Times are UTC Toggle Colours
00:00:20 <coopserver> <Djanxy> the sign saying TL5 helps though 00:00:25 <coopserver> <Djanxy> :P 00:00:37 <tyteen4a03> Djanxy, yet another jargon... 00:03:14 <ryx> wow, there even is a wiki-page called Jargon: http://wiki.openttdcoop.org/Jargon 00:03:29 <tyteen4a03> ryx, yup 00:03:47 <tyteen4a03> I have yet to fully grasp all of them 00:05:21 <coopserver> *** tyteen4a03 has left the game (Leaving) 00:22:08 <Sylf> get used to those 1-tile stations used in the network plans :) 00:22:19 <Sylf> We use them in plans all the time 00:22:53 <Sylf> Honestly, we aren't trying to confuse anyone. I swear. Really. 00:23:02 <coopserver> <ryx> lol 00:23:08 <coopserver> <Hazzard> Hey, the stations might actually end up being one tile long, this is a small map 00:31:52 <efess> !password 00:31:52 <coopserver> efess: player 00:32:09 <coopserver> *** Game paused (connecting clients) 00:32:13 <coopserver> *** efess has joined 00:32:13 <coopserver> *** Game unpaused (connecting clients) 00:32:16 <coopserver> <Hazzard> Hello 00:32:19 <coopserver> <efess> hey 00:32:26 <ryx> hi 00:32:33 <coopserver> <Djanxy> hi 00:33:02 <coopserver> <efess> weird 00:33:05 <coopserver> <Hazzard> ? 00:33:10 <coopserver> <ryx> you don't say 00:33:12 <coopserver> <efess> wet, never seen it before 00:33:14 <coopserver> <ryx> but that's the point 00:33:17 <coopserver> <efess> :D 00:33:33 <coopserver> <Hazzard> I don't get it either 00:33:52 <coopserver> <ryx> it's like boats that are like trains 00:33:56 <coopserver> <Hazzard> Besides that it makes building in the ocean look slightly nicer and more weird 00:34:06 <coopserver> <ryx> but more trainy 00:34:08 <coopserver> <ryx> but with water 00:48:22 <coopserver> <Djanxy> wasnt fun enough hazzard ? :D 00:48:26 <coopserver> <Hazzard> yeah 00:48:28 <coopserver> <Hazzard> It was fun 00:48:35 <coopserver> <ryx> ? 00:48:38 <coopserver> <Hazzard> but it was unneccesary 00:48:41 <coopserver> <Djanxy> :P 00:48:45 <coopserver> <Hazzard> It needs to be both 00:49:46 <coopserver> <Hazzard> This is actually my first ever bbh 00:50:08 <coopserver> <Djanxy> cant say i've done many either 00:50:18 <coopserver> <Djanxy> but i've watched people build quite a few ;) 00:51:01 <coopserver> <Hazzard> The time between when I first started with the coop and now is over a year 00:51:28 <coopserver> <Djanxy> a bit more messy than i intended, but i think i'm mostly done at MSH Oil 00:51:45 <coopserver> <ryx> btw, who is building MSH OIL? 00:51:56 <coopserver> <Djanxy> me 00:52:26 <coopserver> <ryx> I think it's my second BBH, and I'm making quite a botch of it 00:53:05 <coopserver> <Hazzard> I love that merger towards the southg 00:53:07 <coopserver> <Hazzard> south 00:53:56 <coopserver> <ryx> the one near the sign? 00:55:55 <coopserver> <Djanxy> ryx, check sign at your bbh 00:56:18 <coopserver> <ryx> thx 00:56:46 <coopserver> <Djanxy> the train needs to be out of the tile where the exit signal is 00:57:12 <coopserver> <ryx> I know 00:58:40 <Hazzard> !gap help 00:58:43 <Hazzard> @gap help 00:58:45 <Hazzard> @gap 00:58:46 <Webster> Hazzard: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 00:58:55 <Hazzard> @gap 5 00:58:55 <Webster> Hazzard: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 01:05:46 <coopserver> *** efess has left the game (Leaving) 01:08:31 <coopserver> <ryx> too tired, will finish later 01:08:33 <coopserver> <ryx> night 01:08:37 <coopserver> <Djanxy> nn 01:08:39 <coopserver> *** ryx has left the game (Leaving) 01:29:00 *** Kucki has quit IRC 01:30:27 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 01:30:27 <coopserver> Attempting to reconnect... 01:30:27 <coopserver> Connection failed 01:30:42 <Djanxy> !password 01:30:42 <coopserver> Not connected!! 01:30:42 <Hazzard> shoot 01:30:50 <Djanxy> mm 01:30:53 <Hazzard> I crashed the server :| 01:30:58 <Djanxy> damn you 01:32:27 <Hazzard> It does make backups, ...right? 01:33:14 <Djanxy> it autosaves 01:33:20 <Hazzard> Good 01:33:33 <Djanxy> !password 01:33:33 <coopserver> Not connected!! 01:33:40 <Djanxy> oh well 01:33:58 <Djanxy> where's the admin insomniacs ? 01:36:58 <Hazzard> Which ones? 01:37:30 <Djanxy> those who dont sleep at night 01:37:51 <Djanxy> not sure where you are in the world though ;) 01:38:44 <Djanxy> afk 01:42:15 <Hazzard> planetmaker Sylf XeryusTC LoPo KenjiE20 01:46:46 <coopserver> Connecting... 01:46:46 <coopserver> Connection failed 01:48:13 <Hazzard> Ammler hylje_ Phoenix_the_II Taede tneo 01:51:37 <Hazzard> well, thats everyone :( 01:56:35 <Hazzard> V453000 02:22:13 <Hazzard> !playercount 02:22:13 <coopserver> Not connected!! 02:49:09 <Hazzard> !playercount 02:49:09 <coopserver> Not connected!! 03:18:21 <Sylf> !start 03:18:25 <Sylf> !apconnect 03:18:25 <coopserver> Connecting... 03:18:25 <coopserver> Connection failed 03:18:32 <Sylf> !start 03:18:36 <coopserver> Server is starting... 03:18:36 <coopserver> Server is starting... 03:19:59 <Djanxy> ooh 03:20:05 <Djanxy> !password 03:20:05 <coopserver> Not connected!! 03:20:09 <Djanxy> or not 03:20:31 <Sylf> wait until the bot says the server is connected 03:20:36 <Djanxy> alright 03:22:23 <Sylf> !apconnect 03:22:23 <coopserver> Connecting... 03:22:24 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26264) 03:22:33 <Sylf> !info 03:22:33 <coopserver> Sylf: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26264, date: Jan 01 2126, map size: 512x512, address: ps.openttdcoop.org:3983 03:22:49 <Sylf> that info is incorrect 03:23:02 <Sylf> !password 03:23:02 <coopserver> Sylf: series 03:23:10 <Djanxy> it is ? 