Times are UTC Toggle Colours
00:00:01 <coopserver> <ryx> even if signals are set correctly 00:00:23 <coopserver> <tyteen4a03> ok, I'll put the path in and set it back to presigs after the jam 00:00:24 <coopserver> <ryx> as long as the exit jams, it's impossible anyways to use the full capacity of the station 00:00:47 <coopserver> <tyteen4a03> they aren't entering the wating spaces, which confuse me 00:01:17 <coopserver> <ZxBiohazardZx> hmmz path to path 00:01:35 <coopserver> <tyteen4a03> not combo? 00:01:41 <coopserver> <ryx> a choice to the leftmost 4 platforms from the other tracks might improve things slightly 00:01:57 <coopserver> <tyteen4a03> I am killing exisiting connections 00:02:07 <coopserver> <tyteen4a03> so that each of 4 will get 3 platforms to use 00:02:15 <coopserver> <tyteen4a03> interesting signals 00:02:19 <coopserver> <tyteen4a03> why both sides? 00:04:01 <coopserver> <ryx> funny how there seem to be more trains going through that exit than continuing on the ML 00:04:11 <coopserver> <ZxBiohazardZx> ? 00:04:33 <coopserver> <ZxBiohazardZx> layout is to blame 00:04:35 <coopserver> <ryx> well factory drop and pickup eats quite a large chunk of global traffic, so... 00:04:46 <coopserver> <ZxBiohazardZx> ok blegh i did something unfunny, now i have to cross the logics, and i dont want to 00:04:59 <coopserver> <ryx> NEVER CROSS THE LOGICS!!!!! 00:05:05 <coopserver> <tyteen4a03> bio can you explain your new signal setup? 00:06:49 <coopserver> <ZxBiohazardZx> dat logics in da away :( 00:06:58 <tyteen4a03> wat 00:07:10 <coopserver> <ZxBiohazardZx> pre signal, combo signal, end signal 00:07:16 <coopserver> <ZxBiohazardZx> you had the space, use it :P 00:07:25 <coopserver> <ZxBiohazardZx> check for waiting bays, check for start 00:07:28 <tyteen4a03> but why both sides? 00:07:35 <coopserver> <ZxBiohazardZx> faster response time then path 00:07:46 <coopserver> <ryx> wow, coal drop south has almost no traffic 00:07:49 <coopserver> <ZxBiohazardZx> 2 way forces trains a choice afaik 00:07:51 <coopserver> <ryx> it used to be jammed 00:08:02 <coopserver> <ZxBiohazardZx> its cause all the trains are jammed elsewhere ;) 00:08:10 <coopserver> <ZxBiohazardZx> the jam is circular 00:08:18 <coopserver> <ZxBiohazardZx> hence trains get stuck, unstuck, stuck on next 00:08:25 <coopserver> <ryx> wavy 00:08:32 <coopserver> <ZxBiohazardZx> we have 43 trains on south (dafuq) 00:08:36 <coopserver> <ZxBiohazardZx> that isnt alot 00:08:46 <coopserver> <ZxBiohazardZx> factory drop has 180 00:08:58 <coopserver> <ZxBiohazardZx> and we have 80 coal trains ;) 00:09:09 <coopserver> <ZxBiohazardZx> ah they dont drop at both, only on 1 00:09:28 <coopserver> <ZxBiohazardZx> fixing 00:09:43 <coopserver> <ryx> ? 00:10:47 <coopserver> <tyteen4a03> there are now wood trains going through goods pickup... 00:10:59 <coopserver> <ZxBiohazardZx> routing issue most likely 00:11:39 <coopserver> <ryx> big ml jam south of factory 00:11:58 <coopserver> <ryx> a sideline kinda overflowed 00:12:20 <coopserver> <ryx> better now 00:12:28 <coopserver> <ryx> slightly 00:12:49 <coopserver> <ryx> man, I should just build on 5th instead of watching the permajam 00:12:54 <coopserver> <ZxBiohazardZx> i think wood trains passing trhough are caused by choice or 5/6th construction 00:13:28 <coopserver> <ryx> maybe because ML was jammed and they saw a better path through station 00:13:56 <coopserver> <ZxBiohazardZx> or cause i interupted ML on building :P 00:14:00 <coopserver> <ZxBiohazardZx> it will balance out 00:14:06 <coopserver> <ZxBiohazardZx> now suggestions for MSH02 joiners 00:14:10 <coopserver> <ZxBiohazardZx> split is finished, 00:16:00 <coopserver> <tyteen4a03> bio, I think I copied your design wrongly... 00:16:41 <coopserver> <ZxBiohazardZx> pre combo exit 00:16:43 <coopserver> <ZxBiohazardZx> all have a roll 00:16:47 <coopserver> <ZxBiohazardZx> no need to combo more then this 00:16:53 <coopserver> <tyteen4a03> one combo is enough? 00:17:04 <tyteen4a03> so pre combo exit pre combo exit? 00:17:18 <coopserver> <ZxBiohazardZx> you can combo more, but you dont gain anything in this particular case 00:17:54 <coopserver> <tyteen4a03> so just use regular signals for blocks in between? 00:18:17 <tyteen4a03> and combo when splitting 00:20:56 *** retro|cz has quit IRC 00:21:03 <coopserver> <ZxBiohazardZx> just use normals in the bays, pre-combo-exit on splits/choices 00:21:25 <coopserver> <ryx> i'm starting on 5th/6th at SLH15 00:21:29 <tyteen4a03> ok 00:27:05 <coopserver> <tyteen4a03> oops, crashed train \o/ 00:27:16 <coopserver> <ZxBiohazardZx> hehe 00:27:24 <coopserver> <ZxBiohazardZx> i dont see room for the 5+6 exit 1 00:27:29 <coopserver> <ryx> aaargh, go compensate the widows :P 00:27:41 <coopserver> <tyteen4a03> who cares about pixels 00:27:55 <coopserver> <ryx> ouch 00:28:00 <coopserver> <ZxBiohazardZx> tunnels hmmz 00:28:05 <coopserver> <tyteen4a03> I am heartless like that 00:34:35 <coopserver> <tyteen4a03> more crash trains, yup 00:39:58 <coopserver> <tyteen4a03> now somebody take a look if I derped anything in factory drop 00:40:52 <coopserver> <ryx> man, i love the merge at msh04 00:41:02 <coopserver> <ryx> really don't want to mess it up for 5/6 00:42:33 <coopserver> <ZxBiohazardZx> YES 00:42:36 <coopserver> <ZxBiohazardZx> i did it :) 00:42:38 <coopserver> <ZxBiohazardZx> 5+6 on it :) 00:42:51 <coopserver> <ryx> which one? 00:43:00 <coopserver> <ryx> k 00:43:49 <coopserver> <ryx> will have low throughput, but should be ok for that one 00:44:38 <coopserver> <ryx> looks easy now, but I bet it wasn't 00:45:25 <coopserver> <ryx> it acutally looks pretty 00:46:27 <coopserver> <ryx> lots of trains with full load oarder at coal drop 00:46:42 <coopserver> <ZxBiohazardZx> o_o 00:46:45 <coopserver> <ZxBiohazardZx> my bad i guess 00:46:52 <coopserver> <ZxBiohazardZx> still trying to solve the exit 00:46:54 <coopserver> <ryx> fixed it I hope 00:47:04 <coopserver> <ZxBiohazardZx> i got trains who are forced to my new path, because inner lane is jammed 00:47:05 <coopserver> <ryx> (brace for small wave :P) 00:47:32 <coopserver> <ryx> temporary remove exit signal towards new lanes to prevent that 00:48:18 <coopserver> <ryx> jaaaaam 00:49:28 <coopserver> <ZxBiohazardZx> ok time for sleep 00:49:30 <coopserver> <ZxBiohazardZx> ttyl 00:49:35 <coopserver> <ryx> cu 00:49:36 <coopserver> <tyteen4a03> bye 00:49:48 <coopserver> <ZxBiohazardZx> feel free to cleanup that horribad 5+6 end on