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00:14:04 *** Djanx has joined #openttdcoop 00:15:33 <Djanx> !password 00:15:33 <PublicServer> Djanx: vetoed 00:16:08 <PublicServer> *** Game still paused (number of players) 00:16:08 <PublicServer> *** Djanxy joined the game 00:19:04 <PublicServer> *** Djanxy has joined company #1 00:19:26 <PublicServer> *** Djanxy has joined spectators 00:22:38 <PublicServer> *** Djanxy has left the game (leaving) 00:39:51 *** tatertom has joined #openttdcoop 00:40:15 <tatertom> hey are the guys that were just in the pub server in here? have questions about linked material... 00:40:29 <tatertom> http://wiki.openttdcoop.org/File:TerminusPrimary.png 00:49:29 <tatertom> or this guy: http://wiki.openttdcoop.org/File:Mark_Clock.png 00:49:42 <tatertom> I have no idea what i am looking at 00:50:10 <tatertom> timer train momentarily reds the paths, i get that, but i don't see how anything else is doing anythin 00:50:40 <tatertom> it's like i'm looking at "logic gates", something i have had trouble trying to comprehend in the past 00:51:03 <tatertom> and building them from game train tracks isn't helping, lol 00:52:23 <tatertom> what is all this memory business about, too 00:54:04 <phatmatt> the little pairs of combo signals are memories 00:54:23 <phatmatt> as soon as the timer train turns the block next to it red, they'll stay red until reset 00:54:46 <phatmatt> the clock is designed so that, iff the timer train gets around the loop without the memories being reset (to green), they'll all be red 00:54:50 <phatmatt> so the final output is red too 00:56:01 <phatmatt> looking at it in action migh thelp 00:56:04 <phatmatt> *might help 00:57:26 *** Mark has quit IRC 00:58:24 <tatertom> in action would def. help me 00:58:52 <tatertom> the first thing i don't get is how a sig stays red with no trains moving though or whatever 00:59:28 <tatertom> like, i get that a train passing by activates combos and whatnot, but why wouldn't they change back once it's gone? 00:59:58 <tatertom> is that what the little-loop train is doing? that doesn't make sense 01:00:17 <phatmatt> they stay red, trust me ;) 01:00:25 <phatmatt> go see for yourself by loading the game up 01:00:34 <phatmatt> on the outside of the memories is its output 01:00:47 <phatmatt> on the inside (inside the timer train loop) is the reset inutput 01:00:49 <phatmatt> *input 01:01:16 <phatmatt> the two circular loops with two trains above are just NOTs 01:01:26 <phatmatt> red -> green, green -> red 01:01:32 <tatertom> well, i'm sure they do, but i guess i am asking why they should do that. i'm not grasping how that happens with the info in my head about how the signals work. is this yet another awesome newGRF thing i'm not used to, being new to coop? 01:01:49 <phatmatt> no, it's just standard openttd signals 01:01:53 <tatertom> ok 01:02:14 <tatertom> i have always had problems understanding NOTs ORs and all that biz 01:02:18 <BiG_MeEcH> :) 01:02:47 <phatmatt> a presignal is green iff there's another green presignal, and the other presignal in the memory pair is red because the other one is 01:02:52 <tatertom> the fact that i have a problem with that bothers me to no end, lol 01:03:00 <phatmatt> it's a stable state, until there's a green presignal provided by the reset 01:03:25 <tatertom> ok, so a train pases somewhere, and changes the signal 01:03:28 <tatertom> with you so far 01:03:37 <tatertom> i think 01:03:38 <phatmatt> the timer train passes on its loop, yeah 01:03:43 <phatmatt> and forces a memory pair to red 01:03:56 <phatmatt> see, it'll run through the memory's signal bloc 01:03:57 <phatmatt> kk 01:04:01 <tatertom> ok, but this timer train is always just a loopin around, though, right? 