Times are UTC Toggle Colours
00:06:41 *** roboboy has joined #openttdcoop 00:23:17 *** happy has quit IRC 00:23:59 <PublicServer> *** scshunt has left the game (general timeout) 00:23:59 <PublicServer> *** scshunt has left the game (connection lost) 00:47:33 *** Sturmi has quit IRC 01:29:55 <scshunt> anyone want to play? 02:11:11 *** dwarf has quit IRC 02:11:29 <scshunt> no? :( 02:11:31 <scshunt> nicfer: ? 02:21:11 *** icookrice has joined #openttdcoop 02:21:13 <icookrice> !password 02:21:14 <PublicServer> icookrice: jotted 02:22:17 *** icookrice has quit IRC 02:28:46 <scshunt> what? 02:29:09 <PublicServer> *** Game still paused (number of players) 02:29:11 <PublicServer> *** scshunt joined the game 02:41:16 <scshunt> !players 02:41:19 <PublicServer> scshunt: Client 112 is Anson, a spectator 02:41:19 <PublicServer> scshunt: Client 148 is scshunt, a spectator 02:41:25 <scshunt> Anson: around? 02:49:22 *** nicfer has quit IRC 03:31:35 *** dwarf has joined #openttdcoop 03:31:35 *** Webster sets mode: +o dwarf 03:53:08 <PublicServer> <Anson> hallo, scs 03:54:17 <scshunt> hello 03:54:40 <PublicServer> <Anson> diablo and i were on the other server, trying to explain to someone that it is bad to have 2 types of cargo as pickup and another as drop, all on the same station 03:54:54 <scshunt> ah ok 03:55:55 <PublicServer> *** scshunt has joined company #1 03:55:59 <PublicServer> <scshunt> join up? 03:56:03 <PublicServer> <Anson> i even split an existing 5-platform station into 2 for drop and 2+overflow for pickup, but he undid that change and said that he liked it better the other way and prefers to do everything with timing, delivering cargo "on time" 03:56:09 <PublicServer> *** Anson has joined company #1 03:56:09 <PublicServer> *** Game unpaused (number of players) 03:56:38 <PublicServer> <scshunt> haha 03:56:41 <PublicServer> <Anson> did someone build something after us, during the last 24 hours ? 03:56:49 <PublicServer> <scshunt> not sure 03:57:00 <PublicServer> <scshunt> doesn't look much like it 03:58:27 <PublicServer> <Anson> i still see our signs for the overflow :-) 03:58:53 <PublicServer> <Anson> if V had built it, it wouldn't have been such crap 03:59:04 <PublicServer> <Anson> and there must have been someone who changed it ... 04:00:14 <PublicServer> <Anson> too bad that he jumped to conclusions when he saw us building there and immediately thinks (and can't be convinced) that we found it in bad state and improved it 04:01:52 <PublicServer> <Anson> i think, the rails in red are a leftover from the old second injection path ... shall we remove them completely ? 04:03:32 <PublicServer> <scshunt> stations have builtin PBS right? 04:05:04 <PublicServer> <Anson> btw: what V said was right and wrong of course :-) ... it really makes sense to have one injection on the left and one on the right ... but only if the injection is exclusive to each side, and not to have two injections which both inject to both sides ... that is kind of overkill and leads to some trains waiting in waiting bays forever (until the overflow is almost empty) 04:05:19 <PublicServer> <Anson> yes and no ... 04:05:21 <PublicServer> <scshunt> yeah 04:05:31 <PublicServer> <Anson> stations have implicit signals 04:05:37 <PublicServer> <Anson> but not pbs 04:05:39 <PublicServer> <scshunt> they are PBS though right? 04:06:29 <PublicServer> <Anson> if you have a pbs signal pointing into some block, the pbs function applies to all trains in that block, even when they have entered from another path or have reversed in a station 04:06:47 <PublicServer> <scshunt> really? huh 04:06:50 <PublicServer> <scshunt> ok 04:07:17 <PublicServer> <Anson> but there is no real pbs signal in stations ... as can be seen when you look at trains leaving any station 04:07:36 <PublicServer> <scshunt> huh? how can it be seen? 04:07:58 <PublicServer> <Anson> you can see how trains behave ... 