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00:00:42 *** Steven has joined #openttdcoop 00:00:47 <Steven> !passowrd 00:01:20 <coopserver> <Hazzard> Btw slh06 stopped accepting goods 00:01:36 <coopserver> <Sylf> whaaaath the fuuuuuuuck 00:01:52 <coopserver> <Sylf> man, some people luuuuv to flood some stations 00:01:58 <V453000> LOL 00:02:00 <coopserver> <Hazzard> um 00:02:02 <coopserver> <Hazzard> uhoh? 00:02:17 *** Steven has quit IRC 00:03:00 <coopserver> <Hazzard> What happened? 00:03:25 <coopserver> <Sylf> Nadingham heights has 50% too many trains 00:03:56 <coopserver> <Hazzard> Lol 00:04:14 <coopserver> <Hazzard> I was worried that a MSH had been deleted when you said flood 00:05:02 <coopserver> <Hazzard> well, not a MSH, a MS 00:09:57 <coopserver> *** ryx has joined company #1 00:10:11 <coopserver> <ryx> hi again 00:14:25 *** severian has joined #openttdcoop 00:14:55 <severian> Howdy everyone 00:14:58 *** severian is now known as Guest473 00:14:59 <coopserver> <ryx> hi 00:15:13 <coopserver> <Hazzard> hello 00:15:24 *** Guest473 is now known as sever1an 00:15:43 <sever1an> Is there any game going on right now that I could spectate? 00:15:57 <coopserver> <ryx> yes 00:16:30 <coopserver> <ryx> lots of ships 00:16:49 <coopserver> <Hazzard> *turtles 00:16:59 <coopserver> <ryx> *things that go on water 00:17:46 <coopserver> <ryx> holy sharknado, that fruit plantation is going places 00:17:51 <sever1an> I am entirely new to this, is www.openttdcoop.org the server I would join? 00:18:12 <coopserver> <Sylf> no, that's only a web site 00:18:21 <coopserver> <Sylf> are you familiar with openttd? 00:18:38 <ryx> @quickstart 00:18:39 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 00:19:13 *** cornjuliox has joined #openttdcoop 00:19:21 <coopserver> <Hazzard> holy shoot 00:19:27 <coopserver> <Hazzard> The fruit plantatin maxed out? 00:19:34 <coopserver> <Hazzard> :D 00:19:37 <coopserver> <Djanxy> :P 00:19:42 <coopserver> <ryx> dunno, but I built FIFTY trains for it 00:19:49 <coopserver> <ryx> and it won't be enough 00:19:55 <coopserver> <Sylf> WTF 00:20:00 <coopserver> <Hazzard> XD 00:20:16 <coopserver> <Sylf> plz tell me you actually didn't build 50 00:20:21 <coopserver> <ryx> I'm surprised it can handle it, with 2 tracks 00:20:24 <coopserver> <Hazzard> LOL 00:20:27 <coopserver> <ryx> I built 50 00:20:41 <coopserver> <ryx> next-to-last one currently leaving overflow depot 00:20:44 <coopserver> <Sylf> why the fuck for 00:21:16 <coopserver> <Sylf> I really don't care if the industry's maxed out or not 00:21:24 <coopserver> <Hazzard> These two industries are destroying SLH06 00:22:01 <coopserver> <ryx> then let's improve it 00:23:00 <sever1an> Sylf: I have played the game off and on for a while, but never tried coop play. It looks interesting. The quickstart guide is proving to be quite helpful, thank you! 00:23:24 <coopserver> <Sylf> WHO keeps changing all exit signals to 2 ways?! 00:24:12 <coopserver> <Hazzard> yes, this has gone too far 00:24:29 <coopserver> <Hazzard> sell trains 00:24:32 <Sylf> if you haven't, do read the quickstart 00:24:49 <coopserver> <ryx> k, k 00:24:51 <Sylf> without reading it, you won't get anywhere 00:25:21 <Sylf> It'll teach you the exact version of the game you need, what else to download, what the basic rules are, etc 00:25:38 <coopserver> <ryx> but the current jam is in no small amount due to building at slh 00:25:53 <coopserver> <Hazzard> This sl would have to be upgraded to LLRR to handle this many trains 00:26:28 <coopserver> <Hazzard> oops 00:26:39 <coopserver> <ryx> i stopped that train on purpose 00:26:42 <coopserver> <ryx> oh well 00:26:44 <coopserver> <Hazzard> yeah 00:26:47 <coopserver> <Hazzard> realized too late 00:28:17 <coopserver> *** Hazzard has joined spectators 00:29:32 *** Volatar has quit IRC 00:31:44 <coopserver> <ryx> reduced to 40 00:31:54 <sever1an> Sylf: I will read the quickstart and give it another go later tonight. Thanks for the help. 00:32:04 *** sever1an has quit IRC 00:32:18 <ryx> he could have spectated after understanding !dl 00:32:23 <ryx> but I was too late in saying so 00:39:34 <coopserver> <ryx> I was wondering why it wasn't RoRo to start with 00:39:39 <coopserver> <ryx> who is building? 