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Log for #openttdcoop on 6th October 2013:
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00:00:11  <PublicServer> <mfb> ah 524
00:00:37  <PublicServer> <mfb> I shifted it to line 4
00:01:07  <PublicServer> <mfb> I moved other lines as well in the expansion
00:01:10  <PublicServer> <mfb> so it does not have to be line 4
00:01:46  <PublicServer> <mfb> train 147 got it right
00:01:52  <PublicServer> <mfb> 524, too
00:02:10  <PublicServer> <mfb> in general, like 4 works
00:03:50  <AndreasB> We (well most of us) drive on the right side of the road, the trains should too ;-).
00:03:51  <AndreasB> +1
00:04:06  <AndreasB> The right side is the right side. As opposed to the left side.
00:04:14  <AndreasB> The left side is not the right side.
00:04:18  <PublicServer> <Sturmi> i usually drive left... right side is for slowies
00:04:19  <PublicServer> <Djanxy> train limit again ?
00:04:53  <AndreasB> haha Sturmi
00:07:11  *** valhalla1w has quit IRC
00:07:31  <PublicServer> <Sturmi> trains dont seem to like teh new 5ths
00:07:37  <PublicServer> <Sturmi> afraid of the dark?
00:09:01  <mfb-> which one?
00:09:04  <AndreasB> Why would you have so much space inbetween ML's?
00:09:12  <PublicServer> <mfb> easier for constructions
00:09:14  <AndreasB> LL4RR
00:09:18  <AndreasB> aha
00:09:20  <PublicServer> <mfb> usually they are a bit closer together
00:09:38  <AndreasB> How do you know if you are doing SL or ML ?
00:09:50  <PublicServer> <mfb> we look at the plan
00:09:54  <AndreasB> aha
00:10:01  <PublicServer> <mfb> and MLs (nearly) always have at least 2 lines per direction
00:10:06  <AndreasB> But I mean, theres some thought into it?
00:10:07  <PublicServer> <mfb> while most sidelines have just 1
00:10:15  <PublicServer> <mfb> and sidelines go to primary industries
00:10:21  <PublicServer> <mfb> sure
00:10:23  <PublicServer> <mfb> mainlines are the main network
00:10:34  <PublicServer> <Sturmi> industries NEVER connect directly to a ML
00:10:41  <AndreasB> So you would create ML to go from NW to SE
00:10:52  <PublicServer> <mfb> depends on the map
00:10:54  <AndreasB> then create an SL to connect to it
00:11:00  <PublicServer> <mfb> possible
00:11:08  <AndreasB> hm
00:11:27  <mfb-> !rcon set max_trains 1150
00:11:34  <AndreasB> 5k go gogo
00:11:43  <PublicServer> <mfb> :p
00:11:53  <PublicServer> <mfb> well 1150 should be possible with the 5th lines
00:11:59  <PublicServer> <Sturmi> easily
00:12:04  <AndreasB> I'm not good enough with balancing :D :P
00:12:05  <PublicServer> *** V453000 has left the game (leaving)
00:12:07  <PublicServer> <mfb> then we have to look again
00:14:01  <PublicServer> <Fehlersturm> haha djanxy. just wanted to copy orderlist from your farm... need trains :-)
00:15:23  <AndreasB> would ML always have at least 2 in each direction?
00:24:11  <PublicServer> <Sturmi> omg train 420 came right back to the asylum
00:25:02  <PublicServer> <Fehlersturm> traaaaaiiiiins
00:31:05  <PublicServer> <Fehlersturm> gah. MOAR TRAIIIINS!!
00:33:19  <PublicServer> <Fehlersturm> increase max trains!!!
00:33:30  <PublicServer> <Fehlersturm> >9000
00:34:02  <AndreasB> my train wont leave the dpot
00:34:16  <Fehlersturm> probably scared
00:34:23  <AndreasB> just going back and fourth
00:34:23  <AndreasB> haha
00:34:35  <Fehlersturm> maybe wrong railtype?
00:34:43  <AndreasB> OH
00:34:45  <AndreasB> wrong way
00:35:02  <AndreasB> lol
00:36:45  <bon> heh
00:37:28  <bon> I did once have that wrong-signal-direction once on the welcome server. didn't take too long to correct that for the monorail to zoom off
00:39:46  <PublicServer> <mfb> I see smooth traffic flow everywhere
00:40:03  <mfb-> !rcon set max_trains 1300
00:40:05  <mfb-> more trains!
00:40:15  <PublicServer> <Fehlersturm> YAY!!!
01:01:34  *** bon has quit IRC
01:04:28  <mfb-> good night
01:04:29  <PublicServer> *** mfb has left the game (leaving)
01:04:34  <PublicServer> <Sturmi> cya
01:04:36  <PublicServer> <Fehlersturm> night
01:04:52  <mfb-> 6th tomorrow? :D
01:05:16  <mfb-> there is a lot of space around the BBH
01:05:18  <PublicServer> <Fehlersturm> haha. why not
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01:08:02  <AndreasB> Hey guys
01:08:04  <AndreasB> http://wiki.openttdcoop.org/File:Crossjoin.PNG
01:08:11  <AndreasB> Is that a good way to attach SL to ML ?
01:08:56  <Fehlersturm> http://wiki.openttdcoop.org/Junctionary_-_New_SLHs
01:09:56  <AndreasB> :O
01:11:20  <PublicServer> <Fehlersturm> but have a look at the ones in live server
01:11:24  <AndreasB> ehh
01:11:33  <AndreasB> A SLH on diagonal/mild corner ML showing how ridiculously small SLH it is possible to build.
01:11:36  <PublicServer> <Fehlersturm> most of them are probably easier to understand
01:11:37  <AndreasB> That one is NOT small
01:11:43  <AndreasB> its enormous
01:12:06  <PublicServer> <Sturmi> that thing in teh middle? thats no slh^^
01:12:20  <PublicServer> <Sturmi> its a massive 6 lane 4way bbh
01:12:39  <AndreasB> Im looking for an SLH that isnt enormous, and that utilizes balancing
01:12:51  <AndreasB> http://wiki.openttdcoop.org/File:Psg206_SLH02.png
01:12:56  <AndreasB> do they relaly have to be this big?
01:13:08  <PublicServer> <Fehlersturm> well yes
01:13:17  <AndreasB> theres not room for that, lol
01:13:21  <PublicServer> <Sturmi> depends on the traffic and the amount of lines and directions
01:13:32  <AndreasB> hmm
01:13:40  <AndreasB> I have built me an ML with 2+2
01:13:48  <AndreasB> A squared ML :D
01:14:09  <PublicServer> <Sturmi> there was a tutorial map in the wiki, maybe you have a look at it
01:14:09  <AndreasB> Which I want to extand later maybe
01:14:26  <AndreasB> Im considering just going 1+1 lol
01:14:29  <AndreasB> so much easier
01:15:04  <AndreasB> the SLH i pasted up there
01:15:09  <AndreasB> why so many tracks etc
01:15:38  <PublicServer> <Sturmi> btw, the best way to build hubs is not copying them from the wiki
01:15:49  <Fehlersturm> well. it really depends on the SL traffic.
01:16:05  <AndreasB> hm, not sure yet on that part
01:16:14  <Fehlersturm> if there isnt alot. you probably dont have to double all bridges/tunnels
01:16:16  <PublicServer> <Sturmi> its think, build, expand, think again, rebuild the whole thing... and so on
01:16:31  <AndreasB> :|
01:16:53  <PublicServer> <Sturmi> most important part is to think. and learn from mistakes
01:17:17  <Fehlersturm> the basic concepts are. every SL has to be able to reach every ML
01:17:39  <Fehlersturm> for the joiner
01:17:48  <Fehlersturm> also priorities ML
01:17:55  <AndreasB> My ML is a circle
01:17:56  <AndreasB> a loop
01:18:04  <AndreasB> At this point atleast
01:18:19  <Fehlersturm> every ML has to be able to reach every SL
01:18:25  <Fehlersturm> for the splitter
01:18:29  <AndreasB> aye
01:18:37  <Fehlersturm> build a splitter first they are easy
01:19:06  <Fehlersturm> also do it on a server where others can schow you what to change
01:19:24  <AndreasB> http://wiki.openttd.org/Ultimate_3-way_junction_for_4_tracks
01:19:27  <AndreasB> What about that
01:19:28  <AndreasB> lol
01:19:43  <Sturmi> its crap
01:19:58  <AndreasB> aww
01:21:32  <PublicServer> <Fehlersturm> well.  try it. it is not balanced. also sharp turns
01:21:43  <AndreasB> I know its not balanced
01:21:56  <AndreasB> I dont even .. I saw some balancing stuff
01:23:16  <AndreasB> http://wiki.openttdcoop.org/File:Noblock.PNG
01:23:19  <AndreasB> what about that
01:23:28  <AndreasB> Looks pretty small
01:23:42  <AndreasB> nvm, only a merge
01:23:45  <Sturmi> did you see that this "ultimate" junctionn is in the category "unuseful junctions"
01:24:29  <Sturmi> well, the merge is the basic thing. Hubs consist of split and merges
01:24:58  <AndreasB> aye
01:25:04  <AndreasB> I need both
01:25:08  <AndreasB> and in compact size, haha
01:28:39  <AndreasB> whats more complicated, a split or a join?
01:31:58  <Fehlersturm> in a split you dont need balancing
01:32:06  <Fehlersturm> so i say easier
01:32:06  <AndreasB> nono
01:32:07  <AndreasB> I know
01:32:08  <AndreasB> ok
01:32:12  <AndreasB> http://wiki.openttdcoop.org/Mainline_Junctions
01:32:13  <AndreasB> Ehm
01:32:20  <AndreasB> In that picture its N to E
01:32:24  <AndreasB> ?
01:32:56  <AndreasB> Square 0,0 is in NW corner?
01:33:05  <Sturmi> E->N, W>N, N>E N>W
01:33:30  <AndreasB> what?
01:33:46  <Sturmi> the hub in the picture connects these directions
01:33:50  <NakedFury> why is there such a distance between when the line splits from mainrail and when it reaches the tunnel in the top main rail??
01:33:52  <PublicServer> <AndreasB> Sturm,i
01:34:03  <AndreasB> umm
01:34:22  <AndreasB> Im confused as HELL right now
01:34:24  <Sturmi> Naked: its an example picture, can be nuilt closer together
01:34:34  <NakedFury> ohh ok'
01:34:42  <PublicServer> *** AndreasB has joined company #1
01:34:59  <AndreasB> CHeck my sign Sturmi
01:35:01  <AndreasB> "NW corner?"
01:35:28  <AndreasB> Thats the NW corner right?
01:35:31  <PublicServer> <Sturmi> thats NE
01:35:35  <AndreasB> eh
01:35:45  <AndreasB> How do you figure that?
01:35:59  <AndreasB> Left side is south?
01:36:07  <AndreasB> lol
01:36:26  <Fehlersturm> the thing i just figured about BBH just then (which makes them much less scary) in a BBH trains cannot switch lanes. they can change directions. but not lanes. its just a Xway split for every Lane (where x is NO of directions)
01:37:05  <Sturmi> they can switch lanes in a balancer
01:37:28  <PublicServer> <Sturmi> Andreas check !compass
01:37:41  <AndreasB> !compass
01:37:43  <AndreasB> :1
01:38:21  <Fehlersturm> well yes. but that happens when the lines are reassembled. then you allow the trains from the crowded lanes to move somwhere else.
01:38:26  <AndreasB> Sturmi
01:38:26  <AndreasB> http://wiki.openttd.org/Directions
01:38:49  <AndreasB> so even I was wrong
01:39:04  <Sturmi> maybe the wiki is wrong?
01:39:09  <AndreasB> I marked the NOrth corner
01:39:35  <Sturmi> In an isometric view a corner cannot be north
01:39:59  <AndreasB> then my marking was correect
01:40:05  <AndreasB> : p
01:40:27  <Fehlersturm> i am going to bed now. good night
01:40:57  <PublicServer> *** Fehlersturm has left the game (general timeout)
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01:41:23  <AndreasB> Everyone else thinks that corner is NW Sturmi o.O
01:41:41  <Sturmi> who is everyone else?
01:41:49  <AndreasB> 2 guys on my server lol
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01:55:04  <Sturmi> night
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02:46:40  <AndreasB> anyone alive?
02:46:56  <AndreasB> http://i.imgur.com/yrImJMv.jpg
02:47:00  <AndreasB> does that look messy?
02:52:29  <PublicServer> *** Djanxy has joined spectators
02:53:43  <Djanxy> looks alright to me andreas
02:53:48  <Djanxy> what TL ?
