Config
Log for #openttdcoop on 24th February 2014:
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00:00:08  <V453000> hm
00:00:11  <Hazzard> The IRC bot is not on the same box as the server, right?
00:00:18  <Sylf> !save
00:00:27  <Hazzard> !date
00:00:27  <coopserver> Jun 09 2188
00:00:45  <phatmatt> !date
00:00:45  <coopserver> Jun 09 2188
00:01:32  <Sylf> as soon as that !save is done, I'll restart/reload the game
00:02:13  <V453000> I have autosave
00:02:16  *** bdavenport has quit IRC
00:03:04  <Sylf> server's auto save is from 18 minutes ago
00:03:37  <Sylf> if you have something newer, I'll take that.  If not, I'll load the server's
00:03:52  <V453000> I have the same
00:03:56  <Sylf> kk
00:05:37  <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org)
00:05:37  <coopserver> Attempting to reconnect...
00:05:37  <coopserver> Connection failed
00:05:50  <Sylf> !start
00:05:58  <V453000> y
00:06:01  <coopserver> Server is starting...
00:06:11  <Sylf> !rcon cd autosave
00:06:11  <coopserver> Not connected!!
00:06:17  <Sylf> !connect
00:06:33  <Sylf> !apconnect
00:06:33  <coopserver> Connecting...
00:06:33  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26315)
00:06:39  <Sylf> !rcon cd autosave
00:06:45  <Sylf> !rcon load 1
00:06:47  <coopserver> Starting new game
00:06:47  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26315)
00:06:47  <coopserver> *** Game paused (number of players)
00:06:54  <Sylf> !password
00:06:54  <coopserver> Sylf: gender
00:07:06  <coopserver> *** Game still paused (connecting clients, number of players)
00:07:09  <coopserver> *** Sylf has joined
00:07:09  <coopserver> *** V453000 has joined
00:07:10  <coopserver> *** Game still paused (number of players)
00:07:15  <coopserver> <V453000> ¨(:.
00:07:25  <V453000> !auto
00:07:31  <coopserver> *** Sylf has joined company #1
00:07:32  <coopserver> *** Game unpaused (number of players)
00:07:39  <sim-al2> !password
00:07:39  <coopserver> sim-al2: gender
00:07:45  <coopserver> *** Game paused (connecting clients)
00:07:49  <coopserver> *** sim-al2 has joined
00:07:49  <coopserver> *** Game unpaused (connecting clients)
00:07:49  <coopserver> *** Game paused (connecting clients)
00:07:55  <coopserver> *** phatmatt has joined
00:07:56  <coopserver> *** Game unpaused (connecting clients)
00:08:16  <coopserver> <sim-al2> ok I'll be back later
00:08:24  <coopserver> *** sim-al2 has left the game (Leaving)
00:08:32  *** sim-al2 has quit IRC
00:08:50  <Sylf> D:
00:08:58  <V453000> :|
00:09:03  <V453000> fuck it for today I suppose
00:09:04  <Sylf> It's the same thing again
00:09:12  <V453000> waking up in like less than 5 hours anyway :D
00:09:16  <V453000> lets finish mayhem tomorrow
00:09:20  <Sylf> :P
00:09:27  <V453000> cya
00:09:33  <Sylf> laterz
00:17:51  <Sylf> !dl
00:17:51  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
00:17:52  <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r26315
00:20:21  <Hazzard> !password
00:20:21  <coopserver> Hazzard: gender
00:20:59  <Hazzard> :?
00:21:09  <Hazzard> Again?
00:21:58  <Sylf> yes
00:22:09  <Sylf> It died the same quick death after the reload
00:22:28  <Sylf> the same file loads just file here locally though
00:25:56  <Hazzard> re-save it and upload?
00:40:43  <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org)
00:40:43  <coopserver> Attempting to reconnect...
00:40:43  <coopserver> Connection failed
00:40:48  <Sylf> !start
00:40:57  <coopserver> Server is starting...
00:41:25  <Sylf> !apconnect
00:41:25  <coopserver> Connecting...
00:41:26  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26315)
00:41:42  <Sylf> so far so good
00:42:12  <Sylf> !rcon cd autosave
00:42:23  <Sylf> !rcon load 1
00:42:24  <coopserver> Starting new game
00:42:24  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26315)
00:42:24  <coopserver> *** Game paused (number of players)
00:42:34  <Sylf> !auto
00:43:32  <coopserver> *** Game still paused (connecting clients, number of players)
00:43:36  <coopserver> *** Sylf has joined
00:43:36  <coopserver> *** Game still paused (number of players)
00:45:58  <coopserver> *** Sylf has left the game (Leaving)
00:59:19  <Hazzard> !password
00:59:19  <coopserver> Hazzard: prints
00:59:47  <coopserver> *** Game still paused (connecting clients, number of players)
00:59:52  <coopserver> *** Hazzard has joined
00:59:52  <coopserver> *** Game still paused (number of players)
01:00:54  <coopserver> *** Hazzard has left the game (Leaving)
03:19:31  *** Max| has quit IRC
03:28:12  *** sim-al2 has joined #openttdcoop
03:28:14  <sim-al2> !players
03:28:15  <coopserver> sim-al2: The server is empty, noone is connected. Feel free to remedy this situation
03:28:20  <sim-al2> !password
03:28:20  <coopserver> sim-al2: flashy
03:28:37  <coopserver> *** Game still paused (connecting clients, number of players)
03:28:40  <coopserver> *** sim-al2 has joined
03:28:40  <coopserver> *** Game still paused (number of players)
03:29:26  <coopserver> *** sim-al2 has joined company #1
03:36:30  <coopserver> *** sim-al2 has joined spectators
03:36:43  <coopserver> *** sim-al2 has left the game (Leaving)
03:37:20  <coopserver> *** Game still paused (connecting clients, number of players)
03:37:24  <coopserver> *** Sylf has joined
03:37:24  <coopserver> *** Game still paused (number of players)
03:37:29  <coopserver> *** Sylf has joined company #1
03:38:52  <sim-al2> !password
03:38:52  <coopserver> sim-al2: flashy
03:39:06  <coopserver> *** Game still paused (connecting clients, number of players)
03:39:09  <coopserver> *** sim-al2 has joined
03:39:09  <coopserver> *** Game still paused (number of players)
03:39:17  <coopserver> <Sylf> yo
03:39:19  <coopserver> *** sim-al2 has joined company #1
03:39:19  <coopserver> *** Game unpaused (number of players)
03:39:24  <coopserver> <sim-al2> hey
03:41:56  <coopserver> <sim-al2> Tudinghead has some serious pax buildup in the city
03:44:02  <coopserver> <Sylf> is it that serious?
03:44:17  <coopserver> <sim-al2> Well we could move more :)
03:44:19  <coopserver> <Sylf> oh, it lost some order changes I was making earlier
03:47:24  <coopserver> <Sylf> that main station may be too small for a town of that size now
03:47:39  <coopserver> <sim-al2> Yeah that place grew crazy fast
03:47:52  <coopserver> <sim-al2> I think V cranked up the city growth setting
03:48:10  <coopserver> <Sylf> that, and I was playing with the road too
03:48:21  <coopserver> <Sylf> same with Guntbourne Bridge
03:51:20  <coopserver> <Sylf> this is the dillemma of SRNW...   SRNW stations are pretty inefficient at small scale
03:53:01  <coopserver> <Sylf> hm
03:53:33  <coopserver> <Sylf> if my guess is right, V's creation will start spitting out 20 trains to ML at a time
03:54:16  <coopserver> <sim-al2> Judging by the amount of track already in place that will be waves of 20+ trains at once
03:54:35  <coopserver> <Sylf> count the number of platform placeholders
03:54:54  <coopserver> <sim-al2> Yeah 20
03:55:05  <coopserver> <Sylf> 20 is already a massive flooding
03:55:12  <coopserver> <sim-al2> yeah
03:55:18  <coopserver> <Sylf> we'll need some massive ML upgrades
03:55:29  <coopserver> <sim-al2> -_-
03:55:46  <coopserver> <sim-al2> five track?
