Config
Log for #openttdcoop on 5th April 2014:
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00:44:09  *** Hazzard has joined #openttdcoop
00:48:33  <Hazzard> !players
00:48:33  <coopserver> Hazzard: There are currently 0 players and 1 spectators, making a total of 1 clients connected
00:51:17  <Hazzard> !password
00:51:18  <coopserver> Hazzard: glitch
00:51:30  <coopserver> *** Game still paused (connecting clients, number of players)
00:51:35  <coopserver> *** Hazzard has joined
00:51:36  <coopserver> *** Game still paused (number of players)
00:54:58  *** AlphaSC has quit IRC
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02:41:38  <Hazzard> Anyone want to hop on?
02:49:49  *** AlphaSC has joined #openttdcoop
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04:12:14  <coopserver> *** Hazzard has left the game (Leaving)
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08:26:56  *** ChanServ sets mode: +o ODM
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08:36:31  <Vinnie> !password
08:36:31  <coopserver> Vinnie: reinit
08:36:39  <coopserver> *** Game still paused (connecting clients, number of players)
08:36:42  <coopserver> *** Vinnie has joined
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09:06:38  *** Brumi has joined #openttdcoop
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09:15:13  *** ChanServ sets mode: +o Maraxus
09:16:16  <Maraxus> !password
09:16:16  <coopserver> Maraxus: desync
09:16:27  <planetmaker> lol
09:16:40  <planetmaker> Taede, where are the passwords? :D
09:16:43  <coopserver> *** Game still paused (connecting clients, number of players)
09:16:46  <coopserver> *** Maraxus has joined
09:16:46  <coopserver> *** Game still paused (number of players)
09:26:36  <coopserver> *** Maraxus has left the game (Leaving)
09:31:11  *** [1]Mark has joined #openttdcoop
09:31:13  *** Chromati has quit IRC
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09:35:43  *** [1]Mark is now known as Mark
09:39:29  <V453000> planetmaker: openttd cource code :D
10:08:43  <coopserver> *** Vinnie has left the game (Leaving)
11:49:51  *** retro|cz has joined #openttdcoop
11:53:45  <coopserver> *** Chromati has left the game (Leaving)
12:07:52  *** AlphaSC_ has joined #openttdcoop
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12:57:13  <AlphaSC_> !password
12:57:13  <coopserver> AlphaSC_: studio
12:57:21  <coopserver> *** Game still paused (connecting clients, number of players)
12:57:27  <coopserver> *** AlphaSC has joined
12:57:27  <coopserver> *** Game still paused (number of players)
13:03:56  <Taede> planetmaker: i borrowed from dihedral's joan
13:04:04  <Taede> a list of 6letter words found in openttd source
13:12:55  <coopserver> *** AlphaSC has joined company #1
13:25:59  <planetmaker> Taede, I wondered whether we can remove 'desync' from the list of passwords :)
13:35:59  <Taede> easily
13:36:27  <Taede> ill do it just now
13:36:40  <Taede> for future reference, they are contained with the plugin
13:37:09  <planetmaker> on the coopserver account on the PS VM?
