Config
Log for #openttdcoop on 20th January 2014:
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00:00:20  <coopserver> <Djanxy> the sign saying TL5 helps though
00:00:25  <coopserver> <Djanxy> :P
00:00:37  <tyteen4a03> Djanxy, yet another jargon...
00:03:14  <ryx> wow, there even is a wiki-page called Jargon: http://wiki.openttdcoop.org/Jargon
00:03:29  <tyteen4a03> ryx, yup
00:03:47  <tyteen4a03> I have yet to fully grasp all of them
00:05:21  <coopserver> *** tyteen4a03 has left the game (Leaving)
00:22:08  <Sylf> get used to those 1-tile stations used in the network plans :)
00:22:19  <Sylf> We use them in plans all the time
00:22:53  <Sylf> Honestly, we aren't trying to confuse anyone.  I swear.  Really.
00:23:02  <coopserver> <ryx> lol
00:23:08  <coopserver> <Hazzard> Hey, the stations might actually end up being one tile long, this is a small map
00:31:52  <efess> !password
00:31:52  <coopserver> efess: player
00:32:09  <coopserver> *** Game paused (connecting clients)
00:32:13  <coopserver> *** efess has joined
00:32:13  <coopserver> *** Game unpaused (connecting clients)
00:32:16  <coopserver> <Hazzard> Hello
00:32:19  <coopserver> <efess> hey
00:32:26  <ryx> hi
00:32:33  <coopserver> <Djanxy> hi
00:33:02  <coopserver> <efess> weird
00:33:05  <coopserver> <Hazzard> ?
00:33:10  <coopserver> <ryx> you don't say
00:33:12  <coopserver> <efess> wet, never seen it before
00:33:14  <coopserver> <ryx> but that's the point
00:33:17  <coopserver> <efess> :D
00:33:33  <coopserver> <Hazzard> I don't get it either
00:33:52  <coopserver> <ryx> it's like boats that are like trains
00:33:56  <coopserver> <Hazzard> Besides that it makes building in the ocean look slightly nicer and more weird
00:34:06  <coopserver> <ryx> but more trainy
00:34:08  <coopserver> <ryx> but with water
00:48:22  <coopserver> <Djanxy> wasnt fun enough hazzard ? :D
00:48:26  <coopserver> <Hazzard> yeah
00:48:28  <coopserver> <Hazzard> It was fun
00:48:35  <coopserver> <ryx> ?
00:48:38  <coopserver> <Hazzard> but it was unneccesary
00:48:41  <coopserver> <Djanxy> :P
00:48:45  <coopserver> <Hazzard> It needs to be both
00:49:46  <coopserver> <Hazzard> This is actually my first ever bbh
00:50:08  <coopserver> <Djanxy> cant say i've done many either
00:50:18  <coopserver> <Djanxy> but i've watched people build quite a few ;)
00:51:01  <coopserver> <Hazzard> The time between when I first started with the coop and now is over a year
00:51:28  <coopserver> <Djanxy> a bit more messy than i intended, but i think i'm mostly done at MSH Oil
00:51:45  <coopserver> <ryx> btw, who is building MSH OIL?
00:51:56  <coopserver> <Djanxy> me
00:52:26  <coopserver> <ryx> I think it's my second BBH, and I'm making quite a botch of it
00:53:05  <coopserver> <Hazzard> I love that merger towards the southg
00:53:07  <coopserver> <Hazzard> south
00:53:56  <coopserver> <ryx> the one near the sign?
00:55:55  <coopserver> <Djanxy> ryx, check sign at your bbh
00:56:18  <coopserver> <ryx> thx
00:56:46  <coopserver> <Djanxy> the train needs to be out of the tile where the exit signal is
00:57:12  <coopserver> <ryx> I know
00:58:40  <Hazzard> !gap help
00:58:43  <Hazzard> @gap help
00:58:45  <Hazzard> @gap
00:58:46  <Webster> Hazzard: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
00:58:55  <Hazzard> @gap 5
00:58:55  <Webster> Hazzard: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
01:05:46  <coopserver> *** efess has left the game (Leaving)
01:08:31  <coopserver> <ryx> too tired, will finish later
01:08:33  <coopserver> <ryx> night
01:08:37  <coopserver> <Djanxy> nn
01:08:39  <coopserver> *** ryx has left the game (Leaving)
01:29:00  *** Kucki has quit IRC
01:30:27  <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org)
01:30:27  <coopserver> Attempting to reconnect...
01:30:27  <coopserver> Connection failed
01:30:42  <Djanxy> !password
01:30:42  <coopserver> Not connected!!
01:30:42  <Hazzard> shoot
01:30:50  <Djanxy> mm
01:30:53  <Hazzard> I crashed the server :|
01:30:58  <Djanxy> damn you
01:32:27  <Hazzard> It does make backups, ...right?
01:33:14  <Djanxy> it autosaves
01:33:20  <Hazzard> Good
01:33:33  <Djanxy> !password
01:33:33  <coopserver> Not connected!!
01:33:40  <Djanxy> oh well
01:33:58  <Djanxy> where's the admin insomniacs ?
01:36:58  <Hazzard> Which ones?
01:37:30  <Djanxy> those who dont sleep at night
01:37:51  <Djanxy> not sure where you are in the world though ;)
01:38:44  <Djanxy> afk
01:42:15  <Hazzard> planetmaker Sylf XeryusTC LoPo KenjiE20
01:46:46  <coopserver> Connecting...
01:46:46  <coopserver> Connection failed
01:48:13  <Hazzard> Ammler hylje_ Phoenix_the_II Taede tneo
01:51:37  <Hazzard> well, thats everyone :(
01:56:35  <Hazzard> V453000
02:22:13  <Hazzard> !playercount
02:22:13  <coopserver> Not connected!!
02:49:09  <Hazzard> !playercount
02:49:09  <coopserver> Not connected!!
03:18:21  <Sylf> !start
03:18:25  <Sylf> !apconnect
03:18:25  <coopserver> Connecting...
03:18:25  <coopserver> Connection failed
03:18:32  <Sylf> !start
03:18:36  <coopserver> Server is starting...
03:18:36  <coopserver> Server is starting...
03:19:59  <Djanxy> ooh
03:20:05  <Djanxy> !password
03:20:05  <coopserver> Not connected!!
03:20:09  <Djanxy> or not
03:20:31  <Sylf> wait until the bot says the server is connected
03:20:36  <Djanxy> alright
03:22:23  <Sylf> !apconnect
03:22:23  <coopserver> Connecting...
03:22:24  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26264)
03:22:33  <Sylf> !info
03:22:33  <coopserver> Sylf: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26264, date: Jan 01 2126, map size: 512x512, address: ps.openttdcoop.org:3983
03:22:49  <Sylf> that info is incorrect
03:23:02  <Sylf> !password
03:23:02  <coopserver> Sylf: series
03:23:10  <Djanxy> it is ?
