Config
Log for #openttdcoop on 1st September 2013:
Times are UTC Toggle Colours
00:00:00  <RexConnors> Hey V
00:00:48  <PublicServer> <V453000> nuts compiles again :) after long hours :D
00:04:02  <RexConnors> !password
00:04:02  <PublicServer> RexConnors: milled
00:04:17  <RexConnors> !dl
00:04:17  <PublicServer> RexConnors: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
00:04:17  <PublicServer> RexConnors: http://www.openttd.org/en/download-trunk/r25734
00:08:52  <RexConnors> !password
00:08:52  <PublicServer> RexConnors: sizzle
00:09:02  <PublicServer> *** Rex Connors joined the game
00:12:35  <RexConnors> omg i dont understand these planning designs D: im such a noob
00:12:57  <PublicServer> <V453000> they are actually quite simple
00:13:03  <PublicServer> <V453000> ask if you need/want
00:13:09  <PublicServer> <Rex Connors> <--- super noob
00:14:00  <PublicServer> <Rex Connors> so, the red track on yours is where the SLH's will go?
00:14:14  <PublicServer> <V453000> read the text :)
00:16:04  <PublicServer> <Rex Connors> so if the toys/sweets/ beer just needs to go to the factories, what is the center red lines for?
00:16:20  <PublicServer> <V453000> factories produce that
00:16:42  <PublicServer> <Rex Connors> Oh, i ment the drop xD
00:18:20  <PublicServer> <V453000> well there need some trains to come to the factory :)
00:18:26  <PublicServer> <V453000> need to be*
00:18:41  <PublicServer> <V453000> and those come on the red line
00:18:55  <PublicServer> <jrambo> if i understand correctly, what rex connors asked is why do we need the red loop, if the factories are directly connected to drops by blue/green lines
00:19:02  <PublicServer> <Rex Connors> yes
00:19:06  <PublicServer> <Rex Connors> that jrambo
00:19:14  <PublicServer> <Rex Connors> that's what i was asking xD
00:19:48  <PublicServer> <jrambo> well, if there is a primary industry on one branch, and it needs to go to another, it goes there via the loop
00:20:46  <PublicServer> <Rex Connors> ah, so if there is a sweet maker near the toy drop area, it gets to the sweets drop through the red?
00:21:09  <PublicServer> <jrambo> yeah
00:21:43  <PublicServer> <LoPo> oh a TL2 plan aswell
00:21:53  <PublicServer> <Rex Connors> Ah, it's my first time on the public server when it's not already done
00:22:17  <PublicServer> <LoPo> :)
00:22:20  <PublicServer> <LoPo> welcome then
00:22:27  <PublicServer> <Rex Connors> Thank
00:22:30  <PublicServer> <Rex Connors> Thanks
00:22:36  <PublicServer> <V453000> :)
00:23:16  <PublicServer> <Rex Connors> So LoPo, how will yours work?
00:23:34  <PublicServer> <LoPo> hmmm?
00:24:01  <PublicServer> <LoPo> the loops are 1-way; and connected to each other at 4 places?
00:24:11  <PublicServer> <Rex Connors> hmmm
00:24:14  <PublicServer> <LoPo> each loop has its a drop aswell
00:24:20  <PublicServer> <Rex Connors> ah ok
00:24:24  <PublicServer> <LoPo>  / pickup
00:24:34  <PublicServer> <LoPo> aka main station
00:24:52  <PublicServer> <Rex Connors> and then all the goods will go to the town?
00:25:18  <PublicServer> <LoPo> obviously :)
00:25:38  <PublicServer> <Rex Connors> like i said
00:25:45  <PublicServer> <Rex Connors> <--- super noob
00:25:51  <PublicServer> <LoPo> nha
00:25:57  <PublicServer> <LoPo> you did understand it
00:25:59  <PublicServer> <LoPo> so
00:26:05  <PublicServer> <LoPo> not so noob at all
00:26:19  <PublicServer> <Rex Connors> yea, im just not very good at building yet
00:26:29  <PublicServer> <LoPo> so am i
00:26:35  <PublicServer> <LoPo> :>
00:27:29  <PublicServer> <LoPo> however!
