Config
Log for #openttdcoop on 8th February 2014:
Times are UTC Toggle Colours
00:00:02  <coopserver> <Hazzard> Just what I did 5 min ago
00:04:16  <planetmaker> hm... it did not crash... it seems to just have disappeared
00:05:12  <Hazzard> It also crashed yesterday. Both times when I was doing orders
00:05:51  <planetmaker> should I update?
00:06:08  <planetmaker> this is 3 weeks old and there were a number of bug fixes since
00:06:25  <coopserver> <Hazzard> Ok
00:06:28  <coopserver> *** Hazzard has joined spectators
00:06:36  <planetmaker> !update
00:06:36  <coopserver> Starting update...
00:07:30  <coopserver> *** Hazzard has left the game (Leaving)
00:09:07  <coopserver> Game successfully updated
00:09:07  <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly
00:09:07  <coopserver> Server Shutting down
00:09:07  <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org)
00:09:27  <coopserver> Server is starting
00:12:15  <Hazzard> !dl win64
00:12:15  <coopserver> Not connected!!
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00:28:23  <Hazzard> !dl win64
00:28:23  <coopserver> Not connected!!
00:29:24  <Hazzard> Does it normally take this long?
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00:34:55  <Elyon> !apconnect
00:35:02  <Elyon> apparently only pm can do that :p
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00:46:42  <Sylf> !info
00:46:42  <coopserver> Not connected!!
00:46:46  <Sylf> !apconnect
00:46:46  <coopserver> Connecting...
00:46:47  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26315)
00:46:50  <Sylf> !password
00:46:50  <coopserver> Sylf: baudis
00:47:20  <Sylf> meh
00:47:21  <Sylf> !dl
00:47:21  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
00:47:22  <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r26315
00:47:34  <Hazzard> !dl win64
00:47:34  <coopserver> Hazzard: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-windows-win64.zip
00:48:15  <coopserver> *** Game still paused (connecting clients, number of players)
00:48:18  <Hazzard> !password
00:48:18  <coopserver> Hazzard: baudis
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00:52:49  <coopserver> <Sylf> UGH
00:53:03  <coopserver> <Sylf> someone expanded the wrongly built flendingbury instead of fixing it
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00:54:20  <coopserver> <Hazzard> ugh
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01:03:43  <coopserver> <Sylf> ah, tv time
01:03:45  <coopserver> *** Sylf has left the game (Leaving)
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01:04:03  <Hazzard> !password
01:04:03  <coopserver> Hazzard: really
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01:04:31  <Sylf> !info
01:04:31  <coopserver> Sylf: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26315, date: Dec 17 2316, clients connected: 2, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
01:04:49  <coopserver> *** Hazzard has joined spectators
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02:22:33  <Sylf> !password
02:22:33  <coopserver> Sylf: random
02:22:37  <Sylf> !dl
02:22:38  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
02:22:39  <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r26315
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02:35:19  <coopserver> <Hazzard> Hello
02:35:39  <coopserver> <Sylf> yoyo
02:36:01  <coopserver> <Sylf> I'm working on the fix around SLH 07
02:44:22  <coopserver> <Hazzard> Alright
02:44:43  <coopserver> <Hazzard> I'm not verry experienced with SRNW, do these stations with multiple platforms actually work?
02:45:09  <coopserver> <Sylf> not really.
02:45:18  <coopserver> <Sylf> well.   no.
02:45:34  <coopserver> <Hazzard> Yeah
02:45:42  <coopserver> <Hazzard> I should've figured it out earlier
02:46:25  <coopserver> <Hazzard> Is that station meant to be connected to martown mines?
02:47:07  <coopserver> <Sylf> oh drats
02:47:09  <coopserver> <Sylf> no
02:47:24  <coopserver> <Sylf> thx
02:48:57  <coopserver> <Hazzard> The stations should be separated, right?
02:49:18  <coopserver> <Sylf> which stations?
02:49:22  <coopserver> <Hazzard> SRNW
02:49:38  <coopserver> <Sylf> like at wruntborough?