MSH02 into SLH07 00:50:20 <coopserver> <ZxBiohazardZx> if we temp-end it on the ML then we could shift near SLH05b and try to lure traffic to drops 00:50:58 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 00:51:00 <ryx> damn, I don't know the hub names off the top of my head 00:51:15 <zxbiohazardzx_> :P 00:51:21 *** zxbiohazardzx_ has quit IRC 00:52:08 <coopserver> <ryx> but yeah, a good 5/6 tempend would be nice, then we could load the west side of the 5/6 00:52:18 <coopserver> <ryx> somehow my english broke 00:52:40 <coopserver> <ryx> but i should also sleep at some point 00:53:27 <coopserver> <ryx> argh 00:53:57 <coopserver> <ryx> AAAARGH 00:54:08 <coopserver> <ryx> slh02 not looking good 00:54:47 <coopserver> <ryx> ok, it's resolving 00:56:03 <coopserver> <tyteen4a03> yay 00:56:39 <coopserver> <ryx> sarcastic yay? 00:56:46 <tyteen4a03> actual yay 00:56:49 <tyteen4a03> because resolving 00:56:55 <tyteen4a03> I think I'm done with factory drop now 00:57:10 <tyteen4a03> the exit needs a heavy redesign but that'd out of my scope 00:57:17 <coopserver> <ryx> dunno how it looked before, but it looks nice 00:57:50 <coopserver> <tyteen4a03> I guess it is better than the old setting 00:58:42 <coopserver> <ryx> one important thing to mind behind presignal choices is that when things stop, the train lengths fit properly so no train blocks the split 00:58:50 <coopserver> <ryx> espectially on choices before merge 00:58:58 <coopserver> <tyteen4a03> yeah 00:59:23 <coopserver> <ryx> this is what just blocked slh02 00:59:32 <coopserver> <tyteen4a03> oh 01:00:04 <coopserver> <ryx> (it filled the entire sideline until 3 MLs were standing) 01:00:15 <coopserver> <ryx> man, my computer can't keep up 01:00:33 <coopserver> <ryx> strange though, yesterday it worked fine 01:01:23 <coopserver> <tyteen4a03> one last improvement... 01:01:32 <coopserver> <tyteen4a03> dammit 01:05:03 <ryx> i'm gonna leave soon 01:05:12 <coopserver> <tyteen4a03> ok 01:05:59 <coopserver> <ryx> (and I just found out what was slowing down my computer. Big uuurgh towards broken graphics drivers...) 01:06:10 <coopserver> <tyteen4a03> oops 01:06:17 <coopserver> <ryx> much improved 01:06:19 <coopserver> <tyteen4a03> well to that and I just crashed another 2 trains! 01:06:36 <coopserver> <ryx> there are too many anyways 01:08:22 <coopserver> <ryx> be careful about taking away capacity from the goods trains 01:08:36 <coopserver> <ryx> you barely see any right now, but thats because the goods drop is permajammed 01:08:49 <coopserver> <tyteen4a03> I am adding an extra lane 01:10:20 <coopserver> <ryx> (good thing V built that overflow) 01:10:43 <coopserver> <tyteen4a03> I feel that the power of the 5 splits are underutilized 01:10:54 <coopserver> <tyteen4a03> ok, maybe just 4 but still 01:11:02 <coopserver> <tyteen4a03> or actually 5 01:11:15 <coopserver> <ryx> my complaint about the goods trains still stands 01:14:29 <coopserver> <tyteen4a03> yet another crash! 01:14:33 <coopserver> <tyteen4a03> I really should be more careful 01:15:03 <coopserver> <tyteen4a03> when are you leaving? 01:15:20 <coopserver> <ryx> as soon as you got it back running 01:15:24 <coopserver> <ryx> need to work tomorrow 01:15:32 <coopserver> <tyteen4a03> ok, gotta hurry then :) 01:15:40 <coopserver> <tyteen4a03> I have school tomorrow too.. damn 01:16:06 <coopserver> <ryx> btw, trains taking the 5/6 here end up jamming slh05 01:18:04 <coopserver> <ryx> aww, the jam only managed to round 3/4th of the map before it resolved 01:18:38 <coopserver> <ryx> (wow, that really cleaned up the jam at goods drop) 01:18:52 <coopserver> <tyteen4a03> what did? 01:19:10 <coopserver> <ryx> the two crashes, and the goods pickup rating drop 01:19:16 <coopserver> <tyteen4a03> ah 01:19:39 <coopserver> <tyteen4a03> guess my crashes do work :) 01:19:54 <coopserver> <tyteen4a03> have its effects, rather 01:20:40 <coopserver> <ryx> i have no idea what your plan is 01:20:53 <coopserver> <tyteen4a03> okay, i give up 01:21:02 <coopserver> <tyteen4a03> why do I keep crashing things? 01:21:18 <coopserver> <ryx> do you crash while building tracks? 01:21:26 <coopserver> <tyteen4a03> yes... I always forget to signal 01:21:38 <coopserver> <tyteen4a03> I am currently having 3 tracks to go to one exit route 01:21:46 <coopserver> <ryx> i helped... 01:21:51 <coopserver> <tyteen4a03> :D 01:22:00 <coopserver> <ryx> when I crash it's always during signalling 01:22:49 <coopserver> <ryx> and I hate how when it cycles through path signals, they don't protect anymore 01:23:09 <coopserver> <tyteen4a03> it sucks 01:24:30 <coopserver> <tyteen4a03> yup, I think it's done 01:24:47 <coopserver> <ryx> i changed a few signals to path, to have it at least a little better 01:25:06 <coopserver> <tyteen4a03> I'll mark a todo in the big switch bit 01:25:16 <coopserver> <ryx> still kinda unhappy at the goods train exit 01:25:27 <coopserver> <tyteen4a03> it is bad... but the exit needs a redesign anyway 01:26:27 <coopserver> <tyteen4a03> woah, now the place is almost empty 01:26:47 <coopserver> <ryx> ML was 100% jammed... 01:27:31 <coopserver> <ryx> oh and a huge jam at slh02 01:27:43 <coopserver> <tyteen4a03> I've marked my todo, done 01:27:52 <coopserver> <ryx> k 01:27:56 <coopserver> <tyteen4a03> cya :) 01:27:59 <coopserver> <ryx> night 01:28:03 <coopserver> *** tyteen4a03 has left the game (Leaving) 01:28:03 <coopserver> *** Game paused (number of players) 01:28:03 <coopserver> *** ryx has left the game (Leaving) 01:28:26 <ryx> (i changed a signal at slh02, now the jam should resolve) 01:29:05 <ryx> I keep thinking of fruit jam.... 01:30:29 <tyteen4a03> ryx, heh 01:30:42 <tyteen4a03> ryx, tomorrow I'll need to rebuild goods pickup 01:30:53 <tyteen4a03> ryx, compared to factory drop it is an absolute mess 01:31:42 <tyteen4a03> but it may be because I'm overterraforming... I'm not sure how much is allowed 02:51:14 *** sim-al2 has joined #openttdcoop 02:51:17 <sim-al2> !info 02:51:17 <coopserver> sim-al2: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26193, date: Oct 24 2281, map size: 512x512, address: ps.openttdcoop.org:3983 02:51:25 <sim-al2> !playercount 02:51:25 <coopserver> sim-al2: There are currently 0 players and 0 spectators, making a total of 0 clients connected 02:51:55 <sim-al2> !password 02:51:55 <coopserver> sim-al2: jmppos 02:52:09 <coopserver> *** Game still paused (connecting clients, number of players) 02:52:14 <coopserver> *** sim-al2 has