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00:07:43 *** Hazzard has joined #openttdcoop 00:07:51 <Hazzard> !playercount 00:07:51 <coopserver> Hazzard: There are currently 0 players and 1 spectators, making a total of 1 clients connected 00:07:57 <Hazzard> !password 00:07:57 <coopserver> Hazzard: maxtop 00:08:53 <coopserver> *** Game still paused (connecting clients, number of players) 00:09:00 <coopserver> *** Hazzard has joined 00:09:00 <coopserver> *** Game still paused (number of players) 00:10:36 <Hazzard> @seen bio 00:10:36 <Webster> Hazzard: I have not seen bio. 00:10:43 <Hazzard> @seen bio_ 00:10:43 <Webster> Hazzard: I have not seen bio_. 00:11:11 <coopserver> *** Hazzard has joined company #1 00:13:22 <coopserver> *** Hazzard has left the game (Leaving) 00:13:27 <coopserver> *** Game still paused (connecting clients, number of players) 00:13:32 <coopserver> *** Sylf has joined 00:13:33 <coopserver> *** Game still paused (number of players) 00:16:50 <coopserver> *** Sylf has left the game (Leaving) 00:38:02 <coopserver> *** nicfer has left the game (general timeout) 00:45:33 *** nicferirc has quit IRC 00:48:54 *** nicferirc has joined #openttdcoop 01:13:05 *** roboboy has joined #openttdcoop 02:21:00 <Sylf> !password 02:21:00 <coopserver> Sylf: caller 02:21:11 <coopserver> *** Game still paused (connecting clients, number of players) 02:21:17 <coopserver> *** Sylf has joined 02:21:17 <coopserver> *** Game still paused (number of players) 02:21:26 <Sylf> !unpause 02:21:27 <coopserver> *** Game unpaused (number of players) 02:27:53 <theholyduck> !password 02:27:53 <coopserver> theholyduck: caller 02:28:00 <coopserver> *** Game paused (connecting clients) 02:28:05 <coopserver> *** theholyduck has joined 02:28:05 <coopserver> *** Game unpaused (connecting clients) 02:41:23 <coopserver> <Sylf> ohi duck 02:41:26 <coopserver> <theholyduck> yo 02:41:32 <coopserver> <Sylf> what happened at slh 04 earlier today? 02:41:40 <coopserver> <Sylf> so many trains from that side lines are lost 02:42:03 <coopserver> <theholyduck> somebody deleted the wrong tile 02:42:06 <coopserver> <theholyduck> and the station flooded 02:42:11 <coopserver> <theholyduck> while it was being rebuilt or something 02:42:24 <coopserver> <Sylf> I heard about that at slh02 too 02:42:34 <coopserver> <theholyduck> oh wait, that was lh02 02:42:36 <coopserver> <theholyduck> hmm, slh04 02:42:46 <coopserver> <Sylf> there were some lost train from sl02 too, but it's not too bad 02:42:52 <coopserver> <theholyduck> i dunno what happened at slh04 02:43:17 <coopserver> <Sylf> yeah.... hmmm 02:43:29 <coopserver> <Sylf> the number of lost trains from that sideline was horrible 02:43:50 <coopserver> <theholyduck> area around slh06 drop needs work 02:46:00 <coopserver> <Sylf> I don't see bad jams for now 02:46:17 <coopserver> <theholyduck> well, thats mostly because most of the stations that go through slh06 needs more trains. 02:46:54 <coopserver> <Sylf> tha side line is too big 02:47:15 <coopserver> <theholyduck> thats a fair point 02:47:35 <coopserver> <Sylf> we can even consider splitting that sideline to make another one 02:47:43 <coopserver> <Sylf> another SLH between MSH copper and BBH 03 02:47:53 <coopserver> <theholyduck> theres plenty of room for it atleast 02:48:43 <coopserver> <theholyduck> ould stop a lot of the doubbleback train nonsense thats going around inside it 02:48:45 <coopserver> <theholyduck> aswell 02:48:46 <coopserver> <Sylf> but I'm not feeling up to it 02:48:55 <coopserver> <Sylf> I'm not feeling up to doing any further with this map 02:49:21 <coopserver> <Sylf> I wanna call this one done and move on to the next game 02:49:59 <coopserver> <theholyduck> i have no attachement to this map 02:50:11 <coopserver> <theholyduck> ive built like one station and a few small fixes 02:50:21 <coopserver> <Sylf> good to know :D 02:50:35 <coopserver> <theholyduck> mostly cause i only came back like yesterady 02:50:57 <coopserver> <Sylf> I know. such a random return :) 02:51:03 <coopserver> <theholyduck> si 02:51:13 <coopserver> <theholyduck> one of my friends was like, i want to play openttd 02:51:22 <coopserver> <theholyduck> and so i reinstalled it and i remembered what i liked about it 02:51:34 <coopserver> <theholyduck> and i figured you guys were still playing 02:52:24 *** NCommander has quit IRC 02:52:24 <coopserver> <theholyduck> when at some point this switches to a new map, ill ask my friend if he feels intrested in giving this a go 02:52:39 <coopserver> <Sylf> yeah. 02:52:43 <coopserver> <theholyduck> but, if he comes in at the moment, his brain is just going to hurt 02:52:53 <scshunt> heh 02:52:54 <coopserver> <Sylf> he'd be missing out so much if de doesn't try this 02:53:15 <scshunt> Sylf: Should I load this game up? 02:53:23 * scshunt looks at the stage with suspicion 02:53:32 <coopserver> <theholyduck> well, he can barely build a network to save his life. but, thats the nice thing about coop 02:53:41 <coopserver> <theholyduck> initially, theres a bunch of sideline stations and stuff that needs to be built 02:53:51 <coopserver> <theholyduck> with minimal networking skill required 02:53:57 <Sylf> actually, this is a very sane game 02:54:04 <Sylf> it's not a brainmelter 02:54:10 <Sylf> for me anyway. 02:54:14 <coopserver> <theholyduck> yeah, its very nice and straightforward i think 02:54:33 <Sylf> see, even ducky agrees after being away from coop for 2 years 02:55:05 <coopserver> <theholyduck> no SRNW. no timetables, no crazy V junctions that just makes you confused the more you look at them 02:55:33 *** NCommander has joined #openttdcoop 02:55:57 <coopserver> <Sylf> I do look at some of the stuff I built myself and say "how the fuck did I do that?" 02:56:35 <coopserver> <Sylf> awright 02:56:59 *** Sylf changes topic to "Cooperative OpenTTD | PSG273 (r26264) | STAGE: finalize | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 02:57:25 <coopserver> <Sylf> I'm calling it the finalizing stage 03:02:15 <coopserver> <theholyduck> i actually added oftc to my bouncer this time 03:03:17 <scshunt> let me look 03:03:22 <scshunt> although why was it wtf? 03:03:28 <scshunt> !dl lin64 03:03:28 <coopserver> scshunt: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-linux-generic-amd64.tar.xz 03:03:32 <coopserver> <Sylf> I've never used a real bnc in my 10 years of irc life 03:03:42 <scshunt> I use a screen session on a long-uptime server 03:03:44 <coopserver> <Sylf> ppl wanted to be weird 03:03:55 <coopserver> <theholyduck> my internet includes a 4km wireless uplink 03:03:57 <coopserver> <Sylf> it was set to wtf for couple of games and nobody changed it 03:04:09 <scshunt> ah 03:04:23 <coopserver> <theholyduck> sometimes when it snows, i get packet loss and downtime 03:05:00 <coopserver> <theholyduck> and im currently in 30 channels over 4 networks, so i prefer a bouncher to running irssi/weechat on a remote shell 03:05:00 <scshunt> !password 03:05:00 <coopserver> scshunt: ailist 03:05:27 <scshunt> theholyduck: My server doesn't get loss like that 03:05:29 <coopserver> <Sylf> I run irssi 03:05:37 <scshunt> and how does a bouncer help with many networks/channels? 