Config
Log for #openttdcoop on 16th September 2013:
Times are UTC Toggle Colours
00:39:14  *** jrambo has joined #openttdcoop
00:58:10  <BiG_MeEcH> hey
01:09:40  *** cyph3r has quit IRC
01:19:12  *** evildwarfseviltwin has quit IRC
01:19:37  *** evildwarfseviltwin has joined #openttdcoop
01:19:37  *** Webster sets mode: +o evildwarfseviltwin
03:14:19  *** roboboy has joined #openttdcoop
06:11:13  *** evildwarf has joined #openttdcoop
06:11:13  *** Webster sets mode: +o evildwarf
06:18:12  *** evildwarfseviltwin has quit IRC
06:31:48  *** valhallasw has joined #openttdcoop
06:54:36  *** valhallasw has quit IRC
07:24:57  *** valhallasw has joined #openttdcoop
07:55:46  *** evildwarfseviltwin has joined #openttdcoop
07:55:46  *** Webster sets mode: +o evildwarfseviltwin
08:01:38  *** evildwarf has quit IRC
08:04:37  *** fair_ has joined #openttdcoop
08:08:26  *** cyph3r has joined #openttdcoop
08:46:07  *** Pupintor has joined #openttdcoop
08:56:12  *** valhallasw has quit IRC
10:31:31  *** fair_ has quit IRC
11:51:24  *** evildwarf has joined #openttdcoop
11:51:24  *** Webster sets mode: +o evildwarf
11:55:45  *** evildwarfseviltwin has quit IRC
12:07:00  *** evildwarf has quit IRC
12:07:24  *** evildwarf has joined #openttdcoop
12:07:24  *** Webster sets mode: +o evildwarf
14:16:30  *** roboboy has quit IRC
14:16:55  *** roboboy has joined #openttdcoop
14:25:15  *** andrwe2 has joined #openttdcoop
14:25:23  <andrwe2> aloha
14:26:20  *** andrwe2 has quit IRC
14:26:23  *** andrwe2 has joined #openttdcoop
14:26:29  <andrwe2> aloha
14:27:36  <andrwe2> !help
14:27:36  <PublicServer> andrwe2: http://www.openttdcoop.org/wiki/IRC_Commands
14:27:43  <andrwe2> !pw
14:29:00  <andrwe2> !password
14:29:00  <PublicServer> andrwe2: luring
14:29:10  <PublicServer> *** Game still paused (number of players)
14:29:10  <PublicServer> *** Dr.Evil joined the game
14:33:37  <V453000> hello
14:33:50  <PublicServer> <Dr.Evil> hello.
14:34:05  <PublicServer> <Dr.Evil> just looking around, seems like a quite filled map.
14:35:51  <andrwe2> did you see that logic signal patch on ottd forums? man, can't wait for it to get into trunk :D
14:39:47  <V453000> not too filled yet :)
14:40:03  <V453000> logic signals dont really bring anything new, they just make logic invisible
14:40:09  <V453000> which is nothing but mess :/
14:40:19  <andrwe2> dunno, seems dense enough for me :)
14:40:36  <V453000> you can do everything now already, only difference is now you can see the logic, without it you have to click the damn signal and read it
14:41:05  <andrwe2> saves lots of space if you ask me.i dig that.
14:41:44  <V453000> if the logic is so useful to make, the price of space is acceptable
14:42:02  <V453000> also, you can often have the logic mechanisms elsewhere than the actual tracks, teleporting the signal through tunnels etc
14:42:30  <andrwe2> i would define it as a mess :)
14:42:45  <V453000> you need to get to understand how presignals work sooner or later anyway, programmable signals wont help you in that :)
14:43:04  <V453000> mess I can see = worse than mess I cannot see, in terms of ability to edit and upkeep it
14:43:21  <V453000> ... vice versa, you get the point
14:43:29  <andrwe2> mm yes i think so.
14:43:55  <V453000> on the first sight of looking at a programmable signal I see nothing of what it does
14:44:05  <V453000> on the first sight of looking at logic mechanism I see what it does
14:44:45  <andrwe2> actualy if the logic signal could have a setting to act as a pbs signal as default instead of a block signal, then it could provide functionality i my self for sure could not make now without it.
14:45:27  <V453000> the only new feature thing regarding signals I can see being useful is a PBS signal which is red when presignals ahead are red
14:46:23  <V453000> and I dont even want to know what programmable signals do if you remove and re-construct some of the programmed signals
14:47:02  <andrwe2> yes i do see Your point, when re-constructing things it may not be that usefull.
14:47:21  <V453000> you always need to reconstruct or edit things
14:47:54  <V453000> if not because the mechanism is broken, then because it is not big enough - everything breaks sooner or later
14:48:17  <andrwe2> depends on the scale, i think.
14:48:30  <andrwe2> single player games don't susualy grow this big i gues.
14:48:33  <andrwe2> +s
14:48:38  <V453000> I wouldnt say so
14:48:52  <V453000> pzg2013 was technically a single player game for example
14:49:27  <andrwe2> what about mr. avarage ?
14:49:32  <andrwe2> the non-pro gamer ?
14:49:51  <V453000> if you build something, there is always a number of trains you can send there that will break it
14:50:01  <V453000> how well you play is irrelevant in that regard
14:50:18  <V453000> if you play well it only means you can rely on your design as being reliable through your experience
14:50:27  <V453000> but if it has too much traffic, it has too much traffic
14:50:37  <V453000> and needs edits/expands/rebuilds
14:51:04  *** evildwarf has quit IRC
14:51:25  <andrwe2> i do actualy try to design junctions and stations that can be expanded without total rebuuild.