03:55:48  <coopserver> <Sylf> and some massive south side expansion of our own too
03:56:02  <coopserver> <Sylf> yeah.  maybe 6
03:56:13  <coopserver> <sim-al2> Well I've built an artifical island in the south lake already, and it can be expanded
03:56:43  <coopserver> <sim-al2> The area where my plan is can become a city too
03:57:10  <coopserver> <sim-al2> We need to find people to tend to towns
03:57:58  <coopserver> <Sylf> I should be able to do something close to what V did with the other city
03:58:07  <coopserver> <Sylf> just very different looking one
03:58:56  <coopserver> <Sylf> I think I'll build Pinhill
04:01:15  <coopserver> <sim-al2> Can you check my logic system at Sennton?
04:01:34  <coopserver> <sim-al2> I copied yours but the signals in mine are flickering
04:02:02  <Hazzard> !password
04:02:03  <coopserver> Hazzard: wooden
04:02:06  <coopserver> <sim-al2> Thanks
04:02:15  <coopserver> <Sylf> yup
04:02:16  <coopserver> *** Game paused (connecting clients)
04:02:19  <coopserver> *** Hazzard has joined
04:02:20  <coopserver> *** Game unpaused (connecting clients)
04:03:35  <coopserver> <Hazzard> Hello
04:07:44  <coopserver> <sim-al2> Hey Sylf which line shoud I pull trains from?
04:08:10  <coopserver> <Hazzard> V town is looking good now
04:08:15  <coopserver> <Sylf> from red
04:08:19  <coopserver> <sim-al2> ok
04:13:02  <coopserver> <Sylf> oh, you can't pull from red that far north
04:13:17  <coopserver> <Sylf> the split should come after the overflow merge
04:16:11  <phatmatt> !password
04:16:11  <coopserver> phatmatt: statfs
04:16:13  <coopserver> <sim-al2> Actually that's a sweat place for the new SLH
04:16:31  <coopserver> *** Game paused (connecting clients)
04:16:33  <coopserver> <sim-al2> *sweet
04:16:37  <coopserver> *** phatmatt has joined
04:16:38  <coopserver> *** Game unpaused (connecting clients)
04:16:46  <coopserver> <Sylf> I was gonna keep quiet :P
04:17:02  <coopserver> <sim-al2> lol
04:17:05  <coopserver> <Sylf> let's do this about that detour...
04:17:16  <coopserver> <Hazzard> bridge it
04:17:21  <coopserver> <sim-al2> ok
04:21:50  <coopserver> <sim-al2> Exit at the first spot?
04:22:09  <coopserver> <sim-al2> wait nvm
04:22:36  <coopserver> <Sylf> hmkay
04:29:39  <coopserver> <Sylf> start running Sennton SBahn trains
04:30:07  <coopserver> <Sylf> I'll start feeding those SBahn stations
04:30:21  <coopserver> <sim-al2> eh building trains
04:39:19  <coopserver> <Hazzard> V's nature preserve is already growing new industries
04:39:26  <coopserver> <sim-al2> lol
04:40:00  <coopserver> <sim-al2> That power plant runs off insanity
04:40:20  <coopserver> <Hazzard> Now I have an urge to add more nature to the preserve
04:43:31  *** Hazzard_ has joined #openttdcoop
04:43:34  <coopserver> *** Hazzard has left the game (general timeout)
04:44:04  *** Hazzard is now known as Guest1044
04:44:04  *** Hazzard_ is now known as Hazzard
04:44:10  <Hazzard> !password
04:44:11  <coopserver> Hazzard: access
04:44:32  <coopserver> *** Game paused (connecting clients)
04:44:36  <coopserver> *** Hazzard has joined
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04:50:20  <coopserver> <Sylf> hmmm
04:50:28  <coopserver> <Sylf> building a city on hills suck
04:50:37  <coopserver> <sim-al2> yeah
04:50:53  *** Guest1044 has quit IRC
04:51:21  <coopserver> <sim-al2> Tudinghead came out nice though
04:51:36  <coopserver> <sim-al2> ANd so has Graninghall
04:53:10  <coopserver> <Sylf> Tudinghead is so big already
05:00:39  *** Lizz has quit IRC
05:03:33  <coopserver> <sim-al2> Why are their roads at Dedingham?
05:04:16  <coopserver> <Sylf> where?
05:04:26  <coopserver> <sim-al2> At the entrance
05:04:34  <coopserver> <sim-al2> To the main station
05:04:47  <coopserver> <Sylf> those are penalties
05:05:13  <coopserver> <sim-al2> level crossings are penalties? 0.o
05:05:22  <coopserver> <Sylf> yes
05:05:31  <coopserver> <sim-al2> Good to learn that...
05:06:45  <Hazzard> !commands
05:06:45  <coopserver> Hazzard: add, alert, announce, apconnect, apdisconnect, apply, apropos, author, auto, ban add, ban list, ban remove, capabilities, capability add, capability list, capability remove, capability set, capability setdefault, capability unset, change, changename, channel, channels, cmd, commands, companies, config, content, contentupdate, contributors, cpu, cycle, date, default, defaultcapability,
05:06:46  <coopserver> Hazzard: defaultplugin, dehalfop, deop, devoice, ding, disable, dl, download, echo, enable, export, fit, flush, get, getsave, ghost, grf, halfop, help, hostmask, hostmask add, hostmask list, hostmask remove, identify, ignore, ignore add, ignore list, ignore remove, info, insert, invite, ip, ircquote, join, kban, key, kick, last, less, limit, list, load, lobotomy add, lobotomy list, lobotomy remove,
05:06:47  <coopserver> Hazzard: lock, log, mode, moderate, more, net, nick, nicks, op, part, password, pause, ping, playercount, players, plugin, quit, rcon, redo, register, reload, remove, rename, reorder, replace, rescan, restart, restore, revision, rules, save, search, separator, server, set, set password, set secure, setdef, shuffle, shutdown, source, start, stats, status, success, swap, tell, threads, topic, transfer,
05:06:48  <coopserver> Hazzard: unban, undo, unidentify, unload, unlock, unmoderate, unpause, unregister, unrename, update, upkeep, uptime, username, vehicles, version, voice, and whoami
05:08:12  <Hazzard> Is there a way to check yapf values?
05:08:31  <coopserver> <Sylf> yes, but I don't know how
05:08:43  <Hazzard> !rcon
05:08:43  <coopserver> Hazzard: (rcon [Server ID or channel] <rcon command>) -- sends a rcon command to the [specified] openttd server
05:09:01  <Hazzard> !ircquote
05:09:01  <coopserver> Hazzard: Error: You don't have the owner capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
05:12:42  <coopserver> <sim-al2> No S-bahn for Pinhill?
05:12:43  <coopserver> <phatmatt> `list_settings yapf` in console?
05:12:48  *** retro|cz has joined #openttdcoop
05:13:06  <Hazzard> !list_settings yapf
05:13:11  <coopserver> <sim-al2> That works
05:13:40  <coopserver> <sim-al2> wow there's a slope penalty
05:14:36  <coopserver> <Sylf> that shows individual yapf penalty values?
05:15:14  <coopserver> <sim-al2> yes: for example passing the back of a 2way PBS is 1500 points, while a level crossing is only 300
05:15:45  <Hazzard> On the wiki?
05:15:59  <coopserver> <sim-al2> No just typed that into the console
05:16:06  <coopserver> <Hazzard> Oh
05:16:09  <coopserver> <Hazzard> That makes sense
05:17:02  <coopserver> <Hazzard> Do trains ever look ahead to next order?
05:17:17  <coopserver> <Sylf> yes
05:17:42  <coopserver> <Hazzard> Hmm
05:42:46  <coopserver> <sim-al2> Dedingham needs a SRNW mechanism. Any ideas?
05:43:15  <coopserver> <Sylf> 1 30 tile dummy train
05:44:25  <coopserver> <Sylf> build it away from the rest of the structure
05:45:16  <coopserver> <Hazzard> Ooh
05:45:29  <coopserver> <Hazzard> Finally used up all the pax
05:52:35  <coopserver> <sim-al2> >
05:53:07  <coopserver> <Sylf> we need some extra time for some trains to cross both entry and combo signals
05:53:14  <coopserver> <sim-al2> ok
05:53:34  <coopserver> <sim-al2> oh great overflow backed up
05:53:55  <coopserver> <Sylf> no worries
05:57:06  <coopserver> <sim-al2> I've noticed that some SRNW trains have waited so long that they make a few thousand or even lose money
05:59:29  <coopserver> <Sylf> why did you take it off at the overflow depot?