03:23:16  <coopserver> *** Game still paused (connecting clients, number of players)
03:23:20  <coopserver> *** Koto has joined
03:23:20  <coopserver> *** Game still paused (number of players)
03:23:25  <coopserver> *** Game still paused (connecting clients, number of players)
03:23:27  <coopserver> *** Djanxy has joined
03:23:27  <coopserver> *** Game still paused (number of players)
03:23:27  <Sylf> but at least the game's working now
03:23:40  <coopserver> *** Koto has changed his/her name to Sylf
03:23:43  <coopserver> *** Sylf has joined company #1
03:23:43  <coopserver> *** Game unpaused (number of players)
03:25:01  <coopserver> <Djanxy> yup, and looks like hardly anything lost
03:25:32  <V453000> !password
03:25:33  <coopserver> V453000: bundle
03:25:43  <coopserver> *** Game paused (connecting clients)
03:25:45  <coopserver> *** V453000 has joined
03:25:45  <coopserver> *** Game unpaused (connecting clients)
03:25:48  <coopserver> <V453000> moo
03:25:55  <coopserver> <Sylf> up at 4AM?
03:25:55  <coopserver> <Djanxy> go to bed you ;)
03:26:19  <coopserver> <V453000> you never woke up 2 hours befor a deadline of something? :D
03:26:46  <coopserver> <Sylf> 2 hours after, yes
03:26:48  <coopserver> <Djanxy> dont remember having any deadlines ;)
03:26:53  <coopserver> <Djanxy> hah sylf
03:26:59  <coopserver> <V453000> pf :D
03:27:32  <coopserver> <V453000> I just got some fucked up work I need to get done, but iz boring
03:27:36  <coopserver> <Sylf> ok, so...  a refit station eh...
03:29:17  <coopserver> <V453000> yayz
03:30:09  <coopserver> *** Djanxy has joined spectators
03:30:32  <coopserver> <V453000> 2 loading stages if thatis what you need :)
03:30:44  <coopserver> <Sylf> it's that fast eh...
03:30:56  <coopserver> <V453000> yes, refit friendly trains ... :)
03:31:24  <coopserver> <Sylf> do we have an eyecandy friends stations?
03:31:36  <coopserver> <Sylf> nope, broken one
03:31:43  <coopserver> <V453000> isr?
03:32:09  <coopserver> <Sylf> yeah, isr 0.9x is broken on recent versions
03:32:22  <coopserver> <Sylf> known issue
03:32:26  <coopserver> <V453000> how?
03:33:33  <Sylf> http://www.tt-forums.net/viewtopic.php?f=26&t=27112&start=1940#p1108515
03:33:34  <Webster> Title: Transport Tycoon Forums View topic - [UNIV] ISR - Industrial Stations Renewal (at www.tt-forums.net)
03:34:46  <coopserver> <Sylf> meh.  time to go boring.
03:36:42  <coopserver> <V453000> :d
03:36:45  <coopserver> <V453000> okay :D
03:36:56  <coopserver> <V453000> I can load an older version upon loading new nuts I guess
03:37:02  <coopserver> <Sylf> yeah
03:37:11  <coopserver> <V453000> I will also change the tunnels to the wider japan ones, these are going to be too small for the ships
03:37:12  <coopserver> <Sylf> I'm using the older version on stable too
03:37:18  <coopserver> <V453000> kay
03:37:33  <coopserver> <V453000> PS I certainly didnt miss the forums :D
03:37:59  <coopserver> <Sylf> there's nothing to miss, really
03:39:20  <coopserver> <V453000> surprisingly :P
03:39:45  <coopserver> <V453000> btw the 2 loading stages also mean like 4 platforms being enough for a line I would guess ;)
03:40:01  <coopserver> <V453000> just encouraging
03:40:33  <coopserver> <Sylf> I was guessing about that too
03:41:40  <coopserver> <V453000> (:
03:49:33  <Hazzard> Oh hey guys
03:49:34  <Hazzard> !password
03:49:34  <coopserver> Hazzard: msvcrt
03:49:41  <coopserver> *** Djanxy has joined company #1
03:49:52  <coopserver> *** Djanxy has joined spectators
03:49:59  <coopserver> *** Game paused (connecting clients)
03:50:04  <coopserver> *** Hazzard has joined
03:50:05  <coopserver> *** Game unpaused (connecting clients)
03:50:13  <Hazzard> msvcrt.dll?
03:50:19  <coopserver> <Sylf> ?
03:50:21  <coopserver> <Hazzard> strange pw
03:50:25  <coopserver> <Sylf> oh lol
03:50:44  <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org)
03:50:44  <coopserver> Attempting to reconnect...
03:50:44  <coopserver> Connection failed
03:50:48  <Hazzard> ok
03:50:48  <Sylf> D:
03:51:00  <Sylf> !apconnect
03:51:00  <coopserver> Connecting...
03:51:00  <coopserver> Connection failed
03:51:03  <Sylf> !start
03:51:04  <coopserver> Server is starting...
03:51:07  <Hazzard> I know am sure I know what causes the crash :|
03:51:22  <Sylf> what's that?
03:51:32  <Sylf> !apconnect
03:51:32  <coopserver> Connecting...
03:51:33  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26264)
03:51:37  <Sylf> !password
03:51:38  <coopserver> Sylf: claeys
03:51:51  <coopserver> *** Game still paused (connecting clients, number of players)
03:51:54  <coopserver> *** Sylf has joined
03:51:54  <coopserver> *** Game still paused (number of players)
03:52:03  <Hazzard> It happens when I change clean rails to wet rails. I'm not sure if it's a bridge, tunnel, or too many tiles, but that causes it
03:52:06  <coopserver> <Sylf> D:  lost some stuff
03:52:06  <Hazzard> !password
03:52:07  <coopserver> Hazzard: claeys
03:52:18  <coopserver> *** Game still paused (connecting clients, number of players)
03:52:24  <coopserver> *** Hazzard has joined
03:52:24  <coopserver> *** Game still paused (number of players)
03:52:24  <coopserver> *** Game unpaused (number of players)
03:52:30  <coopserver> <Hazzard> sorry :(
03:52:35  <V453000> :0
03:52:44  <coopserver> <Sylf> I did the conversion...
