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00:00:53 <coopserver> *** edi__ has left the game (Leaving) 00:02:27 <coopserver> <NCommander> To whoever building the over-ocean railroad (near Wrenghead heights) very nice :-) 00:02:40 <coopserver> <mfb> thanks :) 00:02:48 <coopserver> <NCommander> if you can leave me a bit of space, I'll also hook up that farm 00:03:00 <coopserver> <NCommander> or do you have it? 00:03:00 <coopserver> <mfb> I planned to avoid that 00:03:11 <coopserver> <mfb> if oil station needs an expansion, the farm could be a problem 00:03:27 <coopserver> <NCommander> you know, occassionally, I wish we could use ships on these maps :-) 00:07:15 <coopserver> <NCommander> Hrm, might need to build a new sideline but ... 00:07:29 <coopserver> <mfb> where? 00:07:43 <coopserver> <NCommander> Here the Sutborough Bay, its hard to see where I could conenct it ... 00:07:59 <coopserver> <NCommander> Its remarkably crowded 00:08:00 <coopserver> <mfb> 03? 00:08:08 <coopserver> <mfb> or 12 00:08:19 <coopserver> <NCommander> 12, there's a fruit a bit left 00:09:35 <coopserver> <Nirahiel> bye everyone 00:09:38 <coopserver> <NCommander> Looking at the wiki to figure out how this all wires together 00:09:57 <coopserver> *** Nirahiel has left the game (Leaving) 00:10:08 *** Nirahiel has quit IRC 00:10:12 <coopserver> <NCommander> hrm, the nearby copper mine ight be *saner* 00:15:04 <coopserver> <NCommander> Hrm 00:15:09 <coopserver> <NCommander> Traffic jamming on SLH12 00:15:16 <coopserver> <NCommander> Let me see if I can figure out how to improve this 00:15:33 <coopserver> <mfb> where? 00:15:39 <coopserver> <NCommander> Sign dropped 00:15:43 <coopserver> <mfb> there is no train :D 00:15:46 <coopserver> <NCommander> Its clearing, then jams 00:15:53 <coopserver> <NCommander> But there were four trains jammed up there 00:15:53 <coopserver> <mfb> okay, then it needs more space 00:16:01 <coopserver> <NCommander> Yeah, I'm looking at how to rework it 00:19:24 <coopserver> *** Volatar has left the game (Leaving) 00:19:33 <coopserver> *** nicfer has left the game (Leaving) 00:23:42 <coopserver> <NCommander> mjb: thanks, you made me realize how I can connect a cooper ore :-) 00:23:45 <coopserver> *** Hazzard has left the game (general timeout) 00:23:48 <coopserver> <mfb> ? 00:23:55 <coopserver> <NCommander> Watching you do that other connection 00:23:58 <coopserver> <mfb> :D 00:24:13 <coopserver> <mfb> why not SLH12? 00:24:49 <coopserver> <mfb> the two connections are at !here 00:25:00 <coopserver> <NCommander> Hrm 00:25:07 <coopserver> <NCommander> I do believe I can offically be called BLIND 00:27:04 <Hazzard> !password 00:27:04 <coopserver> Hazzard: errnum 00:27:18 <coopserver> *** Game paused (connecting clients) 00:27:23 <coopserver> *** Hazzard has joined 00:27:23 <coopserver> *** Game unpaused (connecting clients) 00:32:11 <coopserver> <NCommander> Ok 00:32:20 <coopserver> <mfb> looks like MSH oil -> BBH03 could need a 4th 00:32:22 <coopserver> <NCommander> Got the track hooked up, now to figure out how to do the orders 00:32:30 <coopserver> <mfb> better start at SLH04 00:32:44 <coopserver> <mfb> NCommander: that is the wrong connection 00:33:06 <coopserver> <mfb> outgoing trains are fine 00:33:13 <coopserver> <mfb> but incoming trains should come from SLH 12 Drop 00:33:35 <coopserver> <NCommander> Repairing 00:33:37 <coopserver> <NCommander> Thanks 00:36:38 <coopserver> <NCommander> mjb: does that look sane? 00:36:52 <coopserver> <mfb> the double bridge works as single bridge currently 00:37:03 <coopserver> <mfb> (does not matter, but then there is no point in the second bridge) 00:37:12 <coopserver> <mfb> and the signals at the station are wrong 00:38:14 <coopserver> <NCommander> Fixed to entry/exit 00:39:10 <coopserver> <NCommander> *reviews the wiki to recheck terminus stations* 00:42:55 <coopserver> <NCommander> Looking at the wiki, I can't tell if I've got the right type of singal. I've got an entry singal, and double-sided exit signals (which should act as block signals when a train wants to leave) 00:43:08 <coopserver> <mfb> yeah now it is double-sided 00:43:16 <coopserver> <NCommander> so that's correct now? 00:43:19 <coopserver> <mfb> right 00:43:33 <coopserver> <NCommander> Alright, I need a bit of help with the orders, if you don't mind ... 00:44:11 <coopserver> <mfb> similar to the other trains 00:44:29 <coopserver> <mfb> just make sure to copy a copper train to get the right train type, group and so on 00:44:36 <coopserver> <mfb> afterwards you can adjust the orders 00:46:29 <coopserver> <mfb> the first order should be refit. that way, new trains won't start with the wrong cargo type 00:47:53 <coopserver> <NCommander> Got it 00:48:08 <coopserver> <mfb> looks good 00:48:19 <coopserver> <NCommander> How many trains? 00:48:31 <coopserver> <mfb> I would start with 3 00:48:39 <coopserver> <mfb> the production is low 00:49:00 <coopserver> <mfb> 1-2 trains in the network, 2-1 trains waiting in the station 00:49:08 <coopserver> <NCommander> It will pick up with time, but yeah 00:49:28 <coopserver> <NCommander> Now to keep an eye on this, and then find another place to hook up 00:49:59 <coopserver> <mfb> your double bridge is still acting as a single bridge 00:50:16 <coopserver> <NCommander> ah, signal issue 00:50:53 <coopserver> <mfb> good 00:51:18 <coopserver> <NCommander> I'm fairly rusty. I remember a lot of concepts like why we double bridges, but the actual doing of stuff. *poof* 00:53:58 <coopserver> <NCommander> Ooh, found a relatively good farm to hook up 01:11:38 <coopserver> <NCommander> Ugh, signaling sucks, but I got this far hooked up 01:14:40 <coopserver> <mfb> the tefingway north connection is problematic 01:14:58 <coopserver> <NCommander> I didn't make that, but I'll fx it in a few moments 01:15:09 <coopserver> <NCommander> Er, well, that entire station is 01:15:25 <coopserver> <NCommander> Sorry, wasn't clear 01:15:42 <coopserver> <NCommander> I made the connection there, but the Tefing North station needs a bit of a rework 01:16:31 <coopserver> <NCommander> Also, appears I forgot to signal part ot it 01:19:50 <coopserver> <mfb> hmm the station does not have any trains 01:20:41 <coopserver> <NCommander> It did. Crud. I think the station name changed. I'll have to find the old trains and fix their orders 01:22:07 <coopserver> <NCommander> That's annoying 01:22:54 <coopserver> <NCommander> Finding this is going to hurt 01:23:32 <coopserver> <NCommander> Well, it should pop invalid order in a bit so I guess I'll watch for that ... 