06:00:07  <coopserver> <sim-al2> ?
06:02:23  *** BiG_MEECH has joined #openttdcoop
06:02:28  <BiG_MEECH> YO PLAYAZZZZZZZZZZZZZZZZZZZZZZZ
06:02:32  <BiG_MEECH> !players
06:02:32  <coopserver> BiG_MEECH: There are currently 3 players and 1 spectators, making a total of 4 clients connected
06:03:24  <coopserver> <sim-al2> hey Meech
06:03:38  <BiG_MEECH> oh hey BOSS
06:03:57  <coopserver> <sim-al2> Is the welcome server up?
06:04:19  <coopserver> <sim-al2> I couldn't connect to it earlier
06:04:36  <BiG_MEECH> it is but its lagging beyond belief :D
06:04:59  <BiG_MEECH> just tons of math to do as teh game is running is all
06:05:51  <coopserver> <sim-al2> I don't remember that game having anything special as far as CPU usage goes, except maybe for the artic+snowchanging thing
06:06:12  <BiG_MEECH> lol there's like 1200 vehicles in game
06:06:35  <BiG_MEECH> 1255 actually
06:06:48  <coopserver> <sim-al2> Well yeah but the first big game I played in I think 6 people had 200+ trains
06:07:03  <coopserver> <sim-al2> Espeically Jam and happy
06:07:08  <BiG_MEECH> Well that game was lagging hard too
06:08:34  <BiG_MEECH> s'all good
06:08:36  <coopserver> <sim-al2> yeah but at least 600 km/h monorails didn't look like they were doing 100 :)
06:08:42  <BiG_MEECH> who's all playing in coop here?
06:09:00  <coopserver> <sim-al2> Sylf, Hazzard, and me right now
06:09:04  <coopserver> <Sylf> that answer is always the same
06:09:04  <BiG_MEECH> Sweet
06:09:06  <coopserver> <Sylf> everyone
06:09:15  <BiG_MEECH> C'ept the cool kids
06:09:20  <BiG_MEECH> on the WELCOME SERVER
06:09:45  <coopserver> <sim-al2> lol
06:09:48  <coopserver> <Sylf> oh you mean all the shit people without a clue
06:09:59  <coopserver> <sim-al2> ...ouch...
06:10:05  <BiG_MEECH> Well I did drop some acid earlier
06:10:12  <coopserver> <sim-al2> :D
06:10:53  <BiG_MEECH> rails were pretty colors :D
06:11:08  <coopserver> <sim-al2> Got a pax station that had 685k people waiting...in a town with ~20000 people. I think that's acid logic
06:11:22  <V453000> !password
06:11:23  <coopserver> V453000: though
06:11:39  <BiG_MEECH> Oh hey look its the Devil
06:11:45  <V453000> fuck hi
06:11:46  <V453000> wat up
06:11:48  <BiG_MEECH> Oh shit my fingers slipped, I meant V453000
06:12:11  <coopserver> <Hazzard> Hey V
06:12:15  <BiG_MEECH> Hey BOSS
06:12:16  <coopserver> <sim-al2> hi V
06:12:18  <coopserver> <Hazzard> Good morning
06:12:39  <BiG_MEECH> !password
06:12:39  <coopserver> BiG_MEECH: faking
06:12:46  <coopserver> *** Game paused (connecting clients)
06:12:49  <V453000> !dl win64
06:12:49  <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-windows-win64.zip
06:12:54  <coopserver> *** BiG MeeCh has joined
06:12:54  <coopserver> *** Game unpaused (connecting clients)
06:13:05  <coopserver> <sim-al2> SRNW pax game
06:13:13  <coopserver> <BiG MeeCh> sick
06:13:32  <coopserver> <sim-al2> Go look at Sluntborugh's station (Hazzard)
06:13:39  <coopserver> <BiG MeeCh> im there
06:13:45  <coopserver> <Hazzard> It's off atm
06:13:55  <V453000> is it actually working properly?
06:14:10  <coopserver> <BiG MeeCh> even the non main line is srnw or no?
06:14:12  <coopserver> *** Game paused (connecting clients)
06:14:15  <coopserver> *** V453000 has joined
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06:14:16  <coopserver> <Hazzard> Yes, but only when there are enough trains
06:14:37  <coopserver> <Sylf> proper or not, we are playing!
06:14:37  <coopserver> <V453000> that is a big if :D
06:14:42  <coopserver> <V453000> y
06:14:43  <coopserver> <Hazzard> Yes
06:14:52  <coopserver> <sim-al2> Oh great now there's 335000 pax at Guntbourne Bridge
06:15:12  <coopserver> <Hazzard> Wow that was a big delete
06:15:15  <coopserver> <BiG MeeCh> I like the big colored bridge thing
06:15:22  <coopserver> <sim-al2> And at Sluntborough
06:15:55  <coopserver> <sim-al2> V has some kinda super city planned
06:16:24  <coopserver> <BiG MeeCh> lol nature preserve
06:16:27  <coopserver> <Hazzard> We'll need to make a southern supercity
06:16:34  <coopserver> <sim-al2> There was a lake there...
06:16:40  <coopserver> <BiG MeeCh> fuck water
06:16:46  <coopserver> <sim-al2> and a mountain
06:16:48  <coopserver> <Hazzard> literaly
06:16:52  <coopserver> <sim-al2> lol
06:17:07  <coopserver> <BiG MeeCh> got some meat grinders eh?
06:17:12  <coopserver> <V453000> resistance is futile north shall prevail
06:17:20  <coopserver> <sim-al2> Yup that's the main train
06:17:39  <coopserver> <sim-al2> I'll be the east and call it a draw?
06:17:47  <coopserver> <V453000> nowai
06:17:56  <coopserver> <V453000> ok go raise southern opposition :P
06:18:01  <coopserver> <Hazzard> So V, if you were to design a station like mine, what would you do if SRNW trains stopped picking up the cargo?
06:18:03  <coopserver> <BiG MeeCh> I think the giant plus sign is causing some back ups
06:18:19  <coopserver> <sim-al2> Pump out more trains?
06:18:21  <coopserver> <BiG MeeCh> unl;ess thats a partial timer
06:18:31  <coopserver> <V453000> I would ask myself why the F do SRNW trains stop picking up cargo?
06:18:33  <coopserver> <Hazzard> Plus sign?
06:18:45  <coopserver> <BiG MeeCh> its like a double reverser
06:18:50  <coopserver> <Hazzard> Oh
06:21:00  <Sylf> D:
06:21:04  <Hazzard> :o
06:21:08  <V453000> I think I know what causes it
06:21:21  <V453000> but its wtf, I thought it is connectivity
06:21:23  <BiG_MEECH> my brain is melting :D
06:21:23  <Hazzard> You do
06:21:30  <sim-al2> nooooooooooo
06:21:44  <V453000> I changed train orders from full load to load if available on my dummies
06:21:49  <V453000> it did the same thing yesterday
06:21:57  <sim-al2> I just created a save right as it lagged
06:22:06  <Hazzard> smart
06:22:13  <BiG_MEECH> i got booted out
06:22:19  <sim-al2> That's a weird crash
06:22:23  <sim-al2> *bug
06:22:27  <V453000> sim-al2: can you open the save?
06:22:28  <V453000> cause I cant
06:22:30  <BiG_MEECH> oh so nobody is playing right now
06:22:35  <Hazzard> !players
06:22:35  <coopserver> Hazzard: There are currently 4 players and 2 spectators, making a total of 6 clients connected
06:22:35  <BiG_MEECH> kk
06:22:55  <V453000> Sylf please revive the thing, I will go report the bug
06:22:57  <sim-al2> no :(
06:23:03  <Sylf> kk
06:23:14  <BiG_MEECH> blame MEECH
06:23:20  <sim-al2> blamed
06:23:33  <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org)
06:23:33  <coopserver> Attempting to reconnect...
06:23:33  <coopserver> Connection failed
06:23:42  <Sylf> !start
06:23:42  <BiG_MEECH> use apconnect
06:23:50  <coopserver> Server is starting...
06:24:01  <Sylf> !apconnect
06:24:01  <coopserver> Connecting...