joined 02:52:14 <coopserver> *** Game still paused (number of players) 02:57:38 <coopserver> *** sim-al2 has left the game (Leaving) 03:24:21 <sim-al2> !password 03:24:21 <coopserver> sim-al2: busses 03:24:29 <coopserver> *** Game still paused (connecting clients, number of players) 03:24:35 <coopserver> *** sim-al2 has joined 03:24:35 <coopserver> *** Game still paused (number of players) 03:26:49 <coopserver> *** sim-al2 has left the game (Leaving) 04:12:03 *** Jerik has joined #openttdcoop 04:12:20 <Jerik> Is anyone around that could answer a question about ttd? 04:12:50 <Jerik> I am a bit fonfused about how cargo is handled 04:16:50 <Jerik> er, confused 04:33:03 *** Jerik has quit IRC 06:23:36 *** Djanxy has joined #openttdcoop 07:02:46 *** tycoondemon has quit IRC 07:03:13 *** tycoondemon has joined #openttdcoop 07:10:49 *** Benny has joined #openttdcoop 07:12:32 <Benny> !passwor 07:12:34 <Benny> !password 07:12:34 <coopserver> Benny: thread 07:12:42 <coopserver> *** Game still paused (connecting clients, number of players) 07:12:57 <coopserver> *** Benny has joined 07:12:57 <coopserver> *** Game still paused (number of players) 07:13:19 <V453000> hyhyhy 07:13:24 <coopserver> <Benny> ello 07:13:30 <hylje_> what is it v 07:13:53 <V453000> not much =D 07:14:11 *** ryx_ has joined #openttdcoop 07:14:20 <coopserver> <Benny> current stage: wtf 07:14:21 <coopserver> <Benny> lol 07:14:34 <coopserver> <Benny> no network plan hmm 07:15:22 <coopserver> *** Benny has joined company #1 07:16:10 <coopserver> <Benny> 15 slhs 07:16:12 <coopserver> <Benny> wtf is this game 07:17:07 <V453000> a game 07:17:07 <V453000> (: 07:21:08 *** ryx has quit IRC 07:29:15 <coopserver> <Benny> is this game CL1? 07:29:25 <coopserver> <Benny> or well 0.5 07:29:48 <V453000> CL4 for full speed 07:30:15 <coopserver> <Benny> okay 07:48:32 *** valhallasw has joined #openttdcoop 08:10:14 <tyteen4a03> !playercount 08:10:14 <coopserver> tyteen4a03: There are currently 1 players and 0 spectators, making a total of 1 clients connected 08:10:21 <tyteen4a03> !password 08:10:21 <coopserver> tyteen4a03: steady 08:10:38 <coopserver> *** Game still paused (connecting clients, number of players) 08:10:40 <coopserver> *** tyteen4a03 has joined 08:10:40 <coopserver> *** Game still paused (number of players) 08:10:40 <coopserver> *** Game unpaused (number of players) 08:10:54 <coopserver> <tyteen4a03> hey 08:17:03 <V453000> yeh 08:38:57 <coopserver> <tyteen4a03> whoever added !bad: fixin 08:48:31 *** valhallasw has quit IRC 09:20:20 <coopserver> <tyteen4a03> meh, I thought 5th and 6th was complete on the right of rainbow 09:20:26 <coopserver> <tyteen4a03> now I screwed stuff up 09:20:40 <coopserver> <Benny> lol 09:20:44 <coopserver> <Benny> been there done that 10:02:41 *** Djanxy has quit IRC 10:06:39 <coopserver> <Benny> still holding true to never playing a session without crashing a train :D 10:19:45 *** GriffinOneTwo has joined #openttdcoop 10:29:12 *** zxbiohazardzx has joined #openttdcoop 10:29:26 <zxbiohazardzx> !password 10:29:26 <coopserver> zxbiohazardzx: forget 10:29:31 <coopserver> *** Game paused (connecting clients) 10:29:33 <coopserver> *** ZxBiohazardZx has joined 10:29:33 <coopserver> *** Game unpaused (connecting clients) 10:29:45 <zxbiohazardzx> haha forgot would be funnier 10:29:50 <coopserver> <ZxBiohazardZx> heya 10:30:03 <coopserver> <ZxBiohazardZx> how you both doing 10:30:06 <coopserver> <Benny> HELLO 10:30:17 <coopserver> <Benny> lol whoops 10:30:19 <coopserver> <Benny> hello * 10:30:24 <coopserver> <Benny> doing good 10:30:36 <coopserver> <Benny> and you 10:30:44 <coopserver> <ZxBiohazardZx> pretty ok 10:30:54 <coopserver> <ZxBiohazardZx> trying to solve the puzzle for 5+6 on the next SLH hehe 10:31:41 <coopserver> <Benny> ah 10:32:02 <coopserver> <ZxBiohazardZx> those !cls in SLH03 10:32:03 <coopserver> <ZxBiohazardZx> hehe 10:32:20 <coopserver> <ZxBiohazardZx> i know they exist, but it shouldnt matter due to ML prios 10:32:54 <coopserver> <Benny> thats true 10:33:01 <coopserver> <Benny> but i hate slowdowns 10:33:09 <coopserver> <Benny> just an illness i have 10:33:58 <coopserver> <ZxBiohazardZx> ill never fit a CL4 there hehe 10:35:38 <coopserver> <ZxBiohazardZx> lets start with bridge/tunnel removal on ML 10:38:33 <coopserver> <ZxBiohazardZx> whoops 10:38:34 <coopserver> <ZxBiohazardZx> boom 10:59:36 <coopserver> <ZxBiohazardZx> darn mine is in my way 11:01:03 <ryx_> !password 11:01:03 <coopserver> ryx_: counts 11:01:14 <coopserver> *** Game paused (connecting clients) 11:01:16 <coopserver> *** ryx has joined 11:01:16 <coopserver> *** Game unpaused (connecting clients) 11:01:37 <coopserver> <ryx> hi 11:08:03 <coopserver> <ZxBiohazardZx> freaking lost/skipping trains 11:08:04 <coopserver> <ZxBiohazardZx> blegh 11:08:13 <coopserver> <ZxBiohazardZx> 537 and whoever followed it 11:08:16 <coopserver> <ZxBiohazardZx> where they coming from haha 11:15:42 <coopserver> <ZxBiohazardZx> oh bah MSH01 is actually all to all :( 11:16:49 <coopserver> <Benny> all to all? 11:16:53 <coopserver> <Benny> of course its all to all 11:16:59 <coopserver> <Benny> its 1->4 11:17:17 <coopserver> <Benny> wait no its not all to all 11:17:18 <coopserver> <ZxBiohazardZx> well with 5+6 to all its a pain :) 11:17:23 <coopserver> <ZxBiohazardZx> its partial to partial but still 11:17:28 <coopserver> <Benny> its inner to outer 5->4 11:17:28 <coopserver> <ZxBiohazardZx> its drop and pickup thats it 11:17:36 <V453000> !password 11:17:36 <coopserver> V453000: lumber 11:17:41 <coopserver> *** Game paused (connecting clients) 11:17:44 <coopserver> *** V453000 has joined 11:17:45 <coopserver> <ZxBiohazardZx> i mean t on a 11:17:45 <coopserver> *** Game unpaused (connecting clients) 11:17:47 <coopserver> <ZxBiohazardZx> heya V 11:17:48 <coopserver> <V453000> hy 11:17:49 <coopserver> <ZxBiohazardZx> how you doing 11:17:54 <coopserver> <V453000> at work sooo hm 11:17:56 <coopserver> <V453000> but yeah 11:17:57 <coopserver> <ZxBiohazardZx> what you think of my ugly expansiondrift for 5+6 11:17:58 <coopserver> <Benny> same 11:18:10 <coopserver> <ryx> hi 11:18:22 <coopserver> <ZxBiohazardZx> got some ugly CL issue son the mergers, and some darn tunnels on ML i couldnt get rid of @ MSH02 11:18:29 <coopserver> <ZxBiohazardZx> into SLH07 11:18:33 <coopserver> <V453000> you have very broken waiting bays somewhere at MSH 03b 11:18:44 <coopserver> <ZxBiohazardZx> yeah :( 11:18:50 <coopserver> <V453000> thats not yeah 11:18:53 <coopserver> <ZxBiohazardZx> its a dragon, someone expanded the station later 11:18:55 <coopserver> <V453000> thats go fix :D 11:18:59 <coopserver> <ZxBiohazardZx> nah 11:19:06 <coopserver> <ZxBiohazardZx> its a fix 5+6 loop 11:19:21 <coopserver> <ZxBiohazardZx> the waitbays got changed by whoever redid the factory drop expand 11:19:29 <coopserver> <V453000> nope 11:19:34 <coopserver> <V453000> you changed them 11:19:41 <coopserver> <V453000> the blue tracks that is 11:19:45 <coopserver> <ZxBiohazardZx> hmmz 11:20:10 <coopserver> <ZxBiohazardZx> space was close so i fiddled some in i agree :P 11:20:17 <coopserver> <V453000> no this is seriously bad 11:20:18 <coopserver> <ZxBiohazardZx> breaking signaling i recon? 