00:39:52 <coopserver> <Sylf> I am 00:39:58 <coopserver> <ryx> thought so :) 00:40:23 <coopserver> <Sylf> roro or not doesn't matter much 00:40:50 <coopserver> <Sylf> I'm only changing to roro because of the limited space 00:49:17 <coopserver> <Sylf> instead of helping in that area, go build a new mergge 00:49:46 <coopserver> <Sylf> either that, or you can finish that area 00:49:51 <coopserver> <Sylf> and I'll go build the new merge 00:50:08 <coopserver> <ryx> as you wish 00:50:14 <coopserver> <ryx> you're probably better at the merge 00:58:48 <coopserver> <Sylf> ok, go hunt lost trains 00:59:08 <coopserver> <ryx> how do I hunt lost trains? 00:59:19 <coopserver> <Sylf> hmmm.... there may not be any, because of the roro station 00:59:38 <coopserver> <ryx> well, while building depot area, I took care that no train left station without going through waypoint and depot 00:59:40 <coopserver> *** Hazzard has joined company #1 00:59:57 <coopserver> <Hazzard> Who made the new station? 01:00:36 <coopserver> <ryx> I helped a bit 01:01:14 <Sylf> which new station? 01:01:22 <coopserver> <Hazzard> sl6 drop 01:01:41 <coopserver> <Sylf> I'm gonna rebuilt that overflow 01:01:53 <coopserver> <Hazzard> jesus christ 01:01:59 <coopserver> <Hazzard> that's a lot of overflowing trains 01:02:29 <coopserver> <ryx> they were queued quite a while in the drop 01:05:47 <coopserver> <ryx> wow, that oil well is new 01:14:09 <coopserver> <Sylf> why the PBS there? 01:14:17 <coopserver> <Hazzard> LLRR? 01:14:40 <coopserver> <Sylf> OK 01:23:38 <coopserver> <Hazzard> shoot 01:23:48 <coopserver> <Sylf> *BAM* 01:25:19 <coopserver> <Sylf> BTW, I do not like the exit signals after the depots after my SLH drop stations 01:25:36 <coopserver> <Sylf> so please keep those regular block signals 01:25:45 <coopserver> <ryx> k 01:26:01 <coopserver> <ryx> is prio useful for the depot thing? 01:26:11 <coopserver> <Sylf> I think those exit signals cause trains to stack up in the depots 01:26:24 <coopserver> <Sylf> not really 01:29:52 <coopserver> <ryx> looks like a drop, but is a farm station 01:30:27 <coopserver> <ryx> Djanxy, do you prefer regular stations, or just too lazy to use the ISR ones? 01:30:38 <coopserver> <Djanxy> lazy all the way 01:30:48 <coopserver> <Djanxy> do whatever you want to them 01:30:52 <coopserver> <ryx> thanks 01:31:05 <coopserver> <Djanxy> i have transparency on most of the time anyways ;) 01:31:33 <coopserver> <ryx> well, kinda hard to do with the trains in the way 01:31:44 <coopserver> <Djanxy> ya 01:31:53 <coopserver> <Sylf> pft! 01:31:57 <coopserver> <ryx> screw that 01:32:27 <coopserver> <ryx> most of the time I have trees invisible, but transparency off 01:32:45 <coopserver> <Djanxy> i have trees off 100% of the time 01:32:47 <coopserver> <Djanxy> :P 01:33:05 <coopserver> <Hazzard> ^ 01:33:06 <coopserver> <Djanxy> cant see how someone woul be able to play with them on 01:33:15 <coopserver> <ryx> still need to find out how to make them stay gone when switching transparency 01:33:32 <coopserver> <Djanxy> ctrl+click in the transparency menu 01:33:41 <coopserver> <Djanxy> to lock the state you choose 01:33:51 <coopserver> <ryx> aaaaaaah 01:33:53 <coopserver> <ryx> thanks 01:34:01 <coopserver> <Djanxy> ctrl does all kinds of wonders in this game 01:34:13 <coopserver> <ryx> yes, it's quite insane 01:40:22 <coopserver> <Sylf> hmm 01:40:28 <coopserver> <ryx> ? 01:40:31 <coopserver> <Sylf> Brendtown woods overflow is bloken 01:40:38 <coopserver> <Hazzard> not quite 01:40:41 <coopserver> <Hazzard> I just broke it 01:40:48 <coopserver> <Hazzard> err 01:43:21 <coopserver> <Hazzard> The prio on bredtown woods isn't long enough 01:43:55 <coopserver> <Sylf> you want the prio how? 01:44:14 <coopserver> <Hazzard> not sure 01:44:24 <coopserver> <Sylf> oh, I think I know 01:45:02 <coopserver> <Sylf> I think that part was fine 01:45:34 <coopserver> <ryx> wow, inflation... 