03:05:42 <coopserver> <Sylf> which serves as irc proxi to all of my other devices 03:05:42 <coopserver> *** Game paused (connecting clients) 03:05:45 <coopserver> *** scshunt has joined 03:05:45 <coopserver> *** Game unpaused (connecting clients) 03:05:47 <theholyduck> scshunt, it helps cause i can run a local graphical irc client 03:05:48 <theholyduck> i.e xchat 03:06:00 <theholyduck> instead of irssi remotely 03:06:05 <coopserver> <Sylf> i've switched from xchat to hexchat 03:06:13 <coopserver> <theholyduck> i use hexchat on my windows box 03:06:29 <scshunt> yeah this game looks fairly sane 03:06:46 <coopserver> <theholyduck> the waterway trainset threw me for a bit of a loop when i started 03:06:49 <coopserver> <theholyduck> but its pretty cool 03:06:55 <coopserver> <theholyduck> and the cl2 is lovely 03:07:00 <scshunt> is it a general rule that you can terraform canals with wetrails? 03:07:23 <coopserver> <Sylf> no 03:08:29 <scshunt> I don't see it in the plan... so just something agreed on? 03:08:43 <coopserver> <theholyduck> signlist for !!network plan 03:08:50 <coopserver> <theholyduck> itsthere 03:09:21 <scshunt> I see the plan. 03:09:34 <coopserver> <theholyduck> oh, IT in the plan 03:09:34 <scshunt> ugh, my config didn't carry over from other computer 03:09:39 <coopserver> <Sylf> to the left of the example train 03:10:10 <coopserver> <scshunt> oh. I thought thatdidn't count, but in retrospect, it's written by V453000 03:10:50 <coopserver> <scshunt> gah, I don't know how to read electric signals yet 03:11:02 <coopserver> <theholyduck> these ones are nonstandard and a bit weird 03:11:23 <theholyduck> brb 03:11:31 <coopserver> *** scshunt has left the game (Leaving) 03:11:45 <coopserver> <Sylf> scshunt, what kind of game should we play next? 03:12:08 <coopserver> <Sylf> or want? 03:14:31 <coopserver> <Sylf> Damn 03:14:42 <coopserver> <Sylf> who's forgetting to give the trains non-stop orders? 03:16:59 <Sylf> !save 03:17:00 <coopserver> Saving map... 03:17:01 <coopserver> Map successfully saved to game.sav 03:17:16 <Sylf> !transfer 273 game.sav 03:17:16 <coopserver> Sylf: Attempting to transfer game.sav 03:17:18 <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_273_Final.sav 03:22:32 <Hazzard> New game? 03:22:38 <coopserver> <Sylf> Soon 03:22:45 <Hazzard> !password 03:22:45 <coopserver> Hazzard: enters 03:22:56 <coopserver> *** Game paused (connecting clients) 03:23:00 <Hazzard> do we get to smash stuff? 03:23:01 <coopserver> *** Hazzard has joined 03:23:01 <coopserver> *** Game unpaused (connecting clients) 03:23:15 <coopserver> <Sylf> contribute a next map, and we may begin the next game sooner 03:23:29 <coopserver> <Sylf> I'm only writing the archive entry right now 03:23:48 <coopserver> <Sylf> this normally takes me about 30 minutes 03:24:16 <coopserver> <Hazzard> Lost money last year ?? 03:24:52 <coopserver> *** Hazzard has left the game (Leaving) 03:24:53 <theholyduck> construction 03:25:00 <theholyduck> dunno what 03:25:02 <coopserver> <Sylf> too much water bombing 03:25:20 <theholyduck> but -629,147,822 in construction last year 03:25:54 <coopserver> <Sylf> you bomb about 10x20 area of water, and you get about that much cost 03:26:23 <coopserver> <Sylf> which shouldn't be happening at this stage of the game so... yeah, it's still a wtf 03:26:24 <Hazzard> Ok 03:29:25 <coopserver> <Sylf> nobody's suggesting anything... I'll load candyland map to celebrate the valentines day coming up 03:29:37 <coopserver> <theholyduck> :D 03:29:43 <coopserver> <theholyduck> one of my favorite games was a candlyand game 03:30:40 <coopserver> <Sylf> to me, my first true wtf moment of looking at coop stuff was PSG181, candyland chaos game 03:31:11 <coopserver> <theholyduck> thats the game i was talking about 03:31:15 <coopserver> <Sylf> I couldn't make heads or tails out of that one 03:31:16 <coopserver> <theholyduck> my favorite openttdcoop game 03:31:40 <coopserver> <theholyduck> i could but mostly because i played it from the start 03:32:12 <theholyduck> http://wiki.openttdcoop.org/images/8/87/PSG181.png entire map was covered in that stuff 03:32:13 <coopserver> <Sylf> oh looky, someone built a heart <3 03:33:14 <theholyduck> but yeah, i do understand why chaos games arent frequently played 03:33:26 <theholyduck> it became a giant sprawling mess of a thing 03:33:31 <theholyduck> but still worked reaosnably well in the end 03:37:23 <coopserver> <Sylf> so many people joined this game apparently 03:40:02 <coopserver> <theholyduck> as in, first game this game? 03:40:35 <coopserver> <Sylf> no, number of players contributed to this map 03:40:42 <coopserver> <Sylf> 18 players 03:40:58 <coopserver> <Sylf> out of those, a few are the first time players too 03:41:22 <coopserver> *** Sylf has left the game (Leaving) 03:41:24 *** retro|cz has quit IRC 03:41:40 <coopserver> *** theholyduck has left the game (Leaving) 03:43:04 <Sylf> now I need to remember how to make a sane toyland map 03:43:57 <theholyduck> like such a thing is possible 03:44:15 <theholyduck> the only thing i remember about toyland is that its a lot easier to play it with opengfx 03:44:18 <theholyduck> rather than origianl graphics 03:44:39 <theholyduck> its not quite as blinding with opengfx 03:44:47 <Sylf> using japanese landscapes, it's quite nice 03:45:04 <Sylf> the same ground tiles as what we had on this map 03:53:44 <theholyduck> so japanese landscapes "fixes" 03:53:56 <theholyduck> toyland? 03:54:50 <Sylf> yeah, more or less 03:55:38 <phatmatt> psg181 was awesome. i like doing maintenancey things like fixing CLs and signals and shit, and there was so much stuff to do :D 03:59:04 <theholyduck> phatmatt, indeed 04:05:13 <Sylf> !getsave https://www.dropbox.com/s/fgi9uey6ujovutz/PSG274Start.sav 04:05:13 <coopserver> Starting download... 04:05:15 <coopserver> Savegame successfully downloaded 04:05:15 <Webster> Title: Dropbox - PSG274Start.sav (at www.dropbox.com) 04:05:30 <Sylf> !rcon pwd 04:05:31 <coopserver> /home/openttd/svn-publicserver/server/save/ 04:05:59 <Sylf> !rcon cd uploads 04:06:03 <Sylf> !rcon ls 04:06:04 <coopserver> 0) .. (Parent directory) 04:06:05 <coopserver> 1) PSG274Start.sav 04:06:06 <coopserver> 2) PSG273restart.sav 04:06:07 <coopserver> 3) Finfingford%20Transport%2C%202301-09-10.sav 04:06:08 <coopserver> 4) psg273start1.sav 04:06:09 <coopserver> 5) blub.sav 04:06:18 <Sylf> !password 04:06:18 <coopserver> Sylf: outern 04:06:36 <coopserver> *** Game paused (connecting clients) 04:06:41 <coopserver> *** Sylf has joined 04:06:41 <coopserver> *** Game unpaused (connecting clients) 04:06:45 <Sylf> !rcon load 1 04:06:46 <coopserver> Starting new game 04:06:49 <coopserver> *** Sylf has left the game (connection lost) 04:06:50 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26264) 04:06:51 <coopserver> Game Load Failed, Broken savegame - Inconsistent size 04:06:53 <coopserver> ERROR: Game Load Failed, Broken savegame - Inconsistent size 04:06:54 <coopserver> *** Game paused (number of players) 04:06:55 <coopserver> *** Game still paused (connecting clients, number of players) 04:06:58 <coopserver> *** Sylf has joined 04:06:58 <coopserver> *** Game still paused (number of players) 04:07:02 <Sylf> D: 04:07:12 <theholyduck> that error sounded naughty 04:07:30 <coopserver> *** Sylf has left the game (Leaving) 04:08:18 <Sylf> hrmmmmm 04:11:34 *** Volatar