04:08:20 <PublicServer> <Anson> when you have two platforms and two trains want to leave the station, they crash ... thus there is no pbs :-) 04:09:02 <PublicServer> <Anson> only if there is another real pbs signal for that block, then both trains will act like they obey pbs 04:09:16 <PublicServer> <scshunt> ok 04:09:59 <PublicServer> <scshunt> crap, my station setup can be seen through :( 04:10:01 <PublicServer> <scshunt> sigh 04:10:43 <PublicServer> <Anson> look at sign !CRASH SITE 04:10:57 <PublicServer> <scshunt> yeah, I get it :) 04:11:11 <PublicServer> <Anson> when there are two trains on the platforms, they would crash now 04:11:14 <PublicServer> <scshunt> yeah 04:11:15 <PublicServer> <scshunt> ok 04:11:37 <PublicServer> <Anson> and now they won't, but behave like normal pbs 04:11:39 <PublicServer> <scshunt> ok 04:11:55 <PublicServer> <Anson> even though none of them went through the pbs signal 04:12:46 <PublicServer> <Anson> but if new trains arrive, they would only obey the block rules, and thus only go to one platform and never to the second 04:13:48 *** dwarf has quit IRC 04:14:04 <PublicServer> <Anson> if you have a station like it is now# 04:14:38 <PublicServer> <Anson> i think trains will not enter it, since they see a dead end and get confused 04:15:24 <PublicServer> <Anson> sorry, wrong direction of the signals 04:15:50 <PublicServer> <Anson> now ... trains wouldn't go in the station, since pbs sees the dead end 04:16:08 <PublicServer> <scshunt> sorry, my attention was elsewhere, ok 04:16:34 <PublicServer> <Anson> really strange .... 04:17:12 <PublicServer> <Anson> but that only happens when that block signals is directly at the station ... it doesn't happen when the block signal has one tile between signal and station 04:18:18 <PublicServer> <scshunt> who made wrunthill city mines? 04:18:30 <PublicServer> <Anson> and from a similar configuration, if 2way pbs are used, trains even will crash 04:20:21 <PublicServer> <Anson> i think, trains will enter backwards through the 2way pbs and see a free path up to the end of the station, not including the block signal, while a train at the block signal will see an empty block ... and both trains start entering the station ... CRASH 04:20:27 <PublicServer> <scshunt> dude, you can stop now :) 04:21:21 <PublicServer> <Anson> hehe, you didn't say what to do with the red matrked track ... i was here mostly to delete it if you agree 04:22:55 *** dwarf has joined #openttdcoop 04:22:55 *** ChanServ sets mode: +o dwarf 04:36:13 <PublicServer> *** scshunt has left the game (leaving) 04:36:14 <PublicServer> *** Game paused (number of players) 04:36:14 <scshunt> brb 04:36:20 <scshunt> !archive 04:36:21 <PublicServer> scshunt: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 04:41:02 <scshunt> !password 04:41:02 <PublicServer> scshunt: outdid 04:41:12 <PublicServer> *** Game still paused (number of players) 04:41:12 <PublicServer> *** Game unpaused (number of players) 04:41:14 <PublicServer> *** scshunt joined the game 04:49:28 *** Djanx has joined #openttdcoop 04:56:41 <scshunt> Anson: bedtimeish 04:56:47 <PublicServer> *** scshunt has left the game (leaving) 04:56:49 <PublicServer> *** Game paused (number of players) 05:15:36 <PublicServer> *** Anson has joined spectators 05:16:29 *** Djanx has quit IRC 05:57:11 *** EyeMWing has quit IRC 05:59:21 *** EyeMWing has joined #openttdcoop 06:04:30 *** dwarf has quit IRC 06:11:27 *** EyeMWing has quit IRC 06:23:03 *** Wing_ has joined #openttdcoop 07:15:27 *** retro|cz has quit IRC 07:25:37 *** valhallasw has joined #openttdcoop 08:22:33 *** happy has joined #openttdcoop 08:23:15 <happy> join #openttd.stable 08:23:23 *** happy has quit IRC 08:23:29 *** happ has joined #openttdcoop 08:42:10 *** Wing_ has quit IRC 08:42:28 *** EyeMWing has joined #openttdcoop 08:46:44 *** EyeMWing has quit IRC 08:49:40 *** EyeMWing has joined #openttdcoop 10:03:23 *** EyeMWing has quit IRC 10:07:53 *** EyeMWing has joined #openttdcoop 10:15:58 *** EyeMWing has quit IRC 10:21:59 *** Wing_ has joined #openttdcoop 10:41:25 *** Wing_ has quit IRC 10:44:04 *** EyeMWing has joined #openttdcoop 11:17:31 *** EyeMWing has quit IRC 11:23:23 *** EyeMWing has joined #openttdcoop 11:32:36 *** EyeMWing has quit IRC 11:32:53 *** EyeMWing has joined #openttdcoop 11:35:12 *** Sturmi has joined #openttdcoop 11:55:23 *** EyeMWing has quit IRC 11:57:22 *** EyeMWing has joined #openttdcoop 12:12:08 *** EyeMWing has quit IRC 12:17:18 *** EyeMWing has joined #openttdcoop 13:01:27 *** Djanx has joined #openttdcoop 13:14:18 *** roboboy has quit IRC 13:33:32 *** Ristovski has joined #openttdcoop 13:43:02 *** Mark has joined #openttdcoop 13:46:45 <Mark> yo 13:46:50 <Mark> !password 13:46:51 <PublicServer> Mark: wanton 13:47:03 <PublicServer> *** Game still paused (number of players) 13:47:06 <PublicServer> *** Mark joined the game 13:52:11 <V453000> yo yo 14:04:19 <PublicServer> *** Mark has left the game (general timeout) 14:04:19 <PublicServer> *** Mark has left the game (connection lost) 14:07:32 *** Djanx has quit IRC 14:11:03 *** Mark has quit IRC 14:17:11 *** Mark has joined #openttdcoop 14:17:53 <Mark> !password 14:17:53 <PublicServer> Mark: golder 14:17:59 <PublicServer> *** Game still paused (number of players) 14:18:02 <PublicServer> *** Mark joined the game 14:21:45 <Mark> !unpause 14:21:45 <PublicServer> Mark: you must be channel op to use !unpause 14:21:48 <Mark> @op 14:22:09 <Mark> @op 14:22:09 *** Webster sets mode: +o Mark 14:22:11 <Mark> !unpause 14:22:11 <PublicServer> *** Mark has unpaused the server. (Use !auto to set it back.) 14:22:12 <PublicServer> *** Game unpaused (number of players) 15:09:41 <Mark> !rcon set primary_industry_construction 15:09:41 <PublicServer> Mark: 'primary_industry_construction' is an unknown setting. 15:10:10 <Mark> !rcon set raw_industry_construction 15:10:10 <PublicServer> Mark: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2) 15:10:12 <Mark> !rcon set raw_industry_construction 1 15:11:13 <Mark> !rcon set raw_industry_construction 2 15:30:21 <PublicServer> *** Mark has joined spectators 15:30:21 <PublicServer> *** Game paused (number of players) 15:30:26 <Mark> !auto 15:30:26 <PublicServer> *** Mark has enabled autopause mode. 15:32:10 <Odd_Bloke> What are the auto-pause rules? 15:32:29 <Mark> it means that it takes 2 players to unpause the game 15:32:39 <Mark> it automatically pauses and unpauses 15:43:51 *** skaby has joined #openttdcoop 15:51:35 *** Djanx has joined #openttdcoop 15:52:15 *** valhallasw has quit IRC 15:54:07 *** |sturmi| has joined #openttdcoop 15:54:35 *** Phoenix_the_II has joined #openttdcoop 15:54:35 *** ChanServ sets mode: +o Phoenix_the_II 15:57:38 *** Sturmi has quit IRC 16:07:37 <PublicServer> *** Mark has left the game (general timeout) 16:07:37 <PublicServer> *** Mark has left the game (connection lost) 16:10:38 *** Taede has quit IRC 16:13:40 *** ODM has joined #openttdcoop 16:13:40 *** ChanServ sets mode: +o ODM 16:16:19 *** Taede has joined #openttdcoop 16:17:30 <Mark> !password 16:17:30 <PublicServer> Mark: classy 16:18:39 <PublicServer> *** Mark has left the game (downloading map took too long) 16:18:39 <PublicServer> *** Mark has left the game (connection lost) 16:18:41 <PublicServer> *** Game still paused (number of players) 16:20:01 *** Progman has joined #openttdcoop 16:20:07 <PublicServer> *** Game still paused (number of players) 16:21:30 *** dwarf has joined #openttdcoop 16:21:30 *** ChanServ sets mode: +o dwarf 16:28:28 *** Maraxus has joined #openttdcoop 16:28:28 *** ChanServ sets mode: +o Maraxus 16:47:32 *** nicfer has joined #openttdcoop 16:49:41 <Mark> !password 16:49:41 <PublicServer> Mark: classy 16:50:47 <PublicServer> *** Mark has left the game (downloading map took too long) 16:50:47 <PublicServer> *** Mark has left the game (connection lost) 16:50:49 <PublicServer> *** Game still paused (number of players) 16:50:54 <nicfer> !dl win64 16:50:54 <PublicServer> nicfer: http://binaries.openttd.org/nightlies/trunk/r25863/openttd-trunk-r25863-windows-win64.zip 16:54:11 <PublicServer> *** Game still paused (number of players) 16:54:13 <PublicServer> *** nicfer joined the game 16:54:50 *** Jam35 has joined #openttdcoop 16:54:50 *** ChanServ sets mode: +o Jam35 16:55:49 <Mark> !password 16:55:49 <PublicServer> Mark: classy 16:56:13 <PublicServer> *** Game still paused (number of players) 16:56:15 <PublicServer> *** Mark joined the game 16:57:13 <PublicServer> *** Game still paused (number of players) 16:57:14 <PublicServer> *** Game unpaused (number of players) 16:57:16 <PublicServer> *** V453000 joined the game 16:57:17 <PublicServer> *** Mark has left the game (general timeout) 16:57:18 <PublicServer> *** Mark has left the game (connection lost) 16:57:18 <PublicServer> *** Game paused (number of players) 16:57:18 <PublicServer> <V453000> omg him 16:57:19 <PublicServer> <V453000> didnt expect 16:58:07 <Mark> wtf 16:58:13 <PublicServer> *** V453000 has left the game (leaving) 16:58:21 <V453000> haha I made you disconnect 16:58:22 <PublicServer> *** Game still paused (number of players) 16:58:22 <PublicServer> *** Mark joined the game 16:58:22 <V453000> haha 16:58:31 <PublicServer> <Mark> :D 16:59:50 <V453000> btw Mark you noob if you werent illiterate and read http://dev.openttdcoop.org/projects/nuts/wiki/Cargo_Train_Classes you would know the shit :P 16:59:56 <PublicServer> <Mark> so is anyone goting to join 17:00:10 <PublicServer> <Mark> i cant read too well 17:00:42 <PublicServer> *** Game still paused (number of players) 17:00:43 <PublicServer> *** Game unpaused (number of players) 17:00:43 <PublicServer> <nicfer> I'm looking for a slh/bbh to do 17:00:45 <PublicServer> *** V453000 joined the game 17:00:56 <PublicServer> <V453000> bbhs look complete 17:01:31 <PublicServer> *** nicfer has joined company #1 17:03:01 <PublicServer> <nicfer> Newood woods has +1000 wood waiting 17:03:47 <PublicServer> <V453000> more trains :) 17:10:57 <PublicServer> <Mark> whats the pf trap at !why? 17:11:47 <PublicServer> <V453000> hm. 17:12:23 <PublicServer> <V453000> idk lets try to disconnect it 17:13:49 <PublicServer> <V453000> why would steel trains ever go to the left at BBH 03 17:14:27 <PublicServer> <V453000> looks unbelievable to be shorter 17:14:29 <PublicServer> <Mark> probably cause they see a short path through that pf trap 17:14:33 <PublicServer> <Mark> the pf trap is 17:14:43 <PublicServer> <Mark> the on at BBH05 17:14:55 <PublicServer> <V453000> but that is just a turnaround 17:15:01 <PublicServer> <V453000> that doesnt shorten the path 17:15:08 <PublicServer> <V453000> shorter path would be through BBH 05 back to pickup 17:15:16 <PublicServer> <V453000> or obviously through 02 17:15:24 <PublicServer> <V453000> but why they dont take 02 is weird 17:15:26 <PublicServer> <Mark> i mean !this one 17:15:41 <PublicServer> <V453000> oh 17:15:44 <PublicServer> <V453000> same wtf there 17:16:04 <PublicServer> <V453000> lets see what they do now 17:16:30 <PublicServer> *** nicfer has left the game (leaving) 17:16:46 <PublicServer> <V453000> ok steel trains go wrongly at BBH 05 now 17:17:16 <PublicServer> <Mark> the turn at BBH01 makes that route quite a bit longer 17:18:26 *** Sturmi has joined #openttdcoop 17:18:51 <PublicServer> <Mark> and now 17:20:01 <PublicServer> <V453000> added shorter traps at aBBHs 17:20:20 <PublicServer> <V453000> works 17:20:26 <PublicServer> <V453000> but pretty close, clearly :D 17:20:42 <PublicServer> <V453000> idk if your or my solution are the key, but both probably combine together 17:22:33 <PublicServer> <Mark> its pretty ugly 17:22:55 <PublicServer> <V453000> try without 17:23:05 <PublicServer> <V453000> works 17:23:23 <PublicServer> *** Mark has left the game (general timeout) 17:23:23 <PublicServer> *** Mark has left the game (connection lost) 17:23:23 <PublicServer> *** Game paused (number of players) 17:23:46 *** |sturmi| has quit IRC 17:23:55 <Mark> omg 17:23:57 <Mark> !password 17:23:57 <PublicServer> Mark: sorrow 17:23:59 <PublicServer> <V453000> gmo 17:24:05 <PublicServer> *** Game still paused (number of players) 17:24:06 <PublicServer> *** Game unpaused (number of players) 17:24:08 <PublicServer> *** Mark joined the game 17:25:19 <PublicServer> <Mark> much better 17:25:25 <PublicServer> <Mark> dont like those long pf traps 17:25:32 <PublicServer> <V453000> me neither 17:27:55 <PublicServer> <V453000> im actually going to go sleep 17:27:57 <PublicServer> <V453000> waking up at 4:3% 17:27:59 <PublicServer> <V453000> 30 17:28:02 <PublicServer> <V453000> fucking bullsuck 17:28:24 <PublicServer> <V453000> cya :| 17:28:30 <PublicServer> <Mark> i do that every day 17:28:34 <PublicServer> <Mark> good night :) 17:28:40 <PublicServer> *** V453000 has left the game (leaving) 17:28:40 <PublicServer> *** Game paused (number of players) 17:28:44 <V453000> :d how could you 17:28:45 <V453000> so dutch 17:28:46 <Mark> !unpause 17:28:46 <PublicServer> *** Mark has unpaused the server. (Use !auto to set it back.) 17:28:46 <PublicServer> *** Game unpaused (number of players) 17:28:47 <V453000> gnight 17:28:48 <Mark> :) 17:28:53 <Mark> byebye 17:32:54 <Mark> !auto 17:32:54 <PublicServer> *** Mark has enabled autopause mode. 17:32:55 <PublicServer> *** Game paused (number of players) 17:35:03 *** retro|cz has joined #openttdcoop 17:35:26 *** Maraxus has quit IRC 17:37:31 *** uliko has joined #openttdcoop 17:37:31 *** ChanServ sets mode: +o uliko 18:42:21 *** mfb- has joined #openttdcoop 18:42:21 *** ChanServ sets mode: +o mfb- 18:42:26 <mfb-> hi 18:42:56 <PublicServer> *** Game still paused (number of players) 18:42:56 <PublicServer> *** Game unpaused (number of players) 18:42:59 <PublicServer> *** mfb joined the game 18:43:22 <PublicServer> <mfb> where is the purpose of those colors? 18:44:08 <PublicServer> <Mark> which colours 18:44:18 <PublicServer> <mfb> next to network plan 18:44:42 <PublicServer> <Mark> dunno 18:44:48 <PublicServer> <Mark> pointless and ugly imho 18:45:07 <PublicServer> <Mark> i can understand it for prios and pf tracks and stuff for clarity 18:45:59 <PublicServer> <mfb> should be clear without colors 18:46:05 <PublicServer> <Mark> of course 18:46:43 <PublicServer> <Mark> :/ 18:46:47 <PublicServer> <Mark> farm at grain drop 18:48:45 <PublicServer> <mfb> wtf happened to my second overflow 18:49:01 <PublicServer> <Mark> where 18:49:08 <PublicServer> <mfb> goods pickup A 18:49:38 <PublicServer> <mfb> well, it works with a single one, too 18:50:08 <PublicServer> <Anson> hallo, mfb (and others) 18:50:11 <PublicServer> <mfb> grain/steel has grain :( 18:50:29 <PublicServer> <Mark> yeah i just changed the orders 18:50:29 <PublicServer> <Anson> two nights ago, we saw the trains going crazy in the overflow 18:50:39 <PublicServer> <mfb> some looping is fine 18:50:45 <PublicServer> <Mark> i always forget unload orders 18:50:51 <PublicServer> <mfb> just copy train yard trains 18:50:53 <PublicServer> <Anson> they left the depot, were inhected, and immediately went to reverser and back to depot 18:50:56 <PublicServer> <mfb> they have "no loading" 18:50:59 <PublicServer> <Mark> coal drop has coal 18:51:01 <PublicServer> <mfb> (unloading: does not matter) 18:51:15 <PublicServer> <mfb> anson: where is the problem? 18:51:27 <PublicServer> <Mark> iron ore/ coal drop has iron ore and coal 18:51:29 <PublicServer> <Mark> awesome 18:51:31 <PublicServer> *** Anson has joined company #1 18:51:48 <PublicServer> <mfb> it has a good rating for iron ore wtf 18:52:06 <PublicServer> <Anson> look at sign "old" and how trains behave now 18:52:16 <PublicServer> <mfb> train 393 ... 