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02:49:53  <coopserver> <Hazzard> yes
02:50:16  <coopserver> <Sylf> they need to be synchronized
02:50:54  <coopserver> <Hazzard> Or there could be two desyncronized stations?
02:51:03  <coopserver> <Sylf> not two stations.
02:51:23  <coopserver> <Sylf> so let me make an example there
02:51:37  <coopserver> <Hazzard> The two dummy trains need to be combined into one big dummy train?
02:51:48  <coopserver> <Sylf> that's one way to do it.
02:52:31  <coopserver> <Sylf> hm.  some crazy idea....
02:59:46  <coopserver> <Hazzard> Ok
03:03:19  <coopserver> <Hazzard> I gtg now
03:03:53  <coopserver> <Hazzard> Thanks for the help
03:05:13  <coopserver> *** Hazzard has left the game (Leaving)
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03:42:38  *** Sylf changes topic to "Cooperative OpenTTD | PSG274 (r26315) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
04:23:20  <Sylf> !unpause
04:23:21  <coopserver> *** Game unpaused (number of players)
04:39:24  <Sylf> !rcon set fund_buildings 1
06:39:17  <Hazzard> !password
06:39:17  <coopserver> Hazzard: trying
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06:39:51  <coopserver> <Sylf> yo
06:40:04  <coopserver> <Hazzard> Hey
06:43:32  <coopserver> <Sylf> brb
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06:46:16  <Sylf> !auto
06:46:17  <coopserver> *** Game paused (number of players)
06:46:18  <Tray> !dl win32
06:46:18  <coopserver> Tray: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-windows-win32.zip
06:46:24  <coopserver> *** Sylf has joined company #1
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06:48:36  <Tray> !password
06:48:36  <coopserver> Tray: revert
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06:48:49  <coopserver> <Tray> hi
06:48:56  <coopserver> <Sylf> hi
06:49:24  <coopserver> <Hazzard> Ooh
06:49:39  <coopserver> <Hazzard> I spy a jam
06:49:51  <coopserver> <Hazzard> At trendtown
06:51:09  <coopserver> <Sylf> overflow failed
06:51:43  <coopserver> <Sylf> that's a horrid overflow anyway
06:52:07  <coopserver> <Hazzard> I didn't seem too bad to me, except that it was at a drop. What was wrong with it?
06:52:36  <coopserver> <Hazzard> For educational purposes
06:52:39  <coopserver> <Sylf> someone thought it was going to work like any other overflow with similar design
06:52:45  <coopserver> <Sylf> then never tested the overflow
06:53:04  <coopserver> <Sylf> the split for the overflow was the first option
06:53:16  <coopserver> <Sylf> they should always be the last option
06:54:13  <coopserver> <Sylf> and overflow at abertbourne is also horrible
06:54:23  <coopserver> <Sylf> it was actually slowing all trains down rather than helping the flow
07:03:44  <coopserver> <Sylf> those failed overflows probably created some serious size waves
07:05:40  <coopserver> <Sylf> meh
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07:15:54  <coopserver> <Hazzard> I gtg now
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07:23:07  <coopserver> <Tray> the SRNW is fucked up
07:23:34  <coopserver> <Tray> gr
08:22:36  <coopserver> <Sylf> you working on anything Tray?
08:22:48  <coopserver> <Tray> I'm adding trains to 21
08:23:28  <coopserver> <Sylf> you sure you want to have them full load cargo at the station that also works as a drop station?
08:24:04  <coopserver> <Tray> since there is a seperate drop it doesn't deadlock
08:24:32  <coopserver> <Sylf> it doesn't deadlock, but they make other trains wait longer
08:25:09  <coopserver> <Tray> well since trains should have a full load anyways it shouldn't matter
08:25:17  <coopserver> <Tray> but I don't like trainwaves
08:25:43  <coopserver> <Sylf> either have the trains not have full load orders, or make a separate pickup station
08:26:10  <coopserver> <Tray> Good point that you asked me for reason but completly ignore it.
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09:10:32  <Maraxus> !password
09:10:32  <coopserver> Maraxus: random
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11:53:55  <gerpara> !playercount
11:53:55  <coopserver> gerpara: The server is empty, noone is connected. Feel free to remedy this situation
11:58:47  <Jam35> gerpara: plenty of room to build on welcome server
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11:59:16  <gerpara> Jam35: which ip is the welcome server?
