Config
Log for #openttdcoop on 31st January 2014:
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00:07:43  *** Hazzard has joined #openttdcoop
00:07:51  <Hazzard> !playercount
00:07:51  <coopserver> Hazzard: There are currently 0 players and 1 spectators, making a total of 1 clients connected
00:07:57  <Hazzard> !password
00:07:57  <coopserver> Hazzard: maxtop
00:08:53  <coopserver> *** Game still paused (connecting clients, number of players)
00:09:00  <coopserver> *** Hazzard has joined
00:09:00  <coopserver> *** Game still paused (number of players)
00:10:36  <Hazzard> @seen bio
00:10:36  <Webster> Hazzard: I have not seen bio.
00:10:43  <Hazzard> @seen bio_
00:10:43  <Webster> Hazzard: I have not seen bio_.
00:11:11  <coopserver> *** Hazzard has joined company #1
00:13:22  <coopserver> *** Hazzard has left the game (Leaving)
00:13:27  <coopserver> *** Game still paused (connecting clients, number of players)
00:13:32  <coopserver> *** Sylf has joined
00:13:33  <coopserver> *** Game still paused (number of players)
00:16:50  <coopserver> *** Sylf has left the game (Leaving)
00:38:02  <coopserver> *** nicfer has left the game (general timeout)
00:45:33  *** nicferirc has quit IRC
00:48:54  *** nicferirc has joined #openttdcoop
01:13:05  *** roboboy has joined #openttdcoop
02:21:00  <Sylf> !password
02:21:00  <coopserver> Sylf: caller
02:21:11  <coopserver> *** Game still paused (connecting clients, number of players)
02:21:17  <coopserver> *** Sylf has joined
02:21:17  <coopserver> *** Game still paused (number of players)
02:21:26  <Sylf> !unpause
02:21:27  <coopserver> *** Game unpaused (number of players)
02:27:53  <theholyduck> !password
02:27:53  <coopserver> theholyduck: caller
02:28:00  <coopserver> *** Game paused (connecting clients)
02:28:05  <coopserver> *** theholyduck has joined
02:28:05  <coopserver> *** Game unpaused (connecting clients)
02:41:23  <coopserver> <Sylf> ohi duck
02:41:26  <coopserver> <theholyduck> yo
02:41:32  <coopserver> <Sylf> what happened at slh 04 earlier today?
02:41:40  <coopserver> <Sylf> so many trains from that side lines are lost
02:42:03  <coopserver> <theholyduck> somebody deleted the wrong tile
02:42:06  <coopserver> <theholyduck> and the station flooded
02:42:11  <coopserver> <theholyduck> while it was being rebuilt or something
02:42:24  <coopserver> <Sylf> I heard about that at slh02 too
02:42:34  <coopserver> <theholyduck> oh wait, that was lh02
02:42:36  <coopserver> <theholyduck> hmm, slh04
02:42:46  <coopserver> <Sylf> there were some lost train from sl02 too, but it's not too bad
02:42:52  <coopserver> <theholyduck> i dunno what happened at slh04
02:43:17  <coopserver> <Sylf> yeah.... hmmm
02:43:29  <coopserver> <Sylf> the number of lost trains from that sideline was horrible
02:43:50  <coopserver> <theholyduck> area around slh06 drop needs work
02:46:00  <coopserver> <Sylf> I don't see bad jams for now
02:46:17  <coopserver> <theholyduck> well, thats mostly because most of the stations that go through slh06 needs more trains.
02:46:54  <coopserver> <Sylf> tha side line is too big
02:47:15  <coopserver> <theholyduck> thats a fair point
02:47:35  <coopserver> <Sylf> we can even consider splitting that sideline to make another one
02:47:43  <coopserver> <Sylf> another SLH between MSH copper and BBH 03
02:47:53  <coopserver> <theholyduck> theres plenty of room for it atleast
02:48:43  <coopserver> <theholyduck> ould stop a lot of the doubbleback train nonsense thats going around inside it
02:48:45  <coopserver> <theholyduck> aswell
02:48:46  <coopserver> <Sylf> but I'm not feeling up to it
02:48:55  <coopserver> <Sylf> I'm not feeling up to doing any further with this map
02:49:21  <coopserver> <Sylf> I wanna call this one done and move on to the next game
02:49:59  <coopserver> <theholyduck> i have no attachement to this map
02:50:11  <coopserver> <theholyduck> ive built like one station and a few small fixes
02:50:21  <coopserver> <Sylf> good to know :D
02:50:35  <coopserver> <theholyduck> mostly cause i only came back like yesterady
02:50:57  <coopserver> <Sylf> I know. such a random return :)
02:51:03  <coopserver> <theholyduck> si
02:51:13  <coopserver> <theholyduck> one of my friends was like, i want to play openttd
02:51:22  <coopserver> <theholyduck> and so i reinstalled it and i remembered what i liked about it
02:51:34  <coopserver> <theholyduck> and i figured you guys were still playing
02:52:24  *** NCommander has quit IRC
02:52:24  <coopserver> <theholyduck> when at some point this switches to a new map, ill ask my friend if he feels intrested in giving this a go
02:52:39  <coopserver> <Sylf> yeah.
02:52:43  <coopserver> <theholyduck> but, if he comes in at the moment, his brain is just going to hurt
02:52:53  <scshunt> heh
02:52:54  <coopserver> <Sylf> he'd be missing out so much if de doesn't try this
02:53:15  <scshunt> Sylf: Should I load this game up?
02:53:23  * scshunt looks at the stage with suspicion
02:53:32  <coopserver> <theholyduck> well, he can barely build a network to save his life. but, thats the nice thing about coop
02:53:41  <coopserver> <theholyduck> initially, theres a bunch of sideline stations and stuff that needs to be built
02:53:51  <coopserver> <theholyduck> with minimal networking skill required
02:53:57  <Sylf> actually, this is a very sane game
02:54:04  <Sylf> it's not a brainmelter
02:54:10  <Sylf> for me anyway.
02:54:14  <coopserver> <theholyduck> yeah, its very nice and straightforward i think
02:54:33  <Sylf> see, even ducky agrees after being away from coop for 2 years
02:55:05  <coopserver> <theholyduck> no SRNW. no timetables, no crazy V junctions that just makes you confused the more you look at them
02:55:33  *** NCommander has joined #openttdcoop
02:55:57  <coopserver> <Sylf> I do look at some of the stuff I built myself and say "how the fuck did I do that?"
02:56:35  <coopserver> <Sylf> awright
02:56:59  *** Sylf changes topic to "Cooperative OpenTTD | PSG273 (r26264) | STAGE: finalize | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
02:57:25  <coopserver> <Sylf> I'm calling it the finalizing stage
03:02:15  <coopserver> <theholyduck> i actually added oftc to my bouncer this time
03:03:17  <scshunt> let me look
03:03:22  <scshunt> although why was it wtf?
