Config
Log for #openttdcoop on 10th April 2014:
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00:05:00  <coopserver> <XeryusTC> found a missing link in slh 4 XD
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00:05:16  <coopserver> <Hazzard> Oh
00:05:21  <coopserver> <Hazzard> My fault :P
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00:07:34  <coopserver> <XeryusTC> :(
00:12:58  <coopserver> <XeryusTC> well, fixed
00:14:44  <coopserver> <XeryusTC> well, i build some huge bridges to fix it :P
00:26:22  <coopserver> <XeryusTC> oh, bbh2 east has no proper merger it seems XD
00:26:43  <coopserver> <XeryusTC> unless i'm looking at it the wrong way around
00:27:22  <coopserver> <Hazzard> That tunnel is disconnected
00:27:35  <coopserver> <XeryusTC> i know
00:27:51  <coopserver> <XeryusTC> but the empty lane is now the fastest to merge to
00:27:57  <coopserver> <XeryusTC> instead of the slowest ;)
00:28:35  <coopserver> <Hazzard> Hardly any trains go south
00:28:44  <coopserver> <XeryusTC> i just noticed that
00:28:48  <coopserver> <XeryusTC> it's weird :o
00:35:10  <coopserver> <Hazzard> I'm going to be afk for a little while
00:35:22  <coopserver> <XeryusTC> i might leave in the meantime
00:35:25  <coopserver> <Hazzard> ok
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05:09:15  <V453000> !dl win64
05:09:16  <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r26436/openttd-trunk-r26436-windows-win64.zip
05:09:56  <V453000> !password
05:09:56  <coopserver> V453000: retexp
05:10:10  <V453000> !grf
05:10:10  <coopserver> V453000: http://wiki.openttdcoop.org/GRF
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08:30:29  <XeryusTC> !password
08:30:29  <coopserver> XeryusTC: bitnum
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08:33:08  <XeryusTC> !unpause
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08:33:18  <XeryusTC> !auto
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12:27:33  <Mark> hi
12:27:56  <V453000> hi noob
12:28:01  <V453000> you put old nuts on stable :P
12:28:08  <V453000> bitches bitching complain complaining
12:28:53  <Mark> yeah i know
12:28:58  <V453000> :D
12:28:59  <Mark> was waiting for you to start bitching
12:29:09  <V453000> :D I dont give two fucks :P
12:29:16  <Mark> :D
12:29:17  <Mark> good
12:29:18  <Mark> neither do i
12:29:28  <V453000> I put there 0.0.1 and 0.1.3 a couple of times just to torture them
12:29:30  <Mark> might need to update my preset
12:29:34  <V453000> y
12:30:04  <V453000> I also saw some discussion that it would be great feature if presets could be updated with new versions of newgrfs on demand
12:30:17  <V453000> but I doubt anybody will code it anytime soon :0
12:40:01  <Mark> who cares :P
12:40:15  <Mark> we need a newgrf to limit primary production
12:40:16  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
12:40:18  <Mark> is that even possible?
12:40:19  <V453000> would be quite useful actually
12:40:22  <V453000> sure is
12:40:29  <Mark> go make it
12:40:33  <V453000> yeti on the way
12:40:43  <Mark> thats going to take ages :P
12:42:57  <XeryusTC> does Webster just randomly respond to the word newgrf?
12:44:34  <V453000> Mark: yes. :D
12:44:43  <V453000> XeryusTC: kind of, to some combination
12:44:44  <V453000> newgrf
12:44:48  <V453000> I hate newgrf
12:44:52  <V453000> need newgrf
12:44:54  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
12:44:57  <V453000> yeah
12:45:36  <XeryusTC> so when i say that i need a beer, just like there is going to be in your yeti newgrf, will it respond?
12:45:37  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
12:45:46  <XeryusTC> seems so :O
12:47:58  <V453000> beer in yeti is unsure
12:48:05  <V453000> or at least in the early versions
12:48:10  <V453000> sane version is likely first
12:48:30  <V453000> http://blog.openttdcoop.org/files/blog/V453000/YETIscheme02-02.png diz
12:48:39  <XeryusTC> seems sensible
12:49:01  <V453000> I figured I am able to make giant wtf through the graphics to the extent that I dont need wtf cargoes
12:49:09  <V453000> so it can make sense and be wtf at the same time -> win
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12:51:06  <XeryusTC> XD
12:51:36  <XeryusTC> so when will it be done? :P
12:52:46  <V453000> answer is yes
12:53:04  <V453000> idk but it is going to wreck ass
12:53:40  * XeryusTC will buy some ass protectors then
12:54:30  <V453000> you better
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15:15:52  <Brumi> umm
15:15:57  <Brumi> anyone familiar with NUTS
15:16:36  <Brumi> why is the max speed of a chameleon listed higher in the engine list when actually bought?