01:04:03 <phatmatt> yes 01:04:11 <tatertom> so this keeps on doing that 01:04:28 <tatertom> shouldn't it be flopping red/green all the time then? 01:04:44 <tatertom> there's one off signal i'm not noticing or something 01:04:44 <phatmatt> the memories stay red until reset 01:04:57 <phatmatt> the page that links to it says "The clock is red all the time, until all the memories become red - by the little running train making a complete loop without being interrupted. Interruption occurs by resetting all memories to green whenever a train overflows." 01:05:02 <phatmatt> in case you didn't see that 01:05:26 <phatmatt> train overflows = one of the inputs at the very top, NOT'd 01:05:27 <tatertom> crap, lets make sure we're looking at same thing 01:05:31 <phatmatt> ok 01:05:38 <phatmatt> i'm looking at 01:05:39 <phatmatt> 17:52 < tatertom> or this guy: http://wiki.openttdcoop.org/File:Mark_Clock.png 01:05:43 <tatertom> mark ... ok 01:06:02 <tatertom> i'm back, lol 01:06:06 <phatmatt> scroll to the bottom, you'll see "file links" 01:06:20 <tatertom> ok real quick 01:06:43 <tatertom> the overflow detection - is just a presig coming from overflow sideline, right? 01:06:50 <tatertom> (make sure i'm not off on that) 01:06:59 <phatmatt> yes, it's the top-rightmost track there 01:07:02 <tatertom> no trains run that track then 01:07:09 <phatmatt> no, it's just logic 01:07:09 <tatertom> just for sigs 01:07:11 <tatertom> kk 01:07:19 <phatmatt> it's signed "overflow detection" in the pic 01:07:20 <tatertom> and same for 'output' track 01:07:24 <phatmatt> mmhmm 01:07:32 <tatertom> ok, perusing some more 01:08:39 <phatmatt> unfortunately i don't know what game that was, but Mark himself or any other op will probably know 01:08:44 <phatmatt> also, gtg. gl ;) 01:09:06 <tatertom> thx for all yer help man 01:11:17 <tatertom> anyone care to pick up where phatmatt left off? 01:11:40 <tatertom> i can offer for trade, anything you want to know about cable tv systems, lol 01:12:16 <tatertom> but be warned, all my conversations, if left to go on long enough, eventually move to cable as a topic anyway. do something long enough... 01:13:45 *** Mark has joined #openttdcoop 01:13:45 *** Webster sets mode: +o Mark 01:14:52 <tatertom> so, i'm still looking at this: http://wiki.openttdcoop.org/File:Mark_Clock.png , and the big squar-ish loop that is right under the yellow label, that means all the memories are just like each other, there's not a in side and out side to them, right? 01:15:52 <tatertom> as in, if it weren't for that one naked line right under yellow label, their data would be split 01:19:28 <BiG_MeEcH> I think that is the overflow line 01:30:06 <tatertom> but that tells the signal in the middle of the output line little-train-loop that every single memory is red when that is the case, though, right? sole-purpose? 01:30:32 <tatertom> otherwise, it'd go red when north half were all red, and ignore whole other side 01:30:37 <tatertom> am i close? 01:31:02 <tatertom> this shizz is absolutely fascinating to me still 01:31:52 <BiG_MeEcH> only when a train overflows will it turn green 01:32:00 <BiG_MeEcH> the little train around the loop kicks them all red 01:32:00 <tatertom> wait 01:32:16 <BiG_MeEcH> when they are all red the one train will engage 01:32:25 <tatertom> is there one of these on the server for me to watch do its thing? 