01:46:06 <coopserver> <Djanxy> would anyone complain if i remove the busses that are redundant by now - the stations are just cluttering the screen ;) 01:46:08 <coopserver> <Hazzard> I don't know why we play with it on 01:46:38 <coopserver> <Sylf> so people can scream WOOT! We're billionairs! sooner than later 01:47:07 <coopserver> <ryx> THE NUMBERS MUST BE BIG!!!! 01:47:25 <coopserver> <ryx> ... 01:48:51 <coopserver> <Sylf> hmmm 01:49:09 <coopserver> <Sylf> that prio at bredtown woods is pointless with the current overflow design 01:49:53 <coopserver> <Hazzard> I don't think so 01:49:55 <coopserver> <Hazzard> maybe 01:50:59 <coopserver> <Sylf> ok, not 100% pointless 01:51:13 <coopserver> <Sylf> but still not as effective as it can be 01:51:22 <coopserver> <Hazzard> sometimes the trains will skip the two-way and stop at the pbs if the waiting train cuts them off 01:52:23 <coopserver> <ryx> night 01:52:34 <coopserver> <Hazzard> night 01:52:38 <coopserver> <Djanxy> nn 01:52:48 <coopserver> *** ryx has left the game (Leaving) 01:53:10 <coopserver> <Sylf> dinner time 01:53:12 <coopserver> *** Sylf has joined spectators 01:53:48 <coopserver> <Sylf> looks like SLH04 can use some attention 01:54:02 <coopserver> <Hazzard> mhm 01:54:11 <coopserver> <Sylf> or maybe it's time to expand the ML! Finally! 01:54:25 <coopserver> <Hazzard> ^ I think that one 01:56:15 <coopserver> <Hazzard> Seems like it was actually only rush hour and it went away 02:08:02 *** Steven has joined #openttdcoop 02:08:17 <Steven> !password 02:08:17 <coopserver> Steven: differ 02:08:34 <coopserver> *** Game paused (connecting clients) 02:09:00 <coopserver> *** Steven has joined 02:09:01 <coopserver> *** Game unpaused (connecting clients) 02:27:30 <coopserver> *** Hazzard has joined spectators 02:51:53 <coopserver> *** Hazzard has joined company #1 02:52:03 <coopserver> *** Hazzard has joined spectators 02:55:53 <coopserver> *** Djanxy has joined spectators 02:55:53 <coopserver> *** Game paused (number of players) 02:58:04 <coopserver> *** Steven has left the game (Leaving) 02:58:09 *** Steven has quit IRC 03:11:39 <coopserver> *** Hazzard has joined company #1 03:11:53 <coopserver> *** Hazzard has joined spectators 03:12:00 *** Volatar has joined #openttdcoop 03:31:23 <Sylf> !password 03:31:23 <coopserver> Sylf: resort 03:31:44 <coopserver> *** Game still paused (connecting clients, number of players) 03:31:48 <coopserver> *** Sylf #1 has joined 03:31:48 <coopserver> *** Game still paused (number of players) 03:34:41 <coopserver> *** Sylf #1 has left the game (Leaving) 04:12:30 <coopserver> *** Djanxy has left the game (Leaving) 04:15:06 <coopserver> *** Hazzard has left the game (Leaving) 04:35:50 *** Djanxy has quit IRC 04:40:38 *** Hazzard has quit IRC 07:32:57 *** retro|cz has quit IRC 07:42:08 <coopserver> *** Sylf has left the game (connection lost) 08:13:33 *** murr4y has quit IRC 08:13:33 *** Max| has quit IRC 08:13:33 *** Fuco has quit IRC 08:13:33 *** KenjiE20 has quit IRC 08:13:33 *** a_sad_dude has quit IRC 08:13:33 *** Nickman87 has quit IRC 08:13:33 *** Osai has quit IRC 08:13:33 *** coopserver has quit IRC 08:13:33 *** Phoenix_the_II has quit IRC 08:13:34 *** EyeMWing has quit IRC 08:13:34 *** ryx has quit IRC 08:13:34 *** TheZonta has quit IRC 08:13:34 *** 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joined #openttdcoop 08:17:26 *** reticulum.oftc.net sets mode: +ovov Phoenix_the_II Phoenix_the_II coopserver coopserver 08:17:26 *** a_sad_dude has joined #openttdcoop 08:17:26 *** KenjiE20 has joined #openttdcoop 08:17:26 *** Fuco has joined #openttdcoop 08:17:26 *** Max| has joined #openttdcoop 08:17:26 *** murr4y has joined #openttdcoop 08:17:26 *** Progman has joined #openttdcoop 08:17:26 *** Volatar has joined #openttdcoop 08:17:26 *** cornjuliox has joined #openttdcoop 08:17:26 *** EyeMWing has joined #openttdcoop 08:17:26 *** Sylf has joined #openttdcoop 08:17:26 *** ryx has joined #openttdcoop 08:17:26 *** skaby