06:24:01  <coopserver> Connection failed
06:24:08  <BiG_MEECH> D:
06:24:09  <Sylf> Meech's fault
06:24:15  <Sylf> !apconnect
06:24:15  <coopserver> Connecting...
06:24:15  <BiG_MEECH> lol
06:24:59  <Sylf> !info
06:24:59  <coopserver> Not connected!!
06:25:01  <Sylf> !apconnect
06:25:02  <coopserver> Connecting...
06:25:03  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26315)
06:25:14  <Sylf> !rcon cd autosave
06:25:20  <Sylf> !rcon load 1
06:25:21  <coopserver> Starting new game
06:25:21  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26315)
06:25:21  <coopserver> *** Game paused (number of players)
06:25:25  <Sylf> !auto
06:25:27  <Sylf> !password
06:25:27  <coopserver> Sylf: borges
06:25:38  <coopserver> *** Game still paused (connecting clients, number of players)
06:25:42  <coopserver> *** Hazzard has joined
06:25:42  <coopserver> *** Game still paused (number of players)
06:25:45  <coopserver> *** Game still paused (connecting clients, number of players)
06:25:48  <coopserver> *** Sylf has joined
06:25:49  <coopserver> *** Game still paused (number of players)
06:25:51  <coopserver> *** Sylf has joined company #1
06:25:51  <coopserver> *** Game unpaused (number of players)
06:26:49  <sim-al2> !password
06:26:50  <coopserver> sim-al2: borges
06:27:00  <coopserver> *** Game paused (connecting clients)
06:27:04  <coopserver> *** sim-al2 has joined
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06:27:24  <coopserver> *** sim-al2 has joined company #1
06:28:05  <coopserver> *** Game paused (connecting clients)
06:28:09  <coopserver> *** V453000 has joined
06:28:09  <coopserver> *** Game unpaused (connecting clients)
06:30:10  <BiG_MEECH> v453000, enjoy your weekend? I think you said you had time off
06:30:31  <coopserver> <V453000> yeah I guess
06:30:45  <coopserver> <V453000> it wasnt bad :)
06:31:10  <BiG_MEECH> :D :D :D
06:34:59  <coopserver> <V453000> hm
06:35:04  <coopserver> *** Hazzard has left the game (Leaving)
06:35:10  <Hazzard> Cya guys later
06:35:10  <coopserver> <V453000> I think this thing cant possibly work for enough throughput :D but lets see
06:35:12  <coopserver> <V453000> perhaps it can
06:35:20  <coopserver> <sim-al2> cya
06:36:12  *** Hazzard has quit IRC
06:37:18  <BiG_MEECH> i can break it good if yo uwant
06:37:31  <coopserver> <V453000> might be broken by default
06:37:50  <BiG_MEECH> like most girls that tell me they're virgins :*(
06:37:59  <coopserver> <V453000> god meech stfu :D
06:38:04  <BiG_MEECH> :D
06:45:55  <coopserver> <V453000> yay.
06:46:01  <BiG_MEECH> yay hi5
06:51:29  <coopserver> *** V453000 has left the game (Leaving)
06:52:22  <V453000> gtg, work
06:52:23  <V453000> finishing later :)
06:52:33  <coopserver> <sim-al2> ok
06:54:13  <coopserver> <Sylf> It didn't take Pinhill long to grow
06:54:23  <coopserver> <sim-al2> nope
06:54:39  <coopserver> <sim-al2> looks good
06:54:51  <coopserver> <Sylf> one square city :>
06:55:31  <coopserver> <Sylf> awright
06:55:42  <coopserver> <Sylf> gotta get up in 5
06:55:49  <coopserver> <sim-al2> ouch
06:55:59  <coopserver> <Sylf> not minutes
06:56:04  <coopserver> *** Sylf has left the game (Leaving)
06:56:04  <coopserver> *** Game paused (number of players)
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07:15:02  *** sim-al2 has left #openttdcoop
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09:16:10  <phatmatt> !players
09:16:10  <coopserver> phatmatt: The server is empty, noone is connected. Feel free to remedy this situation
09:25:02  <V453000> nooooooone
10:12:33  <phatmatt> hi noone
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10:26:01  <insulfrog> !dl win32
10:26:01  <coopserver> insulfrog: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-windows-win32.zip
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10:48:09  <insulfrog> hi
10:51:54  *** insulfrog has left #openttdcoop
11:18:41  <V453000> hi hi bye bye
11:18:54  <V453000> !password
11:18:55  <coopserver> V453000: stdout
11:19:02  <coopserver> *** Game still paused (connecting clients, number of players)
11:19:05  <coopserver> *** V453000 has joined
11:19:05  <coopserver> *** Game still paused (number of players)
11:20:02  <V453000> !unpause
11:20:04  <coopserver> *** Game unpaused (number of players)
11:27:24  <coopserver> *** V453000 has left the game (Leaving)
11:28:22  <V453000> !auto
11:28:23  <coopserver> *** Game paused (number of players)
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12:08:10  *** KrunchyAl has joined #openttdcoop
12:08:25  <KrunchyAl> welcome server is still
12:08:29  <KrunchyAl> slooooow
12:09:38  <V453000> play here instead, it needs some debug to run there
12:10:20  <KrunchyAl> what's that mean exactly?
12:10:34  <V453000> the public server?
12:30:39  *** Fuco has quit IRC
12:34:51  <KrunchyAl> !password
12:34:51  <coopserver> KrunchyAl: whilst
12:34:56  <coopserver> *** Game still paused (connecting clients, number of players)
12:35:02  <coopserver> *** KrunchyAl has joined
12:35:02  <coopserver> *** Game still paused (number of players)
12:37:37  <coopserver> *** KrunchyAl has left the game (Leaving)
12:38:42  <V453000> wasnt long
12:38:44  <V453000> :0
12:45:59  <Keyboard_Warrior> lal
12:46:36  *** Keyboard_Warrior is now known as theholyduck
12:52:44  <V453000> duck should build and not laugh too (:
12:53:00  <theholyduck> i should
12:53:25  <theholyduck> but alas, i shant
12:54:08  <V453000> pft
12:54:24  <V453000> get eaten for dinner
12:54:45  <V453000> not even sunday lunch duck
12:54:49  <V453000> just every shitday dinner
12:55:47  <theholyduck> ;(
12:57:56  *** Fuco has joined #openttdcoop
12:57:56  *** ChanServ sets mode: +v Fuco
12:58:16  <V453000> (:
13:19:11  *** Absolutis has joined #openttdcoop
13:19:22  <Absolutis> !password
13:19:22  <coopserver> Absolutis: diesel
13:19:28  <Absolutis> noice password
13:19:29  <Absolutis> relevanrt
13:19:31  <Absolutis> !players
13:19:32  <coopserver> Absolutis: The server is empty, noone is connected. Feel free to remedy this situation
13:22:11  <coopserver> *** Game still paused (connecting clients, number of players)
13:22:16  <coopserver> *** Absolutis has joined
13:22:16  <coopserver> *** Game still paused (number of players)
13:25:26  <tyteen4a03> !dl win64
13:25:26  <coopserver> tyteen4a03: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-windows-win64.zip
13:26:27  <tyteen4a03> !password
13:26:27  <coopserver> tyteen4a03: linear
13:26:41  <coopserver> *** Game still paused (connecting clients, number of players)
13:26:43  <coopserver> *** tyteen4a03 has joined
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13:26:43  <coopserver> *** Game unpaused (number of players)
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14:08:29  <coopserver> <tyteen4a03> you building?
14:08:34  <coopserver> <Absolutis> yush
14:08:47  <tyteen4a03> ok
14:27:48  <KrunchyAl> !password
14:27:48  <coopserver> KrunchyAl: serves
14:28:03  <coopserver> *** Game paused (connecting clients)
14:28:36  <coopserver> *** Game unpaused (connecting clients)
14:28:51  <coopserver> *** Game paused (connecting clients)
14:28:53  <Absolutis> your client seems to be running quite slowly
14:29:02  <Absolutis> have you tried deleting system32? that might fix it
14:29:20  <coopserver> *** KrunchyAl has joined
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14:30:48  <coopserver> *** KrunchyAl has left the game (Leaving)
14:48:34  <coopserver> <tyteen4a03> I have to go, you still building?