01:23:44 <coopserver> <NCommander> Ah, found it 01:27:42 <coopserver> <NCommander> For the SLH I drop at, should that be the closest o? 01:29:45 <mfb-> the one where the station is connected to 01:29:49 <mfb-> otherwise it does not work 01:30:11 <coopserver> <mfb> are you working on something? 01:30:22 <coopserver> <NCommander> Setting orders 01:30:34 <coopserver> <mfb> okay 01:30:47 <coopserver> <mfb> I'll leave soon 01:31:01 <coopserver> <NCommander> Alright, have a good night 01:32:21 <mfb-> good night 01:32:27 <coopserver> *** mfb has left the game (Leaving) 01:32:28 <coopserver> *** Game paused (number of players) 01:32:30 *** mfb- has quit IRC 01:33:01 <NCommander> Well that's that 01:33:32 <Volatar> !password 01:33:33 <coopserver> Volatar: resets 01:33:38 <coopserver> *** Game still paused (connecting clients, number of players) 01:33:43 <coopserver> *** Volatar has joined 01:33:43 <coopserver> *** Game still paused (number of players) 01:33:43 <coopserver> *** Game unpaused (number of players) 01:41:35 <coopserver> <NCommander> Holy cow, this train got LOST 01:44:38 <coopserver> <NCommander> round and round it goes, where it stops, I have no idea 01:45:39 <coopserver> *** NCommander has left the game (general timeout) 01:45:40 <coopserver> *** Game paused (number of players) 01:51:04 * NCommander smacks his internet with a heavy stick 01:51:11 <NCommander> Though at least I managed to get my connections hooked up 01:51:17 <NCommander> and trains running 01:52:56 *** mek42 has quit IRC 02:12:16 <coopserver> *** Volatar has left the game (Leaving) 02:41:25 *** nicferirc has quit IRC 02:43:04 <coopserver> *** Hazzard has joined company #1 03:43:16 * NCommander waves 03:45:32 <NCommander> !password 03:45:32 <coopserver> NCommander: trying 03:45:39 <coopserver> *** Game still paused (connecting clients, number of players) 03:45:43 <coopserver> *** NCommander has joined 03:45:43 <coopserver> *** Game still paused (number of players) 03:45:43 <coopserver> *** Game unpaused (number of players) 03:45:57 <coopserver> <NCommander> Evening 03:49:18 <coopserver> *** NCommander has left the game (Leaving) 03:49:18 <coopserver> *** Game paused (number of players) 03:58:32 <Hazzard> !password 03:58:32 <coopserver> Hazzard: pngapi 03:58:38 <Hazzard> :/ 03:58:47 <coopserver> *** Game still paused (connecting clients, number of players) 03:58:53 <coopserver> *** Hazzard #1 has joined 03:58:54 <coopserver> *** Game still paused (number of players) 03:58:54 <coopserver> *** Game unpaused (number of players) 04:01:14 <NCommander> hey Hazzard 04:01:23 <coopserver> <Hazzard> Heyu 04:01:43 <coopserver> *** Hazzard #1 has left the game (Leaving) 04:01:44 <coopserver> *** Game paused (number of players) 04:01:47 <coopserver> *** Hazzard has joined spectators 04:01:50 <coopserver> *** Hazzard has joined company #1 04:02:15 <coopserver> *** Hazzard has joined spectators 04:03:10 <edi__> !pw 04:03:13 <edi__> !password 04:03:13 <coopserver> edi__: pngapi 04:03:19 <coopserver> *** Game still paused (connecting clients, number of players) 04:03:25 <coopserver> *** edison has joined 04:03:25 <coopserver> *** Game still paused (number of players) 04:03:42 <edi__> !help 04:03:42 <coopserver> edi__: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 04:03:52 <NCommander> The clone of hazzard dies 04:03:52 *** NCommander has quit IRC 04:03:58 *** NCommander has joined #openttdcoop 04:04:11 <coopserver> *** edison has changed his/her name to edi__ 04:04:15 * NCommander hates having connection issues 04:04:17 <coopserver> *** Hazzard has joined company #1 04:04:18 <coopserver> *** Game unpaused (number of players) 04:05:18 <NCommander> !password 04:05:18 <coopserver> NCommander: demand 04:05:25 <coopserver> *** Game paused (connecting clients) 04:05:30 <coopserver> *** NCommander has joined 04:05:30 <coopserver> *** Game unpaused (connecting clients) 04:05:40 <coopserver> <NCommander> lets see if I can stay connected for more than 3 seconds 04:05:49 <coopserver> <edi__> :) 04:06:12 <coopserver> <NCommander> I made some connections earlier to get some of the last remaining farms 04:06:54 <coopserver> *** edi__ has left the game (general timeout) 04:07:12 <coopserver> <NCommander> seems like I'm not the only one with connection issues 04:07:29 <coopserver> <Hazzard> :P 04:08:06 <coopserver> <NCommander> What's the official rule with building over ocean (i.e., making land with the canal bug(?)) 04:08:13 *** edi__dc has joined #openttdcoop 04:08:19 <edi__dc> !password 04:08:19 <coopserver> edi__dc: demand 04:08:24 <coopserver> *** Game paused (connecting clients) 04:08:28 <coopserver> *** edi__ has joined 04:08:28 <coopserver> *** Game unpaused (connecting clients) 04:08:35 <coopserver> <edi__> re 04:08:40 <coopserver> <NCommander> WB 04:08:42 <coopserver> <Hazzard> Because we're using "WET" rails, go for it 04:08:46 <coopserver> <NCommander> Awesome 04:08:57 <coopserver> <Hazzard> I don't see it too often normally though 04:11:47 *** edi__ has quit IRC 04:14:31 <coopserver> *** Hazzard has joined spectators 04:22:34 <Sylf> the canal trick? I try to avoid it on side lines, as it's usually not needed 04:23:25 <Sylf> save those for mainlines, hubs and the busy section of the sidelines, close to the slh 04:23:40 <coopserver> <NCommander> Hrm, I'll make a few artifcal islands to make bridges then 04:24:19 <Sylf> like how I did the "unhacked" 04:24:49 <Sylf> !password 04:24:49 <coopserver> Sylf: pixels 04:25:06 <coopserver> <NCommander> Yeah, I'll do something similar 04:25:12 <coopserver> <NCommander> It looks nice 04:25:21 <Sylf> !ip 04:25:21 <coopserver> Sylf: ps.openttdcoop.org:3983 04:25:41 <coopserver> *** Game paused (connecting clients) 04:25:46 <coopserver> *** Sylf has joined 04:25:46 <coopserver> *** Game unpaused (connecting clients) 04:26:31 <coopserver> <Sylf> oh wtf 04:26:39 <coopserver> <Sylf> fruit drop is picking up the food 04:27:48 <coopserver> <NCommander> Oooh, that came out looking really well 04:28:09 <coopserver> <NCommander> Island bridge if anyone wants to look 04:33:26 <coopserver> <Sylf> hm 04:33:32 <coopserver> <Sylf> who built Prenningville valley 04:33:44 <coopserver> <Sylf> that is built so convolutedly 04:34:12 <coopserver> <NCommander> /me looks 04:34:19 <coopserver> <Sylf> and why oh why do people love building at such tight spots... 