01:32:50 <tatertom> i think i'm at the stage where seeing it in action would give the ah-ha moment 01:32:52 <BiG_MeEcH> That is from an old game and I'm not sure which PSG game it was taken from 01:33:18 <tatertom> ahh, well something like it? a slightly different layout would be similarly helpful 01:33:31 <tatertom> if even just flipped around or something 01:34:06 <tatertom> oh, hey its you 01:34:15 <tatertom> is this the irc you were talking about? 01:36:16 <tatertom> to give you some background of myself to help you get why i'm stuck maybe, i went from vanilaa block sigs straight to pbs's for everything, and when i get em good and jammed up, i get frustraded and reroll half the time, or at least save/quit and take a break, but i'm like ADHD and never go back to em 01:36:32 <BiG_MeEcH> Sure 01:36:38 <Sylf> yo 01:36:42 <tatertom> howdy 01:36:45 <BiG_MeEcH> Well there are uses for both PBS and Presignals 01:36:58 <BiG_MeEcH> some do the same thing at staitons for instance 01:37:22 <tatertom> yeah, the 3-prong, 2-4 finger entries can't work with pbs's 01:37:30 <Sylf> what's the talk today? 01:37:34 <tatertom> but i like how efficient they are in terms in space 01:37:40 <BiG_MeEcH> but presignals only work for certain things like the overflows, timers ( examples you have seen ) and ( some )priorities 01:38:03 <tatertom> i am drawing from you fine people's knowledge of the game, moving from single/multi player to coop 01:38:11 <Sylf> presigs are heavensent 01:38:29 <BiG_MeEcH> tatertom wants more examples and to see it working in real time 01:38:30 <tatertom> i am trying to up my game in them, sylf 01:39:08 <tatertom> i have always had issues really "getting" logic gates, and making them from pretend train tracks isn't helping ;) 01:39:33 <tatertom> but then again, i didn't understand how sailing worked until i modded my canoe to do it, lol 01:40:36 <Sylf> o.O. canoe signals? 01:40:41 <tatertom> canoe sailing 01:40:49 <tatertom> an unrelated example 01:40:52 <BiG_MeEcH> unrelated to OTTD xD 01:40:58 <tatertom> yep, i do that 01:41:10 <BiG_MeEcH> He gets it by building or watching, not looking at a static picture. 01:41:14 <tatertom> just smack me and remind me what we're talking bout, k? 01:41:21 * BiG_MeEcH slaps tatertom around a bit with a large fishbot 01:41:44 <tatertom> well, i do gain from the static pic, but i won't feel i know it until i build it without cheat-sheeting 01:41:56 <Sylf> stuff in action, eh? that's what our psg archives are for 01:42:02 <tatertom> oh yeah 01:42:03 <tatertom> about that 01:42:21 <tatertom> i tried to dl and run em, but every dang one is 'newer version' 01:42:29 <Sylf> there are some delicious games 01:42:30 <tatertom> and i can't find anything newer'n what i got 01:42:43 <tatertom> i really wanna check out the brainmelters or whatever 01:42:43 <BiG_MeEcH> you would have to get the exact trunk to play it 01:42:57 <Sylf> make sure you have at least tge version that's used here 01:43:01 <tatertom> so whatever nightly the guy had? can't be later either? 01:43:02 <Sylf> !version 01:43:02 <PublicServer> Sylf: Autopilot AP+ 4.0 Beta (r99+.422ef4e8cbe1+) 01:43:09 <BiG_MeEcH> xD 01:43:10 <Sylf> !dl 01:43:10 <PublicServer> Sylf: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 01:43:10 <PublicServer> Sylf: http://www.openttd.org/en/download-trunk/r25734 01:43:25 <Sylf> there. nightly rev 25734 01:43:27 <tatertom> what is all this biz 01:43:30 <tatertom> latest? 01:43:41 <Sylf> not today's nightly 01:44:05 <tatertom> so, as long as i have a same or later build, i should be fine, though, right? 01:44:16 <Sylf> but we don't use the stable version on this server 01:44:18 <tatertom> also, on linux/ubuntu 12.04, if that makes diff 01:44:49 <Sylf> yup, any version newer is fine, regardless of OS 01:45:10 <tatertom> ok, stop updating guys compiling sux lol 01:45:40 <Sylf> :p 01:45:48 <Sylf> go precompiled 01:46:02 <tatertom> ? 