Config
Log for #openttdcoop on 10th December 2013:
Times are UTC Toggle Colours
01:05:28  <happy_> gn all
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04:00:12  <PublicServer> *** Hazzard has left the game (leaving)
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06:10:49  <Benny> !password
06:10:49  <PublicServer> Benny: struts
06:10:59  <PublicServer> *** Game still paused (number of players)
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09:21:28  <GriffinOneTwo> !players
09:21:31  <PublicServer> GriffinOneTwo: Client 1556 is Benny, a spectator
10:22:05  <GriffinOneTwo> !password
10:22:05  <PublicServer> GriffinOneTwo: struts
10:22:24  <PublicServer> *** Game still paused (number of players)
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11:59:55  <GriffinOneTwo> !password
11:59:56  <PublicServer> GriffinOneTwo: doming
12:00:13  <PublicServer> *** Game still paused (number of players)
12:00:13  <PublicServer> *** Game unpaused (number of players)
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12:00:37  <PublicServer> *** GriffinOneTwo #1 has changed his/her name to GriffinOneThree
12:08:49  <V453000> !players
12:08:52  <PublicServer> V453000: Client 1556 is Benny, a spectator
12:08:52  <PublicServer> V453000: Client 1557 (Orange) is GriffinOneTwo, in company 1 (Gufingley Transport)
12:08:52  <PublicServer> V453000: Client 1558 (Orange) is GriffinOneThree, in company 1 (Gufingley Transport)
12:08:59  <V453000> !rcon kick 1558
12:09:00  <PublicServer> V453000: ‎*** GriffinOneThree has left the game (kicked by server)
12:09:00  <PublicServer> V453000: ‎*** GriffinOneThree has left the game (connection lost)
12:09:00  <PublicServer> *** Game paused (number of players)
12:09:01  <V453000> !unpause
12:09:01  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
12:09:02  <PublicServer> *** Game unpaused (number of players)
12:09:10  <V453000> read the rules ;)
12:16:35  <PublicServer> *** GriffinOneTwo has enabled autopause mode.
12:16:37  <PublicServer> *** Game paused (number of players)
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12:23:41  <V453000> it doesnt hurt to talk you know:)
12:26:51  <GriffinOneTwo> these ones? <http://wiki.openttdcoop.org/Public_Server>  I'm missing what was relevant
12:27:24  <GriffinOneTwo> I was busy reading several things while following a train
12:28:46  <V453000> see this is exactly the mess I would like to get rid of from the wiki ... well in Some rules it says that people shouldnt join the server twice ... I wonder where it was though
12:28:54  <V453000> sorry, I cant find it either it seems :D
12:33:37  <GriffinOneTwo> or this one <http://wiki.openttdcoop.org/Ruleset>
12:34:17  <GriffinOneTwo> i see it there at the bottom
12:35:19  <GriffinOneTwo> so, two questions
12:36:14  <V453000> oh yeah there :|
12:36:16  <GriffinOneTwo> does an overflow have to be as long, or longer than th trains to work right (I would have gussed so)
12:36:22  <V453000> seriously, I should put the rules on 1 page someday
12:36:32  <V453000> define "overflow length" ?
12:36:37  <GriffinOneTwo> cross link those two sets fo rules
12:36:49  <V453000> fuck that, I will rather rewrite it into one simple page
12:37:05  <V453000> it doesnt make sense to have rules on 4 pages for 1 server
12:37:25  <GriffinOneTwo> where they use a -/-\ hmm track with antenna pattern with a depot alongside the stations, ..
12:37:53  <V453000> what ._.
12:37:54  <GriffinOneTwo> crosslink is a quick fix til you rewite them, and sy link one
12:38:04  <V453000> seen @@ABR12 ?
12:38:05  <Webster> Advanced Building Revue 12: Overflows III at #openttdcoop - http://blog.openttdcoop.org/2012/06/28/advanced-building-revue-12-overflows-iii/
12:38:19  <GriffinOneTwo> e.g. on welcome server e.g. Hole Mines, the station is 3 tiles long, but the overflow is only 2 tiles long?
12:38:30  <GriffinOneTwo> I read that
12:38:31  <V453000> that kind of clearly demonstrates what works and what doesnt
12:38:33  <GriffinOneTwo> all 3
12:38:35  <GriffinOneTwo> or 4
12:38:41  <V453000> 3 yeah
12:38:57  <GriffinOneTwo> well, there was aonther somewhere
12:39:00  <GriffinOneTwo> brb
12:39:04  <V453000> is "track with antenna pattern" a prio?