03:52:49  <coopserver> <Sylf> the game's still running
03:52:55  <coopserver> <Hazzard> ok
03:53:03  <coopserver> <Hazzard> maybe it's my client :|
03:53:27  <coopserver> <Hazzard> I'll just not do that anymore
03:53:40  <V453000> try to reproduce it and eventually report for sure
03:54:16  <coopserver> <Hazzard> I don't want to crash the server in the process though
03:54:22  *** BiG_MeeCH has joined #openttdcoop
03:54:27  <BiG_MeeCH> !dl lin64
03:54:27  <coopserver> BiG_MeeCH: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-linux-generic-amd64.tar.xz
03:54:48  <coopserver> <Hazzard> ah
03:54:49  <V453000> better find out the cause :)
03:54:56  <BiG_MeeCH> blame MEECH
03:55:08  <coopserver> <Hazzard> It's meech's fault anyway
03:55:12  <coopserver> <Hazzard> aparently
03:55:16  <BiG_MeeCH> now you got it
03:56:46  <BiG_MeeCH> !password
03:56:47  <coopserver> BiG_MeeCH: sqchar
03:58:13  <BiG_MeeCH> shit does anyone know the IP of the server here
03:58:14  <BiG_MeeCH> !ip
03:58:14  <coopserver> BiG_MeeCH: ps.openttdcoop.org:3983
03:58:28  <BiG_MeeCH> for the multiplayer... i cant ' find server '
03:58:45  <coopserver> <Sylf> publicserver-new.openttdcoop.org
03:58:47  <coopserver> <Sylf> try that
03:58:50  <coopserver> <Sylf> not sure
03:59:22  <BiG_MeeCH> it asks for ip in the add dialog window
03:59:29  <BiG_MeeCH> not just the converted name
03:59:57  <BiG_MeeCH> Oh
04:00:04  <BiG_MeeCH> I had to turn advertized to YES
04:00:05  <coopserver> <Sylf> port 3983
04:00:34  <BiG_MeeCH> !password
04:00:34  <coopserver> BiG_MeeCH: square
04:00:42  <coopserver> *** Game paused (connecting clients)
04:00:52  <coopserver> *** BiG MeeCh has joined
04:00:54  <coopserver> *** Game unpaused (connecting clients)
04:01:37  <Sylf> !set station_spread 64
04:01:42  <coopserver> <BiG MeeCh> yo
04:01:45  <Sylf> !rcon set station_spread 64
04:01:53  <V453000> yoyo
04:02:18  <coopserver> <BiG MeeCh> hi cutie!
04:02:34  <V453000> rawr
04:02:42  <coopserver> <BiG MeeCh> I think its time for donuts
04:02:54  <coopserver> <Hazzard> yes please
04:03:03  <V453000> is that a metaphore for your sweet ass and its hole?
04:03:03  <coopserver> <Hazzard> how long is shipping?
04:03:14  <coopserver> <BiG MeeCh> Yeah, come bend me over
04:03:16  <coopserver> <BiG MeeCh> brb
04:03:17  <coopserver> <Hazzard> :o
04:03:30  <V453000> ZERG RUSH
04:08:31  <coopserver> <Sylf> yayz
04:08:36  <coopserver> <Hazzard> ?
04:08:37  <coopserver> <Sylf> froot drop done
04:08:48  <coopserver> <Hazzard> I'm really sorry about that
04:08:53  <coopserver> <Hazzard> the crash
04:10:09  <V453000> dont be sorry and try to reproduce it :)
04:10:22  <coopserver> <Hazzard> RIGHT NOW!
04:12:48  <coopserver> <Hazzard> I feel like I'm playing RCT and we are building the world's greatest log flume
04:14:47  <V453000> :D:D
04:15:15  <V453000> all the vomit about to be had
04:22:20  <coopserver> *** BiG MeeCh has joined company #1
04:22:25  <coopserver> *** BiG MeeCh has joined spectators
04:22:26  <coopserver> *** BiG MeeCh has started a new company #2
04:22:29  <coopserver> <BiG MeeCh> O_O
04:22:32  <coopserver> *** BiG MeeCh has joined spectators
04:22:35  <coopserver> *** BiG MeeCh has joined company #1
04:22:42  <V453000> LOL
04:22:42  <coopserver> *** Hazzard has joined company #2
04:22:44  <coopserver> <BiG MeeCh> shouldnt ya guys turn off new company?
04:22:48  <coopserver> <Hazzard> :D
04:22:48  <V453000> rcon kick meech
04:22:50  <coopserver> *** Hazzard has joined spectators
04:22:52  <coopserver> *** Hazzard has joined company #1
04:22:52  <coopserver> <BiG MeeCh> LMAO
04:22:58  <coopserver> <BiG MeeCh> I'm the noob checker
04:23:01  <V453000> solves everything :D
04:23:13  <V453000> you need to make sure something is idiot-proof, let meech test it
04:23:17  <BiG_MeeCH> Why are you still awake V?
04:23:24  <V453000> more like already
04:23:27  <V453000> doing some shitty work
04:23:33  <BiG_MeeCH> OH FUCK THAT
04:23:36  <coopserver> <Hazzard> good morning
04:23:38  <V453000> lets just say I procrastinated for the whole weekend :D
04:23:50  <V453000> and have to send something in  1 hour :D
04:23:53  <coopserver> <BiG MeeCh> procrastinated with lots of alcohol?
04:24:21  <V453000> well I did consume a few instances of heavenly beverage on saturday evening yeah
04:24:26  <coopserver> <BiG MeeCh> oh good
04:24:33  <V453000> though mostly female counterpart was the bigger time consumer :P
04:24:39  <coopserver> <BiG MeeCh> hell yeah
04:24:46  <coopserver> <BiG MeeCh> Hope you took advantage of accordingly
04:24:56  <coopserver> <BiG MeeCh> like, here... have more
04:24:57  <coopserver> <BiG MeeCh> and
04:25:03  <coopserver> <BiG MeeCh> lets take these clothes off
04:25:17  <V453000> not this time but ... :)
04:25:28  <coopserver> <BiG MeeCh> well there's always tonight
04:27:17  <V453000> pretty much :)
04:34:09  <coopserver> <BiG MeeCh> what is the CL needed for the turtles?
04:34:13  <coopserver> <BiG MeeCh> 3 ?
04:35:12  <V453000> 120 kmh, cl 2
04:39:07  <coopserver> <Hazzard> Do you guys know what font OpenTTD uses by any chance?
