Sylf> right.
03:52:57  <PublicServer> <Sylf> if year is less than 2200, use red.
03:53:04  <PublicServer> <Sylf> if year is less than 2250, use blue.
03:53:25  <PublicServer> <ZestyLemons> OH
03:53:27  <PublicServer> <ZestyLemons> i see
03:53:29  <PublicServer> <ZestyLemons> oh wow
03:53:33  <PublicServer> <ZestyLemons> my brain not strong enough
03:54:35  <PublicServer> <scshunt> I love nesting
03:54:37  <PublicServer> <scshunt> this game should just be about nesting
03:56:19  <PublicServer> <Sylf> also, zesty, the sideline hubs should be built below the snow line
03:56:49  <PublicServer> <ZestyLemons> but the mainline is above the snow?
03:57:03  <PublicServer> <Sylf> main lines go anywhere.
03:57:13  <PublicServer> <Sylf> BBH are built above snow
03:57:19  <PublicServer> <Sylf> SLH are built under snow
03:58:42  <PublicServer> <Sylf> wow wow
03:58:52  <PublicServer> <Sylf> plz don't terraform like that
03:59:08  <PublicServer> <Sylf> we terraform a tile by tile as needed
03:59:50  <PublicServer> <scshunt> eventually it will take longer for the trains to make it round the sidelines than to get to the main station and back :P
04:00:13  <PublicServer> <Sylf> hm?
04:00:21  <PublicServer> <scshunt> go look at SLH 11
04:00:56  <PublicServer> <Sylf> uh oh.  Fruit drop isn't accepting goods
04:01:02  <PublicServer> <scshunt> uh ok
04:01:05  <PublicServer> <scshunt> *oh
04:02:00  <PublicServer> <scshunt> fruit drop or fruit goods drop?
04:02:28  <PublicServer> <Sylf> that nesting so close to the main station probably isn't too safe at SLH 11
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04:02:58  <PublicServer> <scshunt> possibly not, but it can always be killed later if need be
04:03:02  <PublicServer> <Sylf> that wood drop actually is due for expansion
04:03:17  <PublicServer> <scshunt> seems find to me
04:03:32  <PublicServer> <scshunt> maybe more trains
04:03:38  <PublicServer> <scshunt> for pickup
04:04:40  <PublicServer> <scshunt> oh dear did I broke it :(
04:05:47  <PublicServer> <Sylf> D:  out of spaceo
04:06:01  <PublicServer> <scshunt> haha
04:06:51  <PublicServer> <scshunt> haha I love it
04:06:57  <PublicServer> <Sylf> damn right!
04:07:23  <PublicServer> <scshunt> what an abject waste of space :P
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04:15:43  <PublicServer> <ZestyLemons> how does SLH 05 look? i think i got it right
04:17:26  <PublicServer> <Sylf> hmmm
04:18:41  <PublicServer> <Sylf> that split is really bother som.
04:18:55  <PublicServer> <Sylf> Also, don't build your primary station so close to the hub.
04:18:57  <PublicServer> <ZestyLemons> hm
04:19:09  <PublicServer> <Sylf> If you do, we won't be able to connect other industries to that side line.
04:19:17  <PublicServer> <Sylf> Also, it should be name SLH 24.
04:19:27  <PublicServer> <Sylf> and put a space in front of "SLH"
04:19:41  <PublicServer> <Sylf> so it should be " SLH 24 / ZestyLemmings"
04:19:47  <PublicServer> <Sylf> ZestyLemons*
04:19:53  <PublicServer> <ZestyLemons> Lemmings, lol
04:20:09  <PublicServer> <ZestyLemons> hm
04:23:53  <PublicServer> <scshunt> whee, silly constructions
04:24:15  <PublicServer> <ZestyLemons> not sure if i like how the main line turn off is
04:24:28  <V453000> LEMMINGS? :D
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04:24:34  *** Webster sets mode: +o dwarf
04:24:35  <V453000> !password
04:24:35  <PublicServer> V453000: etches
04:24:59  <PublicServer> <ZestyLemons> not sure how i can squeeze in in here and keep it below the line
04:25:01  <PublicServer> <scshunt> it's fine, except that you don't have connectivity from the other ML direction
04:25:03  <PublicServer> <V453000> dig dig
04:25:04  <PublicServer> *** V453000 joined the game
04:25:12  <PublicServer> <scshunt> also
04:25:24  <PublicServer> <scshunt> oh wait you do, but its CL is too short
04:25:26  <PublicServer> <ZestyLemons> yeah i should do more tunnels
04:25:28  <PublicServer> <Sylf> it's better to start at a spot where there are more space, really.