03:03:28  <scshunt> !dl lin64
03:03:28  <coopserver> scshunt: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-linux-generic-amd64.tar.xz
03:03:32  <coopserver> <Sylf> I've never used a real bnc in my 10 years of irc life
03:03:42  <scshunt> I use a screen session on a long-uptime server
03:03:44  <coopserver> <Sylf> ppl wanted to be weird
03:03:55  <coopserver> <theholyduck> my internet  includes a 4km wireless uplink
03:03:57  <coopserver> <Sylf> it was set to wtf for couple of games and nobody changed it
03:04:09  <scshunt> ah
03:04:23  <coopserver> <theholyduck> sometimes when it snows,  i get packet loss and downtime
03:05:00  <coopserver> <theholyduck> and im currently in 30 channels over 4 networks, so i prefer a bouncher to running irssi/weechat on a remote shell
03:05:00  <scshunt> !password
03:05:00  <coopserver> scshunt: ailist
03:05:27  <scshunt> theholyduck: My server doesn't get loss like that
03:05:29  <coopserver> <Sylf> I run irssi
03:05:37  <scshunt> and how does a bouncer help with many networks/channels?
03:05:42  <coopserver> <Sylf> which serves as irc proxi to all of my other devices
03:05:42  <coopserver> *** Game paused (connecting clients)
03:05:45  <coopserver> *** scshunt has joined
03:05:45  <coopserver> *** Game unpaused (connecting clients)
03:05:47  <theholyduck> scshunt, it helps cause i can run a local graphical irc client
03:05:48  <theholyduck> i.e xchat
03:06:00  <theholyduck> instead of irssi remotely
03:06:05  <coopserver> <Sylf> i've switched from xchat to hexchat
03:06:13  <coopserver> <theholyduck> i use hexchat on my windows box
03:06:29  <scshunt> yeah this game looks fairly sane
03:06:46  <coopserver> <theholyduck> the waterway trainset threw me for a bit of a loop when i started
03:06:49  <coopserver> <theholyduck> but its pretty cool
03:06:55  <coopserver> <theholyduck> and the cl2 is lovely
03:07:00  <scshunt> is it a general rule that you can terraform canals with wetrails?
03:07:23  <coopserver> <Sylf> no
03:08:29  <scshunt> I don't see it in the plan... so just something agreed on?
03:08:43  <coopserver> <theholyduck> signlist for  !!network plan
03:08:50  <coopserver> <theholyduck> itsthere
03:09:21  <scshunt> I see the plan.
03:09:34  <coopserver> <theholyduck> oh, IT in the plan
03:09:34  <scshunt> ugh, my config didn't carry over from other computer
03:09:39  <coopserver> <Sylf> to the left of the example train
03:10:10  <coopserver> <scshunt> oh. I thought thatdidn't count, but in retrospect, it's written by V453000
03:10:50  <coopserver> <scshunt> gah, I don't know how to read electric signals yet
03:11:02  <coopserver> <theholyduck> these ones are nonstandard and a bit weird
03:11:23  <theholyduck> brb
03:11:31  <coopserver> *** scshunt has left the game (Leaving)
03:11:45  <coopserver> <Sylf> scshunt, what kind of game should we play next?
03:12:08  <coopserver> <Sylf> or want?
03:14:31  <coopserver> <Sylf> Damn
03:14:42  <coopserver> <Sylf> who's forgetting to give the trains non-stop orders?
03:16:59  <Sylf> !save
03:17:00  <coopserver> Saving map...
03:17:01  <coopserver> Map successfully saved to game.sav
03:17:16  <Sylf> !transfer 273 game.sav
03:17:16  <coopserver> Sylf: Attempting to transfer game.sav
03:17:18  <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_273_Final.sav
03:22:32  <Hazzard> New game?
03:22:38  <coopserver> <Sylf> Soon
03:22:45  <Hazzard> !password
03:22:45  <coopserver> Hazzard: enters
03:22:56  <coopserver> *** Game paused (connecting clients)
03:23:00  <Hazzard> do we get to smash stuff?
03:23:01  <coopserver> *** Hazzard has joined
03:23:01  <coopserver> *** Game unpaused (connecting clients)
03:23:15  <coopserver> <Sylf> contribute a next map, and we may begin the next game sooner
03:23:29  <coopserver> <Sylf> I'm only writing the archive entry right now
03:23:48  <coopserver> <Sylf> this normally takes me about 30 minutes
03:24:16  <coopserver> <Hazzard> Lost money last year ??
03:24:52  <coopserver> *** Hazzard has left the game (Leaving)
03:24:53  <theholyduck> construction
03:25:00  <theholyduck> dunno what
03:25:02  <coopserver> <Sylf> too much water bombing
03:25:20  <theholyduck> but -629,147,822 in construction last year
03:25:54  <coopserver> <Sylf> you bomb about 10x20 area of water, and you get about that much cost
03:26:23  <coopserver> <Sylf> which shouldn't be happening at this stage of the game so... yeah, it's still a wtf
03:26:24  <Hazzard> Ok
03:29:25  <coopserver> <Sylf> nobody's suggesting anything... I'll load candyland map to celebrate the valentines day coming up
03:29:37  <coopserver> <theholyduck> :D
03:29:43  <coopserver> <theholyduck> one of my favorite games was a candlyand game
03:30:40  <coopserver> <Sylf> to me, my first true wtf moment of looking at coop stuff was PSG181, candyland chaos game
03:31:11  <coopserver> <theholyduck> thats the game i was talking about
03:31:15  <coopserver> <Sylf> I couldn't make heads or tails out of that one
03:31:16  <coopserver> <theholyduck> my favorite openttdcoop game
03:31:40  <coopserver> <theholyduck> i could but mostly because i played it from the start
03:32:12  <theholyduck> http://wiki.openttdcoop.org/images/8/87/PSG181.png entire map was covered in that stuff
03:32:13  <coopserver> <Sylf> oh looky, someone built a heart <3
03:33:14  <theholyduck> but yeah, i do understand why chaos games arent frequently played
03:33:26  <theholyduck> it became a giant sprawling mess of a thing
03:33:31  <theholyduck> but still worked reaosnably well in the end
03:37:23  <coopserver> <Sylf> so many people joined this game apparently
03:40:02  <coopserver> <theholyduck> as in, first game this game?
03:40:35  <coopserver> <Sylf> no, number of players contributed to this map
03:40:42  <coopserver> <Sylf> 18 players
03:40:58  <coopserver> <Sylf> out of those, a few are the first time players too
03:41:22  <coopserver> *** Sylf has left the game (Leaving)
03:41:24  *** retro|cz has quit IRC
03:41:40  <coopserver> *** theholyduck has left the game (Leaving)
03:43:04  <Sylf> now I need to remember how to make a sane toyland map
03:43:57  <theholyduck> like such a thing is possible
03:44:15  <theholyduck> the only thing i remember about toyland is that its a lot easier to play it with opengfx
03:44:18  <theholyduck> rather than origianl graphics
03:44:39  <theholyduck> its not quite as blinding with opengfx
03:44:47  <Sylf> using japanese landscapes, it's quite nice
03:45:04  <Sylf> the same ground tiles as what we had on this map
03:53:44  <theholyduck> so japanese landscapes "fixes"
03:53:56  <theholyduck> toyland?
