Config
Log for #openttdcoop on 28th July 2013:
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07:05:25  <Tray> !password
07:05:26  <PublicServer> Tray: ouster
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07:40:19  <condac> is there any cool trainset with passanger trains? im going to play a coop multiplayer with a friend and we are going to play cargodist and connect every town on the map.
07:57:03  <condac> 2cc with metro trains will do it for now
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08:04:30  <Guest1397> Hi, how do I join a public server?
08:04:58  <Vinnie_nl> hello
08:05:13  <Vinnie_nl> have you read @@quickstart
08:05:14  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
08:05:14  <Vinnie_nl> ?
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08:06:20  <Vinnie_nl>  /join openttdcoop.stable
08:06:21  <Slideshow776_> *reading now...
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09:53:13  <Jam35> !password
09:53:14  <PublicServer> Jam35: ouster
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11:54:19  <Stevetrov> !password
11:54:20  <PublicServer> Stevetrov: astute
11:54:44  <Stevetrov> !dl
11:54:44  <PublicServer> Stevetrov: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
11:54:44  <PublicServer> Stevetrov: http://www.openttd.org/en/download-trunk/r25627
11:54:51  <Stevetrov> !dl win64
11:54:52  <PublicServer> Stevetrov: http://binaries.openttd.org/nightlies/trunk/r25627/openttd-trunk-r25627-windows-win64.zip
11:56:31  <PublicServer> *** Game still paused (number of players)
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11:58:05  <PublicServer> <Jam35> hi
11:58:11  <PublicServer> <stevetrov> hi there
11:58:17  <PublicServer> <Jam35> care to join?
11:58:39  <PublicServer> <stevetrov> can do,
11:58:46  <PublicServer> *** stevetrov has joined company #1
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12:01:18  <PublicServer> <Jam35> see any problems?
12:01:46  <PublicServer> <stevetrov> yea found a jam, just seeing what the cause is
12:03:28  <PublicServer> <stevetrov> removed a couple of dodgy singles that broke the balancer
12:06:34  <PublicServer> <stevetrov> bbh13 is jammed
12:12:44  <Stevetrov> This is so laggy, any idea why?
12:13:01  <PublicServer> <Jam35> think it is a server issue
12:20:45  <PublicServer> <Jam35> is it ok to improve iron/rubber drop exit?
12:21:03  <PublicServer> <Jam35> bit of a signal gap holds up traffic
12:21:25  <PublicServer> <stevetrov> fine by me:)
12:22:53  <PublicServer> <Jam35> really needs more platforms too
12:23:46  <Stevetrov> ah did I miss some signals. not the first time.
12:24:00  <Stevetrov> going afk but will stay in company so you can carry on
12:24:08  <PublicServer> <Jam35> ok
12:24:12  <PublicServer> <Jam35> ty
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12:45:44  <Guest1443> !dl
12:45:45  <PublicServer> Guest1443: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
12:45:45  <PublicServer> Guest1443: http://www.openttd.org/en/download-trunk/r25627
12:59:22  <Guest1443> !password
12:59:23  <PublicServer> Guest1443: levers
13:03:18  <Guest1443> !password
13:03:18  <PublicServer> Guest1443: avails
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13:43:34  <Stevetrov> anything you want me 2 do?
13:44:02  <PublicServer> <Jam35> not really :) take your pick
13:44:29  <PublicServer> <Jam35> was looking at BBH23: the long bridges
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13:44:52  <PublicServer> <Jam35> and the station exit is bad atm
13:45:39  <PublicServer> <Jam35> can't see a 'nice' solution
13:46:38  <Stevetrov> indeed, there is room for another bridge if needed.