13:37:14  <Taede> yes
13:37:28  <Taede> passwords.txt is in the same dir as plugin.py
13:38:10  <Taede> done
13:38:29  <planetmaker> oi. Easy :)
13:39:13  <Taede> also easy to add V to it or something ;)
13:39:31  <coopserver> *** AlphaSC has joined spectators
13:59:34  *** Firestar has joined #openttdcoop
14:00:43  <Firestar> !password
14:00:43  <coopserver> Firestar: nearby
14:00:48  <coopserver> *** Game still paused (connecting clients, number of players)
14:00:54  <coopserver> *** Firestar has joined
14:00:54  <coopserver> *** Game still paused (number of players)
14:01:04  <coopserver> <Firestar> hey
14:01:31  <coopserver> <Firestar> ahi AlphaSC
14:04:26  <coopserver> *** Firestar has left the game (Leaving)
14:04:39  *** Firestar has quit IRC
14:16:05  <AlphaSC_> hi
14:16:53  <coopserver> *** AlphaSC has left the game (Leaving)
14:17:06  <AlphaSC_> if someone wanna play, plz msg me
15:21:05  *** happy_ has joined #openttdcoop
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15:24:22  <AlphaSC_> !password
15:24:22  <coopserver> AlphaSC_: plenty
15:24:38  <coopserver> *** Game still paused (connecting clients, number of players)
15:24:43  <coopserver> *** AlphaSC has joined
15:24:43  <coopserver> *** Game still paused (number of players)
15:26:46  *** HAPPY_ has joined #openttdcoop
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15:47:10  *** Hazzard has joined #openttdcoop
15:47:22  <Hazzard> !players
15:47:22  <coopserver> Hazzard: There are currently 1 players and 0 spectators, making a total of 1 clients connected
15:47:26  <Hazzard> !password
15:47:26  <coopserver> Hazzard: wiggle
15:47:49  <Hazzard> !password
15:47:50  <coopserver> Hazzard: csmall
15:47:51  <Hazzard> damn
15:48:09  <coopserver> *** Game still paused (connecting clients, number of players)
15:48:19  <coopserver> *** Hazzard has joined
15:48:19  <coopserver> *** Game still paused (number of players)
15:48:39  <coopserver> *** Hazzard has started a new company #2
15:48:39  <coopserver> *** Game unpaused (number of players)
15:48:42  <coopserver> <Hazzard> oops
15:48:56  <coopserver> *** Hazzard has joined company #1
15:49:04  <coopserver> <Hazzard> That time it was an accident
16:02:03  <AlphaSC_> hi
16:02:11  <coopserver> <AlphaSC> oh game running :D
16:02:14  <coopserver> <Hazzard> Hello :D
16:02:18  <coopserver> <AlphaSC> hi
16:06:32  <coopserver> <AlphaSC> u fixed signal mistakes?
16:06:39  <coopserver> <Hazzard> most of them, I think
16:06:43  <coopserver> <AlphaSC> k
16:06:58  <coopserver> <AlphaSC> i made signs later today, when game was paused
16:07:06  <coopserver> <AlphaSC> many little mistake :D
16:12:24  <coopserver> <AlphaSC> bbh 02 jams
16:12:28  <coopserver> <AlphaSC> need 3rd there
16:12:36  <coopserver> <AlphaSC> bbh02 to bb07
16:12:44  <coopserver> <Hazzard> Yeah
16:12:55  <coopserver> <Hazzard> A whole bunch need upgrading
16:13:17  <coopserver> <AlphaSC> well that part
16:13:22  <coopserver> <AlphaSC> best all the way
16:13:27  <coopserver> <AlphaSC> bbh 04 too
16:13:38  <coopserver> <AlphaSC> bbho 2 almost done
16:13:47  <coopserver> <AlphaSC> bbh 05 also full 3l3r
16:14:11  <coopserver> <AlphaSC> u want start bbh02?
16:14:22  <coopserver> <AlphaSC> i can make 07
16:25:36  *** Volatar has joined #openttdcoop
16:26:47  *** ars has joined #openttdcoop
16:26:56  <ars> !players
16:26:56  <coopserver> ars: There are currently 2 players and 0 spectators, making a total of 2 clients connected
16:27:59  <ars> hi
16:28:40  <ars> !password
16:28:40  <coopserver> ars: modify
16:28:51  <coopserver> <Hazzard> Hello
16:29:06  <coopserver> *** Game paused (connecting clients)
16:29:10  <coopserver> *** ars has joined
16:29:10  <coopserver> *** Game unpaused (connecting clients)
16:29:17  <coopserver> <Hazzard> I'll make the east exit of BBH 02
16:29:17  <coopserver> <ars> hi
16:29:31  <coopserver> <Hazzard> Well, upgrade those sides to three
16:32:32  <coopserver> <ars> AlphaSC_ и  Hazzard играют
16:32:39  <coopserver> <Hazzard> Hi
16:32:48  <coopserver> <ars> рш
16:32:51  <coopserver> <ars> hi
16:47:57  <coopserver> <AlphaSC> RE
16:48:04  <coopserver> <Hazzard> ?