01:46:13 <Sylf> ! dl lin 01:46:13 <PublicServer> Sylf: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-linux-generic-i686.tar.xz 01:46:14 <BiG_MeEcH> all I do is untar 01:46:16 <tatertom> let me look before i seem more stupid 01:46:22 <Sylf> ! dl lin64 01:46:22 <PublicServer> Sylf: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-linux-generic-amd64.tar.xz 01:46:24 <BiG_MeEcH> I use linux too 01:46:29 <tatertom> then copy to... 01:46:33 <BiG_MeEcH> just untar to any folder 01:46:35 <tatertom> ~/.openttd 01:46:49 <BiG_MeEcH> well no, you dont want to untar over your nightly or stable vertsion 01:46:57 <BiG_MeEcH> I have 2 on my desktop untared 01:46:58 <Sylf> just run the binary in the tar.xz package 01:47:03 <tatertom> ok, unwrap and double-tap 01:47:04 <tatertom> kk 01:47:36 <tatertom> wait, so can i then run this sid-by-side with stable? 01:47:38 <Sylf> that way, you can have unlimited number of versions 01:47:43 <Sylf> yeah 01:47:44 <BiG_MeEcH> yes you can 01:48:08 <tatertom> a few other random things floating around just made more sense 01:48:25 <Sylf> i founf out that version 1.2.X handles older psg archines better than 1.3.X 01:48:38 <Sylf> archives* 01:48:40 <tatertom> good to know 01:48:58 <tatertom> so, thes savegames are just like a snapshot, thought, right? 01:49:04 <tatertom> or more like script of what happened 01:49:08 <tatertom> that will "play" 01:49:19 <BiG_MeEcH> savegames are at the ' final ' stage 01:49:22 <tatertom> in other words, do i get to see the process, or is it al just already there 01:49:24 <tatertom> ok 01:49:29 <tatertom> they are "completed" 01:49:34 <BiG_MeEcH> yes 01:49:39 <tatertom> coolcool 01:49:58 <tatertom> i dl'd some rando ones earlier, but do you guys have any suggestions? 01:50:21 <BiG_MeEcH> there is a hall of fame 01:50:43 <BiG_MeEcH> !archive 01:50:43 <PublicServer> BiG_MeEcH: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 01:50:58 <Sylf> psg 121, 180... 01:51:01 <tatertom> on it... may be a while before i check in 01:51:06 <BiG_MeEcH> http://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame 01:51:11 <Sylf> 201 is cool too 01:51:30 <Sylf> 196 is special to me 01:52:19 <Sylf> the games mentioned in V's latest rumble are mostly good 01:52:30 <BiG_MeEcH> Whichever one I called v453000 bitch is special to me :) 01:52:30 <BiG_MeEcH> lol 01:53:28 <Sylf> http://blog.openttdcoop.org/2013/09/04/my-openttd-story/ 01:53:56 <BiG_MeEcH> :D 01:56:18 *** evildwarf has quit IRC 01:58:52 <tatertom> hmm missing newGRF in game dl'er won't get 01:59:28 <Sylf> for stolen trees..., 01:59:57 <Sylf> i dont have the link right now 02:00:01 <tatertom> i've ran into that before, but don't think that's it, ther'es like 3 or 4 02:00:11 <tatertom> i think i need ya'lls grf pack 02:00:12 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 02:00:14 <tatertom> but where do i put it 02:00:25 <Sylf> make sre you have 02:00:31 <Sylf> !grf 02:00:31 <PublicServer> Sylf: http://www.openttdcoop.org/wiki/GRF 02:00:33 <BiG_MeEcH> !grf 02:00:33 <PublicServer> BiG_MeEcH: http://www.openttdcoop.org/wiki/GRF 02:00:37 <BiG_MeEcH> xD 02:01:13 <Sylf> we should issue an updated pack with stolen trees 02:01:28 <tatertom> nm, i RTFM'd 02:01:31 <BiG_MeEcH> LMAO, did you see the drama with V and stolen tree's ? 02:01:57 <tatertom> i would like to hear about this? the fact that it's named stolen trees implies something funny is up 02:02:03 <Sylf> which iteration? :p 02:02:45 <BiG_MeEcH> Sometimes a name is just a name :D 02:27:30 <tatertom> so these stations that have all teh tiles near them where cargo is piling up, is that from coop's newgrf's or is that just what happens when you move that much product? 