04:34:55 <coopserver> <Sylf> btw 04:35:05 <coopserver> <Sylf> have we finished expanding all ML to LLL_RRR? 04:35:14 <coopserver> <Sylf> that should be done first before building so many more primaries 04:35:44 <coopserver> <NCommander> I didn't know it needed upgrading (I'm coming back to OpenTTD after a long hitaus) 04:35:56 <coopserver> <Sylf> where did the trains for Gontston Valley go? 04:38:48 <coopserver> <edi__> i made my first "thing" in this server :D 04:40:24 <coopserver> <NCommander> Huh 04:40:31 <coopserver> <NCommander> That came out suprisingly well 04:43:22 <coopserver> <NCommander> hrm 04:43:36 <coopserver> <NCommander> No idea how I'm going to fit a second bridge in here 04:43:47 <coopserver> <Sylf> where? 04:43:47 <coopserver> <edi__> where? :) 04:43:55 <coopserver> <NCommander> Island Bridge/NCommander 04:44:03 <coopserver> <Sylf> what second bridge? 04:44:06 <coopserver> <Sylf> it's not needed 04:44:10 <coopserver> <NCommander> Oh 04:44:22 <coopserver> <Sylf> unless you're expecting that high volume traffic 04:44:31 <coopserver> <NCommander> 6 trains at max 04:44:42 <coopserver> <NCommander> I'm quite happy how the exit tracks came out with that island 04:46:15 <coopserver> <edi__> Ncommander before dudingbury, bridges are not in sync... 04:47:08 <coopserver> <NCommander> Er, I'm not sure they have to. Trains are going to one or the other based on grain/lifestock 04:47:11 <coopserver> <NCommander> Or am I missing something 04:47:34 <coopserver> <edi__> i just put table "? sync" <-- here 04:47:41 <coopserver> <NCommander> ? sync 04:48:30 <coopserver> <edi__> i am beginer so, maybe my bad :D 04:48:33 <coopserver> <NCommander> True, but TBH, that bit would be find with only bridge. 04:48:46 <coopserver> <NCommander> I just left it in since it was already built. 04:49:07 <coopserver> <NCommander> But yeah, you're right. The problem is it makes the turn very sharp past that, and I try to avoid excess terraforming 04:52:41 <coopserver> <NCommander> What I wouldn't give to be able to put signals on bridges 04:52:47 <coopserver> <edi__> :) 04:53:57 <coopserver> <edi__> bridges are fun :) (i needed lot's of time to understand the concept but now i joy it :D) 04:54:13 <coopserver> <NCommander> I did a demo out in the middle of the map to explain it 04:54:26 <coopserver> <edi__> yeah i was here :) 04:55:01 <coopserver> <edi__> hm my train go wired places.... 04:55:09 <coopserver> <Sylf> like which one? 04:55:14 <coopserver> <edi__> 881 04:55:36 <coopserver> <edi__> is going to netbourne but no he went out from paper pickup 04:55:44 <coopserver> <edi__> but it's rubber->condom train 04:55:49 <coopserver> <Sylf> that train is supposed to go to SLH 11 drop, not SLH 06 04:56:03 <coopserver> <edi__> thankyou :) 04:56:20 <coopserver> <Sylf> also, at your station, put the signals as close to the x as possible 04:56:29 <coopserver> <Sylf> like that 04:56:53 <coopserver> <Sylf> and you don't need double bridges at such low traffic areas 04:57:40 <coopserver> <edi__> i'm loking for slh11 :D, bridges: maybe later, the rubber farms go bigger? (or not produceing more?) 04:58:05 <coopserver> <NCommander> That would require merging a LOT of tracks into a very small area ... 04:58:15 <coopserver> <Sylf> look around little puntburg springs 04:58:25 <coopserver> <Sylf> there's 1 tunnel serving 4 industries 04:58:52 <coopserver> <NCommander> Point taken 04:59:50 <coopserver> <edi__> ok i got slh 11 05:00:33 <coopserver> <edi__> ok i changed slh06 to slh 11 in my routes 05:01:02 <coopserver> <NCommander> Sylf: can you look where I signed (Check Here), to see if that's acceptable? 05:06:02 <coopserver> <edi__> my 881 went back to paper pickup :( 05:06:20 <coopserver> <edi__> ghost tarin... :D 05:06:37 <coopserver> <Sylf> you need to send your lost trains to SLH11 drop first 05:06:50 <coopserver> <edi__> ok now it's try to go there 05:06:55 <coopserver> <edi__> after go to refil 05:06:57 <coopserver> <Sylf> because the trains on the main lines can't find any direct paths to the primary stations 05:07:12 <coopserver> <edi__> oh ok 05:07:13 <coopserver> <Sylf> Use the "skip" button in the order list 05:09:15 <coopserver> <NCommander> So which mainline needed upgrading? 05:09:53 <coopserver> <Sylf> anywhere that's not LLL_RRR yet 05:10:21 <coopserver> <NCommander> *will start looking/working in a moment* 05:10:21 <coopserver> <Sylf> BBH 01 - SLH 08 - MSH animals - SLH 02 05:12:00 <coopserver> <edi__> ok it's work thanky my ghost traine come back :D 05:13:53 <coopserver> <Sylf> oops :P 05:14:09 <coopserver> *** edi__ has changed his/her name to edi__afk 05:15:23 <coopserver> <NCommander> What's oops? 05:19:25 <coopserver> <NCommander> Hrm, wedging in that third mainline track will be interesting 05:19:42 <coopserver> <Sylf> yes, it'll be a challenge and a half 05:20:58 <coopserver> <NCommander> Oh lovely 05:21:03 <coopserver> <NCommander> There's a jam on the mainline 05:21:05 <coopserver> <NCommander> Signing 05:21:22 <coopserver> <NCommander> Mainline Jam/NCommander 05:21:52 <coopserver> <Sylf> I don't see it 05:22:04 <coopserver> <Sylf> well 05:22:06 <coopserver> <Sylf> ok 05:22:10 <coopserver> <Sylf> it's a bit slow 05:22:36 <coopserver> <NCommander> If you don't think its critical. I'm not sure what the goals are for mainlines :-) 05:22:49 <coopserver> <NCommander> The last coop game I played (or at least remember) were self-regulating trainsets 05:23:40 <coopserver> <Sylf> in a typical style hub by V, that MSH is built tightly 05:23:54 <coopserver> <Sylf> expanding it will be difficult 05:24:10 <coopserver> <Sylf> or improving that jammy spot alone is difficult 05:24:16 <coopserver> <NCommander> I'm not seeing any great places to stick a merge in, if we only want to upgrade part of the mainline 05:25:22 <coopserver> <Sylf> I might take a stab at it after I fix the fruit station 05:26:07 <coopserver> <NCommander> I'm kinda thinking just rebuilding the entire mainline slightly farther out, to help with balancing, most of the merge areas will require a complete rebuild 05:26:23 <coopserver> <Sylf> like where? 05:26:53 <coopserver> <NCommander> What needs rebuilding, or where to rebuild the mainline? 05:27:27 <coopserver> <Sylf> personally, I'm not gonna touch SLH 08 05:27:56 <coopserver> <Sylf> I'm not the type who want to touch that kind of mess 05:28:09 <coopserver> <Sylf> I can handle SLH02 or the MSH animals 05:28:25 <coopserver> <Sylf> it doesn't look too critical yet 05:28:33 <coopserver> <Sylf> but it's easier to build when it's less busy 05:31:17 * NCommander nods 05:31:25 <NCommander> I'm just looking at it carefully trying not to break the layout 05:32:07 <coopserver> <Sylf> ok, 1 side of SLH02 is done 05:32:48 <coopserver> <NCommander> *looks* 05:34:48 <coopserver> <NCommander> I think I see where you made changes 05:35:15 <coopserver> <Sylf> up to the red cross 05:35:27 <coopserver> <Sylf> what I did was so damn simple 05:35:38 <coopserver> <NCommander> The SLH itself is still 2 track? 