16:48:11  <AlphaSC_> im back
16:48:38  <coopserver> <AlphaSC> ok i get 3rd down
16:48:45  <coopserver> <AlphaSC> from msh01 over slh
16:48:49  <coopserver> <AlphaSC> 04
16:49:02  <coopserver> <Hazzard> Ok
16:49:51  <coopserver> <AlphaSC> did u knew, i hate expand hubs :D
16:50:13  <coopserver> <Hazzard> I love it
16:50:17  <coopserver> <AlphaSC> hehe
16:50:31  <coopserver> <AlphaSC> it kinda feeld like a mess to me
16:53:16  *** retro|cz has quit IRC
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16:55:57  <ars> GoodBye
16:56:01  <coopserver> <AlphaSC> bb
16:56:04  <coopserver> *** ars has left the game (connection lost)
16:56:38  <coopserver> <AlphaSC> fukc this
16:56:39  <coopserver> <AlphaSC> :D
16:56:47  <coopserver> <AlphaSC> im worst expander ever
16:57:44  <coopserver> <Hazzard> @cl 3
16:57:48  <coopserver> <Hazzard> @gap 3
16:57:52  <Hazzard> @gap
16:57:52  <Webster> Hazzard: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
16:57:54  <Hazzard> @gap 3
16:57:54  <Webster> Hazzard: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
16:59:56  <coopserver> <AlphaSC> :D
17:00:46  <coopserver> <AlphaSC> tzz
17:01:25  <coopserver> <Hazzard> hmm
17:01:30  <coopserver> <AlphaSC> done
17:03:02  <coopserver> <AlphaSC> oh
17:03:06  <coopserver> <Hazzard> :D
17:03:07  <coopserver> <AlphaSC> u did chrash :D
17:03:10  <coopserver> <AlphaSC> chrash
17:03:19  <coopserver> <AlphaSC> crash*****************
17:03:20  <coopserver> <AlphaSC> gj
17:03:52  <coopserver> <AlphaSC> usually its my job to crash trains
17:03:57  <coopserver> <AlphaSC> did u copy them?
17:03:58  *** ars has quit IRC
17:04:06  <coopserver> <Hazzard> meh
17:04:09  <coopserver> <AlphaSC> :D
17:04:16  <coopserver> <AlphaSC> anti jam mechanic? ^
17:06:56  <coopserver> <AlphaSC> now its fluid here at top
17:07:15  <coopserver> <AlphaSC> msh05 has some troubles
17:07:26  <coopserver> <AlphaSC> jamming
17:07:41  <coopserver> <AlphaSC> #160 train joining
17:07:48  <coopserver> <AlphaSC> and ~250 come from top
17:08:07  <coopserver> <AlphaSC> and somehow
17:08:13  <coopserver> <AlphaSC> train ignore entry
17:08:21  <coopserver> <AlphaSC> mb cuz u cut connection
17:09:04  <Maraxus> !password
17:09:04  <coopserver> Maraxus: likely
17:09:15  <coopserver> *** Game paused (connecting clients)
17:09:18  <coopserver> *** Maraxus has joined
17:09:18  <coopserver> *** Game unpaused (connecting clients)
17:09:22  <coopserver> <AlphaSC> what
17:09:26  <coopserver> <AlphaSC> u re done?
17:09:32  <coopserver> <Hazzard> No
17:09:35  <coopserver> <AlphaSC> ok :D
17:09:42  <coopserver> <AlphaSC> saw sign
17:10:33  <coopserver> <AlphaSC> i ll start at 07
17:10:40  <coopserver> *** Maraxus has joined company #1
17:11:05  <coopserver> <AlphaSC> mara, if u want, u can start expanding bbh04
17:11:28  <coopserver> <AlphaSC> 3l3r from bbh07 to bbh05
17:11:55  <coopserver> <Maraxus> I'll look at it in a minute or two
17:12:09  <coopserver> <AlphaSC> sure, just if u want and have time to do it
17:13:03  *** uliko has joined #openttdcoop
17:13:03  *** ChanServ sets mode: +o uliko
17:13:29  <coopserver> <AlphaSC> i guess
17:13:32  <coopserver> <AlphaSC> i lag
17:13:36  <coopserver> <AlphaSC> but idk :D
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17:17:54  <coopserver> <AlphaSC> hm
17:18:44  <coopserver> <Hazzard> Alright, done
17:19:44  <coopserver> <Hazzard> Oh
17:19:57  <coopserver> <AlphaSC> u leave this pbs cross in merger?
17:20:05  <coopserver> <Hazzard> Yeah
17:20:06  <coopserver> <AlphaSC> and the other pbs junction?