04:40:17  <coopserver> <BiG MeeCh> i do not
04:41:27  <V453000> probably easily googlable
04:41:29  <V453000> !password
04:41:29  <coopserver> V453000: follow
04:41:45  <coopserver> *** Game paused (connecting clients)
04:41:47  <coopserver> *** V453000 has joined
04:41:47  <coopserver> *** Game unpaused (connecting clients)
04:41:53  <coopserver> <V453000> hell
04:42:09  <coopserver> <BiG MeeCh> 0
04:42:17  <coopserver> <V453000> Hazzard: white PBS = 1way :)
04:42:29  <coopserver> <V453000> also, you should try to fix ":D" instead of doing ":D" :P
04:43:05  <coopserver> <Hazzard> but :D
04:43:26  <coopserver> <V453000> how about even
04:44:34  <coopserver> <V453000> hurt much? :P
04:44:46  <coopserver> <Hazzard> What about that cl1
04:45:03  <coopserver> <V453000> if it is a problem you can remind me later :P
04:45:04  <coopserver> *** BiG MeeCh has left the game (general timeout)
04:45:50  <coopserver> <Hazzard> It bothers me
04:45:58  <coopserver> <V453000> the signals ahve a reason ...
04:46:04  <coopserver> <Hazzard> yeah, sorry
04:46:42  <coopserver> <V453000> dont be sorry and do regard waiting bays next time :)
04:47:12  <coopserver> <Hazzard> I though I did?
04:47:19  <coopserver> <V453000> more or less :)
04:47:38  <coopserver> <V453000> should be ok
04:54:38  <coopserver> <V453000> you lazy basterds and refit waypoints :P
04:57:36  <BiG_MeeCH> I didn't; do it
04:59:04  <V453000> nobody did, that is exactly the issue :P
04:59:14  <BiG_MeeCH> D:
05:07:39  <V453000> well, im off to get a bit of sleep
05:07:47  <V453000> I will hate you in the meantime
05:07:47  <V453000> bai
05:09:10  <BiG_MeeCH> Maybe you'll die in your sleep
05:09:10  <BiG_MeeCH> bye
05:11:10  <coopserver> *** V453000 has left the game (Leaving)
06:24:00  <coopserver> <Hazzard> I gtg soon
06:24:07  <BiG_MeeCH> kk
06:24:19  <BiG_MeeCH> !slap? :)
06:24:21  <coopserver> <Sylf> I'm watching couple trains for now...
06:24:25  <coopserver> <Sylf> no big loss if you leave
06:24:37  <BiG_MeeCH> I'm gonna peek
06:24:39  <BiG_MeeCH> !password
06:24:40  <coopserver> BiG_MeeCH: rescan
06:24:59  <BiG_MeeCH> !password
06:24:59  <coopserver> BiG_MeeCH: sloped
06:25:06  <coopserver> *** Game paused (connecting clients)
06:25:13  <coopserver> *** BiG MeeCh has joined
06:25:14  <coopserver> *** Game unpaused (connecting clients)
06:25:35  <coopserver> <BiG MeeCh> sexy
06:25:46  <coopserver> <BiG MeeCh> gots eye candies
06:26:16  <coopserver> <BiG MeeCh> you guys have a good one
06:26:18  <coopserver> <BiG MeeCh> bbl :)
06:26:31  <coopserver> *** Hazzard has joined spectators
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06:26:57  <Hazzard> nn
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06:27:02  <coopserver> <Sylf> gn
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07:29:16  <V453000> Meech you are a terrible person
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07:43:59  <Benny> !password
07:43:59  <coopserver> Benny: nelems
07:44:13  <coopserver> *** Game still paused (connecting clients, number of players)
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07:44:17  <coopserver> *** Game still paused (number of players)
07:44:48  <coopserver> <Benny> no
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07:44:59  <V453000> okay (:
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10:25:21  <ryx_> !password
10:25:21  <coopserver> ryx_: uppder
10:25:27  <coopserver> *** Game still paused (connecting clients, number of players)
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16:33:44  <Maraxus> !password
16:33:44  <coopserver> Maraxus: inputs
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16:35:52  <Sylf> !password
16:35:52  <coopserver> Sylf: forums
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17:01:59  <Djanxy> !password
17:01:59  <coopserver> Djanxy: silver
17:02:28  <coopserver> *** Game still paused (connecting clients, number of players)
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17:44:28  <Hazzard> !password
17:44:29  <coopserver> Hazzard: fnound
17:44:34  <coopserver> *** Game still paused (connecting clients, number of players)
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17:44:34  *** ChanServ sets mode: +o Jam35
17:44:39  <coopserver> *** Hazzard has joined
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17:46:52  <Jam35> !password
17:46:52  <coopserver> Jam35: loeded
17:46:59  <coopserver> *** Game still paused (connecting clients, number of players)
17:47:08  <coopserver> *** Jam35 has joined
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17:47:59  <coopserver> <Hazzard> Hello
17:48:03  <coopserver> *** Jam35 has joined company #1
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17:48:05  <coopserver> <Jam35> hi
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18:40:09  <coopserver> <Hazzard> brb cntrl key stuck
18:40:14  <coopserver> *** Hazzard has left the game (Leaving)
18:40:14  <coopserver> *** Game paused (number of players)
18:40:18  <Hazzard> !password
18:40:18  <coopserver> Hazzard: offest
18:40:27  <coopserver> *** Game still paused (connecting clients, number of players)
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18:45:36  <coopserver> <Jam35> afk for a short time...
18:45:41  <coopserver> <Hazzard> k
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18:53:16  <Palen> !playercount
18:53:16  <coopserver> Palen: There are currently 2 players and 2 spectators, making a total of 4 clients connected
18:53:56  <Palen> !password
18:53:57  <coopserver> Palen: follow
18:56:56  <Palen> !dl win64
18:56:56  <coopserver> Palen: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip
18:58:46  <Palen> !password
18:58:46  <coopserver> Palen: joshua
18:58:56  <coopserver> *** Game paused (connecting clients)
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18:59:02  <coopserver> <Hazzard> Hello
18:59:17  <coopserver> <Palen> hi
18:59:24  <coopserver> <Palen> just started?
18:59:34  <coopserver> <Hazzard> Yup
18:59:41  <Hazzard> !players
18:59:52  <coopserver> <Palen> cool, bit more structured i see :D
19:05:11  <coopserver> <Jam35> bk
19:05:29  <coopserver> <Jam35> hi Palen
19:05:39  <coopserver> <Palen> heya
19:06:47  <coopserver> <Jam35> anything happening?
19:07:12  <coopserver> <Palen> i  dunno just speccing, would like to join but i'm new to coop
19:07:23  <coopserver> <Palen> dont really know were to start ^^
19:07:39  <Hazzard> @quickstart
19:07:41  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
19:07:47  <coopserver> <Palen> yeah i know that part
19:07:51  <coopserver> <Hazzard> I gtg
19:07:54  <coopserver> <Palen> i've seen the networkplan etc
19:08:09  <coopserver> <Jam35> I would say connect primaries but we haven't many SLH
19:08:34  <coopserver> <Jam35> cya Haz
19:09:52  <coopserver> *** Hazzard has joined spectators
19:09:52  <coopserver> *** Game paused (number of players)
19:12:16  <coopserver> <Jam35> you could try a SLH?