18:52:26 <PublicServer> <mfb> anson: I know 18:52:36 <PublicServer> <mfb> I blame... no sign there :( 18:52:50 <PublicServer> <mfb> based on the tracks: mark? 18:53:17 <PublicServer> <mfb> slh05... 18:53:28 <PublicServer> <Anson> and while we fixed that problem, we saw that trains from the overflow depot took two routes, one left and one right, and each of them went to both sides ... thus trains often waited forever in one path while taking only the other 18:53:34 <PublicServer> <mfb> colors everywhere, but even more signal errors 18:53:56 <PublicServer> <mfb> now they all wait at one side 18:53:58 <PublicServer> <mfb> which is worse 18:54:36 <PublicServer> <Anson> why ? 18:54:51 <PublicServer> <mfb> slower, if many trains are needed 18:55:01 <PublicServer> <mfb> and fewer waiting bays are used 18:55:01 <PublicServer> <Anson> now they all wait at one side, but then go to both sides near sign "old" 18:55:08 <PublicServer> <mfb> yeah sure 18:55:14 <PublicServer> <mfb> they did that all the time anyway 18:55:56 <PublicServer> <Anson> with the second exit out of the overflow, they really used only one of them ... but parked in the other forever 18:56:15 <PublicServer> <mfb> now they park in one forever, and have no way to use the other one 18:56:29 <PublicServer> <mfb> + general rule: if it is not broken, don't try to "fix" it 18:56:31 <PublicServer> <mfb> (if it is not yours) 18:58:01 <PublicServer> <Anson> the overflow was broken since trains went in a loop, right from release/injection to reverser 18:58:11 <PublicServer> <mfb> this is not broken 18:58:18 <PublicServer> <mfb> it is just not your favorite design 18:58:29 <Odd_Bloke> @quickstart 18:58:30 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 18:59:11 <PublicServer> <Mark> also, whats the coloring about? 18:59:37 <Odd_Bloke> !dl lin64 18:59:37 <PublicServer> Odd_Bloke: http://binaries.openttd.org/nightlies/trunk/r25863/openttd-trunk-r25863-linux-generic-amd64.tar.xz 19:00:18 <PublicServer> <Anson> when i built some sideline, i used it to keep track of what i built ... and since someone thought it to be a good idea, it was adapted for other sidelines too 19:00:40 <PublicServer> <mfb> who added 30 trains to newood woods :( 19:00:46 <PublicServer> <mfb> +that ugly depot 19:01:00 <PublicServer> <mfb> +those ugly depots, sorry 19:02:58 <PublicServer> <Anson> you just rebuilt the second exit of the overflow ? ... but you don't want to undo the other change at "old"/"new" ? 19:03:09 <PublicServer> <mfb> that is good 19:04:31 <PublicServer> <Anson> i think the same problem exists at the right injection too !? 19:04:50 <PublicServer> <mfb> no, as it connects to the overflow line 19:05:08 <PublicServer> <mfb> the signal is green only if one of the exit signals leading to the stations are green 19:05:31 <PublicServer> <mfb> hmm could have done the same for the western side 19:05:43 <PublicServer> <mfb> didn't think of that, as it was not possible with the original track layout 19:09:06 *** ODM has quit IRC 19:09:17 <Odd_Bloke> !password 19:09:17 <PublicServer> Odd_Bloke: riders 19:09:53 <PublicServer> <mfb> please use a name similar to your IRC nick 19:10:07 <PublicServer> *** Player has changed his/her name to Odd_Bloke 19:10:09 <PublicServer> <Anson> i think there is still a problem, but would like to test it ... may i temporarily disable the left side to test whether the right overflow works ? 19:10:15 <PublicServer> <mfb> thanks 19:10:27 <PublicServer> <Odd_Bloke> Sorry! 19:10:37 <PublicServer> <mfb> anson: sure 19:10:47 <PublicServer> <mfb> not there 19:10:57 <PublicServer> <mfb> or what do you mean 19:11:15 <PublicServer> <mfb> see? 19:12:05 <PublicServer> <Anson> i still don't understand why it works on one side and didn't on the other 19:12:17 <PublicServer> <Anson> still thinking ... please standby :-) 19:12:19 <PublicServer> <mfb> the upper side connects to the overflow 19:12:21 <PublicServer> <mfb> k 19:15:39 <PublicServer> <Anson> we had tried to connect the logic line to the left overflow, but that didn't work out ... 