03:54:50  <Sylf> yeah, more or less
03:55:38  <phatmatt> psg181 was awesome. i like doing maintenancey things like fixing CLs and signals and shit, and there was so much stuff to do :D
03:59:04  <theholyduck> phatmatt, indeed
04:05:13  <Sylf> !getsave https://www.dropbox.com/s/fgi9uey6ujovutz/PSG274Start.sav
04:05:13  <coopserver> Starting download...
04:05:15  <coopserver> Savegame successfully downloaded
04:05:15  <Webster> Title: Dropbox - PSG274Start.sav (at www.dropbox.com)
04:05:30  <Sylf> !rcon pwd
04:05:31  <coopserver> /home/openttd/svn-publicserver/server/save/
04:05:59  <Sylf> !rcon cd uploads
04:06:03  <Sylf> !rcon ls
04:06:04  <coopserver> 0) .. (Parent directory)
04:06:05  <coopserver> 1) PSG274Start.sav
04:06:06  <coopserver> 2) PSG273restart.sav
04:06:07  <coopserver> 3) Finfingford%20Transport%2C%202301-09-10.sav
04:06:08  <coopserver> 4) psg273start1.sav
04:06:09  <coopserver> 5) blub.sav
04:06:18  <Sylf> !password
04:06:18  <coopserver> Sylf: outern
04:06:36  <coopserver> *** Game paused (connecting clients)
04:06:41  <coopserver> *** Sylf has joined
04:06:41  <coopserver> *** Game unpaused (connecting clients)
04:06:45  <Sylf> !rcon load 1
04:06:46  <coopserver> Starting new game
04:06:49  <coopserver> *** Sylf has left the game (connection lost)
04:06:50  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26264)
04:06:51  <coopserver> Game Load Failed, Broken savegame - Inconsistent size
04:06:53  <coopserver> ERROR: Game Load Failed, Broken savegame - Inconsistent size
04:06:54  <coopserver> *** Game paused (number of players)
04:06:55  <coopserver> *** Game still paused (connecting clients, number of players)
04:06:58  <coopserver> *** Sylf has joined
04:06:58  <coopserver> *** Game still paused (number of players)
04:07:02  <Sylf> D:
04:07:12  <theholyduck> that error sounded naughty
04:07:30  <coopserver> *** Sylf has left the game (Leaving)
04:08:18  <Sylf> hrmmmmm
04:11:34  *** Volatar has joined #openttdcoop
04:11:58  <Volatar> !password
04:11:58  <coopserver> Volatar: outern
04:12:12  <coopserver> *** Game still paused (connecting clients, number of players)
04:12:15  <coopserver> *** Volatar has joined
04:12:15  <coopserver> *** Game still paused (number of players)
04:12:27  <coopserver> *** Volatar has started a new company #1
04:12:29  <Sylf> so weird.  this file works for me...
04:12:35  <Volatar> whoops
04:12:47  <Volatar> So, did we JUST start a new game?
04:12:53  <Sylf> no
04:13:02  <Sylf> I'm trying to load a new map
04:13:03  <Volatar> blank map
04:13:11  <Volatar> should I exit
04:13:23  <Sylf> it doesn't matter
04:13:33  <coopserver> <Volatar> Well, nothing to look at anyways
04:13:43  <coopserver> *** Volatar has left the game (Leaving)
04:15:21  <phatmatt> !dl lin64
04:15:21  <coopserver> phatmatt: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-linux-generic-amd64.tar.xz
04:20:07  <Sylf> hmmm
04:20:16  <Sylf> maybe it's dropbox's fault
04:21:56  *** Volatar has quit IRC
04:21:58  <edi__> !password
04:21:58  <coopserver> edi__: cycles
04:22:02  <coopserver> *** Game still paused (connecting clients, number of players)
04:22:05  <coopserver> *** edi__ has joined
04:22:05  <coopserver> *** Game still paused (number of players)
04:22:19  <edi__> new map? :)))
04:24:10  <Sylf> !getsave http://games.openttdcoop.org/stable/autosave/PSG274Start.sav
04:24:10  <coopserver> Starting download...
04:24:11  <coopserver> Savegame successfully downloaded
04:24:15  <Sylf> !rcon ls
04:24:16  <coopserver> 0) .. (Parent directory)
04:24:17  <coopserver> 1) PSG274Start.sav
04:24:18  <coopserver> 2) PSG273restart.sav
04:24:19  <coopserver> 3) Finfingford%20Transport%2C%202301-09-10.sav
04:24:20  <coopserver> 4) psg273start1.sav
04:24:21  <coopserver> 5) blub.sav
04:24:28  <Sylf> !rcon load 1
04:24:29  <coopserver> Starting new game
04:24:30  <coopserver> *** edi__ has left the game (connection lost)
04:24:31  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26264)
04:24:32  <coopserver> *** Game still paused (manual, number of players)
04:24:37  <Sylf> huzzah!
04:25:12  <coopserver> *** Game still paused (manual, connecting clients, number of players)
04:25:15  <coopserver> *** Sylf has joined
04:25:15  <coopserver> *** Game still paused (manual, number of players)
04:25:28  *** Sylf changes topic to "Cooperative OpenTTD | PSG274 (r26264) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
04:26:01  <edi__> hi, today we start new game?
04:26:01  <Sylf> !setdef
04:26:01  <coopserver> Sylf: Cannot read from , please set it to a valid bot-readable file. Absolute path is a must
04:26:16  <Sylf> already started
04:26:36  <Sylf> I just successfully loaded a new map
04:26:50  <edi__> okok
04:27:51  <coopserver> *** Sylf has joined company #1
04:28:50  <phatmatt> fwiw, your save works for me
04:28:54  <phatmatt> oh. nvm.
04:29:23  <Sylf> I compared my original against the download with file size and md5sum...  they didn't match
04:29:44  <Sylf> so weird.  but the downloaded copy from the dropbox still worked for me locally
04:30:02  <phatmatt> weird, i just used http://www.dropbox.com/s/fgi9uey6ujovutz/PSG274Start.sav
04:30:04  <Webster> Title: Dropbox - PSG274Start.sav (at www.dropbox.com)
04:30:07  <phatmatt> i guess dropbox was at fault
04:30:32  <phatmatt> dropbox discriminates against autopilot
04:31:24  <phatmatt> !password
04:31:25  <coopserver> phatmatt: cycles
04:31:36  <coopserver> *** Game still paused (manual, connecting clients, number of players)
04:31:41  <coopserver> *** phatmatt has joined
04:31:42  <coopserver> *** Game still paused (manual, number of players)
04:31:49  <Sylf> !auto
04:31:51  <coopserver> *** Game still paused (number of players)
04:34:30  <edi__> !password
04:34:30  <coopserver> edi__: center
04:34:38  <coopserver> *** Game still paused (connecting clients, number of players)
04:34:41  <coopserver> *** edi__ has joined
04:34:41  <coopserver> *** Game still paused (number of players)
04:34:41  <coopserver> *** Game unpaused (number of players)
04:34:52  <coopserver> *** Game paused (connecting clients)
04:34:54  <coopserver> *** theholyduck has joined
04:34:54  <coopserver> *** Game unpaused (connecting clients)
04:35:14  <coopserver> <theholyduck> ok, candyland doesnt look quite as horrible
04:35:21  <coopserver> <theholyduck> with the japanese landscape overiding it
04:37:03  <coopserver> <edi__> jsut candy?