02:27:31 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 02:27:45 <tatertom> i got 'er running, thx 02:28:20 <tatertom> but seriously those tiles are cool, and i havent' seen em before 02:37:06 <BiG_MeEcH> They're extra station GRF's 02:37:19 <BiG_MeEcH> They act like a station but just dont have a track peice 02:37:32 <BiG_MeEcH> They're useful for small station walk 02:37:39 <BiG_MeEcH> or eyecandy 02:39:46 <tatertom> holy cargo flow legend! 02:40:32 <BiG_MeEcH> Theres a few of those 02:40:42 <tatertom> i'm like a friggin kid in a candy store over here 02:41:54 <BiG_MeEcH> good 02:41:55 *** nicfer has quit IRC 02:42:00 <BiG_MeEcH> You havent seen the FIRS legend yet 02:42:44 <BiG_MeEcH> http://blog.openttdcoop.org/2012/01/27/firs-industry-and-cargo-chart/ 02:53:07 *** roboboy has joined #openttdcoop 03:14:06 *** Djanx has quit IRC 03:23:51 <tatertom> I meant the in-game spider overlay 03:24:03 <tatertom> i've seen firs games and chart 03:24:25 <tatertom> i've strayed away as of yet until i get better at nursing things into making more stuff 03:25:02 <tatertom> which, as I understand, is simply having trains come regularly, but not fully emptying a supply industry, right? 03:25:20 <tatertom> [primary industry} 06:15:56 *** perk11 has joined #openttdcoop 06:30:38 *** KenjiE20 has quit IRC 07:35:07 *** johnrambo has joined #openttdcoop 07:36:47 *** johnrambo has joined #openttdcoop 07:39:55 *** jrambo has quit IRC 08:42:51 *** evildwarf has joined #openttdcoop 08:42:51 *** Webster sets mode: +o evildwarf 09:00:44 *** tatertom has quit IRC 09:48:36 *** Sylf has quit IRC 10:18:04 *** KenjiE20 has joined #openttdcoop 10:18:05 *** ChanServ sets mode: +o KenjiE20 10:19:59 *** evildwarf has quit IRC 11:17:11 *** Sylf has joined #openttdcoop 11:17:11 *** ChanServ sets mode: +o Sylf 11:52:10 *** Djanx has joined #openttdcoop 12:20:11 *** Djanx has quit IRC 13:07:32 *** nicfer has joined #openttdcoop 15:24:00 *** valhallasw has joined #openttdcoop 15:28:16 *** Progman has joined #openttdcoop 15:37:09 *** roboboy has quit IRC 15:43:31 *** uliko has joined #openttdcoop 15:43:31 *** ChanServ sets mode: +o uliko 15:49:00 *** TWerkhoven has quit IRC 15:49:17 *** TWerkhoven has joined #openttdcoop 16:33:40 *** Progman has quit IRC 16:56:20 *** Jam35 has joined #openttdcoop 16:57:08 *** cyph3r has joined #openttdcoop 17:40:41 *** evildwarf has joined #openttdcoop 17:40:41 *** Webster sets mode: +o evildwarf 18:18:16 *** dr_gonzo_ has joined #openttdcoop 18:42:34 *** Progman has joined #openttdcoop 18:44:38 *** Chris_Booth has joined #openttdcoop 18:51:22 <BiG_MeEcH> yoooooo 19:14:15 *** evildwarf has quit IRC 19:20:16 *** evildwarf has joined #openttdcoop 19:20:16 *** Webster sets mode: +o evildwarf 19:22:27 *** Maraxus has joined #openttdcoop 19:22:27 *** ChanServ sets mode: +o Maraxus 19:43:15 <PublicServer> *** Game still paused (number of players) 19:43:18 <PublicServer> *** Maraxus joined the game 19:47:13 <PublicServer> *** Maraxus has left the game (leaving) 19:48:59 *** cyph3r has quit IRC 19:49:01 *** Maraxus has quit IRC 19:56:44 *** brenhein has joined #openttdcoop 20:14:52 *** Jam35 has quit IRC 20:29:37 *** [1]Mark has joined #openttdcoop 20:34:47 *** Mark has quit IRC 20:34:48 *** [1]Mark is now known as Mark 20:52:45 *** tatertom has joined #openttdcoop 20:53:23 *** valhallasw has quit IRC 20:53:24 <tatertom> hi all 20:53:43 <Chris_Booth> hi tatertom 20:54:43 <tatertom> !help 20:54:43 <PublicServer> tatertom: http://www.openttdcoop.org/wiki/IRC_Commands 20:55:33 <tatertom> !password 20:55:33 <PublicServer> tatertom: vetoed 20:55:41 <Chris_Booth> @tell tatertom @quickstrat 20:55:57 <Chris_Booth> tatertom @@quickstrat 20:56:02 <Chris_Booth> tatertom @@quickstart 20:56:03 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 20:56:07 <tatertom> lol 20:57:52 *** uliko has quit IRC 20:59:01 <PublicServer> *** Game still paused (number of players) 20:59:09 <PublicServer> *** Player has changed his/her name to tatertom 21:06:03 <PublicServer> *** Game still paused (number of players) 21:06:04 <PublicServer> *** Chris Booth joined the game 21:06:07 <PublicServer> <tatertom> hi chris 21:06:14 <PublicServer> <tatertom> do you live in FL? 21:06:24 <PublicServer> <Chris Booth> FL? 21:06:24 <PublicServer> <tatertom> /USA 21:06:36 <PublicServer> <Chris Booth> No I am from London UK 21:06:54 <PublicServer> <tatertom> There is a guy i went to high school right near me with same name 21:07:29 <PublicServer> <tatertom> he lives about a mile and a half from me right now, if you go by boat 21:07:35 <PublicServer> <Chris Booth> Oh really, well you can tell them you found someone with their name 21:07:43 <PublicServer> <tatertom> i did last night lol 21:07:57 <PublicServer> <tatertom> he said you better have your sword ready 21:07:59 <PublicServer> <tatertom> there can be only one 21:08:14 <PublicServer> <Chris Booth> He better have a plane ticket and his sword ready 21:08:16 <PublicServer> <tatertom> i almost pooped a little in my britches because i thought you were him 21:08:43 <PublicServer> <Chris Booth> Unless he is a 23 year old drunk from the UK he is not me 21:08:49 <PublicServer> <tatertom> he's really into intricate and organic-ey games like this 21:09:11 <PublicServer> <tatertom> well, he's been there, the man CAN drink - trust me, but he's got around 10 years on ya 21:09:29 <PublicServer> <Chris Booth> you should tell him to joi 21:09:35 <PublicServer> <Chris Booth> joi 21:09:42 <PublicServer> <tatertom> i asked if he were you 21:09:44 <PublicServer> <Chris Booth> my n key is fucked 21:09:46 <PublicServer> <tatertom> and all 21:09:56 <PublicServer> <tatertom> and he knows the game 21:09:58 <PublicServer> <tatertom> but wont play it now 21:10:20 <PublicServer> <tatertom> like i said, he likes gam,es LIKE this, but he's probably got like 7 of them going right now 21:10:26 <PublicServer> <Chris Booth> is it to old school for him? 21:10:38 <PublicServer> <tatertom> his woman complains enough about how he spends his time 21:10:44 <PublicServer> <tatertom> not at all 21:10:50 <PublicServer> <tatertom> he still plays text-only rpgs man 21:10:56 <PublicServer> <Chris Booth> Women are a pain 21:11:02 <PublicServer> <tatertom> has written a few 21:11:12 <PublicServer> <Chris Booth> Oh he is a developer too 21:11:15 <PublicServer> <Chris Booth> now that is cool 21:11:21 <PublicServer> <Chris Booth> and spooky 21:11:37 *** Progman has quit IRC 21:11:56 <PublicServer> <tatertom> when i saw the name, it was a little surprising, but then it was like, DUH! This is right up his alley 21:12:38 <PublicServer> <tatertom> and the last time we discovered the other was playing the same game unbeknownst to the other, it was hexen, i think 21:13:14 <PublicServer> <Chris Booth> Ah what a small world it is 21:13:33 <PublicServer> <tatertom> since i know you were the one last welcome-server map that had the niftyest shizz goin on, do you think you can get how that works into my thick skull? 