03:23:16 <coopserver> *** Game still paused (connecting clients, number of players) 03:23:20 <coopserver> *** Koto has joined 03:23:20 <coopserver> *** Game still paused (number of players) 03:23:25 <coopserver> *** Game still paused (connecting clients, number of players) 03:23:27 <coopserver> *** Djanxy has joined 03:23:27 <coopserver> *** Game still paused (number of players) 03:23:27 <Sylf> but at least the game's working now 03:23:40 <coopserver> *** Koto has changed his/her name to Sylf 03:23:43 <coopserver> *** Sylf has joined company #1 03:23:43 <coopserver> *** Game unpaused (number of players) 03:25:01 <coopserver> <Djanxy> yup, and looks like hardly anything lost 03:25:32 <V453000> !password 03:25:33 <coopserver> V453000: bundle 03:25:43 <coopserver> *** Game paused (connecting clients) 03:25:45 <coopserver> *** V453000 has joined 03:25:45 <coopserver> *** Game unpaused (connecting clients) 03:25:48 <coopserver> <V453000> moo 03:25:55 <coopserver> <Sylf> up at 4AM? 03:25:55 <coopserver> <Djanxy> go to bed you ;) 03:26:19 <coopserver> <V453000> you never woke up 2 hours befor a deadline of something? :D 03:26:46 <coopserver> <Sylf> 2 hours after, yes 03:26:48 <coopserver> <Djanxy> dont remember having any deadlines ;) 03:26:53 <coopserver> <Djanxy> hah sylf 03:26:59 <coopserver> <V453000> pf :D 03:27:32 <coopserver> <V453000> I just got some fucked up work I need to get done, but iz boring 03:27:36 <coopserver> <Sylf> ok, so... a refit station eh... 03:29:17 <coopserver> <V453000> yayz 03:30:09 <coopserver> *** Djanxy has joined spectators 03:30:32 <coopserver> <V453000> 2 loading stages if thatis what you need :) 03:30:44 <coopserver> <Sylf> it's that fast eh... 03:30:56 <coopserver> <V453000> yes, refit friendly trains ... :) 03:31:24 <coopserver> <Sylf> do we have an eyecandy friends stations? 03:31:36 <coopserver> <Sylf> nope, broken one 03:31:43 <coopserver> <V453000> isr? 03:32:09 <coopserver> <Sylf> yeah, isr 0.9x is broken on recent versions 03:32:22 <coopserver> <Sylf> known issue 03:32:26 <coopserver> <V453000> how? 03:33:33 <Sylf> http://www.tt-forums.net/viewtopic.php?f=26&t=27112&start=1940#p1108515 03:33:34 <Webster> Title: Transport Tycoon Forums View topic - [UNIV] ISR - Industrial Stations Renewal (at www.tt-forums.net) 03:34:46 <coopserver> <Sylf> meh. time to go boring. 03:36:42 <coopserver> <V453000> :d 03:36:45 <coopserver> <V453000> okay :D 03:36:56 <coopserver> <V453000> I can load an older version upon loading new nuts I guess 03:37:02 <coopserver> <Sylf> yeah 03:37:11 <coopserver> <V453000> I will also change the tunnels to the wider japan ones, these are going to be too small for the ships 03:37:12 <coopserver> <Sylf> I'm using the older version on stable too 03:37:18 <coopserver> <V453000> kay 03:37:33 <coopserver> <V453000> PS I certainly didnt miss the forums :D 03:37:59 <coopserver> <Sylf> there's nothing to miss, really 03:39:20 <coopserver> <V453000> surprisingly :P 03:39:45 <coopserver> <V453000> btw the 2 loading stages also mean like 4 platforms being enough for a line I would guess ;) 03:40:01 <coopserver> <V453000> just encouraging 03:40:33 <coopserver> <Sylf> I was guessing about that too 03:41:40 <coopserver> <V453000> (: 03:49:33 <Hazzard> Oh hey guys 03:49:34 <Hazzard> !password 03:49:34 <coopserver> Hazzard: msvcrt 03:49:41 <coopserver> *** Djanxy has joined company #1 03:49:52 <coopserver> *** Djanxy has joined spectators 03:49:59 <coopserver> *** Game paused (connecting clients) 03:50:04 <coopserver> *** Hazzard has joined 03:50:05 <coopserver> *** Game unpaused (connecting clients) 03:50:13 <Hazzard> msvcrt.dll? 03:50:19 <coopserver> <Sylf> ? 03:50:21 <coopserver> <Hazzard> strange pw 03:50:25 <coopserver> <Sylf> oh lol 03:50:44 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 03:50:44 <coopserver> Attempting to reconnect... 03:50:44 <coopserver> Connection failed 03:50:48 <Hazzard> ok 03:50:48 <Sylf> D: 03:51:00 <Sylf> !apconnect 03:51:00 <coopserver> Connecting... 03:51:00 <coopserver> Connection failed 03:51:03 <Sylf> !start 03:51:04 <coopserver> Server is starting... 03:51:07 <Hazzard> I know am sure I know what causes the crash :| 03:51:22 <Sylf> what's that? 03:51:32 <Sylf> !apconnect 03:51:32 <coopserver> Connecting... 03:51:33 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26264) 03:51:37 <Sylf> !password 03:51:38 <coopserver> Sylf: claeys 03:51:51 <coopserver> *** Game still paused (connecting clients, number of players) 03:51:54 <coopserver> *** Sylf has joined 03:51:54 <coopserver> *** Game still paused (number of players) 03:52:03 <Hazzard> It happens when I change clean rails to wet rails. I'm not sure if it's a bridge, tunnel, or too many tiles, but that causes it 03:52:06 <coopserver> <Sylf> D: lost some stuff 03:52:06 <Hazzard> !password 03:52:07 <coopserver> Hazzard: claeys 03:52:18 <coopserver> *** Game still paused (connecting clients, number of players) 03:52:24 <coopserver> *** Hazzard has joined 03:52:24 <coopserver> *** Game still paused (number of players) 03:52:24 <coopserver> *** Game unpaused (number of players) 03:52:30 <coopserver> <Hazzard> sorry :( 03:52:35 <V453000> :0 03:52:44 <coopserver> <Sylf> I did the conversion... 03:52:49 <coopserver> <Sylf> the game's still running 03:52:55 <coopserver> <Hazzard> ok 03:53:03 <coopserver> <Hazzard> maybe it's my client :| 03:53:27 <coopserver> <Hazzard> I'll just not do that anymore 03:53:40 <V453000> try to reproduce it and eventually report for sure 03:54:16 <coopserver> <Hazzard> I don't want to crash the server in the process though 03:54:22 *** BiG_MeeCH has joined #openttdcoop 03:54:27 <BiG_MeeCH> !dl lin64 03:54:27 <coopserver> BiG_MeeCH: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-linux-generic-amd64.tar.xz 03:54:48 <coopserver> <Hazzard> ah 03:54:49 <V453000> better find out the cause :) 03:54:56 <BiG_MeeCH> blame MEECH 03:55:08 <coopserver> <Hazzard> It's meech's fault anyway 03:55:12 <coopserver> <Hazzard> aparently 03:55:16 <BiG_MeeCH> now you got it 03:56:46 <BiG_MeeCH> !password 03:56:47 <coopserver> BiG_MeeCH: sqchar 03:58:13 <BiG_MeeCH> shit does anyone know the IP of the server here 03:58:14 <BiG_MeeCH> !ip 03:58:14 <coopserver> BiG_MeeCH: ps.openttdcoop.org:3983 03:58:28 <BiG_MeeCH> for the multiplayer... i cant ' find server ' 03:58:45 <coopserver> <Sylf> publicserver-new.openttdcoop.org 03:58:47 <coopserver> <Sylf> try that 03:58:50 <coopserver> <Sylf> not sure 03:59:22 <BiG_MeeCH> it asks for ip in the add dialog window 03:59:29 <BiG_MeeCH> not just the converted name 03:59:57 <BiG_MeeCH> Oh 04:00:04 <BiG_MeeCH> I had to turn advertized to YES 04:00:05 <coopserver> <Sylf> port 3983 04:00:34 <BiG_MeeCH> !password 04:00:34 <coopserver> BiG_MeeCH: square 04:00:42 <coopserver> *** Game paused (connecting clients) 04:00:52 <coopserver> *** BiG MeeCh has joined 04:00:54 <coopserver> *** Game unpaused (connecting clients) 04:01:37 <Sylf> !set station_spread 64 04:01:42 <coopserver> <BiG MeeCh> yo 04:01:45 <Sylf> !rcon set station_spread 64 04:01:53 <V453000> yoyo 04:02:18 <coopserver> <BiG MeeCh> hi cutie! 