Config
Log for #openttdcoop on 29th January 2014:
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00:42:34  <Sylf> !password
00:42:34  <coopserver> Sylf: sounds
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00:49:54  <coopserver> <Sylf> the game looks pretty much done
00:50:59  <coopserver> <Sylf> I'll take requests/suggestions for next game idea
00:52:29  <coopserver> <Hazzard> Oh
01:02:48  <coopserver> <Sylf> what is this train 737...
01:03:26  <coopserver> <Hazzard> lol
01:10:22  <coopserver> <Hazzard> Do we still do network plan voting?
01:10:34  <coopserver> <Sylf> sometimes
01:14:40  <coopserver> <Hazzard> Next game I'm hoping for some faster trains
01:15:07  <coopserver> <Sylf> there are countless number of faster trains
01:15:30  <coopserver> <Sylf> I personally like 120km/h
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01:15:41  <coopserver> <Sylf> but no reason to repeat this game
01:18:09  <coopserver> <Hazzard> gtg
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01:18:50  <Sylf> !unpause
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01:31:27  <Sylf> !auto
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04:10:34  <phatmatt> test
04:10:42  <phatmatt> suck-cess
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04:29:48  <Hazzard> !playercount
04:29:49  <coopserver> Hazzard: There are currently 0 players and 1 spectators, making a total of 1 clients connected
04:29:53  <Hazzard> !password
04:29:53  <coopserver> Hazzard: setter
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06:26:18  <Djanxy> !playercount
06:26:18  <coopserver> Djanxy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
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07:00:01  <edi__> !password
07:00:01  <coopserver> edi__: higher
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09:04:45  <kokx> !password
09:04:45  <coopserver> kokx: nvargs
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11:53:34  <zxbiohazardzx> !password
11:53:34  <coopserver> zxbiohazardzx: growth
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13:33:37  <nicferirc> !password
13:33:37  <coopserver> nicferirc: statfs
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13:34:00  <coopserver> <nicfer> hu
13:34:08  <Elyon> ha
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13:41:48  <coopserver> <ZxBiohazardZx> how you doing
13:47:05  <coopserver> <ZxBiohazardZx> i think its time for a little bit of MOAH
13:48:20  <coopserver> <ZxBiohazardZx> dat traffic jam on wood
13:48:58  <coopserver> <nicfer> it was because I was modifying MSH WOOD
13:49:13  <coopserver> <ZxBiohazardZx> aha
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14:08:39  <coopserver> <nicfer> shall I rebuild the waypoint a @ MSH WOOD that detoured trains from wood drop to SLHs 04 and 06 and thus decompressing MSH WOOD south?
14:09:18  <coopserver> <ZxBiohazardZx> what wp?
14:09:39  <coopserver> <nicfer> one that I used to detour trains from wood drop to those SLHs
14:10:05  <coopserver> <ZxBiohazardZx> so well hidden that i dont see it
14:16:36  <coopserver> <ZxBiohazardZx> dat blocakup near BBH02
14:21:26  <coopserver> <ZxBiohazardZx> BBH2 -> MSH wood needs 3rd
14:21:42  <coopserver> <ZxBiohazardZx> or wait 3rd is there but rarely used due to length
14:22:28  <coopserver> <ZxBiohazardZx> that solves a bit :P
14:22:37  <coopserver> <ZxBiohazardZx> stupid lenghts need some balancing on multiple parts
14:28:01  <coopserver> <ZxBiohazardZx> strange traffic behaviour between BBH02 and MSH wood
14:28:03  <coopserver> <ZxBiohazardZx> not sure why
14:28:09  <coopserver> <ZxBiohazardZx> i blame lenghts of routes, but not sure
14:30:31  <coopserver> <ZxBiohazardZx> i would have put SLH07 between BBH02 and BSLH09
14:30:53  <coopserver> <ZxBiohazardZx> less strain on that piece  between BBH02 and MSH
14:38:34  <coopserver> <ZxBiohazardZx> for now its ok though
14:41:47  <V453000> holy fucking shit the nuts engine table image has been downloaded 34223 times :0 is that even possible
14:42:11  <coopserver> <ZxBiohazardZx> haha
14:43:22  <V453000> who of you nerds downloaded http://dev.openttdcoop.org/attachments/download/3593/EngineTable.png many times? :D
14:43:42  <coopserver> <ZxBiohazardZx> failn00b ddoser?