04:25:42  <PublicServer> <V453000> wat is happening? :)
04:25:44  <PublicServer> <Sylf> it makes the building a whole lot easier
04:26:04  <PublicServer> <scshunt> V453000: more nesting & silliness! :D :D :D
04:26:18  <PublicServer> <Sylf> lemons is building his/her? first? PSG hub at SLH24
04:26:33  <PublicServer> <V453000> ah
04:26:36  <PublicServer> <V453000> :)
04:26:38  <PublicServer> <scshunt> also see the primaries by BBH 03
04:26:40  <PublicServer> <V453000> show will be a bitch there :P
04:26:47  <PublicServer> <V453000> snow
04:27:29  <PublicServer> <scshunt> would it be a bad idea to hunt down low-performing primaries and add trains?
04:27:59  <PublicServer> <Sylf> it needs to be done to jam the net work a bit
04:28:02  <PublicServer> <Sylf> so more expansion can be done
04:28:24  <PublicServer> <Sylf> but it won't be done by me... time for some nightly nap
04:28:42  <PublicServer> *** Sylf has joined spectators
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04:28:58  <PublicServer> *** V453000 has left the game (connection lost)
04:29:03  <PublicServer> <Sylf> :o
04:29:09  <PublicServer> <scshunt> rule of thumb is one per station at a time, right?
04:29:23  <PublicServer> <Sylf> yeah
04:29:54  <PublicServer> <scshunt> oh, boy
04:29:57  <PublicServer> <scshunt> I am so not looking forward to this
04:30:04  <PublicServer> <Sylf> ?
04:30:12  <PublicServer> <Sylf> too many stations?
04:30:26  <PublicServer> <scshunt> the ML needs doubling between BBHs 26 and 13 (surprise!)
04:30:28  <PublicServer> <Sylf> you can sort the station list window by the station ratings
04:30:38  <PublicServer> <Sylf> oh, the expansion
04:30:38  <PublicServer> <scshunt> actually, I guess there's enough room in 13 still
04:31:01  <PublicServer> <scshunt> the doubling needs to happen at least as far as the SL, I'll do that
04:31:04  <PublicServer> <scshunt> wish me luck :P
04:31:14  <PublicServer> <Sylf> wait... is it that terrible?
04:31:22  <PublicServer> <scshunt> yes, the SLH is backed up 10 trains
04:31:32  <PublicServer> <ZestyLemons> what one?
04:31:38  <PublicServer> <scshunt> SLH 18
04:31:41  <PublicServer> <Sylf> I mean, the pain of expansion
04:31:48  <PublicServer> <scshunt> oh, I'm just new to it
04:31:50  <PublicServer> <scshunt> it's not that bad
04:31:58  <PublicServer> <scshunt> although the red track is judging me
04:32:04  <PublicServer> <Sylf> well, then!
04:32:12  <PublicServer> <Sylf> You need that pain :)
04:32:14  <PublicServer> <ZestyLemons> oh jeez thats hella backed up
04:32:22  <PublicServer> <Sylf> You can't play this game unless you are a masochist
04:32:25  <V453000> my pc is freezing like insane today
04:33:03  <PublicServer> <ZestyLemons> i dunno if its your fault really, there's a lot of traffic on that line
04:33:09  <PublicServer> *** Sylf has joined company #1
04:33:11  <PublicServer> <scshunt> it's not
04:33:13  <PublicServer> <scshunt> asa
04:33:20  <PublicServer> <scshunt> but it needs fixing, and that's how co-op works
04:33:23  <PublicServer> *** Sylf has joined spectators
04:33:49  <PublicServer> <scshunt> when stuff is broke, you fix it :)
04:34:27  <PublicServer> *** Sylf has joined company #1
04:34:47  <PublicServer> <scshunt> what, what's that for
04:34:53  <PublicServer> <scshunt> whoever's doing BBH 13, I got this :/
04:35:15  <PublicServer> <Sylf> that choice
04:36:01  <PublicServer> <scshunt> I was going to put the other line on it
04:36:04  <PublicServer> <scshunt> I guess your approach works too
04:36:18  <PublicServer> <scshunt> w/e, go ahead
04:36:28  <PublicServer> <scshunt> I'll start working at the SLH
04:37:18  <V453000> off to work, enjoy your stay :P
04:41:02  <PublicServer> <Sylf> hrmmmmm
04:41:56  <PublicServer> <scshunt> hmm?