04:02:34 <V453000> rawr 04:02:42 <coopserver> <BiG MeeCh> I think its time for donuts 04:02:54 <coopserver> <Hazzard> yes please 04:03:03 <V453000> is that a metaphore for your sweet ass and its hole? 04:03:03 <coopserver> <Hazzard> how long is shipping? 04:03:14 <coopserver> <BiG MeeCh> Yeah, come bend me over 04:03:16 <coopserver> <BiG MeeCh> brb 04:03:17 <coopserver> <Hazzard> :o 04:03:30 <V453000> ZERG RUSH 04:08:31 <coopserver> <Sylf> yayz 04:08:36 <coopserver> <Hazzard> ? 04:08:37 <coopserver> <Sylf> froot drop done 04:08:48 <coopserver> <Hazzard> I'm really sorry about that 04:08:53 <coopserver> <Hazzard> the crash 04:10:09 <V453000> dont be sorry and try to reproduce it :) 04:10:22 <coopserver> <Hazzard> RIGHT NOW! 04:12:48 <coopserver> <Hazzard> I feel like I'm playing RCT and we are building the world's greatest log flume 04:14:47 <V453000> :D:D 04:15:15 <V453000> all the vomit about to be had 04:22:20 <coopserver> *** BiG MeeCh has joined company #1 04:22:25 <coopserver> *** BiG MeeCh has joined spectators 04:22:26 <coopserver> *** BiG MeeCh has started a new company #2 04:22:29 <coopserver> <BiG MeeCh> O_O 04:22:32 <coopserver> *** BiG MeeCh has joined spectators 04:22:35 <coopserver> *** BiG MeeCh has joined company #1 04:22:42 <V453000> LOL 04:22:42 <coopserver> *** Hazzard has joined company #2 04:22:44 <coopserver> <BiG MeeCh> shouldnt ya guys turn off new company? 04:22:48 <coopserver> <Hazzard> :D 04:22:48 <V453000> rcon kick meech 04:22:50 <coopserver> *** Hazzard has joined spectators 04:22:52 <coopserver> *** Hazzard has joined company #1 04:22:52 <coopserver> <BiG MeeCh> LMAO 04:22:58 <coopserver> <BiG MeeCh> I'm the noob checker 04:23:01 <V453000> solves everything :D 04:23:13 <V453000> you need to make sure something is idiot-proof, let meech test it 04:23:17 <BiG_MeeCH> Why are you still awake V? 04:23:24 <V453000> more like already 04:23:27 <V453000> doing some shitty work 04:23:33 <BiG_MeeCH> OH FUCK THAT 04:23:36 <coopserver> <Hazzard> good morning 04:23:38 <V453000> lets just say I procrastinated for the whole weekend :D 04:23:50 <V453000> and have to send something in 1 hour :D 04:23:53 <coopserver> <BiG MeeCh> procrastinated with lots of alcohol? 04:24:21 <V453000> well I did consume a few instances of heavenly beverage on saturday evening yeah 04:24:26 <coopserver> <BiG MeeCh> oh good 04:24:33 <V453000> though mostly female counterpart was the bigger time consumer :P 04:24:39 <coopserver> <BiG MeeCh> hell yeah 04:24:46 <coopserver> <BiG MeeCh> Hope you took advantage of accordingly 04:24:56 <coopserver> <BiG MeeCh> like, here... have more 04:24:57 <coopserver> <BiG MeeCh> and 04:25:03 <coopserver> <BiG MeeCh> lets take these clothes off 04:25:17 <V453000> not this time but ... :) 04:25:28 <coopserver> <BiG MeeCh> well there's always tonight 04:27:17 <V453000> pretty much :) 04:34:09 <coopserver> <BiG MeeCh> what is the CL needed for the turtles? 04:34:13 <coopserver> <BiG MeeCh> 3 ? 04:35:12 <V453000> 120 kmh, cl 2 04:39:07 <coopserver> <Hazzard> Do you guys know what font OpenTTD uses by any chance? 04:40:17 <coopserver> <BiG MeeCh> i do not 04:41:27 <V453000> probably easily googlable 04:41:29 <V453000> !password 04:41:29 <coopserver> V453000: follow 04:41:45 <coopserver> *** Game paused (connecting clients) 04:41:47 <coopserver> *** V453000 has joined 04:41:47 <coopserver> *** Game unpaused (connecting clients) 04:41:53 <coopserver> <V453000> hell 04:42:09 <coopserver> <BiG MeeCh> 0 04:42:17 <coopserver> <V453000> Hazzard: white PBS = 1way :) 04:42:29 <coopserver> <V453000> also, you should try to fix ":D" instead of doing ":D" :P 04:43:05 <coopserver> <Hazzard> but :D 04:43:26 <coopserver> <V453000> how about even 04:44:34 <coopserver> <V453000> hurt much? :P 04:44:46 <coopserver> <Hazzard> What about that cl1 04:45:03 <coopserver> <V453000> if it is a problem you can remind me later :P 04:45:04 <coopserver> *** BiG MeeCh has left the game (general timeout) 04:45:50 <coopserver> <Hazzard> It bothers me 04:45:58 <coopserver> <V453000> the signals ahve a reason ... 04:46:04 <coopserver> <Hazzard> yeah, sorry 04:46:42 <coopserver> <V453000> dont be sorry and do regard waiting bays next time :) 04:47:12 <coopserver> <Hazzard> I though I did? 04:47:19 <coopserver> <V453000> more or less :) 04:47:38 <coopserver> <V453000> should be ok 04:54:38 <coopserver> <V453000> you lazy basterds and refit waypoints :P 04:57:36 <BiG_MeeCH> I didn't; do it 04:59:04 <V453000> nobody did, that is exactly the issue :P 04:59:14 <BiG_MeeCH> D: 05:07:39 <V453000> well, im off to get a bit of sleep 05:07:47 <V453000> I will hate you in the meantime 05:07:47 <V453000> bai 05:09:10 <BiG_MeeCH> Maybe you'll die in your sleep 05:09:10 <BiG_MeeCH> bye 05:11:10 <coopserver> *** V453000 has left the game (Leaving) 06:24:00 <coopserver> <Hazzard> I gtg soon 06:24:07 <BiG_MeeCH> kk 06:24:19 <BiG_MeeCH> !slap? :) 06:24:21 <coopserver> <Sylf> I'm watching couple trains for now... 06:24:25 <coopserver> <Sylf> no big loss if you leave 06:24:37 <BiG_MeeCH> I'm gonna peek 06:24:39 <BiG_MeeCH> !password 06:24:40 <coopserver> BiG_MeeCH: rescan 06:24:59 <BiG_MeeCH> !password 06:24:59 <coopserver> BiG_MeeCH: sloped 06:25:06 <coopserver> *** Game paused (connecting clients) 06:25:13 <coopserver> *** BiG MeeCh has joined 06:25:14 <coopserver> *** Game unpaused (connecting clients) 06:25:35 <coopserver> <BiG MeeCh> sexy 06:25:46 <coopserver> <BiG MeeCh> gots eye candies 06:26:16 <coopserver> <BiG MeeCh> you guys have a good one 06:26:18 <coopserver> <BiG MeeCh> bbl :) 06:26:31 <coopserver> *** Hazzard has joined spectators 06:26:32 <coopserver> *** Game paused (number of players) 06:26:41 <coopserver> *** Hazzard has left the game (Leaving) 06:26:57 <Hazzard> nn 06:27:00 *** Hazzard has quit IRC 06:27:02 <coopserver> <Sylf> gn 06:27:04 <coopserver> *** Sylf has left the game (Leaving) 07:16:14 *** ryx_ has joined #openttdcoop 07:22:56 *** ryx has quit IRC 07:29:16 <V453000> Meech you are a terrible person 07:43:00 *** Benny has joined #openttdcoop 07:43:59 <Benny> !password 07:43:59 <coopserver> Benny: nelems 07:44:13 <coopserver> *** Game still paused (connecting clients, number of players) 07:44:17 <coopserver> *** Benny has joined 07:44:17 <coopserver> *** Game still paused (number of players) 07:44:48 <coopserver> <Benny> no 07:44:51 <coopserver> *** Benny has left the game (Leaving) 07:44:52 *** Benny has left #openttdcoop 07:44:59 <V453000> okay (: 08:36:00 *** retro|cz has quit IRC 08:46:23 *** skaby has joined #openttdcoop 08:54:37 *** Djanxy has quit IRC 10:25:21 <ryx_> !password 10:25:21 <coopserver> ryx_: uppder 10:25:27 <coopserver> *** Game still paused (connecting clients, number of players) 10:25:29 <coopserver> *** ryx has joined 10:25:29 <coopserver> *** Game still paused (number of players) 10:28:42 <coopserver> *** ryx has left the game (Leaving) 12:26:37 *** Wing_ has quit IRC 13:21:53 *** Kucki has joined #openttdcoop 14:55:39 *** Elyon has quit IRC 15:08:22 *** Kucki has quit IRC 16:27:33 *** ODM has joined #openttdcoop 16:27:33 *** ChanServ sets mode: +o ODM 16:33:07 *** Maraxus has joined #openttdcoop 16:33:07 *** ChanServ sets mode: +o Maraxus 16:33:44 <Maraxus> !password 16:33:44 <coopserver> Maraxus: inputs 16:33:55 <coopserver> *** Game still paused (connecting clients, number of players) 16:33:58 <coopserver> *** Maraxus has joined 16:33:58 <coopserver> *** Game still paused (number of players) 16:35:52 <Sylf> !password 16:35:52 <coopserver> Sylf: forums 16:36:05 <coopserver> *** Game still paused (connecting clients, number of players) 16:36:09 <coopserver> *** Sylf has joined 16:36:09 <coopserver> *** Game still paused (number of players) 16:41:52 <coopserver> *** Sylf has left the game (Leaving) 16:50:35 <coopserver> *** Maraxus has left the game (Leaving) 16:57:24 *** Djanxy has joined #openttdcoop 17:01:59 <Djanxy> !password 17:01:59 <coopserver> Djanxy: silver 17:02:28 <coopserver> *** Game still paused (connecting clients, number of players) 17:02:30 <coopserver> *** Djanxy has joined 17:02:31 <coopserver> *** Game still paused (number of players) 17:06:11 *** uliko has joined #openttdcoop 17:06:11 *** ChanServ sets mode: +o uliko 17:11:04 *** retro|cz has joined #openttdcoop 17:44:19 *** Hazzard has joined #openttdcoop 17:44:28 <Hazzard> !password 17:44:29 <coopserver> Hazzard: fnound 17:44:34 <coopserver> *** Game still paused (connecting clients, number of players) 17:44:34 *** Jam35 has joined #openttdcoop 17:44:34 *** ChanServ sets mode: +o Jam35 17:44:39 <coopserver> *** Hazzard has joined 17:44:40 <coopserver> *** Game still paused (number of players) 17:45:31 <coopserver> *** Hazzard has joined company #1 17:46:52 <Jam35> !password 17:46:52 <coopserver> Jam35: loeded 17:46:59 <coopserver> *** Game still paused (connecting clients, number of players) 17:47:08 <coopserver> *** Jam35 has joined 17:47:08 <coopserver> *** Game still paused (number of players) 17:47:59 <coopserver> <Hazzard> Hello 17:48:03 <coopserver> *** Jam35 has joined company #1 17:48:03 <coopserver> *** Game unpaused (number of players) 17:48:05 <coopserver> <Jam35> hi 17:49:40 *** Palen has joined #openttdcoop 18:07:09 *** retro|cz has quit IRC 18:09:36 *** Progman has joined #openttdcoop 18:40:09 <coopserver> <Hazzard> brb cntrl key stuck 18:40:14 <coopserver> *** Hazzard has left the game (Leaving) 18:40:14 <coopserver> *** Game paused (number of players) 18:40:18 <Hazzard> !password 18:40:18 <coopserver> Hazzard: offest 18:40:27 <coopserver> *** Game still paused (connecting clients, number of players) 18:40:31 <coopserver> *** Hazzard has joined 18:40:32 <coopserver> *** Game still paused (number of players) 18:40:32 <coopserver> *** Game unpaused (number of players) 18:45:36 <coopserver> <Jam35> afk for a short time... 18:45:41 <coopserver> <Hazzard> k 18:48:02 *** dr_gonzo_ has joined #openttdcoop 18:53:16 <Palen> !playercount 18:53:16 <coopserver> Palen: There are currently 2 players and 2 spectators, making a total of 4 clients connected 18:53:56 <Palen> !password 18:53:57 <coopserver> Palen: follow 18:56:56 <Palen> !dl win64 18:56:56 <coopserver> Palen: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip 18:58:46 <Palen> !password 18:58:46 <coopserver> Palen: joshua 18:58:56 <coopserver> *** Game paused (connecting clients) 18:58:58 <coopserver> *** Palen has joined 18:58:58 <coopserver> *** Game unpaused (connecting clients) 18:59:02 <coopserver> <Hazzard> Hello 18:59:17 <coopserver> <Palen> hi 18:59:24 <coopserver> <Palen> just started? 18:59:34 <coopserver> <Hazzard> Yup 18:59:41 <Hazzard> !players 18:59:52 <coopserver> <Palen> cool, bit more structured i see :D 19:05:11 <coopserver> <Jam35> bk 19:05:29 <coopserver> <Jam35> hi Palen 19:05:39 <coopserver> <Palen> heya 19:06:47 <coopserver> <Jam35> anything happening? 