04:37:11  <coopserver> <edi__> *just
04:42:04  <Sylf> yup, just candies and the related cargo
04:42:15  <Sylf> 4 cargo types, endless game possibilities
04:43:01  <edi__> wet rails again?
04:43:34  <Sylf> 1 huge candy factory?  split between 2 or 4 corners producing regional candies?  3 factories handling different sources?  srnw?  fast trains? slow trains? short trains? long trains?
04:44:05  <Sylf> it's up to you to decide by submitting game plans that we can vote on
04:44:25  <edi__> oh ok :)
04:47:08  <coopserver> *** theholyduck has left the game (Leaving)
04:50:05  <theholyduck> edi__, first new game?
04:50:22  <edi__> yes :)
04:56:39  <coopserver> <Sylf> Got any idea about a network plan, edi?
04:57:11  <edi__> i'm thinking something un-ortodox :D (what i don'T see before) :D
04:57:42  <theholyduck> i really suck at plans
04:58:11  <coopserver> <Sylf> we have a few players as of late, I'm sure we'll get a few submissions
04:58:25  <theholyduck> !password
04:58:25  <coopserver> theholyduck: toffee
04:58:30  <theholyduck> toffee
04:58:32  <theholyduck> er derp
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04:59:21  <coopserver> <theholyduck> last time i played, most of the time,
04:59:24  <coopserver> <edi__> "tree graph" instead of "loops" ? is bad idea?
04:59:33  <coopserver> <theholyduck> there would be many good suggestions
05:00:05  <coopserver> <Sylf> we don't need to have loops as mainlines
05:00:30  <coopserver> <Sylf> but we still would have only 2 types of lines - main or side lines
05:00:38  <coopserver> <theholyduck> i once played a game that had only one  BBH in the middle
05:00:42  <coopserver> <theholyduck> with a cross for ML
05:00:47  <coopserver> <Sylf> not really a gradual tree branch style
05:01:10  <coopserver> <theholyduck> it was intresting atleast
05:03:26  <coopserver> <Sylf> rainbow slugs would be a fun train to use in toyland
05:03:40  <coopserver> <edi__> i try to make playn for this idea... worst scanario: we chose a different plan :D
05:03:45  <coopserver> <Sylf> either that or brainmelter
05:04:11  <coopserver> <theholyduck> its one of the colorful ones right
05:04:32  <coopserver> <Sylf> yup
05:04:49  <coopserver> <edi__> whwew can i put my plan?
05:04:57  <coopserver> <edi__> *where?
05:05:09  <coopserver> <Sylf> Pafingburg is a good area
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05:16:29  <Hazzard> !password
05:16:29  <coopserver> Hazzard: landed
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05:17:34  <coopserver> <Hazzard> Hello
05:17:37  <coopserver> <theholyduck> sylf, would your loop follow the natural countours of the islands?
05:17:50  <coopserver> <theholyduck> i.e the 2 big lake shores if you will
05:17:54  <coopserver> <Sylf> yup
05:23:51  <coopserver> <Hazzard> Who is making the tree design?
05:23:55  <coopserver> <edi__> me
05:25:29  <coopserver> <Hazzard> Sylf, how does two drops for each product work?
05:25:54  <coopserver> <Sylf> each primary train go to both drops
05:26:16  <coopserver> <Sylf> and each candy trains for each factory visit all sidelines
05:27:08  <coopserver> <Hazzard> All?
05:27:28  <coopserver> <Sylf> yes.
05:29:32  <coopserver> <Sylf> edi, pick the locomotive and length of the train too
05:29:57  <coopserver> <edi__> ok
05:30:23  <coopserver> <Sylf> http://dev.openttdcoop.org/projects/nuts/wiki
05:30:36  <coopserver> <Sylf> if you need some guidance on choosing train type(s)
05:31:30  <coopserver> <Sylf> the doc is missing MEOW class
05:32:09  <coopserver> <edi__> thank you
05:33:23  <coopserver> <Sylf> oh, the doc DOES have Meow
05:34:02  <edi__> i found meaw
05:38:09  <Hazzard> @wiki curve length
05:38:10  <Webster> Search - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=curve%20length
05:42:13  <Elyon> !password
05:42:13  <coopserver> Elyon: window
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05:46:16  <coopserver> <Elyon> so wait, can anyone suggest a !plan?
05:46:20  <coopserver> <Hazzard> Yup
05:46:25  <coopserver> <Elyon> huzzard!
05:46:25  <Sylf> yup.
05:46:58  <coopserver> <Hazzard> :3
05:48:36  <coopserver> <edi__> did i forget somthing in my plan?
05:49:21  <coopserver> <Sylf> is it supposed to be a candy pickup in the middle?
05:49:30  <coopserver> <edi__> no
05:49:32  <coopserver> <edi__> drop :D
05:49:54  <coopserver> <edi__> factory is the pick up
05:49:59  <coopserver> <Sylf> also, are those dedicated colors dedicated network?
05:50:00  <coopserver> <Hazzard> Are the primaries feeder-ed?
05:50:28  <coopserver> <edi__> yes so, red color can have any ccf bust only ccf no sugar mine
05:50:59  <coopserver> <Sylf> so we will have 19 separate networks
05:51:02  <coopserver> <edi__> i know i't is not optimlaized it's litle chaos or eye candy i don't knoe :)
05:51:47  <coopserver> <edi__> 6+6*3 = 24
05:52:10  <coopserver> <Sylf> 6 blue lines are 6 separate networks?
05:52:22  <coopserver> <edi__> don't need to
05:52:27  <coopserver> <Sylf> but those are just simple point-to-point lines
05:52:42  <coopserver> <edi__> yes it's tree graph
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05:52:58  <coopserver> <Sylf> ok
05:53:01  <edi__> exmaple img: http://www.wandora.org/w/images/Tree_graph_example.gif
05:53:44  <coopserver> <Sylf> looks like it's more ideal for pax games
05:54:37  <coopserver> <Sylf> like having local trains, regional trains, and intercity trains
05:55:04  <edi__> you give me an idea...
05:55:18  <coopserver> <Sylf> you can even go further and have trams
05:56:22  <edi__> no dedicated candy trans the other trains change there cargo types... i don'T know i'm begginer :)
05:57:22  <coopserver> <Sylf> have the trains refit like the last game?
05:57:47  <coopserver> <Hazzard> Does candyland have any bad industries like valuables?
05:58:02  <theholyduck> Hazzard, game is limited to the 3 things that produce candy
05:58:21  <coopserver> <edi__> i see my concept is one way -> the return trains are empty
05:58:22  <coopserver> <Hazzard> No toys/fizzydrinks?
05:58:23  <coopserver> <theholyduck> so, sugar, toffee, cotton candy and ofcourse, the candy resource itself
05:58:26  <coopserver> <Sylf> by what standard do you consider valuables bad?
