Config
Log for #openttdcoop on 16th November 2013:
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00:04:37  <PublicServer> <mfb> okay, 4 trains are too many for the water station
00:04:44  <PublicServer> <Vovolov> Yeah
00:04:50  <PublicServer> <mfb> at least with the current production + entry length
00:04:52  <PublicServer> <Vovolov> it doesn't seem to ramp up production
00:04:58  <PublicServer> <Vovolov> I'll sell one
00:05:12  <PublicServer> <mfb> I think it had 40000 before
00:05:34  <PublicServer> <Vovolov> hrm, still has 84% transported which is pretty good right?
00:05:52  <PublicServer> <Vovolov> enough to set it growing anyway
00:06:02  <PublicServer> <mfb> as long as trains are waiting there, the rating is ~85%
00:06:12  <PublicServer> <mfb> in the long run, it should grow
00:06:14  <PublicServer> <Vovolov> yep
00:06:24  <PublicServer> <Vovolov> I've linked up the rubber and diamonds
00:06:30  <PublicServer> <Vovolov> so I'll give them both 3 trains
00:06:36  <PublicServer> <mfb> looks good
00:08:58  <PublicServer> <Vovolov> uh oh
00:09:45  <PublicServer> <Vovolov> there we go
00:09:51  <PublicServer> <mfb> the first train starts with the drop order if you don't change it
00:10:01  <PublicServer> <Vovolov> yep, I noticed
00:21:41  <PublicServer> <Vovolov> well, it was fun
00:21:47  <PublicServer> <Vovolov> I'll be back tomorrow
00:21:49  <PublicServer> <Vovolov> good night
00:21:59  <PublicServer> *** Vovolov has left the game (leaving)
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00:37:11  <PublicServer> <odisseus> Bye
00:37:15  <PublicServer> <mfb> bye
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00:53:29  <JoeSchmoe> !password
00:53:29  <PublicServer> JoeSchmoe: huddle
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08:48:13  <Vinnie> !password
08:48:13  <PublicServer> Vinnie: huddle
08:48:22  <PublicServer> *** Game still paused (number of players)
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10:05:56  <Vinnie> !password
10:05:56  <PublicServer> Vinnie: huddle
10:06:05  <PublicServer> *** Game still paused (number of players)
10:06:07  <PublicServer> *** Vinnie joined the game
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10:16:11  <Jam35_> finally...
10:16:14  <Jam35_> !password
10:16:14  <PublicServer> Jam35_: babied
10:16:26  <PublicServer> *** Game still paused (number of players)
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10:16:34  <PublicServer> *** Game unpaused (number of players)
10:16:34  <PublicServer> <Vinnie> no worries i found a new let play of ottd
10:16:54  <PublicServer> <Jam35> ah you tube
10:17:00  <PublicServer> <Jam35> any good?
10:17:02  <PublicServer> <Vinnie> soon i will master this game
10:17:05  <PublicServer> <Jam35> lol
10:17:13  <PublicServer> <Vinnie> ofcourse its not good
10:17:31  <PublicServer> <Jam35> idk never watched any :)
10:18:10  <PublicServer> <Vinnie> soon tthey will build signals and explain them
10:18:20  <PublicServer> <Vinnie> kinda like comedy
10:18:39  <PublicServer> <Jam35> mm i see :)
10:20:45  <PublicServer> <Vinnie> 10 seconds of video of any BBH here is better then the 10 hours others spend on those lets plays
10:21:39  <PublicServer> <Jam35> maybe there is room there for someone to show off
10:22:30  <PublicServer> <Vinnie> odisseus did some wierd stuff that makes no sense
10:24:17  <PublicServer> <Jam35> like removing my name from stuff i built? :)
10:24:28  <PublicServer> <Vinnie> could not find those signs
10:25:02  <PublicServer> <Jam35> oil x2 in SE corner
10:25:24  <PublicServer> <Jam35> made roro (for no reason)
10:25:34  <PublicServer> <Jam35> and forced overflow
10:25:53  <^Spike^> @ts3
10:25:57  <^Spike^> @voice
10:25:57  <PublicServer> <Vinnie> i cant remember his name
10:26:00  <^Spike^> hmmm
10:26:02  <^Spike^> damn webster... :)
10:26:38  <Vinnie> @teamspeak
10:26:38  <Webster> Vinnie: TeamSpeak3 Users (voice.openttdcoop.org): Spike
10:27:50  <PublicServer> <Vinnie> same with vovolov is this also his first game here?