12:00:34  <Jam35> stable.openttdcoop.org:3999
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12:06:22  <gerpara> !dl lin
12:06:22  <coopserver> gerpara: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-linux-generic-i686.tar.xz
12:06:58  <Taede> youll want to use the !dl link in #openttdcoop.stable
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12:15:47  <gerpara> i downloaded the beta from openttd. thanks :)
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16:26:14  <Hazzard> !players
16:26:14  <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation
16:26:21  <Hazzard> !password
16:26:21  <coopserver> Hazzard: galois
16:26:36  <coopserver> *** Game still paused (connecting clients, number of players)
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16:53:44  <Tray> !password
16:53:44  <coopserver> Tray: inject
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16:54:10  <coopserver> <Tray> hi
16:54:14  <coopserver> <Hazzard> Hello
17:08:14  <coopserver> <Hazzard> Did you go to all the trouble of changing the conditional orders to less than 100?
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17:21:53  <coopserver> <Hazzard> Lol
17:22:19  <coopserver> <Hazzard> found a broken conditional order that caused every slh08 train to drop at 31
17:23:55  <coopserver> <Hazzard> XD
17:24:33  <coopserver> <Hazzard> Whoops, accidentally let a log train onto the ml
17:25:24  <coopserver> <Tray> I shouldn't have build SL4 with TL1 trains \:
17:26:03  <coopserver> <Hazzard> You can always change it....
17:26:09  <coopserver> <Hazzard> That is a lot of trains
17:26:47  <coopserver> <Tray> well it's also quite funny to have traffic issues with just two primaries
17:33:37  <coopserver> <Hazzard> :o
17:43:34  <coopserver> <Hazzard> Is it ok for a dummy train station to be the same length as the train?
17:44:04  <coopserver> <Tray> Please show me where you work and what you've in mind
17:44:33  <coopserver> <Hazzard> Hmm
17:44:44  <coopserver> <Hazzard> Plarnhall woods: dummy train is too slow
17:45:00  <coopserver> <Hazzard> I could also add a extra car to make the train longer by .5
17:46:19  <coopserver> <Tray> if the train is too slow you might just switch to a faster one
17:46:43  <coopserver> <Hazzard> I think it never actually reall get close to max speed, it slows down to "enter" the station
17:47:16  <coopserver> <Tray> I'm not sure whether it works with one less station tile
17:47:19  <coopserver> <Tray> let's just try?
17:47:33  <coopserver> <Tray> no
17:47:33  <coopserver> <Hazzard> or not
17:48:21  <coopserver> <Tray> I think adding another wagoon should make it
17:50:22  <nicferirc> !dl lin64
17:50:22  <coopserver> nicferirc: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-linux-generic-amd64.tar.xz
17:53:06  <coopserver> <Hazzard> darn
17:55:15  <coopserver> <Hazzard> We'll just have to move the waiting bays back
18:09:43  <coopserver> <Hazzard> hmm
18:09:56  <coopserver> <Hazzard> that's interesting
18:20:27  <coopserver> <Hazzard> Maybe the waiting bays don't need to be far back
18:20:36  <coopserver> <Hazzard> there were just some weird trains that were already full
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19:25:30  <Hazzard> !password
19:25:30  <coopserver> Hazzard: ranges
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19:26:38  <Fadi> Guys, can anyone here help me?
19:27:10  <Hazzard> Sure
19:27:16  <Fadi> I'm trying to connected to the 1.4.0 Beta server, I played for about an hour before with a friend now I get the message of "Network-Game connection lost"
19:27:21  <Fadi> connect*
19:27:44  <Hazzard> Is that an openttdcoop server?
19:28:10  <Fadi> yes
19:29:14  <Hazzard> @logs
19:29:14  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
19:30:06  <Hazzard> Did you try connecting again?