17:20:11  <coopserver> <AlphaSC> haha :D
17:20:18  <coopserver> <AlphaSC> i alkways make sign ! temp ^
17:20:41  <coopserver> <Hazzard> There are nt very many trains merging anyway
17:20:50  <coopserver> <AlphaSC> not yet
17:21:12  <coopserver> <AlphaSC> but if oil i action
17:21:16  <coopserver> <AlphaSC> we need proper merger
17:22:31  <coopserver> <Hazzard> Dammit
17:22:47  <coopserver> <Hazzard> First station I made at SLH08 died
17:28:58  <coopserver> <AlphaSC> ah fuck
17:29:04  <coopserver> <AlphaSC> one tunnel no fit
17:29:05  <coopserver> <AlphaSC> tzzz
17:30:00  <coopserver> <Hazzard> You could lower it all 1 tile
17:30:13  <coopserver> <AlphaSC> hm not really
17:30:22  <coopserver> <AlphaSC> i need other side higher
17:30:28  <coopserver> <AlphaSC> and i cant make curves than
17:30:32  <coopserver> <Hazzard> Ok
17:31:18  <coopserver> <AlphaSC> what do?
17:31:30  <coopserver> <Hazzard> just some tfing
17:31:35  <coopserver> <AlphaSC> :D
17:31:59  <coopserver> <AlphaSC> make it look nbice?
17:32:03  <coopserver> <Hazzard> Yeah
17:32:06  <coopserver> <AlphaSC> thx
17:32:23  <coopserver> <AlphaSC> i guess we can fit in there some cl?
17:32:31  <coopserver> <AlphaSC> cl2
17:32:33  <coopserver> <Hazzard> Yeah
17:32:37  <coopserver> <Hazzard> You could do
17:32:42  <coopserver> <AlphaSC> that helps
17:33:01  <coopserver> <AlphaSC> :(
17:33:12  <coopserver> <AlphaSC> plz no, its confusing me :)
17:33:17  <coopserver> <AlphaSC> im fine here :P
17:37:55  <coopserver> <AlphaSC> what u suggest
17:38:04  <coopserver> <AlphaSC> merger?
17:44:07  <coopserver> *** Maraxus has joined spectators
17:44:11  <coopserver> <Maraxus> brb
17:44:16  <coopserver> <AlphaSC> see ya
17:56:33  <coopserver> *** Maraxus has joined company #1
18:00:57  <Mark> !password
18:00:57  <coopserver> Mark: cheats
18:01:01  <coopserver> *** Game paused (connecting clients)
18:01:05  <coopserver> *** Mark has joined
18:01:06  <coopserver> *** Game unpaused (connecting clients)
18:01:09  <coopserver> <Mark> hi
18:01:13  <coopserver> <Maraxus> hi
18:01:18  <coopserver> <AlphaSC> hi
18:02:27  *** TinoM has joined #openttdcoop
18:04:06  <coopserver> <Hazzard> Hows it going?
18:04:18  <coopserver> <AlphaSC> good
18:07:33  <coopserver> <AlphaSC> damn that worked
18:07:41  <coopserver> <Hazzard> :)
18:07:59  <coopserver> <AlphaSC> looks good
18:08:04  <coopserver> <AlphaSC> all rails
18:08:10  <coopserver> <AlphaSC> almost even traffic
18:08:39  <coopserver> <AlphaSC> btw
18:08:46  <coopserver> <AlphaSC> why is sml bad?
18:08:57  <coopserver> <AlphaSC> someone made that here and there re signs
18:09:00  <coopserver> <AlphaSC> that it is bad
18:09:06  <coopserver> <Hazzard> It's not bad
18:09:11  <coopserver> <Mark> its bad
18:09:14  <coopserver> <AlphaSC> :D
18:09:17  <coopserver> <Hazzard> It's just that this network is not at all for SML
18:09:20  <coopserver> <AlphaSC> ok, now arguewe
18:09:21  <coopserver> <Mark> puts way too much traffic on one track
18:09:30  <coopserver> <AlphaSC> k
18:09:38  <coopserver> <AlphaSC> but in genereal mark?