05:58:48  <coopserver> <edi__> i think i leave my plan this, this is tree graph :D that was the original plan :)
05:59:03  <coopserver> <Hazzard> Low production. Old glitch, may have been fixed during my hiatus :P
05:59:21  <coopserver> <Sylf> there are no industries like temperate banks that produce max or 60 bags per month
05:59:44  <coopserver> <Hazzard> Ok
06:00:16  <coopserver> <Sylf> as far as I know, the toy shops never close in toyland
06:00:59  <coopserver> <Sylf> so, if you're building a hub, and a toyshop pops up in the middle of it, you're SOL
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06:11:03  <edi__> i leaving good night
06:11:11  <coopserver> <Elyon> good night :)
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06:19:24  <coopserver> <theholyduck> playing around in sp a bit, the slug trains seem pretty cool
06:19:35  <coopserver> <Elyon> yeah they're decent
06:24:44  <Sylf> slugs can take even shorter curves than the ships
06:24:52  <theholyduck> yeah i saw
06:25:02  <theholyduck> cl1 and cl1.5
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06:31:30  <coopserver> <Sylf> I'll have to check out duck's plan tomorrow
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06:31:37  <coopserver> <theholyduck> if it exists :P
06:34:10  <coopserver> <Elyon> do we always play this colour?
06:34:14  <coopserver> <theholyduck> yes
06:34:23  <coopserver> <Elyon> I shalln't suggest otherwise then :D
06:35:57  <Sylf> company color?
06:36:07  <coopserver> <Elyon> yeah
06:36:17  <Sylf> we can change the secondary color
06:36:37  <coopserver> <Elyon> well, I just personally find blue signs easier to read both black and white on, but that may just be me
06:36:59  <coopserver> <Elyon> but hey, if we're changing secondary colour, I vote for purple!
06:37:08  <coopserver> <Elyon> the complementary (sp?) colour of orange, as it were, I think?
06:41:20  <coopserver> <Elyon> oh. Wait. I may have understood the chain incorrectly. Grr >:(
06:41:52  <coopserver> <theholyduck> its like a factory in the normal biome
06:42:02  <coopserver> <Elyon> I see now.
06:42:21  <coopserver> <Elyon> well, no matter. My plan can be tweaked or demolished, I think. :D
06:42:49  <coopserver> <theholyduck> my plan is stupid, but atleast its my plan :P
06:43:04  <coopserver> <Elyon> well it's a plan. Mine was based on false presumptions
06:43:32  <coopserver> <theholyduck> i guess it would be better if i made it LR instead of LL
06:43:36  <coopserver> <theholyduck> well llrr rather
06:43:41  <Hazzard> !password
06:43:41  <coopserver> Hazzard: gsinfo
06:43:49  <coopserver> <Elyon> or lrrlrll
06:43:55  <coopserver> *** Game paused (connecting clients)
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06:44:03  <coopserver> <Elyon> that'd be problematic :D
06:44:06  <coopserver> <theholyduck> when was the last time you guys did a LRLRLR game?
06:44:17  <coopserver> <Elyon> I'm new >:(
06:44:19  <coopserver> <theholyduck> i played one many years ago
06:44:23  <coopserver> <Elyon> whoops, >:)
06:45:04  <coopserver> <Elyon> bah!
06:45:14  <coopserver> <Hazzard> D:
06:53:12  <coopserver> <Elyon> so refit?
06:53:28  <coopserver> <theholyduck> mine and sylfs seem to be refit games
06:53:33  <coopserver> <Elyon> hehe
06:54:02  <coopserver> <Elyon> I'm up for most things personally, I just want to try some coop openttd!
06:54:04  <coopserver> <theholyduck> wouldnt having the primary cargo go past the dropstation make more sense?
06:54:04  <coopserver> <Elyon> (other than LAN)
06:54:07  <Sylf> no, mine isn't a refit game
06:54:18  <coopserver> <Elyon> duck, uh
06:54:25  <coopserver> <theholyduck> its not?
06:54:35  <coopserver> <Elyon> that's the intention, yes - or do you mean go past next to?
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06:54:47  <coopserver> <theholyduck> you say "go through drop"
06:54:50  <coopserver> <Elyon> it would make more sense but be less challenging. I haven't seen a bidirectional station in forever
06:54:51  <coopserver> <theholyduck> sort of implies station
06:55:05  <coopserver> <Elyon> that is all.
06:55:11  <coopserver> <Elyon> it's a silly idea
06:55:15  <coopserver> <Elyon> just putting it out there :D
06:57:13  <coopserver> <Elyon> isn't that CL1?
06:57:24  <coopserver> <theholyduck> nope, the one slower than it, is cl 1
06:57:30  <coopserver> <theholyduck> this one is 1.5
06:57:36  <coopserver> <Elyon> huh
06:57:43  <coopserver> <Elyon> then I may have misunderstood CL1.5
06:57:59  <coopserver> <theholyduck> cl also implies multiple turns after eachother
06:58:03  <coopserver> <theholyduck> or comes into it rather
06:58:12  <coopserver> <theholyduck> when working with diagonals, etc,etc
06:58:17  <coopserver> <Elyon> yesh, yesh. So, hmm
06:58:39  <coopserver> <Elyon> well if we end up playing CL1.5 I should know my CL1.5 by then :p
06:59:29  <V453000> !password
06:59:29  <coopserver> V453000: losing
06:59:46  <coopserver> <Elyon> hiya V453000
06:59:51  <V453000> hy
07:00:28  <theholyduck> http://wiki.openttdcoop.org/images/5/56/Curve_convention.png Elyon
07:00:43  <coopserver> *** Game paused (connecting clients)
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07:00:52  <coopserver> <Elyon> yeah that's what I meant, you had like a really short corner there
07:00:54  <coopserver> <V453000> fuck yeah =D
07:01:06  <coopserver> <Elyon> I thought it was diagonal 1.5, straight 1 for CL1.5
07:01:28  <coopserver> <V453000> duck, people wont want to play 2 refit games in a row
07:01:36  <coopserver> <theholyduck> fair point
07:01:41  <coopserver> <theholyduck> i wasnt really intentioning it as a refit game
07:01:50  <coopserver> <theholyduck> and then i realized it probably wouldnt work wihout it
07:01:54  <coopserver> <theholyduck> after i laid out the track
07:02:04  <coopserver> <V453000> would, and would work better without it
07:02:21  <coopserver> <theholyduck> been so long since ive even looked at or thinked about a plan
07:02:25  <coopserver> <V453000> slug is awesome though
07:02:29  <coopserver> <theholyduck> yeah i liked it
07:02:31  <coopserver> <V453000> also you have the wrong slug =D
07:02:35  <coopserver> <Elyon> even though you say so yourself :p
07:02:41  <coopserver> <theholyduck> rainbow slug is the one i want?
07:02:44  <coopserver> <V453000> sure shit
07:03:38  <coopserver> <theholyduck> ah, so it changes color each time?
