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Log for #openttdcoop on 13th October 2013:
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00:02:06  <PublicServer> <Sturmi> omg, you rally want to service a forest there :D
00:02:16  <PublicServer> <mfb> hub is done
00:02:22  <PublicServer> <mfb> and the space is there
00:02:34  <PublicServer> <Sturmi> lol
00:03:11  <PublicServer> <mfb> slh10a, 00b or 00a? :D
00:03:21  <PublicServer> <Sturmi> all of them?
00:03:39  <PublicServer> <mfb> how is that supposed to work?
00:04:03  <PublicServer> <Sturmi> oops sorry, thought about something else
00:04:17  <PublicServer> <Sturmi> 00b would be nearest
00:05:19  <PublicServer> <Sturmi> but 10 already crosses the ML
00:05:29  <PublicServer> <Sturmi> would be less work to do
00:05:37  <PublicServer> <mfb> well ML crossings are trivial
00:05:43  <PublicServer> <Sturmi> sure
00:05:58  <PublicServer> <mfb> and it is a detour anyway
00:06:17  <PublicServer> <mfb> hmm 10a looks nicer to connect
00:07:41  <PublicServer> <mfb> yeah, the station gets that much priority :D
00:10:02  <PublicServer> <mfb> oops
00:10:06  <mfb-> !rcon set max_trains 1510
00:10:45  <PublicServer> <mfb> hmm all those trains just have one set of orders
00:11:17  <PublicServer> <Sturmi> all but slh11a wood trains
00:11:51  <PublicServer> <mfb> I added several trains for other goods, going to all 3 drops
00:15:16  <mfb-> !rcon set raw_industry_construction 1
00:15:25  <PublicServer> <mfb> aww
00:15:37  <PublicServer> <mfb> wtf
00:15:44  <PublicServer> <mfb> the town spawned another forest
00:16:10  <PublicServer> <Sturmi> magic bulldozer?
00:16:16  <PublicServer> <mfb> not there
00:16:38  <PublicServer> <Sturmi> see !nuke
00:17:04  <PublicServer> <Sturmi> or spawn another town :D
00:17:14  <PublicServer> <mfb> closer than fedingtown?
00:17:32  <PublicServer> <mfb> not sure if that works
00:17:35  <PublicServer> <Sturmi> hm..
00:19:00  <PublicServer> <mfb> I'll test it in SP
00:21:15  <mfb-> !rcon set found_town 1
00:21:25  <mfb-> suggestions for the name?
00:21:58  <Sturmi3> wtfville :D
00:22:12  <mfb-> hmm, tardham as random name
00:22:32  <Sturmi3> retardham
00:26:02  <PublicServer> <mfb> hmm that should fit
00:27:21  <PublicServer> <mfb> wtf
00:27:27  <PublicServer> <mfb> smaller forest
00:27:43  <PublicServer> <mfb> :(
00:27:49  <PublicServer> <Sturmi> is it smaller?
00:27:59  <PublicServer> <mfb> itis
00:28:01  <PublicServer> <mfb> + " "
00:28:48  <PublicServer> <Sturmi> hehe lets grow tardham
00:30:10  <PublicServer> <mfb> not sure if that works out
00:30:22  <mfb-> !rcon set found_town 0
00:30:24  <mfb-> !rcon set raw_industry_construction 2
00:30:41  <PublicServer> <Sturmi> it will need some food
00:31:31  <PublicServer> <mfb> just fund it
00:32:31  <mfb-> 10 + housenumber*4/9 length of the road is okay
00:32:55  <PublicServer> <mfb> okay, should fi
00:32:57  <PublicServer> <mfb> +t
00:34:57  <PublicServer> <mfb> oops
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00:41:55  <PublicServer> <mfb> (traffic is good)
00:42:05  <PublicServer> <Sturmi> i should make a kill counter
00:45:11  <PublicServer> <mfb> yeah
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01:01:04  <PublicServer> <Sturmi> 1000 :)
01:05:35  <PublicServer> <mfb> 22 :)
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01:10:44  <PublicServer> <Sturmi> good night :)
01:10:50  <PublicServer> <mfb> good night
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06:48:29  <Sian> ... anyone that can point me towards where i can read about Pathfinder traps more in depth than the mention of them existing (such as the SRNW page on coop wiki)
06:49:22  <V453000> try two-way signals
06:49:35  <V453000> http://wiki.openttdcoop.org/Two-way-Signals
06:49:38  <V453000> it is there a little bit
06:49:48  <V453000> detailed explanation how exactly it works can be found in @@psg121
06:49:54  <V453000> @psgsave121
06:50:01  <V453000> !psgsave 121
06:50:09  <V453000> @psgsave 121
06:50:09  <Webster> PSG 121 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_121_-_130#gameid_121
06:50:11  <V453000> ha
06:50:42  <Sian> IMHO its easier to understand stuff by reading about it than trying to decipher it 'in action'
06:50:58  <V453000> there are signs in action in that game :)
06:51:12  <V453000> the pf trap is in dozens other games too, thats why I point to 121 where are signs about it
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09:19:21  <Sturmi3> !name Sturmi
09:20:29  <Sturmi3> !players
09:20:32  <PublicServer> Sturmi3: There are currently no clients connected to the server
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09:32:06  <XaTriX> hey guys :)
09:32:31  <XaTriX> i'm looking for a ottd version with IS/CD/DL working without desynch on MP, that exist ??