15:16:44  <Brumi> I know that it loses speed per wagon
15:17:03  <Brumi> but even if I buy only the engine it's 50 km/h slower than listed
15:17:10  <Brumi> that's not even a multiple of 6
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15:18:37  <Brumi> it's the number 2 chameleon "soilwork"
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15:27:52  <V453000> Brumi: the latest version adds 2 more units which makes it impossible to have 2-unit train
15:27:58  <V453000> so you get 4-unit train as default
15:28:06  <V453000> there is the difference, I will change the string, thanks
15:28:59  <V453000> it isnt multiple of 6 because the TL0,5 had an extra bonus which is also mentioned in the purchase menu
15:30:08  <Brumi> oh didn't notice the TL0,5 bonus
15:30:14  <Brumi> thanks :)
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15:31:25  <Brumi> one more thing
15:31:35  <Brumi> rail intercity class engines
15:31:55  <Brumi> they have some question marks in the string which shows the wagon capacity
15:32:07  <Brumi> so "???Wagon capacity: 80"
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15:32:22  <V453000> hm!
15:32:24  <V453000> have to check that
15:32:26  <V453000> not aware
15:32:34  <Brumi> at least for me
15:32:39  <Brumi> with tahoma bold as font
15:32:42  <V453000> screenshot plox :P
15:33:13  <V453000> yeah I see it
15:34:10  <XeryusTC> V453000: btw, are the different colour tracks all equal but just different colours?
15:34:34  <Brumi> they have some effect on the MEOW class trains
15:34:44  <Brumi> different colour gives a different bonus
15:34:53  <Brumi> max speed / power / etc
15:34:59  <V453000> ^
15:36:12  <V453000> anything that has MEOW written in the train class gets those bonuses
15:37:14  <V453000> WTF MODEL CANT HAVE LIFE OF 1915 YEARS
15:37:15  <V453000> GAY
15:37:37  <Brumi> why 1915? :D
15:37:53  <V453000> because I have intro date in year 9
15:37:54  <V453000> 0
15:38:01  <V453000> and want it to remain at least till 1915
15:38:13  <V453000> but since 254 is max I will just put the intro date to 1700
15:38:14  <Brumi> when the next one comes?
15:38:15  <V453000> meh
15:38:21  <V453000> 1908
15:38:31  <V453000> I believe no idiot will want to play earlier than 1700 anyway
15:38:38  <Brumi> yeah not too much sense in that
15:39:09  <V453000> I just wanted to give the option to have nuts vehicles ALWAYS available but at the same time I dont want to turn the vehicle never expires on for the very first vehicle
15:39:16  <V453000> screw it (:
15:39:39  <Brumi> ooh we're talking about THAT vehicle age now
15:39:55  <Brumi> I thought you meant the age after which it's "getting old"
15:40:13  <V453000> no no, model life not vehicle life :)
15:40:15  <XeryusTC> cant you have a parameter that disables expiring for some models? :P
15:40:33  <V453000> you either have 1-255 model life or vehicle_never_expires XeryusTC  :)
15:40:45  <XeryusTC> boo :(
15:41:12  <V453000> shit happens I moved the intro date to 1661
15:41:16  <V453000> should be enough :D
15:41:48  <Brumi> SimpleAI is broken with NUTS again :(
15:41:59  <V453000> everyAI is broken with NUTS
15:42:00  <V453000> most likely
15:42:06  <V453000> wtf are AIs good for?