07:03:42  <coopserver> <V453000> yeah
07:03:45  <coopserver> <V453000> many possibilities
07:03:45  <coopserver> <Elyon> ALSO when docking
07:03:50  <coopserver> <V453000> not when docking
07:03:54  <coopserver> <Elyon> err, hitting station/depot
07:03:54  <coopserver> <V453000> not slugs, only chameleons
07:03:56  <coopserver> <Elyon> oh?
07:03:58  <coopserver> <Elyon> my bad
07:03:59  <coopserver> <Elyon> :<
07:04:03  <coopserver> <Elyon> and brainmelt?
07:04:12  <coopserver> <V453000> brainmelters change mood when station/depot
07:04:19  <coopserver> <Elyon> yes, that's what I meant to say. Okay.!
07:04:32  <coopserver> <V453000> chameleons change colours upon st ation and depot visits
07:04:36  <coopserver> *** V453000 has left the game (Leaving)
07:04:45  <V453000> asdf had to go, colleagues arrive :D
07:04:50  <coopserver> <theholyduck> :P
07:04:51  <V453000> am still here
07:05:08  <coopserver> <Elyon> >:3
07:05:46  <coopserver> <Elyon> well, I must go back to coding
07:05:53  <coopserver> <Elyon> --> IRC
07:05:58  <coopserver> *** Elyon has left the game (Leaving)
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07:06:11  <V453000> :d
07:06:24  <V453000> Elyon can you code stations?
07:06:31  <V453000> requires nfo im afraid ...
07:07:03  <Elyon> V453000: I haven't looked at it, but I've seen worse than NFO
07:07:10  <Elyon> well, assembler anyway
07:07:14  <Elyon> and machine code
07:07:25  <V453000> nice, I have many station sprites which would make nuts cargoes appear on station tiles
07:07:29  <Elyon> and written interpreters asm->mch
07:07:31  <V453000> if you want, I could provide them :)
07:07:52  <Elyon> oh, well! Intriguing, but I must first gather my senses about this mars project thing
07:08:08  <V453000> mars thing?
07:08:10  <Elyon> poke me later today, I should have managed my backlog by then? :)
07:08:31  <Elyon> err, just a sec
07:09:11  <Elyon> V453000: http://www.tt-forums.net/viewtopic.php?f=26&t=69822
07:09:12  <Webster> Title: Transport Tycoon Forums View topic - OpenGFX Mars (at www.tt-forums.net)
07:10:09  <Elyon> V453000: ... but I'm just coding houses so it's not too big a thing :)
07:10:15  <V453000> right
07:10:22  <V453000> :)
07:10:46  <V453000> well, if you had some spare time for some great station, I could start making more sprites etc :P
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07:12:15  <Elyon> V453000: I can't for the life of me make graphics. But I can probably code pretty much whatever you throw at me (within the limitations of newgrf, of course :)
07:12:34  <V453000> sure sure, consider graphics handled :)
07:12:38  <Elyon> >:3
07:12:54  <V453000> I just asked if you like to code it, I would greatly appreciate it
07:13:05  <V453000> Jam35 worked on the sprites too ... was mostly moving cargoes from NUTS around :)
07:13:17  <V453000> still needs ship cargoes, but other than that it is complete I think
07:13:30  <V453000> so we could have stations which show all cargoes, not just selected x
07:14:41  <V453000> original idea was to make an extension to CHIPS http://dev.openttdcoop.org/issues/4796 but making a new separate set would probably be a lot more functional ... we can borrow ground sprites from CHIPs though, and make new buildings
07:15:12  <Elyon> well, chips is pretty limited in its buildings, yes?
07:15:28  <V453000> kind of
07:15:32  <Elyon> although I quite like the idea of just having that one station tile type, or maybe a few ... I find ISR a bit overwhelming tbh
07:15:32  <V453000> there are a couple
07:16:00  <V453000> both approaches are interesting, ISR gives more control, CHIPS is easier and faster to use
07:16:03  <Elyon> you know, the buildings could depend on nearby industry/industries
07:16:21  <V453000> buildings could be for choice, but cargoes could indeed depend on that
07:16:36  <V453000> e.g. CHIPS shows cargo which is in the station - but if multiple are, it just shows one specific
07:16:40  <Elyon> well, why not make cargoes depend on what is actually waiting at the station? :p
07:16:48  <V453000> I wonder if: 1. the multiple could be mixed
07:16:56  <V453000> that is done by chips yeah
07:17:11  <Elyon> I don't see why not, really, but I don't know. stations are still NFO, and I haven't touched that yet
07:17:30  <V453000> and 2. need to find out ways how can player control this, E.G. have 1 department of station for goods, secodn department for food
07:17:46  <V453000> aka being able to choose where which cargo shows if station has both
07:18:01  <V453000> obviously best way is to separate the stations even gameplay wise, but still
07:18:07  <Elyon> BOLTS: Overly Lush Train Stations
07:18:15  <V453000> :D
07:18:35  <Elyon> yeah, I get the naming conventions around here :p
07:19:25  <V453000> lets see what wtf name can I come up with
07:20:13  <Elyon> certainly!
08:00:47  <Elyon> V453000: okay, I'm all yours <3
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08:02:20  <V453000> amazing :D Jam35 will love you too
08:02:44  <V453000> are you registered on the devzone?
08:02:48  <Elyon> yeah
08:02:53  <V453000> kul
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09:51:28  <nicferirc> !password
09:51:28  <coopserver> nicferirc: fourth
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09:55:41  <coopserver> <nicfer> are you on phatmatt?
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10:43:01  <Tray> !password
10:43:01  <coopserver> Tray: tvalue
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10:44:52  <nicferirc> !password
10:44:52  <coopserver> nicferirc: tvalue
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10:45:15  <coopserver> <nicfer> hey
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10:45:22  <coopserver> <Tray> hi
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11:26:50  <tyteen4a03> nicferirc, hey
11:27:24  <coopserver> <nicfer> I'm thinking on a plan
11:27:27  <tyteen4a03> !password
11:27:27  <coopserver> tyteen4a03: simple
11:27:30  <tyteen4a03> wait, we have a new game>
11:27:31  <tyteen4a03> ?
11:27:34  <Taede> !info
11:27:34  <coopserver> *** Game still paused (connecting clients, number of players)
11:27:34  <coopserver> Taede: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26264, date: Jan 07 2113, clients connected: 3, map size: 512x512, address: ps.openttdcoop.org:3983
11:27:35  <coopserver> *** tyteen4a03 has joined
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11:28:40  <tyteen4a03> were we done with 273 so quickly?
11:29:00  <coopserver> <nicfer> 400 years have passed in that one...