has joined #openttdcoop 08:17:26 *** tyteen4a03 has joined #openttdcoop 08:17:26 *** scshunt has joined #openttdcoop 08:17:26 *** TheZonta has joined #openttdcoop 08:17:26 *** Elyon has joined #openttdcoop 08:17:26 *** ben1066 has joined #openttdcoop 08:17:26 *** jrambo has joined #openttdcoop 08:17:26 *** efess has joined #openttdcoop 08:17:26 *** bdavenport has 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joined #openttdcoop 09:18:10 <zxbiohazardzx> !password 09:18:10 <coopserver> zxbiohazardzx: kicked 09:18:19 <coopserver> *** Game still paused (connecting clients, number of players) 09:18:22 <coopserver> *** ZxBiohazardZx has joined 09:18:22 <coopserver> *** Game still paused (number of players) 09:18:57 <zxbiohazardzx> lets see if we get more today :P 09:48:09 <Jam35> !password 09:48:09 <coopserver> Jam35: refits 09:48:23 <coopserver> *** Game still paused (connecting clients, number of players) 09:48:30 <coopserver> *** Jam35 has joined 09:48:30 <coopserver> *** Game still paused (number of players) 09:48:35 <coopserver> *** Jam35 has joined company #1 09:48:36 <coopserver> *** Game unpaused (number of players) 09:48:48 <coopserver> <Jam35> morning or whatever 09:49:06 <coopserver> <ZxBiohazardZx> same to you 09:49:12 <coopserver> <ZxBiohazardZx> time to build :) 09:50:12 <Jam35> gotta go out in a while 09:50:17 <Jam35> but will stay in co. 09:50:23 <Jam35> not for long 09:50:41 <coopserver> <ZxBiohazardZx> its ok 09:50:42 <coopserver> <ZxBiohazardZx> thx 10:16:05 <coopserver> <Jam35> Jam 10:16:10 <coopserver> <ZxBiohazardZx> solving 10:16:13 <coopserver> <ZxBiohazardZx> building related 10:16:24 <coopserver> <Jam35> SLH12? 10:16:52 <coopserver> <ZxBiohazardZx> new SLH between BBH02 and BBH01 10:17:01 <coopserver> <ZxBiohazardZx> might cause weird effects due to ml interupts 10:18:34 <coopserver> <Jam35> yep was semi-lost trains 10:24:04 <V453000> !password 10:24:04 <coopserver> V453000: lovely 10:24:41 <coopserver> *** Game paused (connecting clients) 10:24:43 <coopserver> *** V453000 has joined 10:24:43 <coopserver> *** Game unpaused (connecting clients) 10:24:47 <coopserver> <ZxBiohazardZx> hey v 10:24:49 <coopserver> <V453000> hyhhyhyhyhyhyhhyhyhyhhy 10:25:26 <coopserver> <Jam35> ello 10:27:15 <coopserver> <V453000> found any nuts bug? 10:27:20 <coopserver> <V453000> will release 064 otherwise 10:27:31 <coopserver> <ZxBiohazardZx> i havent 10:27:33 <coopserver> <Jam35> tbh not playing much 10:27:38 <coopserver> <Jam35> so... no 10:28:05 <coopserver> <V453000> k, will be stronger turtles when loaded and maglev wagons weighing less ;) 10:28:17 <coopserver> <Jam35> nice 10:29:05 <coopserver> <V453000> I think turtles should not slow down on hills at TL5 at all when full (used correctly) 10:29:12 <coopserver> <V453000> empty can fuck up as they wish 10:29:26 <coopserver> <V453000> although we do have a couple empty trains I see 10:30:15 <coopserver> <V453000> hm, could also give large ships some cargo capacity while at it 10:32:22 <coopserver> <V453000> o_O turtles can load 60 units of cargo? 10:32:25 <coopserver> <V453000> like the engine 10:32:29 <coopserver> <V453000> wtf that should be 40 :D 10:33:56 <coopserver> <V453000> ooh I remember why 10:34:44 <coopserver> <V453000> hm 10:47:28 *** dr_gonzo_ has joined #openttdcoop 10:51:18 <phatmatt> !dl lin64 10:51:18 <coopserver> phatmatt: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-linux-generic-amd64.tar.xz 10:52:43 <phatmatt> !password 10:52:43 <coopserver> phatmatt: backup 10:53:00 <coopserver> *** Game paused (connecting clients) 10:53:08 <coopserver> *** phatmatt has joined 10:53:08 <coopserver> *** Game unpaused (connecting clients) 11:06:14 <coopserver> <ZxBiohazardZx> gotta go ttyl 11:06:18 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 11:06:23 *** zxbiohazardzx has quit IRC 11:08:49 *** valhallasw has joined #openttdcoop 11:29:34 <coopserver> <V453000> brb 11:29:37 <coopserver> *** V453000 has left the game (Leaving) 11:29:38 <coopserver> *** Game paused (number of players) 11:34:15 <coopserver> *** Jam35 has joined spectators 11:39:05 <V453000> kul, new nutorz approach :D 11:39:08 <V453000> !password 11:39:08 <coopserver> V453000: arrive 11:39:21 <coopserver> *** Game still paused (connecting clients, number of players) 11:39:23 <coopserver> *** V453000 has joined 11:39:24 <coopserver> *** Game still paused (number of players) 11:39:45 <coopserver> <V453000> revert ISR, update nuts, ?change japanese tunnels? 