13:46:58  <PublicServer> <Jam35> maybe just that will help
13:47:12  <PublicServer> <Jam35> but it's still ugly :P
13:47:34  <PublicServer> <stevetrov> yip
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13:58:41  <dr-dinosaur3> !password
13:58:41  <PublicServer> dr-dinosaur3: clamps
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13:59:53  <PublicServer> <Dr-Dinosaur> I'll fix 23
14:00:15  <PublicServer> <Jam35> :) ok
14:05:09  <PublicServer> <Dr-Dinosaur> There we go
14:07:15  <PublicServer> <Jam35> hm could do this now
14:09:13  <PublicServer> <Jam35> ok now 2nd from station ;)
14:09:39  <PublicServer> <Jam35> (proper 2nd)
14:13:59  <PublicServer> <Jam35> 2nd west anyone?
14:14:05  <PublicServer> <Jam35> from bbh23
14:14:32  <Maraxus> !password
14:14:32  <PublicServer> Maraxus: fables
14:14:51  <PublicServer> *** Maraxus joined the game
14:14:59  <PublicServer> <Maraxus> hi
14:15:02  <PublicServer> <Jam35> heelo
14:16:08  <PublicServer> *** Maraxus has joined company #1
14:16:29  <PublicServer> <stevetrov> Jam not sure its required, dbled up a tunnel on BBH07 that was blocking
14:17:11  <PublicServer> <Jam35> k will see how it goes
14:17:17  <PublicServer> <stevetrov> indeed
14:17:31  <PublicServer> <Jam35> so much lag :(
14:17:42  <PublicServer> <stevetrov> looks likedeverything is jamed cause of the lag
14:18:09  <PublicServer> <Jam35> mhm
14:19:56  <PublicServer> <Dr-Dinosaur> SHITTTTTT
14:20:38  <PublicServer> <Dr-Dinosaur> crash at the wheat and paper drop :p
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14:20:48  <PublicServer> <Jam35> :D
14:20:58  <PublicServer> <Jam35> you have to live with the fact
14:21:40  <PublicServer> <Jam35> murderer :P
14:21:54  <PublicServer> <Dr-Dinosaur> capitism needs sacrifices!
14:23:28  <PublicServer> <Jam35> so long as they gave their lives for good cause
14:24:19  <PublicServer> <stevetrov> BBH23 looks ok now
14:25:05  <PublicServer> <Jam35> not too bad yes
14:25:32  <PublicServer> <stevetrov> Nearly all of those trains are going to the oil and fruit food drop
14:26:14  <PublicServer> <Dr-Dinosaur> Big backup to main line due to crash
14:26:50  <StevieT> so you dont feel guilty about the deaths, but you do feel guilty about the backlog?
14:27:19  <PublicServer> <Dr-Dinosaur> absolutely
14:27:28  <phatmatt> you should stop all the trains for 1 minute, like a minute's silence
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14:28:31  <PublicServer> <Dr-Dinosaur> fixed the backlog
14:28:46  <PublicServer> <Jam35> that bridge breaks the overflow
14:29:23  <PublicServer> <Dr-Dinosaur> seemed to  working fine?
14:30:22  <PublicServer> <Jam35> i think the combos are wrong
14:32:07  <PublicServer> <Jam35> dont think that prio is needed really either
14:33:14  <PublicServer> <Dr-Dinosaur> brb lavatory
14:48:22  <PublicServer> <Dr-Dinosaur> whoahhhh
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15:08:21  <StevieT> Added a second from BBH01 to BBH02, anyone want to have a look, I know it could be better. but is it good enough for now?
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15:09:09  <PublicServer> <Jam35> sign your sign :)
15:09:32  <StevieT> good call
15:10:03  <StevieT> could add waiting space on the exit going north, and x over on the other exit but that might be overkill
15:13:21  <StevieT> good enough then?