21:13:59 <PublicServer> <tatertom> If your middle name is Richard, I would be a litle freaked 21:14:13 <PublicServer> <Chris Booth> No my middle name is not richard 21:14:25 <PublicServer> <Chris Booth> and it was a simple solution to a problem that didn't exist 21:14:51 <PublicServer> <Chris Booth> it would fill the large dummy trains, which contained excatly 2 small ML trains worth of cargo 21:15:17 <PublicServer> <Chris Booth> once full it would block the not gate at the end of the station, thus allowing the ML trains to enter the station 21:15:31 <PublicServer> <Chris Booth> they would then fill with the cargo in the dummy train and head to the drop 21:15:38 <PublicServer> <tatertom> all the timing and balancing and some of the prios are still a little lost on me 21:15:54 <PublicServer> <tatertom> i think i have gotten on to prios 21:15:56 <PublicServer> <Chris Booth> now all trains on the ML only had the order to head back to the entrance of the main drop 21:16:34 <PublicServer> <Chris Booth> so now you know the concept behind the idea you just need to know how to 'program' it in openttd 21:16:44 <PublicServer> <tatertom> i think my whole issue is some sort of mental block on the concept of logic gates themselves 21:17:26 <PublicServer> <Chris Booth> The not gate is an easy one 21:17:37 <PublicServer> <tatertom> its like i can look at a pic of one (even in openttd) and work out how it happens, 21:17:39 <PublicServer> <Chris Booth> it just turn red into green, or green into red 21:17:45 <PublicServer> <tatertom> then i look away and lose it 21:18:34 <PublicServer> <Chris Booth> :( 21:18:40 <PublicServer> <Chris Booth> that used to work 21:18:42 <PublicServer> <tatertom> do i need to join or somethin 21:18:46 <PublicServer> *** Chris Booth has joined spectators 21:18:52 <PublicServer> <Chris Booth> no only if you want to play 21:19:06 <PublicServer> <tatertom> well, i do, but i'm brand-noob to coop 21:19:16 *** Djanx has joined #openttdcoop 21:19:44 <PublicServer> <tatertom> and i don't feel i have the skill level to be touching others' working systems ;) 21:20:11 <PublicServer> <Chris Booth> ah then it might be best to watch for a while, but the longer you look the more you get scared 21:20:21 <PublicServer> <Chris Booth> sometimes it is best to dive in head first 21:20:33 <PublicServer> <tatertom> but am here for learning - i picked up a little last night by looking around, and practiced on random pubs 21:20:55 <PublicServer> <Chris Booth> have you seen the wiki/blog here 21:20:59 <PublicServer> <tatertom> this is more about the system than making money or making people happy right 21:21:01 <PublicServer> <tatertom> oh yes 21:21:11 <PublicServer> <tatertom> been my toilet readin' for a few weeks 21:21:17 <PublicServer> <Chris Booth> this is 100% about the system 21:21:28 <PublicServer> <Chris Booth> as long as we don't go bankrupt we don't car 21:21:30 <PublicServer> <Chris Booth> care 21:21:40 <PublicServer> <tatertom> and i've been using my knowledge elsewhere in the game 21:21:50 <PublicServer> <tatertom> but this is my first login to coop public server 21:22:00 <PublicServer> <tatertom> i've seen a few savegames 21:22:27 <PublicServer> <Chris Booth> there are some nice saves in there 21:22:43 <PublicServer> <tatertom> i'm sure i'll jump back in some more later 21:23:18 <PublicServer> <tatertom> how do we make it go? 21:23:45 <PublicServer> *** Chris Booth has left the game (leaving) 21:24:53 <PublicServer> *** tatertom has joined company #1 21:33:07 *** Chris_Booth has quit IRC 21:38:06 <tatertom> may/can I unpause? 21:45:30 <PublicServer> *** tatertom has left the game (leaving) 22:52:58 *** brenhein has quit IRC 23:41:42 *** Anson has quit IRC 23:57:32 *** Anson has joined #openttdcoop