02:53:53  <AndreasB> 4
02:54:25  <AndreasB> The problem is the other way
02:54:36  <Djanxy> yeah should fit in the bays
02:54:58  <Djanxy> might want double tunnel for the ML tho, depending in how crowded it is
02:55:12  <AndreasB> double tunnel?
02:55:26  <Djanxy> or bridge, saves a little space
02:55:28  <AndreasB> Only reason to tunnel was to get SL down there
02:55:49  <AndreasB> I dont really see where I could put a tunnel or bridge
02:56:21  <Djanxy> yeah, but if you have much traffic you will often want 2 or more tunnels/bridges because of signalling
02:56:32  <Djanxy> next to other - have to move merge a bit
02:57:18  <AndreasB> http://wiki.openttdcoop.org/images/e/e0/Noblock.PNG
02:57:21  <AndreasB> you mean like there?
02:57:26  <AndreasB> To me that looked pointless
02:57:43  <AndreasB> Wont that make ML stop ?
02:57:56  <AndreasB> Looks like a really really bad idea to me
02:58:04  <Djanxy> no, quite the opposite
02:58:15  <Djanxy> since you cant place signals on bridges
02:58:24  <AndreasB> yeah?
02:58:26  <Djanxy> a train behind it might stop
02:58:33  <AndreasB> ah
02:58:34  <Djanxy> because of signal distance
02:58:39  <AndreasB> Since the rest is 2
02:58:56  <Djanxy> dividing it to 2 bridges will make the train behind take the other bridge
02:59:01  <AndreasB> true
02:59:05  <Djanxy> and wont make the flow stop
02:59:06  <AndreasB> bridges are badf
02:59:10  <AndreasB> I NEVERE VER
02:59:11  <AndreasB> use bridges
02:59:15  <AndreasB> they have speed limits ;)
02:59:25  <AndreasB> tunnels dont
02:59:43  <Djanxy> 3 length bridges are bad
02:59:49  <Djanxy> 4+ have plenty speed
03:00:39  <AndreasB> 3 length tunnels have plenty speed
03:00:40  <Djanxy> and depending on speed, 3 can do in some cases
03:00:46  <AndreasB> : p
03:00:55  <AndreasB> well
03:01:02  <Djanxy> yeah, but sometimes you can fit in bridges where you cant fit tunnels
03:01:03  <AndreasB> I will live with only one tunnel
03:01:08  <Djanxy> yeah sure
03:01:08  <AndreasB> This is gonna take forever to build
03:01:14  <Djanxy> might never be a problem
03:01:38  <AndreasB> now to remember what I removed
03:01:39  <AndreasB> lol
03:02:06  <Djanxy> you have the screenshot ;)
03:06:25  <PublicServer> *** Djanxy has joined company #1
03:09:04  <AndreasB> I know
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03:20:48  <AndreasB> hey Djanxy
03:20:52  <AndreasB> http://i.imgur.com/Vi57Z1V.png
03:22:19  <Djanxy> looks alright, except trains will slow down in that short curve just before the wating bays
03:22:30  <AndreasB> which one
03:22:41  <AndreasB> oh right, theres a
03:22:42  <AndreasB> damn
03:22:57  <Djanxy> waiting bays are also a bit long
03:23:13  <AndreasB> they had to be that long
03:23:17  <Djanxy> no need to make them longer than a train to fit
03:23:33  <AndreasB> the priority thing takes up quite some sp...
03:23:39  <AndreasB> but what, thats longer than it has to be too?
03:24:07  <Djanxy> depends
03:24:10  <Djanxy> hard to tell
03:24:21  <Djanxy> dependsa alot on acceleration
03:26:01  <AndreasB> fixed corner now
03:26:13  <PublicServer> <Djanxy> :P
03:26:21  <PublicServer> *** Djanxy has joined spectators
03:26:25  <AndreasB> But, didnt expect it to be this hard to make a 3way
03:26:58  <Djanxy> btw, you should leave or spectate on the server if you are not doing anything
03:27:06  <Djanxy> so it pauses when noone is active
03:27:42  <Djanxy> (public server)
03:28:44  <AndreasB> oh right
03:28:51  <PublicServer> *** AndreasB has joined spectators
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03:28:55  <AndreasB> I normally just spectate
03:28:56  <AndreasB> :D
03:34:41  <AndreasB> darn Djanxy
03:34:49  <AndreasB> I have to build another junction like that
03:34:50  <AndreasB> lol
03:34:57  <AndreasB> Taken me couple of hours to build 1
03:36:10  <Djanxy> :D
03:36:41  <PublicServer> *** Djanxy has left the game (leaving)
03:36:45  <AndreasB> and I dont even know if it works :(
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04:12:38  <AndreasB> uyy
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09:49:10  <Fehlersturm> !password
09:49:10  <PublicServer> Fehlersturm: wavers
09:50:31  <PublicServer> *** Game still paused (number of players)
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09:50:57  <PublicServer> <Fehlersturm> hello
09:53:03  <V453000> hi
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10:12:21  <AndreasB> :S
10:12:23  <AndreasB> Hey guys
10:12:31  <PublicServer> <Fehlersturm> hi
10:12:49  <AndreasB> Same problem with server being hilly, when I chose very falt
10:13:34  <PublicServer> <Fehlersturm> to me the problem is new
10:14:10  <AndreasB> :P
10:25:49  <PublicServer> <Fehlersturm> i think ill build a new merge just down the line from SLH01A
10:36:47  <PublicServer> <Fehlersturm> how frowned upon is it to just nuke a village?
11:11:13  *** [1]Mark has joined #openttdcoop
11:11:55  <[1]Mark> morning
11:11:56  <[1]Mark> !password
11:11:57  <PublicServer> [1]Mark: celled
11:12:09  <PublicServer> *** Mark joined the game
11:12:17  <PublicServer> <Fehlersturm> morning
11:12:26  *** [1]Mark is now known as Mark
11:14:42  <V453000> hy
11:15:01  <PublicServer> *** V453000 joined the game
11:20:00  <AndreasB> Will loading be slower is platform is longer than train?
11:20:28  <PublicServer> <Fehlersturm> no
11:20:31  <AndreasB> k
11:23:36  <PublicServer> <V453000> why do you ask the same question each day repeatedly :|
11:32:17  <Jam35> !password
11:32:17  <PublicServer> Jam35: clasps
11:32:26  <V453000> !start stable
11:32:33  <PublicServer> *** Jam35 joined the game
11:32:57  <PublicServer> <Jam35> hi
11:33:07  <PublicServer> <Fehlersturm> helo
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11:42:58  <Sturmi> !password
11:42:59  <PublicServer> Sturmi: crocus
11:43:21  <PublicServer> *** Sturmi joined the game
11:43:45  <PublicServer> <Sturmi> hi
11:43:51  <PublicServer> <Fehlersturm> hello
11:44:05  <PublicServer> <Jam35> hay
11:45:05  <AndreasB> yawn
11:45:07  <AndreasB> havent slept yet
11:49:36  <Anson> !password
11:49:37  <PublicServer> Anson: crocus
11:50:00  <PublicServer> *** An(son)dreas Be joined the game
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11:54:12  <BiG_MeEcH> woooooooooooooooOOO!
11:54:40  <PublicServer> *** Djanxy joined the game
11:54:50  <PublicServer> <Djanxy> ello
11:54:56  <PublicServer> <Fehlersturm> hello
11:55:19  <PublicServer> <Sturmi> hai
11:55:27  <BiG_MeEcH> YOOOOOOOOOOOOOOOOOOOOOOO'
11:55:28  <PublicServer> <An(son)dreas Be> hallo
11:56:27  <PublicServer> <An(son)dreas Be> becoming crowded here when the WC is down the sink ? :-)
11:56:49  <Jam35> you piss in the sink?
11:57:03  <BiG_MeEcH> not stablean more like stablemean. :(
11:57:08  <Jam35> or worse
11:57:39  <PublicServer> <An(son)dreas Be> lol ... WS of course, not WC
11:58:04  <Jam35> oh ok
11:58:41  <AndreasB> wth
11:58:57  <AndreasB> Anson: "namestealer" :P
11:59:48  <PublicServer> <An(son)dreas Be> Anson is my username since 30 years, the other is my realname for even longer .-)
12:00:04  <BiG_MeEcH> lame
12:00:26  <AndreasB> damn
12:00:32  <AndreasB> Seems like I am stealing yours
12:00:36  <PublicServer> <Fehlersturm> why is the fith so unpopular, with the traindrivers, that they rather jam in the other lanes, then using it.
12:00:37  <AndreasB> I only had mine for 27 years
12:01:40  <PublicServer> <An(son)dreas Be> I'll switch back to only using the username on next login ... but couldn't stop from logging in with my realname after i saw you all the time on irc
12:01:42  <BiG_MeEcH> if trains arent using a line there is usually stuff that is not connected properly or they're pathfinding easier ways
12:01:53  <BiG_MeEcH> sometimes you have to force trains into the other lanes
12:02:02  <PublicServer> <Fehlersturm> What?  Are we doing "asl?" now,  Without asking "asl?"?
12:02:17  *** Mark has quit IRC
12:02:27  <BiG_MeEcH> hell yeah, I love ASL chatting
12:02:51  <BiG_MeEcH> americans with sign language.
12:04:33  <PublicServer> <An(son)dreas Be> you have numbered lanes from 1 inner to 5 outer ß
12:05:45  <PublicServer> <Fehlersturm> gah ML11 return jam!!
12:06:15  <PublicServer> <Sturmi> for some reason they dont use the fifth lane
12:07:53  <BiG_MeEcH> trick them into using it with signals
12:09:05  <PublicServer> <Sturmi> ih there is already a pf trap
12:09:19  <PublicServer> <Sturmi> /s ih ah
12:09:35  <PublicServer> <Fehlersturm> well. they seem to almost exclusevely use lane5 for 90° right turns.
12:09:54  <PublicServer> <Sturmi> some use the tunnels too
12:12:15  <PublicServer> <Sturmi> omg the whole trainset of parhill city mines is in the asylum
12:12:26  <PublicServer> <Djanxy> lol
12:12:53  <PublicServer> <Sturmi> coming from every drop they dont find the way to SL00
12:20:03  <PublicServer> <Fehlersturm> well. 5th lines arent connected all the way through on MLs and where they are (10) distribution is actually quite even)
12:20:37  <PublicServer> <Sturmi> biggest problem seems to be the left turn into 01
12:21:08  <PublicServer> <Djanxy> yeah, and 5th line hardly used
12:21:31  <PublicServer> <Djanxy> towards 01
12:22:06  <PublicServer> <Sturmi> probably too much penalty by t
12:22:08  <PublicServer> <Fehlersturm> also wasnt used from 01 i used some crude balancing towards th eouter lines.
12:22:27  <PublicServer> <Sturmi> going past the hub, turning right instead of left and so on
12:24:05  <PublicServer> <Fehlersturm> well. going left through BBH on the 5th line as also a hugeass detour
12:24:23  <PublicServer> <An(son)dreas Be> how do trains from SLH10a drop go to Plundhattan Valley ?
12:24:34  <PublicServer> <An(son)dreas Be> i see no direct connection for that ...
12:24:36  <PublicServer> <Sturmi> by rail
12:25:45  <PublicServer> <Sturmi> clean your glasses Andreas, there is a connection
12:26:13  <PublicServer> <Sturmi> oops, wrong station
12:26:19  <PublicServer> <An(son)dreas Be> i think they try to leave the entire SLH aftzer dropping, while the pickup is on the same SLH and needs them to enter the same SLH again ...
12:26:29  <PublicServer> <Sturmi> you are perfectly right andreas, there is no connection
12:27:03  <PublicServer> <Sturmi> thi connection there is
12:27:10  <PublicServer> <An(son)dreas Be> found it by inspecting one of the trains in the asylum
12:27:12  <PublicServer> *** Jam35 has joined company #1
12:28:40  <PublicServer> <Sturmi> i guess i find a lot of plundhattan trains in the lost trains depots :D
12:29:35  <PublicServer> <An(son)dreas Be> Plundhattan West and Valley are only 3+3 trains ... not too many
12:30:05  <PublicServer> <Sturmi> still they are existent and probably lost on the netwerk
12:31:01  <PublicServer> <Sturmi> train drivers are curious... when they are lsot they start to explore the world
12:31:11  <PublicServer> <An(son)dreas Be> just checked all 6 : they are waiting in the pickup station or on way to the drop
12:31:17  <PublicServer> <Djanxy> why not, their getting paid
12:31:31  <PublicServer> <Djanxy> they're*
12:31:45  <PublicServer> *** Jam35 has joined spectators
12:31:47  <PublicServer> <Sturmi> they get paid for delivering stuff, not for exploring
12:32:06  <PublicServer> <Djanxy> well until we find out i guess :D
12:32:40  <PublicServer> <Fehlersturm> started "  !Experiment for more popular 5th"
12:33:14  <PublicServer> <Sturmi> Fehler, why dont you start another experiment first? proper connection of primaries that is
12:33:25  <PublicServer> <Fehlersturm> where?