04:42:38  <PublicServer> <Sylf> yeah, just hmming
04:43:04  <PublicServer> <scshunt> ok, the SLH now has choice onto the MLs
04:43:32  <PublicServer> <scshunt> question
04:43:42  <PublicServer> <scshunt> what does the PBS at !here do?
04:43:49  <PublicServer> <scshunt> why would a train ever want to switch lines?
04:44:02  <PublicServer> <scshunt> and if it does, doesn't that just mean it goes into evil mode?
04:44:13  <PublicServer> <Sylf> switch lines?
04:44:19  <PublicServer> <scshunt> like, not go straight
04:44:25  <PublicServer> <scshunt> since they both go to roughly the same place
04:45:00  <PublicServer> <Sylf> that really depends on the amount of penalty for that line
04:45:30  <PublicServer> <scshunt> like, the only thing I can think of is if one is backed up
04:45:40  <PublicServer> <scshunt> but if the incoming traffic is busy, it could get into evil mode, and that would suck
04:46:27  <PublicServer> <scshunt> it can be avoided, too
04:46:46  <PublicServer> <scshunt> uh, why build over there?
04:47:01  <PublicServer> <scshunt> I was just going to have the red cut under the blue
04:47:04  <PublicServer> <Sylf> I just saw something
04:47:07  <PublicServer> <scshunt> err, other way around
04:47:49  <PublicServer> <Sylf> that double bridge was there before
04:48:07  <PublicServer> <Sylf> and the reason is in the prio
04:48:13  <PublicServer> <scshunt> blue line doesn't have choice; maybe it doesn't matter?
04:48:19  <PublicServer> <Sylf> how the 2nd -> W part is built
04:48:50  <PublicServer> <Sylf> those 4 are the input lines
04:48:56  <PublicServer> <scshunt> it wasn't there before, you added it, I thought
04:49:11  <PublicServer> <Sylf> from each dirrection 1 each have choices, and 1 each have no choice, with priority
04:49:17  <PublicServer> <scshunt> ah ok
04:49:59  <PublicServer> <Sylf> that's becoming more typical of 2+2=>2 merges
04:50:26  <PublicServer> <Sylf> you can even use that in 2+2=>3 merges
04:53:04  <PublicServer> <scshunt> what was the point of that?
04:53:10  <PublicServer> <scshunt> oh, syncing
04:53:13  <PublicServer> <scshunt> doesn't matter, that's going to become a choice soon
04:53:15  <PublicServer> <Sylf> silly sync
04:53:29  <PublicServer> <ZestyLemons> oh god i did it
04:53:35  <PublicServer> <scshunt> where and what?
04:53:47  <PublicServer> <ZestyLemons> i think i managed to wrestle this SLH together
04:53:57  <PublicServer> <Sylf> SLH24
04:54:33  <PublicServer> <ZestyLemons> good/bad?
04:55:04  <PublicServer> <Sylf> you need a signal after the bridge to make double bridges effective
04:55:26  <PublicServer> <ZestyLemons> whoops, i see ya fixed it
04:55:40  <PublicServer> <Sylf> so, we can make that double bridge smaller
04:56:02  <PublicServer> <ZestyLemons> %#blind
04:56:38  <PublicServer> <Sylf> also, let's make this part simpler
04:57:17  <PublicServer> <ZestyLemons> man i have a lot to learn
05:01:55  <PublicServer> <scshunt> ok, doubled the line all the way to BBH 26
05:02:46  <PublicServer> <scshunt> this should hold for quite a while :)
05:03:12  <PublicServer> <Sylf> yeah, until you spam the area with another 200 trains
05:03:16  <PublicServer> <scshunt> yup
05:03:51  <PublicServer> <scshunt> wtf, there are pax waiting at the diamond drop
05:04:05  <PublicServer> <ZestyLemons> pax?