14:48:45  <coopserver> <Absolutis> i just got it finished actually
14:48:50  <coopserver> <tyteen4a03> cool
14:48:53  <coopserver> *** tyteen4a03 has left the game (Leaving)
14:48:53  <coopserver> *** Game paused (number of players)
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15:20:53  <Fadi|ircc> !date
15:20:53  <coopserver> Oct 30 2207
15:22:07  *** retro|cz has joined #openttdcoop
15:58:39  *** Maraxus has joined #openttdcoop
15:58:39  *** ChanServ sets mode: +o Maraxus
16:00:43  <Maraxus> !password
16:00:43  <coopserver> Maraxus: indeed
16:00:55  <coopserver> *** Game still paused (connecting clients, number of players)
16:00:57  <coopserver> *** Maraxus has joined
16:00:58  <coopserver> *** Game still paused (number of players)
16:07:28  *** sim-al2 has joined #openttdcoop
16:07:35  <sim-al2> !players
16:07:35  <coopserver> sim-al2: There are currently 1 players and 1 spectators, making a total of 2 clients connected
16:07:40  <sim-al2> !password
16:07:41  <coopserver> sim-al2: indeed
16:07:54  <coopserver> *** Game still paused (connecting clients, number of players)
16:08:02  <coopserver> *** sim-al2 has joined
16:08:03  <coopserver> *** Game still paused (number of players)
16:08:37  <coopserver> *** sim-al2 has joined company #1
16:08:37  <coopserver> *** Game unpaused (number of players)
16:15:25  <Taede> sylf, V453000: when using !start, soap will automatically determine and load the most recent autosave
16:15:43  <Taede> also, !shutdown will save the game as an autosave before shutting down
16:15:50  <coopserver> <sim-al2> Hey I'm getting some major lag. Is this problem on my end?
16:17:04  <Maraxus> zero lag here so could be
16:17:27  <coopserver> <sim-al2> Ok I'll disconnect and try again
16:17:31  <coopserver> *** sim-al2 has joined spectators
16:17:32  <coopserver> *** Game paused (number of players)
16:17:39  <coopserver> *** sim-al2 has left the game (Leaving)
16:17:50  <sim-al2> !password
16:17:50  <coopserver> sim-al2: sigvar
16:18:08  <coopserver> *** Game still paused (connecting clients, number of players)
16:18:11  <coopserver> *** sim-al2 has joined
16:18:12  <coopserver> *** Game still paused (number of players)
16:18:15  <coopserver> *** sim-al2 has joined company #1
16:18:16  <coopserver> *** Game unpaused (number of players)
16:18:23  <coopserver> <sim-al2> Ah much better
16:25:40  <coopserver> *** Maraxus has left the game (Leaving)
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16:39:49  <coopserver> <sim-al2> Uh Absolutis that depot is eating all of the trains
16:40:39  <coopserver> <sim-al2> Seriously that's like 1/4 of the current ML in there
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16:57:01  <coopserver> <Absolutis> ah shit, sorry
16:57:11  <coopserver> <Absolutis> forgot this was srnw for a second when making that
16:57:13  <coopserver> <Absolutis> :P
16:57:27  <coopserver> <sim-al2> np, just wondering why there was suddenly no trains going to some cities
16:57:55  <coopserver> <sim-al2> thought that may have been eaten by one of V's contraptions :D
16:59:55  <Jam35> !password
16:59:55  <coopserver> Jam35: edited
17:00:14  <coopserver> *** Game paused (connecting clients)
17:00:20  <coopserver> *** Jam35 has joined
17:00:20  <coopserver> *** Game unpaused (connecting clients)
17:01:36  <coopserver> <Jam35> hi
17:01:43  <coopserver> <sim-al2> hi
17:06:15  *** retro|cz has quit IRC
17:10:00  <coopserver> <Absolutis> :P
17:10:27  <coopserver> <Absolutis> like 7 tile TF near V's nature preserve
17:10:30  <coopserver> <Absolutis> "was here by nature"
17:10:38  <coopserver> <Absolutis> rright we all believe thatr
17:14:13  <coopserver> <Absolutis> whats that !here
17:15:45  <coopserver> <Jam35> looks like a Hazzard experiment
17:16:21  <coopserver> *** Jam35 has joined company #1
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17:23:32  <coopserver> *** sim-al2 has joined spectators
17:24:05  <coopserver> *** sim-al2 has left the game (Leaving)
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17:34:07  <coopserver> <Absolutis> 666 pax per train
17:34:08  <coopserver> <Absolutis> hue
17:34:28  <coopserver> <Absolutis> i wonder why isnt my dummy correct
17:36:03  *** KrunchyAl_ has quit IRC
17:36:03  <coopserver> <Jam35> which?
17:36:15  <coopserver> <Absolutis> Wunhattan Springs
17:36:26  *** KrunchyAl_ has joined #openttdcoop
17:36:55  *** sim-al2 has quit IRC
17:37:31  <coopserver> <Jam35> 666x4=2664
17:37:45  <coopserver> <Absolutis> meh ill do 2682
17:37:56  <coopserver> <Absolutis> close enough, and the excess gets loaded back onto the dummy anyway
17:38:02  <coopserver> <Jam35> sure
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17:41:39  <V453000> !password
17:41:40  <coopserver> V453000: deltax
17:42:08  <coopserver> *** Game paused (connecting clients)
17:42:10  <coopserver> *** V453000 has joined
17:42:10  <coopserver> *** Game unpaused (connecting clients)
17:42:13  <coopserver> <V453000> hi hi h ih ih ih i hi hi
17:42:15  <coopserver> <Absolutis> o/
17:42:25  <coopserver> <Absolutis> is that some sort of secret code
17:42:36  <coopserver> <Jam35> hhhiii
17:42:51  <coopserver> <Absolutis> hi hi ih hiihh hi i i hh i ihihhi ih
17:45:49  <coopserver> <V453000> no.
17:46:28  <coopserver> <Absolutis> (he's secretly a NSA agent that's monitoring our behaviour)
17:46:39  <coopserver> <Absolutis> (and gave that ambiguous answer)
17:49:55  <coopserver> *** V453000 has joined spectators
17:50:28  <coopserver> <Absolutis> HE'S SPECTATING US
17:51:08  <coopserver> <Jam35> not much to see here: too much lag
17:51:18  <coopserver> <Absolutis> not for me
17:51:29  <coopserver> <V453000> I will join to build later :)
17:57:41  <coopserver> <Absolutis> right, gtg again, building wunhattan springs SBahn later
17:57:44  <coopserver> *** Absolutis has left the game (Leaving)
17:57:44  <coopserver> *** Game paused (number of players)
17:58:03  <Absolutis> was someone building? if so, sorry
17:58:30  <coopserver> <Jam35> semi afk np
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18:22:46  <coopserver> *** V453000 has joined company #1
18:22:46  <coopserver> *** Game unpaused (number of players)
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18:49:55  *** leg3nd has joined #openttdcoop
18:50:16  <leg3nd> !password
18:50:16  <coopserver> leg3nd: consts
18:50:28  <coopserver> *** Game paused (connecting clients)
18:50:30  <coopserver> *** Leg3nd has joined
18:50:30  <coopserver> *** Game unpaused (connecting clients)
18:50:33  <coopserver> <V453000> hy
18:50:38  <coopserver> <Leg3nd> hi
18:50:43  <coopserver> <Jam35> also
18:52:06  <coopserver> <Leg3nd> Hmm interesting :>
18:53:24  <coopserver> <V453000> coloured tracks is the best feature ever
18:53:25  <coopserver> <V453000> period
18:54:28  <coopserver> <Jam35> you're insane :p
18:54:31  <coopserver> <V453000> no
18:54:40  <coopserver> <Leg3nd> hehe V is always a little insane :>
18:55:05  <coopserver> <Jam35> denial is the first sign
18:55:41  <coopserver> <Leg3nd> Remmber his Qoute yesterday. "my gf think i have a small mental illness" :>
18:55:43  *** KrunchyAl_ has quit IRC
18:56:02  <coopserver> <Leg3nd> To much V ?