12:33:39  <PublicServer> <Sturmi> see sign !here
12:34:21  <PublicServer> <Fehlersturm> lel
12:34:29  <PublicServer> <Sturmi> ?
12:34:43  <PublicServer> <Fehlersturm> well thats part of a bigger experiment.
12:34:50  <PublicServer> <Fehlersturm> its called concentrate
12:35:09  <PublicServer> <Sturmi> thats no experiment, thats just plain wrong AND jams the network with lost trains
12:35:39  <PublicServer> <An(son)dreas Be> what is better : build more connections like the temp entry to Plundhattan West/Valley or leave pickups with just one intended entry ?
12:35:49  <PublicServer> <Sturmi> the latter
12:36:03  <PublicServer> <Sturmi> the tmp entry is just for the lost trains to get back
12:36:22  <PublicServer> <An(son)dreas Be> adding such temp connections might avoid more lost trains, but also might cause trains to go on routes that are not planned (eg to make Uturns, etc
12:36:49  <PublicServer> *** Jam35 has joined company #1
12:37:45  <PublicServer> <An(son)dreas Be> all 6 Plundhattan trains are back at the pickup station now ... delete the temp connection now ?
12:39:39  <PublicServer> <Sturmi> so, now pls explain the experiment?
12:40:41  <PublicServer> <Fehlersturm> pathfinding trap. pathfinding thinkst there is a short way to left. but when train arrives there it gets a red light and cannot go there
12:40:51  <PublicServer> <Sturmi> its no pf traü
12:41:01  <PublicServer> <Sturmi> theres no valid route
12:41:16  <PublicServer> <Sturmi> wait
12:42:46  <PublicServer> <An(son)dreas Be> BBH looks much fuller now, even jammed
12:43:20  <PublicServer> <Sturmi> the left turn from 11 to 01 jams
12:44:54  <PublicServer> *** Djanxy has joined spectators
12:44:54  <PublicServer> <An(son)dreas Be> trains to 11 also queue up in the BBH
12:47:40  <PublicServer> *** Jam35 has joined spectators
12:50:24  <PublicServer> <An(son)dreas Be> some queue now even goes back from the BBH to SLH01
12:54:27  <PublicServer> <Sturmi> expanded slh11 entry a little
12:54:33  <PublicServer> <Sturmi> ja is clearing up
13:02:05  <PublicServer> *** An(son)dreas Be has joined company #1
13:05:42  <PublicServer> <An(son)dreas Be> just seen: at sign !bad signals, trains often enter the waiting bays on the double bridge and a following train tries to enter too, but blocks the lane on the ML while waiting
13:06:37  <PublicServer> <Sturmi> cannot be prevented
13:09:39  <PublicServer> <An(son)dreas Be> look at that sign now ... does that train really have to follow the other trains into the used waiting bays, or can it go straight to the other path ?
13:09:45  <PublicServer> <Sturmi> btw who builds at SHL01?
13:09:58  <PublicServer> <Fehlersturm> me
13:10:12  <PublicServer> <Sturmi> andreas: it cant go the other path
13:10:18  <PublicServer> <Sturmi> as it wants to leave the ML
13:10:40  <PublicServer> <An(son)dreas Be> ah, fehler, can you please look whether the trains need to enter that path at sign !badsignals? ?
13:11:42  <PublicServer> <Fehlersturm> uh?
13:12:01  <PublicServer> <Fehlersturm> i can make another split abit down the ML
13:12:11  <PublicServer> <Fehlersturm> then they dont need to enter there
13:12:18  <PublicServer> <Sturmi> nah, i have a better idea
13:12:33  <PublicServer> <Sturmi> we just need do have the second line to drop ready first
13:12:39  <PublicServer> <Fehlersturm> k
13:12:47  <PublicServer> <An(son)dreas Be> ah ... the path becomes a single lane ? and thus no alternatives !?
13:13:13  <PublicServer> <Sturmi> no
13:13:13  <PublicServer> <An(son)dreas Be> just like the other sign says : "needs LL_RR
13:13:47  <PublicServer> <Sturmi> danmit
13:20:05  <PublicServer> <Sturmi> stupid factory
13:21:07  <PublicServer> <Fehlersturm> well. bruninghall stupid city
13:21:22  <PublicServer> <Sturmi> its not in the way
13:21:28  <PublicServer> <Sturmi> the merger is ok
13:21:34  <PublicServer> <An(son)dreas Be> trains start queueing and blocking ML at the "connect later" sign now
13:21:48  <PublicServer> <Sturmi> guess why andreas
13:29:53  <PublicServer> <Sturmi> ah shit
13:30:03  <PublicServer> <Sturmi> coalmine needs a new connection
13:30:45  <PublicServer> <Sturmi> nvm^^
13:31:15  <PublicServer> <An(son)dreas Be> very interesting to see someone rebuild the SLH01a including the coal mine :-)
13:31:34  <PublicServer> <An(son)dreas Be> better than a "let's play" video on youtube :-)
13:31:48  <PublicServer> <Sturmi> hehe its a live lets play
13:32:06  <PublicServer> <Sturmi> btw i watch a simutrans lets play in the time^^
13:32:25  <PublicServer> <Sturmi> new split is fully operational now
13:32:43  <PublicServer> <An(son)dreas Be> during the last few days, i watched some rubik's cube let's solve :-)
13:33:29  <PublicServer> <An(son)dreas Be> and gave up again when i saw a 3 year old solve a cube in few minutes and a 6 year old solve a 11x11x11 cube in 45 minutes
13:34:59  <PublicServer> <Sturmi> hm this needs some cleanup later
13:35:05  <PublicServer> <Sturmi> coffee first
13:35:19  <PublicServer> <Fehlersturm> my head hurts
13:35:45  <PublicServer> <Sturmi> i see it in your tracks :D
13:36:12  <PublicServer> <Fehlersturm> that drop doesnt need connection to ML?
13:36:29  <PublicServer> <Sturmi> nothing goes from drop to ML directly
13:37:08  <PublicServer> <An(son)dreas Be> all coal trains are on their way again ... depot is empty and thus i removed it ...
13:37:14  <PublicServer> <Sturmi> k
13:37:37  <PublicServer> <Sturmi> the drop exit needs a total rebiuld... the current state is just a mess
13:39:39  <PublicServer> <Fehlersturm> gah
13:40:06  <PublicServer> <Sturmi> why did you remove the bridges?
13:40:40  <PublicServer> <Fehlersturm> one is enough for farm exit?
13:43:38  <PublicServer> <Sturmi> let me think about a total redsign here
13:44:09  <PublicServer> <Fehlersturm> do you already have coffee?
13:44:19  <PublicServer> <Sturmi> yep, and a cigarette
13:44:42  <PublicServer> <Sturmi> damnit
13:50:12  <PublicServer> <Sturmi> omg this is so messy
13:55:09  <PublicServer> <Fehlersturm> i dont get.  oneway pls. you want presignals?
13:57:43  <AndreasB> :P
13:58:35  <PublicServer> *** An(son)dreas Be has left the game (leaving)
13:59:14  <Anson> !password
13:59:14  <PublicServer> Anson: stalks
13:59:27  <AndreasB> >HAH! dat password
13:59:29  <PublicServer> *** Anson joined the game
13:59:33  <AndreasB> with racist ducks, and stalks
14:04:47  <PublicServer> <Fehlersturm> just one problem. trains ignore the second line
14:04:53  <PublicServer> <Anson> martin rented salons : puking sperms bruise frigid pusses ... robber glares hourly
14:05:03  <PublicServer> <Sturmi> not entirely
14:05:17  <PublicServer> <Sturmi> anson:wtf?
14:05:31  <PublicServer> <Anson> only some old passwords :-)
14:08:19  *** valhallasw has quit IRC
14:12:00  <AndreasB> You guys know a lot of stuff
14:12:08  <PublicServer> <Sturmi> we know a shit :p
14:12:08  <AndreasB> What is the [far end] stuff?
14:12:17  <AndreasB> in orders
14:12:29  <PublicServer> <Sturmi> i can sho you
14:12:35  <PublicServer> <Anson> trains can stop at the near end, middle or far end
14:12:49  <PublicServer> <Anson> and then do several actions at each positions
14:13:01  <AndreasB> OHH
14:13:03  <AndreasB> of the platform
14:13:11  <PublicServer> <Anson> yes
14:13:18  <AndreasB> Thanks!
14:14:42  <PublicServer> <Anson> can also be useful to allow some braking space (eg with platform length 5 and TL3 or TL4, using far end), or accelerating space (from near end) or both (middle)
14:14:48  <PublicServer> <Fehlersturm> regarding the pathfinder experiment: !this_is_better
14:22:54  <PublicServer> *** V453000 has left the game (leaving)
14:23:48  <PublicServer> <Fehlersturm> can i build a ugly patch to the drop11 food issue?
14:24:02  <PublicServer> <Sturmi> what?
14:24:24  <PublicServer> <Fehlersturm> just a few trains going in a loop pushing food from drop to pickup
14:24:26  <PublicServer> <Sturmi> which food isuue?
14:25:20  <PublicServer> <Sturmi> ah, food issue...
14:25:46  *** happy has joined #openttdcoop
14:25:47  <PublicServer> <Sturmi> it happens when the orders are bugged and an empty food train stops there
14:26:06  <PublicServer> <Sturmi> an ugly patch won't help
14:28:16  <PublicServer> <Sturmi> ok, lets do this again ._.
14:28:38  <PublicServer> <Fehlersturm> well the broken order wont dissapear..
14:29:00  *** happy has left #openttdcoop
14:29:06  <PublicServer> <Sturmi> it will, as i will checl ALL orders now
14:32:54  *** happy has joined #openttdcoop
14:34:28  <AndreasB> lol
14:35:20  <Jam35> happy?
14:35:33  <Jam35> happy tran sport?
14:35:35  <PublicServer> <Sturmi> its no sign of extraordinary intelligence if you place a random LOL in a chatroom ;D
14:35:41  <happy> hi all
14:35:48  <Jam35> no someone just joined soz
14:36:01  <AndreasB> wasnt random
14:36:06  <Jam35> yes! finally
14:36:07  <AndreasB> 16:29:07] <+PublicServer> <Sturmi> it will, as i will checl ALL orders now
14:36:32  <Sturmi> is that funny?
14:36:36  <Jam35> happy: type /join #openttdcoop.stable
14:39:29  <PublicServer> *** Jam35 has joined company #1
14:39:58  <PublicServer> <Jam35> I can start bottom of list again?
14:40:08  <PublicServer> <Sturmi> sure
14:41:19  <PublicServer> <Sturmi> got one... Jam: check if the orders are nonstop
14:41:33  <PublicServer> <Jam35> sure
14:44:00  <happy> jam  whonts  the  map  like  on  the  welcume server
14:45:02  <PublicServer> <Anson> server creashed until very recently ... now new map with nuts 0.6
14:45:15  <happy> jam  whonts  the  map  like  on  the    welcume  server
14:47:52  <Jam35> !grf
14:47:53  <PublicServer> Jam35: http://www.openttdcoop.org/wiki/GRF
14:48:28  <PublicServer> <Sturmi> arr i am stupid... add new drop, delete new drop... twice in a row
14:50:19  <PublicServer> <Anson> all good things are three
14:54:02  <PublicServer> <Sturmi> bye DROP11
14:54:08  <PublicServer> <Jam35> sorry only managed a few was busy elsewhere
14:54:14  <PublicServer> <Sturmi> np
14:54:38  <PublicServer> <Sturmi> found some food trains who had no nonstop orders
14:54:47  <PublicServer> <Sturmi> i think they were the issue
14:56:17  <PublicServer> <Sturmi> haha anson, nice word "unknotting"
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14:58:45  <PublicServer> <Anson> what is it in english ? un-knotting, or de-knotting ? in German, it is "entknoten"
14:59:00  <Sturmi> donno, i am german too^^
14:59:39  <PublicServer> <Sturmi> time for breakfast... _> afk
14:59:45  <PublicServer> *** Sturmi has joined spectators
15:00:01  <PublicServer> <Anson> breakfast at 7pm ?