05:04:11  <PublicServer> <scshunt> passengers
05:04:30  <PublicServer> <ZestyLemons> they've been there a while, it's weird
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05:05:48  <PublicServer> <Sylf> hm
05:05:50  <PublicServer> *** Sylf has left the game (leaving)
05:06:14  <Sylf> !password
05:06:14  <PublicServer> Sylf: acorns
05:06:15  <PublicServer> <scshunt> can I make a rule proposal?
05:06:32  <PublicServer> *** Sylf joined the game
05:06:33  <PublicServer> <scshunt> every SLH must have a depot and it must be marked
05:06:43  <PublicServer> <Sylf> bleh.
05:06:47  <PublicServer> <scshunt> animal drop, I'm looking at you
05:07:13  <PublicServer> <Sylf> those brown CHIPS tiles don't look good next to OpenGFX copper ore mines
05:07:19  <PublicServer> <ZestyLemons> marked like with a sign?
05:07:25  <PublicServer> <scshunt> yeah
05:07:39  <PublicServer> <ZestyLemons>  /SLH 24 Depot or something, yeah?
05:09:17  <PublicServer> <Sylf> don't forget to group them together
05:09:40  <PublicServer> <scshunt> group wha?
05:09:41  <PublicServer> <Sylf> ctrl-cloning the trains is probably the easiest way to group them
05:09:55  <PublicServer> <Sylf> the diamond trains at Zesty's Nest
05:10:01  <PublicServer> <ZestyLemons> kay
05:10:15  <PublicServer> <scshunt> aren't trains grouped by default?
05:10:17  <PublicServer> <Sylf> anyway.
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05:10:23  <PublicServer> <Sylf> past midnight, past bet time.
05:10:25  <PublicServer> <scshunt> yeah
05:10:43  <PublicServer> <Sylf> grouped, as in all trains at the same primary station should be grouped together
05:10:55  <PublicServer> <Sylf> not just in the train list window
05:11:07  <PublicServer> <scshunt> oh, shared orders you mean?
05:11:09  <PublicServer> <Sylf> the order groups.
05:13:03  <PublicServer> *** Sylf has left the game (leaving)
05:13:11  <Sylf> GN
05:13:20  <PublicServer> <ZestyLemons> night
05:13:23  <Sylf> yeah, the shared orders thing :)
05:13:40  <PublicServer> <ZestyLemons> ah, did it
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05:39:06  <scshunt> hey Stevetrov
05:39:20  <Stevetrov> HI
05:40:58  <Stevetrov> hows it going?
05:47:23  <scshunt> good
05:54:24  <Stevetrov> !password
05:54:24  <PublicServer> Stevetrov: zoomed
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06:25:54  <phatmatt> !players
06:25:57  <PublicServer> phatmatt: There are currently no clients connected to the server
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07:59:53  <Dom_> !password
07:59:53  <PublicServer> Dom_: zoomed
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13:00:38  <nicfer> !dl win64
13:00:38  <PublicServer> nicfer:
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14:28:42  <nicfer> !password
14:28:42  <PublicServer> nicfer: zoomed
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17:33:44  <Stevetrov> !password
17:33:44  <PublicServer> Stevetrov: zoomed
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18:35:11  <Maraxus> !password
18:35:11  <PublicServer> Maraxus: haunts
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18:43:29  <V453000> !date
18:43:29  <PublicServer> V453000: 11 Jan 2220
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18:55:10  <ZestyLemons> !password
18:55:11  <PublicServer> ZestyLemons: haunts
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20:21:36  <scshunt> !password
20:21:36  <PublicServer> scshunt: gruels
20:21:44  <PublicServer> *** Game still paused (number of players)
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20:29:34  *** ChanServ sets mode: +o Vinnie_nl
20:29:40  <Vinnie_nl> !password
20:29:40  <PublicServer> Vinnie_nl: gruels
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20:29:54  <PublicServer> *** Game unpaused (number of players)
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20:29:58  <PublicServer> <Vinnie> hello
20:30:00  <PublicServer> <scshunt> Hey
20:31:07  <PublicServer> <scshunt> ok, I think the input to the animal drop needs doubling
20:32:22  <PublicServer> <Vinnie> need help with that or can you do it alone?
20:32:40  <PublicServer> <scshunt> I think I can do it, but having someone watching over my shoulder wouldn't hurt :)
20:33:16  <PublicServer> <Vinnie> is that some kind of invitation to spy on you?