14:43:53  <coopserver> <ZxBiohazardZx> ok i will admit, i had to downloadd it 10.000 times :(
14:44:02  <coopserver> <ZxBiohazardZx> but i didnt do the other 27k ish ones
14:44:55  <V453000> uhmmmmmmmmm, out of curiosity, how accurate are the D/L counts of files on the devzone? :D cause it says http://dev.openttdcoop.org/attachments/download/3593/EngineTable.png has like 34225 downloads which is inzane http://dev.openttdcoop.org/projects/nuts/files :0
14:44:59  <V453000> eh
14:45:01  <V453000> wrong channel
14:45:11  <V453000> but yeah
14:45:12  <V453000> :d
14:45:13  <coopserver> <ZxBiohazardZx> not accurate afaik :P
14:45:28  <coopserver> <ZxBiohazardZx> it should be simple counter, but rpolly wrong
14:45:54  <V453000> probably
14:46:44  <Taede> iit probably also counts everytime someone looks up the nuts wiki as its on the front page
14:46:56  <V453000> sure
14:47:08  <V453000> but 33k views for that?
14:47:09  <V453000> nowai
14:47:19  <V453000> nuts has like 100k downloads with all versions total
14:47:51  <V453000> the wiki is like since 50k, dont tell me more than 10% people actually look at the wiki :D
14:48:27  <coopserver> <nicfer> V, are you still working on the industry newgrf?
14:48:45  <V453000> no I am not working on any newgrf
14:50:17  <V453000> nuts might get some extra version(s), but definitely not soon if any
14:50:22  <coopserver> <ZxBiohazardZx> haha
14:51:10  <coopserver> <ZxBiohazardZx> SLH04 needs full LLRR haha
14:51:22  <coopserver> <ZxBiohazardZx> i tried fixing hotspots, but it just shifts it
14:54:24  <coopserver> <ZxBiohazardZx> needs double out as well i guess
14:58:22  <coopserver> <nicfer> FFFFF
14:58:29  <coopserver> <nicfer> so close
14:58:32  <coopserver> <ZxBiohazardZx> haha
14:59:28  <coopserver> <ZxBiohazardZx> most is southbound
15:00:48  <coopserver> *** ZxBiohazardZx has left the game (general timeout)
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15:02:28  <zxbiohazardzx_> !password
15:02:28  <coopserver> zxbiohazardzx_: tricks
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15:02:36  <zxbiohazardzx_> router reboot ftl
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15:47:21  <coopserver> <nicfer> what are you working on?
15:47:35  <coopserver> <ZxBiohazardZx> more stationbays at tree disposal
15:48:03  <coopserver> <ZxBiohazardZx> 4th in/out was too much work, so i just add some choices to current 3
15:48:09  <coopserver> <ZxBiohazardZx> not sure if i should just create a 4th though
15:48:11  <coopserver> <ZxBiohazardZx> think i should
15:48:19  <coopserver> <nicfer> because there are lost trains @ slh 04
15:50:08  <coopserver> <ZxBiohazardZx> it aint perfect but yeah
15:50:17  <coopserver> <ZxBiohazardZx> think it would be better to go for 4th?
15:51:10  <coopserver> <ZxBiohazardZx> gotta go anyway
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17:12:52  <tyteen4a03> !password
17:12:52  <coopserver> tyteen4a03: bisbal
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17:14:19  <theholyduck> !dl win64
17:14:20  <coopserver> theholyduck: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip
17:15:13  <V453000> duck : D
17:15:18  <V453000> I just gtg but cya later :D
17:15:24  <coopserver> <tyteen4a03> bye
17:16:36  <theholyduck> i suddenly got the urge to get back into openttd
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17:21:21  <theholyduck> !password
17:21:21  <coopserver> theholyduck: camera
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17:26:50  <edi__> !password
17:26:50  <coopserver> edi__: camera
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17:42:43  <coopserver> <theholyduck> we seem to be having a bunch of issues near slh06 drop gunwell valley
17:42:58  <coopserver> <theholyduck> i added an !jam
17:43:37  <coopserver> <nicfer> sell some trains?