15:00:23  <PublicServer> <Anson> * 17, or 5pm ...
15:00:26  <PublicServer> <Sturmi> huh?its 5pm on my clock
15:00:50  <PublicServer> <Sturmi> i slept long and ottd kept me from having breakfst :D#
15:02:18  <PublicServer> <Anson> just watched another episode on a TV series about trains :-) ... going to eat something now too
15:03:20  <PublicServer> <Anson> btw: if you search for that series, look for "Eisenbahnromantik" ... almost 800 episodes now, 30 minutes each
15:03:50  <PublicServer> <Sturmi> really 800? impressive
15:04:33  <PublicServer> <Anson> almost for 20 years now
15:05:35  <PublicServer> <Anson> shown on the "third TV stations" in germany all the time, there are always repeats
15:06:02  <PublicServer> <Sturmi> gonna look for it on youtube... i dont have tv
15:06:32  <PublicServer> <Anson> http://www.fernsehserien.de/eisenbahn-romantik/sendetermine
15:06:33  <Webster> Title: Eisenbahn-Romantik: Sendetermine 07.10.2013 – 14.11.2013 (at www.fernsehserien.de)
15:07:40  <PublicServer> <Anson> some different cuts of those episodes are also shown on arte and other stations :
15:07:42  <PublicServer> <Anson> http://www.fernsehserien.de/mit-dem-zug-durch/sendetermine
15:07:43  <Webster> Title: Mit dem Zug durch  …: Sendetermine 17.10.2013 – 04.11.2013 (at www.fernsehserien.de)
15:08:53  *** bon has joined #openttdcoop
15:10:17  <PublicServer> <Anson> if you are interested in more TV series about trains, look for :
15:10:28  <PublicServer> <Anson> http://www.fernsehserien.de/auf-kleiner-spur/sendetermine  (mostly MDR)
15:10:29  <Webster> Title: Auf kleiner Spur: Sendetermine 31.10.2013 – 31.10.2013 (at www.fernsehserien.de)
15:10:48  <PublicServer> <Sturmi> as i said... no tv :D
15:11:30  <PublicServer> <Anson> http://www.fernsehserien.de/bahnorama/sendetermine  (austrian trains)
15:11:31  <Webster> Title: Bahnorama: Sendetermine 25.10.2013 – 28.10.2013 (at www.fernsehserien.de)
15:11:42  <PublicServer> *** Sturmi has joined company #1
15:11:58  <bon> heh thats nice anson
15:12:08  <PublicServer> <Anson> but you still need those titles when looking for the series on youtube, or also on the station's mediathek etc
15:13:11  <bon> which of v453000 are you there atm?
15:13:52  <Sylf> ?????????
15:14:04  <bon> sylf?
15:14:55  <Sylf> yeah, you jst had a really weird question
15:15:19  <bon> anson theres been almost nothing on tv here ever since Britt-produced 'shining time station' series stopped :/
15:15:44  <bon> sylf..heh..well I was wondering what was going on with the welcome server as its using one old grf
15:16:31  <Sylf> GRVTS?
15:17:47  <bon> sylf yeah the forum thread only shows 1.4 for grvt
15:17:48  <Sylf> I'm of the type who thinks there's nothing wrong with using old NewGRFs
15:18:13  <Sylf> the only problem is that the particular version of GRVTS seems not be available on Bananas
15:18:29  <Sylf> Jam35 loaded that file without realizing that error first
15:18:30  <bon> looking just in case another thread has 1.3
15:18:45  <bon> ah..well I'll look for 1.3 just in the case
15:18:58  <Sylf> load the openttdcoop NewGRF pack
15:19:00  <Sylf> !grf
15:19:00  <PublicServer> Sylf: http://www.openttdcoop.org/wiki/GRF
15:19:34  <Sylf> download the tar.gz (or is it bzip2? xz?) version, and only unzip it, don't untar it
15:19:53  <bon> ah right so thats one place to find v1.3 thanks
15:19:55  <bon> brb
15:20:25  <PublicServer> <Anson> lol ... just searched for Sbahn and Ubahn videos of my hometown ... rouhly 220k found, 33k of them are "from the driver's seat" ... :-)
15:20:37  <AndreasB> !password
15:20:37  <PublicServer> AndreasB: reared
15:21:06  <AndreasB> as in read-ended?
15:21:06  <PublicServer> *** AndreasB joined the game
15:21:07  <AndreasB> o.O
15:21:23  <Sylf> don't ask
15:23:01  <PublicServer> <AndreasB> what are you building fehler ?
15:23:44  <PublicServer> <AndreasB> synchronizer? :P
15:23:46  <PublicServer> <Fehlersturm> something to make the pathfinder treat the lines of ML more equally
15:24:02  <PublicServer> <Anson> who built Warnway-on-sea Farm stations ? is there any purpose in making that part red purr ?
15:24:36  <PublicServer> <Fehlersturm> i did. i was bored late at night yesterday
15:24:49  <PublicServer> <Fehlersturm> so ipurred to spice things up a little
15:25:15  <PublicServer> <Anson> wet trains since 0.5.9 are weaker on all rails except original purr
15:25:37  <PublicServer> <Anson> * original WET, of course
15:25:43  <PublicServer> <AndreasB> how does trains know if they can stop at that station or not?
15:25:45  <PublicServer> <Anson> i really should take a break now .-9
15:26:15  <PublicServer> <Sturmi> andreas: nonstop orders -> trains only stop at planned stations
15:26:29  <PublicServer> <AndreasB> oh
15:26:31  <PublicServer> <AndreasB> thery have orders
15:26:31  <PublicServer> <AndreasB> lol
15:26:33  <PublicServer> <Sturmi> normal orders -> stop on every station they pass
15:26:40  <PublicServer> <AndreasB> I thought it was SNRW
15:26:46  <PublicServer> <AndreasB> SRNW
15:26:52  <PublicServer> <Anson> if trains have non-stop orders, they don't stop except at their destination ... when the orders are not non-stop, they stop at every station they pass
15:26:54  <PublicServer> <AndreasB> but I see now it has normal orders :D
15:27:00  <PublicServer> <AndreasB> I know
15:27:10  <PublicServer> <AndreasB> As usual I dont read haha
15:27:40  <PublicServer> <AndreasB> WOW
15:27:43  <PublicServer> <AndreasB> trains are 105 years
15:27:54  <PublicServer> <AndreasB> turn breakdowns on! :D
15:28:02  <PublicServer> <Anson> doesn't matter when not playing without breakdowns
15:28:12  <PublicServer> <AndreasB> *points up*
15:28:15  <PublicServer> <Sturmi> oldest train is 313 years ;)
15:28:19  <PublicServer> <Djanxy> oldest is 313 years :D
15:28:25  <PublicServer> <AndreasB> dayumn
15:28:28  <PublicServer> <Sturmi> brakdowns are retarded
15:28:30  <PublicServer> <AndreasB> Almost like my dad
15:28:34  <PublicServer> <AndreasB> edrr
15:28:40  <PublicServer> <AndreasB> 313 years :P
15:28:44  <PublicServer> <Fehlersturm> they are rubberducks. they last forever
15:28:51  <PublicServer> <AndreasB> pft
15:28:53  <PublicServer> <Djanxy> the oldest ones havent driven anywhere in 313 years tho :D
15:28:55  <PublicServer> <AndreasB> they are racist drucks
15:28:57  <PublicServer> <AndreasB> ducks
15:29:00  <PublicServer> <Anson> watch the TV series that i listed, to see how people repair 100+ year old engines and kep them running :-)
15:29:06  <PublicServer> <Sturmi> hehe, do you know the movie "Convoy"?
15:29:08  <PublicServer> <AndreasB> no thanks
15:29:11  <PublicServer> <AndreasB> I like M6 engines
15:29:17  <PublicServer> <AndreasB> and M3
15:29:23  <PublicServer> <AndreasB> and AMG :D
15:29:37  <PublicServer> <AndreasB> SL500 AMG :D
15:29:51  <PublicServer> <Sturmi> there is no SL500 AMG
15:29:54  <PublicServer> <AndreasB> o.O
15:29:56  <PublicServer> <Sturmi> and has never been
15:30:07  <PublicServer> <AndreasB> Yes there is
15:30:17  <PublicServer> <Sturmi> AMG types have a different naming
15:30:19  <PublicServer> <AndreasB> he extremely rare SL73 AMG was sold through AMG in 1995, and at 525 bhp
15:30:30  <PublicServer> <AndreasB> ok, not an SL500
15:30:32  <PublicServer> <Sturmi> SL73 is no SL500
15:30:34  <PublicServer> <AndreasB> but an SL :D
15:30:52  <PublicServer> <AndreasB> 6.0L 604 hp (450 kW) V12 <-- give me
15:31:11  <PublicServer> <Sturmi> ever driven something like that?
15:31:17  <PublicServer> <AndreasB> nope, I'd kill myself
15:31:35  <PublicServer> <AndreasB> I want an
15:31:41  <PublicServer> <AndreasB> Dodge RAM SRT10
15:31:53  <PublicServer> <Sturmi> lol
15:31:55  <PublicServer> <AndreasB> I think its SRT10
15:32:01  <PublicServer> <AndreasB> One time in Oslo
15:32:08  <PublicServer> <AndreasB> I heard a roawr behind me
15:32:10  <PublicServer> <Sturmi> the viper-RM
15:32:12  <PublicServer> <AndreasB> turned around
15:32:18  <PublicServer> <AndreasB> SRT10 came sliding round the corner :D
15:32:28  <PublicServer> <Sturmi> drives like a bus
15:32:46  <PublicServer> <AndreasB> I want something that leaves smoke in intersections
15:33:40  <PublicServer> <Anson> only did 5 minites once in a more normal one, maybe 250hp ... but that was enough to test how it feels .... on a small road in town where you only may go 30 kph :-)
15:33:55  <PublicServer> <AndreasB> Pft
15:34:02  <PublicServer> <AndreasB> Speed limits are for sissies
15:34:12  <PublicServer> <AndreasB> You need to add the two numbers together
15:34:25  <Sturmi> 30kph for each wheel :D
15:34:40  <PublicServer> <Anson> when the road is not even half a meter wider than the car ?
15:34:40  <PublicServer> <AndreasB> so (Speedlimit * 2) * Awesomeness factor
15:34:50  <PublicServer> <AndreasB> At 30 you should end up at around 80
15:34:56  <PublicServer> <AndreasB> :P
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15:35:06  <PublicServer> <AndreasB> At 100, somewhere between 120 and 200
15:35:12  <Sturmi> anson do you know the law of bernoulli?
15:35:40  <Sturmi> if a fluid has to go through something narrow, it speeds up
15:35:42  <PublicServer> <Anson> isn't that something about liquids and pressure ?
15:35:56  <Sturmi> so why do you have to go slow on narrow roads?
15:35:59  <AndreasB> try running water through a jet
15:36:06  <AndreasB> You can cut steel
15:36:08  <AndreasB> ;P
15:36:48  <AndreasB> [17:34:41] <+PublicServer> <Anson> when the road is not even half a meter wider than the car ?
15:36:50  <PublicServer> <Anson> with my own car, i can go faster, but with a borrowed car, you have to be a bit more careful ...
15:36:52  <AndreasB> 1 cm is plenty
15:37:16  <AndreasB> agree
15:37:34  <AndreasB> And the only right side, is the right side.
15:37:43  <AndreasB> If it was the left side, it wouldnt be the right side.
15:37:45  <PublicServer> <Anson> you don't want to get any dents in it when it is new and not yours
15:37:47  <AndreasB> Thus the right side is the right side
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15:38:13  <AndreasB> If the left side was the right side, left would have been right
15:40:58  <PublicServer> <AndreasB> u
15:41:32  <PublicServer> <AndreasB> raccic slow down at "when you see it" "you will go"
15:41:50  <PublicServer> <AndreasB> ok, trying again
15:41:56  <PublicServer> <AndreasB> Why are they slowing down at*
15:42:28  <PublicServer> <AndreasB> and this poor fellow, will never get on
15:44:35  <PublicServer> <Anson> just did :-)
15:44:41  <PublicServer> <AndreasB> You made room? :P
15:44:53  <PublicServer> <Anson> pure luck
15:44:56  <PublicServer> <AndreasB> haha
15:45:10  <PublicServer> <AndreasB> they slow down so much
15:45:24  <PublicServer> <AndreasB> no they dont
15:45:28  <PublicServer> <AndreasB> just looks taht way
15:45:34  <PublicServer> <AndreasB> is it me, or the server?