19:12:33  <coopserver> <Jam35> say, NW of Slatfield
19:12:44  <coopserver> <Jam35> see sign !here
19:12:53  <coopserver> <Palen> ok, let me connect a client
19:13:00  <coopserver> *** Palen has joined company #1
19:13:00  <coopserver> *** Game unpaused (number of players)
19:13:20  <coopserver> <Jam35> to take stuff from east corner
19:14:29  <coopserver> <Jam35> ideally it would be built a little further south but that is too close to MSH OIL
19:15:05  <coopserver> <Jam35> so, will have to bridge that water
19:15:18  <coopserver> <Jam35> nr Sadingbury
19:15:20  <coopserver> <Palen> ok, so where's it supposed to go to?
19:15:23  <coopserver> <Palen> ok
19:15:49  <coopserver> <Jam35> just something I was thinking of, I can help out, just ask
19:16:01  <coopserver> <Palen> cheers
19:16:20  <coopserver> <Palen> minimal/no terraforming right?
19:16:27  <coopserver> <Jam35> sensible
19:16:39  <coopserver> <Jam35> some as you need
19:16:44  <coopserver> <Jam35> not too much :p
19:17:03  <coopserver> <Palen> well when playing alone or with newb friends we just preflattened every junction :p
19:17:09  <coopserver> <Palen> supose that's not gonna fly here
19:17:16  <coopserver> <Jam35> well that is plain ugly imo
19:17:23  <coopserver> <Jam35> and unchallenging :)
19:17:36  <coopserver> <Palen> aight
19:17:58  <coopserver> <Jam35> !here ish btw :)
19:18:16  <coopserver> <Jam35> whatever you find most convenient
19:19:10  <coopserver> <Jam35> so you know the CL is 2 and so on?
19:19:58  <coopserver> <Jam35> you know what CL is? :)
19:20:05  <coopserver> <Palen> curvlenght yes
19:20:08  <coopserver> <Jam35> k
19:20:12  <coopserver> <Palen> didread the website :p
19:20:19  <coopserver> <Jam35> np :p
19:20:19  <coopserver> <Palen> tl 4?
19:20:27  <coopserver> <Jam35> 5 I believe
19:20:34  <coopserver> <Palen> oh ye, network plan has it all
19:21:22  <coopserver> <Jam35> right, so all you need is LR sideline
19:21:33  <ryx_> !password
19:21:34  <coopserver> ryx_: stands
19:21:40  <coopserver> *** Game paused (connecting clients)
19:21:42  <coopserver> *** ryx has joined
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19:21:53  <coopserver> <Jam35> people say, and it's good advice, start with the crossing
19:22:17  <coopserver> <Jam35> i.e. get these lines...
19:22:39  <coopserver> <Jam35> over there
19:22:47  <coopserver> <Jam35> and vice versa
19:22:54  <coopserver> <ryx> hi
19:22:57  <coopserver> <Palen> hey
19:23:00  <coopserver> <Jam35> hi
19:23:16  <coopserver> <ryx> need to eat, then I'll come build
19:23:29  <coopserver> <Jam35> oki
19:23:35  <coopserver> <Palen> allright i'll give it a go
19:23:48  <coopserver> <Jam35> like so (ish)
19:24:06  <coopserver> <Jam35> obviously you need all lines and choice to all lines at exits
19:24:12  <ryx_> Jam35 is dispensing pretty good advice about the crossing...
19:24:31  <coopserver> <Jam35> once that is done rest is easy
19:24:36  <coopserver> <Jam35> (they say) :)
19:24:51  <coopserver> <Palen> ye ofc, want me to double bridges when possible?
19:24:53  <coopserver> <Jam35> cos it is all 'outside'
19:25:06  <coopserver> <Jam35> if necessary
19:25:24  <coopserver> <Jam35> single may be ok in certain cases
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19:25:48  *** ryx_ is now known as ryx
19:25:59  <coopserver> <Jam35> generally only ML needs doubling but it depends on how the exit is built and traffic
19:27:49  <coopserver> <Jam35> another thing: don't be too afraid to move the ML if you need to
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19:29:38  <coopserver> <Jam35> if I merge the red there
19:29:52  <coopserver> <Jam35> then maybe this bridge would be better doubled
19:30:02  <coopserver> <Jam35> or...
19:30:04  <coopserver> <Palen> ye makes sence
19:30:11  <coopserver> <Palen> or merge after 2nd bridge
19:30:14  <coopserver> <Jam35> that is okay
19:30:18  <coopserver> <Jam35> exactly
19:31:14  <coopserver> <Jam35> should I carry on? or you got this? :)
19:31:23  <coopserver> <Palen> ye i'll go for it
19:31:30  <coopserver> <Palen> might take me a while though
19:31:38  <coopserver> <Jam35> lol no probs
19:31:46  <coopserver> <Jam35> take as long as you need
19:32:01  <coopserver> <Jam35> as long as it works :)
19:36:25  <Kucki> !help
19:36:25  <coopserver> Kucki: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
19:36:37  <Kucki> @quickstart
19:36:38  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
19:42:38  <Sylf> !password
19:42:39  <coopserver> Sylf: enters
19:42:51  <coopserver> *** Game paused (connecting clients)
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19:43:17  <coopserver> <Sylf> hm, largely unchanged...
19:43:27  <coopserver> <Jam35> some wip :)
19:43:40  <coopserver> *** ryx has left the game (general timeout)
19:43:40  <coopserver> <Sylf> that's an SLH next to oil?
19:43:50  <coopserver> *** Sylf has joined company #1
19:43:52  <coopserver> <Palen> nort of oil?
19:43:59  <coopserver> <Sylf> yeah
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19:44:06  <coopserver> <Palen> ye that's me building
19:44:13  <ryx_> !password
19:44:13  <coopserver> ryx_: eflags
19:44:22  <coopserver> *** Game paused (connecting clients)
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19:46:50  <coopserver> <Palen> shud i bridge to Sadingbury or just put up a ridge?
19:47:09  <coopserver> <Sylf> put those lines to simple L_R
19:48:00  <coopserver> <Sylf> then we can work on some fixes
19:48:42  <coopserver> <Sylf> hmmm
19:48:54  <coopserver> <Sylf> why is train 14 taking the loooooooong way home?
19:49:10  <V453000> CUZ SEA REASONS
19:49:13  <V453000> also hi :D
19:49:22  <coopserver> <Sylf> yoyoyo
19:49:29  <coopserver> <Sylf> oh
19:49:35  <coopserver> <Palen> heya
19:49:36  <coopserver> <Sylf> it can't find path to the station
19:49:44  <V453000> hm :)
19:50:16  <coopserver> <Sylf> someone forgot to fix the order to use the local drop
19:50:29  <V453000> ps. our future trains will have +300% power instead of +100% when loaded :P I think the difference isnt significant enough
19:50:30  <coopserver> <Sylf> time to bash Hazzard
19:50:32  <coopserver> <Sylf> :D
19:50:39  <V453000> (:
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19:52:11  <coopserver> <Palen> Any name that makes sence to you guys for my SLH?