19:16:05 <PublicServer> <Anson> where i just marked a rail with red, there was a 2way combo 19:16:07 <PublicServer> <mfb> needs a twoway combo for the overflow lne 19:16:33 <PublicServer> <Anson> but then, trains always kept being released and going to the overflow 19:16:43 <PublicServer> <mfb> ah wait 19:16:49 <PublicServer> <mfb> trains are not waiting there 19:16:59 <PublicServer> <mfb> hmm 19:17:01 <PublicServer> <mfb> no should work 19:18:01 <PublicServer> <mfb> works 19:18:58 <PublicServer> <Anson> there previously was an additional connection ... at the old "old" sign 19:19:08 <PublicServer> <mfb> probably 19:19:10 <PublicServer> <Anson> hat probably was too much and enabled the looping 19:22:20 <PublicServer> <Anson> seems to work now ... but what scshunt and i had found, definately was broken 19:22:31 <PublicServer> <mfb> or you didn't understand it :p 19:22:47 <PublicServer> <Anson> maybe, someone else had messed with it between your building and us finding the problem ... 19:22:57 <PublicServer> <mfb> ah 19:23:03 <PublicServer> <mfb> that could explain a lot 19:23:37 <PublicServer> <Anson> when we found it, there was definately a connection for a check at "OLD" 19:23:49 <PublicServer> <mfb> that was from me 19:23:55 <PublicServer> <Anson> that was done instead of the connection to the overflow that you just did 19:25:13 <PublicServer> <Anson> and through that connection at "OLD", trains would always get a green signal to be released when there was no train waiting in either of the waiting bays or in the overflow, which of course resulted in crap 19:25:27 <PublicServer> <mfb> it resulted in some moving trains 19:25:29 <PublicServer> <mfb> which is not "crap" 19:26:01 <PublicServer> <Anson> oh, well, no matter how it is called, it didn't work properly :-) 19:26:12 <PublicServer> <mfb> depends on the definition of "properly" 19:26:22 <PublicServer> <Anson> but as it is now, it is better 19:26:24 <PublicServer> <mfb> sure 19:30:20 <PublicServer> <Anson> i put up a sign for scshunt so that he has a look what was the genius plan in the original :-) ... he'll remove it afterwards 19:32:50 <PublicServer> <Anson> ah, i think i remember one difference now : when i removed the right injection, it was messed up too : it didn't connect to the overflow, but to the rightmost waiting bay ... where i marked a red rail now 19:33:32 <PublicServer> <Anson> i only removed one bridge on that logic track, the second didn't exist but only the connection to the bay instead 19:35:53 <jrambo> !password 19:35:54 <PublicServer> jrambo: yelled 19:36:04 <PublicServer> *** jrambo joined the game 19:36:13 <PublicServer> <jrambo> hello 19:36:47 <PublicServer> *** jrambo has left the game (leaving) 19:41:30 *** happ has left #openttdcoop 19:44:05 *** happy has joined #openttdcoop 19:46:01 <PublicServer> <mfb> 6 tons production... I hate some farms :p 19:56:29 *** valhallasw has joined #openttdcoop 19:58:09 <PublicServer> <mfb> mark: please use non-stop orders :( 20:01:49 *** cyph3r has joined #openttdcoop 20:01:54 <PublicServer> *** Mark has left the game (general timeout) 20:01:54 <PublicServer> *** Mark has left the game (connection lost) 20:03:42 *** [1]Mark has joined #openttdcoop 20:03:56 *** uliko has quit IRC 20:07:03 *** [1]Mark has quit IRC 20:07:44 *** [1]Mark has joined #openttdcoop 20:09:14 *** Mark has quit IRC 20:09:14 *** [1]Mark is now known as Mark 20:18:19 *** cyph3r has quit IRC 20:37:05 *** Mark has quit IRC 20:37:46 *** Mark has joined #openttdcoop 20:37:46 *** Webster sets mode: +o Mark 20:42:04 <Jam35> !password 20:42:04 <PublicServer> Jam35: unfold 20:42:18 <PublicServer> *** Jam35 joined the game 20:42:22 <PublicServer> <Jam35> hello 20:43:20 <PublicServer> <Anson> hallo 20:44:04 <PublicServer> <Anson> waiting for scshunt :-) ... and i think i start a new SL near Senpool ... 