05:38:50 <coopserver> <NCommander> Hrm, I'm seeing ways to POSSIBLY expand MSH ANIMALS 05:39:36 <coopserver> *** Hazzard has left the game (general timeout) 05:39:39 <coopserver> *** edi__afk has changed his/her name to edi__ 05:39:40 <coopserver> <edi__> re 05:39:43 *** Hazzard_ has joined #openttdcoop 05:39:51 <Hazzard_> !password 05:39:52 <coopserver> Hazzard_: launch 05:40:02 <coopserver> *** Game paused (connecting clients) 05:40:07 <coopserver> *** Hazzard has joined 05:40:07 <coopserver> *** Game unpaused (connecting clients) 05:41:38 <coopserver> <NCommander> *sees the active widing and stops before clicking :-* 05:42:03 <coopserver> <edi__> sombody working on somethin can i see it? :) 05:42:16 <coopserver> <Sylf> I just expanded SLH 02 05:42:40 <coopserver> <Sylf> that was actually simple and fun 05:43:23 <coopserver> <Sylf> probably work on the animal drop MSH next 05:43:39 <coopserver> <edi__> just ut !here sign form me :) 05:43:53 <coopserver> <edi__> if i see what changed i udnerstand fast... 05:44:03 <coopserver> <Sylf> nothing yet 05:44:04 <coopserver> <NCommander> I'm thinking the easiest thing to do is move the top tracks up by one (s bend), which gives you a bit of breathing room) 05:44:41 *** Hazzard has quit IRC 05:44:41 <coopserver> <Sylf> nah, I have some other ideas 05:44:50 <coopserver> <NCommander> The left turn through the tunnels is a bit tricker, you need to relocate some stuff ... 05:44:56 <coopserver> <NCommander> I defer to the master :- 05:44:59 <coopserver> <NCommander> :-) 05:45:02 <coopserver> <Sylf> I still need to finish fixing the fruit station 05:45:11 <coopserver> <NCommander> What's wrong with it? 05:45:22 <coopserver> <Sylf> the drop station is picking up food 05:45:49 <coopserver> <NCommander> Ow 05:47:13 <coopserver> <NCommander> *looks at making SLH LLL 05:48:09 <coopserver> <Sylf> um, what? 05:48:31 <coopserver> *** NCommander has left the game (general timeout) 05:48:47 <NCommander> I think my internet can hate me 05:48:56 <NCommander> I was looking at SLH08 05:49:45 *** NCommander has quit IRC 05:50:48 <coopserver> <edi__> how condoms pick get stuf, the factory is far away, and just only rubebr drop there? 05:51:11 <coopserver> <Sylf> look at the extra station tiles on the factory island 05:51:48 <coopserver> <edi__> oh builded, after deleted the midle? 05:51:57 <coopserver> <Sylf> using CHIPS station tiles, you can make those station tiles blend in well with the factory 05:52:21 *** NCommander has joined #openttdcoop 05:52:28 <coopserver> <Sylf> no 05:52:53 <coopserver> <Sylf> see, like that. 05:52:53 * NCommander smacks his petty excuse for an internet connection 05:53:07 <coopserver> <Sylf> ctrl-click the station tile, and you can do a station walk in a snap 05:53:36 <NCommander> !passwo 05:53:39 <NCommander> !password 05:53:39 <coopserver> NCommander: admins 05:53:46 <coopserver> *** Game paused (connecting clients) 05:53:50 <coopserver> *** NCommander has joined 05:53:50 <coopserver> *** Game unpaused (connecting clients) 05:54:15 <coopserver> <Sylf> hm, that was stupid 05:54:23 <coopserver> <Sylf> of me 05:54:55 <coopserver> <NCommander> /me looks at doing slight brain surgey 05:55:48 <coopserver> <Sylf> I just mistakenly demolished condom pick 05:56:00 <coopserver> <edi__> wow the ctrl+click thing are buil in or, extra? :) 05:56:05 <coopserver> <NCommander> Where's undo when you need it :-) 05:56:07 <coopserver> <Sylf> I was lucky enough I rebuilt it quickly enough 05:56:08 <coopserver> <NCommander> Built in 05:56:13 <coopserver> <Sylf> no chaos 06:01:11 <coopserver> <NCommander> Woo, that appears to have worked 06:01:20 <coopserver> <Sylf> hm? 06:01:25 <coopserver> <NCommander> *did a slight realignement (keeping it balanced) on the mainline* 06:01:52 <coopserver> <NCommander> to deal with the very little space between MSH Animals* 06:02:00 <coopserver> <NCommander> and SLH08 06:02:37 <coopserver> <NCommander> I might need to push the kink a bit back 06:03:19 <coopserver> <NCommander> Wow 06:03:28 <coopserver> <NCommander> You are incredibly fast at that O_O 06:03:39 <coopserver> <Sylf> oh? 06:03:50 <coopserver> <NCommander> Was watching you edit the area I just tweaked 06:04:26 <coopserver> <NCommander> I realigned the two track mainline down one tile, then you went crazy (I put the tag wher I did it) 06:05:53 <coopserver> <Sylf> in that kind of sense, I take crazy as complement 06:06:06 <NCommander> I meant it as such :-) 06:10:19 <coopserver> <Sylf> oh 06:10:33 <coopserver> <NCommander> For SLH08->MSH ANIMALS, I'm afraid to touch anything incase I break the balance 06:11:00 <coopserver> <Hazzard> :) 06:11:20 <coopserver> <Sylf> edi, 06:11:25 <coopserver> <edi__> yes 06:11:26 <coopserver> <NCommander> Well, there's a 2 length turn which is ... problematic to replace 06:11:29 <coopserver> <Sylf> I'm working at !here right now 06:11:35 <coopserver> <Sylf> in that general area 06:11:46 <coopserver> <edi__> thanx im whacing 06:11:53 <coopserver> <Hazzard> A two length turn? 06:12:11 <coopserver> <Hazzard> oh 06:12:15 <coopserver> <NCommander> Yeah 06:12:22 <coopserver> <Sylf> gotta shrink the town a bit 06:12:49 <coopserver> <NCommander> I believe that's politically correct speak for raze the edges :-) 06:13:33 <coopserver> <NCommander> *clap clap clap clap* 06:15:01 <coopserver> *** Hazzard has joined spectators 06:17:52 <coopserver> <edi__> wow it's good idea, i never thinked before :D 06:22:56 <coopserver> <Sylf> that should do it for one side 06:23:09 <coopserver> <Sylf> oh, gotta finish the split 06:23:23 <coopserver> <edi__> ok :) 06:24:44 *** retro|cz has joined #openttdcoop 06:25:05 <coopserver> <NCommander> Watching you work is like O_O; 06:26:45 <coopserver> <NCommander> Is that where the third line wll connect? 06:27:00 <coopserver> <edi__> i think yes 06:27:02 <coopserver> <Sylf> yeah 06:27:02 <coopserver> <NCommander> oh good, at least my building the inner curve helped :-) 06:27:47 <coopserver> <NCommander> Though I'm not sure that's going to be balanced, it looks shorter (by a wide margin) for anything going to moo drop 06:28:28 <coopserver> <Sylf> okidoki, one side of it is done 06:28:32 <coopserver> <NCommander> Also, is there a trick to signaling I don't know? It looks like you click once and all the signals go down 06:28:40 <coopserver> <edi__> ctrl 06:28:58 <coopserver> <Sylf> ctrl-drag, let go 06:29:03 <coopserver> <NCommander> Wow, awesome 06:29:06 <coopserver> <NCommander> thanks 06:29:14 <coopserver> <NCommander> Let me get more of the terraforming down for the third track 06:29:36 <coopserver> <Sylf> wait a bit for that 06:29:42 <coopserver> <NCommander> k 06:30:18 *** Djanxy has joined #openttdcoop 06:30:23 <Djanxy> !password 06:30:23 <coopserver> Djanxy: enough 06:30:36 <coopserver> <Sylf> Trying to think of a way so I don't need to build any more tunnels 06:30:51 <coopserver> <NCommander> On SLH08? 