19:07:12 <coopserver> <Palen> i dunno just speccing, would like to join but i'm new to coop 19:07:23 <coopserver> <Palen> dont really know were to start ^^ 19:07:39 <Hazzard> @quickstart 19:07:41 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 19:07:47 <coopserver> <Palen> yeah i know that part 19:07:51 <coopserver> <Hazzard> I gtg 19:07:54 <coopserver> <Palen> i've seen the networkplan etc 19:08:09 <coopserver> <Jam35> I would say connect primaries but we haven't many SLH 19:08:34 <coopserver> <Jam35> cya Haz 19:09:52 <coopserver> *** Hazzard has joined spectators 19:09:52 <coopserver> *** Game paused (number of players) 19:12:16 <coopserver> <Jam35> you could try a SLH? 19:12:33 <coopserver> <Jam35> say, NW of Slatfield 19:12:44 <coopserver> <Jam35> see sign !here 19:12:53 <coopserver> <Palen> ok, let me connect a client 19:13:00 <coopserver> *** Palen has joined company #1 19:13:00 <coopserver> *** Game unpaused (number of players) 19:13:20 <coopserver> <Jam35> to take stuff from east corner 19:14:29 <coopserver> <Jam35> ideally it would be built a little further south but that is too close to MSH OIL 19:15:05 <coopserver> <Jam35> so, will have to bridge that water 19:15:18 <coopserver> <Jam35> nr Sadingbury 19:15:20 <coopserver> <Palen> ok, so where's it supposed to go to? 19:15:23 <coopserver> <Palen> ok 19:15:49 <coopserver> <Jam35> just something I was thinking of, I can help out, just ask 19:16:01 <coopserver> <Palen> cheers 19:16:20 <coopserver> <Palen> minimal/no terraforming right? 19:16:27 <coopserver> <Jam35> sensible 19:16:39 <coopserver> <Jam35> some as you need 19:16:44 <coopserver> <Jam35> not too much :p 19:17:03 <coopserver> <Palen> well when playing alone or with newb friends we just preflattened every junction :p 19:17:09 <coopserver> <Palen> supose that's not gonna fly here 19:17:16 <coopserver> <Jam35> well that is plain ugly imo 19:17:23 <coopserver> <Jam35> and unchallenging :) 19:17:36 <coopserver> <Palen> aight 19:17:58 <coopserver> <Jam35> !here ish btw :) 19:18:16 <coopserver> <Jam35> whatever you find most convenient 19:19:10 <coopserver> <Jam35> so you know the CL is 2 and so on? 19:19:58 <coopserver> <Jam35> you know what CL is? :) 19:20:05 <coopserver> <Palen> curvlenght yes 19:20:08 <coopserver> <Jam35> k 19:20:12 <coopserver> <Palen> didread the website :p 19:20:19 <coopserver> <Jam35> np :p 19:20:19 <coopserver> <Palen> tl 4? 19:20:27 <coopserver> <Jam35> 5 I believe 19:20:34 <coopserver> <Palen> oh ye, network plan has it all 19:21:22 <coopserver> <Jam35> right, so all you need is LR sideline 19:21:33 <ryx_> !password 19:21:34 <coopserver> ryx_: stands 19:21:40 <coopserver> *** Game paused (connecting clients) 19:21:42 <coopserver> *** ryx has joined 19:21:42 <coopserver> *** Game unpaused (connecting clients) 19:21:53 <coopserver> <Jam35> people say, and it's good advice, start with the crossing 19:22:17 <coopserver> <Jam35> i.e. get these lines... 19:22:39 <coopserver> <Jam35> over there 19:22:47 <coopserver> <Jam35> and vice versa 19:22:54 <coopserver> <ryx> hi 19:22:57 <coopserver> <Palen> hey 19:23:00 <coopserver> <Jam35> hi 19:23:16 <coopserver> <ryx> need to eat, then I'll come build 19:23:29 <coopserver> <Jam35> oki 19:23:35 <coopserver> <Palen> allright i'll give it a go 19:23:48 <coopserver> <Jam35> like so (ish) 19:24:06 <coopserver> <Jam35> obviously you need all lines and choice to all lines at exits 19:24:12 <ryx_> Jam35 is dispensing pretty good advice about the crossing... 19:24:31 <coopserver> <Jam35> once that is done rest is easy 19:24:36 <coopserver> <Jam35> (they say) :) 19:24:51 <coopserver> <Palen> ye ofc, want me to double bridges when possible? 19:24:53 <coopserver> <Jam35> cos it is all 'outside' 19:25:06 <coopserver> <Jam35> if necessary 19:25:24 <coopserver> <Jam35> single may be ok in certain cases 19:25:30 *** skyem123 has joined #openttdcoop 19:25:48 *** ryx_ is now known as ryx 19:25:59 <coopserver> <Jam35> generally only ML needs doubling but it depends on how the exit is built and traffic 19:27:49 <coopserver> <Jam35> another thing: don't be too afraid to move the ML if you need to 19:28:29 *** Kucki has joined #openttdcoop 19:29:38 <coopserver> <Jam35> if I merge the red there 19:29:52 <coopserver> <Jam35> then maybe this bridge would be better doubled 19:30:02 <coopserver> <Jam35> or... 19:30:04 <coopserver> <Palen> ye makes sence 19:30:11 <coopserver> <Palen> or merge after 2nd bridge 19:30:14 <coopserver> <Jam35> that is okay 19:30:18 <coopserver> <Jam35> exactly 19:31:14 <coopserver> <Jam35> should I carry on? or you got this? :) 19:31:23 <coopserver> <Palen> ye i'll go for it 19:31:30 <coopserver> <Palen> might take me a while though 19:31:38 <coopserver> <Jam35> lol no probs 19:31:46 <coopserver> <Jam35> take as long as you need 19:32:01 <coopserver> <Jam35> as long as it works :) 19:36:25 <Kucki> !help 19:36:25 <coopserver> Kucki: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 19:36:37 <Kucki> @quickstart 19:36:38 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 19:42:38 <Sylf> !password 19:42:39 <coopserver> Sylf: enters 19:42:51 <coopserver> *** Game paused (connecting clients) 19:42:55 <coopserver> *** Sylf has joined 19:42:55 <coopserver> *** Game unpaused (connecting clients) 19:43:17 <coopserver> <Sylf> hm, largely unchanged... 19:43:27 <coopserver> <Jam35> some wip :) 19:43:40 <coopserver> *** ryx has left the game (general timeout) 19:43:40 <coopserver> <Sylf> that's an SLH next to oil? 19:43:50 <coopserver> *** Sylf has joined company #1 19:43:52 <coopserver> <Palen> nort of oil? 19:43:59 <coopserver> <Sylf> yeah 19:44:05 *** ryx_ has joined #openttdcoop 19:44:06 <coopserver> <Palen> ye that's me building 19:44:13 <ryx_> !password 19:44:13 <coopserver> ryx_: eflags 19:44:22 <coopserver> *** Game paused (connecting clients) 19:44:24 <coopserver> *** ryx has joined 19:44:24 <coopserver> *** Game unpaused (connecting clients) 19:46:50 <coopserver> <Palen> shud i bridge to Sadingbury or just put up a ridge? 