11:29:26  <coopserver> <tyteen4a03> it feels very quick compared to 272 which lasted for at least 2 weeks
11:30:20  <Taede> !dl lin64
11:30:20  <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-linux-generic-amd64.tar.xz
11:36:14  <Elyon> !password
11:36:14  <coopserver> Elyon: source
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11:49:07  <coopserver> <Tray> oh noes, not refitting again ):
11:49:26  <V453000> I agreez
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11:57:26  <theholyduck> !password
11:57:26  <coopserver> theholyduck: browse
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12:10:59  <coopserver> <nicfer> I changed train type and direction of the 'wings'
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12:15:08  <theholyduck> lol
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13:03:23  <Maraxus> !password
13:03:23  <coopserver> Maraxus: merger
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18:09:52  <edi__> !password
18:09:52  <coopserver> edi__: charge
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18:49:54  <Lizz> @quickstart
18:49:55  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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19:25:42  <marcosdragon150> password
19:25:44  <marcosdragon150> :D
19:25:54  <marcosdragon150> cant remember how to
19:26:06  <Jam35> !password
19:26:06  <coopserver> Jam35: redraw
19:26:15  <marcosdragon150> !password
19:26:15  <coopserver> marcosdragon150: redraw
19:26:22  <marcosdragon150> ok
19:26:36  <marcosdragon150> oh crap my ....
19:26:41  <marcosdragon150> god dang it
19:26:52  <Jam35> !dl
19:26:52  <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
19:26:54  <marcosdragon150> my openttd always misses somthing
19:26:54  <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r26264
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20:18:26  <tneo> !download
20:18:26  <coopserver> tneo: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
20:18:27  <coopserver> tneo: http://www.openttd.org/en/download-trunk/r26264
20:18:44  <tneo> !download lin64
20:18:44  <coopserver> tneo: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-linux-generic-amd64.tar.xz
20:20:00  <tneo> !password
20:20:00  <coopserver> tneo: unshow
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21:07:19  <edi__> !password
21:07:19  <coopserver> edi__: lastof
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21:11:32  <theholyduck> !password
21:11:32  <coopserver> theholyduck: lastof
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21:12:59  <V453000> !password
21:12:59  <coopserver> V453000: lastof
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21:13:07  <coopserver> <V453000> heyo
21:13:14  <coopserver> <Elyon> heya
21:13:23  <coopserver> <V453000> OH LOVE SCENARIO :D
21:13:23  <coopserver> <V453000> omg
21:13:47  <Sylf> :>
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21:15:13  <coopserver> <V453000> well.
21:15:22  <coopserver> <V453000> :D
21:17:28  <coopserver> <V453000> toyland without slugzors sounds wrong :P
21:17:37  <coopserver> <V453000> the true trains of love
21:19:03  <theholyduck> !password
21:19:03  <coopserver> theholyduck: sprite
21:19:12  <coopserver> *** Game paused (connecting clients)
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21:19:36  <coopserver> <V453000> by all that is holy
21:19:48  <coopserver> <theholyduck> :P
21:20:23  <coopserver> <Elyon> wait, so Animal Express is CL1, SLUG is CL1.5?
21:20:40  <coopserver> <V453000> yez
21:20:55  <coopserver> <Elyon> for some reason I thought it was the other way around. Haven't really played with either
21:21:07  <coopserver> <V453000> it is to make animal express a bit more viable to use
21:21:24  <coopserver> <Elyon> such lack of deprecation in NUTS
21:21:24  <coopserver> <V453000> 1.5 is basically the same CL1 is almost impossible to really utilize, but yeah
21:21:27  <coopserver> <Elyon> I love it!
21:21:31  <coopserver> <V453000> :)
21:21:56  <coopserver> <V453000> O
21:22:03  <coopserver> <V453000> well we need to use purr :P
21:22:18  <coopserver> <V453000> maglev tracks are borken due ot landscape
21:22:31  <Jam35> !password
21:22:31  <coopserver> Jam35: sprite
21:22:32  <coopserver> <Elyon> oh? How ... come?
21:22:34  <coopserver> <Elyon> or how so?
21:22:41  <coopserver> *** Game paused (connecting clients)
21:22:43  <coopserver> <V453000> the landscape doesnt overwrite them
21:22:47  <coopserver> *** Jam35 has joined
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21:22:53  <coopserver> <Elyon> should it?
21:23:34  <coopserver> <Elyon> CL1 is so much smaller than CL1.5 :p
21:23:45  <coopserver> <V453000> it is, but that doesnt mean you can utilize it that much more :)
21:23:53  <coopserver> <Elyon> why not?
21:23:59  <coopserver> <V453000> the slowdown at CL1 for the normal slug is already so minor that it isnt really worth it
21:24:20  <coopserver> <Elyon> with a packed mainline, it kind of is I presume?
21:24:47  <coopserver> <V453000> point is avoiding to build CL1 and building CL1.5 is super easy
21:24:56  <coopserver> <Elyon> I guess so yes
21:25:19  <coopserver> <Elyon> ~200 km/h
21:25:57  <coopserver> <Elyon> but we will be building CL1.5 exclusively regardless, I take it, if the plan is selected? :D
21:26:27  <coopserver> <V453000> not entirely true
21:26:27  <coopserver> <theholyduck> sideline stationhookups in cramped places might not all
21:26:32  <coopserver> <V453000> if it works, it works
21:26:42  <coopserver> <V453000> meaning short curves are acceptable at harmless spots
21:27:18  <coopserver> <Elyon> I am too much of a perfectionist to do that :(
21:27:18  <coopserver> <theholyduck> but yeah, doing a u-turn is so easy with cl 1.5 :D
21:28:03  <coopserver> <Elyon> is SLUG maglev?
21:28:17  <coopserver> <theholyduck> yarp
21:28:31  <coopserver> <theholyduck> so it has reduced capacity, but increased cornering speeds
21:28:36  <coopserver> <Elyon> indeed
21:29:21  <coopserver> <theholyduck> arent you going to make a crazy plan v?
21:29:26  <coopserver> <theholyduck> or do you no lnger do that?
21:29:36  <coopserver> <V453000> the fuck is that question!
21:29:43  <coopserver> <V453000> yeah slug is maglev
21:30:05  <coopserver> <V453000> capacity is actually increased compared to normal maglev, but "reduced" in global scale :P
21:30:07  <coopserver> <Elyon> alrighties!
21:30:24  <coopserver> <theholyduck> in the past, when i played, almost every game, youd have some cool, intresting or crazy plan
21:30:46  <coopserver> <V453000> nobody said I dont  this time? :D
21:31:10  <coopserver> <theholyduck> put it on "paper" so i can oogle it then?
21:31:10  <coopserver> <Elyon> "all trains have 1 express wagon and wait for full load all"
21:31:33  <coopserver> <theholyduck> but, im off for a bit, have to go make food
21:31:37  <coopserver> <V453000> :)
21:31:38  <coopserver> *** theholyduck has joined spectators
21:31:44  <coopserver> <Elyon> owl rite
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21:34:06  <Nirahiel> Hi all, quick question, how do you get the turtle train in singleplayer ?