06:30:51 <coopserver> *** Game paused (connecting clients) 06:30:54 <coopserver> *** Djanxy has joined 06:30:54 <coopserver> *** Game unpaused (connecting clients) 06:30:58 <coopserver> <edi__> i made somthing bad 06:30:59 <coopserver> <Sylf> at MSH animals 06:31:05 <coopserver> <edi__> i don't know :D 06:31:15 <coopserver> <edi__> !here 06:31:28 <coopserver> <Sylf> I'm gonna leave SLH 08 to someone else 06:32:27 <coopserver> <edi__> i just wante dto add fruit station, but evrithing is go under the water 06:32:28 <coopserver> <NCommander> It was a pleasure watching you work 06:33:56 <coopserver> <NCommander> SLH 08 looks amazingly packed in there ... 06:34:12 <coopserver> <NCommander> Complete with a station right in the middle 06:34:23 <coopserver> <Sylf> 2 stations in the middle 06:34:37 <coopserver> <Sylf> the drop and the primary 06:34:56 <coopserver> <Sylf> and an oil station right to the east of it too 06:35:00 <coopserver> <NCommander> Yeah 06:35:19 <coopserver> <NCommander> A couple of the bridges can be extended out one tile, i.e., the one over SLH08 drop to help make room 06:36:38 <coopserver> <NCommander> The drop actually not too bad, its what's accessible over the bridges coming from MLH ANIMALS 06:43:29 <coopserver> *** Hazzard has joined company #1 06:45:13 <coopserver> *** Hazzard has left the game (Leaving) 06:46:55 <coopserver> <NCommander> Hazzard: Rebuilding SLH08? 06:47:16 <coopserver> <Djanxy> he just left 06:47:26 <coopserver> <NCommander> Ah, same some explosions in that area 06:47:42 <coopserver> <NCommander> saw some 06:47:45 <coopserver> <Djanxy> i built a split, someone doing the merge 06:49:15 <coopserver> <NCommander> I think bed is getting to be a saner idea :-/ 06:49:34 *** Hazzard_ has quit IRC 06:50:38 <coopserver> <Sylf> msh animals done. 06:50:59 *** Volatar has quit IRC 06:51:56 <coopserver> *** NCommander has left the game (Leaving) 06:51:58 <NCommander> Night world 06:52:02 <coopserver> <Djanxy> nn 06:52:04 <NCommander> See you guys tomorrow 06:52:13 <coopserver> <Sylf> yup 06:52:17 <coopserver> <Sylf> and I gotta go too 06:52:40 <coopserver> <Sylf> you woere on the rigth track 06:52:45 <coopserver> <Sylf> here 06:52:46 <NCommander> ? 06:52:58 <NCommander> Sylf, have a good night, see you around 06:53:27 <coopserver> <Djanxy> yeah, just wanted to see how the other way worked out ;) 06:57:27 <coopserver> <Sylf> i got an idea... 06:57:42 <coopserver> <Djanxy> can see that :D 06:58:32 <coopserver> <Djanxy> yeah, was just gonna go with the bridges already there 07:01:16 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 07:01:16 <coopserver> Attempting to reconnect... 07:01:16 <coopserver> Connection failed 07:01:27 <Sylf> D: 07:01:31 <Djanxy> .. 07:01:35 <Sylf> !apconnect 07:01:35 <coopserver> Connecting... 07:01:35 <coopserver> Connection failed 07:01:48 <Sylf> !start 07:01:58 <coopserver> Server is starting... 07:02:15 <Sylf> !apconnect 07:02:15 <coopserver> Connecting... 07:02:15 <coopserver> Connection failed 07:02:32 <Sylf> !apconnect 07:02:32 <coopserver> Connecting... 07:02:33 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26264) 07:02:38 <Sylf> !password 07:02:38 <coopserver> Sylf: played 07:02:46 <coopserver> *** Game still paused (connecting clients, number of players) 07:02:55 <coopserver> *** Sylf has joined 07:02:57 <coopserver> *** Djanxy has joined 07:02:57 <coopserver> *** Game still paused (number of players) 07:02:57 <coopserver> *** Game unpaused (number of players) 07:19:20 <coopserver> <Djanxy> doing anything sylf? 07:19:30 <coopserver> <Djanxy> else ill be off 07:19:36 <coopserver> <Sylf> not really 07:19:40 <coopserver> <Sylf> only fixing lost trains 07:20:34 <coopserver> <Djanxy> ok, cya around then 07:20:46 <coopserver> *** Djanxy has left the game (Leaving) 07:20:46 <coopserver> *** Game paused (number of players) 07:23:27 <Sylf> !unpause 07:23:28 <coopserver> *** Game unpaused (number of players) 07:23:52 <V453000> yoyo 07:24:20 <V453000> !password 07:24:21 <coopserver> V453000: masked 07:24:28 <coopserver> *** Game paused (connecting clients) 07:24:33 <coopserver> *** V453000 has joined 07:24:33 <coopserver> *** Game unpaused (connecting clients) 07:24:37 <coopserver> <V453000> howsitgoin 07:24:48 <coopserver> <Sylf> hihi 07:25:18 <coopserver> <Sylf> it's chaotic 07:25:24 <coopserver> <V453000> how is the increased power? :D 07:26:02 <coopserver> <Sylf> it helps 07:26:36 <coopserver> <Sylf> trains slows down at some slopes 07:26:46 <coopserver> <V453000> im just wondering if it doesnt make rail strong useless 07:26:51 <coopserver> <Sylf> but much less so than before 07:27:12 <coopserver> <V453000> for non-refit rail strong is probably better 07:27:16 <coopserver> <V453000> hm hills :)) 07:27:18 <Sylf> !auto 07:53:47 *** Mucht has quit IRC 08:20:55 <coopserver> <Sylf> 'night 08:20:57 <coopserver> *** Sylf has left the game (Leaving) 08:20:58 <coopserver> *** Game paused (number of players) 08:21:43 <V453000> bai 08:21:47 <coopserver> *** V453000 has left the game (Leaving) 08:27:40 *** NCommander has quit IRC 08:31:33 *** NCommander has joined #openttdcoop 08:47:21 *** Djanxy has quit IRC 08:52:07 *** Killian has joined #openttdcoop 08:52:12 <Killian> !players 08:53:07 <Killian> !help 08:53:07 <coopserver> Killian: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 08:53:35 <V453000> help help 08:53:38 <V453000> hi hi 08:54:19 *** Killian has quit IRC 11:33:34 *** ryx has joined #openttdcoop 11:34:16 *** ryx_ has quit IRC 11:54:00 *** nicferirc has joined #openttdcoop 12:08:58 *** Max| has quit IRC 12:11:44 *** Nirahiel has joined #openttdcoop 12:11:46 *** Nirahiel has joined #openttdcoop 12:18:38 *** JoeMiles has quit IRC 12:19:58 <Nirahiel> !password 12:19:58 <coopserver> Nirahiel: qwerty 12:20:29 <coopserver> *** Game still paused (connecting clients, number of players) 12:20:33 <coopserver> *** Nirahiel has joined 12:20:33 <coopserver> *** Game still paused (number of players) 12:23:31 *** JoeMiles has joined #openttdcoop 12:31:51 <Nirahiel> Hi all, i was wondering, is there going to be a new map ? 