19:47:09 <coopserver> <Sylf> put those lines to simple L_R 19:48:00 <coopserver> <Sylf> then we can work on some fixes 19:48:42 <coopserver> <Sylf> hmmm 19:48:54 <coopserver> <Sylf> why is train 14 taking the loooooooong way home? 19:49:10 <V453000> CUZ SEA REASONS 19:49:13 <V453000> also hi :D 19:49:22 <coopserver> <Sylf> yoyoyo 19:49:29 <coopserver> <Sylf> oh 19:49:35 <coopserver> <Palen> heya 19:49:36 <coopserver> <Sylf> it can't find path to the station 19:49:44 <V453000> hm :) 19:50:16 <coopserver> <Sylf> someone forgot to fix the order to use the local drop 19:50:29 <V453000> ps. our future trains will have +300% power instead of +100% when loaded :P I think the difference isnt significant enough 19:50:30 <coopserver> <Sylf> time to bash Hazzard 19:50:32 <coopserver> <Sylf> :D 19:50:39 <V453000> (: 19:51:14 *** ryx has quit IRC 19:52:11 <coopserver> <Palen> Any name that makes sence to you guys for my SLH? 19:52:28 <coopserver> <Sylf> SLH 03 19:52:43 <coopserver> <Jam35> 04 :p 19:52:47 <coopserver> <Sylf> oh is it? 19:53:03 <coopserver> <Sylf> oh yeah :D 19:53:28 <coopserver> <Jam35> put a space in front so it lines up in sign list 19:53:50 <coopserver> <Sylf> like that 19:54:16 <coopserver> <Sylf> nah, that 's least of the prob here 19:54:42 <coopserver> <Jam35> er... ok what? 19:54:51 <coopserver> <Sylf> I would teach the proper balancing first 19:55:03 <coopserver> <Sylf> also, fixing the missing merge to north 19:55:11 <coopserver> <Jam35> missing merger yes 19:55:15 <coopserver> <Jam35> ok... 19:55:37 <coopserver> <Jam35> so as it is built it will take a number of trains before choice is made 19:55:38 <coopserver> <Palen> ye ofc.. now you mention it ;) 19:55:59 <coopserver> <Jam35> I would remove this 19:56:08 <coopserver> <Sylf> also... 19:56:20 <coopserver> <Sylf> see the missing connection there? 19:56:28 <coopserver> <Sylf> kinda hard to spot with wet rails :) 19:56:38 <V453000> now that is a lie =D 19:56:46 <coopserver> <Sylf> muahahahaha 19:57:40 <coopserver> <Sylf> use that 20:03:04 <coopserver> <Jam35> choice here: the idea being to give as close as possible to 1 TL waiting bay 20:03:27 <coopserver> <Palen> not sure if i know what you mean :)( 20:03:34 <coopserver> <Jam35> otherwise you probably fill one side with trains first: unbalanced 20:03:54 <coopserver> <Jam35> so the choice is made here 20:04:14 <coopserver> <Jam35> at the red track 20:04:15 <coopserver> <Palen> so choise closer to ML 20:04:25 <coopserver> <Palen> 1 tl gives better balancing options? 20:04:40 <coopserver> <Jam35> exactly, so whatever becomes available first is chosen 20:04:46 <coopserver> <Sylf> http://wiki.openttdcoop.org/Merging_Tracks 20:04:54 <coopserver> <Jam35> if only one train is waiting 20:05:28 <coopserver> <Palen> guess i shud also change my signalling to ML prio than? 20:05:48 <coopserver> <Jam35> was just about to mention :) 20:06:39 <coopserver> <Palen> well it's all not so hard to understand.. but tricky to implement all features when ur not bulldozing everything like i used to do :D 20:06:53 <coopserver> <Jam35> not really, may I? 20:07:01 <coopserver> <Palen> be my guest 20:07:02 <coopserver> <Sylf> hehehe 20:07:08 <coopserver> <Sylf> I think we some some stuff 20:07:16 <Kucki> !password 20:07:16 <coopserver> Kucki: elrail 20:07:20 <coopserver> <Sylf> but my fix was gonna be a bit different 20:07:26 <V453000> fitting pw 20:07:40 <coopserver> <Sylf> I demand wetrail 20:07:45 <V453000> . 20:10:54 <coopserver> <Jam35> idk somat like that 20:11:03 <coopserver> <Palen> ok, i'll try direction north 20:11:26 <coopserver> <Palen> stupid wetracks signals though, dont know what is what yet :P 20:12:01 <coopserver> <Jam35> they are new to most people tbh :) 20:12:04 <coopserver> <Sylf> northbound is easy 20:12:10 <coopserver> <Sylf> most of stuff can be reused 20:13:44 <coopserver> <Sylf> oh 20:15:09 <Kucki> !download win64 20:15:10 <coopserver> Kucki: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip 20:15:43 <coopserver> <Jam35> all I would do now is shorten the bays 20:15:47 <coopserver> <Jam35> so... 20:16:29 *** dr_gonzo_ has quit IRC 20:16:33 <coopserver> <Jam35> like so :) 20:16:35 <coopserver> <Jam35> looks ok 20:16:39 *** a_sad_dude has quit IRC 20:17:06 <coopserver> <Palen> ok, thanks for the quick course 20:17:25 <coopserver> <Palen> tbh havent been using many signals yet except for in stations 20:17:34 <Kucki> !password 20:17:34 <coopserver> Kucki: bfound 20:17:35 <coopserver> <Jam35> np 20:17:37 <coopserver> <Palen> my solution to everything used to be MORE TRACKS 20:17:41 <coopserver> *** Game paused (connecting clients) 20:17:43 <coopserver> *** Player has joined 20:17:43 <coopserver> *** Game unpaused (connecting clients) 20:17:50 <coopserver> <Player> !name Kucki 20:17:50 <coopserver> *** Player has changed his/her name to Kucki 20:17:51 <coopserver> <Jam35> well it is easy to learn 20:18:01 <coopserver> <Palen> wich looks nice, but isnt very efficient 20:18:43 <coopserver> <Jam35> yes, this server is more about network efficiency 20:18:52 <coopserver> <Sylf> more? 20:18:55 <coopserver> <Sylf> or entirely? 20:19:00 <coopserver> <Jam35> that :p 20:19:08 <tyteen4a03> !password 20:19:08 <coopserver> tyteen4a03: exceed 20:19:15 <coopserver> *** Game paused (connecting clients) 20:19:18 <coopserver> *** tyteen4a03 has joined 20:19:18 <coopserver> *** Game unpaused (connecting clients) 20:19:37 <coopserver> <Jam35> so we would like all lines used equally and packed to the brim :p 20:20:49 *** ODM has quit IRC 20:20:56 <coopserver> <Jam35> the SL can be continued... each SL has it's own drop for goods then refit back to primary 20:21:12 <coopserver> <Jam35> so that station can bw built if you like 20:21:28 <coopserver> *** ryx has joined company #1 20:21:31 <coopserver> <Palen> where's it supposed to go? 20:21:35 <coopserver> <Sylf> I'd personally build the drop station away from the congestion 20:21:40 <coopserver> <Sylf> like Gedborough Bay 20:21:56 <coopserver> <ryx> wow, so many people 20:22:01 <tyteen4a03> !playercount 20:22:02 <coopserver> tyteen4a03: There are currently 5 players and 4 spectators, making a total of 9 clients connected 20:22:12 <coopserver> <Kucki> i'm new here and just watching 20:22:15 <coopserver> <Sylf> holiday here :) 20:22:29 <coopserver> <ryx> where? 