Config
Log for #openttdcoop on 13th November 2013:
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00:00:01  <PublicServer> <mfb> the hub did not get simpler
00:00:41  <PublicServer> <mfb> ?
00:04:16  <PublicServer> <mfb> this will slow trains again
00:04:26  <PublicServer> <mfb> at the tunnel entry, due to curves
00:04:44  <PublicServer> <mfb> or require pbs in a way that can be problematic
00:05:02  <PublicServer> <mfb> now it works
00:06:28  <PublicServer> <mfb> why do you build pbs signals on straight lines?
00:06:38  <PublicServer> <mfb> like standerton west
00:07:04  <PublicServer> <odisseus> Path signals sometimes mix bad with other signals
00:07:14  <PublicServer> <odisseus> I usually use them all the time
00:07:20  <PublicServer> <mfb> I mean signals like !this
00:07:26  <PublicServer> <mfb> it is completely pointless
00:07:32  <PublicServer> <mfb> it does exactly the same as a block signal
00:07:38  <PublicServer> <mfb> there is no path to choose anyway
00:07:45  <PublicServer> <odisseus> Yes it does
00:08:13  <PublicServer> <odisseus> I just got used to that, and there's no difference indeed
00:12:31  <PublicServer> <odisseus> Interchange done
00:12:42  <PublicServer> <odisseus> Now to clear the temporary tracks
00:12:56  <PublicServer> <mfb> and the old version was way more compact and better
00:13:03  <PublicServer> <mfb> do you see all the trains waiting?
00:13:25  <PublicServer> <odisseus> Wait a sec
00:13:32  <PublicServer> <odisseus> I haven't put signals yet
00:13:42  <PublicServer> <odisseus> Hence the delays
00:13:50  <PublicServer> <Djanxy> also useless bridges there
00:14:00  <PublicServer> <odisseus> I gonna remove them
00:16:01  <PublicServer> <mfb> still waiting trains
00:16:16  <PublicServer> <odisseus> Where?
00:16:22  <PublicServer> <mfb> at the bridges
00:16:36  <PublicServer> <odisseus> You meanthe old ones?
00:16:44  <PublicServer> <odisseus> Before the turn?
00:16:46  <PublicServer> <mfb> with your new stuff there
00:17:00  <PublicServer> <mfb> and you are lucky that not more trains want to go north
00:17:14  <PublicServer> <odisseus> Weren't they waiting there anyway?
00:17:32  <PublicServer> <mfb> not so many I think
00:17:51  <odisseus_> Maybe the path signals in front of the interchange is redundant. I'm not sure
00:17:59  <odisseus_> *are
00:18:36  <odisseus_> hm
00:18:50  <odisseus_> no waiting thains at those bridges anymore
00:19:14  <odisseus_> The only jam is in "the ass" itself, but it has nothing to do with my changes
00:19:36  <PublicServer> <Djanxy> made a bit more room for merge to the south, just dont see where to make the upper line merge - which only merges with 1 line now
00:19:59  <PublicServer> <mfb> prio for the oilref lines?
00:20:26  <PublicServer> <Djanxy> could do that i guess
00:20:46  <odisseus_> I'll be afk now
00:20:50  <PublicServer> <Djanxy> not that heavy traffic from north
00:20:56  <PublicServer> <mfb> or that
00:21:06  <PublicServer> <Djanxy> ?
00:23:40  <PublicServer> <mfb> I cleaned it up a bit
00:23:46  <PublicServer> <odisseus> Looks good
00:25:08  <PublicServer> <mfb> okay, now they can go full speed
00:25:38  <PublicServer> <odisseus> Hm, not even the ass is jammed anymore
00:25:48  <PublicServer> <mfb> I changed the line connections
00:26:06  <PublicServer> <odisseus> But wait
00:26:16  <PublicServer> <odisseus> Look at those bridges before the turn
00:26:38  <PublicServer> <odisseus> The left track is connected to 1 track only
00:26:45  <PublicServer> <Djanxy> i see they are 2 tiles too long
00:26:52  <PublicServer> <odisseus> The right one is connected to 3 tracks
00:27:02  <PublicServer> <odisseus> Isn't it too imbalanced?
00:27:04  <PublicServer> <mfb> both are connected to both side
00:27:06  <PublicServer> <mfb> +s
00:27:13  <PublicServer> <mfb> yeah the bridges could be shorter
00:30:28  <odisseus_> Goodbye
00:30:35  <PublicServer> <mfb> bye
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00:30:37  <PublicServer> <Djanxy> bb
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00:30:55  <PublicServer> <mfb> yeah time to go
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00:31:18  <PublicServer> <Djanxy> cant figure out this 4->3 anyways :D
00:32:19  <mfb-> "it works"
00:32:34  <PublicServer> <Djanxy> yeah
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03:09:40  <odisseus> Hi
03:09:52  <odisseus> !password
03:09:52  <PublicServer> odisseus: straws
03:10:09  <PublicServer> *** Game still paused (number of players)
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03:10:36  <odisseus> !unpause
03:10:36  <PublicServer> odisseus: you must be channel op to use !unpause
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03:14:56  <odisseus> bye
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10:02:27  <GriffinOneTwo> !password
10:02:27  <PublicServer> GriffinOneTwo: straws
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13:54:26  <Taede> !info
13:54:26  <PublicServer> Taede: #:1(Orange) Company Name: 'Alcoholic & Co.'  Year Founded: 2100  Money: 4336277168  Loan: 0  Value: 4340510171  (T:656, R:0, P:0, S:0) unprotected
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17:22:59  <odisseus> Hi all
17:23:22  <odisseus> !password
17:23:22  <PublicServer> odisseus: straws
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