17:43:40  <coopserver> <tyteen4a03> why are they going there in the first place...?
17:43:44  <coopserver> <theholyduck> eah, thats my plan
17:43:50  <coopserver> <theholyduck> cause they are all trains going to that station
17:44:00  <coopserver> <theholyduck> somebody built way to many, and its jamming up everythign else
17:44:10  <coopserver> <tyteen4a03> 10 trains to the same SL station is probably overkill
17:44:15  <coopserver> <nicfer> I added too much because it had tons of cargo
17:44:23  <coopserver> <theholyduck> it has 37 trains atm :P
17:44:26  <coopserver> <theholyduck> for that one station
17:44:31  <coopserver> <tyteen4a03> dear god
17:44:44  <coopserver> <theholyduck> and thats after selling a bunch
17:45:03  <Jam35> !Password
17:45:03  <coopserver> Jam35: hotkey
17:45:13  <coopserver> *** Game paused (connecting clients)
17:45:14  <coopserver> <nicfer> that's good
17:45:15  <coopserver> <tyteen4a03> redoing messy signalling around that section
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17:45:25  <coopserver> <theholyduck> its what caused the looping jam at slh06 to start with
17:46:16  <coopserver> <nicfer> don't sell too many, or the station will be overflowing with cargo
17:46:17  <coopserver> <Jam35> hi
17:46:35  <coopserver> <theholyduck> lets see how it goes for a while now
17:46:47  <coopserver> <theholyduck> i got a few trains on standby in the depot
17:47:38  <coopserver> <tyteen4a03> why are the trains in Bredtown heights length 4?
17:48:04  <coopserver> <tyteen4a03> oh somebody is fixing?
17:48:06  <coopserver> <theholyduck> its a feeder
17:48:13  <coopserver> <theholyduck> so, i guess it dosent matter too much
17:48:13  <coopserver> <nicfer> me
17:48:44  <coopserver> <tyteen4a03> oh I just saw
17:49:04  <coopserver> <theholyduck> i think we could probably rework the exit of slh06 drop a bit to make it more smooth and intuitive
17:49:29  <coopserver> <theholyduck> all those trains from the various exits crossing eachother is just prone to jamming
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17:54:39  <coopserver> <theholyduck> wouldnt it be better to just make bredtown heights a seperate station with its own linehookup?
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17:54:43  <coopserver> <theholyduck> when it has that much production
17:54:52  <coopserver> <tyteen4a03> yeah
17:54:56  <coopserver> <tyteen4a03> not sure if there's space but eh
17:55:07  <coopserver> <theholyduck> these trains are cl2 right? theres always space
17:55:27  <Djanxy> !password
17:55:27  <coopserver> Djanxy: states
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17:56:02  <coopserver> <Djanxy> ello
17:56:35  <coopserver> <tyteen4a03> with the addition of a 4th train the production has gone down
17:56:46  <coopserver> <tyteen4a03> uh, stock
17:57:06  <coopserver> <theholyduck> sure, but, i think its saner in the long run to make it its own station,
17:57:18  <coopserver> <theholyduck> im gona give it a go, its been a while since ive played, but we shall see
17:57:22  <coopserver> <tyteen4a03> yeah, not sure why it's designed this way
17:57:25  <coopserver> <tyteen4a03> surt
17:57:26  <coopserver> <tyteen4a03> e
17:58:20  <coopserver> <nicfer> yes, best to make it a proper station, it's going to fill Bredtown Forest too quickly
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17:58:54  <coopserver> <nicfer> since it's an almost topped up industry
17:59:13  <coopserver> <theholyduck> thats one option, but it looks ugly
18:00:31  <coopserver> <theholyduck> dont use the existing platforms please :P
18:00:35  <coopserver> <theholyduck> its just going to derp
18:01:05  <coopserver> <tyteen4a03> I was going to suggest building a new one instead of going  roundabout
18:01:11  <coopserver> <theholyduck> im going to build a new one
18:01:17  <coopserver> <theholyduck> just where the old one is, turned 90 degrees
18:02:00  <coopserver> <theholyduck> er, why do you keep hooking upthe old station, its in a bad place and needs to go
18:02:38  <tyteen4a03> who is building?