20:44:54 <PublicServer> <Jam35> yes looks like a few more are needed 20:50:17 <PublicServer> *** Jam35 has joined company #1 20:54:58 <Sturmi> !password 20:54:58 <PublicServer> Sturmi: inlaid 20:55:17 <PublicServer> <Player> o/ 20:55:37 <PublicServer> *** Player has changed his/her name to Sturmi 21:24:11 *** valhallasw has quit IRC 21:28:36 *** Ristovski has quit IRC 21:30:04 *** Progman has quit IRC 21:43:50 *** dwarf has quit IRC 21:50:46 *** valhallasw has joined #openttdcoop 21:51:01 *** dwarf has joined #openttdcoop 21:51:01 *** ChanServ sets mode: +o dwarf 21:53:37 *** Djanx has quit IRC 22:03:31 <PublicServer> <Anson> SLH08 ... not very pleased with it, but should work ... connecting the first industries now for testing it 22:04:12 <PublicServer> *** Sturmi has joined company #1 22:04:49 <PublicServer> <mfb> signals are still under construction? 22:05:52 <PublicServer> <mfb> (and what's wrong with the path to the downhill merge?) 22:06:58 <PublicServer> <Anson> very long, almost a tripled ML, and i can't get one side of the downhill choice to work without waiting bay for several trains 22:07:16 <PublicServer> <mfb> I don't expect any other construction at that point 22:07:19 <PublicServer> *** Odd_Bloke has left the game (leaving) 22:07:23 <PublicServer> <mfb> and it is the right direction anyway 22:07:45 <PublicServer> <mfb> well 22:08:03 <PublicServer> <mfb> what about that? 22:10:33 <PublicServer> <Anson> nice 22:14:12 <PublicServer> <Jam35> gn 22:14:15 <PublicServer> *** Jam35 has left the game (leaving) 22:14:28 *** Jam35 has quit IRC 22:16:15 <PublicServer> <mfb> SLH09 is nice 22:30:31 *** valhallasw has quit IRC 22:31:55 <PublicServer> <mfb> CL 22:34:31 *** jrambo has quit IRC 22:38:47 <PublicServer> <mfb> wtf 22:39:02 <PublicServer> <mfb> oil goods drop A does not accept goods 23:03:21 *** jrambo has joined #openttdcoop 23:15:24 <PublicServer> *** Anson has left the game (general timeout) 23:15:25 <PublicServer> *** Anson has left the game (connection lost) 23:15:26 <PublicServer> *** Sturmi has left the game (general timeout) 23:15:27 <PublicServer> *** Sturmi has left the game (connection lost) 23:15:27 <PublicServer> *** Game paused (number of players) 23:15:27 <PublicServer> *** mfb has left the game (general timeout) 23:15:27 <PublicServer> *** mfb has left the game (connection lost) 23:16:46 <Anson> PS server or its internet crashed? 23:18:49 *** _Sturmi has joined #openttdcoop 23:20:15 <Anson> sturmi you are using the web irc? 23:20:46 <_Sturmi> no, currently using mirc 23:21:37 *** Sturmi has quit IRC 23:22:09 *** _Sturmi is now known as sturmi 23:22:42 <sturmi> !password 23:22:42 <PublicServer> sturmi: pathos 23:22:57 <PublicServer> *** Game still paused (number of players) 23:23:08 <sturmi> ps seems to be alive 23:23:15 <PublicServer> *** Game still paused (number of players) 23:23:16 <PublicServer> *** Anson joined the game 23:23:18 <Anson> and i'm using my phone :-) thus i could see that we all were kicked 23:23:23 <PublicServer> *** Player has changed his/her name to sturmi 23:24:24 <sturmi> weird that irc kicked me out at the same time 23:25:10 <Anson> thats why i asked whether you use the web interface 23:27:47 <PublicServer> <Anson> but now we are in again 23:34:11 <sturmi> and i'm out... good night 23:34:17 <PublicServer> *** sturmi has left the game (leaving) 23:34:34 <mfb-> !players 23:34:37 <PublicServer> mfb-: Client 196 (Orange) is Anson, in company 1 (Plonbourne Transport) 23:34:49 <mfb-> good night 23:34:55 *** mfb- has quit IRC 23:35:05 <PublicServer> <Anson> nobody is playing ? 23:48:31 *** dwarf has quit IRC 23:50:11 *** dwarf has joined #openttdcoop 23:50:11 *** ChanServ sets mode: +o dwarf 23:51:19 *** sturmi has quit IRC