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11:36:34  <V453000> !grf
11:36:34  <PublicServer> V453000: http://www.openttdcoop.org/wiki/GRF
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15:49:05  <mfb-> hi
15:49:20  <PublicServer> *** Game still paused (number of players)
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15:49:46  <mfb-> !unpause
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15:49:57  <mfb-> I'll grow the town a bit
15:51:23  <V453000> hy mfb :)
15:51:32  <V453000> !password
15:51:32  <PublicServer> V453000: meeker
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15:51:57  <PublicServer> <V453000> how is the center? :P
15:52:17  <PublicServer> <V453000> btw note that ships lose power/TE on other than WETRails
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16:03:19  <mfb-> we can convert it later
16:03:40  <mfb-> tarham needs funded growth as it has no food
16:04:52  <PublicServer> <V453000> I knows, was just noting if you needed it for the throughput :)
16:04:54  <PublicServer> <V453000> e.g. at mergers etc
16:05:42  <PublicServer> <mfb> hmm the difference is significant
16:06:00  <PublicServer> <V453000> 30% reduction
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18:14:10  <XeryusTC> KenjiE20: your house is boring :P
18:15:28  <KenjiE20> I am well aware
18:15:40  <KenjiE20> it is the functional house of undecoratedness
18:17:55  <XeryusTC> my house is also very undecorated
18:18:11  <XeryusTC> http://steamcommunity.com/id/XeryusTC/screenshot/828952480671375153
18:18:13  <Webster> Title: Steam Community :: Screenshot :: My house of houseness. (at steamcommunity.com)
18:18:20  <XeryusTC> but at least its shape is somewhat interesting :P
18:20:22  <KenjiE20> hehe
18:21:05  <KenjiE20> my mp world with a friend is a bit more interesting, we built on one of those cave mesa things
18:21:08  <XeryusTC> and it is almost entirely made out of dungeon blocks from my orld world
18:21:49  <XeryusTC> is is also somewhat meant as a mp world, but my friend is too busy with other stuff
18:21:50  <KenjiE20> turned the cave bit into a display for armours, and built the house above, has a master bedroom
18:21:52  <XeryusTC> and so am i actually
18:22:00  <KenjiE20> also traps galore
18:22:15  <KenjiE20> two lava pits and two sets of facing dart pits
18:22:31  <XeryusTC> you guys are evil :P
18:22:39  <XeryusTC> i spend most of my time building hellevators and subways :P
18:22:51  <XeryusTC> i like to get around :P
18:23:00  <KenjiE20> heh, we built the hellevator, subways aren't as useful with the one block up running
18:23:20  <KenjiE20> we've both got rocket running shoes
18:23:23  <XeryusTC> i know, the new movement is epic
18:23:34  <KenjiE20> and ivy whips
18:23:38  <XeryusTC> but it is still annoying with large hills, or 2 blocks increase
18:23:41  <KenjiE20> so getting across the map is easy
18:24:02  <XeryusTC> i kept all my rocket boots and whip equiment from the old world :D
18:24:17  <KenjiE20> we started from scratch
18:24:17  <XeryusTC> but subway is just useful was you can zone out and get where you want to be
18:24:21  <KenjiE20> my sp world too
18:24:49  <XeryusTC> we started a week before 1.2 and just kept the characters but dumped most of the equipment
18:25:01  <KenjiE20> doesn't help that my big main save with hardmode gear corrupted itself
18:25:15  <V453000> oh god what have you freaks got into playing again :D
18:25:16  <XeryusTC> so basically all i had was magic mirror, rocket boots, whip and obsidian shield
18:25:22  <KenjiE20> so all I got is the character and whatever was in the piggy, so I just left it
18:25:39  <XeryusTC> oh, that kind of sucks :s
18:25:48  <KenjiE20> plus I got crimson in my sp world, as you could see :p
18:25:51  <XeryusTC> i almost lost this character and new world when i reinstalled windows this week
18:25:57  <XeryusTC> i got myself an SSD for my birthday
18:26:09  <KenjiE20> I saw that tweet
18:26:45  <KenjiE20> that 24 was with all the utilities on right?