21:34:23  <coopserver> <V453000> just use NUTS unrealistic train set
21:34:24  <coopserver> <Elyon> wetrails/PURR depot
21:34:28  <coopserver> <Elyon> ah, and that
21:34:29  <coopserver> <V453000> it comes in some modern age, idk exactly when
21:34:48  <coopserver> <V453000> if you start a game in 2100, you get it 100%
21:34:54  <Sylf> sometime in 21st century
21:35:04  <coopserver> <V453000> 2040
21:35:08  <coopserver> <V453000> duck 2060
21:35:11  <coopserver> <V453000> slug 2080
21:35:11  <coopserver> <Elyon> well we have the game here, we could just ch-- yes
21:35:14  <Nirahiel> okay so that's why I don't have it just yet, well, fast forward here I go :)
21:35:20  <coopserver> <V453000> :)
21:35:28  <coopserver> <Elyon> Nirahiel, or CTRL-ALT-C
21:35:31  <Sylf> ctrl-alt-c
21:35:32  <coopserver> <Elyon> ;)
21:35:35  <Nirahiel> Cheating
21:35:36  <Nirahiel> is bad
21:35:36  <Nirahiel> xD
21:35:41  <coopserver> <Elyon> tru dat
21:35:48  <Sylf> and fastforward isn't cheating?
21:35:49  <coopserver> <V453000> NUTS is cheating too if you think about it XD
21:35:50  <coopserver> <Elyon> but so is cryogenics
21:36:07  <Nirahiel> Well it's ok i'm making money meanwhile
21:36:10  <coopserver> <Elyon> actually nevermind cryogenics is awesome
21:36:17  <coopserver> <V453000> see, nuts too =D
21:36:21  <Nirahiel> Something like 5m per year
21:36:38  <Sylf> so, by using the official game cheat, you're uncheating
21:36:38  <coopserver> <Elyon> 5m what?
21:36:43  <coopserver> <Elyon> haha
21:36:50  <coopserver> <Elyon> two negatives
21:36:55  <coopserver> <Elyon> = positive?
21:37:00  <Nirahiel> Whats cryogenics ?
21:37:05  <coopserver> <Elyon> freeze
21:37:11  <Sylf> cold sleep
21:37:17  <Nirahiel> ?
21:37:27  <coopserver> <Elyon> being frozen to survive into the future
21:37:32  <Nirahiel> ah
21:37:41  <Nirahiel> it has nothing to do with openttd.. right ?
21:37:47  <coopserver> <Elyon> indeed not!
21:38:04  <Nirahiel> xD
21:38:10  <coopserver> <Elyon> except of course you do tend to live for centuries or even millenia as the Manager of your company
21:38:27  <Sylf> we'll soon have openttd trains that transports livestocks in cold sleep
21:38:30  <Taede> no, thats just your portret
21:38:42  <Taede> you get replaced with an identical clone every 30-40 years or so
21:38:44  <Nirahiel> Should I connect my main town to the mainline ?
21:38:51  <coopserver> <V453000> Sylf it is secret but all nuts livestock does that
21:38:54  <coopserver> <Elyon> is it a goods drop?
21:38:55  <coopserver> <V453000> well they take drugs that is what they do
21:39:03  <Nirahiel> ye
21:39:08  <coopserver> <Elyon> oh that explains the eyes
21:39:11  <Nirahiel> town accept goods right ?
21:39:11  <coopserver> <V453000> :D:D:D
21:39:11  <coopserver> <Elyon> then sure
21:39:16  <coopserver> <V453000> anyway I go take shower brb
21:39:18  <Nirahiel> okay thanks :)
21:39:33  <coopserver> <Elyon> you need decent coverage but yeah, towns take goods
21:39:51  <coopserver> <Elyon> click the station to see what it accepts
21:40:01  <coopserver> <Elyon> or check it when placing it if you haven't already
21:40:45  <Nirahiel> I didnt place it, i'm making the plan :)
21:40:58  <coopserver> <Elyon> okay! Well best of luck with that plan :D
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21:44:01  <Nirahiel> thanks :)
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22:05:35  <coopserver> <V453000> how about total mayhem
22:07:02  <V453000> !unpause
22:07:06  <coopserver> *** Game unpaused (number of players)
22:09:25  <coopserver> <theholyduck> i like your description v :P
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22:18:28  <coopserver> <theholyduck> this is the v plans i have come to love and expect :D
22:18:51  <coopserver> <V453000> :D
22:20:22  <coopserver> <Elyon> <3
22:20:27  <coopserver> <V453000> there it goes
22:20:37  <coopserver> <Elyon> reminds me of that overflow prio
22:21:23  <coopserver> <Elyon> haha, no prio? Not even signal-only prio?
22:21:24  <coopserver> <V453000> that isnt exactly prio
22:21:40  <coopserver> <V453000> using proper choices, you dont need "priorities" (:
22:21:56  <coopserver> <V453000> you could have like 3 tiles only, but still ... fun
22:22:06  <coopserver> <Elyon> qwite
22:22:40  <coopserver> <V453000> I just want to make people realize that it works without it too
22:22:49  <coopserver> <V453000> good for them
22:26:16  <coopserver> <V453000> theholyduck: you saw the duck train?
22:26:32  <V453000> !auto
22:33:09  <theholyduck> yeah
22:33:15  <coopserver> <V453000> g00d
22:33:46  <theholyduck> i like to pretend i coined the term brainmelter. atleast i nicknamed one of your junctions that, many years ago
22:35:15  <coopserver> <V453000> that is true
22:35:35  <coopserver> <V453000> and the former is valid assumption :)
22:36:09  <coopserver> <V453000> ALSO you named the junction when it was like 30% complete which was cheating :D
22:36:28  <theholyduck> :P
22:36:39  <theholyduck> i was young and my brain hadnt completely broken yet
22:36:43  <coopserver> <V453000> but yeah I remember exactly which technique caused that ... it is psg186 btw
22:37:44  <theholyduck> that was a fun game
22:38:02  <theholyduck> the one that sticks most out in my mind though was psg181
22:40:10  <theholyduck> which was the game with the DIY sidelines, where you had a SRNW sideline among others?
22:41:36  <V453000> well 181 was mayhem (:
22:41:41  <V453000> DIY?
22:42:18  <V453000> idk but it could be 170?
22:43:01  <V453000> 179 had flipflop station, 180 was total SRNW, 185 had some SRNW too,
22:45:01  <theholyduck> V453000, well, essentially, there were multiple sidelines, and each sideline could use their own style of train management
22:45:13  <theholyduck> and one of your sidelines used srnw, even though the rest of the network didnt
22:45:22  <V453000> could be many games :D
22:45:30  <theholyduck> i guess :P
22:45:37  <theholyduck> i also remember playing a cargo-tram game
22:45:38  <V453000> 175 too but in small scale
22:45:39  <theholyduck> with heqs :P
22:49:09  <V453000> 225 definitely used very good srnw in a transfer game
22:50:08  <V453000> other than those I dont really have a clue which one could it be :D
22:50:39  <theholyduck> me neither :P
22:51:15  <V453000> meh (:
22:53:24  <V453000> anyway, theholyduck make sure you saw the last pro zone games :P
22:53:42  <V453000> and by make sure I mean fortify your mental health and then proceed
22:54:10  <hylje> abandon all hope (of sanity) ye who pass
22:54:21  <theholyduck> V453000, ill take a look in a bit
22:54:27  <theholyduck> eating foodstuff
22:54:35  <V453000> ayez
22:54:42  <V453000> you could swallow it poorl
22:54:43  <V453000> y
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23:20:23  <coopserver> <V453000> gnight
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