20:22:38 <coopserver> <Sylf> america 20:22:56 <coopserver> <ryx> north? or south? 20:22:57 <coopserver> *** tyteen4a03 has left the game (Leaving) 20:23:13 <coopserver> <Sylf> north. it's martin luther king jr day here 20:23:22 <coopserver> <ryx> ah 20:27:10 <coopserver> <Kucki> how long have you guys played this game (map)? nearly 50years? 20:27:28 <coopserver> <Sylf> look at the company inauguration year 20:27:54 <coopserver> <Kucki> ah, kk 20:27:55 <coopserver> <Kucki> thx 20:27:57 <coopserver> <Kucki> :) 20:29:46 <coopserver> <ryx> well, sometimes nobody is building anything 20:30:13 <coopserver> <Sylf> yeah, that's actually typical... 20:30:38 <coopserver> <Kucki> and what are you doing then? thinking about what to build next? ^ 20:30:55 <coopserver> <Sylf> pretty much 20:31:11 <coopserver> <Sylf> eye-ing around MSH for copper 20:31:27 <coopserver> <ryx> watching the pretty trains :P 20:32:14 *** valhallasw has joined #openttdcoop 20:33:44 <coopserver> <ryx> wow, some problems are self-solving 20:33:50 <coopserver> <ryx> there was a copper mine in my way 20:35:12 <coopserver> <Sylf> ryx, any reason you're using 2way exit signals? 20:35:20 <coopserver> <ryx> BBH02 done so far, only missing prios 20:35:29 <coopserver> <ryx> Sylf: I thought they allowed better choice for the trains 20:35:44 <coopserver> <Sylf> only with path signals 20:35:50 <coopserver> <ryx> aaah 20:36:05 <coopserver> <ryx> the information I had on that was pretty thin... 20:36:49 <coopserver> <Sylf> that was a part of prio 20:36:56 <coopserver> <Sylf> :D 20:36:56 <coopserver> <ryx> yes. just noticed 20:37:14 <coopserver> <Jam35> bbl maybe 20:37:18 <coopserver> *** Jam35 has joined spectators 20:37:22 <coopserver> <ryx> otherwise, comments about the hub? 20:37:49 <coopserver> <Sylf> that !space only holds 3.5 tiles 20:38:30 <coopserver> <Sylf> and there are other similar issues in that merger 20:38:39 <coopserver> <ryx> with the bridge it'll be a lot more 20:38:46 <coopserver> <Djanxy> not room for 2 trains there, so not an issue i guess 20:38:51 <coopserver> <Sylf> but between the signals there 20:39:00 <coopserver> <Sylf> see, that's actually better 20:39:19 <coopserver> <Sylf> then the trains won't block the split 20:39:20 <coopserver> <ryx> I thought, if the train stops at the bridge, it will not have left the previous segment 20:39:26 <coopserver> <ryx> so the entry signal still shows red 20:39:39 <coopserver> <Sylf> wait... 20:39:43 <coopserver> <Djanxy> agree with ryx 20:39:44 <coopserver> <Sylf> I forogot it's TL5 20:39:47 <coopserver> <Djanxy> ;) 20:39:52 <coopserver> <Sylf> I was thinking TL5 20:39:53 <coopserver> <Sylf> TL4* 20:40:06 <coopserver> <Sylf> but those other 2 20:40:13 <coopserver> <ryx> I spent forever at that merger, making waiting bays approximately right :) 20:40:13 <coopserver> <Sylf> those signals had to go 20:40:26 <coopserver> <ryx> didn't see it, but ok 20:40:35 <coopserver> <ryx> k 20:40:39 <coopserver> <Sylf> Th't's one 20:40:46 <coopserver> <Djanxy> same space ? 20:40:49 <coopserver> <Sylf> that's 2 20:40:54 <coopserver> <Sylf> less space 20:40:56 <coopserver> <ryx> sure? it's the same thing 20:41:10 <coopserver> <Sylf> that signal was backwards :D 20:41:20 <coopserver> <Sylf> count the tiles 20:41:38 <coopserver> <Sylf> oh 20:41:43 <coopserver> <Sylf> hrmmmmm 20:41:44 <coopserver> <Djanxy> the bridge is 4 tiles 20:41:54 <coopserver> <Sylf> fine 20:42:18 <coopserver> <Djanxy> but need some entry/exit though 20:42:24 <coopserver> <Djanxy> ah 20:42:56 <coopserver> <Sylf> stay away from that kind of !split 20:43:28 <coopserver> <ryx> I was doubting it, but I saw it somewhere else, so I thought it was ok 20:43:57 <coopserver> <Sylf> also, I'd fix the merger at that !here thing 20:43:59 <coopserver> <ryx> one more !here, but difficult to remove 20:44:03 <coopserver> <Sylf> whoever was signing it 20:44:27 <coopserver> <Sylf> hrm 20:44:49 <coopserver> <Sylf> stubbort little area 20:45:34 <coopserver> <ryx> is the resulting prio too long? 20:45:58 <coopserver> <Sylf> it's a bit long 20:46:00 <coopserver> <Sylf> but should be ok 20:46:10 <coopserver> <Sylf> prio never is an exact science 20:46:47 <coopserver> <Djanxy> always easier to see once the lines starts filling up ;) 20:48:54 <coopserver> <Sylf> duplicate sign? :D 20:49:03 <coopserver> <ryx> I just moved the sign 20:49:52 <coopserver> <ryx> this was like my second BBH ever 20:49:58 <coopserver> <ryx> iirc 20:52:28 <coopserver> <Sylf> hey Palen, you made your SLH04 drop TL4 20:52:55 <coopserver> <Palen> Ha.. i knw something was wrong with it 20:53:11 <coopserver> <ryx> wow, I like the stealth-connection of the wine factory to its stations 20:53:25 <coopserver> <ryx> needed like a minute to figure it out... 20:53:46 <coopserver> <Sylf> the station walk? 20:53:51 <coopserver> <ryx> yeah 20:53:59 <coopserver> <ryx> quite well-hidden buildings 20:54:01 <coopserver> <Sylf> I couldn't build the factory any closer because of all the farms and plantations 20:54:30 <coopserver> <Sylf> but those station tiles... :) 20:54:51 <coopserver> <Sylf> could be like that and even harder to see 20:56:17 <coopserver> <Djanxy> Palen, you also need to fit in some depots at the exit from the drop - for refit 20:57:19 <coopserver> <ryx> exploding water ftw 20:57:30 <Maraxus> !password 20:57:30 <coopserver> Maraxus: coloma 20:57:38 <coopserver> <Sylf> easy way to win the heart of the residents 20:57:44 <coopserver> *** Game paused (connecting clients) 20:57:46 <coopserver> *** Maraxus has joined 20:57:47 <coopserver> *** Game unpaused (connecting clients) 20:57:50 <coopserver> <Maraxus> hi 20:57:53 <coopserver> <Sylf> hi 20:57:54 <coopserver> <ryx> hi 20:58:02 <coopserver> <ryx> really? 