15:13:36  <PublicServer> <Jam35> seems ok
15:13:46  <PublicServer> <stevetrov> cool
15:13:53  <PublicServer> <Jam35> agree about waiting space tho :)
15:14:15  <PublicServer> <stevetrov> I will add that, dont think there was waiting space on that side
15:15:26  <PublicServer> <Jam35> sorry meant this
15:15:45  <PublicServer> <stevetrov> i know, just movign somes stuff around
15:15:51  <PublicServer> <Jam35> k
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15:17:18  <PublicServer> <Jam35> also see gap :)
15:21:57  <PublicServer> <stevetrov> whose changing my signals atBBH01
15:22:04  <PublicServer> <Jam35> sorry me
15:22:18  <PublicServer> <stevetrov> :D
15:22:21  <PublicServer> <Jam35> so usually the splitted line has to wait
15:22:35  <PublicServer> <Jam35> as it has choices
15:22:49  <PublicServer> <stevetrov> yea
15:23:36  <StevieT> dont think the doubles are strickly neccesary because the waiting space exactly fits 1 train? or did i miss somethng?
15:23:58  <PublicServer> <Jam35> not quite ;)
15:24:16  <PublicServer> <Jam35> it blocked: was TL-1
15:24:26  <PublicServer> <Jam35> pbs fixed it
15:24:27  <PublicServer> <stevetrov> ah so close...
15:24:40  <PublicServer> <Jam35> :)
15:24:44  <PublicServer> <stevetrov> had I forgotten the pbs?
15:24:50  <PublicServer> <stevetrov> rookie error!
15:24:57  <PublicServer> <Jam35> no probs :)
15:25:19  <PublicServer> <stevetrov> I was just looking it over to see what I had missed when you spotted it !
15:25:41  <PublicServer> <stevetrov> going to balance theother eixt now
15:25:47  <PublicServer> <stevetrov> join rather
15:26:55  <PublicServer> <Jam35> you can add 2nd from bbh 03 at the same time ;)
15:27:17  <PublicServer> <stevetrov> sure
15:27:33  <PublicServer> <Jam35> otherwise balancing probably isn't needed
15:27:55  <PublicServer> <Jam35> 3->2 was already there
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15:28:38  <PublicServer> <Jam35> sure you want to make all to all but then add another line and oops :)
15:28:52  <PublicServer> <stevetrov> ok
15:30:50  <PublicServer> <stevetrov> Dont think we need  a second form BBH03, or is this for future expansion?
15:30:58  <PublicServer> <Jam35> probably not
15:31:08  <PublicServer> <Jam35> is fine as is
15:31:20  <PublicServer> <stevetrov> will tidy up BBH02  a bit then moveon
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15:32:28  <PublicServer> <Jam35> where did this wave come from? :)
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15:40:00  <PublicServer> <stevetrov> oops crashed some trains at BBH02
15:40:38  <PublicServer> <Jam35> nm :)
15:48:30  <PublicServer> <Jam35> did you see my other line?
15:49:09  <PublicServer> <stevetrov> ah yea
15:50:07  <PublicServer> <Jam35> we can add a 2nd south at the same time
15:50:42  <PublicServer> <stevetrov> looking at the jam at BBH22
15:54:11  <StevieT> gtg
15:54:22  <PublicServer> <Jam35> ok
15:54:28  <PublicServer> <Jam35> bb for now
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16:06:57  <StevieT> back
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16:23:10  <StevieT> oooo time for yellow tracks
16:23:34  <PublicServer> <Jam35> yes indeed
16:24:32  <PublicServer> <stevetrov> added that second from BBH02 -> 01
16:24:42  <PublicServer> <stevetrov> time for tea :)
16:25:00  <PublicServer> <Jam35> me too :)
16:25:15  <PublicServer> *** stevetrov has joined spectators
16:25:15  <PublicServer> *** Game paused (number of players)
16:25:32  <PublicServer> <stevetrov> or do u want meto stay in teh game?