18:02:48  <coopserver> <nicfer> I
18:02:50  <coopserver> <theholyduck> i was trying to build, but im getting help from i dunno
18:03:06  <coopserver> <theholyduck> this thing produces so much though
18:03:11  <coopserver> <theholyduck> i was going to make it a ro-ro
18:04:27  <coopserver> <theholyduck> er, rotate 90 degrees
18:04:37  <coopserver> <edi__> :)
18:04:52  <coopserver> <Djanxy> I think you are too many people building that station - is there really nothing else to do ? :d
18:05:03  <tyteen4a03> I'm just watching :P
18:05:10  * tyteen4a03 is facing calculus exercises
18:05:39  <coopserver> <theholyduck> exit would be better if we shifted it 1 up :P
18:06:31  <coopserver> <edi__> hmm i put sign "!right hand???" maybe need to fix...
18:08:26  <coopserver> <theholyduck> thankfull bredtown woods has an overflow, so its easy to deall with all the trains it no longer needs
18:09:29  <coopserver> <theholyduck> is there a dedicated place we spawn trains in this game, or do you just do it close to the station?
18:09:46  <coopserver> <Djanxy> just do it at the SLH drop
18:09:47  <coopserver> <tyteen4a03> you can use the SLH refit depots
18:10:19  <coopserver> <theholyduck> first order is go to depot though,  so i guess i should do it before the slh depots
18:10:32  <coopserver> <tyteen4a03> it will automatically skip the order
18:10:43  <coopserver> <Djanxy> it just refits and goes to no 2
18:12:18  <coopserver> <nicfer> Bredtown Exchange will require like 30 trains
18:12:23  <coopserver> <theholyduck> indeed
18:12:58  <coopserver> <nicfer> and Bredtown Woods will need to sell some trains
18:13:07  <coopserver> <theholyduck> allready sold like 15 trains
18:13:08  <coopserver> <theholyduck> on it
18:15:23  <coopserver> <theholyduck> but yeah, we really should do something about the exits on slh06 drop/refit
18:15:38  <coopserver> <Djanxy> ye, was looking at those
18:15:45  <coopserver> <Djanxy> need to get rid of the merge before split
18:15:57  <coopserver> <theholyduck> need to get rid of the evil x of doom
18:15:58  <coopserver> <theholyduck> aswell :P
18:16:16  <coopserver> <edi__> ohhh
18:16:35  <coopserver> <edi__> i don't know who fixed tle right hand thing but not finished the signs :D
18:16:36  <coopserver> <Djanxy> not an issue though
18:16:51  <coopserver> <theholyduck> not atm, but, it jammed hard under load earlier
18:16:52  <coopserver> <edi__> there are to out now :S
18:18:08  <coopserver> <edi__> ...
18:18:47  <coopserver> <nicfer> maybe this station will require almost 50 trains
18:19:02  <coopserver> <theholyduck> bredtown exchange?