00:27:44  <PublicServer> <LoPo> if you stay around, you will be able to build some
00:27:54  <PublicServer> <LoPo> and improve ur skillz
00:27:56  <PublicServer> <LoPo> :)]
00:28:18  <PublicServer> <Rex Connors> Well i might just want to watch for this one. I dont want to mess anything up
00:28:28  <PublicServer> <LoPo> haha
00:28:39  <PublicServer> <jrambo> i am mostly good with efficient stations, prios and stuff i used on btpro/nova, etc.
00:28:41  <PublicServer> <LoPo> "dont want to mess up" = biginners mistake
00:28:55  <PublicServer> <jrambo> but, openttdcoop adds another level of complexity, due to the nature of the game
00:29:01  <PublicServer> <LoPo> learning is by making mistakes :)
00:29:11  <PublicServer> <Rex Connors> i guess so
00:29:13  <PublicServer> <LoPo> yes and no, but oky
00:29:23  <PublicServer> <LoPo> i can see what you mean
00:29:46  <PublicServer> <V453000> if you know at least some basics of the game, you can learn here very quickly by building
00:29:48  <PublicServer> <LoPo> you could check the wiki for some insight
00:29:55  <PublicServer> <V453000> it can be hard at start, but the harder it is the faster you learn
00:30:09  <PublicServer> <LoPo> ^ what he said
00:30:48  <PublicServer> <V453000> also got my coding done for now :DD
00:30:50  <PublicServer> <V453000> gnight
00:30:50  <PublicServer> <Rex Connors> Yea, i know basic skills and stuff but i have never really know when to apply the stuff the wiki says in a game
00:31:00  <PublicServer> <jrambo> i believe you can learn the fastest by playing here. because most of the stuff from the wiki is too complex to use on those competitive servers...
00:31:03  <PublicServer> <Rex Connors> night v
00:31:05  <PublicServer> <V453000> well it is hard to imagine without seeing it in the game
00:31:08  <PublicServer> <jrambo> and single player is juct boring :D
00:31:11  <PublicServer> <V453000> the wiki is just support, game experience is main
00:31:37  <PublicServer> <LoPo> im also going
00:31:39  <PublicServer> <Rex Connors> im more of a monkey see monkey do learner xD
00:31:42  <PublicServer> <LoPo> see you guys soon
00:31:45  <PublicServer> *** LoPo has left the game (leaving)
00:31:49  <PublicServer> <jrambo> see you
00:31:49  <PublicServer> <V453000> after you learn how to walk in the concept, the wiki can help you get the hang of everything in that concept we know
00:32:19  <PublicServer> <Rex Connors> makes sense :)
00:32:58  <PublicServer> <V453000> well, good night :) building tomorrow european evening
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00:33:09  <PublicServer> <jrambo> :)
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04:48:20  <RexConnors> !password
04:48:20  <PublicServer> RexConnors: shacks
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04:50:38  <RexConnors> i wanted to make a plan but no one is in the game with me so i cant :(
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04:52:07  <phatmatt> RexConnors: gimme 5min
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04:58:01  <PublicServer> <phatmatt> k
04:58:15  <PublicServer> <phatmatt> little map :D
05:02:15  <PublicServer> <phatmatt> lol, Walla Walla is an australia town name, iirc
05:02:22  <PublicServer> <phatmatt> *australian
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06:45:28  <Stevetrov> Good morning, is there anyone here that can help with a newgrf problem I am having?
06:45:44  <Stevetrov> With Opengfx industries specifically
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06:57:33  <V453000> Stevetrov: always ask the question
06:57:39  <V453000> not "can I ask a question?"