11:20:25 <coopserver> <V453000> waiting bays are yes/no, not fiddling 11:20:35 <coopserver> <V453000> you always need to have a waiting spot there 11:21:05 <coopserver> <ZxBiohazardZx> well there is a shortage on space ue to the hill and the ML i think i did a fair job given space available 11:21:10 <coopserver> <V453000> the 5/6 able to get trains? 11:21:18 <coopserver> <V453000> no, even with shortage system has to be kept 11:21:26 <coopserver> <V453000> e.g. CLs or gaps can happen but not broken waiting bays 11:21:33 <coopserver> <ZxBiohazardZx> no 5+6 cant get trains yet, its a dead end just before coal drop and so 11:21:34 <coopserver> <V453000> correct system is top priority 11:21:39 <coopserver> <Benny> ^ 11:21:43 <coopserver> <ZxBiohazardZx> yes 11:21:47 <coopserver> <V453000> well then dont connect the 5/6 to choices 11:21:50 <coopserver> <V453000> if it cant take trains 11:21:53 <coopserver> <ZxBiohazardZx> but where is it broken ::P 11:22:01 <coopserver> <ZxBiohazardZx> disconnect the ones for now i know 11:22:11 <coopserver> <ZxBiohazardZx> but that wont solve the waitbays for when it is 11:22:17 <coopserver> <V453000> no that wont indeed 11:22:22 <coopserver> <V453000> that should have been correct in the first place :) 11:22:31 <coopserver> <ZxBiohazardZx> jajaja 11:22:36 <coopserver> <V453000> no 11:22:47 *** retro|cz has joined #openttdcoop 11:22:57 <coopserver> <ZxBiohazardZx> bah to so many limitations 11:23:05 <coopserver> <V453000> limitations? 11:23:13 <coopserver> <ZxBiohazardZx> bridges in my way stuff like that 11:23:21 <coopserver> <V453000> there is only one requirement, have proper waiting bays 11:23:25 <coopserver> <ZxBiohazardZx> i wanted to lenghen the waiter but then i hit bridgheads 11:23:27 <coopserver> <V453000> and obviously all choices 11:25:22 <coopserver> <V453000> wow 11:25:23 <coopserver> <V453000> :d 11:25:31 <coopserver> <V453000> idk if any of the 5/6 will stay here, sorry 11:25:31 <coopserver> <ryx> wow, 5/6 is fiddly 11:25:40 <coopserver> <ZxBiohazardZx> i know its fiddly 11:25:44 <coopserver> <ZxBiohazardZx> thats what i said 11:25:56 <coopserver> <ZxBiohazardZx> go nuke if you please, i wasnt happy anyway 11:26:48 <coopserver> <ZxBiohazardZx> that one felt like a true pain for me, hence its most fiddly 11:27:09 <coopserver> <ryx> i was talking about the trouble I had with other hubs 11:27:35 <coopserver> <ZxBiohazardZx> haha 11:27:38 <coopserver> <ryx> msh05a now has 5/6 split 11:28:16 <coopserver> <ZxBiohazardZx> it already had? 11:28:28 <ryx_> no 11:28:30 <ryx_> MSH 11:28:31 <coopserver> <ZxBiohazardZx> ow wait thats slh05 11:28:47 <coopserver> <ryx> the hub naming is quite insane 11:29:11 <coopserver> <ZxBiohazardZx> fair 11:29:25 <coopserver> <ZxBiohazardZx> its wtf 11:34:18 <coopserver> <ryx> gotta go, cu 11:34:23 <coopserver> <Benny> cya 11:34:25 <coopserver> *** ryx has left the game (Leaving) 11:34:25 <coopserver> <ZxBiohazardZx> haha ok cya ryx 11:34:49 <ryx_> (meh, work) 11:34:55 <coopserver> <ZxBiohazardZx> aha 11:34:59 <coopserver> <ZxBiohazardZx> has to happen 11:35:38 *** sim-al2 has quit IRC 11:36:33 <ryx_> actually I'm pretty excited about building something new at work today 11:36:40 <coopserver> <ZxBiohazardZx> haha 11:37:48 <coopserver> <ZxBiohazardZx> dat deadlock due to factory drop haha 11:38:03 <coopserver> <ZxBiohazardZx> ow nvm its v who stopped all 11:39:06 <coopserver> <V453000> why do you even comment on the situation instead of trying to learn to build waiting bays 11:39:13 <coopserver> <V453000> rly (: 11:39:28 <coopserver> <Benny> lol 11:39:29 <coopserver> <ZxBiohazardZx> i comment cause i see the part i was at was jammed up 11:39:51 <coopserver> <ZxBiohazardZx> anyway not sure what you mean, the issue i faced on the bays was space, and i didnt wanna stop all trains like you just did :( 11:39:59 <coopserver> <ZxBiohazardZx> hence good point and im watching 11:40:55 <coopserver> <V453000> asdf got to run, office people coming back :D 11:41:03 <coopserver> <ZxBiohazardZx> haha it sok 11:41:05 <coopserver> <V453000> I recommend no touching =D 11:41:09 <coopserver> <ZxBiohazardZx> i see you cleared some space 11:41:10 <coopserver> *** V453000 has left the game (Leaving) 11:41:22 <coopserver> <ZxBiohazardZx> haha i will mark dont touch for V 11:44:27 <coopserver> <Benny> .... 11:44:30 <coopserver> <Benny> stop that 11:44:43 <coopserver> <ZxBiohazardZx> i need about 2-3 trainlenghts 11:44:50 <coopserver> <Benny> ooh okay 11:45:12 <coopserver> <ZxBiohazardZx> hence your full stop clogged up my space :P 11:45:14 <coopserver> *** tyteen4a03 has left the game (Leaving) 11:45:25 <coopserver> <Benny> ya sorry ^^ 11:45:29 <coopserver> <ZxBiohazardZx> its ok 11:45:41 <coopserver> <ZxBiohazardZx> just letmmy know if you full stop then ill park some aside :P 11:45:42 <tyteen4a03> forgot to move to spec 12:10:43 <coopserver> <ZxBiohazardZx> darn autoreplace is in tha way 12:23:23 <coopserver> <ZxBiohazardZx> ok im off to do some work as well :P 12:23:38 <coopserver> <Benny> ok :) 12:23:57 <coopserver> <ZxBiohazardZx> need me to stay active ingame or can i go spectate? 