18:26:52  <KenjiE20> not just bare 27
18:26:54  <KenjiE20> w7*
18:27:38  <XeryusTC> the 29GB you mean?
18:27:45  <KenjiE20> yeah
18:27:47  <XeryusTC> that was including the 12GB swap file, i had forgotten about that :P
18:27:52  <KenjiE20> oops
18:28:04  <KenjiE20> yeah, best to not have that on the ssd
18:28:12  <XeryusTC> i just put whatever windows recommended on my ssd
18:28:16  <XeryusTC> maybe not the best idea
18:28:19  * XeryusTC should still change that
18:28:33  <KenjiE20> it's supposed to turn itself off if it picks up the disk as an ssd
18:29:08  <KenjiE20> no swaps, and whatever that fast delete mark thing was called
18:29:15  <XeryusTC> i usually set it to custom size because i dont like windows having changing swap sizing
18:29:22  <XeryusTC> but i should get it off my ssd tbh
18:29:25  <KenjiE20> yeah, but not on your SSD
18:29:28  <XeryusTC> the 8 gigs should be neough anyway
18:29:34  <XeryusTC> i think it was on my ssd by default
18:29:39  <XeryusTC> not sure, my drive letters are messed up
18:29:43  <XeryusTC> windows is on H: XD
18:29:52  <KenjiE20> =/
18:31:17  <KenjiE20> yeah, iirc if it detects an ssd it should disable the pagefile, defragging and pre/superfetch
18:31:31  <KenjiE20> cause those things will murdur an SSDs lifespan
18:35:00  <XeryusTC> yeah true
18:35:14  <XeryusTC> i think i still have my swap file on there actually
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18:47:02  <valhallasw> KenjiE20: yeah, but the lifespan in the end is still something like 10 years
18:47:14  <valhallasw> (with swap files etc)
18:47:35  <valhallasw> so basically you expect SSDs to die of other things than running out of blocks to store changes
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19:03:31  <PublicServer> <mfb> town done
19:03:33  <PublicServer> <mfb> hub done
19:03:35  <PublicServer> <mfb> game done
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19:05:40  <bon> funny timing happy...saw your msg just as I was typing that it was rather laggy. but anyway how're you?
19:06:13  <happy> good  thanks
19:06:28  <happy> how  things bon
19:07:19  <bon> mm doing ok..just still typing n typing but heh
19:07:39  <happy> he   nice
19:07:54  <bon> yeah thats what you get for writing several lengthy dat files :)
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19:08:18  <PublicServer> <mfb> oh wait
19:08:29  <PublicServer> <V453000> hm some turtles seem to have normal wagons
19:08:32  <PublicServer> <V453000> how :|
19:08:49  <PublicServer> <mfb> found a problem
19:09:34  <bon> v453000 heh still lot of minor bugshooting eh?