16:25:44  <PublicServer> <Jam35> no it's np
16:25:50  <PublicServer> <stevetrov> oki
16:25:56  <PublicServer> <stevetrov> may or may not bearound laters
16:26:06  <PublicServer> <Jam35> sure cya
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17:20:22  <V453000> !dl win64
17:20:23  <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r25627/openttd-trunk-r25627-windows-win64.zip
17:21:21  <V453000> !password
17:21:22  <PublicServer> V453000: winces
17:21:32  <PublicServer> *** Game still paused (number of players)
17:21:33  <PublicServer> *** V453000 joined the game
17:22:20  <PublicServer> *** Dr-Dinosaur has joined company #1
17:22:20  <PublicServer> *** Game unpaused (number of players)
17:22:25  <V453000> @stage Building YELLOW
17:22:25  *** Webster changes topic to "Cooperative OpenTTD | PSG263 (r25627) | STAGE: Building YELLOW | New players, use @quickstart and !help | www.openttdcoop.org"
17:22:41  <PublicServer> <V453000> hi
17:22:53  <PublicServer> <Dr-Dinosaur> Hello
17:23:47  <PublicServer> <V453000> is it just me or is the server totally dying
17:23:53  <PublicServer> <Dr-Dinosaur> It's not just you
17:24:03  <PublicServer> <Dr-Dinosaur> it is crawling at a steam train pace
17:24:27  <PublicServer> <Dr-Dinosaur> Are the specs of the server sufficient?
17:24:45  <PublicServer> <V453000> yes but there is something extra running atm
17:24:59  <PublicServer> <V453000> solution will be done, but for now I will try to move it to pro zone and see what that does
17:26:05  <PublicServer> <Dr-Dinosaur> Your BBH 23 got a few mods btw
17:26:20  <PublicServer> <V453000> join the pro zone
17:26:24  <PublicServer> *** V453000 has left the game (leaving)
17:26:24  <PublicServer> *** Game paused (number of players)
17:26:30  <PublicServer> *** Dr-Dinosaur has left the game (leaving)
17:26:47  <V453000> #openttdcoop.pro
17:27:07  <V453000> !unpause
17:27:07  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
17:27:19  <V453000> !rcon unpause
17:27:19  <PublicServer> V453000: Game cannot be unpaused manually; disable pause_on_join/min_active_clients.
17:27:29  <V453000> !rcon set min_active_clients
17:27:30  <PublicServer> V453000: Current value for 'min_active_clients' is: '1' (min: 0, max: 255)
17:27:38  <V453000> oh asdf
17:27:54  <V453000> !rcon set min_active_clients 2
17:28:56  <dr-dinosaur3> !help
17:28:56  <PublicServer> dr-dinosaur3: http://www.openttdcoop.org/wiki/IRC_Commands
17:29:06  <V453000> #openttdcoop.pro
17:29:19  <V453000> type /join #openttdcoop.pro
17:32:58  <V453000> !password
17:32:58  <PublicServer> V453000: winces
17:33:39  <PublicServer> *** Game still paused (number of players)
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17:43:59  <StevieT> !players
17:44:02  <PublicServer> StevieT: Client 25 is Anson, a spectator
17:44:02  <PublicServer> StevieT: Client 77 (Orange) is V453000, in company 1 (Jones & Co.)
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17:57:08  <Tray> !password
17:57:09  <PublicServer> Tray: belies
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17:57:34  <PublicServer> *** Game still paused (number of players)
17:57:34  <PublicServer> *** Game unpaused (number of players)
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17:57:36  <PublicServer> <Tray> hi
18:00:38  <PublicServer> <V453000> hi there :)
18:00:40  <PublicServer> <V453000> yellow time
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18:04:21  <PublicServer> <Tray> so ...
18:04:35  <PublicServer> <Tray> doubling bbh 06 -> 07 -> 23?
18:04:45  <PublicServer> <V453000> why not :)
18:04:57  <PublicServer> <Tray> other issues? more pressing ones?
18:05:07  <PublicServer> <V453000> idk havent looked around too much yet
18:07:08  <Webster> Latest update from openttd: OpenTTD 1.3.2 <http://www.openttd.org/en/news/188>
18:11:15  <PublicServer> <Anson> hallo
18:11:23  <PublicServer> <V453000> hy
18:12:01  <PublicServer> <Anson> it is 2301 now ... did you take a sav and change the label for new color ?