18:09:39  <coopserver> <Mark> sml should only be used in networks that are fully sml
18:09:44  <coopserver> <AlphaSC> k
18:09:51  <coopserver> <Mark> and you definetly dont want penalties on the ML
18:09:58  <coopserver> <Mark> as we discussed earlier
18:10:03  <coopserver> <AlphaSC> in genereal it is good, but only if all slh and stuff got sml?
18:10:12  <coopserver> <Mark> exactly
18:10:15  <coopserver> <AlphaSC> k
18:10:21  <coopserver> <Mark> its a nice system that has its pros and cons
18:10:22  <coopserver> <AlphaSC> i never penalty ml :O
18:10:36  <coopserver> <Mark> the reversed pbs is a penalty
18:10:43  <coopserver> <AlphaSC> just waypoint to distribute traffic :D
18:10:46  <coopserver> <AlphaSC> y
18:10:51  <coopserver> <AlphaSC> i m awere :)
18:10:55  <coopserver> <AlphaSC> aware
18:11:29  <coopserver> <Hazzard> It would be interesting to make a autobahn network using two-way sml
18:11:39  <coopserver> <Hazzard> Probably wouldn't work very well
18:11:40  <coopserver> <AlphaSC> 07 no more troubles
18:11:51  <coopserver> <AlphaSC> now 3rd from 02 to 07
18:11:53  <coopserver> <Mark> sml bbhs are hard
18:11:58  <coopserver> <AlphaSC> and 02 should be fine too
18:12:01  <coopserver> <Mark> simple oneway rings are best
18:13:36  *** supadupa2 has joined #openttdcoop
18:13:56  <supadupa2> hi! i'd like to spectate
18:14:04  <coopserver> <AlphaSC> than join :)
18:14:07  <Mark> hop in
18:14:09  <Mark> @quickstart
18:14:10  <AlphaSC_> !password
18:14:10  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
18:14:10  <coopserver> AlphaSC_: blades
18:14:16  <Mark> read that please ^
18:14:18  <AlphaSC_> pw is blades
18:14:58  <coopserver> <AlphaSC> mark, have a look at bbh07?
18:15:06  <supadupa2> ty
18:15:16  <coopserver> <Mark> yes
18:15:23  <coopserver> <AlphaSC> i did u suggest
18:15:31  <coopserver> <AlphaSC> with the split at bridge
18:15:44  <coopserver> <AlphaSC> its almost all to all
18:15:52  <coopserver> <AlphaSC> 3 to all other 3 :D
18:16:04  <coopserver> <Mark> nice
18:16:18  <coopserver> <AlphaSC> and its not even so big :D
18:16:39  <coopserver> <AlphaSC> i mean, for my stuff, which is big in general :D
18:16:53  <coopserver> <Mark> :)
18:17:05  <coopserver> <AlphaSC> at least u can expand them nicly :)
18:17:17  <coopserver> <AlphaSC> and easy understand
18:17:31  <coopserver> <AlphaSC> kinda need that for start, clear connections
18:17:37  <coopserver> <AlphaSC> with sytem
18:17:45  <coopserver> <Mark> yeah
18:17:50  <coopserver> <AlphaSC> repeat and learn :D
18:18:08  <coopserver> <AlphaSC> and its my "own" invention désign
18:18:09  <coopserver> <Mark> lots of experience helps
18:18:22  <coopserver> <AlphaSC> if i can even say that ^^
18:18:52  <coopserver> <AlphaSC> but i tested it all, have offline game iwth over 1000 trains atm :D
18:20:55  <AlphaSC_> supa dupa?
18:21:04  <AlphaSC_> u cant join? or reading guide?
18:22:09  <supadupa2> both, reading guide, and trying to get the right version :)
18:22:15  <coopserver> <AlphaSC> :)
18:22:21  <AlphaSC_> i can help with that
18:22:23  <AlphaSC_> !dl
18:22:23  <coopserver> AlphaSC_: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
18:22:24  <coopserver> AlphaSC_: http://www.openttd.org/en/download-trunk/r26436
18:22:29  <AlphaSC_> http://www.openttd.org/en/download-trunk/r26436
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18:24:00  <supadupa2> ty AlphaSC_  i had the wrong one
18:24:10  <AlphaSC_> many versions, np
18:24:16  <AlphaSC_> just dl this and u rdy to go
18:24:21  <AlphaSC_> i little afk
18:24:27  <AlphaSC_> than i finish bb07
18:24:30  <AlphaSC_> ~15
18:26:45  <Vinnie> !password
18:26:45  <coopserver> Vinnie: unused
18:26:52  <coopserver> *** Game paused (connecting clients)
18:26:56  <coopserver> *** Vinnie has joined
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18:27:04  <coopserver> <Vinnie> hi
18:29:59  <coopserver> *** Mark has left the game (general timeout)
18:31:09  <coopserver> <Maraxus> hi
18:32:16  <coopserver> <Vinnie> why isn't !this to !that done yet?