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10:32:36  <PublicServer> <Jam35> sorry, idk
10:32:42  <PublicServer> <Jam35> not seen him on here
10:35:32  <PublicServer> <Vinnie> im going to break the system
10:35:46  <PublicServer> <Jam35> :)
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10:41:09  <PublicServer> <Vinnie> and now the big jam
10:42:15  <PublicServer> <Jam35> 6th line?
10:42:29  <PublicServer> <Vinnie> is it needed?
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10:43:31  <PublicServer> <Jam35> from factory ->N
10:43:35  <PublicServer> <Jam35> a lot of stuff waiting
10:46:01  <PublicServer> <Vinnie> that part is pretty messy
10:49:09  <PublicServer> <Jam35> also looks kinda hard :)
10:49:28  <PublicServer> <Jam35> like you say, mess
10:49:40  <PublicServer> <Jam35> tidying is hard also :P
10:49:42  <PublicServer> <Vinnie> damnit we should have finalized
10:50:04  <PublicServer> <Jam35> don't blame me :)
10:50:14  <PublicServer> <Jam35> you added trains lol
10:50:16  <PublicServer> <Vinnie> can I please?
10:50:22  <PublicServer> <Jam35> okay sure
10:50:56  <PublicServer> <Jam35> remove the trains :)
10:51:14  <PublicServer> <Jam35> is one solution
10:51:21  <scshunt> help my computer is borken
10:51:29  <PublicServer> <Jam35> bit of a cop out tho' :p
10:51:44  <PublicServer> <Jam35> right-hook reset: try that
10:51:55  <PublicServer> <Vinnie> kick it in the power supply
10:52:25  <PublicServer> <Vinnie> arse, its also a split in there
10:56:25  <PublicServer> <Vinnie> wow
10:56:35  <PublicServer> <Vinnie> that missed by a pixel
10:57:18  <PublicServer> <Vinnie> all hail the cheater
10:59:32  <PublicServer> <Vinnie> what will happoen if factory drop needs more platforms?
10:59:43  <PublicServer> <Jam35> nothing
11:00:01  <PublicServer> <Jam35> rage quit?
11:00:08  <PublicServer> <Vinnie> good idea
11:00:12  <PublicServer> *** Vinnie has left the game (leaving)
11:00:12  <PublicServer> *** Game paused (number of players)
11:00:20  <Vinnie> to soon?
11:00:26  <PublicServer> <Jam35> :)
11:00:30  <Vinnie> !password
11:00:30  <PublicServer> Vinnie: valets
11:00:32  <PublicServer> <Jam35> maybe
11:00:44  <PublicServer> *** Game still paused (number of players)
11:00:44  <PublicServer> *** Game unpaused (number of players)
11:00:46  <PublicServer> *** Vinnie joined the game
11:01:18  <PublicServer> <Vinnie> oh shit i realised the lets play has original acceleration, abort abort right now
11:04:24  <PublicServer> <Vinnie> is the game also lagging for you?
11:04:30  <PublicServer> <Jam35> yes
11:05:00  <PublicServer> <Jam35> quite badly
11:05:06  <Vinnie> ^Spike^: is the server by any chance doing some CPU intensive stuff?
11:05:28  <PublicServer> <Jam35> and now faster
11:08:06  <PublicServer> <Jam35> we could move the pick and add drop platforms that way
11:08:32  <PublicServer> <Jam35> might need tunnel break as before for the new pick exit
11:08:32  *** Vovolov has joined #openttdcoop
11:08:42  <PublicServer> <Jam35> or something else?
11:08:44  <Vovolov> !password
11:08:44  <PublicServer> Vovolov: valets
11:08:53  <Vovolov> Goodday
11:08:54  <PublicServer> *** Vovolov joined the game
11:08:58  <PublicServer> <Jam35> HI
11:09:00  <PublicServer> <Vinnie> hello
11:09:15  <PublicServer> <Vinnie> You are Dutch!
11:09:17  <PublicServer> <Vinnie> all hail us
11:09:19  <PublicServer> <Vovolov> I am indeed
11:09:49  <PublicServer> <Jam35> good darts players :)
11:09:55  <PublicServer> <Vinnie> MSH town might be first
11:09:58  <PublicServer> <Vinnie> 4th
11:10:28  <PublicServer> <Vovolov> What are you guys up to?