15:46:20  <PublicServer> <Anson> i see some lag starting too, but not much and only occasionally
15:46:38  <PublicServer> <AndreasB> they lag all the time here
15:46:53  <PublicServer> <AndreasB> its like they are ... sometimes jumping foward
15:47:17  <PublicServer> <AndreasB> If I zoom in 100% it seems fine
15:47:35  <PublicServer> <Anson> then it might be your computer
15:47:45  <PublicServer> <AndreasB> weird
15:47:48  <PublicServer> <AndreasB> 5% cpu usage
15:47:50  <PublicServer> <Sturmi> ?
15:47:53  <PublicServer> <AndreasB> gigabit internet
15:48:13  <PublicServer> <AndreasB> oh well
15:48:16  <PublicServer> <Sturmi> you mean the game slowing down?
15:48:23  <PublicServer> <AndreasB> no... yes..
15:48:33  <PublicServer> <AndreasB> its like the ducks arent moving at constant speed
15:48:39  <PublicServer> <AndreasB> but lagging sometimes
15:48:54  <PublicServer> <AndreasB> Could it be bc of the tracks with extra effects?
15:48:58  <Sturmi> thats a server issue
15:49:14  <Sturmi> happened in other games too
15:49:14  <PublicServer> <AndreasB> how annoying
15:49:31  <PublicServer> <AndreasB> The thing in the middle is INSANE
15:49:41  <PublicServer> <AndreasB> Is really all that nessecary for it to work?
15:49:43  <PublicServer> <Anson> i see the effect too, but on all zoom levels ... if it depends on the zoom, it might be your computer
15:49:58  <PublicServer> <AndreasB> Its a little bit better fully zoomed
15:50:05  <PublicServer> <AndreasB> Might be because of what data I get from server?
15:50:44  <PublicServer> <Anson> as i understand, your computer runs the game, and only gets synced with the server
15:50:48  <Sturmi> its the syncing of clients
15:50:56  <PublicServer> <Anson> you won't get the picture from the server .-)
15:50:58  <PublicServer> <AndreasB> oh
15:51:08  <PublicServer> <AndreasB> so
15:51:14  <PublicServer> <AndreasB> we two can be out of sync?
15:51:34  <PublicServer> <Anson> only for a few seconds, then one of us would be kicked
15:51:52  <PublicServer> <AndreasB> Duck can be
15:51:54  <PublicServer> <AndreasB> h
15:52:02  <PublicServer> <AndreasB> why does the track go red after that train?
15:52:12  <PublicServer> <AndreasB> reserved path?
15:52:18  <PublicServer> <Fehlersturm> yup
15:52:32  <PublicServer> <AndreasB> o.O
15:52:35  <PublicServer> <AndreasB> What does that do fehler
15:52:41  <PublicServer> <AndreasB> Theres a stuck train
15:52:44  <PublicServer> <Sturmi> why does a train travel on teh pf trap?
15:52:58  <PublicServer> <Fehlersturm> well the trains shouldnt be on that track. i had a brainfarrt
15:53:08  <PublicServer> <AndreasB> lol
15:53:18  <PublicServer> <AndreasB> is  it supposed to make the signals red?
15:53:24  <PublicServer> <Fehlersturm> connecting the pf trap with pathsignals is nopt smart
15:53:24  <PublicServer> <AndreasB> so lanes sync up ?
15:53:55  <PublicServer> <Fehlersturm> no its supposed to tell a lie about a shorter route to pathfinding
15:54:02  <PublicServer> <AndreasB> lol
15:54:13  <PublicServer> <Sturmi> especially when you use the twoway path signal (like you always do)
15:54:39  <PublicServer> <AndreasB> Like.. here?
15:54:41  <PublicServer> *** AndreasB has joined company #1
15:54:50  <PublicServer> <AndreasB> sign pathsignal
15:56:29  <PublicServer> <AndreasB> I think you should use maglev with speed demon instead :D
15:56:39  <PublicServer> <Fehlersturm> there its fine
15:56:49  <PublicServer> <Fehlersturm> trains can never go that direction anyway
15:56:51  <PublicServer> <AndreasB> k
15:56:57  <PublicServer> <AndreasB> i dont know :P
15:57:11  <PublicServer> <AndreasB> 'so is it operational?=
15:57:22  <PublicServer> <Sturmi> no
15:57:32  <PublicServer> <AndreasB> 41 billion
15:57:38  <PublicServer> <AndreasB> Transfer to IRL acct please
16:00:38  *** tycoondemon has quit IRC
16:00:48  <PublicServer> <Sturmi> DO
16:00:54  *** tycoondemon has joined #openttdcoop
16:00:54  <PublicServer> <Sturmi> NOT
16:01:02  <PublicServer> <Sturmi> USE
16:01:08  <PublicServer> <Sturmi> PATHSIGNALS
16:01:58  <PublicServer> <AndreasB> train on red line
16:02:16  <Sturmi> yes, because of retarded placing of pathsignals
16:03:08  <PublicServer> <AndreasB> The thing in middle
16:03:14  <PublicServer> <AndreasB> does it have loadbalacing aswell?
16:03:16  <PublicServer> <Anson> what are you talking about ? red line ???
16:03:26  <PublicServer> <AndreasB> yeah :D
16:03:40  <PublicServer> <AndreasB> FEhler's baby
16:04:14  <PublicServer> <Anson> what do you mean ? red purr or what ?
16:04:21  <PublicServer> <AndreasB> look sin..
16:04:32  <PublicServer> <AndreasB> sign
16:04:42  <PublicServer> <AndreasB> wuf ius up with mu kleyuboard
16:04:44  <PublicServer> <AndreasB> keyboard
16:04:54  <PublicServer> <Sturmi> thick fingers?
16:04:57  <PublicServer> <AndreasB> Little sleep
16:05:04  <PublicServer> <AndreasB> 24hr+
16:05:07  <PublicServer> <Sturmi> sleep is overrated :D
16:05:33  <PublicServer> <Sturmi> another train on the red line.... wtf are you doing?
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16:05:55  <PublicServer> <AndreasB> lol
16:06:05  <PublicServer> <Sturmi> not
16:06:07  <PublicServer> <Sturmi> funny
16:06:10  <PublicServer> <AndreasB> I wonder where it came from
16:08:20  <PublicServer> <Anson> the ghostdriver just left the red lane :-)
16:11:53  <PublicServer> <Anson> one reason why there are so few trains on the 5th lane is that thjere are few trains coming from the right at SLH01a and only those are going to lane 5, while they are queueing from the left for 1,2,3 and even 4
16:12:28  <PublicServer> <Sturmi> the reason lies deeper
16:13:40  <PublicServer> <Anson> trains from the right are allowed to select whether to go to 4 or 5, but all other trains may not go to 5
16:14:04  <PublicServer> <Sturmi> what?
16:15:19  <PublicServer> <Sturmi> ah i see what you mean
16:16:13  <PublicServer> <Anson> thus only some trains from right go to 5, but all trains from other directions never go there
16:16:28  <PublicServer> <Sturmi> sure, as the 5th just starts there
16:17:22  <PublicServer> <Anson> (almost?) all lanes from all directions can freely choose between 1-4, but no option to select 5, except when coming from the right
16:18:12  <PublicServer> <Sturmi> i see what you mean...
16:18:22  <PublicServer> <Sturmi> gonna redo this... later
16:18:57  <PublicServer> <Anson> no, not so freely :-) but even from right, chances to merge to 1-4 are bigger than for 5
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16:21:24  <PublicServer> <Sturmi> temporary solution :D
16:21:56  <PublicServer> <Sturmi> makes no difference
16:22:46  <PublicServer> <Anson> you had trains first split to 12 or others, then 3, then 4, last 5
16:22:48  <PublicServer> <Sturmi> fuck you Bruninghall
16:23:08  <PublicServer> <Anson> now they first select 5 or others, then 12, 3, 4
16:23:30  <PublicServer> <Sturmi> doesnt matter, they still prefer 123
16:24:36  <PublicServer> <Anson> almost every second train from the right now goes to 5
16:25:29  <PublicServer> <Anson> and now no train can use 5 ... did you interrupt that lane on purpose, or just ised too much dynamite ?
16:25:43  <PublicServer> <Sturmi> already fixed
16:26:19  <PublicServer> <Djanxy> where is this you are talking about ?
16:26:30  <PublicServer> <Anson> sign "5 starts here"
16:27:08  <PublicServer> <Sturmi> i try to nuke the town
16:27:22  <PublicServer> <Sturmi> then i can redo that merger into a 5+2
16:36:37  <PublicServer> <Anson> that "wtf connection" was only to reduce traffic on 1 and increase on 5 while Bruninghall was still being destroyed
16:43:07  <PublicServer> <Djanxy> bridge
16:43:21  <PublicServer> <Djanxy> lol keyboard
16:44:11  <PublicServer> <Djanxy> like that ?
16:44:17  <PublicServer> <Sturmi> ah good one
16:45:55  <PublicServer> <Fehlersturm> i knew it. Brunninghall had it coming
16:46:02  <PublicServer> <Djanxy> :D
16:46:04  <PublicServer> <Sturmi> :D
16:46:18  <PublicServer> <Djanxy> the bank prevails i guess
16:46:41  <PublicServer> <Sturmi> yup banks and powerplants never die
16:46:44  <PublicServer> <Anson> not bad ... an ATM machine stays at the road :-)
16:48:12  <PublicServer> <Sturmi> lets see how it performs
16:51:03  <PublicServer> <Sturmi> why cant i nuke that church...
16:51:21  <PublicServer> <Fehlersturm> its holy?
16:51:28  <PublicServer> <Anson> church needs lots of friendliness
16:51:50  <PublicServer> <Djanxy> good luck with that at this point
16:52:05  <PublicServer> <Djanxy> doubt the priest is in a friendly mood
16:52:08  <PublicServer> <Djanxy> nor the banker
16:52:34  <PublicServer> <Sturmi> yay
16:52:41  <PublicServer> <Fehlersturm> banker should be happy. he gets much more visitors then bevore.
16:52:43  <PublicServer> <Anson> bank is an indistry, while churches are "only" very valuable houses
16:52:55  <PublicServer> <Fehlersturm> should build a drivin bank he should
16:54:17  <PublicServer> <Anson> the rating will become worse when you have an unserviced station there
16:54:24  <PublicServer> <Sturmi> fuck the rating
16:56:25  <PublicServer> <Fehlersturm> all traffic flowing? a bit boring. needs more trains i think
16:56:52  <PublicServer> <Djanxy> still a bit stuck in the BBH towards 01
16:57:07  <PublicServer> <Anson> at the sign "new merge /sturmi", trains from left lane can select 1 or 2, but from right lane only 2 .... marked with red purr
16:57:37  <PublicServer> <Djanxy> and towards 11 for that matter
16:57:47  <PublicServer> <Anson> and trains from the other directions still can't go to 5
16:58:25  <PublicServer> <Sturmi> lets keep it like this for now
16:58:40  <PublicServer> <Sturmi> 4 lanes seems to be enough for the northern trains
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17:09:31  <PublicServer> <Sturmi> Fehler why do you place depots in your pf trap ring?
17:10:21  <PublicServer> <Fehlersturm> that was for collecting the trains which were stuck in it
17:10:39  <PublicServer> <Sturmi> better idea is letting them out
17:10:57  <PublicServer> <Sturmi> even better: not letting them in
17:11:03  <PublicServer> <Fehlersturm> i did  right after.
17:11:21  <PublicServer> <Fehlersturm> just needet to build signals for them to be able to get out
17:12:19  <PublicServer> <Fehlersturm> i think ill scratch that idea anyway. doesnt seem to have much effect.
17:12:33  <PublicServer> <Sturmi> it has
17:33:33  <PublicServer> <Fehlersturm> enough trains for today. bb
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17:34:52  <PublicServer> <Anson> at sign !old leftovers?", are that old leftovers from the first/old red line ?
17:35:11  <PublicServer> <Sturmi> yup
17:35:41  <PublicServer> *** Sturmi has joined company #1
17:36:25  <PublicServer> <Anson> lane 1 is still a bit jammed, and lane 5 could be fuller, but in general it looks nice now
17:38:27  <PublicServer> *** Sturmi has joined spectators
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17:44:09  *** ChanServ sets mode: +o mfb-
17:44:15  <mfb-> hi
17:44:53  <PublicServer> *** mfb joined the game
17:45:56  <Sturmi> hi mfb
17:48:02  <PublicServer> <AndreasB> elo
17:48:22  <PublicServer> <mfb> I doubt that the red line does anything
17:48:28  <PublicServer> <AndreasB> :P
17:48:36  <Sturmi> disconnect it and lets see
17:48:38  <PublicServer> <Anson> maybe something has to be done soon ... lane 1 is jamming more now ... currentlyfrom BBH  through SLH01 and more ...