12:32:09 <coopserver> *** Nirahiel has left the game (Leaving) 12:32:54 <V453000> probably 12:33:03 <V453000> but since people are still playing this one, probably not terribly soon 12:33:13 <V453000> I wouldnt expect this to take longer than a week though 12:34:01 <Nirahiel> Awww, cause I really wanted to see how to start one of these maps 12:34:08 <Nirahiel> wanna try this system in singleplayer 12:34:24 <V453000> honestly, the start wont give you what you are hoping for at all 12:34:30 <V453000> the things are "just built" 12:34:36 <KenjiE20> much delibarating over plan, followed by manic building and mass panic 12:35:06 <KenjiE20> then someone fixes everything 12:35:29 <V453000> just try to build a network, and expand stuff when it breaks ... this is where you get ... although often we start from e.g. LL_RR (2 lines per direction) which means the things are "big" from the start 12:35:37 <V453000> so you build the things from nothing 12:36:39 <KenjiE20> yeah, generally the big lines on the plan get plonked down, and stuff forms around it 12:37:07 <V453000> also hy KenjiE20 :D 12:37:16 <KenjiE20> heyup 12:37:20 <Nirahiel> yeah but i mean, all that part when you start to make plans, decide where the MLs will be, the BBHs, etc ... 12:37:32 <Nirahiel> i have no idea how you do that 12:37:36 <V453000> well in this game we just drew it and done 12:37:37 <KenjiE20> it's really not as interesting as you think 12:37:50 <V453000> bit of talk but nothing specific 12:37:57 <KenjiE20> we make a moneymaker to have building funds, then people sign on and draw diagrams and notes 12:38:00 <V453000> honestly, if you want to get the hang of things here, simply play and build :) 12:38:07 <Nirahiel> Well, how do you know where lines should be ? 12:38:12 <KenjiE20> then someone gets bored and calls a vote 12:38:26 <V453000> KenjiE20: well lately we usually cheat money and make a collective plan often :P 12:38:30 <KenjiE20> it's either in the plan, or 'where it looks right' 12:38:36 <KenjiE20> heh 12:39:21 <V453000> Nirahiel: we generally try to follow the landscape a little bit, and some purpose like "have each cargo type get 1 separate drop station" quickly form the network 12:39:36 *** kokx has joined #openttdcoop 12:39:55 <kokx> !dl lin64 12:39:55 <coopserver> kokx: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-linux-generic-amd64.tar.xz 12:40:08 <KenjiE20> yup, lines generally end up in logical places following the 'no-excessive-TF' rules 12:40:17 <Nirahiel> yeah but, how do you know if a station should be a mainstation or not, how many main stations per map, etc etc 12:40:47 <KenjiE20> that tends to evolve once you throw traffic at it 12:41:03 <V453000> simple, main station = place where you drop or pickup things at a secondary industry 12:41:08 <V453000> how many, varies each map 12:41:11 <KenjiE20> and the more experienced builders get a feel for how busy x station might be 12:41:19 <Nirahiel> And let's say there are 2 factories on the map, are you going to supply both, or only one and let the other one die ? in this case, which one ? :) 12:41:37 <KenjiE20> by the time building starts, everything has probably shtudown anyway 12:41:41 <V453000> neither, we choose place, not industry 12:41:42 <KenjiE20> shut* 12:41:53 <Nirahiel> then HOW do you choose that place ? :) 12:42:00 <V453000> by what fits in the network 12:42:01 <KenjiE20> you look at the landscape 12:42:11 <KenjiE20> combination of both 12:42:14 <Nirahiel> And if there is no industry there ? 12:42:18 <V453000> e.g. you can estimate where traffic will be what 12:42:21 <V453000> you fund it? 12:42:25 <KenjiE20> ^ 12:42:41 <KenjiE20> by the time a plan is formed, most consumer industries will have closed 12:43:19 <Nirahiel> oh, i see. So you decide a plan for the secondary industries, and then connect the primary ones to the network ? 12:43:37 <V453000> it depends, in some games we start with L_R, building right away without a plan. Then we eventually take some of the existing ones... it all depends and at the same doesnt really matter 12:43:42 <Nirahiel> and then you fund those 2nd industries ? 12:43:49 <V453000> sort of yes 12:43:58 <V453000> doesnt really matter how the 2ndary industries come to existence 12:44:03 <Nirahiel> yeah that's why i need to see a new game, to really see how it's going :) 12:44:17 <V453000> not at all, it is all totally situational 12:44:27 <V453000> you simply do what you think fits the situation 12:44:41 <KenjiE20> each game is unique, though they share set up 'tropes' I guess 12:44:44 <V453000> if you like any of the existing industries, you might as well use it, if not, well then not 12:45:09 <Nirahiel> Well, i'm still going to wait for a new game :P 12:45:40 <KenjiE20> by all means, we're just trying to explain there's not much visually to take in 12:45:43 <V453000> if you want to join, there is no need to wait :) 12:45:51 <KenjiE20> it's all intuition and discussion 12:45:59 <Nirahiel> The map is so full already 12:46:11 <V453000> expanding expanding 12:46:21 <KenjiE20> also, since it's actually in use, I should add this 12:46:39 <KenjiE20> @topic add TS3: voice.openttdcoop.org 12:46:39 *** Webster changes topic to "Cooperative OpenTTD | PSG273 (r26264) | STAGE: wtf | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 12:47:00 <Nirahiel> nice bot command :o 12:47:09 * KenjiE20 checks site 12:47:13 <KenjiE20> well... it -was- in use :p 12:47:20 <V453000> :D 12:47:21 <Nirahiel> i was on 12:47:25 <Nirahiel> like a few minutes ago 12:47:29 <KenjiE20> yeah, I saw 12:47:34 <Nirahiel> but the last guy on timed out 12:47:39 <Nirahiel> so i left 12:47:47 <KenjiE20> he was a yank, probably fell asleep :p 12:48:03 <Nirahiel> well i heard him talk to his family through TS 12:48:04 <Nirahiel> xD 12:48:31 <KenjiE20> hah, PTT in shared space :) 12:51:04 <V453000> either way, if you want to play, but not this game, there is the welcome server running latest stable version to make your waiting shorter :P 12:51:33 <V453000> the building style is different, some people are the same, but you can learn a little bit there too 12:51:42 <V453000> Public Server is 1021030 times better for learning, but still :) 12:52:26 <KenjiE20> the starts are different though, and that's what he wants to see 12:53:20 <V453000> sure but the choices are similarly simple as there :P 12:55:20 <Nirahiel> yeah, i'm just gonna play another game until this map's reset :P 12:55:35 *** JoeMiles has quit IRC 12:56:55 *** JoeMiles has joined #openttdcoop 13:32:08 *** Max| has joined #openttdcoop 14:10:04 <kokx> !password 14:10:05 <coopserver> kokx: danish 14:10:18 <coopserver> *** Game still paused (connecting clients, number of players) 14:10:20 <coopserver> *** kokx has joined 14:10:20 <coopserver> *** Game still paused (number of players) 14:12:07 <Nirahiel> !password 14:12:07 <coopserver> Nirahiel: danish 14:12:13 <coopserver> *** Game still paused (connecting clients, number of players) 14:12:15 <coopserver> *** Nirahiel has joined 14:12:15 <coopserver> *** Game still paused (number of players) 14:12:44 <coopserver> *** Nirahiel has joined company #1 14:12:45 <coopserver> *** Game unpaused (number of players) 14:28:56 <coopserver> *** kokx has left the game (Leaving) 14:28:57 <coopserver> *** Game paused (number of players) 14:30:10 <Nirahiel> Got a question about these maps, there are only level 1 and 2 industries ? Like, fruit plantation > fruits > drop to factory > wine > drop to town > repeat. No such thing as iron mine > iron > steel mill > steel > factory > goods > town > repeat ? 