has joined #openttdcoop 04:11:58 <Volatar> !password 04:11:58 <coopserver> Volatar: outern 04:12:12 <coopserver> *** Game still paused (connecting clients, number of players) 04:12:15 <coopserver> *** Volatar has joined 04:12:15 <coopserver> *** Game still paused (number of players) 04:12:27 <coopserver> *** Volatar has started a new company #1 04:12:29 <Sylf> so weird. this file works for me... 04:12:35 <Volatar> whoops 04:12:47 <Volatar> So, did we JUST start a new game? 04:12:53 <Sylf> no 04:13:02 <Sylf> I'm trying to load a new map 04:13:03 <Volatar> blank map 04:13:11 <Volatar> should I exit 04:13:23 <Sylf> it doesn't matter 04:13:33 <coopserver> <Volatar> Well, nothing to look at anyways 04:13:43 <coopserver> *** Volatar has left the game (Leaving) 04:15:21 <phatmatt> !dl lin64 04:15:21 <coopserver> phatmatt: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-linux-generic-amd64.tar.xz 04:20:07 <Sylf> hmmm 04:20:16 <Sylf> maybe it's dropbox's fault 04:21:56 *** Volatar has quit IRC 04:21:58 <edi__> !password 04:21:58 <coopserver> edi__: cycles 04:22:02 <coopserver> *** Game still paused (connecting clients, number of players) 04:22:05 <coopserver> *** edi__ has joined 04:22:05 <coopserver> *** Game still paused (number of players) 04:22:19 <edi__> new map? :))) 04:24:10 <Sylf> !getsave http://games.openttdcoop.org/stable/autosave/PSG274Start.sav 04:24:10 <coopserver> Starting download... 04:24:11 <coopserver> Savegame successfully downloaded 04:24:15 <Sylf> !rcon ls 04:24:16 <coopserver> 0) .. (Parent directory) 04:24:17 <coopserver> 1) PSG274Start.sav 04:24:18 <coopserver> 2) PSG273restart.sav 04:24:19 <coopserver> 3) Finfingford%20Transport%2C%202301-09-10.sav 04:24:20 <coopserver> 4) psg273start1.sav 04:24:21 <coopserver> 5) blub.sav 04:24:28 <Sylf> !rcon load 1 04:24:29 <coopserver> Starting new game 04:24:30 <coopserver> *** edi__ has left the game (connection lost) 04:24:31 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26264) 04:24:32 <coopserver> *** Game still paused (manual, number of players) 04:24:37 <Sylf> huzzah! 04:25:12 <coopserver> *** Game still paused (manual, connecting clients, number of players) 04:25:15 <coopserver> *** Sylf has joined 04:25:15 <coopserver> *** Game still paused (manual, number of players) 04:25:28 *** Sylf changes topic to "Cooperative OpenTTD | PSG274 (r26264) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 04:26:01 <edi__> hi, today we start new game? 04:26:01 <Sylf> !setdef 04:26:01 <coopserver> Sylf: Cannot read from , please set it to a valid bot-readable file. Absolute path is a must 04:26:16 <Sylf> already started 04:26:36 <Sylf> I just successfully loaded a new map 04:26:50 <edi__> okok 04:27:51 <coopserver> *** Sylf has joined company #1 04:28:50 <phatmatt> fwiw, your save works for me 04:28:54 <phatmatt> oh. nvm. 04:29:23 <Sylf> I compared my original against the download with file size and md5sum... they didn't match 04:29:44 <Sylf> so weird. but the downloaded copy from the dropbox still worked for me locally 04:30:02 <phatmatt> weird, i just used http://www.dropbox.com/s/fgi9uey6ujovutz/PSG274Start.sav 04:30:04 <Webster> Title: Dropbox - PSG274Start.sav (at www.dropbox.com) 04:30:07 <phatmatt> i guess dropbox was at fault 04:30:32 <phatmatt> dropbox discriminates against autopilot 04:31:24 <phatmatt> !password 04:31:25 <coopserver> phatmatt: cycles 04:31:36 <coopserver> *** Game still paused (manual, connecting clients, number of players) 04:31:41 <coopserver> *** phatmatt has joined 04:31:42 <coopserver> *** Game still paused (manual, number of players) 04:31:49 <Sylf> !auto 04:31:51 <coopserver> *** Game still paused (number of players) 04:34:30 <edi__> !password 04:34:30 <coopserver> edi__: center 04:34:38 <coopserver> *** Game still paused (connecting clients, number of players) 04:34:41 <coopserver> *** edi__ has joined 04:34:41 <coopserver> *** Game still paused (number of players) 04:34:41 <coopserver> *** Game unpaused (number of players) 04:34:52 <coopserver> *** Game paused (connecting clients) 04:34:54 <coopserver> *** theholyduck has joined 04:34:54 <coopserver> *** Game unpaused (connecting clients) 04:35:14 <coopserver> <theholyduck> ok, candyland doesnt look quite as horrible 04:35:21 <coopserver> <theholyduck> with the japanese landscape overiding it 04:37:03 <coopserver> <edi__> jsut candy? 04:37:11 <coopserver> <edi__> *just 04:42:04 <Sylf> yup, just candies and the related cargo 04:42:15 <Sylf> 4 cargo types, endless game possibilities 04:43:01 <edi__> wet rails again? 04:43:34 <Sylf> 1 huge candy factory? split between 2 or 4 corners producing regional candies? 3 factories handling different sources? srnw? fast trains? slow trains? short trains? long trains? 04:44:05 <Sylf> it's up to you to decide by submitting game plans that we can vote on 04:44:25 <edi__> oh ok :) 04:47:08 <coopserver> *** theholyduck has left the game (Leaving) 04:50:05 <theholyduck> edi__, first new game? 04:50:22 <edi__> yes :) 04:56:39 <coopserver> <Sylf> Got any idea about a network plan, edi? 04:57:11 <edi__> i'm thinking something un-ortodox :D (what i don'T see before) :D 04:57:42 <theholyduck> i really suck at plans 04:58:11 <coopserver> <Sylf> we have a few players as of late, I'm sure we'll get a few submissions 04:58:25 <theholyduck> !password 04:58:25 <coopserver> theholyduck: toffee 04:58:30 <theholyduck> toffee 04:58:32 <theholyduck> er derp 04:58:43 <coopserver> *** Game paused (connecting clients) 04:58:44 <coopserver> *** theholyduck has joined 04:58:44 <coopserver> *** Game unpaused (connecting clients) 04:59:21 <coopserver> <theholyduck> last time i played, most of the time, 04:59:24 <coopserver> <edi__> "tree graph" instead of "loops" ? is bad idea? 04:59:33 <coopserver> <theholyduck> there would be many good suggestions 05:00:05 <coopserver> <Sylf> we don't need to have loops as mainlines 05:00:30 <coopserver> <Sylf> but we still would have only 2 types of lines - main or side lines 05:00:38 <coopserver> <theholyduck> i once played a game that had only one BBH in the middle 05:00:42 <coopserver> <theholyduck> with a cross for ML 05:00:47 <coopserver> <Sylf> not really a gradual tree branch style 05:01:10 <coopserver> <theholyduck> it was intresting atleast 05:03:26 <coopserver> <Sylf> rainbow slugs would be a fun train to use in toyland 05:03:40 <coopserver> <edi__> i try to make playn for this idea... worst scanario: we chose a different plan :D 05:03:45 <coopserver> <Sylf> either that or brainmelter 05:04:11 <coopserver> <theholyduck> its one of the colorful ones right 05:04:32 <coopserver> <Sylf> yup 05:04:49 <coopserver> <edi__> whwew can i put my plan? 05:04:57 <coopserver> <edi__> *where? 05:05:09 <coopserver> <Sylf> Pafingburg is a good area 05:05:17 *** a_sad_dude has quit IRC 05:16:29 <Hazzard> !password 05:16:29 <coopserver> Hazzard: landed 05:16:52 <coopserver> *** Game paused (connecting clients) 05:16:55 <coopserver> *** Hazzard has joined 05:16:56 <coopserver> *** Game unpaused (connecting clients) 05:17:34 <coopserver> <Hazzard> Hello 05:17:37 <coopserver> <theholyduck> sylf, would your loop follow the natural countours of the islands? 05:17:50 <coopserver> <theholyduck> i.e the 2 big lake shores if you will 05:17:54 <coopserver> <Sylf> yup 05:23:51 <coopserver> <Hazzard> Who is making the tree design? 