19:52:28  <coopserver> <Sylf> SLH 03
19:52:43  <coopserver> <Jam35> 04 :p
19:52:47  <coopserver> <Sylf> oh is it?
19:53:03  <coopserver> <Sylf> oh yeah :D
19:53:28  <coopserver> <Jam35> put a space in front so it lines up in sign list
19:53:50  <coopserver> <Sylf> like that
19:54:16  <coopserver> <Sylf> nah, that 's least of the prob here
19:54:42  <coopserver> <Jam35> er... ok what?
19:54:51  <coopserver> <Sylf> I would teach the proper balancing first
19:55:03  <coopserver> <Sylf> also, fixing the missing merge to north
19:55:11  <coopserver> <Jam35> missing merger yes
19:55:15  <coopserver> <Jam35> ok...
19:55:37  <coopserver> <Jam35> so as it is built it will take a number of trains before choice is made
19:55:38  <coopserver> <Palen> ye ofc.. now you mention it ;)
19:55:59  <coopserver> <Jam35> I would remove this
19:56:08  <coopserver> <Sylf> also...
19:56:20  <coopserver> <Sylf> see the missing connection there?
19:56:28  <coopserver> <Sylf> kinda hard to spot with wet rails :)
19:56:38  <V453000> now that is a lie =D
19:56:46  <coopserver> <Sylf> muahahahaha
19:57:40  <coopserver> <Sylf> use that
20:03:04  <coopserver> <Jam35> choice here: the idea being to give as close as possible to 1 TL waiting bay
20:03:27  <coopserver> <Palen> not sure if i know what you mean :)(
20:03:34  <coopserver> <Jam35> otherwise you probably fill one side with trains first: unbalanced
20:03:54  <coopserver> <Jam35> so the choice is made here
20:04:14  <coopserver> <Jam35> at the red track
20:04:15  <coopserver> <Palen> so choise closer to ML
20:04:25  <coopserver> <Palen> 1 tl gives better balancing options?
20:04:40  <coopserver> <Jam35> exactly, so whatever becomes available first is chosen
20:04:46  <coopserver> <Sylf> http://wiki.openttdcoop.org/Merging_Tracks
20:04:54  <coopserver> <Jam35> if only one train is waiting
20:05:28  <coopserver> <Palen> guess i shud also change my signalling to ML prio than?
20:05:48  <coopserver> <Jam35> was just about to mention :)
20:06:39  <coopserver> <Palen> well it's all not so hard to understand.. but tricky to implement all features when ur not bulldozing everything like i used to do :D
20:06:53  <coopserver> <Jam35> not really, may I?
20:07:01  <coopserver> <Palen> be my guest
20:07:02  <coopserver> <Sylf> hehehe
20:07:08  <coopserver> <Sylf> I think we some some stuff
20:07:16  <Kucki> !password
20:07:16  <coopserver> Kucki: elrail
20:07:20  <coopserver> <Sylf> but my fix was gonna be a bit different
20:07:26  <V453000> fitting pw
20:07:40  <coopserver> <Sylf> I demand wetrail
20:07:45  <V453000> .
20:10:54  <coopserver> <Jam35> idk somat like that
20:11:03  <coopserver> <Palen> ok, i'll try direction north
20:11:26  <coopserver> <Palen> stupid wetracks signals though, dont know what is what yet :P
20:12:01  <coopserver> <Jam35> they are new to most people tbh :)
20:12:04  <coopserver> <Sylf> northbound is easy
20:12:10  <coopserver> <Sylf> most of stuff can be reused
20:13:44  <coopserver> <Sylf> oh
20:15:09  <Kucki> !download win64
20:15:10  <coopserver> Kucki: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip
20:15:43  <coopserver> <Jam35> all I would do now is shorten the bays
20:15:47  <coopserver> <Jam35> so...
20:16:29  *** dr_gonzo_ has quit IRC
20:16:33  <coopserver> <Jam35> like so :)
20:16:35  <coopserver> <Jam35> looks ok
20:16:39  *** a_sad_dude has quit IRC
20:17:06  <coopserver> <Palen> ok, thanks for the quick course
20:17:25  <coopserver> <Palen> tbh havent been using many signals yet except for in stations
20:17:34  <Kucki> !password
20:17:34  <coopserver> Kucki: bfound
20:17:35  <coopserver> <Jam35> np
20:17:37  <coopserver> <Palen> my solution to everything used to be MORE TRACKS
20:17:41  <coopserver> *** Game paused (connecting clients)
20:17:43  <coopserver> *** Player has joined
20:17:43  <coopserver> *** Game unpaused (connecting clients)
20:17:50  <coopserver> <Player> !name Kucki
20:17:50  <coopserver> *** Player has changed his/her name to Kucki
20:17:51  <coopserver> <Jam35> well it is easy to learn
20:18:01  <coopserver> <Palen> wich looks nice, but isnt very efficient
20:18:43  <coopserver> <Jam35> yes, this server is more about network efficiency
20:18:52  <coopserver> <Sylf> more?
20:18:55  <coopserver> <Sylf> or entirely?
20:19:00  <coopserver> <Jam35> that :p
20:19:08  <tyteen4a03> !password
20:19:08  <coopserver> tyteen4a03: exceed
20:19:15  <coopserver> *** Game paused (connecting clients)
20:19:18  <coopserver> *** tyteen4a03 has joined
20:19:18  <coopserver> *** Game unpaused (connecting clients)
20:19:37  <coopserver> <Jam35> so we would like all lines used equally and packed to the brim :p
20:20:49  *** ODM has quit IRC
20:20:56  <coopserver> <Jam35> the SL can be continued... each SL has it's own drop for goods then refit back to primary
20:21:12  <coopserver> <Jam35> so that station can bw built if you like
20:21:28  <coopserver> *** ryx has joined company #1
20:21:31  <coopserver> <Palen> where's it supposed to go?
20:21:35  <coopserver> <Sylf> I'd personally build the drop station away from the congestion
20:21:40  <coopserver> <Sylf> like Gedborough Bay
20:21:56  <coopserver> <ryx> wow, so many people
20:22:01  <tyteen4a03> !playercount
20:22:02  <coopserver> tyteen4a03: There are currently 5 players and 4 spectators, making a total of 9 clients connected
20:22:12  <coopserver> <Kucki> i'm new here and just watching
20:22:15  <coopserver> <Sylf> holiday here :)
20:22:29  <coopserver> <ryx> where?