14:30:15 <coopserver> *** Nirahiel has left the game (Leaving) 14:31:17 <nicferirc> !playercount 14:31:17 <coopserver> nicferirc: There are currently 0 players and 0 spectators, making a total of 0 clients connected 14:31:59 <nicferirc> !password 14:31:59 <coopserver> nicferirc: buffer 14:32:08 <coopserver> *** Game still paused (connecting clients, number of players) 14:32:17 <coopserver> *** nicfer has joined 14:32:19 <coopserver> *** Game still paused (number of players) 14:58:49 *** Ristovski has joined #openttdcoop 15:00:00 *** Nirahiel has quit IRC 15:04:43 <nicferirc> anyone likely to join? 15:11:32 <coopserver> *** nicfer has joined company #1 15:13:40 *** blockman has joined #openttdcoop 15:16:23 *** blockman has quit IRC 15:25:58 <tyteen4a03> !password 15:25:58 <coopserver> tyteen4a03: cruise 15:26:04 <tyteen4a03> nicferirc, sure 15:26:32 <coopserver> *** Game still paused (connecting clients, number of players) 15:26:37 <coopserver> *** tyteen4a03 has joined 15:26:37 <coopserver> *** Game still paused (number of players) 15:26:37 <coopserver> *** Game unpaused (number of players) 15:32:33 *** edi__dc has quit IRC 15:59:59 *** ODM has joined #openttdcoop 15:59:59 *** ChanServ sets mode: +o ODM 16:10:05 <coopserver> <nicfer> well, now I'm off to eat 16:10:10 <coopserver> <tyteen4a03> bye 16:10:14 <coopserver> *** tyteen4a03 has left the game (Leaving) 16:10:14 <coopserver> *** Game paused (number of players) 16:10:21 <coopserver> *** nicfer has joined spectators 16:10:22 * NCommander waves 16:10:29 * NCommander might join in a bit 16:12:17 <tyteen4a03> NCommander, ok 16:17:29 *** retro|cz has quit IRC 16:20:26 *** ryx_ has joined #openttdcoop 16:23:21 *** ryx has quit IRC 16:27:36 <coopserver> *** nicfer has left the game (general timeout) 16:27:44 *** kokx has quit IRC 16:34:01 *** nicferirc has quit IRC 16:36:35 *** Progman has joined #openttdcoop 16:43:07 *** nicferirc has joined #openttdcoop 16:46:02 *** cornjuliox has quit IRC 17:02:40 *** Nirahiel has joined #openttdcoop 17:04:28 *** Volatar has joined #openttdcoop 17:09:29 <Nirahiel> Hi Volatar :) 17:09:43 <Volatar> Good morning Nirahiel. 17:09:59 <Nirahiel> Well it's not really the morning here :) 17:10:05 <Nirahiel> 6 PM ^^ 17:10:09 <Nirahiel> but good morning to you 17:10:15 <Volatar> It's just after noon here 17:10:16 <Volatar> But 17:10:20 <Volatar> I just woke up 17:10:24 <Volatar> so it's morning to me 17:10:29 <V453000> heyooo 17:10:31 <V453000> !password 17:10:31 <coopserver> V453000: quotes 17:10:51 <coopserver> *** Game still paused (connecting clients, number of players) 17:10:53 <coopserver> *** V453000 has joined 17:10:53 <coopserver> *** Game still paused (number of players) 17:14:47 <Nirahiel> Volatar got a question, with the system used in openttdcoop, we can't have something like iron mine > iron > steel mill > steel > factory > goods > town, right ? 17:14:51 *** uliko has joined #openttdcoop 17:14:51 *** ChanServ sets mode: +o uliko 17:14:54 <Nirahiel> or can we ? 17:15:20 <Volatar> We can, just on the current game the industry setup is different 17:15:45 <Nirahiel> hm, i never saw fruits and wine and stuff 17:15:47 <Nirahiel> what is that ? 17:24:17 <nicferirc> !password 17:24:17 <coopserver> nicferirc: quoted 17:24:23 <coopserver> *** Game still paused (connecting clients, number of players) 17:24:32 <coopserver> *** nicfer has joined 17:24:33 <coopserver> *** Game still paused (number of players) 17:24:42 <coopserver> <V453000> hy 17:24:50 <coopserver> <nicfer> hey 17:24:54 <coopserver> *** nicfer has joined company #1 17:24:54 <coopserver> *** Game unpaused (number of players) 17:28:17 <Nirahiel> no one wants to answer me ? 17:28:47 <V453000> about? 17:28:48 <V453000> oh 17:28:54 <V453000> ofc you can, why not 17:29:05 <V453000> just browse through our archives and you can find tons :) 17:29:07 <V453000> !archive 17:29:12 <V453000> @archive 17:29:12 <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 17:30:31 <Nirahiel> checking 17:32:16 *** Nirahiel has quit IRC 17:35:54 *** Jam35 has joined #openttdcoop 17:35:54 *** ChanServ sets mode: +o Jam35 17:37:06 *** retro|cz has joined #openttdcoop 17:38:33 *** Djanxy has joined #openttdcoop 17:39:13 <Jam35> !password 17:39:13 <coopserver> Jam35: having 17:39:23 <coopserver> *** Game paused (connecting clients) 17:39:32 <coopserver> *** Jam35 has joined 17:39:32 <coopserver> *** Game unpaused (connecting clients) 17:39:53 <coopserver> <Jam35> hello 17:40:18 <coopserver> *** Game paused (connecting clients) 17:40:21 <coopserver> *** Djanxy has joined 17:40:21 <coopserver> *** Game unpaused (connecting clients) 17:40:24 <Jam35> oh god slow ass machine 17:40:39 <coopserver> <Djanxy> hi 17:40:49 <coopserver> <Jam35> ho 17:41:03 <coopserver> <nicfer> hu 17:41:29 <coopserver> *** Jam35 has left the game (general timeout) 17:41:42 <Jam35> hmmmmmm 17:42:15 <Jam35> 900 train lag ftw 17:42:20 *** Progman has quit IRC 17:49:58 *** valhallasw has joined #openttdcoop 17:59:13 <coopserver> <nicfer> BBH01 is now full 3 lanes 17:59:46 <coopserver> <Djanxy> sweet 18:00:33 <coopserver> <nicfer> the joiner going north was my quickest at the moment 18:09:14 <coopserver> <nicfer> if a livestock train carrying 'creeper' cargo crashes, does it destroy tiles around? 18:19:37 <tyteen4a03> lol 18:22:40 <coopserver> <nicfer> does track from MSH WOOD to south require 3rd? 18:31:29 <ryx_> !password 18:31:29 <coopserver> ryx_: blocks 18:31:48 <coopserver> *** Game paused (connecting clients) 18:31:51 <coopserver> *** ryx has joined 18:31:51 <coopserver> *** Game unpaused (connecting clients) 18:32:03 <coopserver> <ryx> hi 18:32:26 <coopserver> <nicfer> hi 18:32:32 <coopserver> <Djanxy> hello 18:33:06 <coopserver> <ryx> wow, almost 900 trains 18:35:44 <coopserver> <ryx> the thirds are looking nice, I thought it would be a lot uglier 18:35:55 <coopserver> <Djanxy> :P 18:36:20 <coopserver> <ryx> i have no time to build today, just wanted to have a look 19:00:20 <coopserver> <nicfer> any other place where's required 3rd lane? 19:00:34 <coopserver> <Djanxy> not that i've seen 19:02:08 *** Progman has joined #openttdcoop 19:02:50 <coopserver> <ryx> cu 19:02:55 <coopserver> *** ryx has left the game (Leaving) 19:05:10 <coopserver> <nicfer> maybe MSH WOOD southern exit, but not yet 19:05:31 <coopserver> <Djanxy> ye, was looking at that too - likely next 19:06:16 <coopserver> <Djanxy> oops 19:10:08 <coopserver> <V453000> ofc 3rds are beautiful, they are wetrail! 