18:19:07  <coopserver> <nicfer> seeing how the first is reaching rubber drop now
18:19:09  <coopserver> <nicfer> yeah
18:19:23  <coopserver> <theholyduck> mind adding some more, im working on rebuilding the exit for the slh
18:19:32  <coopserver> <nicfer> I'm adding them
18:20:09  <coopserver> <nicfer> holy duck, >2.100.000 liters per month
18:21:38  <coopserver> <nicfer> I'll ask V if he can add wetrails in more colors
18:21:50  <coopserver> <tyteen4a03> red water... eh
18:22:08  <coopserver> <Djanxy> think i know the answer - "go draw them"
18:22:59  <coopserver> <nicfer> so we can identify lines like from SLH to SLH drop in games like this from SLH drop to pickup stations
18:23:09  <coopserver> <nicfer> and pick > SLH
18:24:46  <coopserver> <tyteen4a03> 9 more trains until the 1000th mark
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18:35:57  <coopserver> <theholyduck> one half of the slh06 exits sare starting to take shape atleast
18:37:25  <coopserver> <theholyduck> though, we have a serious jam
18:37:26  <coopserver> <theholyduck> in the rest of it :P
18:37:28  <coopserver> <theholyduck> just realized
18:37:31  <coopserver> <Djanxy> that's me
18:37:35  <coopserver> <theholyduck> okay :P
18:37:40  <coopserver> <Djanxy> had an unfortunate accident :D
18:37:43  <coopserver> <theholyduck> ah, reconstructing the slh itself :P
18:37:54  <coopserver> <Djanxy> just a little
18:37:56  <coopserver> <theholyduck> i wondered why the traffic died down a bit on my end
18:41:27  <coopserver> <theholyduck> ok, anyone want to look over my work so far at slh06 drop?
18:41:40  <coopserver> <theholyduck> the bottom half of the exit is starting to be in shape now
18:41:47  <coopserver> <theholyduck> anyone see any obvious mistakes ive made?
18:58:17  <coopserver> <Djanxy> looks alright to me holyduck
18:58:37  <coopserver> <theholyduck> its just been a while since i last played, so, i might make some noobie mistakes
18:59:27  <coopserver> <theholyduck> yeah, iwas trying to do that at the same time :P it was a remannt from when i needed more lines in temporary construction
18:59:38  <coopserver> <Djanxy> :P
19:00:47  <coopserver> <theholyduck> iw i was really ocd, id straighten out the bottom part of it, now that i have more room to work with
19:01:04  <coopserver> <theholyduck> but it seems to work, and so i dont really care
19:01:07  <coopserver> <Djanxy> up to you :D
19:01:33  <coopserver> <Djanxy> yeah, much better than before
19:02:03  <coopserver> <Djanxy> oh train limit reached
19:02:05  <coopserver> <theholyduck> i could have used more bridges/tunnels and not used those PBS exes, but due to the nature of the station, i dont see that ever becomming much of a problem
19:02:54  <coopserver> <Djanxy> yeah, due to the nature of refit, there will never come 2 trains super close on the same line anyways
19:03:07  <coopserver> <theholyduck> i am tempted to add some balancing on the end though, since the bottom half is much more used than the top half
19:03:16  <coopserver> <theholyduck> to stop the bottom jamming like its doint atm
19:03:29  <coopserver> <Djanxy> could add the balancing at the entrance though
19:03:37  <coopserver> <theholyduck> well yeah
19:03:38  <coopserver> <Djanxy> more room to work with
19:03:44  <coopserver> <theholyduck> theres no balancing from slh06 all the way through
19:03:48  <coopserver> <Djanxy> nope
19:04:02  <coopserver> <Djanxy> bottom half is trains coming from north
19:05:38  <coopserver> <Djanxy> any admins around on IRC to increase train limit ?
19:07:19  <coopserver> <edi__> too much trains?
19:07:32  <coopserver> <theholyduck> trainlimit is set at 1000 atm, and we have reached it
19:08:28  <coopserver> <theholyduck> hmm. looking at the archives, i havent played openttdcoop since 2011
19:08:32  <coopserver> <theholyduck> apparently
19:11:10  <Taede> !password
19:11:10  <coopserver> Taede: serial
19:12:27  <coopserver> <edi__> bybye
19:12:33  <coopserver> *** edi__ has left the game (Leaving)
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19:13:06  <coopserver> *** Game paused (connecting clients)
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19:13:38  <coopserver> <Taede> no jams?
19:13:49  <coopserver> <theholyduck> nothing major that ive seen in a while
19:14:18  <coopserver> <Djanxy> we wanna create jams !