12:24:16 <coopserver> <Benny> just spectate, not doing anything 12:24:19 <coopserver> <ZxBiohazardZx> k 12:24:22 <coopserver> *** ZxBiohazardZx has joined spectators 12:24:22 <coopserver> *** Game paused (number of players) 12:45:56 *** GriffinOneTwo has quit IRC 12:54:27 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 12:54:33 *** zxbiohazardzx has quit IRC 13:00:11 *** Max| has joined #openttdcoop 14:36:11 *** Djanxy has joined #openttdcoop 15:22:03 *** zxbiohazardzx has joined #openttdcoop 15:22:12 <zxbiohazardzx> !playercount 15:22:12 <coopserver> zxbiohazardzx: There are currently 1 players and 0 spectators, making a total of 1 clients connected 15:22:35 <zxbiohazardzx> !password 15:22:35 <coopserver> zxbiohazardzx: danger 15:22:38 <coopserver> *** Game still paused (connecting clients, number of players) 15:22:40 <coopserver> *** ZxBiohazardZx has joined 15:22:40 <coopserver> *** Game still paused (number of players) 15:22:40 <coopserver> *** Game unpaused (number of players) 15:22:47 <coopserver> <ZxBiohazardZx> sup benny 15:33:02 <coopserver> <ZxBiohazardZx> i just noticed that SLH09 is only for 1 mine.... 15:33:19 <coopserver> <ZxBiohazardZx> i so feel like removing it now i know that, specially with 10A being so close to it 15:56:55 <coopserver> <ZxBiohazardZx> hmmz 15:56:56 <coopserver> *** ZxBiohazardZx has left the game (general timeout) 15:56:57 <coopserver> *** Game paused (number of players) 15:57:05 <zxbiohazardzx> !password 15:57:05 <coopserver> zxbiohazardzx: refnum 15:57:11 <coopserver> *** Game still paused (connecting clients, number of players) 15:57:13 <coopserver> *** ZxBiohazardZx has joined 15:57:13 <coopserver> *** Game still paused (number of players) 15:57:13 <coopserver> *** Game unpaused (number of players) 16:06:52 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 16:06:52 <coopserver> *** Game paused (number of players) 16:06:55 *** zxbiohazardzx has quit IRC 16:17:52 <Mark> !dl win64 16:17:52 <coopserver> Mark: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win64.zip 16:19:35 <Mark> !password 16:19:35 <coopserver> Mark: easily 16:19:39 <coopserver> *** Game still paused (connecting clients, number of players) 16:19:41 <coopserver> *** Mark has joined 16:19:42 <coopserver> *** Game still paused (number of players) 16:19:42 <coopserver> *** Game unpaused (number of players) 16:19:50 <coopserver> <Mark> howdy 16:20:39 <Mark> !gamenr 272 16:20:43 <Mark> @gamenr 272 16:20:50 <Mark> oh wait 16:20:53 <Mark> its right now 16:22:13 <Mark> where is everyone 16:25:09 *** uliko has joined #openttdcoop 16:25:09 *** ChanServ sets mode: +o uliko 16:31:57 *** ODM has joined #openttdcoop 16:31:57 *** ChanServ sets mode: +o ODM 16:34:21 <V453000> !password 16:34:21 <coopserver> V453000: spacer 16:34:32 <coopserver> *** Game paused (connecting clients) 16:34:34 <coopserver> *** V453000 has joined 16:34:34 <coopserver> *** Game unpaused (connecting clients) 16:34:40 <coopserver> <V453000> /me kicks Mark 16:34:49 <coopserver> <Mark> what what 16:34:57 <coopserver> <V453000> just to wake you up in diz channel 16:35:05 <coopserver> <Mark> im very much awake 16:35:15 <coopserver> <V453000> NOT ENOUGH (: 16:35:25 <coopserver> <Mark> :) 16:35:39 <coopserver> <Mark> ive got vacation :D 16:37:28 <coopserver> <V453000> you should come build something shitty as always Mark 16:37:30 <coopserver> <V453000> <3 16:38:01 <coopserver> <V453000> how are you doing anyway 16:38:54 <coopserver> <Mark> i might build somethiung 16:38:58 <coopserver> <Mark> but im quite busy 16:39:10 <coopserver> <Mark> going skiing for 9 weeks, leaving friday 16:39:14 <coopserver> <V453000> :D 16:40:13 <coopserver> <Mark> so yeah im doing great, no work for 2 months 16:40:22 <coopserver> <V453000> :D wow 16:40:25 <coopserver> <V453000> and you are busy 16:48:23 <coopserver> <V453000> Mark seen them MEOW trainz yet? 16:48:26 <coopserver> <V453000> they are new again :D 16:52:09 <efess> !password 16:52:09 <coopserver> efess: limits 16:52:52 <coopserver> *** Game paused (connecting clients) 16:52:55 <coopserver> *** efess has joined 16:52:56 <coopserver> *** Game unpaused (connecting clients) 16:56:26 *** Maraxus has joined #openttdcoop 16:56:26 *** ChanServ sets mode: +o Maraxus 16:58:18 <Maraxus> !password 16:58:18 <coopserver> Maraxus: remain 16:58:29 <coopserver> *** Game paused (connecting clients) 16:58:32 <coopserver> *** Maraxus has joined 16:58:32 <coopserver> *** Game unpaused (connecting clients) 16:58:42 <coopserver> <Maraxus> hi 16:58:44 <coopserver> <V453000> hi 17:00:29 <coopserver> *** Maraxus has joined company #1 17:21:02 <coopserver> *** V453000 has joined spectators 17:26:21 <coopserver> *** V453000 has left the game (Leaving) 17:29:45 *** Progman has joined #openttdcoop 17:31:00 <ryx_> hi 17:31:02 <ryx_> !password 17:31:02 <coopserver> ryx_: halved 17:31:13 <coopserver> *** Game paused (connecting clients) 17:31:15 <coopserver> *** ryx has joined 17:31:15 <coopserver> *** Game unpaused (connecting clients) 17:34:25 *** vladiano has joined #openttdcoop 17:34:33 <vladiano> good evening 17:34:44 <coopserver> <ryx> anyone building anything? 17:34:55 <coopserver> <Mark> hi 17:35:05 <vladiano> !password 17:35:05 <coopserver> vladiano: failer 17:35:12 <coopserver> *** Game paused (connecting clients) 17:35:15 <coopserver> *** Vlad has joined 17:35:15 <coopserver> *** Game unpaused (connecting clients) 17:36:00 <coopserver> *** Maraxus has left the game (Leaving) 17:36:04 *** Maraxus has quit IRC 17:36:24 <coopserver> <Mark> thoese meows are nice v 17:36:50 <coopserver> <ryx> you built some? 17:37:04 <coopserver> <Mark> no 17:37:13 <coopserver> <Mark> why do you have doombringers and dooms? 17:37:16 <coopserver> *** Vlad has joined company #1 17:37:18 <coopserver> <Mark> they seem pretty much the same 17:37:58 <tyteen4a03> !password 17:37:58 <coopserver> tyteen4a03: sigbus 17:38:09 <tyteen4a03> we are starting over? 17:38:39 <ryx_> no, what makes you think that? 17:43:21 <coopserver> <Vlad> so... new map anytime soon? 17:44:08 <ryx_> (don't know) 17:44:15 <ryx_> bbl 17:44:21 <coopserver> *** ryx has left the game (Leaving) 17:45:12 <coopserver> *** Vlad has joined spectators 17:45:15 <vladiano> afk 17:46:39 *** Jam35 has joined #openttdcoop 17:46:39 *** ChanServ sets mode: +o Jam35 18:07:51 *** LoPo_ has joined #openttdcoop 18:08:06 <LoPo_> hi 18:08:23 <LoPo_> !players 18:09:01 <LoPo_> !password 18:09:01 <coopserver> LoPo_: solved 18:09:38 <LoPo_> !dl win64 18:09:38 <coopserver> LoPo_: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win64.zip 18:11:45 <LoPo_> !password 18:11:45 <coopserver> LoPo_: nitype 18:11:56 <coopserver> *** Game paused (connecting clients) 18:12:04 <coopserver> *** LoPo has joined 18:12:04 <coopserver> *** Game unpaused (connecting clients) 18:13:29 <coopserver> <LoPo> hmmm 18:13:56 <coopserver> <LoPo> this wifi connection realy sucks :| 18:14:17 <coopserver> *** LoPo has left the game (general timeout) 18:14:19 *** Jerik has joined #openttdcoop 18:14:30 <Jerik> !players 