19:09:45  <PublicServer> <V453000> LOL it is in the sprites
19:09:47  <PublicServer> <mfb> some jam at some forgotten SLH
19:09:51  <PublicServer> <V453000> it is a normal barge with a turtle head XD
19:10:00  <bon> happy ofc I still need to draw some graphics to go together with the dat files tho so mm yeah
19:10:05  <V453000> bon it always is when you make a lot of new stuff :)
19:10:22  <bon> v453000 well this is also in a different scale too :P
19:10:44  <V453000> well it can grow over time :)
19:10:55  <V453000> nuts had about 10k sprites in the beginning, now it is around 50 000
19:11:00  <V453000> well maybe a bit more
19:11:16  <PublicServer> <mfb> wow
19:11:51  <PublicServer> <V453000> what, some major jamstuff? :)
19:12:43  <bon> v453000 try draw it with 64x64 tiles? :)
19:12:53  <V453000> no point
19:13:00  <mfb-> no, a lot of sprites
19:13:19  <V453000> oh :) well it was around 110k like 3 weeks ago :P
19:13:28  <V453000> I dumped the C4T coloursprites
19:13:46  <V453000> (was 17x cloned recolour things for all wagons of C4T)
19:16:00  <bon> happy btw just curious since the server lag was a bit too much...how filled is the map atm?  (neverminding my little corner of it anyway)
19:16:02  <PublicServer> <mfb> looks solved
19:16:08  <PublicServer> <mfb> no wtf
19:16:43  <PublicServer> <mfb> jam at 00a
19:17:13  <PublicServer> <mfb> some trains hate the new line
19:17:47  <PublicServer> <mfb> okay
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19:31:39  <bon> mm silly question re cargo for someone...
19:32:06  <bon> were fish always packed in ice-filled crates when being transported by rail?
19:34:44  <mfb-> in openttd?
19:34:58  <bon> either that or reallife, your choice
19:35:00  <PublicServer> <V453000> ok broken turtles should be fixed in 0.6.1 :)
19:35:15  <mfb-> I think the railway was invented before cooling machines were useful
19:35:56  <bon> v453000 I can't recall if I got any responses but I think I mentioned about the initial INTERCITY train seeming a bit off in its costs?
19:36:13  <PublicServer> <V453000> yes there was a different value for some reason, I fixed it but it doesnt really matter :)
19:36:21  <bon> heh np...just wanted check :)
19:36:23  <PublicServer> <V453000> all nuts trains have basically 0 running costs :)
19:37:30  <bon> v453000 I didn't bother trying them but interesting trick (or is it not so much of one?) you did with the late trains having that "+capacity -speed" thing
19:37:36  <bon> kinda like that idea
19:37:51  <V453000> thats just a sub-class
19:38:08  <V453000> trains in city networks are more fun if you have more choices
19:38:33  <V453000> so at least all 3 (7,8,9) of local rail class are useful
19:38:34  <bon> mfb yeah early usa had a lot of meat boxcars basically. nowaday its just shipped in standardized wagons
19:39:17  <bon> v453000 I know its not meant that way but it sometimes reminds me of japantrainset with the slight variations in capacity and speeds over years
19:39:35  <V453000> sort of
19:42:20  <bon> anyway I think I'll let you get back to whatever you were doing :p
19:42:23  * bon has more typing to do!
19:42:56  <V453000> im drawing new trains :)
19:42:57  <V453000> got 2 complete
19:43:00  <V453000> out of 13 :D
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20:15:04  <Anson> !password
20:15:05  <PublicServer> Anson: trench
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20:17:05  <bon> hi anson
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20:34:54  <PublicServer> <Anson> hallo
20:35:10  <PublicServer> <Anson> is there some setting to only show your own signs ?
20:35:36  <PublicServer> <Anson> on the welcome server, someone just has the problem to only see his own signs in the sign list ...
20:38:30  <bon> no idea sorry
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20:42:18  <PublicServer> <Anson> we found it : third icon ... the drop down menu has an option to show competitor signs
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21:32:07  <PublicServer> <Djanxy> evening
21:32:26  <PublicServer> <Djanxy> anything been going on over the weekend on the server?
21:34:48  <bon> hi djanxy
21:35:00  <bon> not much for me..just still waiting for a fresh map more or less
21:35:26  <PublicServer> <Djanxy> same :)
21:36:52  <mfb-> I guess V will start a new map soon
21:36:59  <bon> djanxy ofc I am privately WISHING its non-toyland
21:37:03  <bon> but meh :p
21:37:21  <PublicServer> <Djanxy> dont think it will be twice in a row :D
21:37:33  <PublicServer> <mfb> this one is not toyland
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21:37:58  <PublicServer> <Djanxy> ah, talking about different servers
21:38:15  <mfb-> ah
21:38:22  <PublicServer> <Djanxy> but pretty done on public you mean mfb
21:38:31  <mfb-> then you are using the wrong channel :p
21:38:39  <PublicServer> <Djanxy> that's bon ;)
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