11:39:51 <coopserver> <V453000> anything else? 11:40:03 <coopserver> *** V453000 has left the game (Leaving) 11:43:09 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/Finfingford%20Transport%2C%202301-09-10.sav 11:43:09 <coopserver> Starting download... 11:43:12 <coopserver> Savegame successfully downloaded 11:43:24 <V453000> !contentupdate 11:43:24 <coopserver> V453000: Performing content update 11:43:25 <coopserver> Content server connection established 11:43:27 <V453000> !content 11:43:33 <coopserver> Downloading 2 file(s) (286659354 bytes) 11:44:33 <coopserver> Content server connection closed 11:45:34 <V453000> !rescan 11:45:34 <coopserver> V453000: Scanning content directories 11:45:55 <V453000> !rcon ls 11:45:55 <coopserver> Sorry, still processing previous rcon command 11:45:57 <V453000> k 11:45:58 <coopserver> V453000: Rescan completed 11:46:02 <V453000> !rcon ls 11:46:04 <coopserver> 0) .. (Parent directory) 11:46:05 <coopserver> 1) autosave/ (Directory) 11:46:06 <coopserver> 2) uploads/ (Directory) 11:46:07 <coopserver> 3) game.sav 11:46:08 <coopserver> 4) Sylf Transport, 2015-05-03.sav 11:46:09 <V453000> !rcon cd 2 11:46:09 <coopserver> V453000: You have 3 more messages. Type !less to view them 11:46:11 <V453000> !rcon load 1 11:46:12 <coopserver> Starting new game 11:46:12 <coopserver> *** Jam35 has left the game (connection lost) 11:46:13 <coopserver> *** phatmatt has left the game (connection lost) 11:46:14 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26264) 11:46:17 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 11:46:17 <coopserver> *** Game paused (number of players) 11:46:23 <V453000> rly 11:46:29 <V453000> !contentupdate 11:46:29 <coopserver> V453000: Performing content update 11:46:30 <coopserver> Content server connection established 11:46:34 <V453000> !content 11:46:36 <coopserver> Downloading 5 file(s) (3351111 bytes) 11:46:38 <V453000> ....... 11:46:43 <V453000> :) 11:47:20 <coopserver> *** Jam35 has left the game (connection lost) 11:47:21 <coopserver> *** phatmatt has left the game (connection lost) 11:47:32 <coopserver> Content server connection closed 11:47:43 <V453000> !rescan 11:47:43 <coopserver> V453000: Scanning content directories 11:47:49 <coopserver> V453000: Rescan completed 11:47:53 <V453000> !rcon load 1 11:47:54 <coopserver> Starting new game 11:47:55 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26264) 11:47:56 <coopserver> *** Game paused (number of players) 11:48:02 <V453000> !date 11:48:03 <coopserver> Sep 10 2301 11:48:14 <V453000> !password 11:48:14 <coopserver> V453000: arrive 11:48:20 <coopserver> *** Game still paused (connecting clients, number of players) 11:48:22 <coopserver> *** V453000 has joined 11:48:22 <coopserver> *** Game still paused (number of players) 11:48:28 <coopserver> <V453000> mooooooooooooo 12:22:52 <phatmatt> !password 12:22:52 <coopserver> phatmatt: answer 12:22:56 *** dr_gonzo_ has quit IRC 12:33:51 <V453000> !unpause 12:33:52 <coopserver> *** Game unpaused (number of players) 12:36:50 *** Djanxy has joined #openttdcoop 12:37:06 <Djanxy> !password 12:37:06 <coopserver> Djanxy: posted 12:37:19 *** GriffinOneTwo has joined #openttdcoop 12:38:37 <coopserver> *** Game paused (connecting clients) 12:38:39 <coopserver> *** Djanxy has joined 12:38:39 <coopserver> *** Game unpaused (connecting clients) 12:39:00 *** skaby has quit IRC 12:39:05 <coopserver> *** Djanxy has left the game (Leaving) 12:40:13 <coopserver> *** Game paused (connecting clients) 12:40:16 <coopserver> *** Djanxy has joined 12:40:16 <coopserver> *** Game unpaused (connecting clients) 12:40:23 <coopserver> <Djanxy> hey V 12:40:50 <coopserver> <Djanxy> you updated NUTS ? 