19:14:33  <coopserver> <theholyduck> bbh02 has some issues occationally it seems
19:14:41  <Taede> !rcon set max_trains
19:14:42  <coopserver> Current value for 'max_trains' is: '1000' (min: 0, max: 5000)
19:14:46  <Taede> !rcon set max_trains 1250
19:14:56  <Taede> should have room to build more trains now
19:15:01  <Taede> upped it to 1250 for now
19:15:10  <coopserver> <Djanxy> cheers man
19:16:24  <coopserver> <theholyduck> djanxy, slh04 has some issuse :P
19:16:42  <coopserver> <theholyduck> though, mostly due to too many trains for 1 station
19:17:45  <coopserver> <Djanxy> where's the issue ?
19:17:48  <coopserver> <theholyduck> im fixing it
19:17:49  <coopserver> <theholyduck> i think
19:17:53  <coopserver> <theholyduck> ginnley woods has 36 trains
19:18:09  <coopserver> <theholyduck> and they were backing up
19:18:22  <coopserver> <Djanxy> oh
19:18:53  <coopserver> <theholyduck> also some signal gap issues
19:19:27  <coopserver> <Djanxy> they are starting to queue up a bit in the SLH at times also - soon time for a 4th on some of the ML
19:22:45  <coopserver> *** Taede has left the game (Leaving)
19:25:02  <coopserver> <Djanxy> you doing anything ? gonna leave as well
19:25:08  <coopserver> <theholyduck> not really
19:25:10  <coopserver> <theholyduck> ill leave
19:25:11  <coopserver> *** tyteen4a03 has joined company #1
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19:25:25  <coopserver> <Djanxy> cyas
19:25:29  <tyteen4a03> bye
19:25:29  <coopserver> *** Djanxy has left the game (Leaving)
19:25:30  <coopserver> *** Game paused (number of players)
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19:45:37  <damalix> !svn
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21:57:36  <theholyduck> !password
21:57:36  <coopserver> theholyduck: unique
21:57:42  <coopserver> *** Game still paused (connecting clients, number of players)
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22:04:41  <V453000> !password
22:04:41  <coopserver> V453000: easily
22:04:49  <coopserver> *** Game still paused (connecting clients, number of players)
22:04:51  <coopserver> *** V453000 has joined
22:04:51  <coopserver> *** Game still paused (number of players)
22:04:53  <coopserver> <V453000> hyhyhyhyhy
22:04:56  <coopserver> <theholyduck> yo v
22:05:01  <coopserver> *** theholyduck has joined company #1
22:05:01  <coopserver> *** Game unpaused (number of players)
22:05:06  <coopserver> <V453000> how are you doing
22:05:23  <coopserver> *** nicfer has joined company #1
22:05:27  <coopserver> <nicfer> good
22:05:36  <coopserver> <theholyduck> im fine, i got the sudden urge to play openttd again, and so i came back
22:05:41  <coopserver> <V453000> (:
22:05:49  <coopserver> <V453000> well you missed a lot :P
22:06:06  <coopserver> <theholyduck> well yeah, i dont htink ive played openttdcoop since 2011?
22:06:17  <coopserver> <V453000> idk, possibly :0
22:06:20  <coopserver> <V453000> uhm
22:06:27  <coopserver> <V453000> you know NUTS?
22:06:34  <coopserver> <theholyduck> ive read a bit about it now yeah
22:06:36  <coopserver> <theholyduck> its pretty cool
22:06:38  <coopserver> <V453000> :0
22:06:41  <coopserver> <theholyduck> it didnt exist when i last played
22:06:51  <coopserver> <V453000> ofc it didnt
22:07:12  <coopserver> <V453000> well then you have a lot to try :P
22:07:19  <coopserver> <nicfer> for this game colored wetrails could be of help
22:07:27  <coopserver> <V453000> I figured that
22:07:31  <coopserver> <V453000> but hm
22:07:54  <coopserver> <theholyduck> i really like the cl2, of the trains
22:07:56  <coopserver> <theholyduck> boats, things
22:08:03  <coopserver> <V453000> turtles :(
22:08:05  <coopserver> <theholyduck> makes building so much easier.