15:42:17  <Brumi> some people like them
15:42:39  <Brumi> before purr was in nuts simpleai could handle it
15:42:42  <V453000> that doesnt mean they are good for anything
15:42:55  <Brumi> it always built wetrails but at least it worked
15:43:13  <V453000> nuts is for people who play the game, not watch computer play... and AI only takes CPU and map space
15:43:21  <V453000> with senseless clutter I might add
15:43:46  <Brumi> well I can't rule out the possibility of someone wanting to play with both AI and NUTS
15:45:49  <XeryusTC> some people prefer competitors but dont like mp
15:45:52  <XeryusTC> or cant do mp :o
15:45:53  <V453000> their problem :)
15:45:59  <XeryusTC> but AI for ottd is silly
15:46:03  <V453000> AI isnt competition
15:46:20  <V453000> if AI is competition for someone then he probably has 3 brain cells
15:46:32  <V453000> or 2
15:46:35  <Brumi> or new to ottd
15:46:46  <V453000> no, even new people use sane logic
15:47:22  <XeryusTC> i dont know why you would want to either, but some people apparantly do
15:48:01  <V453000> well then if they are so tryhard to use nuts already, they probably hate AIs already too :P
15:49:18  <XeryusTC> meh :P
15:49:33  <V453000> exact
15:50:23  <XeryusTC> i thought of writing an AI, but it is probably too boring
15:50:36  <XeryusTC> it was way cooler to write an AI for a robot, like i'm doing now for uni :P
15:50:40  <V453000> probably too not-useful :P
15:50:54  <V453000> I guess
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15:52:00  <XeryusTC> https://www.youtube.com/watch?v=ZHJf365p_zw
15:52:00  <Webster> Title: Nao - Thriller, Length: 1m 2s, Views: 877768, Likes: 3537
15:52:06  <XeryusTC> i had to make one of those play football :P
15:53:21  <V453000> nice I do something similar currently except that I animate characters in 3D software :P same logic
15:53:47  <XeryusTC> animating in 3D software is a lot easier ;)
15:53:58  <XeryusTC> these things cant even walk in a straight line properly
15:54:00  <V453000> well making it move nicely isnt so simple either
15:55:57  <XeryusTC> fortunately for me the walking motion was already implemented
15:56:01  <XeryusTC> but telling it where to go is hard
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15:56:14  <XeryusTC> just like making it recognise the ball and goals
16:00:13  <V453000> Brumi: compiling, 0.6.9 on bananas in a couple minutes :P
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16:09:15  <V453000> Brumi: http://bananas.openttd.org/en/ (:
16:09:19  <V453000> thanks for reporting them bugs
16:11:18  <XeryusTC> hmm, is there a good industry set that requires delivery from secondaries to primaries?
16:11:22  <XeryusTC> i dont like ECS :P
16:11:33  <V453000> firs is solid with some settings
16:11:39  <V453000> but general question is yeti :)
16:11:43  <V453000> answer*
16:11:48  <XeryusTC> but that is not done yet :P
16:11:54  <V453000> slightly :)
16:12:52  <XeryusTC> i might make a prozone game with firs + nuts + cargo dest then :P
16:13:00  <XeryusTC> or cargodist
16:13:03  <XeryusTC> whatever it is called :P
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16:13:50  <V453000> cargodist is 100% giving nothing to the game
16:14:10  <XeryusTC> not even with delivering from secondaries to primaries?
16:14:36  <V453000> not even with anything
16:14:47  <XeryusTC> gay :|
16:15:06  <XeryusTC> it was fun in sp when i did pax
16:15:38  <V453000> people had so much fun in the single psg where we played with pax and cargodist that they decided never to have it here again
16:16:02  <XeryusTC> fair enough :P
16:16:18  <V453000> systematically, it is just useless
16:16:26  <V453000> especially for cargo
16:17:10  <XeryusTC> in sp it was fun for pax as you dont have the just dump all pax at the next station behaviour we have now :(
16:17:24  <V453000> for FIRS I have a perfect plan on how to solve supplying and port service but it has 2 networks where one of them is srnw
16:18:03  <V453000> well the current pax thing gives more freedom in where to send your traffic
16:18:06  <V453000> which is a good thing
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16:18:59  <XeryusTC> true, but it can also be fun to model your network after the demands of the cargo, not of where you want to send trains
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16:20:42  <V453000> I guess
16:21:55  <XeryusTC> i'm just going to try it on PZ
16:22:09  <V453000> not stopping you :)
16:22:22  <XeryusTC> if it sucks it is easy to dump it ;)
16:22:35  <V453000> ayez
16:23:13  <V453000> I suggest firs economy set to temperate, it is most balanced/makes most sense
16:23:21  <XeryusTC> nuts, purr, firs, some stations
16:23:31  <V453000> purr is inside of nuts
16:23:47  <XeryusTC> oh, so no need to add it then :)
16:24:00  <V453000> can be contraproductive in fact I think
16:24:06  <V453000> not sure if it can break/overwrite something :)
16:24:11  <V453000> definitely dont add it :D
16:24:20  <V453000> only in case of other train sets
16:24:43  <XeryusTC> se houses is compatible?
16:25:05  <V453000> I think all houses should be compatible with firs
16:25:17  <V453000> supposedly not ecs city thing but you know .... :P
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16:48:29  <itkerry> hi xD
16:49:27  <itkerry> anyone here?
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16:51:03  <itkerry> !help
16:51:03  <coopserver> itkerry: http://wiki.openttdcoop.org/Soap
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19:00:18  <Maraxus> !password
19:00:18  <coopserver> Maraxus: unitid
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