12:42:05 *** GriffinOneTwo has quit IRC 12:42:24 <coopserver> *** Djanxy has left the game (Leaving) 12:43:19 <coopserver> <V453000> hi 12:43:23 <coopserver> <V453000> does it seem like I didnt? :P 12:43:28 <V453000> !auto 12:43:30 <coopserver> *** Game paused (number of players) 12:43:53 <Djanxy> it seems like openttd freezes when i try to DL it from bananas 12:44:25 <Djanxy> could get ingame before after forcing it closed, but all the trains were just a row of "?" 12:45:00 <coopserver> *** Game still paused (connecting clients, number of players) 12:45:03 <coopserver> *** Djanxy has joined 12:45:03 <coopserver> *** Game still paused (number of players) 12:45:09 <Djanxy> there we go 12:45:33 <Djanxy> for some reason, it froze for like a minute before completing the download 12:47:59 <coopserver> <V453000> o-O 12:48:00 <coopserver> <V453000> what :ad 12:48:03 <coopserver> <V453000> :D 12:48:06 <coopserver> <V453000> sounds weird 12:48:08 <coopserver> <V453000> tried again? 12:49:04 <Djanxy> it worked when i just waited it out 12:50:33 <V453000> not sure if I get the problem 12:50:54 <Djanxy> it's not a problem anymore 12:52:25 *** Tray has joined #openttdcoop 12:53:06 <Djanxy> when i tried to download new nuts, openttd froze with the download at 0% - thinking it was bugged i forced it closed. when i ran it again, it thought it had updated and would let me get ingame, but trains were not correct. I manually removed NUTS and tried downloading again. it still froze but that time i waited and it eventually completed after a minute or so. 12:53:11 <Tray> !password 12:53:11 <coopserver> Tray: barred 12:53:30 <coopserver> *** Game still paused (connecting clients, number of players) 12:53:34 <coopserver> *** Tray has joined 12:53:35 <coopserver> *** Game still paused (number of players) 12:53:36 <coopserver> *** Game unpaused (number of players) 12:53:52 <coopserver> <Djanxy> hi tray 12:53:57 <coopserver> <Tray> hi 12:54:09 <coopserver> *** Djanxy has joined company #1 12:54:14 <V453000> strange but at least it works now :) 12:54:25 <coopserver> <V453000> here you have powerful turtles :P 12:54:26 <coopserver> <Djanxy> yeah - havent had that happen before 12:54:51 <coopserver> <Djanxy> what's the difference ? moar POWER or anything else ? 12:55:03 <coopserver> <V453000> more bonus power 12:55:08 <coopserver> <V453000> (only when full) 12:55:15 <coopserver> <Djanxy> ah 12:55:18 <coopserver> <Djanxy> kewl 12:55:31 <coopserver> <V453000> yayz 12:57:05 <coopserver> <Tray> I've the 'show reserved paths' option on which renders strange tracks inside of the water ways, is there a way to fix this? 12:57:25 <V453000> partially 12:57:36 <V453000> the normal tracks are junction pieces, that is unfixable 12:57:43 <V453000> on bridges/tunnels it is fixable I think 12:58:30 <coopserver> <V453000> in otherwords what would you like wetrail highlight for reserver track look like :D 12:58:53 <coopserver> <Tray> It's actually just bad on bridges normal tracks do look okay 12:59:10 <coopserver> <Djanxy> like rainbows and unicorns 12:59:13 <coopserver> <V453000> yes that is some weird defining thing, I think it can be fixed but I forgot how, might investigate later 12:59:20 <coopserver> <Djanxy> can we has that ??? 12:59:25 <coopserver> <V453000> no 12:59:31 <coopserver> <Djanxy> :( 12:59:35 <coopserver> <Tray> rainbows would be awesome (: 13:02:30 <coopserver> <V453000> wellll, draw them, you can start with the source of nuts at devzone, teh template for tracks is all ready to go :P 13:03:10 <coopserver> <Tray> hrmmm 13:03:38 <coopserver> <Tray> Since we already have a nyancat we rainbrow tracks might get another use too 13:05:16 <coopserver> <V453000> :D 13:08:41 *** retro|cz has joined #openttdcoop 13:09:36 <coopserver> <Tray> I failed to connect a primary can someone !check please? 