14:51:28  *** evildwarf has joined #openttdcoop
14:51:28  *** Webster sets mode: +o evildwarf
14:51:33  <andrwe2> sorthof templates.
14:51:50  <andrwe2> 1 moment please, my guys are back from work. gotta hand out the wage.
14:52:34  <V453000> well sure, total rebuild is in my eyes wrong, but even so you always need to edit it at least a little bit
14:52:56  <V453000> "templates" is kind of borked unless you play on absolute flat land without obstacles, which is boring
15:43:44  *** ODM has joined #openttdcoop
15:43:44  *** ChanServ sets mode: +o ODM
15:45:33  <andrwe2> ohh, back.
15:45:43  <andrwe2> sorry it took a bit longer than expected.
15:46:14  <andrwe2> i have nothing against flat land consrtuction to be honest.
15:46:52  <andrwe2> i do not mind leveling out space at junctions.
15:47:03  <PublicServer> *** Dr.Evil has left the game (leaving)
15:53:34  *** uliko has joined #openttdcoop
15:53:34  *** ChanServ sets mode: +o uliko
15:57:44  *** skaby has joined #openttdcoop
15:58:51  *** Pupintor has quit IRC
16:04:25  *** Progman has joined #openttdcoop
16:28:30  *** roboboy has quit IRC
16:46:12  *** Jam35 has joined #openttdcoop
16:46:44  *** Jam35 is now known as Guest6834
17:43:05  <Mark> hai
17:43:16  *** Progman has quit IRC
17:43:30  <Mark> !password
17:43:30  <PublicServer> Mark: luring
17:43:41  <PublicServer> *** Game still paused (number of players)
17:43:44  <PublicServer> *** Mark joined the game
17:43:53  <dihedral> who in here would be prepared to pay 5 eur for a game, if there is a chance to win the entire pot (minus 5 eur)?
17:44:09  <dihedral> winner git's the pot
17:44:21  <Mark> what game
17:44:24  <dihedral> openttd
17:44:26  <Mark> hi dih :)
17:44:38  <Mark> competitive?
17:44:46  <Mark> ill play if i can team with V
17:44:49  <Mark> otherwise, no :P
17:45:50  <dihedral> imagine 10 players, 10 companies, and the chance to win 45 eur :-)
17:46:02  <PublicServer> <Mark> thats like a month wages
17:46:37  <dihedral> lol
17:47:25  <PublicServer> <Mark> i would probably play but i dont have enough time
17:47:38  <Mark> whats the goal?
17:48:18  <dihedral> my goal is to see if people would be interested :-P
17:48:30  <PublicServer> <Mark> probably depends on the goal :P
17:48:33  <dihedral> hehe
17:48:46  <PublicServer> <Mark> if the goal is to make money, my guess is people would not really be interested
17:49:15  <Mark> @op
17:49:15  *** Webster sets mode: +o Mark
17:49:19  <Mark> !unpause
17:49:19  <PublicServer> *** Mark has unpaused the server. (Use !auto to set it back.)
17:49:21  <PublicServer> *** Game unpaused (number of players)
17:49:23  <dihedral> if the goal were to make money, there would not be a chance to win :-P
17:51:21  <dihedral> keeping 5 eur (or 10%) per game actually should only cover the cost of the service
17:54:07  <dihedral> or make it more interesting 1st 2nd and 3rd place win a percentage from the pot :-P
17:54:12  <dihedral> or only 1st and 2nd
18:04:02  <Mark> !auto
18:04:02  <PublicServer> *** Mark has enabled autopause mode.
18:04:04  <PublicServer> *** Game paused (number of players)
18:04:08  <PublicServer> *** Mark has joined spectators
18:05:28  *** fair_ has joined #openttdcoop
18:05:36  <fair_> hey all =)
18:06:00  <fair_> !password
18:06:00  <PublicServer> fair_: luring
18:06:08  <PublicServer> *** Game still paused (number of players)
18:06:11  <PublicServer> *** fair_ joined the game
18:23:13  *** cyph3r has quit IRC
18:52:48  *** Mucht has joined #openttdcoop
18:52:48  *** ChanServ sets mode: +o Mucht
19:24:28  *** ODM has quit IRC
19:30:24  <PublicServer> *** Mark has left the game (leaving)
19:32:32  <PublicServer> *** fair_ has left the game (leaving)
19:39:49  *** fair_ has quit IRC
19:42:15  *** uliko has quit IRC
20:38:21  *** DMG has joined #openttdcoop
20:38:54  *** Guest6834 has quit IRC
20:44:15  *** andrwe2 has quit IRC
21:10:01  *** BiG_MeEcH has quit IRC
21:31:04  *** BiG_MeEcH has joined #openttdcoop
21:41:06  *** perk11 has quit IRC
23:24:24  *** DMG has quit IRC
23:45:20  *** tatertom has joined #openttdcoop
23:45:30  <tatertom> !help
23:45:30  <PublicServer> tatertom: http://www.openttdcoop.org/wiki/IRC_Commands
23:46:29  <tatertom> hi all
23:46:32  <tatertom> !password
23:46:32  <PublicServer> tatertom: vetoed
23:47:07  <tatertom> about to check out the public server I read so much about. Anyone care to show me around?
23:48:04  <tatertom> I was geeky about stations for a spell, and now I want to figure out the hub fanciness in action.
23:48:29  *** tatertom has quit IRC

Powered by YARRSTE version: svn-trunk