22:08:23  <coopserver> <V453000> yes, many vehicles in nuts follow similar fashion
22:08:35  <coopserver> <V453000> "ultimate" vehicles - slugs dont really slow down in curves
22:08:46  <coopserver> <V453000> its really fun to expand anything until there are rails _everywhere_
22:09:40  <coopserver> <theholyduck> but since its been a while, can you take a look at the exits i made for slh06 drop?
22:09:55  <coopserver> <theholyduck> i THINK i did it ok, but i might have done something wrong, its been such a long itme :P
22:10:21  <coopserver> <V453000> the pbs isnt really necessary at all, but it should work just okay
22:11:10  <coopserver> <theholyduck> fair point, i gues sit only adds like half a tile of speedup
22:11:17  <coopserver> <theholyduck> over blcok signals
22:11:32  <coopserver> <V453000> nothing, trains coming to it are from block
22:11:32  <coopserver> <nicfer> wetrails vehicles are weaker on PURR right?
22:11:39  <coopserver> <V453000> yes nicfer
22:11:59  <coopserver> <V453000> so if trains come from the entrance from 1 block, they must also go through 1 block later ;)
22:12:05  <coopserver> <V453000> true, they are empty
22:12:07  <coopserver> <V453000> so less power
22:14:03  <coopserver> <nicfer> so we can't use PURR to identify rails from slhs to slh drops, and from the latter to the pickup stations
22:15:39  <coopserver> <V453000> nope :)
22:15:46  <coopserver> <V453000> look, it worked this way for years :D
22:15:47  <coopserver> <V453000> no purr
22:19:44  <coopserver> <nicfer> 1003 trains :D
22:20:05  <coopserver> <theholyduck> theres plenty of stations that could use more
22:21:38  <coopserver> <theholyduck> hmm, something seems to be a bit wrong with slh04 drop
22:21:42  <coopserver> <theholyduck> or am i misunderstanding things?
22:21:56  <coopserver> <theholyduck> why does it have a bunch of goods transfered onto it?=
22:33:58  <coopserver> <nicfer> I think some of the MLs may require 4th already
22:38:07  <coopserver> <theholyduck> hmm, i guess theres nothing wrong with slh04 drop anymore, no trains has transfered good to it since i last checked
22:42:06  <coopserver> <V453000> im off for tonight
22:42:09  <coopserver> <V453000> enjoy
22:42:20  <coopserver> *** V453000 has left the game (Leaving)
22:42:21  <coopserver> <nicfer> bye
22:51:42  <edi__> !password
22:51:42  <coopserver> edi__: lowest
22:51:46  <coopserver> *** Game paused (connecting clients)
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23:03:51  <coopserver> <nicfer> are you building?
23:04:12  <coopserver> <edi__> not now
23:04:24  <coopserver> <edi__> i just made trains
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23:18:09  <edi__> i know it is a stipid question: where can i setup factory make product from only one material?
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23:31:24  <Hazzard> !playercount
23:31:25  <coopserver> Hazzard: There are currently 2 players and 0 spectators, making a total of 2 clients connected
23:31:35  <Hazzard> !password
23:31:35  <coopserver> Hazzard: sawyer
23:32:01  <coopserver> *** Game paused (connecting clients)
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23:36:12  <coopserver> <Hazzard> :p
23:38:33  <coopserver> <edi__> bb
23:38:38  <coopserver> *** edi__ has left the game (Leaving)
23:42:41  <coopserver> <nicfer> ... the train had a free space to move
23:42:59  <coopserver> <nicfer> why did it choose the one where there was a train?
23:43:13  <coopserver> <nicfer> I'll clone them
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23:44:44  <Hazzard_> !password
23:44:44  <coopserver> Hazzard_: aystar
23:44:45  <coopserver> *** Game paused (number of players)
23:44:59  <Hazzard_> !password
23:44:59  <coopserver> Hazzard_: aystar
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