05:23:55 <coopserver> <edi__> me 05:25:29 <coopserver> <Hazzard> Sylf, how does two drops for each product work? 05:25:54 <coopserver> <Sylf> each primary train go to both drops 05:26:16 <coopserver> <Sylf> and each candy trains for each factory visit all sidelines 05:27:08 <coopserver> <Hazzard> All? 05:27:28 <coopserver> <Sylf> yes. 05:29:32 <coopserver> <Sylf> edi, pick the locomotive and length of the train too 05:29:57 <coopserver> <edi__> ok 05:30:23 <coopserver> <Sylf> http://dev.openttdcoop.org/projects/nuts/wiki 05:30:36 <coopserver> <Sylf> if you need some guidance on choosing train type(s) 05:31:30 <coopserver> <Sylf> the doc is missing MEOW class 05:32:09 <coopserver> <edi__> thank you 05:33:23 <coopserver> <Sylf> oh, the doc DOES have Meow 05:34:02 <edi__> i found meaw 05:38:09 <Hazzard> @wiki curve length 05:38:10 <Webster> Search - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=curve%20length 05:42:13 <Elyon> !password 05:42:13 <coopserver> Elyon: window 05:42:19 <coopserver> *** Game paused (connecting clients) 05:42:20 <coopserver> *** Elyon has joined 05:42:20 <coopserver> *** Game unpaused (connecting clients) 05:42:22 <coopserver> *** Elyon has joined spectators 05:46:16 <coopserver> <Elyon> so wait, can anyone suggest a !plan? 05:46:20 <coopserver> <Hazzard> Yup 05:46:25 <coopserver> <Elyon> huzzard! 05:46:25 <Sylf> yup. 05:46:58 <coopserver> <Hazzard> :3 05:48:36 <coopserver> <edi__> did i forget somthing in my plan? 05:49:21 <coopserver> <Sylf> is it supposed to be a candy pickup in the middle? 05:49:30 <coopserver> <edi__> no 05:49:32 <coopserver> <edi__> drop :D 05:49:54 <coopserver> <edi__> factory is the pick up 05:49:59 <coopserver> <Sylf> also, are those dedicated colors dedicated network? 05:50:00 <coopserver> <Hazzard> Are the primaries feeder-ed? 05:50:28 <coopserver> <edi__> yes so, red color can have any ccf bust only ccf no sugar mine 05:50:59 <coopserver> <Sylf> so we will have 19 separate networks 05:51:02 <coopserver> <edi__> i know i't is not optimlaized it's litle chaos or eye candy i don't knoe :) 05:51:47 <coopserver> <edi__> 6+6*3 = 24 05:52:10 <coopserver> <Sylf> 6 blue lines are 6 separate networks? 05:52:22 <coopserver> <edi__> don't need to 05:52:27 <coopserver> <Sylf> but those are just simple point-to-point lines 05:52:42 <coopserver> <edi__> yes it's tree graph 05:52:52 <coopserver> *** Elyon has joined company #1 05:52:58 <coopserver> <Sylf> ok 05:53:01 <edi__> exmaple img: http://www.wandora.org/w/images/Tree_graph_example.gif 05:53:44 <coopserver> <Sylf> looks like it's more ideal for pax games 05:54:37 <coopserver> <Sylf> like having local trains, regional trains, and intercity trains 05:55:04 <edi__> you give me an idea... 05:55:18 <coopserver> <Sylf> you can even go further and have trams 05:56:22 <edi__> no dedicated candy trans the other trains change there cargo types... i don'T know i'm begginer :) 05:57:22 <coopserver> <Sylf> have the trains refit like the last game? 05:57:47 <coopserver> <Hazzard> Does candyland have any bad industries like valuables? 05:58:02 <theholyduck> Hazzard, game is limited to the 3 things that produce candy 05:58:21 <coopserver> <edi__> i see my concept is one way -> the return trains are empty 05:58:22 <coopserver> <Hazzard> No toys/fizzydrinks? 05:58:23 <coopserver> <theholyduck> so, sugar, toffee, cotton candy and ofcourse, the candy resource itself 05:58:26 <coopserver> <Sylf> by what standard do you consider valuables bad? 05:58:48 <coopserver> <edi__> i think i leave my plan this, this is tree graph :D that was the original plan :) 05:59:03 <coopserver> <Hazzard> Low production. Old glitch, may have been fixed during my hiatus :P 05:59:21 <coopserver> <Sylf> there are no industries like temperate banks that produce max or 60 bags per month 05:59:44 <coopserver> <Hazzard> Ok 06:00:16 <coopserver> <Sylf> as far as I know, the toy shops never close in toyland 06:00:59 <coopserver> <Sylf> so, if you're building a hub, and a toyshop pops up in the middle of it, you're SOL 06:03:32 *** a_sad_dude has joined #openttdcoop 06:10:43 <coopserver> *** Hazzard has left the game (Leaving) 06:11:03 <edi__> i leaving good night 06:11:11 <coopserver> <Elyon> good night :) 06:11:24 <coopserver> *** edi__ has left the game (Leaving) 06:19:24 <coopserver> <theholyduck> playing around in sp a bit, the slug trains seem pretty cool 06:19:35 <coopserver> <Elyon> yeah they're decent 06:24:44 <Sylf> slugs can take even shorter curves than the ships 06:24:52 <theholyduck> yeah i saw 06:25:02 <theholyduck> cl1 and cl1.5 06:25:02 *** NCommander has quit IRC 06:25:25 *** NCommander has joined #openttdcoop 06:31:30 <coopserver> <Sylf> I'll have to check out duck's plan tomorrow 06:31:34 <coopserver> *** Sylf has left the game (Leaving) 06:31:37 <coopserver> <theholyduck> if it exists :P 06:34:10 <coopserver> <Elyon> do we always play this colour? 06:34:14 <coopserver> <theholyduck> yes 06:34:23 <coopserver> <Elyon> I shalln't suggest otherwise then :D 06:35:57 <Sylf> company color? 06:36:07 <coopserver> <Elyon> yeah 06:36:17 <Sylf> we can change the secondary color 06:36:37 <coopserver> <Elyon> well, I just personally find blue signs easier to read both black and white on, but that may just be me 06:36:59 <coopserver> <Elyon> but hey, if we're changing secondary colour, I vote for purple! 06:37:08 <coopserver> <Elyon> the complementary (sp?) colour of orange, as it were, I think? 06:41:20 <coopserver> <Elyon> oh. Wait. I may have understood the chain incorrectly. Grr >:( 06:41:52 <coopserver> <theholyduck> its like a factory in the normal biome 06:42:02 <coopserver> <Elyon> I see now. 06:42:21 <coopserver> <Elyon> well, no matter. My plan can be tweaked or demolished, I think. :D 06:42:49 <coopserver> <theholyduck> my plan is stupid, but atleast its my plan :P 06:43:04 <coopserver> <Elyon> well it's a plan. Mine was based on false presumptions 06:43:32 <coopserver> <theholyduck> i guess it would be better if i made it LR instead of LL 06:43:36 <coopserver> <theholyduck> well llrr rather 06:43:41 <Hazzard> !password 06:43:41 <coopserver> Hazzard: gsinfo 06:43:49 <coopserver> <Elyon> or lrrlrll 06:43:55 <coopserver> *** Game paused (connecting clients) 06:43:59 <coopserver> *** Hazzard has joined 06:44:00 <coopserver> *** Game unpaused (connecting clients) 06:44:03 <coopserver> <Elyon> that'd be problematic :D 06:44:06 <coopserver> <theholyduck> when was the last time you guys did a LRLRLR game? 06:44:17 <coopserver> <Elyon> I'm new >:( 06:44:19 <coopserver> <theholyduck> i played one many years ago 06:44:23 <coopserver> <Elyon> whoops, >:) 06:45:04 <coopserver> <Elyon> bah! 06:45:14 <coopserver> <Hazzard> D: 06:53:12 <coopserver> <Elyon> so refit? 06:53:28 <coopserver> <theholyduck> mine and sylfs seem to be refit games 06:53:33 <coopserver> <Elyon> hehe 06:54:02 <coopserver> <Elyon> I'm up for most things personally, I just want to try some coop openttd! 06:54:04 <coopserver> <theholyduck> wouldnt having the primary cargo go past the dropstation make more sense? 