18:14:35 <Jerik> !player 18:14:38 <Jerik> !playing 18:14:45 <Jerik> !help 18:14:45 <coopserver> Jerik: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 18:26:51 *** ODM has quit IRC 18:27:09 *** ODM has joined #openttdcoop 18:27:09 *** ChanServ sets mode: +o ODM 18:30:55 <ryx_> !playercount 18:30:55 <coopserver> ryx_: There are currently 2 players and 2 spectators, making a total of 4 clients connected 18:31:00 <ryx_> @Jerik 18:35:39 *** LoPo_ has quit IRC 18:38:11 *** vladiano has quit IRC 18:38:12 <coopserver> *** Vlad has left the game (connection lost) 18:40:06 <coopserver> <Mark> whats the CL? 18:40:32 <Taede> ello 18:40:41 <coopserver> <Mark> ello 18:41:56 <Taede> !password 18:41:56 <coopserver> Taede: radius 18:42:02 <coopserver> *** Game paused (connecting clients) 18:42:07 <coopserver> *** Taede has joined 18:42:08 <coopserver> *** Game unpaused (connecting clients) 18:43:08 <Taede> i think it was cl4 19:03:49 *** Tray has joined #openttdcoop 19:03:56 <Tray> !password 19:03:56 <coopserver> Tray: indtid 19:04:03 <coopserver> *** Game paused (connecting clients) 19:04:06 <coopserver> *** Tray has joined 19:04:07 <coopserver> *** Game unpaused (connecting clients) 19:04:09 <coopserver> <Tray> hi 19:04:12 <coopserver> <Mark> hi 19:04:18 <coopserver> *** efess has left the game (Leaving) 19:06:51 <coopserver> *** Tray has left the game (Leaving) 19:15:01 *** zxbiohazardzx has joined #openttdcoop 19:15:51 <zxbiohazardzx> !playercount 19:15:51 <coopserver> zxbiohazardzx: There are currently 2 players and 1 spectators, making a total of 3 clients connected 19:15:54 <zxbiohazardzx> !password 19:15:54 <coopserver> zxbiohazardzx: macron 19:16:14 <coopserver> *** Game paused (connecting clients) 19:16:16 <coopserver> *** ZxBiohazardZx has joined 19:16:16 <coopserver> *** Game unpaused (connecting clients) 19:16:18 <coopserver> <ZxBiohazardZx> sup 19:16:20 <coopserver> *** Game paused (connecting clients) 19:16:22 <coopserver> *** V453000 has joined 19:16:22 <coopserver> *** Game unpaused (connecting clients) 19:16:23 <coopserver> <V453000> heyoo 19:16:26 <coopserver> <ZxBiohazardZx> heya V 19:18:08 <coopserver> <ZxBiohazardZx> hows everyone doing :) 19:23:39 *** Djanxy has quit IRC 19:26:07 <coopserver> *** Mark has joined spectators 19:26:10 <coopserver> *** Mark has joined company #1 19:26:25 <coopserver> <V453000> 1 general hint for expanding: Always start with end which is Complete - can be connected 19:26:32 <coopserver> <V453000> then expand from there and connect more things to it 19:26:49 <coopserver> <Mark> fuck you 19:26:50 <coopserver> <V453000> having a whole ring of choices disconnected takes ages and is easy to forget a lot of things etc 19:27:10 <coopserver> <V453000> idk where are you even building Mark :D 19:27:13 <coopserver> <Mark> :D 19:27:25 <coopserver> <V453000> but you also have connected choices :) 19:27:45 *** sim-al2 has joined #openttdcoop 19:27:52 <coopserver> <Mark> yeah ive just been randomly connection shit 19:27:53 <coopserver> <Mark> on both ends 19:28:10 <coopserver> <V453000> well, that is how it was taken from the beginning so not much to change on that now :D 19:28:13 <sim-al2> !playercount 19:28:13 <coopserver> sim-al2: There are currently 4 players and 1 spectators, making a total of 5 clients connected 19:28:15 <coopserver> <Mark> i think only the east ring still needs connecting 19:28:39 <sim-al2> !password 19:28:39 <coopserver> sim-al2: became 19:28:58 <coopserver> *** Game paused (connecting clients) 19:29:01 <coopserver> *** sim-al2 has joined 19:29:02 <coopserver> *** Game unpaused (connecting clients) 19:29:14 <coopserver> <sim-al2> hi 19:29:32 <coopserver> <Mark> hi 19:29:44 <coopserver> <V453000> hello 19:31:50 <sim-al2> Anything being built? 19:33:29 <sim-al2> Or that needs to be done? 19:35:15 <coopserver> *** sim-al2 has joined company #1 19:41:31 *** valhallasw has joined #openttdcoop 19:45:32 <coopserver> <ZxBiohazardZx> 5+6 around the ring 19:45:44 <coopserver> <ZxBiohazardZx> current tempend seems to be at SLH11 19:45:57 <coopserver> <ZxBiohazardZx> after ring is complete, various shifts to complete and connect 19:54:58 <coopserver> <ZxBiohazardZx> yeah 19:55:03 <coopserver> <ZxBiohazardZx> im in shortage or room anyway 19:55:11 <coopserver> <ZxBiohazardZx> so i think ill move the split slighly and redo it 19:55:20 <coopserver> <ZxBiohazardZx> onto the spot i do have space 19:55:20 <coopserver> <sim-al2> ok 20:03:59 <coopserver> *** Taede has left the game (Leaving) 20:06:11 <coopserver> <ZxBiohazardZx> tempfix so i can cleanup 20:06:26 *** ryx_ is now known as ryx 20:06:28 <ryx> !password 20:06:28 <coopserver> ryx: aystar 20:06:39 <coopserver> *** Game paused (connecting clients) 20:06:41 <coopserver> *** ryx has joined 20:06:42 <coopserver> *** Game unpaused (connecting clients) 20:06:47 <coopserver> <ryx> hy 20:07:03 <coopserver> <ZxBiohazardZx> heya 20:07:30 <coopserver> <ryx> as usual, i should be doing something else, but screw that, here I am 20:09:07 <coopserver> <ryx> benny: what prompted you to change SLH12? 20:12:10 <Jam35> !password 20:12:10 <coopserver> Jam35: assign 20:12:16 <coopserver> *** Game paused (connecting clients) 20:12:23 <coopserver> *** Jam35 has joined 20:12:24 <coopserver> *** Game unpaused (connecting clients) 20:12:29 <coopserver> <Jam35> ye 20:14:36 <coopserver> *** Jam35 has left the game (general timeout) 20:21:16 <coopserver> <ZxBiohazardZx> bah bah bah 20:21:37 <coopserver> <ryx> ? 20:28:37 <coopserver> <ZxBiohazardZx> alright that cleans it up alot 20:28:47 <coopserver> <ZxBiohazardZx> not sure im happy but worksfornow 20:28:58 <coopserver> <ZxBiohazardZx> st 20:29:06 <coopserver> <ZxBiohazardZx> overflow died in process, will have to readd i guess 20:32:43 <coopserver> <ryx> wow, tight 20:32:48 <coopserver> <ZxBiohazardZx> ? 