18:56:06  *** KrunchyAl_ has joined #openttdcoop
18:56:08  <coopserver> <V453000> I disagree, my psychologist girlfriend told me
18:56:12  <coopserver> <V453000> it is lies
18:56:38  <coopserver> <Leg3nd> must be a conflict in that sentence. What is your real intend ?
18:56:44  <coopserver> <V453000> wat
18:57:21  <coopserver> <Leg3nd> nevermind just pulling your leg. :>
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19:00:00  *** KrunchyAl_ has quit IRC
19:00:19  <coopserver> <V453000> wat
19:00:20  <coopserver> <V453000> :D
19:00:23  *** KrunchyAl_ has joined #openttdcoop
19:00:31  <coopserver> <V453000> aha
19:00:37  <coopserver> <Leg3nd> note to self dont Shit click Logic trains. So it follows. That will just give a headach.
19:00:38  <coopserver> <Jam35> hehe
19:01:02  <coopserver> <V453000> excellent
19:01:19  <coopserver> <Leg3nd> Missing a signal or ?
19:01:28  <coopserver> <Jam35> too much track :)
19:02:08  <coopserver> <V453000> someone didnt share orders
19:02:09  <coopserver> <V453000> :(
19:02:11  <coopserver> <V453000> please xit
19:02:12  <coopserver> <V453000> fix
19:02:33  <coopserver> <V453000> logic trains doing same thing = shared orders so you can stop them easily
19:03:19  <coopserver> <Leg3nd> lol 1 mil pax at hazzards station.
19:03:28  <coopserver> <Leg3nd> Now thats like ½ copenhagen :>
19:05:21  *** KrunchyAl_ has quit IRC
19:05:33  <coopserver> <Leg3nd> V are you sure you dont miss a signal at that Logic ring ?
19:05:37  *** KrunchyAl_ has joined #openttdcoop
19:05:39  <coopserver> *** Leg3nd has joined company #1
19:05:46  <coopserver> <V453000> quite, but feel free to sign some
19:05:49  *** KrunchyAl_ has quit IRC
19:05:56  <coopserver> <V453000> aha yeah
19:05:59  <coopserver> <V453000> ty
19:06:07  <coopserver> <Leg3nd> Think thats why it did crash.
19:06:12  *** KrunchyAl_ has joined #openttdcoop
19:06:16  <coopserver> <V453000> no was just my fault and other missing signal
19:06:24  <coopserver> <Leg3nd> K
19:06:37  <coopserver> <Leg3nd> u are welcome :>
19:07:39  <coopserver> <V453000> good.
19:08:15  <coopserver> <V453000> one last gate I think
19:08:40  <coopserver> <V453000> jk, more
19:08:44  <coopserver> <V453000> but not much
19:08:50  <coopserver> <Leg3nd> :>
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19:13:32  <coopserver> <Jam35> how do you stop them?
19:13:45  <coopserver> <V453000> list of trains with shared orders
19:13:51  <coopserver> <Jam35> If they are not grouped
19:13:53  <coopserver> <Jam35> oh
19:13:59  <coopserver> <V453000> train - order list - there at the bottom
19:14:34  <coopserver> <Jam35> all trains
19:14:50  <coopserver> <Jam35> ?
19:14:57  <coopserver> <Jam35> i know that one :)
19:15:08  <coopserver> <Jam35> what about just the logic?
19:16:55  <coopserver> <V453000> https://dl.dropboxusercontent.com/u/20419525/shared%20group.png
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19:17:57  <coopserver> <Jam35> never saw that before :p
19:18:03  <coopserver> <V453000> did now :)
19:18:17  <coopserver> <Jam35> useful to know
19:18:30  <coopserver> <Jam35> not very obvious
19:18:42  <coopserver> <V453000> sometimes yes :)
19:20:17  <coopserver> <Jam35> brb
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19:25:33  <coopserver> <V453000> ASDF
19:25:37  <theholyduck> !password
19:25:37  <coopserver> theholyduck: grftab
19:25:50  <coopserver> *** Game paused (connecting clients)
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19:26:00  <theholyduck> i dont THINK grftab is a valid english word :P
19:26:08  <theholyduck> but i havent checked my oxford dictionary or anything
19:26:17  <Taede> check openttd source instea
19:26:18  <Taede> d
19:26:35  <theholyduck> MD
19:26:40  <coopserver> <V453000> it takes words from ottd source? :D
19:27:15  <Taede> its a list of 6-letter words which occur in ottd source
19:27:22  <coopserver> <V453000> lmfao
19:27:28  <coopserver> <theholyduck> i feel sorry for the people at tudinghead
19:27:40  <coopserver> <theholyduck> 1.37 million people waiting for trains
19:28:06  <coopserver> <Leg3nd> hehe
19:28:18  <coopserver> *** Leg3nd has joined spectators
19:28:40  <coopserver> <Jam35> 4 times the world population
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19:29:01  <coopserver> <theholyduck> well, no wonder,
19:29:07  <coopserver> <theholyduck> the entire world population is stuck at train stations
19:29:21  <coopserver> <theholyduck> theres another million stuck at sluntborugh :P
19:29:35  <coopserver> <Jam35> their train must be late :p
19:29:49  <coopserver> <theholyduck> i see V is up to some big shenangians
19:29:50  <coopserver> <theholyduck> as usually
19:29:56  <coopserver> <V453000> :(
19:30:21  <coopserver> <theholyduck> i do love these logic trains
19:30:24  <coopserver> <Leg3nd> What will happend the day he is playing "normal" will the world end ?
19:30:46  <coopserver> <V453000> ¨no
19:30:48  <coopserver> <theholyduck> much better than back in the olden days when we used "slow" trains
19:30:51  <coopserver> <V453000> pro zone game 2013 will happen
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19:36:19  <coopserver> <V453000> exit complete
19:36:31  <coopserver> <V453000> entrance and done
19:37:27  <BiG_MEECH> yo
19:37:32  <coopserver> <V453000> nowai
19:37:53  <BiG_MEECH> wee
19:39:31  <coopserver> <theholyduck> i feel like nicknaming your logic gate thingy "the launndromat"
19:39:35  <BiG_MEECH> !password
19:39:36  <coopserver> BiG_MEECH: grftab
19:39:38  <coopserver> <V453000> feel free to lol
19:39:48  <coopserver> <Leg3nd> hehe fitting name :>
19:40:04  <coopserver> *** Game paused (connecting clients)
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19:40:16  <coopserver> <theholyduck> i used to nickname v's creations in the past aswell
19:40:44  <coopserver> <BiG MeeCh> is the double reverse to clear out the pathfinding?
19:40:56  <coopserver> <BiG MeeCh> *reverser
19:43:16  <coopserver> <BiG MeeCh> someone want to answer my question? :)
19:43:30  <coopserver> <V453000> wat
19:43:46  <coopserver> <V453000> oh
19:43:47  <coopserver> <V453000> no thanks
19:44:04  <coopserver> <BiG MeeCh> `
19:44:05  <coopserver> <BiG MeeCh> hanks
19:44:08  <coopserver> <V453000> :D
19:44:15  <coopserver> <BiG MeeCh> for nothing
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19:45:13  <coopserver> <theholyduck> something seems to be wrong with kinningwell woods
19:45:25  <coopserver> <theholyduck> i.e no passengers going to it
19:45:40  <coopserver> <theholyduck> or is that intentional?
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19:46:45  <coopserver> <theholyduck> not to mention, a train with passenges, are locked
19:46:53  <coopserver> <BiG MeeCh> see !jammed
19:47:31  <coopserver> <theholyduck> well, thats not the cause, just the effect
19:48:02  <coopserver> <theholyduck> i guess i see why though, the last station doesnt have an exit
19:48:07  <coopserver> <theholyduck> er, platform
19:48:11  <coopserver> <theholyduck> which is why that train is stuck
19:48:18  <coopserver> <BiG MeeCh> someone please see !jammed ?
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19:50:30  <coopserver> <theholyduck> v, i basicly dont understand SRNW, can you take a look at Kinningwell woods?