20:58:57 <coopserver> <ryx> lol I need to remember that 20:59:36 <coopserver> <Sylf> you can't use the trick on welcome server, of course.... unless you have 30 trillion dollars 20:59:52 <coopserver> <ryx> we already used 10% of our funds.... 21:00:18 <coopserver> <Sylf> yes, even on this server, abuse of water can get expensive 21:02:45 <coopserver> <ryx> hmm, should we aim to have few SLHs? 21:03:02 <coopserver> <Sylf> more MSHs first 21:03:21 <coopserver> <Sylf> now that you've finished your 2nd BBH, go for the third 21:03:48 <coopserver> <ryx> third being an MSH 21:03:54 <coopserver> <ryx> since there are no BBHs left 21:03:55 <coopserver> <Sylf> same diff 21:04:36 <coopserver> <ryx> then I'll build MSH wood, but first I'd like to get some other stuff done 21:04:52 <coopserver> *** Kucki has left the game (Leaving) 21:05:17 <coopserver> <Sylf> go find a rubber plantation to connect, if you want easy stuff :) 21:05:20 <coopserver> <ryx> (thanks for the encouragement) 21:05:28 <coopserver> <Sylf> then don't forget to build the factory to catch it 21:07:13 <ryx_> other stuff as in IRL 21:07:50 <coopserver> *** ryx has joined spectators 21:07:52 <coopserver> <ryx> bbl 21:14:55 <coopserver> <Palen> ok, so each SLH shud connect it's own primaries? 21:15:18 <coopserver> <Sylf> more like, any primaries should be connected to an SLH 21:15:23 <coopserver> <Sylf> or sideline 21:15:36 <coopserver> *** Djanxy has left the game (Leaving) 21:21:59 *** skyem123 has quit IRC 21:23:35 <coopserver> <Sylf> one more merger... 21:25:05 <coopserver> <Maraxus> gn 21:25:10 <coopserver> <Palen> later :) 21:25:11 <coopserver> <Sylf> night 21:25:12 <coopserver> *** Maraxus has left the game (Leaving) 21:25:22 *** Maraxus has quit IRC 21:26:26 *** uliko has quit IRC 21:28:09 <coopserver> <BiG MeeCh> yoyo 21:28:21 <coopserver> <Palen> hiya 21:28:32 <coopserver> <BiG MeeCh> hey BOSS 21:30:02 <coopserver> <Sylf> msh copper... done 21:30:10 <coopserver> <Sylf> now the station 21:34:34 <coopserver> <BiG MeeCh> WOOOOOOOOOOOOO 21:35:26 *** Djanxy has quit IRC 21:35:26 <coopserver> <Palen> ye i just noticed 21:35:35 <coopserver> <Palen> it shud be connected the other way around :p 21:35:46 <coopserver> <Sylf> :P 21:36:40 <coopserver> <BiG MeeCh> nice tunnels grf 21:37:03 <coopserver> <Sylf> tunnels everywhere 21:37:12 <coopserver> <BiG MeeCh> yeah they look good 21:38:11 <coopserver> <Sylf> go go rubber trains! 21:38:32 <coopserver> <Sylf> I want my rubber duckies! 21:39:10 <coopserver> <Palen> Shud I put some woods trains on the same station as well? 21:40:17 <coopserver> <Jam35> keep the stations separate 21:40:19 <coopserver> <Jam35> and bb 21:40:24 <coopserver> *** Jam35 has left the game (Leaving) 21:40:38 *** Jam35 has quit IRC 21:42:21 <coopserver> <Palen> allright, time for me as well, tnx for all the help will be back again 21:42:44 <coopserver> *** BiG MeeCh has joined company #1 21:43:34 <coopserver> *** Palen has left the game (Leaving) 21:44:08 *** Palen has quit IRC 21:46:12 *** Progman has quit IRC 21:48:30 <coopserver> <Sylf> ugh no 21:48:38 <coopserver> <Sylf> don't tunnel there 21:48:39 <coopserver> <BiG MeeCh> me? 21:48:41 <coopserver> <BiG MeeCh> okay 21:48:49 <coopserver> <BiG MeeCh> that shit has gotta die though 21:49:11 <coopserver> <BiG MeeCh> okie 21:49:19 *** a_sad_dude has joined #openttdcoop 21:49:29 <coopserver> <BiG MeeCh> somewhere between the station and MSH should probably be another SLH 21:50:08 <coopserver> <ryx> gah 21:50:13 <coopserver> <BiG MeeCh> BLAH! 21:50:16 <coopserver> *** ryx has joined company #1 21:50:35 <coopserver> <ryx> I have to do something I REALLY HATE doing 21:50:47 <coopserver> <ryx> so currently the plan is to alternate doing that and ttd 21:51:30 <coopserver> <BiG MeeCh> you gonna cap some mofos? 21:51:47 <coopserver> <ryx> i have no idea what that means 21:51:51 <coopserver> <BiG MeeCh> LMAO 21:51:54 <coopserver> <BiG MeeCh> Im a thug 21:52:58 <coopserver> <ryx> no seriously, no clue, I don't know that language 21:53:15 <coopserver> <BiG MeeCh> you'd do bad with happy talk 21:53:31 <coopserver> <ryx> what's happy talk? 21:53:48 <coopserver> <BiG MeeCh> untranslateable 21:55:12 <coopserver> *** BiG MeeCh has joined spectators 21:58:42 <coopserver> <ryx> how do the turtles do on that huge mountain? 22:01:52 <coopserver> <ryx> (lol, i love the stacked double tunnel) 22:04:12 <coopserver> <Sylf> that's one square SLH 22:04:37 <coopserver> <ryx> hehe 22:12:06 *** Le2kas has joined #openttdcoop 22:12:51 <Le2kas> !download win64 22:12:51 <coopserver> Le2kas: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip 22:17:41 <coopserver> <Sylf> gtg in about 45 min 22:17:46 <coopserver> <ryx> k 22:22:35 <coopserver> <ryx> meh, my brain is all in knots 22:33:52 <coopserver> <Sylf> hrm 22:34:01 <coopserver> <Sylf> the waypoint names aren't visible 22:34:14 <coopserver> <Sylf> oh, that's an option 22:42:32 <coopserver> <ryx> wow, who thought it would be a good idea to build a hub on a mountain... 22:56:09 *** quack has joined #openttdcoop 22:56:26 <quack> strange question, but anyone familiar with autopilot / ap+ available? 22:56:32 <coopserver> <ryx> currently, the turtles handle mountains better empty than full 22:56:42 <coopserver> <ryx> twice the power when full, but more than twice the weight 23:02:03 <coopserver> <ryx> ok, gonna go 23:02:17 <coopserver> <Sylf> me gotta go too 23:02:29 <coopserver> <ryx> night 23:02:31 <coopserver> *** Sylf has joined spectators 23:02:31 <coopserver> *** Game paused (number of players) 23:02:36 <coopserver> *** ryx has left the game (Leaving) 23:34:22 *** Le2kas has quit IRC 23:35:28 *** valhallasw has quit IRC 23:43:01 *** retro|cz has joined #openttdcoop 23:48:06 *** Ledukas has joined #openttdcoop