17:49:08  <Sturmi> lane one from 01 has a serious problem turning right
17:49:08  <PublicServer> <AndreasB> wow
17:49:10  <PublicServer> <AndreasB> line1 jam
17:49:12  <PublicServer> <mfb> hmm BBH->west balancing is not so good
17:49:46  <PublicServer> <AndreasB> there is not room for 1 train, it blocks
17:50:04  <PublicServer> <AndreasB> look at "blockage here?"
17:50:04  <PublicServer> <mfb> yeah, balancing to south could be better as well
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17:50:28  <PublicServer> <AndreasB> Why do you call east south?
17:50:36  <PublicServer> <Sturmi> i changed the signal to pbs, maybe it halps *a little*
17:51:02  <PublicServer> <Anson> or at "blockage here !?"
17:51:08  <PublicServer> <AndreasB> square 0,0 is true north, logical would be to turn map 45 degrees with the clock
17:51:10  <Sturmi> Andreas pls not again that discussion
17:51:18  <PublicServer> <AndreasB> haha
17:51:40  <PublicServer> <Anson> most other games have north at the top right corner of the screen ... ottd is different
17:51:45  <Sturmi> clockwise is mathematicel negative
17:51:50  <PublicServer> <AndreasB> well here we have N->S, S->N E->W and W-E in the middle :D
17:52:10  <PublicServer> <AndreasB> Im sorry sturmi, you guys are the only ones thinking west is north
17:53:12  <PublicServer> <mfb> line to slh11 is jammin as well
17:53:35  <PublicServer> <mfb> improving the merger is not useful as long as the line there jams
17:54:43  <PublicServer> <Anson> build_ns=1, build_x=2, build_ew=3, build_y=4
17:56:15  <PublicServer> <Sturmi> removed the first blockage
17:56:37  <PublicServer> <Anson> those directions are taken from a cfg file ... thus in ottd: north is top of screen, west is left edge, east is right edge, and south is bottom
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17:56:55  <PublicServer> <AndreasB> Thatr part I agree on
17:57:05  <PublicServer> <AndreasB> But isometric map, north cant be a corner
17:57:15  <PublicServer> <AndreasB> Thus, turn 45 degrees with the clock
17:57:26  <PublicServer> <Anson> it can be whatever you define it to be :-)
17:57:30  <PublicServer> <AndreasB> True
17:57:31  <Sturmi> not with the clock, math positive
17:58:10  <PublicServer> <AndreasB> what do you mean?
17:58:25  <Sturmi> mathematical turning is counterclockwise
17:59:02  <Sturmi> the retard who invented the clock has done it wrong :D
17:59:10  <PublicServer> <mfb> lol
17:59:17  <PublicServer> <AndreasB>  In a mathematical sense, a circle defined parametrically in a positive Cartesian plane by the equations x = cos t and y = sin t is traced counterclockwise as t increases in value.
17:59:36  <PublicServer> <mfb> only if you plot x and y in a specific way
17:59:38  <Sturmi> perfect wikipedia copypaste
17:59:41  <PublicServer> <mfb> (in the usual way)
17:59:43  <PublicServer> <AndreasB> Typical nuts, screws, bolts, and bottle caps are tightened (moved away from the observer) clockwise and loosened (moved towards the observer) counterclockwise, in accordance with the right-hand rule.
17:59:53  <PublicServer> <AndreasB> Rightie tightie, leftie loosie
17:59:59  <PublicServer> <AndreasB> you turn map 45 degrees RIGHTY
18:00:10  <PublicServer> <AndreasB> As with lanes, right is always right, cause left aint right.
18:00:20  <mfb-> when I turn the map to the right, N becomes top
18:00:25  <PublicServer> <Anson> since that "retard" lived on the northern part of the earth, he did it correctly ... the first clocks were powered by the sun which moves from east through south to west, and thus the shadow moves clockweise
18:00:28  <PublicServer> <AndreasB> But, we can agree to disagree yeah?
18:00:51  <PublicServer> <Anson> btw: even if it would be the other way around, it would always be CLOCKwise !?!?!?!
18:00:57  <PublicServer> <AndreasB> If I move map to right I end up with NW corner where I showed you last night
18:01:19  <PublicServer> <mfb> no, you are rotating the compass, not the map
18:01:46  <PublicServer> <AndreasB> Yeah
18:01:48  <PublicServer> <AndreasB> true
18:01:50  <PublicServer> <AndreasB> rotate compass
18:01:54  <PublicServer> <AndreasB> to the RIGHT
18:02:04  <PublicServer> <mfb> rotate map! :D
18:02:10  <PublicServer> <AndreasB> top-right side, is now north
18:02:16  <PublicServer> <AndreasB> But
18:02:22  <PublicServer> <Sturmi> rotate andreas :D
18:02:25  <PublicServer> <AndreasB> Look at "Blockage here?"
18:02:29  <PublicServer> <AndreasB> trains do stupid shit
18:02:51  <PublicServer> <Sturmi> trains try to turn right
18:02:53  <PublicServer> <mfb> I turned one around
18:03:00  <PublicServer> <AndreasB> is it a bridge?
18:03:02  <PublicServer> <mfb> (neither CW nor CCW)
18:03:09  <PublicServer> <mfb> which bridge?
18:03:33  <PublicServer> <AndreasB> Look at sign "singnals missing"
18:03:39  <PublicServer> <mfb> no signals missing
18:03:41  <PublicServer> <mfb> pbs
18:03:48  <PublicServer> <AndreasB> ah
18:03:54  <PublicServer> <AndreasB> then why do they sotp
18:04:33  <PublicServer> <mfb> hmm
18:04:35  <PublicServer> <AndreasB> lotsa waiting here
18:04:37  <PublicServer> <mfb> how do I get out there
18:04:51  <PublicServer> <mfb> CL.5
18:04:58  <PublicServer> <AndreasB> This is one of the things one does right the first time, haha
18:06:08  <PublicServer> <AndreasB> trains sure do wait forever to onto ML
18:07:31  <PublicServer> <Anson> i think that none of the blockage signs indicates the location of the problem ...
18:07:41  <PublicServer> <AndreasB> gm
18:07:48  <PublicServer> <Sturmi> no, these are only symptoms
18:07:58  <PublicServer> <mfb> the whole merge is wtf
18:08:08  <PublicServer> <Anson> the problem is that the ML to the bottom right is almost full
18:08:19  <PublicServer> <mfb> and jams
18:08:38  <PublicServer> <mfb> at !jam
18:09:00  <PublicServer> <AndreasB> what kinda jam?
18:09:03  <PublicServer> <AndreasB> raspberry?
18:09:05  <PublicServer> <AndreasB> blueberry?
18:09:09  <PublicServer> <mfb> train-flavored
18:09:11  <PublicServer> <AndreasB> duckberry?
18:09:21  <PublicServer> <Sturmi> trainberry
18:09:49  <PublicServer> <AndreasB> Does it have to be this big and complicated?
18:10:11  <PublicServer> <mfb> the merge?
18:10:13  <PublicServer> <AndreasB> yeah
18:10:19  <PublicServer> <Anson> the whole BBH jams since thre are lots of trains incoming, and the outgoing tracks are full at sign "5 x full"
18:10:23  <PublicServer> <mfb> if you can do it smaller and better, feel free to
18:11:02  <PublicServer> <mfb> (if you cannot, don't try, that is a lot of work)
18:11:12  <PublicServer> <Sturmi> merging 15 tracks to 5 _is_ complicated
18:11:23  <PublicServer> <AndreasB> I wouldnt touch it even if my life depended on it
18:11:35  <PublicServer> <AndreasB> only 15?
18:11:41  <PublicServer> <mfb> :D
18:11:44  <PublicServer> <mfb> 5 from each side
18:11:55  <PublicServer> <Sturmi> yea, looks like 150^^
18:11:57  <PublicServer> <AndreasB> what if a train wants to turn around? :D
18:12:03  <PublicServer> <mfb> they don't want to
18:12:13  <Sturmi> and they cannot
18:12:15  <PublicServer> <AndreasB> Dont believe you
18:12:17  <PublicServer> <AndreasB> duckpower
18:12:32  <PublicServer> <AndreasB> im 5x tired
18:12:42  <PublicServer> <Anson> if a train wants to turn around, there is an error in the network someplace else
18:12:56  <PublicServer> <AndreasB> lol
18:12:58  <PublicServer> <AndreasB> +1
18:13:25  <PublicServer> <mfb> no
18:13:31  <PublicServer> <mfb> not like that
18:13:33  <PublicServer> <AndreasB> but, the 5x isnt really ful
18:13:36  <PublicServer> <AndreasB> lots of space inbetween
18:13:43  <PublicServer> <Anson> that's how the asylum depots work (as i understand them) ... trains that want to tirn around to someplace since they are lost otherwise, will pass there, and then be forced into that depot
18:14:10  <PublicServer> <AndreasB> Why are we using extremely slow trains? :D
18:14:20  <PublicServer> <mfb> easier to fill the lines
18:14:22  <PublicServer> <Sturmi> because of CL
18:14:24  <PublicServer> <Anson> full is riughly when the gaps are not much longer than the TL
18:14:26  <PublicServer> <AndreasB> CL?
18:14:33  <PublicServer> <Sturmi> curve length
18:14:39  <PublicServer> <AndreasB> aha
18:14:41  <PublicServer> <AndreasB> But
18:14:45  <PublicServer> <AndreasB> CL doesnt change with faster trains?
18:14:47  <PublicServer> <Sturmi> faster trains need wider turns
18:14:50  <PublicServer> <mfb> it does
18:14:52  <PublicServer> <AndreasB> oh
18:15:03  <PublicServer> <AndreasB> Yes, speed restrictio
18:15:39  <PublicServer> <Anson> @@(clcalc mono 120)
18:15:40  <Webster> PublicServer: Required CL for monorail at 120km/h is 1 (1 half tiles) or TL
18:15:42  <PublicServer> <mfb> wtf
18:15:46  <PublicServer> <mfb> I found a major source of lost trains
18:15:52  <PublicServer> <mfb> pbs split with twoways
18:15:52  <PublicServer> <Sturmi> ?
18:15:54  <PublicServer> <AndreasB> oh?
18:16:14  <PublicServer> <Anson> @@(clcalc maglev tilt 400)
18:16:15  <Webster> PublicServer: Required CL for maglev at 400km/h, with tilt bonus, is 3 (5 half tiles) or TL
18:16:30  <PublicServer> <AndreasB> or TL...
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18:18:00  <PublicServer> <Anson> yes, when required CL for full speed is 3, all trains that are shorter need only that shorter CL
18:19:44  <PublicServer> <AndreasB> train spacing isnt really optimal?
18:19:46  <PublicServer> <Anson> but all those values are only valid up to 400 (the calculator truncates at 400 or the corresponding CL), and depending on wagon lengths and how many wagons fit in a curve, the correct required CL varies ... thus best do a test and rely on that test
18:20:00  <PublicServer> <AndreasB> yeah
18:20:14  <PublicServer> <AndreasB> and S bend doesnt slow down normally?
18:20:30  <PublicServer> <Sturmi> double sbend does
18:20:36  <PublicServer> <Anson> look at the example circle near the !!TRAIN YARD!! ... there is a train that shows the CL that we need for THESE trains
18:21:31  <PublicServer> <AndreasB> I already seen it :D
18:21:43  <PublicServer> <AndreasB> its ugly though :(
18:21:54  <PublicServer> <AndreasB> these signals are so confusing :P
18:22:04  <PublicServer> <Sturmi> which?
18:22:06  <PublicServer> <Anson> CL is the distance between two 45 degree turns which are both in the same direction ... since a Sben doesn't havethat, there is no CL on a single Sbend
18:22:12  <PublicServer> <AndreasB> the pieces of cake we use
18:22:14  <PublicServer> <AndreasB> :D
18:22:24  <PublicServer> <Sturmi> i got used to them
18:22:34  <PublicServer> <AndreasB> anson: no matter how small the S is?