11:10:46  <PublicServer> <Vinnie> I broke the network an hour ago and now we are looking to fix it
11:10:58  <PublicServer> <Vovolov> Haha :P where's this happening?
11:11:08  <PublicServer> <Vinnie> everywhere
11:11:11  <PublicServer> <Vinnie> i added 120 trains
11:11:13  <PublicServer> <Vovolov> Ah, nice
11:11:16  <PublicServer> <Vovolov> Oh god
11:11:34  <PublicServer> <Vovolov> Oh yeah, I see the jams
11:15:24  <PublicServer> <Vovolov> Woah the lines at SLH04
11:16:02  <PublicServer> <Vinnie> whats wrong?
11:16:16  <PublicServer> <Vovolov> There's a massive line waiting
11:16:19  <PublicServer> <Vovolov> Unless that's right :P
11:17:02  <PublicServer> <Vinnie> we dont make errors, so yes that is by design
11:17:08  <PublicServer> <Vovolov> Haha
11:17:42  <PublicServer> <Vovolov> the dutch are indeed flawless
11:27:09  <PublicServer> <Vovolov> can we fix that so they don't?
11:27:19  <PublicServer> <Vovolov> And trains can always go the other way?
11:27:42  <PublicServer> <Jam35> trains are waiting to join ML
11:27:48  <PublicServer> <Vovolov> Yep
11:27:51  <PublicServer> <Jam35> which backs up
11:28:17  <PublicServer> <Jam35> I made a TL waiting space
11:28:27  <PublicServer> <Jam35> before the choice
11:28:53  <PublicServer> <Vovolov> yeah it's only every now and then that a train would wait on the junction
11:29:17  <PublicServer> <Jam35> if the ML is busy at the prios
11:29:58  <PublicServer> <Jam35> for a SL I think this is acceptable
11:30:38  <PublicServer> <Jam35> perhaps the prio's could be shortened slightly idk
11:30:52  <PublicServer> <Vovolov> what if we put a direct route from
11:30:58  <PublicServer> <Vovolov> to
11:31:12  <PublicServer> <Vovolov> so at least those trains can't jam it up any more
11:31:46  <PublicServer> <Jam35> ok you can do that
11:32:12  <PublicServer> <Vovolov> I'm not sure you should trust a newb like me :P
11:32:23  <PublicServer> <Jam35> you are simply making more waiting space
11:34:58  <PublicServer> <Vovolov> it's beautiful :')
11:35:16  <PublicServer> <Jam35> nearly
11:35:18  <PublicServer> <Vovolov> haha
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11:36:07  <PublicServer> <Maraxus> hi
11:36:11  <PublicServer> <Jam35> hi
11:36:14  <PublicServer> <Vinnie> hello
11:36:28  <PublicServer> <Vovolov> hey
11:36:52  <PublicServer> <Vovolov> guess it's not really helping huh :P
11:37:26  <PublicServer> <Jam35> well the waiting space is increased
11:37:33  <PublicServer> <Jam35> just that most trains go south
11:37:40  <PublicServer> <Vovolov> yep
11:38:10  <PublicServer> <Jam35> so... 3rd ML?
11:38:17  <PublicServer> <Vovolov> I almost think so
11:38:19  <PublicServer> <Jam35> or over-engineered? :)
11:38:37  <PublicServer> <Vovolov> well, this doesn't solve the problem
11:38:55  <PublicServer> <Vovolov> I thought maybe a loading bay of some sort could work, like the ones you see in front of stations sometimes?
11:39:21  <PublicServer> <Vovolov> so we can have like, eight trains abreast waiting to get onto the mainline
11:39:31  <PublicServer> <Vovolov> and not clogging up the SL further back
11:39:50  <PublicServer> <Vovolov> it still wouldn't solve the merging issue at the ML
11:45:17  <PublicServer> <Vinnie> stupid trains
11:53:32  <PublicServer> <Vinnie> SLH 04 needs a 3rd out, anyone interested?
11:54:11  <PublicServer> <Jam35> already started at MSH Ref
11:55:29  <PublicServer> <Jam35> (wishes I hadn't)
11:55:47  <PublicServer> <Vovolov> I am staring at it all intensely
11:55:49  <PublicServer> <Vovolov> to see if I can make sense of it
11:55:53  <PublicServer> <Vovolov> it's not working
11:56:03  <PublicServer> <Jam35> :p
12:05:36  <PublicServer> <Vovolov> will that bit I just built work?