06:54:04 <coopserver> <Elyon> (other than LAN) 06:54:07 <Sylf> no, mine isn't a refit game 06:54:18 <coopserver> <Elyon> duck, uh 06:54:25 <coopserver> <theholyduck> its not? 06:54:35 <coopserver> <Elyon> that's the intention, yes - or do you mean go past next to? 06:54:35 <coopserver> *** Hazzard has left the game (Leaving) 06:54:38 *** Hazzard has quit IRC 06:54:47 <coopserver> <theholyduck> you say "go through drop" 06:54:50 <coopserver> <Elyon> it would make more sense but be less challenging. I haven't seen a bidirectional station in forever 06:54:51 <coopserver> <theholyduck> sort of implies station 06:55:05 <coopserver> <Elyon> that is all. 06:55:11 <coopserver> <Elyon> it's a silly idea 06:55:15 <coopserver> <Elyon> just putting it out there :D 06:57:13 <coopserver> <Elyon> isn't that CL1? 06:57:24 <coopserver> <theholyduck> nope, the one slower than it, is cl 1 06:57:30 <coopserver> <theholyduck> this one is 1.5 06:57:36 <coopserver> <Elyon> huh 06:57:43 <coopserver> <Elyon> then I may have misunderstood CL1.5 06:57:59 <coopserver> <theholyduck> cl also implies multiple turns after eachother 06:58:03 <coopserver> <theholyduck> or comes into it rather 06:58:12 <coopserver> <theholyduck> when working with diagonals, etc,etc 06:58:17 <coopserver> <Elyon> yesh, yesh. So, hmm 06:58:39 <coopserver> <Elyon> well if we end up playing CL1.5 I should know my CL1.5 by then :p 06:59:29 <V453000> !password 06:59:29 <coopserver> V453000: losing 06:59:46 <coopserver> <Elyon> hiya V453000 06:59:51 <V453000> hy 07:00:28 <theholyduck> http://wiki.openttdcoop.org/images/5/56/Curve_convention.png Elyon 07:00:43 <coopserver> *** Game paused (connecting clients) 07:00:49 <coopserver> *** V453000 has joined 07:00:49 <coopserver> *** Game unpaused (connecting clients) 07:00:52 <coopserver> <Elyon> yeah that's what I meant, you had like a really short corner there 07:00:54 <coopserver> <V453000> fuck yeah =D 07:01:06 <coopserver> <Elyon> I thought it was diagonal 1.5, straight 1 for CL1.5 07:01:28 <coopserver> <V453000> duck, people wont want to play 2 refit games in a row 07:01:36 <coopserver> <theholyduck> fair point 07:01:41 <coopserver> <theholyduck> i wasnt really intentioning it as a refit game 07:01:50 <coopserver> <theholyduck> and then i realized it probably wouldnt work wihout it 07:01:54 <coopserver> <theholyduck> after i laid out the track 07:02:04 <coopserver> <V453000> would, and would work better without it 07:02:21 <coopserver> <theholyduck> been so long since ive even looked at or thinked about a plan 07:02:25 <coopserver> <V453000> slug is awesome though 07:02:29 <coopserver> <theholyduck> yeah i liked it 07:02:31 <coopserver> <V453000> also you have the wrong slug =D 07:02:35 <coopserver> <Elyon> even though you say so yourself :p 07:02:41 <coopserver> <theholyduck> rainbow slug is the one i want? 07:02:44 <coopserver> <V453000> sure shit 07:03:38 <coopserver> <theholyduck> ah, so it changes color each time? 07:03:42 <coopserver> <V453000> yeah 07:03:45 <coopserver> <V453000> many possibilities 07:03:45 <coopserver> <Elyon> ALSO when docking 07:03:50 <coopserver> <V453000> not when docking 07:03:54 <coopserver> <Elyon> err, hitting station/depot 07:03:54 <coopserver> <V453000> not slugs, only chameleons 07:03:56 <coopserver> <Elyon> oh? 07:03:58 <coopserver> <Elyon> my bad 07:03:59 <coopserver> <Elyon> :< 07:04:03 <coopserver> <Elyon> and brainmelt? 07:04:12 <coopserver> <V453000> brainmelters change mood when station/depot 07:04:19 <coopserver> <Elyon> yes, that's what I meant to say. Okay.! 07:04:32 <coopserver> <V453000> chameleons change colours upon st ation and depot visits 07:04:36 <coopserver> *** V453000 has left the game (Leaving) 07:04:45 <V453000> asdf had to go, colleagues arrive :D 07:04:50 <coopserver> <theholyduck> :P 07:04:51 <V453000> am still here 07:05:08 <coopserver> <Elyon> >:3 07:05:46 <coopserver> <Elyon> well, I must go back to coding 07:05:53 <coopserver> <Elyon> --> IRC 07:05:58 <coopserver> *** Elyon has left the game (Leaving) 07:05:59 <coopserver> *** Game paused (number of players) 07:06:11 <V453000> :d 07:06:24 <V453000> Elyon can you code stations? 07:06:31 <V453000> requires nfo im afraid ... 07:07:03 <Elyon> V453000: I haven't looked at it, but I've seen worse than NFO 07:07:10 <Elyon> well, assembler anyway 07:07:14 <Elyon> and machine code 07:07:25 <V453000> nice, I have many station sprites which would make nuts cargoes appear on station tiles 07:07:29 <Elyon> and written interpreters asm->mch 07:07:31 <V453000> if you want, I could provide them :) 07:07:52 <Elyon> oh, well! Intriguing, but I must first gather my senses about this mars project thing 07:08:08 <V453000> mars thing? 07:08:10 <Elyon> poke me later today, I should have managed my backlog by then? :) 07:08:31 <Elyon> err, just a sec 07:09:11 <Elyon> V453000: http://www.tt-forums.net/viewtopic.php?f=26&t=69822 07:09:12 <Webster> Title: Transport Tycoon Forums View topic - OpenGFX Mars (at www.tt-forums.net) 07:10:09 <Elyon> V453000: ... but I'm just coding houses so it's not too big a thing :) 07:10:15 <V453000> right 07:10:22 <V453000> :) 07:10:46 <V453000> well, if you had some spare time for some great station, I could start making more sprites etc :P 07:11:44 <coopserver> *** theholyduck has left the game (Leaving) 07:12:15 <Elyon> V453000: I can't for the life of me make graphics. But I can probably code pretty much whatever you throw at me (within the limitations of newgrf, of course :) 07:12:34 <V453000> sure sure, consider graphics handled :) 07:12:38 <Elyon> >:3 07:12:54 <V453000> I just asked if you like to code it, I would greatly appreciate it 07:13:05 <V453000> Jam35 worked on the sprites too ... was mostly moving cargoes from NUTS around :) 07:13:17 <V453000> still needs ship cargoes, but other than that it is complete I think 07:13:30 <V453000> so we could have stations which show all cargoes, not just selected x 07:14:41 <V453000> original idea was to make an extension to CHIPS http://dev.openttdcoop.org/issues/4796 but making a new separate set would probably be a lot more functional ... we can borrow ground sprites from CHIPs though, and make new buildings 07:15:12 <Elyon> well, chips is pretty limited in its buildings, yes? 07:15:28 <V453000> kind of 07:15:32 <Elyon> although I quite like the idea of just having that one station tile type, or maybe a few ... I find ISR a bit overwhelming tbh 07:15:32 <V453000> there are a couple 07:16:00 <V453000> both approaches are interesting, ISR gives more control, CHIPS is easier and faster to use 07:16:03 <Elyon> you know, the buildings could depend on nearby industry/industries 07:16:21 <V453000> buildings could be for choice, but cargoes could indeed depend on that 07:16:36 <V453000> e.g. CHIPS shows cargo which is in the station - but if multiple are, it just shows one specific 07:16:40 <Elyon> well, why not make cargoes depend on what is actually waiting at the station? :p 07:16:48 <V453000> I wonder if: 1. the multiple could be mixed 07:16:56 <V453000> that is done by chips yeah 07:17:11 <Elyon> I don't see why not, really, but I don't know. stations are still NFO, and I haven't touched that yet 07:17:30 <V453000> and 2. need to find out ways how can player control this, E.G. have 1 department of station for goods, secodn department for food 07:17:46 <V453000> aka being able to choose where which cargo shows if station has both 07:18:01 <V453000> obviously best way is to separate the stations even gameplay wise, but still 07:18:07 <Elyon> BOLTS: Overly Lush Train Stations 07:18:15 <V453000> :D 07:18:35 <Elyon> yeah, I get the naming conventions around here :p 07:19:25 <V453000> lets see what wtf name can I come up with 07:20:13 <Elyon> certainly! 