20:33:01 <coopserver> <ryx> fiddling stuff into msh05b 20:33:09 <coopserver> <ZxBiohazardZx> haha 20:33:09 <coopserver> <ryx> for 5/6 20:33:14 <coopserver> <ryx> space? nope. 20:33:26 <coopserver> <ZxBiohazardZx> im on SLH11 20:33:30 <coopserver> <ZxBiohazardZx> i know :( 20:33:36 <coopserver> <ZxBiohazardZx> space is always an issue on expand :P 20:33:45 <coopserver> <ZxBiohazardZx> i got SLH11a done 20:34:16 <coopserver> *** Benny has left the game (general timeout) 20:34:22 <coopserver> <ryx> when I'm done with SLH01 (actually MSH05b is done but slh01 kinda leaks into it), we have continuous 5/6 starting at SLH15-merge 20:35:06 <coopserver> <ryx> sooo, no space for prio :( 20:38:49 <coopserver> <ZxBiohazardZx> darn X wont help 20:39:09 <coopserver> <ryx> meh, no fast 3-tile-bridges 20:39:59 <coopserver> <ZxBiohazardZx> bah bah bah 20:40:00 <coopserver> <ZxBiohazardZx> :) 20:40:10 <coopserver> <ZxBiohazardZx> oh well, 11a done, im out to do something else :) 20:40:31 <coopserver> <ryx> /me has a look 20:40:31 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 20:40:39 *** zxbiohazardzx has quit IRC 20:40:41 <coopserver> <ryx> it looks amazingly clean 20:44:02 *** Taede has quit IRC 20:44:32 *** Taede has joined #openttdcoop 20:44:32 *** ChanServ sets mode: +o Taede 20:46:43 <coopserver> <ryx> funprio 20:50:24 <coopserver> <ryx> fuuuuu 20:51:31 *** ODM has quit IRC 20:54:10 <coopserver> <ryx> ouf, managed to squeeze it in 20:59:13 <Jerik> Mind if I ask you folks a question? 20:59:41 <coopserver> <ryx> asking things is strictly prohibited 20:59:46 <coopserver> <ryx> wait, did you just ask something? 21:00:37 <coopserver> *** sim-al2 has left the game (general timeout) 21:00:53 <sim-al2> !password 21:00:54 <coopserver> sim-al2: remake 21:01:11 <sim-al2> !password 21:01:11 <coopserver> sim-al2: guards 21:01:22 <coopserver> *** Game paused (connecting clients) 21:01:27 <coopserver> *** sim-al2 has joined 21:01:27 <coopserver> *** Game unpaused (connecting clients) 21:03:32 <coopserver> *** sim-al2 has joined company #1 21:05:30 <Jerik> I may have D: 21:05:58 <Jerik> I don't fully understand how cargo works when you have multiple industries at a station 21:06:09 <Jerik> I'm using FIRS 21:06:27 <Jerik> And I have a station with an aluminum plant, machine shop, and iron mine 21:06:47 <Jerik> But it get strange because the metal from the aluminum plant piles up 21:06:47 <sim-al2> Cargo will only be delievered to a station if a vehicle that can carry that cargo has already arrived at that station 21:06:53 <Jerik> Ah 21:07:17 <Jerik> Can it deliver without ever actually touchin a vehicle? 21:07:23 <Jerik> *touching 21:07:57 <coopserver> <ryx> no 21:08:12 <Taede> cargo doesnt go from one industrie to another without being transported in a vehicle 21:08:17 <coopserver> <ryx> same as with passengers 21:08:27 <Taede> the game is called transport tycoon after all 21:08:55 <sim-al2> Teleport Tycoon anyone? xD 21:09:40 <Jerik> Hahah 21:10:04 <Jerik> So the solution for that problem is to try and space the stations apart to make sure you can deliver stuff? 21:10:25 <sim-al2> More or less 21:10:41 <Taede> they can be adjacent (so long as they are 2 different stations) 21:10:55 <Taede> just make sure there is a vehicle transporting the goods frmo one to the other 21:11:01 <Jerik> Ah! That's a good idea, I get it now. 21:11:02 <Jerik> Okay 21:11:04 <Jerik> Awesome 21:11:22 <Jerik> One last question, I guess: I have the machine shop delivering ENSPs to a station 21:11:37 <Jerik> I'd like them to distribute so that they can go to different mines 21:11:54 <Jerik> But they all seem to get gobbled up by the iron mine before than can be shipped around 21:12:15 <Taede> use transfer orders to a central hub-station, then use smaller trains to take them around to individual industries 21:12:23 <Taede> make sure you transfer, and not unload 21:12:25 <Jerik> I am using CargoDist, so I thought it would move them 21:12:26 <Jerik> Okay 21:12:43 <coopserver> <ryx> meh, why does SLH01 have double joins on all lines? 21:12:54 <Taede> hm, not too sure about cargodist specifics (i never really play with it on) 21:13:24 <coopserver> <ryx> I'd say local traffic doesn't warrant this, but killing it for 5/6 doesn't feel right either 21:14:15 <Jerik> That worked perfectly, thank you so much! 21:18:36 <coopserver> <sim-al2> MSH 03 is jamming 21:18:43 <coopserver> <V453000> gtg, gnight 21:18:46 <coopserver> *** V453000 has left the game (Leaving) 21:19:47 <coopserver> <ryx> jam? 21:20:00 <coopserver> <sim-al2> Most trains are stopping 21:20:14 <coopserver> <sim-al2> Moving again 21:20:19 <coopserver> <ryx> slh05 bypass again 21:21:09 <coopserver> <sim-al2> I think SLH 04 is the culprit 21:21:37 <coopserver> <sim-al2> Regardless, moving now 21:22:00 <coopserver> <ryx> i think it happens when someone interrupts a ML line for a bit, because that bypass is pretty much 21:22:09 <coopserver> <ryx> the only spot where trains can easily switch line 21:22:13 <coopserver> <sim-al2> ok 21:22:37 <coopserver> <ryx> but I'm not sure 21:23:22 <coopserver> <sim-al2> I see a bunch of trains on the SLH 04 line that aren't going for an industry there 21:23:56 <coopserver> <ryx> hmm 21:24:46 <coopserver> <ryx> gotta go 21:24:50 <coopserver> <sim-al2> IE farm off of SLH 02 21:24:52 <coopserver> <sim-al2> Ok 21:25:01 <coopserver> <sim-al2> bye 21:27:13 <coopserver> *** ryx has left the game (Leaving) 21:42:43 *** Jerik has quit IRC 21:55:34 *** Progman has quit IRC 21:56:43 *** uliko has quit IRC 22:01:43 *** Tray-Sellars has joined #openttdcoop 22:08:03 *** Taede has quit IRC 22:08:48 *** Tray has quit IRC 22:11:41 *** Tray-Sellars has quit IRC 22:18:49 *** Taede has joined #openttdcoop 22:18:49 *** ChanServ sets mode: +o Taede 22:23:48 <coopserver> *** sim-al2 has left the game (Leaving) 22:23:49 <coopserver> *** Game paused (number of players) 22:30:36 <coopserver> *** Mark has left the game (general timeout) 22:41:07 <coopserver> [udp] advertising to the master server is failing 22:45:49 <ryx> ah, I'm back but no one is playing 22:49:31 *** zxbiohazardzx has joined #openttdcoop 22:49:38 <zxbiohazardzx> !playercount 22:49:38 <coopserver> zxbiohazardzx: There are currently 0 players and 0 spectators, making a total of 0 clients connected 22:49:42 *** zxbiohazardzx has quit IRC 22:53:08 *** Jam35 has quit IRC 22:54:10 *** mfb- has joined #openttdcoop 22:54:10 *** ChanServ sets mode: +o mfb- 22:54:15 <mfb-> hi 22:55:08 <mfb-> !password 22:55:08 <coopserver> mfb-: endlen 22:55:13 <coopserver> *** Game still paused (connecting clients, number of players) 22:55:17 <coopserver> *** mfb has joined 22:55:17 <coopserver> *** Game still paused (number of players) 22:55:35 <coopserver> <mfb> 6 :D 22:56:31 <coopserver> <mfb> hmm that is a serious network problem 22:56:36 <mfb-> !unpause 22:56:37 <coopserver> *** Game unpaused (number of players) 22:58:13 <ryx> !password 22:58:13 <coopserver> ryx: should 22:58:22 <coopserver> *** Game paused (connecting clients) 22:58:23 <coopserver> *** ryx has joined 22:58:24 <coopserver> *** Game unpaused (connecting clients) 22:58:53 <ryx> which one? 22:59:17 <coopserver> <mfb> trains were forced on unfinished lines 22:59:36 <coopserver> <mfb> ah MSH03b 23:00:10 <coopserver> <mfb> + some signal issue on the MLs 23:00:39 <coopserver> <mfb> jamming SLH05b 23:01:01 <coopserver> <ryx> we could terminate 5/6 correctly and load them a bit, that way we also see bugs 23:01:18 <coopserver> <ryx> yeah, I saw SLH5 jam quite a bit 23:01:23 <coopserver> <mfb> trains to main stations enter SLH05 23:02:01 <coopserver> <mfb> looks solved now 23:02:17 <coopserver> <ryx> how did you unpause the game when you were alone? 