12:05:38  <PublicServer> <Vovolov> at SLH 04?
12:05:48  <PublicServer> <Vovolov> I'm not sure I did the prio right
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12:06:12  <odisseus> Hi all
12:06:16  <PublicServer> <Vovolov> hey
12:06:27  <PublicServer> <Jam35> hi
12:06:31  <PublicServer> <Maraxus> hi
12:10:37  <PublicServer> <Vovolov> 3rd line isn't connected yet, whoops
12:13:31  <PublicServer> <Vovolov> oh god
12:13:33  <PublicServer> <Vovolov> sorry :(
12:19:14  <PublicServer> <Vovolov> ...
12:19:16  <PublicServer> <Vovolov> I give up
12:19:30  <PublicServer> <Vovolov> stupid trains
12:19:48  <odisseus> !password
12:19:48  <PublicServer> odisseus: dazzle
12:19:51  <odisseus> !password
12:19:51  <PublicServer> odisseus: dazzle
12:20:06  <PublicServer> *** odisseus joined the game
12:20:35  <PublicServer> <Vinnie> crashed :P
12:20:38  <PublicServer> <Vovolov> :(
12:20:44  <PublicServer> <odisseus> Where?
12:20:48  <PublicServer> <Vinnie> one way to fix a crowded network
12:20:50  <PublicServer> <Vovolov> slh04
12:21:08  <PublicServer> <Vovolov> made an oopsie with the signals
12:23:07  <PublicServer> <Vovolov> there we go
12:25:21  <PublicServer> <Vinnie> arse
12:25:35  <PublicServer> <Vovolov> them jams
12:25:45  <PublicServer> <Vovolov> all kinds of flavours
12:26:47  <PublicServer> <Vinnie> oil drop is messed up
12:32:17  <PublicServer> <Vinnie> will you take over MSH?
12:32:28  <PublicServer> <Vovolov> no, sorry, didn't mean to interrupt
12:32:38  <PublicServer> <Vovolov> just trying to think how it would work
12:32:41  <PublicServer> <Vinnie> i was offering?
12:32:45  <PublicServer> <Vinnie> not offended
12:32:51  <PublicServer> <Vovolov> I think it'd be a bad idea if I did to be honest
12:33:45  <PublicServer> <Vovolov> but I can try to help
12:37:43  <PublicServer> <Vovolov> oh, whoops :P
12:44:40  <PublicServer> <Vovolov> nice
12:45:22  <PublicServer> <Vinnie> that wasnt so hard
12:46:40  <PublicServer> <Vovolov> I'm not sure who did the 3rd out on the SLH04
12:47:02  <PublicServer> <Maraxus> I did
12:47:13  <PublicServer> <Vovolov> ah :-)
12:47:43  <PublicServer> <Maraxus> messing around at SLH 08 atm
12:53:02  <PublicServer> <Vinnie> thats it BBH needs to be bigger
12:53:29  <PublicServer> <Vovolov> oh god
12:53:36  <PublicServer> <Vovolov> EPIC undertaking :P
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13:02:26  <PublicServer> <odisseus> Hey
13:02:44  <PublicServer> <odisseus> Look at Dundee forest
13:02:58  <PublicServer> <odisseus> Why is my pre-signal red most of the time?
13:03:20  <PublicServer> <Vovolov> because there's no exit signal in front of the station
13:03:30  <PublicServer> <Vovolov> I assume
13:03:38  <PublicServer> <Vovolov> that'd work
13:03:40  <PublicServer> <odisseus> Nevermind
13:03:42  <PublicServer> <Vovolov> :P
13:04:56  <PublicServer> <Vinnie> the PBS signals after the platform are useless
13:06:52  <PublicServer> <odisseus> Thanks
13:07:06  <PublicServer> <odisseus> I haven't nmoticed that signal
13:07:52  <PublicServer> <odisseus> Them plain signals are sneaky, you know
13:08:54  <PublicServer> <Vovolov> time for lunch
13:08:56  <PublicServer> <Vovolov> back later
13:08:58  <PublicServer> <Vovolov> o/
13:09:01  <PublicServer> *** Vovolov has left the game (leaving)
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13:13:16  <nicfer> !password
13:13:16  <PublicServer> nicfer: vining
13:13:34  <PublicServer> *** nicfer joined the game
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13:15:10  <PublicServer> <odisseus> Ok, bye
13:15:13  <PublicServer> *** odisseus has left the game (leaving)
13:15:15  <PublicServer> <Vinnie> cya
13:15:19  *** odisseus has quit IRC
13:16:54  <PublicServer> <Jam35> oil drop needs a 3rd
13:17:14  <PublicServer> <Jam35> after the merge at least
13:18:12  <PublicServer> <Vinnie> i need a break, cya
13:18:18  <PublicServer> *** Vinnie has left the game (leaving)
13:22:34  <PublicServer> <nicfer> the 5->2 needs to be changed to a 3+2->3 or something like that
13:23:32  <PublicServer> <nicfer> do I need to stop the traffic to modify it?