19:50:43  <coopserver> <theholyduck> i solved one of the jams, but i think i did it the wrong way :P
19:50:52  <coopserver> <V453000> jeez
19:50:57  <coopserver> <V453000> the statio nis just bad imo
19:51:08  <coopserver> <theholyduck> well yeah, the loading unloading trains are jamming it
19:51:20  <coopserver> <V453000> that is intended probably
19:51:24  <coopserver> <V453000> im not even sure it looks wrong
19:51:31  <coopserver> <theholyduck> also, i accidentally sent one of them, into main line though :P
19:51:37  <coopserver> <V453000> thats worse
19:51:38  <coopserver> <V453000> find it
19:51:43  <coopserver> <theholyduck> working on it
19:51:49  <coopserver> <V453000> how about 141
19:52:11  <coopserver> <theholyduck> that would be it i think
19:52:35  <coopserver> <V453000> I know :)
19:52:45  <coopserver> <V453000> has shared orders with the other 4
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19:55:48  <Hijmani> !Password
19:55:48  <coopserver> Hijmani: polish
19:56:03  <coopserver> <V453000> coloured tracks (:
19:56:28  <coopserver> *** Game paused (connecting clients)
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19:56:34  <coopserver> <V453000> hi there
19:56:43  <coopserver> <Hijmani> hi
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20:04:38  <coopserver> <V453000> tada
20:04:48  <coopserver> <V453000> done
20:04:55  <coopserver> <V453000> I think
20:05:11  <coopserver> <Leg3nd> Looks interesting. Will look forward to see how it works :>
20:07:04  <coopserver> <V453000> me too.
20:07:12  <coopserver> <Leg3nd> :>
20:12:59  <coopserver> <Jam35> why don;t they overflow?
20:13:11  <coopserver> <V453000> cause enough looparound space for now
20:13:15  <coopserver> <V453000> needs detection
20:13:18  <coopserver> <V453000> aaand gridlock? :D
20:13:25  <coopserver> <V453000> oh that
20:13:28  <coopserver> <V453000> because bastards
20:13:29  <coopserver> <V453000> clearly
20:13:33  <coopserver> <Jam35> mhm :D
20:13:43  <coopserver> <V453000> different tracks can break eol
20:18:48  <coopserver> <V453000> and there
20:19:07  <coopserver> <theholyduck> your doom-town is ready to go?
20:19:17  <coopserver> <V453000> it is going already :)
20:19:39  <coopserver> <theholyduck> so yeah, kinningwell woods, i think something needs to be done to stop all those trains blocking eachother :P
20:19:59  <coopserver> <V453000> I believe that is the idea of the station
20:20:07  <coopserver> <theholyduck> all the loading trains blocking?
20:20:10  <coopserver> <theholyduck> and then, flipping back?
20:20:19  <coopserver> <theholyduck> will they?
20:20:27  <coopserver> <theholyduck> ah,
20:20:28  <coopserver> <V453000> they should
20:20:32  <coopserver> <theholyduck> they do
20:21:01  <coopserver> <theholyduck> ok, i understand it now :P
20:21:08  <coopserver> <theholyduck> its a bit weird, but it works
20:21:45  <coopserver> <V453000> it is very weird, the idea is excellent, but I dont really like the design
20:22:03  <coopserver> <theholyduck> the cascade when they all finish loading is pretty beautiful
20:22:09  <coopserver> <V453000> y
20:22:12  <coopserver> <Leg3nd> I find it rather simple and minimalistik.
20:24:29  <coopserver> <theholyduck> your town is grownig well
20:24:36  <coopserver> <theholyduck> i asume town growth speed is set pretty high
20:24:44  <coopserver> <V453000> at 4, max
20:26:48  <coopserver> <V453000> seems to work
20:27:51  <coopserver> <Leg3nd> amazing it even works. :> so much to keep track of :>
20:31:15  <coopserver> <V453000> I THINK it works
20:31:20  <coopserver> <V453000> lets see under heavier load
20:31:21  <coopserver> <theholyduck> it worked last cycle
20:31:30  <coopserver> <V453000> it should work.
20:31:49  <coopserver> <V453000> the logic looks large, but is rather simple and thus idiot-proof
20:32:14  <coopserver> <Leg3nd> Dont say that. I would still mess it up :>
20:32:36  <coopserver> <Leg3nd> but nothing new there. :>
20:32:41  <coopserver> <V453000> the main interesting part really is that it hasnt been built before :P
20:33:23  <coopserver> <Leg3nd> It is making it a bit more Understandeble because of the colors :>
20:33:47  <coopserver> <V453000> yeah that helps a ton even when building
20:33:55  <coopserver> <V453000> in love with my own newgrfs, is that bad?
20:34:08  <BiG_MEECH> sounds homo-erotic
20:34:16  <coopserver> <V453000> LOL
20:34:27  <BiG_MEECH> C:
20:34:39  <coopserver> <V453000> C:
20:36:22  <coopserver> <theholyduck> you are like, NO TOWN, dont grow there!
20:36:36  <coopserver> <V453000> the gulag needs a fence and water moat
20:37:03  <BiG_MEECH> and snipers trained to kill
20:37:12  <BiG_MEECH> and the usual train wreck to keep the peasants in check
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20:38:19  <sim-al2> !password
20:38:19  <coopserver> sim-al2: playas
20:38:38  <coopserver> *** Game paused (connecting clients)
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20:40:31  <coopserver> <V453000> yo guys go raise some southern opposition :D
20:40:34  <coopserver> <V453000> this thing is growin fast
20:40:46  <coopserver> <Leg3nd> Hmm V
20:40:55  <coopserver> <sim-al2> Damn V
20:41:01  <coopserver> <Leg3nd> Now the last red is being loaded.
20:41:07  <coopserver> <sim-al2> that logic...
20:42:00  <coopserver> <V453000> (:
20:42:10  <coopserver> <V453000> it is actually quite simple all in all
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20:42:16  <coopserver> <V453000> there are a lot more complicated t hings
20:42:32  <coopserver> <sim-al2> Yah I know but the scale of thing is wonderful
20:42:40  <coopserver> <V453000> :)
20:44:29  <coopserver> <Leg3nd> The exit is so peatiful :>
20:45:40  <coopserver> <Leg3nd> Tuddinghead 1.7 mil now :>
20:45:55  <coopserver> <theholyduck> those pore guys
20:46:11  <coopserver> <V453000> kul
20:46:23  <coopserver> <theholyduck> but yeah, tudinghead  definitly needs a bigger station
20:46:41  <coopserver> <V453000> attracting some ML trains would help too
20:46:45  <coopserver> <theholyduck> yeah
20:46:51  <coopserver> <theholyduck> but even back when it was getting trains
20:46:54  <coopserver> <theholyduck> it was at like 1.3 million
20:47:09  <coopserver> <Leg3nd> only 400k more and whole stockholm is standing on the platform :>
20:47:25  <coopserver> <sim-al2> lol quantum platform
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20:54:05  <coopserver> <V453000> the ML cant feed my station atm :(
20:54:21  <coopserver> <theholyduck> not enough trains comming?
20:54:30  <coopserver> <V453000> exactly
20:54:31  <coopserver> <theholyduck> a lot of stations seeem to have that problem
20:54:41  <coopserver> <sim-al2> I'll build more
20:54:48  <coopserver> <theholyduck> though, it like, goes in waves :P
20:54:59  <coopserver> <theholyduck> dedinham was having a lack of trains for quite a while
20:55:06  <coopserver> <theholyduck> now its got adecent amount
21:01:47  *** Djanxy has joined #openttdcoop
21:04:24  <Djanxy> !password
21:04:24  <coopserver> Djanxy: strlen
21:04:47  <coopserver> *** Game paused (connecting clients)
21:04:49  <coopserver> *** Djanxy has joined
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21:08:52  <coopserver> <Leg3nd> Im off. NN lads.
21:08:57  <coopserver> *** Leg3nd has left the game (Leaving)
21:08:59  <coopserver> <Jam35> bb
21:09:00  <coopserver> <sim-al2> night
21:09:04  <coopserver> <V453000> cya
21:09:11  *** leg3nd has quit IRC
21:09:47  <BiG_MEECH> Bai :)
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21:29:07  <coopserver> <V453000> yeah
21:29:15  <coopserver> <V453000> Jam35 wins
21:30:34  <coopserver> <Jam35> pfff
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21:42:06  <coopserver> <V453000> gnight (:
21:42:10  <coopserver> *** V453000 has left the game (Leaving)
21:42:11  <coopserver> <sim-al2> night
21:42:15  <coopserver> <Jam35> cy
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21:53:36  <TallMan> !password
21:53:36  <coopserver> TallMan: newgrf
21:53:54  <coopserver> *** Game paused (connecting clients)
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21:59:11  *** Hazzard has joined #openttdcoop
21:59:25  <Hazzard> Hello
22:00:35  <Hazzard> !players
22:00:35  <coopserver> Hazzard: There are currently 4 players and 0 spectators, making a total of 4 clients connected
22:00:46  <Hazzard> Hows are the eggs cracking today?