19:10:12 <coopserver> <V453000> duh 19:11:02 <ryx_> V453000: ^_^ 19:11:34 <coopserver> <V453000> (: 19:13:27 <ryx_> I always need a second to parse your smiley... 19:13:45 <coopserver> <V453000> :) 19:13:57 <coopserver> <Djanxy> (:) 19:14:01 <coopserver> <V453000> :D 19:14:08 <coopserver> <V453000> ultimate happiness 19:14:16 <coopserver> <nicfer> d:b 19:14:17 <coopserver> <Djanxy> or sadness, who can tell! 19:14:24 <coopserver> <V453000> you can tell 19:14:29 <coopserver> <V453000> sadness would be ):( 19:14:44 <coopserver> <Djanxy> oh right :] 19:24:28 <Jam35> that smiley is drive on left i.e. wrong 19:24:48 <coopserver> <Djanxy> unconventional 19:24:50 <coopserver> <Djanxy> you mean 19:24:54 <Jam35> invalid 19:24:56 <coopserver> <Djanxy> :) 19:25:12 <coopserver> <V453000> :D 19:26:43 *** Volatar has quit IRC 19:31:10 <coopserver> *** nicfer has joined spectators 19:41:31 *** Elyon has quit IRC 19:41:36 *** Elyon has joined #openttdcoop 19:41:38 *** Nirahiel has joined #openttdcoop 19:52:04 <coopserver> *** V453000 has left the game (Leaving) 19:52:04 <coopserver> *** Game paused (number of players) 19:59:31 <coopserver> *** Djanxy has left the game (Leaving) 20:05:51 *** Benny has joined #openttdcoop 20:05:52 <Benny> !password 20:05:52 <coopserver> Benny: except 20:05:57 <coopserver> *** Game still paused (connecting clients, number of players) 20:06:03 <coopserver> *** Benny has joined 20:06:04 <coopserver> *** Game still paused (number of players) 20:07:17 <coopserver> *** Benny has left the game (Leaving) 20:27:25 <Benny> v453000 20:27:27 <Benny> u there 20:38:10 *** ODM has quit IRC 20:42:23 *** Jam35 has quit IRC 20:43:30 <V453000> nope 20:43:40 <V453000> why do you ask 20:44:26 <Benny> oh 20:44:28 <Benny> figured it out 20:45:00 <V453000> :D 20:47:30 <Benny> just wanted to ask how you synced all the trains in the 5000 game 20:47:53 <Benny> but im just guessing since its srnw it spaces all the trains by itself? 20:48:15 <Benny> a friend asked me and i didnt have a good answer on the fly 20:48:46 <Nirahiel> hum, for my singleplayer game, i made 4 airports at the corners of the map, got enough money to build a square land in water for the map, now i'm stuck. I don't know how to decide where to place my main line and side lines :s 20:49:36 *** ryx has joined #openttdcoop 20:50:05 <V453000> why dont you just read the related blog article Benny :) 20:50:11 <Benny> cause im lazy 20:50:16 <Benny> :< 20:50:18 <Benny> ok ill read it 20:50:33 <Sylf> Tell your friend to read the blog post himself :P 20:50:40 <Benny> lol good idea 20:50:45 <Sylf> If he's lazy, it's not your fault anymore 20:52:52 *** cornjuliox has joined #openttdcoop 20:52:57 *** ryx_ has quit IRC 20:53:33 <V453000> found out yet? :) 20:53:43 <Sylf> Nirahiel, if you want some hints, download some archived PSG games and look at the network plans 20:54:53 <Sylf> For example, you can see how simple the mainline plan is for this game, even though the actual network might not look simple at all to untrained eyes 20:59:49 <Nirahiel> could you use different tracks for different types for lines in the plan ? 20:59:55 <Benny> V453000: still reading 20:59:58 <Benny> its so damn long 21:00:58 <Nirahiel> Sylf ? 21:01:55 <Sylf> sure, why not? 21:02:58 <V453000> Benny: just ask in case you are 100% lost but it should be relatively easy :P PS it has NOTHING to do with SRNW ;) 21:03:07 <Nirahiel> could you do that for the current map ? so I can study it ? 21:03:38 <Sylf> how? 21:04:03 <Sylf> You mean, just convert the rail type used in the network plan to standard rails or something? 21:04:06 <Sylf> or what? 21:04:23 <Taede> prolly means like purr was used pre-meow class 21:04:33 <Taede> green for sl, yellow for ml, red for waiting bay etc 21:04:34 <Nirahiel> Yeah, use different rail types in the network plan, to tell difference between mainline, sidelines ... 21:04:50 <V453000> network plan only has ML 21:04:54 <Sylf> there's no plan for sidelines in the network plan 21:04:55 <Nirahiel> ah ? 21:05:05 <Sylf> you build side lines whereever you want 21:05:12 <Taede> no, plan is too small to include details like that 21:05:17 <Nirahiel> okay, so the entire plan is only main lines, i see 21:05:30 <Benny> V453000: all the mergers work by a timer? 21:05:31 <Nirahiel> !password 21:05:31 <coopserver> Nirahiel: unused 21:05:36 <coopserver> *** Game still paused (connecting clients, number of players) 21:05:39 <coopserver> *** Nirahiel has joined 21:05:39 <coopserver> *** Game still paused (number of players) 21:05:45 <V453000> Benny: bingo 21:05:51 <Benny> aaaah 21:06:05 <V453000> and dont ask how did I make the timer 21:06:45 <Benny> its a curious case of wtf 21:07:05 <V453000> :D:D good way to describe it 21:07:09 <Sylf> pure brainfuck 21:08:38 <coopserver> *** Nirahiel has left the game (Leaving) 21:08:39 <V453000> looks sane to me 21:08:40 <Nirahiel> I see 21:08:41 <V453000> no brainfuck 21:08:50 <Nirahiel> thanks 21:08:52 *** Nirahiel has quit IRC 21:10:45 <V453000> @records 21:10:48 <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 3000 (PZG#21) - ( 5000 (PZG#2013) logic net) | Single cargo type output: 204,614 (PZG#2013) | World Pop: 6,150,671 (PSG#201) | PublicServer:Archive - Hall of Fame - #openttdcoop Wiki - http://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame 21:10:54 <V453000> I actually forgot the cargo output record :d 21:14:17 *** retro|cz has quit IRC 21:17:23 *** uliko has quit IRC 21:42:34 *** Djanxy has quit IRC 21:46:24 *** Benny has quit IRC 22:01:17 *** Progman has quit IRC 22:12:26 *** valhallasw has quit IRC 22:34:02 <NCommander> How's the game going? 22:54:11 *** Ristovski has quit IRC 23:58:22 *** Hazzard has joined #openttdcoop 23:58:44 <Hazzard> !playercount 23:58:44 <coopserver> Hazzard: There are currently 0 players and 1 spectators, making a total of 1 clients connected 23:58:48 <Hazzard> !password 23:58:48 <coopserver> Hazzard: routed 23:59:00 <coopserver> *** Game still paused (connecting clients, number of players) 23:59:06 <coopserver> *** Hazzard has joined 23:59:06 <coopserver> *** Game still paused (number of players)