12:39:07  <V453000> !prio
12:39:14  <V453000> @prio
12:39:14  <Webster> prio: Priority, see also: http://wiki.openttdcoop.org/Priorities
12:41:03  <GriffinOneTwo> looking
12:41:20  <V453000> in general I would probably mention that if the place is a waiting bay and a train is meant to fit in there, then obviously it has to be longer than the train. If not, then it doesnt have to be that
12:41:25  <V453000> e.g. after a depot there always should be a waiting bay
12:41:38  <V453000> if you mean a reverser, that obviously also needs to be 1xTL long
12:41:42  <V453000> if something else, idk
12:41:45  <GriffinOneTwo> yea
12:42:05  <GriffinOneTwo> it is a reverser
12:42:18  <V453000> ps calling things with -///--//\ isnt very descriptive :P
12:42:40  <GriffinOneTwo> I tried to draw it, bit the characters failed me
12:43:00  <GriffinOneTwo> ============<-   that closer?
12:43:13  <V453000> screenshot or saying reverser is more useful :P
12:43:25  <GriffinOneTwo> I forgot its name, till I looked again
12:43:35  <V453000> just look in the articles for that :) easy ;)
12:44:09  <GriffinOneTwo> so, if stations are 3 tiles long, and reverser is two, ... never saw a train go there while I was watching
12:44:27  <GriffinOneTwo> would the train just block while reversing?
12:44:41  <V453000> well if the reverser is two then the thing which will probably happen is that a train gets stuck there
12:44:44  <GriffinOneTwo> enless the tail could not get past
12:46:05  <GriffinOneTwo> can you make reversers with more tail past the path score branch?    e.g.   instead of ==========<   do: =======<===    ?
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12:46:46  <V453000> yes doesnt matter
12:46:57  <V453000> we generally call that arrows
12:47:07  <V453000> why dont you try it after all :)
12:47:10  <V453000> easiest way to find out
12:47:36  <GriffinOneTwo> I was thinking about it, but am out of time as usual
12:47:47  <V453000> :d
12:48:53  <GriffinOneTwo> extra arrows give increased priority?    ======<=    vs   ====<=<=  ?
12:49:13  <V453000> no, has no effect
12:49:15  <GriffinOneTwo> or is it just more than 2 ?
12:49:21  <V453000> 1 is enough
12:49:33  <V453000> 2 are generally used just to make the purpose clear
12:49:40  <GriffinOneTwo> ahh
12:50:14  <GriffinOneTwo> well, GTG, L8TR ~
12:50:36  <V453000> cya
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12:56:20  <Dominik2000> hi
12:58:46  <V453000> hy
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17:29:22  <nicferirc> !players
17:29:25  <PublicServer> nicferirc: Client 1556 is Benny, a spectator
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20:08:22  <Dominik2000_> hello
20:08:30  <Dominik2000_> !password
20:08:31  <PublicServer> Dominik2000_: potion
20:08:43  <PublicServer> *** Game still paused (number of players)
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21:15:21  <tneo> why is openttd asking about the base set every time I start it, while I downloaded the latest
21:17:55  <V453000> cause only ttd base set is the way to go =D
21:18:20  <V453000> in alternate universe, you need to get nightly opengfx with nightly openttd
21:19:32  <Taede> release-opengfx will work, it will moan about missing sprites, is that what happens or can it not find any baseset?
21:19:48  <tneo> moaning about missing sprites
21:20:47  <Taede> !dl lin64
21:20:47  <PublicServer> Taede: http://binaries.openttd.org/nightlies/trunk/r26140/openttd-trunk-r26140-linux-generic-amd64.tar.xz
21:22:29  <tneo> that one is compiled :)
21:22:34  <Taede> how did you download latest? ingame content, or nightly from website?
21:22:38  <Taede> 's ok, tis for myself
21:22:49  <tneo> I compile from svn
21:22:51  <Taede> not installed this rev yet in this installation
21:24:19  <Taede> compile the opengfx as well?
21:24:40  <tneo> nope am still using the script Ammler has made years ago :-D
21:29:34  <Taede> http://bundles.openttdcoop.org/opengfx/nightlies/v5073/opengfx-5081.zip <-- try that one
21:29:42  <Taede> i think thats the latest nightly available
21:32:50  <PublicServer> *** Game still paused (number of players)
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21:33:31  <tneo> seems to do the trick, thanks :)
21:33:47  <PublicServer> *** Game still paused (number of players)
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21:34:51  <Taede> yw
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21:42:30  <Taede> http://wiki.openttdcoop.org/Autostart <-- that the one you're using?
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23:29:50  <Hazzard> !players
23:29:52  <PublicServer> Hazzard: Client 1556 is Benny, a spectator
23:30:02  <Hazzard> !password
23:30:02  <PublicServer> Hazzard: lunges
23:30:32  <PublicServer> *** Game still paused (number of players)
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