Config
Log for #openttdcoop on 10th October 2013:
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12:45:41  <bon> hi happy
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15:52:37  <ReedEX> !password
15:52:37  <PublicServer> ReedEX: cheeps
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15:56:32  <Sturmi> !password
15:56:32  <PublicServer> Sturmi: cheeps
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16:26:17  <Mark> hai
16:26:26  <Sturmi> hi
16:26:42  <Mark> !password
16:26:42  <PublicServer> Mark: cheeps
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16:29:12  <V453000> hi
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16:29:52  <PublicServer> <V453000> yo basterd
16:30:42  <PublicServer> <Mark> so do we need a new game yet
16:31:40  <PublicServer> <V453000> well, I would guess yes, but at the same time I want to let mfb finish it in case he isnt done yet
16:31:42  <PublicServer> <Mark> some of the merges at the BBH arent too great
16:31:52  <PublicServer> <V453000> I sez friday/weekend decides that
16:31:58  <PublicServer> <V453000> myeah
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16:40:03  <PublicServer> <V453000> Mark: I will load a new game on stable if you want
16:40:13  <PublicServer> <V453000> (I will load it regardless :P)
16:40:37  <Mark> :D
16:40:42  <Mark> i might build a bit
16:40:47  <Mark> though i probably wont
16:41:26  <V453000> lazy whore
16:41:28  <V453000> :)
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16:57:29  <V453000> Mark: want to join me there for a bit of mayhem?
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19:05:21  <Sian> hmm ... have an interesting idea for the next network setup ...
19:06:04  <Sian> different length trains for raw and processed materials ...
19:07:39  <Sian> i've had success in a private game where i built small 2tile trains transporting Engineering/Farming Supplies :p
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19:17:15  <V453000> what is interesting on the idea except having problems at every place where trains need to wait? :)
19:24:46  <tneo> seperate the networks, otherwise it won't work properly
19:27:12  <V453000> it will, but you will just need to make all waiting bays for the longer TL
19:27:16  <V453000> which is arse
19:27:25  <V453000> (but bridge lengths for shorter TL)
19:27:35  <V453000> basically you get disadvantages from both things combined :)
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22:52:16  <mfb-> hi
22:52:40  <PublicServer> *** Game still paused (number of players)
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23:37:47  <Fehlersturm> !password
23:37:47  <PublicServer> Fehlersturm: flunky
23:37:50  <Fehlersturm> also hello
23:38:19  <PublicServer> *** Game still paused (number of players)
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23:40:13  <PublicServer> *** Game still paused (number of players)
23:40:15  <PublicServer> *** Anson joined the game
23:49:40  <Fehlersturm> oh
23:49:48  <Fehlersturm> need smore then 2 players now?
23:50:05  <PublicServer> <Anson> 2+ ACTIVE players
23:50:19  <PublicServer> <Anson> i am only a spectator now
23:50:41  <PublicServer> <Fehlersturm> oh
23:50:51  <PublicServer> <Anson> do you want to build something ? i only wanted to look around, but can join for some time
23:51:17  <PublicServer> <Fehlersturm> well not really.
23:51:24  <PublicServer> <Fehlersturm> max trains is still 1500
23:51:39  <PublicServer> <Fehlersturm> and network seems to be working atm
23:52:05  <PublicServer> <Anson> i read that there were some problems with paper and drop10
23:54:00  <PublicServer> <Fehlersturm> yeah
23:54:06  <PublicServer> <Fehlersturm> but thats not fixable
23:54:40  <PublicServer> <Fehlersturm> sturmi wanted to move the papermill to here- !newmill
23:55:19  <PublicServer> <Fehlersturm> but the oldone keeps getting the paper even if it isnt inside teh stations catchment area
23:56:04  <PublicServer> <Fehlersturm> V45 said its somethingtodo with a station square
23:56:28  <PublicServer> <Fehlersturm> me assuming that its just a rectangle around all the spread out station tiles
23:56:47  <PublicServer> <Anson> it is always difficult to find all tiles that belong to a station ...
23:57:29  <PublicServer> <Fehlersturm> nah i even blew up drop 10 in SP
23:57:37  <PublicServer> <Fehlersturm> and rebuilt it
23:57:55  <PublicServer> <Anson> quite often, station tiles are placed somewhere without connection, and then the station or industries seem to be a bit strange
23:57:55  <PublicServer> <Fehlersturm> as soon as you try to build a small station tile at newmill
23:58:05  <PublicServer> <Fehlersturm> the old (closer) one gets it
23:58:19  <PublicServer> <Anson> yes ... blowing up a station is one way to make sure that it works .... usually :-)
23:58:37  <PublicServer> <Fehlersturm> well sadly it didnt
23:58:43  <PublicServer> <Fehlersturm> and it was only singleplayer
23:58:46  <PublicServer> <Fehlersturm> for scince
23:58:53  <PublicServer> <Fehlersturm> *science
23:59:59  <Fehlersturm> afk one sec

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