22:01:04  <TallMan> Hi Hazzard
22:01:19  <TallMan> I am not even going to bother figuring out that V logic
22:02:45  <Hazzard> I'd love to take a look, but I'm on a Chromebook right now
22:02:49  <Hazzard> Is it running?
22:02:58  <TallMan> It's doing something
22:03:30  <TallMan> but as stated, not figuring it out so no word on effectiveness/correctness
22:06:44  <Hazzard> Is it hooked up?
22:07:46  <TallMan> I guess it is, looks all funny so it should be
22:08:29  <TallMan> I am however thinking that Absolutis has reversed the logical order of orders for his transfer trains at Pufield
22:12:26  <TallMan> Nice, one station has 2037k passengers waiting
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22:28:13  <coopserver> <TallManNL> Jam35, shouldn't SFB station be accepting passengers?
22:28:34  <coopserver> <Jam35> maybe :p
22:28:46  <coopserver> <sim-al2> fixed
22:29:04  <coopserver> <sim-al2> DOesn't gather but it accepts
22:29:27  <coopserver> <sim-al2> As the other stations
22:29:34  <coopserver> <TallManNL> It accepts them now
22:29:39  <coopserver> <TallManNL> Didn't before
22:29:51  <coopserver> <TallManNL> That's why I asked
22:29:53  <coopserver> <Jam35> they were full already
22:31:14  <coopserver> <sim-al2> Trains disappeared from my end...
22:31:19  <coopserver> <sim-al2> *The ML trains
22:31:28  <coopserver> <TallManNL> Into the abyss?
22:31:44  <coopserver> <sim-al2> No, but nothing arrived for a few mins
22:32:12  <coopserver> <TallManNL> Is there any way to see all tiles highlighted which make up a station?
22:32:28  <coopserver> <sim-al2> Actually no trains are not entering at all!
22:33:02  <coopserver> <Jam35> try toggling transparrency on/off sometimes highlights them
22:33:08  <coopserver> <Jam35> -r
22:33:36  <coopserver> <sim-al2> No the trains appeare visually. I mean the network: there are no trains coming to Dedingham!
22:33:44  <coopserver> <sim-al2> Go to SLH03
22:33:46  <coopserver> <Jam35> re: stations
22:34:26  <coopserver> <TallManNL> Other route is shorter, via SFB
22:34:56  <coopserver> <sim-al2> And all those trains are overflowing
22:35:38  <coopserver> <TallManNL> They want to go via SFB, not allowed in just overflow, your route is dismissed as routing says it's not attractive
22:36:18  <coopserver> <TallManNL> Drop some reversed PBS signals onto ML after your exit, see if that lures them in
22:37:00  <coopserver> <TallManNL> Or make the entrance to SFB a lot longer
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22:38:48  <coopserver> <sim-al2> Wow a pathfinder trap doesn't get them to change
22:39:04  <coopserver> <TallManNL> How does one of those traps work?
22:39:08  <coopserver> <sim-al2> well some do now
22:39:33  <coopserver> <sim-al2> ok now they are going
22:39:42  <coopserver> <Jam35> lets trains think there is shorter route
22:39:49  <coopserver> <Jam35> then slams door in face :p
22:40:09  <coopserver> <TallManNL> Should they not  all go in there untill the feeder line is filled, and only then choose to stay on ML?
22:40:47  <coopserver> <sim-al2> Something like that used to happen but then Jam's fancy new station with no path length ate them all
22:41:19  <coopserver> <sim-al2> Even though the trains couldn't all go into SFB and thus looped around on the overflow
22:41:22  <coopserver> <TallManNL> Ah, I get the trap now, they come in on the short route, but the short route goes red cause of the train itself forcing them to turn off
22:41:29  <coopserver> <Jam35> there is only room for 8 trains in there
22:41:38  <coopserver> <Jam35> yep
22:42:28  <coopserver> <TallManNL> I noticed none of the middle trains turn off, that ML line only has 3 reversed PBS penalties
22:50:00  <coopserver> <Jam35> seems ok now
22:50:13  <coopserver> <sim-al2> yep
22:51:14  <coopserver> <sim-al2> If anything uping the ration of trains to you by just a little might be good
22:51:19  <coopserver> <sim-al2> *ratio
22:51:55  <coopserver> <sim-al2> Maybe the network needs yet more trains
22:51:59  <coopserver> <TallManNL> If the entrance to dedingham fills up trains will head to SFB, if they don't there's too few trains
22:52:31  <coopserver> <Jam35> I gtg now
22:52:33  <coopserver> <Jam35> cya
22:52:37  <coopserver> <sim-al2> see you
22:52:37  <coopserver> *** Jam35 has left the game (Leaving)
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22:59:13  <coopserver> <TallManNL> Bedtime, goodnight
22:59:16  <coopserver> <sim-al2> night
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23:18:38  <coopserver> *** sim-al2 has left the game (general timeout)
23:18:38  <coopserver> *** Game paused (number of players)
23:18:46  <sim-al2> !password
23:18:46  <coopserver> sim-al2: sparcs
23:18:52  <coopserver> *** Game still paused (connecting clients, number of players)
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23:32:10  <Sylf> !password
23:32:10  <coopserver> Sylf: speedy
23:32:29  <coopserver> *** Game paused (connecting clients)
23:32:35  <coopserver> *** Sylf has joined
23:32:35  <coopserver> *** Game unpaused (connecting clients)
23:32:51  <coopserver> <Sylf> ok, so... what did V do?
23:35:11  <theholyduck> dont you see his giant town of doom?
23:35:39  <coopserver> <Sylf> I'm failing to see the inner workings of the logic
23:36:14  <Lizz> !passwordd
23:36:16  <Lizz> !password
23:36:16  <coopserver> Lizz: speedy
23:36:24  <coopserver> <theholyduck> as i understand it, its just a system for launching 1 train to each station, when the loader trains are full
23:36:27  <coopserver> *** Game paused (connecting clients)
23:36:35  <coopserver> *** Lisbon has joined
23:36:35  <coopserver> *** Lisbon has started a new company #2
23:36:35  <coopserver> *** Game unpaused (connecting clients)
23:37:39  <coopserver> <Sylf> hm, I kinda see how it works
23:37:53  <coopserver> *** Lisbon has joined company #1
23:37:56  <coopserver> <theholyduck> theres a certain, "smell of v"
23:37:59  <coopserver> <theholyduck> about it
23:38:22  <coopserver> <Lisbon> what am i looking at
23:38:27  <coopserver> <Sylf> the dummy trains wait until all platfroms have trains go through them
23:38:41  <coopserver> <sim-al2> Dang that city grew up fast too: when I got on it was still a lot of small houses around the central core
23:38:59  <coopserver> <Sylf> ...
23:39:06  <coopserver> <Lisbon> pinhill?
23:39:09  <coopserver> <Lisbon> woah snap
23:39:12  <coopserver> <Sylf> absolutis never added the 5th platform to his system
23:39:29  <coopserver> <theholyduck> tudinhead definitly needs some more love though
23:39:39  <coopserver> <theholyduck> 2,3 million passengers waiting now :P
23:39:45  <coopserver> <Lisbon> Oh wow stuff
23:41:43  <coopserver> <Sylf> everything here is a child's play compared to STUFF
23:41:55  <coopserver> <theholyduck> well, thats the V way
23:42:04  <coopserver> <Sylf> totally
23:44:13  <coopserver> *** Lisbon has left the game (Leaving)
23:51:25  <coopserver> <sim-al2> I swear V's going to fill in the center lake next
23:53:14  <coopserver> *** sim-al2 has joined spectators
23:53:28  <coopserver> *** sim-al2 has joined company #1
23:59:42  <coopserver> <Sylf> see ya later tonight again
23:59:43  <coopserver> *** Sylf has left the game (connection lost)

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