20:22:38  <coopserver> <Sylf> america
20:22:56  <coopserver> <ryx> north? or south?
20:22:57  <coopserver> *** tyteen4a03 has left the game (Leaving)
20:23:13  <coopserver> <Sylf> north.  it's martin luther king jr day here
20:23:22  <coopserver> <ryx> ah
20:27:10  <coopserver> <Kucki> how long have you guys played this game (map)? nearly 50years?
20:27:28  <coopserver> <Sylf> look at the company inauguration year
20:27:54  <coopserver> <Kucki> ah, kk
20:27:55  <coopserver> <Kucki> thx
20:27:57  <coopserver> <Kucki> :)
20:29:46  <coopserver> <ryx> well, sometimes nobody is building anything
20:30:13  <coopserver> <Sylf> yeah, that's actually typical...
20:30:38  <coopserver> <Kucki> and what are you doing then? thinking about what to build next? ^
20:30:55  <coopserver> <Sylf> pretty much
20:31:11  <coopserver> <Sylf> eye-ing around MSH for copper
20:31:27  <coopserver> <ryx> watching the pretty trains :P
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20:33:44  <coopserver> <ryx> wow, some problems are self-solving
20:33:50  <coopserver> <ryx> there was a copper mine in my way
20:35:12  <coopserver> <Sylf> ryx, any reason you're using 2way exit signals?
20:35:20  <coopserver> <ryx> BBH02 done so far, only missing prios
20:35:29  <coopserver> <ryx> Sylf: I thought they allowed better choice for the trains
20:35:44  <coopserver> <Sylf> only with path signals
20:35:50  <coopserver> <ryx> aaah
20:36:05  <coopserver> <ryx> the information I had on that was pretty thin...
20:36:49  <coopserver> <Sylf> that was a part of prio
20:36:56  <coopserver> <Sylf> :D
20:36:56  <coopserver> <ryx> yes. just noticed
20:37:14  <coopserver> <Jam35> bbl maybe
20:37:18  <coopserver> *** Jam35 has joined spectators
20:37:22  <coopserver> <ryx> otherwise, comments about the hub?
20:37:49  <coopserver> <Sylf> that !space only holds 3.5 tiles
20:38:30  <coopserver> <Sylf> and there are other similar issues in that merger
20:38:39  <coopserver> <ryx> with the bridge it'll be  a lot more
20:38:46  <coopserver> <Djanxy> not room for 2 trains there, so not an issue i guess
20:38:51  <coopserver> <Sylf> but between the signals there
20:39:00  <coopserver> <Sylf> see, that's actually better
20:39:19  <coopserver> <Sylf> then the trains won't block the split
20:39:20  <coopserver> <ryx> I thought, if the train stops at the bridge, it will not have left the previous segment
20:39:26  <coopserver> <ryx> so the entry signal still shows red
20:39:39  <coopserver> <Sylf> wait...
20:39:43  <coopserver> <Djanxy> agree with ryx
20:39:44  <coopserver> <Sylf> I forogot it's TL5
20:39:47  <coopserver> <Djanxy> ;)
20:39:52  <coopserver> <Sylf> I was thinking TL5
20:39:53  <coopserver> <Sylf> TL4*
20:40:06  <coopserver> <Sylf> but those other 2
20:40:13  <coopserver> <ryx> I spent forever at that merger, making waiting bays approximately right :)
20:40:13  <coopserver> <Sylf> those signals had to go
20:40:26  <coopserver> <ryx> didn't see it, but ok
20:40:35  <coopserver> <ryx> k
20:40:39  <coopserver> <Sylf> Th't's one
20:40:46  <coopserver> <Djanxy> same space ?
20:40:49  <coopserver> <Sylf> that's 2
20:40:54  <coopserver> <Sylf> less space
20:40:56  <coopserver> <ryx> sure? it's the same thing
20:41:10  <coopserver> <Sylf> that signal was backwards :D
20:41:20  <coopserver> <Sylf> count the tiles
20:41:38  <coopserver> <Sylf> oh
20:41:43  <coopserver> <Sylf> hrmmmmm
20:41:44  <coopserver> <Djanxy> the bridge is 4 tiles
20:41:54  <coopserver> <Sylf> fine
20:42:18  <coopserver> <Djanxy> but need some entry/exit though
20:42:24  <coopserver> <Djanxy> ah
20:42:56  <coopserver> <Sylf> stay away from that kind of !split
20:43:28  <coopserver> <ryx> I was doubting it, but I saw it somewhere else, so I thought it was ok
20:43:57  <coopserver> <Sylf> also, I'd fix the merger at that !here thing
20:43:59  <coopserver> <ryx> one more !here, but difficult to remove
20:44:03  <coopserver> <Sylf> whoever was signing it
20:44:27  <coopserver> <Sylf> hrm
20:44:49  <coopserver> <Sylf> stubbort little area
20:45:34  <coopserver> <ryx> is the resulting prio too long?
20:45:58  <coopserver> <Sylf> it's a bit long
20:46:00  <coopserver> <Sylf> but should be ok
20:46:10  <coopserver> <Sylf> prio never is an exact science
20:46:47  <coopserver> <Djanxy> always easier to see once the lines starts filling up ;)
20:48:54  <coopserver> <Sylf> duplicate sign? :D
20:49:03  <coopserver> <ryx> I just moved the sign
20:49:52  <coopserver> <ryx> this was like my second BBH ever
20:49:58  <coopserver> <ryx> iirc
20:52:28  <coopserver> <Sylf> hey Palen, you made your SLH04 drop TL4
20:52:55  <coopserver> <Palen> Ha.. i knw something was wrong with it
20:53:11  <coopserver> <ryx> wow, I like the stealth-connection of the wine factory to its stations
20:53:25  <coopserver> <ryx> needed like a minute to figure it out...
20:53:46  <coopserver> <Sylf> the station walk?
20:53:51  <coopserver> <ryx> yeah
20:53:59  <coopserver> <ryx> quite well-hidden buildings
20:54:01  <coopserver> <Sylf> I couldn't build the factory any closer because of all the farms and plantations
20:54:30  <coopserver> <Sylf> but those station tiles...  :)
20:54:51  <coopserver> <Sylf> could be like that and even harder to see
20:56:17  <coopserver> <Djanxy> Palen, you also need to fit in some depots at the exit from the drop - for refit
20:57:19  <coopserver> <ryx> exploding water ftw
20:57:30  <Maraxus> !password
20:57:30  <coopserver> Maraxus: coloma
20:57:38  <coopserver> <Sylf> easy way to win the heart of the residents
20:57:44  <coopserver> *** Game paused (connecting clients)
20:57:46  <coopserver> *** Maraxus has joined
20:57:47  <coopserver> *** Game unpaused (connecting clients)
20:57:50  <coopserver> <Maraxus> hi
20:57:53  <coopserver> <Sylf> hi
20:57:54  <coopserver> <ryx> hi
20:58:02  <coopserver> <ryx> really?