08:00:47 <Elyon> V453000: okay, I'm all yours <3 08:00:55 *** nicferirc has quit IRC 08:02:20 <V453000> amazing :D Jam35 will love you too 08:02:44 <V453000> are you registered on the devzone? 08:02:48 <Elyon> yeah 08:02:53 <V453000> kul 08:10:13 *** NCommander has quit IRC 08:21:12 *** NCommander has joined #openttdcoop 08:39:28 *** valhallasw has joined #openttdcoop 08:40:44 *** NCommander has quit IRC 09:06:05 *** johnrambo has joined #openttdcoop 09:12:57 *** jrambo has quit IRC 09:48:27 *** retro|cz has joined #openttdcoop 09:50:01 *** nicferirc has joined #openttdcoop 09:51:28 <nicferirc> !password 09:51:28 <coopserver> nicferirc: fourth 09:51:35 <coopserver> *** Game still paused (connecting clients, number of players) 09:51:41 <coopserver> *** nicfer has joined 09:51:41 <coopserver> *** Game still paused (number of players) 09:55:41 <coopserver> <nicfer> are you on phatmatt? 10:05:40 *** Taede has quit IRC 10:30:07 *** nicferirc has quit IRC 10:30:08 <coopserver> *** nicfer has left the game (connection lost) 10:31:03 *** nicferirc has joined #openttdcoop 10:42:49 *** Tray has joined #openttdcoop 10:43:01 <Tray> !password 10:43:01 <coopserver> Tray: tvalue 10:43:31 <coopserver> *** Game still paused (connecting clients, number of players) 10:43:34 <coopserver> *** Tray has joined 10:43:35 <coopserver> *** Game still paused (number of players) 10:44:52 <nicferirc> !password 10:44:52 <coopserver> nicferirc: tvalue 10:44:59 <coopserver> *** Game still paused (connecting clients, number of players) 10:45:04 <coopserver> *** nicfer has joined 10:45:04 <coopserver> *** Game still paused (number of players) 10:45:15 <coopserver> <nicfer> hey 10:45:19 <coopserver> *** nicfer has joined company #1 10:45:19 <coopserver> *** Game unpaused (number of players) 10:45:22 <coopserver> <Tray> hi 10:52:05 *** Taede has joined #openttdcoop 10:52:05 *** ChanServ sets mode: +o Taede 10:53:36 *** Taede has quit IRC 10:58:09 *** Taede has joined #openttdcoop 10:58:09 *** ChanServ sets mode: +o Taede 11:10:37 <coopserver> *** nicfer has joined spectators 11:10:37 <coopserver> *** Game paused (number of players) 11:26:50 <tyteen4a03> nicferirc, hey 11:27:24 <coopserver> <nicfer> I'm thinking on a plan 11:27:27 <tyteen4a03> !password 11:27:27 <coopserver> tyteen4a03: simple 11:27:30 <tyteen4a03> wait, we have a new game> 11:27:31 <tyteen4a03> ? 11:27:34 <Taede> !info 11:27:34 <coopserver> *** Game still paused (connecting clients, number of players) 11:27:34 <coopserver> Taede: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26264, date: Jan 07 2113, clients connected: 3, map size: 512x512, address: ps.openttdcoop.org:3983 11:27:35 <coopserver> *** tyteen4a03 has joined 11:27:36 <coopserver> *** Game still paused (number of players) 11:27:36 <coopserver> *** Game unpaused (number of players) 11:27:49 <coopserver> *** nicfer has joined company #1 11:28:40 <tyteen4a03> were we done with 273 so quickly? 11:29:00 <coopserver> <nicfer> 400 years have passed in that one... 11:29:26 <coopserver> <tyteen4a03> it feels very quick compared to 272 which lasted for at least 2 weeks 11:30:20 <Taede> !dl lin64 11:30:20 <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-linux-generic-amd64.tar.xz 11:36:14 <Elyon> !password 11:36:14 <coopserver> Elyon: source 11:36:19 <coopserver> *** Game paused (connecting clients) 11:36:20 <coopserver> *** Elyon has joined 11:36:20 <coopserver> *** Game unpaused (connecting clients) 11:36:42 <coopserver> *** Game paused (connecting clients) 11:36:45 <coopserver> *** Taede has joined 11:36:45 <coopserver> *** Game unpaused (connecting clients) 11:49:07 <coopserver> <Tray> oh noes, not refitting again ): 11:49:26 <V453000> I agreez 11:50:23 <coopserver> *** nicfer has joined spectators 11:50:54 <coopserver> *** tyteen4a03 has joined spectators 11:50:54 <coopserver> *** Game paused (number of players) 11:57:26 <theholyduck> !password 11:57:26 <coopserver> theholyduck: browse 11:57:36 <coopserver> *** Game still paused (connecting clients, number of players) 11:57:38 <coopserver> *** theholyduck has joined 11:57:39 <coopserver> *** Game still paused (number of players) 12:05:39 <coopserver> *** nicfer has joined company #1 12:05:40 <coopserver> *** Game unpaused (number of players) 12:10:05 <coopserver> *** nicfer has joined spectators 12:10:05 <coopserver> *** Game paused (number of players) 12:10:23 <coopserver> *** theholyduck has left the game (Leaving) 12:10:59 <coopserver> <nicfer> I changed train type and direction of the 'wings' 12:12:31 <coopserver> *** nicfer has joined company #1 12:12:32 <coopserver> *** Game unpaused (number of players) 12:13:27 <coopserver> *** nicfer has joined spectators 12:13:28 <coopserver> *** Game paused (number of players) 12:13:42 <coopserver> *** nicfer has joined company #1 12:13:42 <coopserver> *** Game unpaused (number of players) 12:14:10 <coopserver> *** nicfer has joined spectators 12:14:10 <coopserver> *** Game paused (number of players) 12:14:19 <coopserver> *** nicfer has joined company #1 12:14:19 <coopserver> *** Game unpaused (number of players) 12:14:46 <coopserver> *** nicfer has joined spectators 12:14:47 <coopserver> *** Game paused (number of players) 12:15:08 <theholyduck> lol 12:17:06 <coopserver> *** nicfer has joined company #1 12:17:07 <coopserver> *** Game unpaused (number of players) 12:17:15 <coopserver> *** nicfer has joined spectators 12:17:15 <coopserver> *** Game paused (number of players) 12:20:38 <coopserver> *** Tray has left the game (Leaving) 12:25:54 <coopserver> *** tyteen4a03 has left the game (Leaving) 13:00:12 <coopserver> *** Taede has left the game (Leaving) 13:00:17 *** Maraxus has joined #openttdcoop 13:00:17 *** ChanServ sets mode: +o Maraxus 13:03:23 <Maraxus> !password 13:03:23 <coopserver> Maraxus: merger 13:03:59 <coopserver> *** Game still paused (connecting clients, number of players) 13:04:00 <coopserver> *** Maraxus has joined 13:04:01 <coopserver> *** Game still paused (number of players) 13:08:05 <coopserver> *** Maraxus has left the game (Leaving) 13:08:09 *** Maraxus has quit IRC 13:12:12 *** a_sad_dude has quit IRC 13:19:08 *** roboboy has quit IRC 14:11:26 <coopserver> *** phatmatt has left the game (connection lost) 14:12:19 *** Tray-Sellars has joined #openttdcoop 14:17:17 *** Ristovski has joined #openttdcoop 14:19:18 *** Tray has quit IRC 15:10:39 *** Tray-Sellars has quit IRC 15:40:14 *** a_sad_dude has joined #openttdcoop 15:55:24 *** ODM has joined #openttdcoop 15:55:24 *** ChanServ sets mode: +o ODM 16:22:30 <coopserver> *** 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joined #openttdcoop 18:49:54 <Lizz> @quickstart 18:49:55 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 19:20:16 *** ODM has quit IRC 19:21:56 *** ODM has joined #openttdcoop 19:21:56 *** ChanServ sets mode: +o ODM 19:25:27 *** marcosdragon150 has joined #openttdcoop 19:25:42 <marcosdragon150> password 19:25:44 <marcosdragon150> :D 19:25:54 <marcosdragon150> cant remember how to 19:26:06 <Jam35> !password 19:26:06 <coopserver> Jam35: redraw 19:26:15 <marcosdragon150> !password 19:26:15 <coopserver> marcosdragon150: redraw 19:26:22 <marcosdragon150> ok 19:26:36 <marcosdragon150> oh crap my .... 