20:33:26  <PublicServer> <scshunt> as long as you don't work for the NSA
20:33:40  <PublicServer> <Vinnie> no just a party selling information
20:34:39  <dr-dinosaur> !password
20:34:39  <PublicServer> dr-dinosaur: gruels
20:34:57  <PublicServer> *** Dr-Dinosaur joined the game
20:36:05  <PublicServer> <Dr-Dinosaur> this map isn't growing as much as usual :/
20:36:24  <PublicServer> <scshunt> lag and people not being around
20:37:43  <PublicServer> <Vinnie> waiting bay length?
20:37:51  <PublicServer> <scshunt> ooh, thanks
20:38:06  <PublicServer> <Vinnie> was more aimed at the one under the bridge
20:38:13  <PublicServer> <scshunt> oh, hmm
20:38:38  <PublicServer> <scshunt> I don't want to get rid of the red :(
20:39:00  <PublicServer> <scshunt> oh well
20:40:10  <PublicServer> <Vinnie> i need a shotgun to shoot mosquito
20:40:57  <PublicServer> <scshunt> @@(gap 4)
20:40:58  <Webster> PublicServer: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4.
20:42:57  <Vinnie_nl>
20:43:05  <PublicServer> <scshunt> oh right, thanks
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20:45:11  <PublicServer> <Vinnie> if you use PBS there i would also remove that singe
20:45:18  <PublicServer> <Vinnie> single entry signal
20:45:36  <PublicServer> <scshunt> why bother though? that's fine as is and less computing power
20:46:02  <PublicServer> <scshunt> can you do the BBH? I have a meeting :(
20:46:02  <PublicServer> <Vinnie> actually it could jam the split right now if train stops at the green part
20:46:29  <PublicServer> <scshunt> there's no entry singal there
20:47:05  <PublicServer> *** Vinnie has left the game (general timeout)
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20:47:06  <Vinnie_nl> !password
20:47:06  <PublicServer> Vinnie_nl: batted
20:47:13  <PublicServer> <scshunt> it's only a drop anyways, backup is unlikely
20:47:21  <PublicServer> *** Vinnie joined the game
20:47:57  <PublicServer> <scshunt> oh, forgot about htat, thanks
20:48:07  <PublicServer> <scshunt> currently head-scratching about the BBH 22
20:48:15  <PublicServer> <scshunt> bah
20:48:17  <PublicServer> <Vinnie> look at this
20:48:24  <PublicServer> <Vinnie> tada
20:48:26  <PublicServer> <scshunt> that's dirty :P
20:48:36  <PublicServer> <scshunt> but yeah, that works for now
20:48:48  <PublicServer> <scshunt> there are definitely waves on this network
20:48:52  <PublicServer> <Vinnie> 2 incomming lines 2 outgoing lines
20:49:02  <PublicServer> <Vinnie> no need to get it complicated
20:49:17  <PublicServer> <scshunt> shouldn't it be balanced though?
20:49:43  <PublicServer> *** scshunt has left the game (leaving)
20:49:55  <PublicServer> <Vinnie> 1 incomming mainline to 1 outgoing mainline seems pretty balanced
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20:52:30  <PublicServer> <Dr-Dinosaur> trains were going down my SLH which should have been
20:52:32  <PublicServer> <Dr-Dinosaur> How odd
20:52:44  <PublicServer> <Dr-Dinosaur> I don't have a direct loop so they got stuck waiting for a station
20:52:54  <PublicServer> <Dr-Dinosaur> should not have been
20:53:34  <PublicServer> <Vinnie> PBS crossing infronbt of terminus stations is the best/most easy solution to such a problem
20:53:53  <PublicServer> <Dr-Dinosaur> I got ro-ros
20:53:57  <PublicServer> <Vinnie> other solution would be a split after the exit presignal
20:54:16  <PublicServer> <Vinnie> even better
20:55:27  <PublicServer> <Vinnie> can you help me
20:55:38  <PublicServer> <Vinnie> do you use a windows version of the game?
20:55:44  <PublicServer> <Dr-Dinosaur> yep
20:56:02  <PublicServer> <Vinnie> if i blow up a tile near Hafnir East can you check if you hear it
20:56:13  <PublicServer> <Dr-Dinosaur> nope, no speakers
20:56:21  <PublicServer> <Vinnie> oh, thanks anyway
20:56:24  <PublicServer> <Dr-Dinosaur> what did you blow up?