13:10:03 <coopserver> <V453000> .. :) 13:10:08 <coopserver> <Tray> oh fixed 13:10:11 <coopserver> <Tray> missing track 13:25:59 *** Progman has quit IRC 13:38:19 <coopserver> <V453000> (: 13:38:22 <coopserver> <Djanxy> :P 13:38:29 <coopserver> <Djanxy> caught ;) 13:38:36 <coopserver> <V453000> next time bribe the investigator 13:38:44 <coopserver> <Djanxy> good point 13:38:51 <coopserver> <Djanxy> ill keep that in mind 13:47:48 <coopserver> <V453000> anyway gtg 13:47:50 <coopserver> <V453000> bai 13:47:53 <coopserver> *** V453000 has left the game (Leaving) 13:47:59 <coopserver> <Djanxy> bb V 13:59:03 *** retro|cz has quit IRC 14:12:37 <coopserver> *** Tray has left the game (Leaving) 14:12:37 <coopserver> *** Game paused (number of players) 14:12:38 *** Tray has quit IRC 14:18:52 *** ChanServ sets mode: -o LoPo 14:18:52 *** ChanServ sets mode: +v Sylf 14:18:52 *** ChanServ sets mode: +v KenjiE20 14:19:26 *** Jam35 is now known as Guest9 14:28:30 *** Djanxy has quit IRC 14:28:31 <coopserver> *** Djanxy has left the game (connection lost) 14:34:12 *** Djanxy has joined #openttdcoop 14:35:00 <Djanxy> !password 14:35:00 <coopserver> Djanxy: excuse 14:35:10 <coopserver> *** Game still paused (connecting clients, number of players) 14:35:12 <coopserver> *** Djanxy has joined 14:35:12 <coopserver> *** Game still paused (number of players) 14:39:59 *** valhallasw has quit IRC 15:01:57 *** Guest9 is now known as Jam35 15:03:56 *** ChanServ sets mode: +o Jam35 15:10:53 *** skyem123 has joined #openttdcoop 15:18:36 *** a_sad_dude has quit IRC 15:19:43 *** a_sad_dude has joined #openttdcoop 15:54:33 *** valhallasw has joined #openttdcoop 16:11:39 <Sylf> !password 16:11:40 <coopserver> Sylf: endlen 16:12:48 <coopserver> *** Game still paused (connecting clients, number of players) 16:12:53 <coopserver> *** Sylf has joined 16:12:53 <coopserver> *** Game still paused (number of players) 16:12:53 <coopserver> *** Game unpaused (number of players) 16:14:20 <Elyon> !password 16:14:20 <coopserver> Elyon: endlen 16:14:28 <Elyon> hrm 16:14:36 <Elyon> !password 16:14:37 <coopserver> Elyon: endlen 16:14:45 <coopserver> *** Game paused (connecting clients) 16:14:47 <coopserver> *** Elyon has joined 16:14:47 <coopserver> *** Game unpaused (connecting clients) 16:17:33 <coopserver> <Elyon> I still find WETRails a bit difficult to interpret ... but I see some barely TL prios at SLH 09 (and probably the other SLHs as well) 16:20:01 <ryx> !password 16:20:01 <coopserver> ryx: halved 16:20:50 <coopserver> *** Game paused (connecting clients) 16:20:53 <coopserver> *** ryx has joined 16:20:54 <coopserver> *** Game unpaused (connecting clients) 16:21:12 <coopserver> <ryx> hi 16:22:39 <coopserver> <Elyon> hi 16:22:53 <coopserver> <ryx> wow, already getting laggy for me 16:23:38 <coopserver> <ryx> whoa, we're building third lines? 16:44:52 *** Maraxus has joined #openttdcoop 16:44:52 *** ChanServ sets mode: +o Maraxus 16:45:01 <Maraxus> !password 16:45:01 <coopserver> Maraxus: sorter 16:45:12 <coopserver> *** Game paused (connecting clients) 16:45:15 <coopserver> *** Maraxus has joined 16:45:15 <coopserver> *** Game unpaused (connecting clients) 16:45:16 <coopserver> *** Sylf has joined spectators 16:55:33 <coopserver> <ryx> i like the turtles 16:57:27 <coopserver> <ryx> only shame that you can't always see the cargo type of an empty train 17:00:08 <coopserver> *** ryx has left the game (Leaving) 17:00:14 <coopserver> *** Maraxus has left the game (Leaving) 17:00:25 *** Maraxus has quit IRC 17:06:19 *** Volatar has joined #openttdcoop 17:06:23 *** Hazzard has joined #openttdcoop 17:06:39 <Hazzard> !playercount 17:06:40 <coopserver> Hazzard: There are currently 2 players and 1 spectators, making a total of 3 clients connected 17:07:08 <Hazzard> !password 17:07:08 <coopserver> Hazzard: pngapi 17:07:14 <Hazzard> >.