18:22:52  <PublicServer> *** Jam35 has left the game (general timeout)
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18:23:08  <PublicServer> <Anson> two 45 degree turns in the SAME direction defines the lenbgth of a curve
18:23:23  <PublicServer> <AndreasB> yes
18:23:54  <PublicServer> <AndreasB> lol red purr
18:24:05  <PublicServer> <Sturmi> not enough space for an example^^
18:24:07  <PublicServer> <Anson> if you have several Sbends next to each other, could from one 45 degree turn to the next which turns in the same direction, skipping 45 degree turns in the other direction
18:24:18  <PublicServer> <AndreasB> LOL
18:24:21  <PublicServer> <AndreasB> someone made room
18:24:31  <PublicServer> <Anson> * could -> count
18:24:54  <Sylf> !password
18:24:54  <PublicServer> Sylf: riches
18:25:09  <PublicServer> *** Sylf joined the game
18:25:29  <PublicServer> <AndreasB> We need hovercats :D
18:26:16  <PublicServer> <AndreasB> use speed deamon :D
18:26:30  <PublicServer> <Sylf> wtf?
18:26:53  <PublicServer> <Sturmi> oops too long
18:27:01  <PublicServer> <AndreasB> lol
18:27:08  <PublicServer> <AndreasB> Speed demon!
18:27:11  <PublicServer> <AndreasB> :D
18:27:57  <PublicServer> <AndreasB> too slow
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18:28:27  <PublicServer> <Sturmi> fast enough for a CL example
18:28:33  <PublicServer> <AndreasB> lies
18:28:51  <PublicServer> <AndreasB> so that would slow it dfodn?
18:28:51  <PublicServer> <AndreasB> down
18:29:09  <PublicServer> <Sturmi> as you see the sbend doesnt affect the speed
18:29:43  <PublicServer> <AndreasB> S
18:29:45  <PublicServer> <AndreasB> :P
18:29:51  <PublicServer> <Sturmi> double sbend does
18:30:05  <PublicServer> <Anson> where ?
18:30:11  <PublicServer> <Sturmi> right corner
18:30:37  <AndreasB> Sturmi
18:30:39  <AndreasB> what says?
18:30:39  <AndreasB> http://i.imgur.com/Vi57Z1V.png
18:30:49  <V453000> lmfao zbase
18:31:02  <Sturmi> zbase eyecancer
18:31:06  <PublicServer> <Sylf> can someone explain to me what's this red line around the BBH is?
18:31:08  <PublicServer> <AndreasB> I wanna see speed demon in the works :D
18:31:15  <PublicServer> <AndreasB> Porn-line
18:31:22  <AndreasB> what
18:31:24  <PublicServer> <Anson> lol
18:31:27  <AndreasB> Its 10x Better than standard
18:31:31  <AndreasB> if not 10000000000000000000000000000000x
18:31:36  <Sturmi> no
18:31:41  <Sturmi> zbase looks shitty
18:31:42  <AndreasB> I can actually zoom without eyes hurting
18:31:43  <PublicServer> <Anson> that is a PF trap to encourage traffic on the 5th ML lane
18:32:08  <V453000> yeah problem is it is eyecancer even at x1 XD
18:32:15  <PublicServer> <Sylf> zoom is shit anyway
18:33:19  <PublicServer> <AndreasB> My, its fast
18:33:29  <PublicServer> <AndreasB> even if its lagging
18:33:40  <V453000> !password
18:33:40  <PublicServer> V453000: riches
18:33:52  <PublicServer> *** V453000 joined the game
18:33:56  <PublicServer> <V453000> hell
18:34:07  <PublicServer> <V453000> o :)
18:34:13  <PublicServer> <AndreasB> haha, hello
18:34:24  <PublicServer> <Sturmi> o hell :D
18:34:34  <AndreasB> BNut yeah
18:34:41  <AndreasB> Without looking at that I use zbase
18:34:43  <AndreasB> What thinks?
18:34:51  <AndreasB> its enormous
18:34:57  <AndreasB> (thats what she said)
18:35:50  <PublicServer> <V453000> mfb started taking drugs or ? :D
18:36:12  <PublicServer> <V453000> tunolz everywhere :>
18:36:22  <PublicServer> <Sturmi> no drugs, trainz :D
18:36:22  <PublicServer> <AndreasB> tunnels are better than bridges
18:36:40  <PublicServer> <Sturmi> yea especially when you stop a train in a tunnel
18:36:43  <PublicServer> <Anson> sometimes yes, sometimes not
18:36:45  <PublicServer> <AndreasB> lol
18:36:47  <PublicServer> <V453000> XD
18:36:57  <PublicServer> <AndreasB> dont stop trains in tunnels
18:36:59  <PublicServer> <AndreasB> ad idea
18:37:01  <PublicServer> <AndreasB> +b
18:37:15  <PublicServer> <AndreasB> Any flaws in my SLH?
18:37:23  <PublicServer> <V453000> everything wrong, never build a SLH again
18:37:25  <PublicServer> <AndreasB> except double tunnel!
18:37:27  <PublicServer> <Sturmi> your SLH?
18:37:27  <PublicServer> <AndreasB> Shut up
18:37:30  <mfb-> V453000: tunnels were the only way to route new lines through the hub :p
18:37:30  <PublicServer> <V453000> :)
18:37:32  <PublicServer> <AndreasB> Yes, picture
18:37:38  <PublicServer> <V453000> obviously mfb :P
18:38:04  <PublicServer> <mfb> what is that at 10?
18:38:22  <PublicServer> <mfb> 01 sorry
18:38:24  <PublicServer> <AndreasB> V45: you so mean
18:38:28  <PublicServer> <AndreasB> I know everything wasnt wrong
18:38:43  <PublicServer> <AndreasB> but I think the balancers are longer than they have to be for TL4
18:38:46  <PublicServer> <mfb> which SLH do you mean?
18:38:54  <AndreasB> http://i.imgur.com/Vi57Z1V.png
18:39:10  <PublicServer> <Anson> AndreasB: look at the right corner ...
18:39:19  <mfb-> short curves+exit lines
18:39:22  <PublicServer> <Anson> what is better ? the tunnels or the bridges ? :-)
18:39:24  <PublicServer> <AndreasB> tunne
18:39:26  <PublicServer> <AndreasB> ls!
18:39:31  <mfb-> no double tunnel
18:39:58  <PublicServer> <Sylf> anson: it depends
18:40:16  <PublicServer> <V453000> send there trains, works Y/N
18:40:18  <PublicServer> <V453000> there is your answer
18:40:45  <PublicServer> <Sylf> any shitty hubs work with 1 trains using that hub
18:41:14  <mfb-> I'm sure I can make a hub that breaks with a single train!
18:41:15  <PublicServer> <V453000> well if you are unable to get higher traffic then there is problem somewhere else in hubs probably :P
18:41:21  <PublicServer> <V453000> XD
18:41:24  <PublicServer> <V453000> yeah and that
18:41:28  <PublicServer> <AndreasB> tadaaa
18:41:31  <PublicServer> <AndreasB> right corner
18:41:42  <PublicServer> <AndreasB> its wider though
18:42:00  <PublicServer> <Sylf> so?
18:42:14  <PublicServer> <AndreasB> That would slow down train right?
18:42:20  <PublicServer> <AndreasB> it has to be CL1
18:42:22  <PublicServer> <Sylf> that's a small problem in a greater scheme of things
18:42:25  <Sturmi> do you really use path signals in the prios or ist it a zbase bug?
18:42:29  <PublicServer> <Anson> and try that again for other faster trains with a bigger TL, and thus bigger CL
18:42:35  <AndreasB> where
18:42:41  <Sturmi> everywhere
18:42:44  <AndreasB> no
18:42:49  <AndreasB> in prios is yellow and silver thingie
18:42:54  <V453000> thats actually presignal XD
18:42:58  <V453000> zbase ftw
18:43:00  <Sturmi> really
18:43:05  <AndreasB> yes
18:43:05  <V453000> yeah XD
18:43:11  <V453000> ultimately distinct signals
18:43:12  <AndreasB> path has
18:43:16  <Sturmi> good that i use ttdx graphics
18:43:30  <AndreasB> path has a white /
18:43:31  <AndreasB> on the back
18:43:37  <AndreasB> not |
18:44:48  <PublicServer> *** Sylf has joined spectators
18:44:55  <PublicServer> <AndreasB> why do people use bombs
18:44:58  <PublicServer> <AndreasB> instead of just pressing CTRL
18:45:08  <PublicServer> <AndreasB> noobs
18:45:08  <PublicServer> <mfb> sturmi: how are we supposed to fit a 6th line into the new SLH01?
18:45:08  <PublicServer> <Sylf> why bother asking that
18:45:30  <PublicServer> <Sturmi> mfb: dynamite?
18:45:30  <PublicServer> <mfb> :D
18:45:32  <PublicServer> <AndreasB> yes
18:45:34  <PublicServer> <Anson> AndreasB: now connect the left and right platforms with tunnels :-)
18:45:40  <PublicServer> <mfb> inside is problematic for the other side
18:45:54  <PublicServer> <mfb> but I think it is still better than outside
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18:46:06  <PublicServer> <AndreasB> wait
18:46:16  <PublicServer> <AndreasB> Are they suppused to just go ahead
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18:47:10  <PublicServer> <Anson> try something like this with tunnels
18:47:32  <PublicServer> <Sylf> STOP TFING
18:47:34  <PublicServer> <Sylf> like that
18:47:48  <PublicServer> <Sturmi> ?
18:47:56  <PublicServer> <V453000> right corner, tf
18:47:58  <PublicServer> <Sylf> @Lufingpool East
18:48:00  <PublicServer> <Sylf> sorry
18:48:14  <PublicServer> <V453000> iz ugly :| who is that anyway
18:48:24  <PublicServer> <Sylf> being able to build anything on a flat land doesn't prove any of your skills anyway
18:49:18  <PublicServer> <Sylf> and what does any tunnel/bridge argument do any good when you talk about single usage case?
18:49:28  <PublicServer> <Sylf> You use the right tool in right place, end discussion
18:50:18  <PublicServer> <Anson> that's what i said .... sometimes better, sometimes worse
18:51:08  <PublicServer> <AndreasB> liuke that?
18:51:18  <PublicServer> <Anson> yes ... and it is longer
18:51:24  <PublicServer> <Sylf> why does it matter
18:51:26  <PublicServer> <AndreasB> wt6hj
18:51:36  <PublicServer> <Anson> it can be done, but tunnels are not always better
18:52:18  <PublicServer> <AndreasB> it is 1 longer
18:52:22  <PublicServer> <AndreasB> but in retur
18:52:28  <PublicServer> <AndreasB> no speed limit
18:52:38  <PublicServer> <AndreasB> +1
18:52:40  <PublicServer> <Anson> most important : in a tight hub, all entrances of tunnels have to be next to each other and can't be diagonally offset
18:52:43  <PublicServer> <V453000> ....
18:52:45  <PublicServer> <AndreasB> omg
18:52:48  <PublicServer> <AndreasB> dynamite
18:52:50  <PublicServer> <V453000> same length
18:52:52  <PublicServer> <V453000> njoy
18:52:58  <PublicServer> <AndreasB> CTRL BUTTON
18:53:00  <PublicServer> <AndreasB> :P
18:53:06  <PublicServer> <V453000> shortly after you quit shitting pants over dynamite :)
18:53:12  <PublicServer> <AndreasB> :D
18:53:12  <PublicServer> <Sylf> why the fuck do you care about bomb tools
18:53:19  <PublicServer> <AndreasB> Its annoying to look at
18:53:22  <PublicServer> <V453000> esp when dynamite is often faster
18:53:29  <PublicServer> <V453000> njoy
18:53:43  <PublicServer> <AndreasB> luckily no sound pack
18:55:25  <PublicServer> <AndreasB> Wh
18:55:35  <PublicServer> <AndreasB> why did you say like "is that really presignal" ?
18:55:41  <PublicServer> <AndreasB> it doesnt even look like path signal
18:57:15  <PublicServer> <AndreasB> wassup ma turtle
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18:57:37  <PublicServer> <mfb> who screwed up the second line there
18:57:43  <PublicServer> <AndreasB> mine with 1552 tonnes of coal, and no trian
18:57:49  <PublicServer> <AndreasB> +1
18:57:51  <PublicServer> <Sturmi> where?
18:57:51  <PublicServer> <V453000> btw AndreasB I love how you have so many "this is noobstuff" "this is cheating" etc, but you might want to add reasons to your claims :D
18:57:59  <PublicServer> <mfb> SLH01a
18:58:01  <PublicServer> <AndreasB> Penham mines
18:58:35  <PublicServer> <AndreasB> Dynamite is noob because ctrl exists
18:58:37  <PublicServer> <Sturmi> dontr see what you mean mfb
18:58:56  <PublicServer> <mfb> wrong signals, wrong waiting bay lengths and so on
18:59:02  <PublicServer> <mfb> I fixed several issues now
18:59:02  <PublicServer> <V453000> that makes perfect sense AndreasB
18:59:10  <PublicServer> <V453000> so why use ctrl if dynamite is faster?