20:58:57  <coopserver> <ryx> lol I need to remember that
20:59:36  <coopserver> <Sylf> you can't use the trick on welcome server, of course.... unless you have 30 trillion dollars
20:59:52  <coopserver> <ryx> we already used 10% of our funds....
21:00:18  <coopserver> <Sylf> yes, even on this server, abuse of water can get expensive
21:02:45  <coopserver> <ryx> hmm, should we aim to have few SLHs?
21:03:02  <coopserver> <Sylf> more MSHs first
21:03:21  <coopserver> <Sylf> now that you've finished your 2nd BBH, go for the third
21:03:48  <coopserver> <ryx> third being an MSH
21:03:54  <coopserver> <ryx> since there are no BBHs left
21:03:55  <coopserver> <Sylf> same diff
21:04:36  <coopserver> <ryx> then I'll build MSH wood, but first I'd like to get some other stuff done
21:04:52  <coopserver> *** Kucki has left the game (Leaving)
21:05:17  <coopserver> <Sylf> go find a rubber plantation to connect, if you want easy stuff :)
21:05:20  <coopserver> <ryx> (thanks for the encouragement)
21:05:28  <coopserver> <Sylf> then don't forget to build the factory to catch it
21:07:13  <ryx_> other stuff as in IRL
21:07:50  <coopserver> *** ryx has joined spectators
21:07:52  <coopserver> <ryx> bbl
21:14:55  <coopserver> <Palen> ok, so each SLH shud connect it's own primaries?
21:15:18  <coopserver> <Sylf> more like, any primaries should be connected to an SLH
21:15:23  <coopserver> <Sylf> or sideline
21:15:36  <coopserver> *** Djanxy has left the game (Leaving)
21:21:59  *** skyem123 has quit IRC
21:23:35  <coopserver> <Sylf> one more merger...
21:25:05  <coopserver> <Maraxus> gn
21:25:10  <coopserver> <Palen> later :)
21:25:11  <coopserver> <Sylf> night
21:25:12  <coopserver> *** Maraxus has left the game (Leaving)
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21:28:09  <coopserver> <BiG MeeCh> yoyo
21:28:21  <coopserver> <Palen> hiya
21:28:32  <coopserver> <BiG MeeCh> hey BOSS
21:30:02  <coopserver> <Sylf> msh copper... done
21:30:10  <coopserver> <Sylf> now the station
21:34:34  <coopserver> <BiG MeeCh> WOOOOOOOOOOOOO
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21:35:26  <coopserver> <Palen> ye i just noticed
21:35:35  <coopserver> <Palen> it shud be connected the other way around :p
21:35:46  <coopserver> <Sylf> :P
21:36:40  <coopserver> <BiG MeeCh> nice tunnels grf
21:37:03  <coopserver> <Sylf> tunnels everywhere
21:37:12  <coopserver> <BiG MeeCh> yeah they look good
21:38:11  <coopserver> <Sylf> go go rubber trains!
21:38:32  <coopserver> <Sylf> I want my rubber duckies!
21:39:10  <coopserver> <Palen> Shud I put some woods trains on the same station as well?
21:40:17  <coopserver> <Jam35> keep the stations separate
21:40:19  <coopserver> <Jam35> and bb
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21:42:21  <coopserver> <Palen> allright, time for me as well, tnx for all the help will be back again
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21:48:30  <coopserver> <Sylf> ugh no
21:48:38  <coopserver> <Sylf> don't tunnel there
21:48:39  <coopserver> <BiG MeeCh> me?
21:48:41  <coopserver> <BiG MeeCh> okay
21:48:49  <coopserver> <BiG MeeCh> that shit has gotta die though
21:49:11  <coopserver> <BiG MeeCh> okie
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21:49:29  <coopserver> <BiG MeeCh> somewhere between the station and MSH should probably be another SLH
21:50:08  <coopserver> <ryx> gah
21:50:13  <coopserver> <BiG MeeCh> BLAH!
21:50:16  <coopserver> *** ryx has joined company #1
21:50:35  <coopserver> <ryx> I have to do something I REALLY HATE doing
21:50:47  <coopserver> <ryx> so currently the plan is to alternate doing that and ttd
21:51:30  <coopserver> <BiG MeeCh> you gonna cap some mofos?
21:51:47  <coopserver> <ryx> i have no idea what that means
21:51:51  <coopserver> <BiG MeeCh> LMAO
21:51:54  <coopserver> <BiG MeeCh> Im a thug
21:52:58  <coopserver> <ryx> no seriously, no clue, I don't know that language
21:53:15  <coopserver> <BiG MeeCh> you'd do bad with happy talk
21:53:31  <coopserver> <ryx> what's happy talk?
21:53:48  <coopserver> <BiG MeeCh> untranslateable
21:55:12  <coopserver> *** BiG MeeCh has joined spectators
21:58:42  <coopserver> <ryx> how do the turtles do on that huge mountain?
22:01:52  <coopserver> <ryx> (lol, i love the stacked double tunnel)
22:04:12  <coopserver> <Sylf> that's one square SLH
22:04:37  <coopserver> <ryx> hehe
22:12:06  *** Le2kas has joined #openttdcoop
22:12:51  <Le2kas> !download win64
22:12:51  <coopserver> Le2kas: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip
22:17:41  <coopserver> <Sylf> gtg in about 45 min
22:17:46  <coopserver> <ryx> k
22:22:35  <coopserver> <ryx> meh, my brain is all in knots
22:33:52  <coopserver> <Sylf> hrm
22:34:01  <coopserver> <Sylf> the waypoint names aren't visible
22:34:14  <coopserver> <Sylf> oh, that's an option
22:42:32  <coopserver> <ryx> wow, who thought it would be a good idea to build a hub on a mountain...
22:56:09  *** quack has joined #openttdcoop
22:56:26  <quack> strange question, but anyone familiar with autopilot / ap+ available?
22:56:32  <coopserver> <ryx> currently, the turtles handle mountains better empty than full
22:56:42  <coopserver> <ryx> twice the power when full, but more than twice the weight
23:02:03  <coopserver> <ryx> ok, gonna go
23:02:17  <coopserver> <Sylf> me gotta go too
23:02:29  <coopserver> <ryx> night
23:02:31  <coopserver> *** Sylf has joined spectators
23:02:31  <coopserver> *** Game paused (number of players)
23:02:36  <coopserver> *** ryx has left the game (Leaving)
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