19:30:26  <coopserver> *** Game still paused (connecting clients, number of players)
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19:30:43  <Fadi> I tried around 6 times now
19:31:14  <coopserver> *** Hazzard #1 has left the game (Leaving)
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19:31:17  <Fadi> I get around the last remaining 10% of the map download and it gives me that message
19:33:53  <Fadi> I mean I can connect to another server fine, I tried it right now
19:35:06  <Hazzard> Hmm
19:35:26  <Hazzard> The first time I tried to connect it stalled but second time when I joined a random company it worked
19:35:45  <Fadi> I have a company already
19:35:46  <Fadi> with a friend
19:36:27  <planetmaker> Fadi, I increased slightly the time the server will allow you to download the map
19:36:34  <Fadi> thanks
19:36:46  <Fadi> trying to connect now
19:38:11  <Fadi> can you increase it to about 99 hours because 3rd world issues lol
19:38:43  <Fadi> really sorry bout this planetmaker, it worked fine before but my download speed tends to drop from time to time
19:38:46  <Hazzard> It pauses the game when someone joins
19:39:41  <planetmaker> I even increased it more. But I won't increase it more
19:40:09  <Fadi> aw, alrighty
19:41:36  <planetmaker> it's now 3 times normal
19:42:17  <Fadi> I blame it on Obama even though I'm not from the US
19:42:36  <planetmaker> yeah. NSA tapping the wire, stealing the bits :P
19:42:56  <planetmaker> they need the remaining bandwidth to download the other stuff from your machine, surely, too
19:43:01  <planetmaker> sad thing: not incredible :D
19:43:19  <Fadi> or some of their jerk employees are just trolling me
19:43:47  <Fadi> k time to restart my ancient router
19:45:14  <nicferirc> !password
19:45:14  <coopserver> nicferirc: outway
19:45:21  <coopserver> *** Game still paused (connecting clients, number of players)
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19:48:02  <Fadi> the magic of restarting your router
19:48:02  <coopserver> <Hazzard> Hello
19:48:09  <Fadi> it downloaded the map in 1 second
19:48:12  <coopserver> <Hazzard> Welcome:)
19:52:29  <coopserver> <nicfer> jam starting @ SLH 08 SRNW
19:52:40  <coopserver> <Hazzard> dammit
19:52:58  <coopserver> <Hazzard> hmm
19:53:06  <coopserver> <Hazzard> One of the logic trains was stopped
20:02:54  <coopserver> <nicfer> can you help me with translading WTFH02 transfer services to go directly to each station? I've already done train 10 for reference
20:03:41  <coopserver> <Hazzard> I'm not sure I follow
20:04:30  <coopserver> <Hazzard> What is one of the 10 trains you did?
20:05:10  <coopserver> <Hazzard> so close
20:05:38  <coopserver> <nicfer> train 10 and it's shared trains
20:08:13  <coopserver> <Hazzard> ....
20:10:38  <coopserver> <Hazzard> :|
20:17:18  <coopserver> <nicfer> I'm currently too bored to play
20:17:25  <coopserver> <Hazzard> It is tedious
20:17:57  <coopserver> <nicfer> bye
20:18:09  <coopserver> *** nicfer has left the game (Leaving)
20:18:09  <coopserver> *** Game paused (number of players)
20:18:09  <coopserver> <Hazzard> cya
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21:42:49  <Hazzard> !password
21:42:49  <coopserver> Hazzard: darwin
21:43:23  <coopserver> *** Game still paused (connecting clients, number of players)
21:43:28  <coopserver> *** Hazzard has joined
21:43:28  <coopserver> *** Game still paused (number of players)
21:43:47  <Elyon> need an unpause?
21:44:09  <coopserver> <Hazzard> Ok
21:44:34  <Elyon> need to fetch rev
21:45:11  <coopserver> *** Game still paused (connecting clients, number of players)
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21:45:13  <coopserver> *** Game still paused (number of players)
21:45:13  <coopserver> *** Game unpaused (number of players)
21:50:00  <coopserver> <Elyon> NO!
21:50:04  <coopserver> <Hazzard> :|
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21:54:46  <coopserver> <Hazzard> Ok
21:55:24  <coopserver> <Elyon> ok?
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22:44:36  <coopserver> *** Hazzard has left the game (Leaving)
22:44:36  <coopserver> *** Game paused (number of players)
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