07:00:01  <Stevetrov> :)
07:00:12  <V453000> if I had to leave now, all the answer you would get would be "yes you can ask a question"
07:00:20  <V453000> if you asked in the first place, you would get something useful
07:00:31  <V453000> !password
07:00:31  <PublicServer> V453000: shacks
07:00:44  <PublicServer> *** Game still paused (number of players)
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07:00:49  <Stevetrov> ok heres the problem. I started a game with opengfx industries 0.3.4. part way through the game I realised I had not enabled the coal chain
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07:01:14  <V453000> dont. :)
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07:01:39  <V453000> (you are about to ask if you can change that in a running game I bet)
07:01:43  <Stevetrov> So I enabled changing of newgrf in game and made the change, but although I could enable it coal mines arent on the industry list.
07:01:57  <V453000> never change industries in a running game
07:02:27  <V453000> station sets, infrastructure,landscape, all thos simple replacement newGRFs usually work if you add them (sometimes also remove)
07:02:39  <V453000> but changing anything on industries is almost certain to break
07:03:01  <Stevetrov> I even tried opening it in the scenario editor and removing all the industries and then changing the options but no joy
07:03:44  <Stevetrov> so my options are start agian or live without coal?
07:04:00  <V453000> I mean, coal isnt really anyhow important, is it
07:04:03  <V453000> yep
07:04:35  <V453000> @stage Voting
07:04:35  *** Webster changes topic to "Cooperative OpenTTD | PSG266 (r25734) | STAGE: Voting | New players, use @quickstart and !help | www.openttdcoop.org"
07:04:59  <Stevetrov> Ok, is the problem with industires that the same industry may have a different internal ID depending on what other industries are present?
07:05:13  <PublicServer> <V453000> I dont know but you cant change them in a running game
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07:17:01  <Deonyi> !password
07:17:01  <PublicServer> Deonyi: healer
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07:35:33  <PublicServer> <V453000> hi :)
07:35:39  <PublicServer> <Bassals> hello
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08:21:46  <lollers> !password
08:21:46  <PublicServer> lollers: cougar
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08:22:07  <bug_sniper> !password
08:22:07  <PublicServer> bug_sniper: cougar
08:22:19  <bug_sniper> there's a lot of password changes for some reason
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09:09:20  <Jam35> !password
09:09:20  <PublicServer> Jam35: erupts
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09:34:35  <iTKerry> !password
09:34:35  <PublicServer> iTKerry: erupts
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09:55:47  <LoPo> holi
09:56:09  <LoPo> !PASSword
09:56:16  <LoPo> !password
09:56:16  <PublicServer> LoPo: diaper
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12:11:29  <RTM> hi all
12:11:35  <RTM> in the chat
12:12:09  <PublicServer> <Jam35> hi
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12:42:58  <V453000> !password
12:42:58  <PublicServer> V453000: crazed
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12:43:19  <PublicServer> <V453000> moo
12:43:42  <PublicServer> <Jam35> hi
12:43:54  <PublicServer> <Jam35> if I vote for one of you two can we start? :P
12:44:16  <PublicServer> <V453000> probably not :)
12:44:26  <PublicServer> <Jam35> bah
12:52:42  <PublicServer> <V453000> when we already started legitimate voting we might as well want to finish it :P
12:53:13  <PublicServer> <V453000> also I like your plan a lot more than 1way rings with all secondaries in 1 drop, soo technically 1-1-1 :P
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13:23:19  <V453000> Jam35: CAN START A PZ GAME IF YOU WANT
13:23:25  <V453000> caps :D
13:23:36  <V453000> but this just gives it more force :P
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13:23:59  <Jam35> Its np I can wait
13:24:14  <V453000> usure?
13:24:33  <Jam35> yep
13:24:35  <phatmatt> will voting run until something like this time tomorrow? so i can sleep?
13:24:47  <phatmatt> i know you don't set a specific time, just asking
13:24:54  <phatmatt> i always miss game starts
13:25:44  <V453000> depends on how many people join, cant tell
13:25:52  <V453000> might, might noy
13:25:53  <V453000> not
13:26:11  <V453000> even then, if we start building tonight european, th game will be fresh tomorrow
13:26:39  <phatmatt> well, i can stay awake for a bit more yet.