23:02:23 <coopserver> <mfb> see IRC 23:03:03 <coopserver> <mfb> needs op there 23:03:21 <coopserver> <ryx> that was the question 23:03:31 *** Taede_ has joined #openttdcoop 23:05:14 *** Taede has quit IRC 23:05:30 <coopserver> <mfb> what is missing for 6th? 23:05:43 <coopserver> <ryx> we're building 5/6 at once 23:05:54 <coopserver> <ryx> slh 11-12 23:06:03 <coopserver> <ryx> to slh 15 23:06:07 <coopserver> <mfb> ah 23:06:24 <coopserver> <ryx> and a join at slh01, and some line shifting at some points in the map 23:06:36 <coopserver> <mfb> line shifts are obvious 23:06:43 <coopserver> <ryx> oh, and testing things, connecting a few joins that are currently disabled 23:06:51 <coopserver> <mfb> yeah sure 23:07:08 <coopserver> <ryx> I'm currently kludging in an ugly join at slh01 23:07:53 <coopserver> <ryx> with no regard to cl or choice-count for the rest of thehub 23:10:47 <coopserver> <mfb> okay, 2 full SLHs, 1 join, 1MSH, 1 split missing 23:11:23 <coopserver> <ryx> yes, checks out with what I see 23:11:25 <coopserver> <mfb> and that stupid wood died finally 23:11:38 <coopserver> <ryx> ? 23:11:48 <coopserver> <mfb> SLH15 23:12:12 <coopserver> <ryx> ah yes, there used to be something... 23:12:20 <coopserver> <mfb> was annoying since I added the 3rd line 23:12:45 <coopserver> <mfb> as it made that impossible 23:14:07 <coopserver> <ryx> meh, I should move it by 1 tile 23:18:36 <coopserver> <mfb> now things get tricky 23:18:49 <coopserver> <ryx> only now? 23:19:00 <coopserver> <ryx> where? what i'm building? 23:19:06 <coopserver> <mfb> MSH04 23:19:55 <coopserver> <mfb> ah 23:20:03 <coopserver> <ryx> looking good i'd say 23:21:33 <coopserver> <mfb> :) 23:23:18 <coopserver> <ryx> soo, I think I finished slh01 23:24:13 <coopserver> <mfb> don't make prio lines accessible 23:24:29 <coopserver> <ryx> I've seen that prio style quite a bit, it really causes trouble? 23:24:33 <coopserver> <mfb> especially if the following signal is a twoway signal 23:24:39 <coopserver> <mfb> then trains will use it 23:24:43 <coopserver> <ryx> mh k 23:25:00 <coopserver> <mfb> it is more problematic with odd TLs, but just avoid it 23:25:48 <coopserver> <mfb> oh and don't connect them yet 23:25:52 <coopserver> <ryx> what do you think of that 5 6 kludge? 23:25:52 <coopserver> <mfb> we don't have all splits 23:26:15 <coopserver> <mfb> it will work 23:26:25 <coopserver> <ryx> all splits? 23:26:26 <coopserver> <mfb> if traffic needs it, we can add another bridge 23:26:33 <coopserver> <mfb> exits from the ML 23:26:40 <coopserver> <ryx> with difficulty, or even worse cl 23:26:44 <coopserver> <ryx> where? 23:26:49 <coopserver> <mfb> if you force trains on lines without an exit, they will do something weird 23:26:53 <coopserver> <mfb> like turning in stations 23:27:07 <coopserver> <mfb> where <- ? 23:27:26 <coopserver> <mfb> there 23:27:58 <coopserver> <ryx> wtf 23:28:24 <coopserver> <mfb> ? 23:31:38 <coopserver> <ryx> meh, I'm out of ideas for slh11b 23:31:57 <coopserver> <mfb> tunnel the joining line with both MLs? 23:32:09 <coopserver> <mfb> or bridge next to the tunnel 23:32:39 <coopserver> <ryx> hmmk, will be a bit large 23:39:12 <coopserver> <mfb> hmm 23:40:34 <coopserver> <ryx> i wonder if it's easier to route 6th to the left or right of slh11 and 12 23:40:53 <coopserver> <mfb> probably left 23:40:57 <coopserver> <mfb> at least for 11 23:41:01 <coopserver> <mfb> probably for both 23:41:13 <coopserver> <ryx> yeah, it will also be a bit large towards the right if I dont 23:41:16 <coopserver> <mfb> ehm 23:41:18 <coopserver> <mfb> wait 23:41:27 <coopserver> <mfb> you can do this 23:41:27 <coopserver> <ryx> forcing lots of trains to have unnecessary detour 23:42:12 <coopserver> <mfb> like that 23:42:21 <coopserver> <mfb> use the new tunnel for the existing line 23:42:30 <coopserver> <ryx> double tunnel enough for 3 lines? 23:42:31 <coopserver> <mfb> just an option 23:42:53 <coopserver> <mfb> well both lines at the outside is problematic 23:42:57 <coopserver> <mfb> but 1 looks reasonable 23:43:43 <coopserver> <ryx> ah, you mean that as an alternative for 5th 23:43:50 <coopserver> <mfb> right 23:43:51 <coopserver> <ryx> still routing 6th to the left 23:44:03 <coopserver> <ryx> hesitant to do this because slh12 is so close 23:44:34 <coopserver> <mfb> well shifting lines is tricky then 23:44:39 <coopserver> <mfb> but possible 23:49:30 <coopserver> <ryx> i'll stick with that one and rout 6th left 23:54:26 *** valhallasw has quit IRC 23:55:06 <coopserver> <mfb> problem solved 23:55:11 <coopserver> <mfb> :D 23:55:49 <efess> !password 23:55:49 <coopserver> efess: wparam 23:55:54 <coopserver> *** Game paused (connecting clients) 23:55:56 <coopserver> *** efess has joined 23:55:57 <coopserver> *** Game unpaused (connecting clients) 23:56:02 <mfb-> !auto 23:56:04 <coopserver> <efess> hey 23:56:11 <coopserver> <mfb> hi 23:56:31 <coopserver> <ryx> hi 23:57:26 <coopserver> <ryx> now, why did benny rebuild slh12 from scratch after we started 5/6, but without planning for it? 23:57:40 <coopserver> <mfb> :D 23:57:58 <coopserver> <ryx> though slh12 doesn't look that different from when I rebuilt it, and my credit is missing :( 23:58:11 <coopserver> <efess> I've seen you guys say 5/6 multiple times, what do you meen by that? 23:58:20 <coopserver> <mfb> lines on the main line 23:58:31 <coopserver> <mfb> see sign !here 23:58:42 <coopserver> <mfb> the two red lines are still under construction 23:58:58 <coopserver> <efess> ahh 23:59:01 <coopserver> <efess> thx 23:59:31 <coopserver> <efess> so 5 inbound, 6 outbound? 23:59:38 <coopserver> <mfb> 6 everywhere 23:59:38 <coopserver> <ryx> nah, all same direction 23:59:46 <coopserver> <efess> what's the 5 for? 23:59:51 <coopserver> <ryx> the network is a one-way ring 23:59:56 <coopserver> <mfb> the same as all other 5