13:24:22  <PublicServer> <Jam35> best not to
13:26:16  <PublicServer> <nicfer> aaaaagh slug mode
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13:34:24  <Jam35_> being evicted
13:34:26  <Jam35_> bb
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13:34:34  <PublicServer> <nicfer> bye
13:34:56  <PublicServer> <Maraxus> cu
13:35:54  <PublicServer> <nicfer> whoops
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13:59:12  <PublicServer> <Maraxus> I'm off
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13:59:26  <damalix> !svn
13:59:26  <PublicServer> damalix: svn update -r25863 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p faunas
13:59:26  <PublicServer> damalix: svn checkout -r25863 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
13:59:37  <PublicServer> *** Maraxus has left the game (leaving)
13:59:37  <PublicServer> *** Game paused (number of players)
14:00:11  <PublicServer> *** Game still paused (number of players)
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14:00:16  <damalix> Hello there
14:00:19  <PublicServer> <nicfer> hey
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14:35:47  <JoeSchmoe> !password
14:35:47  <PublicServer> JoeSchmoe: tonsil
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14:36:29  <PublicServer> <JoeSchmoe> hi
14:36:43  <PublicServer> <Damalix> hello
14:37:03  <PublicServer> <JoeSchmoe> Anything to work on in particular?
14:38:05  <PublicServer> <Damalix> not in partcular, spot problematic points and improve them or add stations so SL...
14:38:11  <PublicServer> <Damalix> to SL
14:53:41  <PublicServer> <JoeSchmoe> why so laggy
14:59:39  <PublicServer> *** Damalix has joined spectators
15:02:19  <PublicServer> <Damalix> That factory station is more than overcrowded
15:03:53  <PublicServer> *** Damalix has joined company #1
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17:03:32  <PublicServer> *** Damalix has left the game (leaving)
17:03:32  <PublicServer> *** Game paused (number of players)
17:04:17  <damalix> Are you wanting to build something ?
17:04:39  <PublicServer> <JoeSchmoe> I was just cleaning up some stuff
17:04:59  <PublicServer> <JoeSchmoe> but I need to get going too
17:05:29  <PublicServer> <JoeSchmoe> so its ok, we have one exta tile of rail that won't harm anything
17:06:11  <PublicServer> *** JoeSchmoe has left the game (leaving)
17:06:28  <damalix> ok then
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18:34:02  <Vovolov> !password
18:34:02  <PublicServer> Vovolov: lauded
18:34:13  <PublicServer> *** Game still paused (number of players)
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22:57:32  <PublicServer> *** Game still paused (number of players)
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22:57:36  <PublicServer> <mfb> hi
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23:00:43  <PublicServer> <mfb> nice merger at MSH REF
23:01:18  <PublicServer> <mfb> or well, interesting BBH concept in general now
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23:08:10  <mfb-> !unpause
23:08:10  <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.)
23:08:11  <PublicServer> *** Game unpaused (number of players)
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23:25:45  <PublicServer> *** mfb has enabled autopause mode.
23:25:47  <PublicServer> *** Game paused (number of players)
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23:33:25  *** resistance.oftc.net sets mode: +vov ^Spike^ tneo tneo
23:33:56  *** ChanServ sets mode: +o Taede
23:33:56  *** ChanServ sets mode: +o XeryusTC
23:33:56  *** ChanServ sets mode: +v Ammler
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23:35:57  <mfb-> !unpause
23:35:57  <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.)
23:35:59  <PublicServer> *** Game unpaused (number of players)
23:41:47  <mfb-> !auto
23:41:47  <PublicServer> *** mfb- has enabled autopause mode.
23:41:49  <PublicServer> *** Game paused (number of players)
23:41:57  <PublicServer> *** mfb has left the game (leaving)

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