18:33:39  <coopserver> <Maraxus> no idea
18:35:48  <coopserver> <Vinnie> is it me or are the trains lagging
18:35:54  <coopserver> <Hazzard> You?
18:36:18  <coopserver> <Vinnie> Force reboot
18:36:23  *** Vinnie has quit IRC
18:36:24  <coopserver> *** Vinnie has left the game (connection lost)
18:36:37  <Mark> !password
18:36:37  <coopserver> Mark: proper
18:36:42  <coopserver> *** Game paused (connecting clients)
18:37:04  <coopserver> *** Mark has joined
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18:37:14  <coopserver> <Mark> why are we lagging now
18:38:52  <coopserver> <Maraxus> hmm - no lag here
18:40:12  <coopserver> <Hazzard> One of the most pointless ottd features is the two arrow buttons at the bottom of the sign dialog
18:46:45  <supadupa2> i got it! i'll be on soon
18:50:41  *** Vinnie has joined #openttdcoop
18:50:45  <Vinnie> !password
18:50:45  <coopserver> Vinnie: sprite
18:51:22  <coopserver> *** Game paused (connecting clients)
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18:51:28  <coopserver> *** Game paused (connecting clients)
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18:52:10  <coopserver> <Vinnie> oh i tought that was me :D
18:52:35  <supadupa2> nah that was me
18:53:07  <coopserver> *** Game paused (connecting clients)
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18:54:36  <Vinnie> in the settings of your game you can turn off full animation and full details
18:54:52  <Vinnie> could help with slow pc´s
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18:59:08  <supadupa2_> anyone playing with less than pentium 4?
18:59:47  <coopserver> <Vinnie> nope
19:00:00  <coopserver> <Vinnie> did you zooom in or out?
19:00:00  <Maraxus> not recently
19:00:18  <supadupa2_> Should i zoom in ?
19:00:23  <coopserver> <Vinnie> yes
19:00:27  <supadupa2_> k
19:00:30  <coopserver> <Vinnie> helps with timeouts
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19:00:39  <supadupa2_> !password
19:00:39  <coopserver> supadupa2_: sprite
19:00:53  <coopserver> *** Game paused (connecting clients)
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19:03:05  <supadupa2_> i dont think this will get much better with linux, you seem like a good community, have fun!
19:03:18  <supadupa2_> i hope i'll be on some day with another computer!
19:03:21  <coopserver> <Vinnie> sorry we cant help you
19:03:38  <supadupa2_> send me silicone chips! :)
19:03:56  <supadupa2_> nah dont worry this computer deffinitly needs an upgrade
19:03:58  <supadupa2_> hf!
19:04:12  <coopserver> <Vinnie> bye
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19:07:24  <coopserver> <Mark> need a decent merge at bbh05
19:07:40  <coopserver> <Vinnie> probably
19:07:47  <coopserver> <Mark> AlphaSC: that merge is an example of why you dont mix to 2 tracks first
19:11:25  <coopserver> <AlphaSC> back
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19:12:43  <supadupa2> !password
19:12:43  <coopserver> supadupa2: endlen
19:12:59  <coopserver> *** Game paused (connecting clients)
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19:13:36  <AlphaSC_> yo mark
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19:13:42  <AlphaSC_> i never done 3l3r
19:13:45  <coopserver> <Mark> yo
19:13:47  <AlphaSC_> i asked u and u said fine
19:13:57  <AlphaSC_> i can do other merger now
19:14:02  <AlphaSC_> but let me finish
19:14:05  <AlphaSC_> 07 first
19:14:37  <coopserver> <AlphaSC> btw
19:14:41  <coopserver> *** Game paused (connecting clients)
19:14:43  <coopserver> <AlphaSC> what is not working
19:14:47  <coopserver> *** Player has joined
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19:14:51  <coopserver> <AlphaSC> at least no jamming
19:14:56  <coopserver> <Mark> it is now
19:15:01  <coopserver> <AlphaSC> ah this yo
19:15:03  <coopserver> <AlphaSC> right
19:15:15  <coopserver> <AlphaSC> i will make it better later
19:15:17  <coopserver> <Mark> its not working too well because of the uneven traffic
19:15:23  <coopserver> <AlphaSC> yes
19:15:26  <coopserver> *** Player has left the game (general timeout)
19:15:26  <coopserver> <Mark> must more traffic coming from the west
19:15:31  <coopserver> <Mark> which is what i said yesterday
19:15:35  <coopserver> <AlphaSC> i figured in my offline game
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19:15:49  <coopserver> <AlphaSC> since i only do the merger i ve dont msh 05 and bbh07
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19:16:27  <coopserver> <AlphaSC> best is merge in 1 step, simple as that
19:27:59  <coopserver> <Mark> AlphaSC: its also best to join the ML at one point
19:28:16  <coopserver> <AlphaSC> dont know what mean
19:28:18  <coopserver> <AlphaSC> where?