19:26:41 <marcosdragon150> god dang it 19:26:52 <Jam35> !dl 19:26:52 <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 19:26:54 <marcosdragon150> my openttd always misses somthing 19:26:54 <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r26264 19:27:20 *** marcosdragon150 has quit IRC 19:32:03 *** Progman has quit IRC 19:39:05 *** valhallasw has joined #openttdcoop 19:45:52 *** Jam35 has quit IRC 19:48:22 *** Jam35 has joined #openttdcoop 19:48:22 *** ChanServ sets mode: +o Jam35 19:58:00 *** retro|cz has quit IRC 20:13:31 *** Jam35 has quit IRC 20:18:26 <tneo> !download 20:18:26 <coopserver> tneo: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 20:18:27 <coopserver> tneo: http://www.openttd.org/en/download-trunk/r26264 20:18:44 <tneo> !download lin64 20:18:44 <coopserver> tneo: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-linux-generic-amd64.tar.xz 20:20:00 <tneo> !password 20:20:00 <coopserver> tneo: unshow 20:20:07 <coopserver> *** Game still paused (connecting clients, number of players) 20:20:09 <coopserver> *** tneo has joined 20:20:09 <coopserver> *** Game still paused (number of players) 20:20:11 *** Jam35- has joined #openttdcoop 20:20:45 *** Mucht has joined #openttdcoop 20:20:45 *** ChanServ sets mode: +o Mucht 20:21:33 <coopserver> *** tneo has left the game (Leaving) 20:22:04 *** Maraxus has quit IRC 20:29:02 *** Jam35 has joined #openttdcoop 20:29:40 *** Jam35 is now known as Guest769 20:32:36 *** Guest769 is now known as Jam35 21:07:19 <edi__> !password 21:07:19 <coopserver> edi__: lastof 21:07:24 <coopserver> *** Game still paused (connecting clients, number of players) 21:07:27 <coopserver> *** edi__ has joined 21:07:27 <coopserver> *** Game still paused (number of players) 21:08:08 <coopserver> *** edi__ has left the game (Leaving) 21:09:42 *** Jam35- has left #openttdcoop 21:11:32 <theholyduck> !password 21:11:32 <coopserver> theholyduck: lastof 21:11:41 <coopserver> *** Game still paused (connecting clients, number of players) 21:11:42 <coopserver> *** theholyduck has joined 21:11:42 <coopserver> *** Game still paused (number of players) 21:12:18 <coopserver> *** theholyduck has left the game (Leaving) 21:12:21 <coopserver> *** Elyon has joined company #1 21:12:59 <V453000> !password 21:12:59 <coopserver> V453000: lastof 21:13:04 <coopserver> *** Game still paused (connecting clients, number of players) 21:13:06 <coopserver> *** V453000 has joined 21:13:06 <coopserver> *** Game still paused (number of players) 21:13:06 <coopserver> *** Game unpaused (number of players) 21:13:07 <coopserver> <V453000> heyo 21:13:14 <coopserver> <Elyon> heya 21:13:23 <coopserver> <V453000> OH LOVE SCENARIO :D 21:13:23 <coopserver> <V453000> omg 21:13:47 <Sylf> :> 21:13:50 *** Mucht has quit IRC 21:15:13 <coopserver> <V453000> well. 21:15:22 <coopserver> <V453000> :D 21:17:28 <coopserver> <V453000> toyland without slugzors sounds wrong :P 21:17:37 <coopserver> <V453000> the true trains of love 21:19:03 <theholyduck> !password 21:19:03 <coopserver> theholyduck: sprite 21:19:12 <coopserver> *** Game paused (connecting clients) 21:19:14 <coopserver> *** theholyduck has joined 21:19:14 <coopserver> *** Game unpaused (connecting clients) 21:19:36 <coopserver> <V453000> by all that is holy 21:19:48 <coopserver> <theholyduck> :P 21:20:23 <coopserver> <Elyon> wait, so Animal Express is CL1, SLUG is CL1.5? 21:20:40 <coopserver> <V453000> yez 21:20:55 <coopserver> <Elyon> for some reason I thought it was the other way around. Haven't really played with either 21:21:07 <coopserver> <V453000> it is to make animal express a bit more viable to use 21:21:24 <coopserver> <Elyon> such lack of deprecation in NUTS 21:21:24 <coopserver> <V453000> 1.5 is basically the same CL1 is almost impossible to really utilize, but yeah 21:21:27 <coopserver> <Elyon> I love it! 21:21:31 <coopserver> <V453000> :) 21:21:56 <coopserver> <V453000> O 21:22:03 <coopserver> <V453000> well we need to use purr :P 21:22:18 <coopserver> <V453000> maglev tracks are borken due ot landscape 21:22:31 <Jam35> !password 21:22:31 <coopserver> Jam35: sprite 21:22:32 <coopserver> <Elyon> oh? How ... come? 21:22:34 <coopserver> <Elyon> or how so? 21:22:41 <coopserver> *** Game paused (connecting clients) 21:22:43 <coopserver> <V453000> the landscape doesnt overwrite them 21:22:47 <coopserver> *** Jam35 has joined 21:22:48 <coopserver> *** Game unpaused (connecting clients) 21:22:53 <coopserver> <Elyon> should it? 21:23:34 <coopserver> <Elyon> CL1 is so much smaller than CL1.5 :p 21:23:45 <coopserver> <V453000> it is, but that doesnt mean you can utilize it that much more :) 21:23:53 <coopserver> <Elyon> why not? 21:23:59 <coopserver> <V453000> the slowdown at CL1 for the normal slug is already so minor that it isnt really worth it 21:24:20 <coopserver> <Elyon> with a packed mainline, it kind of is I presume? 21:24:47 <coopserver> <V453000> point is avoiding to build CL1 and building CL1.5 is super easy 21:24:56 <coopserver> <Elyon> I guess so yes 21:25:19 <coopserver> <Elyon> ~200 km/h 21:25:57 <coopserver> <Elyon> but we will be building CL1.5 exclusively regardless, I take it, if the plan is selected? :D 21:26:27 <coopserver> <V453000> not entirely true 21:26:27 <coopserver> <theholyduck> sideline stationhookups in cramped places might not all 21:26:32 <coopserver> <V453000> if it works, it works 21:26:42 <coopserver> <V453000> meaning short curves are acceptable at harmless spots 21:27:18 <coopserver> <Elyon> I am too much of a perfectionist to do that :( 21:27:18 <coopserver> <theholyduck> but yeah, doing a u-turn is so easy with cl 1.5 :D 21:28:03 <coopserver> <Elyon> is SLUG maglev? 21:28:17 <coopserver> <theholyduck> yarp 21:28:31 <coopserver> <theholyduck> so it has reduced capacity, but increased cornering speeds 21:28:36 <coopserver> <Elyon> indeed 21:29:21 <coopserver> <theholyduck> arent you going to make a crazy plan v? 21:29:26 <coopserver> <theholyduck> or do you no lnger do that? 21:29:36 <coopserver> <V453000> the fuck is that question! 21:29:43 <coopserver> <V453000> yeah slug is maglev 21:30:05 <coopserver> <V453000> capacity is actually increased compared to normal maglev, but "reduced" in global scale :P 21:30:07 <coopserver> <Elyon> alrighties! 21:30:24 <coopserver> <theholyduck> in the past, when i played, almost every game, youd have some cool, intresting or crazy plan 21:30:46 <coopserver> <V453000> nobody said I dont this time? :D 21:31:10 <coopserver> <theholyduck> put it on "paper" so i can oogle it then? 21:31:10 <coopserver> <Elyon> "all trains have 1 express wagon and wait for full load all" 21:31:33 <coopserver> <theholyduck> but, im off for a bit, have to go make food 21:31:37 <coopserver> <V453000> :) 21:31:38 <coopserver> *** theholyduck has joined spectators 21:31:44 <coopserver> <Elyon> owl rite 21:33:38 *** Nirahiel has joined #openttdcoop 21:34:06 <Nirahiel> Hi all, quick question, how do you get the turtle train in singleplayer ? 