18:12:07  <PublicServer> <V453000> yes
18:12:49  <PublicServer> <Anson> a long time ago, you recolored SLH13, pretending that the doubled ML was not done :-)
18:13:11  <PublicServer> <Anson> but i think you recolored a bit too much and flagged those tracks with yellow ....
18:13:29  <PublicServer> <V453000> mr detective
18:13:39  <PublicServer> <V453000> and no
18:13:41  <PublicServer> <Anson> just in case, you want to change it to "proper red for L_R" :-)
18:13:47  <PublicServer> *** V453000 has left the game (leaving)
18:13:47  <PublicServer> *** Game paused (number of players)
18:16:25  <PublicServer> *** Anson has joined company #1
18:16:25  <PublicServer> *** Game unpaused (number of players)
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18:16:57  *** Webster sets mode: +o Mark
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18:19:11  *** ChanServ sets mode: +o Vinnie_nl
18:19:37  <PublicServer> <Anson> @V: the missing connections at the red BBH13 were intentional ? then I'll recolor it back to what you first had recolored .... let's get rid of yellow being used as flag in 2250
18:29:04  <PublicServer> <Tray> pretty bad performance right now. Is it just me?
18:29:26  <Jam35_> was earlier too
18:30:12  <dr-dinosaur3> It's been that for a while, on off though
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18:49:06  <PublicServer> <Tray> done
18:52:20  <PublicServer> <Tray> enough for now, later guys.
18:52:23  <PublicServer> *** Tray has left the game (leaving)
18:52:23  <PublicServer> *** Game paused (number of players)
18:52:55  <PublicServer> <Anson> just finished reading chatlog from today ... at 19.27, dr and v talked about lag, and V said that there "is something extra running on the server" ... thus the lag
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18:53:15  <PublicServer> <Anson> but is that really running for days now ?
18:53:29  <PublicServer> *** Anson has joined spectators
19:03:55  <XeryusTC> !finger
19:04:27  <Anson>  !toes
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20:31:51  <Tray> !password
20:31:52  <PublicServer> Tray: sourer
20:32:13  <PublicServer> *** Game still paused (number of players)
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21:23:43  *** ChanServ sets mode: +o mfb-
21:23:48  <mfb-> hi
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21:24:45  *** Webster sets mode: +o evildwarfseviltwin
21:25:00  <mfb-> oh no, the evil twin of evil dwarf!
21:25:16  <PublicServer> *** Game still paused (number of players)
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21:41:43  <dr-dinosaur3> I'm looking at freeRCT
21:41:51  <dr-dinosaur3> I have a feeling the project isn't going to get so far :(
21:43:07  <XeryusTC> !ip
21:43:07  <PublicServer> XeryusTC: ps.openttdcoop.org
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22:04:28  <XeryusTC> !revision
22:04:28  <PublicServer> XeryusTC: Game version is r25627
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22:10:40  <XeryusTC> !grf
22:10:41  <PublicServer> XeryusTC: http://www.openttdcoop.org/wiki/GRF
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22:14:16  <PublicServer> *** Game still paused (number of players)
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22:14:18  <PublicServer> *** Player has joined spectators
22:14:18  <PublicServer> *** Game paused (number of players)
22:14:22  <PublicServer> <Player> \o/
22:14:32  <PublicServer> *** Player has changed his/her name to XeryusTC
22:14:52  <PublicServer> <XeryusTC> seems like my startup script works :D
22:14:56  <PublicServer> *** XeryusTC has left the game (leaving)
22:15:16  <mfb-> :)
22:17:35  <PublicServer> *** Game still paused (number of players)
22:17:35  <PublicServer> *** Game unpaused (number of players)
22:17:36  <PublicServer> *** XeryusTC joined the game
22:18:31  <XeryusTC> i should get my script to work with stable releases etc
22:19:15  <PublicServer> <XeryusTC> test
22:19:21  <PublicServer> *** XeryusTC has left the game (leaving)
22:19:21  <PublicServer> *** Game paused (number of players)
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