18:59:28  <PublicServer> <AndreasB> Because dynamite covers more ground, also ground that ISNT used
18:59:32  <PublicServer> <AndreasB> thus costing money
18:59:42  <PublicServer> <AndreasB> penny here, penny there
18:59:44  <PublicServer> <V453000> ever been short on money in this game?
18:59:46  <PublicServer> <AndreasB> soon millionaire
18:59:50  <PublicServer> <AndreasB> yes
18:59:57  <PublicServer> <V453000> poor you
19:00:07  <PublicServer> <V453000> still, money is not an argument
19:00:13  <PublicServer> <Sturmi> we still need a split to north
19:02:07  <PublicServer> <AndreasB> wait
19:02:13  <PublicServer> <AndreasB> trains go down wrong side lol
19:02:15  <PublicServer> <AndreasB> at Penham
19:02:33  <PublicServer> <mfb> ?
19:02:49  <PublicServer> <AndreasB> According to coop rules, all trains travel right side
19:02:56  <PublicServer> <AndreasB> your own rules
19:03:11  <PublicServer> <mfb> for lines where it matters
19:03:13  <PublicServer> <V453000> who says a rule cant be bent?
19:03:23  <PublicServer> <mfb> it is not nice for some random industries
19:03:33  <PublicServer> <mfb> but who cares
19:03:37  <PublicServer> <AndreasB> We (well most of us) drive on the right side of the road, the trains should too ;-).
19:03:40  <PublicServer> <AndreasB> it doesnt say "could too"
19:03:46  <PublicServer> <mfb> should
19:03:48  <PublicServer> <mfb> not "have to"
19:03:55  <PublicServer> <AndreasB> hm
19:04:10  <PublicServer> <V453000> rules are for people who need to put them everywhere, reasonable people use them as fit
19:04:12  <PublicServer> <AndreasB> yes, lets do random things differenty
19:04:18  <PublicServer> <AndreasB> instead of having ONE way
19:04:28  <PublicServer> <mfb> we don't make rules because we like rules
19:04:34  <PublicServer> <AndreasB> Rules are good
19:04:40  <PublicServer> <mfb> rules are good where they are useful
19:04:42  <PublicServer> <AndreasB> Rules as guidelines..
19:04:44  <PublicServer> <AndreasB> thats iffy
19:05:11  <PublicServer> *** AndreasB has left the game (leaving)
19:05:15  <PublicServer> <V453000> having a guideline doesnt mean it is good at all to follow the guideline blindly in all cases even when it doesnt make sense
19:07:06  <PublicServer> <V453000> also bye I guess
19:07:32  <PublicServer> <Sturmi> << afk
19:07:38  <PublicServer> *** Sturmi has joined spectators
19:08:26  <AndreasB> heh
19:08:27  <AndreasB> :D
19:08:28  <AndreasB> Im here
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20:05:45  <PublicServer> <Sturmi> preps for sixth?
20:05:55  <PublicServer> <mfb> sure
20:06:17  <PublicServer> <Sturmi> ah
20:06:24  <PublicServer> <mfb> and the other side looks too messy for that
20:06:47  <PublicServer> <mfb> what does that weird red line do?
20:07:01  <PublicServer> <Sturmi> overflow logic
20:07:07  <PublicServer> <mfb> okay
20:07:51  <PublicServer> <Sturmi> quite long
20:08:01  <PublicServer> <mfb> should work
20:08:23  <PublicServer> <mfb> 3rd is possible, if not
20:08:54  <PublicServer> <Sturmi> omg that farm is about to max out too
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20:31:26  <PublicServer> <Anson> back ....
20:32:09  <PublicServer> <Anson> i think the red line is a giant PG trap ... invented to caue more trains to use the 5th lane which stayed empty at first
20:32:20  <PublicServer> <Anson> * PF
20:32:28  <PublicServer> <Sturmi> correct
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21:03:39  *** Riking has joined #openttdcoop
21:03:58  <Riking> ...Wait, why is it asking me for a password when I try to connect in my IRC client
21:04:31  <Riking> wrong network name, i think
21:04:48  *** riking_ has joined #openttdcoop
21:04:51  <riking_> there we go
21:04:58  *** Riking has quit IRC
21:06:11  <riking_> !password
21:06:12  <PublicServer> riking_: puppet
21:06:23  <PublicServer> *** Riking joined the game
21:09:23  <PublicServer> <Riking> heh, just added another paper mill to DROP 10
21:09:49  <PublicServer> <Riking> it was in range by 1 tile
21:10:19  <PublicServer> <Sturmi> bad idea
21:10:26  <PublicServer> <Riking> hm?
21:10:36  <PublicServer> *** Sturmi has joined company #1
21:10:42  <PublicServer> <Riking> can delete it if you want
21:10:55  <PublicServer> <Riking> coords 35x198
21:11:10  <PublicServer> <Riking> sign "here"
21:11:50  <PublicServer> <Sturmi> ok
21:12:12  <PublicServer> <Riking> that's fine? yay, first 'contribuition
21:12:22  <PublicServer> <Riking> :P
21:12:24  <PublicServer> <Sturmi> the printing works are more annoying
21:13:08  <PublicServer> <Riking> annoying to do the wood->paper->goods chain?
21:13:22  <PublicServer> <Riking> makes sense
21:13:24  <PublicServer> <Sturmi> no, it blocks the entry of the drop
21:13:38  <PublicServer> <Sturmi> we could use the space for a future expansion
21:14:51  <mfb-> the drop cannot serve two industries
21:15:23  <PublicServer> <Riking> there was actually already one hooked up
21:15:35  <PublicServer> <Riking> and its paper is getting picked up, it seems..
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21:21:57  <PublicServer> <Riking> okay, so I think it would be possible to add a gold train going PICKUP 10 -> DROP 00
21:22:12  <PublicServer> <Riking> or drop 01
21:23:18  <PublicServer> <Riking> see if I can do this right
21:25:31  <PublicServer> <Riking> sorry, that's a gold BOAT
21:25:37  <PublicServer> <Riking> :)
21:25:55  <PublicServer> <Sturmi> what?
21:26:19  <PublicServer> <Riking> the things are moving on water, so they must be boats, right?
21:26:33  <PublicServer> <Sturmi> no
21:26:39  <PublicServer> <Sturmi> they are ducks
21:26:42  <PublicServer> <Sturmi> and turtles
21:26:50  <PublicServer> <Sturmi> and of course slugs
21:26:59  <V453000> THINGS
21:27:01  <V453000> :(
21:27:04  <V453000> !password
21:27:04  <PublicServer> V453000: libels
21:27:16  <PublicServer> <V453000> moo
21:27:16  <PublicServer> *** V453000 joined the game
21:27:26  <PublicServer> <Riking> :< "too many vehicles"
21:27:29  <Sturmi> ahoi master of slugs
21:27:45  <PublicServer> <V453000> hi lesser creature
21:27:57  <PublicServer> <V453000> or at least slug tamer?
21:28:03  <PublicServer> <Sturmi> :D
21:28:49  <PublicServer> <Riking> well, it seems that we certainly do have exactly 1,300 slugs
21:29:33  <PublicServer> <V453000> slugs are only gold and livestock
21:29:39  <PublicServer> <V453000> soooo 142+419
21:29:53  <PublicServer> <Riking> gah! :(
21:30:23  <PublicServer> <Sturmi> and about your idea of a gold slug from Pickup 10 to some drop.... thats not really according to plan
21:30:57  <PublicServer> <Riking> so trains go to the 3 faraway drops from their slh
21:31:11  <PublicServer> <Riking> goods and fool at the sideline, and paper to closest?
21:31:49  <PublicServer> <Riking> wait, goods and food at SL? so... is that whichever hub's branch it's on, or something else?
21:32:00  <PublicServer> <V453000> see train orders
21:32:23  <Sylf> is slugs for livestocks a good idea?  when they are refit to food, the cargo is really heavy
21:32:58  <PublicServer> <Sturmi> example: train loads weed on the SL, goes do far drop, loads fud there, comes back to SL and drops the fud
21:33:03  <V453000> what else would you suggest Sylf :D
21:33:06  <PublicServer> <Riking> oh
21:33:15  <Sylf> keep slugs only to gold
21:33:18  <PublicServer> <Riking> and now I see the "SLH DROP"
21:33:27  <V453000> mhm as you want really, autoreplace is easy to do with refit :)
21:33:34  <Sylf> yup
21:33:53  <mfb-> <Riking> okay, so I think it would be possible to add a gold train going PICKUP 10 -> DROP 00 <- gold trains shouldn't visit pickups
21:34:08  <Sylf> unless, of course, if the trains skip the drop stations and head for the next depot
21:35:01  <PublicServer> <Riking> yeah, I think i got it now
21:42:05  <PublicServer> <Riking> hmmm. i'll be back later
21:42:11  <PublicServer> *** Riking has left the game (leaving)
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22:01:44  *** Yuuray has joined #openttdcoop
22:04:18  <Yuuray> !password
22:04:19  <PublicServer> Yuuray: perter
22:05:06  <Yuuray> I'm trying to join the public server but there are three newgrfs it cant find. Could anyone help me?
22:05:19  *** riking_ is now known as Riking
22:05:26  <Riking> you need to download the pack from the site
22:06:23  <Sylf> @quickstart
22:06:24  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
22:06:32  <Sylf> Make sure you read that again
22:07:24  <Yuuray> is it this one? http://www.openttdcoop.org/?page=servers&s=ps
22:07:53  <Sylf> no, that's a server status page
22:08:07  <Yuuray> lol yea, but thats where I downloaded the nightly from
22:08:19  <Sylf> read the quickstart page, and everything you need to know is written there
22:08:19  <mfb-> you also need the newGRF pack
22:08:20  <Yuuray> all the newgrfs were included, but 3 apparently don't work
22:08:24  <mfb-> + some GRFs from bananas
22:08:29  <mfb-> but that is the ingame downloader
22:08:30  <Sylf> everything from where to get the nightly, where to get the grf pack
22:08:31  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
22:08:31  <Sylf> etc
22:08:43  <Riking> Did you put the download in the wrong spot?
22:08:46  <Riking> That's possible.
22:08:47  <Yuuray> will do, thanks
22:15:19  <Yuuray> !password
22:15:19  <PublicServer> Yuuray: bugled
22:15:34  <PublicServer> *** Yuuray joined the game
22:16:02  <PublicServer> <Yuuray> hi
22:19:32  <PublicServer> *** Yuuray has left the game (leaving)
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23:35:46  <PublicServer> <mfb> enough wtf for today. good night
23:36:04  <PublicServer> <Sturmi> looks good, gn
23:36:22  <PublicServer> <mfb> this will be by far the biggest hub we ever constructed I think
23:36:56  <PublicServer> <Sturmi> definitely something for the junctionary :D
23:36:59  <PublicServer> <mfb> :D
23:37:06  <PublicServer> <mfb> "do not do it like that"
23:37:10  <PublicServer> <Sturmi> or the ottd wiki
23:37:16  <PublicServer> <mfb> lol
23:37:22  <PublicServer> <Sturmi> simple junctions :D
23:37:52  <mfb-> put it next to http://wiki.openttd.org/4-Way_Triple_Axial
23:38:02  <Sturmi> :D
23:39:52  <mfb-> http://wiki.openttd.org/Improved_Roundabout
23:39:54  <mfb-> "improved" :D
23:40:08  <Sturmi> oh gread
23:40:36  <Sturmi> i see no difference to the normal roundabout
23:40:59  <mfb-> it is IMPROVED!
23:41:15  <mfb-> with extra signals where deadlocks can occur!
23:41:52  <Sturmi> ah thats the improvement^^
23:41:56  <mfb-> I mean, it would be trivial to improve the improved roundabout with pbs and an additional line in the inside
23:42:04  <mfb-> or bridges... or anything else
23:42:09  <mfb-> well
23:42:13  <mfb-> don't think about it
23:42:25  <Sturmi> yea, would bring nightmares
23:42:28  <mfb-> or even without pbs
23:43:25  <mfb-> http://wiki.openttd.org/images/c/c0/QuadBranchMergeJunction.png <- that's roughly the size where we have our 5 lines now
23:43:44  <mfb-> just with balancing, and doubled bridges
23:44:06  *** Mark has quit IRC
23:44:16  <mfb-> anyway, good night
23:44:25  <PublicServer> *** mfb has left the game (leaving)
23:44:34  <Sturmi> cya
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