> 17:07:18 <ryx> lol 17:07:22 <coopserver> *** Game paused (connecting clients) 17:07:23 <ryx> source code ftw 17:07:27 <coopserver> *** Hazzard has joined 17:07:27 <coopserver> *** Game unpaused (connecting clients) 17:07:48 <Hazzard> When did the dictionary become programming jargon 17:08:08 <ryx> I've heard that it's all 6-letter-words from the openttd source 17:08:52 <ryx> last time there was a really strange word, I found it in a town names header file 17:09:52 <coopserver> *** Elyon has joined spectators 17:10:43 <coopserver> <Hazzard> :D 17:10:50 <coopserver> <Hazzard> I made a backwards train :D 17:12:11 <Sylf> you're confusing the poor turtules 17:12:56 <coopserver> <Hazzard> They'll just have to deal with it 17:13:17 <Sylf> ok, mr tyrant 17:31:33 *** ODM has joined #openttdcoop 17:31:33 *** ChanServ sets mode: +o ODM 17:33:10 <coopserver> *** Sylf has joined company #1 17:38:43 <coopserver> <Sylf> Hazzard, Pindhattan Ridge Valley's catchment area doesn't cover the farm 17:38:56 <coopserver> <Hazzard> That is a good point 17:39:02 <coopserver> <Hazzard> ... >.< 17:39:03 <coopserver> <Sylf> fixed 17:39:56 *** mek42 has joined #openttdcoop 17:40:14 <coopserver> <Sylf> I have a station I built that I forgot to add trains... 18:05:06 <coopserver> *** Sylf has joined spectators 18:06:16 <coopserver> *** Sylf has joined company #1 18:07:13 <coopserver> *** Sylf has joined spectators 18:07:24 <coopserver> *** Sylf has joined company #1 18:07:53 <coopserver> *** Sylf has joined spectators 18:33:21 *** Volatar has quit IRC 19:10:47 <coopserver> *** Hazzard has joined spectators 19:10:47 <coopserver> *** Game paused (number of players) 19:12:32 <coopserver> *** Hazzard has joined company #1 19:12:32 <coopserver> *** Game unpaused (number of players) 19:13:56 <coopserver> *** Hazzard has joined spectators 19:13:56 <coopserver> *** Game paused (number of players) 19:26:18 *** dr_gonzo_ has joined #openttdcoop 19:29:03 *** cornjuliox has quit IRC 19:44:51 *** ryx_ has joined #openttdcoop 19:51:54 *** ryx has quit IRC 19:54:18 *** dr_gonzo_ has quit IRC 20:31:51 *** Volatar has joined #openttdcoop 20:32:39 <coopserver> *** Djanxy has joined spectators 20:45:25 <Volatar> !password 20:45:26 <coopserver> Volatar: queued 20:45:31 <coopserver> *** Game still paused (connecting clients, number of players) 20:45:36 <coopserver> *** Volatar has joined 20:45:36 <coopserver> *** Game still paused (number of players) 20:46:34 <Volatar> why is it paused? 20:47:20 <hylje_> too few players in the company 20:47:25 <coopserver> <Volatar> oh 20:47:33 <coopserver> *** Volatar has left the game (Leaving) 20:47:43 <coopserver> *** Game still paused (connecting clients, number of players) 20:47:48 <coopserver> *** Volatar has joined 20:47:48 <coopserver> *** Game still paused (number of players) 20:47:56 <coopserver> <Volatar> Need two? 20:47:58 *** dr_gonzo_ has joined #openttdcoop 20:48:01 <hylje_> yeah two 20:48:06 <coopserver> <Volatar> aw k 20:48:31 <coopserver> <Volatar> Trying to see what is going on but the boat trains mod makes it hard when nothing is moving 20:50:22 <coopserver> *** Volatar has left the game (Leaving) 20:50:29 <Volatar> screw It I'll read the wiki 21:17:28 *** retro|cz has joined #openttdcoop 21:33:11 <coopserver> *** Sylf has left the game (Leaving) 21:38:41 *** Volatar has quit IRC 21:50:07 *** luser0 has joined #openttdcoop 21:52:48 *** luser0 has left #openttdcoop 22:00:58 *** ODM has quit IRC 22:29:50 <coopserver> *** Djanxy has joined company #1 22:33:53 <Sylf> need a player, Djanxy? 22:42:33 *** Hazzard has quit IRC 23:09:39 <mek42> !password 23:09:39 <coopserver> mek42: deltay 23:09:53 <coopserver> *** Game still paused (connecting clients, number of players) 23:09:57 <coopserver> *** Player has joined 23:09:57 <coopserver> *** Game still paused (number of players) 23:12:09 <coopserver> *** Player has left the game (Leaving) 23:12:54 <mek42> !password 23:12:54 <coopserver> mek42: deltay 23:13:05 <coopserver> *** Game still paused (connecting clients, number of players) 23:13:10 <coopserver> *** mek42 has joined 23:13:10 <coopserver> *** Game still paused (number of players) 23:15:50 *** dr_gonzo_ has quit IRC 23:23:30 *** Volatar has joined #openttdcoop 23:39:52 *** Jam35 has quit IRC 23:46:13 *** skyem123 has quit IRC 23:53:13 *** valhallasw has quit IRC