13:26:44  <phatmatt> it's hard living on the other side of the world
13:26:59  <V453000> it is unlikely to be "in a bit more" :)
13:27:31  <V453000> you are from them states eh
13:27:39  <phatmatt> well i meant 4 hours but w/e
13:27:46  <phatmatt> nope, new zealand
13:27:50  <phatmatt> gmt+12/13
13:27:56  <V453000> :o
13:28:28  <V453000> 4 hours probably not yet, again, hard to tell :)
13:28:56  <phatmatt> it's ok :P
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16:38:01  <solo> !Password
16:38:36  <solo> !password
16:38:36  <PublicServer> solo: jutted
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16:50:37  <PublicServer> <V453000> heyo
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17:29:20  <jrambo> !password
17:29:20  <PublicServer> jrambo: squats
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17:29:37  <PublicServer> <jrambo> hey
17:29:59  <PublicServer> <V453000> hello
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17:41:03  <PublicServer> <solo> hiho
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18:30:15  <PublicServer> <V453000> omg him!
18:30:41  <PublicServer> <Maraxus> hi :)
18:30:47  <PublicServer> <V453000> hy :>
18:34:05  <Maraxus> @op
18:35:06  <jrambo> !password
18:35:06  <PublicServer> jrambo: slates
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19:30:54  <RexConnors> !password
19:30:54  <PublicServer> RexConnors: beater
19:31:03  <PublicServer> *** Game still paused (number of players)
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20:06:34  <PublicServer> *** Game paused (number of players)
20:06:35  <PublicServer> <V453000> gnight
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20:13:20  <RexConnors> !password
20:13:20  <PublicServer> RexConnors: dagger
20:13:28  <PublicServer> *** Game still paused (number of players)
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20:47:20  <zgrillo2004> hello
20:47:32  <zgrillo2004> I have a question. does OTTDprozone use Teamspeak?
20:48:32  <^Spike^> ehm
20:48:40  <^Spike^> there is channel for it...
20:48:44  <^Spike^> @teamspeak
20:48:44  <Webster> ^Spike^: TeamSpeak3 Users (voice.openttdcoop.org): Spike and Trialyth
20:48:57  <zgrillo2004> thanks
20:49:01  <^Spike^> and if ppl start using it.. :)
20:49:04  <^Spike^> other might join :)
20:49:19  <zgrillo2004> im guessing ppl dont use it often?
20:49:30  <^Spike^> atm not... but... maybe you can change that! :D
20:49:45  <^Spike^> i know 2/3 ppl that use it extensively.. but that hasn't been for ottd :)
20:49:59  <zgrillo2004> it sbecause of Xerxes
20:50:04  <^Spike^> ?
20:50:13  <zgrillo2004> saw his vids and I like to learn about those bizzare networks of his
20:50:21  <^Spike^> ah
20:50:26  <^Spike^> you mean XeryusTC?
20:50:39  <zgrillo2004> yep
20:50:40  <zgrillo2004> thats it
20:50:43  <^Spike^> :)
20:50:58  <hylje> that's a good reason
20:51:01  <^Spike^> publicserver might be a nice start aswell then :)
20:51:06  <zgrillo2004> ya
20:51:12  <^Spike^> !players
20:51:13  <zgrillo2004> I have been playing this game since I was 9
20:51:14  <PublicServer> ^Spike^: There are currently no clients connected to the server
20:51:23  <^Spike^> only seems we're in voting stage atm :)
20:51:38  <^Spike^> @stage
20:51:38  <Webster> ^Spike^: (stage <an alias, 1 argument>) -- Alias for "topic set 3 STAGE: ".
20:51:44  <^Spike^> hmmm :)
20:52:22  <zgrillo2004> hrm?
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22:28:50  <nicfer> !playercount
22:28:50  <PublicServer> nicfer: Number of players: 0 (0 spectators)
22:29:03  <nicfer> !playercount
22:29:03  <PublicServer> nicfer: Number of players: 0 (0 spectators)
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23:27:39  <psde> Hey there! My steel mill has one drop-off and one loading station. but the steel mill somehow pushes some of the produced steel to the drop-off station - is there something I can do about that?
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