21:34:23 <coopserver> <V453000> just use NUTS unrealistic train set 21:34:24 <coopserver> <Elyon> wetrails/PURR depot 21:34:28 <coopserver> <Elyon> ah, and that 21:34:29 <coopserver> <V453000> it comes in some modern age, idk exactly when 21:34:48 <coopserver> <V453000> if you start a game in 2100, you get it 100% 21:34:54 <Sylf> sometime in 21st century 21:35:04 <coopserver> <V453000> 2040 21:35:08 <coopserver> <V453000> duck 2060 21:35:11 <coopserver> <V453000> slug 2080 21:35:11 <coopserver> <Elyon> well we have the game here, we could just ch-- yes 21:35:14 <Nirahiel> okay so that's why I don't have it just yet, well, fast forward here I go :) 21:35:20 <coopserver> <V453000> :) 21:35:28 <coopserver> <Elyon> Nirahiel, or CTRL-ALT-C 21:35:31 <Sylf> ctrl-alt-c 21:35:32 <coopserver> <Elyon> ;) 21:35:35 <Nirahiel> Cheating 21:35:36 <Nirahiel> is bad 21:35:36 <Nirahiel> xD 21:35:41 <coopserver> <Elyon> tru dat 21:35:48 <Sylf> and fastforward isn't cheating? 21:35:49 <coopserver> <V453000> NUTS is cheating too if you think about it XD 21:35:50 <coopserver> <Elyon> but so is cryogenics 21:36:07 <Nirahiel> Well it's ok i'm making money meanwhile 21:36:10 <coopserver> <Elyon> actually nevermind cryogenics is awesome 21:36:17 <coopserver> <V453000> see, nuts too =D 21:36:21 <Nirahiel> Something like 5m per year 21:36:38 <Sylf> so, by using the official game cheat, you're uncheating 21:36:38 <coopserver> <Elyon> 5m what? 21:36:43 <coopserver> <Elyon> haha 21:36:50 <coopserver> <Elyon> two negatives 21:36:55 <coopserver> <Elyon> = positive? 21:37:00 <Nirahiel> Whats cryogenics ? 21:37:05 <coopserver> <Elyon> freeze 21:37:11 <Sylf> cold sleep 21:37:17 <Nirahiel> ? 21:37:27 <coopserver> <Elyon> being frozen to survive into the future 21:37:32 <Nirahiel> ah 21:37:41 <Nirahiel> it has nothing to do with openttd.. right ? 21:37:47 <coopserver> <Elyon> indeed not! 21:38:04 <Nirahiel> xD 21:38:10 <coopserver> <Elyon> except of course you do tend to live for centuries or even millenia as the Manager of your company 21:38:27 <Sylf> we'll soon have openttd trains that transports livestocks in cold sleep 21:38:30 <Taede> no, thats just your portret 21:38:42 <Taede> you get replaced with an identical clone every 30-40 years or so 21:38:44 <Nirahiel> Should I connect my main town to the mainline ? 21:38:51 <coopserver> <V453000> Sylf it is secret but all nuts livestock does that 21:38:54 <coopserver> <Elyon> is it a goods drop? 21:38:55 <coopserver> <V453000> well they take drugs that is what they do 21:39:03 <Nirahiel> ye 21:39:08 <coopserver> <Elyon> oh that explains the eyes 21:39:11 <Nirahiel> town accept goods right ? 21:39:11 <coopserver> <V453000> :D:D:D 21:39:11 <coopserver> <Elyon> then sure 21:39:16 <coopserver> <V453000> anyway I go take shower brb 21:39:18 <Nirahiel> okay thanks :) 21:39:33 <coopserver> <Elyon> you need decent coverage but yeah, towns take goods 21:39:51 <coopserver> <Elyon> click the station to see what it accepts 21:40:01 <coopserver> <Elyon> or check it when placing it if you haven't already 21:40:45 <Nirahiel> I didnt place it, i'm making the plan :) 21:40:58 <coopserver> <Elyon> okay! Well best of luck with that plan :D 21:41:28 <coopserver> *** Elyon has joined spectators 21:41:28 <coopserver> *** Game paused (number of players) 21:41:46 *** edi__ has quit IRC 21:42:43 <coopserver> *** Jam35 has left the game (Leaving) 21:43:30 *** Jam35 has quit IRC 21:44:01 <Nirahiel> thanks :) 21:44:03 *** Nirahiel has quit IRC 21:47:14 *** ODM has quit IRC 22:05:35 <coopserver> <V453000> how about total mayhem 22:07:02 <V453000> !unpause 22:07:06 <coopserver> *** Game unpaused (number of players) 22:09:25 <coopserver> <theholyduck> i like your description v :P 22:10:08 *** cornjuliox2 has joined #openttdcoop 22:18:13 <coopserver> *** theholyduck has joined company #1 22:18:28 <coopserver> <theholyduck> this is the v plans i have come to love and expect :D 22:18:51 <coopserver> <V453000> :D 22:20:22 <coopserver> <Elyon> <3 22:20:27 <coopserver> <V453000> there it goes 22:20:37 <coopserver> <Elyon> reminds me of that overflow prio 22:21:23 <coopserver> <Elyon> haha, no prio? Not even signal-only prio? 22:21:24 <coopserver> <V453000> that isnt exactly prio 22:21:40 <coopserver> <V453000> using proper choices, you dont need "priorities" (: 22:21:56 <coopserver> <V453000> you could have like 3 tiles only, but still ... fun 22:22:06 <coopserver> <Elyon> qwite 22:22:40 <coopserver> <V453000> I just want to make people realize that it works without it too 22:22:49 <coopserver> <V453000> good for them 22:26:16 <coopserver> <V453000> theholyduck: you saw the duck train? 22:26:32 <V453000> !auto 22:33:09 <theholyduck> yeah 22:33:15 <coopserver> <V453000> g00d 22:33:46 <theholyduck> i like to pretend i coined the term brainmelter. atleast i nicknamed one of your junctions that, many years ago 22:35:15 <coopserver> <V453000> that is true 22:35:35 <coopserver> <V453000> and the former is valid assumption :) 22:36:09 <coopserver> <V453000> ALSO you named the junction when it was like 30% complete which was cheating :D 22:36:28 <theholyduck> :P 22:36:39 <theholyduck> i was young and my brain hadnt completely broken yet 22:36:43 <coopserver> <V453000> but yeah I remember exactly which technique caused that ... it is psg186 btw 22:37:44 <theholyduck> that was a fun game 22:38:02 <theholyduck> the one that sticks most out in my mind though was psg181 22:40:10 <theholyduck> which was the game with the DIY sidelines, where you had a SRNW sideline among others? 22:41:36 <V453000> well 181 was mayhem (: 22:41:41 <V453000> DIY? 22:42:18 <V453000> idk but it could be 170? 22:43:01 <V453000> 179 had flipflop station, 180 was total SRNW, 185 had some SRNW too, 22:45:01 <theholyduck> V453000, well, essentially, there were multiple sidelines, and each sideline could use their own style of train management 22:45:13 <theholyduck> and one of your sidelines used srnw, even though the rest of the network didnt 22:45:22 <V453000> could be many games :D 22:45:30 <theholyduck> i guess :P 22:45:37 <theholyduck> i also remember playing a cargo-tram game 22:45:38 <V453000> 175 too but in small scale 22:45:39 <theholyduck> with heqs :P 22:49:09 <V453000> 225 definitely used very good srnw in a transfer game 22:50:08 <V453000> other than those I dont really have a clue which one could it be :D 22:50:39 <theholyduck> me neither :P 22:51:15 <V453000> meh (: 22:53:24 <V453000> anyway, theholyduck make sure you saw the last pro zone games :P 22:53:42 <V453000> and by make sure I mean fortify your mental health and then proceed 22:54:10 <hylje> abandon all hope (of sanity) ye who pass 22:54:21 <theholyduck> V453000, ill take a look in a bit 22:54:27 <theholyduck> eating foodstuff 22:54:35 <V453000> ayez 22:54:42 <V453000> you could swallow it poorl 22:54:43 <V453000> y 23:00:33 *** uliko has quit IRC 23:03:45 <coopserver> *** Elyon has joined company #1 23:20:23 <coopserver> <V453000> gnight 23:20:26 <coopserver> *** V453000 has left the game (Leaving) 23:21:30 <coopserver> *** theholyduck has left the game (Leaving) 23:21:30 <coopserver> *** Game paused (number of players) 23:34:09 *** Progman has joined #openttdcoop 23:37:13 *** Ristovski has quit IRC 23:45:27 *** Progman has quit IRC