19:28:24  <coopserver> <Mark> like my bottom example
19:28:27  <coopserver> <Mark> in merges
19:28:33  <coopserver> <Hazzard> That's difficult to do with large mergers
19:28:34  <coopserver> <AlphaSC> its all ml
19:28:52  <coopserver> <Mark> the ML youre joining into, of course
19:28:59  <coopserver> <Mark> not that difficult really
19:28:59  <coopserver> <AlphaSC> sry
19:29:04  <coopserver> <AlphaSC> i think about later
19:29:39  <coopserver> <Vinnie> !example 1 2 and 3
19:29:49  <coopserver> <Vinnie> 3rd is a little more complicated
19:29:54  <coopserver> <Vinnie> so it is not impossible
19:30:21  <coopserver> <Mark> sure it is
19:30:31  <coopserver> <Mark> just merge 2 of the incoming tracks before joining ML
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19:34:42  <coopserver> <Vinnie> BBH04 got 3rd too
19:35:07  <coopserver> <Mark> nice
19:35:09  <coopserver> <Mark> im adding trains
19:35:33  <coopserver> <Mark> you going to fnish that merge AlphaSC?
19:35:43  <AlphaSC_> sure
19:35:49  <AlphaSC_> if u want now
19:35:55  <AlphaSC_> do i t urself
19:36:14  <coopserver> *** AlphaSC has left the game (Leaving)
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19:36:28  <coopserver> <Vinnie> he mad?
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19:39:55  <coopserver> <Hazzard> SHould the tracks between BBH07 and BBH03 upgraded?
19:40:55  <coopserver> <Mark> those merges are so ugly
19:41:39  <coopserver> <Vinnie> what tracks?
19:41:51  <coopserver> <Hazzard> The ML there
19:42:11  <coopserver> <Mark> not yet
19:42:17  <coopserver> <Mark> can do if you like
19:44:13  <coopserver> <Vinnie> missing split there
19:44:20  <coopserver> <Vinnie> thats why it wasnt connected
19:45:00  <coopserver> <Mark> fixed
19:49:08  <coopserver> <Vinnie> that BBH03 prio :D
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19:49:27  <coopserver> <Hazzard> :)
19:50:34  <coopserver> <Hazzard> But there's no room
19:50:57  <coopserver> <Hazzard> That's no fun
19:51:08  <coopserver> <Hazzard> :P
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19:59:11  <coopserver> *** Mark has left the game (Leaving)
20:01:05  <coopserver> <Maraxus> I'm off - cu
20:01:09  <coopserver> <Vinnie> bb
20:01:09  <coopserver> <Hazzard> Cya
20:01:14  <coopserver> *** Maraxus has left the game (Leaving)
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20:05:42  <coopserver> <Vinnie> i wanna leave for today, still building?
20:06:10  <coopserver> <Hazzard> No
20:06:20  <coopserver> <Vinnie> goodnight
20:06:27  *** Vinnie has quit IRC
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20:06:31  <coopserver> *** Game paused (number of players)
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22:34:44  <AlphaSC> !password
22:34:44  <coopserver> AlphaSC: rivers
22:34:56  <coopserver> *** Game still paused (connecting clients, number of players)
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