20:56:31  <PublicServer> <Vinnie> trees
20:56:58  <PublicServer> <Vinnie> i encountered bug with no sound effects in various multiplayer actions
20:57:12  <PublicServer> <Vinnie> but i cant check for a windows version, thats why
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20:59:42  <PublicServer> <Vinnie> i have to go soon, are you building?
20:59:48  <PublicServer> <Dr-Dinosaur> nah, just watching
20:59:50  <PublicServer> <Dr-Dinosaur> cya later
20:59:52  <PublicServer> <Vinnie> cya
20:59:55  <PublicServer> *** Dr-Dinosaur has left the game (leaving)
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21:08:51  <ZestyLemons> anyone playing?
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21:58:09  <scshunt> I'll probably be playing in a little
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22:25:51  <scshunt> !password
22:25:51  <PublicServer> scshunt: behead
22:26:14  <PublicServer> *** Game still paused (number of players)
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22:32:19  <scshunt> ZestyLemons: I'm playing now
22:35:14  <PublicServer> <scshunt> ugh, so many useless uses of PBS
22:35:32  <PublicServer> <scshunt> that probably isn't responsible for the lag, but it isn't helping either
22:40:25  <ZestyLemons> !password
22:40:26  <PublicServer> ZestyLemons: fences
22:40:37  <PublicServer> *** Game still paused (number of players)
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22:40:47  <PublicServer> <ZestyLemons> what do you mean useless pbs? Where at?
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22:41:07  <PublicServer> <scshunt> look at BBH 31
22:41:20  <PublicServer> <scshunt> in front of most of the tunnels/bridges splits, there is PBS
22:41:36  <PublicServer> <scshunt> but it could be replaced by presignals
22:41:50  <PublicServer> <ZestyLemons> no point for pbs there yeah
22:42:17  <PublicServer> <scshunt> we're building with blud
22:42:23  <PublicServer> <scshunt> *blue
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22:46:13  <PublicServer> <ZestyLemons> i think that's most of that sorted
22:53:38  <PublicServer> <scshunt> where are you building?
22:53:56  <PublicServer> <ZestyLemons> me? i'm looking for place to build really
22:54:10  <PublicServer> <scshunt> can always add primaries
22:54:17  <PublicServer> <ZestyLemons> elaborate
22:54:31  <PublicServer> <scshunt> find a primary industry with no station, add a station
22:54:54  <PublicServer> <ZestyLemons> oh
22:55:28  <PublicServer> <ZestyLemons> well i'm looking, it's just hard to find one that i'll have enough room for a slh
22:55:38  <PublicServer> <scshunt> you can add it to an existing sideline
22:55:54  <PublicServer> <ZestyLemons> it's hard for me to tell whats a sideline and whats a mainline tbh
22:55:57  <PublicServer> <scshunt> in fact, that's preferred if there is one nearby
22:56:08  <PublicServer> <scshunt> a sideline is connected to primaries and a SLH
22:56:21  <PublicServer> <scshunt> a mainline will usually connect two hubs
22:56:31  <PublicServer> <scshunt> or a main station (ALLCAPS) to a hub
22:56:42  <PublicServer> <scshunt> it gets a little messy around the lake in the south :/
22:56:48  <PublicServer> <ZestyLemons> so if a line connects two SLHs its a mainline
22:56:58  <PublicServer> <scshunt> yep
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23:22:32  <PublicServer> <scshunt> Don't forget to sign your work!
23:23:07  <PublicServer> <scshunt> `
23:23:18  <PublicServer> <scshunt> Zesty: is this the first station you did?
23:23:29  <PublicServer> <ZestyLemons> grindavik? no.
23:23:36  <PublicServer> <scshunt> kk
23:23:47  <PublicServer> <scshunt> the issue here is that the exit signal on the way out is triggering the entry signal on the way in
23:23:53  <PublicServer> <scshunt> better is this:
23:24:04  <PublicServer> <ZestyLemons> of course, durr
23:24:26  <PublicServer> <scshunt> oh, no leading spaces on signatures
23:25:13  <PublicServer> <scshunt> the other two look good
23:25:55  <PublicServer> <scshunt> I need to go, see you later
23:26:06  <PublicServer> <ZestyLemons> kay
23:26:10  <scshunt> maybe someone else will come in :(
23:26:18  <PublicServer> *** scshunt has left the game (leaving)
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